#Lively Map

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dapper basin
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Which might render these too small

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I'm just guessing at this point, didn't yet have the chance to test it on my 50"

regal echo
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Thanks I'll make a note to add the setting ๐Ÿ™

dapper basin
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But stilll it might be a good shot since we can modify ui scale of the OpenMW itself

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No problem, happy to help

gilded quartz
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yes, with extra icons I can't place any icons on the map and they won't show up. data path and everything should be fine.

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as soon as I # the extra icons out in config it works flawless

junior pivot
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Hi I have a problem. I am on Android

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It seems to be almost working

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Other than missing pins it also crashes when I try to click 'a' and move it around

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Android is based on some pre release ver of om0.50

gilded quartz
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did you run that sync script?

junior pivot
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Do you think it is solvable or should I wait for the next version of a docker

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Yes

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On a desctop

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And copied folder back

gilded quartz
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I was once an adventurer like you, but then I took an arrow to the knee

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I don't think that's how it's supposed to work ol

junior pivot
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Well I couldn't do it on my phone I guess

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Setting up those brand new Lua mods on Android is yet a bit of a headache

dapper basin
junior pivot
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I thought it does

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I don't use normal maps folder just potato textures

gilded quartz
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my char is always oriented at north when I open and close the map. as soon as I move the mouse I look to north

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but I have some other hud mods running, maybe thats why

dapper basin
junior pivot
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When I set UI scale to 1 the markers showed up

regal echo
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Working on it!

junior pivot
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Maybe I some error occured during generating textures?

regal echo
junior pivot
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Where is it?

regal echo
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when you run the sync script, it spits out a bunch of text to the console. if you do sync.sh > logdump.txt it will make a file with the log

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but I must warn you that I did not test on pre-.50

junior pivot
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Also I just noticed that I might have maxed out my c drive while generating

regal echo
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ah yeah that could be why

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set -threads=1

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after clearing up the disk

junior pivot
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So as it is 1am for me I will regenerate them tomorrow

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Thanks a lot

regal echo
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if you are really struggling I can edit the sync program to add a new flag to only make potato

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you can delete the textures in unused folders (but not the folders)

junior pivot
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Your mod Is main reason I am building Morrowind once again

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Detailed also work

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Also I'm worried about those crashes

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Setting textures aside, those two icons on top work, zooming in and out works but when I hit 'a' button game crushes

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Should map move then?

regal echo
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what does "a" do? mouse click?

junior pivot
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I think so

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Activate

regal echo
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Pushed up 1.0.1 that has icon scaling and a fix for More Stamps

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Mouse click tries to pan the camera to the spot you clicked, or optionally edit a marker if you clicked the marker

junior pivot
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I have controller

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Ok

regal echo
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I wonder if you will also crash if you pan all the way to the edge

regal echo
junior pivot
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I even tried moving with a touch screen

regal echo
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I really need your logs to help, something funky is going on for you

junior pivot
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Maybe emulated coursor doesn't cooperate

regal echo
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yeah that could be it

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ooohh

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one sec

junior pivot
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Ok when I will do it tomorrow Ill update you

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Thanks again

regal echo
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I have no way to test it

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yeah I need your log

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wonder if this is a pre-0.50 issue

junior pivot
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Also Lua log or something?

regal echo
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the log that openmw makes. yeah it's got lua prints in it

junior pivot
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Ok I'm looking for it

regal echo
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@junior pivot do you have this file?
LivelyMap/00 Core/scripts/LivelyMap/data/maps.json

junior pivot
regal echo
junior pivot
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To generate textures or to play the game

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?

regal echo
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to play the game. this might break stuff

junior pivot
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Ok I'll try

regal echo
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wow you have a ton of broken mods

junior pivot
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Without scripts everything works the same

regal echo
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does the rest of your game work? it looks like your whole install is super busted

junior pivot
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Yeah, I works mostly fine

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I followed expanded vanilla on desctop

regal echo
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the crash log you posted is from your java input emulator

junior pivot
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Then moved the whole thing to my phone

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And messed with it a bit

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I tried advanced map for example

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But I crashes on start-up

regal echo
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I'm sorry but I don't think I'll be able to find an easy fix for your crash ๐Ÿ˜”
I don't know why the java thing you are using is crashing

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maybe more luck in #android for the input crash (the first log you posted)

junior pivot
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Ok, I Will regenerate textures anyway

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Good idea

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Thanks a lot

regal echo
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I hope you get it working! ๐Ÿ™‚

regal echo
# junior pivot Good idea

Also you should set your Neravarine's Journey to Volatile on your phone (this won't fix your crash but will help with disk space etc)

junior pivot
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I did

regal echo
mossy tide
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it's based on the TR gridmap so the base unit is game cells&origin but I cut out a fairly random section of that map for mine based more on thoughts like "this looks nice" than strict adherence to cell borders. https://www.nexusmods.com/morrowind/mods/46821

Nexus Mods :: Morrowind

A mapping resource.

regal echo
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it looks really good! I'm just trying to figure out the pixels-to-cells unit and where 0,0 is ๐Ÿ˜„

inland wigeon
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0,0 is in Vvardenfell, South of Ghostgate I think. Where it is in the vanilla game.

regal echo
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yeah but I need the basis for the image map

inland wigeon
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Ooooo, I see

regal echo
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looks like maybe 35x35 pixels per cell?
more like 42x42

mossy tide
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yeah I mostly scaled it based on some desired output resolution (based, again, on a fairly arbitrary cutout of the larger map) so unit conversion is going to be a bit tricksy

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the original gimp file might have some better insights, it does have the original map with cellgrid layer in it

regal echo
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oh it does?? that's great ty!

mossy tide
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one of the 200 layers I'm sure

regal echo
mossy tide
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.>

regal echo
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perfect, 40x40 it is ๐Ÿ˜„

mossy tide
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I like the part where I just gave up and it's all
[layer copy#5]
[layer copy#6]
[layer copy#7]

regal echo
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ah crap I got to edit it

mossy tide
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borders?

regal echo
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yeah. they are offset by 1.5 cell lengths

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I need the map image to perfectly align on cell borders

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๐Ÿคฃ

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ok I scooched it over by -20,+4 pixels ๐Ÿซก

mossy tide
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[2 RAM banks catch fire in the background]
nice! the path tracing is super neat btw

regal echo
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ah shit it's still not lined up

regal echo
past plaza
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Mod looks great! Thanks for all the amazing work!

regal echo
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Pretty please submit images to the nexus page so people know it doesn't just work on my computer ๐Ÿ™ ๐Ÿ˜…

crystal knot
regal echo
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omg nothing saved

regal echo
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ok I have a 102x102 cell aligned version

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@mossy tide do you want to upload it your resource?

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cells are an even 40.1568627451x40.1568627451 pixels now ๐Ÿ˜†

mossy tide
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lol sorry about all the effort required, I was assuming people would print it out or at most use it for one of those paper map mods, never imagined someone would want to integrate it with a gps tracker! Yeah I'll upload but feel free to include it with your mod if you want to.

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surely TR will never update again ๐Ÿ˜…

regal echo
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finishing up the patch mod now. just gotta do a lot of counting

crystal knot
regal echo
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that's not Balmora ๐Ÿ˜ญ

crystal knot
dapper basin
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Epic...

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Only would love that without the names at all (except region names), since there are markers to discover ๐Ÿ™

regal echo
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please do it for me and submit a PR

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๐Ÿ˜›

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already made a textless version

regal echo
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Oh right! The extents in maps.json are inclusive btw

fresh fiber
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hm sorry i dont know at im lookin at, are the numbers ho much each edge is moved?

regal echo
fresh fiber
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coords? how so? the Extents, top/bottom etc?

regal echo
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Yeah that's right ๐Ÿ‘๐Ÿ‘

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Those describe the rectangle of cell coords that the texture is responsible for

fresh fiber
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hmm i think i might be bugged out. if i left click it zooms back in and starts to drift slowly so i cant drag it and my icons are a bit floaty so im not sure if im getting the alterations right ๐Ÿ˜…
i cant believ you built this its wild lmao

regal echo
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That will get rid of float

fresh fiber
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ok removing normals helped but can you see here? its mostly on point till i click to scroll and the icons slightly float of point

regal echo
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Ugh yeah that's a lot of float

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Side to side float is confusing to me. Does that happen without the paper map patch???

fresh fiber
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yeah

crystal knot
fresh fiber
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yeah im loving it already, this exact map has been on my radar for a while to try and get in my game somehow

crystal knot
fresh fiber
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feel dumb, i almost got it i think

fresh fiber
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so close

lost tusk
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what the hell is this mod

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how do I not know about it

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why did nobody ping me?

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๐Ÿ˜„

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this looks so cool

fresh fiber
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dude it rules

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your gonna love it for making videos i bet

lost tusk
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Oh man

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I have a feeling I'll make a special video just for the mod

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assuming it looks and feels as good as it seems

fresh fiber
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yeah its a good way to start the year off

lost tusk
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are there any revolutionary features planned that I should wait for before I make the video?

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or can I start tomorrow

regal echo
crystal knot
lost tusk
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OH PAPER, PRAISED BE

regal echo
# lost tusk or can I start tomorrow

At some point I'll expose positions and paths for your other characters.
You just gotta run sync to extract the data.
Far future is a web browser UI or maybe a map window replacer or HUD replacer

lost tusk
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Okay, sounds like I can get started tomorrow, then. It's getting late now but tomorrow, I'll try out the mod and see

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And for future reference, when someone releases an awesome map/inventory/UI mod, someone please ping me ๐Ÿ˜„

regal echo
fresh fiber
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res 1920 x 1080 (16:9)
fov 60

regal echo
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my fov is 66 ๐Ÿค”
checking

fresh fiber
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yeah just checked at 70 and it seems a bit better

regal echo
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that's so annoying

fresh fiber
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hmm yeah wierd

regal echo
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what'd you get for map.json so far? ๐Ÿ™

fresh fiber
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just pushed it for you to have a look

regal echo
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I found your fork but no upstream pr

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I made you an admin on the original

fresh fiber
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ok i tried lol, my first time

regal echo
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merged, ty

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I counted 102x102 cells in the image based on acidzebra's grid

fresh fiber
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ohhh

regal echo
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making a texture debugger thing

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actually you could just keep an eye on the log for "click!" when you click the map. that tells you the world position

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divide world position by 8192 to get cell position

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damn it's way off in solstheim

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I'm getting there

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{
  "Maps": {
    "0": {
      "Extents": { "Top": 34, "Bottom": -69, "Left": -50, "Right": 53 },
      "ID": 0,
      "ConnectedTo": {},
      "CenterX": 1,
      "CenterY": -17
    }
  },
  "MaxHeight": 21168,
  "Heights": {}
}

-2,-1 on map -> -8,-8
-2,19 on map -> -8,13
16,-1 on map -> 10,-8

simple offset

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boom got it I think

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will upload to nexus soon

regal echo
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you can actually add more paper maps for other regions into this patch, too

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just need to get the extents and Center and connectedTo correct in map.json

fresh fiber
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cool! ill definitely look into it, ive found a few good maps that hopefully could be used

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cant promise results but iill try

crystal knot
dapper basin
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Blur - have you considered modifying the red mountain cloud effect you showed earlier to make something similar as fog of war?

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This would be the cherry on top ๐Ÿ™Œ

regal echo
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shouldn't be too hard. it's a looot of icons though

fresh fiber
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volumetric fog of war 36vehks that would be cool

regal echo
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oh interesting thought

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i could technically spawn 3d nifs on the map

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Doesn't have to be icons

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I wanna take a break though

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This weekend was supposed to be a computer free weekend

dapper basin
fresh fiber
crystal knot
fresh fiber
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how else would we get new textures?

crystal knot
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Also, is there a way to zoom out the map faster?

left gyro
fresh fiber
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gotta make little fort models

left gyro
fresh fiber
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otherwise its possible

left gyro
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like children books

fresh fiber
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yeah haha

fresh fiber
crystal knot
fresh fiber
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you only need to do it once

left gyro
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also, this is not compatible with Project Tamriel right?

daring valve
regal echo
fresh fiber
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oh cool

crystal knot
# regal echo it's plug and play if you use the patch. No need to run go

Ok. Map controls seem way too slow for me. Zooming out takes way way too long and it seems to reset when I move the map again. Moving around is slow as well but it's faster if I hold the right mouse button. I'm also not sure the map is well-aligned because I'm near Balmora Temple on load yet the map shows the position near Fort Moonmoth.

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How can I add the custom markers? I only see two blue ones right at the top but I'm not able to interact them with in any way.

regal echo
fresh fiber
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yeah i think a higher elevation button would be good to quickly zoom in and out, it might be a bit close to start with

crystal knot
crystal knot
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my character is standing outside Balmora Temple

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I see two blue icons at the top but when I click them, I don't know what's supposed to happen. I might be using them wrong or sth.

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I installed "core" version and "no text" plugin

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just appended in OMW

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did nothing else

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literally nothing

regal echo
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They are just normal buttons up there
I think the paper patch might be messed up then

fresh fiber
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it works for me

regal echo
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Also those blue buttons on the top should be centered

fresh fiber
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oh really?36vehks

crystal knot
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can you make markers?

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how?

regal echo
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Maybe UI scaling is the culprit

crystal knot
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I assume that the map being its own "worldscape" is intended and it cannot be used in the inventory screen like the normal map?

fresh fiber
crystal knot
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maybe I'm doing sth wrong

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or I expect it to work differently

fresh fiber
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uploading a screenshot now, but yeah they were never centered for me

fresh fiber
crystal knot
fresh fiber
crystal knot
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your map looks darker

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how?

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also, how do you use the markers?

fresh fiber
crystal knot
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rly? O_o

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why would it even matter with a mod like this? ๐Ÿ˜ฎ

fresh fiber
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not sure

crystal knot
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no mod is doing anything even remotely related

fresh fiber
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a few lua scripted mods are like that though im not sure why

crystal knot
fresh fiber
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you place them from that little menu at the top

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id like to make some more morrowindy symbols. maybe a daedric set too

regal echo
crystal knot
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I moved it near esms but it's the same

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I also click on blue icons and nothing happens

regal echo
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Do you have UI scaling?

regal echo
# crystal knot how?

The map is a physical mesh loaded as an activator in the sky. So it uses your current shaders and lighting

crystal knot
daring valve
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Pretty sure you do based off of screenshots Iโ€™ve seen

crystal knot
crystal knot
daring valve
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It would be in the launcher settings or your settings.cfg, the place where you change font size, โ€œGUI scalingโ€ is what youโ€™re looking for I believe

crystal knot
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Ok, sth is def wrong because I moved to Caldera, discovered it for the first time. The map is misalinged and no marker (I turned automatic ones on).

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here is where it thinks I am

regal echo
# crystal knot

If you use textures from the sync tool it would help me deduce if the problem is with the patch or with the actual mod

crystal knot
crystal knot
fresh fiber
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woah setting my gui scaling to 1 massively improved my game

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and now my map is aligned ๐ŸŽ‰

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and moves way faster

mossy tide
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put all ui elements where they belong prolly

crystal knot
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I have no problem with UI

fresh fiber
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it runs better

crystal knot
fresh fiber
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i havent tested yet but its noticably smoother to quickly look around

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wierd

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and yeah the map works much better now, way faster to pan around and perfectly aligned. im kind of in shock

daring valve
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Rip

fresh fiber
daring valve
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Good luck blurp ๐Ÿซก

crystal knot
# fresh fiber it runs better

I've just checked without this mod. Now I know why I'm using 1,35. With 1,00 everything is too small. Menu, text etc.

fresh fiber
crystal knot
fresh fiber
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yeah hence the rip

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thats gonna be fun to account dfor

daring valve
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Yeah whatever you set your GUI scale to isnโ€™t accessible from lua so it has to be calculated manually

ancient parrot
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sync.sh keeps searching for the opposite '01' folder of whichever one I have installed and fails as a result

crystal knot
# fresh fiber

BTW it's not important here because it's the paper text version but it would be good to have markers with floating text as an option

ancient parrot
# ancient parrot sync.sh keeps searching for the opposite '01' folder of whichever one I have ins...

If I have '01 Classic' set in the cfg and try to sync:

~/Downloads/LivelyMap-main ~/Downloads/LivelyMap-main
/home/sweezly/Downloads/LivelyMap-main
~/Downloads/LivelyMap-main/cmd/lively ~/Downloads/LivelyMap-main ~/Downloads/LivelyMap-main
~/Downloads/LivelyMap-main ~/Downloads/LivelyMap-main
cfg: "/home/sweezly/.config/openmw/openmw.cfg"
threads: 5
maps: true
saveFiles: true
vanity: false
rampPath: "classic"
FAILED: draw maps: open directory "/run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/01 Detail Map/textures/LivelyMap": stat /run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/01 Detail Map/textures/LivelyMap: no such file or directory
~/Downloads/LivelyMap-main

vice versa for if I had '01 Detail' set instead, it would try to then search for Classic

regal echo
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you need to install the mod first, then run sync

regal echo
crystal knot
# fresh fiber

did you get all these markers by travelling after you installed the mod or did the mod showed them to you automatically on load because of travels in pre-installation phase?

regal echo
daring valve
regal echo
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feel better!

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now that I know the issue I can test it on my side later. I just need a break rn

daring valve
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Real yagrwut and thank you

ancient parrot
regal echo
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They need to be in their normal spots

mossy tide
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just amazing wizardry, all hail the big map mesh in the sky

ancient parrot
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Huh, either way it keeps trying to looked for the wrong folder. I have Classic yet it keeps searching for Detail
FAILED: draw maps: open directory "/run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/LivelyMap/01 Detail Map/textures/LivelyMap": stat /run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/LivelyMap/01 Detail Map/textures/LivelyMap: no such file or directory

This is what my cfg looks like:

data="/run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/LivelyMap/00 Core"
data="/run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/LivelyMap/01 Classic Map"
data="/run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/LivelyMap/02 Normals"
data="/run/media/sweezly/2177c6f4-2b05-4f9b-9be7-3f8a3f75eac7/Programs/MO2/Morrowind/Mods/LivelyMap/03 More Stamps"
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
content=LivelyMap.omwaddon```
ancient parrot
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I guess I was thrown off by this

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That's just meant for the cfg itself then, gotit

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Beautiful

regal echo
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If only I had a big skybox cube

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Maybe I can fake it. Put a bigger square below it

regal echo
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Note for future me for UI scaling fixes: #development-lua message

eager craterBOT
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Laziest answer is swap ui.screenSize for ui.layers[1].size

lost tusk
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Okay, I set my hotkey as M. The fact that the map closes every time I try to use the letter to name a marker is... not ideal ๐Ÿ˜„

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And I suppose I'm not the first person to notice but... when I click and drag the map after zooming in or out, it misbehaves

dapper basin
pine wren
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Have you considered extruding a subdivided mesh using the heightmaps instead of using POM? It might be useful for people who aren't messing with their shaders and it could let you do cool stuff in theory like have little 3d cities and castles icons on the map like a board game or something

fresh fiber
fresh fiber
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or do you mean a seperate cube to go around it?

regal echo
regal echo
fresh fiber
regal echo
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Oh you just did?? Wow I'm really off this morning

fresh fiber
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i put a top on it, i can take that off though

regal echo
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Stuff for me to fix:

  • use relative positions in UI space. This will fix alignment issues for people using UI scaling.
  • don't reset zoom level in the trackTo function. This will fix weird dragging behavior.
  • if an output directory is missing, don't fail. Just don't write to it. This will fix an install problem.
  • add setting to change default zoom level. Set min and max zoom levels so they are not based on this default value anymore.
  • make xy panning speed faster while zoomed out
  • disable map controls (particularly the toggle button) when the marker edit popup is showing
  • swap dpad and right stick controls
  • don't reset zoom on map open

And features:

  • touch controls
  • skybox
  • fog of war
regal echo
fresh fiber
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i was just thinking that, a fake sun would be good. probably best to spawn that in? i can add luminance to the nif too pretty sure, lol could probably even make a litlle sun ball but idk

regal echo
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Invisible light would be best I think

mossy tide
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nexus comments are always so wild to me "here's a cool map mod" "oh hey can you add guar herd tracking btw I'm playing on the Zodiac Tapwave"

fresh fiber
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ok this is what i meant to send you, it doesnt have alight yet, 3d cube all angles are transparent from the outside and its walls/roof are set to textures\sky_cloudy.dds might be good idea to repack the sky texture to avoid replacer oddities

fresh fiber
junior pivot
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Ok, I regenerated textures, everything looks fine( I did not enable data files of the main game itself lol), paning still doesn't work as expected

fresh fiber
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what happens when you pan?

junior pivot
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I am on dev version of Android docker. So 0.51 omw

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Game crashes

fresh fiber
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yeah not expected ๐Ÿ˜…

junior pivot
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I just wanted to report that textures bug was on my side

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Well, I expected that correctly generating textures does not fix issue on android

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I will ask to on Android chat

regal echo
regal echo
fresh fiber
junior pivot
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The image was taken with UI scale 1 so markers are on screen at all

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Normally I play at 2.15 so I can read

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Also updated the mod

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Ok I found that paning the map with arrow keys actually works great

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So I can't use stick or touchscreen

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I guess controller menu option shouldn't matter

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Yeah works for me but most android users don't have use controller

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So most of them use touchscreen

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Or emulated thumbstick

regal echo
junior pivot
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I will test with controller on PC to compare to controller on android

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I have never played with controller on PC

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Morrowind I mean

regal echo
junior pivot
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Right stick works fine zooming in and out

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On Android

regal echo
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Yeah but right stick should be pan and dpad should be zoom

fresh fiber
regal echo
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Oooo

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Are those walls vertical?

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Lol I can see the shadow of the wall ๐Ÿ˜‚

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This is going to be tricky

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The other way to work this is to make the deadzone border way bigger than one cell

#

It would have to be something like 20 cells

#

Easiest I think is a doubled up plane below the normal one that tracks with camera panning

#

No shadow problems that way

#

And fog of war would hide the seam

fresh fiber
#

yeah or could do a globe around the plane also

regal echo
#

A fully enclosed shape will block sun shadows ๐Ÿ˜ฉ

#

Need those normals to show up

fresh fiber
#

OK so basicly an upside down skydome

#

should be doable, ๐Ÿค” maybe just copy the vanilla sky and turn it upside down ๐Ÿคท could work

#

I'll try it out later

crystal knot
#

The things that need to be done here as workarounds angyfargoth

daring valve
#

Wouldn't be a good openmw mod without abusing todd somehow

fresh fiber
#

it's all workarounds. that's how the magic happens

crystal knot
junior pivot
#

So I tested on PC and leftstick + activate works

#

So it crashing is android specific (maybe it is interpreted as touch screen input idk)

#

But also I want to report some strange behevior

#

So when in initial position I zoomed out maximally

#

Then I move to the side and load next part of the map I am able to zoom out some more

#

Also this

#

I would like to not see the edge(when I move left more left part loads in)

#

And would it be possible to zoom out so I can see at least whole island?

#

Thanks a lot for such great work

#

Very excited about mod btw

#

Idk what it means exactly but...

fresh fiber
#

what's sdl?

regal echo
junior pivot
#

Or maybe it was urelated

#

I am to oblivious about this engine stuff to know

fresh fiber
#

I dont know much about it myself, especially android so I can't say if it is or not ๐Ÿ˜…

junior pivot
#

I thought it was response to me but more I think about it more doubtful I become

#

Anyway waiting for fixes impatiently๐Ÿ˜†

regal echo
junior pivot
#

I know

pine wren
regal echo
fresh fiber
#

@regal echo hey check it out, i added an upsidedown skybox underneath, it looks nice along the edges but the mesh sits up on the bowl so it throws out the icons, is there a way you can spawn it so that the bowl is below the "floor" of the map, if that makes sense. i dunno if up the wrong tree here but it seems like progress

regal echo
fresh fiber
#

dope! yeah its really nice seeing the clouds below

#

it would be cool to dynamically shift with the weather but i havent the faintest idea how to do that 36vehks

regal echo
#

I can pick a different mesh depending on weather

#

Just duplicate it and attach different texture

#

It won't blend

#

Honestly don't worry about weather stuff rn

fresh fiber
#

oh yeah fair, well its definity not necessary. just daydreamin

mossy tide
#

wonder if it would look nice with some lithography-type cloud texture

#

hard to get looking right at all angles I imagine

fresh fiber
#

thats the tricky part

#

actually i say that but i realise i have no idea how to make it look like that either ๐Ÿ˜…

fresh fiber
#

its ALL tricky parts

pine wren
ionic marsh
#

i like that it rains on the map when it rains in the world

#

i know why that happens, i just like it

crystal knot
#

In case of paper map it may be immersive as it feels more as if you were looking at a real map.

#

Btw floating names over markers would be a good option to have.

regal echo
#

dpad down should zoom in or zoom out?

#

quick ๐Ÿ˜›

#

up will be zoom out

crystal knot
#

That was quick 36vehks

regal echo
#

currently done (so I don't forget to write it down when I publish):

  • swapped more stuff to relative size UI. havent testing scaling yet
  • don't reset zoom when tracking
  • faster base panning
  • panning is faster when zoomed out
  • faster zooming in and out
  • swapped dpad and right stick
regal echo
#

the change for scaled UI is going to take a lot more work

regal echo
#

1.0.5

  • Less picky generator.
  • Don't reset zoom when tracking.
  • Faster panning and zooming.
  • Panning is even faster when zoomed out.
  • Swapped d-pad and right stick controls.
  • Specular maps are saved in the Detail textures folder (previously they were missing).
#

that's all tonight

gilded quartz
#

awesome work. can I update mid-save?

regal echo
lost tusk
#

Hey, should I be running sync.sh every time I update the mod or is that pointless?

gilded quartz
#

I also don't get that sync stuff. is my history deleted when I do it again?

lost tusk
#
  • Also, it happens rarely, but sometimes when I close the map, I'm stuck high in the air and can't move. Is this a known issue? In fairness, it could have something to do with my load order.
junior pivot
#

And in case I don't have access to pc

#

I already did that but on clean save with no problem

regal echo
regal echo
fresh fiber
#

aw its so good with the updated control ๐Ÿ‘Œ ๐Ÿ”ฅ

regal echo
lost tusk
#

Hey, can you see openmw.log I just sent? My message just disappeared when I pressed enter ๐Ÿคจ

#

Is the log file too long for discord or something? smh

#

It's a mess to be fair.

#

I demonstrate two bugs.

After loading in for the first time, I tried to close the map by right clicking (not what you're supposed to do, but an easy mistake after years of habituation') and got the "stuck in the air bug".
After loading in again, I demonstrate the "looking at the ground" bug (after pressing the key I bound the map to).

#

Let me know if there's any other way I can help

regal echo
lost tusk
#

I don't know how I would do that. But I can make a video about your mod and show people how to follow your pain in the ass instructions ๐Ÿ˜„

ivory solstice
lost tusk
#

Gotta bundle the video with the mod as watchme.mp4 datchim

regal echo
ionic marsh
#

put a QR code to the video inside of the mod

dapper basin
#

To show the places where I will be pointing to

regal echo
#

[scripts/sunsdusk/sd_p.lua]: wtf @daring valve ๐Ÿ˜†

#

this error is also suspicious:

[16:13:23.868 E] Global[scripts/livelymap/global.lua] eventHandler[LivelyMaponGetExteriorLocation] failed. Lua error: Can't find cell with name 
[16:13:23.868 E] stack traceback:
[16:13:23.868 E]     [C]: in function 'getCellByName'
[16:13:23.868 E]     [string "scripts/livelymap/global.lua"]:436: in function <[string "scripts/livelymap/global.lua"]:431>
[16:13:23.868 E]     [C]: in ?
lost tusk
regal echo
#

could be double-registering the callback somehow

#

it's just a weird looking log

lost tusk
#

No wonder discord didn't like it

#

But like... I did not enable the omwscripts. It's just not on my content list ๐Ÿ˜„

regal echo
#

ok cool, just triple checking

lost tusk
#

Yeah, check my .cfg, I definitely could have done something insane there

#

I don't worry too much about which order I load stuff in. I got the MOMW MSP configuration and added a bunch of mods, mostly at the end where I can clearly see them

#

If there's a "best practices" course for loading mods, I'd like to take it

regal echo
#

Nothing special re: livelymap

#

It's just lua

dry burrow
regal echo
fresh fiber
wanton mesa
#

how do i install this?

regal echo
wanton mesa
#

right

crystal knot
daring valve
regal echo
#

I reproduced the "look north" thing

#

it happens when you close the map and then move your camera with mouse or left stick afteward. it can even be a long time after

#

I think I have to reorient the player object, not just the camera

regal echo
#

seems like an openmw bug to me

regal echo
#

UI scaling is working now

regal echo
#

@lost tusk I added more logging and tried to code a little more defensively. I wasn't able to reproduce your bugs though sorry

#

@dry burrow UI scaling is published now

lost tusk
#

Haven't checked out the newest version yet, I'll do it later

dry burrow
ivory solstice
#

Really though, what should i type into my openmw.cfg? I installed weapon sheathing and it seemed pretty straightforward, copy the given text to my cfg,surely adding "Data Folders in this folder that you need to add to your openmw.cfg" can't be that badyagrwut

#

And adding 00 Core/LivelyMap.omwaddon as a plugin to openmw.cfg

lost tusk
#
  • Right click and looking at the ground is fixed!
    But:
  • Pressing M still toggles the map even when naming a marker or save file.
  • After opening and closing the map a bunch of times, my WASD broke and I couldn't move at all. I had to reload the save.
#

I moved the map up in my load orded fwiw.

fresh fiber
#

you using pause control or hotkeys mod?

crystal knot
# fresh fiber you using pause control or hotkeys mod?

Btw I'm using Pause Control and noticed annoying issues with various hotkeys, e.g. during Alchemy or in the inventory my character gets out a torch when I press V while naming a potion or writing in a search bar (Light Hotkey mod) or a lockpick when I press L (Convenient Thief Tools). I don't recall such issues so it's either sth new after some update or I'm misremembering things. Seems new, though.

fresh fiber
#

yeah there's definitely something funky going on with ui modes. don't know much about how that works though

daring valve
crystal knot
#

I don't recall having such issures before

#

I've been playing with Pause Control for about 10 months

daring valve
#

Nah I have 0.50 and havenโ€™t had that problem with light hotkey and convenient lockpicking, something might not be playing nice with unpaused menus though
Funny enough I have it happen in the scripts settings menu as well angyfargoth

crystal knot
#

as for Light Hotkey and Convenient Thief Tools, it's more like 14 months

crystal knot
#

it had some update, right? Or maybe sth broke in 0.50.0

daring valve
#

No idea, I donโ€™t use that mod

crystal knot
daring valve
#

I only had it with one mod though and it was a bug from the original mod that was solved

#

No idea what would cause all of your mods with a hotkey to suddenly start doing that though

crystal knot
#

it seems similar to what @lost tusk is describing with that M key thing, though

daring valve
#

Is it a new thing thatโ€™s been happening?

fresh fiber
#

I've heard something similar a few times from various people recently and I get it from a few mods too, seems like more recently but im not certain it would be nice to figure it out

regal echo
#

The icons are probably horribly stretched on super wide monitor now ๐Ÿ˜ฉ

#

Gotta move back to "size" from "relative size" and then find a workaround for partially visible icons

junior pivot
#

Hi I have a problem whit new update. I checked both 1.05 and 1.06 with fresh reinstall and latter crashes couple frames after opening a map

#

I am on Android

regal echo
#

Ty, will investigate these reports later today

regal echo
regal echo
dapper basin
junior pivot
#

I will check again in about 2 hours

lost tusk
junior pivot
#

I even rescaled all textures by half(mod folder) and still one works and one doesn't

#

Now it crashes after 3 seconds

junior pivot
#

Last version works fine except UI scaling

#

Would be possible to change UI scale manually to mine with version 1.0.5?

regal echo
#

And still no useful log for the crash? I'd expect to see something

gilded quartz
#

[18:30:09.451 I] Global[scripts/livelymap/loaders/mapdata.lua]: onLoad: Started. Path file: scripts\LivelyMap\data\maps.json [18:30:09.844 E] Can't start L0x10468d5[scripts/third-person-alt-attacks/reanimate.lua]; Lua error: module not found: scripts/MaxYari/ReAnimation_v2/scripts/gutils [18:30:09.849 E] Can't start L0x10468d5[scripts/maxyari/mercycao/improvedai.lua]; Lua error: module not found: scripts.behaviourtreelua2e.lib.behaviour_tree [18:30:10.556 E] Can't start L@0x123[scripts/third-person-alt-attacks/reanimate.lua]; Lua error: module not found: scripts/MaxYari/ReAnimation_v2/scripts/gutils [18:30:10.557 E] Can't start L@0x123[scripts/maxyari/mercycao/improvedai.lua]; Lua error: module not found: scripts.behaviourtreelua2e.lib.behaviour_tree [18:30:10.562 E] Can't start L@0x131[scripts/third-person-alt-attacks/reanimate.lua]; Lua error: module not found: scripts/MaxYari/ReAnimation_v2/scripts/gutils [18:30:10.563 E] Can't start L@0x131[scripts/maxyari/mercycao/improvedai.lua]; Lua error: module not found: scripts.behaviourtreelua2e.lib.behaviour_tree [18:30:10.567 E] Can't start L@0x114[scripts/third-person-alt-attacks/reanimate.lua]; Lua error: module not found: scripts/MaxYari/ReAnimation_v2/scripts/gutils [18:30:10.568 E] Can't start L@0x114[scripts/maxyari/mercycao/improvedai.lua]; Lua error: module not found: scripts.behaviourtreelua2e.lib.behaviour_tree [...] [18:30:10.584 E] Can't start L0x1020015a6[scripts/maxyari/mercycao/improvedai.lua]; Lua error: module not found: scripts.behaviourtreelua2e.lib.behaviour_tree [18:30:10.971 I] L@0x1[scripts/bufftimers/player.lua]: Attempting to Destroy Tooltip...

#

this looks not very healthy lol

#

so I expect it crashed when it wants to load something that isn't existing. look for that stuff

mossy tide
#

it can't find any of your scripts by the looks of it, very little to do with the map mod. Look at the paths mentioned (everything on every line after /scripts).

lost tusk
#

It's crazy. The mod is pretty much unusable for me.

#

Hitting M never fails to trigger the map. I can't even type "coc balmora" into the console without opening it ๐Ÿ˜„

#

Using the map completely breaks my character controls. I can't even open the inventory ๐Ÿคทโ€โ™‚๏ธ

#

Also, I've tried putting the mod last in my load order and now my character always looks at the ground after closing the map. Again.

#

Since it works for everyone else, I assume this is just a question of figuring out the right load order...

#

But the key trigger seems to be super aggressive. I mean, M opens the map even when the game is paused ๐Ÿค”

gilded quartz
#

my char looks in the opposite direction when closing, so there's that

#

and always northed on the lively map

daring valve
crystal knot
#

annoying

lost tusk
#

it's shame because the mod is right up my alley

daring valve
# crystal knot annoying

I have it with devilish undress but only for the keybind I set for it (u), but yeah you and a few other people have it with several keybind mods

lost tusk
crystal knot
lost tusk
#

yep

crystal knot
#

with classic MW Paper map

lost tusk
#

unfortunately, only Vvardenfell though

crystal knot
#

seems that the flood gates have been opened

crystal knot
lost tusk
gilded quartz
#

no, todd included no one for all of TR todd

#

but we can ask AI-Todd

crystal knot
gilded quartz
#

it is.

crystal knot
#

custom made

#

it's so damn good

lost tusk
#

gimme

gilded quartz
#

oh sorry, wrong one

crystal knot
#

it's fucking crazy good

lost tusk
#

Oh yes! I've seen that in a loading screen ๐Ÿ˜„

crystal knot
#

yeah

gilded quartz
#

but why would anyone use that?

lost tusk
#

Well.... we need more whip

gilded quartz
#

the vanilla maps are so much better

#

for navigating and stuff

crystal knot
#

lol

#

you clearly don't know what many people want from the maps

#

many people are trying to make the maps less GPS-like

lost tusk
gilded quartz
#

yeah I also don't know what people do in bed chief sherlock

crystal knot
#

I play with no player marker

#

how is that for utility?

gilded quartz
#

okey maybe it's cool. I think such maps existed back in medival

crystal knot
#

MW Vanilla map isn't too detailed by modern standards

#

but I still want sth that feels more diegetic

lost tusk
#

I want to be forced to purchase the map for each region. I want to be completely lost despite having one. I want to figure out my location based on the sun and my surroundings.

gilded quartz
#

I just like the vanilla maps. for the reason that vanilla navigation (go to the third street, right turn, on the second bridge left near the tree with the flowers etc) is already hard enough

crystal knot
#

you shouldn't see anything besides Seyda Neen at start

#

terra incognita ๐Ÿ”ฅ

#

it's unknown land

gilded quartz
lost tusk
#

Yes. No automatic markers. You shouldn"t even see the shape of the land.

#

Unless you buy a paper map, which should be crude.

crystal knot
#

there are such maps in-game

#

so guide to Vvardenfell could give you rough Vvardenfell shape

#

but no details

#

you need to explore yourself

#

no player marker unless turned on

lost tusk
#

True. I just wish you could put them all together in one layout. Just make them a little bit more convenient than they are now. That's all I need.

gilded quartz
#

could be good.

#

yeah, not for us who all know the map in and out. but maybe for others.

crystal knot
#

you probably know the map well in commonly traversed regions

#

not in the middle of the Ashlands

#

or on the mainland

#

I often get lost there

lost tusk
#

Exactly

gilded quartz
#

mhm yeah on the mainland often

#

vvardenfell not so much

crystal knot
#

I think that Lively Map paper map version with potential FOW effect has the highest potential

#

for a proppa map

#

immersive one

lost tusk
# gilded quartz vvardenfell not so much

If you need more convincing, play KCD2. Hardcore also has a negative perk which can spawn you in a completely random location after sleeping. Really forces you to learn the world.

crystal knot
#

oh, I play KCD2 in Hardcore mode

#

no marker

#

good

gilded quartz
#

people should travel more often to dagon fell after start. you have an assload, and I really mean an assload, of restoring health ingredients in sheogorad region to pick up right there.

crystal knot
#

I love the fact that you can ask the NPCs for directions

lost tusk
gilded quartz
#

it's saltrice and the other stuff

crystal knot
#

and it shows your location on the map

gilded quartz
#

Wickwheat

#

so I spent quite a lot time there

crystal knot
#

it's not exactly a common destination for newbs

#

but it's possible

#

I often play with no in-game map nowadays (I never switch from the local one to the world map one), lol

gilded quartz
#

yes, creatures are strong there but you can go to the ashlander camps on northeast of morrowind, where the white guar is.

you can pick a ton of great ingredients while the guar will help you hunting down any animal attacking you, giving more ingredients

#

best. start. ever.

crystal knot
#

ha ha

#

nice

#

I recommend playing with no map btw

gilded quartz
#

he has like a radius of 2 km where he is standing helping you defeating anyone

crystal knot
#

and relying on your knowledge and in-game maps like "Maps of Vvardenfell"

#

when the ashstorm hits and visibility is shit

#

you will probably want to stop

#

lol

gilded quartz
#

yes I try using as less help as possible

#

in most cases at least

regal echo
#

Pretty sure I can disable the activation key when there are any other windows up

#

I've mashed the map toggle key on and off super aggressively for 10s of seconds and it hasn't locked up

#

Also I'd like to remind everyone that all my mods are under AGPL so you are free to fork and contribute or adapt etc (provided your work is also under AGPL)

crystal knot
#

this is the one of the most popular mods this year so far ๐Ÿ˜„

regal echo
#

1.0.7 coming soon

#
  • Disable map toggling when in other inventory windows.
  • Disable map toggling while editing a marker.
  • Fix positions of Detect icons.
  • Fix positions of debug icons.
  • De-squash icons for wide screens.
  • Emergency "lua unstuck" command.
#

published

#

Won't have much time this weekend to work on the mod

ivory solstice
#

It wasn't actually that hard to install at all, installed it with the paper map patch, works flawlessly so far, only thing i noticed is if i left click on the map and move it to the right, when i exit it and try to my mouse , it jerks to the opposite direction i dragged the map to. So if i open it and drag right, it will skip my camera to the left when i move my mouse in the first person. Anyone else got that?
Edit, every time i open the map it jerks my character north, the marker also points north. It's not game breaking, just mildly annoying

ivory solstice
regal echo
junior pivot
#

Tried new version crashes the same

#

If it helps Ill describe what I noticed I crash behevior

#

So when I open map immediately game crashes immediately

#

If I wait a bit

#

I am able to open map and I don't move map it doesn't crash

#

I can pan a little bit to sides

#

When I move to more to the sides or up-down at all game crashes

#

Also reinstalled those mods that were pointed to me

regal echo
#

Sounds like the crash is happening on tile switch ๐Ÿค”

ivory solstice
regal echo
ivory solstice
#

Sorry about that

junior pivot
#

Also immediate crash when indoors

ivory solstice
#

I just thought it would be neat to have a way to support a mod creator who's work i like

ivory solstice
regal echo
crystal knot
#

download the mod, give kudos, leave a good comment...

ivory solstice
#

๐Ÿ‘ datchim

regal echo
#

No idea why it's busted in interiors

junior pivot
#

Also tried that behevior the same

#

I don't know I think I will just pass on this mod for a while

ivory solstice
junior pivot
#

I work in delegations. after this week I go back to work so I need mostly finished product(no access to pc and limited data access). So I might try again later. Great mod. Thx for help ma'am.

regal echo
junior pivot
#

I still will follow your work though ๐Ÿ˜

pine wren
regal echo
pine wren
#

I will try to figure out if I can make a script to generate a nif version at some point so people who don't want to change their whole shader setup can use it hahaha

regal echo
#

got your sky bowl working @fresh fiber

#

might also be fun to activate a shader while the map is up

#

not sure what though

crystal knot
#

We need this! GOT music playing

regal echo
#

I'm not sure which version introduced the "always look north" bug but if someone can figure that out for me I'd appreciate it

fresh fiber
#

I dont think I ever got that bug ๐Ÿค”

finite tinsel
regal echo
#

omg even with a new character

crystal knot
regal echo
#

I'm defeated. This makes no sense

#

it used to work for me, it works for you

#

it doesn't work for other people

#

I tried 0.50 and 0.50rc1

fresh fiber
#

oh that's madness

#

there must be some errant code somewhere.. you don't use a mod pack do you?

regal echo
#

all my stuff is manual

#

mostly content mods

#

ah you know what

#

lemme try without one stick

fresh fiber
#

hmm yeah, it's just bizarre

#

you can do it! we believe in you!

regal echo
#

one stick on/off has no change

#

it's got to be some race condition

#

you are on latest and the compass points in the right spot, right? and when you close the map and touch your mouse, the camera doesn't teleport north?

#

just to confirm I'm living in reality

fresh fiber
#

Well now I doubt myself ๐Ÿ˜… so I'll have to check again..

regal echo
#

angyfargoth
I don't get why the player position is changing. I'm just changing the camera!

crystal knot
#

Tamriel is not real.

#

todd rules Bethesda

gilded quartz
#

I had this bug too in previous versions (haven't upgraded yet)

#

after closing I still looked in the same direction, but my compass pointed north. with the slightest mouse movement it instantly switched my view to north

#

and somehow I did a 180ยฐ or something during that process, like from looking forward to instant backwards

#

just tried again. this screenshots are 1. before open 2. open 3. right after closing 4. moving the mouse 1 mm

the thing you see in the third screen is probably my sheated weapon, it's already turned to the right direction as it seems

#

(notice the compass)

fresh fiber
regal echo
regal echo
regal echo
#

published 1.1.1

#

Ugh I forgot to test panning to a new tile

gilded quartz
#

I would love to test but still got a trauma from the initial installation

#

just put the linux binary into the folder of the lively mod and exec?

regal echo
gilded quartz
#

somehow I hate those git sites. where do I find the readme there?

regal echo
#

panning to new tiles works still ๐Ÿ˜„

gilded quartz
#

okey I put it there but I think I still have the bug

#

my other files from januar 3rd though

#

update everything now

#

no it's better now

regal echo
#

Whew!

#

Ty for checking

gilded quartz
#

so the direction is now right

#

when I'm northed the mouse stays vertically in the correct position

#

when I look in other directions it flips horzontally

#

tried a video, couldn't

#

mom screens

regal echo
#

Oh no ๐Ÿ˜ฉ

gilded quartz
#

this are two examples when you look in the "wrong" direction

#

north works perfectly and smooth somehow

#

but it's far better now. the complete "where tf I am?!" moment when you made a 180ยฐ is gone.

fresh fiber
#

feels very smooth now for me ๐Ÿ‘

regal echo
#

very not-performant fog wip

#

I don't think I can get away with shoving these into the normal icon system

#

there are too many

#

5000 icons to deal with

fresh fiber
#

This might be a really dumb idea, im not sure. but what about using something like this that s3ctor was using for shifting textures on icons. i dont know what the logistics would be like to set up, im just imagining a single huge texture overlayed above the map with transparency instead of the colour change displayed here. i guess it might be an impossible range of combinations but maybe thers some magic that could be done. just putting it out there..

regal echo
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I'm actually already using s3ctor's atlases ๐Ÿ™‚

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for the fog frames and compass pointer

regal echo
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upside of trying to get fog to work is fps is better at least

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I kind of have to invert the whole icon pipeline to get fog to work at a reasonable fps. like pass in the viewable cells rather than get all registered icons

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maybe I can get away with a new hook that triggers when the camera moves

regal echo
gilded quartz
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all good, my game is heavily modded with tons of UI mods

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so maybe fault on my client side

regal echo
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oh yay I got fog down to 40k operations a second ๐Ÿ˜ฉ

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59 fps when map is down
56 fps when map is up
20 fps when foggy

regal echo
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I kind of like how it's not full coverage

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just seems moody

crystal knot
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Fits this map version at least.

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It probably won't look as good for paper version

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I imagine fog of war for paper map looking as blank space (maybe with just some basic/blurred continent outline and some occassional "drawn" clouds) that you gradually fill up during exploration. This is, however, my imagination running wild, while harsh modding reality is probably different 36vehks

crystal knot
# regal echo

Btw I think that this sparser fog looks much better than full fog coverage as it seems less artificial.

regal echo
mossy tide
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does it... swirl?

regal echo
mossy tide
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could overlay a second flat mesh and scroll a cloud texture on it

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but a shader is probably the way to go

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using icons/sprites is inventive tho

regal echo
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To get fancy fog:

  1. Sample the map at regular screen space intervals to determine if that point is in fog.
  2. Save these samples into a big 2d array.
  3. Pass this array into a post processing fog shader to render fog. Lerp between the samples
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Yeah I think ultimately it would be way better as a shader. Impossible to do in a normal UI though (but I'm fine with that)

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Then it can be an animated etc

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Do blur or drain hue

mossy tide
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theoretically you could, if using sprites, start with the entire map filled and remove them when the player marker gets near to emulate fog of war. But then you're tracking an array of sprites which makes 5000 look like a small number

regal echo
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Reinvented fustrum culling

mossy tide
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lol nice

crystal knot
# regal echo To get fancier fog it's gotta be a super wacky shader. This fog is just 2d sprit...

https://www.faberhama.com/TERRA-INCOGNITA I found this by googling. I think that it looks more or less how I imagined it, i.e. blank map state for terra incognita and more detailed map for known locations doitswit

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or KDC-style

regal echo
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The "blank" map effect is going to be impossible

crystal knot
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yeah, I was afraid of that

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so maybe stylized fog/clouds like in KDC is the next best thing

regal echo
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At best I'd need a filler texture that could be blended in

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Which will work but will look shimmery

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And it won't color match at all

crystal knot
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btw I don't know if you've ever played Elden Ring but there are some cool af things going on there. Like the map starts zoomed in on one region and as you explore more it gets bigger... and then even bigger... it puts everything in perspective and makes the world feel huge. I don't even know whether sth like that could work in MW but it's just fun to see how other games do it.

regal echo
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I could pretty easily put an upper limit on zoom and pan so you can't go beyond where you've been

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And no I haven't played ER because I like slow games

crystal knot
regal echo
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Yeah I had mentioned that. Paper map fog could just be desaturation

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None of that might be possible though, don't know if I can pass in an array to a shader

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Now do I do a float 2d array or just pass in a bunch of points that are "visible"

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2d Array is more CPU work

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And would not be stable when panning

regal echo
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this is going to look so cool ๐Ÿ‘๏ธ

ivory solstice
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How's that "Look north" bug fix going for ya?

regal echo
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are you saying it's not fixed for you? ๐Ÿ˜ฉ

ivory solstice
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Hadn't updated

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Yet

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It stopped working altogether

regal echo
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then yeah I hope I nailed it

ivory solstice
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Will update rn

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Also openmw question

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Will i be executed by firing squad if send pictures of my screen?

regal echo
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...no?

ivory solstice
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I want to ask something about some stuff in the launcher

regal echo
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oh lol

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#troubleshooting

ivory solstice
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It's not really a trouble shooting thing but I'll go there yeah

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I'll give an update once i got the new map version

crystal knot
regal echo
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everyone keeps calling me "panda"

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there's an R

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๐Ÿคฃ

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like "cassandra"

ivory solstice
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Yay everything works

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Flawlessly

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Good job

regal echo
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wooo! ty

ivory solstice
regal echo
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next update will have more fps and fog

ivory solstice
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WOOOO

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Yes baby

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That's what I've been waiting for

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That's what's it all about

regal echo
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some silent hill fog

ivory solstice
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I wanted to suggest the fog option but you beat me to it

regal echo
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morrowind without fog is like cereal without milk

ivory solstice
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So true!

crystal knot
regal echo
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upside down but getting there

crystal knot
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nice

regal echo
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whoops

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Now I just need to make it pretty

lost tusk
crystal knot
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Exploration-wise ER is one of the best games I've ever played.

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it's because of the map and the way the designed the world

lost tusk
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Absolutely. The fact that it was their first open world game is just insane.

crystal knot
lost tusk
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Unfortunately, the useless rewards and repetitive bossess really bogged the game down, though.

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Still very enjoyable

fresh fiber
regal echo
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๐Ÿง› vibes

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I should make the fog super heavy if it samples off-mesh

crystal knot
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everything is always so confusing to me on Github angyfargoth

regal echo
crystal knot
regal echo
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got some nicer fading going on now

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the fog animation is kinda distracting but it hides the slow update rate

regal echo
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Now it's only flickery along the border ๐Ÿ˜„

regal echo
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oof there's an annoying bug

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you won't like 1.2.0

fresh fiber
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what is it? i was just downloading ๐Ÿ˜…

regal echo
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freaks out on any mouse movement in other windows ๐Ÿ˜ฌ

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just putting in a setting now and will publish soon

fresh fiber
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it seems fine for me, do youmean like in windowed mode or something?

regal echo
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no error spam huh?

fresh fiber
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no errors, thers a bunch of stuff like this

[23:13:19.447 I] L@0x1[scripts/livelymap/draw.lua]: new coroutine
[23:13:19.672 I] Global[scripts/ernperkframework/global.lua]: Saved 3925 variables
but that doesnt seem like errors, is it?

regal echo
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nah those are fine

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publishing in a bit

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oh I gotta find a canton with big doors so I can ori it

fresh fiber
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nice, yeah well im having trouble breaking it rn anyway so ๐Ÿ˜Ž ๐Ÿ‘

regal echo
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I need the record id

fresh fiber
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Ex_V_cantondoor_01

regal echo
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thanks, now vivec shows up as blue town instead of blue warning

gilded quartz
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but warning sign for vivec is correct. nobody should visit this city anyways. ur

regal echo
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Nexus is super slow

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1.2.1 is on GitHub

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No longer trending ๐Ÿ˜”

mossy tide
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yeah put in your mod of the month vote guys

fresh fiber
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i think the clouds are moving a bit fast

regal echo
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Ok, published on Nexus ๐Ÿ˜„

crystal knot
regal echo
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next feature is showing your other characters on the map I think

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then someone (not me) can give people a script to sync their player.jsons to a s3 bucket and pull down everyone else's

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and then you can see where everyone is

crystal knot
regal echo
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it's for normal MW

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openmw*

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just a cute little thing

mossy tide
regal echo
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oh yeah! I wanted to get color maps working (based on textures)

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I set that aside months ago because it was so irritating

regal echo
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Ooo I can disable map mesh collision-
#lua-scripting message

eager craterBOT
ivory solstice
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How does this fog work with the paper map? Should be aight?

crystal knot
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I imagine it would look slightly different

regal echo
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The shader could be overwritten in the patch

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If someone else wants to take a crack at a paper map specific fog shader feel free

regal echo
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@cunning stag if you've got an HD cell-aligned map with known coordinates I can help you make a patch for Starwind

cunning stag
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Uh but I mean the whole reason I was asking about that was because I thought I didn't have to, I don't understand.

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There is a world map on the plugins. I thought it would use it.

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It doesn't actually really matter if it's cell-aligned at all, to me. There isn't really such a concept. I mean, other than the door markers existing in the real world.

regal echo
cunning stag
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It's WNAMs

mossy tide
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is there an existing up to date map for starwind?

cunning stag
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I made for .51 but I've been sitting on it since we haven't released yet

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I want to minimize opportunity for people to fuck it up. But I'll send it if ya want it.

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On earlier builds it will work but have default colors and it looks, uh, bad

mossy tide
cunning stag
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didn't you see mine?

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It's not at all accurate to the universe, or frankly even Starwind itself, but the Starwind galaxy map is already just ridiculous (there are, I think, three stars and 12 planets plus most of the DLC planets aren't even in the same solar system and thus should not be on the same map and)

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FUCK NO SHIT PISS I FORGOT ONE AAAAAAAAAAAAAAAAAAAAAAAAA

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Average monday.

mossy tide
cunning stag
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Yea I have a higher res image of this, but

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Well, this map dwarfs a finished TR very very badly

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The map ESP is like 52MB or something

mossy tide
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whoa nelly

cunning stag
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So it seemed like a gigantic pain in the ass to figure out what cells any of this actually maps to

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4Kx2K map image embedded in ESP scarytodd

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I even made sure to give Tatooine a second sun as I have been ranting about weather bindings having multi-sun capability since 2023

regal echo
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If there was a Lively Map patch you could do one file per planet if you wanted. Still gotta figure out the cell extents.
I'm not sure how useful it would actually be to players though since they are always in interiors

cunning stag
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well that was why I asked about tracking fake exts

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and whether or not it would trace fake exts back to their real-world destinations

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because if it works in Tribunal, it will work here

regal echo
cunning stag
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i'm not really sure if I understand what that means

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you say that as if to imply, I should just make the other map images

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I do still have all the source images

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such as

regal echo
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How many locations are there on each planet? Would it be useful to know where on the planet you are, or is there just like one location per planet?

We could do one world map tile per planet if you want. Then you don't need to pay for a bunch of dead space if you don't want to.

To get any patch to work though, I'd need to know the cell coordinates for the corners of every world map tile

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You'll only be able to see one world map tile at a time though

ivory solstice
regal echo
regal echo
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It was the only way to get fps