#Sun's Dusk: Needs & Survival
1 messages · Page 12 of 1
but imagine this: in some months all the powers/boosts are inactive. In other ones they are same (you get the ones from your favourite birthsign mod for 100% compatibility) and in different ones - maybe just 1 month a year - you get additional benefits
God's have feast days and such so it its all linked
Yeah
I love the mods which make passage of time have more of an impact
let's get these star charts out!

this now became the mod I didn't even know I wanted, lol
Ikr lmao
Might be possible with SSS
but idk
The dude painted it himself in photoshop using the star map from Redguard too
Damn
love it
Plus, I think it balances the alien-looking sky while being lore friendly with the constellations
already
That’s one thing I appreciate about Morrowind modders
yeah, I have no problem with alien looking skyline as long as it looks good
Yeah Skyrim has cool and wild mods but Morrowind modders go harder 
haha
I actually messed around with it and you can get the star texture to work in OpenMW. It just doesn't rotate and looks a little wonky
We’re on a different spectrum 
that season mod, though
I agree with this. I’d like to hide the visual cue for chopping wood as I’m not inclined to do so this play through.
It would avoid false positives too
I was actually thinking this the other day as well. I just didn't want to say anything because I feel like I make suggestions too much and I don't wanna be annoying lol
If you are worried about that, just PM me and I will post the idea here. I will be the annoying one

your gonna need your own settings.cfg
I’ll see what all the disabling tooltips setting covers already
Seriously though, this mod is incredible. I never thought I use a mod’s bathing mechanics, but you’ve just made it so damn seamless. That’s very hard to do with a mod.
Lmao sure
But yeah I was gonna add it for myself too since I don’t need to know which trees I can cut down and whatnot since I already have that memorised xD
Sun’s Dusk feels like it came shipped with vanilla
It currently covers not showing information while hovering over icons
but that's not very much
the UI makes it seamless. Very good integration.
that's usually an indicator of a great mod
Personally I’d love to have it toggleable on a per-mechanic basis. I love the tooltips for fill water or cook, but won’t ever likely chop a tree if that makes sense. 🙂
Hmm
maybe the chopping tooltip should only be shown if you have an axe ready
Everything in the center of the screen, like refilling wood, washing with soup, firewood making, refill water, cook
Mhm
But yeah I plan on getting the tooltips and message boxes a bit more under control / polished
Oh btw, does scummy swamp water instantly make you 100% dirty?
Because I tried to bath and came out dirtier than when I went in 🤣
If I pretend to be in the world, I don't expect icons to appear in front of me. It takes me out of it
And ty!! I was a little sus about enabling bathing by default but I tried to make it relatively easy and immersive for those who haven’t played with one before
Yup 😄
You succeeded! I immediately uninstalled a Skyrim needs mod years ago because it was a text box message system that just spammed notifications constantly. Felt moddy.
Which Skyrim mod if you don’t mind me asking ? If you remember
Oof. Now you’re asking lol
Lemme go see if I can find it in my download history
It was yonks ago
Oh if you don’t know offhand it’s np haha
It might have been either this https://www.nexusmods.com/skyrim/mods/10843
Or
I just ask bc I’ve played with most of the Skyrim needs mods at one point or another and incorporate features from them, although Skyrim’s messages in the top left are a little annoying so I know what you’re talking about haha
Gotcha
Last downloaded in 2013 and 2014 respectively lol
I’ve said it before but the UI was a bit of a turnoff when I tried Ashfall a couple years ago. Just not very intuitive and looked out of place
Didn’t ever touch total realism 0.o but yeah frostfall is a classic
Yeah it was the messages at the top left lol
Constant!
Jfc I was 20 when I last downloaded the first one… I’m 33 now…
💀
What mods do you add?
Oh god
I’ll dm you so I don’t spam this chat with unrelated messages lmao
Sure
I remember total realism, that was my first skyrim needs mod, didn't that have full nutritional profile and everything
Maybe we should create a separate thread with suggested mods for more immersive and harder/more balanced experience.
Could be useful for those spammy discussions
And there may be some hidden gems
Haha it’s all good, I mean this mod can definitely be a framework for some of those things
SD will be on the list ofc 
I should hope so haha
SD is one of those essential mods to me like HBFS, NCG, SE etc. Mods it's hard to play without if you tried them.
Very blessed
yeah 💯 it would feel wierd without them now
How my game feels without your bathhouses lmfao
I had to change the mechanics for bathing a few times to fit TR lands since it’s like a desert in those places 
That’s why things ended up being so lax, the Skyrim bathing mods all added bathhouses themselves but that wasnt an option for me
Sand bathing could be a thing
I’m sure I read that in one of the game of thrones books lol
If @half summit turns those weirdly placed bathhouses into Temple underground ones it will become a total GOAT mod
which ones specifically ?
Would have to go one by one. Can't do it right now 🙁
Have you been to them all?
All? No
drop it on my thread sometime if your want
Just know that bathing in a temple gives you a different buff from bathing in a Great House bath, the cell detection is based off of the statics in a cell
do you have something in place for temples already?
Yeah
nice
Temple Bath is +5 personality
But yeah it’s based off of statics, if the cell isBath and isTemple then it’s a temple bathhouse
Also, that’s why I have to do weird cellInfo stuff instead of hardcoding cells, because of localisation differences
I might go high effort and give ratings to all of them for extra hilarity
Like a bitchy Google review
sure, go hard haha

But yeah if Ald’ruhn’s bathhouse is moved to inside the temple and has velothi statics instead, you’d be getting a temple buff instead of a Redoran buff which might be confusing
Could be a separate mod, only have temple bathhouses
Is that the best icon?
Or just an optional mod in the downloads or something if you don’t want too recreate or duplicate assets or anything
I mean I’ll use anything you make, I’m really with these ofc just trying to help haha
yeah my plan is to branch into a few optional downloads once I get the main file smoothed out. one way stripped back and one for temples but I'd want to do that right, figure out something appropriate to the religious practice
Yeah the temple bathhouse mod is a good example for that, it’s pretty minimalist too and uses some of the same assets I think
From korona
But yeah I’m super happy with what you’ve already done, that shit is mad impressive considering what I gave you 💀
cool yeah I have it butt haven't investigated it yet
thank you its been alot of fun
it's nice to be involved in the sd bubble
I spent like 4 hours moving the sadrith mora bathhouse around 💀 learned a lot of console commands that day …
Before I made this mod haha
Literally unplayable

Shameful display
Literally 2 letters in that whole mod description

(Ignore the racial abilities, I moved that section and haven’t tidied it up yet)
the eye sees all
I might ask for your help with the food spoilage tbh @rough salmon, it’ll be up on gitlab by the time I get there
I have a backlog of about 10-15 chapters of manga I want to finish first, so uhhhhhhhhhhh
We'll see what I could do
(I have no clue how you could track individual values for each item and make it performant too
)
Dw it won’t be for a while haha
But yeah idk either, this would be going into kinda hardcore territory so we’re kinda talking in the field of TD only
It's actually what I'm worried about, i.e. too much work and too high technical tax for not enough gain.
Adding salt piles to some containers and then spoiling everything else is kinda what I’m thinking, inventory wouldn’t be too bad it’s just the cell history shit
one of those chapters is a literal 150 page artbook in one of a kind dogshit scan qualities we had to work with 
https://cdn.discordapp.com/attachments/1036201343993520129/1194217631755010048/hanaougi_016.jpg?ex=69408396&is=693f3216&hm=6c50dde7d8c92d52a216635f9c9a0d1efc07c488fcdf28cc79a6efa79893d4ef&
Jesus
And yeah dw like I said I need to put it on gitlab before I’d ask for your help, enjoy your manga in the meantime xD
shit quality
glued sides
and slightly rotated pages
Not gonna lie, I really dislike most of manga/anime stuff 😅
Touhou is a shmup game series first ☝️🤓
Do you want a bad apple midi for bardcraft? 
I temporarily disabled Bardcraft as a performance measure. I don't really interact with it lately either way
Fair tbh
And I think I had it too...
Almost doubles the lua sync and I have like 100 omwscripts installed 
But that’s to be expected from putting a midi lua menu in fucking Morrowind lmfao
Absolutely wild
I think I was at about 120 lua mods
So many, that they sometimes outweigh my rendering overhead

Oh damn 0.o
my lua is permanently peaking rn I need to trim down kinda badly
Ownlyme makes fun of me for not using auto save and I’m like
I’m lucky if I make it through some of those long asf load screens, I’m not gonna add anything onto that
I'm usually a calm person. Just snarky. However, when I see a trailer of sth that looks kind of interesting at first but then anime girls with big eyes and mini-skirts and giant swords appear or even worse - it turns out to be a gacha game or sth, I get mad, lol.
Autosave, in a Bethesda game? I played enough vanilla Skyrim to know better
I spent so much time among weebs that I've inevitably became one 
There is friendly autosave mod
F5
(Or a skill issue)
tbh, it saves quite a bit of brain efficiency for me, so i don't save manually too much
Unbound 
Only before certain encounters
Jk I do quicksave but not quick load
I fkn hate quick load 
I don't either
But just because it takes so much time 
Lmaooo real
as of late my best tool for bugfixes
is reloadlua 
Same tbh
Going back to this
We'll see what I could do when the time comes
Yeah for sure, like I said no rush or anything
I'm like 1.5 weeks away from finishing my master's, have constant power outages and a lot of stuff to get through with my translations
Yeah best of luck with that my friend
Also my friends always call my to play my favorite friendslop when I have the electricity
What are some really performance intensive lua mods?
Uhhhhh, hard to say, really
Mercy is very cool
There's also this edgecase, when you have a bajillion of NPC or Object or whatever scripts which all need to initialize on something being loaded and it will hiccup too
UI, I guess, has gotten better over time. At least, it's not a major concern in the last year or so?
Yeah nah the main UI widget is pretty much as optimised as it can get and there won’t be anything new added to it in the near future xD
I got 20 frames back on average when I uninstalled Animated Morrowind
oh yeah, NPC scripts moment
Yeah I probably wouldn’t touch NPC’s inventory
the more NPCs you have, the more NPC scripts will impact your system
Which means we’d need a container script 
just randomize the item stats to create an illusion 
I doubt many NPCs will carry rotten food
HMMMMMMMM
Although more realistically dynamic needs will come next, after this next update
2 big updates from now 
Food spoilage would be great but very tricky with implementation and performance. Ultimately, it's not such a big thing, though, unless you carry a shitton of food in inventory. I find Dynamic Needs more exciting because they reflect the player character. If you are doing a lot of fighting, you will need to eat, drink and rest much more. Zipping around with those Boots of Blinding Speed? Prepare your snacks and drinks as your metabolism will work much faster. Slow day with no fighting, no long distance travel, mostly bartering, talking to NPCs and sorting inventory? Yeah, then you won't accumulate the needs as fast. It's all very cool, I think.
ah, forget it, bad idea
I tried to make it work but there were always some bugged ones
Yeah dynamic needs will likely come next and I’ll add to it over time, it’s just that I need an API for it and I’ve been working ownlyme too hard
Food spoilage just needs a design that will work well for both performance and gameplay/UX side
What is the next update
Saltwater, suspicious water, purification and brewing tea
Oh hell yeah
If it's just "carry some salt in your inventory to prevent spoilage", it will be hella easy to implement, but not really fun to play
Then it would be pretty poinless
I doubt that without dynamic icons of some sort similar to Ashfall you would be able to convey individual item spoilage
So I assume you would need something more general. Something that would apply to the whole inventory at the same time
I don’t think that’s too difficult actually, ownlyme does it in leave the lights off
But yeah still it’s layers on layers of stuff
Does it affect icons too?
Well it would be generating items so yeah you can do icons for that I believe
It would be much more interesting if you could keep food fresh for longer with drying. Not just keeping salt in inventory to prevent spoilage.
I guess you could generate custom items with their icons, but the question of "how you would attach a bar to each and every icon in the game" arises
Yeah that’s true
Which is usually why I start working from something very simple and then go harder xD
I had an idea of incorporating Corporeal Containers to serve as a fridge of sorts. But that immideately starts to sound tedious
Yeah, in KCD it's % next to the item but the UI is totally different. Not "boxes" like in MW but item rows
Yeah
Having a hard split on unspoilable, but low nutrition and spoilable, but high nutrition sounds unfun too. At least, in the economy where most of the unspoilable (dry) food would cost pennies 🤔
And when you think about all the issues you have to wonder... is it that important? We can live without bread costing 1 gp becoming bad. It's nice for immersion but not very impactful gameplay wise esp with the mod being largely focused on cooking/stews instead of fresh ingredients.
whi thinking is difficult 
I’ll have to add 2 columns to the spreadsheet and go through all of those for all the ingredients
although I’ve already resigned myself to that
Maybe food spoilage could be scrapped in favor of more thoughtful diet. Not in the "grains, dairy, etc", but just more demanding cost of filling it. Different recipes, standarts that rise with your level/rep, etc
But yeah nah this’ll be after your dynamic needs @rotund epoch haha
I guess current diets already do it to some extent... But the damn economy ruins the day again
So much effort and all you get is that these 2 kwama eggs from your inventory become spoiled. 2 gold down the drain 
Well, at the end of the day, you always have something to eat in the field - be it grass or some animals
Although tbh we could do the stews spoiling now
That’s true
it's good to have to restock your supplies regularly though.
But those things restore much less hunger than a proper meal
Dynamic needs partially cover that. Stronger character would need to eat more than lvl 1 wimp with 30 STR
Maybe raw ingredients could use some nerfing
True
They are much worse than stews
Usually 1 stew is enough
idk, not to the point that I start thinking "if I won't stock up on food right now, I will starve in the fields"
Yeah that’s true
It's good to have a few stews in inventory, though. You don't need a lot. Just some. Then you don't need to bother with raw food, worry about poisoning etc.
And they also act like mini-potions. I eat a stew with Water Breathing and get it for 90 seconds, for example
They weigh quite a lot, compared to all other food
Compare the needs values
And the effects
if they spoil its a good trade off but maybe woth rebalance. so cooked food is way more preferable but can spoil and maybe spoiled food can give you disease just by being in inventory
Stocking 20 stews is a bad idea but what would you need that for? Waste of space. Having 4 or 5 is enough for conventional needs and you don't have to worry about running out or searching for food. And if you have a desirable effect there it's a nice bonus
stocking 20 stews is a bad idea, because they weigh 4 kilos each
maybe
just maybe
you could track when the certain stew was made and treat it as a "how spoiled/cold" it got
do you like cold stew? I don't
maybe they could "evolve" through time by this metric
like, they already are lua-generated, unique and unstackable
sounds like a perfect candidate for this kinds of shenanigans
and instead of having bars over icons, they would just change into different items: lukewarm stew, cold stew and blooming stew with their own generic icon and new slightly lowered buffs
dang
this would also incentivise players to cook more on the spot, utilizing the camping more (I've still never made a campfire since you added them)
This idea has merit
as you can always cook a lot in the cities ahead of time
Yeah
and also nerf generic ingredients for a good measure
as for dishes from Expanded Loot...
Making them spoil would be hard, so it would be easier to make them occupy a different niche
The way it could be done is that these values would simply go down every X hours until the stew becomes spoiled (useless)
eat on the spot in the cities, maybe
fast food essentally
Hmm
not useless, but actively harmful 
Same deal. Waste of space.
yeah i was just gonna say that, maybe everytime you move out of legal zone all those items are removed
no, use them to poison your weapons 
A bit janky
why you ever try carrying a plate of spaghetti into the woods?
Yeah these are good ideas, tbh the stew spoiling wouldn’t be difficult but the other things could be added with the cooking update
a set grace period until they become instanly spoiled all at the same time
a bit gamey but it gets the point across
It wouldn't magically become bad when you move out of the inn
and then you have poisons
yes it would lol
they would magically get cold and not tasty
it's a plate of hot food
I ate a piece of cold pizza a day after it was made. It wasn't great but it also wasn't bad. It definitely wasn't spoiled. It also didn't disappear from my inventory 
I wonder if this could be somehow incorporated into the needs loop without breaking it altogether
https://www.nexusmods.com/morrowind/mods/56805
All this is silly, obviously what should happen is that when you jump while carrying stew in an open bowl it should splash on your face
And then you need a bath
and heal (the soup was hot)
Well...
Don’t give ownlyme ideas
If hot soup did more than a rounding error worth of damage I would be pissed at my inability to weaponize it
*damage
I feel like I had to persuade him out of that one
I love this mod
does it have an option to generate loot in every other inventory instead of each one?
i didn't check it
It works the same with your spaghetti example. You can absolutely eat it the next day. Actually, it will be better than eating pizza the next day.
what why
I think it would have to be added to the script but it looked pretty adaptable
i don't have a microwave at home 
oh yeah, for sure. Three lines of code max
The sauce is so good that you can even eat it cold
not if you carry it into the woods! I urge you to try it
There are no woods in Morrowind
Checkmate

True lmfao
I will make you a bet. If I take spaghetti with me and it doesn't disappear the moment I exit the city's boundaries, you will send me 20 EUR. If it disappears, I will send you 30 EUR! Good bet 
Bah?
yeah
you've uninstalled the backpack mod yourself

you don't play with a backpack
Just as you carry your 3 steel cuirasses?
Put spaghetti there as well. Next to 10 kwama eggs, a claymore, 36 Lessons of Vivec. They will fit right in. Just keep it far from Staff of Magnus.
I'll wrap it in a rat pelt. Still be fine in the morning
3x30=90
Doable
Without much effort
barely I would have to drop everything else
carrying is one thing
and actively walking with is the other
yeah
running with just one bulletproof vest is already not easy 
Obviously nobody would travel with 3 cuirasses in the backpack. You could carry them in your hands. Not practical. Doable.
For realistic inventory items would need to occupy space
it's time we had RE lua inventory
I would like to have limited item slots. Would be cool
imagine the patches it would need
I even think... It's already doable
It would be sorted by item type
🤔
So not that bad
hmmm
maybe even with X different items per item type
How many spears you can carry? 2? Maybe 3 tops
So you have the limit
No item should be limited to 1 if we count the equipped items, I guess, for gameplay reasons alone. Imagine having to unequip your own cuirass in order to fetch somebody armour for some quest (1 item). That would suck. However, if the equipped items are ignored then that would be fine (1 on yourself + 1 in inventory). It's not believable to carry multiple cuirasses after all.
yeah similar to detail devil's mod
Items like daggers would have a high limit. You can fit those somewhere easily
Some items would have no limit like flowers
your equipment shouldn't count against it. some limited stacking like for scrolls maybe if you have a scroll case. I'm imaging now the horadric cube from diablo in CCC style implementation
what if you had a limited carry weight per item category instead?
it would simplify things a lot
removing all the required filtering
As long as you don't treat cuirass and gloves the same way
they are different in weight
And type
type is determined by their weight
I was just thinking of differenciating flowers from kwama eggs
and filtering them by names or dis is not viable in a long run
since they are effectively the same by most properties
tools and equipment are a different story, ofc
That’s what the spreadsheet is for 
I already have all the food sorted out like that haha
Eh, no, because a cuirass is a cuirass. Chitin is very light. So what? You can't carry 10 in your backpack, right? So armour pieces need to be treated not based on weight but type.
Same with swords etc.
But you are right with ingredients
Could be simplified
Same with scrolls
Books would be easy as well.
Misc items are the hardest
mísc items can be categorised by weight
I expect that this is all doable. I mean, lua functions are there, right? Everything that's in the inventory can be checked
good opportunity to get into lua programming >:)
Ha ha, I won't do it. Hard rule so far. Not touching modding because then I will stop playing. I experienced it several times years ago. Modder's curse 
I modded Morrowind and Total War. Couldn't stop tweaking stuff.
Oblivion as well
I made so many equipment overhauls that it was hard to count all the redos, lol. Then new mods came up that I wanted in the game so I had to merge and rebalance them... it was all good old MW exe btw.
My giant personal mod was a bit like Tamriel Data but I managed it all myself 😂
And the levelled lists omg... all the creature variants... 
I did shit like: ok, so here is a wolf, so no standard humanlike person should be able to outrun it. Then I calculacted the speed, tested the stats, made sure that even 100 SPD PC character couldn't outrun a wolf and that it was only possible with supernatural stats (fortifications, spells etc.). Then I did mind games like: how many hits it should take a wolf to reliably kill an average unarmoured person. Then I used this as "base" for a character with average Endurance in order to calculate damage. Etc. etc. Definitely not sth I want to do again because it was almost addictive to constantly tweak stuff 
At the sulphur pool yeah
Hmm
The bench is letting me cook
Yeah
Maybe two different object ids?
Just weird bc I thought I blacklisted those
hello, do these mod were compatible with some kind like this "Consistent Races of Tamriel (https://www.nexusmods.com/morrowind/mods/57375)"???
this one change some abilities in race and adding another race...
suns dusk also adding some abilities in some vanilla races to add the immersion right?
if maybe somebody had already asked this question or the great author already explain this im sorry...
Yup, they’re compatible. I don’t read any abilities from the races themselves, I only check what race the player has :)
okay thank you
Hmm, I’m thinking about changing some of the default settings now that people have kinda learned the ropes (and also I’m writing in-game books with info)
oh man. I can tell you from experience...
it makes you thirsty a lot!

Well there's two kinds of thirst in my experience..
one kicks in right away, the other waits till morning to let you know
yes but we are not talking about being "thirsty" like... the way Molag Bal looks at Vivec or sth... not that kind of thirsty
very relatable example
loreful 
the first thing I do after waking up post-drinking is to drink a lot of water
so it kicks in with a lag
yeah it would be funny if alcohol made you less thirsty until it wears of and then nothing will quench it for the rest the day
unless you eat alot of bacon
*scrib jerkies
thirst kicking in with a lag would be funny
so you drink more alcohol to quench thirst... 
yeah and it just makes it worse haha
I guess if hangover was an effect like a disease you could have thirst as a factor of it. multiple levels that apply based on how much you drank and for how long
Kingdom Come: Deliverance 2 has plenty of hilarious moments, but did you know that many of them can be found by drinking too much?
#gaming #kingdomcomedeliverance2 #kingdomcomedeliverance #shorts
my friend streamed his playthrough of that game, he dedicated himself to playing the entire game constantly drinking as much as possible 😂
proper immersive Czech experience
Dunmer are more like sad drunks as we discussed a long time ago, lol
damn ashstorms... cliff racers being annoying again... slave prices are up...
I wonder how often drunk Dunmer call their ancestors
and keep drinkings with the ghosts
praising their health
oh man it would be nightly in some taverns
ALL NIGHTER
However much thirst it usually restores, enabling that setting makes you thirsty for that same amount
getting in to fights "my ancestor can still kick your ancestors ass!"
there is a MSWE mod which allows you to talk with the ancestor ghost. It can give you advice or shit-talk you
haha nice
the Indoril are known for calling ghosts of ancestors as witnesses in legal proceedings
Speaker of the dead quest 
I actually eat some raw meat yesterday to lighten my inventory and it gave me a disease I then had to cure 😂
Love the mechanics
Nice haha, it’s only a chance of that happening and you can increase or decrease the % but yeah I like it
Imagine that in real life when you eat food two weeks out of date and just cast cure (food) poison and you're right as rain 😄
Also raw seafood/fish is safe to eat
somebody likes sushi
not a fan of raw meat
I think some raw meat is safe to eat but I forget them all tbh
I meant IRL lol
xD
horseradish sauce?
Sometimes. It's not sth I use often.
but I mean stuff like this
raw meat with raw egg
I don't eat it. I know people who love this stuff, though
ahh yeah that's an "acquired taste" meaning it's gross until you train yourself otherwise
Kwama egg and raw alit meat 
Good virtuous indoril cooking
"Cooking"
I think the term is preparation, in the same way you prepare sushi but you cook a hamburger.
Kibbeh nayyeh is delicious
Excellent mod
MSWE 😥
Maybe we need a suns dusk module for it
well, it's unrelated. Maybe if the guys want to make sth like this as a separate mod?
it would be funny to have something like that for gods too, maybe using the Diverse Voices tech to have them chew you out for summoning them on the wrong day
Should “food poisoning and toxicity” be enabled by default?
7
11
1
Yes
Should “alcohol makes you thirsty” be enabled by default?
7
12
1
Yes
Should saltwater, suspicious water, and water purification be enabled by default?
9
10
1
Yes
Nice
These won’t change your existing settings unless you hit reset in the settings btw, just thinking about settings going forward
I’m writing in-game books so that you can see all the info and everything without having to look at the mod description or anything and it wouldn’t make sense for me to write about things that are disabled by default which food poisoning is rn haha
It'd be neat if the in-game book contents were reactive and based on your current settings. Book records are writable so it's doable
https://www.nexusmods.com/morrowind/mods/55126 might allow for some extra fancy layout if you want that
I do this for radiant theft quest notes
Yeah I planned on doing something like that but I mean in total these are like 2500 words or something
and this is condensed
But good to know that book records are writable, that’ll help with cookbook recipes
If people want to come up with hardcoded recipes that would be cool too, not necessary ofc but it would mean I can implement them faster
Wym randomized recipes ? That’s what there is now, no?
Ah nevermind
You can cook up any food/ingredients you want I just need to hardcode some recipes at some point
You could use ones implemented in DN - they're all based on AFFresh and ingame sources I think
Yeah I mostly just need ideas for spell effects, that’s usually what takes me the longest to come up with since there are so many
I’ll probably end up putting cure blight/common disease on the special recipes and take them off of other ingredients
I'd suggest making the effects maybe not too powerful, but lasting. For a several minutes, so you could benefit from the food not just like a second potion
Having slight, but long fatigue regen is really cool
Same for magicka regen too. It would make a great alternative for instant potions I suppose
Yeah for sure, water already has some restore magicka on it but that’s good to keep in mind
Some of AFFresh’s recipes have like 4 or 5 ingredients though and I’m not sure which to go with 🧐
https://en.m.uesp.net/wiki/Morrowind_Mod:AFFresh/Rithleen's_Recipes these are the recipes if anyone is curious
Maybe make any 3 of these 5 ingredients count for this recipe?
Will you add your own recipe book for these unique recipes?
Oh yeah for sure
I don’t expect people to memorise them haha
I won’t go into detail on how to cook them though obviously, they’ll look more like Skyrim’s alchemy recipes probably
"For details, check Rithleen's Recipes cookbook (added by AFFresh mod)"
Yeah I found a clever way of referring to other mods
Wells have a ton of mechanics and whatnot but there are only like 1 or 2 in vanilla
not a problem. There will always be cases like this. Many people play with BCOM, anyway.
Oh yeah for sure
Someone commented on the forum asking where wells are and said they’re new to the game so I think this was one of the few mods they installed 🥹
thats the dream
Not if you’re on a Gameboy 
I was about to say this
toys are for kids

Idk running Morrowind on a Gameboy is a huge flex
Making mods that can run on a Gameboy is also a flex 
sure
truly hardcore experience
so if you can run Morrowind on a toaster, I think that you will know how to handle thirst even if there is no well nearby 
Yeah but still a little clunky haha, although if you have 1 gb of memory there are a few well mods that are under like 10 mb in total
But def not necessary or required haha
Ownlyme doesn’t even want refilling at wells at all
it's already there. It would be such a waste to remove this. However, time cost should be added as previously discussed.
Nah it’s not going to be removed haha but that’s why there’s a setting for it
Another UI to make 
Yeah that’s a whole UI haha
see easy
Not that it’s difficult just tedious
Which is why I only use tooltips for the bathing and tea
although I want a castbar for the tea like you’re boiling it
Btw does anyone here have the tea mod ? I’m looking for a tea pot or kettle model that would look good with the vanilla redware ceramic cups but I’m not at my computer and there are … a lot to go through haha
yeah i do
I think there’s a redware kettle but I forget
ah theres also redware teapot
Nice
Word thank u
Would be cool to craft them but idk what redware is even made of
Clay I’d assume but there’s nothing like that anywhere in game
hmm teracotta i imagine
Oh yeah there’s that one guy in aldruhn smuggling moon sugar or whatever in them
maybe its muck
Guess I could do a wildcard to turn redware pots and vases into teapots, since tea pots and the redware / OAAB ceremonial cups and tea cups are the only things you can make tea in
yeah probably best option without a proper pottery module haha
Pottery crafting in morrowind 
That’s lit haha
I’d love a baking sim
I’ll probably do one eventually if I get a hang of hard coding recipes
that would be amazing
We need a tavern sim. Invest in a tavern. Hire staff. Come up with new recipes to attract customers. Deal with competition.
So what potential new feature you are most hyped about?
3
8
Can you only do 3 ingredients?
No you can do up to 3, I think it’s possible to change that but I haven’t tried yet 🧐
Gotcha
Should temperature extreme damage be enabled by default?
7
15
1
Yes
Should the Zelda red mountain setting be enabled by default?
7
13
1
Yes
Should wetness debuffs be enabled by default?
11
16
1
Yes
Is Sun Dusk GOATed?
8
13
3
Damn right it is
561465241435897856
doitswit
the community has spoken
What mod should I add interop with for the next update?
4
18
Lol
we want it all
Not sosnoviy flexing the bathing module in the other discord server 
Not my fault you made it so good and convenient to use

I do need to make bathhouses warmer though, I keep forgetting to do that
Saunas of Vvardenfell???
Haha well I’ll just make baths warm in the meantime but if someone wanted to do saunas I’d def make those hot 
Sauna + ice bath/pond for an extra bonus
permanent increases to your immune system 
Maybe not permament but small long-lasting buffs would be nice. Sort of like shrines.
2 what?
Units
Units of what?
Units of bath!
Yeah idfk
This is from Its Always Sunny in Philadelphia, Season 9, episode 4:
Mac and Dennis Buy a Timeshare
There is a bathing mod for MSWE?
Yeah, it came out last year I think
https://www.nexusmods.com/morrowind/mods/54401
But it has less features than the first draft of the module that I cobbled up in the span of a few hours haha
But it looks like I gave them some inspiration so Todd’s engine enjoyers might have a taste of civilisation I guess
when I put up BoV the first comment on there was "works in mwse?" 
Yes but just for ✨aesthetics✨
Think they’re gonna try to merge the mwse bathing mod with ashfall or have it as an addon or something haha
Idk, can’t relate 
Feels good tho hahaha
How the turntables
They had the audacity to think I do anything in mwscripts xD I was offended
im Def gonna do some saunas, it would be cool to figure out the process properly so it works like you'd expect with SD. btw do you recognise the hot showers in BoV? I forgot to check
Go crazy and do whatever you want haha, I’ll make it work from my end
Also which hot showers ? I can set the temperature to anything in any of them
just mark certain showers as hot and certain as cold
my poor Altmer will get damaged in both 
To do this you’d want to make the showers activators (if they’re not already) or if you’re creating new record IDs, indicate in the ID if they should be hot or cold
Would it be possible to include the "fake" water texture use for fountains etc to count as water for bathing?
Yup
Certain baths, like the Ja Natta's sydicate's Boss' bath don't count. Neither does the "bathhouse" cell of Garden of Dreams
And yes... I tried to take a bath with ¦¦the sload¦¦
fuck
how do I spoiler again lmao
double |
Do you have the item ID? Or you can just grab it sometime, no big deal
Right now I only have tooltips for “refilling” water which doubles as bathing, so I’m hesitant about adding new ones so that we’re not refilling sewer water 
Not certain, I think they were made with the flat water texture that can be placed anywhere.
Like the fouintain in OE
Double "I". Like this: ||CHIM||
🤷
yeah the showers are already marked as hot and cold in the ids ill have to go through and check that their set up properly
and add some steam emitters
As long as there’s some pattern to the record IDs or name I’ll have something to work with haha
Might be a good use of S3ctor's tags mod too
what'd that?
Interop mod that lets you put metadata on objects
oh cool!
Technically there’s already something in place but I haven’t tested it extensively
Actually I just realised, I haven’t tested it enough to be able to write instructions but it’s a TSV (v small) and you’re accustomed to those 
Although I’ll still have to test things out to see what works best but yeah just design things however you want and I’ll make it work from my end
I dont doubt it
But yeah get as creative as you want haha, that’s what I ended up doing with katya and why it’s flexible
Didn’t want Katya to have to work around me or anything
Thank you haha and I see you are a man of culture
yeah of course, blessed.
but if there are any cool intractable tags it wouldn't hurt to know how to manipulate them too haha
Well right now most of the API is searching for patterns, sometimes I have to hardcode things which I sometimes avoid but I don’t mind doing that for something like this
For example to make warm showers I’ll increase the temperature in bathhouses and make whatever IDs a heat source probably, theres an API for you to register things like that as a mod creator similarly to how the crafting framework works, but I haven’t done a lot with it and what’s set up seems a bit … not intuitive ? So I’d want to try some things out first 😅
yeah fair enough it's early days yet. I'll avoid putting "well" in unnecessary ids for now 
Yeah haha just name them whatever you want and whatever works best for you, as long as there’s some pattern
Now we just need real time cooking of mushrooms at a campfire 🔥
That won’t be happening for quite some time haha, it’s def possible but there are bigger things in the works
Integration with Lively Map so we can pretend we're weather forecasters
I’m gonna make a mod that’s basically the LoZ weather UI
There’s another UI mod that’s in the works first but yeah it’s on the agenda
lmao
Most anticipated feature
I still can't believe your mod exists @warm saddle
We went from 0 to 100 real quick
Hahaha wym?
You're spoiling us
plz no spoilers!
I stopped comparing it a long time ago
It's already too unique
It's redefining survival modding
Thank you haha
Ashfall? Oh, so it's SD for MSWE? Nice!
I'm glad that MSWE got some love as well!
Gotta leave something for todd’s engine enjoyers
it's only fair
The addition of bathing really set it apart imo
Literally this
Oooo do you get dirty in ash storms??

I was sus about enabling it by default but I think I made it chill enough that’s it’s alright
Im very pro-“enable everything and then let the player disable what they want to” rather than the other way around
wiping off the dust and ash
I think temperature bar is slightly broken in the latest version 🤔
Hmm
What’s your race? Also could you turn debug mode to trace? No need to print, just hover over the temp bar and show me what shows up
Altmer
Hmm
I think that’s correct but I’ll have to check the code
Altmer get chilly earlier than other races, i forget where exactly it starts at though
Yeah haha it’s chilly up to 17 for you
Bundle up xD
I'm a real life nord I think, I go out wearing shorts when it's 17
Idek what the equivalent of Italians would be
Imperials
Yeah
-17, you mean
Only if you mean the Ancient Romans. Imperials aren't similar to medieval/renaissance Italians or modern ones.
That is true
Modding Morrowind OpenMW 0.5 showcase: In the upcoming mod, you can choose a hotkey to undress / dress yourself. Also there will be the option to be automatically undressed while swimming.
now it will be possible to get (un)dressed easily when talking to Crassius. It's not decent to appear dressed in his presence.
True lmfao I started a Hlaalu playthrough
uhhh, wasn't it already fixed? 🤔
can you keep the rain off with fire shield?
Lightning shield should be more effective if you're wet
Yup, it prevents you from getting wet
I have something special in mind for lightning shield ;)
Kills you instantly in the rain
Basically a lightning rod
Yes
Well it’ll be a few updates before I implement it but being in a thunderstorm while having metal armor/weapons has a chance to cause lightning damage
Lightning shield will protect you from that
Do layers have any effect on warmth? Like if I wear a normal set of clothes under a robe is that more effective than just wearing a robe or just the clothes?
Yup, wearing more layers gives you more warmth
Wearing as many clothes as possible (shirt, skirt, pants, robe) gives you the most warmth you can get from clothes which is most effective when worn with cold resistant armor
But if you’re only wearing clothes, I assume you’re a mage or running an unarmored build and so you get an extra heat bonus as if you had a few pieces of cold resistant armor
Would be fun if mages had to rely on spells to keep warm
May be annoying though
They pretty much have to yeah, that’s the most effective way for them I’m just helping them out a bit
Eventually I’ll remove that and make it a perk though
I feel like magic is so OP we need downsides like this to balance it out
Yeah for sure
Mages should be glass cannons
Although I like fire shield a lot and made it kinda op haha, although I think that’s going to be a setting because ownlyme hates it
Tbh I wish mana was rarer so you would end up having to make decisions like should I use some of it to stay warm, etc
But as the game is forget about that, it's too easy to abuse alchemy or rest
Yeah but still annoying having to use a hotkey specifically for alchemy potions/the cheese enchant
Mechanics to force the player to have to set up camp and such is also cool
Not being able to travel everywhere you want in an instant is a fun constraint
Yeah I have a few ideas for that but haven’t decided on the best way to go about it yet and have a few other priorities that I’m sorting out 👀
Hopefully the update will be ready for this weekend
But yeah I’m down for ideas too
I've been out of the loop for a week or two but this weekend (and over the holidays) I'm going to do a blitz
I miss Morrowind when I don't play it for too long
Very blessed
I've missed the last few updates to SD so I'm excited to check that out
It just works. I really like the stew crafting UI
it’s somehow very satisfying
Many thanks, sera
It was a lot of work
I think it took ownlyme longer to do the scrollbar + UI for selecting multiple ingredients, cancelling clicks, and the cooking image changing than it took me to do all the cooking data stuff
Scrollbars are the devil
Yeah they are cursed
A resizing one is even worse
For some reason he creates a new scrollbar for each of his mods
no idea why
Shameless ad: https://www.nexusmods.com/morrowind/mods/57941
Very blessed and I already downloaded, when I’m on my pc I’ll add it to the mod description
Don't feel pressured to do so. Just let me know if you like it
Nah haha I’ll like it and ownlyme will like it too, loadouts is nice but a bit overkill for what we’ve got going on here haha
THE MOST IMPORTANT MORROWIND MOD JUST DROPPED! 

get out of these pants
just 1 button click away
Finally a convenient way to strip down for crassius curio
Innovative mod right here

Exactly
He’s even a heat source 
still waiting for someone to report that as a bug
and then you can be like: but it's a feature

Mfw I got the bug report on cutting down nord log cabins
Dunmer nationalist rp 
Idea: player Stance 2 (spell readied) increases you warming up / drying yourself near fires
It's a feature in DN I liked
Yeah I remember, I wanted to do it but I think there was a reason I didn’t, I might revisit it though
I’d probably want to do something like frostfall where you could “activate” a fire when you were super close and it would put you in that stance or whatever
Let’s see, i still need to do some testing but the big things in this next update are done for the most part:
Saltwater, suspicious water, purification, added a few more ways of getting dirty, durability loss from being dirty or in sewers (possibly wet, idk yet), very basic tea stuff, a tea kettle for those who don’t have TD or OAAB, and at least one book with info for needs so you can look at things in game
Anything else I should add ?
oaab towels?
Yup
Those are already there but yeah I missed those
Half of them work, if you go to the left side of that room there are some OAAB towels that work
Thought I got them all but missed a few haha
I should probably give them more charge tho 🧐 doesn’t make much sense that they have the same amount as a little cloth
Btw, can you enter the bathhouse without coc commands? The door is locked for me but I'm a modder
Good luck keeping me out 😄
I think I just unlocked it haha, or you receive the key by finishing a quest or by paying or something
Ah, you need to go to the publican for the key
I wish every place received katya's level of care
great mod
Stoneflower?
Ok I'll add it to my list of mods to install when I start playing again
It’s really charming
And there’s a tea kettle in there that you can make heather tea in
Katya always does a great job
Running lowers durability of boots. Running without boots/shoes can cause higher Fatigue loss and eventually give you SPD debuff unless you are Argonian or Khajiit 
Hmm you don’t need this mod for doing any of those things haha
Do any of the foods from “Expanded Loot Food and Dishes” affect warmth? There’s a lot of soups and whatnot
I think I added some but I forget, I definitely did TD and OAAB though
Hell yeah
I think I added warmth values to some of the bread and I’m certain I did the tea mod as well but I forget
Remiros' Landscape Overhaul for The White Wolf of Lokken Mountain mod uses (I assume) part of the well mesh for the lighthouse, thus making it a water source. Idk how or even would you fix that 🧐

the sheer randomness of these instances makes it seem as if Todd came up with the feature and these are the results 😂
guess that most other modders didn't expect anyone to search for "well" in the ids, lol
Yeah not sure if I even could/would since I think that’s the mesh for wells around Cyrodiil, I noticed TR does the same thing and uses mournhold wells as like stairs
I can blacklist statics np but that means any other time that static shows up, it won’t be a well
I guess you could blacklist individual object ids... But that would be tedious too
Like in an instance?
like GameObject.id instead of GameObject.recordId
Hmm
I don’t think that’s how we do statics but I’ll see
But yeah idk like I said, modders use the wells from Tamriel data … liberally haha
I was walking around some Indoril settlement and the ground showed up as a well, turns out it was a well like rotated on its side or something and used as a floor
I’m like … it’s not even worth fixing

Basically
yeah maybe it's time to add a disclaimer "morrowind is a wet place, any unwanted water sources should be reported to the custodian of the original mod source" or just drink and be merry
I mean possibly haha, there are a few ways of doing it but all of them are annoying I think 🧐
"Where do you see yourself in ten years". Show them this picture
Literally me
Feeling good?
Star Ice soap seems to give a wrong or misnamed buff
Nope that’s correct, it gets the same buff that TD soaps get
I named the TD soap buffs off of colour and the baths of vvardenfell soaps get those same buffs, I could change the tooltip text for the baths of vvardenfell soaps but that gets a bit messy
Maybe but that might also get messy bc it’s all suffixes and there are like 25 different buffs already for baths 
I got food poisoning from a boiled egg :(
And a fried egg too :(((
Also I think I got Green Pact from eating these eggs 
Also I noticed that it's hard to get the habit of sleeping in the day when you have Nighttime Service Refusal installed :<
Hmm
That’s strange
What’s the item ID?
Maybe it didn't get boiled enough
xD
Nah I’m thinking I might’ve misread it as blighted egg bc there are a few of those
o_boilegg
o_friedegg
Expanded Loot
And yeah with night refusal services it’s hard to get night owl, though you only have to sleep anytime between 7am and 7 pm or so, which gives you time to do shopping and whatnot during the day
There’s also a speech buff on night owl which makes raising disposition a little easier if you have night service refusal
Maybe I was sleeping too rarely (only when my sleepiness dips to less than 50%), but I didn't get sleep habit a single time
Not every day - that's for sure 
That would be why then haha
I checked on this and I'm pretty sure your food and drink .txts haven't been updated recently
🤔
Blame the publican
But I'm running latest 1.5.8 version...
Oh
The expanded loot patch got merged into the main mod
and I was running this
All good haha, yeah I think the .txts loaded in those separate files would overwrite the ones in the file
what was it?
When you rest, the abilities are removed so that the stats aren’t taken into account when leveling up, but NCG doesn’t use a level-up screen so it was still using the sun’s dusk abilities when leveling
So true
The creators of that mod are scrambling rn to make it compatible with ashfall or something to do half of the shit I do haha
Lmao, comfortable at physics breaking temperatures 🤣
0.o
Mind changing going into environmental settings, changing your debug mode to “trace” and then hovering over that tooltip again ?
lots of information about climate would be nice to have in game
I personally would like the books to be written in the style of faction favoured skills dialogue. E.g. the player infers the mechanical meaning from the in-world written explanation.
Yeah. If it's too "gamey", then it shouldn't be a book but mod documentation/tooltips in settings.
i'd like the books to be written in dwemeris
that would be hilarious, with dwemer blueprint schematics of hand towels and soap
why not rewrite them in ancient latin with accurate wordplay?
you can get them in latin once you go see my boy Yagrum

Was not expecting cooking to be the most popular
I have needs and temperature done so far, I was gonna release one or two at a time bc it's ... a Lot but it seems to be important to ppl haha
Over 4500 words so far 
i come from minecraft. lemme tell you, there's no joy like making a fantastic dish
wow thats a lot, i guess if i had never played with SD then i would appreciate the diegetic info but damn..
just finish now with [the rest of book has been damaged beyond legibilty]
I will say, the upcoming feature that I'm most excited for is hardcoded recipes lol
Haha I mean it's not something you're supposed to read through all at once or anything, mostly just to keep you from having to read the mod description or something
Or keep from asking me questions 
jokes on you i cant read
youll need to get Stephen Frybot to explain things to me
nah in fairness its going to be really cool, i would definitely like to help with images if you need it
Yeah I have a few shoddy images for bookart but more would be great, i have just a few per book but more would be better. Don't need to add more right now tho, i'll be improving on the books over time so feel free to send art whenever
yeah sure no hassles, if i come up with something ill pass it your way👍
Mofos want a cook book 
i love cooking. it makes me happy.
Y'all want me to upload the update as soon as I'm done testing or should i wait for ownlyme to wake up in a few hours? 🧐
No rush, I don’t clock out for another 7 hours 😅
We'll wait
either way we can always update mid-playthrough 
SD fell off... 
Although a few books were placed in the census and excise office but if you already went through chargen then they're just added to your inventory
Eventually I'll have shopkeepers restock them all and a few other things but that's what's in place for now
Pretty hyped tho, this is my fav update yet
It signifies that I have all the features from all the Skyrim mods I wanted
Also we now have something big that Ashfall doesn’t have >:)
Tired of the Todd’s engine enjoyers tryna flex on us
nooo I just started a new game 
You’re fine haha
also something cool would be to unify the crafting recipes a bit for camping, the ones by @half summit and the ones that are included in SD... (the SD included ones don't use wildcards for example, and have no level requirement)
And use more types of leather etc
I might do that
The camping equipment from that mod is permanent and can be reused whereas SD’s can’t which is why it’s cheaper
But if you have better ideas for recipes yeah feel free or just lmk
yeah likewise im always happy to hear crafting ideas
I mean the obvious thing that I noticed is
- that the SD recipes don't use wildcards so they are actually harder to make, even though the level requirement is lower. Easy fix: use the "any leather", "any pillow" wildcards also in the SD recipes
- and I'd like to use some tanning mechanics, because most of the survival recipes use leather. (should be "any leather") - I think racerplume has some tanning racks, would be cool to interop with them somehow
Well if you're ever looking for work stealing MWSE exclusives please see attached 😄 https://discord.com/channels/260439894298460160/1450571839561666681
The reason I don’t do wildcards is bc the existing wildcards are from other mods and I didn’t feel like making a new one that wouldn’t overwrite the others haha, although I guess I could make one at any point
Yeah I plan on doing some kind of tanning mechanics but it’ll be tricky without having TD and OAAB and I also don’t plan on doing any crazy stuff with crafting anytime soon since it won’t ever be a requirement
aye I agree 👍 should probably really be separate
actually idea:
recipes for the tanning instruments for ashlander crafting
oh yeah good call i saw that one but forgot about it
have you tried Hunterwind?
also hunterwind really needs some in-game documentation 
true
Btw did you add a OAAB towels support?
You should totally add drying support for when the player bumps into Khajiit NPCs and their fur absorbs all the moisture 🧠
Yeah I missed a few of them 💀 but got them this update
Also this thing is empty
Man, I hate to be that guy but... why does being wet drain my speed even as an Argonian? 😄
I feel like that's not right
Being wet should make you faster on certain surfaces
But also increase your changes of randomly falling over and hurting yourself
You right haha
You can disable the wetness debuff but yeah I’ll fix that
good point!
which ones?
Slippery ones
you won't move faster tbh
in fact
you will move slower
because you need to keep balance
Maybe you just slide around randomly
Like the Billy Joel song?
but you definitely can't run as fast as on hard ground
come to think of it, variable running speed depending on surface would be quite cool
not sure how feasible
not sure whether we have enough variety of surfaces in-game to warrant such a feature as well
but we have snow, ice, ash...
Hyacinth you don’t have to add this lmao
I think landscape texture can be detected with lua so it would be possible I think
I was making a joke but now it’s getting serious lmao
But don’t worry, I’ll add that after I add durability for clothes ;)
first you say sth funny while drinking
then it turns into a serious idea
then somebody implements that
that's how we gain peak MW experience

Yes
to be fair, I've always wanted more realistic snow. I know that somebody is working on "physics" but even just a movement debuff (and a chance to fall on ice) would be cool
even Skyrim has jack shit here
it's just a texture
no mechanics
I will say, walking slower through snow would be cool
I remember an old mod which actually added a chance to fall down when walking on ice
Please help me reach 1000 subscribers on my new channel - GamingENERGY
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Red Dead Redemption 2 - 4K PC Max ULTRA settings.
Specs:
GEFORCE RTX 2080ti
Intel i9-9900k 5.0Ghz
32 GB RAM
What is the 2090 meme referring to btw? I always thought it was about Project Tamriel
btw I will laugh my ass off if TES6 has flat sand texture (Skyrim's snow replaced with Hammerfell's sand)
I think it's about very distant TR/PT releases. More broadly - OMW releases as well
spell dehardcoding in 