#Sun's Dusk: Needs & Survival
1 messages · Page 13 of 1
I remember reading at some point that, at the current dev speed, the estimated completion date for all of Tamriel would be 2090 or something like that.
That was a few years ago though so I’m not 100% sure if that’s what it was
Maybe in 
I find your lack of faith shallow and pedantic
at the rate mods are progressing someone is going to make a landscaping tool that generates the whole map at the same time as someone makes procedural dungeons and quests. it'll be done by 20/9
procedural quests are already here
Faith? I have plenty. Here is my vision: it's 2090. Todd Howard sits on his Golden Throne. His vital functions are supported artificially. He still directs BSG but the common folk never see him. The priests of Adeptus Toddicus are doing everything the can to keep Todd alive as he is BSG's only hope. The high priests can even communicate with Todd telepathically. His last instructions are clear: another Skyrim rerelease is needed. The preparations are already in place.
and procedural dungeons are kinda possible
I just think Ralts put that project on hold for now
Todd in 2090
What project?
the imperium of todd will muck about all dey like but that don't matta when the openmw Boyz are ridin the mod waagh straight up da middle, plenty of dakka on the way, then give em the boot when we get there
he was poking aroung procedural dungeon generation
in a similar way Minecraft structures work - by making a set of prefabs, each with X available connections and then connecting them by those passages
Sometimes I wonder whether SD is a reaction to DN or whether it would have happened on its own.
DN definitely showed what works and what can be improved
I could see that but at the same time, people have been desperate for OpenMW’s answer to Ashfall so it’s also not surprising that two separate mods got made around the same time
Seems like a natural expansion path.
hey could SD create a food mod ecosystem?
i would be honored to make some foods but idk how to food in blender
Okay, this is such a minor thing: why is the rest indicator positioned between food and hydration on the HUD? It just feels like food and hydration belong together 😄 I find myself constantly not knowing where they are
What do you mean ?
i mean it would have a hunger system
thus leading to needing food
thus leading to more food
There was a reason for this but I can’t remember exactly, although I can find the place where you can change the order of the icons
hopefully changing the order doesn’t break anything 
But yeah actually hunger and thirst were on the left and then sleep was on the right, the order was changed at some point though
I think it would’ve happened on its own because one of the main reasons I wanted to make it is because ownlyme plays with Roguelite which would make any survival mod I’ve ever seen incompatible
There’s a challenge for it that requires you to go 2 weeks without resting/waiting, even if you avoided that challenge it would still suck to not be able to complete it
This is compatible with roguelite?
Yeah haha
I wouldn’t make a mod that’s incompatible with ownlyme’s xD
Yup :) the whole reason there are sleep cycles is for the insomniac ability which is the roguelite compatibility haha
Books will be added which will give information about nearly all aspects of the mod. How detailed should they be?
11
13
1
Give me all the info, I want an encyclopedia
What books do you especially want info about?
6
15
3
Cooking, campfires and woodcutting
Changelog v1.6
Features and Changes
NEW Water types
- Refill saltwater in oceans and seas and suspicious water in dungeons
- Purify water by interacting with a fire before cooking
- Several settings added for various locations
- Saltwater
- Drinking saltwater increases thirst
- Purifying saltwater has a chance to give a salt pile or starfish leg if TD is installed
- Suspicious water
- Receive magicka regen or a debuff or magicka regen based on luck (0 luck = 25% chance, 100 luck = 90% chance)
- Thirst value is also restored based on luck
- Purifying sus water has a chance to give you a few ingredients
NEW Tea brewing
- Interact with a teapot or kettle (TD, OAAB) with heather or stoneflower petals in your inventory
- Must have 5 of either ingredient and a teacup (Redware cup, ceremonial tea cups)
- Merchants sell teapots, teacups (TD and OAAB) and a new redware teapot
NEW Books - Several books have been added to the game with detailed info
- Book about cooking can be found at merchants
- When the player enters Census and Excise office, books spawn on the shelf next to the Firmament
- Otherwise books are added to inventory
Bathing and Dirtiness - Added support for Korona's Bath and Provincial Bath Shoppe
- Use bath salts, bath oil, perfume, etc by placing them in the overworld and interacting with them as you do for telvanni bug musk while bathing
- Using bath products and soaps give you special buffs
- Added the other half of OAAB towels to drying items
- Towels now have more charges for drying than the misc cloth and folded cloth items
- Bathhouses are warmer
- Swimming in saltwater or suspicious water causes durability damage to armor (especially in dirty locations)
- Quickloot enjoyers gain dirtiness when opening containers in dungeons
Settings
- Some default settings have been changed
- New UI settings for tooltips and message boxes
- New bathing setting for quickloot integration
- New environment settings for refilling water types
- New thirst and environment settings needs setting for vampires and werewolves
- New setting in Cooking to enable/disable tea brewing
- Wood sparkling is now an option
UI - Tooltips displayed in the world such as when hovering over wood, wells, etc now have several icon skins to choose from
- Hide or change world tooltip icon and text
Fixes - Fixed an error when getting dirty with a house buff
- Tooltip for dirtiness modifier in locations now updates correctly
- Fixed the openBottles table not doing anything (commented out all open bottles instead)
- Nourishment abilities are now properly applied
- Uvirith's Legacy magicka fountain no longer refills water
Other - Added warmth values to the Tea mod and Expanded Loot soups and stews
- Added TD salt to database which can now be used in cooking
- Added separate document for changelog
- Argonians no longer receive debuffs when wet if racial ability setting is enabled
- Removed the squareInfluence tag from vectors, baked into the exponent and added comment for what climate sources were squared before
- High temperatures give a lower wetness debuff, though the name of the magic effect doesnt make sense anymore now

giving the new build a test run, where exactly do I bathe?
You only need to be wet (and undressed) to bathe, you can swim too
Oh, well that's convenient
Does it require a new game? 
best mod ever
Not to be a pain in the ass but the "disable tooltips" setting doesn't seem to be working for me
The disable tooltips is only for the UI widget, to hide tooltips when hovering over things you'll need to set the icon and font size of World Tooltips to 0
As far as lua goes, both are considered tooltips 
Ohhh
What does "disable tooltips" disable exactly?
Nice update. So you detect Odai and Thirr as freshwater, Sea of Ghost and Inner Sea as saltwater and water directly in Balmora as water full of shit? 
When you hover over the UI widget, there won't be any tooltips displayed
Same thing happens if you lock the HUD
Ohhhhhhh
Yes except for Balmora haha, it's freshwater same as the Odai
I could do a setting for the urban center of balmora being suspicious water like how I did vivec though
"You find something floating in the water and it's not a slaughterfish. Suddenly you feel dirty..."

But you can also enable the setting that makes anything other than wells and the ocean to be suspicious
Correct
Ok
I guess that this is the most realistic option ATM, then 🙂
For some reason I cant seem to bathe
Yeah I'm tryna figure that out
When I was testing earlier I had no problem with it and now there is apparently 
You need to use a water tap in your shower. Soap only, no Sload variants. Remember to pay the bills for water as well or it's a no go.
There is now an option to disable sload soap 
Have you tried setting it to wumbo
Maybe it's because of Quickloot bathing setting you added
Nah I got it
Uploading the fix now but if you want you can overwrite your module_clean.lua with this and then reloadlua if you don't feel like downloading the whole thing from nexus again
Oooh. Panning for gold comes to mine 👀
Yeah I only did like ... 10-20 ingredients or so ? We just thought it was funny haha but I might end up doing more
Also there's now finally a reliable way to get salt
ooh that's really cool. meat cooking and salting 
It’s a good thing you refined that. Wouldn’t want to be drinking shards of glass
Nah I more mean with the code that you've implemented here, you could quite easily I imagine make a panning for gold module if you so desired 😄
This reminds me somehow, I LOVE that SD gives me so much soap so I can craft poisons to use with Come's poison mod 😄
I've been making so many Writ target's veins sparkling clean
love the tw2 triss armor 
it's.. so beautiful ..😭
really cool that your using the bath shoppe items, I was gonna be populating all my bath houses with that stuff anyway since I found koranas resource for all that
Can anyone just send an archive with og bath shoppe? I don't really want to run an .exe to get an archive myself
Don’t have it, sorry. But just out of curiosity why would you need to run an exe to extract a file?
https://www.nexusmods.com/morrowind/mods/27167
it's in here
as well as the long sought after wooden toilet. stay tuned for BToM, coming soon!
Because it's a 20 year old mod and people back then were different
That's what I'm talking about
I'm not running that
Lmao
Not at you. At it being an exe
Probably to make installing “simple” and I bet users were constantly asking how to install and copying to wrong folder etc lol
ahh I see
People need to stop shitting in the Balmora river
Where are they getting their drinking water from
deep underground... safe space...
unless they shit in the well as well
I ran it last night so I can send you a zip with the files
I would appreciate it
Probably will download it tomorrow
@warm saddle quick question: What does this setting do exactly?
can't bathe in armour?
Oh so I either have to be naked or wearing normal clothes
If I set this to yes, I just can't bathe in armor?
Yeah I’ll send it if no one else has (still reading through messages haha)
I was a little sus about using the exe as well but all the exe does is unzip the mod I’m pretty sure, some old oldwind mods ended up doing this for a specific reason but I forget
Yeah just lmk what you end up using, or send me a list or I can just find it in your mod haha
I’ll add them to restocking vendors or I can have specific restocking at your bath house employees
Correct
Excludes the helm and boots slots though but yeah disable that if you want to bathe while wearing armor
You can get an exe dumper to get the files out
Hi hyacinth, thank you for the amazing mod! Would you have any advice for a good approach to make body feeding from Devilish Vampire Overhaul/Better Vampires script (or a hypothetical dialogue trigger) fulfill thirst and hunger requirements for a vampire?
Does it not already? 0.o
I really thought it didn't when I was testing earlier! Wait, I'll go and double check 😂
Yeah I thought I already added that
At least with Better Vampires it doesn't work, ig it changes the script too much from DVO? I'll install and try DVO itself out of curiosity
Drinking blood from the flask works, but feeding by crouching over the NPC didn't
Using the latest Sun's Dusk
Ohh with better vampires no, devilish vampires has it though yes
Hmm
Gotcha
The easiest way would be to apply that potion when using the mwscript, otherwise I’ll have to do some things from my end
True enough haha, I'll do that. Thanks!
Alright
after much work I have the gitlab done
now we can help you with the mod
Yeah tbh if someone can make sense of the cooking API enough to add hardcoded recipes that would be lit
I don't want to refactor that shit 
I also have a wiki there as well, most of the pages are empty atm but I do have all the text of the books https://gitlab.com/lhya/sunsdusk/-/wikis/Books

So temperature near Dwemer Puzzle Box dungeon is funky again 
Lol
Hmm
Did you travel to solstheim and then tp somewhere else?
Or hmm even in an interior and then going to an exterior you're getting that?
Nope
Just went inside and back
Guess you will just die
So I've rolled back to the save when I was in the Dwemer Puzzle Box dungeon, coc'ed to Balmora, South Wall Cornerclub, went outside and temperature fixed itself somehow
First it started when I've crossed a bridge from Fort Moonmoth to the Puzzle Box dungeon
Yeah idk, I can't replicate it haha

how long does the tree appear again after i chop it off?
It doesn't reappear but you can disable trees despawning in the settings
ohh.. i though it would be reaper wkwk
i already cut them all down in seyda neen wkwk
so if i disabling this, does this mean the tree couldnt be farmed again?
You can farm it again when you load up the game again
ah i see, thanks
With this tree felled, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
@warm saddle
There are some minor red/blue artifacts on the book arts. Try applying monochrome filter to them or something
Also cool art, looks really organic
Oh I see, that's very strange
probably happened when I converted to dds and just didn't see
Thank u haha
There'll be more and there'll be some stuff that looks better, a lot of the book art and covers are super placeholder until i get the motivation to polish them a bit more and make the covers more unique
The text for wells got capitalization reversed somehow...
Yeah that has to do with the localisation file, I'll have to figure out something for that
It uhh is the same bit that adds the salt water and suspicious water text in the message boxes :') otherwise it would just be variable names
I'm also stuck with Dirty debuff, even though I've just washed
And Morning Lark too, even though I lost it maybe a day or two ago
There are days when you cannot simply wash the dirt away. We've all been there, son... we've all been there...
Hmm that's definitely weird, I might not be able to replicate this but could you pull up logs? Set to trace for primary needs and either restart or reloadlua
unfortunately the log in f10 only shows the last 100 messages, only the openmw.log in documents would show the full picture
i'll try to figure it out anyway
there's a chance that you ran into a different problem previously and your savedata for suns dusk was lost, in that case you might be stuck with it until you get the same buffs again
I've trimmed everything else + my logs were'nt clogged up
That's likely the case, since I have Glowing buff right now too
A brief look at the Sun's Dusk survival & needs mod for OpenMW.
Download SUN'S DUSK: https://www.nexusmods.com/morrowind/mods/57526
Music: Vindsvept - Nightfall (https://vindsvept.bandcamp.com/track/nightfall)
Oh wow, the person that made this video must be a real visionary
Maybe a good workaround for not having bathhouses readily available would be to set a minimum cleanliness (and maybe thirst or whatever) when you pay for a room. It would abstract a lot of neat stuff though 🤔
Might give inns a pokecenter vibe
add "wash me" as a dialogue option
RDR2/KCD2 style bathhouses in Morrowind
5 levels of small talk, a dedicated Bathing skill, beast-race-specific tail/fur/scale washing mechanics, buyable bathhouses integrated into the Morrowind economy through PTR's stock exchanges, running your own bathhouse business, soap production, employment system. Become the lord of Bathenfell!
Oh that's a cool idea, like a complementary bath or something
🥹
It's one of those mods I don't want to give up, either. You just learn to rely on it
Really creative video 🧐
Just a little bit of scope creep 😂
Starts with a simple needs mod, end up with a feudal grand strategy simulator
I mean all of that is 100% doable haha just not by me 
Thanks! I tried to make it a bit more involved than the usual "here's the list of features" mod showcase. Ultimately I ended up saying less than I wanted, partly because of the scope of the mod and partly because I had limited time to make the video.
If you or anyone else make a Morrowind mod you're proud of, feel free to request a video from me! If I'm interested in the mod, I'm happy to do it.
My mods are too small to be worth of an actual video <:
I kinda hope to become the go-to guy for PTR and OpenMW content
you have enough now that all together would make for a cool show
Probably, yeah
i had to make a special folder for it all
Especially if there's a common theme, it would make sense. Originally I wanted this video to be a showcase of various survival mods but the scope was too much.
Not gonna lie, it's a bit of a shame that there's only DarkElfGuy who is showcasing morrowind mods on youtube. I certainly get that it's a small niche, but still
Yep. For Skyrim you have many quality YouTubers. For Morrowind, there's really only DEG.
In terms of showcases
Why would you need old versions of Shelf Control :)
yeah id probably watch anyone doing it so im glad @hearty knot is putting some quality to it
I'm also a firm believer that if your content is good, you can help make a niche more popular.
i just havent cleaned it out yet
im working on my hoarding
i have 12 gb of mods now that i really want to delete but "what if its useful some day!
True, but niche is a niche and you probably can grow it only so big
I have an archive folder for those specifically haha
That's how I see it at least
yeah im gonna get a new ssd to house it probably 😭
Ehh I mean morrowind has been on the rise for the last year or so
Yeah. I don't expect to build a YouTube career on Morrowind content, but I'm happy with having a small, loyal following for now. I will probably end up expanding my horizons beyond Morrowind at some point.
The problem is that the only good mods these days are for openmw and people are still using Todd’s engine
Don't delay, SSD prices will be going up
I just think that you probably wouldn't be able to live just off the morrowind mod showcases. Good for hobby, but not as much for career
Oh yeah for sure though I think Savle is doing this as a hobby not a career choice haha
I'm not saying that this is wrong - just voicing the reason why there's basically no people in the niche
But actually, many RPG YouTubers build their initial following on something specific and then go wider. IIRC, Mortismal Gaming used to focus on Divinity lore, which was certainly a small niche, and now he's the go-to RPG guy.
I gained over 400 subscribers just from two videos about PTR. Those videos have definitely paid off.
And it's reasonable to assume that Morrowind fans like other RPGs as well. But of course, I need to tread lightly and not do any sudden pivots.
Actually there were no videos on the few latest OpenMW releases wink wink
You know, that is something I've considered. I'm just not sure I have the technical know how to do that coverage justice.
It's on my list of ideas. I have about 40 different ideas for videos right now, it's just a matter of deciding which ones to make first
Valid
he seems to have slowed down. Probably busy with real-life things or exhausted. There are many interesting mods which could be showcased.
Yeah
there are mods which I didn't download but would love to see in action
like chim2090
https://www.nexusmods.com/morrowind/mods/57974?tab=description like this GOAT of a mod
peak
I really like Mortismal's in-depth reviews. It's a pity that he cannot be relied upon when it comes to story. He is great when it comes to systems, mechanics etc. Then he says sth about the story and I know that it's slop and he is like: "so I found the storyline good and interesting"
😅
anyway, I think that there is definitely room for mod showcases on YT. This is Morrowind Modding Showcase channel in the last 6 months. There is a lot which is not covered here.
SHOP will soon reach 1.0. It's a big mod. Worthy of a showcase.
there is no showcase for Burglarly Overhaul
and the mod is actually massive for stealth playthroughs
there is this mod which is recent and looks great but not showcased yet https://www.nexusmods.com/morrowind/mods/57944
multiple UI/mechanical mods can be showcased in one video if the video would be too short otherwise
@hearty knot if you want to do sth else than pure mod showcases, you can also do mod recommendations. For example, there is a tax mod for OMW which many folks don't know about. If you never played with that, it's a freaking game-changer. https://www.nexusmods.com/morrowind/mods/53698
Loved the video review of Sun Dusk
As far as I'm concerned, mod showcases and mod recommendations are the same genre 😄 I won't showcase mods I wouldn't recommend
Yeah, I think he's much more into the mechanics so if the story is "good enough for him", he lets it slide. I'm the opposite 😄
We’re at 1k unique downloads!! 🙏
Nice
Yeah for sure, helps that the path of the incarnate modpack came out today too
Had the idea to post to the OpenMW subreddit as well. Upvote to spread the word 🫡 https://www.reddit.com/r/OpenMW/comments/1pw7kjp/morrowinds_best_survival_needs_mod_a_short/
Is smelter supposed to be treated as lava?
most important feature
Also there's two cookbooks in Arcane Watch mod. Dunno if it will come useful, but still
btw are AFFA's recipes already implemented?
I don't think so
those recipes sound like sth you could do in real life
No, but lava_light is
Oh
No idea if it’s in the forge itself or if it’s a case of modders putting lava under the floor or something
it's likely the light source for the forge that authour added
Maybe the mages need a hot asf forge for something 
Yeah, I think there might be a cell blacklist for lava but I’ll check later
I get so tired of the ashfall comparisons at this point
Not even sure what features I can add to get people to stop mentioning it
giant pop-up on the first startup that says "this is not an ashfall clone"
How can you be surprised by them, though? The mods do mostly the same things... for the same game 
Can you honestly say that after looking at the Ashfall UI?
I don’t think my widget has a single thing in common with it
Convenient that he can add stats to tooltips though but I’m cooking up something for that 👀
I'm not even judging what's better. However, it's basically the same concept and many features have similar vibe even though the details are different ofc. Gameplay flow with woodcutting, campfires and cooking feel the same. The mods also have similar goals.
Not really because my goal is to keep it running on a Gameboy 
Todd’s engine could never
But yeah nah my goals are very different from Ashfall’s
If there was no MSWE/OMW split, it would be rather pointless to maintain both mods IMO. Since the split is a thing, well, there isn't even any choice
. It's not that you can switch from Ashfall to OMW by installing the mod. You have to ditch MSWE
.
- Keep it as not invasive and lightweight as possible
- Have no mod requirements
- Be able to run it on a Gameboy
- Keep it as performant as possible
- Have a clean, beautiful and customisable UI
- Make it as convenient as possible for other modders so that they don’t have to use an API to add patches
- Add as many features as possible with those things in mind
I was shooketh when I saw that Ashfall replaces statics (fires at least)
It should be noted that dependencies are not the devil.
All of this is technical. Not gameplay-oriented.
Mer uses them legitimately, and for good reason.
This mod would be objectively better with similar interop-able configuration. Those deps exist specifically to be reused.
Oh yeah for sure, I mean several of my mods have dependencies. I’m just thinking of my favourite mods which don’t have dependencies, but adding TD and OAAB means that it wouldn’t be able to run on potatoes
Forcing people out of having an API also is... Well-intended, but not something people are interested in
I think the points of comparison really come from the idea that Ashfall is like, MWSE players' focal point keeping them on the engine now.
Well yeah I mean I’m adding an API but not forcing modders to use it in general. Like yeah having modders who are lua enjoyers is good but what about the niche mods that have like 509 downloads?
Oh, yeah, nothing wrong with both.
Ashfall description. A lot of this is like SD IMO with details being different. There is nothing wrong with this, though
. I think it's just the nature of the mods we are talking about.
And yeah Ashfall has skills and crafting which I plan on adding eventually but it’s not even close to a priority since those other mods are optional
It's so mature and well established, I've seen a lot of people say it's the only thing keeping them on vanilla. I think it's the spirit of the community trying to vibe out if we've actually killed vanilla or not.
Well, not having a click and drag UI is enough to ward me away from Todd’s engine
They're totally the same mod, much in the same way S3maphore and MUSE are the same mod, and while I'm sure it annoys you as much as it does me, it just be like that.
Like Merlord has a great mod but I haven’t even looked at its code because it’s not something I’m even remotely trying to replicate
Mer uses the API way too intimately, reading his code is largely a waste of time IMO.
Except that he's just legitimately really good at Lua and you could probably learn something from it
I think I read something that he’s contributed things to MWSE to make room for ashfall no?
Well yeah I mean this is the first gameplay mod I’ve ever made xD
Huge chunks of MWSE literally just exist because mer went into the channel and said "hey I need X"
Yeah haha
I can't say how much because Idunno, but I've witnessed it happen many times in front of me
Whereas openmw has everything I need if I wanted to duplicate ashfall
I sort of admire your dedication here
. At the same time, I can't understand why anybody would play without TD and OAAB. These are just modders' resource and so many other mods require them that it seems just weird to ignore TD/OAAB. It's not even TR. Plenty of Vvardenfell-only mods witg TD/OAAB dependency 🙂
We really don't.
I'd love to say we do, but we don't, and the bits we're missing are the most fundamental aspects of the whole thing.
I think the only thing I was sus about was implementing the cold breaths but that’s because of bone stuff
But I’m not even sure because I haven’t even tried to do that
Almost all of the mechanics are implemented with direct scenegraph interaction.
Cold breath would be easy.
Cooking? Impossible to replicate.
What, throwing something on a grill?
maybe it's because Merlord has 2 million mod downloads 😄
All the menus? Not happening. Coloring stuff to indicate it can or can't be placed? Also not happening.
I mean, has anyone replicated the Skyrim alchemy UI in Todd’s engine?
Throwing something on a grill and cooking it based on its proximity to the fire node on the grill object and actively replacing the texture used on the mesh of the grilled item which also changes the content of its tooltip.
Love SD UI btw
It's GOATed
feels so intuitive
It’s possible to do, just a lot of workarounds
No.
Yes haha
Doing something else is a different thing.
Being able to do it without replacing the fire static is what’s tricky though and why I probably won’t be able to replicate it
But it's true there are places you can sidestep the exact implementation and it doesn't really matter.
Doing skills and crafting is also not possible without having those mod dependencies, just because I don’t want to recreate those APIs or overwrite them
Cooking is a good example, he sets a decal texture, you can use animations, or switch gameObjects.
That's true but with SD I think that the "but Ashfall" argument is now invalid. The mods are similar enough for that to be true. In fact, SD does some things better. Anyway, I understand when someone wants to play MSWE because of Joy of Painting or some stealth overhaul (although they don't have SHOP or Burglarly Overhaul) or Ultimate Fishing or other nice mod. "But Ashfall" is now outdated, though.
Well yeah but he’s not working with an API that duplicates Skyrim’s alchemy or uses a TSV
For very, very, very, very good reasons.
And besides that... How is that even related?
We can't set decal textures. Idunno how TSVs fit into that.
surprised we don't have that already... or maybe we do but I don't know about it
I thought cold breath was a thing already tbh.
The API is there for it if someone wants to do it, as in the events are exposed for it
Hardcoding recipes isn’t exactly as easy as a few hundred lines of code and he doesn’t need hundreds of templates to barely pseudo dehardcode magic
so I guess that it was easier to do in Devilish Needs because of mwscript and no cooking "menu" but dialogue boxes/prompts
Anything I want to add to many ingredients also needs to be done through the TSV without losing my mind, which is fine because I can work my way around it easy enough
That... Has ... What relation to setting decal textures ..?
(AFFA recipes are implemented there)
You can't change the texture on a piece of burnt meant.
I’d have to choose which ingredients to change texture/meshes of
You can make a completely different one, but you can't just reach in and say "hey change this texture"
Well yeah I’d probably be replacing the static
btw it is a very minor feature IMO
I mean in gameplay/immersion terms
it's not really essential
There might be some other workarounds but it’s not a feature I’m interested in adding because I don’t want to replace static fires
It is, but clogging up people's saves with infinite gameObjects and generated records isn't a very minor issue to run into.
Hence my very specific mentions of this exact thing.
Because I already knew you were doing that. There are not other options. 😛
All generated records consume space in the save.
It does not get special treatment due to having come from, or not having come from, a mod.
So in a perfect world, you really want to avoid generating records, and directly write properties, if you can.
Yeah, and there are plenty of mods out there that add way more generated records than I do
I need to check how big the saves from my 100-300 hours long playthroughs are
Well, more generated records than I ever could
Yeah, plenty of content suffers from the fact that records are not writable.
It's not like it is your fault. There are no other options. I'm describing a more efficient way to do it you can't even do ATM.
I have a save that’s like 300 mbs or something I think at this point haha
I've had dudes send me 500MB save files before and ask why. For sure.
That was the size before I even made this mod btw
But yeah like there are many features ashfall has that I’ll never add, not because it’s impossible but because I straight up don’t care enough to
But there are many features I have that Ashfall will never have
(Lively Map will explode save size by a very large amount 😅)
Bring it on 
Need some way to purge generated records
I'm just saying, take it from the OpenMW MUSE guy that you will have to live with these comparisons whether you like them or not 😄
I frankly get a little insulted having my mod compared to MUSE, but if I go around ahskewally-ing people about it, you know ...
Might be able to get a UI for your mod too tbh
cool breath seems like a small but cool thing. Not important but nice to have. Seems more like a visual feature, though. I mean, sth that you don't need a survival/camping mod for. Could even be a separate mod.
Yeah someone could probably make a separate mod for it with less than 500 lines of code
You can have my buttons for the UI if you want 
I would never reuse anybody's UI code. It's far and away the most fun part of the API!
Fresh Loot is much better overall than DRIP when it comes to item distribution, balance, modifier matching etc. but if somebody knew DRIP before switching to OMW or looking up FL, I guess that FL will be "DRIP for OMW" 😄
It's like little tizzy Lego bricks.
Could we have a UI then? It would be cool to queue up songs in a playlist
You can do that with audiobooks now
"now". What do I need to install, then?
Whenever I decide to upload it or give it to eddy 
I've considered it but after all the extreme lengths I went to in order to make it as humanly easy as possible to make playlists and still being met with "I am not a coder, I can't make playlists" I'm kinda not interested
Maybe tho.
That’s true tbh but all someone would need to do is add a song to the UI is write the length of it, and that’s just for the bar
The length?
No, no, none of that workaround track length bullshit here.
Just the path.
btw I just looked at Merlord's mod repository... is the guy responsible for like.... 75% of all impressive MSWE mods? 
Well then you could do a UI without a bar then probably haha
Pretty much
Yes.
If there’s an API, it’s Merlord’s
haha
I feel like people glaze him a bit too much but tbh he really has earned it.
He's just some dude from New Zealand. Shockingly normal. Nice fella.
well, yeah, sure
Ikr haha
But at least I don’t have to deal with hardcoded TR regions 
a unit
absolute unit?
I've noticed Mer seems to mostly be focusing on his independent projects lately, which is really cool.
Yeah for sure
making games?
He still shows up for competitions like the WWE bringing out old wrestlers tho. I love it.
but yeah, if somebody has Ashfall, Joy of Painting, Crafting Framework, Character Backgrounds, Skoomaesthesia, Realistic Repair, Ultimate Fishing, DRIP, Quick Loadouts, Chargen Scenarios and other mods in this repository... then I have to wonder what other MSWE modders are doing 
Yeah he has this really cool dungeon crawler in godot that's all based on echolocation. It's nuts.
haha cool, I bet that's dope
Using mwscript probably
what I mean is that almost awesome mod for MSWE I know is his, lol
You also have axemag's mods but nobody knows how they work.
I'm not convinced that he does, most days.
Having a blast playing his mods 🧐
My MWSE setup started committing seppuku within about 15 minutes due to, quote, "undebuggable menu pointer crashes"
Didn't last too long.
But yeah next update will have an API or at least the foundation for your Starwind module that I’ll just pass along for you to maintain haha

Well I’ll have to test that everything is working as intended haha, Starwind is a test in itself
Not sure if you can do the water vectors in a fake exterior either but we’ll see
BTW I didn't just completely fuck off on that but I had to go on a "totally new website design" side quest.
No haha it’s totally understandable, I also didn’t completely fuck off I’ve just been procrastinating on some of the refactoring I’ll have to do
Starting with the TSV probably
unless you want to become a fellow spreadsheet enjoyer
Hey one thing I can say is that Ashfall doesn’t have any spreadsheets or maps behind it 
Hits my autistic brain different
but on a more serious note, I watched some Let's Plays on MSWE and the streams lasted a few hours without crashing so Toddengine isn't crashing all the time 
But yeah I mean it’s a great mod and if I used Todd’s engine this mod wouldn’t be necessary at all probably, it’s just not what I’m going for at all
And rip that you have to deal with MUSE comparisons 💀
OMW is da future
A UI you can click and drag 
Think I’ll be adding an armor stat thing near the doll so that you can see your heat/cold/set resistance too
But I’m kinda hyped for the religion thing I’m working on
that's not SD, though 😉
No but it’ll be using SD’s API
Unless y’all want another mod that has a raycast onFrame and attaches a script to every actor 
Nah I don’t think it’s that bad haha
But the worst performance I’ve ever gotten was in the provincial bath shoppe which has like 400 items around that each have a tooltip when hovering over them
Lua sync jumped from 2 to 2.5 or something
Rip starwind though 💀 there’ll be some refactoring for that
But that performance problem isn’t something unique to this mod
Did someone say OpenMW UI? I'm a sucker for good UI
Same
Very thankful that the click + drag and whatnot is becoming standard for new mods
I'm super hyped for this
I’m hoping to release something before new year’s even if it’s super basic
Tbh the biggest problem I have rn is deciding if I want to attach the icon to the Sun’s dusk widget or if I want it to be floaty
ah, yes
I'm just glad for the custom UI layouts. There is nothing more off putting than an amazing mod using the default textboxes for everything.
I might end up found an option for either but that would delay the release haha
Ikr haha
Drives me crazy
UI modding for OMW is good now. Stats Window Extender was a milestone I've been waiting for.
Like, I really wanted to like the Skyrim spell research mod, but going through 5 consecutive textboxes is not my idea of immersive gameplay
Hahaha yeah for sure, I mean I don’t mind having to go through menus but my brother is the same way and hates them
I'm a firm believer in the 80/20 rule. Presentation is the 80% that you really need to get right
That’s why I try to do tooltips in the world as much as possible, even if it’s a microscopic performance hit at least it’s keeping you away from menus
I don't mind if they are done well and not too annoying
Yeah but there’s a fine line between clicking through a menu or two and clicking through enough menus to rival a JRPG
guess that it gets annoing if there are too many of them
so if you have 10 mods using text boxes or sth
then yeah
When you boil it down, all you ever do in the UI is click stuff. But how you make it look makes a world of difference
sure
Yeah for sure
I mean, half of SD power is the UI, right? 
That’s also the philosophy behind the cooking UI, ultimately it’s just clicking some buttons but we tried to make it as interactive and immersive as possible
cooking would be garbage with text boxes
it would need to be redesigned
you cannot do it the SD-way
with text boxes
If I spent even half the time I’ve spent on UI, you’d have an exact Ashfall port 
I’d say it’s a good tradeoff
Skyrim alchemy style
You’ll even get alchemy cooking recipes like notes to track down too btw 👀
I loved finding those
Where? In the dungeons? Lol
yeah fr. dungeon denizens used to eat too
monster cake
Although I want to make an API for people to make their own recipes and notes too
Actually, off topic, but is there a mod that makes it so that eating an ingredient actually reveals the first effect in the UI when you hover over the item? Because in vanilla, you see the effect, but it doesn't actually show it in the item UI
It's based entirely on your alchemy skill, I think
Yeah it is
Maybe a mod could fake reveal it or something but yeah I agree that it’s annoying
I miss that about Skyrim too
To do it you’d probably want to increase your alchemy skill to 100+ or something temporarily when you consume an item
That’s how I’d try to go about it at least
I don't know, that sounds kind of hacky
Well yeah it’s a workaround haha, there might be a better method but that’s the first thing that comes to mind
you could see the effect and write it down on a piece of paper 🤷
better method would be having lua tooltips
I could but... inconvenient. Especially when the game does show most other information
I want them so bad
Quickloot will be adding tooltips with Sun’s dusk info btw 👀
Like resistance and food values
Skyrim is objectively better at alchemy there
I kinda like some things about the Morrowind alchemy, like not having to farm giant’s toes and wheat
yeah they nailed alchemy, I loved the feeling 9f experimenting
I had to do custom tooltips for one stick. Should have kept going and split it into a different mod
where's the nirnroot tho
doesn't grow in the ash
Tamriel Data + https://www.nexusmods.com/morrowind/mods/42009
It’s funny as fuck
Tooltips are really not that hard except for enchantments
Yeah for sure, but recreating the inventory UI is 
It's so abundant that you can't even perceive it
like tinitus
At least that's the most interesting theory I heard
M'aiq has heard that nirnroot grows everywhere. In fact, the ground is made of tiny nirnroot.
Lines up perfectly. It likes Red Mountain ash a lot
You know, I've never actually met M'aiq in Morrowind. Not once.
I found him on mainland earlier than on Vvardenfell
Broke: porting skyrim to Morrowind
Woke: porting Morrowind to skyrim
Bespoke: porting Morrowind mods to Skyrim
Baroque: porting skyrim mods to Morrowind 
Nah haha I love them all
yeah me neither. I want to find him organically, managed to avoid finding out where he is
Think I did too
Old Ebonheart or something I think
No, my chroma key doesn't suck, I just ate 7 Nirnroot before filming.
No one has really ever asked what Nirnroot is, so I took it upon myself to answer that unwanted question. As part of one of Oblivion's, and now the remaster's, most reviled quests, it's hardly surprising, but it struck me as odd that no one in game seems to know what Nirnroot...
How's recreating Morrowind in Skyrim sound. There's no porting there!
True haha I thought it was a port/mod but didn’t realise it’s like a separate engine, makes total sense though
Nope, definitely on an island of sorts
I was kinda relieved about that tbh since it means you’re able to implement more Morrowind features like spellcrafting
All the Skywind assets are 100% original, baby! I know it because I see our talented artists come up with them daily.
Yeah for sure, it’s mad impressive
They weren't able to do it with Skyblivion though
One can only hope someone creates a survival mod for Skywind as dope as this mod 
beyond skyrim morrowind actually looks pretty cool
Man, I really hope so
Unfortunately that happens
Yeah I hope Skywind holds up
But the team seem super chill so I can’t see that happening

It's pretty good. Take it from me 😄 The team are some of the nicest folks I've ever met
I'm surprised they didn't have any releases since Bruma (which is like 2017 or smth)
And yet they work on multiple provinces at the same time
yeah they said they will start doing smaller releases more regular appearantly
Yeah, I gotta say, I don't really understand that way to organize the process. Being volunteer projects, everyone is free to work on what they're interested in, but unfortunately that also means that the efforts are split.
Maybe they have such an abundance of people, but comparing it to TR's approach it's a little weird and concerning
going region by region. but its just the sheogorad so far. it looks great but we'll see how the rest goes
Maybe it TR is a different beast
I see how much effort it takes to bring just Vvardenfell to life, even when it's based on an existing game. Releasing a full BS province seems completely crazy to me, but god, I hope they can pull it off.
The addition of voice acting complicates so many things as well.
I want all those talented devs to quit and come work on PTR
It’ll probably get easier though since the assets and “templates” will be there at least
Hearing BS' progress in their latest video, they should have A LOT of asset makers and writers
Yeah for sure 💀
Maybe that sounds impressive since it's 8 years of work there, but still
That's the thing though, BS is not really a project. It's an umbrella term for many projects.
They need so many people
But yeah maybe I’ll port this mod to Skywind when the time comes
Never made a skyrim mod and ownlyme hates python 
Makes TR sound smaller in manpower 🤔
Oh it is
If BS = bullshit, it all makes sense now 
I sincerely hope someone capable like JaySerpa puts in the effort to make Skyblivion/Skywind mods.
I know you're just making a joke, but I would never say that about our fellow modders. I know how hard they work and I know how talented they are. Mad props to them.
I like iNeeds a LOT but not having heat resistance with survival + frostfall would be brutal
Whozzat
By far the biggest constraint. TR would never happen if VA was required to maintain high quality.
educate yourself! one of the most established and accomplished Skyrim modders, specializing in quest expensions and small mechanic additions
also the author of the best Collection by far
Fortunately there is https://www.nexusmods.com/morrowind/mods/56488
yeah i remember getting stuck halfway to winterhold because I literally couldn't survive the walk
Throat of the world 💀
But yeah that’s kinda what I’m trying to avoid with this mod haha
Also the vampire shit not working 
should still be possible without prep though. like I died on the boat to dagon fel because all I had was shorts and a teeshirt
I'm a Morrowind guy, not a Skyrim guy 
Haha yeah at least I have the tools to deal with that, like spamming soup + fire shield
Yep. I'm actually amazed at how well our people at Skywind are pulling it off. VA is not our bottleneck, which is pretty crazy considering the amount of lines
Yeah I think I saw that all the dialogue is done ?
I know, I know. But JaySerpa is a name to be respected! 😄
Oh but unrelated to anything, of someone wants to make templates or find meshes for cooking recipes I’d be more than happy to pivot towards working on refactoring the cooking API
Well, most VAs have finished recording their lines or are in the latter stages of recording. VA mixing is another beast, I won't pretend to understand what's going on there. But the progress charts look good to me 😄 And we've cast every single character, which is quite a feat for a game with 3000 NPCs (we have about 300 VAs)
Damn that’s wild
Will the translations have VAs? Or do you have something else planned for that
wow bgs just has the 8 or so
I myself spent over a year translating the game into my language, lol
Very blessed
Understandable haha
But we always need more 3D artists, animators, LDs etc. Making all the different robes from Morrowind is not sexy, but if we want to be an actual remake, we need all of them.
I want to update my mods and maybe look into making a perk pack 
I want to tackle the perk potential
@half summit @rotund epoch @sour leaf btw if y’all are interested in the cooking stuff, I think the expanded loot: food has open perms as does NoM stuff
If y’all want to find meshes that you think look good/fit the vanilla aesthetic, you can pass em my way
I can also show you how to make templates in the CS which will help speed things along since those take me some time to do
not because it’s difficult but bc I try to be mindful and critical of balance haha
Yeah for sure, a lot of your mods would be great as perks like backstab
Not interested. Fully voiced MW doesn't even sound good as MW dialogue was clearly not written with this in mind. Even less likely to make it sound good with AI.
I plan on doing something like backstabs for one of the religion things which is basically a ton of perks
Unfortunately the perk API is useless for what I’m trying to do
although someone could make perks for the religion mod
I suppose 🧐
Being a devout follower of boethiah gives you invisibility + extra backstab damage
Doing just a sneak attack is fine but you also already have a mod that does that haha
Problem with using my mods as dependencies is that they're so customizable, it'd be hard to do something curated/balanced with them
At least it seems to me this way
Yeah for sure, this wouldn’t be customisable just a flat damage increase
Guy has an insane portfolio honestly 😄 https://www.nexusmods.com/profile/jayserpa/mods 43M unique downloads
Must be practically running Nexus Mods at this point
Obviously your mod is better, mine just gives you the invisibility with it for (kinda) free
besides, they're quite modular and can be just taken apart by anyone
Stress and fear 💀
I love it
Rises just inside the Red Mountain region or in Sixth House's bases 
Or near Crassius Curio

Oh but yeah @rotund epoch if you want to help speed cooking along, I can give you a list of the items/meshes I’d want to check out
BTW I'm very impressed with many mods. OMW modding is super impressive. Skyrim modding as well. Sometimes even more so because of stuff like functional seasons which is crazy when you think about it. Many great mods. However, mods are also like anything else, i.e. they vary in quality a lot. If something causes crashes, it's bad and should be fixed. When I see another big boobs anime girl mod for Skyrim, I call that trash and don't care that somebody spent a lot of time doing it
. It's an opinion, after all. Mods are not mandatory so I don't have to use the trashy ones
.
Oh it's so fun to play with. Please take inspiration from this guy. He won't mind, he has never played Morrowind 😄
Yeah for sure, I mean most of his mods are must haves for my playthroughs
I asked him once and he's waiting for Skywind 😄 Not what I would do, but hey, I guess he is our target audience.
what would you need?
It’s almost time for my annual skyrim run too 💀 I’ve been trying to put it off but I’ve been getting the itch
Yeah, the BS teams are definitely not your typical big boobs mod creators 😄 A complex project like this is something unlike anything else
Basically I want screenshots/images or names of food items that have good meshes
By “good” I mean items that fit with the vanilla aesthetic
Expanded loot - food and NoM have open perms I think so those are the assets I’d be looking at
yeah, it's always exciting to see what new popular Skyrim mods were crea---- ok, nevermind 
Either that or a list of recipes or potential recipes and their spell effects, I can throw ingredients together no problem but thinking of balancing spell effects gives me nightmares
Like “this AFFresh recipe should have restore stamina + restore health” or something although obviously they should be better than that
I may be able to help but only in January. No PC access in December
. Don't know how it fits your plans. I don't want to slow you down but I know that you also have a lot on your plate, lol.
The current cooking spell effects will be getting a rework too although that’s easy for me to do
No prob haha even if you just want to look at recipes and come up with spell effects it would save me a ton of time
that I can do even with no PC access 
Very blessed
And don’t worry about fitting them in with the current cooking system, just come up with cool immersive stuff and I’ll rework cooking around it
The magnitudes and whatnot of cooking will be reworked as well so that you get less restore health + stamina and more elemental resistances n shit
So less op 
with 0.1 mult or whatever it was, I don't find cooking OP
default - yeah, OP
unless you changed it
Haha yeah but I’ll be changing that with the cooking rework
I think I mostly made it op to introduce it to people since it’s unlike any cooking Morrowind has seen 
You have the link to AFFresh recipes ?
hmm, wait a sec
I can grab it for you
But yeah these recipes and other recipes will be good, like I have a “sausage, egg and cheese” planned 
Cant wait for dreugh fried saltrice
ah, yes. Grandma's ashes always make everything taste delicious 😋
We call it a "special ingredient"
btw AFFA was kind enough to write stuff like this:
One bonemeal a day keep doctors away
this has potential
we can do cool stuff here
But yeah if you want to come up with a list of ingredients from vanilla/TD that would be great, it’ll basically be like “if you cook with several of these ingredients you’ll get this food”
Very blessed
NoM/Uvirith’s legacy has some cool stuff too
But I’d probably do that myself haha
btw what's your plan for the no of ingredients? 3 per recipe? Interchangeable?
Probably 3 or 4 yeah
I might be able to do more than that but I feel like 3 or 4 is good enough for gameplay, probably 4 to really recreate Skyrim’s alchemy 
Yeah especially with the spell effects I put on things haha
Yeah for sure, thank you for the help btw
for example, this stuff can be interchangeable but we can also go extra mile and create separate effects if you use different ingredients for even more variety, lol
To start off with I’d probably just have the same effects
sure, sure
It’s tricky enough without dehardcoded magic 💀
yeah...
I'm so glad AFFA bothered to make this mod btw
years after the game was released
lol
Yeah for sure, it’s a cool mod
Idk why people have problems with it, it quite literally could’ve shipped off with the original game
Yeah there are some unpleasant comments on that mod page
lol
these quests are as Vanilla-friendly as we can get
Ikr
Personally, it has some highlights, but in general I don't vibe with it's (and vanilla too) quests that are grounded to the point of boredom :/
Plus those quests which U liked, I've finished like multiple times already
Understandable haha, vanilla quests can feel underwhelming compared to TR
But that’s not so much of a problem with the mod as just vanilla gameplay
Yes
(Also understandable)
And it was fun
Maybe for the first time
Which is why out cfgs are thicc
well, none of these quests are mandatory
Yup
but none of them also feel like they don't belong in the game
and omg
this is a problem with many mods
But when you never feel like playing any of those, what's the point of keeping it in the modlist
you have 800 mods in your modlist. Are you saying that you are always using all of these mods? 😄
because somehow I doubt it
I bet that half of them are not even used in a playthrough
realistically
When half of them are bug fixes and textures/meshes, yes
True, but
We’re also always trying to cut them down
But I'm struggling articulating why it's different xd
obv it depends on the playstyle but I usually I do like... what... sth like 2 faction questlines... some misc quests... MQ only some of the time...
so a lot of the content is never "used" in-game
during a playthrough
and it's fine
unless, you know
it's a performance heavy mod
or sth
We’re always trying to cut down on mods we don’t need
I don't use Bardcraft when I know that my character isn't a bard and will never become a bard, for example
it's still a great mod
I wanted to install 5-10 interesting quest mods I found but then figured that I will probably not even play them during a playthrough, so lol, they can wait.
I've disabled it recently too 
makes sense
I hoard them haha
I will finish Clockwork City this playthrough!!!
And I will do it with my trusty living weapon and armor companions!!!
sure, sure
And forget I download them and have to reinstall them
Very blessed
It's funny we have like 3 of them by now
I never found any of them
and I know that 1 of those mods is part of the EV
And you can make out with one of them 
I want to finish the main quest finally too but I wanted to get set on fire when I climb red mountain
Now I want to be a champion of Sotha Sil 
Blademeister
The Hand
Crotalus Companion Gauntlet
Baldemeister is part of EV for sure
but I never checked where it is
if I don't find it organically
I never will and that's good
Though the can be considered not too balanced
I wanted to try Caswyn
Knowing where it is
You'll likely never find it as a seasoned player 
Please wait for Friendlier Fire spell update. His shock spells really hurt the last time I played with him
Though I think GlitterGear nerfed it after my comment 
I’m accustomed to Bethesda’s companions at this point
I’d be down once I’m
Home
I only play with them and have put in hundreds of hours, playing with companions is how I nerf my game and make it unnecessarily difficult 
Don't companions like
Trivialize the game?
Morrowind has so much content (esp when it's modded) that I never even try to be a completionist during a single playthrough. The game doesn't work super well during those uber-long playthroughs when you have lvl 70, anyway.
I just hate when they attack and kill each other
Idk, I like dressing them up and stuff
They do that?
Chilling in inns
Yeah …
I recommend making a 100 harmony spell or be prepared to use setfight 30 console commands
with what? If somebody dies, you take their stuff 
Companion Share:
oh, sure, it's sharing...
Nah idk if there’s anything you can do to prevent them from attacking each other
Uhhhh, easily?
I'll try it at least
why do they even attack each other?
They aggro each other
they are NPCs
Yeah
By using magic?
Yes they do
in vanilla?
when?
you can be attacked by a DB assassin and nothing will happen
nobody will react
bandits or cultists may follow you to Balmora
nobody will attack them
because they are not creatures
It’s not vanilla behaviour I don’t think but mods that add NPCs or change NPC behaviour will
Like guards helping attack DB assassins or dreamers
Things like that
Yeah
then you have the answer
But I don’t think that has anything to do with the companion AI
No idea what causes that tbh but it’s annoying
How do I recreate it?
Happens in Skyrim too so I just assumed it was Bethesda NPC behaviour
in Skyrim they just make followers essential
Because they physically can't hurt each other with melee 🧐
I give Aryon a ring that has an AOE paralyse spell and when he casts it, it hits my melee companion and they aggro each other
Maybe even ranged
Ah well. There you go
Spells should aggro them. I think
Friendly fire
The question is - how do I replicate it for testing 🧐
btw free pro tip: if you have a follower, esp during an escort quest, do not use AOE spells against enemies with Reflect. You will regret it. Believe me 
But yeah I get around it with a harmony spell but in general having a ranged companion and melee companion is the easiest way to replicate it
Set an enemy’s health to 100000 and strength to like 1 and aggro it with the melee + ranged companion like I described
Idk what mod causes them to aggro each other though or if it’s a mod that causes that
I have a list of my mods that change NPC behaviour that I can give you but I have a feeling you have most of them
Did that code for spells end up working out btw?
Or at least give you a place to start
@warm saddle I can do sth like this for all recipes. Name, 3 ingredient types (with interchangeable ones based on recipe), effect if noted in dialogue/recipe itself and then my in-game effects suggestions
I saw a video on Twitter that looked like a completely different game until I saw the Skyrim compass at the top and realized what it was
ha ha, I saw a comment like that once. It was sth like: "It's funny because I thought that I know Skyrim but the only thing I recognise is the UI..."
btw have you seen this recipe?

it's a local hit
Yeah sure that’s fine, either this or straight up just a doc that’s a chart or list
Spreadsheet would make it easier for me to filter tho 🧐
Haven't tested it yet
Maybe will give it a spin tomorrow
A mod with 2 spreadsheets 
3 I guess
haha
This is doubly important for the mod page imo. I see SO many amazing mods go under the radar due to poor "marketing" so to speak.
Yeah for sure, that’s why I put so much effort into mine haha
Eventually I’ll trim it a little when I add the wiki but I’m happy with it for now
it's even worse when you aren't sure what the mod is doing
I'm sure that water on Vvardenfell would taste better if people shat in the Odai less
.
Should I add a setting to make that region have suspicious water ?
it would be funny, I admit
but that recipe actually gave me an idea about getting disease from some water sources (RNG-based and affected by resistance)
it's also funny because that recipe also described water purification process
Hmm I think I can do that relatively easily
I think I was debating on that but I feel like the poison or magicka regain based on luck is funnier
you already have various effects for various water types
you can do all of it
additional effect
not replacing current ones
Getting a disease would tip the balance towards negatives more than buffs and I want it to be even
you can make the chance low or adjust the chance of beneficial effects to make it "even"
So if you can think of a buff that’s equally good as getting a random disease I’m fine with that I think xD
Maybe cure disease idk
What do you mean play it on a gameboy? You want to make it work with the gameboy morrowind game on itch.io?
1% chance to get Almsivi restoration 
random resist disease effect just because you survived sus water lol
It can already work on a Gameboy with portmaster I believe
A gameboy?
Yeah
This?
haha
GBA
well, I refer to all things like Nintendo Switch etc. as Gameboys
#general message
You'll pry this from my dead hands
so you mean switch?
right
toys
yeah that's some android handheld
Pretty sure it’s a Gameboy but it’s not mine so idk xD
It's not
it's something similar to this
RG34XXSP TECHNICAL SPECIFICATION Color Yellow, Gray, Black, Indigo Screen 3.4-inch IPS full viewing angle, OCA full lamination/ 720*480 CPU H700 quad-core ARM Cortex-A53, 1.5GHz frequency GPU dual- core G31 MP2 RAM LPDDR4 2GB Storage 64GB TF/MicroSD System Linux 64-bit WIFI/Bluetooth 2.4/5G WIFI 802.11a/b/g/n/ac, Blu
It belongs to @vernal marsh, sorry to ping haha but she knows more about it that I do
But yeah the goal is to keep my mod running on it 
that thing has 2gb of ram
Mine has 1.
yeah real GBA had 32 KB RAM apparently
you run openmw on it?
Yeah
tbf 1gb in 2025 is heirloom quantity
#portmaster is great
They have their own whole community of really good size. Lotsa people use em.
#1402075559240138762 if you are missing analog sticks on your handheld
i still use my old PSP as emulator machine but i've been tempted to get an Anbernic device
just to be able to run more modern stuff, including openmw
Anbernics kick ass, I'd take one over any homebrewed portable tbh.
Tbh I play Nazi Zombies on mine more than MW. No shame.
Mine is collecting dust because of an openmw bug about inputs
Think that's trying to be fixed
I hope so I put a bounty on it 🙏
lol
I’m literally playing a Pokemon Rom hack on an anbernic right now. They can play MW?!?
But why lmao
Yeah I got the CubeXX recently for like £55. Great device
Why not 
Right tool for the job lol
Pokemon Polished Crystal?
Clover. Despite almost cutting myself on all the Edge, it’s a surprisingly great Pokemon game.
i'll check it out
I'm playing Pokemon Unbound on original hardware rn
I’ve also tried the first 30 mins of Oddesy, Team Rocket Fire Red, Unbound, Lazarus, and Rocket Ed (different game from team rocket fire Red) . All look incredible, especially Lazarus. It’s BEAUTIFUL
Genuine warning - it’s not for the faint of heart as it’s made by 4chans Pokemon board. Some of the humour has even made me a bit rustled 😅
i had heard about it back in the day but kind of forgot over the years
i'm ready for anything
This looks fantastic! I loved the story it was setting up when I played a few mins
Ooo I'll check out Lazarus sometime
Absolute kino art style
The cutscenes are so long I turned them off on my second playthrough 😅
hadn't heard of Unbound, looks really cool
Seaglass was a lot of fun from the Lazarus dev
polished crystal is my overall fave though
I got the trimui brick recently and like having a little thing to pick up and play
That isn’t my phone
same
i need to actually play it again, i had a save with the 2.x version but apparently things changed a lot with 3.x so it's not compatible anymore
sounds like they installed/enabled the omwaddon/s but not the omwscript
Always logs.
Yeah I asked him haha
But the only time I've ever seen something like that is if settings aren't registered correectly which is definitely not the case
I've seen some cases where throws from one thing earlier in the LO would cause things later to fail in odd ways.
I've never looked into it much but that's kinda what it smells like.
I had the issue above, it appears on first loading a save and then it will typically disappear on reload. It happens with a few other mods too. If you I exit the game and try again it reappears (at least on the first load)
Could be SD issue but I'm thinking more like "some other mod is breaking and happens to throw you outta whack too" than just bad load order.
Yeah I'm kinda inclined towards this too now after trying to replicate it but I have no idea what mod would do that, obviously lua but no one else has reported this so it's probably an obscure one
Yeah haha, it's on nexus so I'm waiting for him to reply to my comment but trying to replicate it in the meantime cause it's driving me crazy
You'd need something janky that doesn't actually work in the first place installed before SD
Just make some mod that causes an error to throw when it's setting up some settings
Invalid default value for an input binding renderer, nonexistent renderer, some other third thing
Yup I was finally able to replicate it
Having an invalid renderer fucks with certain lua mod’s settings
