https://www.nexusmods.com/morrowind/mods/56459
this has all of that but also some bugs @celest blaze , maybe now is the time to revisit the idea
1 messages · Page 6 of 1
https://www.nexusmods.com/morrowind/mods/56459
this has all of that but also some bugs @celest blaze , maybe now is the time to revisit the idea
Most definitely
Patch with the skyships mod or some type of merger
thanks! i hate it
I can think of more stuff like this if you'd like 🙂
replace all the dialogue lines with anime surprised gasping
please… do… 😭
it's the dumb mod ideas thread so i'm legally obligated to encourage this kind of thing
Collision reactions for walking past npcs
Goblin thief type of creature that jumps out of chest and steals some of your items and you have to chase them to get it back
Cursed tombs but other dungeon types
LOOTMIDGETS
Is this channel for requesting suggesting mods?
Id like to see no collision on followers. They constantly get in in the way.
A dnd party goblin that shows up in seyda neen called "foblin the goblin" and follows you around making whedon-esque quips.
The true master of both the morag tong and the dark brotherhood who controls both.
He is a vampire and dual wields katanas.
A rewrite of the tribunal main quest where you have the option to bring up almalexia's feet at every stage of the questline.
If you take foblin the goblin with you he's the one who gets every guild promotion and rank due to a series of hilarious misunderstandings where everyone thinks you're his sidekick
Naturally this is a compatibility nightmare
Mod idea courtesy of the VS Code autofill
A mod that lets you pet the goats! 🐐
An isekai mod where you start off in the real world (could use emba-5 for this) and then die and are reborn as a character in morrowind with a choice of various incredibly powerful boons.
do we have any fat npc models yet?
Thinking that there would be a unspoken dynamic in senior Telvanni circles - as wizards who are presumably always floating and never exercising physically they should put on weight easily and how this relates to an aesthetic that privileges the traditional Dunmer lean typing
accusations that any fat Telvanni lord is corrupted by western/imperial culture
the true peak of morrowind
So speaking of. I read a great article on the Baron.
He is one of the more obvious examples of portraying gay characters as diseased and truly despicable in media.
Especially in older media.
Still one of my fav bad guys. What a bastage. Completely irredeemable.
He was "diseased" only in old Dune movie, I think.
garak is a quark-type character. more chaotic good i think or at least neutral
he did do some evil shit, but there's also stuff that implies he did good things later on that resulted in his exile
Also, Baron was a pedo in the book. True psycho all around. Cunning psycho, though.
The twist was about his daughter.
Yeah. He was a pedo, gay and caught the disease from raping a Bene Geserit.
Also a sociopath. Dude was legit bad.
They tied all that in one neat little knot. Had he just been less gay and rapisty he wouldn’t be diseased.
Definitely early to current tropes.
And Garak is awesome.
he also literally murders a whole ship of romulans at one point later on so lol he's a complex character
well the 60s had both the Lavender Scare (anti-gay hysteria) running paralell to the red-scare (anti-commie) hysteria - so naming your psycho flamboyant gay-coded pederast baddie Vladimir Harkonnen is just Herbert pushing all the buttons to see what happens
The worst sisko gets is chaotic neutral
mod that adds all the readmes of your installed mods into an in game library
and the mod only works if you've read the readme
Your mod includes random changes to dialogue and lore
please don't attack my sloppy edits like this
I was thinking more about spreading your personal lore to others
"It's in the game, I swear"
Maybe then could we get TR_preview back
I want to do this - various tweaks to dialogue, probably quest dialogue, according to various metrics after certain events, etc
We need a romance mod to capture the VN audience
Vietnam audience? I'd suggest a mod about Akaviri invasion, where you get to play as a guerilla, instead.
disposing a corpse deletes any items in it
I thought it gives them to you?
Oh YES! That would be asome
Not a dumb mod idea at all.
I'd d'l it in a heart beat.
Or at least just drops them on the ground
I'd prefer deletion. The ongoing myth of inevitable savegame bloat is a spctre not far from my mind.
items disappear from your savefile when the corpse despawns
^ not a mod idea, a statement of fact
Yeah fair point. It would have to account for quest items
So if I just leave a corpse, that ahs some baseline armour I don't ned and walk off, it just desapwns with no ill onsequences?
yeah
morrowind has no FormIDs so items in inventories have no existence other than as a tally mark in a list of ids
there is also no filesize difference between a chest with 1 of an item and a chest with a stack of 5000000 of that item
is this a thing in later games? save file size bloat from stuff left on corpses?
No clue. It used ot be in OG Morrowind.
everybody cheats the boots of blinding speed to nullify their downside, so i think the dumbest way to balance this out is to give them some other downside which is bad enough that the player feels it but not quite so bad that they cheat their way out of it. in that spirit, i propose: the Boots of Annoying Noise
the enchantment is constant effect Fortify Speed 200 pts and Blind 100 pts
LOL! Love the blind.
the Boots of Annoying Noise still have the blind effect, for vanilla parity, but in addition to that they play a squeaky shoe sound effect about 40% of the time when you take a step
Could you replace the model with clown shoes
World events or dynamic area events, moment to moment bosses or event based quest progression
Depending on the cell and general area of the player, level, major skills, guild or temple alignment, there can be a timer to complete the general tasks, find a special item, hunt a specific beast, pledge a tomb, beat some bandits
Reporting Caius to the guard for skooma possession and they arrest him
Speaking of - noise should be more of an issue. It's super underused in the game.
To make it more of a problem:
When afflicted by noise, spells don't work (though maybe this should be a sliding magnitude) but also - anything governed by Intelligence doesn't work (Alchemy, Enchant and Security checks)
Spellcasting chance from noise is base game feature though. Scripts can even do negative noise for a flat + to cast chance
Ah how does negative noise work?
Flat bonus percent to casting chance of all spells. -100 noise will mean you'll never fail. Not possible ingame, only via scripts
What do you mean by "noise"? Is that the "Sound" spell effect? If that's the case, then it already affects spellcasting by its magnitude without stopping it entirely like Silence does.
Oh, yeah. Sound that's what I was talking about
I don't know why it should be caused by animal attacks and be permanent. That sounds weird. If it's some curse or disease effect that affects concentration then ok. If somebody implements long-lasting player injuries, then Sound would be good as one of the effects of a Head injury.
Sound is really annoying and if it was something you'd need to get fixed at a temple I would probably just turn off my headphones when I get it.
Replacing a sound file is an option, but yeah
Having strange creatures give more varied negative player effects could be cool.
Temporary slowing from webs or slime. Curse of ra turns off regeneration.
Does it actually make a sound?
The sound spell? Very much does
When you are affected that is
What does it sound like? I think that may have been tripping me out a few times 😅 I get terrible tinitus so I often miss stuff like that
Mod that makes Caius one of the few people who will actually buy Skooma
There is a CE item in TR that has sound as a negative effect and i put it on for a few seconds before realising there was no effect that would be worth it lol
Fr
That makes him getting recalled hilarious
Moonlight has it on some of the birhsigns. Iirc negative on some for pure plus casting chance. They overwrite the file with a silent one though
Yeah Im gonna do that for sure, thanks for the tip I'll just pinch that one
It's like Training day "your in the blades now son"
You know how I'm working on pure lua text to speech implementation?
Hear me out... Dwemer Speak-and-Spell.
Would you like to play a game🤖
Good old WOPR
Got to bring back Microsoft Sam. The peak of ai technology
You enter a large chamber in a Dwemer ruin and it's just the final boss fight of Portal 1 with that voice.
KagreMAC
The biggest hangup with lua TTS is timing. It's difficult to get the samples to line up properly without gaps or overlap.
Which has led to some... interesting sounds
It wouldn't be a Bethesda game without strangely paced dialogue
Strange pacing is an understatement when you're reading off diphones, which actually need to overlap.
"Hello world" becomes:
he-el-ll-lo. wo-or-rl-ld.
Animal/creature whatever, it feels like a pretty cheap but potent curse. The more annoying it is the more necessary it is to build in countermeasures or come prepared. But the point stands I think it's very underutilised as a mechanic
Mechanically, yes I agree. There's a lot you could do with it. Is it possible to have an ambient magical effect on an area?
I think I got sth like that in a Sheogorath shrine
5-10 pts Souds ability or sth
This was a shrine with Adamantium Helmet from the official plugin IIRC and while using the EV modlist.
That's quite cool
I'm still not happy with the Sixth House but it's also tricky to approach them
They're complicated and yet underdeveloped
I think the biggest issue I have is the heart chamber
You don't construct a god like that, especially not "standing in lava" which is just peak stupidity
also, where are the workers and logistics for this construction
In the rest of dagoth ur, or maybe dagoth does it himself
He is a wizard and seems to spend most of his time on this
The heart chamber and dagoth ur boss fight are huge let downs
A.B.C improves it a bit but some of those issues you have are still present lol
I'd also prefer it if the Ash vampires respawned in the heart chamber (or at least "are respawning")
because that's like one of the most unique features of the Sixth House elite
they are immortal
Like the various dagoths that you kill prior to the end?
yes, according to lore they are heartbound and will respawn in the heart chamber
That doesn't seem like it would be that hard to implement as a mod
No, but I think there is so much more that needs to be done
Like an organized effort of building a god with cranes, workers, platforms
logistics
that's much more difficult
perhaps they'll partially use the tools the dwemer used to build the numidium
I'd image the Dwemer created some cranes to construct their brass god
none of this is in the game or available as an asset
and probably it'd be a better idea to construct someone lying on the floor instead of standing
People have discussed the ash vampire respawning
There is no set respawn timer for them in the lore that we know of but if you made them respawn in the Chamber and that's it, that would be legit bad. It would be more optimal to ignore all ash vampires rather than eliminate them (which supposedly weakens Dagoth Ur).
Hard to call it a boss fight in Vanilla. So easy. In OG Morrowind he was also falling into lava often which was just lol. Not sure how common it is nowadays.
Lol yeah
Definitely held up by dialogue
There’s a mod that makes it like 10x better
I called it off for the time being. If the project is too big, I just don't get anywhere
it's easier to create one to three day projects
Yeah fair
It's not satisfying to work, come back home and work some more
if you can't see results fast
Yeah I feel that
Onto dumb mod ideas:
Replacing speechcraft with Looksmaxxing, intimidate is renamed "mogg", admire is renamed "jestermax".
There would also be bone smashing and mewing lesser powers
That’s why my mod page is just a bunch of tiny mods lol
Mods ban this person
You’d need to combine this with one of those face mods that makes everyone look like a model lmao
Use Sunder to bone smash
If you lose too much fatigue or health too quickly you get a "cortisol spike" debuff.
Add this to Sun’s Dusk
"We will use sunder to bone smash" is the sort of line you'd find in a sixth house discarded note
Dagoth Clav
You are close to an idea which would actually be good, i.e. injuries 
Injuries can be cool yes
I think that exists already
I like the way the 3d fallout games do it
I still want “Elemental Effects” in openMW tho
With limb based damage and tactical crippling
Fallout New Vegas crippling system
It’s kind of wild that Skyrim didn’t incorporate the bodily injury thing from fallout
Especially in a game with swords
better yet, permanent disabilities. So over your playthrough you accumulate injuries
Curved swords
Yeah, i play with mods that add stuff like that back in and it's cool
I’m sure it’s a lot more complicated than “just adding it” but I feel like it would make sense to have that in TES
imagine limping as on old man who has been in too many battles
Then someone would have to make ADACCOM
(ADA Compliant Cities of Morrowind)
That would be kinda cool
just levitate
Dynamic scarring would also be cool
Instead of just picking permanent ones on the character create screen
I'd also prefer it if injuries were more serious instead of "chuck a potion and you're fine"
Fights are a matter of life and death
and they have long term consequences
and there shouldn't be so many of them
so that they are memorable
DD i have a dumb mod idea for how to fix the lava pool with the power of lore!!! there are 3 Dreamers working in Akulakhan's Chamber. if you sneak up on them, you should be able to overhear a conversation between them about how annoying it is that the lava level recently rose and flooded the area around the Akulakhan's feet. how are they supposed to put the finishing touches on those parts of it now??
That's why there would be injuries. Not just HP dmg and poof, done. Injuries would last longer. Some would have permanent debuffs.
I know I have said this a million times but fights should be rare, there should be a good reason for fighting and the fights should be memorable
and they should be dangerous, especially if you are outnumbered. Even a great fighter will lose if they are up against three mediocre fighters.
So, there should be some planning and strategy before engaging. Conjure your summon, order a mercenary, mark a location to teleport to
Just out of curiosity, what mods do you use to get closer to this
Meanwhile the actual convo: - I saw mudcrab the other day. - I've heard others say the same. - Indeed. - Goodbye.
Mercy Combat overhaul introduces forfeiting. The other aspects I'd need to work on myself
Mercy is definitely a good mod that makes combat scenarios more realistic
i have heard tell that not all is well in the land of the dark elves
you could add all the scientists dialogue from half-life to the enemies there
Mod where you play as Dagoth Ur himself
a twist - you can only walk around that cave and dwemer base of yours
another twist - its a dating sim
(Yes you can date nerevar)
that won't be possible until openmw 1.0
but you have to attract their attention with thoughfull gifts and blight zombies
we have hope
I had a playthrough in Skyrim where I raised difficulty to max and used a mod to increase lethality of destruction magic/explosion radius of fireballs, etc so basically every ice spear/fireball/lightning bolt was a 1hkill. Was pretty enjoyable, made for some totally nuts close quarters wizard battles.
But it's how I would imagine getting a fireball to the face to actually pan out.
Historically accurate to make melee weapon combat similar. Principle s from Kendo are relevant here - one bonk on the head - you're out.
we've had stormrider - maybe we can get island rider - the proof of concept has already been done https://www.youtube.com/watch?v=zWJsIOXOVOE
The intro of the cartoon TV series Noah's Island.
(if you don't know the cartoon, the polar bear is the ruler of the island and he drives the island around the ocean by funnelling the power of the volcano via a complicated series of bamboo hydraulic pipes. well it made sense when I was a child)
i'm Rocko
Mod that replaces sound.wav with some ASMR sample
mod that renames Silence to Dumb
I know group combat scenarios is still not really a thing - but always wanted to see some guards adopt the Sardaukar fighting style when surrounded
An invisible fargoth constantly follow you every where you go. You can only occassionally hear his faint breath right by you ear
Something like the ghostfence except instead of a glowing magical shield that surrounds Red Mountain, it's a wall of dense mist or fog in the Inner Sea between Vvardenfell and the rest of Morrowind.
Not for any practical reason, just to make the Inner Sea seem less comically small when playing with Distand Lands and Tamriel Rebuilt. It's barely a major river by real-world standards.
Items with constant effects have charges which are slowly depleted if these items are equipped. They no longer work if charges are depleted. An option to blacklist items if sth needs to be special.
Ghostbusting mod: the only way to kill ghosts is to soul trap them
A mod that allows you to add your own soundtracks along with the vanilla one
guar 
your idea is not dumb enough 🙂
No, no. That's the "but actually good" part
😄
I wouldn't play with that, (unless there was a recharge mechanic) but someone might like it
There could be a recharge mechanic, np.
Conceptually, I mean.
ye
You can become a housewife, you lose all your combat skills but get household-related skills
twist: Its an actually wholesome and genuine story about relationshipsl, attraction, love, sacrifice, values and a human soul
haha
you can also date fargoth ofcourse
a trauma-porn fargoth dating simulator
fargoth is very lonely and everyone in the village despises him, every time the boat arrives he greets newcommers hoping to finally find some real human warmth and acceptance
you use a healing ring to propose to fargoth, which symbolically heals his broken heart
turns out Hrisskar puts the ring in the barrel because he just wants to see the little guy find love. the big twist is that it was he who truly loved him all along. you have to decide betwwen a life with fargoth but Hrisskar hurls hismself from Karthag point or save his life but doom yourself to eternal loneliness
I still have this concept collecting dust of "Touch of Madness" where imaginary things happen when you are on drugs such as skooma
Tiny wizards, talking animals, Sheogorath, bad hallucinations such as sounds, shadows, insects, creepy, funny things. Humans making animal noises and vice versa
And those effects you've just posted in #screenshots
Yes
the effect is already quite awesome and I could imagine being Sheogorath's champion wandering inbetweeen realms of varying madness
Mind you, I also have my Wabbajack mod lying around
Inpredictibiltiy is a great source of fun
Maybe the Wabbjack is more effective when you are high on Skooma
I already have a partially written quest mod about a tiny wizard and mind mage, meddling with the minds of the Old Ebonheart mages guild
He disappears into thin air whenever you sober up
That's very on point for OE mages guild somehow
yes, it's one of my favorite places
I love how the time is slowed, the distorted voices, sounds and the of course distorted visuals. It really invites imagination
Now add some lua generated sounds around you
and perhaps make imaginary objects appear to mess with your mind
so trippy
That's nice for some trips, but I imagine e.g. something like painting quest from oblivion may be great too
I just need a convincing reason why a player would seek to do this except for the visuals. Some deeper purpose
ofc, there is the addiction route
but maybe some Sheogorath quest content too
the thrill of experiencing something strange
a singing bug here, leading you to treasure
Well, quests are usually good reason to engage with something
not even quest rewards, just quests, if well written and interesting
Doing thieves guild quests while high on skooma for extra rewards
i was wondering if an effect like that could be applied to the ground the way wetworld does with raindrops and puddles, so the world is warping seperately to your vision, there is also SSshadows like LiamMello's that can cause some very creepy unintended effects
I had a character with a skooma addiction and had a playthrough like that ^ super fun
It's alway surreal hearing about people using your mods in their playthrough. Well, I assume you used the skooma overhaul
maybe moon sugar and skooma is too scarce to sustain the habit
thats part of the fun. in my current playthrough im dealing with mushroom addiction and the penalty is so severe that i find i need more but its really rare so im getting desperate so its always a juggling act
yes, I haven't gotten around to updating it. I figured the other two mods are just better
i agree, just saying that the scarcity is part of the challenge of addiction
is there any actual detailed lore about skooma use? because im confused about what actually gets smoked in the pipe. skooma is a liquid, yes? so is a vaporizer?
I just need there to be better reasons to do it. Like fun quest content, new Wabbajack capabilities
Additional content, specifically centered around Sheogorath
good trips, bad trips
for example there is a tiny snippet of lore about changelings who can change their appearance at will and are dangerous beings
encounter strange creatures
I have no limit here as once you turn sober, it's all gone
Your activities are meant to look like you're a lunatic to Outsiders
like searching for the tiny mages in Mages Guilds
I just love the mental image of that
maybe you are a travelling mage fortune teller and your visions gain accuracy when high
I love the idea of setting up your magic tent around towns and have people come in, while occasionally stopping by the local mages guild
Yeah and skoomasthaesia iirc, not exactly sure but I know some of your mods were involved xd
Not if you’re doing thieves guild in TR
they give you moon sugar and skooma as currency instead of gold
More valuable for a skooma addiction anyway
There’s this in TD https://en.m.uesp.net/wiki/Tamriel_Data:An_Alchemist's_Guide_to_Skooma
Skyrim (the game) also has a bit of skooma lore
Many alchemists will frown upon my profession. I am a skooma producer for the Mane's Court in Elsweyr. However, this unique position allows me to study two of the most interesting substances in Tamriel: moon sugar and its derivative, skooma.
Reminds me of this quest https://en.m.uesp.net/wiki/Tamriel_Data:Confessions_and_Last_Resort
I am ashamed. I never thought it would come to this. I am broken, sobbing, and desperate. I am a shadow of the man I once was. My dignity is gone. I have nothing left in this life. Everything that I have loved or cared about is gone from me. This is my final testament.
My life was not always so.
Once, I was a respected Mer of House Indoril and a...
My first idea for a mod was a quest about that book ^ because I just love it so much
The For Sale Sign from earthbound https://earthbound.fandom.com/wiki/For_Sale_Sign
I tried to enter the Vatican barefoot once (walking on marble floor with no shoes is soo nice) but the Swiss Guard wouldn't let me proceed. So - mod idea
Temple Propriety mod: just a script that makes a Temple NPC to come over and ask the player to follow courtesy dress codes-
No hats/helmets/masks in Temple holdings
No active/equipped weapons
Wear shoes
Must wear clothes
Maybe a criminal offence if the player is underdressed/nekked
No running or jumping either
Unsure whether much has been written down on Dres/Indoril social orthodoxy - but I'd submit it would make sense for Dres and Indoril Temples to expect women and female beast races and female outlanders to wear veils, at least in the ultraconservative districts
I don't think anything has been written about that. The Temple doesn't follow this even for priests, though, so relationship with the Temple wouldn't be enough to support it. The Ashlanders are very conservative and they don't follow this, either.
Dres was out of scope but it's a pity that we didn't get much more about Indoril in Tribunal. It's annoying how half-assed this expansion is.
Don't make women an underclass in Morrowind. I don't think there's much basis for that at all in the lore, aside from royal families or something (haven't read the Wolf Queen in a long time). There's already slavery and loads of racism.
it's already pretty cringe when people expand those features imo lol
"shoes required for entering the temple" would be dumb because you can play as a beast race in this game and they do let you join the temple faction
Well, they def aren't in-game. Morrowind isn't medieval in that respect. Individual characters may be raunchy or sexist or sth but as far as the Dunmeri culture is concerned in-game, only the Ashlanders seem to have clearly defined gender roles.
Procedurally generated obsidian mines for infinite radiant jail time. Tuned for Sun's Dusk, work to the bone each day to trade ebony for food/items. Balance between sleep and work, or secretly gathering supplies for your escape. hone your skills or gamble your earnings in the fight pit. Build alliances with the other prisoners/guards (doubles as a dating sim)
Aren't you making this? 😆
There's a few aspects of that idea that are beyond my current capabilities 😅
what stops you from resting at the bed for the amount of your conviction?
Dehydrate/starve to death
500 in-game days of walking to the prison mess so you can eat your portion of gruel and drink your flagon of suspect water
You lose skills so you become weaker. Probably the only case of permanent skill loss in Vanilla. You wouldn't die in prison, as they feed the prisoners (enough so they don't die) and there would be no gameplay if you simply died (might just as well resist arrest).
doesn't it sometimes make your security skill increase? or am i remembering something from a mod or another game
Yeah, it does. Exception. Not sure whether a feature or a bug.
seems featurey to me
my next nord barbarian character, Hrolvardr Hard-Knocks, will master the art of security despite being dumb as a rock through sheer quantity of jail sentences
this is called overcoming your limitations
Feature, security and sneak may increase in jail
I picture a mechanic where you can’t continue a quest or talk to NPCs or what or UNLESS you are experiencing a vision.
guy who is real but you can only see him if you're hallucinating
wouldn't this just make racist Dunmer conservatives even more angry though
i'm just saying the mod idea is in the right thread
we should have 2 mod threads - one for dumb ideas and other one for non-dumb ideas - and eternal flame wars about fitting categories for various proposals
Sunder gets 1 lb heavier every in-game day
A mod that displays armor durability like this, having unequipped armor and weapons show as grew when nothing equipped
MechWarrior right there 
You aren't the Neravarine, but you help the Neravarine or alternatively you can observe the Neravarine's progress
You and bunch of people step off the boat and will eventually figure out which one of you guys is the Neravarine
and then it's just somebody else
Then you enter an area and fight like in the Hunger Games. Dagoth Ur and the Tribunal are the spectators. Azura is the gamemaker.
Maybe - you aren't the Nerevarine (until you put on the Moon and Star) - but by doing that, you have helped the Nerevarine take one more step toward fulfilling the prophecy. It's the same way that Vivec describes his innocence, by taking each measure of time in discretion.
I don't have a solid opinion on Azura's role in the Nerevarine prophecies, even after more than 20 years - it's such a good story. I switch between a very low mythic approach - of Azura as a custodian of fates, non-intercessory apart from sometimes - weak in the sense that it seems she can only work through the muddling affairs of generations of false incarnates. and then - sometimes, her workings literally decide the fate of mundus and prophecy is the main theme of the whole game series.
You are not the Nectarine, you're just an ex-con recruited by the Blades to do stuff. Once you gather enough information, a task from the higher-ups comes: to fabricate the prophecy using a similar ex-con coming from Cyrodiil, whose background and birthsign are fitting. You go to Seyda Neen to meet that person, but turns out they ran away. You investigate, and the Nectarine ends up dead in Samarys Tomb, killed by tomb guardians; the Nectarine turns out to be Fargoth. Caius is mad and, since you done fucked up, makes you play the role of Nectarine. Azura is, like, WTF, but whatever, spice must flow the prophecy must be fulfilled, blight storms are bad for the economy and all that.
An extension to Actor Interactions https://www.nexusmods.com/morrowind/mods/57955
you can change your companions ai responsiveness and actions during combat, similar to kingdom hearts/final fantasy ai customization
Companions can heal you or each other based on levels of health, you can pick how of they use specific spells or attacks based on range, they can use potions to suit the situation
A new guild but most if not all the quests are basically episodes of the office
There's gonna be Imperial Curia in P:C. Stay tuned.
Companions instead of dying go into a second wind state letting you have a chance to help them up within a set timer, let the time run out and their dead forever
spice must flow 🙂
Starwind style conversion mod but it makes Morrowind into Dune
Morrowind is already Dune (in a manner of speaking).
Needs more sand
It has enough sand (it's gray tho for some reason).
What about the worms
It has an excessive amout of worms (albeit smol).
Im going to make a mod that claims to be a total Dune conversion and it just sets the scale of Kwama Foragers to like 100
And makes moon sugar orange
Witcher 3 style Places Of Power, basically the standing stones from Skyrim that give you a buff and a specific skill increase for a specific skill ie sneak -> chameleon or invisible, sneak fortified, and agility fortified, could either interlope with Reading is good to give gated increases to skills instead of a flat value
I mean imperial and temple shrines do basically that, don't they?
the blessings are often kind of weak though
Seeeee
Yea but I mean like places around the world you come across it and am like huh maybe I do maybe I don’t, maybe they are place suspiciously close to tombs or area of relative conflict
I like being a nectarine.
A mod that changes the spellcasting duration based on magic usage or damage.
Gotta crank up those giant murder fireball casts, but you can fling a bunch of small ones quick.
If the paramaters are set right, it might not even be too bad for compatibility.
Normalize weapon damage so combat effectiveness is more based on skills/attributes than items
That is clever.
How would you handle all weapons being the same?
boooooo
the only way would be that better weapons have higher hit chance
or higher durability
Weight and animation speed, too
Make sixth house bases more rewarding and difficult
Ooooh. Look on Nexus. They have that.
Using OMW Achievements you could give titles based on achievements gained, activating the title has npcs acknowledge your title and achievements, and some difficult titles to get give buffs or debuffs based on how you got the achievement
Ahhh a ranking and competition system with other npcs in guilds and temples to override the base advancement system, example when you join the thief’s guild instead of just completing quests you are basically constantly competing with other npcs for the next advancement in the thief’s guild, higher valued items fronted to the guild increases your rank, successfully stealing a number of owned items from an npcs house or business, you can get intersecting quests where you occasionally run into the other npcs and you have to complete the mission without being detected or killing the competing member, higher ranks give more elaborate missions with more difficulty, the same with fighters guild and mages guild, you go to find an artifact only to learn that a competing member is already a few steps ahead and placed magic traps throughout the mission location to slow you down, or you go to a mine to clear out some telvanni agents only to find that they are already dead but you competition didn’t collect the leaders head for the bounty and increase in favor,
Like a leaderboards for guilds and temples that advance you based on favor on top of governing stats
BTW I heard that SERA mod has a very special greeting for Argonian wearing a Colovian fur helmet.
May have to see something
I was thinking about creating the same but for like a housing association type of thing, you compete with other npcs with who has the best looking house in every town, ranks increases based on the type and number of furniture you have in a given home, whether you eat or sleep in the house and how many items you have stored in the house, but staying away from the home slowly lowers the rank, other npcs rank against you change dynamically based on your willpower, personality, and luck. Passing an npc in the ranking has a chance for them to booby trap your house for your next HOA visit if you can clear whatever trap is laid, ie some infamous cave rats, then you get a modifier that multiplies the amount of housing rating you get for a set period, all actions to increase rating is affected by the modifier, when you pass your inspection you get a letter from the inspector with gold or something
I’m basically trinna figure out global scripts rn
Animal Crossing
Exactly
Magical Missions Recharged has the rival for the mages guild
Boa Targe Amigo!
The MMR rival is really good, wish there was more stuff like that in faction quest mods
I think imma see about using MMR as a template to just layer it on other guilds
That sounds great 👍
Or create a new guild specifically based on competition advancement
Ohh I was also thinking was there a lore reason as to why the mages guild and fighters guild advancement style isn’t the same as oblivions? Imma assume traditions changed over the time
What do you mean? Fighter's guild advancement in oblivion is not meaningfully different than Morrowind
Mage's Guild has this whole gimmic with "get recommended for the arcane university" but it's not that much different either
The recommendation system is probably due to different standards in cyrrodil vs the newly founded vvardenfell guild.
In cyrodiil you gotta get accreditation and people to vouch for you because it's well established and bureacratised, on vvardenfell it's a frontier that's still setting up and actively trying to recruit to outpace the telvanni and rogue mages.
Probably to filter out necromancers trying to infiltrate them too.
It's not for me but kinda odd, that it's not obvious on Nexus. A mod that uncapps attributes/skills. Just that. Nothing else.
MBSP lol
Ah.
"Includes an uncapper allowing skills to be naturally trained above 100"
You can disable everything else abt the mod haha
Prestige Mode
Waving a knocked arrow around fire turns it into a fire arrow
I was in some ayelid ruin in charach and it had the soul stones shooting fire at me, maybe a custom spell that allows you to summon one like a companion for a short time
Skyrim had that same functionality. A temp pet like that would be AWESOME!
yeah id love to be able to summon flaming skulls that track and explode on command
I'd like a mod that makes ALMSIVI Intervention and Divine Intervention only work for characters that are of sufficient rank in their respective organizations.
Is it possible to do small rocks and pebbles with same technique as eg https://www.nexusmods.com/morrowind/mods/56570 to enhance graphics with low cost?
torn on this - feels like of all the manifestations of divinity between the cult and the temple that interventions are the most important and vital to the needy, the imperiled, the lost, etc and shouldn't be gatekept to the faithful. but teleportation should also be a more rare and powerful magic.
I think limiting it to at least members of any rank to the faiths makes more sense.
that also makes me think that we need a way to give more than one faction affiliation to NPCs since I'd imagine most Imperials are lay cult members, even if lapsed, and most Dunmer are Temple members, even if lapsed etc, maybe omitting 95% of the Telvanni.
ALMSIVI intervention, but if you teleport too close to anything you get turned into a horrible dunmer-nixhound hybrid
Nobody cared who I was until I put on the moon and star
dirty talk
"i shall see you disgraced before the council... yes!"
hearing dirty talk makes you dirty. better go find that bath.
Limiting it to members makes sense. I've got a few mods I'm playing with now which restrict which factions can be joined. For example, you can't be a member of both the Tribunal Temple and the Imperial Cult. I think it makes sense, it's fun for RP, etc.. So perhaps a different approach, assuming a similar faction restriction: the higher ranked in the Tribunal Temple, the lower chance for Divine Intervention to actually work, and same for Imperial Cult and ALMSIVI.
To a point where they simply don't work once you're to a high-enough rank. They can be originally available to all, but as your faith in one faction strengthens, the other denies you
what a roundabout way of saying Fargoth
A Chopper/ One Piece style companion:
starts out as a basic scamp but learns three other forms based around the three specializations:
combat- ogrem or kagouti
magic-ascended sleeper or golden saint
Stealth- nix-hound or cliff racer (obviously with a new sound for the animal cries for cliff racer)
You can obtain these form by capturing the soul of the champion of each creature and he uses the soul gem of that champion to then adopt their form, this or you find a very convenient midget that can use a new magic ritual or alchemy to “accidentally” adopt their form
Reminds me of the felthorn mod
wanted to say this too
That but just creatures
Or expand the mod to use crossbows or a shield
I think a fun mod would be something for people to do in tombs that isn't grave robbing.
Taking care of the urns, praying to the rando ancestors to make them happy or whatnot.
Just feels strange playing a Dunmer who loots from the dead.
Like a tomb caretaker
That's some nice idea for quests and activities. Taking care of some tombs, throwing out the looters etc.
Maybe a Dunmer player character should lose their Ancestor Guardian power for a day as a punishment each time they plunder an Ancestral Tomb
"You disturb the dead for no reason other than your own gain, the ancestor spirits refuse to serve you"
But what constitutes looting and what is legitimate quest-based tomb stuff might be difficult to implement.
"Opening any burial urn which does not have a script attached to it" might be a solid option. It'd be cool if doing this also disabled Almsivi Intervention temporarily
Honestly, it'd be neat if Dunmer or acknowledged Nerevarines had mostly non-hostile tomb guardians until they attack one of them or steal something
A fine addition to my 'mods to make list' collection
What's on the list? 👀
I was thinking of a toddslop mod that adds procedural quests to the temple to deliver urns to tombs. You get a big ol 40 lb urn and have to trek out to the tomb and deliver it. Would be pretty similar to Radiant Theft
I always chuckle when you say "toddslop" 
hilarious
Love the inconvenience factor!
“Nobody ever said it was easy being a tomb keeper!”
*drags a giant urn halfway across VVardenfel”
Would be even funnier if you got a bonus for not destroying any of the traditional tomb guardians (calmimg, avoiding or tanking them instead).
Idols: you get a mini version of the deadra god you follow, they are a companion that doesn’t engage in combat or be targeted but till give you a buff, what they offer varies based on what god you have
If you get hit while carrying the urn there could be a chance the ghost in it will get upset at you
but tiny
Yea
I love that daedra shirt
I have no equivalent comparison other than rpgs that have a pet mechanic
Small animal that need to be fed in order for you to get the buff they offer
That or something like fairies or pixies/ small ball of light that follows you
Depending on how good I get with openmw I might even take that on 🫡
I’ve seen a chair as a companion so I’m sure I just need a meshes for it like how it is
butterfly companion
who gets really upset if you kill butterflies
no message box or any kind of feedback, you just know
how do you actually make a companion?
is it just giving a particular script to an npc?
I think it’s just setting their companion state to 1 (usually from a dialogue) but I haven’t done it in a while so I forget
does it work on creatures?
or only npc types
It should, at least I know there are some companions who look like creatures but the mod creators might have had to do some jank
Devilish’s backpack mod has an invisible rat companion and Katya has a winged twilight
yeah and there's pack guar companion in TR and the aforementioned chair
there's a nix hound companion mod but appearantly it doesnt work on openmw so im curious about why. id like a dowg
but also a butterfly would be hilarious
all its dialogue is "it seems to moving erratically"
and your responses are
"catch" (%chance luck+disp)
"ignore" goodbye
and it goes in a jar in your inventory
and if you forget to put it back in a jar when it rains it dies
if its a moth dont take it out near fires
during ash/blight storms aka windy weather they get blown away
ok it's actually the hardest to keep alive companion i know of
replaces all NPC dialogue with "blablalab" except when the word pollen or nectar comes up
and then you get that as a dialogue option but their only response is "pbhhtbhh, eh this butterfly thinks im a flower"
no one trades with you for this same reason
except for khajiits
"butterfly effect"
1/100 chance to instakill an npc
maybe magica regen,
but strength is 0 yeah
Snarky lines about "my nephew would have been more careful."
||ostim|| and other funny Skyrim mods, don’t need any fancy camera work or animations either just give me a fade to black with Vehk 
thats exactly why i proposed dirty talk yesterday
Whether you can interact with the companion at all is based on speed and agility
The fade to black works so well with scripted events
I think striders rests has one
If your strength is too high, any attempt to interact with it kills it instantly
it doesnt have to be disgusting, rather fun and unexpected and generally morrowind way
Tame horses fade to black
Dice roll 
Luck and personality dice roll
Ahh hunterwind could bring bug catchers and moth in a jars
bug cathers would be fun. Have a reason to use those outside light sources.
It was proposed, like, 10000 times before, but there you go: proper nomadic Ashlanders.
There's the ashlander trader mod
and the ashlander silt skiff
👁️👄👁️ huh
Think someone wanted to commission that some time ago

I found it
I wonder if they mean the WHOLE thing
with the background quiz
and the bonus gear
Backgrounds and bonus gear would be cool
Think there’s a thread for it somewhere

Just a head’s up that there was a $200 bounty on it that ownlyme turned down bc it wouldn’t even come close to how much time it would take to make it
Really?
you can directly change stats and skill levels
then just questions to spawn in items
Making the UI?
character creation end is a flag too isnt it?

THE UI

the bane of my existence
Not to mention altering skills and attributes in a way that doesn’t mess with the player’s stats
But that’s what pretty stats is for these days
isnt this a 'fixed' issue?
fixed in the sense that other mods have already dealt with and worked around it
whats pretty stats?

Depends on if the mod author is ownlyme or not
https://discord.com/channels/260439894298460160/1266702316053204992 this mod has done some nice stuff for that. It works but I think it's abandoned from what people were saying
I was thinking https://discord.com/channels/260439894298460160/1419201246841147443 could also make a good base for such a mod
It's already got a ui too
DF character creator has some great ideas but unfortunately, balance is absolute trash. I bet that sensible results can be achieved but it's not easy to balance a system like that.
it's still the most involved character creation system Bethesda ever made, though
sans the advantage/disadvantage it seems doable
although like you said... unbalanced
you can get up to 75 in a skill/attribute in Daggerfall at lv1
Yeah... 1. "Forbid" a weapon or armor type you won't ever be using, anyway. 2. Gain more points for advantages - buffs which will actually make you stronger. 3. Profit
As for background gear, some alt start mods already do sth like this
Quickstart Unchained does it
@primal badge S3maphore preset to play porno music while the player is talking to Crassius
it's a funk/muzak arrangement of a soule melody. the track title is Nerevar Rising
Challenge accepted
Honestly the hardest part seems like it would be the difficulty slider
Soul gem pokeballs
Enemies weapons can have soul trap on them and when you die to it your teleported to a soul cairn like dimension where you have a short time based on your level to escape if not you are trapped
Time to escape is based on level and type of soul gem your trapped in
the UI AAAAAAAAA
it doesnt work yet but its something
I mean the rng is copied over and all that from daggerfall
but the mod doesn't work yet 
Shields can block ranged attacks with the same chance as with melee attacks.
Crazy. I know.
working on that
I mean, literally one of the features of the parry mod I'm making
no chance though, active blocking
That's different, though. More involved, adding a completely new mechanic.
Fair
Animal hats, like the mudcrab hat and wolf/bear helmet, make you allied with those creatures and they help you in fights
@fervent frost Same Hat Expanded ^
If a guard spots you in Mournhold with an equipped artifact stolen from the Museum, you immediately get a bounty. After X time the info spreads to major cities on the mainland and on Vvardenfell so same restrictions apply there. Non-Mournhold guards ignore you if you are a high ranking member of their faction, though.
Quest mod that fleshes out that Indiana Jones Easter egg in that one ancestral tomb and sends you across the different parts of Project Tamriel and Tamriel Rebuilt
You also get a brown Colovian helm and a guar whip
Sounds like we're adding Navi to Morrowind
"Hey, Listen!"
"Nerevar look!"
flashing out abc for barbarians
you start illiterate (you see gibberish in the books instead of text or just receive a message “you don’t understand a thing” without books getting opened)
trainers who can teach you to read, success rate/training time depends on intelligence
go on, laugh while im feigning illiteracy on my new run
questgiver: You'll do it? Very good. Now, the route to your destination is rather long and complicated, so let me write this down for you. [Questgiver's Directions has been added to your inventory.]
you:
mer im just a simple hunter, the only direction i know is where to find some nice kagouti morsel
Something for ES4-5 players: You should get rewarded if you find Balmora on the first attempt. Confetti and balloons should pop up at the gates.
maybe just add an achievement for reaching Balmora before day X without using a silt strider 😄
A mod that makes all keys in the game five times the size and vibrant purple.
Steeper seating for the arena in Vivec, so that you can actually see the fight without leaning on the railing.
I'm kinda surprised it has that walkway instead of solid stadium seating all the way down to the ring.
Put some nets up to keep the audience safe.
Banter between enemies when they are in groups https://www.nexusmods.com/daggerfallunity/mods/1037
The most immediately amusing thing about this is that it has the same quirk Morrowind does where they re-use lines for men and women so sometimes they just sound really identical lmao
This feature exists in Mercy.
Mercy while great is bit scuffed in other ways, and does much more, which is not always a plus, granted the "invalid attack" thing may get fixed in c++.
Also, daggertalk has actual voiceactors, so inherently that's a plus
I like Mercy, but yeah, it's a pretty big NPC behavior change. Same with FairCare. It really changes how you play the game.
Perk: If you can land on an NPC you transfer all fall damage to them and cast devilish Sleep Spell on them
Perks are so cool. Especially if they’re tied to ingame stuff.
For some reason this reminds me, as teenager I lived in Japan and went to high school - and physical education class we often did basketball. One time I tried to do backwards basketball shot by throwing the ball straight upwards+behind me - it landed on pretty much vertically some boy's head - and it looked like it transferred all the fall damage onto him because the ball bounced off his head and he went down.. 😵💫
He was fine... I think. He got up and there were no immediate injuries. But couldn't really tell with that one either way.
we just need perk packs to go with the perk framework mod

Yeah. Also note the framework is AGPL so everyone is free to fork and improve it provided derivatives are also AGPL
Additional hit reactions for vampires, so that stabbing one with a dagger doesn't just become a continuous loop of a one second voice sample of some lady moaning at you
That “some lady” was an unpaid intern, to you!
Vancian magic in the context of perks systems has been discussed before, I do like how Ordinator for skyrim handles it:
30 - Vancian Magic - Cast magic like the wizards of old. Your next 20 spells do not use Magicka and are 50% more effective. When you run out of spells, you are unable to cast spells until you rest by sleeping at an inn or in your home.
50 - Intuitive Magic (2) - Novice/ and apprentice spells of any school cost 100% less Magicka to cast.
50 - Quadratic Wizard - Whenever you recharge your Vancian Magic spells, you gain 1 additional Vancian Magic spell for each 10 points of base Magicka.
70 - Dungeon Master - Whenever you recharge your Vancian Magic spells, you may choose less or more spells in exchange for increased or decreased spell effectiveness, and/or choose one of three metamagic enhancements. Your choice remains in effect until your next rest.
Home Mythal and it's associated perks are also really interesting:
60 - Home Mythal - Summons a permanent magical field at the location where you learn this perk. Alteration spells gain x2 duration if cast within 5000 feet, and x20 duration if cast within 250 feet. Additionally, Vancian Magic can be recharged by sleeping within 250 feet.
80 - Dimension Door - Grants the "Dimension Door" power. At will, creates a magical doorway that teleports you to the location of your Home Mythal.
That 20 times duration for alteration spells is really good, allows for armour spells to last for hours irl (days with proper stacking).
"90 - Gods and Mortals - Shrine blessings last 50% longer, and the blessings of the Divines (Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Talos, Zenithar) confer powerful additional effects."
This from the restoration tree is really good too.
Oh re good ideas - mixing different spell effects on a custom spell often is useless rn, so - spell recipies! Mix in burdain to you fireball - it's "heavy" now, it arcs in the air and staggers enemies. Different combinations of different effects result in different unique effects or even unique spells
Recipes can be found in the world andbought off wizards
Fireball + levitate = levitating fire orb that spits small fireballs at enemies
Shield + elemental dmg = bursts of damage at enemies tgat hit you
Infinite pissibilities
Does require dehatdcoding of spell picking and spell aking uis though to have proper ui for unique effects and descriptions
That would be wild. Break open the spell crafting menu for dynamic casting. You cast your base spells as like a spell soup and then activate it to fire off bespoke crafted spells on the fly
Elemental traps, some cool move tech (gliding flight or something) , firewalls, shotgun spells - many things can seamlessly be integrated with the world and suell system this way
Oh you thinking of mixing it at casting time, might also be interesting, but i was thinking of mixing at spellmaking time
Easier to manage for a player, prob
Yeah for sure
And probably easier to code ( at making time)
Naturally
But it would be preeeettty cool
You have all your spells on a radial menu and the strength of modifiers is based of your Incantation skill
Pick them out of the air like you forming a glyph of power
That could tie in with the vancian magic idea to build more powerful spells in advance by making alchemical glyphs with special ingredients and candles like in Ultima 8
Meditation and ritual skills to improve casting times and recastability
What's the point of "you can't sleep when enemies are around" when there is a mechanic which wakes you up from sleep if you are disturbed? Are there any mods that do something with this mechanic? I think a simple change to the language could help. Of course in active combat, it should be something like "you must not sleep in combat", etc
It feels like - you shouldn't want to sleep if you know there are enemies around - or otherwise the message should be "you are too anxious to sleep with enemies nearby" - etc/
mod idea: you can sleep anywhere! but if you sleep in a cell with hostiles wandering around, they quietly gather everyone in the cell around you while you're sleeping and attack you as a group
It’s possible to make a mod like that lmfaooo
also, it no longer warns you before you sleep with enemies nearby
because how would you know that? it's on you to cast Detect Humanoid and thoroughly check your surroundings before putting yourself at risk
this mod idea is inspired by something that actually happened to me in morrowind once, when i slept outside the "enemies nearby" radius of a group of hostile NPCs, but within aggro range of the nearest node on the local pathgrid
Roleplay as Uncle Sweetshare. Set up your workshop in sketchy locations and supply local citizens with moon sugar / skooma
I'd love to have other ways to have "purpose" in Morrowind instead of ordinary quests
like being a fortune teller and going from town to town to foresee the future
just some alternative ways to roleplay instead of doing the faction quests
Some ways to exist
just exist. I have this weird deja-vu telling me that I saw a mod that does something like that
but I can't remember neither details nor the name
I just love this idea of being a weird mage traveller who offers services to towns and occasionally visits Mages Guilds
maybe I magically set up my tent by putting a tiny inventory tent on the ground and expanding it to full size
then I go into my tent and Npc of that area come to my tent for my fortunte telling business
then there are randomly generated visuals and I tell them what their future is (and maybe these are quests)=
or even roleplaying as a rogue alchemist learning the skooma recipe from uncle sweetshare and trying to make riches could be fun
That would be fun. Some sort of mundane purpose mod. Like a side gig.
Priests could cure colds or whatnot. Mages could summon ancestors …. Fighters could exhibition show.
yes, but be assured these would be very time consuming to get right
No doubt.
i have this tendency that if I gets too big of a project it collects dust
I prefer mods I can create in 1 or 2 days
Always wonder how much time you guys sink into this.
Maybe start with just your fortune telling mod? Like a one cell “convo sim?”
No clue how that works.
plenty of lua wizardry
basically a check of nearby Npcs and then spawning them in your tent
and giving them dialogue could be tricky
Like. The writing?
I feel some pain coming here, but I did go to school for literature.
Can’t code or like … mod.
The problem is rather that all dialogue is usually linked to a "specific" Npc.
And the Npcs coming in your tent aren't specified
Oh. Gotcha. Mechanical stuff. Hrm.
I'm sure I could make it happen. Maybe a greeting for all Npcs in my cell with a random global for random dialogue
but still
it's not easy
Maybe a generic NPC that gets randomly chargen’d?
Like. It really is just one NPC that just looks diff?
You can create dialogue that's available for many Npcs and then randomize which dialogue they get to use
so I guess, technically this is all possible
If you want to be able to "see" the visions, it would become difficult once again
videos take up too much memory, so it's better to just create a cell and control the camera for a video effect
and you'd need to create a cell for each vision 😄
Maybe just a little “woosh” screen.
Honestly just text will be fine
"You see this and that"
ranging from silly to ominous
yes, maybe. I may get back to this idea eventually.
My current focus might be to revive my project "Touch of Madness"
which is about skooma fuelled adventures
experiencing things on skooma trips that don't happen in reality
weren't you working on that last couple weeks?
Completely not my cup of tea, but what you've shown is very cool
I think it allows for "out-of-the-box ideas" to be implemented. Tiny wizards, dragons, talking objects / animals anything goes under the effects of skooma and creeping madness
yeah, very much so
Sheogorath and the concept of madness is hard to implement and I think I'm one of the few people who can and would work on something like this
I think I might be able to add a nice vignette shader effect to the skooma effects so you get tunnel vision when high
Imagine if there were houses that only exist when your are high on Skooma and disappar when you sober up.
Anything that makes you qestion your experience
How about dynamically replacing misc objects for absurd objects and change them back when you sober up
I love the idea of messing with the player's perception of what is real
Keep them guessing
Slowly losing your mind about what is real and what's not
it should be subtle
An ordinary Npc you search for later but who never existed
Skooma is supposedly hallucinatic (if that's the right word)
so you should be seeing these things
a whole town that only exists in skooma haze, imagine trying to do quests for them
or an island
that would an interesting use of old mods too. some of those old epic town mods that add dwemer towers everywhere, or a battlespire.
obviously way over the top
but just a fun idea
sign outside the skooma town that says "You must be this high to enter 🫳 "
Add a "sarcastic" dialogue topic
that sounds like a very cool quest mod
I have a partially written quest about a tiny wizard who lives on the ceiling beams of the Old Ebonheart Mages Guild
Eternal Darkness on the GameCube was amazing for that.
Autosort bookshelves
Quackstart: it's a mod where chargen takes the same amount of time as usual, but you are a duck
I'm sure you'll fit right in... in the oven 🍖
🦆😱
I'm currently working on Ylbert being a mind mage who makes you do quests for him whether you are willing or not
You blackout sometimes and wake up in different places. If you tell him no, he just whistles at you and you do it anyway.
The current idea is that you carry him around in your inventory as some sort of involuntary companion (only exist when high on skooma). And he'll occasionally take control of you, to take you deeper into the madness.
He's like a devil on your shoulder, whispering in your ear, except he primarly cares about sweet pastries.
and I have more crazy ideas for that quest
basically he wants to make Mother Alessia (Old Ebonheart's bakery) his kingdom. First you'll carry him there, then .... (to be decided), the recipes have weird ingredients now, the customers behave ever more strangely. Many people are dancing, the guards are investigating and join the dancing. Later he wants his own castle inside the bakery, which leads up a long long stone staircase and when you look outside the window you'll see the realm of the shivering isles.
should the effect of skooma run out every hint of Ylbert, the castle and anything supernatural, will be gone, except that the baker and the residents are still mad
maybe even interconnect it with Doors of Oblivion where you suddenly end up there
Balance the Calm spells by making them resistible through a dice roll every few seconds and the probability of success is determined by the NPC's willpower stat and character level vs your own willpower stat and illusion skill level. This would simulate an ability to break free from mind control effects at any moment based on how strong a character is. This could balance these skill effects which are currently an auto win button.
seems entirely doable
pulse every x seconds, read willpower, feed into roll system
could dispel any spell really
paralyze
blind
charm, calm, frenzy
a sort of “DnD” system
Durations and Dispelments
So, there's a mod that places Jiub in the ministry of truth, as you'd expect... But it's missing something: A quest line that massively culls the number of cliff racers.
GTA style load save: when you load into a save your character is doing a random task, walking, talking to an npc, eating, bathing etc
It has to do the thing where it zooms in on the map too
Hell yea
Or at least a continue button that starts the game exactly from the last save like no loading or anything between launching the game and hitting continue
Ah shit
here we go again, n'wah
maybe if you got rid of that imperialistic haircut you're wife wouldn't have cut your feet off nerevar

make the dunmer look like how they did in daggerfall
so change skin texture to bosmer
#morrowind #dunmer #theelderscrolls #evangelion
Now I've started making some volcano/geo active areas I go back to the idea that a certain proximity to magma (internal) should be instakill unless you have a 100% fire shield. for lava I don't think it doesn't feel like an issue. Maybe a set of messages to say "You are feeling woozy from the gas" or something.
for example, there's a cell in Caldera expanded I think - where you are not only triapsing this wooden plank above the magma but are just inches above it in a low ceiling cave. I don't normally mind but in that instance it felt a bit stark.
to mimic noxious gases, I think giving the furn_lavamist mesh a low level poison script would work too.
like this place should be completely hostile to all forms of life and if you need to enter, you should have a plan to get out as quickly as possible
I've NEVER seen a game get Lava right
not once
its either "the floor is lava" rules where a pixel touches and you insta-die
or its unrealistic in one manner or another
BG3 for example
it does A LOT of damage
but you CAN just stroll around in it and then jump out, no issues at all
you can be knocked prone in lava
completely submerged
what should really happen somewhere like that is if you get close enough you just literally start burning all over your body, not even touching it
you also would have a hard time sinking in lava if I remember correctly
its ROCK after all
There isn't really much point to The Volcano Level if you never get close to the lava, though
thats where the power of m a g i c comes in
Also, in Morrowind this would work very badly due to how many low level Dwemer ruins would be instant death zones
imagine if certain areas needed fire or frost resistance potions/spells/enchantments/etc because of the hazardous enviroment
Dwemer traps could be so brutal if they actually tried
high pressure steam jet is invisible and will absolutely destroy your body
But the reward would have to be worth the extra effort, which Dwemer ruins suck so it's not
imagine walking down a hallway and you hear a sudden high pitched whistle and your companion falls over, cut in half

A Delta-P situation
isnt delta-p the reverse
big object get sucked into tiny passage
like uh... the crab on the deep sea pipe
Yes, but it's just a pressure differential
not to mention all the spinning objects inside dwemer ruins
as a machinist...
I've seen horrible safety videos
spinning objects are death traps
the idea has been brainstormed
the "OSHA violation" Morrowind mod
now all these unsafe areas are actually unsafe to teach you why OSHA rules are written in blood
If it's raining you have a chance to slip and fall off of Telvanni mushroom bridges

see this is why you should just always be levitating
walking is for the... weak willed and feable minded...
Yeah there is already a mod for that 
Crazy that there is already a mod for that too
It'a always a good sign when the answer is: we have a mod for this already 
I always headcanoned that Dwemer magictech sorted it out. For example, Wraithguard being a prime example of a heat shield and whatever-the-fuck-radiation the Heart gives off
does it work in modded interiors?
Yup
ah nice - mind reposting it? 😄
https://gitlab.com/lhya/sunsdusk/-/wikis/survival-mechanics/temperature#death-by-lava-and-ice
The information is all here along with the protective gear and info about magic and resistance xd
Yes I've been meaning to install this
but considering I don't actually play morrowind, just the openmw-construction set, I haven't gotten round yet
Modder's curse.
BTW since I've been playing with Sun Dusk for quite a long time and with Devilish Needs before that which also had a similar feature, it's really not as big of a deal as you are suggesting here. It only affects some areas (parts of some cells with lava) and there are ways around it like healing, resistances, fire shield or even running through. You get to used to this.
Your past comes back to haunt you.
yeah I never did work on that mod heh
oopsie
mod where you can eat misc items
dwemer puzzle box hard mode
swallowing keys to gain their powers
You can do this with lua haha, I do this for soap and towels
appraisal skill/spell: define which gems are cursed before picking them up
then you can dispel them if you want, but thats not very fun
so you can store them in cursed state, then the moment you sell them to a merchant guess what
Replace bounty with a GTA-style 5 stars system
I think something like that exists
There is a mod for GTA-like wanted stars when you have the bounty. Most Wanted Nerevarine. It doesn't add any new mechanics, though.
in game emulation, example https://www.emuvr.net/
Chess mini game 👁️👄👁️ board game style or from the Harry Potter movies
You can use the various deadra as the ranks ig
If water walking is active but you fall from a great height into the water, you die. Maybe it shouldn't be like that.
why not?
waterwalking magically ingame allows you to treat water as a solid surface - so I'd say working as intended
I'd even say you should die from falling in water from above certain height without waterwalking,
lava planes should have collision. yeah it's a liquid, but it's a liquid which is about as dense as rock. you should not sink in it
just feels the magic is a bit thoughtless when you get fall damage on the water if you have water walking
i was going to write "lavawalking spell effect" but that came out instead
It's lore accurate though, there are books that describe how alteration works
and that is very on brand for how it would backfire
I know in-game the character is always falls foot-first - but if falling was accurate to Rl then if you fell headfirst/any other way would you still get crushed?
it's really the closest to Mage:The Ascenscion magic - with your will bending the reality. hence the backfire of a "water is now solid, so you broke your legs" actually makes sense
but only a solid on your feet? or all external water? in what relation haha
Solid "for you" - same as "water breathing" works "for target"
so head first - yeah
also crushed
i forget what happens when you cast water walking while you're fully underwater
you can't I think
you can't ingame
there's some depth where it pushes you up instead
if you're just below the surface - you get pushed up
Pretty sure it's at "can breathe" depth
what if you're in an airpocket in a flooded tunnel?
can it push you out of bounds?
which for the player model - is submerged except for the ear tips (on mer)
can't pretty sure
Need to load up and doublecheck
you get the OceanGate Titan treatment
that's where i'm going with this, since we are in the dumb mod ideas thread
hehehe I like that one
dumb mod idea: instead of the spell failing, casting waterwalking while submerged should instantly kill you by crushing
well there are other considerations - if water walking alteration makes water into a solid - then breathing in water vapour becomes breathing in ice shards
dumb mod idea: enable collision on all fake water planes and waterfalls and mist/splash particles and rain when the player uses water walking
Though not the most useful in truth, a mod allowing the player to save custom classes would be great.
Sarcastic death messages
"What did you expect casting waterwalking underwater?"
"A daedric ruin at level 2 really?"
"Try slowfall next time"
(Dying to the undead) "Maybe you'll do better in your next life, it's coming soon."
How about water walking "works", but you're just walking on the surface underwater
Like a cursed amulet of levitation in nethack kind of thing
lol. waterwalking but it disables swimming mode and you fall to the bottom, where you walk and jump like normal
Should just die. “Suddenly set concrete “
On second thought. It could just cause mad tension on the surface. So a large body should become bouncy.
A curse system that does weird stuff like this.
there is an optional chess addon in uvirith's legacy, it adds a working chess board to the tower
Imma check that out thanks
I see the chess addon
yep this
Ok
If anybody played dishonored 1 and 2, a mod that recreates Elizabeth’s heart talking to you and telling you lore about the world
Lorkhan's (Other) Heart
||Is only available after Tribunal for a full Dishonored hommage||
mod that lets you throw coins like throwing stars with your gold as the actual ammo
And you get a buff if you throw them into a well or fountain
But it doesn’t use your gold
yeah i like that mod haha the only comment on there is me asking about it. i figure it would be the only way i could use Foxunders new surrender mod with unpaused menus
Surrender Outlander now has a hotkey to drop coins quickly
👑
【マイクラMOD紹介】
球体と化したプレイヤーがブロックを巻き込み大きくなっていく「KatamariIO」
https://t.co/vHPxEMfQts
どんどん巻き込んで、どんどん大きくなりましょう。
This but in Morrowind
Nice one. I expected the mod to be hardly usable with Pause Control.
I sweat enough when I run out of potions under hotkey so trying to find the gold and dropping it on the ground while the enemy is running at you...
yeah it wasnt really going to be an option
seriously, its really impressive
Guar tipping
Weapon material gives special hit effects
Silver: Turn Undead
Dwemer: Silence
Daedric: Demoralize Human
etc
Wood: Splinters
But for you and the target
Hircine’s forbidden club- the damage you deal to a target is halved to you
Fortify health
Damage health on target on hit
Damage health on self on hit
Or the higher the health you have the more damage you do then the damage done to you is half that
sleeping leading to debuffs if you do it too much or too little
but no stamina shit
instead: blind effects (pasty eyes), yawning, etc
Voices of the void style hallucinations if you fail to sleep
Audio cues for suns dusk needs changes
I like this idea, as a sort of collectible/challenge thing to do in various places
Probably come up before, but I don’t think I’ve seen a mod that gives you a satisfying combat usage for security à la setting traps in BG1/2. Placing some sort of activator on the ground that pops and does damage/paralyzes/etc when triggered.
i think Tamriel_Data has bear traps that snap shut when an actor walks onto them
learn how to brew skooma from Uncle Sweetshare and become a rogue wandering alchemist who brings joy to every corner of Tamriel
occasionally get kidnapped by gangs and guards
I unironically thought about making a skooma kingpin mod lmao
I was thinking small scale, just you slinging your own made skooma under the locals
making an unhonest living
like uncle sweetshare, but mobile
How would you ensure a steady supply of moon sugar?
rumors, dealers, criminal gangs
Teleportation sickness
I'm thinking that it could be a neat immersion thing of why people choose the silt strider and boats
A couple of dialogue topics, a book on the subject, and a new sickness spell could be done on the esp side
I don't know if there's a mwscript that could be used to add it, though 🤔
Probably a clunky thing like editing the travel dialogue of guild guides 😅
Oooooh, maybe something where you take extra magicka damage for a bit. You're not "recombobulated" yet.
Miscasts. Cast Recall with low mysticism and you end up off course
naked and alone
*Alone. Naked.
I made some progress on the skooma quest content but I still need quite a bit of content for what can happen on a skooma trip in general. The quest content will be tied to specific places yet I want some hallucinations to happen anywhere you are. My current idea is to occasionally place invisible activators around you to play random sounds to confuse you. Another idea is a shadow figure that will stalk you in the distance and disappear when you get close.
I need to mess with the player´s perception of what is real and what is imaginary. Some of it needs to be more subtle.
Could always black out and regain consciousness in a different location
I want a mod that strips you of all your expensive stuff and spawns you in the wilderness if you lose all fatigue in a dungeon inhabited by hostile bandits
Some of the really great movies do some subtle color manipulation.
The Syfy channel “Children of Dune” comes to mind. Or “Tigerland.”
Also, darkening and lightening the picture might work. Color filters … like making everything gray except for like … blue?
All very subtle of course.
Maybe some wonky reverb!
For something even more subtle. Maybe remove one completely normal item that just blends into the background.
Like … cups or whatnot.
Don’t know how easy it hard that would be. But your average player would notice there is something missing. But would look pretty hard to find out that suddenly there is just no plates.
But it’s create just enough weirdness to throw someone off.
I imagine all that is a lot of coding for people who might not even like … notice in their min max runs or whatnot.
BTW in KCD there is a sleepwalking perk which may result in the player waking up in a different place after rest 
A jail centered quest forsworn style would be cool.
A fortune telling Guar mod. That actually says useful stuff.
Mod Idea To Avoid Cheese:
a mod where if you have too much of a buffing booze potion you black out and wake up face down somewhere in the bitter coast.
fortune teller who tells you the location of artifacts (basically the wiki without the cheating)
Hell yeah.
yes, I love that idea but I need to work on the skooma mod first. I just love the effect and need it for my own playthrough
For real. HAve you looked at Eternal Darkness yet?
A skooma addict mage who does x. X could be a mobile fortune telling business
I think we talked about it before yes and I looked at it
X could also be a skooma alchemy business
I am attempting my first mod. My pipe dream is a mod where you're a travelling clergy type who preaches and deposits urns in tombs.
I'll start with delivering an urn.
let me know if you need help
sounds fairly straightforward
and doable with mwscript
Heh. Watching Danae's videos right now. I am like, way in over my head. >..<
if you want to have it work for "specific" tombs, it's fairly easy -> mwscript
if you want to make it work for "arbitrary tombs" it gets difficult -> lua
Haven't run into mwscript yet. Is it a separate program?
its "the" scripting language of the construction set
you can attach scripts to objects or have them always run as a global script
you can do it!
the best guide for mwscript is "Morrowind Scripting for Dummies"
The most extensive guide and reference to Morrowind Scripting.
Although version 9 was intended as a bugfix, a huge amount of new information has been added - since much of it concerns the bugs and
With this and ChatGpt you can easily create functional mwscript
But ChatGPT.
Well, it creates functional mwscript and quickly, so I dont see a good reason not to use it
Sometimes it will still hallucinate syntax or functions but overall it saves time
she's a nord and her name is Juespi Wee-Key
A Guar!
and the maiden fair..
How about a genie in a bottle with fully scripted wishes that come back to haunt you?
so many ideas, so little time.
People just cannot get used to new era for some weird reasons… it’s time to deal with it that AI is king for such tasks. Theres no coming back so why fight with it I wonder 😄
I mean, we are not making brainrot videos or some kind of any other wasteful shit
functional code in seconds
Gives you more time to make the ideas happen🤝
You mean that the cat videos are not real? 
I am heavily against the slop ai videos, thats the true cancer of the ai
And they waste a lot more resources than producing code
And make the kids stupid
Images are often bad as well
depends on the ai tool used and how much effort was put into the prompt
if you use midjourney and good prompts the results are usually good
I try not to watch short form videos
Claude has created two who Lua mods for me with a single prompt. It’s insanely good compared to even 15 months ago
The latest one it created:
Fair Trade —
*Proportional Disposition — instead of the vanilla flat +1 per transaction, merchants gain disposition on a logarithmic scale: a 10g trade gives +1, 100g gives +2, 1000g gives +3. This makes the old cheese of selling 50 cheap items worthless (each gives +0), while actually rewarding meaningful trades. A daily cap of 5 per merchant prevents grinding.
Passive Mercantile XP — the player script monitors whether the vanilla Mercantile_Success skill-use fired during each transaction. If it didn't (meaning you accepted the price without haggling), the mod calls I.SkillProgression.skillUsed itself with 50% of normal XP, scaled slightly by transaction value via log10. If you did haggle, vanilla XP applies normally and the mod doesn't double-dip.*
It did it in a single prompt, and it worked flawlessly. Now I just need to manually tweak and balance and do the fun stuff
(Gonna be posting a showcase and a beta file this weekend, along with my other WIPs)
I especially love AI for coding the grunt work like readmes, even experienced devs can see value out of it for creating certain task that would typically take a long time to manually type
I am really more like, worried about the environment and the fact that we're trainign them with free slop and that they in turn put out slop. It's more of a "future people" worry.
They already found out that our ability to think creatively in children has dropped since AI became readily available. Read that in the NYT, I think.
Like "I just use it for writing prompts."
"I always edit the output!"
But in the mean time, people are literally fogetting how to create original content.
That’s a big concern I agree. Imagine a generation of AI-iPad children 😱
My usage of AI is actively boosting my creativity/creative output, by allowing me to do more (both in terms of breadth and quantity) things than I otherwise could. It’s a phenomenal learning tool when used correctly.
I’ve learned more about lua scripting in a single week than the past 2+ years combined, at the added benefit of not needing another person’s valuable time spoon feeding me.
I wouldn’t characterise basic skills teaching as “spoon feeding.”
Just like in terms of pedagogy.
Mad shout outs to the Gs who sat down and showed me super basics, btw.
Weresifier. lua mod that gives every NPC a small chance to turn into a werecreature
Splitting out "Can't sleep enemies nearby" and "Can't sleep wild creatures nearby"
I want to put wild creatures in some of these caverns I've been building, which are semi-wild, semi-inhabited, hence wild creatures aren't enemies in a this sense.
you can't sleep outside in the bitter coast with the BC Sounds official plugin installed because the god damn night insects will not shut up
You can't sleep here, the animals are loud af.
You can't sleep here, Dwemer machines go THUNK CRASH
https://www.nexusmods.com/morrowind/mods/58576 some throwables can functionally knock out enemies
That’s a lullaby where I come from.
A mod that makes armour come in random sizes so you don't know if it will fit
I would expand on that. Random would be for container loot. For enemies, you would only be able to wear armour if it roughly fits your size (basically a spreadsheet for race and gender combos). Otherwise, you would have to pay the smith to modify it.
BRING ME THE BREASTPLATE STRETCHER