#Dubious Intentions

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primal lance
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a big fan project i think in Unity

rose turtle
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community singlehandedly saving arena daggerfall and redguard

primal lance
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its coming along too, they're into asset dev now i think

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big damn heroes

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im glad because i wouldnt trust bethesda to payroll a good remake

rose turtle
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yup

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daggerfall has been getting a lot of great mods recently

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I may revisit it

primal lance
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yeah the mods for DF are just getting better too

rose turtle
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if only we had 3d models

timber fable
primal lance
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that would be interesting. id be just as interested to replace MW models with sprites lmao

timber fable
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sure, it's pretty, but come on

rose turtle
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because the underlying game logic is similar in the oblivion remake, modders are doing their best to import OG oblivion mods

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modders are doing bethesda's job again

primal lance
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yeah the Oblivion remake somehow ended up seeming older than the original in a weird way

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showing its age more

timber fable
rose turtle
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it's what happens when you slap makeup on a 70 year old granny

primal lance
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mutton dressed as lamb

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does this look ok? its down to 64x64, if your busy you can throw me the script and i'll figure it out ๐Ÿ‘ or do i intercept it on the DreamWeave?

untold geyser
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oh hey sorry bro I had a long ass day yesterday I slept like 2 hours and forgot I was gonna post it for you

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there really is extremely little to figure out, the Usage: line tells you pretty much everything you need to know

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There are actually three or four different atlas modes in here and I forget which is active atm

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oh okay yea this'll work for you just fine

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oh, right, what am I even

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hang on

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converting

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While I wait on this, though

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While the Weave does indeed have space and place for all, I don't... really think this gothic thing you're going for here fits into H4ND. I'm down to collab on a new mod for that BO user interface if you want.

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Some people have done some things and tried to get me to work with them. I did not like them.

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I like this.

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I always love looking at these, they're rather mesmerizing

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When I was doing H4ND I added a bunch of palletization helpers

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So for the vertical bars we could do something kinda similar to these, you can do really crazy shit just with noise textures and transparency

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(the "fucked" preset generates all the prebaked menu variants and then randomly selects textures from each one for every texture in the UI)

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((so it's pretty fucked))

primal lance
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oh wow thank you, haha yeah that looks great. all good ser and definitely don't feel obliged to put in time or effort, i mainly bring this to you because i you said you dig this kind of thing. plus i would very much like to get at least one mod out for may so any help is appreciated

untold geyser
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No obligation. I'm offering to serve a good idea.

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Lemme know where I fit when you figure it out.

untold geyser
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I might like that moon phase tracker. but you're doing something with that, right?

primal lance
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well if you have an idea im interested to hear it. its all intended for the ui vision in general but i'm not precious about how we get there. i want to have a bunch of elements that can be fitted together, maybe modularly. i'm working on a starchart/sundial wheel as well. the thing is i haven't really got a plan on how to implement it, so i just have a bunch of jigsaw pieces.

strange stratus
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Revamped doom guy status head 36vehks

primal lance
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haha yeah

strange stratus
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One per race would be pretty over the top

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Maybe John Morrowind, Azura, Vivec

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A cat

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A little screen pet that jumps around and tells you your status

primal lance
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i was wondering about just lifting some character portraits from daggerfall too

strange stratus
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Gotta be careful with cross game rips. You might get kicked off nexus

primal lance
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oh yeah crap

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can just call directly from the face texture and display it flat

strange stratus
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I had to delete it it disturbs me

primal lance
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hahaha fair

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the path is clear to me now, i have to make retro doomguy nicholas cage status head

untold geyser
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Daggerfall is proper freeware now

primal lance
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oh thats cool

untold geyser
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I ain't about maps

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I don't be fucking with no forms of navigation assistance

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So I was thinking maybe this could be a replacement for that

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Or just a supplement for it

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I am not especially familiar with the internal landscape of current map mods

primal lance
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righteous

untold geyser
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But the Blood Omen stuff, well.... Hm...

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Actually now that I'm thinking about it

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My knee-jerk reaction was "let's just copy h4nd into another mod and remove my assets"

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But if that's what I wanna do, then, let's just do a whole ass H4ND theme and split the DP

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Cuz H4ND already has the Tribunal hand and the diablo orbs

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Which is arguably two entirely different huds in itself

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The blood Omen theme would need a unique compass impl because this two textures and not one, but, otherwise the BO bars would literally use the exact same code as the Tribunal hand all the way down

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Then basically all we would need from here is some appropriate fill bars

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Hhhmmmmmmmmmmmmmmmm

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Lemme hit up Claude and do some lawyering rq

primal lance
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sick aright sounds good

untold geyser
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Okay so

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I'ma leave this up to you right

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So here's emo pope in all his glory

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So,
A) We yeet the textures straight out of BO1
B) Option A doesn't give us a clean solution for fatigue so you remake the health and magic setup and do a corresponding fatigue bar too

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It's a good thing Embracer bought the IP because Square Enix suck and pre-block any such attempts on all their titles

strange stratus
untold geyser
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I kiiiinnnndaaaaaa

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At least for the health potion thing

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Would maybe wanna do similar to how the diablo orbs work, and layer a bunch of noise textures or space images or something for the blood

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Those magic runes are sick tho

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no notes on that

primal lance
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yeah i very much want the runes

untold geyser
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beep-booping

strange stratus
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Go old school and color the health bar green when poisoned

primal lance
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its also got orbs for different magic types which is interesting

untold geyser
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oh, bitch

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thanks

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oooooo this is

strange stratus
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I extracted the colors for each magic school

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local magickColorsDefault = {
    alteration = util.color.hex("9A4CB3"),
    destruction = util.color.hex("C64F46"),
    mysticism = util.color.hex("836986"),
    restoration = util.color.hex("6372A1"),
    conjuration = util.color.hex("7F7534"),
    illusion = util.color.hex("658665"),
}
untold geyser
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okay but

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yeah, that health globe's boned, I think. Hm.

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All I really need is just that glass, though...

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Don't I...?

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I don't have any glass textures like that just laying around at the moment.

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Mine are orb-y.

primal lance
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hmm

untold geyser
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But the colored magic selector and the cap and the magic runes, those're usable.

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maybe if you were careful enough, you could separate the glass from the background

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But it looks sus to me, I'm not sure I'd try it

strange stratus
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Hold my beer

untold geyser
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very well then.

full chasm
untold geyser
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wait

primal lance
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oohh

untold geyser
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Hm, it's still...

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The compression keeps fucking it up.

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too light.

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garbage.

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The irregularities in the coloration still vex me but I'll pretend not

primal lance
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the earlier ones look better, too dark?

untold geyser
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It's cuz those pixels are empty

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In the middle there's like three or four unfilled pixels in the middle, I think they do look a tad better, but

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What fucking color is glass bro.

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I got a window right here next to me, I'm looking at it, it isn't helping.

strange stratus
primal lance
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oh there it is 36vehks

strange stratus
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extracted by hand, with love

untold geyser
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Is it actually in the game files loose like that?

strange stratus
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no I painted over it

untold geyser
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Yea I guess just empty was the way to go.

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What color is fucking glass.

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I'm losing my edge.

primal lance
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all of them but none

untold geyser
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I been very discombobulated lately

primal lance
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i feel that

strange stratus
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I was hoping this would cheer you up

primal lance
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pretty safe bet

untold geyser
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Well...

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Well I wasn't in a bad mood in the first place, but, if I say I was, do you have more cool minigames to boost my morale?

strange stratus
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just this one, trying to get it over the hill. happy for a distraction though

primal lance
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cant wait to have with full sound too datchim

untold geyser
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Yea I been okay I'm just trying to quit smoking so I have more time to annoy you people

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but I'm kinda MORE EDGYYYYYY than usual.

strange stratus
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anything else I can do to help with blood omen?

untold geyser
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what do we do about the fatigue bar tho.

primal lance
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yeah..

untold geyser
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I sorta didn't expect to get to this point.

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Didn't plan for it in advance.

primal lance
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ikr

untold geyser
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I was in bed actually

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not that I wanna go back

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but

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Being a vampire kain doesn't really get tired, eh

primal lance
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what about an orb for that?

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or the colour of the blood?

strange stratus
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magic runes are mana right?

untold geyser
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Yea.

strange stratus
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so you could make the orb fatigue

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a mini diablio orb

untold geyser
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Hm.

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Orbaceous.

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What about this... thing that looks like the pillars tho?

strange stratus
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looks like a quickslot bar

untold geyser
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Mother fuck.

primal lance
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well thats where the mana glyphs go in the og game but we can mix it up

untold geyser
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no it isn't

primal lance
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it isnt?

untold geyser
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actually I don't remember wtf this is to be honest

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but runes go over here

untold geyser
primal lance
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oh yeah

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tf

untold geyser
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That thing's got nine slots on it, too.

strange stratus
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the square is going to be your drawn weapon or drawn spell, right?

untold geyser
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Those are definitely the pullars.

primal lance
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oh yeah duh

untold geyser
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weapons and armor however are both that big center Kain

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Not sure what to do about that. Was planning to just not use it.

strange stratus
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ah yes, choose between sword, sword, axe, mace, sword, or sword

untold geyser
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Excuse you

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one of those is The Sword

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The Sword who was a dude to become a sword to become another dude

strange stratus
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you could choose the armor based on the armor class of the worn armor at least

untold geyser
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you know something else I notice

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you can tell they got tired of doing this shit at some point lmao

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The last set still has transparency on all the hands

primal lance
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i think thats magic phasing armour

strange stratus
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ooh

untold geyser
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oh yeah the whole arm is transparent

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yea this actually kinda weirdly works

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But it's rather... cramped, the weapon situation... hmm...

primal lance
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hmm not bad

untold geyser
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hand over the weapon selector, tho

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So. Hm.

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This can't be how it's actually set up in the game files.

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Is it? Hm. I need to look and see how they're stretching this glass out.

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Well.

primal lance
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i thought it was extended with the little segment

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there wasa small animation of blood ripping down that would obscure the change

untold geyser
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I think the blood drip is an actual game mechanic.

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bro gets thirsty, you know

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but, that's... what it should be doing, yes

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But there's not a middle segment in this mockup

untold geyser
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but there should be three bits, really

primal lance
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yeah i see

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i guess we can make new pieces with blurps thing

untold geyser
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all old games are so fucked what even is this shit

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Well I thought so for a moment also

untold geyser
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Which is... bearable, but, I can't help but think I can do better

primal lance
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ahh

untold geyser
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oh wait okay these look like levels

primal lance
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oops i need to sleep, lmao crap

untold geyser
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ah, yes, me too, but

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I'm too busy being annoyed at how we always have to make up a new fucking file format every time

strange stratus
untold geyser
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oh my god. ๐Ÿ˜‚

strange stratus
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just a head swap every once in a while to put more life into it

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he can talk now

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two frame talking anim

untold geyser
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Oh I thought you were just dunmerizing him

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YEEEEE

strange stratus
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I kinda lost the cleft chin

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one sec

untold geyser
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the nose seems a little less nosey, too

strange stratus
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he's not snarling

untold geyser
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He kinda had a second bridge up top

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oh yeah I guess o

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these folks used rather unfortunate file extensions

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There's no obvious meaning to any of them, really

primal lance
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dont forget the eyebrows

strange stratus
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lmao

untold geyser
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ooooooo gurl

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okay I hate these people first off

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It is actually in the game files like this

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But also

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There are two, for reasons, and one is twice the resolution of the other

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wait

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oh yeah gurl

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apparently nupraptor's dumbass minions were called nuppies

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I love it

primal lance
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Waht

strange stratus
untold geyser
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the spritesheets for them are called NUPPIES.TIM and NUPPIES3.TIM

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so they actually do put them in the game like this

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But note in this rip the background on the cap is preserved

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So now I can see how it's meant to be used (evilly)

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I'm like 80% sure it's drawing three health bars at all times

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There's not really another way this would make any sense

strange stratus
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slide em around

untold geyser
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Yea, actually, exact same code paths as H4ND already uses

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I didn't expect it to be ... quite that literal ๐Ÿ˜…

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well that was worth it for higher res

strange stratus
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oh man does that mean my glass was from a lower res version?

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and the head

untold geyser
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yep

strange stratus
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can you send me the higher res one please

untold geyser
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^

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powerups are composited too

primal lance
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That's so rad

strange stratus
untold geyser
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Is this image straying further from Todd's light or getting close it there are too many layers for me to parse here

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Can you do one of me? ๐Ÿ˜‚

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I bet crassy would fit in there too

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I got him on speed dial

rancid mulch
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those gfx look like legacy of kain from psx o_O- which is a very old game

primal lance
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A rare case of Embracer Group not being the dystopian sci-fi antagonist

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That we can use the assets wholesale

untold geyser
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We don't fuck around 'round here

strange stratus
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I came up with a better way to do color matching for these pixel art edits. I can just copy my Demake strategy datchim

primal lance
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Ooh nice

strange stratus
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Try to get the lighting dramatic / matching the original and not flatly lit

untold geyser
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I took this under stage lights so it's not getting better than this

strange stratus
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With the hand on the face ๐Ÿ˜ฉ

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I'll try

primal lance
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You'll just have to add Kain's cleft chin ๐Ÿคท

strange stratus
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Kain's chin, S3ctor's face

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Oh shit

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I should do Todd

primal lance
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Lmao yes.

untold geyser
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A young one and an old one

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๐Ÿคฃ

primal lance
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Slowly shift between the two as you level up

strange stratus
untold geyser
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My commitment is sealed, then.

untold geyser
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in fact

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this made my morning so much

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I will spoil one of my surprises for you

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See every dude and his uncle has LLS annotations now

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But not every dude that thinks our Lua docs suck knows the engine innards and how they are all fucking wrong in the first place

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smokin onnnat new new LLS

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fucking gameobjects

primal lance
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@untold geyser another present

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been making some midnight pudding

strange stratus
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That's a way better match than I was able to get

primal lance
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you did most of the hard part though

untold geyser
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Ohhhhh mmmyhhyy goooooooodddd

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My dad is gonna love this

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Aight I just got off work, eyes medicated, new H3 bouta drop hard

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Let's get it

untold geyser
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Okay but you know. Here's what has kinda been bothering me about this the entire time, right

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These old school UI panels are usually set up in such a way that they occupy part of the screen and like, the entire game's viewport goes adjacent to it, ofc

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which we can't really do here

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So like.

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Idunno. We can make it work.

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But not the way it's supposed to.

strange stratus
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Relative size (0.1,1.0) doitswit

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Maybe some telescoping portion

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Vertical status effects to fill in the empty space, if available

untold geyser
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h4nd can arrange the status effects however, but I'm not really sure it'd fit inside the portrait

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Maybe off to the side tho

strange stratus
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Even if the portrait pane is expanded to take up all vertical space?

untold geyser
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oh

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well

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Yeah actually I guess that would work

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The little space between health/mana

primal lance
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Yeah I wasn't sure how that would work, which is why I was making seperated elements like that gothic compass, so they could be arranged to taste. I didn't expect to get this far with the actual BO assets datchim

untold geyser
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I have an idea but I wanna get in-game with it first before I decide

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I think maybe we can get away with not using the background tho

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So potion bottle/thingy for health

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Orb fatigue

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Original magic bar

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Then the center portrait is weapon

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Underneath will be magic; maybe or maybe not the center portrait will be glued to the magic portrait

primal lance
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yeah that sounds right

primal lance
median dragon
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What's number 4 supposed to be?

median dragon
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(That's an honest question) Is it an actor looking around for soomething with a torch?

primal lance
median dragon
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Makes sense

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These look great tho

primal lance
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Ty ๐Ÿ˜ it's very encouraging to see so many getting used. I'd like to build out a catalogue of random actions and geesture

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I was trying to think what would be some good insulting gesture that would fit with Morrowind. "give him the tower" "Flipping the Orbis at him"

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Or worst of all, the sign of Oblivion

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๐Ÿ‘Œ

timber fable
noble quarry
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another animation that's lacking in vanilla but is present in Gothic is hill-sliding - when you're on a slope that makes you slide down, the animation make the character get on their hind parts and extend the right hand forward for balance

hazy stump
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This was discussed before but... do we have animated gondoliers?

noble quarry
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wait, wrong gif

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low acrobatics animation โฌ†๏ธ

something like this but more adventury-professional

primal lance
# hazy stump This was discussed before but... do we have animated gondoliers?

I was actually considering this, grumbling vomits Populated Waters has it but it needs fixing. It makes a huge difference when you see them rowing around but I also want it for the player owned gondolas. That's one of the reasons I have been trying to figure out consistently spawning in items in hand. Vvardenfells rivers need more life to them

primal lance
hazy stump
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Months ago there was WIP for acceleration and deceleration on slopes

primal lance
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Yeah I guess thats the closest it's gotten so far. I know the op has been crazy busy with work since but it would cool to see the idea revisited. I'll definitely make stumbling animations if someone makes a stumbling mod haha

untold geyser
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I Am Basket adjusts the basket speed based on the incline of the terrain

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When you do a raycast in any direction one of the fields of the resulting RayHit is the hitNormal, which is like the angle at which the ray hit the thing

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So if you do one straight forward you can say "okay I'm at such and such incline"

primal lance
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Do many mods use raycasts? Its still a bit mysterious to me. I know there's a few now using the SharedRay library.
Or is it just what happens when you look at something?

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Btw this first line is just golden, with or without context I struggled to past it lmao

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I Am Basket increases basket speed

untold geyser
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Oh, is it mysterious?

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Well conceptually a raycast is very simple but the name is pretty geometry-coded I guess

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All a raycast means is, "given two points in the world, is there something between them or not?"

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So you can do stuff like SharedRay where it is indeed literally just tracking what you're looking at

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But you could also do it, say, to see if there is something above, below, or in front of you

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Or an NPC could do it to tell if they can see you or not

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It's literally just drawing a line, but, in 3d space, and then seeing if it hits anything

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It's called a raycast because it's a ray in geometric terms:

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I'm casting a ray from A to C and oh, shit, I hit B in the middle

primal lance
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Ah yeah I see. Not so mysterious, good to have it spelled out though ๐Ÿ‘

pulsar violet
full chasm
naive gorge
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Hmm maybe I should make the switch back from Immersive Fast Travel.

Although strictly theoretically speaking... they don't conflict, I think. You could install them on top of each other

primal lance
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yeah i love mods that add any movement to the world. its the big draw. does he have one that adds silt striders moving around too? most of abot's mods are mwse focused so i haven't experimented with them much

full chasm
primal lance
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i would love to see that, moving along their routes on a schedule datchim even if it was kinda tricksy, idk how possible it is but seeing some occaisionally would be nice

naive gorge
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doesnt the silt strider mod add walking silt striders to the world? couldve sworn it does

hazy stump
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there is some jank there, I guess. There is a reason why Vanilla Morrowind doesn't even let you attack silt striders. They didn't want to deal with their AI, animations, pathfinding etc.

primal lance
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yeah there is some but wild ones as kind of ambience, i dont mind that they're non interactable but i would love to see some laden with baggage moving along the river routes, down the odai. boats too, the way omw is it has to be done in tricksy ways but i think with the advances in shceduling behaviour and animations there could be some interesting methods to approach the problem. some kind of table that can populate cells at different times based on logical scheduling. Dynamic Sounds basically does it already but with sound generators. there's probably ways of doing that isn't too expensive

untold geyser
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hey buddy I didn't forget about you

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๐Ÿ‘

primal lance
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all good sera, i have been going down a blender rabbit hole anyway. finally got a mod out for may so im happy

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you been doing some good works it seems

untold geyser
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Oh, I'm just pulling the toys out of my bag m8

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I will have you a hud within, say

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let's call it 60 hours

primal lance
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badass. cant wait to see what your cooking

primal lance
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Anyone tell me how to clean up my GitHub? I have a bunch of clutter built up and I can't figure out how to leave it behind

strange stratus
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You gotta be more specific

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Your local git repo has files you want gone? Or you have repos on GitHub you want to delete

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Or branches

plucky moth
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Because that's the only way there is to separate repos into "folders"

primal lance
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Ok I'll look into it. I'm still getting to grips with the terminology

plucky moth
primal lance
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Basically my animation repo has a bunch of doubled up files from me being sloppy and misnaming stuff. I see no "delete" button so I figured I could "push" (so to speak) it forwards without those files, leave them on an older "branch" (as it were)

yagrwut I feel very old right now lmao

strange stratus
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It's worth learning though, I promise

#

Here are the aliases I use daily:

# Change UPSTREAM to "master" if the repo is old.
export UPSTREAM="main"
# Start a new branch off the latest main
alias gidup='test -z "$(git status --porcelain)" && git checkout ${UPSTREAM} && git fetch origin ${UPSTREAM} && git reset --hard origin/${UPSTREAM} && git checkout -b'
# Clean directory (remove git-ignored files and un-committed files)
alias gclean='git clean -fdx'
# Combine all commits on branch into one.
alias gmush='test -z "$(git status --porcelain)" && git reset --soft $(git merge-base HEAD ${UPSTREAM})'
alias glush='test -z "$(git status --porcelain)" && git reset --soft @{upstream}'
# Update main
alias gupdate='test -z "$(git status --porcelain)" && git checkout ${UPSTREAM} && git fetch origin ${UPSTREAM} && git reset --hard origin/${UPSTREAM}'
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Linux specific ^

primal lance
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yeah true, ty. i find if i wait till i've read the tutorial first i never get it done so i just go head first and try and learn properly afterwards when there's time ๐Ÿ˜…

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its time now though

strange stratus
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In this case, git is not something you can really skip the tutorial on

little pelican
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Hey dubious, not to give you any more work or anything if you donโ€™t want, but would you be up for making me a first person animation ? ๐Ÿ™

primal lance
little pelican
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Hands in prayer ๐Ÿ™ doitswit

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I have the third person animation, itโ€™s actually the one from Dynamic Actors but I canโ€™t find one for first person

primal lance
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ah yeah cool that should be fine

primal lance
little pelican
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I was thinking very similar to the emoji, not clasped or whatever

sly night
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This just occured to me but do you think one of your drinking animations could easily be repurposed to an upper body mask that just has an NPC holding a beverage? I think it would be nice to have standing patrons at taverns hold their beer up normally instead of just materializing it

primal lance
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i kind of made these in the hopes to one recreate the opening scene from King of the Hill in morrowind

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@little pelican i ended up making 3rdp version as well just because ๐Ÿคท getting the hands to look alright was a mission because their so close to the face haha, i like it though. and you can kneel in 1stP if you so desire

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it up on my repo, xprayer

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or here lmao

strange stratus
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Damn dude you got this down

little pelican
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Dynamic actors has a 3rd person prayer animation I was gonna use but I might like this one more datchim

primal lance
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nice! well you have options now at least

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@little pelican i forgot to add some breath motion to the loop so if you'd prefer that, heree it is todd

little pelican
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Yeah sure no problem, animations are probably going to be the last thing I do befor euploading so if you want to tweak things it's no problem

sly night
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At this point when I get around to integrating all these I'll have to like make you an official co for something you've already made like nearly every animation I wished I had

primal lance
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Hey Im just glad it's useful haha just a credit is all good, bring able to contribute to something like you're pulling off is peak

hazy stump
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thx for all the hard work @primal lance . Hope you enjoy seeing it all in action ๐Ÿ˜„

primal lance
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I love it, Its so badass

sly night
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I might be doing something wrong but "dbssit5" seems to not loop perfectly it stutters at the start of every loop

sly night
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I really poorly re-key framed it to just go forward and backward instead of looping cyclically

primal lance
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Ok thanks, I'll have a look. that should be an easy fix.

primal lance
primal lance
little pelican
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Is Parkourwind real? angyfargoth

median dragon
primal lance
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this is the grandfather project Stumblewind

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it will take time to make it non jank it but maybe will make a good demo for mollython

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btw, htf do i disable the vanilla bars for using BB? ๐Ÿ˜… maybe im just being dislexic but i cant find the info about that anywhere

little pelican
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Do you have Locationhud?

primal lance
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yeah

little pelican
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Delete the mygui/ folder in it haha

primal lance
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why would that help? its been the same issue since before i installed it. i added BB a month or two before LH came out

little pelican
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Oh gotcha

primal lance
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@strange stratus sorry i foged on without thinking, i just crammed in the script that controls the surf anims. feels like iffy way of doing now that i stop to think ๐Ÿ˜…

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is there a way of doing it that replaces only the animation controller part?

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like Foxunder has those Shared.lua files for switching out the assets of the script

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or i guess the dwemer/racer glider has that too

strange stratus
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You can edit the script directly, it's ok

primal lance
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ok no worries

noble quarry
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you know what would be cool? a heavy wounded player/actor idle. The one where they're humped and hold a hand at their side like they're injured and limp while walking

plucky moth
primal lance
noble quarry
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hype

little pelican
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Hey dubious

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#git-activity message

proper isleBOT
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Raw embed linked by @โ€‹hyacinth2199 from @โ€‹GitLab#0000 in #git-activity

lhya

[OpenMW / openmw] Issue #9144 Lua: GetMasserPhase and GetSecundaPhase equivalent opened by Hyacinth (lhya)
I'm working on several mods which implement different mechanics for phases of the moons. One is a UI mod and one is a gameplay mod. However, there is no equivalent of the mwscript functions: GetMasserPhase and GetSecundaPhase, so the only option is to create an .esp with an mwscript and send global variables back and forth, or hardcoding phases of the moons to dates which might not even be accurate.

This would also be helpful if someone wanted to bring the MWSE mod Windows to Aetherius to OpenMW.

primal lance
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Oh this is very interesting

hazy stump
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Are you working on Windows to Aetherius for OpenMW? ๐Ÿ‘€

primal lance
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Well now it's an option datchim

little pelican
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Inshallah angyfargoth

hazy stump
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The OG mod is amazingly high-effort.

primal lance
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Yeah it will take time to figure out for sure, Im not sure where to start but I have a bunch of research gathered about the skies in general. I know @full chasm was interested in this too

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Also curious about your new UI enterprises hyacinth ๐Ÿง you making a moon tracker too? datchim lots of things coinciding as they seem to like doing

hazy stump
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There was this Astronomy mod

primal lance
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Stargazer?

hazy stump
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Looked cool

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I think so

primal lance
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Yeah thats really nice idea, but it could be greatly improved by an actual sky to gaze at

hazy stump
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I luv MW night sky even in Vanilla datchim

primal lance
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Oh me too, very much so, it's just that there's lots of interesting details about the night sky with certain days and alignments in the lore that isn't represented

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In general the elder scrolls night sky is one of the most high effort in gaming

hazy stump
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And funny thing is, it's one of the things that remain impressive in Vanilla even now.

primal lance
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Yeah, even the movement of the moons. Whoever at Bethesda focused so much effort into it was a g, even Arena and DF had surprisingly nice skyboxes with some dynamic changes

little pelican
primal lance
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Legend. Rise up and cast off the chains of vanilla UI

hazy stump
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I think that the general lack of time-focused stuff is one of the things that was "lost" during TES2->TES3 transition. In TES2, tons of things were related to time because they used a more realistic world scale, fast travel with noticeable time cost and time limits for almost every quest. In TES3, everything was shrank down and they also removed stuff like shops closing down for the night, summoning days, holidays etc., so most of the things which were time-dependent. It's a step backwards in a game which made many steps forward, but it clearly wasn't the focus.

primal lance
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Yeah they started with the idea but you can almost see the point where they decided to cut it

full chasm
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If you are able to get Windows to Aetherius to work in OpenMW...

primal lance
full chasm
primal lance
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Usually if you try to make a cool mod 2 or 3 other people are also trying to do the same thing so who knows. The doors open now anyway haha

full chasm
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Like its a relatively popular MWSE mod but I don't think there's as much of a rush to adapt it to OpenMW as there was for like, MUSE or Ashfall

primal lance
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Yeah I guess so ๐Ÿ˜… maybe it's just us two always on about it

hazy stump
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Count me in as well todd

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it's true that these requests don't seem very common, though

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maybe with the way night sky looks and some mods which affect it, it's not sth which players consider pressing

little pelican
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Iโ€™d love it too datchim I mean if blurp was able to โ€œreplaceโ€ the skybox it should be possible

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Just you know, not easy to track the fcking moons scarytodd

full chasm
# hazy stump Count me in as well <:todd:559828333823787008>

Iโ€™m probably one of the few people who doesnโ€™t like the popular night sky replacers for one specific reason: They donโ€™t have constellations! Or it uses the real night sky as a base so theyโ€™re wrong

In pretty much any other game I wouldnโ€™t care but in TES the star signs are an integral part of the lore

hazy stump
median dragon
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and base game sky looks amazing as is

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both night and day

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the feather clouds on the base daytime textures are datchim

full chasm
hazy stump
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I use Skies .IV and Meteros

full chasm
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Made it look like a texture, which it is

hazy stump
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Meteros are fun flavour stuff

full chasm
hazy stump
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yeah

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exactly

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that's the point

full chasm
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Yep

hazy stump
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it enhances it without drastically changing the style

full chasm
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Ngl I do actually like some of the over the top sky textures because it makes the game look even more other worldly but I need my constellations lol

hazy stump
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New Starfields is more drastic which can be fun if you are looking for sth different

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but I would prefer sth like that for RARE events

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in-game

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so do both

full chasm
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The vanilla one is underrated

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Itโ€™s simple but effective

hazy stump
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I wouldn't call it underrated as it's widely praised

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I mean, it's sth that people often remember about MW

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same as the water shader

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these things were very impressive in 2002

full chasm
hazy stump
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like on reddit and such

full chasm
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Yeah fair enough

little pelican
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Anyway yeah we can hope datchim

strange stratus
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I'm working on a demodernized hud btw

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Majora's Mask inspired

primal lance
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awesome! MM is such a good vibe ui for inspo datchim i cant wait to see it

primal lance
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Oh no my mouse is broken! angyfargoth

strange stratus
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here's a sneak peak

primal lance
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Looks gorgeous ๐Ÿ˜ How do you do your pixel stuff? Especially the crunchy Demake textures

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I've been using gimp for r everything recently but I'm still learning the ropes. Used to be all about PS but it keeps letting me down

strange stratus
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Specifically shrinker.go