#Sun's Dusk: Needs & Survival
1 messages · Page 11 of 1
I've just had a thought that being tired could lower skill gain rate with SE if SD was detected.... maybe to make it interesting it could work like a curve so 0-20% tiredness lvl would be warm up phase (neutral), then you would have peak acitivity phase 21-60% where you can push yourself to your limits with increased skill gain rate and after the character becomes more and more exhausted you eventually get increasing penalties to skill gain. There could even be more fun details, e.g. warm up phase could have higher skill decay reduction rate for using the skill.
Being dirty could make sneaking harder because the PC smells. However, using perfumes would have a similar effect because pleasant smell is still easier to detect than a neutral one 
depends - it could make it easier to blend in while outside, but more detectable in urban environments
ha, that would be quite cool. Different effect in cities and caves/sewers/ruins etc.
So an impact on all skills.
I think it would be best if this mod used SE's interface to alter gains
atm it doesn't touch skill gain AFAIK
It seems relevant that it handles skill gain factors
I can help to do it the right way, wherever SE is loaded or not
Haha it’s all good, tbh I test things on my vanilla cfg before putting out big updates :’)
It’s a struggle … I’ve always played with quickcast and was confused when I didn’t know how to cast spells rofl
No but anything is either stored in a variable or you can simply check the active ability which is the player’s “state” for whichever need, the only weird one is temperature because there are like 6 different temperatures you could use for things
although I exposed the most important ones I think
Yeah those were my thoughts haha, I was thinking about putting a -sneak on perfumes and colognes but ehh they give +speech +merc which are Hlaalu so I feel like it’d be weird to nerf stealth
Yeah I don’t touch skills at all, I think the only time skill is called at all is for cooking
What do you have in mind ? Right now this mod doesn’t do anything with skills
This mod could slightly alter every gain based on his state
Ha ha
That was my suggestion
It's not implemented
But it's sth that could be done in SE

Life sim mod 
Specific skill progression should be handled be mods which add specific features
Yeah it's just sth I thought about when pondering possible mod integration
ATM it's not a feature
Tbh I haven’t touched skills at all and don’t plan on doing much because people use different skill mods and balancing around that is cursed
It will get even more complex with perks in the future, lol. However, I guess that SE is the most mainstream as it's part of EV modlist.
Yeah I plan on adding perks related to xp which are obviously totally optional, so people can choose what they want
But perks are … a ways away haha
is stat window extender support planned?
But anyone could make perks now if they wanted, like doing increased fire damage in hot weather and increased frost damage in cold weather
Yeah the cooking skill will eventually go there
Was thinking about doing some bardcraft recipes with our firewood
I want to chop down a tree and make a violin with wood and string 
Also I can do recipes for music boxes but I’d want ralts’ approval before thinking about releasing that 
The skill progression interface is intended to be used by multiple mods at the same time. Your mod seems to be a perfect scenario to alter skill gains in a legit way.
Skill Evolution purpose is not to handle gains for every mod, the maintenance would be huge and these mods would rely on SE's author reactivity for any update.
I like that you refer to SE's author in third person
that author being you
😅
I talk about principles 😁
Oh yeah I see you have a whole interface for it
Maybe when I have more features I’ll consider it but I don’t want to mess with anything I haven’t installed already haha
I doubt I could afford medieval soap anyway, it was super expensive
Depends on where you were haha, but idk I made it kinda plentiful in morrowind
Only place you might have trouble finding it in vanilla is Molag mar since they don’t have a publican
Although bathing in vanilla might be rough since there are no bathhouses, 100% recommend dubious’s mod
I was reading that most common people bathed either in rivers / lakes or often just a partial ablution with water and a wet rag in the morning. Maybe allow the player to get down to 30% that way but you need soap to get to 0%?
I don't think this adds bathhouses to TR, right?
Not yet but that’s a big ask 😅 I made the bathing requirements lax though so you should be able to bathe in most TR cities
Lol yeah that's an enormous ask
you know that the Celts used the soap, right?
more than Romans did
so it varies a lot
I'd expect it would vary a lot from province to province in Tamriel. I was trying to work out the other day which cultures are hygienic and how they get clean, now that Sun's Dusk has injected hygiene into the game
I'm sure that various provinces may have different soap types
Hmm. Can Khajiit players just lick themselves clean?
What are the requirements exactly
I considered that haha
only if you play as Alfiq
Being wet, being submerged in water, or being in a bathhouse
And then using soap haha
Ah so you don’t need to be in a bathhouse
Mediterranean cultures often used olive oil as well
(Not sure if there's a Morrowind equivalent)
Yeah it’s mostly to help out with player homes and also taking a dip in the river or sea should clean you off xD
There’s olive oil in TD yeah
Awww 🥹
yeah its an interesting thought experiment.
if you use my recipes you can make the scrapwood planks out of any other wood 😉
.. but you need heartwood to make a violin 
Ik this old but is this compatible with the current version of TR and where does it ass on the map
yeah it puts it where it should be more or less so it doesn't clash with anything. it was made before we had any concept art of the imperial city so its interesting to see, there are a bunch of patches made over the years but yeah its pretty hella dated.
Oh ok any talk of using more modern architecture assets or is it worth adding? With baths of vard
im happy to leave it as an historical curiosity. PC will get there eventually. if there's a bunch of interest i wouldn't mind adding one 🤷 you never know
What mods should Sun’s Dusk have interop with?
11
21
4
Crafting Framework
How are BO/SHOP, Quickloot and bardcraft interops would look like?
BO/SHOP would be like, bathing/perfume could possibly effect NPC behaviour or sneak level, along with sleep personalities and needs states although I’d want to talk to blurp and skrow what would be good as far as balance, I might get some other ideas as well
Quickloot at the very least would be, looting chests in tombs or “dirty” locations would increase dirtiness
Bardcraft could be companion stuff, needs + temperature effecting performance and bardcraft skill (possibly), recipes for instruments from Sun’s dusk wood and I might get more ideas
🧐 forgot to add the new stat menu/skill framework too although that might would probably have to hold off for a few more updates
None of these take crazy priority over the features I’m adding for the next updates obviously, it just gives me something a little different to do and change of pace which helps with not getting burnt out
(Also aside from starwind stuff which I’m working alongside with)
Then quickloot it is
filthy looting does sound good. I love the idea of playing music to keep warm, or at least to stop becoming more cold
also smells affecting stealth 
it's all do cool
this makes me so happy 
so all the random tea infusers will have a use now???
Oo i didn't make the tea infusers a requirement
Although this isn't OAAB/TD exclusive thing, there's only exactly one kind of cup that you can make tea with in vanilla bc it's all i could find 
that's looks so slick 
🫖 🍵
Eventually there will be more teas and stuff but I'll basically be using the cooking API, but this is simple enough for now
Anyway yeah it'll be in the next update 
If everything goes well I might have it done tomorrow morning but I don't like putting out a lot of updates in a short amount of time haha even though I've done it a few times already
Also OpenMW is the first morrowind mod to have saltwater I believe
#showcase message
OpenMW also now has saltwater
Sun's Dusk already has some features that ashfall doesn't have but I'm especially happy with this 
So what will be the differences between water types? It was discussed a long time ago but I don't remember the details anymore 
Saltwater gives you a debuff and increases thirst, suspicious water has a chance to poison you or restore your thirst + magicka like normally, based on your luck attribute 
Oh cool, Caius' Rooftop Apartment already comes with bucket for water and a tea infuser for tea
Neat
Suggestion: add messages for needs stage changes so it would be easier to track them 🧐
It's already a thing for dirtiness and it would be helpful to have it for other needs too
Yeah it has an ashfall interop thing and I didn’t look too closely but I figured some stuff from Sun’s Dusk should carry over
Does it have a tea pot or only a tea infuser ?
btw, what does this line mean?
only tea infuser
but I'm sure, buying a teapot isn't a big deal
Yeah sure I can do that, I’ll have to figure something out bc I don’t want you to get spammed or anything haha
Ah damn I have to fix that but it’s a modifier for how dirty you’re getting or rather the rate that your dirtiness is increasing, I think it’s just the tooltip that’s not updating correctly
Yeah, I reckon it got stuck at some point for me
I imagine it triggering just on the stage changes (why would you need it otherwise, heh)
Another idea. So you already have the groundwork for changing background color for needs icons, right? Would it be feasible to make a 100% transparency display with background color indicating the stage? For example:
Light blue -> Green -> Yellow -> Red
I am sure it will be way more readable than transparency, but I don't know how hard it would be to squeeze onto the current codebase
That doesn’t require any code actually, check out the staged icons
I’d recommend not changing the preset but just looking at a staged icon vs transparent
But yeah making staged icons cycles through them as your needs change, you can look at the examples in the settings and see how they’re formatted in textures/SunsDusk/staged or transparent icons
I could make them myself but if you have specific colours in mind you can do it too, they’re just pngs
Someone already made velothi staged icons, they don’t have backgrounds though
Yeah, there's them, but I like the classic background too much. So I've thought to make BG change color instead of the icons themselves
Yeah you’d just want to combine the velothi icon (or whatever icon you want) and the background in an image editor and then change the color of the background for each stage
I assume, the templates for custom-colored BGs are somewhere in the textures, so I would be able to make them myself
Cool :>
But yeah the backgrounds themselves aren’t staged and can’t go through the staged things but you can combine the background with the icon and do that
But yeah you can look at the other folders in the staged folder and see how those are named since you’ll want to do the same thing
Oh nice haha you like my preset, that’s cool
Oh yeah, it rocks
Ownlyme hardcoded my colours into the renderer so I wouldn’t need to keep saving them and whatnot haha
Main criticism so far: Make the visual cues such as "cook", "clean", "refill water" optional in the scripting menu. Personally, I try to limit UI to a minimum especially in the centre of my screen. I accept it small, next to my health bar / map. Anything you did regarding bars / icons is top notch. I don't use a crosshair either for the same reason btw
Publicans offer a meal and drink for gold instead of the option to cook at the publican
Produced firewood shouldn't glow to indicate it has fallen from the tree.
Turn single-use bedrolls into bedrolls that can be reused forever.
The mod allows for a lot of customization in the script menu. The UI elements such as the bar and icons are absolutely fantastic and the best I have seen so far. The cooking system is much better than mine in DN. Great job on handling vampires and werewolves too. Temperature, wetness, cleanliness, hunger, thirst, bottle filling etc are well implemented.
You can toggle them in the UI settings, “disable tooltips” should cover most of them but yeah I’ll be adding an option for that soon
That’s to help you find the firewood, otherwise it’s difficult to see them because they blend in with the ground or if they fall in water or something
Many thanks, sera
I understand why it's there but in Morrowind nothing else glows for user interactivity. In Morrowind logic the firewood is magically glowing now 😄
publicans sell plenty of food, stews are custom generated and come in a googol different variations, so they will never be one of them
sry
This was just updated with a bath house!
Yup :)) I was just about to post it here!!
oh now we get to see how it's done
Ikr I’m hyped
Yeah but White Suran now specifically says it's OpenMW only
It doesnt work with the MWSE version it seems
Sheesh
It's kinda crazy seeing third party mods adding features with SD in mind
It used to always be "Ashfall compatibility"
That's weird. Why is that?
Idk I think SSS functions differently from the MWSE version
More up to date
Yeah it’s lit, although I’ve tried to make sun’s dusk as compatible with mods as possible so that modders dont need to do a ton of workarounds and stuff
Yeah it doesn't seem like it's patches but more like "I added an extra well/keg for Sun's Dusk users"
"OMW's Ashfall" will soon become indispensable 
I like this more than Ashfall so far lol
Sure
Every TES game has a popular primary needs/survival mod. They fit TES very well yet the decvs usually ignored this. At least Survival Mode eventually made its way into Skyrim.
Yeah for sure, I like them a lot
Forces you to take the game slower and think about what you’re doing more rather than just plowing through quests although there’s nothing wrong with that ofc haha
I can't play FNV without Hardcore mode now lol
New Vegas broke games, I can't play anything now without wondering how a ligh survival mechanic would fit on it. especially bgs games. didn't touch fo4 till it was in it
Yeah, it's like default setting for me
Yea I genuinely don’t think I can play a Bethesda game without survival mechanics anymore tbh
Honestly I just like mods that give uses to otherwise useless items. Like I know food is used for potions but you don’t really need to engage with Publicans at all in vanilla if you don’t want to
Like you don’t have to rent a room or buy food or drinks
Yeah for sure
I also like that this mod gives functional uses to misc items like cups and bottles
Idk I’m a sucker for “immersion” mods in general but one thing I love about survival mods/modes is that it forces you to engage with the game differently
On many levels
Items that were useless aren’t anymore. Inventory management becomes more of a concern
More use for taverns.
Mechanics that exist In vanilla are now super important
Exactly
Time of day morr important
It enhances vanilla features too
Now there’s a reason to stay the night in a city. Hang out inside while it rains
ih-MUH-shun
stricter limits promote engagement
🥹
Any other immersion mods you use but maybe aren't well-known?
yeah I don't think original green -> red progression will do it 🧐
You'd generally want something more pastel, I can try to come up with something if you want that's more in the realm of my preset colours
yeah, why not
I was thinking in the realm of less vibrant and more pastel colors too
Sleep: cfbddb
Thirst: d4edfc
Hunger: bfd4bc
Bathing: c7c3fa
For green you'd probably want something in the realm of what I have hunger at, maybe a little darker/more vibrant but not much
yeah haha, although if you're using gimp you can use the colour palette/history thing
Yeah that looks much better
though 4th stage turned out more brown than orange
You'd want to make it a little lighter/desaturated but generally with that background image you want to go lighter than you think since over half of it is gray/black
hmmmmmm
You're getting there haha
yeah looks great
in case anyone wants to use them, drop it into the Sun's Dusk Survival and Needs\textures\SunsDusk\staged
nice to see my colours getting some use too 
Yeah I'll include them in the next update probably although tbh I should probably have an optional file with all of these xD
Not that 5mb is a lot but I think 3mb of that are just icons haha
I guess you could dynamically parse them and add to the settings. It's a hassle, but it's definitely doable
Also picking them without proper demo would be a nightmare 👀
the hell, pinpoint accuracy
I wanted to keep the file size under like 2 mb but realised that wouldn't be possible because most of that is just images
Call me crazy... it's shocking, I know, I know... but I think that we can handle more than 2 mb for this GOAT mod 
I gotta find out how much memory a gameboy has 
Maybe @vernal marsh will help
How much memory the toys have?
Are they sentient?
1gb for the wrong model, 2gb for the good one
you can compress pngs to dxt1/5 dds files
if you are actually worried
portmaster tooling will automatically handle extra compression of dds files. not sure about pngs
yeah we did dds at first but there ended up being some problem with them so we switched over to png which is better tbh since people can add their own icons easily
But nice good to know
I can add a redware teapot to vanilla now 
on 1.5.8, i don't seem to be able to use Towels to dry off, Cloth works though.
im running 99% of the expanded vanilla list, two dozen various lua script mods that shouldn't really touch anything, and some of the recommended mods on the nexus page
Which towels? I missed a few OAAB ones 😅
ahh, yeah its OAAB ones
Got all the TD cloths but there are like 5 different types of towels for OAAB haha
Yup they're covered in the next update
thats good, just wanted to make sure my install wasn't broken lol
Is iron ore from (I suppose) Simply Mining supposed to satiate you?
Yes but it’s toxic
not as toxic as chokeweed, it seems
2 iron ore and nothing, but 1 chokeweed and weakness to common disease for half an hour
(it was an accident
)
you probably won't feel hungry after grinding your teeth on raw metal and swallowing it down tbh
Do Bosmer gain additional bonuses for Green Pact diet? 🤔
To encourage the RP, I mean
How do I drink from the bottle without pouring it over my head?
By binding bottles to the quick select keys 🤔
Also what are more specific conditions on getting well-nourished? Current description is a little too vague
No, but I made it easier for them to get it because of their racial passives
There’s a setting to disable that, if you’re talking about the jumping and spilling thing
yeah, works too
Right now the conditions are eating meal with different hunger values, so eating bread, a crab and marshmarrow would be a “diverse” meal, do that enough and you’ll get it (but not by spamming), although it’s been reclusive lately so I think there might be a problem with how it’s being applied
Weird, since it seems like mod incentivizes you to cook too. I'd assume, soups would have roughly the same nourishment
Or no?
Yeah, soups would count as a large meal so pairing it with veggies or something would be ideal
Although soups like completely restore your hunger so hmm 🧐
I don't want to spam another thread so I will ask this here. How will that durability loss when swimming/wet work? What's the rate? Will it depend on wetness level? Will it affect every equipment type?
IMO it should be rather subtle effect. Equipment doesn't become useless quickly when it's raining or sth. It's a process.
Yup
would be cool if only unsheated weapons were affected by rain
during swimming everything could be affected
IIRC swimming immediately gives 100% wetness so the highest possible lvl
Yeah it’ll probably just be armour
well, using bows during rain is not exactly advised...
👀
but maybe the unsheated state would be generic enough to include for all the weapons
just thinking out loud
Not going to get too crazy with it initially haha
yeah but it's good to have ideas on the nice-to-have list 😄
Pouring water bottles over my head to clean my naked self in the local tavern. Peak Nord behaviour.
but did you do what any Nord should do?
I should have been drunk too
no, no, that's not enough
|| https://youtube.com/shorts/xYyvW_A7ejM?si=fToNfIu6dTvNKW8h|| - here is a pro tip
Norseman Takes It Into "Viking Mode," Leaps Over Cliff While Wielding Two Axes
this is peak Nord performance
Hi, some errors
Oh that’s very much intentional
Unless you’re in windhelm but I thought I blacklisted windhelm 🧐
But alright haha I’ll either make a setting or blacklist them
I want to cut down all the nord homes
POV: you are a Dunmer nationalist
Yes
funny that the Dunmer hate the Nords the most after the Argonians but they ended up on freaking Solstheim in Skyrim
Why else would I travel to Skyrim
btw @warm saddle I think that you forgot about the most important detail regarding temperature!
you need to become cold near Almalexia (the goddess, not the city)
after all, she is a cold-hearted bitch
so it's appropriate

Uncle Crassius is a heat source
also appropriate
drying off in front of fire objects takes quite some time, I usually wait for an hour
Ugh did he change it back
funny that you don't even say the name and it's obvious who you mean 😅
reading about your cooperation process is always an experience!
Could there be a possibility to add a bathhouse to this mod? https://www.nexusmods.com/morrowind/mods/50046
Oh that’s cool, I haven’t heard of that mod before haha
I haven’t made any bathhouses but I’ll investigate and see if there’s a way to add bathing there. In the meantime you could simply add a well to the area and use that to get wet for bathing, or if you have TD/OAAB you can add a washbasin or barrel of water
This video is becoming this discord server's equivalent of the Paul Rudd Mac and Me video
I have another good one, though. Check it out: || https://youtu.be/dQw4w9WgXcQ?si=XAUXcNZSyGpWziFT ||
The official video for “Never Gonna Give You Up” by Rick Astley.
Never: The Autobiography 📚 OUT NOW!
Follow this link to get your copy and listen to Rick’s ‘Never’ playlist ❤️ #RickAstleyNever
https://linktr.ee/rickastleynever
“Never Gonna Give You Up” was a global smash on its release in July 1987, topping the charts in...
Classic
S3maphore should have a feature where there's like a 1% chance of a bardcore version of this song playing instead of the normal playlists.
Yes but it should be Todd singing
Today ACE decides to make another Dagoth Ur meme by having him sing Never Gonna Give You Up by Rick Astley. Please enjoy being Rick Rolled!
Channel Donors:
Jake Lastname
Smokin and Jokin
Fernin
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#DagothUr #NeverGonnaGiveYouUp #RickRoll
Even better
Funny how Dagoth Ur became so iconic yet nobody gives a shit about TES4 or TES5 antagonists.
So bland
I know it’s a meme at this point but Morrowind really has the most interesting main quest of the series imo
The characters and lore just have so much more intrigue (to me at least)
not even close
it's not that MW's MQ is so uber awesome. It has its flaws
Oh definitely
but OB and SM are simply bad, lol
But the others are more flawed lol
Yeah exactly
I genuinely don’t really remember most of it
And I’ve played through it like 3 times
and Alduin is so forgettable. He was basically Nord's version of Akatosh. In Skyrim he is... a dragon but a bit bigger and stronger? Like wtf?
tbh after like 20 hrs of videos on lore Mankar Camoran and Alduin look quite good in their own right
but only in the lore and after deliberate lore digging 
having dogshit MQs in their games doesn't help too
what do you remember about Alduin from the game?
I remember that he resurrected dragons
and that alone was a shitty plotline
lol
I didn't even get to him, dude
What’s cool about Morrowind is that a lot of the lore is presented to you in the MQ

And there’s even more depth if you wanna lore dig
the building is very good in MQ
meanwhile in Skyrim YOU BEAT YOUR FIRST DRAGON A FEW HOURS INTO THE GAME
FFS
it is just esoteric enough to not be overwhelming
Morrowind’s main quest is the only one that I could see working as a show or movie. The hero’s Journey in it is the most clear
and you can dig deeper if you want but don't have to
Yeah exactly
the way it's done in-game? Not really. Too slow.
I mean not every step
oh man I hope they never try that 😅
but it would be boring with PC being Dunmer
yeah
I hope that nobody does a movie about MW
is there a mod to change Hortator part of the MQ?
keep it a dream
Oh they’d fuck it up for sure
I just mean it has the most potential as an adaptation
Like I feel like the story has the most intrigue
yeah true
I don't think so. However, you can skip it in Vanilla if you have enough Reputation and high enough lvl so the option is there
I kinda like the Nerevarine being Dunmer tbh
vanilla option
meh
boring
Dunmer being shocked because it's not another Dunmer is perfect
more opportunity for racism
Argonian
PEAK
but even not so extreme
it would still be interesting to get a Bosmer or Redguard or Orc, whatever
just not a fucking Khajiit
because Dagoth would lose it

yeah, but
hear me out
having high rep makes MW uncannily friendly
...and it takes a butt load of work to get up
yes
Idk I do feel like there’s something interesting about a dunmer who isn’t from Morrowind coming back somewhere that should be “home” but they feel unwelcome for various reasons. The massive imperial presence, the fact that even native Dunmer don’t like you
Idk I find that interesting
I just want to get over MQ as fast as possible to actually get to DLCs this time
and it's even more interesting if the Dunmer have to react to a non-Dunmer person claiming to be recinarnated Dunmer hero
I do think it works better if the nerevarine is an argonian personally but I don’t think Dunmer is as boring of a choice as people seem to think
I agree
I know I can skip it
but I also want to see what mods I've installed for 6th House :)
What’s the worst option tho
breton
No like worst from a lore perspective
breton
Argonian Nerevarine would be a fucking culture shock
like who cares
I mean from like an outside perspective
Like the one that makes the least sense and has really weird implications
it would be good if there was that kind of extreme reaction
I feel like Imperial is pretty bad
most of them are neutral options
Imperial sounds like a spy
oh wait
shit
too late
I feel like some of the races make the “mantling” theory make more sense
Where the PC isn’t actually the reincarnation of Nerevar but is sort of being allowed by Azura to fulfill that role in the prophecy
the best part of Morrowind is that it allows different interpretations regarding the MQ and the biggest mysteries
I think so, there are a few main quest overhauls that add more options and choices and ways of going about things and whatnot
yeah like you just happen to fit so why not
Yeah exactly
I can find a few if you want, I didn’t download them I just know they exist haha
you can literally ask Vivec and Dagoth Ur in-game if they think if you are the true Nerevar
they don't know
Eh, I don't want any overhauls, since I don't want to deal with their compatibility issues which will 100% be there :/
That’s one of my favorite parts. I kind of ignore the dragon breaks though. I kind of prefer the idea that it’s just real history and its disputed depending on who tells the story and what they have to gain from a particular narrative
that's why it's the best game
the worst thing that Bethesda would do
would be to bring back the Dwemer
and resolve the mysteries
lol
Yeah pretty much, that’s why i didn’t install them haha
Don’t know what kind of dragons they be adding
just thinking about all that is interesting
and where do you get that in Skyrim?
I do kinda like the keening side quest in Skyrim where the dude zero sums himself trying to figure it out lmao
Ikr, that was like my fav Skyrim quest
The one added in the DLC is giga cursed though
I couldn't help installing a bunch. I'm really worried about the later half of my game haha its going to be interesting
I got half asleep just doing the MQ in Skyrim
they want you to do epic shit - fight dragons
and somehow it's fucking boring
like seriously
Only point of the main quest is to get dragonrend
I won't do Skyrim's MQ when I return to that game
And going to a specific location in riverwood (if you have the mod installed) fixes that for you 
(if I return)
That makes it a lot more realistic too. There’s a lot of history where there’s disputed and conflicting accounts of the same events. Especially when it comes to religion
The sunder and wraith guard one?
Morrowind being alien and magical yet somehow believable is literally what made me love this setting
you can "buy" this world
and it's fascinating
the lore, the art style, everything works together
The culture feels very real too
yeah because it's a mix of RL cultures with a lot of fantasy thrown in but they went Dunesque with that one, i.e. make them seem foreign, alien, interesting
Yeah …
That’s why Morrowind’s quest mods are goated lol
I’d love a mod like populated civil war or just the civil war that had factions (great houses) fighting over territories or whatever for towns
I have to say that it's impressive how well the TR team keeps the "spirit" of MW intact. It's new content but it seems seamless except the fact that the map is incomplete and you will face The Void near the edges
Bonus points for joining a great house and constantly having to retake an area like a paradox game 
That’s what’s kind of annoying is that there’s no way Oblivion and Skyrim would ever be as alien as Morrowind but there was definitely a lot of potential to pull from real life cultures and mythology there
I’m sorry what lol
Probably not too bad with being able to generate NPCs
you mean in Morrowind? That doesn't actually happen often. They have Morag Tong for that.
TR_Preview my beloved…
Gone but not forgotten
yeah...
I mean Telvanni quests have you regaining strongholds and whatnot
Well all of them do
small scale stuff
Yes by why not make them bigger and more populated 
but rules can be broken ofc
Why can’t I turn my elder scrolls game into a paradox map game
I mean, in Almas Thirr everyone is talking about potential Indoril-Hlaalu conflict
Kinda sucks that people who don’t read had to ruin this for everyone lmao.
I know it was a pain to maintain for the team too but one of the reasons they stopped making it was because people would add the esp and then complain about the unfinished areas
We’ve already got wow and Minecraft
there was one mod recently for redoran to take back a town from telvanni
it doesn't happen but it's possible in theory
we also have rogue Telvanni taking stuff on Vvardenfell
hostile actions
there is a conflict surrounding the Caldera Mine
Yeah but skirmishes
I liked those Skyrim mods haha, walk outside of windhelm and the simperials are just throwing themselves at it xD
yeah i loved that mod
man, I wish we got a heightmap for the whole province. Just give us some terrain to look pretty in the distance and display an immersive message near the border. That's it.
Skyrim had literal civil war...
which was actually better than the MQ
lol
and it was half broken
Yeah same
I’d take that over a void lol
Yeah but those mods were unrelated to the civil war, the mods would keep respawning attackers regardless of the civil war questline
exactly
meh
But MW AI would be dodgy at best
I found an all tamriel heightmap for skyrim it would be awesome to use it at least just to fill out the map screen
I mean you could do vampire clans attacking or groups of dreamers/6th house cultists attacking
I mean why not haha
ideally in the last stages of the MQ we would get actual Ordinator, Arminger and Great Houses skirmishes vs Dagoth's minions and dreamers near the Red Mountain
I imagine that sort of what happened in the lore
but the game was too limited for that
Vivec's plan described skirmishes
and people mention Armingers losing vs one of the Dagoths
so skirmishes happen
I think there’s a mod that adds random guards and whatnot around ghostfence when you get to the last stages of the MQ. They just stand there though. More of an aesthetic thing than a functional one
that would make a great mod, even just to show the aftermath of the skirmishes
but they would attack creatures if they have the Guard class
the guards near the overhauled Ghostage in EV
attack the creatures around it
so it works
and Ghostage is damn impressive with that mod
looks like the concept art
You should check out CAGE to go with it
The “concept art ghostfence” in BCOM kinda sucks imo because it just adds giant swords to the the top of the existing pilons.
CAGE makes it more accurate to the concept art where the blades themselves are the fence
i don't get how it changes ones in BCOM tho
Wdym
This isn’t CAGE this is a different mod
it's BCOM
this is CAGE
so that's a different force field effect?
looks nice
is it still buggy as the other shader effects?
I do I just disabled the BCOM ghostfences and used the one from CAGE
Gotcha
The force field effect is the vanilla one
The difference is CAGE has the force field going between the blades themselves rather than the hilt, which is closer to the concept art
no, it's lower forcefield - it pierces through the daggers
yeah like in concept art
peak
Btw, the mod page says Ghastly Glowyfence doesn’t work with CAGE but I’m using both and it seems fine
they almost copied this
left is BCOM, right is CAGE
is it compatible with EV/BCOM?
Yeah you gotta fuck around with it a bit though
ugh
I suppose
Once I’m home I can show you how I got it to work with EV
yeah its less ott with cage. it's by the duo dynamico so you know it's quality work
You also might need to use Memento Mori buried because CAGE covers one of the doors with a rock lmao
I wish the swords had the letters/runes from the concept art. They look cool. More pronounced, I mean.
poor memento mori
either way buried version is a goto, since it lags the hell out of my game for no apparent reason
I prefer the buried version. It looks cooler that way imo
try C.A.G.E.
Oh btw, what’s the mod for the thing about Caius’ house ? While I’m here downloading mods 
oh that's so nice
really comfy thing
Thank u!
now I want my Ghostfence to look like this
this sounds like Dragon Ball fusion, lol

Ownlyme can’t use BCOM so I always try to find mods like this for him haha
yep pretty much
Why not
BCOM is English only afaik, idk if there are any other localisations
Memento Mori Buried enhances the mod imo
Where is ownlyme from?
Civilisation 🇪🇺
most mods are English-only so non-English options will always be more limited
There’s a mod that replaces the force field texture with one that has runes on it. I know that’s not quite the same but it does look neat
Pretty much
his game is in German
But yeah that’s why I’m glad most of the bathhouses are in exterior cells and why we do most things in lua since doing anything with interior cells isn’t an option
They’re already using Ghastly Glowyfence
I still think that adding bathhouses to underground Temple interiors is the best and most logical way
There’s a mod that does that already
Which is “incompatible” with CAGE but I’m using both and haven’t noticed a problem
they can switch. It's happened before
Yeah but I think dubious had said he wants to try moving most of them indoors to avoid conflicts
True but ghastly Glowyfence is cool
Adds a glow effect and a sound effect
Is it? What’s wrong with it
as all shaders like that
Or just an enchanted ring that teleports you to a luxury bathhouse 
Even with patches?
no just that I want to make new doorways that are small and fit in wierd places
Nostalgia
Ah that’s what it was my bad
Would be cool to have marks be linked to specific enchanted items
Oh yeah I’ve noticed that before
Hmm
I think Raf had a patch for these
It's an issue with post processing shaders
so Vanilla is doing better
funny
I never had a problem with the Ghostfence in Vanilla
never
it's a shader issue with openmw, I hope they fix it, it drives me nuts with torches too
semi-transparent things get overridden by shader effects
Yeah but can you play vanilla long enough to get to ghostfence?
especially cloud and sky replacers
you can go there on lvl 1 if you want

I mean like how long can you play it before it crashes
unmodded? Probably not that bad
plus, once again, Raf had a patch for it
unless I'm reading the description wrong
oh yeah I forgot to test tgat
it's rather new, idk
and yet it doesn't have my It Beats mod :<
Yeah they have the canonical gear though which is good but It Beats is like iconic
don't forget to bring a towel
I usually promote immersion mods or mods that make the game more balanced/harder, i.e. I suggest to include them in EV
there are some EV additions that I find dubious
sorry @half summit
It got instantly accepted, since it replaced 3 other mwscript mods they were using 
it's not about you
congrats on that
Understandable haha
so cool
Dubious’ bathhouses will get put in any of the modpacks too
SD is going into POTI next update which is cool
That will be out within a week or two, I’m just hoping to have my big update done in time before that 
Thank you haha, I think you have a few as well
Example: they use Pharis Magicka Regen and Focus Magicka mods in EV - 2 mods to regen magicka (whyyy?) that make it damn easy (whyyy?) - instead of simple, elegant, balanced and Vanilla-friendly solution developed by @vernal marsh
Backstabs for sure
I need to finish my fixes. I have no power right now 😭 got a bunch of bugs yo squash it's driving me nuts
Oldwind mods hit different fr fr
But still it’s really great, I was gonna travel around and take screenshots of the bathhouse locations for your mod page
Are there any locations you’re drastically changing or anything ?
oh, that would be really helpful
hmm I think gnisis is kinda junk.. but I'm not surr
I couldn't figure out the bathhouse in Ald-ruhn at all 
I’ve been using the mod for forever so I know where they all are haha
It’s to the right of the temple
Like instead of going inside the temple, make a right as if you’re going towards red mountain
I don't think these bathhouse locations are coherent ATM. Some of them seem kinda random.
Not me giving Morrowind NPC dialogue directions 
yeah fr
Well yeah try to make a mod that’s compatible with every town overhaul ever xD
it's like a patchwork solution to get it all working amidst all the mod incompatibilites
maybe incorporate them into temples where it possible? it sounds pretty sane and easy to navigate too
I mean people do these things like … individually haha, like 1 mod per bathhouse but that’s just mental with what I gave dubious
Someone could do temple bathhouses though
just put them underground in the Temple interiors. Literally underground. You go the Temple to the lowest level. A door leads to the bathhouse there. It fits thematically and it has 0 exterior changes.
it's the best solution
out of the practical ones
1 for each temple and 1 for each shrine too maybe
I mean that’s already a mod that someone can add onto xD I gave dubious something completely different
then add some to selected forts and such
Shrine absolutions would go hard 👀
like Ebonheart, maybe
also underground
0 exterior changes
it fits
it just works
At that point you’d be better off installing Korona’s bath mod
You buy a bath and can put them anywhere
yeah, straight up in the sewers xd
I will have no COVID in this town
perfect
To put baths wherever you want
It’s … a lot haha but I love that mod, I have some special things in store for it
I just found that, its where all the resources for Stinkers came from, have you looked through that collection ? there's a tonn of resources that could be useful
yeah but we are trying to find a lore-friendly and immersive solution
I have some of those mods yeah
Eventually I’ll add an item that’s a portable washbasin that you can place anywhere to bathe
That’s kinda what the tea thing is a test for
I think that you won't find a better solution than undeground Temple bathhouses that's compatible with 99% mods
Well the tea is a test for several things
So... How do you think, unifying the bathhouses to just the temples and shrines is viable from the development standpoint?
And excludes the person who made bathing bug-free 😬
Although that can’t be helped at some point haha
what do you mean?
making a patch for just 1 door isn't that hard 
Ownlyme doesn’t play an English game, so any changes to interior cells get uh … buggy to say the least
but that's always the problem with non-English versions
He’s been messing with the Caius rooftop revisions since you sent it to me and still hasn’t fixed it entirely
yeah, I don't remember the second one exactly
Idk which other ones
Italian I've seen and chinese
Mym gave up on the French version of the game long ago because it was too limiting. Much easier to play in English in a heavily modded game even if it's harder for non-native speakers
I saw Polish translations of various mods. Made me nostalgic because 20 years ago I made a mod fixing various problems with PL version of the game, lol
but I wouldn't get back to it. I mean, who the heck would translate TR?
I mean there isn’t really a point to translating TR since it’s all a modded area
I've switched from the russian one as soon as I started adding any text-related mods. The immersion break was too high price to pay 
yeah, you basically will have English text if you install any quest mod or sth
and yet people love translating it
maybe because they like to play in the language they know
That’s true
funnily enough, years ago I made mod translations for my own personal use, lol
Dialogue and whatnot I can understand for sure but translating all those cells 
esperanto version when
Or just go hard and play the game in daedric 
I have my main menu in daedric it's dope
main menu is easy
playing in Daedric would be too much
also, it's assumed that the in-game language isn't actually English
it's whatever our character can understand
nobody would call it English obv
the common tongue
that's Westeros, son
westeros is a rip
yeah why would he at this point. he never had a plan anyway
game of thrones?
1996
damn he's slow
it was released before fucking Daggerfall
at this point Todd will release TES 6 before Martin releases Winds of Winter
hmm
even Bloodborne will come out on PC before Martin releases WoW
ok, ok, let's not go that far
that would be too crazy
I want proof tes6 exists
Sony will release another TLOU2 remaster instead
Apparently the UESP team tested it
tested the lore?
btw folks, do you find UESP Lore pages... readable? I find them close to useless because they combine stuff from all the games and there are no filters. There is a ton of ESO slop there and such
filters would be good
I don't read lore
I watch videos on youtube while eating
hmm did that could be faked pretty easy..
A fellow medieval peasant mindset enjoyer 
I listen to those long Elden Ring videos while washing the dishes, cleaning etc.
If I find something questionable I look at the sources and see if it’s ESO and then erase it from my personal canon
I noticed it on trueflame with a mod I had
btw I once watched a stream when somebody finished Elden RIng and was like: wtf? But I still don't know what it all about! Gets me every time.
What’s the link to this?
just Raf's shaders
oh.. sweet summer child..
you know what we could have in OMW? Item descriptions like in Dark Souls/Elden Ring
yeah i was thinking this too
so much potential!
it would really cool
btw with EV installed I already get DS/ER vibe when discovering a new location because of "PELAGIAD DISCOVERED" and the sound that plays. It was a bit of PTSD, not gonna lie
what mod does that?
Oh nice
let me know if you get it working
I’ll try it out once I’m
Home
wait, the AI says it's Vanilla. Not sure whether it's true or not.
is there sth like that in Vanilla?
It’s the Skyrim mod for it haha
Skyrim quest notifications or something ? Idk
no it's not
it's from SSQN
Just out of curiosity, do you remove any mods from EV?
In Vanilla your location shows up over the minimap when you enter a new cell but it isn’t a notification and it happens every time, not just on first discover
Ok thx
The AI lied
As fucking usual
Jeez
Yeah
What mods? I’m trying to whittle down my modlist as much as possible lmao
I will check the list, give me a second
I leave Jiub alone
oh god I read that as "taxes" and had a mini crisis over here thinking I'm way behind
also sorry about no power. floods?
no im on a solar system, no sunlight this time of year 🤷
I have a generator to supplement but my brother stole it
Damn that’s wild
Well borrowed
Oh ok haha
dubious out here doing survival mode in real life
poor choice of words but it was annoying
fr modding from a cabin with goats outside
it's peak
Irl Goatherdwind
yeah i was so stoked that came out
I think he also plans to add Guars too
oh yeah that would be cool, idk what but something
on it... I will add reasons for removing the mods just for fun, lol
I added comments to my customization file to explain to myself why I removed them
I was talking to wolfweim about doing regional stuff for the goats and it was a bit out of his scope at the time but that was before sd
No rush I’m just curious what other people remove so I can see if I want to remove them lmao
Mods I removed:
Adventurer's backback - I would love to get a proper backpack mod but I'm not too hot on the implementation. I don't want it to "consume" a pauldron slot and janky things like this. I also don't want it to be just a Feather buff. Backpack should be mandatory if you want to carry more stuff than you can wear. I assume that every adventurer wears one but until it gets properly implemented (i.e. it will feel like an integral part of the game), I'm not using it.
Caldera Priory - I played this mod once and it's very impressive with its location design. Unfortunately, it's just Diablo in Morrowind. It's not lore-friendly. Doesn't fit the world. Out.
Signpost Fast Travel - what is this? Skyrim? AC? Witcher? Modern gaming exploration curse in MY Morrowind? Over my dead body.
an-nwahs-guide-to-modern-culture-and-mythology.omwaddon - immersion-breaking.
Protected Beasts - boots magically turning into versions compatible with Argonians and Khajiit - the beastfolk who are viewed with hostility in Morrowind - is far too much player convenience BS to my taste
Protective Guards - good concept but leads to too many issues and can make the game easy in situations when it shouldn't be. It's clear that the game wasn't made with this mod in mind because the developers - quest and location designers - didn't have to think about such interactions. Same goes for modded content - most modders don't think about interactions with this mod so they don't know when it leads to issues. For the same reason I don't use Pursuit mod. Makes sense and should be in the game but after playing several hours with it I became painfully aware that the game wasn't made with it in mind. Sadly out, then.
Tel_Eurus - tried it and found it a bit too moddy/jarring to my test. Still, a lot of effort was put into this mod. I don't need it, though.
Fabulous Hlaalo Manor - cheat mod. Makes it more convenient to live in a house you don't own. Out.
Sloadic Transport - great models but 0 world integration. I would keep the mod if the Sload actually felt like part of the game world instead of just standing there with 0 dialogue and nobody ever mentioning them even though the race is rarely seen in Tamriel and usually viewed with hostility because, you know, they even managed to cause a freaking Black Death event on the continent.
Timescale Change - I removed that mod because I use Dynamic Timescale and it's superior in every way.
Fatigue Speed And Carry Weight Rebalance - this mod just makes carrying capacity easier to handle. No drawbacks. If anything, I would like to make carrying capacity more hardcore, not easier. Out.
ZEF_FocusMagicka_1.2.2 and Pharis Magicka Regeneration - these mod try to achieve the same thing and EV doubles down on it for some reason. Using both makes magicka far too easy to manage. I use Slow Magicka Regen instead.
No Witness No Bounty - Burglarly Overhaul integrates this mod so it's superfluous. I still play with that option turned off, though. Too easy for muderhobos. I would like to have a proper crime investigation system in-game btw but it is what it is.
Talking Trains Speechcraft - this is just a freebie. No effort on the player's part, just playing the game. Too convenient. Out.
Races RESPECted and BirthsignsRESPECted - disabled because I use Rebalanced and Nerfed Vanilla Races and Birthsigns. I find that mod far better balanced and less OP.
protective guards is worth keeping if you work on the blacklist to remove cheese but otherwise good choices
yeah I think that the idea is good but far too much of a hassle to manage
I didn't check your Sload patch
I may try it out just to see what you did
it's underdeveloped because of other projects taking my attention
ikr
really deserves more
yeah
I removed a lot of the same mods for similar reasons
it's funny how they were never in the game. looking at concept art, Kirkbride was so in live with them "too cool to pass up" I guess todd wasn't into them
I'm undecided on ~~Aether Pirates ~~Lord of Rebirth mod. I played it once and it was quite cool. Nice story. One problem, though. Voice acting. A lot of effort was clearly put into the mod but damn, it's so jarring when these NPCs speak and then use standard NPC voicelines 5 seconds later
Wait that mod has voice acting?
or they were too hard to implement back then
sorry
wrong mod
I confused it
it's sth else
wait
yeah but you'd think they would have got to it by now
I mean ..
eso
but like for real
Oh huh
yeah it looks cool I haven't got to it yet

ESO is so uncanny
I dunno, it feels as if someone was LARPing TES
I bet that it has good bits
I’ll send you my list too
but damn, the overall feel is... bad
Same lmao
haha
I really really wanted to like ESO but I just couldn’t
I’m not a big fan of MMOs in general
They give me FOMO
it was almost cool but it was so lame in other way
yeah i hate that
to defeat the FOMO, you have to soak into it first
I've had my fair share of it the first time I saw season passes
Idk at the end of the day I feel like I’d rather just play one of the normal TES games
I'm not saying you should play ESO
I have a free copy lying in the EGS and too afraid to launch it too
mostly due to general lack of interest in MMOs and knowledge that they're a major time sink if you want to feel them
Exactly
Yeah … that’s why I avoid MMOs these days 
The only one I ever got into was Club Penguin lmao
Ownlyme wants to drag me back to classic WoW but if he did then y’all would never hear from me again 
do you even know how many games I could've finished by the time I reached 3k hrs in Rocket League? I certainly don't 
No money no books disabled
Same. In my opinion there is not enough role-playing and too much grind in them.
Exactly
mmos need s big evolution to get me to try again. imo the whole formula is stale
GOAT mod. Hats off, sir.
and you @warm saddle
Yeah I like it a lot more than I thought I would haha
I like how half of the popular mods for this game are about making it more of a pain in the ass to play
That’s not a complaint
I removed mods from EV that make the game easier
-# Don't tell anyone, but faction owned books don't get readable with the mod rn 
I actually have a suggestion regarding that mod. When it's a guard class, think about using a different text. It's weird to get "Ordinator".
and I got sth like that in Almas Thirr
this book belongs to... Ordinator
😄
shhh, I won't tell anyone. Nobody needs to know.
The ordinator lines should trigger only if there's ordinators in the cell, not if they're owners
I think that’s a TR thing for making things owned by ordinators, no ?
Just seemed weird that the text said "name" and then "Ordinator"
But idk what ownership looks like in vanilla tbh
most likely
It’s why I haven’t touched ownership for soap and towels yet 
wdym
Just assign them all to shady smuggler lmao
Like I haven’t looked at any of the ownership mechanics in the lua API or anything yet
the ownership is exposed
it's the detection which is tricky and hacky
Fun fact: a bug with owned containers / restocking was causing some mushrooms to disappear 
rats were eating them
With sun’s dusk haha
Just the old classic
You know
local function replaceInInventory(inv, cont, containerType)
local Misc = types.Miscellaneous
local replaced = 0
if cont and types.Container.record(cont).isOrganic then
return 0
end```
Can’t forget the isOrganic

because it fits the world vibe. It's easy to get a lot of immersion in TES. Not even just Morrowind. Skyrim. Even Oblivion. FPP, the way the world is presented, the scale, the lore, the fact that even generic NPCs have houses and names, the fact that there are things which other games would consider useless like books of various types with actual text etc. - all this makes you want to get more immersion and that often includes features that make the world seem a harsher place and less convenient to the player. You know, like... primary needs mod 😄
we call it "fixing the game for the devs"
Todd always leaves the work half finished
Oh I agree. Like I said, im not complaining at all
It be like that
People will be shocked when TES 6 comes out and it doesn't have half of the features modded Skyrim has
Not me lmfao, I got my plat trophy for PS5 this year
It was a struggle
Mostly the UI tbh, I could barely live with everything else but it was a struggle
Playing Skyrim without mods was the real achievement
Yeah but it's been so long that many folks won't remember Vanilla SM experience
True haha
That's the only reason we have any features tbh. If he actually did his job he'd cut eeverything.
wondering what will be removed next
Watch them make illusion part of alteration tree or something dumb like that.
walking. it'll be a rails shooter like time crisis but with a stealth archer
AudiobooksofMorrowind: Wasn't a fan. Plus I prefer to read the books myself.
ActionCameraSwap: I found this mod annoying. I usually just play entirely in first person.
SMMaskofDagothUr: Doesn't really make sense to have this appear. Plus, the model doesn't match the Dagoth Ur character model
WanderingUmbra: I like the other randomizer mods but this one I preferred to keep the same. Especially because I'm pretty sure it doesn't change the rumors in Suran
EarlyTransporttoMournhold: Didn't feel necessary to me. Not sure why I'd want to go to Mournhold early.
SignpostFastTravel: Really clever implementation, but I prefer the vanilla travel network.
AnNwahsGuideToModernCultureAndMythology: Immersion breaking and felt unnecessary for me personally.
ComfyPillowforarestfulsleep: I like to suffer
Fargoth's Mountain Hut: I feel like this mod's inclusion on the list is some sort of inside joke. That being said, I never use this house.
CorporealCarryableContainers: The only container I'd use is the keyring and I feel like 1000 gold is way too expensive.
GonzosSplashScreens: Replaced with LoadingScreensDiversified because I'm nostalgic for the OG splash screens
SorcererofAlteration: I saw that this mod was on the chopping block for the momw lists and there were a bunch of complaints about it in the server
NewStarfields: Most of these are way too over the top. Plus, the vanilla skybox has actual constellations
Solthas Combat Pack: Didn't really like the features this added. Plus, I've been messing around with CHIM
TheForgottenShields-Artifacts: The textures used aren't lore friendly (one shield has Medusa on it). Plus I replaced it with FMGS - Unique Items Compilation which gives many of the same shields unique designs but it uses vanilla textures.
StatsandPotionsLimitOpenMW: I don't really abuse potions in this game. Plus, Devilish Alcohol Overhaul already limits the amount of alcohol you can drink.
UpscaledJournalandBookmarkBGReplacement: Replaced with trav's journal
PracticalNecromancyOpenMW: I preferred the simplicity of the Black Soul Gems mod. Plus, the Black Soul Gems mod makes use of the OAAB Black Soul Gem Asset.
BCOM - Concept Art Ghostfence Pillars: Replaced with C.A.G.E
Daisy's Lua Multimark: Replaced with Pure Lua Multimark because I like the way it works more.
Protected Beasts: I've always liked the fact that beast races can't wear helmets or boots in Morrowind. Feels more immersive.
ILavaGoodMeshReplacer: Replaced with Pimp My Lava
PerfectScum: Replaced with One Scum to Rule them All
TimeScaleChangeOpenMW: Replaced with Dynamic Timescale
FMBPGreetService: Replaced with Great Service
VvardenfellAnimatedMainMenu: Replaced with Animated Daggerfall Main Menu
the hut got the cut at some point. CCC is good for homes and such. It's true that it's too expensive. You can afford it in-game but it doesn't really make sense that the crates and chests cost so much
Fargoth's hut is still on the list
It doesn't make sense that a keychain costs that much lmao
yeah
the prices are nonsencial
although they are harder gameplay-wise than they should be
C:\games\OpenMWMods\PatchesFixesandConsistency\MOMWPatches\74 Fargoth's Mountain Hut Fixed Hammocks
The original mod was removed
It uses the MOMW Patches version now
lol, they tried that hard to keep that in?
then I will remove it as well, lol
Starfields are very beautiful but I agree that many of them are over the top. I've been thinking about removing them because Vanilla ones aren't bad. Also, it will be a nice visual change in the next playthrough. Potions Limit mod is a must-have IMO. That or Alchemical Hustle. Alchemy is utterly broken without this. Protected Beasts - I actually removed that as well, lol. Forgot to mention it.
Once I found out the vanilla skybox has findable constellations I switched lol. also, from what I can tell, Skies IV includes an upscaled Vanilla skybox as well
Starfields aren't too jarring because MW is an alien place but 2 playthroughs with that may be enough
Yeah but I wanted the lore friendly skybox
and I agree that loss of constellations is a downgrade
I only removed potion limit because it was doing weird shit with Alcohol Overhaul
maybe SD will handle alcohol in its own way someday?
I wish this worked for OpenMW https://www.nexusmods.com/morrowind/mods/52941
I believe hyacinth said he had plans for that
hard to keep up, ha ha. Would be cool to get the planned features list 😄
cool concept. I would also like the birthsigns to give various effects depending on the month, i.e. become more or less powerful.
Good idea
I read all of them but not the updates
That could kinda go along with your religion mod
only when I get back to the mod in question
birthsigns are unrelated
Different deities might favour some birth signs over others though 🧐