#Sun's Dusk: Needs & Survival
1 messages · Page 16 of 1
Yeah but I’m not going to make it punishing to use a backpack because I actually want people to use them
The ugliest backpacks in Skyrim all give like +15% movement speed, +30 speech, +150 carrying capacity whereas the ones that actually look nice give like 10 carry capacity only
Like jfc
good that this shit isn't too good because damn that's total garbage, lol
who the heck comes up with such armor design? 
Idk I only play with mods
But tbf Skyrim was released in 2011 (though theyve had plenty of time to fix stuff)
Like judging oblivion aesthetics in 2021 
some people like it btw (I don't)
Me neither
But tbf I don’t like a lot of the Skyrim aesthetics either
There’s only one mod I’ve seen get it right
Probably more I just haven’t played enough 
yeah fair, i think it would make a good module for SD but you guys can leave that for someone whos interested to pick it up. if i can get the hang of working the api eventually id like to work towards that. someone else will probably get there first at my pace though😅
You’d be better off looking at quickloot tbh I think haha
yeah thats what i meant, i just put it all together in my head haha
but yeah QL makes a perfect base for it imo
But I mean there really isn’t anything existing in the API for containers or anything, at least with yours we already had tooltips, water, and heat to work from
its a skooma-dream ik, but i just dig that ui
It could very well be its own mod haha, ownlyme really wanted it to be a separate mod
We were fighting about it for days tbh
the backpacks?
Yeah
In fact he made it as a separate mod and I had to make the modules for it
Even created a damn restocking API for them instead of using the existing one lmfao
I created the modules for them and when he saw his kitty in a backpack he hasn’t taken it off since and now he wants to do all sorts of cool abilities for different ones and he wants me to add all the other backpacks from westly’s mod xD
ah right haha yeah it definitely deserves its own mod, but its part of the survival RP experience to me so it fits
I told him that you’ll have your own standalone mod using the bone vfx workaround for scarves and goggles
Nice haha yeah it's gonna be cool, I was looking through old Onion mods and also found a visible belts mod and one for wearable lanterns so there's some fun options to consider
A nice satchel/bandolier mod too
Yeah if you’re comfortable in nifskope or blender you could definitely make something like Onion, ownlyme would probably be willing to help you with the API so people can register their own
But uh, neither of us want anything to do with 3D modeling ever again lmfao
I know a thing or two about back troubles from lugging heavy ass musical equipment so yeah I agree 
Yeah that works for me haha Im practicing to get more comfortable with modeling and nif-foolery. Brain tends more towards the visual anyway 🦧 so it's a fun challenge. Though it rarely makes sense 
Fr fr, I’ve long accepted that 3D is not for me aside from 3D printing (but that’s just fiddling with settings and generating gcode) but that requires no blender 
And yeah the backpacks I like all came with their own skeleton so we had to perform some kind of weird surgery
The workarounds they had to do in 2008 mwscript were legendary
We stand on the backs of giants
Wait this is actually a great point. I wonder how bad a backpack following the player with mwscript to always be behind them would look. I've seen lights doing it
Nah this one was an armor slot on the shoulders but the weird shit they did with the skeletons and bones was absurd, it was for better bodies which has different numbers of bones for male and female I think
Idk just going through the nifs felt like a time machine haha
"better" bodies
I love this mod haha
Going into a bathhouse and having it feel like a proper Greek/roman bathhouse 
I just never cared for how it looks. I don't mind the nudity, my favorite was daggerfall.
I use pluginless vsbr, I prefer the way it looks
next you should add strigils
they're implements, so obviously the hierarchy goes apprentice, journeyman, master, grandmaster, secret master
Your Hygiene skill has increased to 16.
Based
That will have be to part of the sauna update. Coming soon™
Feature creep is a bitch
listen, all i'm asking for is the option to buy a bottle of olive oil from a shopkeeper in Anvil and pour it over myself
i need the agility bonus
There'll be more readily available in dagon fel
We'll have to wait and see about pouring it over your head, but who's to say that's not how you apply potions in general? A soothing ointment of leveitation
btw it's interesting that 20 years ago everybody was running around with Better Heads and Better Bodies but nowadays they are not even included in the modlists and I saw many MW-related videos with Vanilla-like heads just with upscaled textures and other tweaks like that. TR and PT don't care about this stuff as well.
Tamriel data's faces are the best heads for morrowind by far, some of Westly's are decent, but imo most of them are not very good, and I won't say anything about Mackom's because I won't speak ill of a creator that gives out content for free. But yeah, vanilla style is best, VSBR for bodies and vanilla faces with upscaled textures is the way to go.
I use westly’s and bb because I want all my NPCs to look like supermodels
Same thing in Skyrim 
hahaha that's perfectly valid
Where's pluginless vsbr?
Theres a patch fix for it here with links to the original @vernal marsh https://www.nexusmods.com/morrowind/mods/43795
Oh yeah next update will also have the API used for unpaused menus
although I use it for a custom UI
Looks like the update is good to go for tonight then
Not individual meshes either, just had to get the offset for all the food to be right
Wow that's comprehensive haha gotta eat all my meals from that giant wooden bowl
Obviously they’re not all perfect but what would a Morrowind mod be without some jank
Good lord, NPCs should not look like Handsome Squidward
Who modelled that fried egg? I like it
Not that you need any more scope, but an idea:
Brew/cook poisons like the poison apples from oblivion? (But then without NPCs eating them I guess what’s the point!)
Someone could make recipes for those, I’m not even sure what ingredients I’d use for that xD but yeah it’s possible to do that with reverse pickpocketing
So many things I will probably never see as I don't put stews on the ground 
That face is a different mod than what I was talking about, I don't like it either..
Will jumping spill your stew? 
@gloomy coyote AutoStewDrop when?
No but you’ll see the different icons and recipes from merchants
There’s no more stew 

Well I have a few stew recipes for mushrooms, meat and fish I think
Only like 2 or 3 though but I forget
And then whatever’s in Affa’s
But yeah no more shitty generic stew pot
Stews did their job
They got the job done
They weren't shit 😄
Ownlyme hated the little pot haha
Time to take them around the woodshed
Even though he’s the one who made it xD
The mesh and whatnot is still staying in there so it won’t be a
but yeah no more generic stew
I'll have to keep the last one I made as a souvenir
https://www.nexusmods.com/skyrimspecialedition/mods/38886 I think I will use this when I get back to Skyrim. Looks nice.
The problem is that playing Skyrim seems like such a waste of time 😅 . I would probably be like: eh, I could be playing Morrowind now... But they have some nice mods at least.
um, excuse me mx skyrim mod author, but those emojis in the thumbnail image technically represent water & blood, not dirt & blood
literally unplayable
many such cases! 😔
😆
Same, I think like “damn I could be playing Morrowind” but I need my dopamine rush
Water for washing the dirt off 
and blood for washing the blood off?
Water for the water god
🤣
Alrighty I have a few hours to sneak in some features before ownlyme wakes up to tweak a few things
Poll time 
How does current tea UI look like?
R and F tooltip for each kind of tea 
I’ll be doing the tea UI like the new bathing UI
mmm
That’ll probably remain in place but when the crafting framework update comes out I’ll be going much harder with that
but the tea UI will remain in place for those without it
The mod I yoinked then from has like … 12 total ? It wouldn’t take me long at all to add them either haha I just didn’t know people would want them all 💀 merchants restock them but I also added recipes
I know it's a different thing, but Bandoliers were so awesome 🙏
hey look if you want to do it i wont get butthurt over being handed my favourite mods 
but yeah im willing to put in the work
Nah haha I don’t want to touch blender or nifskope ever again 
btw, will backpacks be standalone or a part of SD?
Part of SD
Is there a reason for coupling it in?
But I’ll give the code to dubious for making scarves and goggles and glasses
Well you get benefits for it with this mod and I don’t want to maintain another mod atm or make people install another one
https://www.nexusmods.com/morrowind/mods/51063
if all goes according to plan theres things like this too that can be given the treatment, most of the hard work done already
Why would I make people install another mod for a feature that’s included in the MWSE survival mod haha
Fair 
We have more code at this point anyway
Although I think we surpassed that point some time ago if you exclude the hardcore databases
Our database for statics with TD and OAAB is 200 lines of code or so
His is … about 5000 lines of code worth of tables? Which idk if openmw can even take 
But he doesn’t have the problem of being able to refill water from velothi stairwells 
I also think about 7500 lines of our code is cursed workarounds
*luxury
Idk if there are any other features of ashfall that I want to add, I think the backpack was the one by popular request
More crafting I guess but that’ll never be a hard requirement
And a better camping system haha
It'd be nice if the fire would become smaller and go out after a while
Well the fire is baked into the meshes for the fire
But we’ll see
I’m more interested in adding features from Skyrim mods that I like
it should be possible, pretty much no matter what 😄
i was looking into that, emitters are tricky
Yeah …
there are more than one way to approach this
But yeah a Skyrim mod was most of the motivation for the bowls and plates
And also proving it was possible to change meshes on the fly without making a bunch of individual ones with openmw even though it is a cursed workaround 
one would be to separate the light from the mesh into a separate activator to be spawned at the wood
Yeah
or to create multiple wood + fire mesh, with a smaller flame and make them activators with different light values
that's the easiest maybe
Which means editing all the meshes in nifskope 
but how do you make a smaller flame?
well, yeah but it shouldn't be hard. Maybe annoying 😄
Initially I was going to do VFX and that was kinda the proof of concept but I didn’t know that VFX is kinda buggy until 0.51
With lua
swapping out lights with lua
no i mean in the nif. nm ill figure it out
there should be a flame in there that you can scale
Idk if ownlyme will want to do more with the mesh API though since it is a giga cursed workaround
can't be worse than this
All the worst workarounds end up relying on a weird mwscript
Well, we generated 900 spell effects for cooking haha
ok, maybe that is worse
But yeah that is tedious
That wasn’t even remotely close to the worst one
Or what ralts had to do for the magic window
Ralts is genius, you can't compare him with us
But yeah nah that is tedious work, good job
Ownlyme is the one who gave him the cursed workaround for a problem he ran into with the openmw API but yeah obviously he’s on another level as far as UI goes haha
And animation 
yes, he came out of nowhere and dominated everyone with Bardcraft
Ikr
Proves that the Morrowind mods are the best of the elder scrolls mods 
But yeah I’m trying to think if anything was worse than the bowls and food
yes, we keep the elder scrolls going atm
I’m not even sure what else we could use it for haha
I guess if we wanted to add trinkets to tents and whatnot like ashfall but idk
Out of all the games, Morrowind is the furthest with building the provinces
Yeah for sure
and it's easier for us too, so we'll likely finish them much faster
Yeah for sure
After modding Skyrim within the last few weeks I have a new appreciation for them
For all the cursed workarounds we’ve had to do, at least we’ve never had to create a quest
Skyrim doesn't feel as fleshed out as SHOTN already 😄
Obviously not as good or developed but yeah
I don’t consider it an RPG 
At least in the traditional sense
Oh yeah, the dialogue pulling up the cooking UI was also cursed
Although ownlyme already had a mod that kinda did something similar
Imagine how Morrowind could look like in 5 years
Also I think cooking at an innkeeper still requires a bowl but that’ll be fixed in a future update
Finished TR perhaps
And I have something cool planned for the bougie among us 
Yeah for sure, at the rate TR is going I expect most of the mainland to be done by then
Would be nice to see a Telvanni facelift though
The entire Telvanni territory will be overhauled
Yeah
but it will be the last step
Idk when though

Oh but yeah if anyone wants any other ashfall features lmk
Not sure if I care about the dynamic backpacks though since these ones are pretty
If OpenMW keeps growing as it is, we'll get plenty of cool mods and API features too
In general I’m not super interested in camping, that’s all ownlyme
I’m more interested in having the player interact with the world, adding animations will definitely go a long way
yes, but that's like sacred knowledge. Only a handful of modders know how to create animations
You'll need Blender too
I think I can find most of the animations I want to use so that I don’t have to touch 3D program ever again
executing existing animations is fairly easy
Oh yeah for sure
That’s mostly what I’ll be looking for 
I think I have one for eating, idk about drinking
It's possible. Look at my skooma mod
That’s true
Actually that might work if I swap out the skooma pipe with food and water?
It makes it feel twice as immersive
I'd love something like that for the interactions of SD
Is the skooma pipe baked into the animation itself? Or do you add it on the fly
Eating, washing (!), drinking, add wood
I have no idea 😄
Yeah I really want to do animations, made the Skyrim mods feel so alive
Fallchildren did that for me
Gotcha haha
I’ll see how he does it then sometime
I’ll probably do 3rd person animations first
it's definitely worth the effort
Yeah for sure
if you figure it out, let me know
if I figure it out, I'll let you know
Thank you haha
yes, you could try that and have my permission
Very blessed
pretty sure its added seperately from the anim because once it got stuck in my hand for a while
yes, I haven't fixed that yet. It's because the pipe is attached to the bone as an vfx
but there is a simply command to change that. I was just too lazy to implement it
if you unequip the pipe it goes away too
Understandable haha
But yeah in general I’m most interested in adding things for you to interact with in the world, the soap + bug musk + baths and tooltips are the things I really like
Animations for each of those actions would be a game changer
Yeah for sure
Not sure if there’s some kind of bathing animation floating around
Although applying like a bubble vfx would be simple enough I think
there are some idles in game that could be used as basic washing. like they brush somthing off their shoulder
Oh yeah that’s true
0:00 Bread
0:02 Fresh Bread
0:05 Sausage
0:08 Canned Food
0:13 Spoiled Canned Food
0:18 Condensed Milk
0:21 Water
0:24 Non Stop Energy Drink
0:26 Beer
0:29 Vodka
#stalker #4k #FPS #ASMR #satisfying #sound #animation #escapefromtarkov #food #eating
Poor ownlyme would be the one doing and testing that haha, I’ll be doing the third person animations
all of the 3rd person anims work for the first person body mod btw, its just that mod has a lot of compat issues too
Gotcha
I plan on adding a Leatherworking and a survival skill at some point in the future now that we have a handle on adding skills
Leatherworking will come sometime after the crafting update though
Survival skill will be baked into Sun’s dusk without the dependency but Leatherworking will be exclusive to SWE since I’ll want interop with like Hunterwind
Survival too I guess
There’s the dynamic needs and weather and the other things I’ve talked about but I need to play the game before I can work on those 
do what with the game?
test your mods but for many hours?
Crazy right
I think I’ll be able to play once I make my religion mod
I literally can’t play Skyrim without wintersun
no, you'll be stuck in the loop of "I'll play the game once I have fixed X"
and then X changes
for me that is currently the Sixth House
God I’ve spent hours patching this fucking Skyrim modpack just bc it comes with a billion patches for a dinky religion mod
Hahaha yeah
That’s how it goes for mod creators
Somehow sosnoviy has found a way to play the game 
I want to play at least the PT / TR content because I haven't seen (much) of it
It’s really good
Features to add?
4
6
1
More backpacks and satchels (there are 6 total already)
I’ve done most of the tribunal temple quests on my thicc playthrough, Narsis is basically the one area I haven’t visited
I end up in the Mages Guild every time
Hahaha more backpacks it is
and then do 70 % of their quests and then bam "new mod idea"
Right haha
I’d love seeing more interactions of them and the telvanni
Although I’ll be an Indoril simp when that comes out
It may be useful to have a mod that introduces you to the prophecy much later / when you want to
Currently you are shipped to Morrowind because of the prophecy
Although I guess that’s the Skyrim questline too
yes, but in Morrowind it's easier to pretend you're nobody
But who does the main questlines in a Bethesda game 💀
expansion delay but for main quest would be great
You can just roleplay the idiot who doesn't listen to orders
I’ve put 700 hours into playing and still haven’t finished the main quests
i have no issues there
imagine you'd be introduced to the prophecy by talking to the ashlanders
that would feel more natural
For sure
Why does the emperor know / care / believe in a prophecy that's probably bs
only the Ashlanders believe that
Has to do with keeping Morrowind under control
Wouldn’t be good if Daddy Dagoth got his way and yeeted all the nwah’s from Morrowind
i feel like he was just hedging his bets, he found someone who fits the vague words and thought why not
But no idea why the emporer would know about an obscure prophecy
Would be funny if you weren't the only one he shipped
like "you go, and you and you"
and then everyone else dies from Corprus except you
it would be great to meet other people running around thinking they are the nerevarine too
hes just a conspiracy nut
Imagine if Dagoth Ur got stronger based on how many days have passed. People will get corprus and die (regardless of their quests)
it'd remind me of this russian plague game "Pathologic"
https://www.nexusmods.com/skyrimspecialedition/mods/39201 but for Dagoth Ur
There is so much to do regarding the Sixth House. I'm not satisfied with the mods we have for them
I have a different vision
I'd go much more into the "dream / mindcontrol" ideas and also go with the flesh Akulakahn theory.
https://www.nexusmods.com/morrowind/mods/55705 this one is a good start
Yeah for sure, I love those mods
I think those kind of weird dreamlike sequences is what sets morrowind apart and makes it so unique
Also btw, there are like 10 backpacks I’ll be adding but if ppl want to make more colours or whatnot I can add them or add an API to register your own backpacks
After this update I’ll be working on the religion mod and really try to get good documentation bc there’s a lot you can do with the API if anyone wants to create their own modules
Fishing would be a good example, obviously would be good as a standalone mod but we have an API for it so that you’d have like half as much work
Religion is a big deal in Morrowind (Kirkbride studied theology)
maybe there should be something like loyalty of belief
if you go and pray for everyone, you are no true worshiper of one god (your prayers are worthless)
so maybe the god bonus is strongest if you only pray to one god
But yeah that’s a feature of it
Well, that’s the primary mechanic haha
Just collab with people who know how to animate 
Once we will have more camera mods, I'd definitely try a 3rd person playthrough
Something like Steadicam at least
TES doesn't work in TPP for me. It's good once in a while in order to look at character's equipment and such but I don't use it for regular gameplay.
If you walk around a corner in tpp than it's problematic
I think with better camera and target lock it would be pretty interesting
All 2 people? xD
Yeah I play in TPP but swap between the two depending on what I’m doing
Aiming (in morrowind)? First person always
I'd love to see true directional movement in third person
yeah fishing would be cool using something like the temperature system to dynamically determine available fish. theres quite a few mods adding passive water life now, and raycast for casting would be pretty slick. converting the fishing pole mod to lua, if ralts doesnt get around to doing his one, is on my wishlist.
proper hunterwind integration for all the added fish would be nice too, i already have the td ones but thats not many
What else is even left?
coffee
And Khajiits licking their paws to bath too please 🤣
It has a survival skill, more in-depth camping mechanics, a lot of crafting
More in-depth skills and crafting isn't a huge priority atm since those are external mods and not dependencies although the cooking skill is getting added to the stats window extender this update and I'm adding some recipes, it's just not a core mechanic
Man i really need to get off my arse and update this…
Idk what other features it has though haha which is why I ask xD
I too prefer crafting to be its own thing, but that’s because I never bother crafting in games lol
Same xD
i just like having all the options
Have you ever tried https://www.nexusmods.com/skyrimspecialedition/mods/54099
My next playthrough is going to be a simonmagnus one. As I’ve found mods like Ordinator to be overwhelming.
No because wintersun 
Understandable haha, it's not for everyone
Pilgrim seems much more balanced and chill and minimalistic
I've seen on the modding channel that Merlord is working on Ashfall Pottery. Cool but not survival-related. By now SD is its own thing, anyway, so Ashfall comparisons are only useful when you explain the mod to MSWE-folk.
I don't think that there are any glaring features missing in SD. Even the current version works good. It does its job. Obviously there can be improvements. I don't remember the polls results but dynamic needs are the big one, I think.
I wonder if summoning an ancestral Ghost will aid with pottery
the good thing is that SD works good... right now. Perfectly functional for any playthrough. Future updates are bonuses.
Dynamic needs and weather will come along when ownlyme gives me an API :p but i think he's going to be working on the crafting framework next
no pressure
So it's likely you'll see leatherworking and better crafting before dynamic needs but we'll see
That's generally how things go, ownlyme creates an API and then I implement design and whatnot
And then he refactors my code so that it actually works 
The bathing and temperature modules are kinda my babies though, his are camping, woodcutting and wetness
The rest we've worked on together for the most part
Except I don't let him near my spreadsheets and he doesn't let me near his global 
Does this mod add in the gondolier's hat, since it references it explicitly, or do I still need to kill a gondolier or console it in
I added a recipe for it if you have crafting
is that part of the base Sun's Dusk?
No but you can get it here https://www.nexusmods.com/morrowind/mods/57247
If you install that, the recipes will show right up when you use a repair hammer
Also, we're officially at over 5k downloads 
That's a very monotheist look at religion, though, while TES religions are polytheist. The Imperial Pantheon is worshipped as a pantheon, with different Aedric deities helping people (and especially their chosen champions) in different areas of life, likewise with the Tribunal and their saints
Yeah nah you can only worship one deity with this mod
Because they give you sick bonuses
But does it mean that Vivec would get mad at you for asking Sotha's blessing with magic and research and stop giving you bonuses?
Or like praying at St Rilms's shrine
Nah
He wouldn't. It's all part of the same religion. He would be less amused if you embraced the Nine Divines or even worse - Daedra from the House of Troubles.
Vivec recognising the player praying to him every hour as “well if it aint my biggest fan!”
I see that game balance considerations are important here and I enjoy both sick bonuses and hardcore mechanics
in any case, I'm not even doing the ton of work that is making the religion mod. Just sharing my perspective on how it works in TES lore
If one doesn't wanna turn off the bonuses from food, plus the bonuses from the religion mod, plus the other bonuses from SD, difficulty mods will be completely necessary. Too many bonuses to stats haha
Maybe an option that the player is weaker than normal and the food drink and sleep buffs bring them back up to baseline would solve that
it should be adjustable in the settings already
you can die from hunger 😅
and if your dirty you get diseased like crazy
but the settings are pretty extensive
🥴
Thought I got that one 0.o
I've never seen Ghost but the Community episode that parodied it was great
Ghost is a great movie, Patrick Swayzee, Demi Moore, Whoopie Goldberg, all delivered good performances
Eh I don't really like romance stuff
So uh, how big is the upcoming update gonna be? And what's it gonna add? Cause I've kinda been holding off on swapping Devilish Needs for Sun's Dusk and therefore also on playing Morrowind cause I was told that was coming soon, but now I'm wondering if it's worth it and if I should just install the current version and then update later? 😅
You could always update mid-playtgrough
True
It would’ve been done last night but someone wanted to get every food looking perfect in every piece of clutter 
There were several arguments
I purified water on the fire and got a turnip for it 
old dwemer tradition
common issue with ownlyme's UI mods 
Damn... every mod that does stuff like this has to reimplement the UI necessary!?
Yup
😭
There is an API for padding i think since buff timers uses it but i personally haven't touched it
I thought there'd be an API that plugs into the rest of the UI like, being able to just call a Morrowind tooltip thingy and put whatever inside of it
Nope
have to create tooltips and the UI for them all ourselves
Jesus
The hunger/thirst/sleeping all use the same tooltip UI but the bathing one uses a different UI for it since it adds a few extra things
Not sure if it's possible to do padding for text elements 🧐 I'd have to see
Can the text elements be put into a container and then add padding to that?
Inside the window/tooltip?
It's so frustrating to know exactly what I wanna do but not be able to cause I don't know enough Lua 😔
Maybe but I think that would require 2 UIs
Timehud is a text element inside of a container for example
I plan on doing a little tooltip overhaul at some point and plan on making them look a little cleaner
If anything I can just make the text at the bottom like size 4 or something 
Not sure what'll happen if people change text sizes and whatnot but at that point it's on them
What do the message options actually do?
Like, chatty, deep, etc
What even is "deep"
They're different levels of debug messaging
It says it's for message boxes though?
But those are also used for the temperature UI since I pull those straight from the debug messages
Oh those
How often you want message boxes
The text from those is also in debugging 
What does "Deep" mean?
But yeah they're different levels, 0-5 where 0 is nothing and 5 is a lot
I have no idea what is what though
deep is a lot
Oh ok
I thought "Deep" would like, either change the phrasing of the messages to make them sound deep or be the lowest setting or something
english is such a wierd language 😅
The person who chose the names of those doesn’t speak English as a first language 
Which I guess can explain a bit
yeah nah its just when you get sentences like "deep is a lot" it just starts looking weird.
Yeah haha
That sentence looks completely normal to me 💀
define normal
“Perfect” for ownlyme looks very different than perfect for me 💀
ok, tht seems subjective to me
Which is why the food looks much better than if I adjusted all of them
Every food mesh (40+) for every piece of clutter all in code 
We don’t replace clutter meshes though 
Long live the glassware and long live the limeware 
...huh uninstalling Devilish Needs seems to have maybe uhhh removed all/most of the alchemy ingredients (including food) from my inventory 💀
Well either that or I put them somewhere and forgot idk
I don't wanna blame anyone for anything 💀
when i uninstalled it during my playthrough i didnt have any issues but i was only level3 so not much progress. i did keep a folder installed with al the DN files just in case, maybe that made a difference 🤷
Eh maybe I just forgot then, I took a break from the game for about a week so who knows
Ah yeah they were in my pack guar's inventory 😅
ah i miss my pack guar..
Changelog v1.7
Features and Changes
NEW Cooking Rework
- A bowl or plate is now required when cooking
- Consuming food will return your empty container
- Cooked food appears in the bowl/plate you used and the tooltip will change in your inventory
- Your bowl and plate meshes are NOT being replaced - meshes for food are simply being added to them on the fly.
Long live the limeware and long live the glassware! - Food has is most effective and grants a temperature bonus when eaten within a few hours
- Adding frost salts gives food -5 warmth and adding fire salts gives +10 warmth
- Over 40 different meshes for food can appear depending on cooked ingredients using meshes from @charred tide and Expanded Loot - Food
- 27 named recipes for every combination of food
- 21 of Affa's recipes from Affresh (not required to cook them tho)
- Recipes are not required to cook the 27 base recipes and can be bought from General Merchants and Booksellers
- A Traveler's Guide to Morrowind III: Cooking can also be purchased and has been given a facelift, and also appears in Census and Excise Office
- Most recipes can be cooked without TD or OAAB although either of those mods def gives you more options
NEW Cooking Skill - If the Skill Framework is installed, Cooking is displayed on the Stats Window under the Crafts section
- Cooking has been significantly nerfed and balanced to make cooking more rewarding to level
- Alchemy, short sword, intelligence, and luck are all factors for cooking xp
- XP has a diminishing return at high levels
- To change your cooking skill level, use console command
lua setcooking xwhere x is your desired level - Bretons, Altmer and Orcs have increased aptitude in cooking
NEW Bathing UI
- Interact with a Redware Basin from Lucevar with R/F (spell/weapon stance) when hovering over it to wash up anywhere
- Purchased from General Merchants as a Misc Item and can be dropped and picked up at any time
- When bathing with your Redware Basin, a real-time menu is displayed to choose a soap from your inventory
- Interact with Wash Basins from Tamriel Data and OAAB to bring up the bathing menu
- Controller friendly, use mouse, arrow keys, or Gamepad to select your soap, adjust position with click + drag
NEW Backpacks and Satchels - 10 Backpacks and 4 Satchels from Devilish and Westly have been added to the mod and do NOT take an armor slot
- Backpacks are Misc Items and do not take up an armor slot or appear in your armor tab
- When you equip a backpack, the icon will change to indicate that it's equipped
- Now can be purchased from General Merchants and Crafted if the crafting mod is installed and appear in the Census and Excise office on a bench
- Backpacks were fitted using Better Bodies but look fine on vanilla and should be fine on Robert's
Other - Improved global API for modders to hook into (keep an eye out for the next Baths of Vvardenfell update 👀 )
- General Merchants now have less quantity of restocked items (OAAB towels, teacups, kettles, etc)
- Towels, teacups and kettles can now be purchased from vendors from Baths of Vvardenfell
- Improved tent and bedroll recipes for Crafting Framework
- Refactored the global to be more modular and allow registration of new global modules outside of this mod
(keep an eye out for the Baths of Vvardenfell update!) - Added Ashfall's databases for Tamriel Data and OAAB
- Added more OAAB and TD tea kettles for brewing tea
Fixes - Several bug fixes related to disabling temperature and thirst modules
- Salts are now Green-Pact safe
- Several settings fixes including the duplicated tiredness toggle (whoops)
Nah they're fine but might want to keep them somewhere as a momento because I killed the stew >:)
No more shitty generic pot mesh
Ok, I just wonder whether anything will break but it doesn't appear so
Who do you think we are 
MW modders who sail dangerous waters with massive waves caused by Todd-engine.
We don't use his engine
and the only times we've used his scripts are for workarounds

But it gets the job done
We are all living in Todd's world here. You just don't know it 
Btw do backpacks have any effects or are they visual-only?
They have feather effects depending on quality (value) and also decrease the weight of carried tents, bedrolls and firewood
Will probably add more over time but we'll see, I'd love to add a skinning knife to them
The Hunterwind one?
I kinda want my own but we'll see, I know he has one
idk what the model looks like though and I want one with drip bc I'll let you attach it to your backpack
Keep your hands where I can see them.
Satchel screenshots are rolling in 
If someone wants me to upcale or potato them just lmk since they're bougie asf
Yes* but not all in one place. Naturally in the world space like music boxes from bard craft and vendor lists
Nah haha it's fine

I'll make an actual list haha
As for a list of things like mushrooms, eggs, etc that's an .xlsx right now but i can make it a txt document
There's a list of the recipes as a .txt
you forgot to remove a bat file from Alternative Book Covers archive

Damn i didn't put in the description that I had nothing to do with these files
Oh well
I'll upload that without
Ownlyme did AI upscaling and some other stuff for that but yeah I did not participate in that at all
All my book textures and icons are handcrafted for better or worse
Also wtf is that mouse cursor xD I love it
It's a commission work but for public use
here is Suika :
here is Marisa :
here is Sanae :
feel free to use it ^^)
here's an instruction video of how to change your cursor, it helps me a lot :
https://youtu.be/YlVysW6PRoo?si=9ePhBJF2EElaY6wK
Many thanks
It's beautiful
congrats on the release!
is there a way to empty a water bottle without drinking it? i keep giving myself stomach failure drinking a litre of seawater
lying on the floor of my sauna in intense abdominal pains 😂
Purifying it 
Nah uh if it’s in an open container you can jump
Although I found a few problems in your module and think your add water tooltip also accepts sea water and sus water? Idk if you want it to or if I have an outdated version or something
I’m going to make tea brewing accept water like your sauna and then pull up a smol menu like bathing has but I found that in the process
i was just gonna say its not aaccepting any water rn
With the update?
For what? Cooking?
When you updated did you overwrite files or did you completely delete everything?
new folder intirely
Damn alright
We refactored the API to make it more global so that it’s easier to hook into but I think you’ll need to update yours
Surprise with BoV ;)
Can you send me the lua files for your module?
Is that... Emil?
You can just send your whole scripts folder from BoV

Thank you, we’ll get right on it 
This was us tweaking the API btw, nothing wrong with anything you’ve done
from here on out it’ll be smooth sailing
sweet ty theres always something haha
The API change broke my tea module as well but I didn’t bother to test it out since that’s getting a facelift anyway haha
Sorry to any tea brewing enjoyers, it still spawns and whatnot
So what's broken?

Cooking obviously works but that’s because we reworked the API to allow multiple modules to use it
Originally it was only in cooking then we moved it to be accessible by other modules, then we moved it to be accessible by any lua mod
I think that third part is where dubious’ sauna and my tea got hung up
(This was to patch of bead and feather btw or make it easier for him)
How can I place bedrolls/tents? I tried placing them on the ground or dragging them on my character to "consume" them, but the former just places an item on the ground and the latter doesn't work. What am I doing wrong? Or are they not from this mod?
Yeah I’m working on that as well haha
Comes from the same problem actually
Alrighty fix for the tents, tea and your sauna is going up soon
It would be up right now but ownlyme won’t let me upload while anyone has anything to say about his tooltips 
So it looks like the tooltips will have padding (building a tooltip on top of the tooltip)
interesting 🧐
Ok fix is up 
@half summit Your saunas are safe now
Also @rough salmon you have your tooltip padding now
No but combining different ingredients will give you some of their meshes, so what you see on their plates
If you want recipes that give you expanded food - loot recipes with their exact mesh that would have to be done with the crafting framework
But these ones appear on the plate or bowl you cook with 
Oh gotcha
That’s still cool
And then here's dynamic cooking
That’s awesome. Cant wait to mess around with this when I get home
Cool stuff. I don't see my skill in the character menu, though
Also, I reset the stew mod to default to see how is the balance. Combined some ingredients to check the effects. 75 pts Frost Resistance for 120 seconds for eating a stew is rather silly 😅 .
Should I add a list of all the cooking recipes?
4
9
Fire salts🧂 🔥
And turmeric
So a salt and a spice
lmao tied "no" and "no"
I think that’s like … 2x or 3x potency ?
I'd be a big "hunt them down" fan, is that like hand-placed recipes in the world or integrated into what merchants sell?
i love the frost/fire salts feature so much! btw
Integrated with what merchants sell
hell yeah!
We dont touch item leveled lists, they’re added with lua so no need for merging or anything
Btw I saw healing over time effect for stews mentioned somewhere as well as better effect for eating them quickly. How does it work exactly?
Some of the backpacks look pretty nice and kudos for making them work seamlessly (no pauldron slot and an equipped icon!) 👍🏻 .
Unfortunately, if you have a shield, the clipping is horrible when they are sheated. I guess that it will be better with satchels.
The bags are so pretty that I preferred to turn off the shield sheathing setting and just carry it in my arm, satchels look much better yes
Bug: waiting makes the bag disappear visually (not from the inventory) and to make it show up again I have to equip a satchel (or another bag, idk) and then re-equip the bag
The book about cooking is nice and informative. I would avoid using wording like "produce named recipes" as it sounds very gamey, though.
I might try that option as well. Depends what kind of bags and satchels I find.
Wait, the mod was updated again? 
Last minute BoV improvement 
But not necessary until dubious puts his out
Nothing critical
Exact same as bardcraft haha
I'll want to cook something up with ralts for making backpacks + instruments look better
to be fair wearing a shield on your back with a backpack is never going to go well
I guess that ideally the shield would be moved a bit to the side when backpack is equipped but forcing it to stay in hand or even disappear when sheated with a backpack would all be acceptable as well.
Just wear shield over backpack smh
If only we could read settings.cfg 😢
Nah idk haha
Strapped to the side of the backpack would be best, I guess, but probably also the hardest considering all the shield sizes.
Hand or disappearance are still ok
Btw, are backpacks and stuff sold by pawnbrokers, clothiers or someone else?
I visited a few traders and they didn't have any. I found 1 in Seyda Neen and 1 in Balmora during testing.
BTW is there a difference between high quality firewood and standard firewood?
When you cook a stew, steam shows up on the food and a timer starts on it. Only freshly cooked food (eaten within 3 hours of cooking) gives its full hunger restoration, after that it degrades over time to a minimum of 40% the original food value. I think it takes up to like 2 days to reach that minimum
Freshly cooked food (<3 hours, steaming) grants a temperature bonus for 120 seconds, food made with fire salts and frost salts give an extra boost here as well
There's an immediate temperature boost and then one that occurs slowly over time and degrades
Thx for info. Very useful to know this.
Not so much a bug I don't think ? I think bardcraft has the same problem but I think he might go about this aspect slightly differently
You can also just go into first person/third person to refresh it
I'll double check at some time tho
Guess the next playthrough my mercenary will try to feed himself by himself. Sounds pretty neat
Wait until we add food spoilage ;)
But still kinda overshadowed by expanded loot
:0
And critical failures 
Understandable
Btw Taitechnic released a Reanimation optimization patch on his Dynamic Animations page
It supposed to improve performance in super crowded places like Narsis
Yooo that's sick
yeah its dope
Traders, general merchants, pawnbrokers
They're misc items so those are the only ones I can think of that sell misc items and have it make sense
Clothiers would have to be a weird workaround unfortunately
which I might do in the future, idk
But you can also craft them if you have crafting framework
There isn't any 
Merchants are ripping you off so that you cut down their trees (not inside tho)
really though i just cant get over that you just casually threw in functioning backpacks. im so excited to crack into it and start figuring out the other junk 
It wouldn't be a good update without abusing the engine once or twice 
Is there a need to wash your feet?
Yes if you are female character your speechcraft goes down when you wash them
When is it coming?
idunno
probably somewhere after Poison Song
I assume it would be somewhere in 2026
Guys do you recommend a "rest only in beds" mod that goes well with SD?
Tbh for the last few playthroughs I didn't even wait anymore 🧐
Even without that mod
Yeh maybe all I need is to self impose it haha
Ehhh, I'd say it's just counter-productive, since you lose needs (and possibly more if you have the mods)
Skill Evolution, for example, decays your skills over time
Taxes every 10 days
Etc etc
yeah, I don't consider resting OP at all if you use needs mod, a tax mod etc.
pro tip: waiting decays skills normally. Resting without a bed decays at 50%. Resting in a bed means no decay.
I avoid waiting whenever possible with my mod setup
it's good when you need to wait 2 hours for a shop to open or sth
but that's it
btw as for this, it's good to know that you can pay taxes at every Census office if they have a member with a high enough rank. You don't have to make a trek to Seyda Neen. For example, I paid taxes in Firewatch to one of the guys on second or third floor.
I'm an island dweller
I want my sleep habit bonuses
What mods do you recommend for a good challenging survival playthrough? So far I have:
MDMD, Beware the sixth house, HBFS, better merchant skills, SD, NCG and Skill evolution, Shelf control, Sorry we're closed. I disabled burglary overhaul because the current character I want to play doesnt steal at all, so it would just bloat my mod list.
What am I missing?
definitely add a tax mod and Fair Care as well as Take Cover
I've been hesitant to add mercy and those because I've read that they're not the best for performance, and I play in a weak device, are they too bad?
You can try it and then decide later
Mercy isn't good performance-wise.
but you can try for yourself
Fair Care should be fine
yeah, that's what ive heard, I'll try it tho
you can use Hunterwind as well
very good mod
fits survival theme as well
also - Lucky Strike will make some fights fucking brutal
oh that's the crit hits one right? I was going to install it and forgot, thanks
yeah
note that with that mod increasing enemy Luck via HBFS makes the fights harder as well as ND's Luck penalty for each player death if you enable it
Man, that mod makes Gaenor 10x more terrifying haha
hahahaha
when you meet a fucking Advanced Centurion and get hit by a crit...
gets even worse if he reflects sth
If you’re talking about the new one that just came out, it’s not compatible with this mod. Personally I just always sleep in a bed since you don’t restore much sleep elsewhere
Yeah I think I'll just stop resting without a bed, no mods needed haha
it's not efficient. Very situational
- Pursuit
- Creatures Open Doors
- Longer But Weaker Potions
- Dubious Concoctions (and other mods by the author)
- Nerevarine/Corprus Service Refusal
- Dynamic Timescale
- NPCs and Creatures Rest
- Solthas Blight Weather Pack
- Better Blight
- Daedra Use Bound Equipment
- Corprus Cure Nerfed
- Repair Hammers Reworked
- No More Dr. Nerevarine
- Target the Leader
- FMI - Service Refusal and Contraband
Although I recommend this mod if you actually want to restore your health and stamina by sleeping in a reasonable way
We actually worked on that together when making this mod but he decided to make it a separate mod since it has to imitate vanilla formulas
Well, since he has to do some workaround nonsense but it’s the same workaround that we do in this mod
I recommend disabling creature spawns in Soltha's Blight Weather Pack as they can spawn in the middle of cities and it doesn't make sense and can lead to guards dying as well. Weird. Blight disease caused by blight storms is cool, though. I don't use Pursuit because of jank but I guess that it can work if you mantain a careful blacklist.
yeah, slaughterfish liked to followe me into the caves too
unless you use Protective Guards or sth like that
then it will be problematic
Great list, thanks. btw, does SD adjust itself to dynamic timescale? If I set the time to pass faster when im on the road? Will the needs increase faster too?
yes
I use Dynamic Timescale
the settings I use will probably sound crazy for most, hahah
but SD works
Letting other people deal with my enemies harms me by not giving me any skill xp, so it's still something I need to keep in mind
crazy
Fr fr
what are your settings?
15 for interiors, 45 for cities, 90 for wilderness. I even considered more for wilderness but it's a compromise between gameplay, atmosphere and realism.
maybe a bit too crazy for cities but it makes sense for exteriors, I'll try 90, I like when days pass when walking from a location to another, helps with sense of scale
i stole your settings lol
Sorry for the spam but how do you do this blacklist?
Oh, should've installed the mod before asking lol

i miss a bit of leeway screenshotting during sunsets and sunrise but otherwise i like how time actually passes and i'm not like unrealistically achieving a bajillion things in very few months
Time passing for crafting would be nice but the workaround for doing that is more cursed than I want to touch
with all the mods we have now it also affects challenge. Time = more decay, more needs, more taxes. Oh, and you need to mind the clock to see if the shop isn't closed
Yeah but changing the timescale to 200000 can have unintended consequences if that’s what’s happening
Best I Can Do will up difficulty a lot
Man i didn't know that time passed when repairing and I bought 20 hammers and started repairing stuff with level 5 armorer, when I finished I realized 3 days had passed and I was dying of thirst, hunger and tiredness
Going too low is also a bad idea.
Skill Evolution moment
That would be SE I believe
Same for enchanting, recharging, potion brewing and training
Oh yeah, SE, im getting the mods mixed up
Yeah I think the timescale is temporarily changed to some crazy value but I’m not sure, I haven’t looked at the code
I avoid repairing items at 98% condition etc. I do it in chunks and mind the time. Tick tack.
It moves the clock
Same as Hunterwind
Everything takes time there
Hunterwind uses mwscripts
Still not enough incentive to go hunting for me
And changing the time with mwscripts doesn’t play nice with openmw’s lua calendar
Great idea, but I don't feel any payout for interacting with it
Not enough incentive to install an mwscripts mod for me 
this too, tbh
The same author made Daypasser fix which is essential
works only on every other creature for me
Changing a GMST doesn’t fix the engine’s lua calendar 
For most animals only. There is a list.
Yeah, but I suspect there was just a mod incompatibility
mod was spawning animals near me, but they had non-vanilla record ids
Ah, I merged it
But yeah idk I never cared for hunting but I like seeing a hunting knife equipped on my character in Skyrim even if I never use it
Very possible
You must be using sth else
I was thinking about making a skinning knife a tool for crafting and allowing you to equip it on your character’s like belt or back or something
I would maybe vibe with it if it granted you more mob drops than you can buy for 10 gold xd
You can get many useful ingredients and make money in Hunterwind but it takes time.
That's the main issue for me. I'm not a super alchemy enjoyer and it yielded me (at least when I was testing it) very little and cheap drops
But keep in mind that that was from really limited testing
My last character relied on hunting a lot. Current one uses it as support.
A hunting skill would be cool I guess but I’d just tie that in with survival although idk there’s a difference between Leatherworking, hunting, and survival
And a butt load of carry capacity if you don't prepare everything on the spot
Yes
It's balanced with capacity and time
You don't hold nix hounds in your pocket
Same author also made a Goat mod ;D
Too bad it’s not a lua mod otherwise you might be able to customise those things
And yet any alchemy trader completely breaks it
Apart from the mods, do you self impose rules on yourself? It seems you play in a very inmersive, RP way
Depends on character. I RP, yeah. I only join factions and do quests which fit the character. I steal if it fits the character. I avoid looting Dunmeri tombs if my character cares about this.
I also use More Exclusive Factions mod
I don't even try doing things like infinite Alchemy loop despite using mods that mostly fix it, anyway. I don't try to break the game unless I'm testing sth.
I considered it, but 1) I was afraid of any compatibility issues and b. why add it if you can just RP your way away from them
You can ignore it ofc as it can be handled by house rules. As a rule of thumb, I find in-game rules more immersive than house rules if it makes sense to have those in-game rules. It's perfectly understandable if you don't install the mod because it doesn't affect you, though.
SHOP is cool and all but why use it for a character who never steals, anyway, and suffer lua performance tax?
It is more immersive, but compatibility is more important to me (:
did you have any issues with it btw?
So I get it
SHOP is cool and all but
it's still buggy ):
Issues? No. The only thing I noticed is that sometimes you can still join if you ask some selected people on the mainland. Some loophole because of TR stuff. Nothing ever broke because of the mod, though.
Well, I had some weird behaviour and a little bit of performance hit with Sheathe Your Weapon mod so I'm not using it despite the mod being nice for immersion.
stuff like that happens
yee
good to know
I understand when people don't use Mercy because of performance as well
Attaching a script to every actor in the game has its price
I don't want to play without Mercy, it's hard to get back. But yeah, understandable
attaching a script is not that bad
but attaching an onUpdate handler there IS
I actually hope that it will become more optimized one day. IIRC experimental ver is better but has some small bugs. Max isn't very active nowadays but he mentioned that he may try fixing it blind 😄
What about onFrame 

Btw we’re working on a mod that’ll improve the performance cost of using quickloot + Sun’s dusk by 50% 
well, we have a optimization patch for Reanimations
Maybe it will come out too someday
hell yeah
if that's what I'm thinking about, I already have an idea of what I will make using it >:)
specifically this
https://www.nexusmods.com/morrowind/mods/46723
The shared onFrame render raycast API? 
yeeee
Yeah actually it was you who put the worm in my head haha
And then I found a Skyrim mod that I want which would be perfect for a shared API
You know how happy I am to hear it 
Yeah, I guess that Mercy is complex and AI is hard to deal with in MW so it needs somebody talented who will try to handle this without breaking other things.
If you turn off the hotkey to rest, you will only be able to sleep in beds. Boom modded 👍
genius 😄
flawless logic yeah
I think the only problem with it for you atm is that it can only get you the information if something is in “range” like when hovering over a static or container like we have in Sun’s dusk and quickloot, we’d have to increase the range or something iirc
Ownlyme was working on the raycast API and ran into that but we’ll see
it sounds like sth that's surprisingly effective xD. I mean, it's the equivalent of turning sth off in the mod options.
But yeah it’ll be nice, not that there are many mods using an onFrame render raycast though
But still improving the performance of the two mods will be huge
Can't you just calculate the distance of the hit object?
Maybe
It might be expensive but that’s kinda the point of a mod like this 
Ownlyme is doing the API and I’m doing the mod/settings
it won’t be flawless at first obviously but yeah if you’re interested in using its API that’ll definitely help since moving Sun’s dusk and quickloot’s render raycast will be a project
i feel it would be cool to have sth like this but it toggles everyone's following status so companions won't feel like playing on easy mode
could just hit a key and run into all fights alone, then hit another and everyone's following again
Anything to make companions easier to use
You can install all the difficulty mods you want but nothing is more challenging than playing with a companion using todd’s follower AI package
Sosnoviy has made huge gains in this 🙏
The next big step is wiring Attend Me onto the FDU
But I don't want to do it myself yet 
Next big thing for followers would be Follower Leveling mod I assume
Rapport lets you do it but it’s quite boring tbf
I haven't played with it much, but maaaaaan Companion Leveler seems expansive
Tbh this should be pretty trivial even now 🧐
i tried for half a day or smth a few months ago, but I had 5 luamancy skill, lacked the willpower, and got hung up on trying to cache package states globally 
Pls, I’m tired of asking all my followers to wait anytime I need to aggro and calm someone 
🧐
Literally will be able to cut out 1000 lines of code from this mod when I move the companion stuff to being a feature for this instead
or no, you said you were trying to do it several months ago
Can't wait for all the bug reports it will cause xD
Haha we’ll see
Lots of stuff planned for this mod
But I think this was the biggest update as far as “overhauls” though
At least the most tedious/time consuming
Two big workarounds although the backpack was by far the easier one 
yea that's what i'm thinking. still i don't know anything about lua lol
I think I will be stuck in this small mod limbo forever, but I might give making this waiting mod a try
Could combine them all together for a follower package QOL mod
Although idk if maintaining a bigger mod is more difficult than maintaining a lot of small ones
Ehhhh, I don't think most of my mods overlap in features with each other that much
Maybe Friendlier Fire and Target the Leader do, but ehhhh
It would make more sense to straight up make a whole combat overhaul... But since I'm completely fine with current system, I don't think I'm the right person to make this type of global overhaul
Do you plan on decoupling the API from the SD in the distant future at least?
We’ll see, I’m not sure yet
I don't know whether that's a hot take or not but I'm fine with most of Morrowind's combat. I would never play with a mod like: remove hit chance mechanic from the game as it changes what the game is.
Yeah, pretty much same
MW combat is fine but changing it doesn't fundamentally alter the game because it's not a combat focused game
I'd like to see someone attempt instanced turn based combat in MW 
Would be so cursed but so good
it would be cool if it was made with that isometric mod in mind
I don't know whether it would make any sense to have turn-based combat without a party, though
and MW is focused on solo play
I think that most likely combat mods would go the opposite route, i.e. making MW more action-oriented
Yeah 💯 it would just be super interesting to see
That's the thing you could have your party inside you in a menu like ff7 or pokemon haha
It would be weird but also the potential for interesting encounter is limitless
Im not saying I would invest time and effort in the idea though 😅
I agree. There is certainly a lot of combat but it's just a small part of the whole experience. For example, I would say that exploration is much more important overall and combat is there just to make it more interesting and give some additional challenges. BTW it would be fun to see how much time a player spends on combat, reading dialogue, reading books, travelling, bartering etc. in a playthrough. I kind of wonder myself. Morrowind definitely seems less combat and dungeon focused than Skyrim, for example, because of quest design. Skyrim sends you to a dungeon after dungeon but MW seems to be more varied and you spend much more time in the cities and in the overworld.
Yeah you can go a long time between proper combat sometimes. Not including random creatures
And yeah it feels more like a limiter to your exploration rather than the point of the exploration
if cliff racers were passive, I could go on for hours just admiring the landscape, lol
esp in cozy regions
I like DDs new wildlife mod for this, the really dangerous places need to be sought out.
I like that mod as well although cliff racers seem actually MORE relentless, lol
they get "called in" because of that group behaviour script or whatever
so it's not 1 but 2 or 3
it's just them, though. Other non-blighted animals tend to be more chill and easier to avoid.
I often seek combat to fill those small soulgems with my current character so I'm more of an aggressor than they are
Yeah it makes sense, I have a mod that adds family groups to animals so it looks like they want to protect their young by scaring you away
This is the way 👍
especially with all the dangerous places being things you can easily avoid. I often don't even consider entering Daedric ruins with a starting character so I very rarely encounter any Daedra before the mid-game, for example.

This seems up in your territory
Seems doable in openmw with some camera shenanigans but you’re more comfortable with the combat API than I am 
Hmm
I’m kinda tired of hearing ppl complain about the tents being temporary
It’s kinda a fair complaint but ownlyme doesn’t want a tent that costs like 1000g up front and weighs a ton which is fair tbh
I'm fine with sleeping bags being a limited resource
Maybe having a more expensive/demanding but permanent counterpart would be nice too
Personally I don’t camp or use tents, just set up fires every once in a while so idfk what they feel like in an actual playthrough 
Upgrading backpacks with exotic materials sounds interesting 👀
With daedra skin and stuff
Daedric backpack? 
durability + repair 😍
Treat it as more durable material for backpacks
I probably wouldn’t mind doing some more crafting stuff with the update
Obviously it won’t be a requirement but people should use it regardless 
hell nah
Durability wouldn’t be something that you’d do with a repair hammer, you’d be interacting with the tent in some way
It would probably play out like soap having charges but instead of only eating up charges you’d be able to restore them too
It would also probably be a setting since things like that could get clunky idk
Man i know nothing of modding so don't mind me if I'm saying crazy stuff: Can't you use crafting framework for repairing? Like use your damaged tent + leather to repair it?
Yeah I guess that’s possible
Where my "Mod manager download" button 
Good question 
Ok fixed

Damn I was really pressing every button out there last night
It was a long day
it's a similar thing functionality-wise. In fact, current backpacks/tents may actually be more convenient for the player as you only buy what you need. With durability it would be full cost up-front. I guess that some people expect the tent or bedroll to be cheap and last forever but that would be a bit eh as you engage with the mechanic once and then forget about it. Also, if these things are heavy then players may be encouraged to ignore them altogether and that's also not desirable. I already consider tents to have very limited utility compared to the bedrolls gameplay-wise. They cost and weight more and the benefits seem small so it seems best to just roll with bedrolls. If tents weighted like 5 or 10 times what they do ATM but provided same functionality then I would never even consider using them. Waste of space for... what, exactly?
Vibes mostly
I’m thinking more like putting 3 charges on them like soap has atm
so a sort of "durability"
Yeah
Pretty much just a little more convenience
I would think about giving tents a little bit more utility. I haven't really analyzed this in detail as I don't consider it that important but it really seems that tents are there for vibes only.
Yeah the issue is the interface not the feature. People perceive it as weird because technically the are carrying 20 tents but if it said tent (20 uses) no one would mind
Yep. Same thing but different UI.
Yeah atm that’s pretty much it, I could give tents a crafting station and maybe a place to set up your food + tea but we’ll see
The POTI people really love the camping and tents for whatever reason and not having a camping system as sophisticated as Campfire from Skyrim has caused some confusion haha
you can put the tea pot on the ground and use it that way
crafting station.... there is no crafting module in SD outside cooking if you don't use other mods
Yeah but I mean like, you put down your tent and it puts down your teapot too
And when you cook at your campfire it places your food in front of you as well
And you can eat directly from it by hovering over with a tooltip 
Can’t give too much away tho 👀
I mean putting an item down when camping that when you interact with it, pulls up the crafting UI
I guess that some additional benefits could be considered, e.g. tents could prevent you from getting the blight disease in a blight storm (when using Solthas' mod) or from getting cold in cold climate if that's implemented
You can choose different recipes for different stations/activators as well
They already provide cover from storms but there isn’t much of an indication of that I guess
Yeah like how Camping Gear does the little set up is nice. Adding fur lining upgrades and such would be cool
if there are some "hidden" features then it would help to make them more apparent. Sell me the tent.
It's pretty 
Have to make a UI for each of them in-game 
Or are you talking about them now ?
now
you say they provide cover from storms
whatever that means
how do I know that in-game?
Temperature tooltip
When you set up camp and are near your tent, there are 2 additional temperature modifiers:
- Comfort (temperature drifting towards comfortable)
- Cover (protection from the windchill effects of storms)
As far as other benefits, you have improved sleep quality in your tent compared to a bedroll (the same as an inn)
that's good to know
If you have a tent and campfire, you also get a small willpower buff and more cooking aptitude
so it's about vicinity
Yeah
I can only write so many books 
Jk jk haha yeah I’m writing one on camping + woodcutting
Bathing too
Nice, your books are quality
Thank you haha
I constantly worry about them being too long but also it’s a huge mod and I don’t want people to have to look at the mod description constantly
We might be getting audiobooks for them tho 👀 we’ll see
Cooking book is not too long and is has useful info. The only bit that sounds off is the one about "producing named recipes". The rest is great 
Hey if I can write 4500 words and only 3 are worded weirdly, I’ll take that success rate 
But yeah nah the book for cooking will be getting some improvements in the next few updates, mostly when I add the publican stuff
BTW I consider SD 9.5/10 mod in general
. Both before and after the latest update. IMO we are in a stage when it's getting better because it can be done and not because it's essential for mod functionality
one or two years ago the only morrowind related thing that hyped me was Tamriel Rebuilt, because I knew new stuff is always coming and they're an amazing team. But openmw is going through such a golden age that I'm more hyped about what mods will come in the next few years than TR.
My mod isn’t functional until I have a barista sim 
Let’s just say that the cooking update was a tutorial for what you can expect 
oh obviously, I'm still extremely hyped about TR, but also LUA mods are getting so good and there's so much new stuff that no one could have imagined...
It's been functional for a long time but Dynamic Needs is what will make it stand out even more as immersive fantasy sim 
Yeah I’m kinda thinking about throwing something together for that, I kinda wanted an API so that anyone can make whatever modifiers they want but I don’t want to beg ownlyme for more APIs until he recovers from cooking 