#Inventory Extender

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snow tide
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the command crashed my game

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🫡

reef stone
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should never happen, that's actually impressive

snow tide
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I am a achiever huh

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what could be wrong

reef stone
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you ran "reloadlua", right?

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and didn't mess with your directories before doing it? I'd check openmw.log and if there's a crashdump - report it on the tracker

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well, report anyway, but attach the crashdump if theres' one

hybrid flax
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Looks awesome. I do love the icons you made that are with it currently. Very clean

livid oasis
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I cannot seem to get this to work despite being on 0.51

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I went in and enabled it, but still no luck

nocturne hare
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small issue with sorting: items with the same sorting value will shuffle around when you remove items from your inventory, which is a little distracting. ideally they would stay in the same order.

quick wyvern
quick wyvern
# nocturne hare watch the lockpick

tested and it seems to be an interaction with make a profit, it'll probably need an update as this mod is still in dev and prone to breaking changes

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depending on how much it bothers you, you can stay on this build until MAP gets an update

nocturne hare
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oh ok, thanks

hybrid flax
livid oasis
# quick wyvern post logs

nvm, I managed to get it. For some reason it didn't seem to want to start until I made a new game, then loaded up an old save.

nocturne hare
quick wyvern
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- By popular demand, left-click now uses/equips the hovered item, and a configurable keybind (default R) picks it up
  - Added a config option to swap this to match old behavior
  - Controller behavior remains unaffected, A to activate/Y to pick up
- Made search bar also match known effects on magic items, potions, and ingredients
- Added support for icon packs (make a top-level folder in icons/inventoryextender/ and add your icons, it'll be selectable in the script settings)
- Added new styling options including compact top bar and vanilla-style category buttons
  - If you prefer the old style, change icon pack to Flat, and disable vanilla category icons and category bar borders
- Added Condition column to weapons, armor, and tools (hidden by default)
- Added Use button to bottom bar while dragging an item, click the button to use the item!
- Added option for enchant indicator type (swirl bgr, icon next to name, or both)
- Fixed broken invest button in Make a Profit (my bad lol)
- Fixed lag on every UI mode change
quick wyvern
signal harness
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so based

flint dome
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Thanks Ralts

trim spire
quick wyvern
quick wyvern
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one more quick update, added item favoriting ^_^ should be getting close to release if no major bugs left

obsidian hamlet
low totem
# nocturne hare watch the lockpick

Just put out an update for make a profit here, I'll put it up on nexus when ralts uploads his too since it won't be backwards compatible with versions of inventory extender older than a day or two #1479838353556766851 message

turbid pollenBOT
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  • Fixed investments not getting reapplied under certain conditions
  • Fixed an error with investment dialogue without IE,
  • Fixed a bug that always applied 500g when trading with anyone for investing if IE is not installed
  • Fixed being able to invest into non-merchant npcs if IE is not installed or mercantile is too low
  • Probably not backwards compatible with versions of IE older than today xd
Attachment(s)
keen summit
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is there a way to make "Take All" take only items from current category?

rough karma
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question with the new version being Mouse click to equip item. how do you give items to your companions? Also how are u suppose to equip compannions with items you want them to use? i took this axe from companion and cant give it back now

snow tide
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press activate on the axe in your inventory

rough karma
snow tide
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yes, Actor Interactions allows you to force equip items on them

rough karma
keen summit
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I can't sell item I just bought from trader back to them, but if I save-reload - I suddenly can again. Definitely reproduces for Creeper, haven't tested other merchants

low totem
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I think that's my mod ur

keen summit
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disenchanting?

low totem
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Nvm yeah I was able to reproduce it too

gentle narwhal
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I was so hyped for this when I finally got go find the link, but it doesn't have gamepad support (the same as magic extended) vehkfeels 😭

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Wishing for gamepad support 🙏

stable wave
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I think disenchanting needs an update so click doesn't auto disenchant

low totem
trim spire
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@quick wyvern so after trying your mod for awhile i have to say the performance of it isn't there yet. I noticed with all my other lua mods it significantly slowed my game down to unbearable levels whenever I had to interact with an inventory screen

Otherwise great mod

quick wyvern
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- Made companions auto-equip best items when giving them armor/weapons
- Made take-all button take only visible items if Shift is held
- Fixed some bought items not being resellable until reloading
- Fixed companion window triggering theft when taking items
- API: Fixed rowClick handlers being called when they shouldn't
- API: Renamed rowClick to rowUse, and rowActivate to rowPickup
ember night
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this is awesome! Is this ready to use or just for preview now?

feral steppe
ember night
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great to hear that

main portal
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I think I am running into an issue - when in a container and I hit alt+r it does nothing. I think it should be automatically moving the inventory to the container, correct?

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I use quickloot as well I am an wondering if there is some interaction occurring. Also, I am on the latest version. Also, I think it was moving inventory correctly before the update to the left click functionality.

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I will revert back to an older version and test

snow tide
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Everything is great

but sadly I still can't make Potion Thrower and OpenMW Poison Weapons work with it 😿 The respective mods keys do nothing when I'm trying to assing potions to certain actions

low totem
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I think those mods will probably have to do something like Disenchanting did, either by adding modifiers or buttons

last nova
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Toxicology works by detecting when you "drink" a potion with a negative effect and it asks if you want to apply it to the weapon you're holding or drink. (with optional config options to include alchol so you can alcohol poison someone and buff their str lol)

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So it works with standard click and drag rather than say, hold Q, and click

feral cliff
last nova
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Nah it's kind of (not really, but close enough in end result) a port of Poison Crafting. I've gone my own direction with it though, but it's roughly analogus

snow tide
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wow, it's even better. Though, I'd love having toxic after effects for drinking too much (potions) too eventually

granite geode
snow tide
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yea, I have the latter

granite geode
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AH has an option for Fatigue or HP hits when consuming more than 1 potion

snow tide
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I see, yeah, the Hustle has it. I no longer want a toxicity in my game though, haha

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(on second thought)

granite geode
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4 minutes

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Quick decision-making @snow tide

snow tide
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mind = changed

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I dread the thought that I almost moved Kildozery to create a feature I discarded so lightly. I should learn gravity

hushed finch
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This is the best solution to the potions problem that I can think of

main portal
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How do you transfer items from your inventory to a container? I have tried a number of key combinations but everytime I left click it equips vs transferring to the storage container

keen summit
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probably R key, or better ALT+R

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I use reversed (old) control scheme that picks up by mouse, and rebound use to E

main portal
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Yeah I am using alt+r and nothing is happing. Actaully it is pulling up nvidia statistics. I tried to change the keybind to E but it is still using R as the keybind. Something is obviously off in my setup...

hushed finch
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Suggestion: make the Condition: and Charge: text toggleable. I understand the readability concern for newer players, but visually due to the offset the bars seem really off

I just think that when centered, they will look way better and still be distinguishable thanks to their colors

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Here's an MWSE tooltip for comparison to illustrate it a little better

low totem
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I’ve been informed that disenchanting has some things for enchant capacity on the tooltips in the settings 36vehks

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He has an icon at the bottom for compact and text for not compact I think

lavish nymph
quick wyvern
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- Added option to show enchant capacity in item tooltips
- Added option to show soul value in filled soul gem tooltips
- Added option to hide condition/charge bar labels
last nova
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Not sure if its been mentioned but my active effects at the bottom right tool tips aren't appearing with this installed!

quick wyvern
proven raft
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I realize the paper doll is probably out
But has there been any thought to a slot-based UI? It would certainly streamline trying to get the right rings on.

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Personally, the key-based equip thing is really awkward and often ends up with me accidentally eating a diamond or something

hushed finch
quick wyvern
quick wyvern
karmic thorn
proven raft
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Yeah, I'm using the invert option, I'll still occasionally hit R and eat something I didn't want to. Not sure what it is exactly
Maybe having a hotkey to use in general is just way too easy to hit on accident

crystal quest
# proven raft I realize the paper doll is probably out But has there been any thought to a slo...

I made (whipped AI to create) a suuuuuuper hacky patch that basically renders both the inventory extender UI plus the vanilla UI.
Then add:

  • A transparent 'overlay'
  • And some 'locking' buttons (like pinning but just means you can't move the uis)

Then put the overlay over the paperdoll (so you can't click it and mess up the ordering) and the moved the inventory extender UI over the vanilla ui and locked them both in place.

It's immensely cursed but means you can see (but not interact with) the paper-doll while using the inventory-extender. It's not perfect as something the panels shower up on other interfaces when they shouldn't but it suits my needs.

hot cloud
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hmm i liked mine better though.. btw i think you forgot some gmst for the capacity calculation

quick wyvern
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fuck

crystal quest
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Cursed

hot cloud
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i think the internal values for enchant capacity dont use fEnchantmentMult

hushed finch
hushed finch
# quick wyvern ``` - Added option to show enchant capacity in item tooltips - Added option to s...

Seems like tooltips with Enchant Capacity field generate warnings in logs

[01:33:46.354 W] Warning generated while parsing layouts of a(n) LuaContainer named '@0x44fd'. Set 'lua debug=true' in the [Lua] section of settings.cfg to enable detailed warnings.
[01:33:46.370 W] Warning generated while parsing layouts of a(n) LuaContainer named '@0x44fc'. Set 'lua debug=true' in the [Lua] section of settings.cfg to enable detailed warnings.
[01:33:46.387 W] Warning generated while parsing layouts of a(n) LuaContainer named '0x700236c'. Set 'lua debug=true' in the [Lua] section of settings.cfg to enable detailed warnings.
main portal
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when right clicking to go into the stats screeen as well as the inventory screen nothing is popping up anymore except for the map

quick wyvern
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fixed ^ probably, fixed enchant capacity calculation, added empty soul gem capacity to tooltips, added option to show enchant swirl on filled soul gems to distinguish them, also you can use A/D now on keyboard to cycle through categories

feral cliff
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I think it would be nice to have an option to remove the "stolen" icon from the inventory. And maybe an in-game button to switch back to the old grid-based inventory.

Other than that, I'm thrilled. After 24 years, I can finally mark my items as favorites.

quick wyvern
feral cliff
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I would really appreciate an option to hide the stolen icon. Yes, I mean an actual button in the window to switch layouts. But that’s not essential—it would just be a nice-to-have feature.

lavish nymph
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I am sure this has been asked a lot already, but how do you drop something from your inventory? lol

karmic thorn
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Alt + R by default, as far as I remember

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Or just press R while hovering the item, drag it to outside of the inventory window and press mouse 1, too

lavish nymph
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Alt + R didn't work for me, but just R did.

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It put the item in my hand so I can drop it off the window like vanilla.

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Thanks, that was helpful.

sick tartan
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[03:47:31.201 W] Warning generated while parsing layouts of a(n) LuaContainer named '@0x136a44'. Set 'lua debug=true' in the [Lua] section of settings.cfg to enable detailed warnings. [03:47:31.256 W] Warning generated while parsing layouts of a(n) LuaContainer named '@0xf7fd1'. Set 'lua debug=true' in the [Lua] section of settings.cfg to enable detailed warnings. [03:47:31.369 W] Warning generated while parsing layouts of a(n) LuaContainer named '@0x136a44'. Set 'lua debug=true' in the [Lua] section of settings.cfg to enable detailed warnings.

when trying to use shift+R to disenchant arrows

hot cloud
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something like API.refreshTooltip() would be cool if someone wanted to refresh the tooltip upon pressing shift
not super urgent though, i can just wrap my element into ui.create and only update mine

main portal
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Thanks Ralts, the recent update solved the errors i was seeing. I am still unable to use alt+r to transfer items from my inventory to a container. I am not sure what may be causing this

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It works and was on my side. My nvidia statistics shortcut was alt+r. These were evidently overlapping and did not allow the functionality in the mod. I change the shortcut in nvidia and not alt+r is working

jaunty sparrow
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im using .51 RC1 on windows

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and i dont see it in settings > miscellaneous in the launcher

low totem
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In game

blissful nova
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do I need to disable tooltip compatbility stuff if I don't have that mod?

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the tooltip extender whatever

low totem
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Nope, no need to mess with it

jaunty sparrow
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i willlllllllllllllll try to feeger this out

low totem
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In the options menu > scripts

jaunty sparrow
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yup

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no see it

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im wondering if maybe

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because i patch by replacing files instead of using the entirely new release that my menu in scripts isnt fully updated or something?

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idk

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ignore my shit framerate im also trying to figure that out

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LOL

gritty quarry
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Yeah it's usually a good idea to make a new folder for updates. Especially for heavily scripted stuff

low totem
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Yeah you need to make a completely new folder for updates or clear out the existing folder

lavish nymph
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Been loving the mod, especially since it tells me enchant capacity now. Wondering though, is this tooltip screen outside the scope of your mod? It's not the end of the world, but would be nice if this tooltip matched, especially since this is the part where you're using the enchant capacity.

hushed finch
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Not possible without replacing the whole UI outright

lavish nymph
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Bummer, it's not too hard to swap the items around and checking the enchant screen anyways, just would have been a nice cheery on top.

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If it's a hassle I wouldn't worry about it.

low totem
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Yeah, definitely not in the scope of this mod

meager raft
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Loving the new update, everything works great! Thanks Ralts ^^

proven raft
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Using R to use from inventory will cause you to wield your lockpick if you have it equipped

feral inlet
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This might be a strange request: But can you make a button to add all currently displayed/filtered items as a purchase when trading?
When buying big inventories the speed of adding items is sluggish. Adding them all at once would remedy that and saves me from carpal tunnel syndrome.

low totem
hushed finch
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Had this error while trying to trade items with my companion

[20:07:10.933 E] L0x8016649[scripts/inventoryextender/autoequip.lua] onInit failed: Lua error: object0x8016649 (Creature, "PC_m1_Anv_PackDonkey") has no equipment slots
[20:07:10.933 E] stack traceback:
[20:07:10.933 E]     [C]: in function 'setEquipment'
[20:07:10.933 E]     [string "scripts/inventoryextender/autoequip.lua"]:276: in function 'autoEquip'
[20:07:10.933 E]     [string "scripts/inventoryextender/autoequip.lua"]:286: in function <[string "scripts/inventoryextender/autoequip.lua"]:285>
[20:07:10.933 E]     [C]: in ?
[20:07:10.933 E]     [C]: in function 'addScript'
[20:07:10.933 E]     [string "scripts/inventoryextender/global.lua"]:261: in function 'func'
[20:07:10.933 E]     [string "scripts/inventoryextender/global.lua"]:340: in function <[string "scripts/inventoryextender/global.lua"]:335>
[20:07:10.933 E]     [C]: in ?
hybrid flax
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We have fishing thank you ralts

hot cloud
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does it have a fishing line? if not, couldnt it be possible to spawn a static line from a carefully chosen relative position if the rod doesnt move?

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i know anything cool is cursed in this engine, that was just the only idea i had to fake it

karmic thorn
low totem
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Did you update the mod correctly?

karmic thorn
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I guess... I installed it just like I do for other mods

low totem
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Are you doing it manually or with MO2?

karmic thorn
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Manually

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I have a folder for IE and I append it through the OpenMW launcher

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I also checked and I have "content=InventoryExtender.omwscripts" on openmw.cfg

low totem
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Make sure you’re not overwriting your file when installing it, you need to completely delete its contents and then install the new one

karmic thorn
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Yup, that worked

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Thanks

feral inlet
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@quick wyvern
Another feature idea if you not already drowning in them:
Add a percentage field in the trading menu to permanently define a haggle percentage for every trade that you make instead of having to adjust the gold value everytime you make a new trade

low totem
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I can add that to the tooltips as a setting 🧐

feral inlet
low totem
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Np

hushed finch
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The ammo price bug...

feral inlet
low totem
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My formula for haggling is significantly different from Ralts’ regardless so yeah it would be a good idea for me to add that anyway

feral cliff
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I've noticed (Vanilla issue) that when the durability of armor decreases, the armor value in the tooltip also drops. This isn't the case with weapons; while the damage does decrease, it isn't shown in the tooltip. Would it be possible to fix this with minimal effort?

low totem
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Pretty sure I’ve seen it decrease yagrwut do you have the expanded tooltip on?

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Well, there are a few settings to expand the tooltip

feral cliff
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Do we already have that? Nice. I'll look at the settings.

hushed finch
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Not sure about weapons

low totem
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Pretty sure I saw it for weapons too

feral inlet
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Another feature idea: Use the Read/Unread marker for books from QuickLoot to display/sort by read/unread or maybe filter by it.

keen summit
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Does Inventory Extended tooltips option for Quick Loot work for anyone?

hot cloud
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my mod was building an empty dummy layout and grabbing anything that was added at the end of it

sick tartan
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seems to be working fine for me

keen summit
hushed finch
keen summit
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Yes?

sick tartan
keen summit
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Will take a look, thanks

keen summit
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quick loot is after inventory extender both in data folders and order of omwscripts, inventory extender tooltips are enabled in quick loot

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atill no IE tooltips in QL

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what is the option I'm supposed to toggle in IE? I tried compatibility mode but that didn't fix this

hot cloud
sleek valley
gritty quarry
sick tartan
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probably icons from Morrowind Rebirth x_x (that probably used descriptive icons)

tardy tundra
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Hi! I found an encoding issue with InventoryExtender’s Tooltips Complete compatibility in OpenMW.
InventoryExtender scans mwse/*.lua files and extracts tooltip descriptions from files that use Tooltips Complete.interop. Some Russian localized mods, for example OAAB_Data, store these descriptions in Windows-1251, not UTF-8. InventoryExtender seems to pass those strings directly to the UI, so Cyrillic descriptions appear garbled, while the item name itself is displayed correctly.
Would it be possible to add Windows-1251 fallback/decoding for extracted Tooltips Complete descriptions, or otherwise handle non-UTF-8 tooltip files?

obsidian blade
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i seem to have an issue where vendors show no items withh IE on

obsidian blade
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no

low totem
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That’s why, it’s 0.51 only

last nova
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Am I just being silly or is there no way to increase the item icon size?

keen briar
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hi there im kinda new to morrowind modding and im having a bit of trouble getting this to work. i have the 0.51 build of openmw, but for some reason it doesnt work in game. are there any other requirements im missing for this mod?

karmic thorn
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How did you install it?

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Did you activate InventoryExtender.omwscripts on your load order?

keen briar
# karmic thorn How did you install it?

yes, i run openmw through mo2. it is enabled in both mo2 and openmw. i even tried making it the only mod active (besides tribunal, bloodmoon, and builtin.omwscripts). when in game i can even go to the scripts settings through options, yet my UI is unchanged

karmic thorn
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I can't remember for sure, but isn't there a setting to replace the default window?

faint crater
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Can this mod possibly adopt the background from Elven Interface ( https://www.nexusmods.com/morrowind/mods/57742 )?

SSQN did and it looks great (that process can be seen in EI's comment section). Ideally would get every UI mod on board (re: stats window extender).

Humbly, it makes reading easier when on android.

Nexus Mods :: Morrowind

Changes Morrowind's user interface to an Oblivion-esque one. OpenMW required.

faint crater
trim spire
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Man could someone be a hero and make those ui patches 💪😜

faint crater
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They are not usable at all re: text dark.

potent hornet
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so question: How does is the mod? I am contemplating a install but also evidently the mod is not on nexsus so still beta?

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how usable is it?

hushed finch
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almost seamless

sick tartan
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Only issue I have with it is a recent update that dropped right mouse button with a keyboard key

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Otherwise works great

faint crater
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Works great on touch screen.

trim spire
faint crater
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Don't know. Im only using controllerless. Not checking again for a bit.

main portal
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When I pick ingredients it now opens up a inventory window vs just picks the ingredients directly to my inventory. Am I missing a setting to enable this?

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Sorry, when getting ingredients from plants

gritty quarry
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is that enabled?

main portal
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@gritty quarry yes, graphic herbalism is enabled

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Should it not be?

reef stone
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It should be

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iirc

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move graphic herbalism down in your load order

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it should be after any mod that updates or changes plant meshes

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iirc

main portal
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Was a very specific problem. I just did not test enough plants to know it was working most of the time

feral inlet
sick tartan
main portal
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I recently noticed that the alchemy books are providing skill increases and not experience increases. I thought it was a unique interaction with toxicology but I removed the mod and tested again with the same effect. This happened with both A Game at Dinner and The Cake and the Diamond

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Sorry to highjack IE thread but I could not find a thread dedicated to reading is good

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The other skill books I have come across have been providing experience increases and have shown as 1/5 or 2/5 in the IE tooltips

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I also enabled allow skill framework custom books in the script setting to test and no change

low totem
main portal
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Yeah, the only mods I have that may interact with Alchemy: Alchimcal Hustle / Tabletop Alchemy / Potions Refined / Smart Potions Hotkeys / Toxicology - I have been trying to pinpoint but to my knowledge non of these mods mess with the leveling of alchemy or the skill books

low totem
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I’ll take a look then but it might need to go at the bottom of your load order

main portal
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Yeah I also loaded it at the bottom to test as well

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I am sure it is a unique interaction on my end

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@low totem Tested on a fresh character and it is now working - sorry if you started to look into

low totem
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Ok sure np

hushed finch
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Getting this error while trying to inventory share a chestplate with my donkey from PC

[01:41:31.272 E] L0x7016649[scripts/inventoryextender/autoequip.lua] onInit failed: Lua error: object0x7016649 (Creature, "PC_m1_Anv_PackDonkey") has no equipment slots
[01:41:31.272 E] stack traceback:
[01:41:31.272 E]     [C]: in function 'setEquipment'
[01:41:31.272 E]     [string "scripts/inventoryextender/autoequip.lua"]:276: in function 'autoEquip'
[01:41:31.272 E]     [string "scripts/inventoryextender/autoequip.lua"]:286: in function <[string "scripts/inventoryextender/autoequip.lua"]:285>
[01:41:31.272 E]     [C]: in ?
[01:41:31.272 E]     [C]: in function 'addScript'
[01:41:31.272 E]     [string "scripts/inventoryextender/global.lua"]:261: in function 'func'
[01:41:31.272 E]     [string "scripts/inventoryextender/global.lua"]:340: in function <[string "scripts/inventoryextender/global.lua"]:335>
[01:41:31.272 E]     [C]: in ?
main portal
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[20:11:02.934 E] Can't start Menu[scripts/inventoryextender/settings/player.lua]; Lua error: [string "scripts/inventoryextender/util/iconpack.lua"]:41: invalid order function for sorting

gilded snow
hushed finch
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PC adds a pack mule companion for storing items, so technically...

gilded snow
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Oooooh, nah,I knew that, I thought you tried to equip the chestplace on the mule

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Man, mules are so cute

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Tall donkeys heh

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Anyways, maybe this is happening because the mule is actually trying to equip the chestplate? Isn't npcs just equipping random stuff in theri inventory a classic morrowind glitch

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Oh yeah, autoequip .lua right there, sorry for saying the obvious -w-''

lavish nymph
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If you're still open to suggestions and this hasn't already been suggested. I think it could be really nice if there was an option to filter spells by schools and maybe some other filters. Like how we have to the inventory. Seems like the more spells I get, the more I wish I had that.

meager raft
lavish nymph
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Do they play well together? I assumed 2 UI mods was a bad idea.

gritty quarry
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use them all. its total gold

trim spire
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Is anyone playing on Android able to say if this is good for touchscreen

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I have the other two ui mods already

gritty quarry
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no idea sorry

lavish nymph
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Oh hecks yeah, this is much better. Thanks.

stoic cave
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I'm always interested in how people set up their menus, I usually leave it basically the default layout with some minor resizing😁

karmic thorn
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I can't play the game without them anymore 36vehks

lavish nymph
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Yeah these are nice.

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I am constantly tweaking the size and positions though lol.

topaz tiger
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Is there a way to use Enter as a default key to make an offer when bartering?

hushed finch
glad panther
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I've been scrolling through here and Nexusmods trying to find the download link for this mod ... either I am tired or failed my investigate roll. Can someone link me the download pls? 8(

turbid pollenBOT
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fixed ^ probably, fixed enchant capacity calculation, added empty soul gem capacity to tooltips, added option to show enchant swirl on filled soul gems to distinguish them, also you can use A/D now on keyboard to cycle through categories

Attachment(s)
meager raft
lavish nymph
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You might like something like these more?

hushed finch
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Without the big gaps between the columns I think it's easier to navigate 🧐

lavish nymph
#

Mouseover highlights the row.

sick tartan
lusty flower
#

this mod is life changing

meager raft
#

My relationship with Inventory Extender went something like this

#

Now I love it doitswit

faint crater
meager raft
#

Elven Interface does look nice 👍 Hope you find a way!

gilded snow
#

Seem any elves?

nimble dove
lavish nymph
nimble dove
# lavish nymph What do you mean?

Character menu - remade (Stats Window Extender)
Magic menu - remade (Magic Window Extender)
Item menu - almost remade (Inventory Extender)

Only the map menu remains.

main portal
lavish nymph
#

I don't have any issues with the default mini map tbh.

#

Most mods I have seen for the mini map don't look good to me.

feral steppe
karmic thorn
faint crater
sick tartan
low totem
#

And change the image of the dot and arrow

faint crater
faint crater
slate flicker
faint crater
#

From buff timers. Have to manually adjust better bars openmw.layout thing.

slate flicker
#

Wow, thank you so much!

faint crater
#

Don't know if same can happen for the minimap.

slate flicker
cobalt veldt
#

hey 👋 I have recently tried out the inventory extender and so far I'm really happy with the features it offers and the visual overhaul. I did encounter one minor issue though. Whenever I want to trade with npcs I don't see their inventory or mine and the window doesn't close correctly.

according to the log this is what's causing it's:
attempt to call field 'getBarterGold' (a nil value)

low totem
cobalt veldt
low totem
#

That would be why. The mod only works on 0.51

cobalt veldt
#

🤦‍♂️ thanks! ^^

sick tartan
# faint crater Using better bars and buff timers. Removed the vanilla hud spell effects via add...

ah, I tried buff timers but I didn't like the way it looked and it didn't show constant effects, so I just edited better bars' layout file to shift the effect bar above a hotkey mod

I also ended up resizing the minimap and shoving it in the top right hand corner of my screen which was a royal pain

one thing I did was silence sandtext for cell transitions in favor of a mod that displays it on the screen dark souls/final fantasy tactics style

austere leaf
#

Hi there o/
I'm finally trying out this mod, thanks a lot for your work, it's very exciting

I noticed a minor "oddity" : the keybind doesn't account for non-qwerty keyboards. In this screenshot, I set my binding to "A", but the menu displays "Q" (I use an azerty keyboard). It's just a display issue of little consequence, but I thought I'd mention it.

While I'm at it : it would be cool if it was possible to assign a mouse button as well as keyboard key (I don't know if it's possible to implement. I'm guessing it's problematic, since the other control is hardcoded to LMB)

river quartz
#

I mean, on qwerty it shows the right keybind in the scripts menu itself unlike azerty, but it's like the setting doesn't stay saved on reboot and isn't taking the set value into consideration

#

ngl openmw could use a proper key binding option for the scripts menu instead of this text input bar

#

and maybe even a page gathering all custom keybinds, that way you could see at a glance which of them conflict

#

oh there it is datchim

austere leaf
#

I use inverted controls, if it's of any relevance (the key is for equip/unequip)

river quartz
austere leaf
#

No idea. Could be? I'm on RC2

#

One thing I've noticed : binding it to a key that's used for something else (that doesn't occur in inventory/trade menu, so I thought it wouldn't matter) produces varying results.

For example, if I use the same key as for spell casting (I have the mod "Quick Spell Casting", so I cast using my magic stance keybind), my character will cast immediately upon closing inventory menu.
If I use the same key as "toggle autorun" however, it doesn't activate autorunning upon closing inventory, so it's safe to bind.
Not sure if it's related to the spellcasting mod, or if it's related to different functions leading to different results. I'm guessing it's the mod.

clever bear
#

This is one of my favorite mods. It is easily in the top 5 largest QoL fixes, thank you so much!
Question: why have you not uploaded this anywhere yet? It runs fine for me and honestly I don't see why you couldn't put it on Nexus or something. Maybe I'm just mistaken, but I've only seen it here (and got linked to here by someone in a forum)

feral steppe
clever bear
#

Yeah I suspect you're right - tons of other modders post unfinished stuff or require .51 already, but I respect wanting to post a finished project

feral steppe
clever bear
#

Very very fair

feral steppe
faint crater
#

Hopefully Elven Interface becomes more popular and someone could figure out a patch. Especially android people because the text is easier to read.

Also also, if it could include an option for the tooltip to be shifted an inch right or left so not obscured by finger, that would be the coolest ever.

trim spire
#

Ok this is my biggest gripe with this mod. For touch users there needs to be an option to do something about how when you touch an item it always gets selected it makes looking at tooltips a chore because I always have to make sure I don't unequip my gear by accident

#

And double even triple tap every item I touch

#

I should be able to just tap and hold an item look at its tooltip and nothing should be activated ya know what I mean

faint crater
trim spire
#

Yeah that's what I meant sorry I was ranting a little

#

Just frustrated a little bit with the clunkiness

#

In vanilla I could usually look at a tooltip and be like huh ok and not have the item be activated

#

It literally happens every time I looked through the settings it isn't clear to me how to fix that

#

I even got the saucy tooltip extension so I could read the neat entries I've never seen before

#

I just don't want to now if I have to keep fiddling with my inventory. And damn I just remembered I wasted a couple of potions because of said problem

faint crater
# faint crater In opposed to vanilla inventory which just displays tooltip until unpressed, so ...

Can confirm this is the case.

Edit- I put this on the android channel to see if they may know more-

Did the touchscreen support (for duron's... though betting sisah's will have same condition) have to deal with tooltips in a specific way to only select item (in inventory) upon releasing (untouching?) so as to be able to look at other tooltips or not select anything at all by moving finger off any items?

Discovered Extended Inventory has condition where touching selects automatically so cannot not select.

#

Side note: Re: elven interface vs. Inventory extender

low totem
#

This mod won’t work with any mod which alters the xml/layout files other than interface reimagined which as a specific setting for it. Also I can’t say how much it’ll work on android or gamepads

keen summit
#

proof of concept item compare:

gritty quarry
#

Nice!

keen summit
#

at the momen slot it compares with is hard-coded - need to figure out good way to get proper slot from current item

#

and to figure out good way of triggering showing comparison

gritty quarry
#

Have you seen the Loadouts mod? I was thinking it would be cool to have an "equipment" button that brings up the slots ui

keen summit
#

haven't seen it

reef stone
keen summit
#

I'll also need to display 2 tooltips for 2 rings...

#

does @quick wyvern have github/gitlab repo? I'd like to send PR if (when?) I finish my tweaks

feral inlet
keen summit
#

I see Lute equipped - I assume this is from Bardcraft - does it occupy its own slot, or it uses one of vanilla slots?

feral inlet
#

According to the description it uses it's own slot. I don't use Bardcraft myself so I can't confirm.

keen summit
#

oh, next screenshot answers my question - will look into how that mod checks slots and also will look into how to show it's UI

#

ideally, it is on that mod's author to use IE's API to add new button

#

like disenchanting and crafting framework do

gritty quarry
#

Sun's Dusk backpacks are the same

#

Its in the engine for weapon sheathing to be possible

#

Oh sorry I didn't read far enough lol

#

Nvm I'll just let you cook

keen summit
#

turns out, IE already had slot list for item function - it was in auto equip code

#

I can now do this:

#

I wonder if I should mark equipped items in some way? and if so - how?

austere leaf
#

Yeah, they are, in your screenshot

reef stone
#

They are nto within the tooltip, which I think is what they meant

austere leaf
#

My bad

keen summit
#

I think this is good enough:

grizzled birch
keen summit
#

now with options:

#

not sure how to proceed from here - can I post results here? should I ask/wait for @quick wyvern's permission?

grizzled birch
#

May I humbly request a space separator as an option? handpray

keen summit
#

I tried it and it looked weird

#

but it is definitely possible

#

and I'm pretty sure I didn't add it to ALL relevant places

grizzled birch
#

Looks fine to me, thanks for the option, kind modder!

gritty quarry
#

lmao that heretical wapon

keen summit
#

oops... found a bug - for some reason I can't equip items or pick them up - can only un-equip

#

no errors in console

#

found and fixed, but have no idea why that was happening

keen summit
#

I need advice - can I post my tweaks here? Or it would be rude without asking @quick wyvern first?

pseudo galleon
#

Hard to tell, sometimes Ralts is here very often and sometimes he's missing week or more

reef stone
keen summit
#

I've sent him a message on Nexus, will wait for a response, not sure how long

keen summit
#

Got permission from @quick wyvern over on Nexus!

#

hope nothing explodes

keen summit
#

too bad openmw does not seem to support thin spaces in its fonts - I wanted to use slightly thinner space for thousand separator

main portal
#

@keen summit Any issues so far with your tweaked version? I may also test out today as well

keen summit
#

I'm playing with it - so far so good

karmic thorn
#

I haven't found any other issue so far

keen summit
#

I'm not sure what can cause this, except maybe option not reading correctly?

karmic thorn
#

It looks like this is caused by entering the trade window. When I load a save, the separator works fine, but once I open and close the trade window, it stops working.

keen summit
#

specific trader?

#

how much money do you have?

karmic thorn
#

I think it's an issue with Make a Profit. I disabled it and the separator worked just fine.

keen summit
#

oh, interesting

#

yeah, can reproduce, now i wonder what's wrong...

#

ah, found issue - Make a profit basically replaces piece of code that renders player and trader gold

#

not 100% sure yet WHY it does that - at least for player

#

I have a fix tha would require modifying Make a profit

#

@low totem the author of that mod, if I'm not mistaken?

reef stone
#

#1479838353556766851 yeah, it's Hyacinth's

vital wave
#

I’m not supposed to see the ragdoll with InvExtender right?

keen summit
#

In the mean time here's updated version of tweaks:

  • added option to sort equipped items to the bottom while bartering
  • added option to sort favourite items to the bottom when bartering
  • exported helpers in the API, so that other mods (like Make a Profit) can access separator formatting
#
  • fixed sorting by some columns being potentially not always consistent
trim spire
keen summit
#

some new options

#

compare show also tooltips for equipped items, thousand separator

trim spire
#

Sounds awesome 💯 thank you

karmic thorn
keen summit
#

yes, I already told them about it

#

do you have Invest button when bartering? because I don't, even on non-tweaked IE + MaP

karmic thorn
#

I'm using your tweaked version + MaP and it works

#

Maybe your character doesn't meet the lvl requirement for investing?

keen summit
#

oh, Invest is missing if compact category switching is on

karmic thorn
#

I wasn't aware of that

keen summit
#

reported to that mod authors

glad panther
#

I’ve had to do a lot of lua reloads.

shy whale
#

is companion share possible at this point?

keen summit
shy whale
#

yeah but I'm struggeling to see how to actually give items, unless I'm missing something

keen summit
#

same as you transfer to storage?

shy whale
#

without inventory extender it's drag and drop, with extender dragging doesn't work and clicking on anything just equips it

austere leaf
#

(you can change the key, and you can also invert the controls so that the key is for equipping, and left mouse button is for drag and drop. It's all in the mod's settings ingame)

shy whale
#

bold of you to assume i can read

austere leaf
#

ikr 😅

keen summit
#

You can also alt-click to transfer - like in vanilla openmw

karmic thorn
reef stone
feral inlet
# keen summit In the mean time here's updated version of tweaks: - added option to sort equip...

There is a mod conflict with Toxicology
Both of you change "\scripts\InventoryExtender\ui\templates\itemTable.lua". I guess nothing can be done here apart from merging the changes manually. Just wanted you to know.

Nexus Mods :: Morrowind

Toxicology! adds a dedicated custom Toxicology (poisoning) skill for OpenMW, giving poison-focused characters of all kinds their own progression path and UI-supported skill identity.

keen summit
#

Why Toxicology modifiee IE files?

last nova
faint crater
#

Somewhere in the coding/script there is instruction for the mod to utilize the default transparent background. Would it be possible to customize that to adopt the white parchment from Elven Interface instead?

keen summit
#

What it wants to do? I'm not at PC right now?

last nova
#

IIRC it was for the poison applied icon to appear dynamically on weapons. But I’ll need to remind myself too as also not at PC haha

keen summit
#

I may look at how to facilitate that tomorrow, if that's within my skill

feral inlet
# keen summit What it wants to do? I'm not at PC right now?

It adds these functions:

    local function applyCellContentModifiers(cellContent, row)
        if ctx and ctx.modifiers and ctx.modifiers.cellContent then
            for _, modifier in ipairs(ctx.modifiers.cellContent) do
                cellContent = modifier.modifier(cellContent, row, ctx, props.parentWindow.type) or cellContent
            end
        end
        return cellContent
    end

    local function normalizeWidgetContent(rendered, row)
        if not rendered then return ui.content {} end
        if rendered[1] then
            local content = ui.content {}
            for _, entry in ipairs(rendered) do
                content:add(applyCellContentModifiers(entry, row))
            end
            return content
        end
        return ui.content { applyCellContentModifiers(rendered, row) }
    end

And changes a few more lines. I guess it's easier to see for yourself. Nvm.

keen summit
#

Looks like it adds new API then - will take a look tomorrow, now I have to sleep

feral inlet
#

Of course, thank you for taking a look. Have a good rest 🌃

main portal
#

@keen summit I must be missing something because I can not get the item comparison to show up on my side

keen summit
main portal
keen summit
#

New version:

  • ported improvement from Toxicology! by Kildozery - this IE needs to be loaded AFTER Toxicology, unlike base IE that needs to be loaded before Toxicity
  • made barter amount + and - buttons change value by 5 if SHIFT is pressed
  • option (on by default) to show item use cost in tooltip
  • API fixes - fixed crash caused by IE_SetDraggingObject
reef stone
#

unlike base IE that needs to be loaded before Toxicity
Interface won't be availalbe, unless you run both original IE and this. Is that the idea?

keen summit
#

oh, I didn't know that

#

I'm not sure what to do then - Toxicology straight up replaces one of the files from IE

reef stone
#

Last script loaded takes precedence for handlers etc. But to access interfaces from other scripts it should load after them

keen summit
#

and with my newest tweaks that replacement should not be needed, but how to account for people running base IE?

reef stone
#

And a bad move generally - distributing a version of of a script that overrides a scriptfile in another persons mod is a not a good look

#

In terms of how to account for that - coordinate with Kil, he should push out an update without the replacement file and mention it in the changelog, and add guards so that his mod doesn't plain breaks with IE hooks are absent. And then you and or ralts will update IE, or at the same time

#

I don't think there's a better way to handle that

keen summit
#

in my current install in data folders I have Toxicology-> ``InventoryExtender->InventoryExtenderTweakeedin content I haveToxicology.omwscripts-> InventoryExtender.omwscripts` and everything seems to be working

reef stone
#

May depends slightly on when Toxicology tries to access the interface, but can't tell you for sure why it works or doesn't

keen summit
#

the only access to IE API in toxicology I can see is done in onUpdate - it checks doOnce-style flag and if false accesses API and registers hook

reef stone
#

Then it may be fine. Slightly heavier onUpdate, but by the time onUpdate is running - all scripts are loaded and interface should be available

#

The issue I've described largely happens when interface access is done in the script body, which is nominally "correct way" but depends heavily on load order

last nova
#

Surely we'd need Toxicology to always load after IE, since it requires it to function?

low totem
#

It’s kinda WIP at the moment and tucked away in IE but you can use the existing API to change pretty anything in the window

last nova
#

Now just trying to get the inventory "this weapon is poisoned" indicator to appear automatically without needing to change tabs or close/open

last nova
low totem
last nova
#

Toxicology update live, thanks chaps

main portal
#

Sick! Working great!!!!!

low totem
last nova
#

Okay... Staves fix uploaded. Toxicology fix uploaded... What next

#

Wrong thread oopsie

hybrid flax
#

I'm confused is the new version not from Raltz?

keen summit
keen summit
hybrid flax
#

Ohh okay

last nova
#

Ah yes, you're here 😛

#

Was away to share TPABOBAP's zip

feral inlet
#

Just to be sure do I have to load Raltz IE AND your enhanced version? Or only the enhanced?

keen summit
#

only one

austere leaf
#

Am I the only one for whom items ownership doesn't show in container inventory?

main portal
#

is anyone running dynamic actors and not having their helmet taken off automatically when shealthing their weapon?

#

I am not certain that it is tied to inventory extender

hushed finch
sick tartan
shadow reef
#

Hi, can anyone help? My inventory won't open; here's what the logs say.
The mod is the last one in the load order list.

keen summit
#

Huh, that's weird. No idea at the moment why that can happen

reef stone
#

That's the occlusion culling fork, isn't it?

#

the "free fps" one

#

when was it last updated? I know it's techically 0.51 too, but it may be behind the real RC2

gritty quarry
#

i have been using it with no issues. it was just pre RC1 afaik though

#

so it is getting a bit long in the tooth

gritty quarry
#

i said that just before having to update to latest because my game wouldn't start yagrwut so uhh ymmv

low totem
shadow reef
#

still not working

karmic thorn
#

I was using it before updating to RC2

clever comet
#

does this mod keep me from using scrolls

#

i hover the cursor above a scroll and press f and it just opens it but doesn't cast it

austere leaf
#

you use scrolls like you cast spells

#

if you use them like you read books, it will just let you read the scrolls text instead

clever comet
#

thanks

sick tartan
sick tartan
topaz tiger
#

Would it be possible to do a culminative weight column? It would be quite handy for ingredients, or potions, where individually the items are bugger all but the collective weight adds up

karmic thorn
#

That would be great!

keen summit
shadow reef
#

@sick tartanToxicology is listed above. I performed a full reinstallation of Toxicology, but it still isn't working.
It seems like the inventory stopped working after updating Toxicology; everything was working fine before.

shadow reef
reef stone
#

Why are you running rubic0n?

shadow reef
reef stone
#

Right. Then report it to either Dynamic Seasons, or Rubic0n authors. You can find Liam (Dynamic Seasons) here #1445658776198840491 . And S3ctor (Rubic0n) is generally around, but there's isn't a specific thread for rubicon. So probably get logs to Liam and go from there

keen summit
#

A bit of a tangent from IE, but slightly related:

ebon fern
feral inlet
#

Would it technically possible to add a filter or sorting column for enchanted/non-enchanted?

keen summit
#

Column should be possible, or some term in the search bar

feral inlet
#

Does anybody else experience massive framedrops when clicking very fast in the menu?
e.g. If you go to Jobasha and try to buy his whole book inventory. The faster you click the heavier the framedrops get. Down to a momentarely 3 FPS for me. It recovers about a second later but it makes the menu feel really sluggish.
Not sure if this is engine related though.

glad panther
#

I've had to disable it, too many lua reloads. 8(

sick tartan
#

it does hitch a little but on my end even with that it's still faster than vanilla x_x

feral inlet
#

i tried the other bookstore with the master thief in the back. There it was way less notable. Maybe it depends on the inventory size?
I have a very similar performance drop when using Muckmaster-Kjar - Bulk Orders (OpenMW).

lusty flower
#

If I could only play with 1 mod, it would be this one. Not even close!

severe tartan
#

I'm not sure why, but left clicking items doesn't seem to work for me with this mod. I can pick up items with the default R keybind just fine.
Setting the option to swap left click and the keybind lets me equip things with R just fine, but left click to pick up doesn't work instead.
Has anyone else run into this?

sick tartan
#

seems intentional(left click/r). there was an update I think that made it usable for android users, that's when it changed to left click/r

severe tartan
#

oh okay. what's the intended way to equip stuff?

sick tartan
#

I use the swap setting and use left click to pick items up from inventory and r to use/equip

karmic thorn
#

In this case, that's not the intended behavior. I don't know what could be causing this, though

#

Have you checked that everything is binded correctly?

#

Also, try pressing Alt when the menu is closed and try it again. OpenMW (or at least my installation todd) has this weird bug where sometimes some inputs don't work correctly until you press Alt

severe tartan
#

it seems to all be bound correctly as far as I can tell. Using pretty default binds

#

I could have sworn I had left click working at some point. It either stopped randomly, or I broke it by installing a newer version of the mod

#

tried clean installs of earlier versions of the mod but those seem to be doing the same thing

snow tide
#

my inventory disappeared forever even in old saves and even after I turn off Inventory Extender. Anyone encountered this? I'm not saying that it's 100% IE's fault

keen summit
#

maybe your windows sizes config got borked?

snow tide
#

how can I fix them?

jolly ore
#

settings.cfg?

snow tide
#

I never go there, is there something in particular I should tweak?

#

this seems to be the culprit but when I change it from true, it reverses back on game load

keen summit
#

hm... seems like some mod disables the window?

snow tide
#

probably, but can't figure out which one

keen summit
#

this version contains some new tweaks from @quick wyvern , not 100% sure what exactly is new, but seems like there's new button that can switch between grid and list

low totem
keen summit
#

no idea at the moment, I am not even 100% sure if Ralts would merge any of my tweaks

#

or did you mean release as in put it on nexus?

#

for this I have even less answers

low totem
#

If he has a repo and is willing to share, that would be nice though so I don't have to send ppl to his last discord message file xd

river quartz
sullen cedar
#

maybe instead of making a paper doll you could orbit the camera over to the front of the player when opening inventory so you can see your character equipping items

low totem
#

Yeah there are whole skyrim mods for that

sullen cedar
#

Yeah that's where I saw it, some nolvus 6 showcase

#

Kinda like the fable camera mode that lets you see up close on your character

#

Mode not mod

#

It's a feature in the base game for people who haven't played fable

stiff nacelle
feral inlet
quick wyvern
low totem
#

Love the FAQ 🙏

hybrid flax
#

Thank you so much

stiff nacelle
# quick wyvern https://www.nexusmods.com/morrowind/mods/59205 and now i return to my slumber

Not so fast.
If you update, may i suggest to add an interface to declare the actor concerned by the window.
That could help for if somebody want to make a future deep item management.

I think the inventory was the easier, just neeed to check the alchemy level for ingredients and potions.

And i think same for spell window.

Stats window is the harder because i haven't solved nicely the birthsign for npc. Don't show for creatures ofc.

#

May i post MRs?
(Beware, i'm jot really used to git)

low totem
stiff nacelle
turbid pollenBOT
#

Hey @quick wyvern,
I have modified and use your Window Extender to help me with an actor control addon :
https://youtu.be/w4diH-_yUiM

Could i share the modified scripts of your?

low totem
#

That’s the same territory as being able to display quickloot while on a different actor haha, if not more cursed. But I mean you can force the UI to display whenever/however you want

stiff nacelle
low totem
#

You can probably already do that for the inventory extender since you can see the inventory of other actors (barter UI without filters) and can force the UI to be displayed

stiff nacelle
low totem
stiff nacelle
low totem
stiff nacelle
faint crater
#

The author has stated not wanting to spend time on android bugs, so if there is anyone else that could help that would be wonderful.

The issue is, when using full controllerless (only touch) when an item is first touched the selection is locked in so if you even slide your finger off the item and release it still selects/picks the item. Unlike vanilla inventory which only selects if released while on the item- allowing reading of tooltips and then moving finger away before releasing to not pick anything. Ya get what I'm sayin?

It means I can't use Inventory Extender even though the maker of Elven Interface went through all the effort to make a parchment background patch for it. Re: Custom BG support for UI Extenders (https://www.nexusmods.com/morrowind/mods/59213 ).

Nexus Mods :: Morrowind

Adds custom background image support for the various UI Extender mods by therealralts.

snow tide
tight beacon
#

hey guys i dont know if i downloaded an outdated version but when i tried to barter it didnt show any of the npc's wares or gold

hybrid flax
#

You have to update your Openmw

tight beacon
austere leaf
austere leaf
#

the openmw.cfg file in MyDocuments/MyGames/OpenMW folder is the one listing your mods

#

(and launcher.cfg I guess, but it's still in the MyDocument folder, not the .exe folder)

#

...Sorry, just saw your messages in general, it's been answered already

tight beacon
#

i appreciate the response anyway thanks

jolly ore
#

Hold on, the mod page says you can switch display modes? How???

low totem
jolly ore
#

oh... turns out I've been updating the mod wrong

#

lol

low totem
#

It was just uploaded on nexus a few days ago haha no worries

jolly ore
#

nah, I've just been replacing all the files... but now that I deleted the original folder and moved the new one, everything is way different 😄

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I was missing like 90% of the settings menu lmao

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that would've been embarassing for the showcase

lusty flower
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Do all the people asking about the paper doll know they can just zoom out their camera?

glad panther
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And I like the aesthetic of a "full screen" UI that takes the player from a "character management" mood to an "engage the game world" mode.

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Thoughts?

low totem
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The doll does not belong in this mod even if it was possible (engine limitation)

glad panther
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Boo

austere leaf
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Is it normal that ownership is not visible in containers screen?

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Like, in my inventory, theree's a "stolen" symbol. In the world, there's the tooltip background colour, but if I open a container, items inside never show ownership.

gaunt jungle
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@quick wyvern Hello! I'm really glad this mod has been officially released! I've made a Chinese localization file for it. Would you be willing to include it in the mod?

quick wyvern
quick wyvern
quick wyvern
austere leaf
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I also left the room with plenty of stolen items, only noticing when I tried to empty my inventory later, despite avoiding carefully picking any red item, just from seemingly unmarked containers

quick wyvern
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oh weird, lmk if and where it happens again, maybe my theft logic is wrong somewhere

austere leaf
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It happened several times, but the one time when there were quite a few containers like that was at the end of the Bal Foyen Temple final mission, in Omanys, when in the room of Ulmon Vathri. The temple NPC tells you to gather all the ||riches the other NPC had taken from the Temple||, and talk to her again. Since it's in someone else's home, there are containers ||the trator had brought there||, with the stuff you must collect, but there are also containers belonging to the owner of the house, that would count as stealing.
I had to quick save before every container, because half the time the Temple lady would attack me when I looted. It's likely an error that those containers weren't marked as owned, but all the same the items within did count as stealing.

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It happened a few times before then, it wasn't a big deal because it was rare, but this is the one glaring instance I most recently encountered.

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I think there was some furniture like that either in the guest room you are taken to when waiting to meet Tholer Andas in Bal Foyen (during the Temple quest Bal Foyen Charity), or in Treram Varalaryn's room in Bodrum's Tradehouse, or both (I don't remember for sure)

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I also noticed later that some stuff I had unknowingly stolen weren't marked because some clothes ended up in my wardrobe in my player house (I use autosorter mod to automatically empty my inventory, so I hadn't noticed it was stolen goods right away).
At some point I take some clothes from my wardrobe and then notice they are marked as stolen once in my inventory, which wasn't visible when it was in my wardrobe.

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Come to think of it, I'm pretty sure there were many items NOT in a container, that didn't appear as owned but that were marked as stolen once in inventory, in the house of Ulmon Vathri in Omanys (the house I mentioned earlier, during the final Bal Foyen Temple quest)

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Stuff just lying around the house

low totem
austere leaf
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It's not just the Temple quest in Omanys.

low totem
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The trader might be a different thing but yeah worth checking out

austere leaf
low totem
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They can attach scripts to items/containers, which I’m assuming is the case for most of that Bal Foyen quest

austere leaf
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Scripts that make items count as stolen if you pick them, but don't appear as owned before you pick them up?

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Talking about stuff lying around in the room

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Not talking about the NPC reaction

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Same for the stuff in Andas Manor. If I ended up with stolen items despite going out of my way to never steal anything, it means I didn't "get caught" at some point.

low totem
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I mean they make certain NPCs “invisible” in mwscripts if MWSE is installed to appear for the Detect Invisibility spell and have quests centered around that, so I don’t think playing around with the ownership of items is beyond them. Again, not sure if that’s the situation but I did that questline last year and remember going through something similar to what you’re describing

austere leaf
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Huhu interesting.

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Nevermind then, Ralts, sorry for the false alert. Although I do think it's a good idea to have items show as owned in containers too (and, if possible, stolen items keeping their "stolen" icon when placed in a container, re: the wardrobe thing in my home)

low totem
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It’s not impossible that this mod isn’t picking something up, but yeah worth investigating if the same thing happens without this mod

obsidian hamlet
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how come inventory extender doesnt have key to open it but the other 2 mod do

jolly ore
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Posted a video about the mod, 50% of the comments are about the missing paper doll 😄

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bruh... the paperdoll is literally the most useless UI element in Morrowind, it has always bothered me

hushed finch
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Useless? Yes
Implementation is meh? Yeah
But is it cool? Hell yeah

glad panther
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And utility bros always bothered me, but I don't judge you.

hushed finch
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Yeah. It's inoffensive enough to not hate it

glad panther
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I sometimes don't get the like ... judging. There are people making this thing photorealistic ... and the character animations are so bad the char's don't bend their knees on slopes.

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But you don't see low res fans dissing them and calling them smoothbrain. Usually.

Hell. I don't judge people for cheesing a game by min maxxing and then crying that it's too easy. Out loud. Usually.

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I've really been interested in the design philosophies people here have.

The variance you get in how people design and mold their game is awesome.

jolly ore
hushed finch
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Now this I can understand

glad panther
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Being able to separate them would be really cool.

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I'd slap it in the middle and arrange the menus around it.

low totem
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Like there are no less than 500 different Skyrim mods which implement something remotely similar

jolly ore
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I'd love the game to actually zoom in on the character in the world when your inventory is open

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kinda like Disco Elysium

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(I'm sure other games do it as well, but that's the one which comes to mind)

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like there is no need to show an extra model of my character which I can't even rotate

low totem
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Yeah there are a bunch of Skyrim mods for that, I like being able to run around when the inventory is open haha

jolly ore
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yep, that's a cool feature

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also, I wouldn't mind being able to walk while dialoguing

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Dynamic Actors is practically begging for that feature with how good it makes the dialogues look

glad panther
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It's such a great mod.

low totem
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I think before that can happen someone needs to make smoothcam port ur

hushed finch
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I want Steadicam SO BAD

jolly ore
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... what does it do?

low totem
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I just hope whoever makes smoothcam will make all the settings/presets/whatever in a .json datchim so we can return to tradition

hushed finch
low totem
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Should be entirely possible to do that with openmw 0.o

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Though you might need to override the engine’s camera lua file which might be incompatible with other mods also overriding the engine’s lua file

reef stone
low totem
glad panther
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For the paperdoll?

reef stone
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I don't want to use keyboard

low totem
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There’s a button you can drag things onto to use them

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Armor, weapons, whatever, so you don’t need to use your keyboard to equip an item or whatever

reef stone
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🤷‍♂️ may as well hide it better. But good to know

low totem
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But yeah you can manage your inventory without using a keyboard

reef stone
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Ah, and it's hidden till you pick something up

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Well, good to know it's there

low totem
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Useful for items that would normally be activated when dragged onto your character too, I think that was the case for disenchanting until he added the separate button. But now you can use both

jolly ore
keen summit
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@quick wyvern, why pauldrons anf gloves don't say if they are right or left in the type column? is this intentional?

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It looks like easy localization file tweak to change

sullen cedar
grizzled birch
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I'm having an issue I think is linked to IE
When using items that open a question box (i.e. TR's Hlaalu amulet), I can't click on anything, exit menus, quicksave/load, etc.

karmic thorn
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As far as I'm aware, IE shouldn't interfere with message box pop-ups

grizzled birch
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Hmmm

grizzled birch
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I'll try opening the console before using it to see if anything comes up, and check the logs

rotund linden
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Hey, @quick wyvern , I'm really sorry to bother you. There is a bug in OpenMW they refuse to help us fix that is triggered by Rubic0n

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I could help you resolve this in whatever way you prefer

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You can replace the ipairs loop with a numeric for and that should be sufficient as well, but, it would sadly apply to all of your mods....

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I could alternatively give you the fixed builtin script to package into your mods, or include it in my own

sick tartan
rotund linden
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I didn't do anything 😭

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But... But... Yes...

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This did just get merged so we're good for dev builds. I...

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Might suggest we just take the easy way out and tell people not to use .51 release since .52 has clustered lighting anyway

reef stone
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(the fact that lua is 1 indexed and c is 0 indexed is bound to cause problems all over the place, I'm surprised it doesn't crop up more often)

rotund linden
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You should see the tes3mp scripters

reef stone
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just via dev confusion I mean

rotund linden
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Oh yeah

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I also am surprised it doesn't come up more often

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Cuz you totally can 0-base arrays

reef stone
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yeah, but you need to do that on purpose

rotund linden
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And it breaks ipairs iterators

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But the TES3MP API zero-bases all it's arrays. todd

reef stone
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or 0

rotund linden
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Yep. Always faster. JITs better and is not subject to cough bugs in the implementor's __ipairs

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We could switch IE over to numeric for loops to resolve this issue for .51 players also

reef stone
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Don't matter much on 10 or 100 elements, but I've ran some silly tests and it was surprising

rotund linden
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It's a bit old now but you can look up Tarantool's numerical computing performance guide

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That's actually one of the first things Mike tells you to do

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Just in general prefer array indexing and arrays all over

reef stone
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I'll check it out