#Dumb mod ideas But Actually We Post Good Mod Ideas

1 messages · Page 6 of 1

misty geyser
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https://www.nexusmods.com/morrowind/mods/56459

this has all of that but also some bugs @celest blaze , maybe now is the time to revisit the idea

Nexus Mods :: Morrowind

The ultimate verticality mod! Aetherwind introduces several floating islands in many different regions. Suspended by the mysterious Aetherveil, a force of energy different factions wish to preserve or

celest blaze
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Patch with the skyships mod or some type of merger

pearl furnace
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thanks! i hate it

vernal dome
misty geyser
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replace all the dialogue lines with anime surprised gasping

pearl furnace
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it's the dumb mod ideas thread so i'm legally obligated to encourage this kind of thing

celest blaze
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Collision reactions for walking past npcs

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Goblin thief type of creature that jumps out of chest and steals some of your items and you have to chase them to get it back

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Cursed tombs but other dungeon types

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LOOTMIDGETS

bleak star
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Is this channel for requesting suggesting mods?

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Id like to see no collision on followers. They constantly get in in the way.

vernal dome
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If you take foblin the goblin with you he's the one who gets every guild promotion and rank due to a series of hilarious misunderstandings where everyone thinks you're his sidekick
Naturally this is a compatibility nightmare

narrow niche
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Mod idea courtesy of the VS Code autofill

hollow zenith
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A mod that lets you pet the goats! 🐐

vernal dome
turbid minnow
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do we have any fat npc models yet?

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Thinking that there would be a unspoken dynamic in senior Telvanni circles - as wizards who are presumably always floating and never exercising physically they should put on weight easily and how this relates to an aesthetic that privileges the traditional Dunmer lean typing

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accusations that any fat Telvanni lord is corrupted by western/imperial culture

visual flume
misty geyser
willow ore
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Still one of my fav bad guys. What a bastage. Completely irredeemable.

fickle crown
serene mulch
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garak is a quark-type character. more chaotic good i think or at least neutral

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he did do some evil shit, but there's also stuff that implies he did good things later on that resulted in his exile

fickle crown
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Also, Baron was a pedo in the book. True psycho all around. Cunning psycho, though.

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The twist was about his daughter.

willow ore
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They tied all that in one neat little knot. Had he just been less gay and rapisty he wouldn’t be diseased.

Definitely early to current tropes.

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And Garak is awesome.

serene mulch
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he also literally murders a whole ship of romulans at one point later on so lol he's a complex character

turbid minnow
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well the 60s had both the Lavender Scare (anti-gay hysteria) running paralell to the red-scare (anti-commie) hysteria - so naming your psycho flamboyant gay-coded pederast baddie Vladimir Harkonnen is just Herbert pushing all the buttons to see what happens

serene mulch
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sisko is an accomplice in that murder, but you'd never describe him as evil

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idk

misty geyser
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The worst sisko gets is chaotic neutral

turbid minnow
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mod that adds all the readmes of your installed mods into an in game library

queen timber
steep sundial
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Your mod includes random changes to dialogue and lore

queen timber
steep sundial
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I was thinking more about spreading your personal lore to others

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"It's in the game, I swear"

narrow niche
turbid minnow
weary ravine
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We need a romance mod to capture the VN audience

visual flume
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Vietnam audience? I'd suggest a mod about Akaviri invasion, where you get to play as a guerilla, instead.

lone pagoda
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disposing a corpse deletes any items in it

willow ore
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I thought it gives them to you?

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Oh YES! That would be asome

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Not a dumb mod idea at all.

willow ore
narrow niche
willow ore
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I'd prefer deletion. The ongoing myth of inevitable savegame bloat is a spctre not far from my mind.

pearl furnace
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items disappear from your savefile when the corpse despawns

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^ not a mod idea, a statement of fact

narrow niche
willow ore
pearl furnace
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yeah

willow ore
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Phew.

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Lot less iron armor to lug around.

pearl furnace
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morrowind has no FormIDs so items in inventories have no existence other than as a tally mark in a list of ids

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there is also no filesize difference between a chest with 1 of an item and a chest with a stack of 5000000 of that item

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is this a thing in later games? save file size bloat from stuff left on corpses?

willow ore
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No clue. It used ot be in OG Morrowind.

pearl furnace
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everybody cheats the boots of blinding speed to nullify their downside, so i think the dumbest way to balance this out is to give them some other downside which is bad enough that the player feels it but not quite so bad that they cheat their way out of it. in that spirit, i propose: the Boots of Annoying Noise

willow ore
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What is the downside?

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Never used 'em.

pearl furnace
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the enchantment is constant effect Fortify Speed 200 pts and Blind 100 pts

willow ore
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LOL! Love the blind.

pearl furnace
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the Boots of Annoying Noise still have the blind effect, for vanilla parity, but in addition to that they play a squeaky shoe sound effect about 40% of the time when you take a step

vernal dome
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Could you replace the model with clown shoes

celest blaze
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World events or dynamic area events, moment to moment bosses or event based quest progression

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Depending on the cell and general area of the player, level, major skills, guild or temple alignment, there can be a timer to complete the general tasks, find a special item, hunt a specific beast, pledge a tomb, beat some bandits

vernal dome
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Reporting Caius to the guard for skooma possession and they arrest him

turbid minnow
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Speaking of - noise should be more of an issue. It's super underused in the game.
To make it more of a problem:

  • More common attack, from animals and hedge wizards
  • Make it uncurable and permanent (kinda like tinnitus) unless seen by Temple healer
  • When afflicted by noise, spells don't work (though maybe this should be a sliding magnitude) but also - anything governed by Intelligence doesn't work (Alchemy, Enchant and Security checks)
  • Obviously sneaking is not good if you can't hear how loud you are
  • Major debuffs to other actions which require a success condition (smithing)
  • Personality debuff because you are constantly irritated by the noise
  • Speechcraft debuff because you find it hard to hear what anyone is saying
  • Mercantile decrease because it's hard to concentrate on haggling
thick jackal
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When afflicted by noise, spells don't work (though maybe this should be a sliding magnitude) but also - anything governed by Intelligence doesn't work (Alchemy, Enchant and Security checks)
Spellcasting chance from noise is base game feature though. Scripts can even do negative noise for a flat + to cast chance

turbid minnow
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Ah how does negative noise work?

thick jackal
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Flat bonus percent to casting chance of all spells. -100 noise will mean you'll never fail. Not possible ingame, only via scripts

fickle crown
thick jackal
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Oh, yeah. Sound that's what I was talking about

fickle crown
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I don't know why it should be caused by animal attacks and be permanent. That sounds weird. If it's some curse or disease effect that affects concentration then ok. If somebody implements long-lasting player injuries, then Sound would be good as one of the effects of a Head injury.

vernal dome
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Sound is really annoying and if it was something you'd need to get fixed at a temple I would probably just turn off my headphones when I get it.

thick jackal
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Replacing a sound file is an option, but yeah

vernal dome
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Having strange creatures give more varied negative player effects could be cool.

Temporary slowing from webs or slime. Curse of ra turns off regeneration.

misty geyser
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Does it actually make a sound?

thick jackal
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When you are affected that is

misty geyser
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What does it sound like? I think that may have been tripping me out a few times 😅 I get terrible tinitus so I often miss stuff like that

misty geyser
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Ohhhh

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That explains a lot

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😅 I hate that sound so much

woven salmon
misty geyser
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You have to get him Skooma to unlock duties

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More each time

vernal dome
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There is a CE item in TR that has sound as a negative effect and i put it on for a few seconds before realising there was no effect that would be worth it lol

misty geyser
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Fr

woven salmon
thick jackal
# misty geyser Fr

Moonlight has it on some of the birhsigns. Iirc negative on some for pure plus casting chance. They overwrite the file with a silent one though

misty geyser
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Yeah Im gonna do that for sure, thanks for the tip I'll just pinch that one

misty geyser
woven salmon
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You know how I'm working on pure lua text to speech implementation?
Hear me out... Dwemer Speak-and-Spell.

misty geyser
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Would you like to play a game🤖

woven salmon
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Good old WOPR

misty geyser
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Got to bring back Microsoft Sam. The peak of ai technology

woven salmon
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You enter a large chamber in a Dwemer ruin and it's just the final boss fight of Portal 1 with that voice.

misty geyser
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KagreMAC

woven salmon
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The biggest hangup with lua TTS is timing. It's difficult to get the samples to line up properly without gaps or overlap.

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Which has led to some... interesting sounds

misty geyser
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It wouldn't be a Bethesda game without strangely paced dialogue

woven salmon
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Strange pacing is an understatement when you're reading off diphones, which actually need to overlap.
"Hello world" becomes:
he-el-ll-lo. wo-or-rl-ld.

turbid minnow
misty geyser
fickle crown
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5-10 pts Souds ability or sth

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This was a shrine with Adamantium Helmet from the official plugin IIRC and while using the EV modlist.

turbid minnow
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That's quite cool

steep sundial
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I'm still not happy with the Sixth House but it's also tricky to approach them

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They're complicated and yet underdeveloped

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I think the biggest issue I have is the heart chamber

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You don't construct a god like that, especially not "standing in lava" which is just peak stupidity

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also, where are the workers and logistics for this construction

vernal dome
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In the rest of dagoth ur, or maybe dagoth does it himself

He is a wizard and seems to spend most of his time on this

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The heart chamber and dagoth ur boss fight are huge let downs

narrow niche
steep sundial
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I'd also prefer it if the Ash vampires respawned in the heart chamber (or at least "are respawning")

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because that's like one of the most unique features of the Sixth House elite

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they are immortal

narrow niche
steep sundial
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yes, according to lore they are heartbound and will respawn in the heart chamber

narrow niche
steep sundial
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No, but I think there is so much more that needs to be done

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Like an organized effort of building a god with cranes, workers, platforms

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logistics

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that's much more difficult

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perhaps they'll partially use the tools the dwemer used to build the numidium

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I'd image the Dwemer created some cranes to construct their brass god

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none of this is in the game or available as an asset

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and probably it'd be a better idea to construct someone lying on the floor instead of standing

vernal dome
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People have discussed the ash vampire respawning

fickle crown
narrow niche
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Devilish Akulakhan when?

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Devilish Sixth House Overhaul

fickle crown
vernal dome
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Definitely held up by dialogue

narrow niche
steep sundial
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it's easier to create one to three day projects

steep sundial
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It's not satisfying to work, come back home and work some more

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if you can't see results fast

vernal dome
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Onto dumb mod ideas:

Replacing speechcraft with Looksmaxxing, intimidate is renamed "mogg", admire is renamed "jestermax".
There would also be bone smashing and mewing lesser powers

narrow niche
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That’s why my mod page is just a bunch of tiny mods lol

narrow niche
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Use Sunder to bone smash

vernal dome
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If you lose too much fatigue or health too quickly you get a "cortisol spike" debuff.

vernal dome
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"We will use sunder to bone smash" is the sort of line you'd find in a sixth house discarded note

fickle crown
vernal dome
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Injuries can be cool yes

vernal dome
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I like the way the 3d fallout games do it

narrow niche
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I still want “Elemental Effects” in openMW tho

vernal dome
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With limb based damage and tactical crippling

steep sundial
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Fallout New Vegas crippling system

narrow niche
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Especially in a game with swords

steep sundial
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better yet, permanent disabilities. So over your playthrough you accumulate injuries

fickle crown
vernal dome
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Yeah, i play with mods that add stuff like that back in and it's cool

narrow niche
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I’m sure it’s a lot more complicated than “just adding it” but I feel like it would make sense to have that in TES

steep sundial
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imagine limping as on old man who has been in too many battles

narrow niche
narrow niche
steep sundial
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just levitate

narrow niche
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Dynamic scarring would also be cool

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Instead of just picking permanent ones on the character create screen

steep sundial
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I'd also prefer it if injuries were more serious instead of "chuck a potion and you're fine"

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Fights are a matter of life and death

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and they have long term consequences

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and there shouldn't be so many of them

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so that they are memorable

pearl furnace
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DD i have a dumb mod idea for how to fix the lava pool with the power of lore!!! there are 3 Dreamers working in Akulakhan's Chamber. if you sneak up on them, you should be able to overhear a conversation between them about how annoying it is that the lava level recently rose and flooded the area around the Akulakhan's feet. how are they supposed to put the finishing touches on those parts of it now??

fickle crown
steep sundial
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I know I have said this a million times but fights should be rare, there should be a good reason for fighting and the fights should be memorable

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and they should be dangerous, especially if you are outnumbered. Even a great fighter will lose if they are up against three mediocre fighters.

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So, there should be some planning and strategy before engaging. Conjure your summon, order a mercenary, mark a location to teleport to

narrow niche
fickle crown
steep sundial
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Mercy is definitely a good mod that makes combat scenarios more realistic

pearl furnace
misty geyser
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you could add all the scientists dialogue from half-life to the enemies there

balmy violet
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Mod where you play as Dagoth Ur himself

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a twist - you can only walk around that cave and dwemer base of yours

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another twist - its a dating sim

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(Yes you can date nerevar)

pearl furnace
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that won't be possible until openmw 1.0

balmy violet
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but you have to attract their attention with thoughfull gifts and blight zombies

balmy violet
turbid minnow
# steep sundial I know I have said this a million times but fights should be rare, there should ...

I had a playthrough in Skyrim where I raised difficulty to max and used a mod to increase lethality of destruction magic/explosion radius of fireballs, etc so basically every ice spear/fireball/lightning bolt was a 1hkill. Was pretty enjoyable, made for some totally nuts close quarters wizard battles.

But it's how I would imagine getting a fireball to the face to actually pan out.

Historically accurate to make melee weapon combat similar. Principle s from Kendo are relevant here - one bonk on the head - you're out.

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(if you don't know the cartoon, the polar bear is the ruler of the island and he drives the island around the ocean by funnelling the power of the volcano via a complicated series of bamboo hydraulic pipes. well it made sense when I was a child)

misty geyser
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i'm Rocko

fervent frost
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Mod that replaces sound.wav with some ASMR sample

pearl furnace
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mod that renames Silence to Dumb

turbid minnow
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I know group combat scenarios is still not really a thing - but always wanted to see some guards adopt the Sardaukar fighting style when surrounded

balmy violet
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An invisible fargoth constantly follow you every where you go. You can only occassionally hear his faint breath right by you ear

prime plover
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Something like the ghostfence except instead of a glowing magical shield that surrounds Red Mountain, it's a wall of dense mist or fog in the Inner Sea between Vvardenfell and the rest of Morrowind.

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Not for any practical reason, just to make the Inner Sea seem less comically small when playing with Distand Lands and Tamriel Rebuilt. It's barely a major river by real-world standards.

fickle crown
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Items with constant effects have charges which are slowly depleted if these items are equipped. They no longer work if charges are depleted. An option to blacklist items if sth needs to be special.

willow ore
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Ooooh. Like “the soul escaping” or some such.

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I like that one.

narrow niche
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Ghostbusting mod: the only way to kill ghosts is to soul trap them

lone pagoda
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A mod that allows you to add your own soundtracks along with the vanilla one

autumn girder
weary ravine
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guar feels_good_guar

pearl furnace
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that's it, that's the mod idea

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and boy do i have good news!

balmy violet
thick jackal
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No, no. That's the "but actually good" part

fickle crown
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😄

thick jackal
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I wouldn't play with that, (unless there was a recharge mechanic) but someone might like it

fickle crown
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Conceptually, I mean.

thick jackal
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ye

balmy violet
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You can become a housewife, you lose all your combat skills but get household-related skills

misty geyser
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LOSE combat skills? hmm not very realistic

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amiright fells

balmy violet
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twist: Its an actually wholesome and genuine story about relationshipsl, attraction, love, sacrifice, values and a human soul

balmy violet
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you can also date fargoth ofcourse

misty geyser
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naturally

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thats the endgoal of all of this

balmy violet
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a trauma-porn fargoth dating simulator

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fargoth is very lonely and everyone in the village despises him, every time the boat arrives he greets newcommers hoping to finally find some real human warmth and acceptance

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you use a healing ring to propose to fargoth, which symbolically heals his broken heart

misty geyser
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turns out Hrisskar puts the ring in the barrel because he just wants to see the little guy find love. the big twist is that it was he who truly loved him all along. you have to decide betwwen a life with fargoth but Hrisskar hurls hismself from Karthag point or save his life but doom yourself to eternal loneliness

steep sundial
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I still have this concept collecting dust of "Touch of Madness" where imaginary things happen when you are on drugs such as skooma

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Tiny wizards, talking animals, Sheogorath, bad hallucinations such as sounds, shadows, insects, creepy, funny things. Humans making animal noises and vice versa

thick jackal
steep sundial
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Yes

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the effect is already quite awesome and I could imagine being Sheogorath's champion wandering inbetweeen realms of varying madness

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Mind you, I also have my Wabbajack mod lying around

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Inpredictibiltiy is a great source of fun

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Maybe the Wabbjack is more effective when you are high on Skooma

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I already have a partially written quest mod about a tiny wizard and mind mage, meddling with the minds of the Old Ebonheart mages guild

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He disappears into thin air whenever you sober up

thick jackal
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That's very on point for OE mages guild somehow

steep sundial
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yes, it's one of my favorite places

thick jackal
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(iirc it's being reworked though)

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for Poison Song

steep sundial
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I love how the time is slowed, the distorted voices, sounds and the of course distorted visuals. It really invites imagination

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Now add some lua generated sounds around you

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and perhaps make imaginary objects appear to mess with your mind

thick jackal
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That's nice for some trips, but I imagine e.g. something like painting quest from oblivion may be great too

steep sundial
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I just need a convincing reason why a player would seek to do this except for the visuals. Some deeper purpose

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ofc, there is the addiction route

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but maybe some Sheogorath quest content too

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the thrill of experiencing something strange

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a singing bug here, leading you to treasure

thick jackal
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Well, quests are usually good reason to engage with something

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not even quest rewards, just quests, if well written and interesting

autumn girder
misty geyser
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i was wondering if an effect like that could be applied to the ground the way wetworld does with raindrops and puddles, so the world is warping seperately to your vision, there is also SSshadows like LiamMello's that can cause some very creepy unintended effects

autumn girder
steep sundial
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maybe moon sugar and skooma is too scarce to sustain the habit

misty geyser
steep sundial
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yes, I haven't gotten around to updating it. I figured the other two mods are just better

misty geyser
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i agree, just saying that the scarcity is part of the challenge of addiction

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is there any actual detailed lore about skooma use? because im confused about what actually gets smoked in the pipe. skooma is a liquid, yes? so is a vaporizer?

steep sundial
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I just need there to be better reasons to do it. Like fun quest content, new Wabbajack capabilities

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Additional content, specifically centered around Sheogorath

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good trips, bad trips

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for example there is a tiny snippet of lore about changelings who can change their appearance at will and are dangerous beings

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encounter strange creatures

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I have no limit here as once you turn sober, it's all gone

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Your activities are meant to look like you're a lunatic to Outsiders

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like searching for the tiny mages in Mages Guilds

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I just love the mental image of that

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maybe you are a travelling mage fortune teller and your visions gain accuracy when high

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I love the idea of setting up your magic tent around towns and have people come in, while occasionally stopping by the local mages guild

autumn girder
autumn girder
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More valuable for a skooma addiction anyway

autumn girder
# misty geyser is there any actual detailed lore about skooma use? because im confused about wh...

There’s this in TD https://en.m.uesp.net/wiki/Tamriel_Data:An_Alchemist's_Guide_to_Skooma
Skyrim (the game) also has a bit of skooma lore

Many alchemists will frown upon my profession. I am a skooma producer for the Mane's Court in Elsweyr. However, this unique position allows me to study two of the most interesting substances in Tamriel: moon sugar and its derivative, skooma.

autumn girder
# steep sundial Additional content, specifically centered around Sheogorath

I am ashamed. I never thought it would come to this. I am broken, sobbing, and desperate. I am a shadow of the man I once was. My dignity is gone. I have nothing left in this life. Everything that I have loved or cared about is gone from me. This is my final testament.
My life was not always so.
Once, I was a respected Mer of House Indoril and a...

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My first idea for a mod was a quest about that book ^ because I just love it so much

lone pagoda
turbid minnow
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I tried to enter the Vatican barefoot once (walking on marble floor with no shoes is soo nice) but the Swiss Guard wouldn't let me proceed. So - mod idea
Temple Propriety mod: just a script that makes a Temple NPC to come over and ask the player to follow courtesy dress codes-
No hats/helmets/masks in Temple holdings
No active/equipped weapons
Wear shoes
Must wear clothes
Maybe a criminal offence if the player is underdressed/nekked

vernal dome
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No running or jumping either

turbid minnow
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Unsure whether much has been written down on Dres/Indoril social orthodoxy - but I'd submit it would make sense for Dres and Indoril Temples to expect women and female beast races and female outlanders to wear veils, at least in the ultraconservative districts

fickle crown
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Dres was out of scope but it's a pity that we didn't get much more about Indoril in Tribunal. It's annoying how half-assed this expansion is.

fervent frost
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Don't make women an underclass in Morrowind. I don't think there's much basis for that at all in the lore, aside from royal families or something (haven't read the Wolf Queen in a long time). There's already slavery and loads of racism.

serene mulch
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it's already pretty cringe when people expand those features imo lol

pearl furnace
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"shoes required for entering the temple" would be dumb because you can play as a beast race in this game and they do let you join the temple faction

fickle crown
misty geyser
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Procedurally generated obsidian mines for infinite radiant jail time. Tuned for Sun's Dusk, work to the bone each day to trade ebony for food/items. Balance between sleep and work, or secretly gathering supplies for your escape. hone your skills or gamble your earnings in the fight pit. Build alliances with the other prisoners/guards (doubles as a dating sim)

misty geyser
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There's a few aspects of that idea that are beyond my current capabilities 😅

weary ravine
hollow zenith
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Dehydrate/starve to death

misty geyser
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[your rest was interrupted]

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Get to work criminal scum

pearl furnace
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500 in-game days of walking to the prison mess so you can eat your portion of gruel and drink your flagon of suspect water

misty geyser
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He did warn you not to cross him

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Tbf prison time is usually a choice in vanilla

fickle crown
# misty geyser Tbf prison time is usually a choice in vanilla

You lose skills so you become weaker. Probably the only case of permanent skill loss in Vanilla. You wouldn't die in prison, as they feed the prisoners (enough so they don't die) and there would be no gameplay if you simply died (might just as well resist arrest).

pearl furnace
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doesn't it sometimes make your security skill increase? or am i remembering something from a mod or another game

fickle crown
pearl furnace
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seems featurey to me

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my next nord barbarian character, Hrolvardr Hard-Knocks, will master the art of security despite being dumb as a rock through sheer quantity of jail sentences

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this is called overcoming your limitations

thick jackal
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Feature, security and sneak may increase in jail

willow ore
pearl furnace
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guy who is real but you can only see him if you're hallucinating

turbid minnow
pearl furnace
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i'm just saying the mod idea is in the right thread

fickle crown
fervent frost
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Sunder gets 1 lb heavier every in-game day

celest blaze
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A mod that displays armor durability like this, having unequipped armor and weapons show as grew when nothing equipped

steep sundial
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You aren't the Neravarine, but you help the Neravarine or alternatively you can observe the Neravarine's progress

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You and bunch of people step off the boat and will eventually figure out which one of you guys is the Neravarine

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and then it's just somebody else

fickle crown
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Then you enter an area and fight like in the Hunger Games. Dagoth Ur and the Tribunal are the spectators. Azura is the gamemaker.

turbid minnow
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Maybe - you aren't the Nerevarine (until you put on the Moon and Star) - but by doing that, you have helped the Nerevarine take one more step toward fulfilling the prophecy. It's the same way that Vivec describes his innocence, by taking each measure of time in discretion.

I don't have a solid opinion on Azura's role in the Nerevarine prophecies, even after more than 20 years - it's such a good story. I switch between a very low mythic approach - of Azura as a custodian of fates, non-intercessory apart from sometimes - weak in the sense that it seems she can only work through the muddling affairs of generations of false incarnates. and then - sometimes, her workings literally decide the fate of mundus and prophecy is the main theme of the whole game series.

visual flume
#

You are not the Nectarine, you're just an ex-con recruited by the Blades to do stuff. Once you gather enough information, a task from the higher-ups comes: to fabricate the prophecy using a similar ex-con coming from Cyrodiil, whose background and birthsign are fitting. You go to Seyda Neen to meet that person, but turns out they ran away. You investigate, and the Nectarine ends up dead in Samarys Tomb, killed by tomb guardians; the Nectarine turns out to be Fargoth. Caius is mad and, since you done fucked up, makes you play the role of Nectarine. Azura is, like, WTF, but whatever, spice must flow the prophecy must be fulfilled, blight storms are bad for the economy and all that.

celest blaze
#

Companions can heal you or each other based on levels of health, you can pick how of they use specific spells or attacks based on range, they can use potions to suit the situation

celest blaze
#

A new guild but most if not all the quests are basically episodes of the office

visual flume
celest blaze
#

Companions instead of dying go into a second wind state letting you have a chance to help them up within a set timer, let the time run out and their dead forever

narrow niche
visual flume
#

Morrowind is already Dune (in a manner of speaking).

narrow niche
visual flume
#

It has enough sand (it's gray tho for some reason).

narrow niche
visual flume
#

It has an excessive amout of worms (albeit smol).

narrow niche
#

And makes moon sugar orange

celest blaze
#

Witcher 3 style Places Of Power, basically the standing stones from Skyrim that give you a buff and a specific skill increase for a specific skill ie sneak -> chameleon or invisible, sneak fortified, and agility fortified, could either interlope with Reading is good to give gated increases to skills instead of a flat value

thick jackal
#

the blessings are often kind of weak though

celest blaze
#

Seeeee

#

Yea but I mean like places around the world you come across it and am like huh maybe I do maybe I don’t, maybe they are place suspiciously close to tombs or area of relative conflict

willow ore
#

A mod that changes the spellcasting duration based on magic usage or damage.

Gotta crank up those giant murder fireball casts, but you can fling a bunch of small ones quick.

If the paramaters are set right, it might not even be too bad for compatibility.

nocturne birch
#

Normalize weapon damage so combat effectiveness is more based on skills/attributes than items

willow ore
#

That is clever.

How would you handle all weapons being the same?

weary ravine
pearl furnace
#

or higher durability

fervent frost
#

Weight and animation speed, too

lone pagoda
#

Make sixth house bases more rewarding and difficult

willow ore
celest blaze
#

Using OMW Achievements you could give titles based on achievements gained, activating the title has npcs acknowledge your title and achievements, and some difficult titles to get give buffs or debuffs based on how you got the achievement

#

Ahhh a ranking and competition system with other npcs in guilds and temples to override the base advancement system, example when you join the thief’s guild instead of just completing quests you are basically constantly competing with other npcs for the next advancement in the thief’s guild, higher valued items fronted to the guild increases your rank, successfully stealing a number of owned items from an npcs house or business, you can get intersecting quests where you occasionally run into the other npcs and you have to complete the mission without being detected or killing the competing member, higher ranks give more elaborate missions with more difficulty, the same with fighters guild and mages guild, you go to find an artifact only to learn that a competing member is already a few steps ahead and placed magic traps throughout the mission location to slow you down, or you go to a mine to clear out some telvanni agents only to find that they are already dead but you competition didn’t collect the leaders head for the bounty and increase in favor,

#

Like a leaderboards for guilds and temples that advance you based on favor on top of governing stats

fickle crown
celest blaze
#

SAME HAT

celest blaze
#

I was thinking about creating the same but for like a housing association type of thing, you compete with other npcs with who has the best looking house in every town, ranks increases based on the type and number of furniture you have in a given home, whether you eat or sleep in the house and how many items you have stored in the house, but staying away from the home slowly lowers the rank, other npcs rank against you change dynamically based on your willpower, personality, and luck. Passing an npc in the ranking has a chance for them to booby trap your house for your next HOA visit if you can clear whatever trap is laid, ie some infamous cave rats, then you get a modifier that multiplies the amount of housing rating you get for a set period, all actions to increase rating is affected by the modifier, when you pass your inspection you get a letter from the inspector with gold or something

#

I’m basically trinna figure out global scripts rn

fervent frost
#

Animal Crossing

celest blaze
#

Exactly

queen timber
vernal dome
#

The MMR rival is really good, wish there was more stuff like that in faction quest mods

celest blaze
vernal dome
#

That sounds great 👍

celest blaze
#

Or create a new guild specifically based on competition advancement

#

Ohh I was also thinking was there a lore reason as to why the mages guild and fighters guild advancement style isn’t the same as oblivions? Imma assume traditions changed over the time

thick jackal
#

What do you mean? Fighter's guild advancement in oblivion is not meaningfully different than Morrowind

#

Mage's Guild has this whole gimmic with "get recommended for the arcane university" but it's not that much different either

vernal dome
#

The recommendation system is probably due to different standards in cyrrodil vs the newly founded vvardenfell guild.

In cyrodiil you gotta get accreditation and people to vouch for you because it's well established and bureacratised, on vvardenfell it's a frontier that's still setting up and actively trying to recruit to outpace the telvanni and rogue mages.

#

Probably to filter out necromancers trying to infiltrate them too.

willow ore
#

It's not for me but kinda odd, that it's not obvious on Nexus. A mod that uncapps attributes/skills. Just that. Nothing else.

autumn girder
#

MBSP lol

willow ore
#

Ah.

"Includes an uncapper allowing skills to be naturally trained above 100"

autumn girder
#

You can disable everything else abt the mod haha

misty geyser
#

Prestige Mode

celest blaze
#

Waving a knocked arrow around fire turns it into a fire arrow

willow ore
#

Skyrim had that same functionality. A temp pet like that would be AWESOME!

misty geyser
#

yeah id love to be able to summon flaming skulls that track and explode on command

autumn girder
#

Mining ore makes you dirty

#

(not a dumb idea, I’m adding it rn)

spark ermine
#

I'd like a mod that makes ALMSIVI Intervention and Divine Intervention only work for characters that are of sufficient rank in their respective organizations.

solar axle
turbid minnow
# spark ermine I'd like a mod that makes ALMSIVI Intervention and Divine Intervention only work...

torn on this - feels like of all the manifestations of divinity between the cult and the temple that interventions are the most important and vital to the needy, the imperiled, the lost, etc and shouldn't be gatekept to the faithful. but teleportation should also be a more rare and powerful magic.

I think limiting it to at least members of any rank to the faiths makes more sense.

that also makes me think that we need a way to give more than one faction affiliation to NPCs since I'd imagine most Imperials are lay cult members, even if lapsed, and most Dunmer are Temple members, even if lapsed etc, maybe omitting 95% of the Telvanni.

nocturne birch
#

ALMSIVI intervention, but if you teleport too close to anything you get turned into a horrible dunmer-nixhound hybrid

hollow zenith
vagrant pier
#

dirty talk
"i shall see you disgraced before the council... yes!"

#

hearing dirty talk makes you dirty. better go find that bath.

spark ermine
# turbid minnow torn on this - feels like of all the manifestations of divinity between the cult...

Limiting it to members makes sense. I've got a few mods I'm playing with now which restrict which factions can be joined. For example, you can't be a member of both the Tribunal Temple and the Imperial Cult. I think it makes sense, it's fun for RP, etc.. So perhaps a different approach, assuming a similar faction restriction: the higher ranked in the Tribunal Temple, the lower chance for Divine Intervention to actually work, and same for Imperial Cult and ALMSIVI.

#

To a point where they simply don't work once you're to a high-enough rank. They can be originally available to all, but as your faith in one faction strengthens, the other denies you

vagrant pier
celest blaze
#

A Chopper/ One Piece style companion:
starts out as a basic scamp but learns three other forms based around the three specializations:
combat- ogrem or kagouti
magic-ascended sleeper or golden saint
Stealth- nix-hound or cliff racer (obviously with a new sound for the animal cries for cliff racer)
You can obtain these form by capturing the soul of the champion of each creature and he uses the soul gem of that champion to then adopt their form, this or you find a very convenient midget that can use a new magic ritual or alchemy to “accidentally” adopt their form

crisp terrace
vagrant pier
crisp terrace
celest blaze
#

Or expand the mod to use crossbows or a shield

willow ore
#

I think a fun mod would be something for people to do in tombs that isn't grave robbing.

Taking care of the urns, praying to the rando ancestors to make them happy or whatnot.

Just feels strange playing a Dunmer who loots from the dead.

celest blaze
#

Like a tomb caretaker

fickle crown
turbid minnow
#

Maybe a Dunmer player character should lose their Ancestor Guardian power for a day as a punishment each time they plunder an Ancestral Tomb

#

"You disturb the dead for no reason other than your own gain, the ancestor spirits refuse to serve you"

But what constitutes looting and what is legitimate quest-based tomb stuff might be difficult to implement.

prime plover
#

"Opening any burial urn which does not have a script attached to it" might be a solid option. It'd be cool if doing this also disabled Almsivi Intervention temporarily

#

Honestly, it'd be neat if Dunmer or acknowledged Nerevarines had mostly non-hostile tomb guardians until they attack one of them or steal something

thick jackal
queen timber
fickle crown
queen timber
#

A couple require me getting perms

#

These don’t include mods I’m actively working on

fervent frost
#

I was thinking of a toddslop mod that adds procedural quests to the temple to deliver urns to tombs. You get a big ol 40 lb urn and have to trek out to the tomb and deliver it. Would be pretty similar to Radiant Theft

fickle crown
#

hilarious

willow ore
#

“Nobody ever said it was easy being a tomb keeper!”

*drags a giant urn halfway across VVardenfel”

fickle crown
#

Would be even funnier if you got a bonus for not destroying any of the traditional tomb guardians (calmimg, avoiding or tanking them instead).

spark ermine
#

plzplzplz

celest blaze
#

Idols: you get a mini version of the deadra god you follow, they are a companion that doesn’t engage in combat or be targeted but till give you a buff, what they offer varies based on what god you have

fervent frost
celest blaze
#

Yea

fervent frost
#

I love that daedra shirt

celest blaze
#

I have no equivalent comparison other than rpgs that have a pet mechanic

#

Small animal that need to be fed in order for you to get the buff they offer

#

That or something like fairies or pixies/ small ball of light that follows you

#

Depending on how good I get with openmw I might even take that on 🫡

#

I’ve seen a chair as a companion so I’m sure I just need a meshes for it like how it is

misty geyser
#

butterfly companion

vagrant pier
#

who gets really upset if you kill butterflies

misty geyser
#

no message box or any kind of feedback, you just know

celest blaze
misty geyser
#

how do you actually make a companion?

#

is it just giving a particular script to an npc?

autumn girder
#

I think it’s just setting their companion state to 1 (usually from a dialogue) but I haven’t done it in a while so I forget

misty geyser
#

or only npc types

autumn girder
#

Devilish’s backpack mod has an invisible rat companion and Katya has a winged twilight

misty geyser
#

yeah and there's pack guar companion in TR and the aforementioned chair

#

there's a nix hound companion mod but appearantly it doesnt work on openmw so im curious about why. id like a dowg

#

but also a butterfly would be hilarious

#

all its dialogue is "it seems to moving erratically"
and your responses are
"catch" (%chance luck+disp)
"ignore" goodbye

#

and it goes in a jar in your inventory

vagrant pier
#

and if you forget to put it back in a jar when it rains it dies

#

if its a moth dont take it out near fires

#

during ash/blight storms aka windy weather they get blown away

#

ok it's actually the hardest to keep alive companion i know of

misty geyser
#

the mod is called Challenge Run

#

with really metal hardcore artwork and screenshots

vagrant pier
#

and then theres the real challenge run

#

youre the butterfly

misty geyser
#

replaces all NPC dialogue with "blablalab" except when the word pollen or nectar comes up

#

and then you get that as a dialogue option but their only response is "pbhhtbhh, eh this butterfly thinks im a flower"

vagrant pier
#

no one trades with you for this same reason

misty geyser
#

what would your racial abilities be?

#

detect plants

#

calm humanoid

vagrant pier
#

except for khajiits

misty geyser
#

"butterfly effect"
1/100 chance to instakill an npc

vagrant pier
#

them you aggro

#

your carry weight is more pitiful than that detail devil mod

misty geyser
#

maybe magica regen,
but strength is 0 yeah

vagrant pier
#

ahhh right, aptitude for illusion

#

charm

#

high personality

willow ore
autumn girder
#

||ostim|| and other funny Skyrim mods, don’t need any fancy camera work or animations either just give me a fade to black with Vehk angyfargoth

vagrant pier
narrow niche
celest blaze
celest blaze
narrow niche
#

If your strength is too high, any attempt to interact with it kills it instantly

vagrant pier
#

it doesnt have to be disgusting, rather fun and unexpected and generally morrowind way

celest blaze
#

Tame horses fade to black

autumn girder
#

Dice roll angyfargoth

celest blaze
#

Luck and personality dice roll

#

Ahh hunterwind could bring bug catchers and moth in a jars

willow ore
#

bug cathers would be fun. Have a reason to use those outside light sources.

visual flume
#

It was proposed, like, 10000 times before, but there you go: proper nomadic Ashlanders.

nocturne birch
#

There's the ashlander trader mod

misty geyser
#

and the ashlander silt skiff

celest blaze
#

👁️👄👁️ huh

fossil stone
#

recreate the stat system from Daggerfall

#

where you have to roll

autumn girder
#

Think someone wanted to commission that some time ago

fossil stone
#

I found it

#

I wonder if they mean the WHOLE thing

#

with the background quiz

#

and the bonus gear

vernal dome
#

Backgrounds and bonus gear would be cool

autumn girder
#

Think there’s a thread for it somewhere

fossil stone
autumn girder
#

Just a head’s up that there was a $200 bounty on it that ownlyme turned down bc it wouldn’t even come close to how much time it would take to make it

fossil stone
#

Really?

#

you can directly change stats and skill levels

#

then just questions to spawn in items

autumn girder
#

Making the UI?

fossil stone
#

character creation end is a flag too isnt it?

#

THE UI

#

the bane of my existence

autumn girder
#

Not to mention altering skills and attributes in a way that doesn’t mess with the player’s stats

#

But that’s what pretty stats is for these days

fossil stone
#

fixed in the sense that other mods have already dealt with and worked around it

#

whats pretty stats?

autumn girder
autumn girder
fossil stone
#

think brain think

misty geyser
#

It's already got a ui too

fickle crown
# fossil stone

DF character creator has some great ideas but unfortunately, balance is absolute trash. I bet that sensible results can be achieved but it's not easy to balance a system like that.

#

it's still the most involved character creation system Bethesda ever made, though

fossil stone
#

sans the advantage/disadvantage it seems doable

#

although like you said... unbalanced

#

you can get up to 75 in a skill/attribute in Daggerfall at lv1

fickle crown
#

As for background gear, some alt start mods already do sth like this

misty geyser
#

Quickstart Unchained does it

pearl furnace
#

@primal badge S3maphore preset to play porno music while the player is talking to Crassius

#

it's a funk/muzak arrangement of a soule melody. the track title is Nerevar Rising

primal badge
#

Challenge accepted

nocturne birch
nocturne birch
#

Soul gem pokeballs

celest blaze
#

Enemies weapons can have soul trap on them and when you die to it your teleported to a soul cairn like dimension where you have a short time based on your level to escape if not you are trapped

#

Time to escape is based on level and type of soul gem your trapped in

fossil stone
#

the UI AAAAAAAAA

fossil stone
#

it doesnt work yet but its something

#

I mean the rng is copied over and all that from daggerfall

#

but the mod doesn't work yet hehHehHeh

fickle crown
#

Shields can block ranged attacks with the same chance as with melee attacks.

#

Crazy. I know.

thick jackal
#

I mean, literally one of the features of the parry mod I'm making

#

no chance though, active blocking

fickle crown
thick jackal
#

Fair

nocturne birch
#

Animal hats, like the mudcrab hat and wolf/bear helmet, make you allied with those creatures and they help you in fights

pearl furnace
#

@fervent frost Same Hat Expanded ^

fickle crown
#

If a guard spots you in Mournhold with an equipped artifact stolen from the Museum, you immediately get a bounty. After X time the info spreads to major cities on the mainland and on Vvardenfell so same restrictions apply there. Non-Mournhold guards ignore you if you are a high ranking member of their faction, though.

narrow niche
#

Quest mod that fleshes out that Indiana Jones Easter egg in that one ancestral tomb and sends you across the different parts of Project Tamriel and Tamriel Rebuilt

#

You also get a brown Colovian helm and a guar whip

woven salmon
#

"Hey, Listen!"
"Nerevar look!"

vagrant pier
#

flashing out abc for barbarians
you start illiterate (you see gibberish in the books instead of text or just receive a message “you don’t understand a thing” without books getting opened)
trainers who can teach you to read, success rate/training time depends on intelligence

vagrant pier
#

go on, laugh while im feigning illiteracy on my new runvehkfeels

pearl furnace
#

questgiver: You'll do it? Very good. Now, the route to your destination is rather long and complicated, so let me write this down for you. [Questgiver's Directions has been added to your inventory.]
you:

vagrant pier
#

mer im just a simple hunter, the only direction i know is where to find some nice kagouti morsel

turbid minnow
#

Something for ES4-5 players: You should get rewarded if you find Balmora on the first attempt. Confetti and balloons should pop up at the gates.

fickle crown
prime plover
#

A mod that makes all keys in the game five times the size and vibrant purple.

prime plover
#

Steeper seating for the arena in Vivec, so that you can actually see the fight without leaning on the railing.

woven salmon
#

I'm kinda surprised it has that walkway instead of solid stadium seating all the way down to the ring.

#

Put some nets up to keep the audience safe.

celest blaze
prime plover
visual flume
thick jackal
#

Also, daggertalk has actual voiceactors, so inherently that's a plus

willow ore
misty geyser
#

Perk: If you can land on an NPC you transfer all fall damage to them and cast devilish Sleep Spell on them

willow ore
#

Perks are so cool. Especially if they’re tied to ingame stuff.

turbid minnow
# misty geyser Perk: If you can land on an NPC you transfer all fall damage to them and cast de...

For some reason this reminds me, as teenager I lived in Japan and went to high school - and physical education class we often did basketball. One time I tried to do backwards basketball shot by throwing the ball straight upwards+behind me - it landed on pretty much vertically some boy's head - and it looked like it transferred all the fall damage onto him because the ball bounced off his head and he went down.. 😵‍💫

He was fine... I think. He got up and there were no immediate injuries. But couldn't really tell with that one either way.

fossil stone
fervent frost
#

Yeah. Also note the framework is AGPL so everyone is free to fork and improve it provided derivatives are also AGPL

prime plover
#

Additional hit reactions for vampires, so that stabbing one with a dagger doesn't just become a continuous loop of a one second voice sample of some lady moaning at you

willow ore
#

That “some lady” was an unpaid intern, to you!

vernal dome
#

Vancian magic in the context of perks systems has been discussed before, I do like how Ordinator for skyrim handles it:
30 - Vancian Magic - Cast magic like the wizards of old. Your next 20 spells do not use Magicka and are 50% more effective. When you run out of spells, you are unable to cast spells until you rest by sleeping at an inn or in your home.
50 - Intuitive Magic (2) - Novice/ and apprentice spells of any school cost 100% less Magicka to cast.
50 - Quadratic Wizard - Whenever you recharge your Vancian Magic spells, you gain 1 additional Vancian Magic spell for each 10 points of base Magicka.
70 - Dungeon Master - Whenever you recharge your Vancian Magic spells, you may choose less or more spells in exchange for increased or decreased spell effectiveness, and/or choose one of three metamagic enhancements. Your choice remains in effect until your next rest.

Home Mythal and it's associated perks are also really interesting:
60 - Home Mythal - Summons a permanent magical field at the location where you learn this perk. Alteration spells gain x2 duration if cast within 5000 feet, and x20 duration if cast within 250 feet. Additionally, Vancian Magic can be recharged by sleeping within 250 feet.
80 - Dimension Door - Grants the "Dimension Door" power. At will, creates a magical doorway that teleports you to the location of your Home Mythal.

That 20 times duration for alteration spells is really good, allows for armour spells to last for hours irl (days with proper stacking).

vernal dome
balmy violet
#

Oh re good ideas - mixing different spell effects on a custom spell often is useless rn, so - spell recipies! Mix in burdain to you fireball - it's "heavy" now, it arcs in the air and staggers enemies. Different combinations of different effects result in different unique effects or even unique spells

#

Recipes can be found in the world andbought off wizards

#

Fireball + levitate = levitating fire orb that spits small fireballs at enemies

#

Shield + elemental dmg = bursts of damage at enemies tgat hit you

#

Infinite pissibilities

#

Does require dehatdcoding of spell picking and spell aking uis though to have proper ui for unique effects and descriptions

misty geyser
#

That would be wild. Break open the spell crafting menu for dynamic casting. You cast your base spells as like a spell soup and then activate it to fire off bespoke crafted spells on the fly

balmy violet
#

Elemental traps, some cool move tech (gliding flight or something) , firewalls, shotgun spells - many things can seamlessly be integrated with the world and suell system this way

balmy violet
#

Easier to manage for a player, prob

misty geyser
#

Yeah for sure

thick jackal
#

And probably easier to code ( at making time)

misty geyser
#

Naturally

#

But it would be preeeettty cool

#

You have all your spells on a radial menu and the strength of modifiers is based of your Incantation skill

#

Pick them out of the air like you forming a glyph of power

#

That could tie in with the vancian magic idea to build more powerful spells in advance by making alchemical glyphs with special ingredients and candles like in Ultima 8

#

Meditation and ritual skills to improve casting times and recastability

turbid minnow
#

What's the point of "you can't sleep when enemies are around" when there is a mechanic which wakes you up from sleep if you are disturbed? Are there any mods that do something with this mechanic? I think a simple change to the language could help. Of course in active combat, it should be something like "you must not sleep in combat", etc

It feels like - you shouldn't want to sleep if you know there are enemies around - or otherwise the message should be "you are too anxious to sleep with enemies nearby" - etc/

pearl furnace
#

mod idea: you can sleep anywhere! but if you sleep in a cell with hostiles wandering around, they quietly gather everyone in the cell around you while you're sleeping and attack you as a group

autumn girder
#

It’s possible to make a mod like that lmfaooo

pearl furnace
#

also, it no longer warns you before you sleep with enemies nearby

#

because how would you know that? it's on you to cast Detect Humanoid and thoroughly check your surroundings before putting yourself at risk

#

this mod idea is inspired by something that actually happened to me in morrowind once, when i slept outside the "enemies nearby" radius of a group of hostile NPCs, but within aggro range of the nearest node on the local pathgrid

steep sundial
#

Roleplay as Uncle Sweetshare. Set up your workshop in sketchy locations and supply local citizens with moon sugar / skooma

#

I'd love to have other ways to have "purpose" in Morrowind instead of ordinary quests

#

like being a fortune teller and going from town to town to foresee the future

#

just some alternative ways to roleplay instead of doing the faction quests

thick jackal
#

Some ways to exist

#

just exist. I have this weird deja-vu telling me that I saw a mod that does something like that

#

but I can't remember neither details nor the name

steep sundial
#

I just love this idea of being a weird mage traveller who offers services to towns and occasionally visits Mages Guilds

#

maybe I magically set up my tent by putting a tiny inventory tent on the ground and expanding it to full size

#

then I go into my tent and Npc of that area come to my tent for my fortunte telling business

#

then there are randomly generated visuals and I tell them what their future is (and maybe these are quests)=

#

or even roleplaying as a rogue alchemist learning the skooma recipe from uncle sweetshare and trying to make riches could be fun

willow ore
steep sundial
#

yes, but be assured these would be very time consuming to get right

willow ore
#

No doubt.

steep sundial
#

i have this tendency that if I gets too big of a project it collects dust

#

I prefer mods I can create in 1 or 2 days

willow ore
#

Always wonder how much time you guys sink into this.

Maybe start with just your fortune telling mod? Like a one cell “convo sim?”

No clue how that works.

steep sundial
#

plenty of lua wizardry

#

basically a check of nearby Npcs and then spawning them in your tent

#

and giving them dialogue could be tricky

willow ore
#

Like. The writing?

thick jackal
#

custom scripts for every variation of this too

#

and writing

willow ore
#

I feel some pain coming here, but I did go to school for literature.

#

Can’t code or like … mod.

steep sundial
#

The problem is rather that all dialogue is usually linked to a "specific" Npc.

#

And the Npcs coming in your tent aren't specified

willow ore
#

Oh. Gotcha. Mechanical stuff. Hrm.

steep sundial
#

I'm sure I could make it happen. Maybe a greeting for all Npcs in my cell with a random global for random dialogue

#

but still

#

it's not easy

willow ore
#

Maybe a generic NPC that gets randomly chargen’d?

Like. It really is just one NPC that just looks diff?

steep sundial
#

You can create dialogue that's available for many Npcs and then randomize which dialogue they get to use

#

so I guess, technically this is all possible

#

If you want to be able to "see" the visions, it would become difficult once again

#

videos take up too much memory, so it's better to just create a cell and control the camera for a video effect

#

and you'd need to create a cell for each vision 😄

willow ore
#

Maybe just a little “woosh” screen.

thick jackal
#

Honestly just text will be fine

#

"You see this and that"

#

ranging from silly to ominous

steep sundial
#

yes, maybe. I may get back to this idea eventually.

#

My current focus might be to revive my project "Touch of Madness"

#

which is about skooma fuelled adventures

#

experiencing things on skooma trips that don't happen in reality

thick jackal
#

weren't you working on that last couple weeks?

steep sundial
#

yes, I worked on my skooma mod

#

The skooma effects last longer now

thick jackal
#

Completely not my cup of tea, but what you've shown is very cool

steep sundial
#

I think it allows for "out-of-the-box ideas" to be implemented. Tiny wizards, dragons, talking objects / animals anything goes under the effects of skooma and creeping madness

thick jackal
#

yeah, very much so

steep sundial
#

Sheogorath and the concept of madness is hard to implement and I think I'm one of the few people who can and would work on something like this

#

I think I might be able to add a nice vignette shader effect to the skooma effects so you get tunnel vision when high

steep sundial
#

Imagine if there were houses that only exist when your are high on Skooma and disappar when you sober up.

#

Anything that makes you qestion your experience

#

How about dynamically replacing misc objects for absurd objects and change them back when you sober up

#

I love the idea of messing with the player's perception of what is real

#

Keep them guessing

#

Slowly losing your mind about what is real and what's not

#

it should be subtle

#

An ordinary Npc you search for later but who never existed

#

Skooma is supposedly hallucinatic (if that's the right word)

#

so you should be seeing these things

misty geyser
#

a whole town that only exists in skooma haze, imagine trying to do quests for them

#

or an island

#

that would an interesting use of old mods too. some of those old epic town mods that add dwemer towers everywhere, or a battlespire.

#

obviously way over the top

#

but just a fun idea

pearl furnace
#

sign outside the skooma town that says "You must be this high to enter 🫳 "

vernal dome
#

Add a "sarcastic" dialogue topic

balmy violet
#

that sounds like a very cool quest mod

steep sundial
#

I have a partially written quest about a tiny wizard who lives on the ceiling beams of the Old Ebonheart Mages Guild

steep sundial
#

It's quite good actually. It's technically demanding but a fun quest

willow ore
nocturne birch
#

Autosort bookshelves

pearl furnace
#

Quackstart: it's a mod where chargen takes the same amount of time as usual, but you are a duck

visual flume
pearl furnace
#

🦆‍😱

steep sundial
#

I'm currently working on Ylbert being a mind mage who makes you do quests for him whether you are willing or not

#

You blackout sometimes and wake up in different places. If you tell him no, he just whistles at you and you do it anyway.

#

The current idea is that you carry him around in your inventory as some sort of involuntary companion (only exist when high on skooma). And he'll occasionally take control of you, to take you deeper into the madness.

#

He's like a devil on your shoulder, whispering in your ear, except he primarly cares about sweet pastries.

#

and I have more crazy ideas for that quest

#

basically he wants to make Mother Alessia (Old Ebonheart's bakery) his kingdom. First you'll carry him there, then .... (to be decided), the recipes have weird ingredients now, the customers behave ever more strangely. Many people are dancing, the guards are investigating and join the dancing. Later he wants his own castle inside the bakery, which leads up a long long stone staircase and when you look outside the window you'll see the realm of the shivering isles.

#

should the effect of skooma run out every hint of Ylbert, the castle and anything supernatural, will be gone, except that the baker and the residents are still mad

#

maybe even interconnect it with Doors of Oblivion where you suddenly end up there

severe marsh
#

Balance the Calm spells by making them resistible through a dice roll every few seconds and the probability of success is determined by the NPC's willpower stat and character level vs your own willpower stat and illusion skill level. This would simulate an ability to break free from mind control effects at any moment based on how strong a character is. This could balance these skill effects which are currently an auto win button.

fossil stone
#

seems entirely doable

#

pulse every x seconds, read willpower, feed into roll system

#

could dispel any spell really

#

paralyze

#

blind

#

charm, calm, frenzy

#

a sort of “DnD” system

pearl furnace
#

Durations and Dispelments

woven salmon
#

So, there's a mod that places Jiub in the ministry of truth, as you'd expect... But it's missing something: A quest line that massively culls the number of cliff racers.

celest blaze
#

GTA style load save: when you load into a save your character is doing a random task, walking, talking to an npc, eating, bathing etc

narrow niche
celest blaze
#

Hell yea

#

Or at least a continue button that starts the game exactly from the last save like no loading or anything between launching the game and hitting continue

nocturne birch
fossil stone
#

here we go again, n'wah

#

maybe if you got rid of that imperialistic haircut you're wife wouldn't have cut your feet off nerevar

lone pagoda
#

make the dunmer look like how they did in daggerfall

fossil stone
#

so change skin texture to bosmer

turbid minnow
#

Now I've started making some volcano/geo active areas I go back to the idea that a certain proximity to magma (internal) should be instakill unless you have a 100% fire shield. for lava I don't think it doesn't feel like an issue. Maybe a set of messages to say "You are feeling woozy from the gas" or something.

for example, there's a cell in Caldera expanded I think - where you are not only triapsing this wooden plank above the magma but are just inches above it in a low ceiling cave. I don't normally mind but in that instance it felt a bit stark.

#

to mimic noxious gases, I think giving the furn_lavamist mesh a low level poison script would work too.

#

like this place should be completely hostile to all forms of life and if you need to enter, you should have a plan to get out as quickly as possible

fossil stone
#

I've NEVER seen a game get Lava right

#

not once

#

its either "the floor is lava" rules where a pixel touches and you insta-die

#

or its unrealistic in one manner or another

#

BG3 for example

#

it does A LOT of damage

#

but you CAN just stroll around in it and then jump out, no issues at all

#

you can be knocked prone in lava

#

completely submerged

#

what should really happen somewhere like that is if you get close enough you just literally start burning all over your body, not even touching it

#

you also would have a hard time sinking in lava if I remember correctly

#

its ROCK after all

nocturne birch
#

There isn't really much point to The Volcano Level if you never get close to the lava, though

fossil stone
#

thats where the power of m a g i c comes in

nocturne birch
#

Also, in Morrowind this would work very badly due to how many low level Dwemer ruins would be instant death zones

fossil stone
#

imagine if certain areas needed fire or frost resistance potions/spells/enchantments/etc because of the hazardous enviroment

fossil stone
#

high pressure steam jet is invisible and will absolutely destroy your body

nocturne birch
#

But the reward would have to be worth the extra effort, which Dwemer ruins suck so it's not

fossil stone
#

imagine walking down a hallway and you hear a sudden high pitched whistle and your companion falls over, cut in half

nocturne birch
#

A Delta-P situation

fossil stone
#

isnt delta-p the reverse

#

big object get sucked into tiny passage

#

like uh... the crab on the deep sea pipe

nocturne birch
#

Yes, but it's just a pressure differential

fossil stone
#

not to mention all the spinning objects inside dwemer ruins

#

as a machinist...

#

I've seen horrible safety videos

#

spinning objects are death traps

#

the idea has been brainstormed

#

the "OSHA violation" Morrowind mod

#

now all these unsafe areas are actually unsafe to teach you why OSHA rules are written in blood

nocturne birch
#

If it's raining you have a chance to slip and fall off of Telvanni mushroom bridges

fossil stone
#

see this is why you should just always be levitating

#

walking is for the... weak willed and feable minded...

autumn girder
autumn girder
fickle crown
#

It'a always a good sign when the answer is: we have a mod for this already doitswit

turbid minnow
turbid minnow
autumn girder
#

Yup

turbid minnow
#

ah nice - mind reposting it? 😄

autumn girder
turbid minnow
#

Yes I've been meaning to install this

#

but considering I don't actually play morrowind, just the openmw-construction set, I haven't gotten round yet

fickle crown
night grail
#

Your past comes back to haunt you.

fossil stone
#

oopsie

pearl furnace
#

mod where you can eat misc items

serene mulch
#

dwemer puzzle box hard mode

pearl furnace
#

swallowing keys to gain their powers

autumn girder
vagrant pier
#

appraisal skill/spell: define which gems are cursed before picking them up
then you can dispel them if you want, but thats not very fun
so you can store them in cursed state, then the moment you sell them to a merchant guess what

north verge
#

Replace bounty with a GTA-style 5 stars system

narrow niche
fickle crown
#

There is a mod for GTA-like wanted stars when you have the bounty. Most Wanted Nerevarine. It doesn't add any new mechanics, though.

lone pagoda
celest blaze
#

Chess mini game 👁️👄👁️ board game style or from the Harry Potter movies

celest blaze
#

You can use the various deadra as the ranks ig

turbid minnow
#

If water walking is active but you fall from a great height into the water, you die. Maybe it shouldn't be like that.

thick jackal
#

waterwalking magically ingame allows you to treat water as a solid surface - so I'd say working as intended

#

I'd even say you should die from falling in water from above certain height without waterwalking,

pearl furnace
#

lava planes should have collision. yeah it's a liquid, but it's a liquid which is about as dense as rock. you should not sink in it

turbid minnow
#

just feels the magic is a bit thoughtless when you get fall damage on the water if you have water walking

pearl furnace
#

i was going to write "lavawalking spell effect" but that came out instead

thick jackal
#

and that is very on brand for how it would backfire

turbid minnow
#

I know in-game the character is always falls foot-first - but if falling was accurate to Rl then if you fell headfirst/any other way would you still get crushed?

thick jackal
#

it's really the closest to Mage:The Ascenscion magic - with your will bending the reality. hence the backfire of a "water is now solid, so you broke your legs" actually makes sense

turbid minnow
#

but only a solid on your feet? or all external water? in what relation haha

thick jackal
#

Solid "for you" - same as "water breathing" works "for target"

#

so head first - yeah

#

also crushed

pearl furnace
#

i forget what happens when you cast water walking while you're fully underwater

turbid minnow
#

you can't I think

pearl furnace
#

there's some depth where it pushes you up instead

thick jackal
#

if you're just below the surface - you get pushed up

#

Pretty sure it's at "can breathe" depth

pearl furnace
#

what if you're in an airpocket in a flooded tunnel?

#

can it push you out of bounds?

thick jackal
#

which for the player model - is submerged except for the ear tips (on mer)

#

can't pretty sure

#

Need to load up and doublecheck

turbid minnow
pearl furnace
thick jackal
#

hehehe I like that one

pearl furnace
#

dumb mod idea: instead of the spell failing, casting waterwalking while submerged should instantly kill you by crushing

turbid minnow
#

well there are other considerations - if water walking alteration makes water into a solid - then breathing in water vapour becomes breathing in ice shards

pearl furnace
#

dumb mod idea: enable collision on all fake water planes and waterfalls and mist/splash particles and rain when the player uses water walking

stuck dome
#

Though not the most useful in truth, a mod allowing the player to save custom classes would be great.

vernal dome
serene mulch
#

Like a cursed amulet of levitation in nethack kind of thing

pearl furnace
#

lol. waterwalking but it disables swimming mode and you fall to the bottom, where you walk and jump like normal

willow ore
#

On second thought. It could just cause mad tension on the surface. So a large body should become bouncy.

willow ore
vagrant pier
celest blaze
#

Imma check that out thanks

#

I see the chess addon

vagrant pier
#

yep this

celest blaze
#

Ok

#

If anybody played dishonored 1 and 2, a mod that recreates Elizabeth’s heart talking to you and telling you lore about the world

thick jackal
#

||Is only available after Tribunal for a full Dishonored hommage||

misty geyser
#

mod that lets you throw coins like throwing stars with your gold as the actual ammo

narrow niche
celest blaze
#

But it doesn’t use your gold

misty geyser
misty geyser
#

Surrender Outlander now has a hotkey to drop coins quickly dabgothur 👑

narrow niche
#

This but in Morrowind

fickle crown
#

I sweat enough when I run out of potions under hotkey so trying to find the gold and dropping it on the ground while the enemy is running at you...

misty geyser
#

yeah it wasnt really going to be an option

fickle crown
#

the guy is on a roll, though

#

he keeps pumping out those cool mods!

misty geyser
#

seriously, its really impressive

celest blaze
vernal dome
#

Guar tipping

nocturne birch
#

Weapon material gives special hit effects
Silver: Turn Undead
Dwemer: Silence
Daedric: Demoralize Human
etc

misty geyser
#

Wood: Splinters

narrow niche
celest blaze
#

Hircine’s forbidden club- the damage you deal to a target is halved to you

#

Fortify health
Damage health on target on hit
Damage health on self on hit

#

Or the higher the health you have the more damage you do then the damage done to you is half that

weary ravine
#

sleeping leading to debuffs if you do it too much or too little

#

but no stamina shit
instead: blind effects (pasty eyes), yawning, etc

serene mulch
#

Voices of the void style hallucinations if you fail to sleep

weary ravine
#

yessss

#

throw in a stalker shadow (paranoia)

celest blaze
#

Audio cues for suns dusk needs changes

viscid flint
final carbon
#

Probably come up before, but I don’t think I’ve seen a mod that gives you a satisfying combat usage for security à la setting traps in BG1/2. Placing some sort of activator on the ground that pops and does damage/paralyzes/etc when triggered.

pearl furnace
#

i think Tamriel_Data has bear traps that snap shut when an actor walks onto them

steep sundial
#

learn how to brew skooma from Uncle Sweetshare and become a rogue wandering alchemist who brings joy to every corner of Tamriel

#

occasionally get kidnapped by gangs and guards

narrow niche
steep sundial
#

I was thinking small scale, just you slinging your own made skooma under the locals

#

making an unhonest living

#

like uncle sweetshare, but mobile

willow ore
#

How would you ensure a steady supply of moon sugar?

steep sundial
#

rumors, dealers, criminal gangs

dapper pewter
#

Teleportation sickness

#

I'm thinking that it could be a neat immersion thing of why people choose the silt strider and boats

#

A couple of dialogue topics, a book on the subject, and a new sickness spell could be done on the esp side

#

I don't know if there's a mwscript that could be used to add it, though 🤔

#

Probably a clunky thing like editing the travel dialogue of guild guides 😅

willow ore
#

Oooooh, maybe something where you take extra magicka damage for a bit. You're not "recombobulated" yet.

queen timber
misty geyser
#

naked and alone

fickle crown
weary tendon
#

I made some progress on the skooma quest content but I still need quite a bit of content for what can happen on a skooma trip in general. The quest content will be tied to specific places yet I want some hallucinations to happen anywhere you are. My current idea is to occasionally place invisible activators around you to play random sounds to confuse you. Another idea is a shadow figure that will stalk you in the distance and disappear when you get close.

#

I need to mess with the player´s perception of what is real and what is imaginary. Some of it needs to be more subtle.

fervent frost
#

I want a mod that strips you of all your expensive stuff and spawns you in the wilderness if you lose all fatigue in a dungeon inhabited by hostile bandits

willow ore
willow ore
#

Maybe some wonky reverb!

#

For something even more subtle. Maybe remove one completely normal item that just blends into the background.

Like … cups or whatnot.

Don’t know how easy it hard that would be. But your average player would notice there is something missing. But would look pretty hard to find out that suddenly there is just no plates.

#

But it’s create just enough weirdness to throw someone off.

I imagine all that is a lot of coding for people who might not even like … notice in their min max runs or whatnot.

fickle crown
willow ore
#

A jail centered quest forsworn style would be cool.

willow ore
#

A fortune telling Guar mod. That actually says useful stuff.

willow ore
#

Mod Idea To Avoid Cheese:

a mod where if you have too much of a buffing booze potion you black out and wake up face down somewhere in the bitter coast.

weary tendon
willow ore
#

Hell yeah.

weary tendon
#

yes, I love that idea but I need to work on the skooma mod first. I just love the effect and need it for my own playthrough

willow ore
#

For real. HAve you looked at Eternal Darkness yet?

weary tendon
#

A skooma addict mage who does x. X could be a mobile fortune telling business

weary tendon
#

X could also be a skooma alchemy business

willow ore
#

I am attempting my first mod. My pipe dream is a mod where you're a travelling clergy type who preaches and deposits urns in tombs.

#

I'll start with delivering an urn.

weary tendon
#

let me know if you need help

#

sounds fairly straightforward

#

and doable with mwscript

willow ore
#

Heh. Watching Danae's videos right now. I am like, way in over my head. >..<

weary tendon
#

if you want to have it work for "specific" tombs, it's fairly easy -> mwscript

#

if you want to make it work for "arbitrary tombs" it gets difficult -> lua

willow ore
#

Haven't run into mwscript yet. Is it a separate program?

weary tendon
#

its "the" scripting language of the construction set

#

you can attach scripts to objects or have them always run as a global script

weary tendon
#

the best guide for mwscript is "Morrowind Scripting for Dummies"

#

With this and ChatGpt you can easily create functional mwscript

willow ore
#

But ChatGPT.

weary tendon
#

Well, it creates functional mwscript and quickly, so I dont see a good reason not to use it

#

Sometimes it will still hallucinate syntax or functions but overall it saves time

willow ore
#

I am a hippie. 8(

#

But we shall see! Through the foreword. >.<

pearl furnace
willow ore
#

A Guar!

misty geyser
#

and the maiden fair..

weary tendon
#

How about a genie in a bottle with fully scripted wishes that come back to haunt you?

#

so many ideas, so little time.

arctic quarry
#

I mean, we are not making brainrot videos or some kind of any other wasteful shit

weary tendon
#

functional code in seconds

arctic quarry
#

Gives you more time to make the ideas happen🤝

fickle crown
arctic quarry
#

I am heavily against the slop ai videos, thats the true cancer of the ai

#

And they waste a lot more resources than producing code

#

And make the kids stupid

fickle crown
#

Images are often bad as well

arctic quarry
#

True but saves me some time for mod pics

#

🤣

weary tendon
#

if you use midjourney and good prompts the results are usually good

weary tendon
#

I try not to watch short form videos

queen timber
#

The latest one it created:

Fair Trade —
*Proportional Disposition — instead of the vanilla flat +1 per transaction, merchants gain disposition on a logarithmic scale: a 10g trade gives +1, 100g gives +2, 1000g gives +3. This makes the old cheese of selling 50 cheap items worthless (each gives +0), while actually rewarding meaningful trades. A daily cap of 5 per merchant prevents grinding.

Passive Mercantile XP — the player script monitors whether the vanilla Mercantile_Success skill-use fired during each transaction. If it didn't (meaning you accepted the price without haggling), the mod calls I.SkillProgression.skillUsed itself with 50% of normal XP, scaled slightly by transaction value via log10. If you did haggle, vanilla XP applies normally and the mod doesn't double-dip.*

#

It did it in a single prompt, and it worked flawlessly. Now I just need to manually tweak and balance and do the fun stuff

#

(Gonna be posting a showcase and a beta file this weekend, along with my other WIPs)

queen timber
willow ore
#

I am really more like, worried about the environment and the fact that we're trainign them with free slop and that they in turn put out slop. It's more of a "future people" worry.

#

They already found out that our ability to think creatively in children has dropped since AI became readily available. Read that in the NYT, I think.

#

Like "I just use it for writing prompts."

"I always edit the output!"

But in the mean time, people are literally fogetting how to create original content.

queen timber
#

My usage of AI is actively boosting my creativity/creative output, by allowing me to do more (both in terms of breadth and quantity) things than I otherwise could. It’s a phenomenal learning tool when used correctly.

#

I’ve learned more about lua scripting in a single week than the past 2+ years combined, at the added benefit of not needing another person’s valuable time spoon feeding me.

willow ore
#

I wouldn’t characterise basic skills teaching as “spoon feeding.”

Just like in terms of pedagogy.

#

Mad shout outs to the Gs who sat down and showed me super basics, btw.

pearl furnace
#

Weresifier. lua mod that gives every NPC a small chance to turn into a werecreature

turbid minnow
#

Splitting out "Can't sleep enemies nearby" and "Can't sleep wild creatures nearby"

#

I want to put wild creatures in some of these caverns I've been building, which are semi-wild, semi-inhabited, hence wild creatures aren't enemies in a this sense.

pearl furnace
#

you can't sleep outside in the bitter coast with the BC Sounds official plugin installed because the god damn night insects will not shut up

#

You can't sleep here, the animals are loud af.

tidal crow
#

You can't sleep here, Dwemer machines go THUNK CRASH

celest blaze
willow ore
celest blaze
#

A mod that lets you try on clothes and armor before buying them

misty geyser
#

A mod that makes armour come in random sizes so you don't know if it will fit

fickle crown
misty geyser
#

Similar to Fresh Loot but it's Used Loot

fickle crown