#Sun's Dusk: Needs & Survival

1 messages · Page 15 of 1

rotund epoch
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btw what do you need governing attribute for? Do you want to implement cooking trainers? 😄

rough salmon
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Willpower (to get out of the bed and go cooking)

rotund epoch
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what do you think a modder's job requires the most? Probably Willpower and Endurance to deal with all the bugs, testing required, engine oddities etc.

tepid sedge
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why is nobody voting for intelligence? same theme as alchemy.. you need experience, creativity, sensoric ability and planning to make a great tasting meal.. or not?

rotund epoch
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Intelligence is just Magicka in Morrowind

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as for RL?

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eh

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the good cooks I know aren't exactly highly intelligent

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if I'm honest

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in fact, many scientists would be useless in the kitchen

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you wouldn't want to eat stuff made by them...

warm saddle
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Alchemical potions don't have to taste good 36vehks

rotund epoch
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yeah...

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medical drugs often taste horrible IRL

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also, considering the fact that my late grandmother was a great cook and she barely had any knowledge about the world and once even called whale "a fish"...

warm saddle
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Yeah the best cooks I've known are all illiterate, as in they were never taught how to read

rotund epoch
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well, recipes are useful but if you rely on your experience, you can still be a good cook

civic patio
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3 seems to match 24 hour cycle with timescale = 15

half summit
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some of my best friends are career chefs, im pretty sure they ran on purely willpower (with some.. ahem.. supplement..)

half summit
rotund epoch
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However, I'm of the opinion that you can find a good BB meme for every situation 36vehks

rough salmon
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I don't think this should count as a real stove 🧐

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This will make a superb grill though 36vehks

warm saddle
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Do you know if that mod author is still active ?

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I think he is

half summit
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glittergear? yeah i think so

civic patio
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Hey. You were right on this part and I was wrong. But I was also right at the same time. Morrowind code fooling both of us.

I am correct in that Drain Fatigue as an Ability does the same thing as if it is on an Enchanted item as a Constant Effect (which was what I tested and video'd).

I was wrong with Damage Fatigue. It actually lowers your Maximum Fatigue per second if it is an Ability (!?). But your Current Fatigue if it is an Constant Effect. Todd code todd

I found a solution that is a very easy replacement too. Just change it to Restore Fatigue negative value. It works just like negative Sound works. Already tested it in-game and its working like a charm.

charred tide
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Can I send you a donation of -100€ ?

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I'm just joking. This could be a solid solution

civic patio
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I've tinkered a bit with how I would prefer the sleep buff/debuffs to be. I think I like this combo I've come up with. Just sharing it here for anyone to criticize:

  • All the Drain Attribute effects are completely negated by casting Restore Attribute or visiting a Temple Shrine/Cult Altar (Drain/Damage Attribute is only applied once).
  • So I replaced Drain Agility with a Blind effect, which does mostly the same thing insofar as combat goes.
  • Also added Sound to give a matching debuff for Magic classes. The sound effect is a problem however. So might have to skip this unless getting a sound effect replacer.
  • Since I use NCG Fortify Endurance is not doing anything to give a little HP boost.
  • Replaced Fortify Attributes with Fortify Health & Fortify Max Magicka
    (Fortify Health actually fortifies Maximum Health as an Ability lmao)
  • Replaced Drain Fatigue with a negative Restore Fatigue.

  • Regarding Drain Personality... I don't know a replacement. I thought about if setting a negative Charm on yourself would somehow give negative disposition to NPCs around you... but I doubt that works

Numbers I'm just testing with now (completely guesstimated but I think they are reasonable):

 - Fortify Health 12 pts
 - Fortify Max Magicka 0.4x
Rested
 - Fortify Health 6 pts
 - Fortify Max Magicka 0.2x
Awake
 - Fortify Health 3 pts
 - Fortify Max Magicka 0.1x
Drowsy
 - Restore Fatigue -1 pts
Tired
 - Restore Fatigue -2 pts
 - Sound 5 pts
 - Blind 5 pts
Exhausted
 - Restore Fatigue -3 pts
 - Sound 10 pts
 - Blind 10 pts```
civic patio
charred tide
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At this point I have also switched to Sun's Dusk. So, I'll probably no longer continue working on Devilish Needs

civic patio
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Maybe this will suit better as it does the -max fatigue as you intended 🙂

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The noise for the Sound spell is this one \Morrowind\Data Files\Sound\Fx\magic\sound.wav. Easy to replace with a silent track or something better.

warm saddle
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poll_question_text

Should Sun’s Dusk use Ashfall’s database for wells, heat sources, etc?

victor_answer_votes

8

total_votes

9

victor_answer_id

1

victor_answer_text

Yes bc of consistency and it’s less work for you

rotund epoch
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I didn't know that negative values are possible for Fortify and Restore effects. Interesting. That's good to know. Not sure what Toddisms are involved here, though todd . Does Vanilla use negative values for anything?

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Blind for tiredness has a visual effect which may be annoying in standard gameplay. Same with Sound and audio effect unless it's possible to edit it out only for this particular case. Removing the sound effect entirely because of minor effect for tiredness would be overkill IMO. Not worth it. Obviously talking about the potential changes to the main mod version here, not personal mod edits which are always fine datchim

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I don't see a problem with using restoration magic or shrines to counter the drain effects from low needs. If somebody wants to use restore attribute to keep going, it's actually quite cool. It's a temporary solution, the effects will be reapplied on status change (there are 3 primary needs + dirtiness + wetness + temperature effects and each one is tracked separately, so a lot is going on already). You will eventually want to eat, drink and sleep, anyway, and it won't save you from death due to dehydration or starvation if you go overboard. It's a bit like using restore attribute to counter disease effects if you can't cure them. Def possible but you still want to get rid of disease eventually.

rotund epoch
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Btw it would be hilarious to get a random scripted passing out effect if somebody has Exhausted status for a long time. Imagine passing out on Balmora's street, waking up 2-3 hours later and discovering that your money was stolen, lmao doitswit ... or a nix hound pack waking you up in the wilderness 36vehks

warm saddle
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And yeah I'll never put blind on an ability xD maybe a spell like for getting drunk or something but not as an actual mechanic

gloomy mango
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🤣

warm saddle
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Try eating a few pieces of corprus meat 36vehks

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I started my skyrim run and let's just say I've got some nasty ideas 😏

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Not sure why I decided to do an alternate start at the bottom of the sea of ghosts in a shipwreck with no land nearby yagrwut

gloomy mango
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Based

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I love making my experience harder

warm saddle
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It's rough out here

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I've had to reset so many times

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No fire shield spell yet yagrwut

gloomy mango
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I started TTW recently and with all the difficulty adjustments I have installed I died to the level 1 raiders in the elementary school outside the vault 6 times 36vehks

rotund epoch
gloomy mango
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(I also recently started F76 and bloody hell a toddler could breeze through it… one shotting super mutants and “legendary enemies”)

gloomy mango
# rotund epoch This gives me an idra. Artifacts in the lore often change owners in mysterios wa...

One of my mods - lore accurate artefacts makes the staff of Magnus fuck off forever if the player gets to level 30 with 100 Int and Wil due to this line:

“The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, Magnus. When used, it absorbs an enemy's health and mystical energy. In time, the Staff will abandon the mage who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect.”

rotund epoch
rotund epoch
gloomy mango
warm saddle
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Thank god for sky parkour holy shit

rotund epoch
warm saddle
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I made it out of the freezing water and tried to climb on an iceberg and clipped through it and fell back into the freezing water

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Need a parkouring mod for morrowind

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I think CHIM climbing is the closest

rotund epoch
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Falling on ice, let's go angyfargoth

rough salmon
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but still better than nothing

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actually helped me scale one daedric ruin to get to an ebony battle axe gumboyes

gloomy mango
rough salmon
gloomy mango
# rough salmon it's clunky :(

I’m not a fan of how unfluid it feels. Since it kind of plays a climb motion rather than a jump like the mwse version

rotund epoch
rotund epoch
warm saddle
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Console doesn't have modpacks feels_good_guar so I had to do that all manually but this year I decided to treat myself and do it all on pc

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So yeah I did a modpack but I had to customise it a bit ...

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Gates of Sovngarde at Savle's recommendation

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idk I think i'm just incapable of doing a modpack, the custom mods I've added on make it at least 30% larger

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Can't live without my animation compilation/almalexia casting animations datchim

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But also I don't like skyrim enough to spend a billion hours modding it xD i'm fine with someone telling me how to play the game

rotund epoch
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yeah, I would probably grab some big modlist as well

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they usually allow for some customisation in-game

rough salmon
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too many mods to sieve through

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and even more adult mods to just skip angyfargoth

rotund epoch
rough salmon
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🧐

rotund epoch
rough salmon
rotund epoch
rough salmon
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fucking hell 🚬

rotund epoch
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Skyrim modding is an experience 😄

vernal marsh
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I just do Skyrim vanilla 36vehks

gloomy mango
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I’m looking forward to my next Skyrim play through. Going to install a bunch of mods to make it more like Morrowind, as I haven’t gone back to it since first playing III a couple of years ago

vernal marsh
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I first played it 14 years ago. todd is sleeping

warm saddle
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I was going crazy

vernal marsh
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Peak UI smh

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The DOLL

gloomy mango
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Lovely 6 whole items visible at once

rotund epoch
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It was obviously made with consoles in mind

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I consider it unplayable for PC

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UI and level scaling need to "fixed" with mods before one can even start playing Oblivion IMO todd

warm saddle
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Of the 2600 mods I have for skyrim I think about 500 are for the UI and 300 are for bug fixes / making a bethesda engine remotely usable but tbh the worst part is the keybindings

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The only ES game I've played on PC is morrowind so like ... I had to bind the menu to right click

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Like what am I supposed to do with two whole hands for spellcasting/weapons 36vehks

rotund epoch
warm saddle
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I love it

rotund epoch
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I use RMB for spells

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LMB for weapons

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Tab for menu (inventory)

warm saddle
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Yeah that's somewhat default I think, well spells/weapon for hands is personal preference

rotund epoch
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yeah

warm saddle
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Tab I use for the quest menu i think, but ctrl I use for quick menu in morrowind

rotund epoch
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I use K for quest menu

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IIRC

warm saddle
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Wait yeah I have it as j

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What do i have on tab angyfargoth

rotund epoch
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because of that keybinding bug with search/alchemy menus I moved most modded keybinds to remote stuff like *

rough salmon
rough salmon
warm saddle
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Oh yeah

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That

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haha

rough salmon
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same as morrowind btw

warm saddle
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Yeah I changed it I think

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I think it was like stealth or something before

rotund epoch
rotund epoch
warm saddle
rotund epoch
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do you use a controller?

warm saddle
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No haha, I get seizures and have neurological problems alongside those and certain kinds of movements really fucks me up

rotund epoch
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oh damn

warm saddle
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any kind of swaying or certain camera movements, idk

rotund epoch
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you must love motion blur in gaming

warm saddle
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Nope

rotund epoch
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man, I disable that shit almost every time

warm saddle
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That shit goes off immediately

rotund epoch
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it usually looks ugly af

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just annoys me

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many games also have shitty depth of field effects

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like they look so damn bad that it's astounding

warm saddle
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Interesting haha

rotund epoch
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😂 😂 😂 😂 😂 😂 😂 😂

warm saddle
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Lmaoooo

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I love that omg

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Could do that for morrowind too

rotund epoch
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it sounds like a perfect mod for some meme stream. @hearty knot 36vehks

tepid sedge
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nope, not after i spent 15 hours on this

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and you will not complain

hearty knot
rotund epoch
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as for me, I find smooth sailing streams the most boring

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Skyrim stealth archer

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how exciting

hearty knot
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I just don't like how live streaming takes the players' attention from the game. Period.

rotund epoch
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yep

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actually this reminds me of sth

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ahahahahah

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I will find the link

hearty knot
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A game worth playing deservers your full attention.

warm saddle
hearty knot
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A cynical way to put it would be "I care more about games than about people" 😄

rotund epoch
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some stremers are actually MORE obnoxious than that

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funny video

hearty knot
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I like making blind let's plays and I'm convinced they would get more attention as streams, but that's just not me. I don't see myself ever streaming, but if I do, I'll do my damnest to ignore chat 😄

half summit
half summit
civic patio
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@warm saddle I think I fixed this error the same way you applied the temperature hotfix (if not tempData then return end):

I had to do it at two locations, because after fixing the first error a new one popped up. Let me know if something looks wrong. But it seems to be fine in-game now.

In module_clean.lua

FROM

    local locationModifier = 1.0
    local weatherModifier = 1.0```

TO
```local function getDirtinessModifier(onlyLocationDirtModifier)
    if not cleanData then return end
    local locationModifier = 1.0
    local weatherModifier = 1.0```

2.
FROM
```local function module_clean_minute(clockHour, minute, minutesPassed)
    if G_isInWater > 0 then
        local equipment = types.Actor.getEquipment(self)```

TO
```local function module_clean_minute(clockHour, minute, minutesPassed)
    if not cleanData then return end
    if G_isInWater > 0 then
        local equipment = types.Actor.getEquipment(self)```

Now I no longer get bathed in errors. 😅
warm saddle
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You could disable that with the log settings but I’ve refactored the bathing module since then xD but I’m glad you were able to fix it for your game

proven nymph
rough salmon
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I don't know why, but sometimes my food and water from SD just disappears from inventory

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And then reappears too

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And I still can't figure out the pattern

civic patio
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Feature Request

  • Restrict Resting to Sun's Dusk state 2-6. If state 1, you cannot rest.
    • You need to feel tired in order to rest.

Obviously disabled by default.

If this is implemented my masochist mode gameplay experience is now almost complete.

warm saddle
civic patio
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Ok yeah this is not debug logs, its a script error.

warm saddle
civic patio
warm saddle
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Yeah, I'm not going to override a global mwscript

civic patio
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I guess perhaps doing it the other way around, applying a condition inside the No Rest script which further checks for Sun's Dusk tiredness state not being Well-Rested. Maybe a simpler solution?

warm saddle
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Not sure if daisy would want to do that but I certainly will not be the one to ask since i'm not remotely interested in this feature at all

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But the code is all open source, feel free to hack away at it if you want

tepid sedge
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that shit is already fixed

rotund epoch
tepid sedge
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idk a lot of it, so many changes

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just wait for the update

warm saddle
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We've refactored over 8000 lines of code haha

civic patio
warm saddle
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  1. That's not remotely what you'd be doing for removing an ability
  2. Sun's Dusk is an engine in itself, as in there are more event handlers in this mod than in openmw 36vehks There's a whole API for applying and removing abilities, if you removed an ability from the player with types.Actor.spells(self):remove it would just be applied again on the next frame
civic patio
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huh. I don't want to do anything like that.

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You know what. I will ask in the relevant channel instead if you don't feel like this is something you are interested in anyway.

tepid sedge
warm saddle
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You now need a bowl or plate to cook and depending on your ingredients, you get different food on your plate or bowl :) it’s returned to you after you eat it

half summit
proven nymph
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Ooh nice

warm saddle
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Just 25 different recipes atm, I have 30 more to add at some point

rough salmon
warm saddle
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Oh srry I just saw this now

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The generated bottles and food?

rough salmon
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yeah

tepid sedge
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entirely disappearing without getting empty containers in return?

rough salmon
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yes

tepid sedge
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ui bug?

warm saddle
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Do you use of bead and feather?

rough salmon
warm saddle
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Yeah that would be why

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His global is broken

rough salmon
warm saddle
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The only option is for him to fix it or for me to hack it which I don't really want to do

half summit
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he was asking for reports on the fix

rough salmon
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well, there it goes then

warm saddle
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But I've already told him about it and I get bug reports on it all the time but there really isn't anything I can do haha

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Disable his .omwscripts but keep the textures and meshes in your cfg so that you don't get a bunch of marker_error

proven nymph
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I thought lua mods are sandboxed in openMW confuseddoggo and there are no globals

rough salmon
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global scope scripts

proven nymph
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Rip

warm saddle
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Everything we do with containers is in global events so it would be very easy for him to blacklist everything we do, he just doesn't :')

rotund epoch
rough salmon
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nah, that's just medieval self-heating blanket

warm saddle
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poll_question_text

What should the primary attribute for cooking be?

victor_answer_votes

5

total_votes

9

victor_answer_id

3

victor_answer_text

Willpower

tepid sedge
#

lets just ignore that and go with intelligence

tepid sedge
#

its just gonna be every fifth level up or so anyway

rotund epoch
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doesn't even seem like Cooking should impact level ups Vanilla-style as it's always a misc skill

rotund epoch
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Toddisms won't cut it

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we need a name for all these EldaFIREs, fake wells etc.

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maybe SaDisms

hearty knot
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gotta learn that sleight of cauldron

rotund epoch
# gloomy mango Luck

Cooking relies on Luck sooooo little. If you know someone who is a great cook, they will probably keep making that good stuff over and over again. Also, if you stick to recipes, you will end up with the same results with only slight variations here and there.

hearty knot
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unless you go for that luck-based cooking build irl

rotund epoch
half summit
hearty knot
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I want Cook to be a fully playable playstyle á la Bardcraft

rough salmon
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potion thrower integration?

rotund epoch
rough salmon
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it's hot

rotund epoch
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fire dmg

half summit
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throwing ingredients at your bowl?

hearty knot
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Oh here's something that we should really be able to do: cook drugs.

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... sweet moonsugar...

hearty knot
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Outsell all the skooma dens and become the skooma magnate of Tamriel.

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Dethrone the Elsweyr Mane and establish a skooma-based economy.

tepid sedge
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the current formula is cooking + alchemy/10 + shortblade/10 + luck/20 + intelligence/100 + racial bonuses

civic patio
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Hello. I have rewritten a few lines in No Rest Without Beds in order to make it work along with Sun's Dusk sleepstate. If you are also using No Rest script you can use this and it will now prevent you from Resting in beds if you already are fully rested (Well-Rested). Enjoy! 🙂

#1171262972987969587 message

astral mauveBOT
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Attachment(s)
warm saddle
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But Todd’s engine is janky in itself so some janks are to be expected 36vehks idk what they can be called though

warm saddle
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Thing is atm you wouldn’t get your plates back and it doesn’t restore your hunger by using potion thrower, I keep forgetting to add interop for that

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Not MD asking about an expanded loot food for cooking expansion yagrwut

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Idfk the formulas I would even use to make creating recipes for those bearable

warm saddle
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@half summit Right now I just have generic recipes, like “combine 1 mushroom, 1 salt and 1 veggie to get creamy mushroom soup (name is subject to change, don’t sue me ||n*ntendo|| )” but I also have a few in the works for Affa’s, not to mention notes/books for recipes

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If anyone wants to help me with any of the above I’d appreciate it 36vehks

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I was planning on this update just being 1.6.5 but if I develop the cooking skill more and add cookbooks/recipes this would bump it up to 1.7

warm saddle
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The new cooking datchim

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Need to polish where they appear in the bowls and plates still but that’s easy enough

rotund epoch
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Very nice. It's the amount of detail that most games don't have tbh.

low ocean
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soooo amazing

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even little UI things like little ingredients popping up over the pot

proven nymph
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Ah the meshes look so good

warm saddle
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Yeah and meshes aren’t needed for each bowl/plate + food combination, they’re attached with lua

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Sun’s dusk continues to stay under 10 mb datchim

low ocean
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optimized lua mods? In my game?

charred tide
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Feel free to use my meshes btw. I particularly like how the soups have animated bubbles.

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You could just copy them over in Nifskope if you need them

half summit
charred tide
#

That's a nice way of describing my kitbashing.

warm saddle
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Yeah I like them a lot, just not sure how we could use them atm haha

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Maybe when we add grilling

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But I especially like your stew and pot messages and stuff

charred tide
warm saddle
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Hahaha oh god we could do that with the food meshes

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But we’ll see

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Adding meshes to items is very cursed but obviously with these we can just swap them out

charred tide
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the bubbling animation of the soup alone is worth it

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and the steam

warm saddle
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Yeah I’ve got my eyes on that steam haha

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Oh wait you have meshes for affa’s recipes yeah?

charred tide
#

yes

proven nymph
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grabL yoink

charred tide
#

There are some artistic liberties here, especially if there were more than three ingredients

rotund epoch
warm saddle
# charred tide yes

I already have the recipes and wildcards for them haha, I just need the meshes xD

charred tide
#

Download my mod 🗣️

warm saddle
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Haha I love think I still have it in my folders somewhere but yeah thank you, I appreciate it

warm saddle
#

(It is btw)

rotund epoch
#

well, I don't see how it wouldn't be

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although you probably mean real-time grilling

warm saddle
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Yup

rotund epoch
#

ok

charred tide
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you could swap out a mesh for a grilled mesh

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it's just tedious

warm saddle
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Real time grilling and brewing tea is possible haha

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Cooking too I guess but that would be too much

rotund epoch
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you already do it "real-time" but you don't have to wait

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like you use the items in-game

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outside of inventory

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real-time

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there is just no waiting period

warm saddle
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No I mean like visually watching something grill or watching boil water haha

rotund epoch
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yeah

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like in Red Dead Redemption 2

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you had animations for everything including making coffee

warm saddle
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That’s gonna wait until my barista module haha

rotund epoch
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one of my favorite things there was waking up and making coffee in the wilderness after resting

proven nymph
#

hycinth is just modding too fast 😭

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I can't keep up

hearty knot
warm saddle
#

Alright lads

proven nymph
#

other (unspecified)

warm saddle
#

Hahaha

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I actually just found the API for writing books with lua so I think I will work on that

warm saddle
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Yeah apparently

rapid valve
#

You mean you can write a book in game? Doesn't need to be already defined in your .esp/.omwaddon?

warm saddle
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Yeah

rapid valve
#

That's very cool

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I wonder if you can keep adding pages to it forever so it can grow and grow

warm saddle
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Yeah for sure haha, I'm writing cooking recipes and some of them have to be in the .esp I think since I'm adding them to NPC's inventories ? But there's one book that would be handy for lua

warm saddle
#

(not the forever part tho)

warm saddle
#

Maybe but I don't use it

warm saddle
# warm saddle
poll_question_text

What should I work on while I wait for my Skyrim modpack to reinstall

victor_answer_votes

4

total_votes

10

victor_answer_id

1

victor_answer_text

Cooking skill

half summit
rotund epoch
half summit
charred tide
#

Hi, just to get back to this. Nowadays I think a simple feather enchantment is the better approach. And yes, using ralts vfx method to apply a backpack mesh to a bone would be a gamechanger for backpacks in OpenMW. My backpack mod is a bit jank, I should replace / remove it someday.

#

Ralts explained his vfx method in detail but it's still difficult to copy.

rotund epoch
#

I like your OG idea, though

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Maybe it cannot be done properly yet

charred tide
#

Just limiting the carry capacity and giving players a feather enchantment is enough. Putting things into the backpack as a container is usually just more annoying. Especially if you need to be fast.

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Instead, one could focus on displaying the items in the inventory on the backpack such as instruments, potions, cooking pans

rotund epoch
#

Limiting carry weight by GMST affects everyone btw

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Careful with that. We don't need stuck NPCs or to make Damage STR any stronger

charred tide
#

maybe, jank weights are the way to go 😉

rotund epoch
#

Guess that HBFS could be used to compensate

rapid valve
charred tide
#

its a mesh attached to a bone

#

#1365567645276962817 message

astral mauveBOT
#

this is how bardcraft does it:

  1. add a bone to each skeleton that the mesh will be attached to (this is what the .nif files in animations/ are for), you can do this in nifskope by copying and editing meshes/xbase_anim.nif, xbase_anim_female.nif, and xbase_animkna.nif from morrowind.bsa with your new bones (relevant doc page)
  2. make a "sheathed" copy of the mesh you want to attach (necessary due to an api bug where meshes attached as vfx will no longer be interactable until you restart)
  3. in a global script, add an ItemUsage handler for the item's type that sends an event to a player script with the object's record id if it's a valid sheathable item
  4. in the player script, make a local variable that tracks the sheathed item's record id, listen for the above event, if the received id is the same as the equipped one, unequip it, otherwise equip it
  5. make a player script function (see setSheatheVfx in performer.lua) that first checks if the sheathed record id is still valid (still in the player's inventory), and if it is, attach your sheathed version of the item's mesh to your new bone, otherwise remove it
  6. run that function whenever the sheathed id changes, BUT there are a few more instances where vfx gets reset and you will have to re-run it, notably when changing between first/third person, and after resting -- bardcraft calls it in onActive, UiModeChanged, onFrame on the next frame after a camera mode change, and onUpdate after a jump in gameTime (meant to detect resting)
brazen reef
#

Taking off my backpack to wash at the Balmora baths or unloading stuff from it in front of the merchant is 👌

half summit
#

yeah i want to do this so badly but my skill level means its a long process

#

i think the same method could be used to add extra clothing slots

#

functionally at least

charred tide
#

I currently have my focus on other things like pacifiying more Npcs, removing daedra, daedric shrines / ancestral tombs and maybe even Sixth House stuff (they are the main enemy and I find their mountain rather lackluster). Only seelof managed to portray the Sixth House as scary and powerful.

warm saddle
#

If I had the mesh/animation files for the backpack using the bone workaround ralts found, I can do the lua stuff no prob

warm saddle
#

Alright what did we want to have done with backpacks? xD

#

Idk if it’ll be in the next update but we’ll see

rotund epoch
#

Bonus would be showing some stuff from your inventory on the backpack (bedroll, tent etc.)

#

I guess that it should detect lutes or whatever instruments Bardcraft uses and position them correctly

#

None of that visual stuff would be controversial.

warm saddle
rotund epoch
warm saddle
#

Well yeah but I’d have to look at how this mod works haha

#

It attaches things to your gear depending on what’s in your inventory, potions, instruments, etc

#

And does so without clipping

#

I did something similar for Frostfall since I wanted to know how they handled certain gear but uh that was cursed

rotund epoch
#

Well, as it's 100% just a visual thing, I think you can safely treat it as low priority 😉 . All the gameplay features on SD to-do list seem way more impactful and exciting angyfargoth

warm saddle
#

In the time it took to implement the cooking changes I could’ve made the entire religion mod haha

#

Ownlyme is kinda salty about that but it is what it is

rotund epoch
#

ALMSIVI can wait. They won't really die due to old age 36vehks

warm saddle
#

But doing weird asf workarounds to prove the impossible is always high on the priority list datchim

#

Haven’t had to do that with this mod much since most of it is “artificial”, I think the last time was with sleeping

warm saddle
#

@rotund epoch I will say tho it’s hard playing Skyrim without a good survival mod sadcat

#

This modpacks has its own edits of the AE survival mod which is fine in itself just … lacking haha

#

Wait

#

I don’t have alcohol increases warmth do I

rotund epoch
warm saddle
#

It’ll depend on the alcohol

#

Drink too much alcohol and you get set on fire 36vehks

#

Nah idk

rotund epoch
warm saddle
#

Nah I’d have to go hard and do like alcohol tolerance and stuff

warm saddle
#

The only feature they have that I want is showing warmth on gear

half summit
#

oh yeah I remember all those cozy fur cloak mods to go with frostfall datchim is bandoliers still one of the most popular (sfw) mods?

#

that was sweet

warm saddle
#

Def not haha there are much more popular mods around these days although most of the big ones are old (5+ years)

#

Although there is Skyparkour datchim

half summit
#

nice

warm saddle
#

Feels kinda weird playing an ES game and not having to spam jump a cliff or something to climb up it

half summit
#

haha times a-changing

warm saddle
#

Immersive movement? In Todd’s engine? yagrwut

#

Although idk if it can be considered Todd’s engine anymore if I have 50 mods adding python scripts to it

#

Their C++ UI mods are mad impressive though

half summit
#

I managed to climb in the back way into winterhold just by spamming jump against the wall 36vehks

half summit
warm saddle
warm saddle
#

Even in openmw the most creative way we’ve had to work around the API end up going back to mwscripts

#

Very cursed

half summit
#

he is inevitable

warm saddle
#

True

#

But yeah like idk, the survival mods in Skyrim feel shallow compared to what I have here

#

Obviously stacking like the stress + wounds + survival + weather and whatnot makes it all complete but it’s still lacking

#

I guess we don’t really try to do camping stuff but they have mods that are a whole ass framework for that

#

If we did end up going hard with camping stuff I def would try to do something like campfire 36vehks

rough salmon
warm saddle
#

Because I’ll use the animations API for other things in this mod

half summit
#

are you thinking of scarves and such? if it works it opens a lot of potential

proven nymph
#

Sun’s Feature Dusk

warm saddle
#

@charred tide You really did meshes for all of Affa's recipes haha

#

That's wild

rotund epoch
#

Any idea why the mod thinks I have a torch and a heat source?

#

Is it because of light hotkey?

#

I have a shield rn

warm saddle
#

Have you updated light hotkey lately ?

rotund epoch
warm saddle
#

Hmm

#

That's weird

#

Oh

#

Did you swap your light out for a shield with light hotkey?

rotund epoch
#

Yes

#

I do it all the time

warm saddle
#

And it's only bugging out now? 0.o

#

Otherwise the tooltip might just need a little bit to update

rotund epoch
sour leaf
#

I’m very excited for hardcoded recipes 😅

civic patio
#

Is it intended that you have the same rate of change of tiredness / restedness duirng travel? Or is it actually not doing this already? I just feel taking a long boat ride at 22:00 and arriving at the destination at 06:00 and being completely exchausted is a bit... inconvenient and crushes the biological clockl 😄

#

Are there any drinks / food that reduce tiredness? Like, coffee or.... hrm Sugar n Skooma hrm?

warm saddle
rotund epoch
#

I swear that I endorsed this mod before but Nexus says I didn't O_o. Anyway, fixed now 🙏🏻

civic patio
warm saddle
#

Nothing perks you up like hackle-lo

civic patio
#

Regarding the travel. Are there any specifics? Should it be completely paused or is it slowed by a factor?

#

I'm not aware of any travel mods that I use other than increased travel costs and probably some that move travel npcs for Solstheim (TotSP).

warm saddle
#

So if you’d normally gain 5% per hour while awake, you’ll gain 2% while traveling

civic patio
#

Slower, not paused... Gotcha.

warm saddle
#

I’m not sure what the exact formula is but it’s something like that

half summit
#

is there any chance of compatability with smokable Hackle-lo pipes mod? or could i add it?

warm saddle
#

Hmm is it a lua mod?

half summit
#

hmm dont think so

warm saddle
#

Even if it's mwscript I might be able to cook something up

half summit
#

nice, i can check what it does specifically

#

whats a good duration for a massage fortify endurance buff?

warm saddle
half summit
#

yeah thats how it does it. just adds a potion pe_hackle-lo_smoke

warm saddle
#

Oh word then that's easy haha

half summit
#

absolut legend

warm saddle
#

Anything to distract me from the state of skyrim UI mods

#

These people are animals

#

I guess this is what happens when you don’t have urm

sour leaf
#

Idea: Sleeping with armor on affects how well you sleep. To get the full benefits you have to change into normal clothes or naked or something

proven nymph
#

Tbh for me this goes into “too annoying / micromanage” territory. I think SD does a lot of stuff already…

warm saddle
#

Haha idk if I'd do that or make it a setting or something

warm saddle
stable bronze
#

however, sleeping nekked though...

rotund epoch
#

Since there are no sleeping animations and it's all abatracted by fade to black screen, I think it doesn't matter much. The character can be assumed to remove armour for sleeping, anyway. DB attacks are probably the only thing that would be changed gameplay-wise because sometimes they would be more dangerous (if they catched you with no armour).

half summit
#

for of Beads and Feather, what needs to be blacklisted?the author sent me a fix that im testing

warm saddle
half summit
#

ok cool, hopefully it works.

sour leaf
half summit
#

Devilish Undress for all your disrobing needs

hearty knot
#

@warm saddle Maybe take another look at how you distribute drinks to cups. Do you want to kill me? 😄

half summit
#

just drink it you baby

hearty knot
#

David Blaine roleplay

half summit
#

glass of milk perhaps? hrisskar

hearty knot
#

I've also seen decorative pitchers on tavern walls which were full of liquids. Hilarious 😄

half summit
#

granny hiding the booze again

rough salmon
hearty knot
#

something something milk-drinker

hearty knot
#

Ship hall basement

half summit
#

i miss cooking with eldafire

rotund epoch
half summit
#

yeah i like loadouts

rotund epoch
#

Just some SaDism

rough salmon
civic patio
#

Having a weird situation where Sleep state is frozen in time. My TimeHUD was also frozen (but the latter got fixed by just waiting). I tried sleeping with trace debug active here. Before it was 17% tired. After sleep still 17% tired.

#

Saved, restarted openmw, load & now its back to normal. Something did break though but no info on what.

warm saddle
# civic patio Having a weird situation where Sleep state is frozen in time. My TimeHUD was als...

Timehud doesn’t update as often as Sun’s Dusk since Timehud only updates as often as the time you choose in the settings. If you’re doing anything that changes time when in and out of paused menus (aside from travel and sleep), Timehud will glitch for a minute and then reset itself to the correct time.

As far as Sun’s Dusk, looks like something was borked with your sleep menu and then pausing the game also prevented it from updating, but yeah saving and reloading (or just reloading lua) will force it to update

#

Also if you’re using any mod that drastically changes the timescale, both mods will get wonky. I’ll be putting out an update for timehud for that but not sure if it will work for this mod

civic patio
#

I found that restarting actually didn't help. Only sleeping (Rest) would reset the sleep state and make it start counting again.. Not even just waiting would do anything.

warm saddle
#

Idk then, I’d have to take a look at your logs

#

If you still have the openmw.log where this all happened

#

Oh, you’re using No Sneaky Sleeping right?

#

An edited version of it or something

civic patio
#

All I can see is logs about UI mode nil. I was in a long session where I had done a lot of different time passing stuff, Enchanted a few items, repaired items (both passing time via Skill Evolution). Haven't seen issues with this before but if I run into it again maybe we can look closer at it.

Not using Sneaky Sleeping.

warm saddle
civic patio
#

Yes but it doesn't touch the UI mode. I think these logs may or may not be related. I use No Rest Without Beds too, and this one does block the Rest/Wait window (it is closed a frame after it appears so you cant interact with it). This might be what is generating the logs. But I don't think it is related to the freezed state at all. I have an idea what might be going on but I'll test it if I get this issue again.

warm saddle
# civic patio Yes but it doesn't touch the UI mode. I think these logs may or may not be relat...

Yeah, if you have a mod that’s messing with the UI modes (wait/rest, repair, enchanting are all UI modes btw) then it’ll definitely throw this mod into wack. Repair and enchant UI modes should be ok but I’m more concerned about mods changing their behaviour 0.o

If you have a mod changing the behaviour of the bed_standard mwscript then I make no promises that this mod will work with it, since I’m checking for the bed_standard and chargenbed scripts being activated and I’m checking for the UI mode (wait/rest)

If you have a script that causes the rest/wait UI to appear for a frame, that would prevent you from restoring any sleep because no time had passed between when it was the UI mode and when it was not the UI mode

Unfortunately this is the “workaround” for sleeping I have (and the only workaround I’ve seen tbh) because the wait/rest menu isn’t dehardcoded and there’s no API for anything the player does in the wait/rest menu. So I check to see if the player activates a bed, then I check for the UI mode changing to the wait/rest menu, and then I check for the difference between when it’s activated and when the player exits the UI mode

#

Tbh I want to put a disclaimer in the description that this mod works with vanilla mechanics and if there’s a mod changing vanilla mechanics, depending on what’s done there’s a chance something will break

civic patio
#

Will the coming update have options to actually disable the other modules? I just saw tons of debuglogs for beign near a tree, randomly decided to beat it down and apparently this was a crime as I got blasted by a guard 👀

warm saddle
#

Yeah it’s a crime to cut trees indoors
There are no plans to add settings to disable woodcutting and cooking but you can delete those modules and the mod should still run

civic patio
#

Okay. I think I have misinterpreted this part.

warm saddle
civic patio
warm saddle
#

The omwaddon you can disable if you delete the cooking module, no idea what will happen if you disable/remove the omwaddon while the cooking module is active

civic patio
#

How do I disable the modules?

#

These two?

warm saddle
#

Delete them

civic patio
#

You're assuming I know your mod's entire file structure in and out. I do not.

warm saddle
#

As in like, right click and delete them

#

Move them to the recycling bin xD

civic patio
#

As in like, modules = only these 2 Lua files?

Or,
as in there are 2 or more subfolders elsewhere that also needs to be deleted?

warm saddle
#

Yes, delete the files named module_woodcutting.lua and the file module_cooking.lua. That’s all you need to do for deleting them

civic patio
#

Will this brick?

warm saddle
#

Pretty sure you’re ok to delete the sleep module but you’d be better off disabling it in the settings

#

Oh, what?

#

Yeah that’ll break the mod

#

You need to delete them, not change their file extension

#

The same goes for any complex lua mod btw

civic patio
#

Ok... I think that answered my question.

Only running sleep.lua is fine?

warm saddle
#

Yes

#

But delete everything else, do not change their file extension

#

Bardcraft, s3maphore, dynamic actors, impact effects and related mods also with the same way

civic patio
#

That is just an MO2 thing. Its not what you might think.

warm saddle
#

No

civic patio
#

As far as openmw is concerned... it doesn't even know the "mohidden" files exist.

warm saddle
#

If you have a file that begins with .lua and adds an extension onto it in a folder path that uses VFS then it will break the mod

#

Crafting framework, s3maphore, bardcraft, dynamic actors, impact effects, and this mod all work the same way

civic patio
#

Seems fine on my end. Tiredness working. Can't cut trees anymore.

warm saddle
#

Try going into the settings

civic patio
#

Yes? (It seems fine...)

warm saddle
#

Does anything show up in the settings window?

#

UI should be ok I think

civic patio
#

Yes, there are still options for Hunger, Thirst, Cooking and Tea brewing. But they are just there. Nothing happens if I changed a setting for it and resume game. I can go back and reset the setting. No errors or anything.

warm saddle
#

Okay then, I think we’re done

civic patio
#

Oh wow I get to keep my Hackle-Lo sleep medicine. I was worried it was built-in to another module. 😌

tepid sedge
#

didnt you edit half of the mod?

#

we cant really ensure proper behaviour then, note that funky/invasive third party mods can also not be guarranteed to work flawlessly

#

if you're able to edit the mod you should be able to debug these issues yourself 😉

civic patio
# tepid sedge didnt you edit half of the mod?

Hello there. No, I've only "hotfixed" the bathing/temperature errors I got. Aside from this I haven't "done" anything to your mod. I'm just wanting to use the sleep module for now. And perhaps now it is finally just the sleep module 🙂

tepid sedge
#

feel free to share your findings though, if the fix isnt too extensive

civic patio
#

Oh, yes. I did edit the effects you get from each tiredness state (overwrote them with a separate minor .omwaddon).

#

But your mod by itself I've been careful to not touch.

tepid sedge
#

we fixed some issues with disabled modules for the next release

#

i can try only running the sleep module for a while and see what happens

#

but some of your mods might be unsupported since they mess with sleep detection too much

#

the original no sneaky sleeping is supported

#

but no level up menu mods (probably)

civic patio
#

Here are the 2 hotfixes, its not really me that did them, I just copied hyacinth's way of fixing the first one (tempdata) into the 2nd error fix (cleandata):

#1427867749870473287 message

#1427867749870473287 message

tepid sedge
#

oh yeah these are already in the upcoming release

half summit
warm saddle
#

Yoooooo

warm saddle
#

Yeah great video, the vids ppl have done for this mod are great 🙏

#

Also

#

There’s a new update for this mod that should pair nicely with this one datchim


Improved toxicity feature, affecting fatigue instead of health. The toxicity/overconsumption effect is now triggered by both drinking and eating (it blends nicely with necessity mods, like Sun's Dusk).

Stuffing your face with too much food or drink makes you fall unconscious, so think twice before trying to exploit the Alchemy mechanics!```
https://www.nexusmods.com/morrowind/mods/51050
Nexus Mods :: Morrowind

OpenMW-friendly alchemy rebalance. Introduces toxicity mechanics and prevents common exploits.

pseudo monolith
#

Would it be possible to have time pass while cooking 🤔 ? Like depending on the complexity of the meal/cooking level

stable bronze
#

would I even need Alchemical Hustle if I don't use alchemy? or potions barely at all?

rotund epoch
rotund epoch
#

It's balance/anti-cheese mod

#

Mostly

warm saddle
warm saddle
stable bronze
#

well, yeah, of course I eat and drink, otherwise I wouldn't be using SD at all

warm saddle
#

Also sorry crew that it’s been so long on this update 36vehks ended up doing a lot more than I planned

#

So this will be 1.7

warm saddle
#

Hoping to have it done within the next few days abs inshallah by wedneday

lunar tiger
#

Would be cool to have the option to make bedrolls and towels permanent. Why couldn't I reuse my bedroll? or why would my towel desintegrate after 1 shower? Or am i doing something wrong?😂

warm saddle
lunar tiger
#

Maybe repairing them would be cool, at least for the bedroll and tent. But yeah I'll give the crafting framework a try.

warm saddle
#

Yeah when I add backpacks I'll probably do something like that

lunar tiger
#

is it already possible in openmw to have backpacks that don't use up one of your available armor slots?

warm saddle
#

Yup

#

Just takes some lua wizardry

lunar tiger
#

That's awesome, looking forward to that.

sour leaf
warm saddle
#

I want to get to my religion mod and then I'll work on animations for sun's dusk which will likely include the backpack stuff

sour leaf
half summit
#

like the way bardcraft does instruments

#

on your back

sour leaf
#

I honestly mostly like backpacks for the roleplay immersion. But it would be cool to have an implementation that isn’t basically just a pauldron with a feather enchantment

sour leaf
warm saddle
lunar tiger
#

Maybe a hardcore mode that goes along with the backpack implementation, in which you can only carry what fits in your backpack, like 150 units or something like that. That may be out of the scope of SD tho

warm saddle
half summit
#

yusss

#

Best mod ever

warm saddle
#

In the time it's taken us to do cooking I could've done all that stuff and more

#

but it is what it is

#

Hopefully the cooking and recipes will keep people occupied for some time

sour leaf
warm saddle
#

Yeah I know haha

sour leaf
warm saddle
#

Although doing hardcoded recipes with an API that's basically a lite version of skyrim's alchemy was ... difficult to say the least

warm saddle
#

Idk if there's even a mod for skyrim that does that

#

Probably

sour leaf
#

We appreciate both of your hard work 🫡

warm saddle
#

But they'd have to add a bunch of shit onto the engine

#

We don't have that luxury xD

#

There isn't even a crafting API for morrowind, we had to implement that ourselves

sour leaf
warm saddle
#

Doing cooking recipes with the crafting framework would take me less than 30 minutes but yeah this is something else entirely

sour leaf
warm saddle
#

Didn't want to make it a dependency and didn't want to give a ton of exclusive features to ppl who use it

#

Besides, it'd feel kinda weird to have 2 completely different cooking systems

#

The bowl things we're doing also isn't possible with the crafting framework

sour leaf
#

Sorry I haven’t been keeping up lately

warm saddle
#

Yeah, cooking now requires a bowl or plate and your food appears on it when you cook

sour leaf
#

Work’s been kicking my ass

sour leaf
#

That’s awesome lol

warm saddle
#

#1427867749870473287 message

astral mauveBOT
warm saddle
#

I saw the skyrim mod that requires bottles for making potions and rlly liked it haha

lunar tiger
warm saddle
#

Next release

lunar tiger
#

that's sick

warm saddle
#

Cooking skill is also added for the stats window extender, hardcoded recipes for the cooking API and recipe notes that are scattered around, a few other things

sour leaf
#

This is the greatest mod ever made

#

Ngl one of the main things keeping me from starting a new Morrowind playthrough for awhile (besides my compulsion to keep adding mods) was that I had just finished my NV Hardcore playthrough and realized that I don’t think I can play a Bethesda game without some sort of survival component now

#

Because there’s so much stuff that just gets ignored without it

#

There’s no reason to use Inns or eat most of the food usually

#

Other than for the roleplay

warm saddle
#

Yeah for sure, that's why I like them a lot too

sour leaf
#

That’s another reason I like house mods that don’t come furnished with like plates, bowls, candles and stuff. Gives me a reason to buy clutter from shops

warm saddle
#

Need a reason to eat food, go to inns, talk to people, etc

sour leaf
#

Otherwise why would I ever buy forks or vases

grizzled flume
#

The Skyrim survival mod has a lot of cool things in it, I was gonna suggest a pseudo skill tree when you interact with a campfire, not any other activator used for cooking, had skills relative to helping you survive, there’s audio cues for when your hungry thirsty and sleepy, you could have custom animations play when they happen

#

Is they any work being done on simply mining? I was thinking that you could mine the same way you hit a tree for wood

#

A mining skill that allows you to get rare ores at higher levels, different type of pickaxes and axes

half summit
#

theres already idles for things like yawning in the game, that would be cool if they were played based on needs like that. especially with 1st person body

rotund epoch
# sour leaf There’s no reason to use Inns or eat most of the food usually

Yeah. BTW I feel the same about Solstheim's extreme weather now. In Vanilla it's a missed opportunity, i.e. everything is just eye-candy there, no real mechanics. With SD I will say that it can be damn brutal. I found myself returning for supplies and teleporting out many times. Gives the place a better atmosphere. It's supposed to be hostile and remote after all.

rotund epoch
#

It is hilarious how many mods I use to make my MW life more miserable todd . Well, there is some QoL stuff as well but gameplay-wise it's usually to make the game more punishing one way or the other angyfargoth .

rotund epoch
warm saddle
#

Having companions in Bethesda game instantly makes the game 300% more difficult

#

But I love them

#

I modded my rapport so that they cast invisibility and chameleon on themselves when I’m invisible/chameleon which is just datchim

rotund epoch
warm saddle
#

Oh I’m not talking about summons, I’m talking about NPCs
And yes the challenge is to keep them alive dabgothur

#

Rapport makes them immortal and immune to diseases but I turned that off bc I’m just used to keeping them alive in other ways

#

Makes it too easy

rotund epoch
#

In Morrowind they just die. In Skyrim I remember them being essential.

warm saddle
#

Sometimes todd

rotund epoch
warm saddle
#

But maybe thats legendary difficulty idk

#

If they’re essential and on the ground for long enough they just die

#

But yeah you can mod them to be immortal in morrowind but where’s the fun in that 36vehks

#

Skill issue

tawny briar
#

I'm curious: how does Sun's Dusk work in regards to magicka and resting to regain it? Because I could imagine resting for magicka really chunking out of one's Sun's Dusk needs. I suppose that gives more credence to potions, or magicka regen mods...

#

Basically, what I'm saying is, if one has to rest to regain magicka, which probably happens a lot, that could easily cause one's survival stats to go down really fast, and often

#

Also, unrelated question: does Sun's Dusk take into account the timescale? I use Dynamic Timescale, so the timescale is changing depending on where I am and what I'm doing--so ideally, my character's needs would adjust accordingly (not going from peckish to starving during a long dungeon)

warm saddle
warm saddle
tawny briar
tawny briar
#

Thanks for the reply, by the way. Your mod is quite impressive.

warm saddle
tawny briar
#

I think all it does is alter the timescale according to where one is or what one is doing. So, if Sun's Dusk uses the timescale in-game, then it ought to adjust accordingly I think

warm saddle
tawny briar
rotund epoch
warm saddle
tawny briar
#

mm, interesting

warm saddle
#

Very cursed to implement without the rest menu being dehardcoded but we made it happen 36vehks

sour leaf
#

As in I’ve removed mods that make it easier

tawny briar
#

I never really noticed honestly since I've mostly played with Atronach for mages lol

warm saddle
#

Yes to the first part, and no to the second. In vanilla when you select "rest until healed" you rest only until when your health is restored to full, but the rate of healing is so slow/bad it usually takes like 30 hours or something ridiculous
Playing with Sun's Dusk without that mod basically ensures that you die from hunger/thirst when you wake up without it

tawny briar
#

Ah, okay

warm saddle
#

It's why he made it actually haha

tawny briar
#

I see now

#

I'll definitely want this, then

warm saddle
#

But yeah I also just sleep in beds and just use restoration spells haha

#

Didn't even know it was bad until I played a non mage 36vehks

tawny briar
#

A couple friends of mine have gotten into MW recently and I just noticed the insane rest times

#

somehow I just never really took notice of it

#

Get into a fight and have to lay down outside for a couple days lol

#

I imagine since the timescale barely matters in vanilla, the inordinate rest times are basically meaningless, but since it matters with things like Sun's Dusk...

warm saddle
#

Yeah for sure, but also I always only play at a timescale of 15 or 10
Not sure how i'd get on with a mod like dynamic timescale, I don't think i'd like it but idk, I have over 1000 hours of elder scrolls gametime with that timescale and so it's just intuitive for me at this point and i have my routines and stuff down

rotund epoch
# sour leaf As in I’ve removed mods that make it easier

Yeah, I'm not a fan of some of the stuff added to MOMW like carrying capacity being 10xSTR. Some of default settings are also bonkers. Lua multimark gives 8 base marks, lol. This totally trivializes movement and time cost by the mid-game as you just hop around willy-nilly.

tawny briar
#

I can't say personally if it's good or not, just for lack of experience, but it sounds good to me at least. Probably unnecessary though if you know the gameflow well, as you say

tawny briar
#

Some of the overhaul stuff is nuts

#

There's also some great stuff, but a lot that's antithetical to base balancing

rotund epoch
#

Good that it's easy to remove or tweak

tawny briar
#

My rule of thumb is I only want things that enhance base mechanics, usually, rather than totally revamping them. For example, Chargen mods if they're in the spirit of vanilla are fine; an extreme example I wouldn't be keen on are any mods that change the rng in combat (trying to "modernize")

#

With some exceptions: Sun's Dusk, obviously, although I will say I think survival mechanics are complimentary given how big traveling is in this game

warm saddle
warm saddle
tawny briar
#

I'm not sure how I'd feel about survival mechanics in, say, Oblivion, since the game isn't really designed around not fast traveling, and the environments are mostly temperate

rotund epoch
#

Temperate... yeah... yeah todd

tawny briar
tawny briar
#

Oblivion always feels like it's gaslighting me

rotund epoch
#

"Most is endless jungle" ur

tawny briar
warm saddle
#

Yeah he’s great

#

This mod would be very different and much much worse without him

tawny briar
#

I like that they appear to take simple options with their stuff. A lot of mods suffer from "modder's megalomania," where they just keep expanding and expanding it until it's bloated and incoherent

#

not so here, seemingly

warm saddle
tawny briar
#

Well, any "bloatedness" I think you make up for with modularity

#

For example, on my end I didn't really want all the bonuses from being well-fed and such, so I just set to debuffs only since I mainly just wanted to have to eat and sleep and such

#

but that's totally subjective, and the options are there for people who want that bigger experience

warm saddle
#

Yeah for sure

#

The mod will always stay like that for the most part aside from a few things that are just a nightmare to implement

#

Like bowls and cooking

tawny briar
warm saddle
tawny briar
#

If you don't mind revealing, what's the concept?

warm saddle
#

Wintersun (the Skyrim mod) but for Morrowind

tawny briar
#

ooh, that sounds sick

#

I like playing monastic characters so that'd be a natural fit

warm saddle
#

It’ll have significantly less deities than Wintersun since I’ll only be doing the tribunal temple and the Daedric princes but there will be an API for anyone who wants to make their own

tawny briar
#

I mean, really those are the most important deities anyway

#

Are you not doing the Imperial pantheon?

warm saddle
#

I don’t care about them xD

#

But like I said, there’ll be an API for people to make their own deities if they want

tawny briar
#

lol fair enough

#

There are a lot of Imperial deities too

warm saddle
#

Yeah …

tawny briar
#

Especially if you were to include the more off-beat options, re: Talos cult or what have you

#

anyway, looking forward to it, sounds very cool

rough salmon
#

So the deity option in my chargen mod will actually be of use with your mod too
Whew ur

tawny briar
#

modding apotheosis

rough salmon
#

I'm slowly porting mtr's Culture, Lineage and Deity mods

#

Basically treat them as additional and less impactful birthsings to your character

#

But it's really early in the development rn. Just saying

warm saddle
#

Yeah for sure and yeah that’ll be good

#

We can do some interop maybe 👀

half summit
#

badass

#

I've been enjoying dynamic timescale, it fits well my perception of the passage of time

rotund epoch
# tawny briar I mean, really those are the most important deities anyway

Not really. I would say that RP-wise those are actually rather niche choices. As an outlander in MW, you need to make a very specific character to become ALMSIVI follower. Daedric worship is also frowned upon in many places. No Aedra means that we are actually left with the choices which won't fit many characters, unfortunately.

rough salmon
# warm saddle We can do some interop maybe 👀

I'll consider it closer to release. I haven't even started any logic - still on the planning stage 😵‍💫
But I also plan on adding an option for disabling effects of the picked "Details" as I call them, making entries in the charsheet purely cosmetic. At least you could override my perks with yours, if we couldn't find a satisfactory idea 🤷

tawny briar
half summit
#

damn faithless imperials

warm saddle
#

Not ownlyme having to look up how to cook on a campfire in Lorerim 36vehks

#

You can only cook on campfires that you build apparently

#

So uncivilised

half summit
#

They're all savages up there

hearty knot
#

Skyrim is a harsh land

rough salmon
warm saddle
#

Skyrim modding gives me a new appreciation for openmw

hearty knot
#

In Skyrim, a campfire cooks you

hearty knot
warm saddle
#

The workarounds they’ve had to do are … creative to say the least

#

Definitely inspiring

hearty knot
#

huh? I haven't even noticed 😄

warm saddle
#

There are a few workarounds that script extenders have done but nothing to completely solve that afaik 0.o

hearty knot
#

huh

#

never knew

#

well, maybe... been a while since I've played Skyrim

warm saddle
#

Gotcha haha

#

But yeah their workarounds are very cursed

#

Like yeah ofc they can do more than what we have with lua but in the end they are limited by Todd’s engine sadcat

#

Pickup and shop around for openmw is like 1000 lines of code? Maybe? And the Skyrim version is ……… much longer and required the modder to make an invisible quest and perk ur

#

For all the cursed workarounds I’ve had to do and that I’ve seen at least I haven’t had to make a journal entry

proven nymph
#

Yeah I can’t believe that SKSE has no lua layer

#

Blows my mind

warm saddle
#

Here’s to hoping he gets bored enough to do it

proven nymph
#

Everything’s possible in openMW

#

Like, literally

#

😄

#

Now what I really need him to make is a mobile port of Total War Attila with mods in openMW

#

Maybe you’re interested in doing that for SD? feature_creeper

rotund epoch
warm saddle
rotund epoch
warm saddle
#

Ralts already has that covered datchim kinda

#

But yeah for the next TD release I think we'll have some of the custom spells and custom weather

rotund epoch
rotund epoch
#

Idea: prevent getting Well-rested if you are still Tired or lower its duration. Currently you can get from 100% tiredness to sth like 55% and will get the Well-Rested bonus which is strange.

humble mica
#

no, that's realistic. i'm Tired even when i'm Well-rested

rotund epoch
humble mica
#

Harrowedness meter that only ever increases

warm saddle
#

Just a progress update

#

That’s about where we’re at haha

sour leaf
#

Dude

hearty knot
#

this is some Vintage Story level shit

warm saddle
#

Hahaha there aren’t that many recipes but people could make their own mod for that if they want

rotund epoch
#

I think that having hundreds of recipes for the sake of it wouldn't add much to gameplay as they wouldn't be varied enough in terms of actual effects. It's ok to have some overlap but no reason for total craziness IMO.

warm saddle
#

I think MD is going to make more or something, he showed interest in the recipes at least

rotund epoch
#

backpack?

warm saddle
#

Openmw now has backpacks

#

Yeah

rotund epoch
#

there are many backpack mods

warm saddle
#

Yup

rotund epoch
#

I discarded all of them for one reason or the other, hah

warm saddle
#

I’m just adding a few that I like, devilish has his own mod for backpacks, I’m just giving them a feather bonus for equipping

#

And you can see that they don’t take up the shoulder pad slot

#

There are some funky workarounds though so I’ll have to walk you through them @charred tide

#

I think you could also do the same thing with scarves @half summit but we’ll see

#

Probably fashionwind too

rotund epoch
#

Nice

#

Progress 🙂

low ocean
half summit
#

I'm a bit too excited about that, it's unreasonable angyfargoth

warm saddle
warm saddle
#

I didn’t plan on adding it to this update but it just took us a few hours so we should be alright abs

gloomy mango
# warm saddle

This is incredible! Does the plate/bowl mesh take whatever the player selected to cook the dish with?

warm saddle
#

Yup, whatever you cook will show up on your plate or bowl

gloomy mango
#

Amazing work!

#

"verkaufswert"

#

I love German

gloomy coyote
warm saddle
#

Technically I could make it as a standalone but probably wouldn’t add the feather effect

gloomy coyote
#

Oh I need it with feather 😄

warm saddle
#

But dubious wants to do scarves I think which would be a standalone of course

gloomy coyote
#

Well then SD is very modular as I remember so I guess I can turn off most of the stuff?

#

(For now, there will be time I will try playing with it)

gloomy mango
# warm saddle

The fact that I can now visibly see the specific food and the bowl type being represented now means I want to need a bowl, so yay for me 😄

warm saddle
#

Some people do that just for cooking so that they can level alchemy by skyrim mechanics

warm saddle
low ocean
#

definitely look forward to backpacks

#

that and a lil pack guar, roaming the wilds looking for ingredients for alchemy and cooking

lunar tiger
#

How will the backpack situation be with shields when using the weapon sheathing mod? Will it be better to just carry the shield in your arm?

lunar tiger
half summit
rotund epoch
lunar tiger
#

I don't mind clipping per se, what bothers me is when the clipping gets much worse as you move, if the running animation makes the backpack and the shield go in and out of each other, it's very jarring. But in the end it doesn't really matter, a backpack and a shield clipping is better than no backpack at all haha

warm saddle
#

If people want to make their own mods that add backpacks that have different positions they’re more than welcome to

#

What does a lute/drum look like when equipped with a shield? xD

lunar tiger
#

ohhh messenger bag sounds awesome, man this mod just keeps getting better

warm saddle
#

Personally I hate backpacks and have no interest in them but I fuck with a good messenger bag

lunar tiger
#

I like them better too! Tho, realistically a messenger bag must be a pain in the ass if you're in combat

rotund epoch
lunar tiger
warm saddle
#

#1408674801131847702

lunar tiger
rotund epoch
#

Ah

#

First time I heard the name tbh

warm saddle
#

Someone was having trouble with this mod bc it wasn’t loading, turns out that they were having trouble installing bc we’re the only mod they have 🥺

rotund epoch
rapid valve
warm saddle
#

I mean you can unequip it by dropping it on the ground

rapid valve
#

Are you faster without it?

rotund epoch
#

I assume that the intention would be to drop a backpack with stuff

#

you travel with many items that you don't need in combat

#

most of them are stored in a backpack

#

you drop a backpack in combat and then you can fight freely

#

this is how it would work if you fought for "real" with anything more dangerous than a rat

rotund epoch
#

they just give a feather effect

#

simple as that

#

scripted ones can be a bit more complex

warm saddle
#

Yeah I haven't decided on the effects for each of them or if they'll have different effects

glass ocean
#

So excited for this cooking update! Love all the recipes, what a huge effort

little haven
#

i also don't mind that mounts are pants

rotund epoch
little haven
#

i never even questioned why they used feather before, it just made sense, but i guess it's probably an engine limitation

warm saddle
#

I mean I don’t have to put an effect on it haha, it doesn’t appear on the item in your inventory regardless, only when you equip it

rotund epoch
half summit
#

feather makes sense but i like the idea of being slower too. probaly not a popular option, most people hate being slow but its a trade-off. mechanically backpacks make more sense in a grid based inventory like diablo

warm saddle
#

I think ownlyme wants to put some special effects on them, not sure what yet though

warm saddle
half summit
#

yeah realistically it would depend on the pack whether you were freeing yourself up or loading up with supplies

warm saddle
#

Not the trading supplies looking the ugliest but giving huge buffs scarytodd

#

I would never

rotund epoch
half summit
warm saddle
#

Are we trying to balance a Bethesda game? todd

half summit
#

sera i would never

#

my only concern is grueling punishment

#

and dope threads

rotund epoch
#

Morrowind already makes you care a lot about inventory management that way btw.

half summit
#

it wasn't intended as a proposal, more of a pontification.
i just like the trade-off of being slower for extra carry weight. but theres something i dont like about the way bethesda implements it, im not sure exactly what it is

vernal marsh
#

Just make backpacks cause you to get tired faster. Also feather

half summit
#

and sweaty

warm saddle
#

More visits to your bathhouses todd

rotund epoch
#

BTW it would be cool to get a setting to determine how much tiredness is removed by sleeping (per hour).

rotund epoch
charred tide
#

most values make no sense at all

#

while you are at it, also make sense out of the item values

#

thanks

#

I'm picturing a Bethesda guy with two dices rolling them before entering something in the value slot for each item

half summit
#

i think thats probably not far from the truth

charred tide
#

It's the relative values that make no sense at all. Like if you would trade these items with each other it'd make no sense at all

#

It's also not taken into account how rare or widely available these items are

#

if you find gems and diamonds in every dwemer ruin, they may not be so valuable

#

pff, maybe in one or two years, I'll give that a go

half summit
#

yeah it would need every item reassessed by a number of factors.
i suppose you could probably make a reasonable average for each category and then go through for exceptions

charred tide
#

I'm generally speaking not so happy with how easy it is to get rich by finding glass armor for example

#

it should be harder to accumulate wealth

half summit
#

having a maximum limit of each type of item would be a start

charred tide
#

so that you are driven to do quests

#

I want guild dues too

#

make it an economic struggle so that you may become a thief

#

Currently, you are a thief because it's fun

#

it'd be better if being a thief was the only way to get out of a situation (out of circumstance)

#

or if you want to roleplay a merchant, it's much more work

#

and being a thief is just a way to get rich quicker

#

but currently it's just no challenge

half summit
#

it depends on what mods you use but i agree carry capacity is a big missing piece of that picture

grizzled flume
#

Packrat skill?

rotund epoch
#

By combining various mods like HBFS, BMS, tax mod, SD etc., I've made my game quite challenging to me overall. Snowballing is nowhere near as vast as in Vanilla. As for values, some of them don't make sense, indeed, although they are theoretical as you don't get nowhere near full price for items in general (excluding some cheese but BMS helps with that). It actually makes sense for some items to be very very expensive but it's the way they interact with bartering which is a bigger problem. Sth like Ebony cuirass may be worth 35k in theory and the devs slapped that value assuming it will be "unsellable" in most circumstamces as merchants have 1-3k gold anyway, right? Well, the problem is that the players may trade most of shop's inventory for 1-2 valuable items and all of merchant's gold todd. A merchant willingly becomes broke and is left with an item which is hard to sell because of quirks of MW bartering. That shouldn't be happening, the system is too limited. There are also other factors missing like different selling/buying values (if item value is changed then it can be acquired much easier by the player as well) and variable/dynamic prices depending on merchant type and region. The mod Buying Game for MSWE does a lot of cool stuff. Maybe it will happen for OMW as well.

#

As for item weight, since it's a weird combo of weight, volume and gameplay balancing, it will often be hard to make sense of it. Item limits based on type could make this more believable.

#

There are many item overhauls but they all rely on database changes so they quickly become outdated and inconsistent as other mods are being updated (like TD and OAAB). I think that unless such overhauls are done with LUA, it's a lost cause outside of limited playthroughs without much modded content.

gloomy coyote
#

And being slowed down a little bit with big backpacks seem nice

#

And I agree encumbrance would be lovely to be reworked by someone, especially with introduction of backpack system (which would imply making a gmst to give a lot less cap with strength - just like dayz system if you dont have bag/backpack then you can carry almost nothing

gloomy coyote
#

The key is not to tryhard and go with the flow

gloomy coyote
#

Easily doable lua side but the menu to actually set what sets in backpack.. or just decide what type of unequipped items would be put in backpack

#

Ie another weapons, armors, junk items, etc

#

Depends how realistic we want it to go actually as an option

rotund epoch
# gloomy coyote Depends how realistic we want it to go actually as an option

I think that dropping the backpack is only a small part of a potential system. Even more important part is actually getting backpack-not-as-visual-thing-only to work seamlessly with the game systems in general. Functionally I guess that it would be a sort of container (even if faked) but integrated with your inventory. It should be easy to use and work properly with quest checks for items (so if you have sth in the backpack it still counts in dialogue). Item and gold removals from inventory should be extended to cover the backpack both in trading and in scripted commands (so if the item is in the backpack it's properly removed when that's supposed to happen) as well as with confiscating stolen goods (so things in the backpack are not exempted from stolen goods checks).

#

I'm not surprised that such a system hasn't been implemented yet as it's hard and many players just want to have a visible backpack on their character.

#

But hey, even the mere fact that it won't occupy a pauldron slot will be a huge improvement regarding overall lvl of jank.

#

At least it will feel like a properly functioning item and not a hackjob (even if it's a hackjob behind the scenes 36vehks )

gloomy coyote
#

Dropping unequipped items by item class is possible in few moments. The thing you explained is for sure few days (atleast) of work and catching out the bugs as well

#

I would make it so that strength grants 2cap/1str (or 2.5/1 )and then just having the bag/backpack apply feather accordingly based on bag size

#

Ie biggest backpacks would grant like 150cap

#

But thats only my opinion

rotund epoch
#

yeah, in such a system backpack would be sort of mandatory for travelling. However, if you change the GMST then it affects NPCs as well and it may have unintended consequences.

#

btw I check Outward's wiki as the game was mentioned here

#

some cool ideas

#

I can certainly see various backpack types coming with different pros and cons

gloomy coyote
rough salmon
rotund epoch
# gloomy coyote NPCs carry only base equipment, sometimes a bit of potions or clutter. Nothing t...

It absolutely has gameplay impact. Huge one. It will affect their carrying capacity and movement speed as well as affect the efficiency of various spells like Damage/Drain STR or Damage/Drain SPD making them even stronger. Burden would be affected as well and depending on settings it could become a little bit stronger or very strong. Also, I wouldn't be surprised if some NPCs in heavy armour and with a heavy weapon type wouldn't even be able to move with 2 carrying capacity per STR.

#

so it has huge impact tbh

#

it's not a fire and forget type of thing

#

BTW I've just checked this for fun and just to give an example, full ebony set even without shield weights more than 200 weight points, so yeah, not feasible at all for NPCs with 2xSTR. Bolyn Venim wouldn't be able to move, haha (he also also has a dai-katana btw which weights 60 so yeaaaahhh). A steel set with shield weights 118 in Vanilla. Add sth like a steel war axe (24), some clothes (3-5), torch (3) and a potion or two (1-2) and suddenly NPCs need about 155-160 carrying capacity to even move at all with this rather basic equipment and even the slightest magical effect affecting carrying capacity could stop them in their tracks.

half summit
#

Making base limit extremely low is good but equipped items would have to not count against the overall, anything that goes over the limit is immediately dropped instead of slowing you. I think an inventory replacer is the best way to go because you can avoid any weirdness of removing items, just hide them

rotund epoch
rough salmon
gloomy coyote
#

To avoid gmst changing

half summit
#

You can tell SD is a great mod by how many lengthy game design discussions get kicked off here haha

warm saddle
#

Why should backpacks slow you down when carrying a big drum or whole lute on your back doesn’t todd

warm saddle
#

One of the devs of this mod has a whole ass mod for that xD

warm saddle
warm saddle