I'm adding blue milk, blue booze, and bantha milk to spawned liquids, any request for spell effects while I have the CS open ? Blue booze I gave the same as sujamma, blue milk I noticed as a poison on it so I just nerfed the stamina on it, no poison, and bantha milk I gave the same as water since I can't find it anywhere for some reason
#Sun's Dusk: Needs & Survival
1 messages · Page 9 of 1
I am not awake enough to answer this question.
All good haha, take your time I have plenty to work on
Thoughts on Vivec having saltwater or fresh water ? It’s on the sea but there are mods like Great Seawall and I feel like it’s kinda a basin for the lakes
why am i not allowed to vote for suspicious water 😞
Is there a place to report objects that are incorrectly marked as water sources.
'Cause I've got one: 'RP_FQ_jeweller'. It's a banner for a jewlery shop.
So unless it's soaked and I'm wringing it out...
good rp opportunity.
Yeah just me haha
soon
Nah I haven't decided how far I'll go with it but I think drying off with a towel will give you a short small buff
What if it should be salt water but Vivec himself purifies it
yeah it seems like the water would be salt ut anything coming out of a fountain should be clean but idk if theres lore on the subject
poll_question_text
Should Vivec have saltwater or fresh water?
victor_answer_votes
9
total_votes
10
victor_answer_id
1
victor_answer_text
Saltwater
I am able to cook on a burned corpse, which would be almost metal except it's a burnt corpse (past tense).
So it doesn't make much sense.
'SLF_CP_corpseBurned07_act'
Probably not high on the priority list tbh.
Nah it’s good to know, I planned on doing custom temperatures for that mod
Bathing/dirt module is done, just need to properly stress test it and add a few extra features but otherwise it’s good to go
There will be some quickloot integration that if you paw through containers in dungeons and tombs you get dirtier too 👀
Does this not apply to opening containers normally?
Opening containers normally with quickloot will be covered too but the reason I’ll use it is because otherwise I would need a whole container script which QL already converts
I meant for people without QL lol
It would require a new lua file from my end haha
I was just curious lol. I'm a QL user now and tbh idk if I can go back
At first I wasnt sure but then I noticed some mods add literal piles of containers
Yeah I literally can’t play the game without it and the most recent update is much more performative so now there’s no reason to not use it unless you truly want the vanilla experience haha
It’s like the new Graphic Herbalism for me lol
Yeah for sure
I did a run of NV with Quickloot and I think it’s a must for Bethesda games now
Yeah for sure
Do you use the pickpocket overhaul as well? I messed around with it but I wasn’t sure if I liked it
Quickloot has its own pickpocket settings but his pickpocket mod makes pickpocketing actually sensible
It might have been because I was using it with burglary overhaul and it was doing weird shit lol
Also you can disable people from attacking you on sight if you fail a pickpocket check 
They just lose a lot of disposition and say nasty things haha
I’ll add it back and see
how do I use this magic?
I got rid of Burglary Overhaul because I realized it kinda made stealth impossible sometimes lmao
There’s a setting for it but also, I’m not sure if BO reads all of quickloot’s events for removing items from containers
It may have been a different mod. It just seemed like it was doing weird stuff
I assumed it was BO since they both affected stealth and theft
In the primary needs setting, turn on debug mode and change the log level to … 3 ? Or 2 past silent, I forget what he set the UI mode change to
But anyway yeah just turn on debug mode and change UI modes and it’ll show up in the lua debug window
If it doesn’t, you might have to increase the log level just be aware that it’s … a LOT of spam if you crank it up and you would need to dig for it
There’s also a print for UI mode change in timehud but I think I commented it out
But yeah very helpful for jail, travel, dialogue, barter, etc
And of course UI mod enjoyers 
yeah this is what i was thinking i have timehud dont have suns dusk yet
im trying to see how you did the toggle for the mousemove
someone asked if I could incorp into the ench bar
I change its layer
i figure that but wasnt sure which layer
also 👀 my vscode is screaming at me when i opened timehud 😵💫
From modal to HUD although you can probably do a layer above HUD, I forget
No idea lmfao, I use notepad++
Oh
I guess that’s why we started using G_ for global variables in sun’s dusk 
I can just find the print for you haha then you can put it in any of your mods
nah i got it!
wow making them globals is nice actually... didnt know I could do that all my scripts have a big chunk of require() stuff in every one at the top
typically
Yeah it’s nice although another protip
I have almost every library in timehud but half are commented out haha
So if you need to find one you can just look at timehud instead of going to your API doc bookmark
The naming convention for Globals is PascalCase
It complains because globals are semantically supposed to be capitalized
1st time I ever heard PascalCase was this week 👀
Same 👀
I think the convention might technically be CAPITAL, but idr.
Also haha sorry @wintry sparrow for spoiling people, I think you use onMouseWheel too for Buff Timers but now people be expecting magic UIs 
But yeah timehud basically has everything you need for that, the way I do “locking” is just a bit silly haha
i did not and i noticed it and its pretty awesome i didnt even know this was a thing!
Oh really ? 0.o how did you do moving the UI in buff timers? I moved mine so long ago and haven’t touched them since haha
i do - but i never thought of using mousewheel for scaling!
that's just brilliant!
ctrl + click + mousewheel = scale, shift for scale
i only have the drag feature courtesy of s3ctor 🙂
And setting the background alpha
I was going to ask if you’d consider adding that
oh i'd definitely add the scaling bit, and the alpha thing too at some point
feel free to incorporate the colorpicker 😛
Will definitely for timehud at some point, I don’t know how Sun’s Dusk would do
The UI settings is already in a very fragile and delicate state as it is 
oh man quick loot just broke me, its just pure luxury

Sorry I just checked timehud and yeah to "lock" it I change the layer from modal to scene when the player selects "lock" in the settings, Sun's Dusk does the same thing although the scene layer disables tooltips when you hover over the UI
That's also why it doesn't show during loading screens if it's locked since Scene is the only thing below load screens or FadeToBlack, whatever that layer is
s3ctor's way might be better but that was kinda just a quick and silly "fix" I did 
Nah I use buff timers and the debuff being a spell rather than an ability drives me crazy to no end, I was thinking about changing it for myself though haha
Just turn it off. It's just 5 pt Drain Sneak. Unimportant.
You can literally turn it off
Oh is it a setting to turn it off now ?
Yeah
Oh nice
man that would've saved me a lot fumbling when taking screenshots before the mod disables with toggle ui lol
Shouldn't affect it. Drain Sneak is just a magic effect. Spotted icon disappears when you press disable HUD button
Unless you mean Sneak Step Drain, a different mod
The UI bar doesn't disappear there
i might've misread, but I was talking about bufftimers displaying the sneak debuff as a timed effect
since the drain persisted until cell change in interiors or until I walk away in exteriors, and cuz before the 1.0 update of bufftimers the timers won't disable with toggle hud (now fixed), i had to do some funny business if I don't want the icon showing in my screenshots
and yes the timer was also redundant with the spotted indicator burglary overhaul itself added
yeah same, usually I moved it to the bottom of the screen xD
Ah, so it's about imtegration with buff timers. Well, turn it off 🙂
I don't even know why it's there tbh
Kinda curious as to why it's spell over an ability
Seems redundant
Probably to track something if I had to guess but idk
Then it wouldn't be possible to turn it off
Could be something hidden, idk i haven't looked at the code
Before spotted icon was added, it could serve as spotted indicator at least
But spotted icon was added ages ago
Oh also @wintry sparrow sorry to ping you again, not sure if you’ll ever create a mod that needs this but there’s also a debug log that prints every static item when you enter a cell which can be very handy
Next timehud update will have special settings for sun's dusk enjoyers 👀
More settings for formatting and also I exposed a few temperature states from sun's dusk for other mods to use (such as with this), also setting to disable for interiors
The temperature display also comes straight from SD so if you use freedom units or have an alternate font that doesn't have special characters, it comes straight from the SD temperature UI settings
This is the version you need if you want the timehud stuff, it's missing a few starwind things so be sure to grab the upload later this week I'm just happy with the timehud shit i did earlier today haha
yuss
Is the Hunterwind stuff also going to be included in the next update?
nvm I see it in there
What’s the daedric symbol next to your cursor from?
oh nice did you mod AP?
It's one I made myself and yeah I added it to animated pickup and shop around but you could also add it to quickloot, or even both so that it's always consistent haha
Another mistaken mesh that the mod thinks is a well, although I understand why: 'ex_stronghold_smdwell00'
Y'know, since it has "well" in it.
It's from basegame Morrowind tho', in fairness.
nice i didnt realise it was just a .dds in there 
loving the bathing module. but im able to wash myself with owned soap. i used a whole basket of soap right in front of the owner
clearly they thought you needed it more than they did!
I wonder if I'm the first geek to bring this up, but shouldn't tamrielians have their own unit of measuremeant for temperature instead of C/F?
generally most units referenced are imperial, up to and including weird ones like drams, so probably just fahrenheit
bummer
What about drams is imperial?
Also, lol imperial
I don't think it is, at least in the way it's used in the games
Are drams ever even used in game
I could have sworn they were in the context of alchemy and apothecary
"Thaurbad had at last seen the power of the quill," said the Great Sage, continuing his tale. "Enchanted with the daedra Feyfolken, servitor of Clavicus Vile, it had brought him great wealth and fame as the scribe of the weekly Bulletin of the Temple of Auri-El. But he realized that it was the artist, and he merely the witness to its magic. He w...
Mind I am saying imperial as in the IRL sense and not the TES race
tbf the Cyrodiilic Empire had the same motivations as the British Empire to found a standardized unit set
they're also somewhat of an on the nose analogue
even before them, the Remans probably would have had something
I think I got drams and drakes confused because I thought drams were currency lmao
Hello I couldn’t see what’s in the 1.5 download?
Nvm I see what it relates to in timehud
Yeah I’ve been trying to think of a solution for that, detecting ownership somehow haha
But you should only be able to use soap when you’re submerged or in a bath house ? 0.o
I feel like that would be reasonable if you had a bucket of water or something.
Sink shower ain't so bad.
That’ll be a starwind setting only
I just forgot to add it
what? 😂
Nah i just mean in general, you know, uh...
Totally normal adventurer carrying a bucket of water around... ?
Maybe, uh, nevermind.
I had eligible to bathe if isWet but that means you can just splash some water on yourself at a well or by jumping which is possible but just a little too convenient, but I didn’t test that extensively
It’s either that or add specific activators, but swimming is relatively easy on Vvardenfell but not so much in starwind which is why I asked you about that the other day
IDK how you're expected to bathe on tatooine in general case as water is like gold so honestly I would...
I could put restrictions like “you can’t get glowing if you only bathe that way but then that would exclude starwind enjoyers until they get off of tat
I would believe people there mostly don't, tbh
Sand people built different
You can, uh, be clean, or you can have drinking water on the awful desert planet of death
Gamorr has water.
Yeah which is why starwind is getting its own first global variable, I was just too tired to finish it last night haha
But also the bathing module will be disabled by default, I just have it enabled by default in the one I posted here for testing and also since I showcased it and been talking about that
But yeah if you want to look at the logic in the cleaning module, it’s relatively simple, straightforward, and short compared to the others (for now)
Also I’ll be uploading it to gitlab when I clean up the code a bit more, that’ll be in a few days though
After you build a good layer of dirt, washing it off would actually harm you more than it would help you
Yes and I was hesitant about using metric/imperial units (the empire would definitely use something like imperial units) but also I wanted the temperatures to be understandable rather than just “hot” and “cold”
Initially I was hesitant about the mL with liquids for this reason but all of my solutions for that were more difficult and convoluted than they were worth 
You unironically want the grime on you
I don't wanna take that super literally in the mod tho lol be like spending weeks out in the tatooine desert building up layers of musk
too much
We need units used in Tamriel
What do people there use
.
I’ll probably do like, you don’t get debuffs from being dirty until you get off of tat (and discovery soap + civilization)
That.... actually isn't a bad idea
cuz tat is like the intro planet, there are few ways to get off, means of making $$$, but you're gonna be stuck there for a bit, doing something
Yeah I did something like that somewhere else, I forget but it’s probably the most painless solution
But yeah that’s how the only buffs/debuff settings work, the alternate just isn’t applied
Super reasonable yeah
I just saw the opportunity to ponder something fun
Oh yeah for sure haha, I wanted the refillable water to be like iNeed which is a waterskin that has 3 charges on it and displays like 3/3 but doing something like that with the bottles is tricky with formulas and name formatting
For example, water can spawn from 250mL/2L but flin can only spawn 250mL/500mL, they both have the same volume but have a different number of total charges (idk if that makes sense)
@faint siren btw, idk if it’s a little presumptuous but let me know if there’s anything you’d want me to expose for this update, I think ownlyme exposed all of saveData but it’s … a lot haha, I just did a few things with temperature but I can do more
well what's in the save data that I would care about?
I mean if he went to the trouble of doing that he must've had a reson
It would be nice if there was a native way to add wells, I remember you showed me where the source file was for those.
I basically can do whatever I want with the food/drink/etc data through the csv...
He wanted to have tooltips with specific temperature modifiers for another one of his mods, so he just did all of saveData which includes like everything in every module
It’s a little above me, I just did some of the globals so I’ll just show you what he did haha
oooooooo that sounds fun
in sd_p.lua
return {
engineHandlers = {
onUpdate = onUpdate,
onFrame = onFrame,
onInit = onLoad,
onLoad = onLoad,
onSave = onSave,
onMouseWheel = onMouseWheel,
onConsume = onConsume,
onConsoleCommand = onConsoleCommand,
onKeyPress = onKeyPress,
},
eventHandlers = G_eventHandlers,
interfaceName = "SunsDusk",
interface = {
version = 2,
addConsumable = API_addConsumable,
-- exterior temperatures before any modifiers (such as race and equipment are applied)
getTrueExternalTemperature = function()
return G_trueExteriorTempString
end,
-- current player temperature after all modifiers are applied
getPlayerCurrentTemperature = function()
return G_playerCurrentTempString
end,
getPlayerTargetTemperature = function()
return G_playerTargetTempString
end,
getPlayerTemperatureBuff = function()
return G_playerTempBuffString
end,
getIsWet = function()
return G_SW_isWet
end,
getSaveData = function()
return saveData
end
}
}```
I did the getTemp stuff but he did the getSaveData and then this in his other mod:
local sunsDusk = nil
if I.SunsDusk and I.SunsDusk.version >= 2 then
sunsDusk = I.SunsDusk.getSaveData()
end``` ...
```lua
if sunsDusk then
if sunsDusk.m_temp and sunsDusk.m_temp.currentSlowDebuff then
danger = danger + 100000000
end
end```
But obviously he knows his way of navigating through saveData and finding whatever he needs and I do not which is why I did separate getTemp functions, I just ask if you wanted anything too
I will say that modifying the CSV values itself is a bit annoying although I do that in formulas in the second tab of the spreadsheet, but you can modify how much food/thirst value you get everything with lua local function applyHiddenDifficultySettings(diff) if diff == "Default" then WAKEVALUE_MULT = 1 FOODVALUE_MULT = 1 DRINKVALUE_MULT = 1 elseif diff == "Hard" then WAKEVALUE_MULT = 0.75 FOODVALUE_MULT = 0.75 DRINKVALUE_MULT = 0.75 elseif diff == "Hardcore" then WAKEVALUE_MULT = 0.5 FOODVALUE_MULT = 0.5 DRINKVALUE_MULT = 0.5 end end
I could work with big screw-off table of everything. That sounds fun. But the wells seem like a legit thing
Yeah for sure, I think in the version I sent out I didn't have everything for starwind, but before I upload it I will
But also I put -- Starwind notes almost everywhere I could find that would need to be looked at, such as flasks/cups, wells, heat sources, cooking spots
I wanna try to get some dedicated cooking stations but I may have to grant starfather some eggnog first
Christmas, y'see
Hahaha yeah sure, I saw that TD had grills and stuff that there aren't flags for atm, some of their cooking stations are picked up but I think it'd be easier to have a whitelist than just a billion flags so I'd like to move in that direction
If only there was another lua mod that had all of the TD item IDs for cooking and trees 
Seems like great excuse to use Tagger now that you mention it
I was gonna say I see the appeal of an interop now but I'm all for making this easier haha
seems like could be handy to define say, wells like this:
tags:
- "ArmorTribunal"
- "PotionPoison"
- "WeaponTribunal"
- "WeaponWakizashi"
- "WeaponWakizashiUnique"
applied_tags:
"silver dagger_droth_unique_a":
- "WeaponDaggerUnique"
- "WeaponTribunal"
- "WeaponUnique"
"stendarr_hammer_unique":
- "WeaponHammer"
- "WeaponTribunal"
- "WeaponUnique"
- "WeaponHammerUnique"
You've mentioned enough skyrim mods in here I figure you're familiar with how it works there
Yeah for sure and yeah that would be handy, thanks for showing me
np, I wish I made some more tags for it already but I never managed to actually come up with purpose built justification to actually use it 😄
I didn't see too much of a need to do anything crazy with tags but seeing as there will be wells that give off specific liquids (such as your bantha well with bantha milk) it's probably a good idea to start now haha
Yea I mean food needs to be a little too dynamic for tags to work well, but ovens maybe!
I feel like once i explore a couple more places I can come up with a couple weird things you coudl maybe use to cook with
Yeah for sure, it's possible to use the cooking API to have different items show up at specific places like ovens for baking or kettles for tea
So that would help with that as well
I haven't actually had a chance to cook anything you do it by placing objects in the world, right? Or?
Oh nah to cook you just interact with a fire, the campfire you build, or anything with the cooking activator flags
There'll be a tooltip that looks the same as with refilling water
yeah nah just horsing into it dry
is is auto adding a drop of bug musk too? Nice touch
Yeah using bug musk when you bathe gives you a little buff (having it in your inventory or interacting with it), and is consumed like soap after using it 3 times like that
ah OK cool, yeah that's slick. it doesn't seem like its being consumed either though
Correct, you don’t “drink” it (or spray if you have the mod) since I figure you’re just infusing it in your bath/shower
oh I see that's awesome but yeah like I stood in the hall in the mud bath and spammed the button on a basket of soap, used like 20 bars (without paying) and still had my musk at the end
it was giving the messages
Gotcha, I’ll check it out
when do you go full Project Zomboid and add full on metabolism tracking lipids, fats, and carbs, with each food having defined calories 😃
I already had to persuade ownlyme from implementing those although it is very possible lmfao
Both "Immersive Telvanni Bug Musk" and "Telvanni Bug Musk Perfume" implement this functionality of using the bottle multiple times. Would SD conflict with those mods or just override them?
Nope it shouldn’t touch either since it uses an entirely different keybind and also it should be removed from your inventory without consuming it after bathing with it 3 times
I’ll probably change that number or have it configurable, I haven’t decided the best way to go about implementing it yet but yeah I also use immersive Telvanni bug musk and don’t want a mod conflict xD
Ah so bathing with it and using it as a perfume are different?
Yup
yeah its pretty boojy
Also, fun fact, the spraying sound is not lore friendly
Interesting haha, yeah no idea how they’d diffuse it I just assume some Telvanni wizardry
good, i love that thick oily glug from immersive bug musk
It's described as a thick paste so I'd assume it's something you rub into your skin like lotion
Interesting haha, I guess it makes more sense then that you’d bathe with it
Does using bug musk the normal way have any affect on cleanliness? Like does it mask the negative effects?
is there any way to change the sound when soap is used? i know im not supposed to be able to spam it but its a little bit nausiating hearing him eat loads of soap haha
there’s also a buff called “oiled up” for mods that add bath oils to the game that I could use
I guess the vanilla debuffs would counteract it to an extent
No but I could add that
There's a what
Up to you! I feel like it would only make sense up to a certain point. Like irl, if you've gone a day without showering, cologne could probably help a little. But if you're like, pigpen level disgusting, then adding cologne would either do nothing or make it worse
I think I can change it yeah
This would also prevent you from using bug musk to skip bathing entirely
I am very excited for this bathing module
It’s not super polished yet, there are a few kinks I need to iron out but it’s in tact for the most part and there will obviously be many more features added over time, I’m just not sure how many I want to drop at first haha
Will it have interop with the defecation mod
Definitely not haha but if someone wants to integrate them, I can walk them through it haha
that might make a good babies first lua for me. I do actually enjoy that mod
You know if you guys wanna go shit in the woods you can do it IRL too
Seems a bit far 🤣
🤷 it's just a debuff, anyway poop is funny. what can ya do
I know I'm just giving you a hard time. What mod are you taking about actually?
I think there’s one that just uses mwscripts but idk
Oh I bet he's talking about uh oh stinky
haha probably similar but not the one I was talking about
Need to Pee is diff thing from the author of Ultimate Teabagging
...... interesting guy for sure.
the depths of the nexus hold strange secrets
Don't look at his profile lmao.
always good to heed such a warning
Warned ya.
Btw @faint siren I showed the tag system you mentioned earlier to ownlyme and he sent me this 
btw this is the one i was talking about, it was gifted to #1408674801131847702 it doesnt add any animations or meshes 
from Heilkitty
i was mainly joking too though, its probably not worth precious time haha
uh....
I'm sorry, is crassius curio a heat source?
I'm a bit hung up on that, as it happens.
Does... he want me to tag these?
I get what I'm looking at but not so much why I'm looking at it.
Yes
that’s my doing
I’ll clean it up but you can basically set any tag you want without having to touch any lua
And also not having to define things or have separate lua files for mods, it’s just drag and drop txt docs in the same way as food, I’ll just tidy up the spreadsheet (it’ll be much simpler than the food)
Yeah I think so, I haven’t done a lot with it yet or done anything crazy but it looks like you can also do custom crazy ass heat sources if you wanted to do something like … the sun 
well I mean the reason you use tagger ostensibly is, that, you just format a yaml file and it's made available through a public api
Hmm
don't need to have custom parser with yaml and all that jazz, it's already zero-lua when you're just making them. But you have to use them in code somehow
Yeah I’m not sure if this is the best way to go about it, I just left him alone for an hour and this is what he gave me haha
No I'm not trying to be critical I'm just trying to fully understand what I'm reading here. Seems handy either way.
Do you guys just use TSV for everything because that's the easiest export out of the spreadsheet? Like it integrates well with the existing flow?
It's kinda old fashioned but it does make sense, even beth did it that way. So many items to keep track of.
This is a different parser/TSV/speadsheet and the .txt files will be in a different folder, similar to how the food values have their own folder, the spreadsheet will be much more simple to use as well
Similar to how you use the crafting framework I guess, rather than having to define recipes in lua you can just use the spreadsheet with your information instead
And rather than having tags be read in separate modules (like heat sources in global, cooking sources in cooking, wells in thirst) and rather than moving each of those to globals, it’s just importing the TSV instead
Again idk if it’s better or worse since it hasn’t really been done before, I just don’t know if it would be better or worse than doing what you described haha
Global? Why?
I mean that’s how this is currently, I think the heat sources are in global since the way statics are detected in cells is global
I didn’t think that was a real mod I was just making a joke lmao
fuck around and find out on 25 years of joke mods
Oldwind mods are truly a breed of their own
It’s funny how some were instant classics that are still used today and many are like, just totally batshit
But yeah I guess people who only make esp mods will have an easier time adding items to it, and I don’t have to make a lua file for every mod I add
Well I think you two might have an easier time of some aspects in using markup.loadYaml. It just instantly gives you a table based on some yaml or json module. But the problem there is that I'm really experienced enough with spreadsheets to know the best way to go from that, to yaml. But it definitely does have some upsides
Yeah for sure, I don’t think I’ve ever even touched a yaml 
one of the biggest advantages of doing it in one of the more common formats is if it has JSONSchema support you can get IDE checking for it
you guys would probably have some deeply structured ones like this for example
Half the mods are like immersion mods and then there’s “add a penis” lmao
entire catalogues of them
anyway it makes for nicer code for sure but I suspect might not play very nicely with how your data's managed... Which is super unfortunate. But also i suck at spreadsheets so maybe this isn't a thing
Yeah for sure, although not many people know how to write or generate things
I kinda had something in mind like ashfall has since that would be easier since people have been doing those files for years but using a TSV is more consistent with what we’ve been doing so far so I see the benefits of either
Genuinely making mistakes though is what the add'l schema is for. BUT in those cases you still need an editor that'll actually use it, it's not really... It's not necessrily going to do casual editors any good in that respect
But yeah dw this spreadsheet won’t be difficult for me to write instructions for at all, I could even do formulas so that you’ll only have to enter in like 2 or 3 fields, click through a few dropdowns and then just copy/paste
Pretty sure I could make this spreadsheet easy asf to use so that it would take you (or anyone) longer to parse or generate the list of items/statics from an esp than using it
I could probably even include the parser I use for that in the modders resources since it makes everything super easy
Using a parser for a TSV for a parser
some full circle shit although that’s what I’ve been doing for months
Yeah I was mostly just asking from an api design perspective cause it seems to be a lot of work to make these parsers yourself, but everything about you're doing with them actually makes a lot of sense...
I guess separated values are too loose and weird for us to really like, offer some builtin mechanism for them though
Ownlyme has a few different parsers we use for esps and for databases for grabbing data from mods, but the one I used for the food values in this mod is nearly exactly the same as for crafting framework but half as complex, it was nearly a copy/paste
We also use a lua parser to convert esps to jsons through tes3conv.exe and then a separate lua parser to print data from the json that can be put into a spreadsheet as a TSV 
what?
Hahaha
wait no I get it now
Which is why I’m a spreadsheet enjoyer with these mods and why I always offer to do food mods and get recipe data for people xD
I’ll also probably do the same for you btw if you want and anyone else who wants to add their wells/heat sources/cooking stations to the spreadsheet, I’ll definitely be using this parser for TD and OAAB
@warm saddle JustBackgroundNoise is streaming SD now
like axe body spray
Reported a bug on the mod page, but in case it's more convenient here: certain types of velothi architecture seem to register as water sources. Something like in_velothi_stairwell_01. I'll see if I can find it again, but I think the issue is the keyword "stairwell"
OMG
AAAAAAAAAAAAAAAAAA
Yeah sure, thanks for letting me know. Working on a better way of finding statics and whatnot
I had a feeling he might try it out and was hoping to have a little more done before he did but this is good enough 
Some of the design kinda had some of his videos in mind, like he usually plays with as few mods (if any) as possible and I want anyone to enjoy Sun’s Dusk that way, that’s why TD and OAAB aren’t a requirement like ashfall, even if it’s much more difficult to add certain features and we have to do weird workarounds, it’s worth it to have anyone be able to play 🥹 I’m gonna watch the vod rn
Not the frodo run omfg 
Also tysm @vernal marsh for helping him out lmfao
@wraith berry Oh hey! Sorry this was moved to another channel ^^;
There'll be a temperature bar on the bottom left of your screen near your weapon/spell icons and health/stamina/magicka bars, the icons aren't fully transparent right away because they appear as you become more thirst/hungry/tired but that can all be changed in the UI settings
FYI the download link here points to 'Devilish guar riding':
https://modding-openmw.com/mods/suns-dusk-needs-and-survival-openmw/
Hahaha thanks for letting me know, I didn't set it up but did you need the right download link ?
No, I've got it already, just was letting you know.
Yeah sure thank you, also keep an eye out for an update later today 
wut?
The link on the momw website links to devilish guar riding I guess haha
Remind me, have this mod already been made obsolete or weather module is still in development?
👀
It’s obsolete with Soltha’s but yeah I had that mod installed and
it will be made obsolete
Decided not to do a UI so it should be coming along within the next week or two
Huh? Didn't Sol make just the blight weather mod?
this one
Sol’s weather pack does extreme weather I think
Hmm
Tbh I might have made that mod obsolete with wetness debuffs + the windchill/temperature effects from storms though
I’ll be going harder though haha
Yeah I have like 95% of the base features I want, iNeed and Frostfall in morrowind, and watching JBN’s stream I get the idea that veteran morrowind enjoyers want more of a challenge haha
Although you can tweak it to have only hardcore debuffs and whatnot obviously I can get more creative haha
tbh I agree
even on harder preset the effects are kinda subtle for the most part
except for -10 speed debuff on full wetness

Oh yeah nah for sure, I made it very tame haha
Yeah this is what I mean, by “I can get more creative” I really mean that I leave any of the modules alone with ownlyme for a few hours
also a small suggestion - add fire resist on high wetness
Yeah it gives some resistance to taking heat damage, not immunity but yeah fire resistance would be good
Adding VFX to logs when they fall from trees so that they’re easier to find and pick up, any ideas for which one ?
you mean particles or overall look?
Particles
I don't even know which particles are vanilla anymore xd
Same tbh xD
I'd imagine those which Impact Effects use for hitting the ground
looks dirty enough to my
Changelog v1.5
Features and Changes
NEW Bathing
- use sload soap or TD soap to clean yourself when submerged/swimming or in a bathhouse (new mods coming soon). Dirtiness increases over time, in storms, when swimming around scum, and in dungeons, sewers and tombs. Go without bathing for a while and you'll catch a disease.
- Receive a buff from Telvanni Bug Musk if it's in your inventory, consumed after 3 uses.
- New settings to put additional restrictions on bathing and cleanliness.
- The Subterranean Balconies at The Avenue in Port Telvannis are considered a bathhouse for the moment, expect more features in the near future!
Camping - Buy a tent, firewood, and soap at Publicans and general merchants who restock their supply after 1 day.
- Items in your inventory have a ~ in front of it to find them easier.
- Hit a tent with a weapon to make it despawn, otherwise they despawn after 24 hours. They're consumed right away and can't be reused, so be sure to stock up before adventuring.
- Small buff when near or building a campfire.
Woodcutting - Logs from woodcutting now sparkle when they hit the ground, making it easier to find and pick them up
- Khajiit (and TD khajiit races) get a bonus when cutting a tree down with unarmed attacks
- Improved xp formulas
Wetness and Temperature - Drying off faster, no longer immediately get wet from wells and from spilling water on yourself. You can still spam wells to cool off though
- Improved temperatures in Seyda Neen, the Odai, Balmora, and along other parts of the Bitter Coast
- Crassius Curio is now a heat source

Cooking - Grills can now be used as cooking stations
- Starwind and Hunterwind ingredients added to cooking database
UI
- New bathing icons
- New staged Velothi icon skins, courtesy of Katya!
- New Starwind icons
- Added setting in the Environment settings to remove the degree icon for those with alternate fonts
Compatibility - Starwind integration - all ingredients and potions added to database for Food/Drink and cook stew with ingredients. Expect many more features in the future!!
- Hunterwind integration - cook your raw meat into stews or risk disease!
- More NoM food added to the food/drink tables
- Added new section for compatibility settings
- Timehud integration
Other - Added cell detection for Hlaalu, Redoran, Sewer, Temple, Bathhouses, and Inns
- Added temperatures and temp framework for quasi-interiors, including most planets in Starwind
- For modders: Interop/integration and API exposure for temperature (see the bottom of the sd_p.lua player script
and/or check out TimeHUD for an example)
Fixes
- Companion buffs are now removed correctly
- Stairwells no longer refill water
- Improvements to well, heat source, and cooking station detection - grill
Exciting stuff! Very much want to see those bathing features in my game. Not sure about consumable tents, but pretty much everything else sounds great.
Then again I just Mark and Recall back to my house all the time so it's not like I need to engage with the camping features much right now.
There'll be more to come soon since there's a mod for bathhouses in the works right now 👀 but yeah I'm hyped too, there hasn't been a proper bathing mod for openmw yet
Btw @rough salmon for more difficulty stuff, what’s the better direction to go in ? Straight up nerfing stats + better debuffs or changing around formulas and getting more creative ? Both is fine too, I typically don’t play with higher difficulties so I’m not sure what people like or expect
I feel like current formulas for needs are quite good. They're not getting in my way of playing
The buffs are slightly subtle and it's good too I think (stronger buffs should probably be provided by keeping your habits)
The debuffs are way too minor, IMO. Maybe it would be better to have 1 positive stage, 1 neutral and 3 negative? It would also motivate you to keep your needs as low as possible in order to get buffs and thus increasing the item consumption
That's how I see it in my head
Plus since there's no spoilage mechanic, it's really easy to stock up on food/water/etc and just forget about them altogether. Maybe that's already good, maybe it can be improved, but that's that. But as of right now it lacks.. idk... Thought from the player? You just stockpile on some random items and that's it
Compared to, for example, potion brewing, it's a bit lacking in subtle strategic element
...But maybe that's because I didn't get to doing it myself yet 🤷
Gotcha, yeah nah this is good advice. I can’t change there being 6 buffs/debuffs for UI reasons but I can change what those buffs and debuffs do, like there don’t need to be 3 buffs and 3 debuffs. Some of the other things you mention will come from food spoilage like you said, water quality, and dynamic needs, such as jumping, engaging in combat, and casting spells increasing your needs
Also now that I have a good handle on presets I can add more, I’ll probably go in the direction of casual, immersive, hard and then hardcore
But yeah overall good advice, ownlyme is the one who did the whole different cups / refilling / jumping and spilling thing which has had … mixed reception, but I can loosen his leash a bit
I take responsibility for the setting that only allows bathing when wearing clothes ||or naked||
just use Loadouts lol
Yeah haha I will be
I think I buped the needs preset to the harder than default and didn't feel much difference
Yeah you’d have to do hardcore to really feel it
Also spilling the water is fun for the first time, but in the long run it makes cups basically usable only for cooking at home
Hardcore has hidden modifiers like food and drinks restoring less hunger and a few other things, personally I do hard because those hidden modifiers are a bit brutal
Hard has them to a lesser extent but yeah I can think on that stuff more
Dang just how ambitious of a mod is Sun Dusk
And it’s only been 6 weeks
6 really active weeks, I must say
Note you aren't being paid for this lol. Love the dedication
I just want to play the game man haha
But have youu👀👀
Yeah I’ve put like 700 hours in or so, not a lot compared to some but overall decent
The new color picker renderer holds up well in the UI menu 🙏 very blessed
neat
i wonder if it's possible to make a mod that drastically slows you down instead of stopping completely when you're overencumbured
I guess you'd be toying with the str->carry capacity GMST but honestly I'd love a mod that that tbh
the best option would probably been a mod which dynamically adjusts your max encumbrance to always be (total_weight + 1) and giving debuffs depending on how much you're overcarrying
though I doubt that it'll ever be possible this way
maybe with custom feather effects it would be easier
There's another gmst for like how fast you walk or something I think, like how fast your character moves per point of speed
Could disable jumping if max encumbrance too
hmm i suppose burden would make it alot more dangerous to go swimming in your clothes, right?
Yeah, someone on the forums suggested burden which I don't know i f I agree with but sosnoviy mentioned the speed wetness debuff the other day so I figured I'd give it a little more weight than I do to most nexus comments
What if I told you... that you cannot move at all? 
Burden isn't bad but it will lead to more 1/0 results and more annoyance. Speed has a much more gradual effect.
Just make it adjustable. So people with carry rebalances would feel it too
Or get based on carry multipler gmst
This would be extremely cheesy because you could carry crazy amount of stuff. Easy mode.
It would probably be the best option
Unless you debuff the speed to awful values
like this? 
As long as you can move, it will be easier than Vanilla. Why should I be able to move while carrying 50 stolen gold bars (each weights 20) in my inventory? 
So you could recall yourself home and carry everything to your stash in one go ofc 
only 50???
You can do that, anyway
Burden could be interesting if more complex drowning system was introduced
Based on armour, depth etc.
Argonians would have it easier
It would even funnier if you started sinking and had to throw stuff from the inventory 
Isn't there someone who has a swimming skill module or something ? Although we do have water depth detection so we could do something like "water pressure" 
Maybe Swift Swim could counter some of the negative effects
And yeah, somebody implemented swimming skill
Things like that are more for a balance/difficulty mod and not survival although they're def not bad ideas 🧐 I'll try to think of a way to include them or just add them to my eventual "apocalypse" module which has all the cursed stuff ownlyme and I have thought of on the backburner
Pin me when you implement the hardcore stuff
. Sounds good 
Or actually, someone could do a swimming simulator or whatnot with Sun's Dusk
it would be an esp and less than 100 lines of code for what you're asking for haha
Would be nice if Unarmored-focused characters had an advantage in water
Well
We have an equipment detection handler and a water depth detection handler if someone wants to get to work 
Not in a well. No swimming there! 
No, don't jump, Argonian!
Dammit. Too late.
aregoneinawell
Gotta make new recall spells that drop all your items on the ground when you teleport
Or you get to keep your Mysticism in weight of items
Oh wait I'm not in dumb ideas 
Dumb ideas ? those are brilliant
Ownlyme has something in quickloot that allows you to deposit all books or ingredients when hovering over a container with a keybind
Quick deposit and whatnot
Honestly if this was implemented it should just fail all teleport spells while you are encumbered
Don't surprise anyone with a terrible trek back into a sixth house base full of monsters while you're naked
I think this already exists?
Nvm it does exist but it’s MWSE Lua
This actually sounds like a simpler but less annoying idea.
What I like about it is that you can still increase your STR or use Feather to increase your real maximum carrying capacity for the purposes of teleportation.
so you have to think about it more in advance or be more selective when looting
Maybe it could be implemented where there’s a chance you drop everything when you teleport and it gets lower as your Mysticism goes up.
That still sounds annoying though lol
yeah, but if teleport is blocked by overencumbrance, you pretty much achieve the desired outcome without having to implement sth annoying like this
I think the idea is to make that idle NPC line canon lol
and keep in mind that enchanted items exist as well
“I don't recall using teleportation. Yet there I was, alone, naked.”
no real reason they should be affected by Mysticism, for example
haha
well, it could be implemented as Critical Failure
if critical failures/successes are ever implemented
I suggested sth like this to mym
a while ago
😄
That’s not a bad idea
Or someone could make a joke mod that has a chance of de-equipping all of your armor and clothes when you teleport
But it stays in your inventory
here is the mockup
I like that a lot
I was thinking a random teleport for critical failure of Recall/Intervention spells but it could end up being very buggy with the player getting stuck or sth
True
I do like the random teleport idea though
A) is entirely doable and none of that is difficult to do, although idk if it's within the scope of NCGD maybe ? but idk it touches a lot
B) hard disagree, at least some intelligence should be required to use certain scrolls since you need to know how to read daedric
C) Also doable although it requires some workarounds
But yeah spellcasting backfiring and stuff is a fun idea, I've thought on it before and considered doing something like that with spelltomes haha
Hahaha actually yeah ownlyme could put a cooldown on his multimark mod
That's funny
He'd like that
🧐
And nah straight up he probably wouldn't let you pay for it but maybe he'd like the faction things
I use such features to introduce money sinks as well
and there would be caps
Intervention spells bring a lot of convenience essentially for free which sort of bothers me 
ofc is someone is used to sth like Oblivion or Skyrim with easy and free fast travel everywhere then their will be scared by this. Morrowind used limited fast travel but it can still be made harder with some thematic restrictions IMO
it would be interesting to implement consumable spell materials like in dnd
Yeah I'd love the vancian magic perk like we talked about the other day
so many cool ideas all the time 
magicka without the regeneration:

BTW Expanded Vanilla is far too generous with magicka regen IMO. I recommend @vernal marsh 's mod instead of EV ones.
if a Npc sneezes while you are near them, you'll catch diseases
GOTY!
Oh yeah I think they can spread diseases now with the latest 0.51 build
Not sure if that's been done in lua already before or not
Wait what
Yeah NPCs can spread diseases, that's vanilla behaviour
At least I'm pretty sure it is
How am I still finding out about Morrowind mechanics 20 years later
Like a week ago I found out that buyign stuff from a vendor and having it disappear from their shelves is a vanilla feature
is a genius
It's really funny to see stuff like this implemented but then like, vendors immediately equip anything you sell them
OMW fixed this but yeah
I remember being like 10 years old and trying to see if I could kill an NPC by making them equip Moon and Star or Sunder/Keening
I know lol
You can become a god by drinking 10 sujammas in Vanilla
What is the game trying to tell us here?
Should I try that IRL?
Is this... is this how the Tribunal achieved godhood? 😮
Really liking the bathing system overall, but I think I might go ahead and turn it off for the moment until Bathhouses comes out. I also hope there is or will eventually be a solution for slapping down a doorway to a custom bathhouse somewhere, if that's even feasible with scripting.
It sort of flies in the fantasy of the rest of it where I teleport home, drink some water, go to bed, wake up and make food, and then... teleport randomly to a silt strider I have Marked so that I can leap in the river to take a bath???
Even if I can't add one to my home, I'll probably still dedicate a mark to just having a bathhouse marked. Along those lines, another thing I'd love to see is: vendors who sell complete meals instead of just Bread and Crab Meat or whatever.
Oh neat, complete meals that aren't just stew.
I didn't even think of looking into complementary mods, but I should have. This is cool.
It even comes with Dark Brotherhood "We Know" meal
Yeah for sure, totally understand. You can bathe in any body of water and there is a separate bathhouse mod in the works, should be released within the next week :) and yeah that's a good idea. There is a bucket for a model in vanilla, that could maybe be used as a wash basin
Yup and they're all supported so you'll restore hunger and thirst from everything in that mod
What's cool is they're regional too. So what's being sold in Balmora won't be the same as Gnisis or Vivec
oh man the thought of simply mining using SD zoning for distribution.. 
im not sure if the rat skin is intentional as food haha i dont mind experimental cooking but stewed pelt is pretty hardcore
Seems like a very good cooking item while it shouldn't be like that. Feather and 2 Restore effects? Many food items are worse than this.
i didnt even see that. i was focused on the swallowing fur. yeah might be a bit much, rat is a common early game ingredient
I’m begging him man
Yup it’s intentional, it’s not that great of an item but you can eat cooked pork skin and whatnot so I figured I’d just add the skins but make them bad
You can cook pelts though haha
It's better than many food items
Yeah because you’re using a mod
I don’t balance modded items in the same way that I balance vanilla items
haha cool, no worries I jusr look forward to being able to grill them 
Hm, how are the effects set? OG mod or SD? You can get those pelts with Hunterwind. I doubt that Wolfweim wants the rat pelts to be that good but he didn't really have SD to consider before.
I create them myself but if he wants to try it out and balance it how he wants then yeah I’d be fine using his TSV instead
Idk what dubious’s settings are but even if the multiplier setting is changed, the chance of getting the additional effects (such as the feather) still remains low
Yeah but most food items don't even have Feather
Restore HP/FAT are more common but they are rather weak effects overall
Because it's just 5-10 points
So it's less of concern
Feather is for 90-120 seconds
I often try to get Feather. It's nice. Water Breathing is good as well. Again, high duration
I didn’t make up the spell effect, I got the ingredient spell effect from the item table in the esp haha
Wait, you said that you made the effects 
.
Yes I add the effects manually and base them off of the existing spell effects on the ingredient
Pretty sure I have all that data parsed if you want to see them
All of the cooking stuff is in the .txt but I look at the ingredient spell effects before adding them to the cooking system, since I don’t want you to get negative spell effects from cooking (that’s kinda the point of cooking)
Sometimes I feel bad after eating cooked stuff IRL A
Btw last time I checked (before 1.5) hackle-lo still had higher Wake value than Moon Sugar. IIRC it was 15 while MS had 10. Very weird IMO.
Obv an easy change but it's worth mentioning
yeah my settings are all over the place
Speaking of cooking and spell effects and whatnot though, I’m not supposed to say anything but ownlyme told me that he hopes @faint siren never looks at the cooking omwaddon and module haha
I'm sure that he will never look at it
Never
Nobody told him about it
He doesn't know
It's secret
Idk maybe he could get use out of it somehow until magic is dehardcoded 
But anyway yeah moon sugar itself doesn’t do much, it has to be refined to do anything properly, I think that was my logic behind that
I would like to continue enjoying this mod so please do not remind me I am physically capable of opening these lua files
Sure haha, it’s not dirty code or anything just some creative workarounds
And yes please continue to enjoy it 🙏
You cannot open the files. It's a law of nature. Nothing can be done 
Someone on nexus said they were curious as to how I did the clothing combinations for temp and ended up looking through the whole temperature module for that stuff
I’m like 
That module is 2x larger than SHOP
Crazy
Don't worry, though. If Todd did it, the module would have been 10x bigger and wouldn't work half the time 
Yeah that already exists in the Skyrim survival mode
Iirc you said that performance impact was token
And you’re absolutely right 
Yeah the worst perf with temperature was calculating your distance since apparently at first it was calculating your distance between all 164 heat spots but even then I didn’t notice any fps drop, that was fixed before I uploaded temperature
And even then you’d only notice it on a rig that struggles with 60 fps, although performance has been much improved and should be able to run on a Gameboy with no problems
Btw, I’m working on trying to figure out something for bathing in player’s homes or just a way to clean up on the run 🧐 anyone have any ideas ?
bucket and cloth, sort of thing?
There’s a bucket in vanilla, that’s kinda what I was thinking and the direction I was going in
yeah, there's a hand cloth in vanilla too isn't there ? or is that Tr 🤔
yeah that would be good. if you wanted to get fancy you could physically put them all in the bucket
could the bucket be filled with water?
This fits the dumb idea thread but... Darkest Dungeon-like stress system would be funny in Morrowind 
it would need to co-op with Smokable Hackle-lo pipe
keyed to specific voice lines
Dagoth Ur would be the narrator
Man I love Darkest dungeon
Mental effects are so neglected in games. So much potential here.
Introverts gain stress when talking to people and extraverts gain stress by going an hour without talking to anyone 
Would be fun tbh, wouldn't be difficult either
high stress levels you get interrupted sleep by nothing in particular
Incel perk: -50 disposition with women, 1% chance of getting a heart attack when talking to female NPC with INT above 50, 10% critical hit chance against female NPC
iterop with defecation mod
and with SD. chance to vomit and gain full hunger
sweating makes you wet
interop with bardcraft: if you're a master bard, playing music while having a high stress level will calm you down, but if you're a noob bard playing music will make you more stressed
Darkest Dungeon also has a light system. Would be cool if dark hostile areas caused stress. Khajiit could be immune. Night Eye and light sources would nullify the penalties.
Vomiting and farting during hangover and overeating like in KCD
what a game
I got that game and thought it was an RPG, not a full on survival game just in a middle age setting hahaha I love it
Just port every KCD feature 
Sitting when 
I played nine holes. Lost money. Got mad 
Skill issue
There is a casino in Narsis
needs dice physics
We need animated drinking in FPP. Sth that KCD actually doesn't have. Potion drinking animation in FPP as well.
Guess that we may need to start porting RDR2 into Morrowind as well 
Fun fact: the only reason you can't pick these up and use them for firewood is because ownlyme would consider it theft and would want to make it a crime
Makes sense 
I'd be OK with that 
Sigh
I think we mentioned ownership before, I think using other people's soap is ok (people look down on you for being dirty, anyway) but I think people probably wouldn't want you using their towels, or you shouldn't want to use other people's towels
Also, I'll mod simply mining and fix it up
Unless someone else wants to ? i haven't looked at the simply mining ore spawning logic but Sun's Dusk cellInfo is exposed for the next update and shouldn't be too difficult
when hyacinth says not too difficult:
Shouldn't be too difficult, hopefully about as difficult as what I did for timehud (which wasn't difficult at all)
Also
New bathing video in #showcase 👀
Tbf the temperature stuff for timehud was very easy
I just haven't looked at simplymining's code so idk 
yeah I'd love to dig into it, it would be awesome to understand how it works but idk if I have time right now besides its a bit above my pay grade 😅
but if you think it's relatively not insane then Its definitely something I'm interested in in general
idk why I always feel like time is an issue haha there's no deadline but I guess I just wouldn't want to keep people waiting if more talented coders could do it in a fraction of the time 🤷
Oh yeah for sure lmfao no worries about it my friend
besides it's not even your problem lmfao it's ownlyme's
yeah nah I dig it is all
poll_question_text
Should the wetness debuff add burden or reduce speed?
victor_answer_votes
5
total_votes
7
victor_answer_id
2
victor_answer_text
Speed because I like to suffer
its also objectively hilarious.
Yeah for sure, I think if I didn't complain so much to him then he would've done it already
I'm not disappointed by SD's community 👍🏻
thought i fixed that it sticks to water, w/e its funny and quirky
Is this canon
In-game info is vague. The leaves are described as edible, succulent and roborative.
Not a drug
There’s a hackle-lo pipe in TD, but the vanilla quest for Redoran says it gives you energy
I have the hackle lo pipe mod installed
Gotcha
Planing to install this mod on my playthrough I want to do now (Still modding the game and "tuning" it to how i want it), so my question is, does the mod have any requirements, or is straight install, configure as you want and that's it.
No requirements at all, straight install :)
got it, i was asking cuz i have encountered some mods that did not list requirements and discovered they need something else for it to work
Understandable yeah that’s annoying 😅
So glad I have these to settle me and ownlyme’s disagreements
Fun fact: taking this boat voyage will just about instantly murder you if you have Sun's Dusk on lmao
I am definitely leaving a Mark here in case I ever need to make this trip again.
Skills have decayed, all my stats decayed, all my needs were maxed out, you need a bath, you are starving, you have not slept in weeks
Some vacation this has been!
Thinking about it, is there any way for travel by boat to replenish your sleep? Not many circumstances when you do 8 hours of fast travel and you're the one piloting the entire way. You could usually take a nap.
Yeah it used to 100% murder you but I reduced the needs accumulation while journeying, I’ll be negating that completely for SHOTN and PC
Maybe they have a wash basin on the ship or something that keeps you a little clean but they definitely keep you fed in the journey haha
Yeah, I'm just imagining that they use ropes to tie you to the front of the ship or something, and you're not allowed to eat or sleep or blink for two weeks
That's the impression I got showing up with just THE EYE OF SLEEP
Yup! Traveling within Morrowind reduces your how much sleep you gain a bit when you travel (you take a light nap) but an extended journey like would definitely outweigh that effect 😅 but I’ll write something unique for it
Not like it's something you encounter on the regular 😛
Even if I really wanted to spend a bunch of time in Anvil, there's no way I'd travel by boat more than once unless I absolutely had to. Probably the same for Skyrim.
Especially since Skill Evolution will have your skills start to decay when you spend ten days at sea
Yeah for sure, although I can’t do anything about skill evolution haha. You’d want to take that up with mym
Nah, I wouldn't anyway, since it's exactly how it should work. My character is literally on vacation, of course they're getting rusty.
clarification: and any modded towel
Speaking of that, I think I picked up some modded soap the other day and was surprised I couldn't clean my ass with it.
What mod was the soap from ?
One second, it wound up in my storage so I need to teleport home and figure out what it was
I’d add some kind of interop or something for modded soap items but I only knew of like 2 mods that added soap haha
Yup I have it covered in the next update, and yeah you can wash up with the misc soap items as well
I don't even know if you can get more of it, I think it might just be the single decorative bar of soap lol
Cool!
Now I want to buy more soaps and stack them by my sink
My sink is very lovely, but I need to get a bath in here
Yeah, I just found some fire soap, bedrolls, and such at a... sword merchant I think?
Hmm shouldn’t be a sword merchant 0.o but hey maybe if it works xD
Btw, want to find the ID of that fountain thing ?
Eh? Sure, but it already works for water.
For some reason this lady has miscellaneous adventuring supplies including soap.
But then the one ten feet away selling miscellaneous supplies doesn't?
No wait, I just missed them, disregard. It's because supplies sort after weapons but not after "random clutter"
Gotcha haha
Yup it looks like that person is selling the soap, is that blue dial right there
It comes from Uvirith’s Legacy I believe and gives you a small buff when you bathe with it :)
Speaking of which, you’re able to bathe in the tel uvirith bath house room
I'm holding off on joining the Telvanni for now, but that sounds good.
All of the soap there works too ^^
I was about ready to give in just to get the house, until I found the Ancestor's Refuge
Yeah for sure, I love that mod a lot and Katya wants to add bathhouses to their mods 
That place is great, though even if everyone there likes me I do get the oddest feeling I don't quite fit in with the exclusively dunmer population.
Fortunately, I am Lord Indoril Nerevar, so it's probably fine even if nobody knows that yet.
This game's a riot lol. Gotta find an inn or something to cure myself of "never ever sleeps insomniac" status
You can also just throw down a bedroll haha, but yeah it’s cool
I did just buy some of those, but I feel like the guards either would or at least should object to me camping on the steps of the Temple of Dibella
Yeah I’ve thought about putting restrictions on where you can sleep but ehh they can get messy
Doesn't the base game already have that exact system implemented though?
I guess there’s a way to limit the hours you can sleep
Yeah there is but sometimes it applies in situations when it shouldn’t, like in tents or places added by mods that should definitely be considered sheltered or a resting place but the game doesn’t recognise it
I always teleport home to sleep, so I haven't noticed it 🤷
Speaing of which, now that I have somewhere I want to leave a Mark (the Guild of Mages) maybe I should do just that
Not everyone has multimark installed though xD or uses player homes in that way, although I do the same as you haha
I could add a setting for that but yeah those are kinda my thoughts
I'm gonna be frank, if Multimark mod was made illegal today I'd uninstall this game yesterday. I've been playing Morrowind for 20 years, and I'm dead convinced it's just impossible to have fun with without it, unless you're abusing the ever-loving piss out of Boots of Blinding Speed and six other speed/jump exploits
Same tbh
Even though I mostly just use it for player homes haha
I did the same in Skyrim, no fast travel just spells to teleport to homes
I think I've settled on a pretty good set, but I'm always desperate to increase my skills to get more marks.
Gnisis is the least useful, but I otherwise just have nothing in that corner of the map, so it's useful to get up there I guess.
I think it'd be a lot less dire if I was capable of just focusing down one quest line at a time and then not needing to go to a place, but being sort of scatterbrained and all over the place, it sucks to jump around if you only have a couple marks. But anyway, I'm well off topic!
All good haha
poll_question_text
Should Simplymining use Sun's Dusk intelligent cell detection info?
victor_answer_votes
8
total_votes
9
victor_answer_id
1
victor_answer_text
Yes pls
I set multimark count to minimal values. Most of my characters don't have high Mysticism and end up with just 1 so very Vanilla-like 🫡 . It's a matter of preference. I like fast travel restrictions. In fact, I would want more of them when it makes sense (costlier/harder/more limited).
I like the mod that puts restrictions on fast travel in night and bad weather, you can get them high disposition to get past this but I have the racism mod that makes everyone hate you 
Closed for the Night. Great immersion mod.
yeah sometimes i need to spend 3-400 gold to fast travel just because they hate me so much 
I could get behind that if I didn't have so many mods making it stupid hard to actually get cold hard cash.
Anyway, does uh... does cleaning yourself with sload soap still involve eating the bar of soap?
Because I noticed my hunger go down 👀
i have a mod to pay taxes..
btw, do certain activities like refilling water at wells and washing advance ingame time?
either I slowed time too much, or the mod is quite lenient on the deadlines
I feel like in first 10 days you can achieve a lot of things 🤔
its true, if your proactive. i took a month to walk to balmora so im a little bit behind..
don't underestimate all the experience I've gained restarting over and over when I was getting hang of the game 
i also have a mod where you get ranomly shaken down by corrupt guards. he got me just as i was ready to leave balmora and cleaned me out 😭 i was eating a lot of rat for that journey
wha
link it! link it! link it!
I know too much about combat to not find a way to murder that guard immediately even at level 1.
CHim2090
Taxes do sound cool, but I feel like most adventuring proceeds shouldn't be taxable? Or at least, I'm not sure how the government would know about them.
basically pay X gold each 10 days
not per tax transaction (that's already done by mercantile's presence)
Ah, fair enough.
outlander tax
Then again, that seems like it could be really dire at low levels and really minor at high levels, unless it were tied to your reputation or something.
yeah it could do with deeper implementation, it does get pretty high at higher levels
i think it's always tied to your level
20 gold at level 1 and I think ~2k at level 40 or smth
btw i have a cleaned version on my patch page, i also made the dialogue to be more like oblivion
This may need water added.
Also, if it's possible to allow bathing in the presence of this thing
Have you considered copying Valheim's Comfort mechanic?
https://www.nexusmods.com/morrowind/mods/57893
first iteration of baths mod is up. ill be working on updating more in the future, especially expand out onto the mainland so if anyone spies a neat location for a bathhouse let me know :D
and yeah my screenshots are currently kinda garbage too so if anyone gets some sneaky bathing pics slide em my way 
What mod is this?
Does this work with BCOM 👉 👈
yipyip im going for max compatibility
Hells yeah
Do you have a list of all the locations it affects
good question, i can do
Id appreciate it! Just wanna check to see its compatible with the other mods Im using lmao
hm i dont know how to get a proper list right now
im very tired haha. tbh the mod made a load of edits but 80% are just placing a chest so you can buy soap. these are the towns with a bathhouse
Seyda Neen
Balmora
Gnisis
Vivec
Hla Oad
Gnaar Mok
Khuul
Vos
Tel Mora
Tel Fyr
Tel Aruhn
Sadrith Mora
Dagon Fel
Mournhold
it looks bad but their pretty neatly tucked in and i did a lot of reorganizing to fit it with my absurd .cfg
Oh I didn't mean now haha. But thank you!
np im just a bit wired after getting that together, navigating the nexus is the most stressfull part of modmaking
Oh it's miserable haha
Trying to format the descriptions is a nightmare
ikr
I'll try to use ctrl+z and it makes things worse
some people make it look so nice. im actually quite passionate about graphic design but i just cant with it 
Hyacinth's description for this mod is so nice lmao
It's very satisfying to read 
MelchiorDahrk always has well done descriptions too
yeah damn he makes it look so easy
Not to be a pain in the ass but the position of the Gnisis bathhouse is kind of bizarre lol
Hmm I might have to do something weird with the ginger module. I don’t have it in the database for food and drinks, but I also have some code somewhere that restores a little bit of ginger if eating something that’s not in it. I’ll investigate
I tried out the bathing in a bathhouse and got so clean that it made me translucent
No but I’d like to add this at some point, idk if time is exposed yet in the API though
Yup, I added that
And that !
What’s that ?
Ikr, I hate uploading shit <_>
The original had it worse but the BCOM version fixed it a little bit
How was it in the original
haha fair enough. i just tried to fix it but theres not a whole lot of room in gnisis. gonna need to build it into the cliff or stn
Like poking out of the ground
Yeah you could just flip it 180 and nestle it into the cliff or something, don’t even have to put it in town
Love that lol
I think it took me as long to write the description as it took ownlyme to create the cooking UI lmfao
Usually takes me an hour or so to do the changelog as well
Lmao really?
Yeah, it took me forever
I mean it’s worth it imo, although eventually I’d like to move it all to a wiki website or something
should be better now. and now i can pass out 
You didn’t have to fix it right now 😅
It's a scaling mechanic that ties aesthetics and crafting otherwise unnecessary things into a buff
Comfort scales up from 1, stacking with each other item nearby
And the level of Comfort confers a buff called Rested, with higher levels of Comfort extending the length of the buff
At Comfort 1, it's 8 minutes long, and iirc it extends by 1 minute per
Rested being a buff that gives the player health regen, stamina regen, increased XP gain, and regeneration of another resource I forget what it's called
but you could attach it to whatever you want, theoretically
the point of the mechanic is to incentivize players to both dress up their base and spend time in it (at least long enough for the buff to take effect)
Mechanically reinforces the player stopping to enjoy an area that has been constructed to be pleasing in character
poll_question_text
Should the misc cloth item reduce your wetness and have a few charges on it like soap currently?
victor_answer_votes
7
total_votes
8
victor_answer_id
1
victor_answer_text
Yes
So I'm near the lava with enabled damage from it
Is hypothermia a typo or bug here?
It's an overhauled Punabi from Vennin's Dungeons
Hmm
Mind doing me a favor, turning the environmental setting debug to “trace” and enabling print, then re enter that cell and send me the log ?
There will be a … lot of spam haha, just send it all to me
But yeah def a bug, weird as fuck too
No idea why it would give you hypothermia instead of lava damage
Logs from entering the cell basically up to starting to recieving the damage
btw Hypothermia debuff doesn't apply to you if you have godmode enabled 🤔
Correct, that’s very much intentional haha
Is the vignette red or white ?
Think it’s just a typo but that’s still weird
This debuff (seemingly) prevents me from mining ore in that cell. I just hit the ore once and it disables the progress
With godmode on it works though
There is no vignette at all xd
Hypothermia
Will investigate, just be sure to turn off the prints haha
oh yeah
Also yeah you can’t mine while taking damage so you’d need to have a piece of fire immunity armor equipped xD the easiest to find around would be Bonemold
That’s for the lava/freezing water damage, not the extreme temperature damage
With the lava/freezing water setting, you take damage regardless of how hot or cold you are, it’s completely independent from temperature
I've figured
But I made it dependent on that setting because if you’re taking damage from lava you should also be willing to play with extreme temperature damage xD
Eventually I’ll increase the fire immunity armor requirement but don’t want to do anything crazy while there are still kinks to iron out
But yeah the debuff is being applied correctly the debuff just has the wrong name
Maybe I’ll exclude caves or something since sometimes modded caves will have like one little spot of lava that’s hard to see and you shouldn’t take fatal damage for that … but idk
Oh, I think you can also wear bound armor for immunity
I didn't buy the spell for them 
Maybe fire shield makes you immune 🧐 there are a lot of conditions in that if statement
Oh also, you can set a background for the bathing icon just like all the others, I moved it to the UI settings
yeah, I've just didn't get to it yet
All good haha
Next update I think timehud enjoyers will get the new colour picking renderer for the settings
👀 you can hide the text widget entirely I just haven’t felt like trying to find a place to register a new renderer in sun’s dusk
https://www.reddit.com/r/Morrowind/s/uufxEWvLzz not a bathhouse I expected...
Nvm sun’s dusk enjoyers also get a cool ass colour renderer
Also this is not mentioned in the option's description 🧐
Yeah let me check
I think I'm missing a locale string here
Yeah I'm about to fix that up right now haha
Working on full compatibility with dubious' new bath mod, mostly making sure my cell detection works perfectly
Liking the bathing so far. But maybe soap's durability could be shown on the UI tooltip?
At the end of it or smth
like Clean [3/3]
This is what you had in mind yeah ?
exactly, yes
Though I've just took a boat from Seyda Neen to Vivec during ashstorm and by arrival immediately got 34% dirtiness :<
Hey some people would pay good money for a filthy boat ride in a video game
Some people would pay for a fraction of what SD does in their game 
It’s kinda crazy how this mod has basically all of the survival mechanics that are in Sons of the Forest
?
I haven't played that game haha
I know I didn’t mean that you were inspired by that
I mean that Sons of the Forest is sold as a survival game and it’s impressive that you two have been able to replicate most of them in a mod for a 20 year old game that had none of those features originally
Stuff like this, Ashfall, Bardcraft, Joy of Painting, PT/TR, and the extensive quest mods is why I think this game has a better modding scene than Skyrim
I think part of it is that Morrowind’s simplicity makes a lot of mods fit into vanilla content seamlessly
No voice acting is a big one
Definitely
It's a trap for modders.
Even good voice acting sounds off in Skyrim and Nv mods
Yeah. That's because it's very hard to do seamless VA for amateurs.
the dubious bath house mod is great
It’s so good
I made the bathing module entirely centered around it
Just a head’s up that the current Sun’s Dusk doesn’t detect the bath houses correctly <_> but I’m uploading a version here soon that’s perfect
You get buffs when bathing in Great House bathhouses and in temple bathhouses and buffs when bathing with dubious’ special soap
i can barely keep up with all these updates
i haven't played all week and i have a hundred updates from nexus
it's hard being mw fan in 2025
i feel you
It’s mostly bathing bug fixes and polishing up haha, nothing critical but if you notice something a little sus it’s probably fixed in the update xD
Suggestion: make training contribute to your dirtiness, but up to a certain threshold (so you won't get diseased by training lol)
That kinda already exists ? Your dirtiness increases per hour or so but yeah that would be cool
Also the disease thing is tracked separately, it’s just how many days without bathing and doesn’t have anything to do with dirtiness, this will be especially useful/important when I do things like “swimming cleans you a little” and things like that
Next week’s update will decrease armour/weapon durability when you’re dirty and in dungeons/sewers/bad weather 
Wetness will also reduce armour/weapon durability
I love this lmao
NCG update no longer causes an interaction with Sun’s Dusk 
Mym has been hard at work fixing various bugs and mod interactions 
Yeah unfortunately he was up against todd.exe but seems he found a good fix although idk what he ended up going with

At least Bethesda is no longer updating MW. Now they only break mods with F4 updates 
Man I feel for the Skyrim modding community, having to port their mods every few years or some shit
At least that’s one thing that’s good about console, yeah there are way less mods but the ones that make it over are classics that haven’t changed 
Wait a bit. Who the fuck knows, maybe Todd will rerelease Skyrim again 
I think you made these buildings a well because their ID has the word well in it
And just when I got stairwell too smh
But yeah thanks for catching that haha
What mod is it from ? Or is it just vanilla
vanilla stronghold meshes
Word thank you
\bwell\b
Too bad lua doesn't do regex
Yeah I’m just gonna have to get all the times well shows up in statics in vanilla xD
Does it not? That kinda sucks
hey, I'm glad to read this. What was the interaction?
95% of the sun's dusk esp are abilities, we removed the abilities from effecting leveling up in vanilla but NCGD doesn't have vanilla leveling so the abilities were still messing with however you do leveling in NCGD
The abilities not being modifiers and all 
ah, I see
I think there are more and more playing with stats, that's why I now only rely on the base values, cleared of abilities
Yeah for sure, the next mod I'll be making will also be mostly abilities and whatnot as well, they're just much nicer to work with than spells
abilities also interact with the vanilla cappers, and with my previous cappers, which aligned on the vanilla behavior
now my cappers only consider the base values minus any ability modification
we should be safe, I hope
and if anything new bad interaction happens between your mods and mine, please post something in the dedicated threads
I was not aware of the previous conflict
Yeah sure, although that's not much of a mod problem as much as a
problem since yeah it is just vanilla behaviour
agreed. But incompatibilities have to be dealt with anyway
does "hours per cleanliness stage" depend on timescale? should i change it from default 12 to 6 for timescale of 15?
Ooh what’s the mod? 👀
Habits, but for religion
Iirc
The setting doesn’t scale with timescale automatically so if you have anything other than the default (30) timescale, I’d recommend lowering it yeah
Personally I play with a timescale of 10 or 15, to need to eat/sleep/drink at least once a day, you’d lower it to 6 or so
Damn, I've completely forgor about it

Changing the top preset to hard or hardcore automatically changes those haha
Uhhhh, I use dynamic timescale though... 🤔
The needs will scale dynamically then 
It’s all per minute and whatnot, that “hour” setting is just a multiplier
Damn 🧐
But yeah if you want to get hungrier/thirstier faster just lower that setting
@half summit
Some conflicts I noticed with BoV:
- Tel Mora: Spawns you on the roof when you exit.
- Tel Aruhn: Not sure which mod it is but one of the mods in the EV modlist puts the Tel Aruhn one underground
- Vos: minor clipping with OAAB Grazelands
- Sadrith Mora: Minor clipping with BCOM
- Balmora: Has a tree growing through it with Balmora Arches and a Waterfall
- Gnisis: the door is half buried by BCOM
- Dagon Fel: some clipping with Nordic Dagon Fel
thank you! 🙏 that's a good list, I'll sort it out when I can 🫡
No rush! Just figured I’d let ya know
The clipping isn’t too bad on most of them except Gnisis where it’s very noticeable. So those can probably be ignored. It just looks like stuff has collapsed into the back of the building sometimes haha
yeah very useful. I've got some ideas to do a big compatability sweep. do away with most of the houses, it's a nightmare trying to fit anything in balmora especially
Yeah some of the placements are weird tbh. But that doesn’t bother me that much since most of the cities are pretty packed
But some of them are like, outside of cities
How would you do away with the houses? Put them inside like the Vivec ones?
btw I've got a thread for any BoV bugs #1447374211596157010 just because there will probably be more 😅
Didn’t know that existed! Thanks!
more like making interesting entrances. kind of like mine doorways
It would be the easiest to place bath-houses in new underground levels of the city Temples
The mud bath one was super cool
Almost no compatibility problems that way
No exterior changes
Peace and stability
New bath-house empire

Nice one! that's the one I spent the most time on. the plan is to give more of them that treatment
This might be controversial but you could probably also do away with the smaller ones in like, Seyda Neen and whatnot. I feel like the concept of a bathhouse is something you’d find in bigger cities as opposed to smaller settlements.
It doesn’t bother me but I feel like it’s kinda weird for these towns made up of mostly wood shacks to have a dedicated bathhouse.
Idk though maybe I’m off on the history there
I’d love that personally. The mudbath was by far my favorite
nah I kind of agree, I might end up doing some separate versions. and have "purist" onr for the Stinkers nostalgia
Id be down for that
and yeah temples are definitely a good idea. I'd want to do a bit of a redesign then too though
I do kind of like the humor of the small bath houses just being like, a dude and his bath
You just bathe in front of him in this tiny shack
Maybe leave one of those in the purist version and the dude is just some weird pervert
make it selville
or Crassius
have it be a small random chance that it could be crassius in any bath you visit
I agree. Such a small town with a bath-house seems weird. There is nothing in Seyda Neen except the Census office. Even Pelagiad is bigger.
Yeah exactly
There's also bath houses in Khuul and Hla Oad

