#Dumb mod ideas But Actually We Post Good Mod Ideas

1 messages · Page 7 of 1

wheat willow
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a mod to hide inside containers (if they're big enough) and/or inside "corporeal carryable containers" items that can be carried with you and toggled on or off via item menu or hotkey to hide inside of, or maybe a designated container to hide in sold by tg merchants, IDK point is hiding like snake

maybe balancing the mod by making you unable to see and only hear footsteps or a silly walking animation like in the picture but that's all up to the modders

celest blaze
wheat willow
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i'm guessing that's not openmw

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oh shit it is

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thank you

turbid minnow
willow ore
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LOL!

fervent frost
wheat willow
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a fairy follower mod for openmw

not to interact or say anything or assist you in any way just straight up be a fairy that follows you around like in berserk or zelda

vernal dome
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Replace all combat with an undertale style puzzle system including pacifist options

Generic options for most characters with special ones for people like venim or dagoth ur

serene mulch
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Pacifist options are a legit great idea. There is a blackjack mod I know of at least

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You can actually be pacifist as a mage in Morrowind vanilla, but it's not really all that satisfying

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I think the main issue is that none of the NPCs care one way or the other

vernal dome
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Yes, pacifism technically exists but it's super tedious.

A good pacifist mod that can replace command spell shenanigans would be an actually good idea.

serene mulch
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I just think you need good reasons to be pacifist. Maybe caius decides that making more of a mess could break your cover and provides a small bonus if you finish a mission without killing

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There is a personal satisfaction element to it though for me at least.

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Usually it's way harder and not in a dumb cheap way

vernal dome
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That would be neat.

I have no idea how you'd pacifist the heart of lorkhan without introducing something super fanficcy or immersion breaking

fickle crown
fickle crown
vernal dome
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A non-lethal toggle like in BG3 and some classic stealth game non lethal tools could be cool

fickle crown
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  1. Joins Morag Tong. 2. Plays a pacifist.
serene mulch
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Deus ex gave you really good reasons to be pacifist. There's more money in it for you and the NPCs notice and call it out if you're a murderer (or not). Thief just bakes it into the difficulty setting in some missions

fickle crown
serene mulch
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When I played cyberpunk I got a gun mod that made my bullets non lethal and got really excited until I found out it's no different from killing them in any way

fickle crown
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for some goddamned technical reasons

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it's not a joke

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Anyway, I really like using "pacifist", diplomatic or non-violent options in games. Convince someone to do sth, sneak past enemies, knock them out. It's very cool having options like that. For stealth in particular, I know that @arctic quarry had a very promising blackjack KO system in his SHOP mod. Don't remember whether he got around to implementing stun traps.

arctic quarry
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Pair that with sleep spell from DetailDevil and you have quite an arsenal for pacifist gameplay

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(Which is included in SHOP)

fickle crown
arctic quarry
arctic quarry
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To have a complete package

celest blaze
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Oh a good pacifist/anarchist model is dishonored too

turbid minnow
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Quicksand

If you get stuck in it, it becomes a door and you fall into the room below

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just replayed Super Metroid, damn Maridia

fickle crown
wheat willow
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bear trap item that temporarily paralyzes opponents who step on it

pearl furnace
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i guess you'd have to change the script a little if you wanted paralysis as well as damage

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idk why people keep independently coming up with this idea and assuming it hasn't been done yet

fickle crown
pearl furnace
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this is like the third time someone has suggested them in the dumb mod ideas thread

thick jackal
fickle crown
thick jackal
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Near idathren

pearl furnace
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dumb mod idea: there should be a magic effect where you can like… “Trap” your enemy's “Soul”, and then use it to “Recharge” your enchanted items

fickle crown
pearl furnace
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dumb mod idea: what if there was a scamp who was a merchant or something instead of a hostile enemy

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dumb mod idea: morrowind but it's the whole province from the official maps, instead of just the island of vvardenfell

thick jackal
fickle crown
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Self-insert NPC who proposes dumb mod ideas.

thick jackal
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Hemaris, while that's fair. Not everyone knows traps are in TR

pearl furnace
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sorry 2, i'm not trying to dunk on you specifically here

wheat willow
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dumb mod idea: Spyro the dragon in morrowind

pearl furnace
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wtf, that's actually a good mod idea. get outta here!!

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oh wait, they renamed the thread. you're good

wheat willow
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i said it as a bad joke but then my mind froze and remembered that argonians are a thing

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you could modify one slightly to look like some spyro furry thing 💀

fickle crown
thick jackal
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^ yup

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I don't think any are on Vvardenfell, tbf

pearl furnace
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yeah, i kinda get the sense that the TR people are torn between adding this obviously cool game mechanic everywhere and trying to be stuffy vanilla purists

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and i think it's a relatively new asset, like from the last couple years, so it isn't in a lot of the big dungeon overhauls for vvardenfell yet

fickle crown
pearl furnace
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you could totally do tes5-style exploding rune traps with the same scripts though

pearl furnace
fickle crown
thick jackal
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Are they planning to delete heavy chitin?

fickle crown
wheat willow
thick jackal
thick jackal
fickle crown
thick jackal
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ah

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You got a link? I'm curious why

fickle crown
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No link, sorry. Read about it on TR channel.

visual flume
wheat willow
fickle crown
fervent frost
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Wonder why

fervent frost
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Fair enough

pearl furnace
# thick jackal huh. When? I still see it on NPCs and in shops

since CSSE got a filtering system for the objects list, TR now has all their devs install a blacklist of deprecated objects so that nobody will add new instances to future TR content. they usually also go through existing content and replace old instances, but not always

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but the object definitions are still in Tamriel_Data.esm, so third-party mods no longer break because nothing is technically deleted

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and they don't delete the meshes or textures anymore either

fickle crown
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Yeah, I see it on Vvardenfell due to various mods. That should remain.

pearl furnace
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this means asset devs like me sometimes spend a bunch of time fixing janky old meshes that were actually deprecated years ago and/or never used

pearl furnace
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it's "fine" sadcat

visual flume
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I say, bring back daedric hide armor.

final carbon
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I'm recalling KOTOR's trap system where they were like little bubbles on the ground and you could detect them/disarm them with your skill

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idk why I hadn't made that connection before

fickle crown
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I think that it's a bit of a shame that traps aren't used by modders more.

fervent frost
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Mod that dynamically adds traps everywhere

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That would actually be fun to make (more than the xp mod that I unwisely talked about)

fickle crown
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👀

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But it adds vanilla-like traps only IIRC.

queen timber
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Hopefully someone will make a mod adding it back in all those examples :p

final carbon
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Having a deep memory of the KOTOR kneeling trap disarm animation

steep sundial
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maybe good for the May modathon

vernal dome
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Mobile game style energy points, you get 50 actions a day and the only way to get more is to purchase coins from a respected house hlaalu member and spend the coins on energy points in a special menu in the centre of the pause screen.

All alchemy recipes require that you add the ingredient "alchemy components" which are valued at 100 septims.

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Actual dice roll combat with a d20 where the game pauses and rolls it out like in bg3 for every hit. Also for alchemy and spells, bartering and speech minigames

This of course means that every action in the game has a 1/20 chance of failing

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Imperial levitation ban enforcement agents who will track you down and kill you for using levitation.

lone pagoda
nocturne birch
willow ore
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Inspired by my wife: "Make a mushroom addicted mystic. No mushrooms, no spells."

A mod where spells use material components. Adjustable and toggleable,

vernal dome
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Spell components is a cool idea.

Might be good for a magicka alternative or for special ritual magic.

tulip forge
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How about a mod to become Governor of Seyda Neen and Protector of Fargoth once a Councilman

turbid minnow
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a mod which allows you to insert new exterior cells into the gameworld without screwing the rest of it up

fervent frost
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Port all the Diablo 2 spells to openmw

steep sundial
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Imagine if you could just passively observe people going about their activites. Traders wandering into and out of towns. Travellers on paths. Currently, only the player is actively doing something in the world.

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Make it as detailed as Red Dead Redemption where you can see Npcs split logs for fire wood 😄

turbid minnow
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there are some mods that do this sort of scheduling

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there's a mod in TO that has NPCs teleporting in and around MG locations

steep sundial
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yes, but I want more

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the more animated Npcs the merrier

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let me see mages perform some mundane magic

queen timber
steep sundial
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yes, levitation and teleportation as well

turbid minnow
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I used to imagine Balmora like how GRR Martin describes Qarth in terms of magic-users doing tricks as performers, "climbing a ladder of fire", etc. Summoning a Fire Atronach, having it dance around and then combust in a big fireworks show in front of a big crowd to applause, the magician then passing his bowl around for gold coins

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Then the guards would come and shoo the magician away since conjuring summons in city precincts is not allowed

steep sundial
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I was thinking of roleplaying as a Telvanni sharpshooter who casts his spells by shooting enchanted arrows

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that way I avoid the boring vfx magic balls and add my own twist to it

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imagine marking npcs and have the arrow lock on target like a homing missile

fickle crown
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I'm sure that it can get better than Go Home but Morrowind will never be like RDR2 or KCD2 in that department.

steep sundial
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I mean LiamMello's work on Max Yari's "Sit down please" is going into that direction

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Npcs deciding what to interact with

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like chairs

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so you just need to place activators with activities and nearby npc will do them

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maybe add conditions to that like time of day or type of npc too

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I'm all over the place but I want more first person animations too

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like knocking on doors

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amd drinking / eating first person animations

fickle crown
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Sometimes I wonder how awesome it would be to see a city like Vivec in its lore-accurate size and with thousands of people. I bet that someone made some cool drawings at least. Concept arts are great but I want mooore.

fickle crown
steep sundial
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I think this is from MCA, it adds a lot even though these Npcs are mainly passive

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now imagine them actively doing something

pearl furnace
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so like, what you want is oblivion?

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Fully Immersive World Where Thousands of NPCs Immersively Go About Their Daily Routines

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Featuring Immersive Homicidal Frenzies Caused By Misclicks In The Level Editor

fickle crown
pearl furnace
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fisherman NPC who immediately crashes the game, no matter how far away you are, if he ever catches a fish

fickle crown
pearl furnace
fickle crown
pearl furnace
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i do, i was there

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on the forums, i mean. not at the presentation

fickle crown
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It's mentioned on TR Project History page that many people back then believed that MW modding would die out and that OB was the future. Fun times.

pearl furnace
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well it sure sounded like it was the future

fickle crown
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Yeah. Frankly, I never experienced such hype as with Oblivion back then. It will also never happen again.

thick jackal
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Oblivion hype somehow bypassed me, I do remember skyrim hype though

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By that point I was not buying into it

fickle crown
thick jackal
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However, I remember installing oblivion - it not running on my PC at the time, and then forgetting about it for a few years

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I had a bright idea to try and load assets in TES3CS, and at least take a look around, and iirc was very disappointed when I couldn't do that

misty geyser
# steep sundial Imagine if you could just passively observe people going about their activites. ...

have you seen this? by the description its an attempt to make a framework for building out npc schedules like your describing, i think its going to take a while to figure out how to use it but it looks potentially very interesting
https://www.nexusmods.com/morrowind/mods/52111

Nexus Mods :: Morrowind

A simple AI planning mod based on HTN principles, ported from Pål Trefall's C# framework FluidHTN.

steep sundial
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yes, but this seems complicated

thick jackal
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I'll probably need an explainer from Safebox on how to use it 😅 if I ever try

celest blaze
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Wearable lanterns that don’t take up the pauldron slot

pearl furnace
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what, like, a belt-buckle lantern that takes up the groin slot?

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lantern boots that diegetically justify the glowing feet caused by quicklooting a non-carryable light

willow ore
turbid minnow
serene mulch
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I remember being blown away by the screenshots for oblivion in game informer and thinking it was going to be the greatest game of all time. Womp womp

turbid minnow
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wow that zombie looks so realistic lmao

queen timber
river timber
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Per-cell user inventory. An inventory limited not only by weight and just abstract size, but actual grid system with items taking more or less space that you can manage, by rotating and moving items around

steep parrot
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idk if any hud or ui mods already do this but i'd like a widget that can be positioned anywhere with customizable opacity and such for notifications cause i keep getting a bunch of popups in the middle of my screen that are very intrusive, something like a dota or LoL log in a corner of the screen that fades in and out to handle popups would be nice

thick jackal
serene mulch
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laying down the LAW instead

turbid minnow
pearl furnace
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i love the subtext that the Sorcerer class description creates about other characters in the game

river timber
# turbid minnow I wouldnt like this, I need to carry around hundreds of misc_scrolls, enchanted ...

I kind of dream of a more immersive ways to play morrowind in general, breaking old RPG abstractions
One of them, is just carry what you can, do what you can occasionally, but not trying to min maxing or carry lots of stuff

In ideal world I would've loved a mod that makes all containers just.. containers. Like you open a chest, its cover opens and it just empty space where you can physically place items in by dragging using LUA physics for items mod, for example

pearl furnace
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notable sorcerers: every telvanni councilor (except Neloth and Therana, who are mages), sotha sil, dagoth ur

river timber
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There was an old openmw test with interior/exterior doors as "portals", so it allowed interiors being in kind of same worlspace as the world, what hapoened to that?

visual flume
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My guess is, performance issues happened.

steep parrot
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Dragon Slayer in Morrowind

steep parrot
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random chance for a sky ship to spawn above the roads and drop a rope that sends bandits to try and rob you similar to friends and foes's bandits inspired by ben's skyships

narrow niche
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Mod that adds Caravan from New Vegas

river timber
misty geyser
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Except caravan was fun 😂

steep parrot
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branded birth sign that condemns you to be hunted/haunted by daedras once per night

river timber
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Is there a mod that makes left boot and right boot separate by the way?

fervent frost
willow ore
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“Old man” … it’s a mod that randomly reduces your speed for a couple seconds at a time.

That back and those knees sometimes act up.

Bonus points for playing an imperial ex legionnaire.

fervent frost
thick jackal
thick jackal
willow ore
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Maybe start old?

thick jackal
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Can do that - but then there're these annoying characters called mer

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who live up to 300 normally, and several thousands if they are mages

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would've been a lot of edge case handling, so I decided to drop it till later

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426 is max starting age as is, cause I was lazy and didn't want to add display for 2nd Era years

long marlin
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Read this channel from the beginning. If there's a Mark spell that summons a dude called Mark, there should be a Recall spell that turns the screen sepia, plays poignant piano music, and displays a text box in the style of the level-up messages, reminiscing on generic Morrowind encounters. A random, mood-based status effect is applied after the Recall concludes.

celest blaze
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Arx Fatalis spell casting

celest blaze
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I definitely like how the quick spell casting animation looks, very crunchy

nocturne birch
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The Eternal Mudcrab
An invulnerable mudcrab is, at all times, slowly moving toward the player. If it reaches you, you die instantly and all your saves are deleted.

summer kraken
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half-life movement physics

steep parrot
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https://www.youtube.com/watch?v=LcCPtOrAkxU
simple animations for when you're moving left or right in midair, similar to the trampoline flips in the video

Twenty Five quick tutorials on how to learn these easy but awesome trampoline flips. Mostly in ascending order of difficulty with some exceptions .

[Bodyweight Beast Program] - http://onlykindsfitness.com

Full Tutorials:

Backflip - https://youtu.be/LEwwgCUGraQ

Frontflip - https://youtu.be/AgtqhoFyyAY

Front Full - https://youtu.be/AuFZpJ4pJ...

▶ Play video
misty geyser
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a perk "scrib friend" you get it automatically at chargen, it does nothing, but if you ever kill one it upgrades to activate the Heart Attack mod

steep parrot
dim pewter
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too powerfull for a pc

celest blaze
celest blaze
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Putting specific items in a barrel and then shooting it with a fireball or fire arrow sets it to blow up

river timber
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Make 70% of the game, voice and dialogue on Dunmer language

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without any translation

celest blaze
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New language skills similar to learning a whole new language like no mans sky

willow ore
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I always wanted a mod in Skyrim that replaces literally every mob with mud crabs of various sizes. Just for giggles.

celest blaze
steep parrot
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i just noticed you can't actually climb ladders in this game??
climbable ladders and ropes if so

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why
cause
future rope arrows and, okay i don't know but the ladders would be cool

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more options for quest makers and mappers

thick jackal
steep parrot
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yeah i saw the door ladders and was disappointed when i couldn't actually climb it

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i'm still new to this game

thick jackal
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Nah, all good. But you've sent some gears turning. With an animation - we may be able to make a climbing mod in lua

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and I think I saw a "climbing " animation somewhere in mod resources

fickle crown
steep parrot
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what about clunky ones that snap into place un smoothly

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does vanilla handle those well?

serene mulch
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half-life ladders where you go faster if you go at a steep angle and hold both A and W

celest blaze
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Unless there is already one made

balmy violet
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Not reaaaly sure that sneak jumping can be implemented in openmw, but i might be wrong

dim pewter
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Mod idea: Teleportation Wreck - add a possibility of getting wrecked during teleportation (guild guides too) if you have too much active magical effects on you

the reason is actually a placeholder for a reason to wreck the player during teleportation

weary ravine
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Alchemy Rework!
Remove all nerfs from player-made alchemy and instead remove the ability to craft multiple potions, adding minigames to each of the tools available to the player (mortar&pestle, alembic, calcinator, retort, skooma pipe).
Playing the minigame correctly rewards exp in the usage of each tool, increasing a hidden "proficiency" with that tool from 0.2x effectiveness to a maximum of 1.5x. Each tool's exp tracked separately.
Also add "training apparatuses" in Mages Guilds that can craft multiple potions to allow faster levelup but produce pretty average potions at best.

nocturne birch
dim pewter
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having to have an empty bottle to brew a potion is something I look forward a lot (even if I hate it when it'll restrict me so much in the game)

celest blaze
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Ingredients show dynamically in the apparatuses, after mixing the mixture is then funneled into a siphoning pot that is colored to which school of magic the potions is used

weary ravine
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🔥 lit 🔥

tulip forge
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In depth politics for the Grand Council

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Martial arts and weapon stances in Morrowind

dim pewter
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Mod idea: make it possible to tear down daedric statues by hitting them hard and fireballing them

steep sundial
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hot take, I prefer witcher3 alchemy 😄

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generic potions aren't as much fun as unique effects

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maybe alchemy magical effect should work different from ordinary magic (if it's magic at all)

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for example, perhaps your character bloats into a gas filled blob instead of the generic levitation

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that'd make alchemy more interesting to me, like an alternative way to archieve the same thing using the transformation of your body

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I loved this scene from Harry Potter

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Chuck down a potion and gracefully float to Master Neloth. Then release the "pressure"

dim pewter
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the best movie of 8

steep sundial
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I liked the first and second 😄

dim pewter
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the second and third best movies of 8

weary ravine
steep parrot
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more text based romance and sex mods

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you can put sounds in it and make the blackout scenes show still images you don't even need animations

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actually it's better without animations especially if the focus is roleplaying and not jacking to meshes

pearl furnace
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sounds? please. true tes3 fans only want a fade to black and a single vague sentence presented in brackets at the end of a normal dialogue line

long marlin
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The ability to sit on a fucking chair.

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Demon weapons actually transform into alternate forms and back rather than just casting bound weapon, and they do it on killing strike with a percentage chance low enough not to be constant but high enough to be worth using. They're not charged, and the effect lasts sixty seconds.

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Contingent spellcasting. Hang spells and triggers like "On combat," "When struck," "When health drops below %," "When x seconds pass." Doesn't just apply to the player, allowing the spells to be hung on followers and monsters. Balance it by making the spells twice as hard to cast and cost twice as much magicka at time of casting (not activation) to make using it during combat a challenge, and maintain the rule 1 cast = only 1 activation.

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Summon Heart Scrib. Damage done to it is instead done to the player; damage done to the player is instead done to it.

celest blaze
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Ahhhh a spell that essentially send incoming damage to the target npc instead of the player

long marlin
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Using the new custom skill framework mod (it's really good), riffing off the existing Incantation modded skill, add a skill and corresponding equipment for making spells yourself. No cost, but drains/lowers maximum magicka on success or failure for a duration equal to the overall "price" of the spell, meaning you can't just craft a spell on the spot in a dungeon unless you're high level, with difficulty scaling according to the spell and your level in the custom skill.

Also, a new "Fortify Modded Skill" spell to extend the framework.

pearl furnace
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randomizer for which skill governs each magic effect

long marlin
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Cheaper to cast/enchant than other effects. If enchanted constant effect, rerolls every 10 seconds.

pearl furnace
long marlin
pearl furnace
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i like that

long marlin
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"Whoa, my guy can't swing a sword for shit, but he's a natural at lockpicking."

pearl furnace
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"damn, i wish my character had any aptitudes that involved dealing damage to enemies"

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(their talents: Armorer, Athletics, Block, Illusion, Mercantile, Speechcraft, and every armor type)

long marlin
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See that would be a fun challenge run.

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"My guy is a complete scrub who cannot hurt people, but he might just be unkillable. What can I do with this?"

steep parrot
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a questline inspired by breaking bad about making and distributing skooma to dealers

long marlin
long marlin
pearl furnace
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a questline inspired by Lost where a bunch of intriguing plot hooks are set up and then never followed through on before it ends unexpectedly

long marlin
# long marlin A questline inspired by Game of Thrones where - no, wait, that's just Poison Son...

Actually, thinking about it, given the established lore that the 'races' of morrowind are almost entirely determined matrilinearly (https://en.m.uesp.net/wiki/Morrowind:Notes_on_Racial_Phylogeny), you could totally do an incestuous quest plotline without needing endless duplicates of the same NPC in different races, by just having them share the same father as the PC.

...Okay, I really need to go touch grass.

long marlin
celest blaze
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Altstart mods based on professions have you start the game performing those professions, miners are in mines, hunters are stalking a prey, mages are mixing potions, thief’s are in the middle of the heist etc

dim pewter
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wake up, here you go. You are in Caldera mine. You will never get out of... wait, what's that noise outside??

final carbon
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Since they’re supposed to have been master alchemists making chimeras and stuff

pearl furnace
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plasmids from bioshock? in my morrowind?

serene mulch
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Only if it allows me to summon a swarm of bees from my fingertips

misty geyser
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sunovabitch.... deal

steep parrot
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#general message
mod that makes nearby creatures start eating you upon death

hollow wingBOT
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There's something so fucking blood-boiling about how enemies just waddle away from you after you die

pearl furnace
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mod that silently takes a screenshot of your character every once in a while , then plays them back as a slideshow behind the game credits after you beat dagoth ur and exit the heart chamber

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this is the real reason we need RTTs and image storage and stuff

celest blaze
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“Ur…Ur never changes”

pearl furnace
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okay okay okay wait i got it. that same idea i just said, but instead of screenshots, it's "stills" of your character in various scenarios of stuff you did after beating the game. like it poses your character model in a tavern, sitting at a table with a tankard in their hand, and the camera does a little Ken Burns effect pan and zoom. then it crossfades to your character riding in a siltstrider. and standing on the deck of a boat. and fishing from a dock in the bitter coast. etc

fickle crown
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Sounds like a commercial todd

pearl furnace
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doing the sneak pose in a dungeon while holding a lantern

fickle crown
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For these perfect holidays

steep parrot
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ui widget mirror of your character model that lets you see yourself from a customizable angle

misty geyser
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in my morrowind? never!

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oh a customizable angle, nvm

final carbon
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i'm telling you run some ending slides tied to major quests and the main quest like FNV

queen timber
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I failed

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🤣

misty geyser
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you could make an animation that was the whole scene as described and then put the player into the animation. although they would just be wearing whatever you finished the game in..

serene mulch
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the dogs will drag your corpse away to safety before starting to munch on it

serene mulch
fickle crown
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Idea: when you die, the game generates a short epilogue message based on your character status, manner of death and location.

nocturne birch
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LGNPC, but give every bandit and smuggler a melodramatic backstory so you feel bad

fickle crown
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"I can't hit a mudcrab!" (killed by a mudcrab)

willow ore
willow ore
dim pewter
vernal dome
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Spell combinations like in fable 3 so that you can combine 2 spell effects to produce unique outcomes.

pearl furnace
celest blaze
#

Mod idea, with lua NPC Schedules and the night patrols and thieves pickpocket, now you randomly become a mark for a thief in town at night if you stay in town long enough, based on your current gold and what you bought leaving a shop, a thief will decide if your worth stealing from at night, depending on the thief’s sneak skill they can slip by guards or get caught on the way to you, there’s even a chance that the thief after you sneaks in your place while your resting based on their security, you can lock doors behind you now to protect from thief’s but they can get by if the lock level is lower then their security

#

How difficult is it to actually make a NPC Schedule mod? I can only imagine it’s a lot

serene mulch
weary tendon
#

first person animations for everything

#

sitting, drinking, knockin on doors, let me interact with the world

pearl furnace
#

make your character's anime style hair replacer visible in first person

weary ravine
#

Kwama Queen's counterpart: Kwamartin Luther King (he's a dreamer)

river wave
#

Mod that makes ingredients gathered get increased by higher levels of alchemy

celest blaze
#

I think there’s a mod that adds a herbalist skill but I both can’t remember what mod or if it functions the same as how you described

#

A mod that utilizes specializations in some way

celest blaze
#

Fallout 4 style Dwemer companions that you can configure and change the look of

misty geyser
#

Dispose Body drops your entire inventory, replaces it with the body in question and forces you to crouch, bonus points for adding it as a vfx over the shoulder

river timber
#

are there mods for faction armor mechanic? Like in New Vegas. "You dressed like a member of house redoran" "you dressed like a member of cammona tong" etc. so it'll affect NPCs etc

misty geyser
#

i haven't seen much that does anything with armour sets as a mechanic. there's a lot of potential for cool ideas there

steep parrot
#

tattoo framework for openmw

celest blaze
#

Or kratos frost axe from god of war

willow ore
#

I hate myself for saying this, but hello, I am Skuli and I am an addict. Talent Trees. I am such a sucker for perks/talent trees.

rose burrow
#

Since we are getting more and more magic mods we need a mod that adds Bound Colovian Fur Helm

thick jackal
#

#1419201246841147443

steep sundial
#

yep, you can't wait for other people to create the cool mods. You have to do it yourself

quick salmon
#

Anyone willing to make an EXP mod yet?

steep parrot
#

plus i don't see the point in changing the stance anyways

exotic frigate
#

How about a mod that allows you to create plaques with custom texts? I plan on making my own museum in game and would like to be able to give the displays some flavor text 😄

misty geyser
#

new magicks:
Wizard Eyes: Allows user to see into the spirit world continuously.
Portal Generation: Allowing travel and spatial manipulation.
Elemental Powers: Candy, Slime, and Ice.
Cat Spell: Turns targets into cats.
Dustomancy: Control over dust mites and their emotions.
Vorpal Hand: Transforms the user's hand into a sword.

steep sundial
#

Portal Generation: Allowing travel and spatial manipulation. (DaisyHasAcat has created such a mod already)

#

cat spell is fairly easy to make, the others near impossible

#

wizard eyes, maybe with a ton of work

autumn girder
#

Ralts has wild intervention which teleports you to a random location, I have Kyne’s intervention

steep sundial
#

yes, I saw the new video. I'm very interested in his new work

autumn girder
#

He also has a few projection spells that are sick

willow ore
steep sundial
#

Start small. It takes time to learn it all

#

Publishing small mods is still better than giving up a larger project

celest blaze
steep sundial
#

yes, it'd be nice to make the detect spells more functional by being able to see through walls for example

#

there are such mods for mwse

misty geyser
#

yeah Wizard Eyes could use an effect like that or the LoTR invisibility combined with effects and unique creatures spawning occaisionally, similar to your skooma mod DD. talk to peoples ghost before they die to learn their secrets.
dustomancy could be possible with taitechnics Dynamic Ambient Visual Effects for the motes,using shaders it might be possible to draw them towards the crosshair for controlled movement.
The new elements are possible now but might require some sophisticated new vfx

#

leapo's rainbow road for a candy spell. activate s3ctors SSS and replace all nearby mushrooms with candy canes

#

get Liammello to make a new season effect for slime to coat the ground in a reflective texture

#

i think there's still a few big engine limitations for Vorpal Hand though

#

but MaxYari was discussing possibilities of limb removal recently datchim

celest blaze
#

Brainstorming

misty geyser
#

yeah it would be dope haha, i dont think changing hand models is possible yet though.. idk though

celest blaze
#

Ouuu combat styles for h2h adding combat styles that resembles weapons

nocturne birch
#

Mind Rip from The Other Morrowind would be neato
Almost certainly doable

misty geyser
#

yeye

nocturne birch
#

You could use a dummy gauntlet to change the hand model

misty geyser
#

yeah you could do it as basically a bound sword that conceals your hand

celest blaze
#

Mmmmm

misty geyser
#

it wouldnt be a TRUE Vorpal Hand but it would do the job

celest blaze
#

Wait wait anybody ever seen Sword Art Online?

misty geyser
#

nerp

celest blaze
#

Imma look up a ref

misty geyser
#

nice, yeah you could something like that as a touch spell with OSSC

nocturne birch
#

An alarm clock so I can stop missing the Shade of the Revenant

misty geyser
#

i'm actually working on something for that atm, i want to make a hud widget for moon tracking

#

but an item would also be awesome

#

nice simple instructions

#

just three steps to heaven

summer kraken
#

if someone makes a mod like this for morrowind my life will be yours

visual flume
#

Fireball jump (for those, who skipped their alteration lessons).

serene mulch
#

The character controller for quake/half-life is well-documented. It could be done!

#

Air acceleration is a gem

celest blaze
#

Ivara invisibility ability - more of the auto stealing from enemies close to you

balmy violet
#

Animated potion drinking.

#

Although prob will require boosting low leve potions a bit so they are not utterly useless without an ability to chug multiple

#

Chugging multiple does stack in vanilla, right? Or?

fickle crown
balmy violet
#

Ye exactly, so with animated chugging low lvl hp/mp/stam potions prob need to be stronger and im not sure how to do that dynamically without messing with cs

fickle crown
#

Yep, you would have to adjust weak potions so they retain some utility. Especially restore health/fatigue ones.

dim pewter
fickle crown
#

Funny thing is that I remember animated potion drinking being a very rare thing in games but nowadays many players are used to this because of soulslikes.

balmy violet
dim pewter
#

indeed

#

but the mod allows you to visually pick your potion in your right hand and drink it by pressing activate. The animation proceeds to tumble it into PCname's face

balmy violet
#

Oh so it allows to drink not only to throw

#

Interesting

dim pewter
#

yea

#

I wish I could fix the mod on my broken set up. It's very cool

balmy violet
#

Is that drinking dome by smashing a potion in owns face? That be hillarious

pearl furnace
#

that's why you don't get an empty bottle in your inventory after you drink a potion

#

there's a reason everyone in morrowind treats you like an idiot

fickle crown
#

Yeah. USE YOUR HEAD!

pearl furnace
#

dunmer watching in shock as you smash open the neck of a bottle of mazte because you don't know how morrowind-style bottlecaps work

#

“By the Three… outlanders are not okay”

fickle crown
balmy violet
#

Any ideas re what will be a sane way to boost weak potions?

#

Without boosting strong ones

#

And that will work with both player crafted and bought stuff

#

Some bs inventory processing that will replace weak pots with boosted version by dynamically creating new records for those?

fickle crown
#

Player-made can get strong already and with multiple effects. It's the least concern, I think. As for other weak potions, IMO you could make them restore a small amount of HP/STA but very quickly/instantly so they are worth the animation opportunity cost.

balmy violet
fickle crown
pearl furnace
#

vanilla potion stacking is regarded as a bad game design choice by a lot of players, and there are mods which specifically prevent it. so i don't think it's an issue if your mod has a side effect of making cheaper potions less valuable

balmy violet
#

And then they be op

fickle crown
# balmy violet Although effect duration is already a mechanic that affects it, one can boost ef...

Frankly, the only stock restore health/magicka/stamina potions not worth using would be bargain and cheap ones as their magnitude is simply too low (literally 1-2 pts per second) to be worth the opportunity cost concerning the animation ) and the total derived attribute value restored isn't high, either. In fact, they are not really cost-efficient even in Vanilla. You can see it clearly when you compare stock Vanilla potions - check the table. I actually used this as a guideline for Magic Rebalance mod while adjusting potions since they were useless even when using potion limiters like Alchemy Hustle or Stats/Potions Limit mods. If I were to do it for an animation mod, I would probably keep the same total restored values post-MRF tweak but further boost magnitude and reduce duration to compensate, e.g. Bargain 5 pts per 2 seconds instead of 2 pts per 5 seconds (or 1 pt per 5 seconds used in Vanilla which is even weaker) and Cheap 10 pts for 2 seconds instead of 4 pts per 5 seconds (or 2 pts per 5 seconds used in Vanilla which is even weaker). Standard and above are fine since they have decent magnitude (10 or above). Restoring 50 HP during 5 seconds is really not bad and this is what Vanilla does for Standard.

Homebrewed potions is sth much more complex considering all the variability that comes with different skill, attribute, equipment values and GMST alchemy rebalancers people use, but if you wanted to adjust player-made potions, I guess that you would have to somehow replace the weak restore HP/STA/MAG effects (esp values below 5 pts per second) and reduce duration to compensate proportionally. Frankly, I would stay conservative here. Alchemy is strong even with rebalancers and hombrewed potions have some inherent advantages like the ability to mix more than 1 effect in one potion (restore fatigue and health is a common option) which is sth that no stock potion does. Some potions made at very low skill lvl are also weak because you are learning (makes sense).

steep parrot
#

cough
ui widget that shows dice rolling every time the game rolls

misty geyser
misty geyser
fickle crown
#

If it was possible to combine homebrewed potions with same effects to get one with an average value, it would help with inventory spam.

misty geyser
#

yeah and reasigning hotkeys

fickle crown
misty geyser
#

datchim yeah damn

fickle crown
#

So I could click 9 and if I ran out of Quality restore HP potions, Standard ones would be used, for example... or other ones the player set there.

pearl furnace
#

sometimes, if i did not prepare well enough ahead of time, i appreciate finding even a bargain restore health in the middle of a dungeon

#

going in with ten more health can let you survive an encounter sometimes

nocturne sundial
#

Has anyone ever attempted to make the differences between attack types chop, slash, thrust more substantial? Not necessarily some kind of "resistance" system, where certain armors or creatures are more resistant to certain types of attacks, but just some way of making what attack type to use some kind of genuine choice

#

Cause aside from not wanting to see the same animations over and over, there's basically no reason not to use use best attack

steep parrot
#

thief guild missions where you kidnap people for ransoms

#

questline where you fall in love and get ghosted

#

questline where you fall in love and get ridiculed then bullied out of your friend group

#

questline whwre you get cheated on and resort to skoomaholism to cope

vernal dome
#

More bandit style content would be good

Kidnapping, roadside robberies, threatening competition, bribing or blackmailing authorities to reduce guard presence, occupying abandoned forts and outposts, running a bridge toll, dealing with mercenaries trying to collect on your bounties etc.

#

This could easily be incorporated as a regional TG or unrelated criminal organisation.

It could also be part of a vampire clan or witch coven or the like.

fervent frost
#

Joining a necromancer coven would be really cool

#

Rob graves for special body parts

#

"I need Saint X's toe or the spacio-skeletal harmonics will be completely off!"

vernal dome
#

"My nix-hound died and I'm just meant to let that go?"
<yes>
"Bah, you're just another blind fool, like those blighted no-wits at the temple"

#

I'd love necromancer, witch and daedra cult questlines

serene mulch
#

Like adnd 2e lol

fossil stone
#

so we cant do custom spells yet, but what about a sort of fake 'multicast' mod where it chains the cast without a cast animation

#

like example: A custom named spell called Fireball (MC3) would cast fireball, and then shoot out 2 additional fireballs after the first one, maybe like a 0.25s delay between each, and would consume mana/etc

#

tl;dr recasting an existing spell multiple times rapidly without a cast animation

autumn girder
#

At least like 80 new custom spells within the last week haha

fossil stone
#

Did we get some magic update?

autumn girder
#

A lot more than magic but yeah

#

So many .esps gone datchim

fossil stone
autumn girder
#

But yeah you can run the TR spells if you want now abs

fossil stone
fossil stone
#

is there a .51 RC

#

me brain work exausted cannot thinky

autumn girder
#

Yes #announcements message

hollow wingBOT
#

To be as cool as modern game developers, we released Windows and Mac builds of the first RC round of 0.51.0 release for early access. Technically, this counts as early access for early access. Double the early access means double the hype, right?

There's no convenient blog post to link, so if you're confused, long story short: these builds, very similar to the actual release builds, are released to the wide public so that you can help us find critical problems or regressions that weren't found during the main development cycle, so that they can be fixed and the full release can be as stable as it is reasonably possible. Please report any crashes, freezes or things that seem off in these builds to our issue tracker.

Also please report if you can't report anything, that would be nice too.

https://github.com/OpenMW/openmw/releases/tag/openmw-51-rc1

Linux packages and the full announcement for RC testing will follow later. I trust Discord people will be able to figure out if RC1 is totally broken before it's released into the wide blue yonder and everyone can appreciate how broken or not broken it is.

celest blaze
#

You can haggle most questions rewards involving gold Witcher 3 style

pearl furnace
#

wearing a "Colovian arrow-catcher" (aka fur helm) makes you more likely to keep any marksman projectile that hits you

#

like it says in the official concept art

nocturne birch
#

A player-owned shop that will slowly sell items over time

thick jackal
#

We may have to do it

#

This is the way

willow ore
vernal dome
#

A marriage and divorce system, including the skyrim thing of having a list of NPCs you've befriended attend your wedding.

#

Playable cliff racers

willow ore
thick jackal
#

That windows 3.11 ski game.but you're a cliff racer and halfway through Vvardenfell Jiub appears

misty geyser
pearl furnace
#

is that… the colovian?

misty geyser
lone pagoda
#

return the robes of St. Roris regardless of house

fossil stone
#

Return the slab or suffer my curse

vernal dome
#

Certain quests for the other 2 houses should unlock once you're hortator tbh

#

Epilogue quests for the legion, redoran and hlaalu sort of like roht or the main quest epilogue in TR would be good

steep parrot
#

rideable cliff racers

#

there's a guy that made a bunch of stuff rideable already

#

added horses and donkeys etc

#

i don't use them cause no one else has a horse and i don't want to be that one outlander sticking out

#

that one lore unfriendly n'wah

tidal crow
#

idt i've seen any for cliffracers but i think there's one for skyrenders already

#

and guars

pearl furnace
#

how do you sit on a cliffracer, though

#

like, what's the arrangement of your ass and legs versus its wings and the big fin on its back

#

this raises severe aerodynamics concerns

tidal crow
#

n'wah sued in cliffracer council for backbreaking sadcat

queen timber
steep parrot
#

oh shit

misty geyser
pearl furnace
#

incredible. thank you, my friend

misty geyser
#

steep parrot
#

i'm just spit balling at this point

#

lawyercraft for morrowind

thick jackal
steep sundial
#

more culture

#

Dunmer culture should be entirely different from the Redguard, Argonians, Imperials etc

#

Not everyone should speak the common tongue

#

let me see race specific games and music (musical instruments)

#

Argonians sitting at a table in the bar playing a kind of dice with sticks

#

Currently most Npcs are entirely the same except for their voices and appearances

#

I want to be insulted in their mother tongue

#

let there be writing in their languages that you need to deliver to people for them to translate

#

let there be traditions that are race specific

#

let me see Argonians diving in the ocean maybe

#

let me see Bosmer practicing their marksmanship by firing arrows at targets

#

if they didn't tell you Bosmer were good archers, you'd never know

sour tiger
steep parrot
#

does that mod not glitch out for anyone else? is that just me? cause grip makes my weapon hotkeys not work

#

also what benefit is there to being able to change the grip?

thick jackal
steep parrot
#

maybe each grip can change how stats are factored into combat but as of right now it just seems purely cosmetic, which is fine

cunning tinsel
steep parrot
#

i love his modpack but that double jump was just too goofy i had to toggle it off lol

cunning tinsel
#

It was the status shaders and bonus health damage for me

thick jackal
thick jackal
cunning tinsel
#

No shot what

#

I have to check that out

steep sundial
#

How about grappling / blunt being important against armored opponens. Heavy armor makes you basically invincible against swords / arrows.

#

Medium / light armor should just be worse armor

#

if you want realism

thick jackal
steep sundial
#

yes, but in combat heavy armor should simply be superior

thick jackal
#

Short term a full plate suit is plenty mobile yeah, but not long term

steep sundial
#

I'm not too big of a fan of "heavy armor, medium armor and light armor" as attributes.

#

Wearing an armor isn't really a skill 😄

#

let's give hand to hand a purpose to down knights and finish them off with blades

#

grappling could be so much fun especially with the hand to hand skill

#

give me brawls in taverns

fickle crown
steep sundial
#

yes, I have no overview whether such a mod exist already

fickle crown
#

no mod needed

#

Vanilla HTH is crazy strong if properly used

#

most people don't even try it

#

because they assume it's weak, I guess

thick jackal
#

you'd be surprised

steep sundial
#

it's not worth arguing about this minute detail

fickle crown
# thick jackal I can not agree at all

a case could be made for some general armor skill or maybe some synergy, but for RPG purposes, current system isn't bad. Perks could enhance it further.

steep sundial
#

how about reduced vision for heavy armor helmets

fickle crown
#

not just heavy

#

basically, KCD system

thick jackal
#

I mean, that should be doable with a shader

#

KCD style

steep sundial
#

yes, maybe it already exists

nocturne birch
#

I feel like that isn't actually a hinderance with how Morrowind combat works

fickle crown
thick jackal
#

👀

fickle crown
thick jackal
fickle crown
#

although I think that if implemented, Lucky Strike could have a toggle for higher critical chance against the player if the player is not wearing a helmet

#

and maybe closed helmets could have bonus critical hit protection

#

KCD2 even has a hotkey for lowering the visor

nocturne birch
#

Speaking of KCD2, the armor system would work pretty well, I think

fickle crown
#

oh, they have layers and shit

#

more equipment slots than in Morrowind

#

and MW has quite a lot for an RPG already

nocturne birch
#

Hits blocked by armor stop most damage, but that damage is inflicted in fatigue instead
And armor stops being effective at lower fatigue

steep sundial
#

Heavy armor is just superior. It makes you virtually invincible against arrows and ordinary sword slashes. You'd basically only lose by exposing an opening or falling down or losing stamina.

thick jackal
#

then we can do arming doublets etc

thick jackal
steep sundial
#

Yes, it'd be nice if we'd buff heavy armor and nerf it via stamina / fatigue

#

makes you more prone to stumble / get knocked out

#

I'm more of a mage character anyway

#

imagine heavy armor + shield + right hand magic

#

that'd be cool

fickle crown
#

btw that "heavy armor being superior" is only half-true in Morrowind because while there are strong heavy armor available, there are some strong light and medium armors as well and it's what they are supposed to be like. Orcish Armor is supposed to be better than Steel Armor, for example, despite being medium armor. Dreugh Armor is noted as being a very sturdy exotic medium armor style. Glass offers great protection despite being very light. In terms of pure protection, Ebony and Daedric are still the best and the heaviest, but there are plenty of other non-heavy armor types which are good and it's supported be the lore.

steep sundial
#

yes, but I mean they ought to be superior

#

the stronger the materials, the more protection

fickle crown
#

well, Daedric is the heaviest and has the highest AR

#

and it's rare af

steep sundial
#

on another note, why would daedric armor protect you so much better than steel armor

#

if you can't pierce steel armor anyway

thick jackal
#

but you can

nocturne birch
#

Heavier armor, more inertia

steep sundial
#

with crossbows, and some spiky weapon yes, maybe

thick jackal
fickle crown
#

I would love to see how steel armor fares against a Daedric war axe, lol

steep sundial
#

yes, that thing

thick jackal
# steep sundial yes, that thing

which is easily common, and arrows can pierce arm armor, and not all areas are covered cause you need to move. Even at it's peak - 16th century full plate would've had weak spots where only chain is covering your juicy bits, or thinner areas that are 0.8-1.2 mm

#

which are piercable by arrows and will get dented by swords and axes

#

armor is far from invincible

#

Daedric being "magical material" - makes total sense for better protection

steep sundial
#

fair enough

misty geyser
#

yeah its got heart

steep sundial
#

made with love and soul 😉

thick jackal
#

lmao

fickle crown
#

I daresay that armor made from raw ebony (a material noted for its insane sturdiness already) which has been further refined using Daedric craft and magic - basically Daemon-forged shit which retains echoes of preternaturally prolonged suffering endured during manufacture - is far better than common steel armor made by some town smith.

thick jackal
#

Even if it's not made by a random town smith, but is a good maximillian suit made by best armorers

fickle crown
#

they are noted for being insanely strong

thick jackal
#

To elaborate - this is not invincible:

fickle crown
#

nothing is invincible

thick jackal
#

And is pretty much peak of RL armor tech before kevlar

#

I do love me a sallet though

fickle crown
#

btw my homies often hype up the master strike in KCD. I just hit people with a mace to the head. Works like a charm.

fickle crown
#

simple solutions for harsh times

#

btw I think that TR will include Mithril Armor used by the Bretons and it's quite cool

thick jackal
#

They probably will. Breton Iron already looks swanky as hell

fickle crown
final carbon
fervent frost
#

I miss the lion

celest blaze
#

Dumb mod idea I am having and am gonna try to make: Afliq and Lucevar companion petting mod- PET THE AFLIQS https://www.nexusmods.com/morrowind/mods/51959

https://www.nexusmods.com/morrowind/mods/58370

https://www.nexusmods.com/morrowind/mods/58294

Nexus Mods :: Morrowind

The next entry in my Modder Companions series, I present my friend and fellow modder Lucevar.

Nexus Mods :: Morrowind

Do you want Alfiqs? I know you do—here you go! They’re free.

Nexus Mods :: Morrowind

Legendary mod made compatible and expandable. Now even with custom animations!

#

Gonna be off for the next two days so I may give it a whirl

pearl furnace
pearl furnace
#

and then, and then — this is the important part — we could dicker indefinitely about the correct and proper weights to assign them all in the armor formula!!!

thick jackal
#

I mean... If it's done properly we'll need to convert impact damage into slashing/blunt/etc damage. Outer hard layer may stop slash but convert it into blunt force etc etc

#

And then we'll have 10k lines of calcs under the hood that no one will ever appreciate

misty geyser
#

but you'l know

pearl furnace
#

and then DetailDevil will throw all of it away because obviously you can't puncture steel 😌

#

genuinely, mad props for commitment to realisticism

#

morrowind has too many realists these days. we need realisticists like in the old days

thick jackal
#

No, no. Realisticist would be those that study and observe realists

#

and we have one right here

fickle crown
pearl furnace
#

you're right, i was thinking of realismism

fickle crown
#

I see, I see

pearl furnace
#

if god didn't want us to shoot from the hip, he wouldn't have given us guns and hips

willow ore
willow ore
celest blaze
#

Attack stances - the three attacks are now separated as three separate fighting styles
Accuracy, Strength or Speed
Thrust dominates accuracy and speed but lacks in strength
Chop dominates strength and accuracy but lacks in speed
Slash dominates speed and strength but lacks in accuracy

Each attack style is rules by a specialization, Combat chop, Stealth thrust, Magic slash

Think N’Garde but for active combat instead of blocking and parrying

#

A wizard is more experienced with a average one handed silver shortsword than a two handed axe as a warrior is gonna be more experienced with any sword but especially a two handed than a staff or polearm

#

I love this for switching attack “styles” allowing your movement to be tied to it but I would like a hotkey to switch between them

#

Or For Honor if anybody knows that

celest blaze
#

Attack animations framework?

autumn girder
#

The Insight spell increasing your chance of successfully breaking your tent when camping, haggle for better prices with services, find additional ore and gems when mining

#

Anything else missing?

#

Finding rarer spell tomes

#

Finding rarer music boxes for bardcraft?

#

Fresh loot?

celest blaze
turbid minnow
#

heavy (metal) armour should markedly decrease resistance to fire and lightning imo

wide geyser
#

Intervention on Target

viscid flint
spiral chasm
#

"Strategic Attack Types". It would also make different weapon types have different effects, depending on the target. E.g., halberds would bypass a percantage of armor rating of a target wearing heavy armor.

#

But realistically speaking, I'll probably never put this idea to practice. There's still a lot I'd have to learn for that, and I'm not dedicating that much time to modding and learning programming.

So, anyone is welcome to borrow this idea!

thick jackal
#

For anything like that, honestly, first blocker for me is figuring out how to change directional attack input from movement to mouse

#

cause movement is fuck-off clunky

spiral chasm
thick jackal
#

Nah, fair to keep it as an option

#

but too often in MW you end up unable to sidestep or step back during combat in enclosed spaces

#

and losing your ability to properly change attacks because of that feel very bad

#

Can even keep movement as default if someone cracks it. But just the option to switch it to mouse-move would be a godsend

spiral chasm
#

Fair enough, but it's kinda neat that your environment affects your effectiveness with certain weapons. It'd be kind of crazy to use a claymore on an enclosed space irl

thick jackal
#

It's not even strictly about that. Cause the game is not setup around "can't use big weapons effectively in tight spaces" - if anything it's the opposite

#

daggers lose stab if you can't move back. But Claymore retains chop - its most effective attack

spiral chasm
#

True... well, at least the efficiency of spears is more realistically affected, then lol

thick jackal
#

Yeah, sort of :D

tidal crow
steep sundial
#

horcruxes but in Morrowind

pearl furnace
#

woah woah woah, i think you're forgetting about a certain Heart to which the lives of certain Gods are attached

queen timber
steep sundial
#

ok, let me join House Dagoth and become heart-bound

fickle crown
thick jackal
#

But yeah

fickle crown
# thick jackal If you can.

It should always be possible. Even if you aren't moving, just the fact that you are trying will determine the direction. If it's a different attack, it's probably a slash because you tried to sidestep. All this is actually not bad for daggers because the dmg difference between attack types is small. Much worse for spears as mistakes cost you a lot of dmg potential.

thick jackal
#

Duh, you're right

fervent frost
#

Delete enchantments for on-cast items when they run out of juice

Dispel damages enchant charges

Dispel has a chance to delete constant effect enchantments

Add a recharge service to enchanters

Make enchanting easier

#

Reduce CE magnitudes over time unless you feed them more gems

#

Whenever a player enchants an item make the enchanter give them a backhanded comment

#

Enchanters lore disposition with you if you are wearing player-made enchanted items

celest blaze
pearl furnace
#

taking damage in one of your hand slots has a chance to break one of your equipped rings. ditto chest slot and amulet

steep sundial
#

more interactive alchemy

#

let me place items on / near the apperatus

#

let there be timers (brewing time too short / too long -> spoilt)

final carbon
#

Enchanting getting a gut reno like that would be sweet. Idk if I’d use all of it but major opportunity to rebalance things

#

IMO Skyrim enchanting had its pros being a more accessible system

fickle crown
#

@fervent frost Nice list. Besides making enchanting easier, of course clavicus

willow ore
#

I think enchanting would be mo’ Betta ’ if it was … flattened?

I don’t know how to say it, but a lot of the issues seem to come from super short and powerful enchants.

If they were longer term but less “magnituted” maybe that would prevent some of the stuff that makes it cheese.

Like. Stacking a bunch of rings so you have permanent +20 disposition isn’t breaking because you’re giving up your ring slots.

Maybe what’s breaking is a three second +100 enchant.

Would it be easier to balance if the numbers were deflated and pushed more towards passive benefits?

final carbon
#

they got rid of cast on use and made it all constant effects

#

I'm not sure about losing an enchanted item entirely when it runs out of charges, but definitely making you recharge things either with soul gems or an enchanter would limit that ability to stock a couple magic amulets to clear the game with

fickle crown
#

cast on use is actually more interesting because it's needs recharging

#

but there are definitely balance problems with some effects

#

constant effects are good but boring because they never run out

#

they should be like batteries

final carbon
#

Yeah I think just removing the passive enchant recharge would do a lot

fickle crown
#

then they have a cost as well

fervent frost
#

I really would like longer durations to be cheaper for buffs (not healing etc)

fickle crown
#

constant effects would get even better

final carbon
#

but constant effects are very hard to get

#

also you can't get like, constant effect unlock 100pts

fervent frost
#

Delete all constant effect enchants angyfargoth

final carbon
#

imo the biggest problem I have with enchant in the base game is it replaces casting too easily

#

it is easier and better to use enchanted items as spells

fickle crown
#

make it possible to use magnitude up to 500-600 for Burden but not for Fortify Strength

#

and so on and so on

fervent frost
#

I don't like the level-specific stuff re charm/related illusion stuff

fickle crown
#

it's not level specific

#

you are probably thinking about Command

fervent frost
#

Probably

fickle crown
#

and it's Conjuration

#

😄

fervent frost
#

Just reduce duration or something

#

Instead of flat fail based on level

#

Nothing else cares about level

#

Willpower is there for a reason

fickle crown
#

there are some good reasons for levels but there should be a way for the controlled entity to break free

#

based on WIL check

#

and some LCK

#

maybe some social effects as well

#

commanding a guard with no reactions is kind of weird

#

Command has a ton of jank and a ton of problems in general

misty geyser
#

make enchanting skill less effective the more INT/Magicka you have

thick jackal
misty geyser
#

well as long as he has high enchanting skill 🤷 you sayin orc weirdboys cant make flashy-git shinies as good as the pinears? just because he's an orc! notsureif

exotic frigate
#

Is the Hookshot Enhanced mod still being made? It sounded like a lot of fun

steep parrot
#

girlfriend in morrowind

misty geyser
wide geyser
spiral chasm
river timber
spiral chasm
thick jackal
#

He ||may even send you gifts||

pearl furnace
steep parrot
#

sex with girlfriend in morrowind

fickle crown
steep parrot
#

i want to find true love in morrowind

fickle crown
pearl furnace
#

you know for the longest time i thought the skyrim mod site was called lover (space) slab

autumn girder
#

You would be correct

pearl furnace
#

like the doomstone where you get the birthsign power, right? this is the Slab of the Lover

autumn girder
#

Oh 36vehks

pearl furnace
#

that's the one

autumn girder
#

Still waiting on an ostim backport

pearl furnace
#

i guess there's some stuff crossposted to other sites like moddb and formerly planet elder scrolls

autumn girder
#

Just give me a fade to black, no audio necessary

pearl furnace
#

i never tried any skyrim mods. idk what you would even change. it's fine

fickle crown
#

It's fine

pearl furnace
#

that's like cool for them and whatever but i don't see the point

autumn girder
pearl furnace
#

i saw that one video by that dunkey guy and that's pretty much my mental image of what people are doing with their skyrims

fickle crown
#

I don't understand. Can Skyrim be different?

pearl furnace
#

no, i'm a morrowind fan. i have no interest in that stuff

autumn girder
#

Didn’t Morrowind have its era of thirsty mods?

pearl furnace
#

there were like five of them

thick jackal
#

I meeean

#

do we count betterbodies?

pearl furnace
#

yeah

thick jackal
#

cause those started coming out fast, but there were indeed 3.5 of them

fickle crown
autumn girder
#

And some of korona and aleane’s stuff iirc

#

But I’ve just heard stories, wasn’t there myself

pearl furnace
#

i think there was one with actual sex animations, but given that we do not even have the technology for sitting on chairs i can't imagine it worked very well

serene mulch
#

That's a funny visual

pearl furnace
#

the screenshot i saw from it was staged on flat ground, outdoors, in Seyda Neen

serene mulch
#

The floating above chair bug but it's sex

autumn girder
fickle crown
#

I remember an old mod with marriage

autumn girder
#

And South Wall cornerclub

fickle crown
#

I remember it all

#

I was there

#

for Oldwind

thick jackal
#

I had no regular internet access when this was first booming, and by the time I did I wasn't that interested

#

Saving grace if anything

river wave
#

child rearing in morrowind

steep parrot
#

closure in morrowind

#

acceptance in morrowind

pearl furnace
#

thanks for bringing the thread back on topic 👍

river wave
#

morrowind anime reskin

willow ore
willow ore
queen timber
#

The bad guys use the loot in their dungeon against the player

fickle crown
celest blaze
fickle crown
fervent frost
celest blaze
#

In tomb and by ruins skeletons have lower conditions weapons to reflect how long they’ve been wandering with em

#

Unless that’s already a thing

fickle crown
celest blaze
#

Can the modules in that be toggled, I’ve been looking to download that but been wary about compatibility

fickle crown
pearl furnace
#

Softer Worse Slower Weaker

lone pagoda
#

factions are harder to join if your Specialization doesn't match theirs

long marlin
#

An enchanting mod that lets you enchant items with artefact levels of power, but you really have to work for it.

Right now I'm emulating this using the Disenchant mod by adjusting its settings so that the disenchanted item gains enchantment capacity equal to the enchantment that was previously on it, meaning that repeated enchants and disenchants can raise capacity for that item until you can make something good, but it feels a bit too "I will upgrade this later." I'd much rather have a mod that lets you work to prepare an item for a major enchant over time with ongoing investment from spells etc, maybe sinking your magicka into it with temporary drain, done in a way that requires you to really plan what you'll be enchanting.

This has the side effect of making that fortify intelligence and enchanting loop actually matter for the final enchantment. The increased power of the enchanted effect means even with 'cheap' tactics, you might fuck up.

This was inspired by deciding the Archmage's robes from that robe mod was ugly compared to the master level robes and wanting to figure out how to enchant something of equivalent stats. Speaking of which, the ability to enchant Fortify Maximum Magicka as a constant effect on robes or staffs would be good (I got another mod to add an equivalent effect, but it can be placed on anything on cast, which feels supremely busted).

pearl furnace
#

if your intelligence goes over 300 your head explodes

#

if your strength goes over 500 your heart explodes

#

if your speed goes over 1000 you take damage from hitting any collision surface

#

the rest of the attributes seem fine

vernal dome
#

An immortal snail that if it touches you then you die

pearl furnace
#

wait no, if your personality goes over 200 then NPC disposition starts going back down again because your perfume is way too strong

#

if your personality goes over 500 you asphyxiate on the fumes

long marlin
# pearl furnace the rest of the attributes seem fine

If your personality goes over 200 people start to shit talk you behind your back, lowering reputation and adding bounty over time as you're defamed. If it goes over 300 you start getting stalkers. If it goes over 400 people lose their dialogue options because you overwhelm them. If it goes over 500 anyone you talk to dies.

#

Stick some dunmer paparazzi in there and you have a horrible mod.

#

...If it goes over 600 inanimate objects start conversations with you.

pearl furnace
#

if your luck goes over 500 Azura strikes you dead for tinkering with the weave of fate

long marlin
pearl furnace
#

willpower and agility are fine, no cap

#

those are the fun attributes anyway

long marlin
#

If your agility goes too high then jumping moves you to a random realm of oblivion.

pearl furnace
#

lmao yeah, agility over 200 starts increasing your mouse sensitivity

long marlin
#

If your willpower goes too high then arrows and other projectiles start deflecting from you in midair. Then objects you could pick up start getting shunted away by your approach. Then people do. Then you start levitating toward the sky and have to use a levitation spell to consciously stay close to the ground, and can't wait outside.

#

Finally your will burns a hole in reality and you end up on a random plane of oblivion beside a very confused, immensely talented acrobat...

long marlin
pearl furnace
#

it can't affect your retinas

long marlin
#

Endurance too high starts increasing the time passed by trying to wait for an hour.

#

You sleep for 12 hours and a month passes by accident.

pearl furnace
#

you can't sleep at all anymore, you're brimming with too much energy

long marlin
#

Oh I like that

#

Too high endurance means autowalk is constantly on

pearl furnace
#

yessss

long marlin
#

Got one

#

Got a great one

pearl furnace
#

incidentally this sort of stuff is why dagoth ur went insane

#

he got Too OP

long marlin
#

Too high intelligence starts adding random new spell effects to each alchemy item. No, you can't get rid of them.

#

That sounds fine at first glance

pearl furnace
#

same if your alchemy skill gets too high, too

long marlin
#

Too high alchemy or intelligence permanently adds a randomly selected alchemy effect to every ingredient you touch. The higher they go, the more added. Mod name? "Overcomplication."

pearl furnace
#

if you drink too many potions you should get couchlocked

long marlin
#

Drink too many potions and get kidney stones!

spiral chasm
spiral chasm
pearl furnace
#

mercantile and speechcraft too high -> investigated for racketeering

wide geyser
willow ore
misty geyser
#

High pickpocket makes random items in your inventory become flagged as stolen. "Oh, how did that get there?"

steep parrot
#

actually this is in the works lmao

#

i saw someone post an incomplete mod then nuke it again

#

or maybe they left it up i don't know

#

if that goes through i'm ditching better heads LOL

steep parrot
#

midi sequencer framework for openmw so that people can add custom sound fonts and small music packs consisting of midis

autumn girder
#

A midi parser and in-game editor at least

serene mulch
#

yeah it does. bardcraft rules

autumn girder
#

The new update for Bardcraft (idk when it will be out) has an export script that will export the midis that you make in-game

misty geyser
#

sick

steep parrot
#

i forgot semaphore was already a thing, but is that compatible with midi?

autumn girder
#

Yeah, Bardcraft only uses midi files

lone pagoda
#

A complete revamp that changes the way that the game handles items and objects being modified

river timber
#

All NPCs talk in the most annoying modern social media way, ie using emojis as repetition of what they said already.

"You should go to Caius Cosades caius in Balmora 🌆 "

vernal dome
#

Change charm to "🤣 💯" and taunt to "😐"

#

On a similar note frenzy is renamed "hiya everypony"

visual flume
teal salmon
#

mod where the vivec gondoliers have a full animation ferrying you slowly through the cantons

long marlin
#

Weather applies small status effects to the player.

#

Rain lowers personality but slightly increases speed.

thick jackal
#

(that and many more)

spiral chasm
teal salmon
#

:P

long marlin
#

Slaughterfish don't attack, they approach and force dialogue with random nautical trivia, and keep doing it every ten seconds until they can't follow you or they die.

weary ravine
#

Still of the opinion there should be a random chance for a slaughterfish to bodyblock you in the direction of your swimming while laughing
and upon inspection it will be named "laughterfish"

long marlin
#

Small slaughterfish do the same, but instead of trivia they ask nautical questions. Answering correctly makes them go away.

#

Dreugh do the same as slaughterfish BUT IN ALL CAPS and every five seconds.

#

Land Dreugh do the same as regular Dreugh but preface it by saying "AND ANOTHER THING:"

#

Once you've been hassled by a land Dreugh and not killed them, there's a 2% chance of waking up to a forcegreet dialogue from one saying "YOU'RE FINALLY AWAKE! DID YOU KNOW ..."

#

Oversharing: The Bounty of the Sea (v0.6b, discontinued by murder of the author)

#

Ooh oooh

#

Change ancestral ghosts to forcegreet with gossip about their descendants and complaints about how they never pray

#

If you're a dunmer you can dialogue with them to assuage their disappointment. If you don't, they apply a "Guilted" status effect that applies a minor but irritating penalty to all actions

#

Get A Life (0.74b, mod abandoned by author due to family commitments)

#

If you're a member of the Tribunal Temple the ghosts greet you by rank. If you're junior they force you to do a menial favour. If you're middling rank they force you to stay for tea, losing an hour of time. If you're senior they are very deferential to the point of gushing, and begin all subsequent dialogues with repurposed Father Ted quotes. "I hear you're a Telvanni now, Father!"

#

Scare in the Community (v1.0 author active in fixing bugs and quietly hates their life)

long marlin
lone pagoda
#

expand trebonius artorius's questline

thick jackal
#

||Trebonius is the agent lobotomized by the dragonbreak||

nocturne birch
#

Trebonius is just operating on a level that mere wizards can't comprehend, a sigma mage

steep parrot
#

thief the dark project light gem hud

serene mulch
fossil stone
#

Kill cams/kill cams for ranged kills

#

ala Fallout

#

what a nightmare to make that would be

misty geyser
# fossil stone ala Fallout

Easier to do it a la MK10, pre baked fmv of heads exploding etc. don't even bother doing race specific, it's just fargoth, bloody mess perk

fossil stone
#

Pause gametime, grab the NPC current skeleton position, then copy to a stand in actor with identical outfit/face/skin, spawn a black cube around it, move the camera, play the kill sequence, delete everything you spawned in, unpause the world

steep sundial
#

deep oceans and at least one giant kraken

fossil stone
#

yes

#

more sea creatures

misty geyser
#

Yes

fossil stone
misty geyser
#

I want to hunt sea monsters

#

An abyssal trench

fervent frost
serene mulch
misty geyser
#

Plz

steep sundial
#

More ideas for my touch of madness mod. If you talk to Din (the guy who talks with slaughterfish) while high on skooma. He can teach you their language and then slaughterfish will be peaceful to you while high and maybe guide you to treasures.

#

Positive hallucinations at day, and negative hallucinations at night

#

sugar trees, with cane sugar as fruits

long marlin
# lone pagoda expand trebonius artorius's questline

I like the idea that he's unhappily retired and is just fucking with people.

Like he was this highly skilled blunt instrument of a battle mage, and he got so good at it they needed to do something to reward him to keep him appeased, and the best they could come up with was promotion to Arch-Mage somewhere it wouldn't do any harm. And he knows it, and he hates it, because he lived for battle and now he has an office job where he's expected to be mystical and wise.

So he keeps making odd requests and slowly upping the ante, trying to see what it'll take for someone to call bullshit. And that's why he's keen to duel when he finds someone he thinks wants his job and will be a good fight.

#

Also why he's willing to retire if you solve the mystery of the disappearance of the dwarves. "Oh shit, this guy actually did it? Oh no. Everyone taking me seriously is going to cause problems."

#

Sympathetic Trebonious (v0.9b, author retired)

narrow niche
willow ore
#

They had giant crabs that worked well.

narrow niche
#

Mod that makes it so you have to go on a quest to achieve CHIM before you can save and load the game

#

Use of the console would also be locked until you achieve CHIM

teal salmon
#

Was gonna say if youre gonna make a deep sea mod you should make underwater vampire dens cause theres no sunlight down there and they dont have to breathe but i think vampires might need to breathe in morrowind. Mechanically anyway

fickle crown
#

not from a Jedi, I presume

narrow niche
spiral chasm
narrow niche
#

Maybe you have to talk to both Vivec and Wulf

fickle crown
narrow niche
#

They'll teach you

fickle crown
narrow niche
thick jackal
#

Is there a permadeath mod out there already?

narrow niche
feral obsidian
#

I had an an idea for a tweak to the class/levelling system without completely rebuilding it. Rather than only your major+minor skills counting to level progression, it's only your top 10 skills count towards level progression. So a middle ground between the rigid classes of Morrowind/Oblivion and the unconstrained approach of Skyrim.

#

So the initial top 10 would be your major/minor skills picked at game start. After that, whenever a skill rises above one of those skills it replaces it in the list of your class skills.

lone pagoda
#

more ash-creatures

teal salmon
#

could idk, build an exception for that maybe

steep parrot
#

make the actual world distance resemble daggerfall so it's painfully lifelike and the continent actually feels like a continent

nocturne birch
#

It would probably be easier to just remake Morrowind in Daggerfall

uneven stream
# steep parrot lawyercraft for morrowind

Daggerfall inspired trial system, with speechcraft mini-games to reduce sentence or be innocented, with even possibilities to bribe or use relationship depending on reputation, status and disposition with certain npcs. At least for crime. Kinda logical that small misdemeanor (not English speaker so no ideas what are the correct term) are handle directly by guards. Some factions, like telvanni, could be outside this system and have their own.

uneven stream
uneven stream
# willow ore I think enchanting would be mo’ Betta ’ if it was … flattened? I don’t know how...

What do you mean by flatten? Shouldn't the enchant difficulty be exponential? Because it is very easy to make absurdly high fire damage enchantments. Enchant should have the whole difficulty calculation reworked. Alchemy should have a logarithmic approach to effects' magnitude, so it's easy to make very efficient healing potions but not absurd, etc. Some magical effects should have there cost and magnitude be different depending on if it is enchant or alchemy, i.e I get invisibility is a difficult spell to cast but it also makes impossible to have food invisibility potions...

#

Sorry I respond to some few days old messages but I like doing necromancy on fresh corpses

#

Speaking of which

#

A mod to reanimate fresh cadavers à la skyrim

misty geyser
#

Certain types of crime should exile you to other countries if you fail at your trial. Extradition based on race

fossil stone
#

Morrowind Visa system

#

filthy n'wah

#

go back to the empire

#

(i'm joking SweatFB )

vernal dome
#

Trials would be great.

Imperial law is empire-wide, but you might be able to get different results via a change of venue

uneven stream
vernal dome
#

For example necromancy would be harshly punished under ashlander or temple law but the imperials could heavily fine you and exile you from morrowind.

#

There's no way the empire is gonna let you be tried under sumerset law for a crime committed in morrowind lol

Hiding out in an embassy should be an option

uneven stream
misty geyser
#

Would need to be high up or you'd be scapegoated

#

Extra harsh to send a message

vernal dome
#

Well as an irl example there's a phenomenon where many aboriginals from limited contact tribes choose to be tried under australian law because the punishments are much more lenient (generally).

#

So someone from an ashlander or temple settlement may choose to be tried under imperial law

misty geyser
#

Yeah if the Telvanni catch you you'd better start playing your diplomat card pretty quick

vernal dome
#

Given the imperial law and house law topics in game this should be possible and it should be something that morrowind native power structures really hate.

uneven stream
#

Could definitely be something : trying to make the most lenient laws to apply to your case. Like slaver trying to be judge under Morrowind customs instead of Imperial ones

vernal dome
#

But also the empire might not want to deal with you, or might pull a pontius pilate

#

Thus your factions, your rep, and your barrister come into play.

uneven stream
#

In fact, this trial/sentence system could in part replace the expelled mechanics of factions

vernal dome
#

Because you are taking the piss

#

Someone trying to evade charges for slavery related crimes could be interesting.

uneven stream
#

Reputation/Infamy (global and per faction) could determine how each faction/institution deals with you

vernal dome
#

Yes

#

It would also be good to have seperate bounties for factions/regions

uneven stream
#

Yes !

vernal dome
#

So a house law bounty, an imperial law bounty

#

If you murder someone under house law that's a few thousand gold.
If you murder someone under imperial law you're just a criminal. Reload a save or persist in this doomed world.

uneven stream
#

We have a mod for regions bounty, but factions bounty is a great idea

vernal dome
#

Oh nice

uneven stream