#Sun's Dusk: Needs & Survival

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rotund epoch
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I turn off player and actor shadows because they are shit

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But world shadows are ok

ripe anvil
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But yeah having that small detail with shadows affecting your temperature is very immersive

sour leaf
rotund epoch
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Yeah, they are garbage

ripe anvil
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Imagine hiding behind an npc from the sun or using its shadow to affect your temperature, that'll be mind blowing detail

warm saddle
sour leaf
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I just meant when you walk into a two story house and can see everyone walking around upstairs when you’re downstairs

winter bay
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Hello! Thanks for the great mod!
Tell me, where did the display of the climate type in the menu disappear in the latest versions (in 1.1 it seemed to still be there)? For example, the temperate climate in Necrom.
Another small addition about the climate, I believe that in the Bitter Coast region, the climate is rather transitional from marine (or subtropical) to temperate and mountainous (West Gash region).

stark ice
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is it possible to disable woodcutting popups?

warm saddle
# winter bay Hello! Thanks for the great mod! Tell me, where did the display of the climate ...

Hey hey you’re welcome :) it’s a pleasure
The climate type is displayed in the tooltip, to see more details for the tooltip, increase the debug setting in the environment settings until you see the amount of information you want to see

Anything outside of Vvardenfell is considered temperate as that’s the default temperature outside of areas covered in Project Tamriel, so Necrom was until I changed its temperature when I did all of the mainland
As far as climate goes, I based the bitter coast temperatures off of what’s in the lore but are you talking about the temperature or something else?

warm saddle
rotund epoch
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I don't get the corked/uncorked restriction. Why the heck would I be unable to fill a corked bottle with water? yagrwut The cork is not stuck, lol.

warm saddle
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Because you shouldn’t be able to carry a bunch of cups around that are full of water

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Which is why you spill them when you jump

rotund epoch
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I'm talking about bottles

warm saddle
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Yeah, those too

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A bottle without a cork spills

rotund epoch
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Why can't I refill a corked bottle near water?

warm saddle
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Because you don’t refill near water

rotund epoch
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I'm swimming

warm saddle
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You refill by swimming and by interacting with wells if you have those settings enabled

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Submerged ?

rotund epoch
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Yeah

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Can refill near well

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Not in water

warm saddle
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Is the setting disabled ?

rotund epoch
warm saddle
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Besides, you cool yourself off with those

rotund epoch
warm saddle
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And you’re completely underwater ?

rotund epoch
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Is breathing meter enough?

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I guess so

warm saddle
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Should be

rotund epoch
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But I dived several times, anyway

warm saddle
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What are the item IDs of the things that aren’t being refilled in water ?

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Because yeah different items are refilled in different places

rotund epoch
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Not sure whether this will be useful because I refilled at well

warm saddle
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Can you show me the tooltip?

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Actually yeah no those items don’t refill by swimming haha

rotund epoch
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anyway, corked/uncorked bottle restrictions are just noise. There is literally no reason while I shouldn't be able to refill those bottles by swimming if it's allowed at all

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when you have a corked bottle that you need to refill, you can remove the cork

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It's just logical. Also, IMO pretending that corking uncorked bottles wouldn't be easy is not good, either. If the concern is that the player can store too many bottles in the inventory or sth, then just increase weight of full bottles. Currently it's 2. Empty bottle is 1.

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If you want to make items varied, then I think that it would make sense to give jugs more capacity because currently they have weight 2 (empty) and can store the same amount of water as a bottle (weight 1)

half summit
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Get slowchu to make an uncork hotkey mod

warm saddle
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Tamriel data required though

rotund epoch
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I can suffer this

warm saddle
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No corks in vanilla

rotund epoch
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if I have to buy the corks

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do it

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but damn

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Other suggestion: make it possible to cut down shrubs for firewood. They could spawn fewer amount of firewood than trees but could be cut down faster

half summit
rotund epoch
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maybe shrubs could be cut down without axes while trees couldn't

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because I don't see how I'm cutting them down without an axe 36vehks

warm saddle
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No

rotund epoch
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well, yes, they cannot be cut down 😅

warm saddle
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  1. This isn’t ashfall
  2. If you want less firewood you can either find small trees/logs or buy it from a vendor
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Next update will have a setting to disable tree removal

rotund epoch
warm saddle
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It’s onLoad though, don’t think there’s a cooldown so if you want to cheese it you’ll have to save and reload

rotund epoch
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onLoad?

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what does it mean?

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do I need to exit and return to the cell?

warm saddle
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No, like exit the game

half summit
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Thats super impressive ❤️‍🔥

warm saddle
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Also the reason why hardcore by default makes you die after waiting 24 hours is to prevent cheesing restocking + selling

rotund epoch
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Haven't even thought about cheesing btw. Don't even know why would someone try doing sth like this. My only concern is that permanent landscape changes mess up the level design and aren't realistic considering the loreful world scale (it's not just some small island but a big one so one guy wouldn't be able to cut down everything no matter how hard he tried).

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also, firewood isn't even valuable

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there are so many ways to make money in-game that trying to sell items that are worth... what... 5 gold?... seems pointless lol

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if sth seems unbalanced then increase the weight. This is usually the answer.

warm saddle
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No, like reselling items in general

rotund epoch
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BMS solves this

warm saddle
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Not everyone plays with that mod haha, I don’t even know what that is

rotund epoch
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Better Merchant Skills

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it's part of Expanded Vanilla

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it's mym's mod

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that alone means that it's worth installing 36vehks

warm saddle
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Ok haha

rotund epoch
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and it's highly customisable

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so def recommended

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ATM stews are much more cheesable than firewood btw

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you can use two 1 value ingredients to create 30 value stews

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so it's the old alchemy problem

warm saddle
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Enjoy the cooking UI then xD

stark ice
winter bay
rotund epoch
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the game is usually vague about temperature because it's not part of any mechanic so it's rarely mentioned anywhere

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but Bitter Coast is described as "humid swamps"

winter bay
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Yes, it gives a lot of freedom in terms of climate determination.
What I found in TES lore: "Morrowind is not known for extreme temperatures, but at Vvardenfell's heart the temperatures can get unbearably hot. Most of the mainland has mild to hotter temperatures."

rotund epoch
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Vvardenfell is obviously not a cold place overall. It has a giant volcano in the middle and the fauna is full of insects. Ascadian Isles is described as "temperate" region.

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as for the mainland, some of the remote places in Telvanni territory are cold and Velothi Mountains are cold as well

winter bay
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Yes, it's snowing in the Nivalis. I would assume that it has a climate similar to Solstheim

rotund epoch
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it's also not surprising that Redoran prefer Redguard mercenaries. Redguard would probably understand the Ashlands quicker than other races

winter bay
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It is strange that this is no snow in the Sheogorad region, although it is located south of Solstheim, and the influence of the Red Mountain is possible.

winter bay
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I'm wondering if it's possible to create a new weather system for Morrowind in the near future, where weather changes would occur on the entire map, not just in active cells. Then it would be possible to observe ash storms from relatively good weather in Vivec.

rotund epoch
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there are some mods which add a chance for snow and blizzard weather in Sheogorad

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This also tells us sth about the place, haha

winter bay
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It's so strange that initially the whole island was planned as an uninhabited ash wasteland, when the whole of Morrowind and the mainland were still planned, but in the end everything turned out to be in the compressed space of the island)

rotund epoch
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@warm saddle todd

winter bay
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Now I always carry warm fur gloves and a fur hat with a scarf)

little haven
rotund epoch
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We would probably end up with many procgen areas

little haven
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Yeah

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It's good that we got TR instead because they have less technological constraints

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And they have all the time in the world

rotund epoch
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I guess that Skill Framework integration is coming in the future but I wonder... how hard would it be to add NCGD decay for Cooking skill from Sun's Dusk? 😄 @indigo anchor @warm saddle

indigo anchor
rough salmon
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Sounds like a wonderful way of interoping the mods

half summit
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Yeah that sounds awesome

warm saddle
warm saddle
# winter bay Thanks! It seems clear now. As for the climate, I assumed this based on the Köpp...

I based the temperatures on the little in-game lore there is, the Dunmer in Skyrim, weather records, geography, local flora and vibes (inc walls of text)

pt 1/?

The Guide to Vvardenfell has some information, like this about the Bitter Coast:
The western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast. The salt marshes and humid swamps of this region are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen. Also called the Smuggler's Coast, the region's secluded coves and islands provide refuge for criminal trade, and the frequent rain and fog hides small boats from Excise cutters.

It also says

Only recently open to settlement and trade, most of the island's population is confined to the relatively hospitable west and southwest coast, centered on the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora. The rest of the island is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes.

The Dunmer in Skyrim (ES: V) often complain about the cold in Windhelm and while the velothi mountains (I think that’s where they lead to ?) are cold in themselves, only Redoran in TR live there and have special equipment for it, or at least I interpret Bonemold to be built specially based on the books Bone I and Bone II, so the rest of the Dunmer probably wouldn’t like the cold, meaning that the other areas Dunmer live in are temperate to hot

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Pt 2/?

For weather records for most locations, I mostly looked at clear weather %, cloudy/rainy/thunderstorm %, snow %, and ashstorm %. Most places that have a chance of getting ashstorms, the exception being ald’ruhn, its immediate surroundings, and Maar Gan, are classified as “Ashlands” which I kinda interpreted to be like a desert with hot days and cool nights. The only tropical places on Vvardfenfell are on the Bitter Coast, which are the areas that have the highest % of rain. The only temperate areas are in the Ascadian isles which I based off of the Guide to Vvardfenfell which describes them as “rich agricultural areas”

The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations. The climate is temperate and comfortable, with moderate rainfall.
There’s also Azura’s Coast,
The rugged coast and islands of northern and eastern Vvardenfell are called Azura's Coast. The region is rocky, infertile, and largely uninhabited…
And Molag Amur
Molag Amur is an uninhabited wasteland of rocky hills, steep-sided ravines, lava pools, and barren ash pavements. Pathfinding and travel is extremely difficult in this trackless wilderness, and is complicated by frequent ash storms.
The only place on Vvardenfell that is cold most of the time is off land on Sheogorad which has the only % chance of getting snow, and to snow the temperature has to be hovering around freezing even at noon where I peak the temperature. Dagon Fel is the only notable settlement imo and so it’s slightly warmer just because of heat sources + population, although it’s still along the Sea of Ghosts on the coast. The islands further to the sound are a mix between being off shore from the Ashlands and being cold like the rest of Sheogorad

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pt 3/?
With geography, I mostly looked at water sources (proximity to water) and heat sources like lava

The Odai River is relatively mountainous (at least with the mods I had in my load order) and alongside a river, so even though i think it’s in the Bitter Coast region, I interpreted it to be a bit cooler and put it as a “coastal” climate, meaning that while it gets cooler at night, the nearby water would help it retain some of its daytime temperature and wouldn’t get as cold as places such as the Ashlands at night. Since Balmora is also right on the water, I considered it to be coastal as well but warmer because of urban heat

Molag Amur and other places around Red Mountain have lava beds and sulfur pools from mods I believe, so I interpreted it to be warm especially with the only “mountains” being foyadas, or old lava beds
The only exception I make to this is with Tel Uvirith which I like to think the Telvanni enchant their towers to be hospitable and comfortable and slightly warm since I’ve established at this point that Dunmer like warmth and Telvanni either only wear clothes or light (Cepholopod) or medium (Bonemold) armor

Grasslands has few trees (although more with mods) rolling hills and fertile Grazeland, so I interpret it as not having the temperature extremes of the Ashlands but having more temperature than coastal areas, although I consider the area right off of Vos as being coastal since it’s right across from Tel Mora

Azura’s Coast I consider coastal and cooler than the Ascadian Isles, probably in the same ball park as Gnisis and Khuul since it’s mostly rocky + water coastline and described as inhospitable with no farmland, although like I said I made a few Telvanni warm spots since enchanted muchrooms. I did the same with some Telvanni locations on the mainland + Port Telvannis

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pt 4/?

This was kinda after I set the temperatures but someone in the discord server was able to find maps with Vvardfenfell flora mapped on them and it mostly lined up with what I had already established which was cool to see

As for vibes, kinda the only thing not covered at this point is Solstheim, a few cities and the Mainland

Solstheim in the vanilla kinda sucks so I went off of Tomb of the Snow Prince, with the only “warm” spots being Fort Frostmoth (southern part of the island + imperial) and Skaal Village. Colder than Sheogorad since snow is more frequent, I still made Skaal village around freezing or slightly above freezing since while there aren’t many heat sources in-town and it’s somewhat high elevation on a mountain, it’s still some kind of shelter from the elements and I wanted it to kinda be a place of respite for players, so that after climbing cold asf mountains and dealing with the cold increasing as you make your way up the island, the player is like “finally, some shelter” as soon as they enter the town gates. The glaciers in the northeast part of the island I made significantly colder though

Ald’ruhn and Maar Gan, while being in the Ashlands and getting Ash Storms are right on the border of Red Mountain at least in my load order and I have a hard time seeing them get as cold as the Ashlands. Same with Koguruhn. I figure there’s a reason why Redoran, the only Great House that has any presence here, wears Bonemold which I’ve kinda established protects them from extreme temperatures + harsh weather
I think I have Ald’ruhn as warmer than Maar Gan since the player spends more time here and I’d want them to at least consider wearing Bonemold, chitin or netch armor, all of which I put as special armor for protection from the heat

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pt 5/?

As for the mainland, I went entirely off of vibes and a few weather records since I couldn’t get the TR team to give me anything and couldn’t remember a ton of lore. Sea of Ghosts I have as freezing since it gets snow, Port Telvannis is slightly warmer since there are plantations there and some kind of vegetation, but still cooler since it’s an island. The northern part of Telvanni territory I have as coastal since it’s alongside rivers or the sea, or hot in the southern territories since it’s a valley with little shelter and only Dwemer and Daedric Ruins

Sacred Lands is gorgeous and I can’t see it being hot since it’s all mountains and alongside water and waterfalls, Necrom is right on the sea and high in elevation so I see it as being cooler although a heat spot because of urban, although most of the residents are spirits so it isn’t as warm as other cities

Mephalan Vales I have a mix of temperate + hot because there are a few volcanos in the area but still some cooler spots

I forget the name of the region but the northern eastern part of the River Thirr that’s kinda a swamp I have as being hot since I the flora gives me Bitter Coast vibes although slightly cooler since it’s just south of Azura’s Coast

The River Thirr I see as being a mix of coastal + plantations in the north + swamp near Hla Oad. Roa Dyr is gorgeous and gives me warmer than Almas Thirr but cooler than the surrounding areas

Old Ebonheart gives me New England vibes, the city itself obviously and being high in elevation on the coast and being a trade port although I could be wrong. I made it somewhat colder than the other areas along the River Thirr since I kinda want the player to take temperature into consideration when exploring the city

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pt 6/?

Redoran areas in the West I made freezing around the Velothi Mountains and cooler/temperate in the mountains and lowlands that are directly west of the Thirr River, hot in the Armun region since it gets ash storms and custom weather in MWSE, it’s also described as inhospitable

Temperature increases as you make your way down the Thirr River towards Narsis, although I made Narsis cooler than the rest of the area because it’s surrounded by water and even though it’s right on the border of the desert, I noticed the architecture of the city has “air conditioners” like the Persian city of Yazd which I thought was fucking sick, but the rest of the surrounding desert is hot asf

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But yeah when I was brainstorming for temperatures, I didn’t have all of these specific climates and ideas in mind but I knew that I didn’t want to hard code regional temperatures like Frostwind and Ashfall, since there were some locations like the Odai river that I’d consider to be warmer than the surrounding areas. I also didn’t want to put a place like Vivec in the same temperature as the Ascadian Isles, etc. So in general there are areas within regions that have different temperatures, meaning that just setting a

Also a problem that Frostwind/Ashfall have is that when Tamriel rebuilt changes the name of a region, the region name in Ashfall also has to be updated, which makes it incompatible with anyone who doesn’t have the latest version of TR

I didn’t want to have this same problem, so I created an entirely different system of setting temperatures that no other Morrowind mod has done and possibly any other Elder Scrolls survival mod and even though it was a lot of work, I’m very happy with how it came out

Of course I’m open to debate and questioning temperatures of regions but Vvardenfell likely isn’t changing since I can back up half of it with lore and the rest of it for other reasons although I’ve considered adding a setting for “Vvardenfell is cold” since some people have different ideas of what the island is like, and also maybe they want something like Frostfall but for Morrowind

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Anyway what an essay … but yeah that’s everything I considered when doing temperatures

rotund epoch
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Thank you for the TED talk. It was an enjoyable read

warm saddle
rough salmon
warm saddle
# rotund epoch I guess that Skill Framework integration is coming in the future but I wonder......

Yeah I’ll be doing at least two skills for the Skill Framework but probably won’t add decay for cooking or avoid it as much as possible since I don’t see it as realistic and also eventually there will be perks for the skills and don’t want the player to have decay with perks

Also in general even if you go without cooking for an extended period of time, you can still remember how to cook

warm saddle
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Also I based most of them off of what I’d expect a dunmer to experience, the other races have racial abilities to help with the temperatures but it’s mostly dunmer that live there so it’s a Dunmer’s world

Also I did the temperature locations on Vvardenfell based off of most of the landscape mods in the TO modlist, 1) because even though I don’t use TO I have most of the landscape mods there 2) If I played my empty cfg that I usually use for testing for more than an hour or two at a time I’d lose my mind, I wanted to actually enjoy running around and getting the proper feel of an area

rough salmon
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also maybe check this one
found it in Kogoruhn from City of Ash mod

warm saddle
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Hmm

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Yeah sure

rough salmon
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I just don't know if it's this mod's thing or widely-used

warm saddle
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It’s OAAB which might mess with some OAAB overhauls but I should be able to exclude that cell

rough salmon
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It's this one, then

warm saddle
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Word thank you

sour leaf
warm saddle
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Think it might be from a Kogoruhn mod but there are a few popular ones, one of which that I use so imo it’s worth excluding and doesn’t do any harm

sour leaf
warm saddle
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Oh but yeah a big problem I have rn is that I want to do a showcase video but not sure how to properly show 20+ hours of temperature baddassery in a few minutes yagrwut

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Not to mention all the gear, racial, spell and wetness mechanics of temperature <_>

rough salmon
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You don't need to list EVERYTHING in the showcase. It can be explained in detail in the readme/description

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Unless you're making a full on guide, your goal is to show mod's potential and give viewers an idea of what your mod does

warm saddle
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Yeah, I could do a guide later

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Excited to show off the red mountain thing though 36vehks

rough salmon
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Maybe a separate video with the moment to moment gameplay of the mod would be good to have too. At least, it seems to me, people liked videos Demanufacturer was making showcasing "Morrowind in 2025" or something

warm saddle
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Good idea

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For now I think I just want to do a showcase video that’s a few minutes long since I got new video editing software I need to learn and also just want to give people a snippet

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I’ll also eventually do a gameplay video with just vanilla since 95% of the features in both a vanilla, unmodded Morrowind an a TO modlist are the same

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Gonna do my thicc modlist for the main video since playing vanilla is a … struggle for me but still want to show that no matter how big your modlist is, Sun’s Dusk should be in it dabgothur

rough salmon
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And a big accent on compatibility!

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I'm sure that's a huge thing for any seasoned modded player

warm saddle
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Yeah for sure, idt there’s any mod it’s incompatible with 🧐 but if there is I’d want to know so I can fix that

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It’s even compatible with devilish needs and the oldwind survival mods although they’re kinda obsolete at this point imo

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We could do most of the ashfall features if we wanted to but without TD and OAAB as a requirement it’s best to go in a unique direction too I think

rotund epoch
warm saddle
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Yeah for sure, I tested some stuff between them and I think the only thing I noticed was water but I’m sure there were other problems

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Maybe safe on a new save but yeah don’t think there’s a reason to install both of them together

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Openmw enjoyers can now flex on MWSE enjoyers that we now have our own cool survival mod 36vehks and we did everything in like 5 weeks, who knows what’ll happen in the long run

sour leaf
warm saddle
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Yeah maybe when we’re done with most of the main features although tbh I haven’t looked at a lot of Merlord’s code so I haven’t researched most of its features

sour leaf
warm saddle
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Although I will say it’ll likely never have crafting 36vehks since we already did that

sour leaf
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It hasn't been edited since 2020 though

sour leaf
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Also, I know Soltha's weather pack is used by a lot of people but ngl I'd love to see your take on a similar concept for SD

warm saddle
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I can peek at the changelog for ashfall but yeah I’m big on not having any requirements, everything that requires another mod will be 100% optional

rough salmon
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Got any progress on wetness hud display btw?

warm saddle
sour leaf
rough salmon
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yay more bars!
me like bars!

warm saddle
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There are a few options but tbh I like this one the most, I was going to do a Velothi icon since I already had one picked out but this is just dabgothur

warm saddle
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I didn’t think ownlyme ever wanted to add another bar UI after the trauma from the temp bar but here we are

sour leaf
warm saddle
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Me

sour leaf
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That's sick

warm saddle
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I did all the icons except for like 2 of the modern one haha

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Yeah they came out well

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I only wanted the Daedric and velothi tbh but ownlyme likes icons in a very particular style so I made those specifically for him, didn’t expect them to be popular but I’ve seen a few people with them

rough salmon
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DEMGongOfFire 😋

sour leaf
rough salmon
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Also this

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Also also this

warm saddle
warm saddle
sour leaf
warm saddle
# rough salmon Also also this

Yeah … someone did a MR on some code for detecting other water sources and it was good but I was a little sus to say the least haha

warm saddle
sour leaf
warm saddle
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No idea haha

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But yeah the performance is a little sus with the current UI but ownlyme did a ton of performance tweaks and now it’s yagrwut (in a good way)

sour leaf
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That’s wild lol

warm saddle
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I’ll put out the update either later tonight or tomorrow, kinda don’t want to do it tonight since it’s late for the Europeans

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But I also don’t think it’s necessary for people to download an update right away unless they’re having significant bug problems

rough salmon
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1:30 for GMT +2

warm saddle
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Also unlike ownlyme, uploading is my least favorite part of making mods

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Having to update the readme, mod description, etc is unpleasant to me although he doesn’t do any of that with his own mods lmao

rough salmon
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uhhhhhh yagrwut

warm saddle
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Yeah the wetness formula is currently ... wonky haha, it's fixed in the update

rough salmon
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So I've completed an excursion to Kogoruhn
Tried sleeping for 10 hrs multiple times with no avail - tiredness got stuck on 67%
And after drinking regular bottle of water I started to melt

warm saddle
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0.o

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Hmmm

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something isn't right then

rough salmon
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No errors and I don't think I did anything unordinary in the last few hours

warm saddle
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You have a thicc modlist right?

rough salmon
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yeah, around 750 mods

warm saddle
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Word I'll check it out, there were a few weird bugs with the abilities not updating properly for some reason

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At least 2 of them were fixed with the update but I'm not sure if one of them is causing yours though

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What does eating hackle-lo do for you? I can give you the item code if you want

rough salmon
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Doing reloadlua and sleeping for another 10 hrs unstuck the tiredness and reset my temperature

warm saddle
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player->additem ingred_hackle-lo_leaf_01 15

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Obviously a very ... bandaid fix but just in case it happens again before the update haha

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So what, you went to Kogoruhn, drank water then slept in Bal Isra ?

rough salmon
warm saddle
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Hmm

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Yeah I think there was a fix for an onLoad and onSave problem

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We've consistently had problems with that although it's different each time <_> every time we fix one of those, something else sometimes gets weird

rough salmon
warm saddle
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Very weird

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Actually

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There might not have been any immediate errors, but at the very top of the reloadlua you did, when all the lua mods load/initialise, there might have been an error in sd_p.lua but it can get buried under the walls of messages especially if you have debug level trace enabled

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as you probably saw haha

rough salmon
rough salmon
warm saddle
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Also this update will have some warmth value for stew and food

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Not everything because uhhh there are like 2000 items I need to go through but at least it will be implemented

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Nice and thicc changelog

rotund epoch
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Why does chopping down trees increase my Security? yagrwut

rough salmon
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I guess ideally the stove should be lit up

warm saddle
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Kinda hard to tell with that although we could detect if it's near a heat source maybe 🧐

rough salmon
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I'll also politely ask to add this furnace to the whitelist pretty please :3

warm saddle
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I checked and I think hovering over the fire in that should work

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Although I can give you the line of code to edit if you want to add the hearth to it rn

rough salmon
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Nah, I'd prefer to see it in the official release

warm saddle
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Yeah sure np

rough salmon
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Though inside the furnace there's a separate log object

warm saddle
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hmm

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do you want that or the redoran hearth ?

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Which is easier ?

rough salmon
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I guess the furnace. It both makes sense and is easier to select

rotund epoch
warm saddle
rotund epoch
sour leaf
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Especially with the detail he put into climate zones

warm saddle
#

Also figured the portable bedroll would be better covered by the camping mod but since you want it so much I don't see the point of not adding it haha, it probably won't be in this update but will be in a near-future update

sour leaf
#

And how it would interact with needs

sour leaf
rotund epoch
sour leaf
#

I do think a bedroll would complement the fire building nicely

warm saddle
rotund epoch
sour leaf
warm saddle
#

Weather interacting with needs will be in the weather module but yeah I'd want to check out soltha's weather mod more before thinking about doing a kind of "weather overhaul", I'd probably make that a separate module as just an option

rotund epoch
#

Weather will affect needs then

warm saddle
#

Yup

warm saddle
#

And racial abilities

rotund epoch
#

Cool

warm saddle
#

Tbh the only reason why the weather module hasn't been released yet is for the UI yagrwut it'll be a new UI independent of what's already there and I'll probably be the one doing all the programming for it since ownlyme doesn't like what I have planned haha

sour leaf
#

What do you have planned?

rotund epoch
warm saddle
#

It'll be similar to the legend of zelda botw/totk weather widget which some people probably won't like, I'm not sure if ownlyme will do a different one but it'll just be optional

warm saddle
rotund epoch
#

Yeah I disabled the creatures

warm saddle
#

I like them a lot but I agree it can get a little silly

#

But there are a ton of blight weather mods that I'd want to consolidate, that might be a separate module too though

#

Weather apocalypse mod 36vehks

sour leaf
rotund epoch
sour leaf
sour leaf
warm saddle
rotund epoch
warm saddle
#

Wouldn't include the time, just the current weather and next weather though

rotund epoch
warm saddle
#

To display the current weather and next weather

#

To know if an ashstorm is coming up for an example or if it's currently raining and will clear up or turn into a storm, etc

rotund epoch
#

Cool

warm saddle
#

I liked that a lot, helps you prepare for the next weather

rotund epoch
sour leaf
sour leaf
rotund epoch
warm saddle
#

Yeah and the weather API allows you to see the next weather which is nice so it's not crazy difficult or anything

#

Also timehud will get an update for sun's dusk integration which will allow you to hide that hud indoors

rotund epoch
#

Weather hud?

warm saddle
#

?

#

Weather hud will be in Sun's Dusk probably although adding it to timehud would be significantly easier but yeah I could also allow that to be disabled indoors

warm saddle
#

Although I think it would just show interior weather indoors

rotund epoch
#

No real weather in interiors unless we count Mournhold

warm saddle
#

I think interior weather exists but not entirely sure

#

This is a vent but I love when ownlyme sends me an "updated" version and the first thing I have to do is debug

sour leaf
warm saddle
#

Drives me crazy

sour leaf
warm saddle
#

But it’s all good haha, everything ends up working out in the end

sour leaf
#

Like they always ask me to test run and bug fix it

warm saddle
#

Oh gotcha haha

sour leaf
#

Yeah so I don’t think he’s ever test run his own code lmao

tepid sedge
ripe anvil
# tepid sedge

What companion do you have, if you don't mind me asking

#

Mod*

humble mica
#

what if chopping trees aggroed nearby spriggans

ripe anvil
#

Fargoth doesn't like it

rotund epoch
#

What if chopping trees with your hands was impossible? 😱 Could we handle such extremism?

humble mica
#

agreed. chopping trees with a combat axe should be ruinous to its condition. the edge architecture is all wrong for woodcutting

half summit
#

Oh that could be a good hunterwind crossover 36vehks

warm saddle
#

Definitely wouldn’t be difficult to do spriggans

warm saddle
humble mica
#

challenge mode: 1/1000 chance that when you chop down a tree a spriggan pops out and attacks you

#

lorax style

sour leaf
rotund epoch
#

challenge mode: when you cut down a tree, there is a 0,01% chance of an assassin spawning and saying: Fargoth says hello.

sour leaf
rotund epoch
#

Wood Elf Executioner Squad

#

player cannot see them

#

dies immediately

warm saddle
#

But yeah it’s more of a thing that the only way you’ll be able to cut down trees is by wacking them down

rotund epoch
#

I carry a chitin war axe with me just for woodcutting

warm saddle
#

Knowing ownlyme he’d probably decrease durability with each hit or something yeah

rotund epoch
#

good

#

fair cost

warm saddle
#

But just doing onHit with a tree is impressive haha

rotund epoch
#

for sth like this

sour leaf
#

Or will you have to physically chop them

warm saddle
#

Equipped because yeah you have to physically hit them

sour leaf
humble mica
#

do you get axe skill xp for it? (i think you shouldn't)

sour leaf
humble mica
#

oldschool runescape player detected

sour leaf
humble mica
#

oh. well it has Strength as a skill

#

you get strength xp for doing strengthy stuff (dealing combat damage, mostly)

sour leaf
sour leaf
#

I have a very small nitpick…

#

The capitalization of the various prompts is kinda all over the place 😅

“Cook”
“refill water”
“Chop Wood”
“Add more Firewood”
“Light the fire”

warm saddle
humble mica
#

oh, if it scales with skill then yeah i agree xp makes sense

tepid sedge
#

please report any issues

rotund epoch
# tepid sedge

is that a new version? Any changelog? What should be tested?

tepid sedge
#

mainly the woodcutting, maybe some locations are hotter than before besides the new effect of fire weakness

sour leaf
#

You guys are both sorcerers idk how you do this stuff so fast and so well lmao.

rotund epoch
#

Froze my Redguard ass off in Nivalis 36vehks . It's good having to prepare for visits in some regions.

warm saddle
#

I just woke up to the thicc fix list, I’ll write up the changelog here shortly

rotund epoch
warm saddle
#

Hmm

rotund epoch
#

Stew factor as well

warm saddle
#

Nivalis should be warmer than that since it’s a city

rotund epoch
#

Ah, it was next to it

warm saddle
#

Sigh

#

Ohhhh

#

Yeah

#

It gets warmer the second you hit the city gates

#

Outside of nivalis expect below freezing 😄

#

The Telvanni shroom towers are also magically enchanted with warmth

rotund epoch
warm saddle
#

Hahaha that’s funny

#

I put gondolier as special for hot management but not sure if it should be better than the fur cap

rotund epoch
#

For cold? It should be worse and it was

#

I will probably wear more fur next time. I'm just a humble pilgrim. Don't have much. Faith keeps me warm.

warm saddle
#

Only wearing clothes will give you more of a bonus than the fur cap will

#

Although maybe I should exclude light armor helms since “cloth” helms can only be light armor

rotund epoch
warm saddle
rotund epoch
#

Note that every cap or hood will technically count as armour

warm saddle
#

Yeah because todd

rotund epoch
#

So head slot is def a special case

warm saddle
#

Yeah not difficult to add

#

Then your gondolier helm and fur helm should keep your magic bonus 36vehks

rotund epoch
warm saddle
#

Almsivi give you strength

rotund epoch
#

Gondolier is Medium Armour btw. Don't know why. Seems light. However, it should def be exempt as well. It's hard to call it armour

warm saddle
#

How much armor does it give?

rotund epoch
#

For me? Almost nothing

warm saddle
#

I mean like what’s the armor stat on it

rotund epoch
#

Need to check

#

This is a list of all base, unenchanted armor in Morrowind, organized by armor skill. For additions provided by the official expansions, see also Tribunal:Base Armor and Bloodmoon:Base Armor. See also Morrowind:Armor, by Body Area.

Note that the Enchant values shown here are as used in-game. The construction set uses these values times ten for ...

#

Yeah, it's shit. It's pure drip.

warm saddle
#

Medium armor, 1 rating

#

Makes sense todd

#

But yeah I’ll just do if you’re wearing an armor piece or 2 that that’s <2 then you still get the bonus, although like I said with perks this won’t be a problem

#

Since some “cloth” pieces replace shoulders as well, and some backpack mods do too I think

rotund epoch
#

Sounds ok

rotund epoch
warm saddle
#

Aura farming

rotund epoch
warm saddle
#

I’m not talking about that, this is a completely different mechanic

rotund epoch
#

hmm

warm saddle
#

There’s a frostfall spell + perk for mages and unarmored that I liked but don’t have the means to completely implement yet, so this is the next closest thing

#

But circlets/cloth helms don’t exist in vanilla morrowind which I didn’t account for

rotund epoch
#

yeah

#

as for that "mage bonus"

#

frankly, it only makes sense if you use Unarmored

#

so if anything, it could be based on skill

warm saddle
#

Although I realized that it’s possible to do those spells now

#

Nah I’m not basing armor effectiveness for weather based on skill

rotund epoch
#

not armor effectiveness

#

a naked Nord berserker with 100 Unarmored would survive the cold. Some random ass Dunmer wouldn't handle it with some clothes or a naked chest 36vehks

warm saddle
#

Well yeah that’s how racials are accounted for haha

rotund epoch
#

Just checked. ATM wearing nothing on the head in Nivalis is better than wearing Colovian Fur Helmet or Gondolier's Hat. This isn't logical.

#

Not sure whether this was reported

sour leaf
#

My favorite example of this is still the inkwell I found lol

#

I just like the image of a Nerevarine that’s so thirsty that he downs an entire inkwell in front of Almalexia’s royal guards

warm saddle
warm saddle
warm saddle
#

The Daedric face of inspiration helm has an ID of daedric_fountain_helm so I just imagine asking the Daedra whose soul it belonged to for a sip 36vehks

warm saddle
#

Yeah I kinda wanted to keep it in but it was easier not to

sour leaf
#

Fair enough

rotund epoch
rough salmon
#

The have a fire atronach there, it's balanced todd

compact vine
rotund epoch
#

Finally. A truly god-like character.

half summit
rotund epoch
#

Wha.... what is this?

#

IT'S WATER IN A BEER MUG

#

That does it. I'm tolerant but this crap is unforgivable.

#

I'm quitting the game right now.

#

1/10, will never play again

#

||🤡 ||

charred tide
rotund epoch
sudden wedge
#

I'm refilling my bottles from the lava pool

sour leaf
tepid sedge
sour leaf
tepid sedge
#

now the swing strength should work pretty okay

sour leaf
tepid sedge
#

also atronachs do shit now, enemy atronachs ignore your feel-good temperature

tepid sedge
sour leaf
tepid sedge
#

i wanted to add the properties carb ratio (% of calories that are carbs) and calories to the food items

#

there's more interesting features to work on though

#

would you guys like the new woodcutting mechanic in simplymining too? or too tedious?

warm saddle
rotund epoch
half summit
slow snow
winter bay
#

Hello! I noticed a strange thing, after I lit the fire, and it went out, the sound of a burning fire is still heard.
Waiting and moving to another location and back does not help.
There also a error report:
[22:11:52.728 E] Global[scripts/sunsdusk/sd_g.lua] onUpdate failed. Lua error: Can't remove 0 of 0 items [22:11:52.728 E] stack traceback: [22:11:52.728 E] [C]: in function 'remove' [22:11:52.728 E] [string "scripts/sunsdusk/sd_g.lua"]:169: in function <[string "scripts/sunsdusk/sd_g.lua"]:37>

sour leaf
warm saddle
warm saddle
sour leaf
# warm saddle Sure, what’s up?

Idk how complicated this would be to set up but I feel like, from a lore perspective, the large kegs in the basements of some taverns (and maybe even the small ones behind the counters but I like those being water), should be filled with Sujamma.

However, obviously this needs some limitations. A fee would make sense. I think it would also make sense if you could only refill open containers like mugs and tankards from kegs, which makes sense since that's usually how kegs are used. This would also prevent you from bottling a ton of sujamma

There could also be a limit on how many times you could use them with a cool down. Maybe the publican "cuts you off" after a certain point.

warm saddle
#

Hmmm

#

I’d say yes I’d consider doing something like that but imo anything could be in those kegs and I’ll also be spawning more kinds of alcohol like flin

sour leaf
#

I just realized that going into a tavern basement and they have several large kegs of water doesn’t make sense

sour leaf
#

But i also feel like they wouldn’t have 4 full kegs of water lol

warm saddle
#

But I also think that’s a BCOM thing because there aren’t that many kegs around in vanilla

sour leaf
#

It would be cool if they have a random chance of being Flin, Sujamma, Water, or shein

sour leaf
#

Would still be a cool and lore friendly feature 🤷‍♂️

warm saddle
sour leaf
#

Up to you obviously. Don do it if it’s a pain in the ass

warm saddle
#

Not for this update but I’ll consider it in the future

sour leaf
#

And only being able to fill open containers made sense to me but like I said, idk how hard that would be to set up

warm saddle
#

But also anything related to alcohol could even be its own module

#

But yeah I’ll think on it, definitely not a bad idea

sour leaf
#

I can’t wait to see what you two do regardless lol

half summit
#

I think mazte or flin are more like a beer type drink where sujamma is closer to vodka maybe jaegermeister 🤔 so it wouldnt make as much sense ti have barrels of it

rough salmon
#

because eat bug drink bug

rotund epoch
#

I will note that sujamma is the most expensive common drink

#

Other shit is cheaper

rough salmon
rough salmon
rotund epoch
rough salmon
#

oh

rotund epoch
#

Imperial

#

Mongrel dogs of the Empire

half summit
#

it contains more water than the blood of men

half summit
warm saddle
half summit
#

flin is budweiser

rotund epoch
rotund epoch
half summit
#

pah!

warm saddle
#

But yeah I’d dive into the kinds of alcohol and stuff because some of it is local fermented stuff so it would be like beer or wine, anything from comberry gives me wine vibes

rotund epoch
#

because there is wine

#

it's called

warm saddle
#

But there are whole Reddit posts dedicated to such things

rotund epoch
#

shein

#

IIRC

#

it's cheap

half summit
#

yeah i think shein is their version of white lightning

warm saddle
#

I think people say sujamma will knock you out so I’d say it’s like tequila, vodka or rum

#

What makes you strong but stupid 🧐

rotund epoch
#

"The local Dunmer liquor, sujamma, is extremely potent, and indulgence results in elevated spirits and diminished mental faculties. Has a kick like a guar -- very strong, and just as stupid."

rough salmon
#

because no one having self-respect drinks it

warm saddle
#

True

rotund epoch
#

you are all probably thinking about that shit the Americans make

#

because Czech version is good

warm saddle
#

Hahaha nah I got it

rough salmon
#

we don't have it in Ukraine

warm saddle
#

Sujamma is rakija 36vehks

#

I think that’s fitting

rough salmon
#

we have a lot of our own brands though

rotund epoch
warm saddle
#

Nords need to water it down dabgothur

rotund epoch
#

it's probably 30-40%

warm saddle
#

Whiskey maybe I guess

rough salmon
#

(I don't know alcohol at all, guys)

warm saddle
#

Local whisky or moonshine is easy enough to make

#

But rakija is funnier

rotund epoch
#

anyway, we don't need to come up with this

#

we have MW versions

#

they don't have Scotch

#

they don't have the "bud"

#

but who the fuck would drink Mazte?

warm saddle
#

Simperials who can’t afford flin

rough salmon
rotund epoch
#

yeah

#

it's brandy

warm saddle
#

That good shit datchim

rotund epoch
#

"Mazte is a local beer brewed from fermented saltrice. Cheap, plentiful, and invigorating, this beverage is very popular, despite its dulling effect of wit and judgement. For the price, folks are willing to feel dumb and weak-willed, so long as they feel really strong."

#

shit stuff

warm saddle
#

There’s your bud haha

half summit
#

rice beer, sounds pretty rough. iv had something like that, its heartburn city

rotund epoch
#

"The native comberry brandy is locally called greef. Greef is a strong stimulant, but like all intoxicants, it tends to impair physical coordination. That is, it makes you feel real strong, but makes you clumsy."

#

it causes a lot of grief

#

I guess

warm saddle
rotund epoch
#

"The native comberry wine is locally called shein. Shein is a strong stimulant, but using it results in impaired judgement. You may gain a lot of endurance, but you won't be very smart."

#

so we have brandy, whine, beer

#

and sujamma is the strongest

#

so vodka-like

warm saddle
#

Rakija 36vehks

#

I feel like the dunmer are crazy enough to drink that stuff by the barrel

rotund epoch
#

nah, Dunmer don't really seem all that rowdy

#

they are rather serious

#

most of them, at least

warm saddle
#

Could probably make a comparison between the great house politics and the Balkans 🧐

#

What did Todd mean by this

rotund epoch
#

I bet that Redguards and Nords are usually a lot more fun in the taverns than the Dunmer

half summit
#

there is such a thing as a dour drunk

warm saddle
#

I mean BCOM adds skooma lounges, idk if they’re in vanilla haha

rotund epoch
warm saddle
#

Certainly don’t see that in Skyrim

half summit
#

i can see them all sitting around angrily drinking vodka and complaining about ashstorms

rotund epoch
half summit
#

shes not hard to look at

rotund epoch
#

but yeah, Dunmer probably tend to be the boring, grumpy kind of drinkers

half summit
#

no fun at all

warm saddle
#

Even have the thieves guild quest for Balmora Blue in Skyrim, so dunmer are good at doing that shit

rotund epoch
#

ashtorms, blightstorms, curses, all the Temple-based piety

#

while Nords and Redguards are the kind of people you would have fun with

#

(although it could end in a fight)

warm saddle
#

Yeah but seeing that there are a ton of different kinds of alcohol there has to be a strong brewing culture

rotund epoch
#

as it's the same in Tamriel

#

I bet that even the Akaviri drink some shit

half summit
rough salmon
#

☝️

warm saddle
rotund epoch
#

Mead ofc

rough salmon
rotund epoch
warm saddle
#

But yeah if someone wanted to do an alcohol module I think all the API is there for it but it probably wouldn’t be difficult to add stuff to it from our end

#

Need to write up instructions on how to make modules sometime

rotund epoch
#

you know what

#

brewing industry

#

invest in your own tavern

#

hire people

#

secure supplies

warm saddle
#

Haha I’ve thought of mods like that and tbh I’d love it

rotund epoch
#

could be fun

#

yeah!

half summit
#

ikr

rotund epoch
#

so much quest potential

warm saddle
#

Could find one of the inns that has no publican and replace them 36vehks

rotund epoch
#

hell, other publicians could start treating you differently

warm saddle
#

Competition

rotund epoch
#

some would refuse service if you were doing too well, lol

warm saddle
#

I’m sure there might be a mod for it

#

There is a writer / author mod after all haha

half summit
#

i think i saw one but we need more open ended career choices in the game, as the world keeps expanding theres more opportunity for that kind of lifestyle rpg gameplay

warm saddle
#

Yeah and there’s also farming and goatherding now so why not

rotund epoch
#

they don't even need to transform

warm saddle
#

I nerf them a bit in the racials haha

rotund epoch
#

people probably hate the Altmer because of Skyrim, lol

#

I've just remember that Oblivion had Mannimarco

#

and he was some sissy Altmer

#

like wtf

half summit
#

they've always been elitist and pompous though. the voice actors defintiely play them like that anyway haha

rotund epoch
#

yeah, that's the Altmer vibe

#

but I doubt you hate them in Morrowind

half summit
#

HE IS DAEDROTH

half summit
rotund epoch
#

truth behind Mannimarco in Oblivion

#

🤡

rotund epoch
half summit
#

he's the second person who doesn't spit in your face after leaving the census office so that helps

#

depending on your choices

warm saddle
#

Strongly

#

Bad memories of Qorwynn

rotund epoch
#

Dunmer don't like anyone. Even other Dunmer.

warm saddle
#

Blessed and almsivipilled

sour leaf
warm saddle
rotund epoch
#

Haha

warm saddle
#

Because why do I have to work for a simperial spy

half summit
warm saddle
#

Yeah I’ll be doing it my next playthrough too

half summit
#

nice. alice makes some dope stuff

warm saddle
#

Although I just realized it might cause a problem with lucid dreaming 🧐 might have to patch that

rotund epoch
#

I thibk that out of all the races, Redguards and Bretons are the ones that Dunmer have the least problems with.

sour leaf
half summit
sour leaf
rotund epoch
sour leaf
#

Lot of unspoken hypocrisy

rotund epoch
#

Haha

#

True

sour leaf
#

The Morag Tong is bad but like… 🤷‍♂️

warm saddle
#

The nationalist nerevarine mod, it gives you an alternate questline but doesn’t change the quest IDs so that it doesn’t break your game

sour leaf
#

I didn’t see anything

sour leaf
warm saddle
#

But that means that any mod that reads main quest journal ID statuses/completion also wouldn’t work since those quest IDs aren’t being completed

sour leaf
#

Ohhh

rotund epoch
sour leaf
warm saddle
#

I mean it’s not an incompatibility and wouldn’t break your game or anything, just that lucid dreaming wouldn’t be activated

sour leaf
#

I thought I was crazy until I googled it lol

rotund epoch
#

Way worse

sour leaf
#

True

#

Hyacinth did you say you have plans to implement your own version of drunkenness/alcoholism?

or is it something you were just kind of considering

warm saddle
#

Yeah eventually, it’s kinda low on the list but it would probably be better than immersive/devilish alcohol since I have a database for all the alcohol in all the mods

rotund epoch
#

Just doesn't seem that important considering other things on to do list 36vehks

warm saddle
#

Yeah for sure haha

warm saddle
#

Weather, cooking overhaul and dynamic needs

sour leaf
warm saddle
#

Hardcoded recipes, more fire/frost shields and resistance, a few other things

half summit
#

its so good exploring dwemer ruins with SD, i burned to death trying to unlock a chest. really feels like a properly wierd dangerous place

#

found two full goblets of sujamma just next to some ghosts in the deep levels sipsshein

half summit
#

i dont know how long its been there but seems good 👍

serene oasis
#

I'm reminded of that scene from Down Periscope where Buckman is getting yelled at by Pascal over expired food.

Buckman: "Whats the matter sir? 'still tastes like cream corn"
Pascal: "Except, ITS DEVILED HAM!"
Buckman: "...that could be a problem"

warm saddle
#

I put these in other channels but here's a flame atronach warming you up and also taking damage on red mountain until equipping heat-proof armor

rotund epoch
#

Do you always play in TPP?

warm saddle
half summit
#

im getting this error in the Balmora FG

"scripts/sunsdusk/sd_p.lua"]:396: attempt to index local 'stormDir' (a nil value)
[23:38:52.576 E] stack traceback:
[23:38:52.576 E] [string "scripts/sunsdusk/sd_p.lua"]:396: in function 'job'
[23:38:52.576 E] [string "scripts/sunsdusk/sd_p.lua"]:848: in function <[string "scripts/sunsdusk/sd_p.lua"]:786>
[23:38:52.576 E] [C]: in ?

warm saddle
#

There’s something buggy about interior weather, like sometimes when you go from an exterior cell with a storm to an interior cell, you’ll still have that weather, you see it with other mods that add debuffs to weather and such as well

rotund epoch
#

Since there is no real interior weather, why not just turn off the effects in interiors (not Mournhold fake exteriors but standard interiors)?

warm saddle
#

What do you mean, like remove interior temperatures ?

#

Or just weather effects in interiors

rotund epoch
#

Not really

#

Temperature is ok. It works except for some strange ice caves which I reported todd

warm saddle
rotund epoch
rough salmon
#

You can even quaziinterior check to cover Mournhold too

rotund epoch
#

The reason why somebody goes indoors during a blight storm is that their wants to protect themselves from it

#

So getting weather effects in a house because of some Toddism is not good

sour leaf
warm saddle
#

The interior weather ? I'm not sure since I don't have that mod installed, but all Sun's Dusk does is read the current weather not change it or anything

lament cobalt
#

@warm saddle Hey, I had some time to work on Light Hotkey today and added the player event on light equip (that doesn't do anything in my mod, but I assume you want to intercept it). Can you please tell me if this is what you had in mind? https://gitlab.com/modding-openmw/light-hotkey/-/commit/605fed48bacbd5556e6afaba54a7630cafd56a35

warm saddle
lament cobalt
#

I see. I'm actually switching to the inputBinding renderer to support gamepads in the next version so maybe I broke your solution 😄

warm saddle
#

Sure np! I'll keep an eye out for updates since I use that mod as well and recommend it haha

#

It works with the current version of Sun's Dusk but that's because there's a check every update for equipped items which is a hit for performance but doing this for torches wouldn't be too much of a problem at least, worst case scenario

rough salmon
#

Do you plan on making certain food additionally decrease or increase thirst? Just a subtle thing for immersion, rather than real utility. For example:

  • Ash salts -> +thirst
  • Saltrice -> +thirst
  • Void/fire/frost salts -> +thirst
  • Scrib jerky -> +thirst
  • Small/large kwama egg -> -thirst
  • Coda flower -> -thirst (it's a fruit)
  • Ampoule pod -> -thirst (it's a fruit)
warm saddle
#

Hmm that's possible, I have ash salts and other salts increase thirst when cooking but not when consuming normally 🧐

#

Although if you really wanted you could do it in the .txt, though I'd recommend waiting on that since the txt is getting a little update

rough salmon
#

tea is canon in morrowind :0000

warm saddle
#

Skyrim says canis root tea as well haha

sour leaf
rotund epoch
#

there are even teapots. Might be OAAB, might be TD. Don't remember. Frankly, at this point OAAB/TD stuff feels like canon 36vehks

#

Current canon status: TES 3 - core. Tamriel Rebuilt and Project Tamriel - extended universe. TES 4 and TES 5 - apocrypha.

sour leaf
rough salmon
#

Openmw is canon

sour leaf
#

I’ve been seeing more and more people recommend OpenMw lately

#

I know MickyD uses it exclusively

#

It used to be “if you don’t care about mods, use OpenMW”

rough salmon
#

Because the main thing MWSE excels at is their mod catalogue

sour leaf
rough salmon
#

But now with lua improvements, ho ho, it's not a monopoly anymore

sour leaf
#

Joy of Painting is a big one

rotund epoch
#

Ultimate Fishing

sour leaf
#

Is that not possible in current OpenMW Lua?

rough salmon
#

Today I learned mgexe doesn't support parallax maps, which is a bummer

sour leaf
#

Or has no one tried to tackle that yet

#

Pun not intended

rough salmon
rough salmon
#

Things SaintJ does

#

And recent hyperdetailed creature replacers too, iirc

sour leaf
#

Oh gotcha

rough salmon
sour leaf
#

I’d love to see more of the MM mod series adapted to OpenMW

rough salmon
#

Whazzat

sour leaf
#

We kinda already have enhanced detection via HUD Markers

#

Enhanced Invisibility was also ported

rough salmon
#

I think most magic improving mods should be somewhere on the horizon too

sour leaf
rough salmon
#

No, not improving
Expanding

rough salmon
sour leaf
#

It just adds a visual effect to Telekinesis spells

sour leaf
warm saddle
#

Especially with my vectors datchim

sour leaf
warm saddle
#

Someone could even do a fishing module for Sun’s dusk

sour leaf
warm saddle
#

With the new woodcutting using the animation API 🧐

#

And my vectors 🧐

sour leaf
warm saddle
#

No but the fishing pools wouldn’t be different from the temperate spots

rough salmon
#

Do you imagine it spot-dependent and not "any water body"?

#

Ah, it would be useful either way. For different fish distribution, for example

sour leaf
#

I wouldn’t be mad if that got added to Sun’s Dusk though lol

warm saddle
rough salmon
#

@warm saddle remind me, what's on your (and ownlyme's) current roadmap?

warm saddle
warm saddle
sour leaf
warm saddle
#

Although I’ll write up instructions on how to use the API if anyone wants to create anything more like camping, fishing, etc

sour leaf
#

Maybe I’d look into it. I do wanna work on RENT eventually tho lmao

#

Gotta get on that

rough salmon
#

RENT?

#

like, rent rent?

sour leaf
rough salmon
#

:0

#

Sounds neat

sour leaf
#

It would basically be apartments of Morrowind but the houses are rentable so it’s a gold sink

#

I’d also wanna incorporate some fun eviction mechanics

#

S3ctor had some cool ideas for that

rough salmon
#

Would it be something dynamic or it's own .esp plugin?

sour leaf
#

Might need an esp for some things but idk yet. Still kinda getting a grasp on lua in general and openMW lua

rough salmon
#

I'm just curious if the mod would add the houses themselves? For campatibility and preference reasons

warm saddle
rough salmon
#

(Apartments of Morrowind goes a little overboard with amount of houses)

sour leaf
#

It would be like apartments of morrowind where it only uses houses that are vacated during quests

warm saddle
#

Yeah could probably just use apartments of Morrowind or the new one for that

rough salmon
#

the new one sounds interesting
definitely will use it on my new playthrough (once it receives a BCOM patch)

rough salmon
sour leaf
#

But yeah the idea is I wouldn’t add any new structures or NPCs for compatibility.

It would use houses that are vacated as part of quests and then let you rent them from another existing NPC. Whoever would logically end up in possession of the house ig

rough salmon
#

Cool!

sour leaf
#

And then if you don’t pay rent on time you get evicted

rough salmon
#

I wonder if you would think of some dynamic gold sinks for strongholds

#

Making certain services rentable insted of the building being rented

sour leaf
#

S3ctor had an idea where some of your high value items get auctioned off to people in town and then you have to go out and try to get them back lmao

sour leaf
rough salmon
#

But what will they do there aside from just roaming around

sour leaf
#

This idea mostly came from a desire for:

  1. Simple house mods that don’t add anything OP
  2. A money sink
  3. A house mod that doesn’t add new buildings to ensure compatibility.
#

It feels like a lot of house mods add weirdly overpowered stuff. Like a teleport amulet or a full sorting system. Or it’s a huge mansion with every room you can imagine

rough salmon
sour leaf
#

I also like the idea of the house being empty of clutter items like candles, cups, etc so it would force you to decorate it yourself

rough salmon
#

Maybe guards for a symbolic price, so nothing from your stronghold wouldn't be stolen 36vehks

sour leaf
#

Ends up in a nearby bandit cave

warm saddle
rough salmon
#

UL is basically my favorite MW mod :p

sour leaf
#

It’s been on my modlist for years

warm saddle
sour leaf
#

I just usually never get to that point lol. End up screwing around with other stuff

rough salmon
#

Ah, that's normal

sour leaf
#

I’m so happy we have some proper needs mods for OpenMW with this and DN.

I tried a playthrough with some of the older OpenMW compatible needs mods and it ended up feeling more annoying than immersive

rough salmon
#

I just abandoned my current 43hr character simply because I got tired of how wide my orc character looks. And also I've updated way too many mods and got lost in them. And also blunt weapons are ass

rough salmon
#

Right before I looted Keening todd

warm saddle
#

Btw the Sun’s Dusk update is done, it just needs to be properly stress tested but should be good to upload tonight or tomorrow

rough salmon
#

awesome!

warm saddle
#

I keep saying that but that’s bc I kept finding more bugs x.x but I think it’s the largest update yet

#

Thicc ass changelog

sour leaf
#

Bigger than temperature?!

warm saddle
#

Wetness and woodcutting overhaul and a big performance overhaul to make it more lightweight

rough salmon
#

Is new woodcutting mechanic coming to the Simply Mining too sometime in the near future?

warm saddle
warm saddle
sour leaf
sour leaf
warm saddle
#

You can only cut wood by hitting it datchim

rough salmon
#

It's a revolution, Johnny!

sour leaf
#

Do trees grow back or has that not been added yet? 😬

warm saddle
warm saddle
#

If anyone wants to help me test it’ll go by faster, I have a checklist scarytodd

sour leaf
warm saddle
#

All good haha

wary imp
#

On the 'refill activator' mechanic, I am noticing that TR has things called aquaducts and they are used in areas/ways they have no water—like structurally

#

Raathim Ancestral Tomb, Hall of Kings Past for example

#

fuller spatial context

warm saddle
#

Hmm I don't remember adding aquaduct to the tags but I'll take a look

rotund epoch
rough salmon
rotund epoch
#

I don't even know whether it's actively being worked on or whether it's sth on a long to do list reserved for distant future

rough salmon
#

Noted

warm saddle
#

It’s a bit more complicated than people expect but also even when it’s dehardcoded there will be a lot of glitches to work out, so people probably won’t be making mods for it for a minute

indigo anchor
warm saddle
#

Looks like there aren't any bugs so the update will go live soon 😎

warm saddle
#

Huge changelog :') gonna take me a bit to write

rotund epoch
warm saddle
#

Changelog v1.4

Features and Changes

Wetness

  • Torches now gradually dry you off over time.
  • Fire damage dries you off: 0.5% per damage
  • Humidity is now approximated based on climate and time of day, effects drying time
  • Light armor is generally very waterproof (except fur), medium armor is decent, and heavy armor is poor at keeping water out
  • Spilling water while jumping now cools you less if you’re already wet, instead of stacking free cooling
  • When near lava and protected by wetness, there is now a 30% chance per second to flash the vignette and lose 0.5 Health,
    so the protection into a risky tradeoff rather than a free shield.
  • Added umbrella support-every equipment piece has slight water resistance
  • Fire Shield dries you at 1% wetness per second instead of instantly setting wetness to 0
  • Fire damage also dries you at 0.5% wetness per point of damage.
  • Improved rain cooling formula makes being out in a downpour feel more distinct from light rain

Woodcutting

  • Woodcutting now uses attacks instead of activation
  • Axes are the best for cutting wood, strength and axe skills reduce cutting time
  • Trees in Raven Rock are now choppable and have a chance to spawn Spriggans
  • Woodcutting now grants appropriate skill experience
  • Chopping trees indoors will now aggro NPCs within a radius of 50 because people don’t like surprise lumberjacks in their houses or the Balmora Mages Guild
#

Temperature

  • HUGE improvement to Vvardenfell, Cyrodiil and Skyrim exterior temperatures so that they are actually sensible
  • Mournhold is now an exterior
  • Storms affect temperatures
  • Rain cooling has been improved to feel more natural and consistent
  • When the weather transition value is below 0.5, the "next weather" is treated as the current one for temperature calculations, reducing weird mid-transition behavior
  • Being in the shadow or using an umbrella cools up to 2°
  • items can have a warmth rating now
  • statics with justice, office and practice don't turn the cell into an ice cave anymore
  • Standing in a shadow or under an umbrella can provide up to 2° of cooling
  • Temperature sources now use exponential distance falloff, nearby fires are stronger and distant ones fade more realistically

Magic, Elemental damage & Temperature

  • Friendly flame and frost atronachs are now supported to modify temperatures
  • Fire/frost damage uses the average magnitude to smoothen the temperature
  • Fire/Frost damage applied at temperature extremes depends more on max health
  • Red Mountain and lava damage now ramp up more gradually
  • Fire weakness effects that interact with temperature are now capped at 50% to prevent extreme swings

Magic, Elemental damage & Temperature

  • Friendly flame and frost atronachs are now supported to modify temperatures
  • Fire/frost damage uses the average magnitude to smoothen the temperature
  • Fire/Frost damage applied at temperature extremes depends more on max health
  • Red Mountain and lava damage now ramp up more gradually
  • Fire weakness effects that interact with temperature are now capped at 50% to prevent extreme swings
  • resistances and weaknesses give a small modifier to temperature
#

UI

  • MAJOR HUD/UI refactor to improve responsiveness and smoothness.
  • Added an optional wetness bar that pulses in the rain for extra feedback
  • Added optional bar segments for temperature at thresholds
  • Woodcutting UI has been updated and now uses a castbar instead of separate tooltips
  • The temperature widget’s arrow now scales with the rate of temperature change, giving clearer feedback when you’re heating up or cooling down quickly

New Settings

  • Added a °C / °F toggle for extended temperature bar with text temperature
  • Color setting for temperature text
  • Buff settings have been expanded to: "Buffs and debuffs", "Only buffs", "Only debuffs"
  • New environmental settings : only buffs, buffs and debuffs, and only debuffs ; and trees not despawning

Cooking

  • Intelligence, Short Blade, and Luck now all influence the Cooking skill
  • Stews are only worth as much as the ingredients

Fixes

Temperature

  • Fixed Dunmer racial bonuses so they are now correctly applied.
  • Argonian racial ability in water is now correctly applied
  • Fixed an issue where resistances and weaknesses could end up boosting their opposite element in some situations
  • Equiping armor with cold resistance no longer produces an error
    Other
  • Fixed a cooking raycast bug that could cause the cooking UI or targeting to behave incorrectly ; improved fire detection
  • Improved refilling wells / kegs detection
  • Companion buffs are now disabled correctly
  • Log textures have been cleaned up and are now display correctly
rotund epoch
#

What the heck is an umbrella in MW? 36vehks

rough salmon
warm saddle
rotund epoch
#

😂

#

Thought that I missed sth

#

Anyway, update looks great 👍🏻

#

I don't see the updated mod on Nexus, though

warm saddle
#

Yeah it takes a few minutes to post

#

Well to actually show up

#

God I'm so glad I fixed those temps, it was driving me crazy

#

Let's just say that I had a very specific formula for falloff for all the Vvardenfell, skyrim and cyrodiil temperatures and when I did the TR temps, a certain someone didn't include an exponent that I used for all the other temperatures ... makes a HUGE difference and temperatures will feel much better and work as intended 🫶

#

Also, there was an update to the .txt documents so if anyone made any changes be sure to make a note of them, I can help compare if anyone needs help

compact vine
#

New environmental settings : only buffs, buffs and debuffs, and only debuffs ; *and trees not despawning*

#

If I'm reading this correctly, does this mean you can choose to have it so statics aren't removed if you harvest a tree?

warm saddle
#

Disabled by default to appease ownlyme 🤣 but added by popular request

compact vine
#

Thank you so much.

warm saddle
#

Yeah he added it before I did testing ofc but on my empty cfg I saw what woodcutting before looked like without graphic herbalism … big yikes

#

Also @rotund epoch I didn’t include this in the changelog since people will notice it anyway but cutting trees reduces item durability

#

Also @rough salmon I decided to make all the weather debuff mods obsolete bc our weather detection is better and we account for shelter

dense atlas
#

Great work, truly impressive how detailed it all is

#

i am frustrated how slowly you dry off, but i suppose thats realistic

warm saddle
#

Hmm I can maybe tweak some formulas, unfortunately I haven’t had time to really play it to see how it feels, only testing to make sure everything works haha
But now that everything is stable I’ll be actually playing the mod gasp and can improve on stuff :) wearing light armor and some of the special armor gives you wet resistance and you can dry off faster by getting near a heat source and/or using a torch, alternatively you can use a fire shield spell haha

dense atlas
#

great idea about fire shield, also is bonemold supposed to be that hot? its like 20F hotter!

warm saddle
dense atlas
#

ah wait nvm yeah it went away after i slept and cooled off

warm saddle
#

I nerfed the temperature stuff for armor a little bit and I’ll probably adjust the formulas in the future but it’s mostly to keep you alive on red mountain and keep you from freezing in solstheim and the velothi mountains

dense atlas
#

im in balmora

warm saddle
#

Yeah you might need to re equip armor for the new formulas to take effect 😅

dense atlas
#

i think it was negating the cold that the wet and night was giving

#

anyway, fantastic work, its so incredibly detailed

warm saddle
sour leaf
#

The new wood cutting is just datchim

#

Combine this with simply mining and crafting framework and this is basically Minecraft now

tepid sedge
#

make sure you enable the wetness debuff (in the temp settings):
"-2-10 speed and personality, +3-15% weakness to common disease and shock"

half summit
#

So sick! Thank you guys! ❤️‍🔥

rotund epoch
#

Enjoying the update overall

#

Stew value rebalance is nice

sour leaf
#

10/10 no notes

#

Unironically though. I used to work in a small store and if someone came in dripping wet, I'd send them outside lmao

rotund epoch
humble mica
sour leaf
humble mica
#

“By the gods, you're half-drowned!”

rough salmon
sour leaf
#

The true Morrowind experience

#

Everyone fucking hates you

rotund epoch
#

Argonian shopkeepers: Ah, feels like home. Customer welcome.

humble mica
#

“You're drenched, outlander. Find a fire.”

sour leaf
humble mica
rotund epoch
rotund epoch
#

Suran red light district unique response: "Oh. Wet already? I haven't even started yet..."

sour leaf
rotund epoch
#

Imperial cult unique poor PC response: "Poor dear. Here. Dry yourself up. Remember to stand near a fire." Cloth added to inventory

half summit
#

Have you no sense about you!? You spread puddles like a drowned rat!

tepid sedge
#

muddy shoes

sour leaf
digital ledge
#

detailed survvial mod for OpenMW

#

finally

#

the methodone clinic analogy for my Ashfall addiction

warm saddle
#

Sun’s Dusk won’t ever have mod dependencies so there won’t ever be crafting, at least as part of the main mod, but most other features can be implemented although that’s not what I’m going for

#

Though I thank Merlord greatly for his cell detection datchim

digital ledge
#

praise be

warm saddle
#

Btw @rough salmon did you want a bathing module?

rough salmon
#

Would be cool to have, yeah

warm saddle
#

I’m thinking about throwing a quick one together since I want to get stinkers out of my load order

rough salmon
#

Few ideas I came up just now

  • dirtiness can vary based on terrain texture you're walking on (roads are cleaner, dirt is dirtier - stuff like that)
  • interaction with containers in dungeons increases dirtiness (idk, they're probably dusty)
  • taking damage increases dirtiness (blood, vomit, etc)
warm saddle
#

Good ideas yeah

#

This one will be super basic since I literally just want to replace stinkers in my load order but the one I eventually post on nexus will be much more developed

#

This is what I have so far:

  • Must bathe twice a week, every day lose 1 stage
  • Glowing, clean, dirty
  • +2 personality 10% resist common disease ; +1 personality ; -4 personality 10% weakness to common disease
  • Interact with soap in the overworld, tooltip: pick up, bathe (bathe only works when player is wet)
  • Icon(s)
  • Icon color/background and bg color
  • Settings: static, gradual
  • Must be 50% submerged or swimming
  • Shift + click soak in inventory and drag to character to use soap without overworld stuff
  • Go without bathing for a week or so to receive a random common disease
#

Really didn’t want to go into details to make a new settings menu so it’ll just be baked into that module lmfao

rough salmon
#

It also, I guess, would be just fine with getting it's own semi-transparent icon instead of a bar

warm saddle
#

Yeah it would have an icon

rough salmon
#

Interacting with items is fine. We don't have a lot of that going on either way

rough salmon
warm saddle
#

Yeah I liked what you said about that a lot, keeps you from having to dig through your inventory and such

warm saddle
#

Like you need cloth in your inventory?

rough salmon
#

Nah, just as a cheap replacement for soap, since it's either expensive or hard to come by

#

basicaly will clean you just fine, but not to the max

warm saddle
#

Hmm that’s also a good idea, I was going to add swimming makes you a little cleaner but not much

#

Unless in the bitter coast maybe 36vehks except the Odai river

rough salmon
warm saddle
#

Stinkers has bathhouses for each of the great houses, I’d eventually add support for something like that but I’d need to add Redoran and Hlaalu stuff to the cell detection global script which I’m not interested in doing right now lmao I just want something super basic

#

I won’t upload it to nexus until it’s fully developed and stress tested but if you wanted to try it out I’ll put more effort into testing it rather than fixing stuff as I play haha

rough salmon
#

I will start a new character soon, I'm just constantly getting carried away by new Risk of Rain 2 DLC 😵‍💫

rough salmon
#

So it's basically up to you

half summit
#

sign me up chief 🫡 that sounds awesome

sour leaf
#

I'm also on board

rough salmon
#

I would gladly help iron out the minor stuff as I play though

half summit
warm saddle
sour leaf
#

Just one less thing for my load order

#

Plus the interop with your other needs modules

warm saddle
#

Yeah I realised I’ll have to do weather stuff too haha, so the next things on the list will likely be dynamic needs since weather will take a bit

half summit
#

dont forget to hydrate

rough salmon
#

don't forget to soup

rotund epoch
#

If bathing is implemented, it def needs a stronger debuff than -4 personality if you are ignoring it.

warm saddle
#

Which is why I want to do an actual playthrough to get a good vibe of how the mod actually feels in game … but having a shitty bathing mod installed annoys me

warm saddle
rotund epoch
half summit
#

sneak debuff

rotund epoch
half summit
#

yeye