#More random mod ideas from a noob that might be dumb, or might be good.

1 messages · Page 1 of 1 (latest)

fierce bear
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-Alteration spell that repairs armor/weapons. Call it 'Mending' or something.

-Sneak attack criticals for magic. Maybe a if possible a way to emulate the Skyrim silent casting perks at certain skill ranges for Illusion and/or Sneak. They don't have to be monster bonuses. Preferably fair and balanced.

-Oblivion style craftable poisons and reworking monster poison resistances to give it more utility (which I think is somewhat poor in the base game), casting cost rebalance for poison destruction spells.

-Fatigue threshold mod for human NPCs that will make them yield when beaten instead of always choosing Valhalla like absolute lunatics. Perhaps scaled by some factor of willpower/endurance/level?

-Enemy level scaling that gives NPCs boosts to their relevant skills only to prevent Oblivion style problems like HP bloat and/or Glass Armor Bandits Daedric Marauders.

I think this would subtly make your opponents (at least the human ones) subtly deadlier and heartier
without becoming absurd minibosses that force you to minmax.

The hope is that this will make finding 'boring' caves with peasant smugglers or rogue mages scale like ancestral tombs without being too heavy handed.

-Fixing higher level skeleton fatigue so that HTH players aren't having to spend 3 minutes apiece on them at high levels of HTH skill/strength.

It's not challenge, it's a hidden HP bloat factor that only HTH players notice.

true frigate
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-Fatigue threshold mod for human NPCs that will make them yield when beaten instead of always choosing Valhalla like absolute lunatics. Perhaps scaled by some factor of willpower/endurance/level?

yielding is already done by MercyCAO, you can set up % of remaining HP of the npc to consider yielding

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it's probably very easy to add it to h2h fighting with fatigue

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-Oblivion style craftable poisons and reworking monster poison resistances to give it more utility (which I think is somewhat poor in the base game), casting cost rebalance for poison destruction spells.

this got me an idea of stacking spells like fire dmg spells or poison dmg like in WoW (casting the same spell more times give a stackable debuff to enemy)

fierce bear
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'this got me an idea of stacking spells like fire dmg spells or poison dmg like in WoW (casting the same spell more times give a stackable debuff to enemy)' 🔥
I love that idea

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I gotta do the required reading. Like right now. I have too many ideas and no idea how to get started.

true frigate
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just go to lmarena.ai (free use of ai models) and click on the up change from Battle to Direct Chat and click the globe button (allow web search) and choose either o3-search or
claude-opus-4-1-search. They tend to work best with lua development for me. and just go with the flow 😉

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I dont know jack shit about lua and I will be releasing my 3rd mod very soon

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so I really recommend using it

fierce bear
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No.

true frigate
fierce bear
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Because I want to actually learn to do something.

true frigate
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Good luck Bro, I've been in javascript and lua is nightmare

fierce bear
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I have nothing to compare it to. I'll be fine.

true frigate
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atleast use AI to explain to you every function and how to use it

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will make your live easier Bro believ eme

fierce bear
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I have a lot of reading to do. Thank you for your concern.