#OpenMW Mod Requests - Check Pins!

1604 messages · Page 2 of 2 (latest)

acoustic ibex
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(idk about their lore)

narrow linden
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I have no recollection of these

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Drams?

acoustic ibex
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Yeah

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Maybe not TR, but OAAB

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I don't really differentiate them :)

narrow linden
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On the topic of loot clutter: give every type of gem small/med/large size and flawed/regular/perfect quality

vast solstice
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maybe that could be an extension of Fresh Loot

limber snow
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That was like a COBL thing from oblivion right

narrow linden
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Nerf gem value overall, idk make it feel more special when you find a really good one

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My last narsis character had hundreds of sapphires

wet nimbus
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And mining 🧐

robust girder
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@tough sigil 👀

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Seems that it’s now possible. I’m content with you pinning to be fair though lol

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Sadly we’ve not yet had anyone tackle any request as of yet 😅

tough sigil
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If I had any power to help you here in the first place it would have been long done

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Try @peak heron

median nacelle
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such as?

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my idea behind the mod was the ability to use spears with a shield, which turned into using any two handed weapon with a shield, and then might as well make the reverse work too

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the benefit being more damage or more defense

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while also not having to split your weapon skill

vast solstice
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No complaints about the mod, just more options in combat is cool. Rock-paper-scissors kind of choices

acoustic ibex
vast solstice
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I know, i just think it would be cool to take things like grip into account when designing a damage system

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If 2h does more slashing for example and an enemy is less resistant to that, quickly change grip/weapon on the fly facing multiple enemies to maximize output

acoustic ibex
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Initially I wanted to make that mod too, but after short consideration of how you actually can't properly switch between weapon types without heavy skill investments I scrapped the thing

median nacelle
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oh I see

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I just saw GRIP was mentioned, I didnt scroll up further

acoustic ibex
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While it would probably create preference of places you'd want and don't want to visit, I don't think it would work as "switch weapons to deal with different foes" mod unless we get another mod that tries to even out the weapon skills (which would actually be nice on its own)

median nacelle
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I was hoping that the perk framework would help with attack type improvements but it doesnt seem like anyone has made any perk packs yet

acoustic ibex
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Yeah

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One idea that I had was to boost the skill up to certain threshold based on highest weapon skill or mean weapon skill or both

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Now thinking about it, I'm pretty sure Lua allows you to edit skill bonuses without hardcoding buffs. Maybe that could be a thing 🧐

median nacelle
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it does

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GRIP does it

acoustic ibex
median nacelle
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(changes weapon type skill to match weapon variant skill) IE, Spear will make Longsword the same level when you use a 1H spear variant

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you can also apply magical buffs without showing a tooltip

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for like +attack bonus

wet nimbus
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They definitely see your tooltip haha

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Or at least it shows up on the stats menu

median nacelle
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could have sworn I got it to not show up when messing around with GRIP

wet nimbus
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Not with NCGD/SE and the lua stat window replacer

wet nimbus
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If there’s anyone I trust to implement requiem for openmw, it’s you dabgothur

acoustic ibex
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I have too much stuff going on right now to do it myself caius

wet nimbus
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Real

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I have so much documentation to catch up on sadcat

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Tfw the in-game books have better documentation than the git

somber tinsel
median nacelle
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I am once again employed so have very little free time

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hence me being awake at 2am

robust girder
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and I'm dying now. Wasn't even playing anything was just thinking about playing lying in bed lmao

stiff plaza
wet nimbus
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It’s in the works dabgothur

woven parrot
acoustic ibex
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Isn't it already builtin?

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or what's missing?

woven parrot
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Must check but as I remember it wasn't look like in this mod

slow hearth
hollow ore
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Request:
Some mod that makes guards follow you around when you sct suspicious similar to that skyrim mod with the same name, Basically if you draw out your weapons or try to sneak in cities one guard will just keep following you around for a while until you act normal again

robust girder
# hollow ore Request: Some mod that makes guards follow you around when you sct suspicious s...
Nexus Mods :: Morrowind

OpenMW mod that overhauls theft. No longer will NPCs forget that you were in their house when all their gems were stolen. Also introduces Trespassing.

Nexus Mods :: Morrowind

Witness never seen Ai behavior in Morrowind (OpenMW). Stealing is now very hard (optional ErnBurglary - Burglary Overhaul integration). NPCs will follow you around and search for you in interior cells

vast solstice
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haha this is brutal, i would love to have it with Second Chances or Continuo

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Also this looks really cool, and possible now with weather being dehardcoded, right?
https://www.nexusmods.com/morrowind/mods/47904

Nexus Mods :: Morrowind

Changes weather chances, including an increasing chance of blight throughout Vvardenfell before the Main Quest is complete. Now includes MWSE version.

acoustic ibex
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yes

vast solstice
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nice

wet nimbus
somber tinsel
vast solstice
barren oasis
wet nimbus
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Bruhhh that is crazy work

wild lodge
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BY NIRN THE SPELLS ARE BACK IN SWORDS

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I LITERALLY JUST SEEN THIS ABOUT TO TEST IT OUT

robust girder
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Pin to remove @tough sigil 🥳

tough sigil
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Don't!

tulip elk
wet nimbus
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https://www.nexusmods.com/skyrimspecialedition/mods/39426
https://www.nexusmods.com/skyrimspecialedition/mods/42026
Working on bringing these mods to OpenMW, are there any other skyrim mods with similar features I could group into these, or requests ?

Nexus Mods :: Skyrim Special Edition

Make game time pass when performing actions like crafting, reading, eating, fishing, building homes etc.A modified version of Living Takes TIme with extensive mod support and compatibility. Als

Nexus Mods :: Skyrim Special Edition

Don't save your skill books for later!

hollow herald
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Also, the bonuses to skill gain were a feature in NCGDMW Ultimate Leveling, you could take a look there: https://www.nexusmods.com/morrowind/mods/56389

Nexus Mods :: Morrowind

A variant of NCGDMW Lua Edition designed to make your choices at Character Creation more important throughout your playthrough. Features an all new Skill-Attribute Distribution, Reputation-based Luck,

wet nimbus
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I was thinking about adding an option for that, we do something similar with cooking recipes and I could just copy over the formula. But there’s a diminishing return so they’re more effective at lower skill levels than higher skill levels

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Not sure how NCGD/Skill Evolution handle skill books and I don’t use those mods, not particularly interested in them haha

acoustic ibex
acoustic ibex
wet nimbus
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Gotcha, yeah I think I saw people request a feature like this in skill evolution but my motives are completely unrelated haha

wet nimbus
acoustic ibex
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Got any ideas?

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Regarding skill xp boosts, I feel like it will get out of hand really fast with MoS

wet nimbus
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Could do a like 0.5% skill gain or something similar anytime you’d normally receive a skill in MoS 🧐 but not sure

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Guess you could do that with MBSP or skill evolution though, doesn’t just have to be this mod although it has events for it

acoustic ibex
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I guess it's an option. Will the xp boost be displayed in some kind of UI to keep track of them?

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I don't think I'll use it myself, but I'll keep it in mind

wet nimbus
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Yeah I’ll probably add tooltips to the stat review menu, if anything to track or list the number of books read

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Yeah understandable haha it’s not for everyone, it’s mostly for the path of the incarnate modpack

acoustic ibex
wet nimbus
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That’s true I guess, I could add a book or use that new library mod to track which books you’ve already read for the skill boost

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Or maybe something like the quicktrain scroll/note ?

acoustic ibex
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Bookworm seems like a logical thing to use. Though I don't know how to feel it being a soft requirement purely because of it

wet nimbus
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Nah wouldn’t be a requirement, I’d likely have several options

acoustic ibex
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Immersive? Yes
Convenient? Debatable

acoustic ibex
wet nimbus
wet nimbus
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I think they might also add MoS which would be cool

acoustic ibex
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Maybe I should contact them too. In case they have some feature suggestions for my mods they already use 🤷

wet nimbus
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Clayby is the mod curator, he’s in this server and lurks around haha

acoustic ibex
tulip elk
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Mod request: A sound mod for spell effects that adds small variants so it's not always the exact same sound playing over and over. Maybe just pull ones from Skyrim? I think they have variants.

wet nimbus
tulip elk
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Bummer. I know someone posted a WoW spell sound fx mod.

robust girder
lyric sage
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You can intercept vanilla sound and play a random spell cast sound

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Well of course a little bit of lua involved

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But surely not needed to affect whole spell casting

robust girder
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True. But I quite like the idea of still maintaining each School's unique spell casting sound, but with slight variants

lyric sage
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Of course, less sound fatigue is always welcome

robust girder
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Added to the never-ending mod idea to do list...

tulip elk
# robust girder Added to the never-ending mod idea to do list...

Well, for me, I am actually not a fan of MW's spell sound effects.
They sound similar to 1950s scifi movies SFX and have strange mixes that make them sound tinny without full range EQ like they're on an old AM radio.
This is why I was saying pull from Skyrim's spell SFX or generate one's own.
But that's just me. I'm sure other people love them.

robust girder
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Can’t pull from later games due to copywrite sadly. Yeah MW uses a lot of sounds from this

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The General Series 6000 Sound Effects Library (1992)

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#210394599246659585 message

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I now here the Dwemer creak sound effects everywhere. Watching the 2005 Doctor Who series currently and the inside of the Tardis sounds like a Dwemer ruin to me now lol

hollow herald
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Random mod idea/request: Beast Taming
Press E while looking at an animal for a chance to tame it and turn it into a permanent follower (at least until it dies in the next fight). Could be tied to a custom skill that increases your chances of taming animals or lets you tame multiple ones

acoustic ibex
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Doable

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There was something like it in Daggerfall

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Or rather there was like 6 linguistic skills for different types of enemies

lyric sage
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It could be extended to selling these tamed creatures to designated npcs 🧐

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Even further - spawning unique creature in random location in a region for extra gold opportunity (bounty for taming)

wild lodge
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Equipment you wear often level up just like you do and agin stats

hardy geyser
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So this is just a thread for any mod ideas?

robust girder
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More mod requests for OpenMW mods. E.g. "port this mwse or skyrim mod"

hardy geyser
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Aren't Dunmer supposed to have their own currency like "drams" or something

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Nexus Mods :: Morrowind

Replaces the night sky using MWSE with one that changes every month over the course of the game year.

Nexus Mods :: Morrowind

Applies visual effects to both NPCs and the player when damaged by fire, frost, shock, poison, or sun spell effects.

Nexus Mods :: Morrowind

Significantly expands on how blight diseases work, adding new mechanics, interactions, and visuals.

Nexus Mods :: Morrowind

The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately pi

Nexus Mods :: Morrowind

The 6th entry in the Magic Mechanics series. The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and

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Basically the entire MM series that hasn't already been ported to OpenMW tbh

lyric sage
hardy geyser
lyric sage
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Possible, but EVERY item mesh would have to have a modification adding a bone to it to allow attach the vfx effect

hardy geyser
lyric sage
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It could be done with python script and blender but having whole item database meshes cloned doesn’t seem too feasible

hardy geyser
acoustic ibex
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I don't see myself using it, but it sill would be cool to have around

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Can be unpinned

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Already pinned (right at the bottom)

hardy geyser
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I know that mods similar to this exist (Nerevarine Service Refusal, Go Home!, Sorry We’re Closed, Corprus Service Refusal) but I don’t think I’ve seen one that restricts travel during bad weather.

reef shard
median nacelle
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I wonder how it works

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invisibile enemies with custom ghostly weapons

swift sky
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Yeah, it's NPCs 😄

median nacelle
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it would be easier if the author was active

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they already have ghostly weapon models

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but has "ask permission" on the mod

vast solstice
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You could just link to the mod for the assets

lyric sage
median nacelle
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oh

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I mean it makes sense but its sort of...

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idk

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on the other hand, they seem like they have abandoned their nexus profile and mods

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last active years and years ago

scenic galleon
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The right way to do is still add original mod as a requirement and say "needs assets from". Or redo the assets

vast solstice
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yeah its not stealing anything and its ensuring full credit goes to op, if you can't contact the mod author then its the best option next to rebuilding from scratch

hardy geyser
acoustic ibex
hardy geyser
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I'm watching a video that says that the Staff of St Veloth from Tamriel Data turns people into skeletons if you're using MWSE. Is that replicable with OpenMW Lua?

acoustic ibex
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I think it's possible 🤔

acoustic ibex
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Like, copy actor's inventory, position and rotation, disable him and spawn a skeleton in his place

scenic galleon
acoustic ibex
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you already have NPCRecord/CreatureRecord.mwscript and NPCRecord/CreatureRecord.isEssential

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everything else is a fair game as far as Morrowind rules go

median nacelle
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attach a timer to the weapon that activates on kill

scenic galleon
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Then filter, not a blacklist yup

median nacelle
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after the NPC falls to the ground. replace it with skeleton and copy inventory over?

acoustic ibex
median nacelle
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what a grand and intoxicating innocence

scenic galleon
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Or just allow it and wait for "it broke my game" reports

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For some reason I was under an impression it should be a "live" skeleton, disregard what I've said

vast solstice
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That's what I was picturing, would be funnier. If they could still be interacted with normally but they're just a skeleton now

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Actor Switching System

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Plz

frosty ocean
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how's the backpack mod?

gritty crag
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Sun's Dusk has backpacks now

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They are the best we have currently and they don't take a pauldron slot

vital cargo
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While we're making requests, can we also get a runtime landscape switching system?
Imagine you defeat Dagoth Ur, and then a few weeks later, you notice the Ashlands turned green.

wet nimbus
vital cargo
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Exactly

wet nimbus
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Have you seen the requirements for that mod or have you created the 4 dyndelods yourself ? Or have you just downloaded a modpack with them already in there

vital cargo
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Modpack

wet nimbus
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Yeah

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That mod has at least 4 or 5 mod requirements that all extend scripts to the engine, excluding the work you have to do outside of it for generating the 4 or 5 grass plugins, landscape changes and the dyndelod itself which is always fun

vital cargo
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Drat
(Tone: lighthearted, because I know it took the Skyrim community years to get there)

wet nimbus
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Not including the offsite requirements and the assets/meshes you'd need

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I think shaders would probably be easier to work with but would be much more performance heavy

vital cargo
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Switch nodes for graphic herbalism are definitely a thing, so I assume seasonal flora would be possible (if a lot of busywork to set up properly, especially to support replacers).
There's a snowy ground shader and seasonal weather up on the Nexus.

But landscape? Yeah.

wet nimbus
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Shader would probably be the best bet, otherwise any mod touching landscape or adding anything to the landscape (thinking caldera priory) would need 4 additional patches for the seasons

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Not to mention BCOM, lol

vast solstice
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yeah lmao having to contend with all of that makes it a hard project to take on. but if some magic like that voxel snow shader that was being shown off here a while ago came into play, who knows

wet nimbus
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Yeah I mean plenty of skyrim mods can be ported (I'm working on a few rn lol) but that's one which uh, is straight up not realistic and would be a nightmare to implement, since doing anything with seasons of skyrim is already a nightmare for people who do their own and don't have it from a modpack, or would require a billion workarounds and patches for morrowind

vast solstice
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so you can see its not the first time its been brought up 36vehks

civic raven
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Hi, is there any mod that increase the basegame limit of 8 magic effects for player-made spells?

woven parrot
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Swift Casting for OpenMW like from Morrowind Code Patch (as close as possible)

In newest dev build, the mod speedy magick (openmw) (https://www.nexusmods.com/morrowind/mods/56747) stop working properly.
Quick Spell Casting (https://www.nexusmods.com/morrowind/mods/52130) looks like still working but some users report problem with mod and in this mod allows to cast spell with hide/ready weapon animations when in MCP it's casting instant (with weapon in hand). Speedy magick (openmw) had much faster spell casting because weapon was hide nearly instant and there was only unsheathe weapon animation.

The best would be exactly like Swift Casting from MCP - a instant spell casting.

Settings options
swift casting with Ready magic button
swift casting with Hotkey
visible weapon in hand when swift casting (like in MCP, if OpenMW wersion would allow to cast with weapon ready)

Nexus Mods :: Morrowind

to cast a spell or use an enchantment with a quick key or the ready magic key. the casting speed depends on our speed attribute.

Nexus Mods :: Morrowind

Cast spells with a single key press, similarly to how it works in Oblivion. Uses standard spell casting hotkey.

hardy geyser
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Is there a chargen randomizer for OpenMW? Is that even possible?

wet nimbus
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Spawning in the clockwork city 👍

hardy geyser
wet nimbus
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But as far as race/stat/equipment randomizer, not yet

hardy geyser
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And race and whatnot

hardy geyser
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Is it not possible yet or has it just not been made yet

wet nimbus
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Just hasn’t been made, the mod I linked has an API to do anything chargen though so someone could if they wanted to

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Think he’ll be working on expanding it once we finish the crafting update

hardy geyser
lyric sage
# hardy geyser This lets you randomize your stats?

https://www.nexusmods.com/morrowind/mods/44615

Customize/randomize your starting attributes, skills, spells, items, companion, faction, and location on Vvardenfell, Solstheim, Mainland Morrowind (TR), Skyrim (SHOTN), or Cyrodiil (PC).

Nexus Mods :: Morrowind

Customize/randomize your starting attributes, skills, spells, items, companion, faction, and location on Vvardenfell, Solstheim, Mainland Morrowind (TR), Skyrim (SHOTN), or Cyrodiil (PC).

lyric sage
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Highly recommend that one

somber tinsel
lyric sage
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I can tell only one thing I had problems with it is one of the random spawns in Vvardenfell which spawns you high in the air. Other than that it works flawlessly

somber tinsel
lyric sage
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It's possible that it's incompatibility with my mod list, I haven't checked the bare mod

lyric sage
lyric sage
wet nimbus
robust girder
lyric sage
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Kind of : p

vast solstice
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apply vfx of a nearby static container whenever the chameleon affect is activated. it probably wouldn't be the most complicated trick, comparatively. but idk

soft steppe
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A little texture overlay on weapons, armour, clothing, and shields showing wear and tear or dirtiness would definitely add to immersion

acoustic ibex
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true, but not possible yet

robust girder
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For the same reason that joy or painting isn’t, right?

lyric sage
acoustic ibex
wet nimbus
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The most you can do is put a VFX on the player but since it should go on armor and whatnot yeah just not possible

somber tinsel
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Even many modern games don't have this btw.

wet nimbus
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There are a bunch of mods for Skyrim with it

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Water/wet and blood and dirt vfx on clothing and weapons

hardy geyser
wet nimbus
hardy geyser
wet nimbus
hardy geyser
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One day

scenic galleon
wet nimbus
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Don’t know if/when there will ever be an API for decals

hardy geyser
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Window to Aetherius is another one I hope will be possible soonish lmao

scenic galleon
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Ah, no. Disregard

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mixed up the two

hardy geyser
wet nimbus
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All good haha

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But ownlyme would be the one to make mods with decals 36vehks

scenic galleon
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lol

hardy geyser
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You guys seem to push the boundaries of what’s possible with Lua lmao

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Like how you kinda sorta de-hardcoded magic

wet nimbus
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Yeah and this one just isn’t possible like at all

hardy geyser
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Sucks that Window to Aetherius isn’t possible yet either because it would pair so well with Timehud and holidays and birthdays

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I stopped using mods that replaced the sky once I found out the vanilla one has some of the actual birth sign constellations lol

vast solstice
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The moons change, why not the sky?

balmy crater
hardy geyser
vast solstice
# hardy geyser Idk enough about the game tbh

Same, I only realised the night sky revolves recently when messing with ownlyme's timescale mod. I can imagine why it wouldn't be feasible though. I think telling the texture paths to change at certain times of year is more complicated than it sounds, but m not sure

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As far as I know the moons just change sequentially but I don't know about doing that for the sky all year 🤔 maybe something with texture atlases...

vast solstice
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But what controls the mind?

hardy geyser
vast solstice
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Need to consult the sky gurus. there's been a lot of work put in to TES skies over the series. It's interesting how it's changed for each game. Iirc the vanilla night sky in vanilla does a 4 day loop of the main constellations but I have no idea how it works, especially with OpenMW

acoustic ibex
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You can probably investigate it with Skies IV as it's the only sky mesh replacer out there afaik 🤔

Nexus Mods :: Morrowind

Comprehensive Overhaul for the weather in Morrowind, Solsthiem, and beyond.

vast solstice
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Didn't realize that was the same modder that did WtA. Might actually be the sky guru 🤔

cyan veldt
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Is there a mod that allows your armor rating to negate a certain portion of spell damage?

stiff plaza
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2026 and MW still has the worst flame of game history.

frigid cave
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As for my idea: Alphabetized skills in the character menu

robust girder
frigid cave
cinder storm
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(I want to make my own Daedric Intervention travel network)

vast solstice
cinder storm
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I'm not entirely sure; it seems like it's still only for Divine/Almsivi Intervention?

I might be able to do what I want with janky mwscript though now that I think of it -- you equip an amulet, and then there's a menu that pops up about where you want to go and then it takes you there

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(basically, I want to add a Vile shrine intervention network for Wishmaster 2.0)

vast solstice
cinder storm
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I'll look into it still though; it's a more elegant solution than my mwscript jank and might be a nice first luamancy project. Thanks!

vast solstice
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yeah its very nicely done, but whatever gets the job done, right? 😅 if it just works todd ship it

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im still getting my head around scripting but lua seems like a nice way to do things. its just very .. clean, or something, y'know?

cinder storm
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yeah, there's a lot you can do with lua in a much cleaner way than with mwscript. It's just another thing to learn 😢

I do intend to learn it eventually (maybe soon)

acoustic ibex
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you just need to somehow preregister the locations to where you want to teleport (I think it would be both exact cell and position inside the cell) and the rest is just attaching correct heuristic algorithm to correct spell detection

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Vanilla intervention spells heuristic is not a nearest first, but some kind of spiral by cell where each potential tp location is the center of its respective cell. I think it even was visualized somewhere on the OpenMW website, since it got changed in one of the latest releases for vanilla parity

robust girder
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Done by me! 😄 Pin can be removed

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Looks like this will be sorted by Hyacint's Make A Profit WIP. Pin can be removed

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Duplicate pin requesting the same mod, can be removed whilst keeping the other pin for the same mod to be ported

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At least from my perspective, Sneak Is Good Now covers this. Pin can be removed.

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@tough sigil Some pins can be removed if you could oblige 🙂

stiff plaza
frigid cave
stiff plaza
robust girder
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It's an option of Player Stats Counters. I'll upload the current WIP file later today

frigid cave
rancid kraken
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Hello, just dropping this idea...

I was thinking about a mod that adds a meaningful economic challenge to the player's progression, specifically making guild membership feel like a real commitment rather than a free power-up.
We already have the "Pay Taxes in Morrowind" mod, but it feels unimmersive because the taxes aren't tied to anything meaningful, they just... exist.

Core Concept:
Make guild membership have actual recurring costs. Historically, guilds required dues from their members to fund operations, training, equipment, hall maintenance, and political influence. In Morrowind, this would translate beautifully into gameplay.

How it could work:
Upon joining any guild (Fighters, Mages, Thieves, Temple, etc.), you become responsible for periodic membership dues.
Dues could be due every 10 in-game days.
The amount might scale with your rank in the guild — the higher you climb, the more you're expected to contribute.

Additional features could be that different guilds have different fee structures and consequences for non-payment:
Fighters Guild: Higher fees, but they might send "collectors" (strong NPCs) if you're overdue.
Mages Guild: Moderate fees, but failure to pay could temporarily revoke access to guild services, like teleportation.
Temple: no more shrine blessings.

This would make joining a guild feel like a serious economic decision instead of the no-brainer it currently is.

Would love to hear your thoughts!

robust girder
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I really like this idea actually. If no one else does it, I might give it a pop

acoustic ibex
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Sounds good in theory, but on practice without any meaningful payout it would just discourage you from joining any factions altogether

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Especially when faction quests don't really pay you in the first place

somber tinsel
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It's also counter-intuitive because the player is encouraged to join some factions even via in-game dialogue.

acoustic ibex
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And besides, climbing the career ladder usually comes with increase in paycheck, not in membership taxes

robust girder
#

I only join roleplay friendly guilds for each playthrough. Never more than two or three at most.

somber tinsel
#

yeah

#

same

#

2 or 3

acoustic ibex
#

same

somber tinsel
#

I think that 4 was the most I did

#

sometimes it's just 1

robust girder
acoustic ibex
#

but even then I don't always finish them if they feel not rewarding enough (in quests or actual rewards)

acoustic ibex
somber tinsel
robust girder
acoustic ibex
#

Those are one time rewards, while you have continuous taxes

rancid kraken
robust girder
#

Not like money is in any short supply in MW, and it explains why certain guild members stop paying haha

acoustic ibex
#

And if the 10 day general tax is annoying, having multiple of them would be even more taxing

vast solstice
#

sounds pretty realistic

robust girder
#

I'd say a monthly due

somber tinsel
#

btw I encourage everyone to read the mod description of Pay Taxes mod. The mod author described quite well various problems with determining tax levels in a mod and why he ended up doing it the way he did

robust girder
#

I've never installed it because

vast solstice
#

quickloot integration might solve that

somber tinsel
robust girder
#

I simply install a butt ton of economy hardening mods

somber tinsel
#

Vanilla Morrowind desperately lacks money sinks

#

it's not even funny

robust girder
#

can't pay taxes if you ain't got shit

vast solstice
#

the thing that the idea is really missing is a strong reason to join, higher benefits and no freebies for non members

#

maybe occaisional strong-arming, press gangs

#

guild owned taverns

robust girder
vast solstice
#

gooble gabble gooble gabble 👏

robust girder
#

Lt. Jones shouting "HEY YOU JOIN THE FIGHTERS GUILD" outside his window you keep up the superliminal messaging

vast solstice
#

come and find you when your camping and beat you up sometimes

somber tinsel
#

There are already various incentives to join the factions. It's definitely optimal to join some at least as you get access to better and cheaper services and enable a lot of content. What Vanilla lacks, though, are diegetic ways of putting the player down if they get rich and superficially strong with no reputation and faction support to back this up.

vast solstice
#

precisely

somber tinsel
#

In such a hostile environment, advancing too fast would have consequences.

acoustic ibex
#

My final point is: it won't make sense for you when ranking up to be greeted only with increased taxes without anything meaningful in return. It would encourage minmaxing (by not ranking up as long as possible) or even completely ignoring faction quests

The concept either needs to be expanded to accommodate for rewards for ranking up or be used with mods that already do said rewards

somber tinsel
#

basically, some new guy with a shiny glass cuirass or spending a lot of coin would attract a lot of attention

#

unwanted attention

acoustic ibex
#

While Pay Taxes doesn't give you much in return too, you have less means to abuse the system and it's not tied to any specific content either. It's just there, with you for a ride

somber tinsel
# somber tinsel unwanted attention

whether it's Camonna Tong putting some n'wah down, Thieves Guild asking for their due because of competition or Mages Guild worried about their monopoly, corrupt guards searching for "contraband" or angry traders, somebody would probably pay the player a visit

#

maybe more than one

vast solstice
#

the idea with a guild irl is that you get a lot out of being a member while not being a member leaves you vulnerable. the highest levels would be donating a lot but getting everything they need for basically free. lower members dont pay as much but dont earn as much from good jobs

acoustic ibex
#

At the end of the day, taxes have to go somewhere

somber tinsel
acoustic ibex
#

Preferably, not to oligarchs, because it would incentivise tax evasion by any means necessary

vast solstice
#

then you invest in a luxury battlespire

somber tinsel
#

anyway, I think that changing the idea from a faction-based tax system to diegetic ways of putting the player who thinks that they cracked the system in their place has merit

#

I definitely think there can be more corruption and consequences for things like stealing high value stuff and displaying wealth overtly with no social standing to back it up

#

Morrowind plays around with some ideas like NPC reactions to clothes, Reputation affecting disposition, stolen goods being confiscated by guards etc. It can be expanded in cool ways, I think.

somber tinsel
#

BTW funny thing is, I have notes about potential (unrefined) ideas for stuff designed with high level/rich players in mind. I haven't looked at them in half a year, lol. I will post them and who knows, maybe somebody will be inspired. I might end up doing some of them myself after some refining.

#
  • The player is contacted by an unknown figure from the Thieves Guild, Imperial Legion, one of the Great Houses or Camonna Tong (depending on circumstances) who claims to have compromising information that can get the player into trouble and/or tarnish their reputation. They make some demands for the player to provide X gold and maybe X of some rare items or resources as payment in a dead drop. If the player doesn't comply, the player gets another message and bad things start happening. Things like service refusal from many traders, crime bounty, high personality debuff, loss of reputation points, faction expulsion etc. Not everything needs to happen at the same time. Whatever fits the circumstances. Complying gives the player some respite but there is a chance that another demand will be made in the future. It's possible to get to the bottom of this and deal with the problem permanently as well but it may involve expenses as well, e.g. payment for information gathering or bribes.

  • A variant of this situation includes a high profile case against the player with high legal fees. High Mercantile could help with negotiations. High Speechcraft could help with the case but the player is not a lawyer so not employing one would give worse results no matter what.

  • High level donations/offerings which provide long-lasting (but still temporary) buffs. The buffs wouldn't be available if the player has a bounty. The variants would exist for both the Temple and the Imperial Cult but only 1 could be active at the same time. The effects would be much stronger than in case of standard blessings. The price gets higher each time the player uses the buff.

#
  • The ability to participate in auctions for unique and rare items. Some could be useful in terms of pure gameplay while other ones would be eye candy only but unique. Rich player would bid against other influential people. Prices would escalate quickly.

  • Costly permanent Daedra summoning rituals. They last until they die and require variable amount of resources (depending on Daedra type) to summon. Caps in place to prevent silliness. Each summoning ritual gets more expensive than the last one.

  • One of the player's artifacts gets depowered and a thematic sacrifice (ideally also a short quest) is required to power up the artifact again. Artifacts are even known to disappear and change owners in the lore often so the proposal is more lenient than that. Powered up artifact could actually provide a temporary bonus that makes it a bit stronger than usual but with a small self-damaging effect for some spice.

  • Somebody steals money and/or expensive items in the player's possession and the player must use the help of the guards and/or one of the factions to get the stuff back. Tracking down the culprits is not easy and it gets harder/costlier with time. It would be cool if the items were actually moved to one of the smuggler's dens or eventually appeared in some shady merchant stock.

acoustic ibex
brisk juniper
#

maybe a skill issue

acoustic ibex
#

I didn't even got to that point yet. Those damn taxes and poor traders... yagrwut

hardy geyser
brisk juniper
#

i just did some testing

acoustic ibex
brisk juniper
#

mw modders are hardcore

brisk juniper
#

the OG immersion enthusiasts

hardy geyser
#

I think economy rebalance mods and survival mods are pretty common in Bethesda games but Morrowind modders take it to the next level

somber tinsel
acoustic ibex
#

Tax mod is certainly a milestone 36vehks

ancient panther
somber tinsel
ancient panther
#

I havent tested it at all. I assume it's an alternate greet from them that clears your bounty immediately

somber tinsel
#

You can already evade some of the taxes as the TG member if you decide to remove price on your head via TG 😉

somber tinsel
ancient panther
#

Thats how I imagine it will work

somber tinsel
#

What's the mod btw?

ancient panther
#

On another note. I think Wayfarer's Atlas (or even another mod like it) should have an optional feature someday where the only maps you have access to are the ones physically in your inventory. So any guides for cities/regions that you find or buy can be accessed directly through the map menu, with their pictures displayed over a default generic paper background (since I think the images themselves are probably transparent tga files)
https://www.nexusmods.com/morrowind/mods/58051?tab=description

Nexus Mods :: Morrowind

Use real maps for immersion. Keep a visual journal of quests and mark areas of interest. Challenge yourself to navigate by sight and sense of direction. Getting lost is fun!

dusty kelp
#

Unsure if possible, but a mod that 'cleans up' quest NPCs would be great.
From my experience it seems like the following occurs and is particularly noticeable in 'the wild':

  • Meet NPC
  • They give quest
  • Complete quest
  • Return to NPC
  • NPC stays there forever

It's a bit jarring when you return 3 weeks later and the same NPC is just standing there still

hollow ore
#

Add an option to donate a lot of money to the temple and imperial cult for reputation points

#

TR related: Allow swapping/ buying gold/silver bars from banks

#

Adding a private auction that happens every X days where random enchanted gear is sold, Only unlocked on some set conditions like reputation or some faction leadership roles

cinder storm
gusty olive
#

Ik this is probably absolute batshit, but what might it take to port the Morrowind side of this mod to OpenMW? The mod author said in the description it wouldn't be possible, but didn't say why & the last update was in 2023 so I wonder if things have changed. Genuinely this is the one mod that has me on the fence about using OpenMW. I have some experience with Lua and Python which are both used here, and if I knew anything about TES modding I'd try to port it myself https://www.nexusmods.com/oblivion/mods/52683

Nexus Mods :: Oblivion

Adds a way to transfer your items, spells, and player data between Oblivion and Morrowind (both directions), and a boss fight that continues across both games

frigid cave
robust girder
frigid cave
robust girder
#

There you go 🙂

wise pier
dusty kelp
wise pier
#

if y`all have ideas for another mod or two of this format (adding homes to quest NPCs that don't have them), I'm open to suggestions 🏡

split lodge
#

https://www.nexusmods.com/morrowind/mods/51034 it'd be sick if someone recreated the weapon parry feature from this (where the player and NPCs have a chance to deflect attacks with their weapon based on their block skill, with custom sound and visual effects)

Nexus Mods :: Morrowind
PvP

A combat based on parries and dodges. Enemies fight almost like real players.

#

I strongly prefer it over active parrying, since it fits in perfectly with morrowinds combat rng out of the gate and makes it so the block skill is useful even when you're not wielding a shield

scenic galleon
#

Well, no. I didn't. Looks like a fun modathon mod, and works around limitations of morrowind, but no - I'd rather play the game than watch it play itself

#

No shade, the idea is cool

#

just something I'm profoundly not interested in

wild lodge
#

https://www.nexusmods.com/morrowind/mods/43894 this mod basically is the legendary skill/reset mechanic from Skyrim, when a skill reaches 100 you speak to this npc to reset the skill to 15 and you get a item that you can equip that boosts that skill 15-25 points, this is cool but idk id like this as a mechanic, like when you get to 100 on a skill and you open the stats window you get an option to legendary your skill

Nexus Mods :: Morrowind

Allows you to reset your skills from 100 back down to 15, to continue character progression.

vast solstice
wild lodge
#

I’m not sure I haven’t used an uncapper and it already takes me eons to 100 a skill

scenic galleon
#

I mean. If you're playing a reasonable amount of time per day, and maybe use some leveling slowdown mods - 100 takes a while

#

Getting a shiny at 100 may be fun though

wild lodge
#

Can’t I use the uncapper strictly for my attributes and not skills

#

One and not the other or are they tandem

scenic galleon
#

so you can uncap some and not the others

wild lodge
#

Ok

vast solstice
#

yeah its highly customisable

wise pier
#

Mod idea: loading screens that show gridmaps of the provinces. Watching on maps is very satisfying - perfect thing to do while waiting the load screen 🗺️

scenic galleon
#

but includes hand drawn maps

#

And in the same style for TR:

wise pier
#

Wonderful, thank you much

scenic galleon
#

If you want just maps - remove everything else. But concept art etc on others is alos great

vast solstice
#

it would be cool to see the chronomancy from this ported over now that its plausible, at least enough to make the mod playable on openMW, it looks sick

robust girder
#

maybe something @wet nimbus is able to do, as I know they've been working on custom spells

acoustic ibex
#

I know hyacinth knows the time and calendar API the best xd

vast solstice
lyric sage
#

And a few others help this indirectly

robust girder
lyric sage
robust girder
#

I recall there used to be a guy who'd post bounties for mods in return for payment a while back

acoustic ibex
lyric sage
#

🚀

wild lodge
#
Nexus Mods :: Morrowind

Another entry in the Magic Mechanics mod series, weapons with enchantments of Cast-On-Strike and Cast-On-Use types will now work without hitting a target. Just swing your weapon and the enchantment wi

Nexus Mods :: Morrowind

Adds Wands to Morrowind. Fully functional wands enchanted as normal, cast-on-strike weapons. Staves also can shoot projectiles now, too!

median nacelle
#

ehem

#

cough

#

Noita spellcrafting mod

#

I'd pay money for it.

vast solstice
#

is that basically like spell crafting as you cast?

acoustic ibex
#

Oh god oh no

robust girder
#

Man, id love to be able to cast spells with my staff like in oblivion.

robust girder
acoustic ibex
#

Poor soul

#

Noita is a Finnish roguelike about spell crafting

median nacelle
#

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for u…

Price

$19.99

Recommendations

78741

acoustic ibex
#

Basically a modular spell system which allows for practically endless possibilities given the knowledge

#

Cursed shit

robust girder
#

rougelite
stopped reading

#

Nah jk lol 36vehks

median nacelle
#

its got a bit of a steep learning curve

#

but its really fun IMHO

acoustic ibex
vast solstice
#

so the idea being essentially to cast a series of modifiers and then activate your custom spell in action?

acoustic ibex
#

At the core - yes

median nacelle
acoustic ibex
#

The spell effects may also be chained together

median nacelle
#

so you can shoot a fireball that has 8 cast fireball with trigger inside it, which all have 8 cast fireball with trigger

#

etc etc

vast solstice
#

jeez

acoustic ibex
#

Eggs with nukes cwytyyrhtrl

median nacelle
#

im barely scratching the surface as well

#

you can have trigger states, if x then cast y, etc

#

its like coding in spells

vast solstice
#

yeah that sounds cursed indeed. probably would be crazy to come anywhere close to it in MW

median nacelle
#

well multicast could easily be a custom spell effect so thats one tiny aspect right there

#

but yeah, it would be an absolute nightmare of an undertaking and perhaps this was better suited for the 'Dumb mod ideas' thread

vast solstice
#

there's a lot of wild ideas going around now that magic is open datchim

median nacelle
#

the golden era is soon approaching

#

as far as I can tell, almost everything short of super complicated spell effects and physics effects from Noita are technically viable with the RC changes and the new spell framework/lua physics mod.

#

trigger spells seem viable as well

vast solstice
median nacelle
#

multicast works, spreadshot should technically work, trigger onhit should work, faster/slower projectile should work, slowing/freezing enemies would be easy (onhit -> reduce speed/set speed to 0 for x seconds)

#

homing might be tricky

#

spiral and boomerang like not so much

somber tinsel
median nacelle
#

piercing could be interesting...

wild lodge
obsidian sluice
#

an openmw version of this would be really neat:

lethal eagle
#

Random idea: A mod which replaces the death animation of skeletons/liches with their bones falling apart. I belive such a death animation already exists for OAAB/Undeads Expansion skeletons, but would be cool if it could easily be applied to all skeletons in game.

gusty olive
languid hazelBOT
gusty olive
#

...ok looking more closely at the code i can see why it'd be difficult, holy shit this was not designed to be read by another person 😂

dapper mason
#

[request]
I really like the idea of ​​starting the game as a penniless ex-prisoner who has to fend for himself for a few days because nobody will help him and he has no money for any equipment.

It's easy to change the cost of items to make them harder to obtain, but to make something like that work, you'd need some crude weapons and armor to craft while fighting to get more resources.

Bushcraft skill from Ashfall did it nice

vast solstice
#

Does the new omw crafting updates need a new method of recipes? I haven't had time to read up on it yet

#

Or even check if my old recipes still work 🤔 haven't had any complaints about it..

#

So I guess it's fine? 🤞

nova echo
#

Humbly putting in a request for a full refresh of merchant inventories mod if it's doable (like in the Buying Game for MWSE) Preferably to be compatible with Make a Profit ^^

wet nimbus
#

I think the only people who know how to resolve inventories like that and pull restocking shenanigans would be ralts or ownlyme

hidden cape
#

the leveled list stuff is still tricky, maybe i can add that in 0.52 if a few merge requests go through

nova echo
#

But I'll give it a try, maybe I just misunderstood the description. I meant the entire inventory, not just the items that already have a value of -1

hidden cape
#

and soulgems

nova echo
#

I imagine that doesn't appeal to a lot of people because you can accidentally sell your quest items xD

#

But I also have Wares, and it would be nice if stuff got repopulated organically

wise pier
#

👕 Cloth Washing mod request (or rather, a humble ask) 🧼

  • Track Cleanness value for every in-game clothing item (shirts, pants, shoes, skirts, robes, gloves).
  • Dirty clothes debuff Personality and Disease Resistance
  • Clothes' Cleanness can be restored with soap and water
  • Nice scented solutions buff pieces of cloth with effects 💮
  • Cloth washing stations (bathtubs, washing racks) could be used for better washing
  • Cloth Washing Skill 💪
  • You need to dry clothes on ropes and drying racks - wet clothes get dirty quicker
  • Clothes found in the world have random Cleanness value 🧦
wise pier
#

🧵 Clothes Repair mod request 🪡

  • Works like vanilla Armorer mechanic
  • Clothes (shirts, pants, shoes, skirts, robes, gloves) have Health value ❤️‍🩹
  • Clothes with 0 Health can't be equipped or used for magic 👖
  • Fighting, elements and time reduces Health value
  • Shears, spools, pincushion (TD), etc. misc items could be used as repair tools for 👚
  • Static items like furn_spinningwheel_01 to be used to create spool
  • Sewing Skill 💪
  • (Broken) Clothes could be cut into cloth pieces like misc_de_cloth10
wise pier
#

🧹 House Cleaning mod request 🪣

  • Every civilization interior can generate a dirt layer
  • Use broom to sweep the floor and remove dirt
  • Every shelf has a chance of generating a small layer of dust
  • Use pieces of cloth to clean the shelves
  • Streets might generate planes of street trash and ash dust
  • Use the broom to sweep the streets clean
  • Cleaning Skill 💪
  • The owners of the interiors might pay you money for cleaning
  • Small chance of finding a trinket while sweeping (a ring, a coin, etc) 🪙
  • Functioning Ash Sweepers Guild mentioned in the lore
acoustic ibex
#

also first quest in Doors of Oblivion has you doing house cleaning a little

wise pier
#

ye, I have this installed. Sadly, I was unable to find all the bottles and couldn't finish the quest

#

very neat though. Just needs to reduce the number of bottles you have to bring

vast solstice
somber tinsel
#

@wise pier nice KCD vibes with these requests 😄

wise pier
#

I hope they motivate someone

analog swift
#

mod that lets you add multiple of the same effects that isn't fortify X to the same spell, even preferably more than 8. as a dunmer, i will achieve 100+ conjuration just to summon 16 flame atronaches for a 7s firework show

wintry rover
molten vapor
#

Mod request/idea
Daggerfall inspired enchant system, where the creature type can influence the effects (fire atronach gives better fire based enchant and weaker frost based enchant) but could also add random effects related to their nature, and even curses for dremoras, dark seducers and als.
Maybe changing the way enchant works for constant effect and charges, to be more dependent on player's enchant level or soul's size.

analog swift
vast solstice
wise pier
#

sadly, it requires a new game

vast solstice
#

Unless you already had the Sitting mod installed. Its something to do with adding idles to the pc, I'm sure there's a better way but animation is so mysterious

fluid fulcrum
#

what would it take to make this work with openmw? I think it would be cool with engarde

random tusk
#

I dont know if it would be even possible but a mod that will outline items on the 'floor' so its easier to see things like rings etc - basically 'alt' key in PoE/Diablo. I'm having difficulty picking up item when they are grey on grey or bone on bone color. My vague understanding is that it would have to be a shader that is run on key press which I dont know if its even possible in OpenMW

scenic galleon
#

Conditional shaders are very much possible, though I don't know how to make a shader that would to what you describe

wet nimbus
#

A simpler solution would just be to apply vfx to every item in the game

scenic galleon
#

simpler
bröther

wet nimbus
#

If only someone had a list of all the items in the game

amber iris
light axle
#

There's this mod I'd really like to see fully functional ; currently, with OpenMW, the clock hands don't rotate sadcat

And I'm afraid the script is way beyond my skill level ^^

https://www.nexusmods.com/morrowind/mods/56526

Nexus Mods :: Morrowind

Adds time keepers (pocket watches) for the player to look at in hand to read the time.

vast solstice
#

i thought that was an engine issue 🧐

#

lovely little mod

light axle
#

And this one, a portable compass, what a cool feature :

https://www.nexusmods.com/morrowind/mods/51126

I know Manual Compass exist (https://www.nexusmods.com/morrowind/mods/50256) but we can't hold the compass ^^'

Nexus Mods :: Morrowind

Adds a physical compass that can be bought (or stolen) from various shops, or found in levelled lists.

Nexus Mods :: Morrowind

(OpenMW exclusive) The compass now needs to be used manually, you do not have the arrow automatically telling where you are facing anymore

light axle
vast solstice
#

im not sure actually, just looking at it i thought it was a texture mapping thing but it might something else. its all in mwscript in the .esp so it might be worth looking into

vast solstice
#

i saw it long ago and forgot all about it

light axle
#

I like having elements like the compass, map, and watch as in-game objects, it adds to the ✨ immersion

vast solstice
#

yeah, Far Cry 2 was my favourite game map. one you can hold up as you walk around

light axle
vast solstice
#

even then, it was just super progressive in game design. taking risks to make an engaging experience

#

not all hits but damn it they tried

#

only went downhill after that

#

imo

#

i had fun with couch co-op in 4

#

riding elephants around with rocket launchers

light axle
#

Had good time playing 3 & 4... with mods. The first 2 were good as is.

solemn juniper
#

A mod that allows drivable caravans or mounts for companions, cause it sucks to just be the one who can ride mounts while your companions struggle catching up😭🙏🏻 also a trader caravan is very cool

light axle
solemn juniper
#

And anyways, apart from ReAnim, any combat mods that gives the Combat anims be atleast smoother? I can use ReAnim but that's my phone draw the line cause for some reason it causes FPS drops on my phone😭

#

I use the combination of this:
https://www.nexusmods.com/morrowind/mods/55677?tab=description

And

https://www.nexusmods.com/morrowind/mods/55059?tab=images

(Bow animations looks weird tho but fights are peak)

Nexus Mods :: Morrowind

new animations for combat, 3rd and 1st person

Nexus Mods :: Morrowind

Rework of 1h weapon movement and idles aiming to look more natural. Also tweaks 1h attacks and unbugs vanilla idles without making the feet slide. Only affects 3rd-person animations.

#

This fine for me but maybe there's also good ones out there

solemn juniper
wise pier