#Sun's Dusk: Needs & Survival

1 messages · Page 21 of 1

warm saddle
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Set lua debug to false in the settings

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Won't stop all the spam but it'll probably be enough, if you're making a mod or testing I have a powershell script to filter those

errant cosmos
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It worked, thank you!!

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I still get a couple on startup but its a lot better lol

rough salmon
warm saddle
glossy anchor
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I mean, could've been worse, at least they are polite and argumented their ask :D

warm saddle
glossy anchor
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water should be
doitswit

warm saddle
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I mean, it's what our variables are

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it was refillWater for quite some time caius

glossy anchor
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writing content strings in camel case ur

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(to be clear, absolute psycho move, but I love it)

warm saddle
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Not caring enough to sort our way through this UI bollucks

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This is what the code for the liquid added onto the end of a cup when it becomes a potion btw

        local recovered = 0
        for _, rec in pairs(types.Potion.records) do 
            if saveData.reverse[rec.id] then goto continue end
            
            local inner = (rec.name or ''):match('%((.+)%)$')
            if not inner then goto continue end
            
            local slashPos = inner:find('/', 1, true)
            if not slashPos then goto continue end
            
            local leftStr = inner:sub(1, slashPos - 1)
            local rest = inner:sub(slashPos + 1)
            
            -- rest is e.g. "1L Water" or "500 ml Suspicious Water"
            local totalStr, dispName = rest:match('^(%d+ ml) (.+)$')
            if not totalStr then
                totalStr, dispName = rest:match('^([%d%.]+L) (.+)$')
            end
            if not totalStr then goto continue end
            
            local liquidKey = displayToKey[dispName]
            if not liquidKey then goto continue end
            
            -- parse "250 ml" or "1.5L" → milliliters
            local leftMl = tonumber(leftStr:match('^(%d+) ml$')) or (tonumber(leftStr:match('^([%d%.]+)L$')) or 0) * 1000
            local totalMl = tonumber(totalStr:match('^(%d+) ml$')) or (tonumber(totalStr:match('^([%d%.]+)L$')) or 0) * 1000
            if leftMl == 0 or totalMl == 0 then goto continue end
            
            local origId = rec.model and modelToMisc[rec.model]
            if not origId then goto continue end
            
            local q    = math.max(1, math.floor(leftMl / STEP_ML + 0.5))
            local maxQ = math.max(1, math.floor(totalMl / STEP_ML + 0.5))
            --print(rec.name, liquidKey, q, maxQ)
            
            saveData.reverse[rec.id] = { orig = origId, q = q, liquid = liquidKey }
            if not saveData.maxQ[origId] then
                saveData.maxQ[origId] = maxQ
            end```
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There are at least 10 other functions that look something like that and the "refill water" is buried in one of them 36vehks

glossy anchor
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ur

goto

rough salmon
warm saddle
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oh sorry i didn't include the mwscript bit of that function datchim

glossy anchor
sour leaf
warm saddle
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refill water

sour leaf
warm saddle
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yeah

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For wells and such

rotund epoch
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Omg

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UNPLAYABLE

glossy anchor
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LITERALLY LITERARY

sour leaf
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My personal preference is Refill Water but as long as it’s consistent across the tooltips idc that much

rough salmon
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unplayable

warm saddle
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The capital R looked weird to me when we were first making the tooltips and finding it at this point would take me much longer than I care for

sour leaf
warm saddle
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At least they are not the names of variables datchim

warm saddle
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There are over 15 global events/handlers just for converting drinks between potions and misc items and while I care greatly about good UIs, I also have no motivation to find that string lmfao

glossy anchor
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ctrl+shift+f?

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if you can't be arsed to do that - I respect it, but why is it tricky to find?

warm saddle
glossy anchor
warm saddle
glossy anchor
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        return {{
            label = "Refill " .. (localizedLiquidNames[liquidType] or "water"),
warm saddle
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Hahaha

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I knew I wasn't crazy

rotund epoch
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It's about respect.

toddisgod - reference not found

ToddIsGod - all good

warm saddle
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I'm like wait a second, I did that

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and I chose the liquid to be capitalised too bc I didn't like Refill suspicious water

glossy anchor
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yup. Localized LiquidNames returns capitalized versions

warm saddle
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Although it was Refill susWater while we were working on it datchim

glossy anchor
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so only fallback is non-capitalized, but you shouldn't see it

warm saddle
# warm saddle
poll_question_text

Should "refill water" be capitalised?

victor_answer_votes

4

total_votes

9

victor_answer_id

1

victor_answer_text

Yes, "refill" should be

victor_answer_emoji_id

309257555820150785

victor_answer_emoji_name

moonsugar

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Sorry folks party's over

wary imp
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REFILL WATER, all caps

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anarchy

drifting terrace
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You should really be using localization files
It's not too much work and would simplify this kind of nonsense

tepid sedge
drifting terrace
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Huh

glossy anchor
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I think pwn is talking about this:
(which is a mod problem)

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but also these:
which are kind spammy and can have errors above them. But never really bothered me

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I'm honestly not sure we need a message from each mod that the l10n files have been loaded

drifting terrace
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These are literally verbose logs tho

glossy anchor
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I know

warm saddle
final thorn
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Suggestion: carriable water basins require refill and spill when you jump with them 🌊

warm saddle
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There would have to be a flow to them which I couldn’t quite get right at first but yeah I’ll eventually revisit it since yeah it’s free unlimited baths todd

warm saddle
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Update is going up soon datchim

final thorn
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hype

warm saddle
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Changelog v1.8.6

Features
Cooking

  • Added a new secret way to reset your cooking skill once reaching cooking level 100 ;)
  • If cooking skill is reset from 100, gain a new perk allowing you to cook with 4 ingredients
  • You can now shift-click the + and - buttons in the cooking UI to change the count in increments of 5
  • Nerfed alchemy xp gained from cooking
  • Added "lua cook" console command to open the cooking menu anywhere
  • Added Doors of Oblivion to eligible cooking ingredients

Backpacks

  • If Simply Mining is installed, backpacks reduce the weight of pickaxes and ore
  • Green Adventurer Backpack and Blue Adventurer Backpack can once again be crafted
  • The starting satchel no longer has a 70% weight reduction and instead of has the 40% of other backpacks

UI

  • Major refactoring to fix the "suboptimal" code scarytodd for UIs to get rid of the 0.51 warnings
  • The thermometer icon is now scaled in the images instead of the code
  • Consume world tooltips for toxic ingredients are hidden unless you are an Orc
  • Tooltip for the cooking skill looks nicer on the Stats Window now

API

  • added isConsumable API for other modders in global (and fixed the player version)
  • added refreshNeeds API for other modders to force refresh Needs

Other

  • Ownlyme preset added to Primary Needs settings
  • Fixed drink/food placement with the updated Inventory Extender
  • Fixed a FOODVALUE_MULT error with one of the settings presets
  • Needs are immediately updated after waking up so there is no more tooltip with Error: nil
  • Fixed an error message related to tooltips
  • Food and drinks no longer glow in the dark in the dark
  • Added a few Project Cyrodiil trees to woodcutting
  • Added Mournhold well back
half summit
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We have have prestige levelling36vehks

rough salmon
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Ownlyme preset 😭

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Consume world tooltips for toxic ingredients are hidden unless you are an Orc
Can this potentially be unlocked at a certain Alchemy level for every race? Like ingredient and potions effects are

warm saddle
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Maybe, I might end up doing a kind of "perk" to reduce toxicity damage or something along those lines

rough salmon
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or not Alchemy but Cooking
to make more sense, sorta

glossy anchor
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Why orsimer getting done dirty

warm saddle
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It's tricky to cast my transmute spells on ore since we lock combat controls onFrame when looking at consumables datchim

warm saddle
glossy anchor
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Do they?

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Completly missed that

warm saddle
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Yup

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And ore has a lot of food value, crunch crunch

glossy anchor
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lmao

rough salmon
warm saddle
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The "suboptimal code" causing log spam should be fixed now btw scarytodd

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Also we're now at over 20k messages in this discord channel datchim

glossy anchor
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I may need to finally rebuild my modlist

warm saddle
glossy anchor
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For all your updates

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I've been developing and not playing for the past month or so

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a lot of good new stuff to add

warm saddle
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This summer I’ll start playing again probably once all the modathon mods get bug fixes

glossy anchor
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Yeah, good call

warm saddle
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All the TR magic will be done by then too, I haven’t even played through Narsis lmfao

glossy anchor
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I haven't even been there

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from what I've seen on JBN stream though - the arena with n'garde may be great

rough salmon
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MG and IC questlines are cool

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EEC is eh

glossy anchor
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Right. EEC. I need to do their quests in other places

rough salmon
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Arena is nice tho. Pretty much what you'd want from an arena experience

glossy anchor
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Nice, something to look forward to then

warm saddle
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Crafting framework update will be here soon too with tons of example recipes and my jewelcrafting mod so hopefully we’ll see more of that stuff datchim

half summit
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oohh 🤩

warm saddle
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Hoping to have it ready for modathon but we’ll see, ownlyme just needs to add one more feature

ripe flax
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Just curious, what in openmw is hindering that we can have something similar to manual cooking like ashfall? Im not asking for it as i saw the author stating that he/she doesnt want to bring it to his mod, but i think this is the place to ask such question

half summit
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I think for 1:1 with ashfall it's the same thing that prevents Joy of Painting, dynamically editing texture maps or something like that yagrwut

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But it mostly should be possible considering what else is in the mod

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Theoretically

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If you can fill cups by putting them in water (abs ) then it stands to reason it would be possible to put food in a pot and turn it into something else

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But that sounds like a deep rabbit hole

warm saddle
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There could be a way for us to fake it but I'm more interested in adding new features than bringing over old features from MWSE mods

half summit
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Yeah, no point going down a road like that unless it was something exciting for you. Better to do new stuff

ripe flax
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Based on your mod

warm saddle
ripe flax
warm saddle
ripe flax
warm saddle
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Correct

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Which if you wanted to do cooking like Ashfall you’d have to do at least 800 or so to support only vanilla Morrowind, TD and OAAB

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That doesn’t include the HD and PBR Textures that people use as well btw

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So yeah, “overriding” people’s thousands of meshes, textures and icons for a footnote of a feature of this mod is not anywhere close to being on my priority list

ripe flax
warm saddle
ripe flax
warm saddle
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That's more than I've done todd aside from lua

willow charm
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There's still no way to manually fill cups, right?

warm saddle
willow charm
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I mean like sujamma

warm saddle
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Oh, yeah nah haven’t added that yet

glossy anchor
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I see you mentioned getting rid of UI varnings in 1.8.6 ^ in the bathing UI on the wash basin sadcat

warm saddle
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Got rid of the spam from the main widget but yeah I’m sure there is other suboptimal UI code elsewhere

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We have like 20 different UIs in this mod todd

glossy anchor
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Fair - just wanted to let you know just in case

warm saddle
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Changelog 1.8.7

  • Fixed a very rare bug preventing recordId based database entries from getting applied if the object had any ref entry
  • Cooking without water or without foodware grants less exp (and cooking exp nerfed by 10% again, just like it was before last update)
  • Actor scripts use 30% less performance
  • Roguelite vampirism is immediately detected instead of after sleeping the next time
  • Added console command lua id which shows the selected object's reference ID for reporting incorrectly classified objects
  • Added command: lua lava which lists nearby lava, for reporting cells that don't actually have lava
willow charm
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I have no idea how it happens, but occasionally I keep ending up with stacks of 2, 4, 8, 16, 32, and 64 bottles of water

warm saddle
willow charm
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Of Bead and Feather
and Tabletop Alchemy

warm saddle
willow charm
warm saddle
winged jackal
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Am i not seeing an "Immersive Mode" option, or may i request one?
I'm not sure people on Tamriel track things like temperature, especially not in degrees Celsius. Or people anywhere ever have a dashboard of every little detail about themselves. Or think of how filled their containers are in milliliters, instead of "three quarters" for example.
I would've described how it would be cool to have this-and-that nice little stylized tooltip instead of a giant dashboard but it's already there, and only needs disabling everything that surrounds it.
upd: I've found how to disable the dashboard, but there's still the precise units and precise change of wetness per second "-0.09%/s", etc.

warm saddle
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Does disabling the debug prints for Environment not disable the wetness tooltips for you? 0.o

winged jackal
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I have the setting on Silent

winged jackal
warm saddle
# winged jackal > practically impossible and very cursed Can you elaborate? Feels like pretty si...

Changing the names of existing generated items isn't easy if it's even possible, and the reason I wanted to go with mL instead of like 1/4, 2/4, etc is because, well. How do you convey that 250mL/250mL (1/1) has a different amount of liquid compared to 1L/1L, also 1/1? In iNeed it worked for the waterskin since there was only 1 item but there are different holding capacities of vessels in this mod. If I did 1/8 for the small cups that would be misleading since it can't hold anything more than 250mL, or the 1 in that case

warm saddle
warm saddle
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I am so sorry

rough salmon
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I paid for the whole mod
And I will use the whole mod

winged jackal
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Again, people do not have inherent experience of volume and size IRL. Would be cool to see that in game

warm saddle
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Except you can't change the icon of an item in lua caius or rather I'm not interested in creating thousands of icons for a setting

rough salmon
warm saddle
winged jackal
warm saddle
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No

winged jackal
warm saddle
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If you want to send an MR refactoring the liquid item generation (which has over 18 global events btw), as well as cooking (which relies on detecting the item names) and a migration script that is able to convert the names of generated items between the two settings, then I'd consider it but you're looking at refactoring no less than 9000 lines of code. I wanted to take an approach without units of measurement for liquids but with how much we do with it, it's just not possible in any reasonable way I can foresee

winged jackal
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Fair enough.

warm saddle
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The castle would hold. No matter the forces, the walls of Cascabel Hall would never fail, but that was small consolation for Menegur. He was hungry. In fact, he had never been so hungry. The well in the atrium of the fortress supplied him with enough water to hold there until the Fourth Era, but his stomach reminded Menegur minute to minute that...

Congratulations!

12th of Rains Hand: Today I begin my great project on the spontaneous generation of life. I expect that there will be difficult days ahead, but if I succeed, my place among the great mages of history will be assured.

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I think there's one other book that uses imperial units of measurement but yeah when I saw that there's plenty of in-game stuff using real world units I decided to not care xd

winged jackal
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Maybe there's some OpenMW motion that will help with it in the future?

warm saddle
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With Inventory Extender it's possible to modify tooltips and the item name in rows which I've thought about doing for the liquids because imo it's annoying to see a lot of this scarytodd

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Playing around with the actual displayed names on the tooltip is reasonable compared to refactoring this mod, I just haven't figured out good alternatives for the names yet

warm saddle
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If anyone wants to make meshes for more drinks caius

sage patio
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Necrom Bath House + Cave from Baths of Tamriel Rebuilt
(its not that dark in game, all my MW screenshots turn out like this)

half summit
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That looks unreal, nicely done datchim

warm saddle
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Here are more screenshots that i took too :)

sage patio
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Those colors look how they appear in game

warm saddle
rotund epoch
rotund epoch
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🙏🏻

half summit
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With dubious certification

rotund epoch
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May your profits be large and ore pure.

half summit
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Count only the happy hours

rough salmon
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Indalen Ancestral Tomb overhauled by The Woe of Indalen Tomb is turned into a volcanic type, burning you under this brazier

Nexus Mods :: Morrowind

Elmussa Damori has been suffering nightmares, perhaps you might offer her assistance?

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Even better. Seems like these braziers are all volcanically hot

warm saddle
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Hmm

warm saddle
rough salmon
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Right outside Caldera? 🧐

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Plus the temperature itself is pretty tame. Comfortable +15C

warm saddle
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Where in caldera?

rough salmon
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Not even close to Cyrodiil

warm saddle
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Huh?

rough salmon
warm saddle
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Cyrodiil isn’t volcanic yagrwut

rough salmon
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it's just hot there

warm saddle
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How close are you to ghostgate? todd

rotund epoch
warm saddle
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Well, the ghost fence

rough salmon
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it's not hot there

rough salmon
rotund epoch
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West Gash

warm saddle
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I don’t go by morrowind’s regions todd

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They don’t exist in this mod datchim

warm saddle
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I’ve done that dungeon/quest from that mod too and I’m wondering if it’s loading a door that’s in a place I consider volcanic

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Anyways, I’ll investigate

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In very important news

rotund epoch
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My fishing attempts may end up like this.

glossy anchor
rotund epoch
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BTW RacerPlume had some good mods.

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Good oldies.

charred tide
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If you aim for perfection, you might just have it collecting dust, be forgotten and never released at all

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unless you're brilliant like a few poeple here and release perfect mods on the first try

warm saddle
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As everyone knows, the first upload is for beta testing todd

rotund epoch
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data base?

warm saddle
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Needs MWSE for Ashfall interop

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Imagine needing a lua file for interop todd

rotund epoch
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It always feels weird when I download sth with "MSWE" tag. Not used to it. When Wayfarer Atlas used Map & Compass, I thought it was a mistake or sth 36vehks

warm saddle
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Inventory Extender also picks up the expanded tooltips mod too

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Some mods just have a database that you can parse from lua, doesn’t have anything to do with one engine or another

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You don’t even need an engine to do lua shenanigans todd

half summit
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Wow! He did it that's so awesome I've been holding a candle for that mod. It was my first patch 🥹

sour leaf
half summit
half summit
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I at least want to be able to use my 2h rod

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I don't know if there are models for the extra fish either. Need them for Hunterwind support

warm saddle
half summit
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champion

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loving the Telvanni baths. thats something i wanted to come back to

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they could have some really wierd stuff going on for bathing rituals

warm saddle
half summit
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yeah i love how much effort is going into it. bathhouse revolution

charred tide
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The Telvanni nobles don't bathe, they have perfume to mask their scent /s

sage patio
warm saddle
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Huge

glossy anchor
sage patio
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Necrom Bath Cave

half summit
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it looks so epic

sage patio
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Time to start making Baths of Project Cyrodiil now i guess, lol

warm saddle
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Actually huge

warm saddle
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Either that or there’s some lava hiding in that mod somewhere

rough salmon
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I don't

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orrrrr

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HMMMMMMM

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I do...

warm saddle
tepid sedge
rough salmon
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better bars 🥴

heady wadi
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Hi, wasn't sure whether to comment here or on Katya's mod, but I think it would be pretty cool if the bantam guar meat from Stoneflower Trading Post got added to SD as a meat cooking ingredient in the future ^^ Loving Sun's Dusk so far!

half summit
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bantam guar? 😆 i want one

heady wadi
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They're freaking cute!

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But their meat is on sale, so I figured I'd be a monster. I wouldn't go far enough to actually murder one sadcat

heady wadi
willow charm
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All the activators in the Magical Mainland Homes' Firewatch house have the prefix "fire" and so you can cook with them

sour leaf
coarse charm
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why am i getting a green pact notification what is that

steel stratus
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Omg how do you take a bath with just the base mod

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I put it on minimalist and buffs only 😂😆

glossy anchor
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get into water so you're wet, use soap on self

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(only clothing iirc)

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can use soap off ground too

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or buy a washbasin from a trader

steel stratus
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Can you buy soap all I see is sload soap

warm saddle
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If you have TD or OAAB there’s soap that’s sold by traders

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Although I recommend getting Baths of Vvardenfell and TR since bathing was made with those in mind

steel stratus
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Are they required im wary of adding more mods at this point

warm saddle
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No they’re not required of course but they add things onto bathing and make it easier by adding more soaps to the game and bathhouses in every city

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But you can find sload soap in the base game of course

steel stratus
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Ok if it's compatible with bcom I'm for it

warm saddle
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Yup it is

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Compatible with BCOM and every other city/landmass mod

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(It has not been easy)

rotund epoch
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#1504344284608860240 message

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👨🏻‍🍳

rough salmon
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I've been thinking. What if consuming potions increased hunger (sped up metabolism) or thirst (salty, alcoholic substances)?

rotund epoch
warm saddle
warm saddle
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D&T is great and that mod will be too, just not sure how much sun’s dusk will be able to do with it since it’s not lua and the creator doesn’t play with this mod, so I’m not sure how much interop is feasible haha

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My vision for this cooking skill is also a bit different from hers

rotund epoch
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Understandable. We will see whether it can be useful for SD purposes at all, I guess.

heady wadi
#

Hey hyacinth! Just noticed something interesting. In the description of your mod you say for MO2 users: "Enable the .omwaddon and .omwscripts files, ignoring any .omwaddon.esp or .omwscripts.esp". I was under the impression that MO2 doesn't recognize the native OpenMW formats off the bat and needs dummy esp files to load the mod data. Has that changed recently? Any Lua mods I've tried running through MO2 without dummy files didn't work

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That includes pure Lua mods without plugins of any kind

sage patio
#

Baths of Project Tamriel progress update! Woo!
Baths of Province Cyrodiil: Just gotta redecorate existing Anvil bathhouses
Baths of Skyrim Home of the Nords: Only Dragonstar and North Karthwasten left (it's a big city)

final thorn
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I second this idea

mystic willow
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just took a bath in balmora now im partially translucent lmao

rough salmon
#

Chameleon

warm saddle
mystic willow
sage patio
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Why no, no I don't have a life, lol

warm saddle
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Wow these are awesome

sage patio
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thanks the top Skyrim one is my fave 😁

warm saddle
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Yeah it's awesome, I can't wait to check them out

half summit
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yeah this kicks ass

rotund epoch
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Our hero abs

sage patio
#

6 cities included: Anvil (soap and towels added only), Brina Cross, Charach; Dragonstar East, Karthwasten South, Karthwasten North, Karthgad.

opal niche
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Hi, sorry to bother you, but could you share the object.recordId for the bedrolls (or any other rest-related equipment) your mod uses? I'd like to check compatibility with my mod and add support if needed. So far I've got bed_standard and chargenbed (which afaik cover everything in Vanilla and TR). Are there any others, or should those be enough? Thanks in advance.

heady wadi
# sage patio

These are so beautiful! The top Cyrodiil one is my favorite 😍

warm saddle
opal niche
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gotcha, thanks 👍 I don't think the amount of beds is an issue, as long as they all refer to the same Id (I think)

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(or use that same script you mentionned)

warm saddle
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They’re all different IDs but yeah have the same script on them

opal niche
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oh wait

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where can I check those ids?

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cs?

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I want to test it out

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I'll check openmw-cs later see if I can find them

warm saddle
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We do many shenanigans with the tents and beds, so you’ll see about 12 different tents and beds in the form of miscellaneous items, potions, activators and statics in the CS todd but if you’re just looking to test, you can find the single-use tent at publicans and general traders and merchants, the other tent you’ll have to craft

opal niche
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ok thanks, I'll give it a shottodd Do tents also count as "resting props"?

warm saddle
#

There’s 2 parts to a tent, the tent itself and then the bedroll. They’re placed separately

opal niche
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ok, I reckon only the bed "activates" resting

warm saddle
#

Correct

opal niche
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tried it with a basic bedroll from Arrille's tradehouse. It definitelly worked. Maybe too early to call it, but don't see why it wouldn't work with other types of beds...

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also these bedrolls look good ngl 👀

heady wadi
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Yeah those are super pretty!

warm saddle
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But we’ve performed surgery on several of them

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Same for the tents

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There will be an update soon for the new crafting and bath houses

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Also, there will be a proper tea mod for modathon datchim

heady wadi
heady wadi
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Stop, I can only handle so much excitement

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I feel bad for not having commented on any of your mods on Nexus. I can write a novel about how much I love Sun's Dusk already

warm saddle
heady wadi
#

Oh btw hyacinth, do you plan any interoperability with Stuporstar's Tea Mod for your own tea mod? Just curious ^^ Like for kettles, cups etc

warm saddle
half summit
opal niche
indigo anchor
#

Hey @warm saddle , would you be interested to define weighted growth impacts on attributes for your new cooking skills?
NCG will support the Skill Framework in its next version, and the default behavior for custom skills will be an impact of 7 points for the governing attribute, but a split impact over multiple attributes could be more balanced.
As an example, we are currently defining the following impact distributions for these skills:

        evasion_evasion = { agility = 2, speed = 1 },
        throwing = { speed = 4, agility = 2, strength = 1 },
        staves_staves = { agility = 3, speed = 2, willpower = 2 },
        toxicology = { intelligence = 4, willpower = 1 },
#

The total impact points can be lower than 7 to prevent too high increases on the impacted attributes, for skills the player may use often

indigo anchor
warm saddle
#

There will be another skill in the next update but I haven’t decided on its attributes yet

rough salmon
warm saddle
#

Pretty sure it’s just mining_skill

warm saddle
#

Another day, another L for AI datchim
Gave a module to Claude for formatting to clean up some notes and add some headers for readability, it refactored the entire module to be 90% more imperformant todd and this module is by far the most expensive in this entire mod which is the cell info /static scanning
Just a reminder that you can’t give this mod to AI and it is better to ask if you are looking for specific code or find things yourself

sour leaf
half summit
#

Its the logically correct outcome based on all previous data

#

"an update? Surely you mean destroy all mod compatibility"

gloomy mango
warm saddle
#

Indoril and Imperial baths of TR now have their proper buffs

warm saddle
#

The nord baths of SHOTN and the imperial baths in PC all have bathhouse buffs now

glossy anchor
#

your options are the same

warm saddle
#

Second option should be the opposite doitswit

glossy anchor
#

"F" to use, "R" to "prepare" the object feels good to me

tepid sedge
#

R to create a spark with your magical abilities

#

but also R to Refill sounds right

glossy anchor
#

F to use a a striker and steel to light the fire.

Ultimately I don't believe it matters

tepid sedge
#
  • campfires add firewood with F, then you press R to light it
  • wash basins make you wet with R and you pull up the cleaning ui with F
  • this is because consuming soap/everything is on F, thus activating waterfalls pulls up the cleaning ui with F too.
    now we're working on adding water to tea kettles before opening the selection menu.
    how should we consolidate the hotkeys?
half summit
#

the way i see it F is consume so R should be fill. one ingoing one outgoing

#

F = recieve, R = give

tepid sedge
#

every time we make one of these polls i'm made to realize how delusional i was

tepid sedge
# tepid sedge
poll_question_text

Hotkey preference?

victor_answer_votes

4

total_votes

5

victor_answer_id

4

victor_answer_text

The second option and also change campfires

victor_answer_emoji_name

🔥

tepid sedge
#

food value includes thirst and hunger

#

sickness chance is treated like raw meat, so resistances apply

half summit
#

where do you get blood if your not a vampire?

grizzled flume
#

Hunterwind I think

#

Well animals using vails from hunterwind I think

half summit
#

ohh yeah right

half summit
tepid sedge
# tepid sedge
poll_question_text

should blood have reduced food value and make you sick if you're not a vampire?

victor_answer_votes

4

total_votes

5

victor_answer_id

1

victor_answer_text

yes

victor_answer_emoji_name

🦇

warm saddle
#

Y'all have no idea how many months and time and effort have been spent to make this mod datchim

half summit
#

Sure we do abs

warm saddle
#

Update will be up soon datchim 1.9 will be required for the tea brewing mod

warm saddle
#

Changelog v1.9

Features
NEW: Tea Brewing

  • Fully overhauled tea brewing to be more immersive (and also actually work lol)
  • Add water with R/Spellcast stance up to 1L
  • Brew 1 cup of tea per 250 mL added, up to 4 tea cups

NEW: Camping

  • Added a workbench and tanning rack as misc items to be purchased from traders and merchants
  • Can be used as crafting stations for the new crafting framework updates (stay tuned! but feel free to add recipes using them). Item IDs are: sd_campingobject_tanningrack and sd_campingobject_workbench
  • Place on the ground and activate as a workstation for (future) recipes, attack it to return it to your inventory

NEW: Bathing

  • Buffs for Indoril, Imperial, and Nord baths
  • Full interop with Baths of TR, and the upcoming Baths of Project Cyrodiil and Skyrim: Home of the Nords
  • Added settings for only buffs, and only debuffs

Liquids

  • Vials are no longer refillable
  • Cell water type can be adjusted by mods in the TSV

Food, Hunger and Thirst

  • Blood consumables are now in the same category as raw meat and can cause diseases
  • Healing from the healing setting is nerfed
  • Storms make you thirsty
  • Being hot or scorching makes you thirsty

Temperature

  • Combat warms you up
  • Movement slows down cooling (basically warms you up too)
#

Compatibility

  • Added support for Stuporstor's Tea Mod tea cups for brewing Stoneflower and Heather tea
  • Added many APIs and interfaces for the new Ceremonial Tea Brewing mod
  • Removed NCG/Skill evolution "incompatibility" from mod description, added a new question to the FAQ so ppl don't report bugs to this mod for something it doesn't do
  • Full compatibility with Devilish Vampires, including the feeding mwscript
  • Added Wyrmhaven, Morrowind Rebirth, and Stoneflower Trading Post food. Stoneflower Trading Post ingredients (bantam guar meat) can be used for cooking
  • Mods can now override specific cells and water types by this mod in a TSV, most useful for bathhouses
  • All crafting recipes are now compatible with the newest versions of crafting framework
  • Beneath the Permafrost climate is arctic, village will warm you up though!
  • Stats Window Integration interop setting - enabled by default but can be disabled in the UI settings
  • lua coords and lua tp console commands have been refactored and reworked, now require pure multimark

Other

  • Performance optimizations for static scanning/cellInfo
  • New Indoril, Imperial, Nord cell types with their static patterns
  • Debug log refactoring, highest log level is now called "spammy"
  • Cooking book is no longer restocked since it's in the census and excise office or added to your inventory directly anyway
  • Renamed Minimalist preset to Skyrim-esque since apparently ppl don't know that there is a minimalist preset for this mod which removes all of its features except those present in the Skyrim anniversary edition survival mod DLC

Fixes

  • Fixed Loading... tooltip for people who had only buffs or only debuffs enabled
#

Tea brewing mod is now live datchim

warm saddle
#

And the Sun's Dusk update is live too datchim

half summit
#

Coffee!! datchim angyfargoth ❤️‍🔥

#

Truly a river to the people

warm saddle
#

All of the teas and coffees restore a specific amount of tiredness based on their caffeine level from the tea book too

half summit
#

Nice haha that's so rad

#

How much do you still have planned for SD? You have covered a lot of the original ideas now. I'm trying to think what else was discussed

warm saddle
#

Oh there's plenty datchim a lot more crafting stuff, perks, a survival skill

#

Shortly after 0.51 drops I'll be removing support for 0.50 since there will be many new features dependent on 0.51

#

Some fun with dialogue, more dynamic buffs/debuffs that scale depending on all sorts of stuff, also the cooking esp will be removed

#

There are also some UI tweaks I want to make and there will be some refactoring for localizations

rotund epoch
#

THANK YOU

#

most important update ever 😄

warm saddle
#

Some things can't be localized like the units for water (mL and liters) which has some people pressed i think, but that's something people will have to deal with todd

warm saddle
rotund epoch
#

I really like what I'm reading in the changelog 😄

#

you cooked

#

nice

#

hehe, cooked

warm saddle
#

Yeah it was a big update

#

An update for a whole mod yagrwut

rotund epoch
#

Beneath the Permafrost support is nice. I've been wondering about that.

#

I have to say that I don't know what Minimalist preset does 😅 . Just never used it.

warm saddle
#

It's the skyrim anniversary dlc

#

Actually guess i forgot a few settings from it but the skyrim survival DLC doesn't have any settings

rotund epoch
#

btw sorry if it's been said or done already, but is there a standalone version of SD backpacks? A few day ago I stumbled upon a discussion about this on the other modding channel (common OMW/MSWE modding one). Basically, some people weren't hot on the survival and primary needs stuff, but they liked the backpacks and contemplated disabling everything in SD just to get the backpacks. That sounded like overkill, lol (installing such a massive mod for 1 small feature). Maybe they could be released as standalone. Don't know how popular it would be. I wouldn't use it, as I don't need it because I already use SD, but maybe some people would appreciate it if it's not done already.

warm saddle
#

Are the ashfall backpacks released as a separate mod?

rotund epoch
#

no idea

warm saddle
#

The answer is no afaik

#

I mean i put the same thing in the tea mod description, that you can fully disable every setting except for the tea brewing and you'll be able to brew tea from the teapots

#

Same thing with crafting too, I added items which can be used as crafting stations. If people want to download the mod only for the crafting stations, they can quite literally disable everything just to use the crafting stations

half summit
#

There is a standalone backpack mod out, it uses Danae's Adventurer backpack. Not one with all the fancy packs and features though

rotund epoch
#

I think it's about not using the pauldron slot

#

as that was the cursed thing

half summit
#

That's what I'm talking about

#

The new one use addvfx not pauldron slot

#

By Hrothgar who did the all the openmw Onion stuff

warm saddle
#

That's cool

half summit
warm saddle
#

They're misc items that can be placed on the ground, so you can put em wherever you want in the world

half summit
#

Interesting

warm saddle
#

They can be attacked like tents to be returned to your inventory but there's no failure chance 36vehks

half summit
#

Haha nice

warm saddle
#

I'm also taking ideas for the crafting stations and just crafting overall, there isn't going to be a Bushcrafting skill but I would like you to be able to create crafting stations without going into town

half summit
#

Is there a way to detect stations from other mods?

warm saddle
#

Yup

#

You just go off of the item ID

#

Or object ID if it's an activator

#

or static

half summit
#

Sweet

warm saddle
#

Not sure if you can use statics as a station 🧐 but you can use items that are placed in the world like I did for the teapots

#

Anyway yeah, I mean the whole tea mod is done with crafting framework + sun's dusk, as in there's no omwscript for it because I don't use openmw lua dabgothur

charred tide
#

btw, do you know why many of my mods start with "Devilish"?

#

It's not just branding but it also allows me to filter the chat of discrod by devilish and find all poeple talking about my mods

warm saddle
charred tide
#

To be fair, nowadays you could easily create a better lua vampire mod. Keep in mind. When I created that mod, I had no lua skills and it was some of my earlier work.

#

With animations, blood puddles and everything.

#

Even vampire embrace-esque blood drinking seems quite doable now

#

it's just that I no longer play as a vampire so, I don't really have the focus on that

final thorn
#

congrats on the new update!

can't get rid of this technical debug window

rotund epoch
final thorn
#

ineed, these cosy bug shells make him snug and cozy anywhere he goes

warm saddle
final thorn
#

right, I found how to turn it off

warm saddle
#

Yeah sorry about that, I’ll put out an update later today along with a few other quick bug fixes

ripe flax
#

Is this Temperature box from Sun's Dusk? I'm trying to disable it as it appeared after i download the newest update but can't find where to disable it

warm saddle
#

Yeah sorry, it’s in the environmental settings in the debug section. I’ll put out an update later today that disables it by default

ripe flax
#

Thank you 🙂

warm saddle
#

Changelog v1.9.3

  • Fixed dublicated water vfx in tea pots
  • Added offsets for all pots and cups
  • New sound for pouring water
  • Fixed temperature debug widget appearing by default
  • New drinkwaretuner that can be used easily by modders
  • Fixed water vfx bugging out with Inventory Extender
  • Buffed the amount of hunger/thirst that Drain Health restores for vampires

Quick hotfix yagrwut

warm saddle
# warm saddle
poll_question_text

Should I add an interactive tutorial?

victor_answer_votes

14

total_votes

19

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_id

309258743395123200

victor_answer_emoji_name

caius

#

I’ll add a setting to disable the tutorial

#

Don’t think I have it in me to make dubious go through the bathing tutorial ur

glossy anchor
#

Have that setting in an xml/json etc somewhere

#

Modders will disable it, the rest have to read

robust olive
#

Is there a way to achieve this with suns dusk and the stats menu extender?

sonic sandal
#

That's already in the latest update of suns dusk

robust olive
#

Ah I missed that

#

thank you

half summit
#

is there a global event for using soap to bathe?

tepid sedge
half summit
#

i have some animations, im trying to see if i can hook them up for testing

#

is there one for showers specifically?

tepid sedge
#

hmm no but i think we could add some event data in the next update

half summit
#

cool thank you. let me know if there's anything specific you'd like to see animated

half summit
rotund epoch
# half summit so far so good

I thought I was joking with RDR2-like animated bathing, but at this point you will soon be implementing deluxe baths 36vehks .

half summit
#

lmao yeah i actually have something planned for that

warm saddle
#

Lifetime premium datchim

rotund epoch
#

🥳

#

enjoy 😄

#

BTW I know that it's been talked about, but I think that nobody has done it yet. So maybe I will...

warm saddle
#

Love that haha

rotund epoch
rotund epoch
#

BTW for the next version - I think that there may be a small typo in sd_temp_6. Weakness to frost effect 20-2 instead of 20-20.

warm saddle
#

You right

warm saddle
sour leaf
warm saddle
#

But that’s across all released mods

sour leaf
sage patio
#

please help me decide something friends

rough salmon
#

Bro I'm using them regardless todd

#

But one place might be the most convenient for end user

warm saddle
#

Are baths of PC and SHOTN dependent on Baths of TR?

#

I don't think you add any assets but 🧐

sage patio
#

nope, completely independent
i wanted someone to be able to only download 1 of them and have it work perfectly
in case someone doesn't wanna play with mainland MW but does wanna play with Skyrim, for example

rotund epoch
#

if it's separate, then include PT stuff on their own page

glossy anchor
glossy anchor
# sage patio

I'm torn between the three. Reasonably no one is using eithe PC or SHotN on their own and without TR, but separate pages linked together may still be ok. Alternatively - all in the same place 🤷‍♂️

warm saddle
#

Farm downloads I say todd

half summit
#

yeah ride that Sun's Dusk wave into the sunset

warm saddle
#

Nah I mean it would be easier to maintain imo, since managing 3 "large" files on one page is more difficult than managing 2 different mods

#

At least in my opinion, especially if you're working with dozens of images and a long mod description

sage patio
#

sounds like i need to start work on a new funny thumbnail, pronto
haha

gloomy wadi
glacial summit
#

Didn't knew it existed. I just need 28300 more downloads ur 😅
Congrats for this milestone ✨

glacial summit
#

By the way, sorry @warm saddle for the late reply, I'm back from a month without a computer -> 100 mods to discover/update, the modathon is insane !

Regarding the temperature icon, I'll adapt to your preference.

I can make it a separate add-on (with some variations I have in mind), or give you the files.

Otherwise, I have this minor issue: the temperature icon appears cut off on the left, it looks like it's not centered properly.

sage patio
# sage patio
poll_question_text

The bath houses for Skyrim and Cyrodiil should:

victor_answer_votes

6

total_votes

7

victor_answer_id

2

victor_answer_text

Both be on a new Baths of Project Tamriel page

victor_answer_emoji_name

➕

warm saddle
# glacial summit By the way, sorry <@424708525894402049> for the late reply, I'm back from a mont...

Damn I thought we fixed that. At least I tested it with your icons so I’ll check what’s up. The temperature icon isn’t like the others and has to be overwritten entirely instead of just a folder being added like the others. And yeah I think it would be a good idea to have it on your own modpage, since I’d have to create several optional files for it which is fine ofc because I love them but not easy to maintain especially if you want to add more or edit them. So I can create several optional files (which might confuse people) or you can get some downloads, which I’d prefer since these are really great

rough salmon
#

Will take note of it for future self

rotund epoch
#

Hey, can I disable Temperature display only for Stat Window?

warm saddle
rotund epoch
#

Ok

#

Would be nice for future ver. Nothing pressing, just sth good to have.

warm saddle
#

There was discussion about it but I decided against adding more settings todd but probably worth adding since you’re probably not the only one wanting this

rotund epoch
#

Mod settings page goes bzzziiuuuum 36vehks

warm saddle
#

And the UI settings are already getting at least 10 more settings in the next update yagrwut I’ll be making presets and there is a new settings renderer to make it easier to navigate but still

glossy anchor
#

More settings for the god of settings

gloomy wadi
#

Setting's Dusk: Tweaks & Sliders

half summit
#

animated soapy pits feels_good_guar

rotund epoch
half summit
#

Thanks it was hastily slapped together. Quality is garbage but it makes me laugh every time I see it

tepid sedge
fast prism
rotund epoch
#

UESP screenshot 😅

fast prism
#

Pecs aside, the thumbnail is actually great

warm saddle
#

Baths of Cyrodiil and Skyrim are coming out soon datchim

grizzled flume
#

im sure this is a dumb question, does the needs give a combat debuff when in the reds?

warm saddle
#

Sun's Dusk v2.0 will have debuffs that are more dynamic which scale with you, your stats, and the severity of your needs too

#

But they'll all remain as abilities so you can always see exactly what your debuffs are

grizzled flume
#

ok ok i have an idea but would wanna ask for perm to integrate your debuffs for a mod idea

warm saddle
#

What's your idea ?

grizzled flume
#

Heat Stroke - the temperature in a dungeon is exceedingly hotter than you remember, gain a high temp debuff

tepid sedge
#

in that case no idea how we'll support interop with other mods, maybe showing buffs as global variables or more interfaces

warm saddle
#

Hey hey we’re working on fixing this up now, would you mind sending what you currently have so that we can test it?

#

There are a few things with temperature that need to be accounted for from our end which would have given you some problems, gonna get this update out tonight or tomorrow though so you’ll have time to upload them for modathon :)

warm saddle
grizzled flume
#

Until then

warm saddle
#

Although if you want to hardcode a list of cells and set temperatures on them, you can do that. You can also set a temperature for a static, though you’d have to be creative with spawning it

glacial summit
# warm saddle There are a few things with temperature that need to be accounted for from our e...

Currently, I only have one version in development; the variations will be coming soon, probably this weekend.

Some information that would help me: there are currently 120 icon variations to cover the full range of temperatures. Of these 120 icons, at what point can we say it's "very cold," "cold," "cool," "pleasant," "warm," or "too hot"? This way, I could vary the icon in addition to the color to better reflect the temperature.

Here is my archive, "ready" to be installed.

I chose a completely nonsensical mod name; I like the absurd and over-the-top nature of it.

warm saddle
# glacial summit Currently, I only have one version in development; the variations will be coming...

To answer your question: it’s not consistent since racial abilities shift the thresholds/points for hot/cold etc. For example, a Dunmer would get chilly at around 50, whereas a Nord would get chilly at like 20. The setting is enabled by default, but without racial abilities they’re divided into 7 relatively evenly: freezing, cold, chilly, comfortable, warm, hot, scorching. I’ll be honest, I haven’t touched the temperature icons since that was ownlyme’s baby, so he’ll work on that with you since there are a few changes that need to be done from our end which is fine, I just want to get you set up right :)

glacial summit
warm saddle
#

It was quite a lot, yes :’) but it was worth it

tepid sedge
#

the cursed bits are the temperature bar (not a graphic, hardcoded location, pulsating), the arrow on the left side and the forground and the background image swapping when the temperature is rising or dropping

#

i think i'll have to make a replacement lua file for you or something

#

for that i need you to decide if you want the arrow in the middle or gone, and if you want the wetness bar at the bottom/somewhere else or also gone

#

or is this going to be a dynamic background for the existing thermometer to slot in where the black sillouette is?

glacial summit
#

I think putting the wetness bar under the thermometer icon is the best solution (if it doesn't require too much coding from you).

However, I don't get any pulse or indication on the thermometer when the temperature changes. Is that something I might have configured incorrectly ?

tepid sedge
#

its only the wetness bar thats pulsing, if youre getting wet

glacial summit
#

Thanks, I understand better. So, I think putting the wetness bar underneath will look much nicer ^^

glacial summit
#

At first I wanted to do what you suggested, but it doesn't look good; the background color is enough to indicate the temperature, in my opinion.

sage patio
sage patio
#

now i can finally play Sun's Dusk, hahaha

warm saddle
#

Oh yeah, and idk if you saw but Dubious put out bathing animations datchim those are also in the recommended section

gloomy wadi
#

Modathon 2026? More like modbathon 2026 🛁

warm saddle
#

Changelog v1.9.5

Features
NEW: Presets

  • Global Presets - one-click setup with a difficulty preset, a HUD preset and additional tweaks.
  • Choose Custom, Default, Minimalist, Skyrim, Only Buffs, or Only Debuffs from the top of the Needs settings.
  • Export / Import - export all your Sun's Dusk settings to text to back them up or share, and paste them back in to apply. Buttons are next to selector in the settings.
  • New Minimalist preset with only hunger, thirst, and sleep enabled. Nothing else.
  • New Skyrim preset with only all of the features of the Skyrim Survival Mode: Anniversary Edition DLC

NEW: UI

  • A new icon-skin system with previews for hunger, thirst, sleep and bathing in a drop down before you select them, so you can see a preview
  • New thermometer skins and auto-detection of any skins you drop into textures/sunsdusk/skins/
  • Option to hide icon when no effect is active - per-need option (hunger, thirst, sleep, bathing, temperature) to fade the icon out while nothing is buffing or debuffing you.
  • Invert transparency curve setting - make icons more visible when a need is low instead of high. Useful if you only run positive buffs.
  • Sort visible icons toward the edge - pulls active icons toward the screen edge and fades inactive ones toward the center.

NEW: Settings

  • New custom settings renderers to make navigating the settings easier.
  • Number settings are now sliders with arrows, units, min/max/center labels, a default-value marker, and mousewheel support
  • Select settings are now dropdowns which show icon previews

Other

  • Added food from Muffinwind to the database
  • Food from Tamriel Rebuilt can now be used for cooking
  • Added two global variables to the .esp for mwscript mods to see: sunsdusk_installed ; sunsdusk_cookingskill_current. Calling the cooking skill global variable will give you the value of the player's current cooking skill, so you can integrate it in quests and dialogue
indigo anchor
warm saddle
tawny briar
#

(if there are even any new updates for those mods--just checking)

tepid sedge
tawny briar
#

I think I already have 5.0 luckily

#

Looking forward to trying it

#

Thx for the answer btw

brave breach
#

for a nice crunch

#

to pair with a nice.. false? bobross

warm saddle
#

That’s weird ur

warm saddle
#

Changelog v1.9.7

Inventory Extender datchim

  • Tooltips for teas and other liquids are now consistent
  • Several settings to configure liquids displays (removing mL, displaying charges, etc)
  • Backpacks are now considered clothing and don't have (eq) in the names anymore
  • named SunsDusk_IE_Tooltip content element as a shared tooltip between mods to limit extra horizontalLines
  • Better food tooltips (no more false for cooking)

UI

  • Buttons on the cooking UI now use the vanilla button borders instead of a thin border
  • Buttons can now show a tooltip when hovered over

API

  • The actorDied event is now wired up and fans out to registered jobs (G_actorDiedJobs)
  • New DialogueResponse event
  • aggroActors is now exposed as the global G_aggroActors so addons can read who's targeting the player
  • landedSpellHit jobs now also receive an isHostile flag

Other

  • Landed spell hits are now classified as hostile or beneficial
  • If Unofficial TR spells is installed, spell detection is deferred to that instead of counting spell hits separately for performance

Fixes

  • Magic effects with zero relevant magnitude no longer shave a little off your hunger and thirst - only positive magnitude restores needs now
  • Removed a leftover debug print from the thirst module
tawny briar
#

idk why but "Drink from a cup!" is hilarious to me

#

out of context it being touted as if drinking from a cup is such a selling point is funny (which admittedly, in context it deifnitely is)

warm saddle
#

Haha yeah, it's meant to go alongside the gif on the front page xd

gloomy wadi
#

Drink from a cup! Eat from a plate! Sleep in a bed! Pee in a bath!

rough salmon
#

now that there's IE, maybe food values can be shown in the tooltips?

rough salmon
#

oh nice

tawny briar
#

Question: I saw that crafting used to be tied to Armorer, but now it's tied to a new Crafting skill. Is there a reason it was disentangled from Armorer (but still as a "governing skill")? Just wondering since Armorer is one of the least useful skills in the vanilla game, so giving it that extra utility would make sense to me

tepid sedge
wary imp
#

Could it be like the new evasion, staves, and such mods where it’s like a sub skill?

#

At least that’s how I think those work haha. So both kinda matter

glossy anchor
wary imp
#

Ohhh, I didn’t realize that

#

I must have misunderstood the details

glossy anchor
#

Since skills are pretty much still "hardcoded" - it has to do shenanigans, - it overrides the blunt value with "staves" while staff is equipped. And maybe there's a setting that adds a small bonus from pre-existing blunt skill. But yeah

tawny briar
#

@warm saddle reporting a bug I'm encountering: I'm having a strange issue where there's a clear stutter, about a fraction of a second, whenever NPCs talk to me (voice lines, not in dialogue menus). It happens the moment they begin to speak, as soon as the voice line is triggered, and the stutter doesn't interrupt the audio. I was able to isolate it to Sun's Dusk, via the Lua Profiler: most times an NPC would speak to me, its ops would spike hundreds, sometimes up to over 1000. The specific script doing this was "scripts/sunsdusk/sd_p.lua" (which, notably, generally ran rather high, ~400). Furthermore, I was able to confirm this by disabling Sun's Dusk and its related crafting mods, which entirely got rid of the stuttering. (I had already disabled all other potentially voice-related mods to no avail, so Sun's Dusk was the deciding factor).

I don't know anything about this script or why Sun's Dusk would cause this. There's also a chance that it could have to do with one of its companion mods like Crafting Framework and such, but the script would imply that it's something to do with Sun's Dusk specifically. It seems to me that something is triggering that causes a stutter when NPC voice lines are called, like the aforementioned script. I don't know what to make of it; let me know if I can be of any further assistance.

If it matters, I'm on a middling PC. Decent specs, and it can run far more intense games than this quite well. I don't think it's a hardware problem. I'm running OpenMW 0.51 RC2, with a relatively light mod loadout (very few overhauls, low mod count overall). I think all my Sun's Dusk-related mods are up to date.

warm saddle
warm saddle
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I’ll have the hotfix uploaded tomorrow

tawny briar
tawny briar
rough salmon
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now at this point I'd consider an icon thermometer

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too bad none of the options match the velothi icons angyfargoth

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could've been better with fire and snowflake icons for better readability 🧐

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and consistent looks

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as a side note, Sotha Sil icon could use some simplification to look better at the default scale

warm saddle
warm saddle
rough salmon
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I like seeing habits in my SDHUD

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is it coated in ebony paint?

warm saddle
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Bonemold is protective against lava and cold

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Source: Bone 1 and 2

rough salmon
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i forgor it does that :d

warm saddle
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But also Redoran specialise in Bonemold and their cities are located right on the slope of red mountain and also in the Velothi mountains/border of Skyrim

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So I interpret that loosely caius

tepid sedge
glacial summit
rough salmon
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Maybe wetness being vertical to the right would've looked better

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the thermometer itself looks dope

glacial summit
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Yes, one pixel off because of the wetness bar, It's code in the meta.lua file, and I don't think I can fix it without breaking everything.
The new thermometer will be like this :

rough salmon
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:<

glacial summit
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Hyacinth (or Pwn) made this special meta.lua, maybe they can help us ^^

rough salmon
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I remember Slate preset having vertical layout

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perhaps...?

tepid sedge
subtle blade
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hello i havent played in a while what is the bird icon

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and the one next to it

opal garden
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Hello, Thank you for this mod, it’s truly the goat. I got the mod consuming animated Where your pc have Finally eating and drinking animations, but after installing sun dusk, the food appears in hand but the animation ceased to be. Do i need a certain load order to fix it or we will need a comptability patch ?

opal garden
subtle blade
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i got it from a screenshot above

rough salmon
opal garden
opal garden
glacial summit
glacial summit
rough salmon
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Ex turbo hyper scarytodd

warm saddle
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Changelog 1.9.8

NEW: UI setting

  • Settings to hide icons for each need

Other

  • Performance optimizations with camping and building fires and temperature calculations
  • Fixed potential stutter when greeted by NPCs
  • Exposed globals
sharp basalt
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Does that cover being able to hide temperature, by chance?

warm saddle
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No, I haven't implemented that one yet although there are a few different ways you could go about hiding it

sharp basalt
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I’d like to hear them. I like how the temperature is displayed with TimeHUD so I’d use that as the primary

warm saddle
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In your case I'd set temperature to show as an icon and then hide the icon behind timehud with a background

sharp basalt
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Wouldn't work for me(?) as I have the two on basically opposite corners of the screen

opal garden
warm saddle
half summit
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It just got a sun's dusk compatibility update but I haven't had a chance to play with it yet

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I've been working on some stew eating animations but it's a bit tricky to get right. Gonna have to look over the new exposed globals to see what could be added datchim

tawny briar
opal garden
# half summit What compatibility do you mean?

I think i either have to update or it’s my load order, but it says Sun's Dusk food and drinks are supported, but you'll need to enable the corresponding options in this mod's settings. If you use Sun's Dusk, make sure you have at least the 1.9.3 version installed so yeah i have to update

warm saddle
# tawny briar Quick question: when updating, does a new DeltaPlugin Merged patch need to be ge...

Don’t need to change the cfg and you don’t have to rerun the delta plugin for this update at least. But in general for installing/updating I recommend deleting all of the files within the Sun’s Dusk folder, and then dragging the new version’s files into that one, rather than overwriting/replacing. If you’re installing through MO2 it takes care of that for you

Also, this mod doesn’t need to be merged so if you don’t feel like rerunning delta plugin with every update, you don’t have to. If it’s easier of course then you can but yeah, not necessary

tawny briar
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Doing so just fucks up my load order and fixing it is tedious, so I prefer not to export again if I can lol

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BTW disabling that line of code did fix the lag on dialogue bug, and I imagine this update will address that more properly.

warm saddle
vernal marsh
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Would you consider adding HUD Hider support for the icons?
Just need to listen to this event and change the alpha to match the payload:

eventHandlers = {
        HUDTransparencyChange = function(data)
            myelem.layout.props.alpha = data.alpha
            myelem:update()
        end,
    }
grizzled flume
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Just thought of this for like an addon like if you smoke more often you get a new habit to keep up or you get debuffs

tepid sedge
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that would make a great addon. you can easily put your files into the global_modules and player_modules and settings folders and use the suns dusk apis to make an addiction need

rough salmon
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I feel like these needs bars should show you exact current/max values instead of duplicating percents. Because even though I know hunger values of the food, they're not really practical for me

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Plus you already can see the percent values in the tooltip

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(damn, hardcore preset is brutal)

half summit
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Woah! I haven't those UI additions yet with the bars 🤩 Thats so cool. Mad respect

warm saddle
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There is no exact value for hunger/thirst (like 750/1500), it’s quite literally 0-1. I did a lot of fucky stuff with the food/drink values for items so that they would be similar to Skyrim since that’s what is most intuitive to me and probably other people

rough salmon
warm saddle
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As in like, I basically convert the food/drink value into %’s/decimals. I could either convert all of the food values into percentages or I could add like, “hearty meal” and whatnot to the tooltips

rough salmon
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fyi I've never seen Well-nourished diet this whole time in my playthroughs

warm saddle
rough salmon
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I just wait for hunger to drop to 50% and eat full dishes, as it makes the most sense to me todd

warm saddle
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I was thinking about putting an auto button into IE, I never saw the appeal of it but a few people have asked

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Think I’ll put a “bottle” button too that you can dump water into

rough salmon
warm saddle
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Well, there is a drop down menu haha

rough salmon
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Because I'm getting close to not having any free space left there

warm saddle
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On the bottom of your inventory?

rough salmon
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yep

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one sec, lemme grab a screenshot

warm saddle
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I only have 2 buttons

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3 I guess

rough salmon
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you do

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but there's an endless stream of other mods

warm saddle
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Yeah I could do a dropdown for Sun’s dusk in case I want to add stuff in the future

rough salmon
warm saddle
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Hmm

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I might have an idea

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Might be cursed though but we’ll see 36vehks

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But yeah let me see the screenshot

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There are also plenty of places to add buttons on that UI haha

rough salmon
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fuck
I've uninstalled ONE mod and now my game refuses to launch any saves

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come on

warm saddle
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Load scripts be like

rough salmon
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what's even worse
it was A QUEST MOD

warm saddle
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Did it have custom magic effects?

rough salmon
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bro what in the world

rough salmon
warm saddle
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Interesting

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Toddscript too stronk

rough salmon
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I forgot I had it installed at all
It was conflicting with D&T

warm saddle
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Rip

rough salmon
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managed to figure it out, it was an unrelated issue due to me constantly changing my load order

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so this is how it looks like when I've grabbed an item
while it's less cramped than I remember, the amount of buttons there is still alarming

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@warm saddle

warm saddle
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Hmm

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I see

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I might have a solution for that, for my buttons at least 36vehks

rough salmon
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I can see IE being a more accessible way to do things (opening UIs, interacting with items, etc) instead of keybinds, but I'd suggest making centralised on IE's side

tawny briar
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What exactly is the Caravaneer's Helm? And how do you craft it? Just wondering since I don't see it in the crafting menu. (Still learning the survival and crafting mechanics)

rough salmon
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Also drinking water does not update IE, which makes drinked bottles disappear until reopening the inventory

warm saddle
warm saddle
# tawny briar What exactly is the Caravaneer's Helm? And how do you craft it? Just wondering s...

This is a list of all base, unenchanted armor in Morrowind, organized by armor skill. For additions provided by the official expansions, see also Tribunal:Base Armor and Bloodmoon:Base Armor. See also Morrowind:Armor, by Body Area.

Note that the Enchant values shown here are as used in-game. The construction set uses these values times ten for ...

rough salmon
warm saddle
rough salmon
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🤔

warm saddle
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Or at least it used to 🧐 might’ve indirectly fixed that when I made them clothes

tepid sedge
tawny briar
fast prism
rough salmon
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Your deity

tawny briar
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This is likely just an engine limitation or something, but is there a way to merge all the spell effects from the various buffs and debuffs from Sun's Dusk into one entry? Like a holistic entry for any survival-related buffs and debuffs. There are just so many active spell effects next to the mini-map, and it's kind of distracting.

warm saddle
tawny briar
warm saddle
grizzled flume
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Hope I’m phasing this right, does Sun’s Dusk have interfaces for mods to listen for the different needs?

rough salmon
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Yes, but you'd need to be a little more specific

grizzled flume
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Ohh like temperature, tiredness, and hunger mainly,

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Probably not being more specific sorry

warm saddle
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They're abilities so they don't change as frequently as regular spells and there's always at least 1 ability active per need

grizzled flume
rough salmon
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I feel like cooking the station and a water sources can use some ownership logic. Like having to politely ask or pay to use the stove or a sujjama barrel 🤔

warm saddle
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Can statics be owned?

rough salmon
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no, but you can control them on SD level :)

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also they can be owned if converted to activators :))

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Basically I feel like it's wrong to have to barge into the random inn, yank yourself water from their barrels and cook food on their stoves and leave without paying

rotund epoch
woven knoll
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Thinking of trying a wabbajack modlist, heard good things about path of the incarnate

warm saddle
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I mean in skyrim you have cooking pots and ovens in all the inns you can use for free

warm saddle
warm saddle
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It's a combination of 2 stronghold mods which is awesome

woven knoll
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Yeah, last time I played Morrowind 2 years ago I had it, honestly it makes traveling there less of a pain too

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Wanted to make sure it would work with the modlist

grizzled flume
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Could use the same “rent” logic from renting rooms for renting ovens and stuff

rotund epoch
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I don't think that Skyrim is the pinnacle of great design choices =>

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somebody created this

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btw unrelated but I'm curious what settings (or presets) are the most commonly used ones for SD. Kind of a pity that we don't have any real data here.

glossy anchor
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Always can poll. But would be barely representative. I play on hard usually

rotund epoch
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yeah, we would need a bigger group that the one engaging on Discord chat in SD thread, I think

warm saddle
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Yeah I think most people play on default

rotund epoch
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what's the default?

warm saddle
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I could maybe ask people to share their settings by copy/pasting 36vehks

warm saddle
rotund epoch
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reddit or YT would probably generate the most responses if done properly

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polls are easy to engage with

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just a click

warm saddle
glossy anchor
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The one skybaby that seen the light doitswit

warm saddle
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True

rotund epoch
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more than one, I think. We have Skybabies in the community. Not that uncommon.

glossy anchor
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I'm being facetious

rotund epoch
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I know 😄

warm saddle
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My last Skyrim playthrough I spent most of the time in Windhelm/solstheim and was like hmm I should probably play the real thing

rotund epoch
glossy anchor
rotund epoch
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yeah

warm saddle
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Skyrim solstheim has big volcano in distance todd

rotund epoch
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aaahhh... THIS thing

warm saddle
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I still like Skyrim for the brainlessness but I’ve since brought Morrowind features to my Skyrim playthroughs, like no quest markers

rotund epoch
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although I don't even know how well it works in Vanilla. I guess that you also use a mod that adds journal directions.

sharp basalt
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On the theme of chucking out ideas, water resistance getting added to armour would be nice. I'm currently trudging around in the rain and I can't do shit about the wetness debuffs that I'm getting

rotund epoch
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any source works

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I think that with the bathing mode on, you can also use cloth to dry up

warm saddle
# rotund epoch although I don't even know how well it works in Vanilla. I guess that you also u...

Yeah basically, you get a journal and have to ask carriage drivers for directions. NPCs will give you directions to places they should know about, like you can ask a guard about where the nearest fort or bandit camp is, but they won’t know where like a Dwemer ruin is
Makes the game a lot harder and impossible with some quest mods but honestly it’s kinda relieving, I don’t like seeing a quest marker on my screen

rotund epoch
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MW changed you

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now you know why some OG fans dislike Oblivion compass so much

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and it changed gaming tbh

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Oblivion started the trend

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IMO it's the Ubislop games which made it truly nauseous, but Bethesda is the OG

warm saddle
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Meanwhile ownlyme is the one who helped make questmarkers for Morrowind todd

rotund epoch
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your discussions must be fun

sharp basalt
# rotund epoch you can use Fire Shield

Yeah, RP wise it doesn't work with a character that doesn't use magic though, and I'm aware that I can use cloth to dry off but I'm looking for preventative measures rather than a cure

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I'm thinking adding water resistance to armour would be akin to wearing a raincoat or using an umbrella

rotund epoch
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you mean that you don't use enchanted items?

sharp basalt
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No, not really

warm saddle
sharp basalt
rotund epoch
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you can also do the other thing

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ignore all this and just restore attributes

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done

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and if you don't have magic, you may have potions

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there are many that you can find even as loot

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in the wilderness, you don't even have to care about restoring Personality. Speed is sth you want to restore.

sharp basalt
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Again, I'm aware of things that I can do, I'm just chucking out the idea as another way for people to RP. If the idea gets used, great, if it doesn't then no big deal

rotund epoch
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it would have to be very specific armor type in order to ignore wetness

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Dreugh? 😅

warm saddle
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There’s an umbrella mod though and the gondolier’s helm and caravaneer’s helm have exceptional wetness resistance, those are the ones I know off the top of my head

half summit
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Crabhat seems like it would keep the rain off quite well 🤔

willow jolt
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If I were to add a new bath in my mod, do I need to do anything except it having a body of water? Like adding the cell to some list?

warm saddle
rotund epoch
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UI customization is now crazy doitswit

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  • Which icon you want? Gradual or static? Starwind?
  • Yes.
final thorn
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hey, @warm saddle, could you tell us more about your new companion mod? I'd love to learn from how you intend to do it

final thorn
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how would you like to implement quest commentaries and level ups?

warm saddle
final thorn
final thorn
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so I've heard. But I haven't checked

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would be nice if just rumors