#Sun's Dusk: Needs & Survival

1 messages · Page 20 of 1

rotund epoch
#

as for landscape edits, I think that they will make the river area bigger

#

nothing that should affect SD much

#

Sundered Scar will get more heavy edits

glossy anchor
#

The Old Ebonheart itself isn't changing much, just some quests (MG, TG, FG) of which TG is least affected

warm saddle
#

Well I have like 8 vectors around OE for very specific temperatures wherever you go feels_good_guar so any landscape edits to it will get interesting

gloomy mango
#

I loved it ngl. I wonder if someone will mod it back in

glossy anchor
warm saddle
#

Rest of TR is fine, I’ll have to do the new places they add though yeah

rotund epoch
sour leaf
#

Didn't they say they're removing the first quest?

rotund epoch
glossy anchor
rotund epoch
gloomy mango
rotund epoch
# rotund epoch

guess that it was controversial enough that they had to make a disclaimer todd

half summit
#

from what i read most of the changes will be about tying the content in with the suurounding areas that werent there when it was first written. i haven't played it yet but it sounded like they were intending to maintain the vibe as much as possible

rotund epoch
half summit
#

i have so much to do, i honestly dont know if ill manage it before the update 😅 i almost did it but got distracted in down the Thirr and now i have commited to the pilgrimage

#

so it looks like my guy is going clean

glossy anchor
#

||the year is 2026, people are panicking cause they have too much new content in hit 2002 video game Morrowind :P||

half summit
#

times are tough

rotund epoch
glossy anchor
#

Which is not a bad thing

rotund epoch
#

I check MW Nexus every day out of habit and sometimes I still miss things

glossy anchor
#

Also - those people are likely to never play certain questlines

rotund epoch
glossy anchor
#

And I don't mean never play certain questlines cause they don't have time. But cause those questlines don't appeal to RP sensitivities. I'm not like to engage with Hlaalu even if content is good

rotund epoch
#

I loved most of Hlaalu content

#

haven't played all of it

#

but most of it

#

nice stuff

glossy anchor
#

Which quite a few people, even if they are into RP, won't do. The degree of RP'ing is different for different people

rotund epoch
#

BTW I avoid spoiler videos and discussions about TR/PT content etc. simply because there is so much I haven't seen, lol

glossy anchor
#

I also tend to restart when I get too op. But then by the time I get to content I haven't seen I'm op again. :/

warm saddle
#

I just use console commands to reset my stats if I get to that point

half summit
#

i kind of likenot seeing everything, like just knowing its there makes the world feel big and full of possibilities

glossy anchor
warm saddle
#

But in general playing with followers is enough to nerf your character

glossy anchor
#

^keeping the idiots alive? Or how?

warm saddle
#

Sosnoviy’s mods help but Todd’s companion AI is stronk

warm saddle
glossy anchor
#

lmao

sour leaf
#

Did you guys see that Reddit post a couple months ago (after TR_Preview was deprecated btw) where that dude said TR is an empty husk

rotund epoch
sour leaf
#

And then literally like a day later someone made apost pointing out that TR has like double the content of Vanilla lmao

rotund epoch
#

mainland is big

glossy anchor
#

triple with PT, yeah something like that

rotund epoch
#

nowadays even Vvardenfell alone is huge. It's always been content-packed but modded Morrowind means more quests, landscape edits, dungeon replacers etc.

#

I love this game. It annoys me sometimes and there are those todd moments but it's truly an experience and 25 years of modding only made it better.

gloomy mango
rotund epoch
polar fox
#

How does one actually disable Fasting? I've got Starvation on and Food Buffs off but still any time I go a few hours without eating my magicka suddenly doubles.

warm saddle
polar fox
#

Oh, I hadn't realized that "Fasting" was considered one of the nourishment states. That explains it.

#

The tooltip only mentions Well-Nourished, Corprus-Eater, and Green Pact.

#

Thank you.

hearty knot
#

Lol... the idea of drinking a goblet of saltwater underwater 😄

warm saddle
rotund epoch
#

Btw many Solstheim cave interiors have default temperatures despite being icy.

rotund epoch
warm saddle
#

The database is the same as ashfall’s btw (with several additions) 36vehks So if it’s not an ice cave then it’s not one in Ashfall either

#

I think TOTSP adds dungeons or overhauls them but I’m not sure, if you ori something and see that it has TD or OAAB assets then there’s definitely something touching them

rough salmon
#

@warm saddle remind me, did you have any plans (even if distant) for Stress/Fear mechanics?

#

I just had a bit of inspiration and sketched some ideas (only for stress for now, as fears would need a bit more thought not to make them OP) based on that Skyrim mod :)

#

Stress

Stress is a mechanism that lowers your adventuring abilities if you take too much risks while adventuring. Basic idea is: go adventuring -> get beaten by tough guys -> get stressed because of accumulated damage -> go drink in bar / bath in the bathhouse / sleep at home / etc to relieve stress

Stress accumulation

Receiving damage builds up stress. Stress builds up in %s of lost health. For example, let's take an initial stress pool as 10 healthbars. Not annoying to the point of . Actual healthbar length doesn't matter, as we're counting only %s of lost health. This way player's health pool will directly impact the stress buildup, meaning the more healthy PC is, the less wounds affect his mental health. What else can modify the stress gain:

  • Willpower: -0.1% per point (-10% at 100 Willpower)
  • Player level: 1% per level (levels indicating PC's overall experience and maturity)
  • Racial bonuses: buffs for beasts and bosmer, debuffs for imperials

Since stress accumulates from adventuring, it is natural that it negatively affects it. Possible effects^

  • Lower agility and willpower (shaky hands, knees and mind)
  • Lower fatigue/endurance (exhaustion)
  • Weakness to diseases (stress screws up your immune system)
  • [SD] Worse quality of sleep

Relieving stress

Do the normal non-adventuring activities.

Vanilla options:

  • Sleeping in the bed (not in the field)
  • Drinking alcohol/skooma (main way of relieving stress in the field, extra effective if done in the tavern)
  • Talking to people (minorly effective)
  • Potion brewing
  • Praying at shrines
  • Reading books

Sun's Dusk (and stuff) options:

  • Bathing (extra effective if done in the bathhouse)
  • Cooking and eating dishes
  • Crafting
  • Playing music (Bardcraft)
#

While fears sound great on paper, ripping them straight off of the original mod straight up won't work and will give you more of an upper edge than punish you 🧐

rough salmon
gloomy mango
#

Stressed me out reading that, so it’s definitely functional

rough salmon
#

Plus it would nerf brute forcing dangerous places by tanking and constantly healing

#

It may or may not be out of scope of SD, but it would greatly benefit from its UI

glossy anchor
#

That seems like a harder hard mode, I'd be interested to see it.

rough salmon
#

I also haven't come up with any positive buffs for having a good mental state... But at this point, SD gives you so many buffs that adding more might be too much. For the sake of difference, this "need" might benefit from not giving you any positive buffs, and also having a rather late, maybe even sudden negative effect

#

Different dynamic to shake up things a bit

half summit
#

maybe instead of buffs for good mental state, having heightened stress levels could give some benefits. strength and speed (fight or flight), it could give an interesting choice for barbarians etc. how far do you push yourself at breaking point to get things done, at the cost of having to deal with the aftermath

#

SD function could be changing sleep personality raises stress vulnerability for a while

rough salmon
warm saddle
#

A wound system too, I was going to play through Skyrim a bit before seeing what would translate well to Morrowind
We have the API for 90% of your ideas, the rest could be ripped off straight from our other mods (like time flies lmfao). The big one from this mod is the API for cellData for scanning statics in cells (probably the most improvement thing from this mod which can’t be helped) and also adding and removing abilities easily so that you don’t have to deal with adding/removing abilities and spell effects yourself. Eventually I’ll be moving in this direction but if you wanted to make it sooner, you could have a dependency on Sun’s dusk (like I’ll be doing for religion) unless you have something else in mind
I was also planning on making some kind of stress bar to add to the widget but not exactly sure where to put it

rough salmon
#

I'm not yet planning to actually make it, but rather theorizing a little

warm saddle
#

The health effect might be the worst as well since that has to be onFrame

half summit
#

the higher your stress, the worse your framerate, its a feature

rough salmon
#

oh, if only we had the "NewActiveSpell" event...

#

Because if you exclude magic, it's mostly the melee combat left

#

Which is barely free for health calculations

#

And even then, you could treat spells as their own thing. Not as wound stress, but some kind of shock, based on the spell record properties (effect, magnitude, duration)

#

There are workarounds not to make it a lagfest 36vehks

warm saddle
#

Yeah I’d probably make my own spells/abilities and simply do like weakness to weapon damage or elemental damage against the specific enemies and whatnot

#

Although we already have events and an API for scanning active spell effects onFrame I believe

rough salmon
#

Does your onFrame handler track player's health changes?

#

🧐

warm saddle
#

There’s something in place for consuming Corprus but I’m not sure if there’s a global API for that or if it’s just in the hunger module

#

Consuming Corprus straight up reduces your hp by % per second 36vehks which I believe has to be onFrame

rough salmon
warm saddle
#

Try it sometime 36vehks

#

It’s because Corprus eater is very op

#

As long as you don’t want to talk to anyone

rough salmon
warm saddle
#

Yeah like putting a DR on the actions, like drinking sujamma only restores so much stress at once

#

Or it wears off after a little bit or something

half summit
#

or it just puts it off till later

rough salmon
#

Temporary reduction of stress

warm saddle
#

Yeah I’d want to see how the Skyrim mod handles balance especially in lorerim cause biggie probably has it more brutal which I’d want

#

Too bad none of these Skyrim mods have a UI angyfargoth because they don’t have urm

rough salmon
#

None of them have blessing of open source angyfargoth

warm saddle
#

All their libraries and you’d think there would be ONE for making UIs

#

There is the html one but that’s new

#

Some of their C++ UIs go hard tho

charred tide
#

Skyrim's worldbuilding is way harder to fix. At least the gameplay is fun and it looks pretty.

#

The shell is nice but if you dig a little deeper, there is just nothing there

warm saddle
#

Yeah I’m not sure if anyone plays Skyrim for the story/lore lol, I just want to kill things and cast funny spells

#

Although I’m rocking lorerim so I’m not sure if this can even be considered Skyrim at this point

glossy anchor
#

Very offtopic, but have you played Enderal, Hyacinth?

warm saddle
#

No I have not although it looks cool

glossy anchor
#

I do recommend it

#

it is very impressive, and in some ways, what Skyrim could've been. I'm not the biggest fan of the progression system, but the world design and writing are stellar

warm saddle
#

Damn that’s cool

#

Yeah I’d want to get one of the big modpacks for it or whatever probably since I’m not sure if I’d play through it more than once

glossy anchor
#

almost no autoleveled mobs, dangerous and less dangerous zones, better combat, good story it's got it all. I've not seen many modpacks, but a lot of skyrim mods just work

warm saddle
#

Lorerim in enderal? 0.o

glossy anchor
#

Now that, is not likely

#

But, mechanical mods, stuff like e.g. mutli-jewellry just works out of the box

#

Now, Imma go back into blender doing my silly little animations for my silly little parry mod

warm saddle
#

Enjoy haha

rustic atlas
rustic atlas
#

I don't know if a script could measure the overall brightness of an interior cell and maybe even let it define if it's a possibly hostile or non-hostile environment (followers do seem to know when to use a torch and when not in this case), but this could make using light sources even more fun and necessary for dungeon exploration when a stress mechanic debuffs you in the dark.

warm saddle
gloomy mango
warm saddle
sour leaf
#

What would the big Timehud update entail?

warm saddle
#

Adding OS time, day x of your playthrough or whatever it’s called that shows up on the save menu, custom date format, and an API for tooltips

warm saddle
#

Yeah it’ll just be tedious because idk where to put OS time and the date yet

sour leaf
warm saddle
#

The mod I based this one off of doesn’t have any of those features curio

#

So it would be a lot of trial and error to see what looks good

warm saddle
sour leaf
warm saddle
#

Really? A Matter of Time? 0.o

sour leaf
warm saddle
sour leaf
#

Wait nvm

warm saddle
#

Damn yeah I never had a problem with it

sour leaf
#

I thought you meant this mod^

warm saddle
#

Oh yeah nah lmfao

sour leaf
#

I don’t remember most mod names

glossy anchor
sour leaf
warm saddle
glossy anchor
#

yup, i've added another prop and put it there

warm saddle
glossy anchor
#

otherwise - it's really not clear it's not the same frame of reference

sour leaf
# warm saddle

And what TR spells are you trying to implement? 😅

Sorry I’m just trying to make an informed decision because these all sound cool

glossy anchor
sour leaf
warm saddle
#

Nah idk I’d have to see since I’m not sure what all they have

sour leaf
#

Honestly the only one of those mods that I wouldn’t use is the alternate start mod but that’s because I don’t mind Morrowind’s intro as much as Skyrim’s or Oblivion’s

glossy anchor
warm saddle
warm saddle
#

Like if you have WARES - MOAR you’ll definitely never run out of anything

glossy anchor
#

nothing like that

#

bcom maybe does something though

warm saddle
#

There’s ownlyme’s restocking mod but I haven’t played with it or know much about what it does

#

But I’m specifically talking about their homecooked meals, there’s more planned with that

glossy anchor
#

nice

sour leaf
#

I saw one selling moon sugar

warm saddle
#

Yeah we have a better solution for that so that won’t be happening anymore with the next simplymining update

rotund epoch
#

Question: does having the recipe in the inventory do anything? I'm talking about two mushrooms (optional) three mushrooms stuff 😅

warm saddle
#

Not yet ;) it’s mostly for personal reference and the xp gain

sour leaf
#

Where you learn them and they show up in the cooking UI

#

But that sounds like a pain in the ass to implement

warm saddle
#

Yeah I’m not sure if that’s even possible unless there were categories or something on the UI

#

Crafting framework is what you’d use for a list of things to make but yeah cooking is nothing like that

sour leaf
rotund epoch
sour leaf
warm saddle
#

Yeah stash em wherever haha

sour leaf
#

It’s like a FWOP

rotund epoch
warm saddle
#

Affa’s alone adds like 20+ or something

sour leaf
#

I meant as like onomatopoeia

rotund epoch
#

he wrote all of them

#

and made a quest

#

very fun quest btw

warm saddle
#

Yeah I know, they just serve the same purpose in this mod as the ones I made

sour leaf
rotund epoch
#

I think that the quest does a lot to encourage the player to visit various inns

sour leaf
#

Not surprising that they’re basically just considered official Addons now lol

rotund epoch
#

well, yeah

warm saddle
#

Yeah for sure haha

rotund epoch
#

I mean, he is a dev

sour leaf
rotund epoch
#

Jesus, imagine if somebody implemented this Coda bullshit that Kirkbride spewed in-game

rough salmon
rotund epoch
#

ALMSIVI superheroes, Fifth Era and other crap

sour leaf
rotund epoch
#

lmao

#

it's nothing

sour leaf
#

Shout out to my religion class for letting me write an essay about Morrowind

rotund epoch
#

the only thing you should know is that you can make your own headcanon

#

I guarantee you that you would not like to see Coda stuff in-game

#

ever

sour leaf
#

I thought you said it was in the game

#

But you were saying what if someone made a coda mod

#

Tribunal Code Patch

warm saddle
# rough salmon yes.

I’d love to make BMS obsolete with Make a Profit but with ralts being MIA I have no idea when inventory extender will get uploaded to nexus
The features I added were just super basic for the most part, like there isn’t even a separate file for the settings bc it’s only a few hundred lines of code right now so I just threw them in the player script

rotund epoch
sour leaf
#

That made it sound like I thought he was dead

warm saddle
sour leaf
#

I just meant he hasn’t totally gone AWOL

sour leaf
sharp basalt
#

Day 65 of suggesting the religion mod 😅

warm saddle
#

Need to get the other ones out of the way first

#

Because like I’ve said I don’t want to commit to another big gameplay overhaul while I’m getting bug reports for mods that aren’t mine and while some of my mods are in a state

sand prism
warm saddle
#

Just took a look at the TD spells and they got hands yagrwut

#

Although I could probably do Kyne's intervention relatively easily

wary imp
#

I’m keen on a hud overhaul since right now it seems like there’s a ton of piecemeal mods and you kinda have to stitch together with the layout file DIY

#

Inventory extender has a lot of cool features but I don’t really want to use it… I prefer the vanilla way of interacting with the inventory, though not its display

#

If inventory extender existed but the drag and drop of the OG way with the doll was used it’d be perfect

#

Or maybe not drag and drop but click to like activate or whatever

warm saddle
#

Although yeah at some point we'll get to the point where the my gui layout file will be mostly empty and replaced with lua UIs datchim

half summit
#

nice, i very quickly got used to those ui features

half summit
wary imp
#

I had to press a button I thought

warm saddle
#

Right now it's hover over + activate I believe, not click

half summit
#

ah i dint realise that was a different thing 👍 haha no worries.

wary imp
#

I really don’t like Skyrim UI after long time with Morrowind and oblivion but I’m really particular lolol

wary imp
#

Vanilla

sour leaf
wary imp
#

It might be nostalgia but I really like oblivion darn ui, but Morrowind is very convenient with like everything there in one go but annoying to resize sometimes LOL

sour leaf
rotund epoch
#

and Oblivion Vanilla UI is even worse, lol

#

the person who designed that UI for PC should be fired

#

fuck console parity

sand prism
warm saddle
#

Haha yeah I think that one would actually be the most fun to do

sand prism
#

passwall seems

#

insane from a "doesn't know how to code" perspective

warm saddle
#

I think ralts already did passwall 🧐

sand prism
#

oooo sick

warm saddle
# warm saddle
poll_question_text

What mod should I make next?

victor_answer_votes

9

total_votes

27

victor_answer_id

7

victor_answer_text

TR spells

victor_answer_emoji_name

🪄

rotund epoch
#

ALMSIVI save you 😄 . This will be cursed scarytodd . Good luck 😅 .

warm saddle
#

I def won’t be doing all of them right away at least haha

#

And it’ll be a “break” between crafting stuff since that is just tedious work

rotund epoch
#

Some of them are rather useless tbh. Detect Invisibility? Lol. Enemies don't use invisibility and don't sneak attack the player. Maybe if sb implements that first then it would make sense but as of now it would be pointless for the player.

warm saddle
#

I’m not sure if TR has NPCs use spells or how exactly they’re used. Giving spells to NPCs is easy enough but I’m not sure if they’ll actually use them in combat

rustic atlas
warm saddle
#

Someone submitted a bug report that the restore magicka settings for water weren’t working

#

They are but plot twist: they were expecting the potion tooltip to have no spell effects on it

grizzled flume
#

Does the axes dominant attack type determine how fast you cut down a tree, chop no matter the value is best?

grizzled flume
#

Could I see the api page for modders? I don’t see it on Gitlab? Thanks

warm saddle
#

It’s very much WIP, you can take a look at the very rough draft if you want

grizzled flume
#

I was looking to make a miner or woodcutter skill to gate how much wood/ore you can get on top of the formula you already have working, basically squeezing in the skills level as a modifier for ore and log drops

#

If possible

warm saddle
warm saddle
#

Woodcutting is done tho, I was gonna make a survival skill based on woodcutting but if you want to make a separate woodcutting skill, go for it haha I can even use it in the survival skill formulas

warm saddle
#

New simply mining update datchim

glossy anchor
#

[15:42:30.007 E] L@0x1[scripts/sunsdusk/sd_p.lua] onConsume failed. Lua error: [string "scripts/sunsdusk/player_modules/p_thirst.lua"]:454: attempt to index upvalue 'thirstData' (a nil value)
[15:42:30.007 E] stack traceback:
[15:42:30.007 E] [string "scripts/sunsdusk/player_modules/p_thirst.lua"]:454: in function 'func'
[15:42:30.007 E] [string "scripts/sunsdusk/sd_p.lua"]:923: in function <[string "scripts/sunsdusk/sd_p.lua"]:907>

🧐

On consuming raw ingredients - don't do it usually, but had to gradually drain fatigue for unrelated testing

grizzled flume
grizzled flume
#

And the mining skill is the cherry too

glossy anchor
#

Oh. Right, disregard then. Still probably shouldn't spam

sour leaf
half summit
#

Yup sipsshein

warm saddle
sour leaf
#

It does change the ore spawn? 👀

glossy anchor
warm saddle
glossy anchor
#

Not sure it's supposed to restore thirst with SD enabled

half summit
#

Sit down for a tasty glass of hydrating beetle resin

wary imp
#

Very hype

sour leaf
tepid sedge
#

i guess the allow exterior one would make the no city spawns pointless though

sour leaf
sour leaf
tepid sedge
#

oh okay gonna clarify that thats an interior filter

tepid sedge
#

its probably on by default

sour leaf
tepid sedge
#

anything else i should change while i'm on it?

sour leaf
tepid sedge
sharp basalt
tepid sedge
#

sry, now it should work

rotund epoch
#

lmao, only a few hundered posts left until 20k is reached

#

so to pump out those number, I will say that I like how Fire Shield interacts with wetness. I like it that I can use this effect to prevent getting wet when swimming and I like it that I need at least 10 pts of magnitude to get full protection 🙂

half summit
#

i agree that is dope

warm saddle
#

Your character is on fire even at 1 pt of fire shield, why should you get wet at all scarytodd

#

Which is why there’s a setting for it

sour leaf
sour leaf
warm saddle
half summit
#

what does that mod actually do?

rotund epoch
#

also, SD often makes me behave like a cat, i.e. I want to avoid water, lol. I water walk more than in Vanilla not because of bothersome slaughterfish (although that's still a factor) but because I don't want to be bothered with getting wet. I can deal with the debuffs easily enough - I use an item with restore attribute effects for such cases. However, having to keep doing that is enough of a bother that I don't want to get wet. I also don't want my equipment to degrade. So yeah, catlike aversion to water it is. But when I do some water exploration, it's best to come prepared. Especially on Solstheim. It's very harsh there.

warm saddle
#

And a bit more I believe

#

Although I think capo fixed that last week 🧐

grizzled flume
#

Thought of phobias

sour leaf
# warm saddle Sure haha, hit me
  • Fires can't be started in bad weather and if it starts raining or something, then it will be put out. But they can still be started in the rain if it's considered "covered"
  • You can use open containers of water to intentionally douse a fire
  • You can only start a campfire if you have a fire spell or scroll, flint and steel (this is part of either OAAB or TD), or fire salts(?). Maybe even throw torches in there too.
rotund epoch
#

a proper campfire won't be put out by some rain, though

#

maybe by a blizzard

warm saddle
#

Ohh for starting fires. Yeah I’ve wanted to expand on that for a while but haven’t decided on the best way to go about it

sour leaf
sour leaf
#

the flint and steel makes sense but that isn't vanilla

warm saddle
#

Yeah same haha

sour leaf
#

So torches and fire salts made sense to me

grizzled flume
warm saddle
#

Fire salts are expensive though

sour leaf
warm saddle
#

I think ashfall ships its own but I’m not sure

grizzled flume
#

If your not a high enough alchemist you can’t use fire salts

sour leaf
#

"Zippo lighter"

warm saddle
#

Yeah we’ll see, I might expand on it when crafting

#

I think the wounds module will end up being on a different mod page just because I don’t want to make it without crafting lmfao

sour leaf
#

I think being able to intentionally douse your fire without destroying it would be cool. Plus it would give another use to open containers of water

warm saddle
#

Yeah that’s true

grizzled flume
rotund epoch
#

plz add the ability to use cloth to dry yourself off even without bathing module enabled.

sour leaf
#

I'm honestly fine with the current system but these were just some ideas I had while messing with it and I figured might as well bring it up now to boost the post count lmao

sour leaf
warm saddle
#

Although anyone could do that I think, the backpacks aren’t generated so even an .esp can see them

warm saddle
#

Not because I don’t want it but because the person who designed wetness is mad that I added cloth drying in the first place

half summit
#

its been around for a while

wary imp
#

I had a dream (no joke) where you could drop the backpack and like open it up as a container to put stuff in and then when you wore it the items weren’t in your inventory or something since they were in that container you equipped. Also it degraded and fell apart if you jumped too much.

half summit
#

haha nice

wary imp
#

I also had a dream where you could get massages in the bath houses LOL

half summit
#

you can

#

in the mudbaths

#

but its just a fade to black sort of thing

#

im learning how to do animations atm though so who knows lol

warm saddle
wary imp
#

They only offer ashiatsu so the PC is prone and the massager just walks on top of them

glossy anchor
#

unironically could be done lol

wary imp
#

Yeah, that’s why I said it haha

#

Make up lore why and you are set 😂

sour leaf
#

Use the dark elf "aagggh" sound effect

#

You know the one

half summit
#

thats what i was just thinking haha

rough salmon
glossy anchor
warm saddle
#

He could add the backpacks from SD if he wants too I think haha

half summit
#

yeah its close, it just doesnt hide the items or disintegrate slowly

warm saddle
#

Although they’re just misc items

glossy anchor
rough salmon
warm saddle
glossy anchor
#

lmao

warm saddle
#

That’s the kind of jank Morrowind deserves datchim

#

And if there’s anyone who knows mwscript jank, it’s devilish

#

Man is a legend

sour leaf
#

Literal Rat Pack

sour leaf
#

If its compatible with my list of course

willow charm
#

Sleeping in these beds in Ald Iluval, Abandoned Hut doesn't restore exhaustion, throws errors

warm saddle
#

Ah yeah I think someone else had a problem with beds in TR related to them not having a faction or owner or something

#

I’ll have that fixed in the next update but if it’s very urgent the error will be solved if you give it an owner or faction

tepid sedge
brave breach
#

I found a couple things designated as cooking stations but shouldn’t be:

RefID: "AB_In_CaveWoodRamp00Burn"
a burned fence which i found underwater

RefID: "RoHT_Chamber_Fire"
Content file: 7 [Rise of House Telvanni.esm]
a volcano(?); lava-erupting thing in Archmagister’s Abode in Sadrith Mora

Then there’s thing about water filling open containers upon submerging. I’m using Hunterwind, where you can use vials to collect animal blood when butchering carcasses. I either forget to take the vials out of portable container or they get filled with water – either way, blood gets wasted (and I spill everything after of course). And surely I refuse to turn this killer feature off because how can I play without occasionally drenching myself from that random cup I deliberately hoarded accidentally quicklooted from that very important crate which had 2 whole gold coins that I absolutely could not have lived without. Or spilling the tea. Yes the one I just brewed.

So, could you remove the vials from open containers? The models have corks on them, so it’s not even immersion-breaking

RefID: "Hb_vial_forblood"

#

Speaking of immersion, some questions:

  1. Why do we not spill liquids while levitating?
  2. And why DO we spill it when pressing “jump” while levitating? We’re not really jumping are we.
  3. Could consuming alcohol maybe warm us up?
brave breach
#

I've also developed a bit of a thought on elemental shields and thought it’s a good place ~~who am i kidding i just like it a lot and want ~~ to share it.

Realizing after many hours of adventuring I was still confused about how elemental shields work in the game, I went to the wiki and to my surprise learned that:
This effect does two different things.
[Fire Shield] First, it provides M% Resist Fire, thus reducing Fire Damage by M%.
[Frost Shield] First, it provides M% Resist Frost, thus reducing Frost Damage by M%.
[Lightning Shield] First, it provides M% Resist Shock, thus reducing Shock Damage by M%.

In Sun’s Dusk, we use Fire Shield to protect ourselves from cold environments, dry up quicker etc and Frost Shield to cool down. This seems very intuitive, but turns out it contradicts the game mechanics. But what of the looks? “We’re literally on fire so of course we’re warm.” Nuh-uh. What we see is the element we’re protected from being reflected by the shield! Which is why it is called a shield and not a blanket or something. We could also say the shields are drawing the inner elemental energy out of the caster, therefore protecting from “having too much inner fire” aka overheating and so on. Can Lightning Shield protect us from getting struck by lightning then? Hm.

#

Secondly, enemies next to the casting character will be damaged at 1 point elemental damage per 10 points spell strength each time they successfully hit the caster with melee attacks.
If we were to elaborate the whole idea further, we could say each elemental shield works best when there’s lots of respective energy in the surroundings (which we can overcome if we’re a genuis accomplished flabbergasting mastercaster of course). For example, Fire Shield is more efficient during ash storms and around lava pools, and is most efficient on Red Mountain, whereas Frost Shield is stronger on Dagon Fel and reaches it’s peak potency on Solstheim.

The only 2 conditions I can think of for Lightning Shield though is either being in the air generally – so levitating – or during bad weather such as rain or thunderstorm. It does feel like a loose thread tho, so maybe someone here will have more solid versions

wary imp
#

Better elemental shields changes this a bit tho

warm saddle
warm saddle
warm saddle
wary imp
#

It would be goofy but maybe it also makes you more awake

half summit
#

Lightning shield makes you go faster, or attracts metal objects

wary imp
#

Zoom zoom zoom

half summit
#

All single gold pieces in a radius get pulled into your inventory but you also take damage each time

half summit
#

Shoddy craftsmanship. It's all weighted, take it up with the empire

#

Hasn't been pure gold in a septim since sload had a tower

sour leaf
brave breach
brave breach
rough salmon
#

I think I've spilled my fih'n'beans scarytodd

#

Meals don't like when they're moved with Perfect Placement

warm saddle
#

I’ve tried to get ahold of the creator of perfect placement with no luck

sour leaf
#

@warm saddle How do I make a SD compatible bath? I made one that works but I'm trying to get the tooltip to show up

#

Or is the tooltip a bathhouse only thing

warm saddle
#

I did it for a few of katya’s mods

sour leaf
#

Ah

#

I don't need to do that lol. I thought I had done something wrong

#

The bath I used seems to work fine

warm saddle
#

You can make them bathhouses like what you see in the .txt of Baths of Vvardenfell but if you want to make a specific static a bath, that’s how you do it

warm saddle
#

There are a few wash basins from TD and OAAB that I hardcoded to bring up the tooltips since it just kinda seemed like a no brainer but in general I’m conservative with those statics (unlike cooking which is pattern matching) since the bathing UI locks the camera but leaves the world unpaused

warm saddle
#

There are no baths/showers in vanilla either, just the redware wash basin I added which is an item, not a static and has its own mechanics so modders will have to do their own thing

#

But considering they don’t need to know lua it shouldn’t be a problem :p

sour leaf
#

The ref id is in the SD_statics for TD. I think I did something fucky and that's why it wasn't working

warm saddle
#

There’s the record ID and then there’s the ref ID, those are two different things

warm saddle
#

TD and OAAB I have record IDs for, katya’s mods I use ref IDs

sour leaf
#

i meant the record id lol

warm saddle
#

For example: if I made katya’s ancestral refuge a bathhouse, the player could bathe anywhere in the cell which doesn’t make sense since there’s only one fountain in there, so I found the fountain’s specific ref ID and put the tooltip on that

sour leaf
#

Oh wait yeah. I forgot the bath I was using counts as a suspicious water source

#

That's why I tried to change it

warm saddle
#

You can also change that in the txt I believe although I think just changing the cell to a bathhouse fixes that 🧐

#

So might want to do that then I guess

sour leaf
#

I don't want to make the entire house a bathhouse

warm saddle
#

But yeah I have a few examples in the txt in Sun’s Dusk but dubious has more, though he has his own module so he has additional things in the txt

#

Alright then haha then you’ll want the ref ID

sour leaf
warm saddle
#

Oh, you didn’t need to edit the cell or anything

#

I think if you edit the cell and make a unique ID for the bath regardless you’d need to register it 🧐

sour leaf
warm saddle
#

But yeah you can block it from being a well, change its water type, or make it a bath

#

Wait are you talking about the SD tooltip or the activator tooltip?

sour leaf
warm saddle
#

Oh gotcha yeah then haha you’ll need to do the txt stuff for that

#

But yeah you don’t need to edit anything in the CS, just like what I did with katya’s mods

#

In fact I added that specifically bc I didn’t want modders to have to go back in and change IDs of their statics and stuff

sour leaf
warm saddle
#

No haha, it works just like crafting framework recipes

sour leaf
#

Oh so just anything in that folder?

#

Hell yeah

warm saddle
#

Sun’s dusk picks up any txt in a folder of the same name dabgothur

#

Just like what you see in baths of Vvardenfell

#

Just name the file differently than what mine is named haha

#

Actually I don’t even think that matters

#

But yeah

#

Works just like crafting framework

sour leaf
warm saddle
#

Well he does 36vehks but he still registers some normal bath statics

#

He has the module for the sauna

#

Anyone can make a global and/or player module for SD too in the same way

#

But the mod has like 40+ events at this point which I need to document unless you feel like poking around in dubious’ modules, time flies or diving into the deep end with SD 36vehks

#

Time Flies has like 8 of them I think

sour leaf
#

Hell yeah I got it working

warm saddle
#

Nice datchim

sour leaf
warm saddle
#

Yeah no need for CS stuff

sour leaf
#

It didnt have water in it

warm saddle
#

Gotcha haha

#

Understandable datchim

sour leaf
warm saddle
#

Waiting for someone to make a mod with almalexia’s bath water

sour leaf
warm saddle
#

Not “buffs” as in spells but yeah racial abilities

#

Like Argonians restoring thirst when swimming and such

sour leaf
warm saddle
#

Probably not

#

Eventually there will be an API for creating your own racial abilities but it’s all hardcoded atm

sour leaf
warm saddle
#

All good haha

sour leaf
#

If you bathe in that you could get some sort of effect

#

Kills you instantly

sour leaf
# warm saddle All good haha

Thanks again for the help with the bath stuff btw. That was a lot easier than what I was trying lmao. I noticed that Dubious's were activators so I was trying that

warm saddle
#

Gotcha haha np

half summit
half summit
#

and if you want anything to function as a sauna (fill with water to produce heat) its pretty much the same process. i was thinking it would be fun to get some dwemer machinery working like that for an addon

half summit
#

maybe the sd stew textures would do 36vehks

#

how do they tile?

#

also need a dunmer version of caius's muscle shirt 🤔

rough salmon
glossy anchor
#

I mean, you technically could

#

just need a stepstool

polar fox
#

My game seems to crash when I try to drink directly from a bottle that I found placed in the world. Is this a known thing, or is there somewhere I should provide a crash log?

warm saddle
#

What version of openmw are you on?

polar fox
#

0.51. I did a git pull and compiled it about ten hours ago.

#

Desperately wishing I could get the Inventory Extender mod to work in my environment 😭

#

I don't see any Lua errors in the log, and it references containerstore.cpp directly, so it might just be related to recent changes in the codebase.

/Source/openmw/apps/openmw/mwworld/containerstore.cpp:671: virtual int MWWorld::ContainerStore::remove(const Ptr &, int, bool, bool): Assertion `this == item.getContainerStore()' failed.

warm saddle
#

Could you get me your log and cfg ?

polar fox
#

Discord really doesn't want to upload it for some reason, hmm

#

There we go.

warm saddle
#

Yeah looks like an engine feature but I'll investigate

polar fox
#

I was thinking I had been playing with a build from only a week ago, but I realized the actual merge for this was only five days ago. 🤷 It's interesting reading, but a bit over my head. Let me know if there's anything else I can provide.

warm saddle
#

Yeah I remember when this MR went through but didn't know it would effect this lmfao

polar fox
#

I got as far as thinking "does it just not allow you to call this code path anymore for an item which isn't in your inventory" but then I got dizzy and so I think maybe I'll have a poptart about it.

warm saddle
#

Yeah doesn't happen to me 🤷

#

I'll take a look at your log and whatnot

polar fox
#

Hmm... wouldn't be the first time this week something about my build is screwy. I'm about to try compiling it for Arch instead and see if that fixes my problems.

warm saddle
#

Is this your log from before the crash?

polar fox
#

Yeah. Since I was repeating it to see if it broke again, I quicksaved like one second before the crash. So it should just be "load game, press F to drink from bottle in Addamasartus, game crashes"

warm saddle
#

What is toggletime?

polar fox
#

My own personal little mod. When you press Q it checks a boolean and then runs one of two lua commands depending on its state.

warm saddle
#

What's it do?

polar fox
#

It's worldSetSpeed or whatever it was in a global lua context, which makes the game run three times as fast. It wasn't active during the testing.

#

I can disable it to test real quick

warm saddle
#

Disable the time flies consume setting

#

Not sure if that will help but seeing that at the bottom of your load order and knowing the openmw animation and calendar features 🧐

polar fox
#

Doesn't look like it. I had (have? I think?) most of Sun's Dusk's native takes-time measures off in favor of the implementation in Time Flies. My mod shouldn't have anything to do with it because it doesn't touch the passage of time or timescale at all, it uses a lua command to change the effective speed the game is running at.

#

But yeah, even turning that off didn't help. It's just last in my list because I wrote it like six hours ago 😅

#

Anyway, if it does seem to just be limited to me I wouldn't sweat it. There's probably something screwy with my install, since this is the second thing I've found that crashes or misbehaves for me that nobody else has seen.

warm saddle
#

The Sun's Dusk time stuff is only in time flies haha, this mod doesn't do anything related to changing the time at all

polar fox
#

Oh, I must be thinking of a different mod then that I had to turn that stuff off.

warm saddle
#

Oh

#

Are you playing a custom race?

polar fox
#

I've spent probably 20+ hours ripping Inventory Extender apart at this point trying to figure out what the hell is going wrong completely unique to my system

#

This time last week I would say yes! But no, today I am just a dunmer in a new game.

warm saddle
#

Gotcha

polar fox
#

Yeah, I think I'm going to set up a different distrobox for Arch and see if compiling OpenMW with a completely different environment might shake something loose lol.

#

Thanks for the help.

tepid sedge
hearty knot
#

Nothing to see here. Just me sipping flin in my Dagoth dream

rotund epoch
charred tide
#

It's interesting how you gave the chopped wood physics

#

maybe I can copy it for my Wabbajack mod so clothes / transformed people and creatures "drop" as items

#

currently their items are just spawned in on the ground

warm saddle
#

It was very difficult tbh but yeah you should be able to copy it if you want, I can find it later

warm saddle
#

I think it’s in the global camping

gloomy mango
#

I love edge cases so many mods bring together

charred tide
#

It's fine. I tinker with it some other day

hearty knot
#

I keep finding filled cups absolutely anywhere. Dagoth dreams, dwemer ruins, foodware sellers... you name it 😄

warm saddle
polar fox
#

I should look into that! The filled cups always felt weird, because it's often in places it makes no sense like cups sitting on a shelf in storage and such. Filled bottles makes perfect sense though.

warm saddle
#

Inns and homes ?

#

Like even if we limited spawning to just inns or homes, the bottles and cups in Arille’s Tradehouse upstairs (if you have BCOM installed) will still have a chance to be full

sour leaf
sour leaf
brave breach
#

found a well that didn't work:

Content file: 476 [TR_MinorSettlements_wells.ESP]
RefID: "T_De_SetMH_X_Well_01"
Cell: Ammar

"refill water" doesn't show up

sour leaf
#

@warm saddle Greymarch Dawn adds a mini bathhouse to the basement of Desele's in Suran

warm saddle
#

Thought I added it back in though 🧐

sour leaf
warm saddle
#

Yeah sure, appreciate it

sour leaf
#

There’s also a dude with a pole dancer in his room

#

I’ve literally never seen this until now lmao

warm saddle
sour leaf
sour leaf
#

Added it to my patches page lol

brave breach
#

found another burned plank that is a cooking station
Content file: 121 [A Cold Cell.ESP]
RefID: "AB_In_CaveWoodPlank10Burn"

tepid sedge
#

just one specific plank somewhere or just the general record?

tepid sedge
brave breach
#

and another) im a bit confused about this one tho, i guess you could chop on it lol? it’s on top of a lighthouse so there’s a fire next to it

Content file: 317 [Beautiful cities of Morrowind.ESP]
RefNum: 4076
RefID: "AB_Furn_ComCookBench"

warm saddle
warm saddle
#

I have a WIP tool to make it even more automated/easy to register and unregister things but that's still a ways out, people are already making their own .txt files for other mods based on what I already have in there

brave breach
#

thanks, that's all good to know

#

gotta say i did find a very funny heat source while looking through statics aygurl

sour leaf
#

@warm saddle sorry to bug you but can you remind me what the incompatibility with mym’s mods and SD are?

rough salmon
rough salmon
#

though he fixed something related to it several times

#

tldr: disable time passing mechanics in NGD/SE and you're fine

sour leaf
tepid sedge
#

time passing and mym's time running backwards was fixed a few versions ago on our side

#

but seriously, do you hate the morrowind rpg system so much that you'd rather have a mod automatically leveling your character for you?
i recommend
MBSP

Nexus Mods :: Morrowind

Standalone MBSP with additional features

Nexus Mods :: Morrowind

Uncap skills and attributes, set xp multipliers

Nexus Mods :: Morrowind

Keep attribute progress after level up, get health retroactively (optional)

#

i could remove those embeddings/thumb nails but you should really download these

tepid sedge
rough salmon
#

Only real feature your "mod series" missing is skill xp scaling, though. I'm talking MBSP, but for all the skills and not just magic

tepid sedge
#

even with soft caps

glossy anchor
#

I'll just restate it here:
Having an arbitrary moment in time where you go ding +5 strength, ding +5 agility, is my main gripe with vanilla or near-vanilla leveling

tepid sedge
#

fine, having improved vanilla leveling make this so much easier to the point every level up is +5 is a valid complaint

rough salmon
glossy anchor
tepid sedge
#

depends on the angle you're looking at it... for me improved vanilla leveling takes away the painful decisions i had to make before, so it feels fixed to me

glossy anchor
#

Which I can understand

rough salmon
glossy anchor
sour leaf
glacial summit
#

I used both leveling systems : I like NGC/SE for the concept of "continuous, rather than incremental, step-by-step, evolution". Actually playing with Uncapper/MBSP/IVL installed for the good old-school RPGs feeling.

Hard to make a choice ^^

#

Alongside Sun's Dusk (ofc, this is the channel), that I installed the moment I reinstalled Morrowind after 10 years. This mod seemed mandatory to me. Couldn't play without it now 🙏

wary imp
primal shoal
#

a stupid question I'm certain - I see that sd is incompatible with a handful of mods in total overhaul... but how incompatible?

tepid sedge
glacial summit
half summit
#

Yeah I've got to say it feels good having switched over to the ownlyme levelling suite. A solid collection of mods that are very synesthetically pleasing. Plus I did miss my level up screen

primal shoal
#

ty ty trying it out for a while, are there any specific problems that might occur? wondering if I should just disable ncg, se, bms or replace them in TO with mbsp, ivl, uncapper, etc., but I don't know how fragile the modlist actually is. not super experienced in modding morrowind tbh

half summit
warm saddle
# primal shoal ty ty trying it out for a while, are there any specific problems that might occu...

Your stats (skills and attributes) will get wonky every now and then with or without Sun’s Dusk, you can use a shrine to temporarily restore your stats but it’ll eventually come back. If you never look at your character sheet then it isn’t a problem but if it gets annoying then you can disable those other mods and install the ones listed, I just got tired of the bug reports so I added to the mod description that they’re not compatible

gloomy mango
warm saddle
#

You can swap over to them at any time, doesn’t have to be level 1

gloomy mango
#

God I love lua

#

will try it out now then, do I still get level up messages with pwns?

warm saddle
#

Your skills and attributes will be a bit different obviously but your character or save won’t be broken or anything

gloomy mango
#

because that's what I really miss about NCG

warm saddle
#

What do you mean, like the message boxes ?

half summit
#

its iconic

gloomy mango
#

Yeah man, like the motivational messages. Since you never see the level up screen in NGC you never see them

half summit
#

there was a mod that added them back but it wasnt the same

warm saddle
gloomy mango
warm saddle
#

Yup

half summit
#

there was a few peripherals but thats the core package

distant delta
#

I can confirm it still is working!

#

I don’t mind it actually, I would honestly like some of it implemented cell wise, take a bath in cells related to culture/house get a buff related to them

#

Based on cells(?)

tepid sedge
#

you can define cells as baths

#

like in SunsDusk_statics.txt

#

for example indoril mansion, meditation hall cell true 30 isBath=true
30 being temperature

gloomy mango
#

I've been using the slower levelling bundled with NCG for a while now, and wish to still be 50% slower!

glossy anchor
gloomy mango
#

Ah, do they?

#

Actually I think I recall that in the settings yeah

glossy anchor
#

Let me load into the game right quick

gloomy mango
#

although, setting like 20 stats to 50% rather than a single one could be a nice feature ot have

glossy anchor
#

Per skill

#

0 to 500%

#

so tweak your xp gains to whatever you want

gloomy mango
#

oh wait those aren't the menues I'm thinking of, as the ones I had seen seemed to vary in terms of progression weighting. E.g. Sneak levelled faster than other skills (probably because it's harder to level)

#

But that's awesome, thanks for taking a look for me 🙂

glossy anchor
gloomy mango
#

Nah I've never used SE as it causes CTD on my linux distro lmao

rotund epoch
#

Question. There is a Foxunder's mod called No More Excessive Healing. It has a shared Food item list to ignore the items based on their NAME (like "Resin" or "Marshmarrow"). It works when I include one of vanilla potions there for testing (like Cheap Restore Health). However, I have trouble with it recognizing SD's Stew. I know it's not your mod but since a standard Vanilla potion works without a hitch, I'm wondering whether it's related to SD's naming conventions? Maybe "Stew" is just not enough here. The item in-game being tested is sd_food_def_vegan called Stew.

tepid sedge
# rotund epoch Question. There is a Foxunder's mod called No More Excessive Healing. It has a s...
eventHandlers.SunsDusk_addConsumable = function(data)
    local recordId = data[1]
    local tbl = data[2]
    saveData.registeredConsumables[recordId] = tbl
    if tbl.timestamp and types.Potion.records[recordId] then
        --print(types.Potion.records[recordId].name, recordId)
        G_stewNames[types.Potion.records[recordId].name] = recordId
    end
end

tbl looks like this:

{
    timestamp = timestamp,
    recipeId = recipeId,
    consumeCategory = foodData.consumeCategory,
    foodValue       = foodData.foodValue or 0,
    foodValue2      = foodData.foodValue2 or nil,
    drinkValue      = foodData.drinkValue or 0,
    drinkValue2     = foodData.drinkValue2 or nil,
    wakeValue       = foodData.wakeValue or 0,
    wakeValue2      = foodData.wakeValue2 or nil,
    warmthValue      = foodData.warmthValue or nil,
    warmthValue2      = foodData.warmthValue2 or nil,
    isToxic         = foodData.isToxic,
    isGreenPact     = foodData.isGreenPact,
    isCookedMeal    = true,
}

the stewnames map is rebuilt onload since we have saveData.registeredConsumables
we use it to detect what buff is coming from a stew

half summit
#

I'm having a strange conflict/issue that I'm having trouble tracking down. I'm not getting the UI popup for campfire, food and soap, but i am getting the tree and water refill . it seems oddly specific so i thought one of you might be able to offer a clue what might be getting messed up

#

everything is functioning properly otherwise, its just the raycast tooltip for those three things as far as i can tell. QL is working fine too

tepid sedge
#

do you have the world tooltips setting disabled?

#

soap and food might get hidden by this:

#

no idea about the campfire though

half summit
#

hmm yeah the settings are fine, its just something getting in the way of it. ill figure it out

warm saddle
tepid sedge
#

make sure its on normal

#

yes, that is controlled in quickloot. it's the only mod that can change the raycast type atm

glossy anchor
#

I don't have this issue on my save, but I don't interact often with like half of mechanics in SD

half summit
half summit
glossy anchor
half summit
#

haha yeah you're all good

#

hmm i also cant harvest plants, bizarre

#

just to be clear im not blaming anyone but myself here

glossy anchor
#

Any other new mods you've installed in last couple days? Really just curious what it might be

half summit
#

aha found it.

#

yeah Weapon Requirements

glossy anchor
half summit
#

very nice mod, i enjoy the mechanic a lot. Foxunder can probably sort it, i don't think they run SD though

tepid sedge
#

i cant really reproduce anything with that weapon requirements mod... but it doesnt even stop me from equipping daedric weapons on my lvl 6 char even though the settings page is there

glossy anchor
#

see it uses shared raycast too

tepid sedge
glossy anchor
#

ye

tepid sedge
glossy anchor
#

However:
between weapon reqs and latest version of SD:

34a35

local typesActorActiveEffectsSelf = types.Actor.activeEffects(self)
63c64
< local telekinesis = types.Actor.activeEffects(self):getEffect(core.magic.EFFECT_TYPE.Telekinesis)


local telekinesis = typesActorActiveEffectsSelf:getEffect(core.magic.EFFECT_TYPE.Telekinesis)
half summit
glossy anchor
#

SD is >

glossy anchor
glossy anchor
half summit
#

no not at all, i usually avoid tweaking the settings for a while after installing to see how it runs. ill try just disabling the tooltip and see if that works

#

i also have a bad habit of installing three or four mods at a time so dumb stuff like this can happen 👍

glossy anchor
#

Yeeah, I don't think it's weapon requirements then. O_o. Whatever is causing it - all tooltips show up on my save with its defaults

half summit
#

strange

tepid sedge
#

so the author was very happy with my commits and allowed me to upload stuff on his page.. but im a bit hesistant to publish anything that im not 1000% confident in

#

maybe you guys wanna try it out? its basically everything you'd expect in a swimming skill

tepid sedge
#

ooff

#

i should have kept track of the changelog...

#

there's a new settings renderer
mod settings
i think the custom ui was already in the latest version but not sure
it works without skill framework now
ohh i know, there's a huge sound overhaul now (will be an optional file though)
idk man i added 3 files and this is the changes of the (singular) main file xD

#

your ownlyme is going hard.. but doesnt really advertise his work as much as he should

#

caveats: the swimming mod still directly edits your skill's modifiers. unlike suns dusk which just uses abilities to stay highly compatible this means that skill changes this mod does are basically persistent and can get really fucky if anything goes wrong

#

im very confident in this version so i'd be happy if you guys could check it out before i just drop it on his mod page

half summit
#

yeah im using the original already so ill give it a go. why did you decouple it from the framework?

tepid sedge
#

note: that betterSounds.omwaddon will be an .esp when i upload it

#

for consistency

tepid sedge
half summit
#

ah i see, nice

tepid sedge
#

without it you wont have racial bonuses and maybe the exp transfer is not carrying forward

glossy anchor
#

How much is this changed compared to your original rework of this a couple weeks back?

#

Cause I've been running that and didn't run into any issues

tepid sedge
#

it just added nice things without touching the original issue

glossy anchor
#

Right, let me update then

tepid sedge
#

in the update there i already had some migration script that should fix any fucked up saves

glossy anchor
#

ye, iirc you've mentioned it

#

Do we need both the omwaddon and the esp?

tepid sedge
#

yes

#

sorry

glossy anchor
#

ok, np

tepid sedge
#

i'll make the new one an esp too when i upload it

#

it will be an optional file though, it triggers the sound overhaul

glossy anchor
#

roger that

#

Was about to question why it's separate at all

tepid sedge
#

last chance for hotfixes, was about to add an api for my gatherer mod.

eager epoch
#

How does one bath again. Can I just hop in any lake or is there something specific I have to do. Cause I'm constantly filthy

#

Lol I'm a moron just figured it out

glossy anchor
eager epoch
#

Yeah I have both. Thank you for more info especially about bath of vvardenfell I just grab they update to the

#

That

tepid sedge
#

also buffed intelligence in the process (instead of 1% it now grants 5% of its magnitude, exactly as much as luck)

#

also we're working on granting innkeepers in big cities a higher cooking skill

wary imp
#

There should be street food vendors…I’m just imagining this now

tepid sedge
#

that sounds delicious, but might be more of a "pre-generated" food thing, instead of "à la carte" i think

#

food menus are on our to do list, so it would fit in well with that

#

im not entirely sure why people want that (there are requests for it), maybe they hate the cooking ui or the chore of cooking so much.. but yeah there will be pre-generated (or semi-pre-generated) meals

wary imp
#

I had the idea of some guy on the street selling like deep fried kwarma eggs or something like that. State fair food….Morrowind style

#

It came to me in a flash of terrible imagination

tepid sedge
#

immersion 10/10, but we'll see if we can make it that in-depth

#

especially 3d assets are a problem a lot of the time

#

but damn i love the idea of unhealthy junk food with proper buffs on the streets

wary imp
#

Slaughterfish on a stick, though I think that exists somewhere

#

Anything on a stick fried

tepid sedge
#

all deep fried 💯

half summit
#

i was working on some meat-on-a-stick assets recently

#

let me know if you need some simple stuff put together

delicate pilot
#

Is the survival backpack supposed to be openable? I'm using quickloot and can't seem to access it if it is

sour leaf
#

I think Devilish has a mod with an openable backpack

delicate pilot
sour leaf
#

Idea: you can fill open vessels by leaving them out in the rain

warm saddle
#

10,000 total downloads angyfargoth

glossy anchor
rotund epoch
#

Always good to use the meme 36vehks

#

🔥

warm saddle
rotund epoch
#

This needs to reach 20k doitswit

half summit
warm saddle
wooden forge
#

Is this compatible with vanilla expanded

warm saddle
warm saddle
jaunty iris
#

is it possible to empty a container of water w/o drinking it?

rough salmon
#

Well technically, if you have 0% thirst, you don't drink the contents, but splash them on your face 🤔

glossy anchor
jaunty iris
#

okay thanks, I took a swim after looting silverware etc and forgot to turn the option for refill off

glossy anchor
#

jump then

#

cause only "open" containers refill during a swim iirc

#

and those same open ones can spill on jump

jaunty iris
#

oh just two jumps do it with the option on, this mod is mostly more straight forward than I think

#

similar mods would have you jump 20 times while spilling 0,1l each jump

glossy anchor
#

Nah, it's immediate or close enough for open containers

wooden forge
warm saddle
#

Just a head’s up that the leveling and the bartering mod in the momw modpacks have caused problems in the past, I’m not sure if they’ve been fixed

wooden forge
#

Right and sorry for potentially silly questions but is it okay mid install

#

Mid game sorry

jaunty iris
#

small idea: home cooked meals in inns also give cooking xp based on personality (chatting about preparation)

gloomy mango
#

Does SD have an option to swap the way the buffs from meeting character needs work? Essentially so you don’t gain buffs from meeting needs but merely negate the penalties of going hungry, thirsty, etc?

#

Kind of a “hardcore” mode

glossy anchor
hearty knot
#

Going over PGE1, I just realized that the Meat Mandate demands that the Bosmer eat the body of their slain enemy within three days. Do you have any plans to implement this into the mod? 😄

warm saddle
#

I think that conflicts with A Dance with Fire but I guess that’s a fictional account

#

But no, since human meat is a rare ingredient and isn’t found from looting

half summit
#

thats racist slander anyway

#

we wood elves hardly ever eat people anymore

hearty knot
#

Well... what if we somehow tied it into the Dispose button? Is there a way to do that? 😄

warm saddle
#

With quickloot maybe since that has its own way of handling dispose corpses which I use in time flies

sour leaf
#

@warm saddle What does the number mean in the sd_statics txt files? Like the 25 in this:

suran, desele's house of earthly delights basement cell true 25 isBath=true isHlaalu=true

warm saddle
#

Temperature of the cell

sour leaf
warm saddle
#

New update coming out here soon

warm saddle
#

Just discovered that there's a ton of stuff in tamriel rebuilt that isn't in TD yagrwut

#

I won't ship the food and stuff for that out with this update (probably) since there's .... a lot

warm saddle
#

Yeah

#

I mean if they need to add a note for a quest they’re not going to update all of TD for it so it makes sense

willow charm
candid wraith
#

Since I've gotten most of the framework for swaps done I was going to start on working on the climates and season changes for my little seasons mod. Was gonna base them off your map of the climates, and I was curious if there's a way I could set that up so it would be convenient for a patch to alter your climate depending on season? I wanna make sure I set it up so mods that make sense to link to it are easy to connect, I also want to do season dependent dialogue bits for the AI NPC mod.

warm saddle
#

Changelog v1.8.5

Features
NEW: Food and Cooking

  • Player and Publican's Class effects cooking skill
  • Skill bonuses for Pilgrim, several TD classes, and OAAB classes related to Cook, Chef and more
  • Perfect Placement compatibility for cooked food
  • Improved cooking formulas for skill scaling
  • Improved tooltips for cooked food and for Stats Window Extender
  • Improved performance for dragging and resizing the cooking UI
  • Warnings for container/water in inventory are now only shown when not cooking with a publican and when features are enabled
  • TR_Mainland.esm database added to food database
  • Added setting to not require foodware when cooking

Temperature

  • Insulation: Exterior temperature now effects interior temperatures depending on climate and several other factors.
    No longer do all interiors have the same temperature everywhere

UI

  • World tooltips now fade in and out (configurable)
  • Can now purchase and eat/drink items with a single tooltip

Other

  • Louder Drums and Bongos with a new volume setting (UI->Tooltips)
  • New "Minimalist" preset in the Primary Needs settings and the "Hidden" preset in the UI settings
    for those who want to play with only the buffs/debuffs and no additional features
  • Debug messages for backpack equipping

API

  • New hook for external mods to modify wood drops: G_woodcutting_woodCountHandlers
  • Cooked food and consumables database data is exposed for other mods to use
  • New cellInfo fields: nextExteriorCell, nextExteriorPosition, nextExteriorCellIsQuasiExterior, getClosestExteriorCell(cell, position)
    to find nearest exterior or pseudo exterior cell for Make a Profit and other mods to use to detect regions of interior cells
  • New example module for the new content API, not active but can be used as an example by modders for trying new spells
#

Fixes and Improvements

  • Memory optimizations
  • Better documentation, updated mod description
  • Beds without factions no longer mess with sleep
  • Performance optimization for buffs being added and removed
  • Fixed errors from thirst being disabled
  • Drinking bug musk is no longer overwritten
  • Fixed "Immortal" vampire/werewolf thirst settings effecting everyone
warm saddle
#

You can also make global and player modules that this mod will pick up if you need to send events back and forth and whatnot, you could change a cell/area's climate but I'd probably recommend modifying the climate types depending on the time of year, for example polar regions would get much colder in winter than tropical regions. I modify temperatures for each climate depending on the time of day so yeah you could do this for the time of the year, or I guess I could since it would just be a few lines of code for me ? But up to you, whatever you think is more appropriate

candid wraith
#

Sweet I'll take a look at the code myself and as I plan it out on my end lyk. It would probably have the biggest impact in like the northern regions that are already Arctic so I think just warming it slightly in the summer would work

half summit
#

sicksicksicksicksick

warm saddle
#

Gonna drop some new spells here shortly including Fortify Cooking

warm saddle
half summit
#

thrice blessed

quiet spear
#

This phrase on Sun’s Dusk Nexus page really confuses me:

#

Freshly brewed tea is steaming with visible tea

warm saddle
quiet spear
#

I get what it means but my brain keeps misparsing it as something like «tea steaming with tea».

#

Like steaming with noxious fumes or steaming with anger.

#

M-maybe just «The cup will have visible steaming tea» ?

compact vine
#

hm yes the floor is made out of floor

quiet spear
#

Out of a stable flooron quantum aggregate.

grizzled flume
#

Ment to screenshot the rat head soup that’s boiling

warm saddle
#

It was a lot of work

warm saddle
hearty knot
#

Well deserved

half summit
#

Yeah tbf if I had to drop my ~1400 mods and keep one it would be SD

warm saddle
#

Thank you kindly folks

final thorn
#

after playing for several months, I have to admit that I was unable to figure out how to brew tea. I mostly cook via house fireplaces

warm saddle
final thorn
#

yeah, but Idk how to fill it with water and make it recognise the fireplace

warm saddle
final thorn
#

I see, maybe I just was permanently low on stoneflower and heather. Will try, thanks 🫖

quiet spear
#

How about a brand of tea called just T, made from Timsa-Come-By Flowers and Trama Root?

#

Alphabet soup, too: you need one of each ingredient starting with a particular letter.

final thorn
#

found a double entry in Guide to Morrowind III: Cooking

it repeates the same but one entry is a bit expanded

quiet spear
#

Or maybe just ALMSIVI soup: Ash Salts, Luminous Russula, Moon Sugar, Sload Soap, Ironwood Nut (x2), Vampire Dust. Upon consumption you hallucinate a Skoomaesthesia-like audience with an assembled Tribunal.

warm saddle
willow charm
#

Isn't eating coal technically non-halal for bosmer?

warm saddle
hearty knot
gloomy mango
final thorn
#

this sealed bottle shouldn't probably spill water on jump

rotund epoch
glossy anchor
#

Looks like it is. 102 km/h - the mans zooming

rotund epoch
#

very funny

final thorn
#

that's right, that's right

half summit
#

can Better Bars be oriented vertically?

grizzled flume
#

no

#

Not in the ingame settings

half summit
#

damn, i want some vertical bars and i saw the new encumberance bar goes vertical.. ah well

grizzled flume
#

I would expect an update soon with all the new stuff with the update to openmw

indigo anchor
#

Hey @warm saddle , did you get recent reports on bugs or compatibility issues with my mods? Currently I'm not aware of any issues, but sometimes I just don't get the info

warm saddle
tepid sedge
#

thank you@drifting terrace for teaching me everything about the ui

indigo anchor
warm saddle
indigo anchor
glacial summit
#

Hi Hyacinth, I've made a few variations of the thermometer icon for SD. I'll be happy to share it if you want. I have a few tweaks in mind, but it's usable as is.

However, in-game, this icon displays at a reduced size, regardless of the file format (64px or 128px). I haven't figured out how to fix this (Sun Dusk is a script-marvelous mod , so I'm not messing with it 😌 ).

warm saddle
# glacial summit Hi Hyacinth, I've made a few variations of the thermometer icon for SD. I'll be ...

Hey hey these look great! You can upload these as a separate mod if you want :) As long as the file path is correct (ie - same as the other examples you see in the textures), I think it should work. As for the scale, I think the problem is on our end since I just discovered that icon in particular is scaled differently lol. We were working on a small update/hotfix anyway so I can have the fix out for you this weekend

rough salmon
#

The fade in on the tooltips is super sexy. But it's strange that there's no such thing for fade out 🤔

rough salmon
#

dunno if it's been in the previous version, but half-full tankards have a minor clipping on the handle side

rough salmon
warm saddle
#

Okay word easy fix

tepid sedge
rough salmon
#

*on the first try curio

warm saddle
#

Certainly that one can be slightly adjusted todd

tepid sedge
willow charm
#

You can't cook with DoO plants :<

warm saddle
#

Yeah I don’t have that mod in the database and I need to dig up my script for getting all the magic effects of ingredients

#

I was going to do it but it’s like 4 different .esps and I have no idea which ones the ingredients are in curio

willow charm
#

1.4 latest .esp only should be the newest one

warm saddle
#

Good to know, I’ll add that to the next update then

sour leaf
warm saddle
#

Doors of Oblivion

#

Has some cool stuff, I didn’t know there were any ingredients in it until recently

half summit
#

Im looking forward to finding that in game so much

final thorn
#

are they healthy

sour leaf
#

Ohhh

warm saddle
# glacial summit Hi Hyacinth, I've made a few variations of the thermometer icon for SD. I'll be ...

Sorry the update has taken a bit longer, working on it now colovian
Fixed that icon scaling problem feels_good_guar sorry about that. Do you want to release this as a mod? You would be overwriting the existing Thermometer option in the Temperature Bar Style settings, so you’d need yours to be load after ours in the load order. This is what I’d recommend and prefer.

But if you want us to include it in this mod, we can add another option in the Temperature Bar Style settings. At the moment the temperature icon is kinda “hardcoded” unlike the rest of the needs icons, so there’s no way to just add a folder and for it to pop up in the settings like the rest of the icons do

glossy anchor
#

I told them to install Sun's Dusk 36vehks

half summit
#

we made it guys

#

reach heaven on a tower of salt

warm saddle
glossy anchor
#

on N'Garde release trailer

#

I've set it to public yesterday, and I think people been getting it in their feed

warm saddle
#

Nice haha

#

Thanks for the publicity datchim

glossy anchor
#

We are converting MWSE folks hard these past couple weeks

warm saddle
#

That’s why half my mod description for the TR spells is how to download a modpack 36vehks

glossy anchor
warm saddle
glossy anchor
#

I think my users have been managing fine, but I'd appreciate it

warm saddle
#

Although your mod is compatible with every modpack so you can change that if you want

glossy anchor
#

Thank you

warm saddle
#

Not all of them have TR though so I had to gp through them all

glossy anchor
#

I'm eyeing Solthas combat mods suspiciously, but so far nothing blew up

warm saddle
#

Yeah that one is always sus haha

lost estuary
#

Does anyone know if trees regrow?

glossy anchor
#

Just set them to "not despawn"

half summit
#

That got added didn't it? I thoight they will respawn when you load, or was that a dream? yagrwut

#

Too much blender..

glossy anchor
#

I've no idea, may be talking out of my ass. That's a big one though, so if it is in - it would be in the changelog

lost estuary
warm saddle
lost estuary
glossy anchor
#

scroll down:

lost estuary
#

oh wow lol thanks

sour leaf
glossy anchor
sour leaf
#

Nothing broke

glossy anchor
#

Roger that

half summit
#

Its always impressive that solthas causes so few issues when it seems to be doing so much

glossy anchor
#

There may be issues under the hood. Since there's a lot of skill/attribute manipulation going on

sour leaf
half summit
#

I guess because it's been around for a minute now too

lost estuary
#

i honestly been following Open MW for a while, but was not playing morrowind and i saw the issues with it and vanilla mods / MWSE mods so i waited and i finally reinstalled morrowind fresh and got all these new mods that i saw for openMW. Definitly a lot less complicated than the old days of using MCP CCP and all the other tools we had to. By the way this mod is great. definitly adds a lot more depth to he base game

glossy anchor
#

The future is now

#

The future is omw

warm saddle
rough salmon
#

here we go again boomer

warm saddle
#

That is from ashfall’s database

#

Take it up with the TR team 36vehks

quiet spear
#

Long-term fatigue that caps the default short-term one and resets on rest would be interesting.

last parrot
#

@warm saddle @tepid sedge for clarification, what is the ko-fi page and whats its relation to ownlymods? is hyacinth a different modder than ownlymods, or is it a team? who is the ko-fi page for; ownlymods, hyacinth, or multiple people?

rough salmon
#

ownlymods gumboyes

warm saddle
rough salmon
#

real

warm saddle
#

At least the mod description seems to be ... dare I say, more responsive? And apparently they'll let us import mod descriptions in the future which I'm very sus about

#

Didn't have to spend 15 minutes trying to center some text and a gif ur

glossy anchor
#

One thing I don't understand - is why the hell upload form is design for mobile

#

so much wasted space

#

who the hell uploads mods from phone

rough salmon
#

Androidwind bros idk

gloomy mango
#

I hate that I can’t expand the text box horizontally

warm saddle
warm saddle
rough salmon
#

how did I even do it yagrwut

#

gone once I've slept on the floor for an hour, but still hilarious

warm saddle
#

Idk man it's your icon pack hahaha

#

Guessing that one of the suffixes is wrong or something 🧐 but idk

rough salmon
#

I think it just confused hunger icon with tiredness, because it outright replaced it while I was dragging it

warm saddle
#

Interesting

rough salmon
#

That said, I was also running an in-dev version ownlyme sent me, so idk if it's valid

warm saddle
#

Think he was in the middle of refactoring for getting rid of the log spam

#

Probably caught him right in the middle of it

rough salmon
#

Maybe

warm saddle
#

Engine feature angyfargoth

final thorn
#

it seems that the latest update duplicates the bowls I eat from

warm saddle
dreamy harness
#

I was just reading through the wiki, I'm interested in adding suns dusk to my game for the temperature mechanics. I didn't see it mentioned in the wiki, but does armor impact temperature?

Like if I'm wearing a full set of heavy armor will I get hotter?

dreamy harness
warm saddle
# dreamy harness Thanks! So let's say I'm walking around in a neutral temp region, if I put on a ...

I think it would slightly increase your temperature but in general, armor types don’t make a huge difference unless you’re in a hot/cold climate. Slightly more than clothes unless you’re wearing all cloth. I wanted it to be immersive but also not annoying since I hated other survival mods that punished you for wearing armor that suits your build in areas that weren’t cold (no other survival mod has done as much with heat)

tardy vault
#

Very interested to check this one out personally. I tried out Devilish Needs, admittedly just the initial release, but it felt a bit menu-reliant for my tastes. Lately, I've been playing mostly mwse, due in part to ashfall feeling really immersive, but I'm really digging the contextual interface you've got going on!

warm saddle
final thorn
indigo anchor
warm saddle
indigo anchor
rough salmon
#

Is saltwater -> normal water loop for regenerating magicka intentional?

gloomy mango
#

That tiny fucking grey vertical line to the right of the text box...

errant cosmos
#

i just installed and im getting these messages constantly in debug, any way to fix