#Sun's Dusk: Needs & Survival

1 messages · Page 8 of 1

warm saddle
#

Yeah for sure, the skyrim needs mods had good balance but they really need help in morrowind haha

little haven
#

Yeah what annoys me about vanilla Morrowind is there is zero incentive to stay a werewolf or vampire, beyond becoming a vampire just to get Eltonbrand

#

So much wasted potential

warm saddle
#

Yeah for sure, it kinda bothers me too bc not once have I ever been like "Oh yeah, it would be cool to be a vampire" at any point in time haha

little haven
#

At least they put them in the game at all

warm saddle
#

Yeah for sure and there is some potential because NPCs actually react to you being a vampire and stuff, so there are some scripts there but still

little haven
#

And they even went out of their way to make which vampire sires you matter etc

warm saddle
#

Yeah for sure, with clans and such

little haven
#

But then didn't give the player any incentive to stay as vampire

warm saddle
#

I'd have to play through the clan quests / modded clan quests tbh but I could add unique things for each clan

little haven
#

Mods fix it up already a good bit thankfully so it's actually fun to roleplay as a vampire with some of them

sour leaf
#

As a kid I remember anything out of the ordinary felt insane

#

Like Vivec having a unique animation, Almalexia giving you a supervillain monologue

little haven
warm saddle
little haven
#

Or you can even become a vampire hunter and hunt the clans in TR

warm saddle
#

Which questline is that?

little haven
#

I forgot how to get it started tbh

#

But it's in there... Somewhere

warm saddle
#

Gotcha haha

#

Lmfao

sour leaf
#

Yeah vampirism in morrowind sucks lol

warm saddle
#

I can implement siesta 36vehks

#

I feel like dunmer are siesta enjoyers

#

Chad siesta enjoyers vs virgin simperial workoholics

#

(definitely not lore-accurate)

little haven
#

I wish I lived somewhere with socially acceptable siesta

sour leaf
#

Shout out to Italians for just like, taking a 4 hour lunch break in the middle of the day

warm saddle
#

Chad olive oil europe moment

sour leaf
warm saddle
#

I guess the imperials kinda reminisce of the byzantine (roman) empire but maybe my skybaby brain just equates them to being anti fun

sour leaf
warm saddle
#

Understandable haha, yeah we all kinda have a different interpretation of the races and lore and such because bethesda took such a LOTR turn

little haven
#

I'm not happy about anything post-TES3

warm saddle
#

Real sad mw hours

little haven
#

I played a good bit of Skyrim but it's just generic fantasy

#

Morrowind has character

warm saddle
sour leaf
#

Oblivion has really well written quests

warm saddle
#

the closest thing is the dragonborn DLC and even that's just like because it's the same area as in morrowind

sour leaf
#

Gameplay in Skyrim is fun, especially with dual wielding

little haven
#

TES is like pizza to me, it's all good even if some have questionable toppings like pineapple

#

But some is far above the rest

warm saddle
#

If pineapple is questionable, wait until you hear about chicken banana curry pizza yagrwut

#

Italians should be thankful that pineapple is the only "food crime" they're aware of

sour leaf
little haven
#

Yeah

sour leaf
#

I’d never order it myself but I’ll eat it if it’s there

warm saddle
#

Very blessed haha

little haven
#

I'll enjoy any kind of pizza, but eventually it makes me want an authentic pizza Margherita

warm saddle
#

It's one of my favs but understandable why people wouldn't like it haha

sour leaf
#

Italians eat cantaloupe with prosciutto but pineapple is a step too far ig

little haven
#

Modded out Skyrim is great for real though

#

Oblivion I have played a lot less because the super generic fantasy setting turned me off back in the day

#

Skyrim at least is still kind of unique

#

It has dragons and winter

sour leaf
little haven
#

Yeah, I think mainly because not having to voice everything is a real boon

sour leaf
little haven
#

Playing unvoiced Skyrim mods is weird

#

Yeah that was great

sour leaf
little haven
#

Yeah

sour leaf
#

Which I can’t complain about because it’s amateur work so of course it won’t be great but it still takes me out of it

little haven
#

And it's not for lack of effort

#

It's just hard to match professional quality

sour leaf
#

Yeah I can’t complain too much about fan made content usually

warm saddle
#

Yeah Skywind's been doing a great job but that's an entirely different game at this point haha

#

Speaking of which 👀 I think Sun's Dusk caught the attention of one of the skywind devs which is hype, I asked them about some climate stuff a while ago and ended up kinda doing my own thing but that's still super hype

sour leaf
stable bronze
#

still remains yet to be seen, but it would be appropriate to look forward to Skywind with a cautious optimism

sour leaf
#

Same with Skyblivion

warm saddle
#

I mean if anything it'll be a cool skyrim mod, I can't see them never finishing it

stable bronze
#

Skyblivion is submited on GOG already

warm saddle
#

They've been getting a lot of new volunteers lately too

sour leaf
stable bronze
#

it'll be done when it is done, I have no doubt that the dev team will offer full refunds to those not satisfied with their free product

sour leaf
#

Like one of the FAQs explicitly says they cant and wont accept donations

half summit
#

thats hilarious, wake up sheeple!

stable bronze
#

are either or both projects just vaporware? no one can say

sour leaf
#

I wouldn't be surprised if Skywind gets abandoned but like, there's literally no reason to believe that rn other than being pessimistic

half summit
#

yeah its just a popular opinion about projects like that

sour leaf
#

It's currently in active development and hasn't slowed down really so there's no reason to suspect it rn

stable bronze
#

but Skyblivion is listed on GOG as coming soon

sour leaf
#

I feel like my expectations are tempered. I'm sure it'll be cool if it comes out but I'm not going to be too broken up about it if it just never comes out

stable bronze
#

I will no doubt at least give Skyblivion an honest try, but unless Skywind appears on GOG as well, that's a no for me

half summit
#

i want it to come out so the devs come and work on ptr instead sipsshein

stable bronze
#

I don't use Steam

sour leaf
#

I feel like TR will never be complete

half summit
#

it doesnt matter though, just look at what we already have

sour leaf
#

Like I think they will cover all of the mainland eventually but it seems like one of those things where they're just going to be constantly fucking with it forever

sour leaf
half summit
#

and more will get made than ever will in skyrim engine imo

sour leaf
stable bronze
#

also, as far as TR goes, as long as they're even telling us that updating is save breaking, I'm out

sour leaf
stable bronze
#

well, explain to me how a landmass mod that I barely touched unless Master Aryon forces me to, would break all of my existing saves then?

sour leaf
half summit
#

probably because of the quest integration, its probably not as bad as it sounds

sour leaf
#

This is also Bethesda we're talking about. You look at their games funny and it breaks

warm saddle
sour leaf
warm saddle
sour leaf
#

Like it might be fine but who knows

warm saddle
#

(not with openmw but that's because it's not todd's engine at this point)

half summit
#

yeah openmw is so forgiving

#

compared to modding skyrim..

sour leaf
#

It's like how they have to warn you about salmonella on raw cookie dough even though, to my knowledge, there's not a single recorded case of that happening. It's just a risk so they have to tell you

sour leaf
warm saddle
sour leaf
warm saddle
#

especially for the nice graphics and shaders and stuff, my game looks way better than whatever bethesda put out in 2011

warm saddle
sour leaf
warm saddle
#

If I forgot to save in an interior 36vehks

#

I think around 800 or 900 at this point ?

sour leaf
warm saddle
#

80% of total overhaul and then god knows what else

sour leaf
#

Some mods removed, many mods added

stable bronze
#

alright, let's say I do update to the latest, then I do venture over there willingly and do some quest content, will the next update break my saves for realz?

warm saddle
#

Not to mention all the edits I've made to our mods and my gui .... shudder

half summit
#

oof i just checked and im at 975 now👀

#

feels ggod

warm saddle
#

Tbf i need to merge like a third of mine since a ton of them are fixes for one line of dialogue or fixing one mesh seam or something

warm saddle
#

I haven't even dared to update PfP since the new update came out, I'm gonna wait another few months lmfao

sour leaf
#

I have a lot of stupid little mods

warm saddle
sour leaf
#

Like one that replaces all the books in the Hlaalu records with actual record books instead of random books

sour leaf
# warm saddle

Oh shit you didn’t actually have to but let me check this out 👀

warm saddle
#

This is the cfg I usually play on but i have an empty one I do for most of the testing since it takes like 15 seconds to reloadlua with this cfg lmfao

sour leaf
#

Yeah not surprised lmao

warm saddle
#

Also my grass mods are kinda messed up, I installed aesthesia before I knew how to install grass mods with the BCOM patches for it and never fixed that haha

sour leaf
#

My last playthrough had so much floating grass

warm saddle
#

Yeah I need to make a patch for lush and stonewood pass, I think someone did already but didn't post it

sour leaf
#

Are we counting plugins or file paths?

warm saddle
#

plugins I guess, not sure how much patches count though haha

sour leaf
#

Because I have a bunch of replacers

warm saddle
#

The day I have to create a new lua file to make a patch for sun's dusk is the day i'm reworking everything

half summit
sour leaf
#

Alright I'm at about 700 if we're only counting plugins

half summit
#

lush_wg

#

its like 2 or 3 cells, just revert records

warm saddle
#

There's some around Odai too yeah?

half summit
#

and theres not really enough ground to notice

half summit
sour leaf
#

Stonewood pass is such a great mod that has a weird amount of compatibility issues lol

half summit
#

yeah

sour leaf
#

This was a couple years ago but I remember the patches didn't seem to work completely

#

The one mod that I wish I could make work in me LO is Red Mountain Reborn

warm saddle
#

I've barely managed to make it work and it's been a struggle haha ... I still find a seam every now and then

#

You can see all the patches I have for it xD There are at least 5 or 6

half summit
#

oh man rmr is nuts to get working, so many patches..

warm saddle
#

I'm hyped to see if I finally got momento mori to work

sour leaf
sour leaf
warm saddle
# sour leaf It's part of EV now

Yeah it's a great mod, I installed it on an existing save with no RMR patches and half of it was underground or in lava xD I just used tcl or godmode to explore but it was still funny

sour leaf
#

I feel like I tried every combo and I'd always find seams

half summit
#

did you go through the mm-rmr-rrm- patch tetris nonsense?

sour leaf
#

Always had seams or things buried

#

This was without MM actually

#

It was mostly trying to get it to play nice with BCOM

warm saddle
#

There's a whole "buried" momento mori mod that I installed which I'm hoping will help haha

half summit
#

nightmare

#

oh yeah thats a pretty clever fix

warm saddle
#

It turns all of them into underground dwemer ruins, there's also a whole underground dwemer ruin mod I saw under red mountain that I was excited for too but no idea how it will play nice with everything

sour leaf
#

Vanilla Red Mountain is so small that the Ossuaries stand out a lot

#

They're amazing so it's not that bad

#

That's also why I removed the concept art swords ghostfence mod. I like the idea but it doesn't really work with how small RM is

warm saddle
half summit
#

i love the new one from vegetto

#

ghostfence

sour leaf
sour leaf
#

buries one of the doors

half summit
#

oops, i guess ill have to make a patch 😅

sour leaf
#

@warm saddle I see you have RMR installed with a single patch for BCOM and MM. Does it work?

#

Also, are your ashlander dombrists not sinking into the ground? I had to remove that mod because all of them were in the ground

warm saddle
sour leaf
warm saddle
#

xD

sour leaf
#

I see so many mods I might install

sour leaf
warm saddle
#

Yeah it needs like 3 or 4 patches though

#

xD

#

I think EV has an alternate version or something

sour leaf
#

Care to explain this one

warm saddle
#

Nope

#

You can find it on nexus

sour leaf
#

For the immersion

half summit
#

of course

#

me too

#

for the immersion

sour leaf
#

It's a weirdly well done mod for what's essentially a gag

#

I also have one that adds actual schematics to those dwarven schematic books

half summit
#

yeah i love that stuff

sour leaf
half summit
#

no, that sounds interesting

sour leaf
half summit
#

niiice

sour leaf
#

The Hlaalu and Redoran records have just a bunch of random books

#

This replaces them with "records"

half summit
#

oohhh thats so cool, i unironically am all about this shit

sour leaf
#

It's basically just a random line of 6 texts that say like [These are financial records for House Hlaalu that are of no interest to you]

half summit
sour leaf
half summit
sour leaf
half summit
#

i dont think you have to have it for this, the patch just has some mesh replacers. i dont use AM

warm saddle
sour leaf
half summit
warm saddle
# sour leaf This one?

Pretty sure you want both, I think the openmw one has to overwrite the original but I forget what I did, highly recommend reading the docs and whatnot haha

warm saddle
#

Like I said I had to install at least like 5 patches or something silly but I eventually got it to work datchim

rotund epoch
warm saddle
#

That third one

#

then you need the patches you found xD

rotund epoch
#

That's... too much information, my friend 36vehks

rotund epoch
rotund epoch
sour leaf
rotund epoch
sour leaf
# warm saddle

Where does Animated_Morrowind - merged-Wares.esp come from?

warm saddle
#

I waresified the original animated morrowind download to have WARES item lists so that they weren't all in their birthday suits

#

Some of them were xD

sour leaf
sour leaf
warm saddle
#

I just did it bc I was getting a lot of nekkies

sour leaf
warm saddle
#

I also used it on anti-cheese because the guards they added to the temple of ministry never had armor in my games, couldn't figure out why

#

Maybe a load order skill issue but I just waresified them and it worked haha

sour leaf
#

Shout out to Wares

#

I manually wares-ified the chalk mod

warm saddle
#

It's an .... interesting way of going about it haha, it's possible to do all of WARES in lua I think but WARES has been around for a long time, it can cause compatibility problems though

warm saddle
#

Any mod that uses WARES can override mods that add or change vendor item tables, for example Simplymining lets you sell ores to blacksmiths but wares overrides that

sour leaf
#

I looked into the plugin and it seems to just be like, levelled lists on top of levelled lists lol

warm saddle
#

Yeah the leveled lists override any other mod that touches lists

#

I mean it doesn’t break anything afaik, just overrides stuff

rotund epoch
#

Doesn't Delta plugin help?

warm saddle
#

Maybe, I guess I’ll find out but I didn’t even know simply mining did that until yesterday

rotund epoch
#

You learn sth every day

warm saddle
#

Yeah for sure

sour leaf
#

Okay that doesn't seem right

warm saddle
#

Definitely not haha, what all did you install ? You can check my cfg, I didn’t change the name of anything

sour leaf
#

Why can't discord use alt+enter like every other app

sour leaf
#

Am I supposed to use the openMW folder from BCOM?

#

Nvm I think I know what I did wrong

warm saddle
#

Yeah that load order is wrong xD but seems like you got it

sour leaf
#

I don't even wanna know what's going on here...

warm saddle
sour leaf
warm saddle
#

I have the openmw patch as well somewhere

sour leaf
warm saddle
#

Yeah the openmw merged patch is supposed to overwrite the original

sour leaf
#

BeautifulCitiesofMorrowind\ResourcesAnimatedMorrowind
AnimatedMorrowind
AnimatedMorrowindOpenMWPatch\AnimatedMorrowindOpenMWPatch
BeautifulCitiesofMorrowind\Patches\05 Animated Morrowind
AnimatedMorrowindandWeaponSheathingpatchforOpenMW\MorrowindOpenMWWeaponSheathingpatch12

This is the order I currently have them in

warm saddle
#

-Animated Morrowind
-BCOM Resources: Animated Morrowind
-BCOM Animated Morrowind patch
-Weapon Sheathing AM patch

warm saddle
#

I forgot to mention that the openmw animated Morrowind patch has very specific installation instructions, like you have to move files around and overwrite things

warm saddle
#

That’s why there’s only one file in my cfg, you download the original file and then move around whatever files they tell you to in the nexus mod xD

#

So yeah you merge the two

#

I just did it a while ago so I forgot

warm saddle
#

No, the first one

sour leaf
warm saddle
#

Randompal’s is incorporated into the BCOM one I believe

sour leaf
#

If and when I get this working im gonna start screwing around with RMR

#

I will make it work if its the last thing I do

warm saddle
#

Best of luck my friend haha

sour leaf
warm saddle
#

At some point I did? But I think it fixed itself, try leaving and re entering the cell

sour leaf
#

By George I think I've got it

#

Had to put it real low in my LO. Anything that messes with chair meshes causes it to freak out

rotund epoch
rotund epoch
#

BTW I'm interested in Skywind as well. It will always only have a small % of content that modded Morrowind has, but it will be interesting to play MW on Skyrim's engine. It's not 1:1 conversion so the landscape will be a bit different despite feeling Morrowindy and all dungeons will be different as well. Oh, and magic will be different, combat will be different... I think that they are doing great work with exteriors and interiors so far. Unsure about equipment. Sone of the stuff looks weird but not in a good way. Part of it may be due to design. However, armour and clothing seem to look worse in
Skyrim than in Morrowind in general. Maybe it's due to Skyrim's lighting. Hard to say.

rough salmon
#

Skywind looks like Skyrim
And Skyrim artstyle looks mid at best clavicus

#

At least in vanilla

rotund epoch
#

Landscapes in Skywind are great

#

The good thing about Skywind is that Skyrim kids who cannot play MW because it's too dated will have a chance to get to play this MW "remake" at least

rotund epoch
rough salmon
#

Vanilla oblivion was my first taste of TES and it was ok as a first entry for me

#

Given that that was basically my first non-sandbox open world game and an rpg too

rotund epoch
rough salmon
#

Having modded morrowind and skyrim to oblivion? Yeah, bland. But in the same vein as skyrim

#

Even though skyrim has better textures, they all are fuckin grey everywhere

rotund epoch
#

Oblivion LOD with max view distance is so shit that unmodded OMW with max view distance looks more modern

rough salmon
#

So I may be a little biased as I don't remember exact looks of it

#

The only thing I could say for sure is that once I launched Nehrim, the first thing I tried to do upon finishing the tutorial is to install ENB. And after I failed miserably, I figured vanilla might actually be not too bad todd

rotund epoch
warm saddle
#

Btw once I put out another update or two I might go hard with KCD2 and maybe get some inspiration from that, anything to look for with that maybe ?

rough salmon
#

Am I supposed to get damaged from lava's heat right after fighting Snowy Granius?

#

are these rocks considered to be magma?

rotund epoch
warm saddle
rough salmon
#

I'd say yes - it's literally on the way to the dungeon with the dwemer puzzle box

warm saddle
#

I’m thinking that there might be lava underneath them or something because yeah like I said I don’t remember adding that terrain

rough salmon
#

Maybe if it was integrated with dialogue to warn the player it would be ok, but without it - no

#

I've looked for a bit and couldn't find any lava there 🤔

warm saddle
#

Yeah for sure, definitely too early in the game to warn them about lava but maybe some overhaul mods add lava to that Dwemer ruin, but still I think ownlyme changed it so that you have to be right next to lava to take damage from it

#

But either way, equipping a single piece of Bonemold armour makes you immune to it

rough salmon
#

Dunno, my whole walk to the entrance (it's a bit higher with this mod, right near Astrologians Guild) was taking heat damage

warm saddle
#

Was it the lava damage or heat damage ? They’re 2 different things although I think they have the same vfx (vignette) at the moment

#

Hmm

#

That’s very strange

#

Ohh ok I do match _rock but that doesn’t seem right, I can tell you the line to edit if you want to fix it asap

rough salmon
#

nah, I'd tgm

#

I get a new disease every time I go out of town sadcat

warm saddle
#

Wait why yagrwut

rotund epoch
#

How?

rough salmon
#

Maybe that's because of some other mod

rotund epoch
#

Does SD even affect diseases? I think that's a future module. Not anything that's implemented now

rough salmon
#

But on my Seyda Neen > Balmora trip I git diseased twice
And when going for the puzzle box I got hit by a diseased nix ONCE hound and got diseased immediately angyfargoth

rotund epoch
#

Ah

#

That makes sense

warm saddle
#

The only thing I can think of that adds diseases currently is eating raw meat if you have toxicity enabled and you’re not one of the races that can do that

rotund epoch
#

I thought that you got diseased by walking

#

Fighting is normal

warm saddle
#

But if a mod is making diseases more common, there are a lot of cooking ingredients that can be used for curing common disease datchim

rotund epoch
#

HBFS module makes diseases far more common

warm saddle
#

I think MDMD also does as well

rotund epoch
#

Yeah

half summit
#

That dwemer ruin is so cool with SD because therws a long piece of grated hallway right over lava immediately followed by a room with a well in it to cool down,
😘👌

warm saddle
half summit
#

It saved my ass for sure

ripe anvil
#

Hyacinth should make a wiki website for Sun Dusk xD

half summit
#

Yeah he needs a project to take his mind off things 😅

ripe anvil
#

Saw some Morrowind reddits already saying some good stuff about sun dusk

warm saddle
half summit
#

Nice, hopefully will bring in more new mw modders, a good survival mod always has draw

warm saddle
#

I’ll be doing a nice big edited showcase video … at some point haha, I already have 50% of the footage just need a bit more

warm saddle
half summit
#

You should get freezi g to death on a ship in the ghost sea during a blizzard, that happened to me recently, very atmospheroc way to go

warm saddle
half summit
#

I just meant for the showcase, it totally is

rough salmon
half summit
#

Yeah you can harvest wood right out of the fire 36vehks why not

#

You just have to wear gloves

warm saddle
#

I wanted it so badly, he nerfed the logs right next to it I think if this is Arielle’s trade house

#

What’s the path of the incarnate modpack btw ?

rough salmon
#

Yeah, they're ok

#

I also feel like leveling up alchemy with cooking isn't compatible with NCGD - it doesn't contribute to the level ups

#

At least the last 3 or 4 skill point didn't contribute to it

warm saddle
rough salmon
#

(and xp gain for each dish is way way overtuned. As if potionmaking wasn't overtuned already)

warm saddle
#

I think nerfing the shit out of the magnitude might help with that atm but yeah I’ll work on a better solution

rough salmon
#

this amount of soup granted me 3 or 4 alchemy levels

warm saddle
#

Hmmm that’s strange

#

It takes me like forever to level it 0.o

#

You use ncgd?

rough salmon
#

yep

warm saddle
#

I’ll take a look or something, maybe there’s some interaction I’m not aware of

rough salmon
#

i think that's the only mod that alters skill xp gain in my modlist

warm saddle
#

Yeah

#

I’ll do some testing and poking around

#

What’s your race by chance ?

rough salmon
#

Altmer

#

Figured to try atronach mage to finally finish dlcs

warm saddle
#

Hmm yeah I don’t think I gave altmer a modifier

#

But yeah not sure what to do about leveling with the abilities from Sun’s Dusk, with vanilla the abilities are removed upon resting / when the level up menu is displayed but obviously that doesn’t apply to ncgd

rough salmon
#

I guess it won't be an issue once the integration with Skill Framework is done

warm saddle
#

What does that entail ?

rough salmon
#

Since you would level up the cooking skill and not alchemy

#

Or... Am I missing something?

warm saddle
#

Gotcha, I think in that case yeah it would just level the cooking skill which will be based on alchemy, or have something similar to bardcraft where it gives a microscopic amount of speechcraft experience

#

Could just add a setting that disables alchemy xp in the meantime probably

sour leaf
warm saddle
#

Btw, has anyone noticed any lag spikes when going to an exterior cell ?
Ownlyme insists there’s lag but I haven’t been able to for the life of me, but we’re trying to improve performance

rough salmon
#

I had lag spikes even before installing your mod 👍

warm saddle
#

Same

#

Thicc cfg gang

little haven
#

Though when I played around on my prehistoric ThinkPad it didn't change anything going from interior to exterior or the opposite

warm saddle
#

Word thank u

#

If you don’t mind could you screenshot / record (even with your phone or something) the lua sync from f3 or f4 or whatever ?

rotund epoch
warm saddle
#

How much night eye is too much ? Like what would we say is obnoxious

faint siren
#

Hey Hyacinth, could you help me make a Starwind module for this? Or at least offer some suggestions?

#

I think there is kind of a problem in SW of having access to native fauna, but I have never really inspected super closely

warm saddle
#

Yeah sure, what are some things you have in mind ?

#

Like for food items ?

faint siren
#

Well, there are a pretty decent amount of raw food items, but there aren't any like prepped foods

#

And there are a bunch of various temperature extremes like Tat or Hoth

warm saddle
#

Oh if you just give me the esp I can throw together food/drink values and add them to cooking

#

As for temperatures ... that can be a little tricky, I'd have to think on the best way to go about that

rotund epoch
faint siren
#

There have been a bunch of standalone expanions over time so unfortunately it's not just the one 😅 But the others don't actually add a ton

#

I figured temperature zones would probably have an interface function or something I could use to add new ones? I have to do some reworking to make this happen anyway since there are already scripts in place for a couple of those (like Hoth)

warm saddle
#

I've only done vanilla, TD and OAAB stuff for cooking so the other mods I've added support for (expanded loot, NoM) I haven't done cooking stuff for yet, but I'll show you how I do it and give you the data you'd need

faint siren
#

Yeah, I'm down for that. Uh. The main one is probably going to be ingr.esm or StarwindRemasteredV1.15.esm

#

I'm a little fuzzy on their development history so I'm not sure which of the two main ESMs would have more

#

I can probably just massage tes3cmd into outputting the right format

warm saddle
faint siren
#

I was gonna say, there's a bunch of these, prolly don't wanna do them all. 😂

#

I'm honestly not 100% sure this is all of it, either, I'd have to check a bit more closely

warm saddle
faint siren
#

but the final result's a CSV, right?

#

or?

warm saddle
#

Yeah, that's what I put into the spreadsheet, do some formula stuff with, then turn it into another CSV and that's what's parsed by the mod for food values and other data

little haven
#

we're getting Sun's Dusk for Starwind?

faint siren
#

well the starwind devs ain't doing it 😄

warm saddle
#

It took me less than an hour or so to do TD, I could write up instructions but I could probably do all of these in the time it'd take me to try and explain the best way to go about it haha

#

I'll give you the spreadsheet when I'm done with it though because you might want to tweak stuff, like I might not know what would be considered raw meat or toxic and things like that

faint siren
#

I can merge these together rq

warm saddle
#

Yeah sure

faint siren
#

it's moments like these that make me wish we did starwind-data when we still had the chance

#

but oh well 36vehks

warm saddle
#

Yeah sure np, I'll try to have that done tonight. I'll try to think of all the other things you'd need since there's isn't an easy-to-use API for adding your own heat sources and thingsand things

faint siren
#

Another thing is that there aren't really sources of wood or water, like, in the world

#

It would be cool if you could milk bantha. todd

#

Can we make bantha a milk source? 🤔

#

Some planets I think could be used as lumber sources like Lok or...

#

dantooine. There are trees on Dant.

warm saddle
#

You can also give trees to merchants as well or any class that has the trade service

#

Set the price to something absurd to make it a rarity 36vehks

faint siren
#

Starwind's economy is unbelievably broken so gold sinks always welcome 😄

#

The vendors in the hub space area all have zero mercantile. Not many players even figure out that there is a hub space area, let alone that there are vendors, but the instant you learn this and figure out where the rich one spawns you begin steamrolling

warm saddle
#

Yeah I'll have to go through the whole mod and figure out what all is item/static specific and whatnot but this'll be a fun project

faint siren
#

I may or may not be able to get Ig to make some new fauna stuff towards the end if we need

warm saddle
#

Yeah sure, there isn't exactly an API set up to make registering heat sources/trees/fauna and other stuff easy to port afaik but I haven't tried to do anything like that since the mod is fairly new, I'll try to leave good notes though so that if you need to tweak anything you can find stuff easily

warm saddle
#

600 ingredients and potions 36vehks let's go

faint siren
#

How's that stack up against vanilla, or TD?

warm saddle
#

600 ingredients and potions with duplicates, going through all the duplicates rn

#

But vanilla is about … 90 or so ? Including alcohol and a few other potions

faint siren
#

Duplicate IDs in there?

warm saddle
#

Yeah, like several of those mods adding uhhh like SW_Booze

faint siren
#

huh, that's odd. MTM should've caught those

#

That was the whole reason I thought merging them would be helpful 😅

warm saddle
#

I can get you a whole list of the duplicates if you want haha

faint siren
#

nah, no worries

#

I do see a bunch of booze variants in here:


 ALCH: sw_booze (Booze)
 ALCH: sw_boozecuring (Curing Booze)
 ALCH: sw_boozecuringquest (Curing Booze)
 ALCH: sw_boozefatigue (Refreshing Booze)
 ALCH: sw_boozefatiguequest (Refreshing Booze)
 ALCH: sw_boozejungle (Jungle Booze)
 ALCH: sw_boozemedicine (Medicinal Booze)
 ALCH: sw_boozesensitive (Sensitivity Booze)
 ALCH: sw_boozesensitivequest (Sensitivity Booze)
#

I think most of these are from Naboo.

warm saddle
#

TD is around 600 or something

sour leaf
#

@warm saddle Quick question regarding SimplyCrafting, does the simplycrafting.lua file go in CF_recipes or CF_scripts?

warm saddle
#

If someone’s posting recipes with a lua file, they all go in the CF_Recipes as well

warm saddle
#

@faint siren What are all the uhhh elements? Like these

#

Are they like solid consumable items or beverages or ... ? They have the same naming convention as some of the drinks but not sure what exactly their models look like haha

faint siren
#

Ohhh uhm

#

I don't have a picture atm but have you ever played system shock 2?

warm saddle
#

No haha

faint siren
#

They all look like this

#

Oh cool terrible picture

#

They're like industrial chemical containers

#

I don't think Jawohl ever actually gave these any real purpose but in SS2 it's the entire backbone of that game's .... Version of alchemy

warm saddle
#

Gotcha

faint siren
#

there might be something really cool to do with these hiding in there, come to think 🤔

#

I forgot he added all these!

#

manufacture drugs, maybe

warm saddle
#

Are there wood elves in starwind or any race that would have anything to do with something like the green pact ?

#

I track diet and stuff too and give buffs depending on what ppl eat haha

faint siren
#

The only things that come to mind are that wookies eat a shitton and droids wouldn't eat at all

warm saddle
#

Sure thing

#

If you ever want to implement vegetarian/carnivore I have a whole column for that haha

faint siren
#

I prolly would but after all the expanions and stuff we literally have like...

#

70 playable races or something completely insane

warm saddle
#

0.o

#

Well there can be as many racial abilities and modifiers as you want haha, currently I have like 80 or something

#

You can either slap some of those races into ones that already exist, like I just grouped the TD races with khajiit, Argonian, some of the elves, Nords, etc so they all get the same racials

#

But could be funny for starwind haha

faint siren
#

Droids are an obvious one, I feel like they should probably get a penalty for even trying to eat or drink lol

warm saddle
#

I was thinking maybe they could eat those elements or something but yeah hunger can be completely omitted from them

faint siren
#

I'm pretty sure there's something suitable as a food for them but I'd have to dig around a bit

#

oh, right...

#

repair kits?

little haven
#

Alcohol

faint siren
#

oh, shit.

#

Yeah, booze.

#

Make the robots run on booze.

#

DUH

#

This would work on multiple levels because there are various futurama references up to and including the planet express

#

Ig would be happy if I told him we made the robots run on booze. 😂

warm saddle
#

Haha yeah alcohol has its own flag that you can set and you could have it restore both hunger and/or thirst for them, or you can just omit either haha

faint siren
#

just to get the point across about how weird some of the SW races are todd

warm saddle
#

Here lmfao sorry

#

Staring at a spreadsheet melts my brain after some time

faint siren
#

my god this is a spreadsheet

warm saddle
#

Where do you think the CSV comes from? xD

#

But yeah I have filters on because otherwise it crashes your browser, so I only have starwind ingredients/potions and vanilla ingredients/potions displayed but you can remove the filters if you want to see what I've done with modded ingredients
You have editor perms because otherwise you can't use the sorting/filtering but I backed up the spreadsheet so you can do whatever you want with the starwind stuff

faint siren
#

Damn, there are way more ingredients than I thought.

warm saddle
#

The hunger/thirst values are mostly based on Skyrim's but a little more balanced, I think going from starving->full takes like 500 total food value or something

faint siren
#

Like a lot.

#

This seems legit.

half summit
#

cool to see SD getting ported datchim

warm saddle
#

What are you talking about ? It's not getting ported, it'll just have full starwind compatibility haha

#

Huge flex for a survival mod

half summit
#

potato potato

faint siren
#

This includes Naboo too 🤫

warm saddle
#

I haven't done any of the cooking stuff yet since I wanted to see what you thought first, since I've never seen the model for any of these ingredients in my life lmao
Some things I should mention, items with the Consumable type Raw Meat have a chance (configurable) of giving a common disease, I'd need the starwind IDs for those
But items under the Toxic column cast a poison spell when consumed, so I tend to not put anything under both since that's a bit brutal

warm saddle
# faint siren This includes Naboo too 🤫

Yeah I think I covered everything haha, and now you have a list of all the starwind ingredients and potions
For the cooking I parse the alchemy spell effects and pick and choose from there but I'll probably keep all of the alchemy effects in the other columns just for reference since I doubt there are any wikis or anything

faint siren
#

there is a wiki but I'm not sure how complete it is in this respect

#

I...

#

Actually don't think there are any SW diseases, honestly. Maybe one or two they use in quests

#

vanilla diseases should be fine.

warm saddle
#

Does the SW esm have everything from the Morrowind esm, just like ... not present ?

faint siren
#

It still depends on Morrowind

#

And you can actually get back to vvardenfell and stuff

half summit
#

sooo star wars is canon TES now?

faint siren
#

Mundus is a backwater in the outer rim nobody goes to cause those people are crazy

half summit
#

its set in the merethic

warm saddle
#

Haha that's lit, are there any new or differnet spells or IDs or spell effects or anything ? Or is it all just Morrowind

little haven
#

Starwind is the future of Morrowind

#

People will realize it one day

warm saddle
#

Well, it is literally the future

little haven
#

Could be the same universe for all we know

sour leaf
faint siren
#

The spell effects are mostly the same, although conjuration was repurposed for summoning droids

#

the rest are normal but renamed like force lightning, etc

warm saddle
#

Alright that’s fine, I don’t touch conjuration at all

#

Hmm

#

Are the spell IDs the same and only the name is different ?

faint siren
#

it's a mix of newly-added ones and renamed ones

#

renamed ones mostly limited to birthsigns but some basic spells like shock renamed

half summit
faint siren
#

It is the Old Republic, so

#

Do I just dump this spreadsheet out as a CSV and slap it in the Sun's Dusk directory? 👀

warm saddle
#

Yeah, although I don’t have anything for cooking atm, it’s only the food/drink values

#

It’ll take me a bit to work through the cooking since I do it all manually :’) but yeah I’ll grab the CSV for you

#

The cooking can kinda be compared to Ashfall, like you can see I have categories for like eggs and meat and fish and veggies and whatnot but there's a .... lot more going on to say the least, it's more similar to legend of zelda botw/totk cooking

faint siren
#

prolly need some food meshes too

half summit
#

food cubes

warm saddle
#

Currently the only mesh for food is a pot of stew haha

#

But you can replace the mesh if it’s too out of place, I’ll add a Starwind preset in the settings and probably swap the mesh if it’s enabled

faint siren
#

oh, you only use the one mesh? that would probably work then

#

I bet Iggy P would be down to make some food assets though. I just asked him.

warm saddle
#

Very blessed, I’ll be reworking cooking a bit down the road and would like to have more meshes for food so yeah that would be great

#

You said that there aren’t too many like cooked foods in starwind ?

rough salmon
warm saddle
#

Haha using the Dwemer puzzle box mesh for starwind food would be hilarious

faint siren
#

tbh I'm not certain there are any off the top

rough salmon
#

Canned (boxed) food

faint siren
#

maaaaaaaaaaybe there's... like a bantha stew or something in there

warm saddle
#

But yeah sure, it’ll take me a little while to work through all the cooking since I choose the spell effects for each ingredient individually, the CSV I sent you should hold you over though

I’m not even sure how much of sun’s dusk will work for starwind in its current state haha, I’m assuming all the UI modes are the same ? It initialises on Chargen unless on an existing save, there are some other things that are specific but I don’t hardcode region names or anything and there are mechanics in place for everything that’s not directly supported, like the temperature everywhere will be 20 C in addition to modifiers which come from wind speed, shade, and a ton of other stuff
There’s special armor hardcoded for lava damage immunity, I parsed all of the starwind equipment and can send it over to ya if you want to point out anything specific but even without those special armors, just wearing light/medium/heavy armor will still give you modifiers

#

Interior cell detection is based on scanning statics like I said the other day (usually based on a ID name pattern), and this is also how heat sources are detected
Pretty much anything with “fire” and a few other key words will be registered as a heat source

#

Oh yeah, and it’s easy to add your own icons to the UI, no need to replace or overwrite files

#

There’s also the question of water yagrwut

faint siren
#

beskar prolly should have lava immunity I guess but lava isn't really a thing anyway.

#

There's some on Korriban, maybe.

#

all the UI modes and everything are the same although

#

How do you define on chargen, exactly?

faint siren
#

water also is... mostly gonna end up being planet-specific

#

for tatooine for example the best source of "water" is probably literally milking bantha (they're activators already)

#

on Hoth, uh, I guess maybe I'd have to integrate with simplymining or something

warm saddle
# faint siren How do you define `on chargen`, exactly?
function chargenFinished()
    if saveData.chargenFinished then
        return true
    end
    if types.Player.getBirthSign(self) ~= "" then
        saveData.chargenFinished = true
        return true
    end
    if types.Player.isCharGenFinished(self) then
        saveData.chargenFinished = true
        return true
    end
    playerItems = types.Container.inventory(self):getAll()
    for a,b in pairs(playerItems) do
        if b.recordId == "chargen statssheet" then
            saveData.chargenFinished = true
            return true
        end
    end
    return false
end```
faint siren
#

There's also manaan which is just an ocean planet

#

isCharGenFinished is never true in SW so the only way to detect it is the StatReviewMenu mode closing

#

although birthsign check looks like it should work too, I think

warm saddle
#

Yeah it checks for both, although this is just when the UI first shows up when starting a new game, so that you don't have the whole UI in your face when you're in the Imperial Prison boat

#

For starwind ... I have no idea what the starting sequence looks like or anything but the UI will turn up one way or another

half summit
#

please tell me theres a dead Tonton static that can be repurposed as a tent

warm saddle
#

Btw you can use that exact thing ^ for creating recipes for crafting, although I have no idea if repair items exist in starwind but eventually crafting framework will be useable with other items/statics/activators

half summit
#

btw if the new tents are going to be potions, does that mean we can throw them with Potion Thrower?

warm saddle
#

Lmao

#

Maybe

half summit
#

nice, they should have a mild fatigue effect

warm saddle
#

I'm pretty sure the tents are in the latest update, they're just not distributed to merchants or anything
sd_campingitem_tent if you want to try it out, I think it despawns after 24 hours but when they're properly implemented you'll be able to hit them with a weapon to get rid of them

half summit
#

oh nice! datamined dlc

faint siren
#

yea I was kinda thinking I would use CF for recipes...

#

we always wanted to do the KOTOR weapon/armor upgrade thing but I never got around to it

#

you can have recipes with multiple results, right?

warm saddle
#

Well hey now you have a whole list of ingredients haha

faint siren
#

well, the gear components are in a separate plugin todd

#

that stuff's waaaaayyyy deep in the vault

warm saddle
#

Gotcha haha, well if you need a list of anything just lmk

faint siren
#

but I could make recipes where I have one item that spits out two, right?

#

or.. three, maybe, whatever

warm saddle
#

You can have whatever quantity of the same item you want but I think if you wanted to do 1 recipe -> 3 different items you'd have to do some lua wizardry but I'd have to ask ownlyme

#

I just did the parser and the spreadsheet/CSVs todd

#

Oh yeah s3ctor I'll have to walk you through the temperatures sometime, it can be kinda fun haha

faint siren
#

Ready when you are I guess 😄

#

I broke it immediately todd

[00:18:42.098 E] L@0x1[scripts/sunsdusk/sd_p.lua] onFrame failed. Lua error: [string "scripts/sunsdusk/modules/module_temp.lua"]:834: attempt to index upvalue 'cell' (a nil value)
[00:18:42.098 E] stack traceback:
[00:18:42.098 E]        [string "scripts/sunsdusk/modules/module_temp.lua"]:834: in function 'job'
[00:18:42.098 E]        [string "scripts/sunsdusk/sd_p.lua"]:870: in function <[string "scripts/sunsdusk/sd_p.lua"]:808>
[00:18:42.098 E]        [C]: in ?
warm saddle
# faint siren Ready when you are I guess 😄

The climate sources are all vectors, epicenter being the most extreme and then fading out to the default temperature (20) at the other end of the radius, and the magic happens when the vectors overlap
There are 2 ways I'd recommend going about it, there's a temperature widget in the environmental settings that displays your coordinates on the UI at all times, to print the exact coordinates you can use the console command lua coords which will return your x, y and z coordinates
This method I mostly used to fine-tune things or to calculate distance from one place to another
The other method I think you'd like, is the html file attached here. Basically you can overlay vectors on an image and it'll spit out the coordinates and other data that Sun's Dusk reads to calculate temperatures. There are different scales too, the default one that's shown is fine-tuned for this image of Morrowind but you can change the scale to whatever you want, the vectors should work with other images

warm saddle
faint siren
#

there are no exteriors

warm saddle
faint siren
#

uh, actually, it seems to... not do that after I resolved an unrelated LO conflict

warm saddle
#

Does the UI actually show up?

faint siren
#

the exteriors it uses are all fake exts, like tribunal

#

am I looking for this?

#

seems about right.

warm saddle
#

Yup

#

Lmaoooo it works

#

That's crazy

#

There are a few different skins for the icons but it's very easy to add your own as well, and they'll show up in the settings menu so you don't have to override anything

warm saddle
#

Hmm

#

I'd have to figure something out but honestly I'm just impressed it actually works lmfao

faint siren
#

most of the todd is still in there 😄

warm saddle
#

That's true haha

#

Do publicans exist ? Or do they have a different class name

faint siren
#

that's not a thing

warm saddle
#

Hmm

faint siren
#

basically there's a bed on the first planet you're expected to use and then as you do MQ stuff you get this ship, that's like

#

your fast travel, and also your home

#

So you always have a bed.

warm saddle
#

Yeah I gotcha, I'm just trying to think of the best way to consistently get water

faint siren
#

probably in early game, bantha milk, and then a crafting recipe in the ship (or pretty much anywhere I guess) for water

#

like, uh

warm saddle
#
G_wellKeywords = { "well", "fountain", "pool", "trough", "aquaduct", "t_rga_setreach_x_pool_01", "furn_dwrv_well00", "keg" }```
#

There's also a blacklist but this only picks up statics

faint siren
#

not activators?

warm saddle
#

Activators as well

#

Sorry haha I was just thinking ... for a while it was just any item, so inkwells and the unique daedric helms were infinite sources of water

faint siren
#

sw_bantha, sw_banthamove1, sw_banthamove2 should be valid sources of bantha milk

warm saddle
#

Water and sujamma also spawn in the overworld in

local LOW_CHANCE_SUBSTRINGS = { 'vase', 'pot' }
local SUBSTRINGS            = { 'flask', 'beaker', 'cup', 'goblet', 'pitcher', 'tankard', 'misc_de_glass', 'drinkinghorn' }
local INVENTORY_SUBSTRINGS  = { 'bottle', 'canteen', 'misc_flask_03', 'AB_Misc_Waterskin' }
local BLACKLIST_SUBSTRINGS  = { 'broken'}
faint siren
#

as far as anything else....

warm saddle
#

Bantha milk I mean

faint siren
#

idk bantha milk is a thing in the ESM already

warm saddle
#

Oh okay word I'll take a look at that, I did the same for sujamma

#

I can take sujamma out of starwind if you want haha

faint siren
#

could switch out for sw_booze

#

there's sw_water too

#

Oh!

#

Hold on.

warm saddle
#

Hmm the way water and sujamma work is that it's a potion template that's then applied to those substrings, when your bottle is empty it returns to its original misc item

faint siren
#

sw_ext_moist can be a well

warm saddle
#

I guess those items could be the template ? I'm not sure, the templates in the esp atm are all like miscbottle1 or something

faint siren
#

these are literally space wells

faint siren
#

I'd have to poke around to see what the valid substrings would be

warm saddle
# faint siren `sw_ext_moist` can be a well

I'll add that to the next update but if you want to add it right now, you can add it to \modules\module_thirst.lua and replace wherever this is

G_wellKeywords = { "well", "fountain", "pool", "trough", "aquaduct", "t_rga_setreach_x_pool_01", "furn_dwrv_well00", "keg", "sw_ext_moist" }
warm saddle
#

the global script is like 3000 lines of code at this point 36vehks so I'll try to point you in the right direction

faint siren
#

Grim.

#

Sounds fun 😄

warm saddle
#

Oh

#

I think it's just this but I think there's more to it

#
local LIQUIDS = {
    water = {
        templateId  = 'sd_waterbottle_template',
        displayName = 'Water',
        maxVolumeQ  = math.huge,
        spawnChance = 1.0,
        valuePerQ   = 1,
    },
    sujamma = {
        templateId  = 'sd_sujamma_template',
        displayName = 'Sujamma',
        maxVolumeQ  = 2,    -- Q<=2 (<=500 ml per Q step*2) by default
        spawnChance = 0.3,  -- less common than water
        valuePerQ   = 6,    -- pricier kick
    },
    -- ...
}``` 
in the global
#

To take effect I think you have to exit the cell, once you enter a cell the bottles are converted and don't convert again

warm saddle
#

@faint siren How common is it to get poisoned in starwind ? Or are there mods in the modpack that makes it more common to get poisoned?

faint siren
#

mmmh. It happens. can-cells will poison you and night sisters have poison spells

#

maybe some stuff on endor/naboo

warm saddle
#

Gotcha

#

Creating the ingredients for cooking and I usually base it off of the ingredient's existing effects, like a mushroom that's poisonous when cooked cures poison
And there's a lot of poisonous stuff 0.o

faint siren
#

this is one of those things I was thinking about when I said I wasn't really sure if the items are balanced for it

warm saddle
#

Yeah not sure but if anything is too weird or unbalanced you can just remove or change an item's cooking info in the CSV or I can give you a new one haha, I don't mind

warm saddle
#

@faint siren Sorry to keep pinging you haha, I added cooking to starwind
Just replace the Starwind.txt with this

#

Not sure if there are fires around to cook at but you can do player->placeatme sd_wood_5 1 1 1 in the meantime

faint siren
#

nice switch todd

#

is there uhhh

#

hm

#

I'll have to dig around and figure out cookin stations

warm saddle
#

Here's the list of cooking activators, it's in \module\cooking but feel free to add to it if you want

module_cooking_activators = {}
table.insert(module_cooking_activators, 'fire')
table.insert(module_cooking_activators, 'stove')
-- table.insert(module_cooking_activators, 'log')
-- table.insert(module_cooking_activators, 'table')
table.insert(module_cooking_activators, 'cook')
table.insert(module_cooking_activators, 'cauldron')
table.insert(module_cooking_activators, 'ember')
table.insert(module_cooking_activators, 'burn')
table.insert(module_cooking_activators, 'oven')
table.insert(module_cooking_activators, 'light_logpile')
table.insert(module_cooking_activators, 'furn_redoran_hearth_02')```
#

Also if you're currently playing, you can replace the .txt and reloadlua and it'll refresh everything 36vehks

humble mica
faint siren
#

I would do that but I'll need to work out a solution for distributing the elements themselves

#

Starwind mods kinda tend to be very standalone experiences so the entire periodic table is available!

Only in one location, which is full of literally hundreds upon hundreds of very powerful undead with laser guns.

humble mica
#

space fort firemoth

#

reprising the automated element harvester base building mechanic from starfield would be funny

faint siren
#

That's sorta loosely what I was thinking with the moisture collectors

#

Does Starfield literally let you harvest elements like that?

humble mica
faint siren
warm saddle
#

Btw, I think the next update will have some temperatures for Starwind and ownlyme set up an API for adding custom temperatures to quasi exteriors

#

I haven’t investigated too much but he downloaded starwind and has been exploring haha

faint siren
#

Nice, I noticed he was poking around at it 👍

#

I've been distracted messing with GRIP today but trying to do some actual playtesting tonight now that's done

warm saddle
#

Yeah for sure, I can send you the newest version in a few and he also tried to improve performance with starwind’s raycasts

#

I think there are a lot of raycasts with starwind least ? Quickloot and sun’s dusk were going berserk

faint siren
#

Did you guys confirm it's actually related to the size of the assets? That was only a guess, but, I've always noticed on the odd occasion someone in starwind discord mentions QL, they talk about it running way worse than anyone here does

#

I've never dug into QL much but there definitely seems to be something about SW that makes it run worse, from what I've seen users say

warm saddle
#

Yeah he confirmed that and was losing his mind trying to figure it out, I think it has to do with starwind being locked into first person (or third person?) which does weird things with the raycasts from QL

faint siren
#

it only locks perspective when you're on a mount or something

#

Although, our modlists do have a camera mod that locks it

warm saddle
#

Yeah no idea, idk which other mods he installed but the version of Sun’s Dusk I’ll send you should have better performance with starwind and hopefully he’ll do the same for QL

faint siren
#

alright!

#

Actually I was surprised I barely even noticed SD registering

warm saddle
#

Yeah the most it does is cause 0.2ms of lag when going into an exterior cell but even that is too much of a performance cost for ownlyme, he’s been refactoring the mod each update trying to get that down

#

Tbh I’m just hyped to have a survival mod fully compatible with starwind, what a fucking world haha

#

Oh yeah, do you want new icons? The skins atm are all geared towards Tamriel but having ones that fit the starwind UI/aesthetic would be better

faint siren
#

yeah!

#

I'm just not sure exactly what to use. I think there's probably something in SW that would be suitable already

warm saddle
#

Do you want to do them or do you want me to ? It’s just 64x64 white line art so that it’s easy to change the colors with the in-game settings, though I’ll have to rework a few things to allow for different background skins. But you can also do images that are colored differently for each needs stage

faint siren
#

are they three separate icons or an atlas?

#

Meh.

warm saddle
#

Each of them are separate icons yeah, you can find them in the textures\SunsDusk\Staged or Transparent folder. Most of them are in the transparent folder. Each skin has its own folder that’s loaded into the renderer/settings menu and the icons have the same name as the spell IDs, so you’ll want to follow the naming convention that’s already there

faint siren
#

I'd like to make em but honestly I don't think I'll be able to give myself time to 😅 D'you mind?

warm saddle
#

Not at all haha, I just haven’t played starwind so I’m not sure of what a good aesthetic would be. Have anything in mind?

warm saddle
#

Or is there any kind of unique language/font/alphabet for starwind? Most of the default icons I made from editing the Daedric alphabet

faint siren
#

I sorta vaguely thought I might use some of the food/drink icons for those 2

warm saddle
#

Damn nice that sun’s dusk UI doesn’t look too out of place but I’ll come up with something more fitting, this is the only bed you said you can sleep in yeah?

faint siren
#

There are more, but they all at least use that model

warm saddle
#

Also funny seeing wood in space haha

faint siren
#

a lot of the planets/civs are super low tech so it's pretty easy to make work, I think

#

especially Kash

#

I figure somehow or another that will end up being main farm planet, or Nab, but that one needs a lot more work

warm saddle
#

Do flora statics still have tree in the ID ? Or should I add a new flag for starwind trees? I can also distribute wood to more merchant classes and make it more expensive

faint siren
#

can you do exclusions? That's the main one

#

they'll still be tree, but there are some trees that are gigantic structural things (Kashyyk) you deeeeeeeefffffiiiinitely can't and shouldn't be chopping down

#

it looks like kash, boyle, huge, wall, and house, probably

warm saddle
# faint siren can you do exclusions? That's the main one

Yup, although how many swings it takes to cut a tree is dependent on how large it is haha, the vanilla Grahtwood trees in seyda neen take like … 15-30 swings at lvl 1? Depending on the build
But yeah there’s a blacklist and I’ll add those to it

#

Don’t want to go chopping down people’s houses? 36vehks

faint siren
#

no this wouldn't be chopping down people's houses

#

It would be, like, chopping down the entire cell

warm saddle
#

Oh yagrwut

#

Will do then haha

#

Oh yeah, I’ve been working on a bathing module, it’s disabled by default but is there anything in starwind that could justify bathing ? Right now I have sload soap + TD soap but I can add any item
Bathing requires you to be submerged in water or in a bath house (added by other mods), although I could just make being wet a requirement since you can get wet from spamming wells or spam drinking water
The module is disabled by default and 100% entirely optional, it’s just what I’ve been working on aside from the starwind stuff

faint siren
#

there's no soap already, but uhhh......

#

I can ask VD to sneak the TD soap into a list somewhere or something, np

#

definitely plenty of stuff to justify bathing, sewers, pools of blood, acid, dust storms on Korr, two whole ass sand planets, etc

#

can there be a covered in sand debuff? 😂

#

Bathing was always one of my favorite side mods in the very short time I played Skyrim 😄

half summit
#

oil baths for droids

warm saddle
#

Yeah for sure, I haven’t gone too hard with it since I quite literally just started working on it a few days ago, right now the only 100% working feature is just the super basic mechanic of getting dirty over time and washing off with soap and water

Sewers are added to the list of “dirty” cells, if you can get me the IDs of statics that you’d get dirty for being near I’ll add them to the list too. In vanilla Morrowind I have the pools of scum in the Bitter Coast for example
For the sand planets, I could hardcode the cells and add a modifier that makes you accumulate dirt faster but is there anything indicating sand storms ? Or is that just what the ash storm/blight storms are called in SW?

warm saddle
#

Oh also, I saw in your screenshots that your Sun’s Dusk UI is appearing over your inventory, you can change its UI visibility settings if you want

faint siren
#

Oh, I just moved it

#

what's that setting do exactly?

warm saddle
#

Hides it with your UI mode

#
local function refreshUiVisibility()
    local newVisibility = nil
    if not chargenFinished() then
        newVisibility = false
    elseif HUD_DISPLAY == "Always" then
        newVisibility = I.UI.isHudVisible()
    elseif HUD_DISPLAY == "Never" then
        newVisibility = false
    elseif HUD_DISPLAY == "Interface Only" then
        newVisibility = currentUiMode == "Interface" and I.UI.isHudVisible()
    elseif HUD_DISPLAY == "Hide on Interface" then
        newVisibility = currentUiMode == nil and I.UI.isHudVisible()
    elseif HUD_DISPLAY == "Hide on Dialogue Only" then
        newVisibility = currentUiMode ~= "Dialogue" and currentUiMode ~= "Barter" and I.UI.isHudVisible()
    end
    if newVisibility ~= nil and newVisibility ~= SDHUD.layout.props.visible then
        if mouseTooltip then
            mouseTooltip:destroy()
            mouseTooltip = nil
        end
        SDHUD.layout.props.visible = newVisibility
        SDHUD:update()
        log(3, "hud visibility = " .. tostring(newVisibility))
    end
end```
faint siren
#

I'm cool with it displaying in windows, makes the tooltips work

#

is it in the Windows layer so the mouse events work?

warm saddle
#

Yeah

faint siren
#

I think all you actually have to do to fix the draw order issues like that is make a new layer that goes before windows

warm saddle
#

If you select the "Lock" setting it moves it to HUD, no tooltips but it doesn't show up during load screens

#

Alright I'll take a look sometime, oh but also protip todd you might have these memorised but you can use the Sun's Dusk debug prints to see the current/next UI mode changes

#

It's how travel, jail, etc are tracked 36vehks but I've used that print for other things

faint siren
#

Well

#

there is a hidden, evil engineHandler for serving jail time

#

_onJailTimeServed(actor, days)

warm saddle
#

Shit good to know, although I think I just disabled applying debuffs (hunger level going above 50%) if the last UI mode was jail, but good to know because my method definitely isn’t bulletproof

sudden wedge
#

AB_In_VelStairwellMid

#

Oh, may as well add 'AB_In_LavaPool01'

faint siren
#

Do you need the droid race IDs?

warm saddle
#

Yeah sure, any other races that should have blatantly unique racials ? Eventually l’ll put the code up on gitlab for MRs but I can add anything you want in the meantime

faint siren
#

sw_cyborg, e_protocoldroid, e_battledroid, droid

#

sand person should probably have resistance to heat/dirtiness

#

(people do actually play sand people)

#

maybe some others but nothing immediately comes to mind

warm saddle
#

Oh yeah, is there any gear that should be extra hot/cold resistant? I can come up with the exact numbers and whatnot, I just need to know if there's anything special

faint siren
#

probably should do, but nothing comes to mind.

warm saddle
#

Do droids have any special abilities or anything btw ? I kinda like the idea of them restoring needs with lightning shield or shock damage and could go about that in a few different ways

faint siren
#

protocol droids and battle droids don't, androids and assassin droids are weak to shock, cyborsg and androids can self heal

#

Using lightningshield/shock as a restoration source sounds neat

#

The ones that are weak to shock have a detect-everything spell also

#

Er, power

warm saddle
#

I'd have to move a few things around for that but I like that idea, it would also be funny if someone added "charging stations" for droids where if they interact with it, it gives them shock damage/lightning shield and restores their hunger 36vehks

faint siren
#

I'm gonna have to make a plugin somehow, somewhere for this, so I'd be down for that

#

probably only really on big populous planets like nar, taris, or in cantinas

#

need an ESP to undo the Hoth script

warm saddle
#

Yeah for sure, I could check for an activator but as long as it has any kind of shock damage or lightning shield it'll work, I won't go by magnitude or anything just if the spell effect is active

warm saddle
#

What does SW_SynthFood look like and is it common ? Trying to think of what kind of food would look best for the icon

faint siren
#

Idunno where you even find these, maybe somewhere in manaan?

warm saddle
#

Sure np, just trying to figure out what a common food item is, like I have bread for the default icon

faint siren
#

HUBBA GOURDS?

#

oops caps

warm saddle
#

Sure haha

warm saddle
faint siren
#

regular scrap metal

warm saddle
#

Not an ingredient ?

faint siren
#

no, it's an ingredient, they just clipped dwemer off the name

warm saddle
#

Hmm I'm not seeing it in the ingredient list

#

Or is that just the one from morrowind ?

faint siren
#

yeah

#

ingred_scrap_metal_01

warm saddle
#

Alright @faint siren, let me know how this goes, I added the kash statics you mentioned to the woodcutting blacklist and threw together some icons
ownlyme added a few things as well:

  • new global: G_STARWIND_INSTALLED
  • improved?: simpler raycasts in first person
  • added all starwind quasiExteriors (new file: lib/temp_climates_quasi_exterior.lua)
faint siren
#

can I ask a minor favor on starwind detection?

warm saddle
#

Yeah sure

faint siren
#

How does it work?

#

Just check the content files for one of the core ESMs?

warm saddle
#
G_STARWIND_INSTALLED = false
if types.Container.records["sw_locker"] and types.Container.records["sw_crate"] and types.Potion.records["sw_medkit"] then
    G_STARWIND_INSTALLED = true
    --print("[SunsDusk] Starwind detected")
end```
#

That's what he ended up going with but if you have a better idea I'm all for it haha

faint siren
#

Fucking beautiful, nevermind then

warm saddle
#

I haven't messed around with any of the settings or created a starwind preset yet so you'll have to do each of the icons, the bathing module I gave you is also in a super beta state but it works

faint siren
#

I was just gonna say to add Starwind.omwaddon if you're checking raw content files but this'll go in either direction so np

#

okay now I been going back and forth all day, did you give me a bathing module?

#

Uhhh

#

I remember we talked about it

warm saddle
#

Yeah it's in the one I sent you, doesn't have anything too fancy yet but I did create an icon just for starwind

warm saddle
#

Yeah that file

faint siren
#

aight bet

warm saddle
#

Also I just realised that your icon will probably be the default velothi one since I only added like a few UI settings to get me through testing 36vehks so I have no idea if you'll get the default velothi one or the starwind one

#

Also for the bathing stuff, the bathing icon/UI might not update right away and you might have to reloadlua when you change settings since getting the whole UI to refresh correctly when changing a single setting is ... a process

#

But the hunger, thirst and sleep icons all update and refresh correctly

#

yagrwut apparently I didn't even create the setting for the alpha since I always have my icon on for testing

faint siren
#

uh....

#

you got that QL build 👀

warm saddle
#

Lmao

faint siren
warm saddle
#

The one with the improved raycast ?

faint siren
#

ye

warm saddle
#

Or what yagrwut

#

Don't think he's done the new quickloot yet

faint siren
#

ah, okay, no worries

warm saddle
#

I can get him on it tho haha

#

Because yeah his fps was dropping to like 30 or something crazy

faint siren
#

oh my

#

lemme...

warm saddle
faint siren
#

holy fuck

warm saddle
#

oh no

faint siren
#

yeah

#

I enabled quickloot and went from 120 cap to 40 😅

warm saddle
#

Yeah ...

#

Idk if it's quickloot AND sun's dusk or if it's just quickloot, I can get him on it asap though

faint siren
#

no it's 100% just Ql

#

I've had QL out of my rotation for a bit actually. SD, I checked immediately, and I can barely even clock it

#

maybe it's doing some stuff that's more costly like raycasts or w/e but op counts are really solid

warm saddle
#

Very blessed

faint siren
#

I find this rather amusing cause we've never conclusively decided whether the gigantic assets are actually better or worse

warm saddle
#

Well

#

Now you know xD

faint siren
#

normally nothing ever seems to actually run afoul of the asset size cause they're genuinely well deigned but... I guess the rendering raycasts hurt its feelings

warm saddle
#

Yeah no idea, he'll add the new raycast to quickloot soon hopefully so it shouldn't be as much of a problem

#

At least not 80 fps haha

faint siren
#

I'd take like 10-15 for QL lol but not 80 😅

warm saddle
#

Also I just realised for bathing, since there's no soap around but the Morrowind esm is still around, you can do player->additem ingred_sload_soap_01 10 unless you can find sload soap or its equivalency at merchants

#

And yeah I agree haha, it was crazy

#

But yeah let me know what you think, not sure if I'll redo the icons and add galaxy font icons though I saw you use the colored staged ones and I can add those for starwind as well, if you want to tweak the temperatures for some place I can show you how or you can poke around lib\temp_climates_quasi_exterior.lua

faint siren
#

So far it's going well

#

Trying to see if I can finish pre-taris content before I run out of resources

#

Actually this is great, because the pre-taris stuff has really zero way of preventing you from dicking around for a thousand hours FF style and leveling up to max or whatever, but there's stuff here you definitely wanna do before you can never come back, so nice challenge

#

I think I just happen to be able to get everything here, except water

warm saddle
#

I think you said there's a well somewhere in the esm right? There's only like the nord one on solstheim in vanilla, but bottles, flasks, pitchers should be converting to water when entering a cell, even exterior or quasi exteriors

astral mauveBOT
#

sw_ext_moist can be a well

faint siren
#

and sw_bantha

warm saddle
#

Think I added that but let me check

#

Ah shit I forgot to, if you want I can give you the new thirst module or give you the line of code to add

astral mauveBOT
#

Here's the list of cooking activators, it's in \module\cooking but feel free to add to it if you want

module_cooking_activators = {}
table.insert(module_cooking_activators, 'fire')
table.insert(module_cooking_activators, 'stove')
-- table.insert(module_cooking_activators, 'log')
-- table.insert(module_cooking_activators, 'table')
table.insert(module_cooking_activators, 'cook')
table.insert(module_cooking_activators, 'cauldron')
table.insert(module_cooking_activators, 'ember')
table.insert(module_cooking_activators, 'burn')
table.insert(module_cooking_activators, 'oven')
table.insert(module_cooking_activators, 'light_logpile')
table.insert(module_cooking_activators, 'furn_redoran_hearth_02')```
faint siren
#

?

#

oh, this is cooking

warm saddle
#
G_wellKeywords = { "well", "fountain", "pool", "trough", "aquaduct", "t_rga_setreach_x_pool_01", "furn_dwrv_well00", "keg", " sw_ext_moist," "sw_bantha" }
G_wellBlacklist = { "comkegrack", "t_de_setmh_x_well_01", "inkwell", "t_imp_furnr_tablepool_01", "StairWell"}```
#

That's in the thirst module, 492

faint siren
#

ah, yeah

#

can you make the bantha give a different resource though?

#

I guess you probably only have just water atm

#

that'll work for now

warm saddle
#

Yeah but I'm going to do saltwater and suspicious water at some point so I can add something if you want

faint siren
#

well I'm pretty sure TD has cows so like a milkable category seems to make sense

#

cause I remember some old dumb mod had this weird bug where it would make a bunch of creatures do the TD cow noise, because reasons

warm saddle
#

There's guar milk too I guess haha but yeah I remember you saying something about milk

#

Bantha milk yeah?

faint siren
#

Yeah.

#

They're not implemented as creatures though, so you can probably get away with milking bantha easier than milking guar

warm saddle
#

I guess it's possible to add milking and whatnot, did you want to get bantha milk from the bantha well though ?

faint siren
#

yea, sw_bantha

#

I think there's one or two more that should technically count, but idk offhand if the others are used as transports

warm saddle
#

Gotcha yeah sure, I made a note for it whenever I add more drinks/sources, making manaan have saltwater for refilling will be funny

faint siren
#

Oh, that's terrible

#

I could add some kinda refining process on the ship though 🤔

warm saddle
#

I mean I could put saltwater anywhere haha

#

Yeah tbh that's the only thing that's kept me from doing it, there are a few ways to do boiling/refining and none of them would be pleasant or easy from our end

#

I like the idea of purifying water by placing it next to a fire/heat source in the overworld but then there's also using the cooking menu to do it

faint siren
#

see like what I wanna do is put it in something, and go away

#

physically

warm saddle
#

Oh, like having water take time to refine ?

faint siren
#

Yea, kinda like how they work in fallout

#

Or... Probably Starfield? Idk I play the cool Bethesda space tc

#

In Fallout you'll build a certain tier of water purifier near a valid source, and it naturally collects water

warm saddle
#

Hmm

faint siren
#

I'm thinking like that except instead of putting it near a water source, you just smack some saltwater in, and come back later and it's fresh

warm saddle
#

I could put a cooldown on refilling on a particular static

#

Hmm

#

Yeah that should be doable

#

No idea if it would be starwind exclusive or if I could translate that to vvardenfell somehow 36vehks but either way that will be cool

faint siren
#

I'm pretty sure NOM had a cooldown on wells

#

tbh I just assumed there was one already

#

Todd knows last time I played NOM though, I wouldn't even guess

warm saddle
#

Oh yeah, how does time in starwind work?

faint siren
#

time?

warm saddle
#

The calendar and timescale mostly, i remember you saying that you wanted to create a custom one for Starwind but I'm not sure what's already there

#

Simulation time, etc

faint siren
#

oh, that. Well I completely abandoned my fully custom calendar once I realized the side effects

#

as-is the only thing it actually changes are the month GMSTs

#

It does require you have strings from ESM files have priority on in this respect, but... I could fix that

#

I just have literally never seen anyone complain about SW only being english so didn't seem important

warm saddle
#

It's no prob, I'm just wondering if I need to change anything with cooldowns atm or if I need to go about them differently in the future

#

What are the month names btw?

faint siren
#
sMonthEveningstar: Lorea
sMonthFirstseed: Eclipsa
sMonthFrostfall: Fallia
sMonthHeartfire: Heartia
sMonthLastseed: Seedia
sMonthMidyear: Cometa
sMonthMorningstar: Primea
sMonthRainshand: Novia
sMonthSecondseed: Dwarva
sMonthSunsdawn: Solara
sMonthSunsdusk: Duskia
sMonthSunsheight: Neblia
#

At some point or another I'd like to make the planets have different gametimes

#

otherwise as long as you can account for the month names the calendar's identical

warm saddle
#

You could do something like dynamic timescale maybe and combine that with quasi exterior cell lua wizardry

faint siren
#

Maybe something like that

warm saddle
#

I don't use dynamic timescale but it has different timescales for interiors, towns, exteriors, a ton of stuff I think, I haven't messed with timescales and lua before but definitely possible

faint siren
#

Basically every cell is prefixed with the planet name, so it would be easy to do an onTeleported and figure out what the appropriate new gameTime should be

#

I hate copying though

#

So I would probably pregenerate the cellname list from the ESM I posted earlier todd

warm saddle
#

I'm like 90% sure that's what ownlyme did for the temperatures haha, I think there's a list of all the cells at the bottom of that lua file

faint siren
#

yea it's easy to get away with stuff like that cause our community is so much smaller

warm saddle
#

yeah for sure, there's a discord for starwind right ?

faint siren
#

it's not like if you tried to hardcode TR names which would be stupid 😄

warm saddle
#

RIP Merlord

#

Poor lad

faint siren
#

The mod itself doesn't get updates anymore though so von djangos and I are kinda softly the maintainers

#

not so much because we do it together, we're just the people who are around todd

warm saddle
#

Gotcha haha

#

I'll make an actual presence there when sun's dusk is more refined with starwind features, idk what the community is like but I'll need to prepare myself for lots of requests haha

faint siren
#

Nah. We're pretty niche, honestly 😅

#

I suspect you'll end up seeing a lot more of that traffic here than there, most of the SW players these days seem to come from MOMW lists

warm saddle
#

Gotcha haha, but still it's crazy cool to have a mod that's compatible with Starwind

#

The final boss of compatibility

half summit
#

I hope theirs blue milk, very important for survival in the star wars universe.

humble mica
#

there's already a distillation tool in the game, that's what alembics are

#

filling an alembic with saltwater and placing it on a heat source could yield fresh water and a pile of salt ingredient from tamriel data

warm saddle
warm saddle
half summit
#

Does starwind need TR though?

#

If so then it wouldnt be a compatability issue for the starwind module anyway 🤷

warm saddle
#

I don’t think so but also just regular saltwater for Vvardenfell haha

#

For vanilla Vvardenfell I mean

humble mica
#

you could make your own salt ingredient

half summit
#

Yeah it would be cool, tr data is less invasive than bloodmoon, people should just get it as part of the anniversary edition

warm saddle
warm saddle
humble mica
#

or you could ignore the sludge left in the boiling chamber

half summit
warm saddle
#

And anyone who uses a 16 year old laptop

#

I have the means to implement saltwater and suspicious water and whatnot, that’s not difficult at all
The tricky part is finding the best way to purify it. iNeed had a cooking recipe for it but doing that would require an API/UI rework (maybe ?), an alternative is allowing you to purify it by placing it near a heat source which is a new raycast/tooltip (new UI)

half summit
#

Yeah tricky

warm saddle
#

Someone mentioned something about an alembic before but saltwater and suspicious water are potions, meaning you can’t use them in the alchemy window. I guess it’s possible to do a check for an alembic being in your inventory before cooking or placing water in the overworld, but that feels a little clunky especially since I don’t think you even encounter one until you reach balmora

#

Could do just “drinkable water” and “distilled water” I guess but that also feels a bit excessive haha

#

Hmm, maybe it could be hovering over an alembic gives you a tooltip to purify water ?

half summit
#

That would conflict with Tabletop Alchemy though, i think thats on TO

warm saddle
#

With hovering over it and doing a weapon stance like with all the other tooltips, I think it wouldn’t conflict but I have no idea what daisy’s code looks like for that mod

#

A slightly more chaotic but funny option would be, if you place water near an alembic in the overworld and wait for x amount of time it becomes drinkable water 36vehks

half summit
#

Yeah or if its between an alembic and clacinator

warm saddle
#

Could do either haha

#

Or both I guess

#

I think I’ll do just the fire and cooking menu first and then do something like that later because yeah that would be cool

half summit
#

Pretty cool idea, that would be an interesting way of doing crafting haha you put the ingredients on a workbench and hit with a hammer 36vehks

#

Yeah that seems like dlc

warm saddle
#

Setting to only allow water purification by putting water in between alchemy stuff

#

Enabled by default for hardcore preset xD

faint siren
#

FWIW

#

Starwind does use TD these days

#

Von Djangos depends on it liberally

#

And alchemy equipment exists too and could basically serve whatever it's normal in universe purpose is