#Sun's Dusk: Needs & Survival

1 messages · Page 14 of 1

warm saddle
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Yeah you can choose to receive only buffs, only debuffs, or both but when you “level” with NCG / SE, it ignores the attribute gains from this mod’s abilities

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Also in regards to skills this mod only adds buffs and debuffs, the only other time a skill is touched is when cooking, you gain some alchemy xp
There are a few calculations based on skills/stats but yeah that’s it

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Nothing related to the rate of change of xp you get for a skill or anything, decay, etc

south spoke
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Thanks, I've tried it out now and it seems to work fine. I periodically get console errors about cleaning scripts (even though I deactivated the Bathing section) but Sun's Dusk is a great fit for any playthrough

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I hope you eventually get to cover the Tamriel Data races as well:)

warm saddle
south spoke
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No, no, I meant the climate expertise

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Like how the Bosmer get a bonus in the wilderness

warm saddle
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I’m pretty sure they’re covered by that as well, did you want a specific TD race to get that wilderness bonus?

south spoke
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Yes, the Duadri

warm saddle
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I don’t know all the lore behind all the TD races so I didn’t do unique ones for them haha, I just lumped them together with the vanilla races

south spoke
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I guess one could just go from their in-game descriptions

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And geographic distribution - Duadri and Reachmen should be the easiest

warm saddle
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I can tell you the exact lines of code to edit when I get on my computer if you’d like

south spoke
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Thanks, I'm checking for the error log

warm saddle
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Hmm reachmen are with the Nords and also there are plenty of large cities in skyrim 😅 although you could add them to the wilderness bonus as well I think

south spoke
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Most Reachmen live in tribal societies on mesas so wilderness would make sense for them:) The only true urbanised Reachmen are in High Rock and some clanless ones in SHOTN cities

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Also, this is the log:

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[13:53:49.132 E] L@0x1[scripts/sunsdusk/sd_p.lua] onFrame failed. Lua error: [string "scripts/sunsdusk/modules/module_clean.lua"]:842: attempt to index upvalue 'cleanData' (a nil value)
[13:53:49.132 E] stack traceback:
[13:53:49.132 E] [string "scripts/sunsdusk/modules/module_clean.lua"]:842: in function 'getDirtinessModifier'
[13:53:49.132 E] [string "scripts/sunsdusk/modules/module_clean.lua"]:1854: in function 'func'
[13:53:49.132 E] [string "scripts/sunsdusk/sd_p.lua"]:770: in function 'mainLogic'
[13:53:49.132 E] [string "scripts/sunsdusk/sd_p.lua"]:882: in function <[string "scripts/sunsdusk/sd_p.lua"]:879>

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I got this when in Addamasartus, I know dungeons are supposed to increase Dirt level but the entire section is deactivated

warm saddle
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I have a fix for this that I’m uploading later today but you can get rid of that error by restarting the game, that should fix it

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And respectfully I still disagree with the reachmen and I probably won’t change their racials anytime soon 😅 but I can show you where you can add that in the code

south spoke
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Thanks again, the Reachmen and the Duadri are the only races I'll edit anyway:)

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I'll try a restart and see what happens

rough salmon
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Is it possible to track godmode with Lua? Because it seems you can get damaged by standing near lava even when it's ON

warm saddle
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Hmm that definitely shouldn’t be happening, I thought I fixed that

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Did you turn godmode on while you were taking damage?

rough salmon
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And now I don't take it

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uhhh, okay

warm saddle
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Interesting

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Janky mod for a janky game yagrwut

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Nah idfk what could even cause that because yeah you’re not supposed to take that elemental damage when in godmode

hearty knot
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your mod is too powerful

charred tide
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You could add "DS_Puit_01" to support Dallara's Balmora and Suran wells

warm saddle
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Yeah sure, I’ll add that for this update

warm saddle
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There isn't a local variable set up for TD races having any of the Bosmer racial abilities but you can edit line 1322 to this:

    saveData.playerInfo.isBosmer = nordRaces[name] or redguardRaces[name] or name:find("bosmer", 1, true) ~= nil or name:find("wood elf", 1, true) ~= nil
``` Keep in mind that this also gives reachmen and duadri the green pact benefits and other racials that usually only Bosmer get
half summit
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the teapot can be filled with water but i cant make tea when its full, is that intentional?

warm saddle
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Yeah, the tea only works when it's not full (not intuitive i know)

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It's mostly very experimental, I was trying a few things out and decided to add it because why not haha

half summit
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yeah i love it

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brewing up some stoneflower tea by the campfire while i wait to dry off datchim

warm saddle
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There'll be a whole barista module in the future haha but the tea module was me testing a few things out and I also just really like it

little haven
stable bronze
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just tried bathing for the first time, instructions unclear, but I did figure out you need soap. I bought some sload soap from the Balmora alchemist and figured it out from there

stable bronze
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the cooking menu completely ignores the game pad, what's up with that?

warm saddle
stable bronze
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I have to use the mouse for selecting ingredients too

warm saddle
stable bronze
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I mean, it's only a minor inconvenience, considering that .50's big hook is game pad ui

warm saddle
stable bronze
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I wouldn't know how to if I tried

warm saddle
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Me neither 😄 so I'll be learning how to when I get to doing it

stable bronze
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yeah, your mod is amazing, so don't take me for complaining

warm saddle
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No problem haha

stable bronze
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I may need to look into that new "undress" mod though, bathing while fully clothed feels wrong, while at the same time unequipping everything and then reequipping is pain

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incidentally Sun's Dusk synergises with the camping gear mod so beautifully

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the cooking mod by the same author works pretty decently too, but the cooked food from that mod doesn't satiate hunger nearly as efficiently

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like it takes upwards around 4 to 6 cooked crab to reduce hunger from worst to none for example

warm saddle
warm saddle
stable bronze
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the reason I haven't removed the cooking mod, being redundant, is early game. when just starting out, publicans stocking food from it is a life saver

untold lotus
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i got the expanded loot food mod or however it's called for that, i think it adds dishes to publicans

stable bronze
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the major draw back to the mod author's camping and cooking mods is there is only 1 camping kit or cook pot in the entire game, if you misplace it you are kind of boned

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I misplaced my cooking pot one playthrough

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after that, I started permanently placing the cook pot in my home base, and just did all my cooking there

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also, a strategy I've discovered for cooking that may be helpful for others, Ajira sells restocking crab meat and hound meat, the same strat for alchemy works here for buying stacks as big as you can afford at one time

south spoke
warm saddle
south spoke
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Ah really? I didn't know that, well that solves that then:))

half summit
stable bronze
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Maybe I should give it a shot

half summit
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I thought I had one for the cookpot aswell but I must have got distracted 🤷

hearty knot
rough salmon
proven nymph
half summit
empty drum
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Hello, and thanks for the mod! Can I somehow decrease the buffs? They are too strong for me, and healing potions don't make much sense now. My alchemy skill is 6
What do you think about TESO-like approach, where food increases max health/magicka/stamina?

rotund epoch
rotund epoch
warm saddle
gloomy mango
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Another update?! ❤️

warm saddle
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Yeah this next update is finished, I’ll be uploading it soon I think

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Had all the documentation done and then ownlyme ended up adding a few more things angyfargoth

gloomy mango
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LOL I was referring to the one the other day 🤣

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You’re machines

warm saddle
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Oh haha

rotund epoch
warm saddle
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It’s not a huge or crazy update and you’re probably fine, there were some weird bugs happening for people installing the mod for the first time

warm saddle
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Newest update for Quickloot has the event for “Searching containers makes you dirty” datchim be sure to install it if you want to be punished for looting tombs

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oh

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OH

hearty knot
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oh?

gloomy mango
digital ledge
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walking out of a tomb with my face covered in bonemeal

half summit
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nomnom

warm saddle
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Changelog v1.6.3

Features

  • Added actorDied custom event
  • Only half your liquids spill when you jump
  • Equipment damage setting can be enabled independently of the bathing module
  • Message boxes now state the liquids that were refilled
  • Added setting to remove Restore Magicka spell effect from being applied to the player when drinking water
    NEW: Sleep Quality
  • Sleeping in a bed or tent gives a small xp boost (similarly to Skyrim's)
  • Sleeping cycles are tracked more precisely
  • Gain improved sleep quality when sleeping in your sleep cycle
    NEW: Fasting
  • Abstain from eating to get a Fasting ability
  • Reduces strength, agility and speed but improves intelligence, willpower, mysticism, and max magicka per integration
  • Increases fervour gain in upcoming mod
  • Death is disabled when hungry while fasting
    UI
  • New default UI settings
  • Improved widget tooltips
  • Added new transparency mode
  • Improved tooltip anchor on the widget
    Fixes
  • Fixed a few issues with initialising after installing for the first time
  • High quality firewood now behave the same way as regular firewood
  • Fixed a few UI settings
  • Fixed an error that sometimes appeared in the clean module
  • Fixed traveling not being detected correctly and needs increasing at the same rate
  • Fixed followers counting when they became inactive
  • Renamed a few textures and icons
little haven
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my character is about to become an intermittent faster

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gotta get that 16:8 in

warm saddle
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I don’t have an icon for it yet haha but yeah the debuff and everything else is in place

little haven
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sleep quality is super cool

warm saddle
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Yeah there’ll be more happening with that in the future, ownlyme just really wanted to add it now haha

rotund epoch
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Nice update. Good features. How does XP bonus work btw? Is it compatible with NCG/SE?

warm saddle
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No idea, neither of us use that mod

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I’ll check later since I have to download SE for something else but I’m not sure if it’s something we have to do from our end or if mym will

rotund epoch
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I remember there being a function for this or sth

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But can't even check rn, lol

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How do you activate fasting? How do the mod differentiates being hungry from fasting?

warm saddle
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If you stop eating entirely then you’ll fast, it disables death from hunger though

rotund epoch
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Ok but I'm sure you have to track that smh. Do you need to get hunger lvl to some %? Avoid eating for X hours?

warm saddle
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I still need to work out some of the logic for that but for now it works like insomniac

rotund epoch
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So when you eat again, fasting is disabled, I presume

rough salmon
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I suppose you'll starve to death if you eat junk food

rotund epoch
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  1. Family sues the mine.
little haven
warm saddle
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It shouldn’t be super noticeable, just a little incentive to sleep in beds more

rotund epoch
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Yeah, I like the concept. Basically the Well Rested bonus. Funnily enough, I proposed sth like that for NCGD maaany months ago (sleep at least for X hours in a bed, get small skill gain XP bonus for Y hours). It just got lost amongst tons of other, more important stuff. Glad to see it here.

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It's easy to miss features like that in standard gameplay but they can make the game more immersive IMO.

warm saddle
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Today I learned that Mac can rename lua files when extracting them yagrwut

empty drum
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Do you plan to add visibility for how many times a player can use a soap and a towel, if possible? For example, like you do for water containers, shown in parentheses?

warm saddle
warm saddle
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The problem ended up being something completely different
There was no spam but these two errors appeared in the log, do you notice the pattern?

Failed to load 'animations/xbase_anim/._xbase_anim_sh.nif': NIFFile Error: Invalid NIF header: , using marker_error instead
Can't start Global[scripts/sunsdusk/sd_g.lua]; Lua error: module not found: scripts.sunsdusk.settings.._clean_settings```
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Funny enough the same error could happen to Impact Effects, Dynamic Actors, trav’s books, S3maphore, Bardcraft and who knows what else

south spoke
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Is there a way to fast travel long distances and not die of starvation / dehydration? (Took a trip from Skyrim to Vvardenfell and my character died on arrival) - I know, a nitpick, since I can just disable the feature during travel

rotund epoch
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Damn, I thought this was fixed

south spoke
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To be clear, this happened on a previous version of the mod, but since I didn't see anything about it in the changelog I thought I'd ask

humble mica
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that happens to me when i fly irl

brazen wadi
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So I just downloaded this and loaded into an existing game. Anvil is currently sitting at -136 Fahrenheit. Is that normal for an existing game?

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Boy Solstheim's even colder at -210 F.

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Starting a new game brings the temperatures to normal. It's weird that this happens to existing games.

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Nevermind restarting seems to have fixed it. Looks like it was a on-time bug

rapid valve
warm saddle
warm saddle
warm saddle
stable bronze
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just installed Devilish Undress, bathing feels much more natural now, but I don't suggest bathing in the sea at night 😆

sour leaf
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Tamriel Data has this fragrance

warm saddle
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Oo

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That’s nice

south spoke
# sour leaf

Do you have a mod for that tooltip or is it some openmw configuration?

south spoke
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Yep

sour leaf
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It’s a vanilla console command.

tfh

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It shows owners, scripts, and some other stuff I think

south spoke
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Ah, thanks, I thouhgt I did something wrong with my install

sour leaf
south spoke
empty drum
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@warm saddle can you add a feature to wash yourself near a well? I can pour water on myself, but I can't take a "shower" with soap, which feels a bit odd. Not every town has a natural water source nearby, for example, Shipal-Sharai

gloomy mango
empty drum
half summit
vernal marsh
humble mica
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those steps work in real life too

vernal marsh
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Testament to the fidelity of bathing in SD

humble mica
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i think you're usually supposed to pour another water over yourself after using soap, though

half summit
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would need to a "greasy" condition to account for that

humble mica
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being wet and soapy decreases your speed and hit chance, but increases your dodge chance

warm saddle
charred tide
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You can roleplay the village idiot too

empty drum
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Why does only furn_redoran_hearth_02 work for cooking, but not furn_redoran_hearth_01?

warm saddle
empty drum
warm saddle
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Yeah it includes both a stove and part of a stairwell and so hovering over the stairs/railing shows "cook" haha

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Is there not a fire or logs inside it ?

empty drum
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No, I put logs near the hearth)

warm saddle
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Oh gotcha, you're making a house mod then ?

empty drum
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I already made it and was using for my character. I just decided to use your mod later

warm saddle
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Oh gotcha, I was gonna say if you have a record ID I can show you how to register it (or just register it myself and give you the file) to include with your mod so that it gets picked up
Otherwise you can place a log or two down and light up a fire to cook, or I can tell you the line of code to change so that you can cook with it for yourself

empty drum
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Thank you, but I like the idea of just putting wood in hearth for cooking, because it feels more realistic. It's not a problem, I was just asking.

warm saddle
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Yeah, that's why I made firewood able to be lit anywhere (other than inns) 😄 so that people can put it in their homes
But yeah the reason I excluded the hearth_01 is because it's massive and yeah covers the top of the stairwell

empty drum
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For Ald Iuval (TR location), maybe an empty static is a small problem for realism 😅

warm saddle
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Haha yeah there isn't much I can do about that

gloomy coyote
warm saddle
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Hmm

warm saddle
gloomy coyote
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Pretty much the system from SHOP, feel free to take it ^^

warm saddle
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Thank you haha, I might take a look but the way statics are registered now is … special

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More like the recipes for crafting framework than any other lua mod, I was working on an alternative to this but the TR team itself would have to go through these statics as well

empty drum
gloomy coyote
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Thats bigger problem then

warm saddle
gloomy mango
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Does the Orc need to watch?

warm saddle
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Also

gloomy mango
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What happens if you bath in tea?

humble mica
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u smell good

untold lotus
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never put moonsugar in your tea for this reason

warm saddle
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Tbh my problem with tea brewing right now is that I’m not sure how to do like, adding water to the kettle in an immersive way that isn’t annoying

rapid valve
warm saddle
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Well that’s what I’m creating right now (or trying to), a real-time interactive menu

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So far it’s just been tooltips which is fine, but how to let the player choose how much water to add and whatnot without being tedious

rotund epoch
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Btw I saw the nerf fire shield option. Interesting. What's the relation between magnitude and wetness?

warm saddle
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Ownlyme thinks that fire shield should reduce wetness based on how strong your fire shield spell effect is

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I think that if your character looks like it’s on fire, you should be immune to wetness

rotund epoch
warm saddle
rotund epoch
warm saddle
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I’m not sure of the specifics bc I didn’t do the formula for it but it’s like, a 1 fire shield spell won’t do much compared to a 50 fire shield

rotund epoch
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Would be good to know

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@tepid sedge maybe you know 😉

warm saddle
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I mean you can try it out yourself haha

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By default the magnitude setting should be on but if you disable it then you’ll get the op fire shield

tepid sedge
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10 points of fire shield are the cap when you use the "nerf fire shield" setting

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if you jump into the water with 9 fireshield it would only make you 9% wet

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fireShieldProtection = math.min(1.0, (1+fireShield) / 11)

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and you're basically immune against becoming wet from rain at 1 point already because the drying rate is pretty high

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it also helps against the windchill effect in storms and the temperature modifier from direct rain contact

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frost shield doesnt do these things, it only has heat resistance and a generic temperature mod

rotund epoch
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@tepid sedge Thx for info. Seems like the setting is there to prevent cheesing the system with long-lasting 1-2 pt fire shield spells and such. Good idea IMO.

faint siren
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Wouldn't a shield that prevents you from getting warmer, thus receiving fire damage..... Not do that?

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That's a neat idea, but it's the opposite effect I'd expect.

vernal marsh
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You become one with the essence of fire

charred tide
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In DN I also thought about how fire shields and frost shields should impact heat and coldness. I ended up not making a change but I think it would make sense if your temperature becomes "neutral" in such cases. Maybe even going into the extreme opposite, such as hot when you are using fire shield and cold when you are using a frost shield.

tepid sedge
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if you have the spells reforged FX its pretty clear that you're creating a frost storm / fire bubble around you

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maybe the vanilla spells should grant the opposite resistances 😄

warm saddle
warm saddle
warm saddle
rotund epoch
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Utterly unplayable

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Btw the books are nice

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Would be good to get info about racial abilities in a book version

warm saddle
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The top one is a dummy setting for the API guide I’m writing for making a new module but it looks like someone didn’t delete it

warm saddle
warm saddle
rotund epoch
warm saddle
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How the mod was still running with empty metadata lua files created by Apple that were chilling in the modules folder is far beyond me

rotund epoch
# warm saddle Yup haha it will include vampire and werewolf stuff as well

You know, it could be written from racist Dunmer scholar POV... could be funny if a scholar listed all these advantages other races have and tried to make them sound as if they are not a big deal or warn others about them. After all, Nords may be known for their resistance to cold but here on Vvardenfell there is a big volcano and plenty of hot places. No wonder they end up being petty raiders. Oh, and prospective buyers should know that Argonians need to be watched closely near water sources as they feel right at home there. A wise buyer will turn that to their own advantage, though. Less water spent on slaves means more water for crops which may end up being way more valuable sipsshein

warm saddle
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Nah unfortunately the author is well-traveled and doesn’t have a racist persona (unfortunately) but that reminds me there are a few things I can write which would be good

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Although I haven’t decided if Argonians should gain or lose stress in mines todd

rotund epoch
warm saddle
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I haven’t done anything faction so far but I think it’ll be funny adding stress to factions, like telvanni gaining a small amount of stress when entering cells of all the factions they’re hostile with

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But we’ll see haha

rotund epoch
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Maybe leave such things for last. Best to get generic and wildly applied stuff first (combat, location type, darkness and light etc.).

warm saddle
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Yeah I think I’ll just do combat for release, idk when I’ll even release this one just something I’m dicking around with

rotund epoch
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BTW what does camping gear do mechanically?

tepid sedge
rough salmon
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Are single-use bedrolls an intentional choice instead of reusable or is it a limitation? 🧐

warm saddle
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Intentional

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I’ve been thinking of ways to do a reusable one though that satisfy ownlyme’s balance vision

rough salmon
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Gotcha
Then bye-bye camping gear

rough salmon
warm saddle
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Haha well if a permanent tent/bedroll is added, it would cost and weigh a lot which wouldn’t be feasible to get at lvl 1, this is the philosophy right now
But since I’ve done charges on the soap/towels, I don’t see why it wouldn’t be possible to add them to tents and bedrolls or allow you to “repair” them or something

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The goal initially was to keep players engaged with traders and publicans and whatnot, since otherwise if you just have a permanent tent there’s no incentive to talk to traders
But I’ve kinda accomplished that with soaps and towels and will be moving forward with that for cooking so idk

rough salmon
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My guy
I always seek people to sell my junk to 36vehks

warm saddle
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Same but apparently there are people who play Bethesda games with a 150 weight limit todd

rough salmon
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Masochists todd

warm saddle
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I didn’t know ashfall used backpacks as a way to deal with the camping gear’s weight, I thought that was interesting

rough salmon
warm saddle
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Yeah that backpack adds a feather storm effect but ashfall’s backpack and camping stuff is done through lua

rough salmon
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No, thats just a regular adventurer bag you're talking about

hot skiff
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I mean I guess for bedrolls you could have a toggle for degrading

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oh I mean if someone really wanted one, they could get one of the old bedroll mods

rough salmon
warm saddle
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If I did backpack stuff though I’d want to have it more involved, like offsetting your water + cooked food weight, firewood or something

warm saddle
rough salmon
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I figured, yeah

warm saddle
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Also I didn’t realise devilish had his own backpack mod

rough salmon
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Dunno if it's really for me, but the idea is really cool

half summit
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its pretty cool but needs a few things to make it right

rotund epoch
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I love the concept but hate the jank

half summit
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he was talking about rebooting it with ralt's addvfx technique like i want to do but i think went other directions since

rotund epoch
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when it works "properly" without the pauldron slot thing, it will be good

warm saddle
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Not something I’d ever use but still would be cool to add something for devilish since he made the undressing mod

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And yeah it wouldn’t take up a shoulder slot

half summit
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yeah we need to fix armour slots first

rotund epoch
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I assume that everybody is running with a backpack, anyway, and it's not visible for technical reasons. It would def be cool to get a visible item and a system for backpack, though, so that DD's mod has the right idea IMO.

warm saddle
rotund epoch
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many backpacks never make sense for me as backpack is pretty much a simple item with a small-to-medium Feather effect. You get 40-60 Feather and that's it, so the impact is mostly just visual. When backpacks are not visible in-game, you don't even think about this as it's abstracted. When they are in-game, then you have to wonder why their impact is so small, lol. You shouldn't be able to carry much outside of what you have equipped as backpack is your "real" inventory. Therefore, conceptually DD's mod makes much more sense to me as it makes backpack sort of mandatory for travelling instead of being just a small (optional) bonus 🙂 .

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Backpack as a container is also a nice concept. I've not made stress-testing with this, though, so I don't know whether there are issues. For example, if you put stolen goods there, will they be confiscated by guards if you commit a crime? If you have money in the backpack, can you use it for trading or to pay a fine or for services? If you have a quest item in the backpack, will it count for dialogue checks? Etc. etc. Things like that are important for seamless gameplay.

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backpack should feel like an integral part of the game or it shouldn't even be there. That's my take. Others may feel differently, though.

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I def saw some nice Skyrim backpack mods but it was a long time ago.

hot skiff
half summit
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yeah there are ways, i think we need more engine work to get proper infinite slots if thats possible but we currently have all the pieces to get something good working it just needs someone of skill to apply the time, i have not abundance in either at the moment but oo it would be nice

half summit
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but it doesnt use the belt slot 😭

rotund epoch
half summit
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yeah we needed Fartwind first

rotund epoch
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Priorities

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Most would consider this totally insane, though 36vehks

warm saddle
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Ownlyme might be interested in something like that but definitely not me lmfao

rotund epoch
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Yeah even that mod description is funny

half summit
rotund epoch
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Yeah, I get how people may not be into that 😅 . It's not 1/0, though. There is a wide range of options between a brutal system like that and infinite carrying capacity.

hot skiff
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I could put it in the "helmet" slot, but there are some helmets that show the ear (e.g. scarves). Therefore I was gonna double it up with like
options for belt or ring or helmet, and you just have to take the L at some point for the hair.

half summit
hot skiff
half summit
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thats what todd would do

half summit
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btw hyacinth, i dont have an icon for the redware teapot when its full of water, do you have one?

half summit
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like the icon in my inventory, when the pot is filled it becomes the "missing icon" icon

warm saddle
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I’ll include it with the next update

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Just put that in the icons\SunsDusk folder but yeah you’re good

half summit
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odd that it doesnt use the base icon, is therre a reason for that? you planning custom icons?

warm saddle
half summit
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haha coolcool no worries

warm saddle
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btw I might have found the soolution for this datchim very excited to try it out bc it will be very handy

rough salmon
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👀

warm saddle
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I don't have any mods that use getFormID tho so 36vehks wish me luck while I try to figure this out

rotund epoch
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So how does teabrewing work? Can't do anything

warm saddle
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Hmm is that my teapot? I only covered mine, a few from OAAB and TD, I didn't try to get them all since it's very experimental and not super polished

rotund epoch
warm saddle
warm saddle
#

This makes me very happy

rotund epoch
warm saddle
#

You can buy it at a general merchant or pawnbroker

#

Or just save beforehand and load back to that save if you just want to try it out

rotund epoch
warm saddle
#

Mind finding where it came from for me ? Just click on it while in the console and ori it

#

Looks like it came from the tea mod which is where I got mine from

rotund epoch
warm saddle
#

Good to know, thank you

#

Yeah like I said I didn't do any pattern matching and only hardcoded a few things from TD and OAAB since it's not very developed yet, but I like it enough that I didn't want to remove it

rough salmon
#

Am I the only one who finds Balmora having one too many taverns? 🤔

warm saddle
#

Aren't there like 3 or 4?

rough salmon
#

3 + Council club

rotund epoch
#

It's not crazy. Ald'ruhn has 2 or 3 in total

rough salmon
rotund epoch
#

Balmora is da biggest city besides Vivec

rough salmon
#

completely escaped my mind

#

okay, then I guess it's ok

rotund epoch
#

Even Sadrith Mora has 2

#

Or 3

#

Yeah

warm saddle
#

I guess sadrith mora has 2, aldruhn technically has 3 including council hall or whatever, suran has 1 but 2 if you have publicans or improved inns ... but yeah most just have 1

rotund epoch
#

3

#

Dirty Muriel

#

Gateway

#

Hole

untold lotus
#

suran has tradehouse and earthly + the one bcom adds?

rotund epoch
#

Anyway, don't see the issue as Balmora is biggest except Vivec. Some of the taverns could use more content, though

rough salmon
#

I think you should exclude this exact well behind Moth and Tiger inn in OE, as it's empty and serves as an entrance to sewers

rough salmon
warm saddle
#

Suspicious water it is dabgothur

#

I can exclude it from being a well but I like putting suspicious water places

rough salmon
#

nah, it literally has no water there

warm saddle
#

If anyone has ideas for things to add to suspicious water do let me know, that was a moment of brilliance

#

Also I’m so happy I found a way to exclude specific very specific statics in the world datchim

#

No longer will lighthouses be counted as wells

rotund epoch
warm saddle
half summit
#

skooma pipe?

#

probably better not to mess with those actually

#

dwemer coherer?

rotund epoch
half summit
#

just the tube then 😎

warm saddle
#

Almsivi save me from my annual skyrim itch yagrwut

warm saddle
#

It's a new year's tradition for me haha

#

Except last year was on console sadcat

#

Try playing a bethesda game without console commands yagrwut it was rough out here

half summit
#

i did it once, all i had was skyrim and an xbox 360 so i did something i had never done before or since. i finished a bethesda main quest..sadcat

warm saddle
#

And I did it again last year bc when I did it on the 360 it was on my little brother's account

#

Never again

rotund epoch
warm saddle
#

I still save every 5 minutes in morrowind from the trauma

warm saddle
#

Yup

#

Openmw with 900 mods is more stable than any version of skyrim i've played

half summit
#

real

warm saddle
#

Even to this day, discovering more than 200 locations crashes the world map on ps5 if you hover over throat of the world

#

In vanilla

#

Not even kidding btw

#

There are a ton of mods that aren't available on PS5 too because sony doesn't allow for external assets, so no map mods sadcat

half summit
#

wtf thats lame

warm saddle
#

ikr

#

No skyui either

#

SKSE here i come datchim

half summit
warm saddle
#

I'll be working on the hardcoded sun's dusk recipes while I wait for gate to sovngarde to download

#

got my free month of nexus premium that i've been holding onto

half summit
#

was just looking at a mod, someone made a Numidium. modern skyrim mods are nuts

warm saddle
#

Lmaooo

#

That's wild

half summit
#

ikr

rotund epoch
#

Let's see what's popular now!

#

I bet that there are many exciting things there!

#

but hey, at least one landmass mod made it todd

half summit
#

what a strange cultural phenomenon skyrim is

warm saddle
#

Yeah it’s … something

half summit
#

theres a whole website just for adult mods

#

or at least "romantic"

warm saddle
#

Someday we’ll have more skyrim mods backported over to Morrowind

#

I will do my duty in the meantime

half summit
#

jiggle physics when

warm saddle
#

Obviously not … those mods but the gameplay ones that I can’t live without

rotund epoch
warm saddle
#

Not sure what to do after the religion mod tbh

half summit
warm saddle
#

I guess cooking expansions, I loved those skyrim mods

rotund epoch
#

like dynamic needs

warm saddle
#

Yeah that’ll be rough

#

Potentially a whole API rework

half summit
#

oof

warm saddle
#

Right now everything is super modular, like you could straight up delete any of the modules and the mod will still run completely fine

#

Adding dynamic needs and a way to register modifiers throws that out the window

rotund epoch
warm saddle
#

Maybe there’s a way to do it painlessly but I haven’t investigated it too much

#

Been working on the cooking API and recipes though so looks like that will be 1.7

#

Big thank you to @rotund epoch for those recipes

#

There’ll be an API to add new recipes if anyone wants to create mods for that as well

half summit
#

hey hyacinth is there any way that quickloot might break my ready weapon button? i cant ready my weapon at all anymore and it happened as i was looting a chest, idk if its actually related though just troubleshooting

warm saddle
#

It won’t break any mods but if you’re hovering over a container (as in the quickloot UI Is showing up) then yeah you won’t be able to use your ready weapon/spell keybinds since those are used for quickloot

#

Similarly to how you can’t use them when hovering over … tea pots and firewood I think ? Or maybe all of them, I forget

half summit
#

ok hmm maybe its gotten stuck then, i tried reloading and it wont go away

warm saddle
#

Oh 0.o then I don’t know then, you might need to relaunch your game

#

Things get funny with animations

half summit
#

yeah thats the thing its even persisting over closing the game. its freaking me out a bit haha

rotund epoch
#

ugh

#

that sounds rough

warm saddle
#

Same thing happens with quickcast for me every once in a while

half summit
#

hrm yeah its fine on an older save..

#

is that save just bricked now?

warm saddle
#

Not sure

half summit
#

ouch

warm saddle
#

Maybe try a save just prior to it ?

#

But yeah same thing happens with quickcast for me every now and then, some bug with animation and lua mods

half summit
#

thankfully i have backups so no big loss if so, just a pain

half summit
#

i like quickcast

#

but damn

#

well no worries, its a relief to have it working again

#

eyyy disabling quickcast fixed it. i got my save back

warm saddle
#

Oh damn haha

half summit
#

yeah haha somethin goin on there

warm saddle
#

How many recipes do we want to start off with? I'm at 43 and getting kinda tired vehkfeels

rotund epoch
#

It already seems like a good number. Maybe just reach 45 or 50 so it will feel like a milestone.

#

I don't think that having insane number of recipes would be interesting if they aren't varied enough gameplay-wise and the more recipes you have, the harder it becomes to make them stand out.

warm saddle
#

Well most of them are like "mushroom stew", "meat skewer", etc

#

(totally didn't steal these from nintento)

rotund epoch
#

Yeah but I'm thinking about effects.

warm saddle
#

Hmm

#

That's true

#

I guess I have like 16 spell effects going on

#

Although eh I don't mind a few duplicates since some are TD ingredients only

rotund epoch
#

Yeah, that makes sense

warm saddle
#

These will keep ownlyme occupied to refactor the cooking API while I get my skyrim kick in datchim

rotund epoch
#

It's good to have some interchangeability. IRL people often tweak some elements of the recipes and achieve same or similar results. It's just that the number count isn't really that important here.

warm saddle
#

Yup

#

It'll be like 3 or more ingredients are required to make one of these recipes

#

Well, the affresh recipes

#

the generic recipes will just be like 2 or more

warm saddle
#

over ... 60 recipes i think ?

warm saddle
#

Not the most popular skyrim modpack having no mods for brewing tea toddmad

#

Canis root tea is canon ffs

low ocean
#

What’s the most popular Skyrim mod pack these days

warm saddle
#

I think gates to sovngarde these days

low ocean
#

I still mod for the Elysium server but it hasn’t been updated in years

warm saddle
#

But it needs a few additional small modpacks added for it to be viable imo

#

Like not having quickloot in 2026 ffs

gloomy mango
#

Someone showcased Morrowind jiggle physics as a joke quite recently

#

Can’t for the life of me find it now

half summit
rough salmon
hearty knot
#

bruh I just got Green Pact completely on accident

#

hahahaha

hearty knot
#

I then promptly lost it without eating a thing, which makes me thing it was a bug 😵‍💫

warm saddle
warm saddle
#

Hyped to get some mod inspiration

#

I love seeing the morrowind mods and features they port to Skyrim

proven nymph
#

Oh no. Have we lost you to Skyrim?

warm saddle
#

It’s my annual skyrim playthrough sadcat I couldn’t resist

proven nymph
#

I suppose it was inevitable

warm saddle
#

But I have no interest in making skyrim mods 36vehks

proven nymph
#

yet

warm saddle
#

Nah

#

I’m not a python enjoyer and there are already mods for everything under the sun

proven nymph
#

Could always start making horny mods. Inb4 next SD update will have some busty AI follower system

#

“Brewing tea” yaknow

warm saddle
faint siren
#

Hey what if we could use our victim's bodies to make soap

warm saddle
#

Just having a spouse that can be my trophy himbo would be a good Morrowind mod

proven nymph
#

“Oil’s Dusk” - immersive Caius oiling massage and soap sim sexy

warm saddle
proven nymph
#

I actually don’t even know how to make soap

#

IRL

warm saddle
#

There are a few different materials but the most common (natural) way of making soap is from some kind of animal fat

#

You can also make soap out of milk, oil, and other things

faint siren
#

Yea you kill something, extract the fat, render it in lye

#

But you keep some around that hasn't been through the lye for later processing

proven nymph
warm saddle
#

If troll fat or some equivalent was plentiful I’d just do that but alas

#

Hmmm

#

That gives me an idea

#

For later though

proven nymph
#

@warm saddle maybe we should collab on my in progress cooking mod.

It adds “contextual” actions, so we could do sthg like “near corpse > extract fat” and then “near whatver contraption + lye > make soap”

faint siren
#

Yea you pretty much just mix em and leave em to sit for a couple days or so, depending on mass/mix, and then toss fragrances and shit in it.

warm saddle
#

Think you can just make soap from heating it under a candle and letting it cool, there’s an asset in OAAB which would work for something like that

faint siren
#

So you have a nice little mid-step where you have like half-crafted soap that then specializes

warm saddle
rough salmon
warm saddle
#

It’ll be a modpack with a few custom additions

#

Like tea :|

proven nymph
warm saddle
proven nymph
#

And in the world

#

Yeah

warm saddle
#

What are you doing about skills?

proven nymph
#

Dunno yet, I want to keep it simple so nothing probably for a while

warm saddle
#

Oh gotcha haha

proven nymph
#

But I want to make a cooking mod where you place ingredient in a kitchen around you 😅

warm saddle
#

Gotcha

#

Yeah we’ve been trying to come up with something like that but they’ve been problems with everything we could try

rough salmon
#

place a cooking pot and click on nearby ingredients to add them to it? 🧐

proven nymph
#

Sthg like that

warm saddle
#

Probably like botw/totk

#

Good luck with the physics and rotations haha although something tells me you know how to do that in lua already

rough salmon
#

and then ckick on pot to pour soup into bowls in your inventory

warm saddle
#

Maybe not as many but that’s how many we have for bottles

rough salmon
#

@warm saddle out of curiosity, how bad of a nerf it would be if enemies always targeted you instead of your followers?

#

🤔

half summit
#

for me that would be a very big nerf

warm saddle
#

That too

#

Anything to keep me from stressing about my companions is a buff to me

rough salmon
#

I'm thinking on doing it next to showcase my mod util a little more :)

warm saddle
#

But yeah I was thinking about doing stews in bowls that you already have, we have the API for it already

#

Hmm

#

!

#

Yeah I can do stews like I want to do tea, although tea will probably come before that stew refactoring

#

Stews go in bowls similarly to how water goes in bottles atm and can spoil after x amount of time and only give warmth when consumed within ~30 minutes
Need a spoon or bread to eat it, you can eat it otherwise but will get wet + dirty
You can eat soup by interacting with it in the overworld and using the tooltips I have for using soap/ brewing tea
The soup itself would either be a vfx added to it or a mesh placed inside the bowl (which would be unpleasant so vfx would be preferable), I guess I could do a mesh with vfx
datchim

rotund epoch
#

sounds cool and immersive. I like tea brewing even if it's basic

#

but you already make "stews" when cooking

#

so how would that be different?

warm saddle
#

It would replace stews currently

#

Although stews might be going away with the cooking API rework although their spell effects and whatnot will carry over

#

@proven nymph Did you do the crafting for cyberpunk ?

proven nymph
#

I don’t even know if we overhauled it in 2.0 PES_Think

#

I remember tho that in the release game you could only craft one item at a time risitas absolute class when some recipes need like 25 chips as ingredient

#

Nothing like playing a button click simulator

warm saddle
#

Yeah haha it was truly an experience

faint siren
#

I don't think anybody ever overhauled it, but someone did eventually figure out the ability to craft crafting materials with random rarities meant you could infinitely craft mats to get more mats, just, forever

#

I remember my first playthrough, the very last time I played it, I sat there grinding crafting mats for like 8 hours straight, and then when I was done I asked myself wtf I'd just spent my entire day on, and that was that

proven nymph
#

Mod idea: Truly Awful Morrowind Crafting Framework (TAMCF)

faint siren
#

Dah, dah, dah, this isn't #1408674801131847702

warm saddle
#

Half the features that are suggested (including from me) in this channel belong in #1408674801131847702 but there are things from that channel I’ve implemented

half summit
#

Im getting doubled up audio when i use an audiobook. the standard audio and the player audio both play simultaneously

warm saddle
half summit
#

pretty sure i do. ill redo it and try again

#

yeah still going on

warm saddle
#

Try disabling both of the old omwscripts then

half summit
#

hm i think i messed up my install with the book mods, that might be something to do with it 😅

warm saddle
sour leaf
half summit
warm saddle
#

Yeah the Tamriel data audiobooks and the Tamriel rebuilt audiobooks go both in the same folder

#

Same for the saint audiobook covers

#

The instructions are in the mod descriptions for all of retro eddy’s mods but yeah that would probably be why

half summit
#

should i disable the esp?

#

its still happening but only for the old books]

#

not eddys new ones

warm saddle
#

0.o

half summit
#

that i found anyway

warm saddle
#

There shouldn’t be an esp ?

#

Anywhere

#

Where’s the esp coming from?

half summit
#

uhh

#

36vehks yup thatll do it

#

ffs some ghosts slip into my cfg every now and then

warm saddle
#

Where was the esp coming from btw? I had someone make a bug report that was coming from an audiobook esp which I was unfamiliar with

half summit
#

i think its from the original Audiobooks of Morrowind

warm saddle
#

Gotcha

half summit
#

i just forgot i didnt need it with the other stuff

#

much better now, nice one. i love the player

warm saddle
#

Yeah the audiobook UI replaces the other omwscripts but should override them automatically if they’re enabled

warm saddle
#

And yeah it’s a goodun

warm saddle
#

I think we're officially over 30 event handlers datchim

#

Meaning that this mod has more event handlers than openmw

warm saddle
#

New redware washbasin can be purchased from merchants so you can bathe wherever :)
Also can use movement keys instead of the mouse for controller enjoyers abs

#

Not sure about giving the buffs that are usually from a bathhouse for just using a washbasin but ehh........ we'll see

rotund epoch
warm saddle
#

Yeah I didn't realise baths of vvardenfell is so small, as in it's not even 1 mb so there isn't any reason not to download it

#

Nice yeah, very happy with how this came out

#

Tea brewing will work similarly to how selecting soap works now btw, i just have to figure out how I want the flow to be

#

So yeah no crafting framework requirement for cooking and brewing tea datchim

warm saddle
#

Any other requests for this next update ? No major refactoring or anything

rough salmon
#

Add FDU dependency todd

warm saddle
#

We already have our own way of detecting followers but yeah tbh I was just thinking of removing that and making it an addon for your mod or something

#

I did say "no major refactoring" tho xD

warm saddle
#

Lmao

#

How do they optimise bread

warm saddle
#

Cooking stew now requires a bowl (haven't decided on this yet tbh)

half summit
#

as long as you get to keep the bowl I'm all for it

warm saddle
#

Yup it goes back in your inventory :)

half summit
#

sweet, I already like to carry a cup and bowl for rp anyway haha

warm saddle
#

Same haha

#

But i guess it'll be an option because ownlyme doesn't want to use an inventory slot for a bowl

half summit
#

yeah that kind of granularity isn't for everyone I guess haha

warm saddle
#

Idk I saw a skyrim mod that requires bottles for potions or something and I liked that a lot so I wanted to do this

#

Idk what to do about the icons though? I could maybe apply a vfx to the mesh i guess but idk

half summit
#

totally, I like the idea from the Dubious Concoctions mod (no relation) that as a travelling alchemist youd b making and reusing your own temporary flasks

half summit
warm saddle
#

Well idfk about an icon, like when it goes back in your inventory as a stew (potion) but adding a vfx wouldn't be bad

warm saddle
proven nymph
#

Oh nice! Ha if you continue like this I will need to scrap my cooking mod

warm saddle
#

What's that have to do with this? haha

half summit
#

Nice! your at least as good as me now dabgothur

warm saddle
#

Absolutely not lmfao

half summit
#

it's gonna be sick, I can't wait

warm saddle
rough salmon
#

I don't think mud bath is supposed to give you pure and drinkable water dunmerchu

#

here's ori

warm saddle
#

Yeah next update will "fix" that, baths won't be wells anymore

rough salmon
#

I did, but I like the immersive option more :>

warm saddle
#

Yeah for sure, that's not going away haha

#

But yeah now you don't have to spam a well for bathing and can choose your soap

rough salmon
#

This is helpful too though

#

Will definitely default to it when I won't feel like dropping stuff out of inventory 36vehks

warm saddle
#

Yeah and if things aren't laid around, dubious is active and all but I'm thinking in terms of TR, they (or me) can register statics specific to bathing

gloomy mango
#

I thought the dialogue here was the stew talking shit

warm saddle
#

In morrowind, even the food is hostile smh

rough salmon
#

Random idea: unique buff (or debuff if it counts as polluting water with soap?) for washing in the Koal cave feels_good_guar

warm saddle
#

Like for the pilgrimage there ?

#

Probably with the religion mod

rough salmon
vernal marsh
rotund epoch
#

you... you are supposed to reenact an epic battle with the Dreugh here...

#

not JOIN them...

rotund epoch
#

I'm trying to get past the BS in Skyrim's modding community. Basically, ignore all the boobs, anime girls and such to reach the interesting stuff. I like this concept - https://www.nexusmods.com/skyrimspecialedition/mods/167331 Maybe sth for future inspiration for artifacts, daedric gear, very strong enchanted items, excessive use of very strong potions etc.

Nexus Mods :: Skyrim Special Edition

Excessive use of powerful items (e.g. Daedric Artifacts) will result in meaningful consequences.

warm saddle
#

Hmm

rotund epoch
#

maybe even for the religion mod. Some deities may not like some artifacts.

warm saddle
#

Yeah

#

@half summit do you know of any meshes that have a nice steam vfx in them? And/or how to add it to an existing mesh in nifskope feels_good_guar

half summit
#

yeah i found one thats pretty good, its still little a bit intense for what i want but i havent figured out how to make em yet but attaching one to a mesh is simpler

#

trying to find the id for it, i made an edited version because it had lava in the name

#

this is what im trying out currently for the sauna steam, it kinda works for hot baths etc. too

#

i'd like something a bit gentler though

#

you can copy/paste nodes in nifscope to attach emitters and effects, it can be fiddly depending on what but fx like fire seem pretty straightforward but if you want to alter it you kinda have to start from scratch

#

you trying to make steamy soup?

#

because this nif definitely wouldnt be appropriate if so haha

warm saddle
#

Haha it's all good, I think I found something

half summit
#

yeah? what is it?

warm saddle
#

The steam from the tea mod

half summit
#

ahhhh ffs genius

warm saddle
#

Yeah couldn't think of a mod that adds steam that wouldn't require me editing it a ton

#

I was using your campfire for that demo I think

half summit
#

how do i do cold temperatures with the textfile?

#

or can i at all?

warm saddle
#

Idk if that'll work since atm there are no cold sources, only cold cells and cold water, just lmk and we can add that

#

What are you trying to add ?

half summit
#

just a cold shower for now, i tried putting in a minus number but im not sure if it worked. its getting late irl though so i might have made a mistake haha

warm saddle
#

Yeah sure np, try adding a negative to the temperatureMod column (i'd test but I'm not in game rn) but if that doesn't work just lmk and I'll add that and/or give you the code for it before I put out the update

half summit
#

yeah doesnt seem to do anything, i am detecting the heat sources so it is working in general

warm saddle
#

Damn alright, want me to give you the code now or later?

half summit
#

later is fine, ive got no brain left right now haha

warm saddle
#

Yeah sure, you said you were tired so np haha

#

2 out of 40 pages done for the wiki yagrwut

little haven
warm saddle
#

Writing was a huge part of my degree so I don't mind it much and I have plenty to write about ofc, it just gets tedious and it's hard to remember every single feature for such a large mod

#

Fortunately ashfall has a nice wiki that I can kinda use as a guide but I have 3x or 4x as many features to write about than Merlord has

little haven
#

also the more you write the more there is to keep up to date later on

warm saddle
#

Yeah, I don't expect to keep it 100% up to date all the time since I have the text for books and whatnot uploaded on the wiki but having the meat is still a good place to start

#

Also means i'll be able to shorten the mod description a bit since it is ... thicc

little haven
#

could this become a community effort?

warm saddle
#

That'd be nice haha although I'm pretty ... picky with my writing I guess haha

little haven
#

i don't blame you

warm saddle
#

And I forgot to include some of the features in those smh

#

I guess the books are done for the wiki and I have the first few pages done so I guess that makes 8/40 done

#

Only installation, how to play, and the main page for survival mechanics are done, the rest are just super rough drafts that need to be entirely rewritten

#

I guess home is done too so that makes 9/40

#

Alrighty

#

Time to start on the hardcoded recipe templates yagrwut

#

Over 60 of them, almsivi help me

#

It'll be so worth it when it's done just ... it's a lot

#

Ownlyme really didn't want to refactor the cooking API so I was kinda expecting to do that alone but when he saw what I did with the stew he got excited datchim less work for me

warm saddle
#

Crafting framework is getting a big update this weekend, i want to take a break bc my work is done but since ownlyme is tied up with CF I might try my hand at implementing the dynamic recipes and whatnot

half summit
#

big update!!!

warm saddle
#

Yup

#

I think the spreadsheet is getting larger 36vehks

half summit
#

mm data

#

so in the new update we have to stack the ingredients on a table and hit them with a hammer? trollvehk

warm saddle
#

Nah haha you’ll be able to register tools and crafting stations

#

But yeah you now need a bowl to cook and its contents change depending on the ingredients you use datchim

rough salmon
warm saddle
#

Not sure if he’s doing any UI tweaks feels_good_guar

#

But there’s a lot of refactoring I guess so who knows, it might be necessary with different crafting stations and tools

proven nymph
gloomy mango
#

Can we toggle needing a bowl? 🙂

warm saddle
#

I think so, since ownlyme doesn't want it

gloomy mango
#

I’ll try it with first 😄

sour leaf
rotund epoch
#

Friendly reminder about old feature request: filling water at wells by filling a bar (so it takes time) todd

gloomy mango
#

Little bathing area in Narsis, Redwater Theatre. Not supported by bathing module!

plush shale
#

like there are ppl who do tiny bits for mc where you pick up and drop stuff

rough salmon
#

I suppose stepping into ash mire should make you really dirty 🤔

rough salmon
#

Suggestion: make some water sources go on a cooldown after interacting with them. Also maybe have a limited amount of water in them too. Right now I'm thinking about things like buckets which are not supposed to be that deep to fill you on 10 bottles and get you bath-ready wet as a bonus

warm saddle
#

I’ve wanted the TR team to maintain the database like they do for ashfall since they have a whole team doing that but afaik they’re not interested

warm saddle
warm saddle
#

Also we’re officially at 2k unique downloads dabgothur

stable bronze
#

Ashfall is one of the staples of MWSE evangelists

warm saddle
#

Yeah I’ve just made wells super lax rn because it’s the only way you can bathe but I’m changing bathing and it won’t be necessary anymore

stable bronze
#

I've gotten to the last Ashlander camp, being that far inland and that far from one of the few bathhouses, my character is getting pretty ripe

warm saddle
#

Yeah personally I use multimark and have a few bathhouses as marks but having an easy way to bathe is important

stable bronze
#

I also use Multimark, and I'm down to one remaining available marks, and I still need to fetch the slave girl

warm saddle
#

Eventually I’ll probably add refilling mechanics to the washbasin so that you can’t just summon an infinite bath but I want bathing to be relatively easy

#

Well, not easy but convenient

stable bronze
#

what washbasin?

warm saddle
#

Oh I guess I didn’t post it here

#

Maybe I did idk

#

#showcase message

astral mauveBOT
warm saddle
#

That’s the washbasin

stable bronze
#

I also really could use a more or less permanent bathing solution in my Telvanni Tower, once he deals with Dagoth Ur, my Telvanni wizardlord intends to retire to his tower

warm saddle
#

No more using wells to bathe datchim

stable bronze
#

where do I get one?

warm saddle
#

Well it’s not out yet haha, it’ll be in the next update but you can get them from merchants

stable bronze
#

well, damn

warm saddle
#

Update should be out tomorrow night dabgothur

stable bronze
#

awesomeness

#

tbh, the past updates felt like they were coming out too fast

warm saddle
#

Yeah I know, some were bug fixes but trust me when I say that there would be a lot more updates if I gave ownlyme perms to the mod on nexus

stable bronze
#

and the bathhouse mod is okay, but there are too few of them and they are too hard to find organically

#

I've taken more baths in the sea than in a bathhouse

warm saddle
stable bronze
#

even after studying the mod page, I still had a difficult time finding the one in Balmora

#

and the one in Balmora is the only one I've actually found

#

adding baths to the greathouse strongholds would be a great boon

warm saddle
glass ocean
#

Thanks so much for the great mod! It’s been the push I need to switch from mwse to OpenMW. I’m just about to start a new playthrough, will the next update be save safe with the new way of bathing?

warm saddle
#

Right now bathing works by being in a bathhouse, being wet, which you can get wet from spamming wells, or obviously swimming

half summit
#

and signs

rough salmon
#

Suggestion: make walking over ashpits increase your dirtiness 🧐

rotund epoch
#

554 magicka? 36vehks

rough salmon
#

And I'm not even wearing the best robes gumboyes

rotund epoch
rough salmon
#

not the most balanced thing, but I like it

rotund epoch
#

Ah, so modded stuff

#

Thought I didn't remember about sth from Vanilla yagrwut

#

Your magicka bar looks funny next to HP bar angyfargoth

warm saddle
rotund epoch
warm saddle
#

Super hyped for modders to make use of the bathing UI datchim

rough salmon
rotund epoch
rough salmon
#

the only source of endurance... is spear scarytodd

rotund epoch
rough salmon
#

I actually never even seen it in TR

rotund epoch
#

I saw it but I didn't get it

rough salmon
#

The only time I was in Narsis was when I played for Imperial Cult todd

rotund epoch
#

I like spears

#

Current character uses axes

#

Change of pace

rough salmon
#

Might as well, but right now I'm a living items type of guy. Two gauntlets and a weapon datchim

rough salmon
civic patio
#

Hi. Just trying out the mod for the sleep feature only. So far I've ran into 3 issues. Not sure if its known or not:

  1. Sleeping doesn't recover tiredness.

  2. I get this error:

[17:22:59.731 E] stack traceback:
[17:22:59.731 E]     [string "scripts/sunsdusk/modules/module_temp.lua"]:3586: in function 'job'
[17:22:59.731 E]     [string "scripts/sunsdusk/sd_p.lua"]:1077: in function <[string "scripts/sunsdusk/sd_p.lua"]:1053>
[17:22:59.731 E]     [C]: in ?```

3. The -30 flat fatigue modifier doesn't seem to work. It might've applied the very moment I got the modifier but it was temporary I think. (This last one might need more testing on my end, but it might be NCG that auto-corrects the value).
#
  1. Tiredness having a duplicate toggle setting in the options?
#
  1. Now I am stuck at the Night Owl modifier. But none of the modifiers seem to apply. Resting doesn't change anything (in fact I got it after resting).
warm saddle
# civic patio Hi. Just trying out the mod for the sleep feature only. So far I've ran into 3 i...
  1. Try restarting your game. For some reason, only sleep isn't being initialised correctly on some new installs.
  2. Disabling the temperature should be fine, pretty sure you can ignore that error
  3. The -30 fatigue is from an ability which is reapplied, so it shouldn't be going away unless you regain your sleep. If a mod is changing how abilities are being applied or mechanics of fatigue/drain fatigue then that's out of my control
warm saddle
warm saddle
#

Oh, that would be the new lua magic window feels_good_guar

rotund epoch
#

NCG doesn't change Fatigue calculations btw. It's Vanilla. Sum of 4 attributes. NCG changes HP calculations.

warm saddle
#

You'll want to look at the buffs at the bottom right corner of your screen then to see what's active. The new Magic Window is still being actively worked on and we'll have to iron out some kinks, although I'm not sure why your insomniac ability isn't being applied

#

Can you change your debug log setting in Primary Needs to trace and send me your logs after resting and waiting?

civic patio
#

Saved, restarted openmw & loaded into the save again:

  • Insomniac: Insomniac is now applying after loading into the save. Magic Stats Windows also showing the effects.

  • Still getting. And I get it when interacting with a Bed:

[17:44:19.757 E] stack traceback:
[17:44:19.757 E]     [string "scripts/sunsdusk/modules/module_temp.lua"]:3586: in function 'job'
[17:44:19.757 E]     [string "scripts/sunsdusk/sd_p.lua"]:1077: in function <[string "scripts/sunsdusk/sd_p.lua"]:1053>
[17:44:19.757 E]     [C]: in ?```

A the same time the error occured, the Insomniac modifier stats disappear. As if the mod broke?

Continuing and sleeping doesn't change anything, the insomniac icon remains in the HUD, but the modifiers do not come back.


**Re-enabled the Temperature in the Environment module**

* Now the Insomniac modifier doesn't disappear anymore.

* Slept for 24 hours x2 finally removed the Insomniac and I got well rested:
warm saddle
#

Yeah I need your logs to see what’s going on, can you ctrl+a, ctrl+c in the debug log menu, then ctrl+p here? It’ll have to send as a txt which is fine, or you can grab your logs from openmw.log

civic patio
#

Seems I isolated the error to occur only if I load into a save with Temperature disabled. If I enable->disable Temperature within a session everything seems to work (modifiers, sleeping). But if I reload this save the error re-appears upon interacting with a bed.

#

Enabled trace debug for Primary Needs module.

18:03:34: Reloaded last save.

18:04:07: Interacted with bed.

18:04:12: Slept 24h.

civic patio
#

Another error when stepping in water with bath module disabled

Keeps getting relogged when I remain in water/swim/walk in shallow water. Not sure if this affects the sleep module yet.

[18:20:36.516 E] stack traceback:
[18:20:36.516 E]     [string "scripts/sunsdusk/modules/module_clean.lua"]:859: in function 'getDirtinessModifier'
[18:20:36.516 E]     [string "scripts/sunsdusk/modules/module_clean.lua"]:1854: in function 'func'
[18:20:36.516 E]     [string "scripts/sunsdusk/sd_p.lua"]:774: in function 'mainLogic'
[18:20:36.516 E]     [string "scripts/sunsdusk/sd_p.lua"]:886: in function <[string "scripts/sunsdusk/sd_p.lua"]:883>
[18:20:36.516 E]     [C]: in ?```
#

It appears there is no option to disable this.

warm saddle
#

I was able to reproduce some of those errors, let me cook and I’ll get the fix

civic patio
#

Oh yeah. The ´Sun's Dusk: UI´ menu... I checked it now but can't seem to find somewhere that applies to the woodcutting..

warm saddle
#

You’ll want to look for the world tooltip settings

civic patio
#

This? I already tried the one encircled.

warm saddle
#

World tooltip

civic patio
#

Yes I see it, but there is no toggle option. Or are you implying to change size to a zero value?

warm saddle
#

Yes, setting it to 0 disables it

civic patio
#

I see.

rotund epoch
warm saddle
#

As far as creating a UI goes, the tooltip that appears over the UI widget is the same as what appears next to your cursor

#

Neither of us could think of a better name fargoth

civic patio
#

Here I am dissecting your mod... Well... I tried to find a mod that only adds a tiredness factor. I scoured nexusmods finding only old MSWE mods. For OpenMW, there's Sun's Dusk and Devilish Needs. The latter requires a fresh playthrough / new savefile.

I think the entire package of your mod looks like a work of art and very feature rich. I would be interested in all of it eventually. But right now I just need a "need for sleep" as currently my character can just permanently stay awake with auto-leveling from NCG.

I was hoping to just use the sleep module and have the debuff force me to sleep more often... preferably once a day. At first glance the Insomniac looks a bit OP, as the negative effect is nullified once you are healed post- corprusarium. (I'll probably mod this myself at some point to nerf the Nerevarine disease immunity if it doesn't already exist).

warm saddle
# civic patio Saved, restarted openmw & loaded into the save again: * Insomniac: Insomniac i...

Anyway yeah if you go into Sun's Dusk\scripts\SunsDusk\modules\module_temp.lua to removeTempBuffs(), replace it with this:

local function removeTempBuffs()
    if not tempData then return end
    if tempData.water.wetnessDebuff then
        typesActorSpellsSelf:remove(tempData.water.wetnessDebuff)
        tempData.water.wetnessDebuff = nil
    end
    if tempData.currentTempBuff then
        typesActorSpellsSelf:remove(tempData.currentTempBuff)
        tempData.currentTempBuff = nil
    end
    if tempData.currentSlowDebuff then
        typesActorSpellsSelf:remove(tempData.currentSlowDebuff)
        tempData.currentSlowDebuff = nil
    end
    if tempData.currentHearthfireBuff then
        typesActorSpellsSelf:remove(tempData.currentHearthfireBuff)
        tempData.currentHearthfireBuff = nil
    end
end```
That'll fix sleep for you
civic patio
#

One moment

rotund epoch
#

Try this if you want to change that effect

civic patio
warm saddle
#

Good to hear :)

civic patio
#

Ok... back to the -x Drain Fatigue. It is only applied once upon reaching the specific tiredness stage. After which it does nothing. Its basically just like taking a single punch. Thats it.

Also... I end up having a higher total fatigue at 50+% tiredness because the Willpower goes up. yagrwut

#

Is it supposed to work like a drain per second?

#

And no, I do not have any mods that alter fatigue or the drain fatigue mechanic.

rotund epoch
civic patio
#

I'm testing it with this bow now (not sure if the stat is vanilla or which mod changed the bow stats), but anyway... Constant Effect Drain Fatigue doesn't do anything to my character:

rotund epoch
#

Drain Fatigue 1 is nothing 😄

civic patio
rotund epoch
rotund epoch
civic patio
#

No, its there for sure. It just applies once. Not per second or whatever. Its like a Constant Effect Invisibility.

So, not sure if Damage Fatigue would do the intended here.

#

No Drain Fatigue lower current fatigue

warm saddle
rotund epoch
warm saddle
#

Which can be altered or changed by so many things even without mods

civic patio
#

Ok... so what is the purpose of Exhausted giving Drain Fatigue?

warm saddle
#

You're tired so you have less energy

civic patio
#

But it doesn't do anything 😅

warm saddle
#

As for the drain part of it, I think it was the only spell effect I could find that did what I remotely intended but let me see

civic patio
#

I'm not sure if I can demonstrate it more clearly

warm saddle
#

Nah the dmg/drain/fortify spell effects are all sorts of borked

#

Not even an openmw thing, that’s all Todd

#

I wasn’t even trying to get around it or anything, just have something in place that’s remotely realistic

rotund epoch
warm saddle
#

Not really

#

Fortify fatigue doesn’t do anything compared to like, skyrim for example

#

Ownlyme had to make a mod for that

#

It’s why I don’t use fortify fatigue on everything and just put endurance on everything instead

rotund epoch
#

Because of this

#

It's not intuitive

warm saddle
#

Well the fortify fatigue is more like, +30 to your current fatigue and when that 30 runs out, your fatigue is no longer whatever + 30

rotund epoch
#

Yes

#

So you have 200/160, for example

warm saddle
#

Like if your fatigue is 60, you use a fortify fatigue and it becomes 90. Once your fatigue goes below 60, you no longer have fortify fatigue

#

Same thing happens with health

rotund epoch
#

Correct

warm saddle
#

Which is why I don't do fortify health or fatigue on anything since not everyone uses ownlyme's mods

rotund epoch
#

It works but not the way people expect

warm saddle
#

Are you thinking of wanting something like your fatigue takes a hit every second until you sleep ?

civic patio
warm saddle
#

Spell effects from an ability behave differently than spells from enchantments

civic patio
#

Did you ever test this yourself?

warm saddle
#

Yes, I just did

civic patio
#

I don't want to come off as impolite. But I think you are mistaken. I hoped recording that video would show it todd

warm saddle
#

You can see max fatigue going up and down as expected

#

Well, as I expect it to

#

fatigue while well-rested: 176
Fatigue while tired: 156

#

Idk what you're expecting ? xD

#

Like I can give you something that damages your fatigue and kills you when you get tired if you want

civic patio
#

I watched the whole video. You are getting modifiers from feeding/temperature too that affects your fatigue at the same time. And the fatigue changes here are not something I am talking about.

Disregarding those your video actually proves your -45 Drain Fatigue isn't working as you say it should:

0:43 before you are sleeping your max fatigue is 150 -> 0:50 after sleeping it goes to 155 and readjusts to 142. Should we not expect the fatigue be 185 or so as you are now well rested and Drain Fatigue is gone?

#

If you re-watch my video and take a look at my max fatigue you can see this stat doesn't do anything impactful.

#

And yes I believe Damage Fatigue might actually be a better effect. But maybe not -30 -45 ! 😆

#

It doesn't knock you down if it goes to 0. Which is also one thing I wanted to test in my video.

warm saddle
#

Replace your omwaddon with that and you have your dmg fatigue

#

There's no mod that has an ability with dmg fatigue afaik so no promises that weird things won't happen

rotund epoch
#

UESP says that 2.5 Fatigue/sec is base regen so I guess that 1-2 Damage Fatigue for Exhausted would be "safe", i.e. player wouldn't be stuck with 0 Fatigue

warm saddle
#

Depends on your GMSTs

rotund epoch
#

Yeah

#

It's Vanilla

warm saddle
#

So many mods touch fatigue GMSTs and anything remotely related to that

#

I think there are no less than 5 in expanded vanilla/total overhaul that change fatigue in some way

rotund epoch
warm saddle
#

Any number of soltha's for sure

rotund epoch
#

Ah, but it'a different

warm saddle
#

Idk if any of them touch GMSTs but they definitely overhaul how it's used in combat

rotund epoch
#

Solthas lowers Fatigue based on actions. Current Fatigue

#

Not regen

warm saddle
#

Depends on the mod

civic patio
#

Don't get me wrong. I am not saying you have to use Damage Fatigue. Just that Drain Fatigue is not doing anything for your mod right now.

#

If you would do a control test. Remove it. Then re-test. I bet you would see the same fatigue numbers. This is what I've been trying to say. 🙂

warm saddle
# rotund epoch Which ones besides Carryweight and Fatigue Rebalance?

Imperial magicka regen, though I think one of the devs has their own version they use in the modpack
I don't think CORE is used but I have CORE which I like, I use a few of its fatigue tweaks in it
At least 7 of soltha's combat mods change how fatigue behaves in some way, not through GMSTs but through lua
Burglary Overhaul
Most birthsign mods in one way or another, if only for one or two specific birth signs

#

Those are the ones in my modlist which has most of EV and total overhaul but there are plenty more mods that touch fatigue in some way that I didn't mention, most of them from ownlyme's fixes

#

I also have no idea what happens with fatigue in NCG/SE xD

civic patio
rotund epoch
warm saddle
warm saddle
#

It's what I use for unpaused menus mostly which I like a lot, it's less than like 100 lines of code total

civic patio
#

@warm saddle If you want a -max fatigue effect you can just replace Drain Fatigue with an equal amount endurance.

#

It actually affects the natural fatigue regen too 🙂

#

This should also be able to offset the fatigue gain from getting higher willpower while being tired. So it no longer feels contradicting.

Edit: The downside with this is lower HP for vanilla derived stats though... But it works well with NCG Health calculation.

warm saddle
# rotund epoch What? O_o
        {
            key = "NMRFatigueMult",
            renderer = "checkbox",
            name = "Fatigue multiplier",
            description =
            "If checked, Fatigue will influence Magicka regeneration, up to a modifier of 0.5 at zero Fatigue. Effectively limits your ability to spam spells while running or in combat.",
            default = true
        },```
#

There's some other stuff in his code related to that

#

But this is imperial, the momw modpack has a different one that's not on nexus

#

(for good reasons)

rotund epoch
warm saddle
#

Magicka regen is hard to do and he kinda "fakes" it with some workarounds which also increase fatigue regen I believe, so he has to apply fatigue penalties instead

#

That setting disables that

#

If I'm understanding this correctly, idfk

#

I don't touch any formulas related to health, fatigue, magicka in any of my code for good reason, that's ownlyme's domain since he's had to recalculate and copy so many vanilla formulas in a lot of his mods

rotund epoch
warm saddle
#

It could easily be, and I've wanted it to but that'll probably be with perks

#

I wanted skyrim's survival stuff like +10% fatigue regen for well-fed, well-rested, well-hydrated, things like that

#

But it's uh, not that easy 36vehks not to mention all the mods that change those things

rotund epoch
#

Yeah

#

Better just slap Restore Fatigue as you do with 1 effect

#

Hunger IIRC

warm saddle
#

So instead I just throw endurance on most things since it's probably the worst vanilla stat to give it a little boost

rotund epoch
warm saddle
#

Survival skill will be based around endurance too

#

I don't balance my mods around NCG 36vehks

rotund epoch
#

But I don't mind

warm saddle
#

The endurance gained from Sun's Dusk is removed before leveling up, no idea what mym does with it though

rotund epoch
#

No level up screen in NCG

#

Automatic

#

But END isn't like in Vanilla

warm saddle
#

But yeah I mean idk what mym does with endurance or abilities not being modifiers (or being modifiers ?) but there's a naming pattern to all the sun's dusk abilities so if anyone wanted to do anything related to them in lua, it's very easy

civic patio
#

I think mym already handles any modifiers. And like you say, you don't need to think about it.

#

The only major difference with NCG is what Cyb posted above.

rotund epoch
#

Never had any problems with SD and NCG and I never play without NCG so all good so far datchim

#

@warm saddle if you want to test sth for NCG/SE compatibility in the future I may be able to help as I play with these mods and SD turned on all the time. Obv you don't have to care about NCG/SE but your mod is very compatible with most things so if sth is noticed, it can always be fixed.

warm saddle
rotund epoch
#

BTW unrelated but I find fasting a bit weird. It seems to apply very soon and has crazy effects. Like I'm at 25% Hunger and it gives 1.5 max magicka multipler angyfargoth

civic patio
#

If I want to modify the tiredness effects will modifying this suffice?

Also what does cared for mean?

warm saddle
civic patio
#

_2 & _3 is Hard / Hardcore?

warm saddle
#

the _2 and _3 suffixes at the end of those are for the additional difficulties and have harsher penalties and the _c is the ability you get for having companions

civic patio
#

Cool!

#

Time to go full masochist mode.

#

I'm thinking about adding a stronger fatigue penalty based on high -to Endurance as well as a -Blind effect with exhastion.

I'm thinking about how sleepiness works in the FPS survival shooter Stalker: Anomaly GAMMA where if you don't sleep you will in addition to being out of breath / wavy aim / can't run fast your vision actually goes blurry.

They also have yawning sounds there that your character is forced into making which can be impacting your gameplay because you are trying to be quiet while sneaking in the night. Maybe some sound effect you could implement into this mod? 😛

warm saddle
#

Maybe eventually as a setting but personally I don't like hmm sudden sound effects I guess ? and I try to mute them as much as possible which is why it isn't a priority, but yeah feel free to modify your abilities as much as you want

#

Just uh, no guarantees the mod will be working as intended

rotund epoch
#

In KCD if you are drunk or overweight due to overeating, you may belch or fart and it alerts NPCs 36vehks

civic patio
warm saddle
#

If you've worked food service or as a private chef let me know which you voted for so I can give your opinion extra weight

civic patio
#

Mercantile. 40% Personality 30% Endurance 20% Willpower 10% Luck? (And no I just work as my own personal chef.)

warm saddle
#

Has to be an attribute

rotund epoch
#

This is legit tough because nothing really fits 😅 . Conceptually Willpower, Agility and Personality may be the closest.

civic patio
#

Agility!? What are you jumping to fetch your cooking pans?

rotund epoch
#

agility is dexterity

#

those damn cooking moves

#

but I'm actually leaning towards Willpower because of overall patience required

civic patio
#

Hard to reach into the deep storage cavities sometimes for sure

warm saddle
#

That's some finesse right there

civic patio
#

Yeah cooking takes some mental fortitude. But I'd say IRL its a mix of a lot of attributes. Throw a little intelligence in there as well.

rotund epoch
#

WIL is a mixed mental/physical attribute as it affects not just spellcasting but also Fatigue so it fits the best, I think

#

voted WIL

#

as there can only be 1 governing attribute

#

Personality would be my second pick

#

since cooking is not exactly fighting-related and PER is the non-combat attribute

#

cooks don't have to be that charismatic, though

#

unless they are influencers

#

Speed isn't the best because it's just movement speed in-game. It's how fast you are. Cooks are often fat fucks todd

rotund epoch
#

Willpower in their case

#

that job destroys you

warm saddle
#

Fr

#

That's why i want the opinion of veterans

rotund epoch
#

ha ha

#

well, I don't have personal experience