#Sun's Dusk: Needs & Survival

1 messages ¡ Page 19 of 1

grand spire
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Oh lol

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Fair

indigo anchor
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Hey @warm saddle , are there still known issues with some of my mods?

sharp basalt
astral mauveBOT
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So I just had an instance where my Luck went down to 0 for no reason after travelling via Silt Strider. I'm wondering if this is just shenanigans or a load order issue

sharp basalt
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In addition, I feel I couldn't reproduce it cleanly enough to mention but I had an instance where I was in a shop about to make some deals and Abilities are Modifiers went nuts 3 or 4 times telling me my luck was suddenly ~-500

rotund epoch
sharp basalt
rotund epoch
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You got a permament Luck "debuff" after bartering? Now that's weird. I've been playing with SD and BMS for sth like... 600-800 hours now? Never had such a bug angyfargoth

warm saddle
indigo anchor
indigo anchor
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It would help to have a proper reproduction scenario

warm saddle
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Mass training seems to cause the most problems but people have been getting these in several different ways

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My guess is that decay/growth formulas don't play nice with calendar/time globals being directly written to which causes the openmw calendar to recalculate itself, and the calendar is probably not being reconciled at midnight which is most apparent during training since it is the most time consuming, but that's just a guess and ppl have reported different instances of having positive/negative modifiers that don't seem to add up

indigo anchor
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Decay/growth do not alter stats modifiers

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Only BMS does that, and we could have things like race conditions between mods adding/restoring modifiers

warm saddle
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Oh I don't do anything with abilities and the travel UI mode, there might be a race condition with resting and waking but that seems to be independent of load order

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Also keep in mind that everything I've said happens regardless of whether this mod is installed or not

indigo anchor
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Yeah but maybe your mod adds debuffs after training because the player needs to eat/drink/sleep...?

warm saddle
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Nothing that would cause -42 luck

indigo anchor
indigo anchor
warm saddle
indigo anchor
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I suspect a mod conflict because people like Cybvep or me never got such issues

warm saddle
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Not sure since it's not caused by this mod but the pretty stats mod might help troubleshoot

sharp basalt
warm saddle
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Complimentary, doesn’t require AAM or anything

sharp basalt
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Oh! I see what it does. Neat!

tepid sedge
rough salmon
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Another quest vessel. Do you think it should be fillable or not? What's the policy on it?

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Technically emptying it doesn't break the quest, but it still seems not 100% foolproof

warm saddle
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Yeah someone else mentioned a bowl as well on nexus, I can grab a few of them and ones that people report obviously but like … obviously don’t want to break quests (even though it’s temporary) but then it’s like, you know, you have a perfectly good cup that has no use

rough salmon
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I feel like Fasting should have its own icon (same as other habits) or at least replace the Hunger Icon with something else 🤔

warm saddle
rough salmon
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(I'm actually surprised how frequent it has gotten)

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In a good way!

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In a good way!

warm saddle
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Not for debugging sadcat

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Although yeah this helps pinpoint what’s causing it

tawny briar
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Added Stat Menu and Crafting Framework at your suggestion Hyacinth

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You have polluted my modlist further

warm saddle
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Polluting by adding basic functions xd

sour leaf
tawny briar
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It's just funny that my modlist keeps growing

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such is the nature of modding...

tawny briar
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Definitely see the utility now

sour leaf
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One thing I love from mods is forcing me to engage with things in the game that I normally wouldn't.

Crafting Framework and SD make various misc items useful.
SD makes you engage with food items, wells, taverns, bottles, cups, etc.
I like house mods that don't come pre-decorated so I'm forced to buy clutter items like plates and candles and stuff

That sort of thing

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After doing a full New Vegas playthrough with survival mode and mods to enhance it, I don't think I can ever go back lol

tawny briar
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Absolutely. Does wonders for the immersion too.

sour leaf
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NV survival mode isnt even that intense but just having to think about eating, sleeping, and hydration outside of just needing to heal made the game a lot more engaging and immersive

tawny briar
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One issue I had in my first playthrough a few years ago was that, around the mid-game, the world began to feel very static. Because I was mostly unkillable, could fly everywhere, do anything--which was fun itself, but also ungrounded the world and meant most of it was essentially set dressing.

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Mods like Sun's Dusk ameliorate that greatly

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Then just difficulty and progression mods (Mym's suite) of course

sour leaf
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No matter how powerful you get, you need to eat and sleep

tawny briar
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exactly

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Doing Red Mountain in mostly vanilla was limp-dicked lmao

sour leaf
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SD also has roleplay choices like fasting and the green pact which are entirely optional

tawny briar
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So powerful most enemies couldn't do anything, and it barely felt like an active volcano

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I haven't gotten there, but with SD, shit's scary

tawny briar
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and something like Beware the Sixth House

glossy anchor
sour leaf
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I feel like I glaze this mod too much in here but legitimately survival mods are a must for Bethesda games for me and SD is one of the best I've seen

tawny briar
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...what will happen if I do

tawny briar
astral mauveBOT
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Also, disregarding the above, as I've seem to have figured it out.

Anyone got any ideas? First thought I've screwed something up, but this is now with only Stats Window enabled on a fresh character, and just timehud also in the modlist . Lua ops got into tens of millions on api.lua on resizing the stats window, with not much effort at all

sour leaf
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That's honestly the only bethesda game that I play with a light modlist

sour leaf
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It's not even out of nostalgia or anything. Like you said, I just don't really take that game seriously

glossy anchor
tawny briar
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Same here. I barely feel like I can RP

tawny briar
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is it literally just you have to be delicate

warm saddle
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Depends on how many threads your rig can run

tawny briar
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oh god I don't know

glossy anchor
tawny briar
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my rig is half-ass

glossy anchor
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it doesn't come through well in the recording, but I was shaking that mouse all over the place

warm saddle
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But yeah in general resizing a window with thousands of elements is hard on performance

glossy anchor
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as an extreme example

tawny briar
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lmao

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fair

tawny briar
tawny briar
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like what would be the point of temperature mechanics when the biggest temperature difference is like, temperate forest to sub-Skyrim temps

sour leaf
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Idk what it is but everything about that game feels especially janky and it shines through even when I mod the hell out of it

tawny briar
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I like playing rogues in that game because at least killing and stealing is fun

glossy anchor
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||I still love oblivion and vastly prefer it to skyrim, as evidenced by while 1 minute of playtime i have in skyrim that was caused by launching enderal||

warm saddle
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Damn

tawny briar
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At any rate, it's just so obvious that the game was built around fast travel, which kind of neuters any survival mechanics.

glossy anchor
sour leaf
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Morrowind is my fav but I like Oblivion and Skyrim about the same but for different reasons

tawny briar
tawny briar
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If they actually felt that way, it'd be great

sour leaf
tawny briar
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MW is exotic and I prefer that but I don't need that--I could work with more standard terrain if they varied it. but they don't

glossy anchor
sour leaf
tawny briar
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For sure. It's just not meant for it

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hell, in vanilla you can just fast travel to all major towns

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and what's there to see in between towns? randomly generated dungeons

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who gives a shit

sour leaf
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Also, Morrowind has fast travel. It's just not as simple as the later games

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I much prefer a diagetic fast travel system

tawny briar
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I remember going to do that quest for the Dark Brotherhood where you have to go to a "swamp" called Bogwater, southeast of Leyawiin. I go there, and it's just a hill near the coast, looks like everywhere else

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what fucking swamp????

glossy anchor
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Morrowind has enough fast travel, and even without mods late game with 2 interventions, propylons etc it feels like anything is a hop and a skip away

sour leaf
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Dungeons, quests, etc

tawny briar
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Yeah, saying it doesn't have fast travel would be wrong. As Anthony said, it's just diagetic, more complicated.

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and ultimately I like that travel options are part of the progression

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it's a more tangible feeling of developing mastery

sour leaf
tawny briar
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I definitely do too

sour leaf
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It actually kinda pisses me off that Skyrim has carriages but there's literally no reason to engage with them after a certain point

tawny briar
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What sucks is, they could totally do this in games like Skyrim too

tawny briar
sour leaf
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Last time I played NV, I used fast travel a ton but I had a mod installed that makes it so it consumes resources each time

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I think I also had one that made it so there's a chance if it being interrupted

tawny briar
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Mm, that's cool

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Unfortunately I think these simulationist elements are unpopular on the greater market level

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Most people want these games to be brain-off, which survival mechanics are very much not conducive to

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I remember that Sseth review about Starfield, where he made a joke about Bethesda's primary demographic being dads who can play an hour a week or something

sour leaf
tawny briar
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TBF there's nothing wrong with less intensive games, but I feel like they're counterproductive to bethesda games

sour leaf
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Bethesda got where they are because Daggerfall and Morrowind were gigantic hits

tawny briar
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Maybe console-ization had a hand in it

sour leaf
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I guess the gamer demographic back then was mostly the type of person who would also play DnD though. Now its basically everybody

tawny briar
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and the effects of full VA can't be understated

tawny briar
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Nerds played Daggerfall; everyone plays Skyrim

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I still gotta get into daggerfall

sour leaf
# tawny briar and the effects of full VA can't be understated

I think my perfect system would be something in between. Kinda like Morrowind with those Django voice mods where there's a bunch of voiced idle lines, a handful of quest specific ones, but otherwise everything else is text based. But I'd also want the text dialogue to be a bit less generic between NPCs

sour leaf
tawny briar
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And hopefully BG3 showed that big budget games can be complicated as well

sour leaf
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Like I feel like the local book store owner and some random dude on the street shouldn't have the same response when you ask about the town as a whole.

sour leaf
tawny briar
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It won like every fuckin award

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and everyone played it

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It's really remarkable that it caught both hardcore nerds and casual players

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Remarkably accessible in that regard

rough salmon
tawny briar
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Yeah, perhaps I'm a bit of a hopeless romantic...

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Still, it does set an interesting precedent

sour leaf
tawny briar
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byup

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ignore gaming industry, play morrowind

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mod morrowind because people are still developing mw lmao

sour leaf
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I’ve been able to come back to it unmodded multiple times since I was a kid and mods just make it even more replyabale

rough salmon
rough salmon
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It was meant to be modded

sour leaf
tawny briar
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ikr

rough salmon
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Boot up your vscode

tawny briar
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I always have this feeling of needing it to be "authentic" when really all that matters is if I like my setup

sour leaf
tawny briar
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and MW is a clusterfuck by default so it's kind of just something to build on anyway

sour leaf
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I just haven’t had time to fuck around with it and learn it

tawny briar
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I have tentative plans to make a class expansion mod, just to add some predefined classes. Get my feet wet

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total newbie btw

sour leaf
rough salmon
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It feels like it specifically because it has mods to pick from

tawny briar
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Well like, I've mentioned Mym's mods before: Natural Character Growth, for example, radically changes the way character growth works. But, it's very authentic in its own way, and is almost certainly an improvement

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but it's also a change

sour leaf
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I feel like people don’t appreciate enough how the text dialogue system make mods way more seamless with the base game

tawny briar
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that's always my debacle

sour leaf
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Especially quest mods but even something like Suns Dusk where you can order a meal

tawny briar
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I've barely touched TR lol

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I have a lot of game to get through

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I always get stuck on character creation though

sour leaf
tawny briar
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I tried at once point using console to play a Dunmer like an Altmer, but it ended up feeling off to me; with Races Respected, Dunmer have a magicka pool equivalent to the breton, with worse skills for magic but all that does is really elongate the progression

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but then I end up thinking, what if I just did altmer. But I don't really like altmer

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I know this is all stupid but that's where my mind goes

sour leaf
tawny briar
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My friend who's totally new to the game used a Scroll of Icarian Flight and just took off towards the mainland

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ended up questing around there

rough salmon
# tawny briar I tried at once point using console to play a Dunmer like an Altmer, but it ende...

I like mah Reincarnate
While it does buff weaker races instead of nerfing powerful ones, I have way too many mods to balance it out. At the end of the day it makes me actually consider all races when creating character and this is what matters the most datchim

Nexus Mods :: Morrowind

An immersive and balanced race mod that gives each race two named passives and one daily power. All designed to feel fun while remaining lore friendly.

tawny briar
rough salmon
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100% does

tawny briar
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hmm, interesting...

rough salmon
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Its compimentary birthsigns mod too

tawny briar
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I was just about to ask about that

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Thanks for bringing this to my attention, I'll take a look

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Races Respected is pretty good but it has a few things that irk me

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Shrinking imperials is the strangest one lmao. They're smaller now

rough salmon
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While I like the Height and Weight, it's definitely a strange thing to do in a rebalance

Nexus Mods :: Morrowind

Makes small tweaks to the Height and Weight values of every race and gender. Women of almost every race are a bit bulkier, Breton men and Bosmer women are a bit shorter, Orcs are much taller, etc.

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Though I have to say this specific mod makes orcs REALLY ugly

tawny briar
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I was just looking at this one actually

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It seemed like it wouldn't be compatible with any race overhaul that isn't explicitly patched for it

rough salmon
tawny briar
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Yeah, Reincarnate appears to work

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but I was working with the assumption that I'd keep using Races Respected

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Another question: do you know if Reincarnate works with Skill Evolution/NCG? Mym mentioned that he has to patch race overhauls for those mods deliberately

rough salmon
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idk, I didn't have any issues with that

tawny briar
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But you use them together?

rough salmon
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unless I miss something

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yeah

tawny briar
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gotcha

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I mean, if you've played and haven't noticed anything, it's probably fine

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I could also just ask Mym but I've pestered him enough in the past lol

tawny briar
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Wonderful, thanks for checking for me

lunar tiger
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Can bathing buffs be disabled? Like with the other needs? I cant find the setting

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I want just debuffs

warm saddle
warm saddle
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I told them they can download the early versions of BoV but also like you and me both, random nexus user vehkfeels

glossy anchor
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BoV is onlt mainland though, right?

sour leaf
glossy anchor
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That's what I was thinking

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and said the opposite

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Yeah At least I haven't found an addon, or any baths on the Mainland (except the bathhouse in Anvil)

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which is just from Cyr_main

sour leaf
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Been there

warm saddle
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Yeah someone added wells to the mainland but adding bathhouses to places would be much more involved

sour leaf
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Vvardenfell feels like the mainland since it’s vanilla

warm saddle
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TR makes Vvardenfell look like a mod abs

sour leaf
glossy anchor
warm saddle
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Not sure but yeah mainland bathhouses would be a huge undertaking

sour leaf
warm saddle
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I just use multimark 😂

glossy anchor
sour leaf
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Even then some of the cities feel half assed 😅

sour leaf
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Yes

warm saddle
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RP can only do so much haha

glossy anchor
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lmo

sour leaf
glossy anchor
warm saddle
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Ownlyme’s since I helped with it haha

glossy anchor
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pretending it's empty while I carry it

sour leaf
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Everything he does makes it like 10x better

warm saddle
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For sure haha

sour leaf
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Like you said though, there’s only so much he can do lol

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One thing I realized is how insane vanilla Vivec is compared to the rest of the base game

warm saddle
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For sure

sour leaf
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Like no city in the game even comes close in scale.

glossy anchor
sour leaf
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I know that’s the point to an extent but it’s like, comically huge

warm saddle
sour leaf
warm saddle
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Better UI too datchim

glossy anchor
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I may replace it, but I kinda like daisy interface better - it's more vanilla-y

sour leaf
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It also lets you delete saved locations without overwriting them

glossy anchor
sour leaf
warm saddle
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Being able to click and drag = better

glossy anchor
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Fair

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I was talking about visual part

warm saddle
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And highlight typed text and change icons

sour leaf
warm saddle
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I can go on xd

sour leaf
warm saddle
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You can even see a preview of the UI in the settings while you tweak them

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Think it was the first UI mod which I’ve seen for that 🧐 the rest of our UI mods came after that

glossy anchor
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No, honestly it's great. I just have opinions about looks

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(my profile status is there for a reason)

sour leaf
warm saddle
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Todd.exe doesn’t have click cancellation and highlighting scroll bars and a few other things that ownlyme includes in all his UIs

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Having 3 different colours for highlighting + clicking abs

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Same goes for the cooking UI and CF, most of his mods tbf

sour leaf
warm saddle
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A little bit, search bar, filtering, collapsing sections

warm saddle
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The button to pull it up might also change but that’s mostly up to modders if they want to call it with a button

sour leaf
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The placement is a little weird since it overlaps with the vanilla window but that might just be how I have my UI set up

warm saddle
sour leaf
warm saddle
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The settings ?

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I’m not sure if there’s a click + drag heading on that one since it’s a beast but there are settings for adjusting the size and whatnot

sour leaf
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I’ll mess around with it later lmao

warm saddle
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Sure haha

warm saddle
sour leaf
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It’s so convenient

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There’s a bunch of mods where I spent all this time messing with the coordinates to get the ui to line up where I want it

warm saddle
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Yeah I think I might have a solution for that but we’ll see

sour leaf
warm saddle
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Hmm

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Think it’ll be with this update then 😄

sour leaf
warm saddle
warm saddle
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Some updates in the works for this mod and a few others, should be ready later tonight or tomorrow

glossy anchor
# warm saddle

I was going to report that waiting in the rain, somehow dries me. Though assuming that not much can be done about that. Something similar going on here?

warm saddle
glossy anchor
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Am not

warm saddle
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It’s very precise so if you’re like right under a tree then yeah you’ll dry off

glossy anchor
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was just in the streets of old ebonheart. The wide one where the mage's guild are

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more or less in the center of it

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I can't say with 100% certainty that there wasn't anything above me though, so disregard for now

warm saddle
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Was your wetness bar pulsating?

glossy anchor
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nah, just went to 0 from ~50% or so

warm saddle
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If your wetness bar was pulsating, it means you‘re actively getting wet

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So if it’s not pulsating, that means you’re drying off

glossy anchor
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Ah, that's what you mean. I honestly don't remember what it was like before I clicked "wait". But before and after the wait there was rain, after I started getting wet again. But during the wait - it just sharnk to almost 0 without pulsating

warm saddle
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Yup that means you were drying off

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Feature, not a bug :)

glossy anchor
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I'll need to explore it further next rain, unless you track weather while wait time is passing - it felt a bit idiosyncratic, to start the wait in the rain, end it in the rain and end up dry

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Probably user error tho, if it's accounted for

warm saddle
glossy anchor
sour leaf
warm saddle
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Changelog v1.8.3

Features
Liquids

  • Open vessels (bottles, cups, tankards, etc.) that are placed or found underwater are now automatically filled with the correct water type for their location
    • This works in both exterior cells and interior cells
    • Owner data (faction, rank, recordId) is preserved when a vessel is replaced when filled
    • Any existing liquid VFX is cleaned up.
  • New waterType function determines the water type for any cell
    • Interiors: type comes from cell classification
      • Sewers - suspicious water
      • Dungeons/Tombs/Mines/Caves - suspicious (unless the "clean dungeon water" setting is on)
      • Houses/Temples/Castles/Baths - clean water
      • Ice caves - clean water
    • Results are cached per cell and the cache is cleared when water settings change.
  • A new G_cellInfoCache table in g_cellInfo.lua stores interior cell info globally so resolveWaterType can access it from the global script

Bathing & Cleanliness

  • Water type changes dirtiness when the player is submerged
    • Water cleans you if you are dirty, filthy, disgusting
    • Anything else makes you slightly dirtier
  • Weapons take durability damage too
    • Damage previously only applied to armor but now also applies to equipped weapons when the player is in weapon stance
  • Safety checks now verify that items have health and condition data before applying durability damage preventing errors on items that don't support durability.
  • Wetness from bathing has been increased

Insomniac Rework

  • Insomniac detection system has been reworked to detect the last 24 hours the player actually slept
  • Now first checks if the player has slept more than 3 actual hours in the last 24, preventing false insomniac triggers for players who slept recently

UI

  • New staged HUD skin preset "Velothi2 (S)" has been added with its own color configuration
  • A new SunsDusk_setAlpha event handler allows external control of the HUD's transparency
  • Faster Left-Shift Updating Setting
    • A new settings checkbox "Faster left shift updating" makes the buff-based HUD left-shift update every frame instead of on the sluggish scheduler. Comes with a performance warning in the description.

New Events

  • SunsDusk_finishedBath is fired when the player bathes, allowing other mods to react
  • SunsDusk_attackedTree isfired after a woodcutting hit, passing the tree progress
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Fixes

  • Cooking UI properly closes interface
  • All statics registered for baths now actually work (previously used shower instead of bath)
  • New isValidBBox(bbox) function checks for NaN values, near-zero sizes, and extremely large sizes (>1e6).
    • Used as a guard for cooking, liquids, and woodcuttingto prevent crashes or incorrect behavior from invalid bounding boxes (lol engine feature)
  • isChargenFinished() now uses :find("chargen statssheet") instead of iterating all inventory items which is both cleaner and more efficient
  • Type check to prevent the liquid VFX handler from processing irrelevant object types

Performance Optimizations

  • New global caching references are created once in the player script and reused across all modules
  • Every player module and supporting scripts have been updated to use cached references instead of calling types.Actor.stats.dynamic.health(self) etc. on every access.
  • Widespread refactor touching nearly every lua file reduces per-frame overhead
  • Interior cell info is now cached to avoid redundant classification work
tepid sedge
ripe anvil
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Great new update and thank you!🙏

rotund epoch
warm saddle
# warm saddle
poll_question_text

Are you upset by the fact that if Time Flies is installed, you aren’t wet when you finish bathing?

victor_answer_votes

7

total_votes

13

victor_answer_id

3

victor_answer_text

You two can’t agree on this? lol

victor_answer_emoji_id

559827884382879762

victor_answer_emoji_name

36vehks

half summit
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Immersive Immersion

half summit
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datchim love to see it

grizzled flume
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Good I love updates

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Probably a question for general chat but with the abundance of mods that essentially add what seems like base features of the morrowind engine, lua physics, ammo count, quest and magic menu rework, how likely would it be that these mods would be add to openmws settings page?

rough salmon
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They would've already ditched the Weapon Sheathing and Graphic herbalism from the launcher if they could

grizzled flume
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Ok ok understandable

gloomy mango
gloomy mango
glossy anchor
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Performance Optimizations
Wow. I didn't expect to gain ~10 fps in old ebonheart O_o

half summit
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Nice!

rough salmon
rough salmon
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I don't think Anvil's bathhouse counts as one in SD 🤔

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And they don't even sell soap there 😭

warm saddle
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Should be considered one 0.o has “bathhouse” in the cell name lol

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But in general bathhouses are hardcoded since they’re all added by mods so the TR team will be the ones registering it

rough salmon
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Why didn't I get any buffs then? 🤔

warm saddle
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Buffs for ?

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Soap or ?

warm saddle
rough salmon
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Bathhouses don't give any buffs by themselves when you wash there?

warm saddle
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Correct

rough salmon
#

bummer

warm saddle
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Unless they’re categorised as great house which dubious has done

rough salmon
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Maybe you could add some kind of falloff at least? I don't think TR people add any integrations like that sadcat

warm saddle
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Nah haha most everything related to bathing is hardcoded so if someone wants something, they’ll have to add it themselves
That said, any place with Bathhouse in the cell name should give you unlimited soap and towels and allow you to bathe if you’re wet

rough salmon
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Okay, that's something

warm saddle
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But yeah dubious has all of the bathhouses “hardcoded” for the special buffs

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I think trav said he’d pick up the torch for TR interop because yeah I’m not familiar with all of the cells that should be considered bathhouses

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In general I’m conservative with things I classify for bathing since the bathing UI locks the camera and bathhouses can bring up a ton of tooltips

glossy anchor
warm saddle
glossy anchor
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it was on 1.8.2

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Didn't think much of it at the time

half summit
glossy anchor
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Anvil is tropical af, so that sort of makes sense

half summit
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Utility Spell idea: Conjure Vibe
manifest the atmosphere of your chosen Great House

rough salmon
glossy anchor
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He just says that water is warm compared to the open ocean

rough salmon
half summit
rough salmon
#

which trades yet doesn't sell any soap!!!!

glossy anchor
#

I guess, something to poke PT writers about

glossy anchor
half summit
#

could make a patch 🤔

glossy anchor
#

Like, vibe wise - Anvil bathouse passes. It's warm, but probably less warm than outside, thick stone walls again make for a cooler building. Water probably doesn't even need to be heated to feel pleasant

half summit
#

fair enough

glossy anchor
#

I don't remember what climate SD assigns there. But it's supposed to be tropical

warm saddle
#

Yeah it’s tropical

rough salmon
#

Todd could never

rough salmon
rough salmon
#

40 fuckin 7 celsius
I might be boiling alive at this point ur

warm saddle
rough salmon
#

nah

glossy anchor
#

What am I missing? Have foodware and water, interface sees it.

But ignores all of ingredients I have on me. Just eggs and yams and some random stuff, but should at least show up, no?

glossy anchor
rough salmon
#

Well duh, that's what happens when yiu search for a lotus flower in a swamp

#

Swamp worse than a bitter coast

glossy anchor
tepid sedge
#

can you send us your log and maybe your save?

glossy anchor
#

just a bunch, of what I assume was debug logging.
Ugh- I've restarted the game between then and now and it's fine now ...

tepid sedge
#

hmm okay

#

then maybe next time 😄

glossy anchor
#

I had a bunch of 0.something 5.something floats

#

which I assumed was debug stuff

#

from sd_p

#

but no errors

tepid sedge
#

hmm no idea

glossy anchor
#

[23:05:16.230 I] L@0x1[scripts/sunsdusk/sd_p.lua]: 0.99185267943704
[23:05:16.231 I] L@0x1[scripts/sunsdusk/sd_p.lua]: 5
like this -

#

Anyway, if it happens again I'll grab the full log

tepid sedge
#

thank you

#

will take a look what those numbers are, maybe orphaned debug messages

glossy anchor
#

That was my assumption

#

Speaking of, while I've got your attention, and just to doublecheck - you're ownlyme on nexus, right?

Cause I may need advice on "better elemental shields". Cause that one does spam quite a bit

[23:06:58.099 E] L0x1a0000f0[scripts/better elemental shields/actor.lua] callTimer failed: Script doesn't exist
[23:06:58.099 E] L0x1a0000ef[scripts/better elemental shields/actor.lua] callTimer failed: Script doesn't exist
Happens on cell change. actor.lua definitely does exist though. No worrie if you don't support it anymore

warm saddle
#

Or did resetting fix it ?

glossy anchor
#

not even reloadlua, I've restarted the full game for a separate reason

warm saddle
#

No clue 36vehks

glossy anchor
#

I'll grab the log and the save if it happens again

warm saddle
#

I’ve seen that happen if the database isn’t read correctly

lunar tiger
#

Bro what? I thought it was MEANT to be used with those mods.

#

Is it a hard incompatibility or just a minor thing?

warm saddle
lunar tiger
#

Oh sorry, for some reason I thought there was no problem using them all together

warm saddle
# lunar tiger Is it a hard incompatibility or just a minor thing?

I wrote a detailed comment about it on nexus, your game won't crash or anything but I've been getting bug reports for attribute/skill modifiers caused by those mods for weeks (if not longer) which are completely unrelated to this mod and you can see that if you have https://www.nexusmods.com/morrowind/mods/58304

Nexus Mods :: Morrowind

Scrolling HUD widgets to visualize stat changes and when mods mess up your character

#

Mym has been working on solutions I think since this mod isn't the only one it would have problems with but yeah I am/was tired of the bug reports so I slapped that in there

lunar tiger
#

I see. Are there any "alternate" leveling or skills mods that are more compatible with SD?

warm saddle
ripe anvil
#

I love the improve leveling mod of ownlyme

warm saddle
glossy anchor
#

I gotta say it's a damn shame you don't like those. I'll probably still use both ncg and se at my own risk :P

sour leaf
#

And is HBFS compatible?

warm saddle
sour leaf
#

Will do 🫡

warm saddle
#

Just looked through the mod description and everything looks ok, I haven't received any bug reports either but I remember someone asking about other armor and weapons having durability dmg on them in water but it was just HBFS

lunar tiger
sour leaf
warm saddle
lunar tiger
tepid sedge
warm saddle
#

Yeah you can adjust xp rates and whatnot, the Improved Vanilla Leveling just makes vanilla leveling not terrible

tepid sedge
#

got a bunch of balancing tweaks in my game, primarily focussed on using price balance

lunar tiger
lunar tiger
# tepid sedge

Is this like a replacement for better merchant skills?

warm saddle
#

I wouldn't say so, these are just GMSTs

sour leaf
tepid sedge
sour leaf
sour leaf
tepid sedge
#

bad self control as me, i see xD

sour leaf
#

But Sun's Dusk is a priority lol

tepid sedge
#

thats a lot to look through.. idk sry

#

99% sure all of these are fine

#

unless they directly modify your characters stats in a RECKLESS way

sour leaf
sour leaf
tepid sedge
#

yeah ncg falls into that category

#

whats SE?

sour leaf
tepid sedge
#

oh yeah i think that too

#

gotta ask mym if he carefully adds attributes and makes sure he subtracts exactly the same amount of attributes later

#

afaik his mods rather force a certain value and dont take into account other mods (mods, not modifiers)

#

imo thats the only way we all can coexist.

sour leaf
tepid sedge
#

add your value, remember what it is, subtract it again

#

or just use abilities

sour leaf
#

@warm saddle Do you have a magicka regen mod you recommend?

tepid sedge
warm saddle
tepid sedge
sour leaf
# tepid sedge

I was honestly surprised you hadn't made one but apparently you have lol

#

Oh nvm lol

tepid sedge
#

im currently using imperial magicka regen

sour leaf
tepid sedge
#

a bit flirting with mym's magicka regen mod because i like being incinerated by enemy mages too

warm saddle
sour leaf
#

Like as soon as it released

sour leaf
#

I've seen some Lua mods that technically work and have really cool ideas but the implementation leaves a lot to be desired

warm saddle
sour leaf
warm saddle
sour leaf
sour leaf
warm saddle
#

Eventually that's what I'm going for, this is mostly to hold me over til then haha

#

Most importantly it uses the same raycast that sun's dusk uses so there should be no performance cost

#

It's in a rough state atm but everything seems to be working, this is like a prototype for what I'm working towards though

tepid sedge
tepid sedge
#

project zomboid enjoyer? 😄

sour leaf
#

I forgot there's a CF update coming soon too damn

tepid sedge
#

yeah no

#

been working on that 3 months now, maybe it will never come out

half summit
sour leaf
half summit
#

It works its just a bit buggy

#

Could be ignored

#

With some convincing and internal struggle

sour leaf
half summit
#

I know dude, that's why I was conflicted

sour leaf
half summit
#

I've been using them all for months

half summit
#

My .cfg is so unwieldy it always feels like the last Jenga piece coming out when I change something

tepid sedge
#

no idea what to tell you, i know my mods and how invasive they are but im convinced that they should be robust

#

if ncg and co are as robust, only their author can tell you

#

though the improved leveling mod is by far the least invasive

#

fortify fix, fortify nerf and abilities are modifiers are the top invasive ones

half summit
#

Yeah most of your stuff is solid af, especially with recent improvements.

#

I kind of like the idea of going back to a simpler vanilla style levelling

sour leaf
half summit
#

I love bmso though it's so brutal

sour leaf
#

I've run into several lua mods where the idea was solid but the implementation was rough

half summit
#

Yeah I'm learning how much performance can vary with one line of code chosen poorly

#

I'm at over 1300 mods and I have better performance now than at 800

sour leaf
half summit
#

Yes

#

Lol can't think now but if you ask me about some there's a good chance I've tried it briefly 😅

tepid sedge
#

without openmw showing the max frametime per mod theres not much you can do

#

the ops are a very poor metric

half summit
#

Bloodmoon

sour leaf
half summit
#

Nah just joking, but it does cause some problems tbf

half summit
#

Like with the cs

#

Evil GMSTs and such

sour leaf
#

I know that cleaning the plugins removes them

half summit
#

Yeah it's basically just crud that can gum up the works

sour leaf
sour leaf
half summit
#

Yeah sure, it's a bit of a Frankenstein now too, I have a lot of tweaks to it gathered over time,

sour leaf
half summit
#

probably my biggest question

sour leaf
#

I wanted to keep it but something about my framerate settings made it not trigger and it seemed like it was affecting my performance in general

#

I can’t say for sure

#

But like when I’d boot the game up the sounds wouldn’t play. I’d have to load a save for it to start working

half summit
#

yeah it definitly has some problems, it works well for me for the most part but get big lag spikes on cell change and some other weirdness. its just so atmospheric though. its a hard mod to recommend

sour leaf
#

That was my favorite part of Dynamic sounds anyway

#

The other stuff was nice too tho

sour leaf
half summit
#

yeah i think because its sweeping the cell and placing approptraite sound markers

half summit
#

i think the benefits are pretty minor in the scale of things. all things considered i probably wouldnt recomend it unless you were going for a small setup

sour leaf
#

The reason I downloaded it in the first place was for the interior weather sounds and everything else was a bonus but Kirel’s does that fine

half summit
#

Hmm yeah I still don't know if I'll remove it though, a rich soundfield is soook important to me

sour leaf
#

There was a weird bug where it would detect my framerate as infinite and then just not work

#

Even though I had it capped at 72

gloomy mango
#

Four staples of incompatibility 😭

#

From what I've read it looks like Mym is working on making them compatible with SD?

rough salmon
#

seems to, yeah

#

Random idea: drinking habits - alcoholic and teaholic todd

One makes you closer to the realm of Unc Sheo and opens the third eye - boosts Illusion, Mysticism, Alteration and Alchemy (or something in that vein of having your mind altered) and makes you less accurate overall (to not screw up heavy drinking nord barbarians). Alternatively it can make you either more glass cannon-y or opposite - less accurate, but more tanky. There are a lot of options

Second energizes you (tea is known to contain some both caffeine and calming effects based on it's type) and may be more suitable to stealth specialization or warriors - fatigue, endurance, agility, thievery or combat boosts

warm saddle
warm saddle
rough salmon
warm saddle
#

Yup haha that’s why I’m saying that

rough salmon
#

Plus knowing his approach to the Devilish Needs, I don't believe he'd add mod buffs AND debuffs to that mod

warm saddle
#

This mod already has APIs for tracking consuming habits and several other things so it would probably be easier for me than him

#

Yeah the addiction mechanics was brutal, I’d maybe add settings for it

#

Now that I know how to add settings to other mods from within a mod 🧐

half summit
#

i like how brutal it is, being addicted to skooma was an experience with that shader haha, it really makes you cautious about partaking

warm saddle
#

Yeah you can add settings to another lua mod from within a lua mod

#

Ownlyme did it with one of his mods so now I know how to

half summit
#

thats wild

warm saddle
#

Well I wanted a way to do this with Time Flies haha, something like that would probably be a setting better off in his but yeah

gloomy mango
warm saddle
#

All good haha, yeah there have been a few good updates since then (and more to come), like you can run them at the same time just I can’t help you with any bugs related to your attributes getting fucked

rough salmon
#

at least I didn't have any issues since then

warm saddle
#

Time Flies is one of the bug fixes for NCG/SE

#

That’s why I made it 😄

#

I think Abilities are Modifiers helps too but idk, I didn’t do a lot of testing with additional mods

rough salmon
#

maybe, but AEM tricks SE into thinking that the skills got decayed and it gives you unreasonably high xp gain boost

glossy anchor
warm saddle
#

Lmfao

rough salmon
#
  • obviously buggy display of all those things
rough salmon
glossy anchor
#

Ah

#

Roger that

#

(It's them then to thank for me even noticing the desync)

warm saddle
#

You can see it in action with mass training and also when you see timehud going berserk for a minute

#

That’s timehud trying to fix itself, the timer is just set to a minute for performance reasons

glossy anchor
#

No, I did see it. Specifically when I first tested original Date and Holidays by first spending a year waiting in Arrille's tradehouse, and then spending a few months training

warm saddle
#

I told mym to take my code from Time Flies, that will certainly help but I’m not sure if it will fix the problems entirely and I think he’d have to limit a few things like the training time

#

For complete control of training time you’d have to edit the GMST to 0 and then replace it with your own formulas for calculating training time which obviously makes it incompatible with any mod looking at that

#

Maybe there are ways for more compatibility in regards to that but I simply opted for adding additional time to the 2 hours

glossy anchor
#

I mean - having it be base, and just using different scale for anything you add is a safe approach

warm saddle
warm saddle
#

But anyway I guess I could add that to the mod descriptions but it’s just easier to say they’re not compatible though idfk if there are other problems

#

And after receiving dozens of bug reports for this mod for over a month I’m not particularly in the mood 😄

#

It’s also why ownlyme made pretty stats, so ppl can see when lua mods change their stats

glossy anchor
warm saddle
#

That’s also why this mod uses abilities and spells instead of changing stats with lua (which would eliminate the need for an esp), for maximum transparency and just accountability so people can actually see their stats on their spell effects and not just from our tooltips

warm saddle
#

It’s not even really a bug with the calendar, it’s just how the calendar works

glossy anchor
#

I mean - it jumped from 01-01 to 08-15 after waiting 24 hours.

#

But yeah

warm saddle
#

Lmfao

#

Sounds about right

glossy anchor
#

What's nice about morrowind calendar though, it's that it doesn't have exceptions real-life one does. So doing stupid shit that would never fly when rolling your own datetime irl - works :D

warm saddle
#

Yeah I think abot’s boats is a victim of the openmw calendar, I’m not sure about immersive travel

#

I think immersive travel is ok since it’s real time, the worst way to make the calendar freak out is to do anything across midnight

glossy anchor
#

Haven't looked at either of those - don't really fit my play-style, or what I want from the game, so couldn't tell you

warm saddle
#

Which is why Time Flies lets the calendar do its thing at 11:59:59 😂

warm saddle
#

I know ashfall has a meditate kind of thing, I might go for doing something like that eventually (not sure if it’s in the scope of this mod yet) but I would take the same approach probably

#

Except I might try to make my own wait menu for that datchim

glossy anchor
#

When I used to play mge-xe ashfall was very buggy for me - never could make it work right. Meditate was for restoring magick? or am I misremembering?

rough salmon
#

WHen I first started modding, I had an idea for the "Yo, wait!" mod. Just hold a button to speed up time. Something like more immersive waiting feature

warm saddle
#

I don’t use it personally and idk if he’s updated it yet 😂

rough salmon
warm saddle
#

Not really, you can use it for whatever

rough salmon
#

(not that I really need it anymore)

#

I just pass time before bed and in the morning by reparing my gear or brewing potions datchim

warm saddle
#

Also why I’m sus about dynamic timescale since I don’t think it accounts for whatever the engine does at midnight but I haven’t looked at the code for that mod

rough salmon
#

Gotta keep that Morning Lark buff

warm saddle
#

Yeah it’s good for combat characters

#

Night owl is alright if you’re going for a stealth build

#

But yeah it’s cool to see screenshots of people’s sleep habits on the UI

rough salmon
#

Night owl is tough pill to swallow if you have Nighttime Service Refusal mod yagrwut

glossy anchor
#

I have go home, and pondering that mod that prevents service after hours, which means there's jack to do at night unless you're up to no good

#

So morning lark it is

warm saddle
warm saddle
glossy anchor
#

Or vault robbing

#

(Hello, hlaalu manor in Bal Foyen)

rough salmon
#

I don't trust Go Home not to break shit enough to install it yagrwut

warm saddle
#

Very true haha

glossy anchor
#

It actually is kinda safe

warm saddle
#

Makes looking for NPCs in TR a nightmare

rough salmon
#

I know it is not compatible with Dead Mer

warm saddle
#

I know there are blacklisted and stuff but imo it’s more fun that way

glossy anchor
#

it doesn't affect any NPC that has an mwscript attach

warm saddle
#

I didn’t know that 0.o

rough salmon
#

Which can probably be fixed, but I can't be assed

warm saddle
#

True haha

glossy anchor
glossy anchor
#

which is why it is sort of safe, there's a lot of exceptions that say "NPC not safe to touch, don't" in it

#

too

rough salmon
glossy anchor
#

iirc it's "whitelisted cells" and then exceptions per NPC

warm saddle
glossy anchor
#

the disabling thing though yeah - that happens

warm saddle
#

I hate Morrowind’s ownership with a passion toddmad

#

When I tackle some more mods for Inventery Extender that’s one thing I’ll be fucking with

rough salmon
#
Nexus Mods :: Morrowind

Tired of not being able to sell your diamonds to Nalcarya because of that stupid thieves guild quest?Give them to a pawnbroker and he will make them unrecognizable!For a price of course...

warm saddle
#

Yup

rough salmon
#

hell yeah

warm saddle
#

And more of a Skyrim-like ownership system for merchants

glossy anchor
#

Doesn't OpenMW not dirty ownership in the same way vanilla engine does?

#

meaning one stolen diamond is not forever stolen

rough salmon
#

?

#

it is

glossy anchor
#

hmmm

#

where did I read that it doesn't 🧐

warm saddle
#

It’s not exposed to lua so it’s annoying asf

#

Dead Mer is a bug fix to me 😄

rough salmon
#

I see that one stolen bowl for soup in my inventory from time to time

warm saddle
#

Idfk what Ralts had to go through for his ownership, probably the same as ownlyme

warm saddle
#

For consistency with vanilla but still angyfargoth

rough salmon
#

it's better for bug-proofing

warm saddle
#

I want to try my hand at something like the Buying Game but we’ll see

rough salmon
#

like that one (two) time when I got my quest items filled with water

warm saddle
#

Definitely doable with the skill framework, stat menu extender and also heavily reliant on ralt’s unreleased inventory extender so it’s not something I’d upload to nexus until he wants to release inventory extender

#

But I have a few other mods on my to-do list first yagrwut it’s more that I want to make a mod that’s an alternative to BMS and accounts for some of the things I’ve learned from making this mod

#

Ralts’ API for tooltips wasn’t too difficult even in its beta state but a mercantile overhaul would be much more invasive/reliant on it

#

I do like the idea of hiding the price on things with a low merc skill 36vehks

#

But also I know ownlyme hasn’t committed to 0.51 yet, just for testing and stuff since he likes his PBR on 0.50

gloomy mango
#

So I’m good to use them together?

rough salmon
#

likely, yeah

glossy anchor
#

attributes specifically

warm saddle
#

Tl;dr is that they're probably fully compatible if you never look at your stats menu

#

Alright here I’ll put it to a poll since I’m bored and haven’t decided what to work on today

gloomy mango
#

Mercantile overhaul with lua is a gap for OpenMW currently

warm saddle
#

I’d say evening star too but the others have higher priority atm since they’re additions to our existing mods with the exceptions of the new book mod (or a fix to a problem like the merc overhaul angyfargoth )

grizzled flume
#

The mining overhaul

#

lol simply mining could just use all the new logic from tree cutting, swing a miners pick, the sound and ui responsiveness, and the ore drops like the wood

glossy anchor
#

||and not spawn in the middle of town :P|| - basically the only reason I've removed it from my list

grizzled flume
#

Could have higher tier nodes show up the higher your mining skill is

#

Although since skill books are 90% done I’d like to see how that turns out

grizzled flume
#

I do like the sparkle and dropping of the wood from wood cutting, very little details like that really go a long way

glossy anchor
# warm saddle Drives me crazy lmfao

Oh, what's that a giant node of "All ebony is owned by the emperor" on the main square of old ebonheart.

I don't begrudge it, I know it's tricky, but just kicks me right out of any sense of immersion

warm saddle
#

Nah i agree completely haha (hoping ownlyme doesn’t see this)

charred tide
warm saddle
#

Yeah it would be a bit of a pain to do from scratch (probably), at least it was a pain with this mod to do the habits initially

charred tide
#

It'd be easy to do with the an esp again and probably doable with pure lua too

#

there are ways to put an effect directly on the player without a preexisting spell with an id

#

if you think about it, it'd make more sense to put the debuffs on the alcohol magic effects directly

#

hmm, maybe not. Debuffs are always a topic of hot debate

warm saddle
#

I'd do buffs and debuffs, not sure exactly what though but probably similar to sosnoviy's suggestions

wary imp
#

I feel like with mining it would be better to like just add the melting and breakdown of stuff into ore

#

Or add it to leveled lists of blacksmiths or something

#

Mining is cool but like does all ore actually exist in Vvardenfell?? Like maybe these are imported materials…

warm saddle
wary imp
#

After seeing the power of suns dusk I feel like hunterwind redo could be a thing

#

Like crafting as a skill in the skill framework, getting leather for materials, more hooked into the survival ecosystem

warm saddle
wary imp
#

It’s all so seamless in suns desk

#

Yeah, I don’t know if ores are really…ingredients

warm saddle
warm saddle
wary imp
#

Yeah, I get why, it’s just…conceptually a bit weird

warm saddle
#

Yeah I guess

wary imp
#

If I can eat a lump of ore why can’t I eat an iron dagger

sour leaf
warm saddle
#

The bars of iron are misc items but the ore itself isn’t

glossy anchor
#

Eating ingredients in the conceptually weird part

sour leaf
#

Glass, diamonds, ebony, etc are all considered ingredients

glossy anchor
#

not iron being an ingredient

rough salmon
wary imp
#

I know in vanilla they are but it’s kinda weird

rough salmon
#

PLUS it can be picked at the character creation

sour leaf
warm saddle
sour leaf
#

Munching on some diamonds

wary imp
sour leaf
#

Eating a diamond to find my car keys

glossy anchor
#

That's what I'm saying - because game doesn't make distinction between edible/inedible - it allows you to "eat" ingredients, and that's the weird part imo.

warm saddle
#

Purifying/cleansing cursed ore and gems is also on the to-do list

warm saddle
#

I could add a setting for it maybe 🤔

wary imp
#

In real life I guess this could be like lye…don’t eat, but you can use in cooking

glossy anchor
rough salmon
#

And as far as other skill variations go - say, leatherworking... Shiny thing on paper, but rather impractical due to level scaling

warm saddle
#

Definitely not, there are less than a dozen

wary imp
#

I mean I guess you can poison yourself if you want

sour leaf
glossy anchor
#

^

warm saddle
#

Yeah including TD and OAAB

glossy anchor
#

huh, would've thought there's nore

warm saddle
#

And I already have a list of all the ores/gems since I have a mod that uses them for crafting dabgothur

glossy anchor
#

*more. TD has a dozen gem types alone I think

warm saddle
#

Not cursed ones though

glossy anchor
#

Ah

#

I thought you are talking about making edible/inedible distinction

warm saddle
#

There are about 60 gems/ores across vanilla, TD and OAAB but only… 15 or so that have cursed variants ?

#

Which are easy to detect since they have mwscripts attached to them

glossy anchor
#

then there's salts (which are checmical salts, and should not be directly edible), and some other weird materials

warm saddle
#

Not true, Skyrim at least says they’re edible or at least used for preservation

glossy anchor
#

Don't make me rant about what "skyrim says" :P

warm saddle
#

There’s one book that mentions adding vampire dust to food too I think

rough salmon
#

spicy fire salts
chilly frost salts
and taste-muting void salts todd

warm saddle
#

Well it’s a quest from a Dunmer 36vehks and also salts and bonemeal are used in affa’s recipes

#

So straight from a dev todd

sour leaf
#

I kinda don’t mind ingredients being edible

glossy anchor
#

Bonemeal - fair, ground up bone can be edible irl

#

I wouldn't recommend it

#

but can

sour leaf
#

Especially since some of them have negative effects

glossy anchor
#

(except it mostly comes from sentients in TES)

#

salts - should be edible once, imo

warm saddle
#

Oh yeah, any ingredients that should be added to the sus and salt water tables?
Glad you liked the starfish @rough salmon 36vehks

sour leaf
rough salmon
#

oh cool, they had even that in the morrowind

#

wonder where I can harvest it reliably

warm saddle
sour leaf
#

If I ever stop working 14 hour days i might try my hand at a fishing mod using SD’s vectors lol

warm saddle
#

Definitely custom tooltips though

sour leaf
#

I feel like a hunting module would fit right in with SD but Hunterwind is such a cool mod that I’d feel bad if it was made obsolete 😅

warm saddle
#

Yeah I’d definitely want a module from Hunterwind that disables the mwscripts if this mod is installed

sour leaf
#

At the same time, I do like when mods update and let me remove other stuff from my config 😅

rough salmon
sour leaf
warm saddle
#

It can also use Time Flies instead of the mwscripts for passing time so that the calendar doesn’t go berserk

sour leaf
#

A Lua based remake of Hunterwind would be pretty rad

warm saddle
#

That way you can get the dayspassed mod out of your cfg haha

sour leaf
warm saddle
sour leaf
#

The soltha one is really well done though

warm saddle
#

Yeah that will need an API rework, mostly for the racials
I also need to look at the code for that mod so I know what I can make obsolete since I probably won’t be playing for a while feels_good_guar

warm saddle
#

But yeah I’d consider using Hunterwind if it didn’t have mwscripts and was lua based instead

sour leaf
#

I’m moving to a new project in a month so hopefully I’ll have more free time and I can screw around with Lua properly

warm saddle
#

It could even use the shared render raycast datchim

warm saddle
#

Speaking of which, @rough salmon want me to make a quick edit of SME to use the shared raycast ? Idk if that will fix all the problems but it will probably help

sour leaf
warm saddle
#

It’s not super polished yet, the compass is mostly good to go but the healthbar needs to be a bit more sophisticated before I’d consider it to be in a good state

warm saddle
#

Ownlyme would kill me if I made a mod that didn’t have the level of sophistication of his bars yagrwut

warm saddle
#

I uninstalled HBFS just because of the bugginess angyfargoth

sour leaf
#

I stopped using it awhile ago once I realized how janky it was

rough salmon
#

like, I already have everything I want
maybe except fancy enemy health bar since latest Dynamic Reticle update completely brine its

sour leaf
#

Then I reinstalled it because I figured I could just mess with the settings to get it how I wanted but I gave up and uninstalled it again

rough salmon
#

so I'm more excited about that healthbar you sent me getting finished :)

rough salmon
warm saddle
#

Yeah I’m gonna try to combine as much of SME with it that I can, the textures will be the easiest

#

I didn’t even realise it had reticle stuff since I use a different reticle replacer so I might try my hand at making a mod for that

sour leaf
#

SME was the only alternative enemy health bar I liked.

Vanilla’s is placed in a terrible spot. I also didn’t really like the one from SimpleHud, Dynamic Reticle, or Floating Healthbars.

Floating Healthbars is super impressive though. Just wasn’t my cup of tea.

warm saddle
#

Same, I also don’t use floating healthbars but want to add some of its features to the healthbar too, like spell effects

rough salmon
#

yea, Floating Healthbars tips the UI into gamey a little too much for my tastes

warm saddle
#

But floating healthbars will be an option in the settings if you have it installed

warm saddle
#

Jk jk haha

rough salmon
#

too much utility...

warm saddle
#

Too much convenience

sour leaf
#

Quickloot feels more convenient and less game-y to me

rough salmon
sour leaf
#

giant black boxes appearing on the screen

warm saddle
#

You can have big blocky borders and a black background at least

rough salmon
rough salmon
#

I clearly missed that

#

damn, MWSE even had quickloot trading :0

sour leaf
warm saddle
#

Unless you’re talking about the tooltips but he just added inventory extender integration so now there’s that consistency datchim

sour leaf
sour leaf
warm saddle
#

Probably 😂

#

But it’s too good datchim

rough salmon
warm saddle
#

Wtf lmfao

sour leaf
rough salmon
sour leaf
#

Sometimes I forget that MWSE exists and that you can do this kind of stuff with it lmao

wary imp
#

I don’t understand the point of quick loot but I also don’t want to use inventory extender without the doll as a feature LOL

#

Some things about Morrowind you have to pry from cold dead hands

warm saddle
sour leaf
wary imp
#

That’s fun for me kinda

warm saddle
#

Legit I couldn’t play without quickloot since the frequent UI mode changes fucks with me

rough salmon
#

could use some padding and the correct border color, but that's at least something

sour leaf
#

My one complaint with Quickloot which is more of a me thing is that I always sheathe my weapon after a fight and I accidentally “take all” each time I do that lmao

warm saddle
rough salmon
warm saddle
#

We have it in the Sun’s Dusk tooltips though but I don’t want to imagine it with quickloot 😂

lunar tiger
warm saddle
#

Religion mod needs a few mods to be made before so I can stop getting bug reports and complaints to hunker down and focus on it

#

I could make it sooner but I’m kinda eying modathon 🧐

#

Maybe I’ll do an alpha sooner or something

lunar tiger
#

No need to hurry, modathon is may right? better, it will be more polished 😄

warm saddle
#

Yup haha

#

I mostly don’t want to maintain an ambitious gameplay/overhaul mod while many of our mods need to be cleaned up

#

With the exception of some mods that are almost done (like the skill books) and mods to make our lives easier (like the “truehud” mod)

lunar tiger
#

yeah, better to set up the basis instead of doing every mod from scratch

warm saddle
#

There are a few features that can be added to Sun’s dusk too that’ll make the religion mod better

#

Meditating, lighting incense, maybe some animation stuff, etc

#

Little shrines to place around too

lunar tiger
#

That sounds awesome

rough salmon
#

do I really not need to hurry with MoS update?

warm saddle
#

No idea when that will be 🤪

sour leaf
warm saddle
#

Haha nah it’ll be soon I think but we’ll put out updates for all our mods at once since the SD recipes will need to be updated

sour leaf
warm saddle
#

Maybe later this month with the next POTI update

sour leaf
warm saddle
#

It’s kinda in the works but the cookbook will be exclusive to POTI since clayby has patches I can make use of

warm saddle
#

As far as exclusive features it’s mostly the recipes since they have crafting framework already

lunar tiger
#

btw, could anyone who is using the latest lua mods for survival, qol, difficulty (like: SD, hbfs, crafting, quickloot, freshloot, and all those) share their openmw.cfg with me?

warm saddle
#

I can maybe include some of the patches here if people want, definitely not something I’d want to upload to nexus haha

#

Don’t forget disenchanting with freshloot datchim

sour leaf
lunar tiger
#

good! I just want to check load order

rough salmon
#

there's ~1k mods listed in that file

sour leaf
#

Idek if my modlist is good. It’s this insane Frankenstein of Expanded Vanilla with a bunch of stuff removed and added

lunar tiger
rough salmon
#

they are autogenerated

lunar tiger
#

but if that behemoth of a list holds together then I guess it's a good guide

warm saddle
#

Load order can be whatever, ownlyme has a big emphasis on being able to place his mods anywhere in any load order
The exception for this mod being below Ralts’ UI window replacers

sour leaf
#

Im almost tempted to switch to a simpler modlist and build on that instead of stripping EV and slapping new stuff into it.

But I use like 75% of the EV mods and they maintain the load order and a bunch of custom patches and stuff so

rough salmon
rough salmon
#

though nothing suuuuper gamebreaking

#

maybe except one Aldruhn MG quest that I can't be bothered to narrow down (it's easier to just use the console)

warm saddle
#

He doesn’t use MWX for … reasons I guess but I wouldn’t make a mod for custom (dummy) spells using the vanilla UI angyfargoth

warm saddle
#

Magic window extender, idfk the abbreviation for it

sour leaf
#

Magic Window Extender my bad

sour leaf
sour leaf
rough salmon
#

works fine with all the patches

sour leaf
rough salmon
#

WOuld've switched to Red Tower if it wasn't conflicting with BCOM

sour leaf
rough salmon
#

ditched it myself as soon as I saw Dagoth's Domain todd

sour leaf
half summit
half summit
#

I definitely will if someone else hasn't by the time I do. It would be sweet

#

Soon, I'm learning making anims atm

#

Using a raycast to cast would be lush

sharp basalt
#

Slight hiccup with Baths of Vvardenfell? Using soap when in one of the bathhouses doesn't seem to consume any of the use slots?

warm saddle
#

Soap in bathhouses is unlimited since I assume that soap sellers keep it restocked

glossy anchor
half summit
#

The Great Houses are committed to ensuring a satisfactory bathing experience to all. It is a matter of tradition

glossy anchor
#

Hmmm. Not sure if bug or feature, but it looks like telvanni bug musk gets used up if it's present in the invetory during bathing. So far only tested with the washbasin - and so it does. Not really expected outcome

warm saddle
#

Also a feature. There are 3 charges on it so it’s not just disappearing from your inventory immediately but it’s the same effect as being placed in the world and using it

glossy anchor
#

Hmmm, going to have to disagree with you on that. Bathing is an every day thing. +40 personality for a minute is more valuable to keep around for when you need it (especially with all the sway checks in TR).

#

generally - not sure I agree on using something up without player input

#

(even over 3 doses)

#

But sure, at least I know now. Going to be annoying taking it out of the inventory every time :D

warm saddle
#

You also have to take it out of your inventory and place it in the world to use it for bathing haha

glossy anchor
#

That's gameplay :)

warm saddle
#

I’ll see about adding a setting for it

#

But yeah it has charges so it’s not used up immediately and the buff is comparable to drinking it

glossy anchor
#

No worries. my only real proble with it is that it happens without my say so. If it was in the same dialogue where I select soap - absolutely, but automatically - no I don't like it

warm saddle
#

Noted

glossy anchor
#

Anyway, real takeaway is that I know what to do - I won't presume to impose design desisions

warm saddle
#

Think of it as a gold sink ;)

glossy anchor
#

Now that's fair

#

Problem is - I barely have any gold to sink atm, though not like that's hard or long to fix

warm saddle
# warm saddle
poll_question_text

What mod should I make next?

victor_answer_votes

9

total_votes

39

victor_answer_id

7

victor_answer_text

Simply MIning rework

victor_answer_emoji_name

⛏️

grizzled flume
#

Yooo I’m literally dying from you rn 😂😂😂😭

polar fox
#

Protip, don't drop the satchel from the Census & Excise Office while you're wearing it. It turns into an incorporeal two-dimensional shadow plan that divides the world and rotates as you move

sour leaf
#

What lol

rustic atlas
#

@warm saddle Since you were able to make satchels equipable without using extra armor slots, could this be made possible with lighting effects for your mod too? Here in my example pictures I just added the lamp variation meshes to the groin part mesh of these costumized pants in nifskope and put a "Light" enchantment on top. Very unclean, I know.

rustic atlas
#

Having your hands free and incorporating your personal lamp into yout camp for the night, would be such quality of life features. Of course there could be craftable lamp oil or other resources that you need to keep the light running/lit.

half summit
grizzled flume
rustic atlas
rustic atlas
#

Got also inspired by the Caravaner Banner

glossy anchor
rustic atlas
glossy anchor
#

Oh, nice. I've been using a separate cloaks mod which I like, but all of them have hoods

gloomy mango
#

Can't consume from the overworld, is it supposed to be the F key?

#

Tried resetting mod and reloading lua

glossy anchor
gloomy mango
#

So that's the F key for me lol

glossy anchor
#

hmmm

sharp basalt
#

It's probably owned and you can't randomly swig peoples wine?

gloomy mango
#

Wouldn't it be red if it were owned? 🧐

glossy anchor
#

if you do - then this is something else

gloomy mango
#

I'll test shortly and see with a drink I can place from my inventory

gloomy mango
#

Ah yes, I can consume my own drinks when I place them down in the world

glossy anchor
gloomy mango
#

Holy shit, this is fucking awesome @warm saddle. First time playing in a few versions

sour leaf
half summit
#

Omelet Eating .. Thieves Guild?

glossy anchor
gloomy mango
warm saddle
glossy anchor
rotund epoch
# warm saddle I have some special stuff in Sun’s dusk for those quests specifically bc I loved...

Yeah... sometimes when I read comments of some of the people on TR channel I'm afraid that these quests will be hit by redo-mania but hopefully they won't be changed that much. OE-related discussions there can be scary in general. I hope that the city's core (big size, narrow streets, busy Imperial city vibe, tons of content) will be kept in the future and the potential redos will be relatively light and affect mostly stuff around like the Ebon Tower area (which could actually use navigational improvements and some pruning).

warm saddle
#

From a quest dev’s perspective they were a nightmare to implement but I’m not sure what would warrant them being changed or anything

#

But that’s not my problem dabgothur I just need to know about any landscape edits

glossy anchor
#

rest they mentioned will stay mostly the same

rotund epoch
warm saddle
#

Gotcha lol

glossy anchor
#

Cause that ||hazing quest is kinda stupid, and doesn't even have any effect down the line ||

rotund epoch
warm saddle
#

That’s true I guess