#Dumb mod ideas But Actually We Post Good Mod Ideas

1 messages · Page 5 of 1

celest blaze
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Reading one of the riddles or jokes books and taking them literally

fickle crown
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This guy in Project Tamriel (Cyrodiil)

willow ore
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I get super nit picky when I start modding or using mods.

Spent literal hours tweaking my LODs.

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Could do it FFXIV style. The track is predetermined. Player inputs is what wins.

onyx stratus
turbid minnow
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Would be cool if we had a fall animation like in ToTK. Would be more tempting to integrate more extreme verticality if falling didn't look so dorky 😄

serene mulch
steep sundial
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Akulakhan should be build while he is lying on the ground and he most definitely shouldn't be standing in lava. He should also be made out of corprus meat because that'd make so much sense.

misty geyser
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that's going to be fun to build

fervent frost
steep sundial
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Imagine walking through a hole into the heart of the resting giant

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Vidi and I are working on turning the Sixth House creatures into Npcs for better animation support and to support weapons and armor at the moment. Vidi is doing the heavy lifting with the asset creation of course.

turbid minnow
pearl furnace
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the corprus meat akulakhan thing is just some guy's headcanon that got upvotes on r/teslore

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and by "some guy" i am not referring to michael kirkbride

steep sundial
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yes, but I like this theory very much

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so, I'll make it happen

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It would certainly be a good reason for why they are gathering corprus meat. Whereas the Dwemer could built their Numidium out of dwemer metals, Dagoth Ur would need something else.

marsh tiger
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Houses out of dead Crabs, Ghost Fence out of Dunmers, Akalukhan out of Corprus Flesh. damn, can't this damn people on vvardenfell for once build something out of actual building material instead of lifeforms?!

steep sundial
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The dunmer just care about their environment

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The true reason why the hate the Imperials

pearl furnace
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the cultists eat the corprus meat, there's vanilla dialogue about it

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they put it on those shrines as an offering to their god

steep sundial
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Maybe, building the Akulakahn out of corprus meat remains my preferred headcanon.

pearl furnace
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beginning to realize that there is a fourth type of guy who can't play morrowind

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guy who can't play morrowind (game mechanics irreparably broken)
guy who can't play morrowind (load order irreparably broken)
guy who can't play morrowind (nothing on loverslab)
guy who can't play morrowind (wants to play a completely different game)

tidal crow
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where's 5: guy who can't play morrowind (too busy modding it)

steep sundial
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oh no, I dare to oppose established (?) / alleged lore. Arrest me now

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Sometime we can do better

fickle crown
pearl furnace
steep sundial
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Imagine if the blight storms spread corprus disease. The sixth House members round up the lame corprus beasts for processing to build the Akulakahn. That sounds more coherent than what we currently have.

fickle crown
pearl furnace
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you ever wonder where they assembled Anumidium?

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akulakhan's chamber looks like it was dug out by the sixth house more recently than the battle of red mountain, since the only dwarven stuff in the room is the door

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rickety-ass bridge over the lava pool made out of planks and rope

steep sundial
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I'm not a fan of the chamber. Having the Akulakahn stand in lava doesn't make any sense to me. I'd have him on lying on the floor with craftsmen around him constructing him.

celest blaze
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Return of the Outsider: there’s a “deadric/aedric” “force of nature” on the rise in planes of oblivion, after speaking with sellus gravius a portal to the void opens and you have and option to either enter the void or continue the game without a any of the Outsiders favor, it pretty much played out like corvo meeting and talking with the Outsider in Dishonored 1, your offered to take the powers of the void and your “blessed” with the mark of the outsider, bone charms appear in game and are able to enhance your character skills, runes are able to give trade offs or perks to your character, so basically an in universe dishonored mod

pearl furnace
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plus the heart is still there, which i guess means Numidium was powered remotely by the heart?

steep sundial
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i think that was the Mantella

pearl furnace
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the dwarves used it during the battle of red mountain

steep sundial
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That's news to me

pearl furnace
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huh, i guess that's only in vivec's personal account (36 sermons)

steep sundial
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How come Lhorkan's heart is so small

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I'd make it bigger

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At least big enough to make sense for a Numidium, Akulakahn. Basically they are designed to fit the size of the heart

pearl furnace
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Dwemeri high priest Kagrenac then revealed that which he had built in the image of Vivec. It was a walking star, which burnt the armies of the Triune and destroyed the heartland of Veloth, creating the Inner Sea.
Each of the aspects of the ALMSIVI then rose up together, combining as one, and showed the world the sixth path. Ayem took from the star its fire, Seht took from it its mystery, and Vehk took from it its feet, which had been constructed before the gift of Molag Bal and destroyed in the manner of truth: by a great hammering. When the soul of the Dwemer could walk no more, they were removed from this world.

steep sundial
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hmm, interesting

pearl furnace
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i like the idea that it was used for real in the battle, but i guess if the other accounts don't mention it then vivec is probably bullshitting

steep sundial
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I thought the Numidium was used by Tiber Septim to establish the empire

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it's quite confusing

pearl furnace
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"and the dwarves had a giant robot with laser eyes" feels like something even the nords would mention

pearl furnace
steep sundial
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probably so that they can keep the heart itself

pearl furnace
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yeah, that's the subtext

steep sundial
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makes enough sense, yes

pearl furnace
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"what's he going to do with it? the imperials haven't got anything that can power it, and we haven't told them about the heart"

steep sundial
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Still, I'm very much in favor constructing a new Numidium out of flesh. The Sixth House is all about the transformation of the living and displaying bodies. I don't think they could create the required materials like the Dwemer did.

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It just makes perfect sense to me. If it truly was made of stone, then why does it need a skeleton. It's just inconsistent.

pearl furnace
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they're mining the bone from Mamaea, the skeleton-shaped cave which is the only place in the game that uses the bonecave tileset

steep sundial
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That's also good to know. Thanks-

pearl furnace
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PTR runs with the theory that Mamaea is the literal skeleton of some kind of primordial giant, possibly an Ehlnofey

steep sundial
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It'd be interesting to dive into the Sixth House transporting bones from Mamaea to the Red Mountain. Probably through Koguruhn.

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Kogoruhn is somewhat crucial for Sixth House logistics because of the Ghostgate

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Made from the bones of Mamaea and the flesh of the carriers of the divine disease. That just sounds great.-

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The divine disease is divine because their bodies will become part of a new god

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It just makes sense.

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I'd make the blight storms spread corprus disease too. The Sixth House needs more flesh to build their god.

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I'd just need to make this a mod, which undoubtedly would take me forever.

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VidiAquam and I are working on something

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We're currently turning many Sixth House creatures into Npcs to give them armor / weapons and most importantly allow them to use human animations.

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I'd love a bigger focus on Kogoruhn having tunnels for logistics in and out of the Red Mountain

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They'd currently need to transport everything through that route

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Unless there were more tunnels

serene mulch
pearl furnace
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certainly dagoth ur's plan is explicitly to make akulakhan walk around with a cloud of corprus dust… i mean "divine substance"… billowing out of it

steep sundial
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I don't understand that, to spread the disease even though the god has already been constructed

pearl furnace
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to spread enlightenment!

steep sundial
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well, maybe

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I mean it's a nice weapon of mass destruction

pearl furnace
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no i mean like that's really his plan

steep sundial
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so, I guess it makes sense

serene mulch
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drive out the mongrel dogs of the empire with smelly miasma

pearl furnace
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What is your plan for the Heart?
"I will continue to draw divine power from the Heart and distribute it to my kin and followers. I will continue to broadcast divine power upon the blight winds, so that it will touch each soul in Vvardenfell, and then more broadly, across the waters to the rest of Morrowind and Tamriel. In time, every mortal in Tamriel shall feel the liberating contact with the divine."

steep sundial
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I have talked about this before somewhere, but I'd make changes the MQ so that when you are infected there are two brances. One vanilla, and the other would be to join House Dagoth. This way you could get to know House Dagoth first and betray them later by stealing Sunder and Keening and attacking the heart.

pearl furnace
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Why are you building Akulakhan?
"Akulakhan will serve three purposes. First, it will be the champion of my armies, liberating first Vvardenfell, then Morrowind, and then, perhaps the rest of Tamriel. Second, it will serve as a sower and cultivator of the divine substance derived from the Heart. Three, it will serve as the prominent banner and symbol of our cause -- to defy the Empire, to liberate mortals from ancient superstitions, and to glorify our crusade against the gods."

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he's very upfront about the plan

steep sundial
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Yes, i'm fine with it

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House Dagoth's ability to invade dreams and minds could be explored more

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Ever wondered why all the ash beasts seem to be of Dunmer origin? Clearly the Sixth House only sees them as suitable candidates for higher purposes in the House whereas the rest will probably become corprus beasts

pearl furnace
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yeah, the rules for who becomes an ash servant versus a corprus beast aren't clear

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there's a quest with a dunmer woman at Vivec Arena who has corprus, and they want you to persuade her to go voluntarily to the Corprusarium

steep sundial
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The corprus beasts have a rather bright skin color

pearl furnace
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and there's another quest in Vivec where a dunmer woman's husband, who has a dunmer-sounding name, has gone missing in the sewers, and eventually you find him transformed into a corprus stalker

steep sundial
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hmm, so much for that theory

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You wouldn't have enough Nwah's around to build a god anyway, and who would use them for such a divine purpose

pearl furnace
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at some point they tell you a story about an imperial legionnaire out of the fort by Ald-Ruhn coming back from a mission infected with corprus, and they say he died in agony from the disease very quickly

steep sundial
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Are you saying I might have it the wrong way?

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Only Dunmer can get Corprus and live?

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maybe

pearl furnace
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i'm just relaying the information they give in the game

steep sundial
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and I apreciate it

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It makes sense in its own way. You wouldn't want to build Akulakahn out of the flesh of Outlanders

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Gods have standards

pearl furnace
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iirc the quests were mostly developed in parallel in the span of a few months, at the end of the project timeline. so there are occasional conflicting lore details in different parts of the game

pearl furnace
steep sundial
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fair point

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perhaps it's just mer

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Dun mer, Dwe mer, etc

pearl furnace
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sure, i could believe that

steep sundial
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it's in the genes 🙂

pearl furnace
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wood elves are the people who can lose their shape and transform into horrible monsters if they break their pact with their god

steep sundial
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We probably are thinking about this more deeply than the developers did

pearl furnace
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i think the developers probably had a policy of not getting too specific about technical details, because that's risky for any worldbuilding project in general

steep sundial
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Yes, but I still believe that the Sixth House could be much better than it was portrayed in game

pearl furnace
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for sure

steep sundial
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What's your opinion on House Dagoth adopting Dwemer culture into their own?

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Afterall, they live in Dwemer ruins

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and the ash vampires have Dwemer beard weavings

pearl furnace
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you mean House Dagoth?

steep sundial
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yes, sorry

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they also defy and despise the gods

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and want to create their own

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Dagoth Ur is wearing a mask that could be of Dwemer origin

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I'm a bit surprised that they seem to use a more unique equipment (look at the sixth house bells) instead of using more Dwemer armor and weapons that should be around. I might give them dwemer shields.

pearl furnace
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i've never felt sure about how to interpret the ash vampires' beards. are they adopting an explicitly Dwemer style, or have they just never updated their fashion sense? the Dwemer and Chimer peoples were friends for a time, maybe these guys started wearing their hair that way during those days. idk

steep sundial
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Maybe they've seen the Dwemer statues and copied their style

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One cannot deny that there are many parallels between House Dagoth and the Dwemer

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It wouldn't surprise me at all if the Sixth House bells would be some sort of tonal magic

pearl furnace
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yeah. it's hard to guess whether the artistic intent was "these guys have Dwemer beards, which we designed based on real-world Akkadian artifacts" or "these guys have Akkadian beards, because that's the visual symbolism we're using to suggest that they're Super Old"

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iirc there are also mixed accounts about who House Dagoth sided with in the battle of red mountain, with one version saying they were allied to the Dwemer

steep sundial
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Morrowind almost completely ignored music except for lutes, drums and sixth house bells

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I think that Lord Nerevar and Voryn Dagoth were friends at some point.

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I'd need to look it up

steep sundial
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The Ghostfence isn't just there to contain the Sixth House. It also hinders people joining the House or to trade with them

pearl furnace
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a bunch of the sixth house clutter textures draw from bronze age chinese artifacts, by the way. might be a useful source of references if you need to make more environmental assets for your akulakhan remake

steep sundial
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I appreciate it. I'm not very useful when it comes to assets yet.

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It'd be a retexture at best

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maybe some kitbashing

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Perhaps from the Corprusarium experience mod that had the corprus walls

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They'd be fitting for the Akulakhan perhaps

turbid minnow
steep sundial
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It'd be nice to overhaul the Dwemer ruins with OAAB assets. Out of all the houses, House Dagoth would know best how to use old Dwemer technology to suit their needs.

fickle crown
steep sundial
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I like how there are multiple conflicting accounts as to what happened at Red Mountain

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It'd be nice if we could ask Vivec, Almalexia or Dagoth Ur directly but the game doesn't allow it. I wouldn't mind them lying about it either, just give me the option to ask these crucial questions.

fickle crown
steep sundial
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Ok, yes maybe I had forgotten about that

sleek lion
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big theme of mw is how perceptions affect reality. personally i think it's like, really freudian but for the american psyche if that makes sense? but that's verging on politics so i shan't say more

fickle crown
steep sundial
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I'd love even more false rumors about events

fickle crown
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one of the worst things which could happen would be sth like... getting the full true account of Dwemer disappearance... or even worse - Dwemer coming back

steep sundial
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Gossip was the best news people had

autumn girder
fickle crown
steep sundial
fickle crown
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I like MW directions

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and I play without player marker 😄

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I even replaced vanilla map with Wayfarer

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I make my own notes

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cool stuff

autumn girder
steep sundial
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I'll mark it on your map. Peak realism

fickle crown
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you probably don't ask about directions often because of Google and stuff

steep sundial
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I'd do that too if people had a map on them

fickle crown
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but giving directions is actually not that easy

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I avoid doing that IRL if I'm not sure

autumn girder
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Came with my job unfortunately sadcat

fickle crown
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btw it's unrelated but I simply "love" when taxi drivers ask me for directions

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"how do you get there?"

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lol

autumn girder
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Taxi drivers are the best source of news and gossip though

fickle crown
autumn girder
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I imagine strider caravaners function similarly in morrowind

fickle crown
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they are actually good source of basic info

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when you get to a new place

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but it's hard to deal with some customers

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esp the silent ones

steep sundial
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Trebonius mentions that talking with Silt Striders could reveal secrets about enemies

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so basically he confirms that they talk about things

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it'd be an interesting mod idea 😄

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basically turning all of Trebonius insane ideas into a mod

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that way he'll be a genius

steep sundial
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I may be a bit slow. Why are there are literally no women in House Dagoth?

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Wrong explanations only, please (there are a bunch of female dreamers)

fickle crown
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Dagoth is annoyed that Alma was with Nerevar. This he cannot stand. This is the true reason why they are enemies!

steep sundial
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Well, first of all. In order to join House Dagoth you need a sixpack

fickle crown
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fits

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Caius is a mole

steep sundial
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Physical strength is all they care about

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House Dagoth are biohacking bodybuilders

misty geyser
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the sixth frat house

steep sundial
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They need the Corprus for the proteins

misty geyser
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they're a separatist InCel. this fits the image of the sixth house pretty well, its funny but it makes a good framework to build out who they are. a brotherhood, focused on personal improvement. it mirrors how real world extremist groups are formed

pearl furnace
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sup, i heard we were talking about Chadgrum Bagarn in here

steep sundial
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I'm not entirely joking. House Dagoth seems to value the form of their bodies. They display them proudly and don't cover them

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Maybe it's just too hot there, who knows. That's actually a very reasonable explanation

sleek lion
weary ravine
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holding corprus meat in your inventory slowly shuffles your stuff around ||while making gross squishy sounds||

lime citrus
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Strap on a more advanced renderer from a more advanced engine (I know someone was talking about this a while ago, and I don’t know if it is even possible)

hollow zenith
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Morrowind: Source 2

sleek lion
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argonian mod that colors the rest of the body according to a specific place on the head (for me and all my bespoke argonian face retextures)

weary ravine
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chameleon argonians datchim

arctic quarry
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Use this and unpaused barter and dialogues. You will notice big difference. Charm and personality potions are very often needed, its hard to cheese that way and when bartering you really need to be fast selling items. Im using hard preset

https://www.nexusmods.com/morrowind/mods/51427

Nexus Mods :: Morrowind

The modification makes the disposition of NPCs towards the player more realistic. Increases the number of amazing voice lines you'll hear per game.

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Nexus Mods :: Morrowind

Adds Anroha's Ash Chitin armour and Sixth House weapon meshes to the game.

Nexus Mods :: Morrowind
  1. Now interrupted sleep counts as 1 hour's sleep...2) Illustrative video for the 4 Dagoth Ur dreams3) At some point of the main quest, player is attacked by cultists in his sleep in town:
Nexus Mods :: Morrowind

Lore friendly overhaul for Dreamer npcs to make them more of a threat when traversing Sixth House Bases.

steep sundial
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but thanks

weary ravine
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They should hit hard but not hit ALWAYS

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||but I like that they're likely to down you||

arctic quarry
arctic quarry
arctic quarry
weary ravine
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Imagine coming out with a fully broken armor, no repair hammers or healing potions, and virtually no meaningful loot other than the base game stuff

fervent frost
lime citrus
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SkyUI for OpenMW, I mean actually SkyUI port to OpenMW, not MorrowUI

steep sundial
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they live in dwemer ruins

arctic quarry
arctic quarry
fervent frost
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If you wear a Colovian Fur Hat, you should get a disposition bonus with others also wearing the hat

pearl furnace
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same hat!

fervent frost
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Colovian Hat Club bonus

turbid minnow
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Secret faction mod, Colovian Hat Syndicate

pearl furnace
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@fervent frost

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this happens constantly in colovia

fickle crown
queen timber
queen timber
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SERA actually has 16 unique voice lines just for the Colovian Fur Helm trollvehk

fickle crown
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Ahahahahahahhahaha

fervent frost
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Mod that deletes merchant inventory gold whenever it exceeds 500+ 10x(your mercantile skill)

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Argh I think I wanna make this now. Maybe tonight

fickle crown
fickle crown
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well

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it's similar to what I proposed to @pliant idol for BMS not a long time ago, haha

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"Third idea is about lowering the money snowballing with service providers who can also barter. In Morrowind, once you have enough money to pay for decent training and enchantments, it becomes much easier to sell expensive loot as well because the money you spend goes back to the merchant gold pool. Training/enchanting for 10k->sell items for 10k->get 10k back. In many cases this allows you to avoid spending much money at all so you only get more and more. It greatly speeds up your progress. I wouldn't get rid of this entirely but I would greatly slow it down (as part of an optional feature ofc). Basically, only a % of gold from services would get back to the merchant pool. The rest is sth that the merchant saves for their own purposes, invests somewhere else, hides, pays the guild, whatever. It doesn't matter gameplay-wise as the player doesn't know this but the money simply disappears from the game world. Snowball would be greatly curtailed."

fervent frost
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Great minds think a lot

fickle crown
# fervent frost Great minds think a lot

and *alike 😄 For sure 😅 . However, I pace myself with such ideas in public because players will be too scared and some people will absolutely hate this 😄

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and this wasn't my only one, hehehe

fervent frost
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I honestly think you should get into modding yourself if you haven't already. Gotta make those ideas real

fickle crown
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I think that the idea is legit good btw. The implementation is ofc a matter of debate but it's a solid concept that can solve one of MW's bartering problems.

fickle crown
pearl furnace
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gotta remake it with the actual multiplication sign glyph. here, i got u ×

weary ravine
fickle crown
# weary ravine biggest problem with this is that trainer's inventory refreshes normally, deleti...

It's possible to change merchant gold reset from 24h to some other value. I use 120h for more natural gameplay flow (don't want merchants to get back base gold too quickly after I sold them my stuff as it seems gamey). However, this isn't what the proposed feature would be about as it's a separate thing. The new proposed one would limit the amount of gold that gets added to merchant gold if you use their other services so getting the gold back by selling them your expensive stuff would be far harder and overall money snowball caused by this would be slowed down.

fervent frost
steep sundial
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Join Dagoth Ur and rise up in his ranks. Become heart bound, if you die you respawn in the heart chamber.

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Also, I need to work on making my generated art a reality in game

weary ravine
fickle crown
arctic quarry
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I've thought of the same solution you implemented here and that it would fix the problem - but why it doesn't ?

arctic quarry
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Is there any way to counter it ?

fickle crown
fervent frost
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Could take gold from the player after the fact. This will be annoying and confusing though

arctic quarry
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Yeah this would not work good

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Too hacky even for me hahah

fervent frost
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Could replace the NPC with a new one that uses a modified record with a different barter gold value

fickle crown
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lol

fervent frost
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Their items will vanish probably

fickle crown
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I'm afraid to even think how many things would get broken 😄

fervent frost
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Yeah fr

fickle crown
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I made a screenshot from that discussion as I got excited about possibilities. That was a month ago...

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@primal badge

fervent frost
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Actor.setBarterGold(actor, amount) is in latest 😁

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Found it in the docs

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I can complete the mod today datchim

fickle crown
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although I heard some rumours about it... not working well

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we will see 😄

fervent frost
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I could also make NPC gold match barter gold

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nah

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works perfectly 🙂

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any more requests on it? it's so small

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ah wait merchant gold will reset all the time

pliant idol
fervent frost
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seems to work great

fickle crown
fervent frost
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will need to put in an async timer to reset them

fickle crown
fervent frost
fickle crown
fervent frost
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I'd rather respect the gmst since it exists

fickle crown
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I use 120h

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For gmst

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72 probably works ok as well

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It's a separate thing from what your mod is doing, though

fervent frost
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I always confuse game and simulation time

fickle crown
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I assume that merchant reverts to base gold even after your modification?

fickle crown
fervent frost
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that's not what I mean 🙂

fickle crown
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Wait 24h and see what happens

fervent frost
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there are two times in the code

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simTime is real-world time.
gameTime is the time for actors in Morrowind.

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thank you past me

fickle crown
fervent frost
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alright, it's kind of only half working

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the issue is that I can't capture current gold values before they are reset

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nah got it

fickle crown
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Panda's live reaction stream 36vehks

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(It's "Pandra's" but if we say "Panda's" often enough, reality will adjust itself 🤡 )

pearl furnace
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i'm like… 70% sure that discord user blurpblurp's display name is meant to be read as blurp•andra, not blur•pandra

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like Cassandra, but blurp instead of cass

fickle crown
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It's all a blur

pearl furnace
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because the actress Cassandra Peterson portrayed the eponymous host of Elvira's Movie Macabre, a horror-themed B-movie show, and blurpy's current profile pic looks to be a retro horror movie poster style portrait of Elvira

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don't worry folks, my joke-killing explanation services are free of charge

fervent frost
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publishing now 😄

fickle crown
fervent frost
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it is done. whew

fervent frost
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Horse

willow ore
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Wait. You can alter the in game time ratio?

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If you do, would it also affect mana regen? I would imagine so.

fickle crown
fervent frost
pearl furnace
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oh my god

fervent frost
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took a while to get it working because I originally was trying to use a spell

misty geyser
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its perfect

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i cant believe i have to wait 15 minutes to endorse angyfargoth

pearl furnace
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downloaded

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installed

pearl furnace
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amazing

fervent frost
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oh this will make ordinator hats kinda weird huh

pearl furnace
fervent frost
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aw dang

fickle crown
fervent frost
steep sundial
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maybe, although I like the idea of them using dwemer armor

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also it's a bit of a theme of House Dagoth to not wear armor

final carbon
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Now we need the hats as clothing mwse functionality

lime citrus
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A perk that adds Steel under Suits for Fallout NV, more perks? Or just Power Armour in Morrowind

steep sundial
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No Generic Ancestral Ghosts. Give every ancestral ghost the family name. Ideally give them unique dialogue where they talk about their house. Perhaps use Chameleon effect on Npcs instead of the generic ghost model. You could give them quests too where you'll avenge people and be rewarded with tomb loot.

willow ore
#

Tombs used as loot caves on Morrowind of all places ... so sad.

#

Those poor ancestors.

onyx stratus
#

https://paperjournaling.space/?ref=producthunt

We need this...as an in game world interaction, like open books on a table, with a sit down mod, integrated seamless and organically in the in game world, not like say, a chess game or something like the witcher uses.

Paper

Paper is a realistic digital notebook for writing. It feels like paper. It opens like paper. Nothing more.

rotund shoal
#

I have a silly mod idea: I think it would be great if there were a mod that adds voice support to the 【Persuasion】 options in dialogues. Each time you choose 【Admire, Intimidate, or Taunt】, you would hear voice lines for the corresponding character's race. I think that would be really cool!

onyx stratus
#

Everyone has to make a cliffracer sound out of the postal I select.wav
Then we choose the winner

#

Bonus for ....hmm..something bad happening to the player character, like leveling down instead of up.

narrow niche
steep sundial
#

Yes, it would be a tremendous effort. Not sure if I'm up for it

#

However, I'm very opposed to anything "generic". I'd rather purge it all from the game and enjoy anything "unique"

steep sundial
#

Products can be generic but not people or places.

narrow niche
#

A mod that gives guards names would be kinda neat as well

steep sundial
#

We don't have access to the little name boxes in OpenMW lua

steep sundial
#

yet

#

give it a year or two

turbid minnow
#

what are the little name boxes?

autumn girder
narrow niche
misty geyser
#

i feel like you should have to really get to know a guard before they get comfortable enough to divulge their name

fickle crown
misty geyser
#

a little mazte, some incense..

#

but guards never tell their names. it is known

fickle crown
#

it is known

misty geyser
#

more interactions like that would be good. it would make for an interesting dynamic, in general having to at least ask an npcs name would add to the complexity of quests. has anyone attempted a mod that lets you type out topics? fallout 1 style

turbid minnow
#

Don't know what Imperial or House law stipulates but law enforcers generally don't give out their names to protect against reprisal.

misty geyser
#

could have badge numbers instead of names. and then once you convince them to divulge their number you have to go through hours of tedious paperwork and legal loopholes to find out their name

fickle crown
#

well, the thing is that in-game it wouldn't mean anything gameplay-wise, anyway

#

could be cool if some mechanic related to that was added, though

#

there is always potential to add sth to this game 😄

turbid minnow
#

Or just pay one these so called "telepaths"

misty geyser
#

Lua Conversational Framework(tm) a modular list that would allow anyone to dynamically add conversation topics to npcs in a non intrusive way. its just a shame that it would only be used as a dating simulator sadcat

fickle crown
autumn girder
#

Damn shame too

narrow niche
narrow niche
autumn girder
narrow niche
autumn girder
#

Yeah there’s a Skyrim mod for it that I really like though they had to do some crazy workarounds for it

#

If I’m correct (very good chance I could be wrong) it might be more straightforward to do in openmw but we’ll see

misty geyser
celest blaze
#

I’ll have to find it

#

I think it was mwse

misty geyser
#

Yeah there is an mwse version

celest blaze
#

The ability to charge spells, holding a hotkey button charges a spell the longer the time the stronger the spell damage, or the longer the spell is at play, can use filled soul gems to shorten the time needed to charge

#

Or tie it with the incantation skill make it so spells have a laborious wind up animation but as you level incantation you can cast spells faster

#

Mod idea the player says the spell it’s casting but failed casts have slurred vocals to hear the failure

turbid minnow
#

The Thing-inspired quest mod

granite sable
#

A mod that replaces Bethesda's logo in the intro with "Based on true events"

weary ravine
#

drop down menus for the player's spells

#

and sorting features

pearl furnace
#

i think you're looking for the good mod ideas thread, neighbor

weary ravine
pearl furnace
#

here's my dumb mod idea: dual wielding mod where you have two right arms and no left arm. the way it works is it hides your left arm, and puts a second, slightly shorter NPC in the same spot as you, and makes them play the same animations as you at the same time

turbid minnow
#

The Ghostfence should be bigger. First time I saw the "daggers" I imagined it should've started as a huge dome that covered the entire volcano region. It's only since the losses of the Tools over the past 20 years that it's dramatically receded to the point we see it in game.

steep sundial
#

I'm personally quite happy with the ghostfence and dissatisfied with the vulcano

#

even with my current project

#

It's hard to get mountain landscapes like this in Morrowind

celest blaze
steep sundial
#

It's sold with the horse, or you can cheat it

steep sundial
celest blaze
#

Thanks

#

Mod idea: twilight princess style horse sprints for the horse mod

steep sundial
#

The entire horse mod idea was based on the premise of, pff, I can do that with mwscript

#

it was like a two day project

narrow niche
steep sundial
#

yes, saintj and I have talked about it. I'm currently trying a new approach

#

old approach

#

new approach, maybe Rocky Red Mountain meshes

narrow niche
#

Can’t wait to see how it turns out

#

I love the red mountain mods but they’re a compatibility nightmare

steep sundial
#

Use my version 😉

narrow niche
steep sundial
#

probably not

narrow niche
steep sundial
#

its impossible

narrow niche
steep sundial
#

To patch Devilish Rocky Red Mountain with Saintj The Red Tower

narrow niche
steep sundial
#

maybe

narrow niche
steep sundial
#

I've spent many days on it and I'm not satisfied

jovial monolith
ebon halo
#

Alternate start mod where you begin as a family member of a random NPC. Appends their last name to yours, transfers ownership, and spits you out anywhere in Vvardenfell, mainland or the provinces

steep sundial
narrow niche
celest blaze
#

More character customization options aesthetically

turbid minnow
#

Teleportation spells should sometimes randomly go wrong and spit you out in a randomly assigned cell, interior or exterior. 100 skill mysticism should greatly reduce the chance of misteleportation but never fully remove the possibility.

visual flume
misty geyser
#

Every time an NPC says "where's that slave? Here not long ago...", a random slave is spawned in Assarnatamat at 0,0

turbid minnow
#

Is there a mod that adds a Hlaalu chief to Seyda Neen?

hollow zenith
#

GPS directions mod (a la GTA/RDR)

#

Would've been less of a shitpost if I didn't actually know how those were implemented and why they probably wouldn't work for Morrowind 😔

#

(they reused the NPC pathing algorithm for it cause they stick to roads unless provoked and afaik Morrowind's pathing is, uh, not like that)

misty geyser
#

... Alone...

weary ravine
weary ravine
#

Would probably not be very gameplay compatible. You might just quicksave-quickload until you teleport right

#

Though it's fucking funny

narrow niche
#

Just to make the game as annoying as possible

misty geyser
#

Heart attack mod should be in TO, undocumented

#

I have mine set to 1000 🤞

weary ravine
narrow niche
misty geyser
#

And the chance goes up every time you eat scrib jerky

narrow niche
misty geyser
#

It's a great way to stay in shape

tidal crow
#

quest about uncovering how telvanni mushrooms are genetically engineered to produce anti-heart-attack spores, solves both mysteries of why those towers stink and how they live that long at once 36vehks

autumn girder
fickle crown
#

the more times you use intervention or recall per day, the higher the miscast chance doitswit

#

in fact, it could be a real-time timer instead of game-time. No easy way out.

#

I wanted cooldowns for Intervention and Recall but this is even better

#

more dickish 36vehks

misty geyser
#

visit the cash shop to purchase time skips

fickle crown
# misty geyser visit the cash shop to purchase time skips

my initial idea was this:
-> Two separate caps for Almsivi Intervention and Divine Intervention.
-> Base cap is 1 (configurable) per each Intervention type. Spells, scrolls and enchanted items all follow the same restrictions.
-> The cap is increased for each Imperial Cult/Temple rank. Rank 0 doesn't increase the cap as you are a noob. Each rank also lowers the cap of the opposing faction. It won't get below 1 (configurable) but if you have the same rank in both factions, you won't really benefit from the increased cap.
-> Using Almsivi/Divine Intervention consumes 1 point. Consumed points regenerate based on real time (no easy way out with waiting or resting). The replenishment rate is configurable. Let's say that it's 60 real time minutes on default.
-> Another way of replenishing points is by paying money. It would work a bit like Imperial altars/Temple shrines. Just as with altar/shrine donations, money disappears from the game world, so you can't just easily take it back.
-> Money-based replenishment has certain restrictions and cost is not static. Here are the factors:

  • no replenishment for known criminals (bounty). You have to deal with it first, criminal scum. Then we can talk.
  • no replenishment for expelled faction members. The factions won't help traitors.
#
  • the Temple won't replenish Almsivi Intervention points if the player is declared Nerevarine until persecution of the Nerevarine stops (Vivec meeting) or Dagoth Ur is defeated (backup check just in case so the player is not locked out from money-based replenishment forever if MQ is completed in a non-standard way).
  • money cost scales with each replenishment by doubling the previous cost (configurable). Example: 1 replenishment - 50 gold, 2 replenishment - 100 gold, 3 replenishment - 200 gold, 4 replenishment - 400 gold etc. There would be a configurable max cap to prevent silliness like spending millions of gold on this. There is also cooldown period (configurable) that lowers the replenishment cost in real time so if you are not spamming replenishments, you will slowly go back to lower prices.
#

Simpler idea:
HBFS option for cooldowns for Intervention and Recall spells. Each one counted separately. Cooldowns would be customisable, of course, and they would be counted in real time to prevent getting around them too easily.

There could even be a soft cap option, e.g. much higher magicka cost for repeated casts during the cooldown period in case of spells (while enchanted items and scrolls would still simply not work), but then it becomes more complex again, so maybe it's best to keep it simple. I expect this to be relatively simple to implement but I might be wrong ofc.

#

miscast would be the third but it's not mine

#

I like the idea, though

misty geyser
#

another option could be to require money to use it every time, like a temple tax. If you dont have the money you are recalled back to where you started

fickle crown
#

X being configurable

misty geyser
#

yeah thats good to keep in cofigurable so i can set it to 0 doitswit

fickle crown
# misty geyser yeah thats good to keep in cofigurable so i can set it to 0 <:doitswit:561465241...

Well, I've been inspired by Limited Invervention mods for MSWE. I like the idea of limiting Divine/Almsivi Intervention but I think that the idea can be greatly expanded with the following primary goals in mind: greater immersion and convenience-has-a-cost system. Gameplay-wise the idea is to turn Intervention spells - very convenient and cheap travel options - into a tactical resource that can be replenished with time or with money. Immersion-wise the idea is that this kind of teleportation magic is regulated by the Temple and the Imperial Cult so that stray pilgrims and travelers may find help in this dangerous country but those who try to use the magic willy-nilly for convenience or profit have to be extort---- make regular donations to the local Temple/Imperial Cult facility.

#

ultimately, it brings us back to some sort of cooldown, cap or money-sink

autumn girder
#

All doable but ambitious for your first mod 36vehks

fickle crown
#

boring

#

but simpler

#

and easier

autumn girder
#

I’ll be doing some intervention shenanigans with my religion mod though so we’ll see

#

Keeping it compatible with the greater intervention mod is also important

fickle crown
#

I also think that critical failures could be cool in general

#

draft for magic critical failures

#

well, and for crit success

#

but failures are cooler 36vehks

#

btw this is unrelated but Rogue Trader has some crazy shit for psykers. Psychic phenomena and perils of the warp that can cause various negative effects ranging from rather tame like a pushback or additional dmg to crazy things like daemons being summoned

misty geyser
#

i love dangerous teleportation. OD&D had charts to determine how far above the ground you appear

narrow niche
#

Idea: A mod that sucks and doesn't work

queen timber
weary ravine
#

I tried (and failed, as it requires LUA) to make this mod myself, but here goes: Disable saving the game. Introduce a carriable, weighty "shrine" of sorts that allows you to save your game and is consumed after a few uses.

misty geyser
#

yeah that would be awesome. especially if the "shrine" was a tent and it doubled as a respawn point when you die

weary ravine
#

I did it myself by changing a coda flower (since it's pretty useless in alchemy) to weight 20, and making it give you the bittercup prompt on activation , the text changed to "do you wish to save the game? Y/N"

#

And I would only save when using one

#

Weight 20 is fun while not being too punishing, prevents early savescumming greatly

misty geyser
#

yeah pretty much

fickle crown
#

I'm always interested in saving restrictions

#

they can be interesting

misty geyser
#

its another layer of complexity over everything, but it has to be cleanly implemented with 0 bs yeah

misty geyser
# fickle crown portable Marika Shrines? <:36vehks:559827884382879762>

marika shrines were an essential addition because the "run-back" can be a painful game mechanic but having them portable and limited use could make it a lot more tactical. I've been playing with second chances for a while and i like it, i'd like more interaction with it too. mechanical depth to save/load

fickle crown
#

KCD has save potions, save-on-rest and save-on-game-exit

#

potions can be replaced with anything else, I guess

#

basically you buy the ability to save

#

soulslike mechanic is also interesting because you lose runes there but can get them back (only once). The thing is, though, that you always carry runes with you there and you don't have to carry gold with you in MW

weary ravine
#

But resting is a mechanic that balances itself, so you won't be doing it around enemies, and maybe if your sleep is interrupted your shrine and tent lose durability but your "saving the game" fails

#

Seems very fun is all :D

fickle crown
#

yes, obviously they would not be called Marika Shrines 😄

weary ravine
feral obsidian
#

something I've thought about for Skyrim + Frostfall mod before is what if you respawn at your campfire, so long as the campfire is burning. Something like that could also work as a respawn system where you can place your spawn as a camp but you've only got so much time in-world before it burns out unless you return and top it up 😛

sweet wigeon
fickle crown
#

Nice idea.

granite sable
#

as per usual, straight from KCD 😄

pearl furnace
#

not from minecraft?

turbid minnow
#

Boss fight but the boss is in the water and the water is on the ceiling. Any ideas if this could be done?

jovial monolith
#

When you fist-fight an ogrim and beat it into its faint/stun animation, the player should be able to dump alcohol down the unconscious ogrim's gullet. It should then recover after a minute or two, visibly drunk, and its behavior can then be safely observed from a distance. The more drunk it is, the closer you can get to it before it notices you and tries to fight you. Different alcohols will have different effects on the ogrim's behavior after it wakes up. It can be called "drunk ogrim experiment" or something. Idk.

fervent frost
pearl furnace
#

you can make the player's view upside-down in morrowind.exe if you rotate the door marker upside-down

#

by the same principle, could you not simply leave the water on the floor, but turn the player's camera upside-down with openmw-lua?

fervent frost
#

Yes you could do that. Also would need to override movement. This will break lots of movement mods though

#

Do you actually need water up there or does it just need to look like water? Like do you want the player to swim up there?

#

Or just the boss?

fervent frost
#

Murder Mystery Dinner Party
Every in-game day, a random named NPC is killed. On their body is a clue about who the murderer is. You gotta bring them to justice

turbid minnow
misty geyser
#

Dynamic view distance that increases with altitude

pearl furnace
#

voiced dialogue mod but it's banjo kazooie style grunting

#

i've posted about this before, but i was thinking about banjo kazooie again just now (a frequent occurrence) and decided to make it dumb mod ideas thread official

queen timber
#

I'd love something like this I've suggested the same before haha

misty geyser
#

Oh man the more I try to imagine it the funnier it becomes. having race accurate sounds in that style. With the cartoon ui and looping animations datchim

pearl furnace
#

dagoth ur voice soundfont

#

ha Ur el oo Ur ah el eet khan

pearl furnace
#

it would even support mesh replacers

visual flume
misty geyser
#

Yeah ideally it would be tuned to only go up when your at some of the highest points in game. There's probably a clever way of doing it but I would want it to go from 6 to around 10 at the top of ebon tower and up to like 15 at the top of red mountain 🤔

visual flume
#

Google's AI says, the formula is 3.57 * sqrt(h)
However it depends on the planet's radius. Not sure about Nirn.

misty geyser
#

What's a sqrt(h)?

visual flume
#

Square root of height (in meters).

misty geyser
#

Hmm yeah I don't know how such formulas hold up against the scale of the game. It's more about immitating the effect to maintain perspective. Sometimes that needs realistic rules but sometimes it needs smoke and mirrors

pearl furnace
#

for shaders my instinct is to use earthlike atmospheric optics

misty geyser
#

I'm inclined to trust those insticts

pearl furnace
#

you've only ever seen earthlike skies in real life

misty geyser
#

More or less...

#

The irl sky does some pretty weird tricks sometimes that don't look altogether correct

misty geyser
pearl furnace
#

but for people who want infinite view distance and super duper realistic lifelike sky optics, i think their expectations are best met with a system that acts as much like earth's sky as possible

north verge
#

Aiming a bow is unstable and sways. Higher marksman skill reduces sway

fervent frost
#

It's weird how using a bow does not cost fatigue

pearl furnace
#

drawing back a bow and holding it should rapidly deplete your fatigue

#

presumably none of the designers had ever used a bow

#

reloading a crossbow should take longer and have a substantial fatigue cost, too

fickle crown
pearl furnace
#

it was, yeah

#

hey you know what else should have a fatigue cost??? persuasion!!!!!!

#

and bartering!!!!!!!!!!!!!

#

i want spam-clicking the admire and/or taunt button to be able to damage your fatigue arbitrarily far into the negatives, so as soon as you exit dialogue you fall on the floor

#

Taunt Success
That does it.

Goodbye
then you fall down for 30 seconds and the NPC easily punches you to death

misty geyser
pearl furnace
#

i guess for me it's a question of whether a given shader thingie causes the scene to look "off" in a way that's hard to describe

#

like incorrect mesh normals

final carbon
lone pagoda
#

dynamic knockback

misty geyser
#

If you dial in the settings it's actually pretty reasonable

weary ravine
#

Silt striders aggro you if you attack their rider

autumn girder
#

Swarm of silt striders stampede you

#

I support this

turbid minnow
#

we can make a team rocket mod now
what faction should they be

#

team rocket I guess lol

pearl furnace
#

yeah, like what kind of question is that

#

two bretons and an alfiq-raht or whatever the smallest bipedal khajiit is

queen timber
steep sundial
#

Imagine a mage marksman who can guide his arrows over long distances (I was thinking about being the Archmagister or Arch-Mage). You could send messages with arrows. You could mark your enemies (or ask them to be marked) and send your arrows to fulfill a wish.

celest blaze
#

I 100% feel like any addition to the vanilla ui is a massive plus

#

Sooo level up indicator or bar, and a dynamic way of seeing equipment’s condition

#

Skyrim style compass for optional way of navigating other than the vanilla map

#

Ohh and receiving quests and delivered notes from a courier like in Skyrim too

steep sundial
#

On your ship there are at least 9 other people who the emperor sent with you who may or may not be the Nerevarine

#

You'll encounter / find them on your adventures later on.

primal badge
#

Oh man that would be so cool.

#

You could do like this highlander thing with it

woven salmon
lone pagoda
#

bag of selling, allows you to sell junk at the get-go, the amount of gold is based on your mercantile

misty geyser
#

Loot Goblin: occasionally sneaks around picking up the loot in a dungeon and trying to escape with it

fickle crown
#

Truly dumb idea: the player can suicide themselves Vegeta-style (giant explosion) in Dagoth Ur, destroying Wraithguard, Keening, Sunder in the process and collapsing the whole place. Credits play after that.

weary ravine
#

Morrowind creepypasta horror mod

hollow zenith
#

jvk1166z.esp?

#

Mod where if you play the game for years of in-game time various events from the lore timeline occur (Helseth outlaws slavery and the Indoril and Redoran revolt, Traven becomes archmage and introduces the "gotta be approved by all the guild halls in the province" system, Oblivion Crisis occurs, Red Mountain errupts, etc) 🤔

visual flume
visual flume
fickle crown
#

Nectarine 36vehks

visual flume
#

I've been reading too much TrueSTL.

#

Sorry.

onyx stratus
#

Well...heres one.

I have to give Etsys enshittification credit where its due, its the inspiration, and the subversion isn't my own.
So here's the inversion, to make the most of it.

"Being John Morrowind"

Dynamic first person perspective loading screens that track your reputation, disposition , wealth and faction status, plus your very living space, that sometimes, only by records overlapping, "may" break a fourth wall.

For example, lets say your character is evil and you live in a palace, these dynamic first person point of view loading screens might show you, that you have , in fact genocided the entirety of a settlement, and in return , only through emergent systems clashing, give you little wall hangings of said incidents, good or bad, contrasted against your faction/houses decor.

One, which Etsy has provided for me here, as an example, looks to me like Hlallu architecture unless I'm mistaken.

I don't think I have anything more to add, i think I'll let Etsy do the work here, with the images I've uploaded, as seen, below.

Etsys sobering reminders of the bombing of Dresden.

hollow zenith
#

The only Russian I know is some swear words and stuff like yes, no, hello, goodbye

weary ravine
#

1/1000 chance of a "laughterfish" spawning which swims up to you and laughs at your drip

pearl furnace
#

wait, i feel like that exists

fervent frost
#

Randomize the locations of all the ashlander camps

fossil stone
#

a mod that gives a % chance to hurt yourself with weapons you are bad at using

#

a mod that makes low luck stat cause random bad things to happen, but high luck makes good things happen

fickle crown
fickle crown
#

However, various random encounters which could partly be influenced by Luck would be cool.

fossil stone
fickle crown
#

Some encounters could even be artifact-specific... A lot of work but hey, it's a dumb ideas thread.

fossil stone
#

make like 5 custom enchantment records

fickle crown
# fossil stone make like 5 custom enchantment records

or apply a separate effect via script. The effect would change based on timer. The first effect would be positive - the honeymoon period. Then it would get worse. You could even make the timer dynamic, e.g. becoming stronger quickly would decrease the timer. It would also be possible to make the effects unique for each artifacts (doesn't have to be just Luck).

#

the idea is quite involved so it could be a separate mod

fossil stone
fickle crown
#

possible mod name: Dynamic Artifacts

fickle crown
#

Idea: Saviour Schnapps-like feature. Doesn't need to be a potion, i.e. it can be a scroll or other consumable item. The point is that it would be limited. Standard saving would be impossible without buying saving points although you would start with a customisable number of save points. Save would also happen automatically on rest (bed only) and on game exit (so you can always stop playing like a civilized person should be able to). An option to scale the cost with player's level and an option to cap the number of saving points you can have.

willow ore
#

This is kinda there?

willow ore
#

This might be a good starting point.

fossil stone
#

I did brainstorming with ai slop

#

ideas for bad luck:

  • Drop/unequip weapon randomly while in combat
  • critical failure during combat causing massive weapon durability damage [scaling off how bad your luck is]
  • Slowchu hurt himself in confusion (accidental self cast/self damage when casting spells/swinging weapon)
  • Extremely low chance when interacting with NPC/Objects (which ofcourse ramps up the worse your luck is) to trigger 'a crime' (Wrong place wrong time...) [IE, accidental misindetified as a criminal]
  • Random encounters (ala dark brotherhood style) When waiting/sleeping/fast travel/etc have a chance to spawn [insert a list of different group of hostile enemies to pick from]
  • When looting from bodies/containers, a chance to instead loot junk when you pick up an object (Oh this looks nice! item crumbles in hand ...rats)
  • Spell Fizzle/Random negative effects
#

With of course funny dialogue pop-ups for each 'random encounter'

#

my idea for the mod name was

#

Wild Ashland

#

(as a throwback to this)

serene mulch
#

Abstract Ashland?

fossil stone
#

Anomalous Ashland

#

Accursed Ashland

serene mulch
#

There's an A word here somewhere

fossil stone
#

Anathema can mean cursed

#

typically a religious sort of 'cursed', maybe the amulet could be related to a Daedric Prince?

#

Anomalous was just me thinking of strange/unlucky things in STALKER

#

and Accursed is pretty straight forward

fervent frost
#

Absurd Ashland

fossil stone
#

Absolut Ashland yepmhm

#

(Its just a bottle of ||Silt Strider Urine||)

fervent frost
#

Monkeyball controls

pearl furnace
#

Asteroids (1979) controls

fossil stone
#

"PONG for Oscilloscope" controls [1958]

tidal crow
#

wait slider that goes beyond 24h

#

actually. is that just a small change in some layout UI xml away?

pearl furnace
#

Paper Mariowind

celest blaze
#

Mod idea: make Dwemer coins a currency like gold, or have an npc give rare items for them. (Haven’t played through the game enough to know if there already is one or not

serene mulch
#

trade in dwemer artifacts is supposed to be illegal i thought

#

need some kind of fancy collector like the guy in tribunal

weary ravine
#

I'd love a second "museum" where your collection can go datchim maybe a cellar for all kinds of TR booze

serene mulch
#

yep

#

he's got little open spots for the things you bring him

weary ravine
#

siiiiick

turbid minnow
#

Mod that adds Bounty Hunters to kidnap you if you sleep in the wilderness whilst under a bounty.
You wake up in a slave pen in the nearest slave market.
You need to escape in whatever way best suits skills - sneak, personality/speechcraft check.
Bracers are magic and won't come off unless you find a Thieve's Guild or Twin Lamps agent.
Go back to the slave market you were sold at - get your stuff back/go ham.

fervent frost
steep sundial
#

and people into objects

#

Imagine a village ghost town with only a carpenter who sells furniture to traders who come by

willow ore
fickle crown
steep sundial
#

Nix Hound pets, the equivalent of dogs

visual flume
#

With spiked collars.

weary ravine
#

Add the missing 41 Lessons of Vivec thus completing the 6 7 Lessons :)

willow ore
steep sundial
#

I don't think there is

misty geyser
#

it would be great. a goat companion would also be acceptable

willow ore
#

I have gotten it to work in the past.

#

May be a stoner. But I remember my doggos.

hollow zenith
#

Mod that brings back the whole "east and west are flipped on Nirn" thing from like half of Arena's development

misty geyser
#

I never heard that, that's kinda cool. Probably wouldn't be too hard to just replace every reference to east/west. And a patch for Simple Text Compass

hollow zenith
#

Some palace quests will tell you to go to a dungeon or settlement located either west or east of the settlement the aforementioned palace is located in, but on the map it is actually the opposite. On page 62 of Codex Scientia, an image of a compass that has these directions reversed is shown. Furthermore, the sun rises in the west and sets in the east. According to Ted Peterson, the cardinal directions of east and west were intentionally reversed as a setting decision.

misty geyser
#

Nice! Good archeology

#

I'ma pinch that compass for my mod at least. That's dope

#

Wow the codex scientia! I'm nerding out!

hollow zenith
#

Hah

fickle crown
#

Idea: yielding. Allow the player to yield to NPC opponents. They could accept or not based on various factors (like faction allegiance, Speechcraft, Reputation) and demand stuff from the player. Allow blacklisting by NPC and cell type to prevent quests from breaking.

hollow zenith
#

Yea...

misty geyser
turbid minnow
#

is there a mod to get a compass working in interiors?

autumn girder
#

I think my compass does 🧐 not sure if the new one does though

turbid minnow
#

Which one? "Ern compass"?

autumn girder
#

Yeah although you’ll have to remove a line of code in there that disables it in interiors

#

I’m not sure if that one has the correct interior north marker though

arctic quarry
misty geyser
#

I have currently have a semi permanent -60 to intelligence 😅

#

On a side note my Morrowind character is not proficient in magic

misty geyser
autumn girder
#

Works with interiors even with the cursed north marker, just haven't cared enough to upload it yet

turbid minnow
#

ah cool thanks! I'll test it out in the league

autumn girder
misty geyser
#

Replace the Daedric princes with their equivalent depending on your race

autumn girder
#

Yeah I think it's the one after

pearl furnace
#

economy fix: every time you take damage, a bunch of your gold falls out of you like in sonic the hedgehog

#

hard mode: also every time you spend magicka

#

nightmare mode: also every time you spend fatigue

visual flume
#

IRS mode: every step you take and every move you make.

turbid minnow
pearl furnace
#

yeah!

#

taking damage could have a chance to deplete charge from your equipped enchanted items, or even break them

fickle crown
#

or damage/destroy random stuff in your inventory

pearl furnace
#

durability on all equippable items would change things up significantly

fickle crown
#

yeah, I've always wanted durability for clothing

#

like in KCD

pearl furnace
#

hahaha, now that i have the royal signet ring i am invincible!! oh shit, it broke

#

well that's fine, i'll just go to the enchanter to get it repaired and they want HOW MUCH for fixing it????

#

new crafting skills: Tailor, Jeweler

celest blaze
#

Mod idea: A mount selector for all the mount mods we have , and there being advantages and disadvantages for the different mounts

autumn girder
steep sundial
#

No generic anything. People aren't generic

#

no generic guards, no generic assassins

autumn girder
pearl furnace
#

the dark brotherhood assassins are a stupid enough gameplay contrivance that i'm actually cool with them alone having generic names

#

like yes it's bad, but giving them unique names is polishing a turd

steep sundial
#

Ah, yes. I call for them to be removed entirely

#

or maybe 10 people and that's it

fickle crown
#

this came up before and some folks made good points about guards usually not revealing their names

steep sundial
#

put them in a cave and forget them

pearl furnace
#

yes, perfect. i'm so glad we agree on this, DD

steep sundial
#

The entire concept behind the the DB is so flawed and it's too stupid to be real

#

the Morag Tong are the better idea

pearl furnace
#

it's just frustrating because in fact there are dark brotherhood members on vvardenfell in morrowind.esm, and they do have unique names and identities

fickle crown
#

yeah, they kinda forgot, lol

steep sundial
#

Ah, yes we have a dedicated house of the murderers in every city

#

*scratch eyeball"

pearl furnace
#

you kill them for daring to set foot on morag tong territory

pearl furnace
fickle crown
#

DB in Tribunal was mishandled right from the moment they attack you

steep sundial
#

I'd be fine with a secretive organisation of maybe ten people who operate in the shadows

#

but not this enormous faction of murderers who are easily identified

#

It's better to replace them entirely for a new faction

fickle crown
steep sundial
#

Many Dunmer towns have a dedicated house for the murderers. You can see the red light. They all wear the same armor. It's just meh

fickle crown
#

?

#

what are you talking about?

#

that's not DB

steep sundial
#

true

fickle crown
#

you probably mean the Morag Tong

#

legal organisation

steep sundial
#

yes, I briefly mixed them up

#

I still think the Morag tong is vastly superior

fickle crown
#

well, DB are like villains to MT

#

and they are not joinable in MW

#

in Tribunal they are kind of meh

pearl furnace
#

So far, you have proven yourself to be more than a common thug, Player First Name. We have decided to promote you within the Dark Brotherhood. Beginning today your rank is Slayer. Now, in addition to the regular training we provide, you have access to our cauldron. There are a number of very clever poisons that have come from that tub. Finally, let me give you the location of another graveyard you may find interesting, random dungeon. I'll mark it on your map. Congratulations, Slayer. So far, so bad.

fickle crown
#

"so far, so bad" 😄

#

omg that's so funny

#

this is actually priceless as far as the edgy evil assassin slop is concerned

#

like seriously

#

SO FAR, SO BAD!

pearl furnace
#

Player First Name, you have a callous disregard for human life, a disgusting nonchalance about accepting gold for murder. We couldn't be more delighted with you. The Brotherhood has chosen to once again promote you in our ranks. You are now Assassin player name.

fickle crown
#

Daggerfall was truly one of the games ever made

pearl furnace
#

i kind of love it

#

little Timmy Edgerton, age 13, wants to join the Dark Brotherhood in the mature-rated game his older brother got

fickle crown
#

I think that the only cool thing about DB in Tribunal is their armour

#

and even that suxx because of how the attacks were implemented

pearl furnace
#

"i'm gonna join the Evil guild, so i can be an Evil guy in the game!" here you go, sport. we wrote this just for you

fickle crown
#

in a cheesy way

#

many people like DB in Oblivion

steep sundial
#

The DB comes across as a bunch of edgy people, and wannabe evil people

#

Without good motives

fickle crown
#

they are assassins for hire

pearl furnace
#

the DB quest designs in Oblivion are super sandboxy, they make incredible use of the game's physics and AI systems. there's like five different ways to solve each of them

fickle crown
#

I think that there is like 1 "scripted" way of killing the targets "accidentantly" but you can do it in various other ways

#

it's no Hitman but hey, it's sth

pearl furnace
#

the frame narrative of joining the Evil Church and worshipping Evil Mary isn't the thing people fondly remember about Oblivion's DB

fickle crown
pearl furnace
#

ok yeah the door was cool

fickle crown
#

so they had those cool elements

#

mixed with some bad stuff as well

pearl furnace
#

i like the orc guy's brag about murdering a little girl at her birthday party. the VA did an absolutely incredible job of reading that line without laughing

fickle crown
#

which game had a clown in the DB?

pearl furnace
#

skyrim

fickle crown
#

ok

#

I don't know why but I feel personally attacked

pearl furnace
#

it was a problematic depiction of clowns, yeah

fickle crown
#

indeed

pearl furnace
#

a product of society's anti-clown bias

#

i'm sorry you had to experience that, Cybvep

fickle crown
#

thank you, bro

#

I appreciate that

turbid minnow
#

I can applaud Todd from the marketing perspective - he kept pushing the "psycho clown killer" button and the skybabies absolutely fucking lap up that evil murder faction gunk but as a faction/story mechanism the DB is total dross

woven salmon
#

Mod I'm surprised nobody has made yet: Bouncers posted outside the doors of popular bars / taverns / clubs.

#

Won't let you in if you're carrying certain items (no outside food or drink?) unless you get their disposition high enough.

steep sundial
#

Thieves get beaten instead of killed. If you are lying on the ground, they'll take your gold from you.

#

There are many Gothic mechanics that I liked

fickle crown
#

This could be nice. Pretty niche, though, as it would only matter if there are no guards around as guards already give you the option to surrender. Maybe the NPC could also throw you out of the cell if it's an interior.

fickle crown
#

Random dumb idea: if VIvec dies, the moon soon falls and the city becomes a crater

woven salmon
#

There's already lore about that >_>

#

Look up how the red year starts

fickle crown
#

so now imagine this in-game 36vehks

woven salmon
#

You want the entire questline where they build the soul grinder to keep the moon in the sky for another 7-ish years?

#

Clavicus Vile will be pleased sipsshein

fickle crown
woven salmon
#

So... Sheogorath will be pleased...

woven salmon
#

Yeaaaah, no happy endings for Morrowind...

turbid minnow
#

Morrowind in the 4E is much like the end of SE6 of Game of Thrones. What happens next? Who can say? No one knows. Very mysterious, and definitely not canon.

visual flume
#

"Really lost Kogoruhn" which makes Kogoruhn's overground structures ruined, moves them mostly to underground and makes the place hard to find (not for seasoned players, mind you, but still). No cell mark, obviously.

#

"Baar Dau disassemly" which makes you, as Nectarine, the project manager and turns Morrowind into an office sim.

steep sundial
#

Armored opponents must be grappled and can only really be killed on the ground

#

Knights were medieval tanks

misty geyser
#

Realism mod: spears always win

fickle crown
# misty geyser Realism mod: spears always win

in real life it depends on some many factors that I would never make such a claim. Also, I would probably pick a halberd over spear most of the time although this also depends on context, i.e. available armour, whether fighting in formation or individually, whether I can handle the weapon in 1 hand, whether I have a shield etc. In many cases I would pick a warhammer or a mace as well. Some combatants would stick with swords because of flexibility.

#

IRL for hundreds and even thousands of years spears were usually the cheapest shit available so they were the most readily available weapons even if they were not the highest quality

misty geyser
#

First one to get battle experience can come back to confirm but I really don't think there's as much variable as you think.

fervent frost
#

Spear skill debuff when in interiors

fickle crown
misty geyser
#

And by spear I meant polearm

fickle crown
#

lol

misty geyser
#

It's a stick with a knife on it. What's the difference

fickle crown
fervent frost
#

Ah dang. Ok then debuff all swings except thrusts inside interiors

fickle crown
#

ideally spears would have debuff when the opponent is too close 😄

misty geyser
#

Yeah that's the only time they are at disadvantage, when your already past them

fickle crown
#

their reach is both their biggest strength and biggest weakness because they are mostly useful with thrusts

#

other weapons tend to be more flexible

misty geyser
#

Flexible is good but reach is better

fickle crown
#

what's annoying is that halberds in-game are often thrust-only weapons

#

that's pretty silly

#

their whole point is that they can do more than that

#

otherwise they would be spears

#

I saw some halberds with better values for chops/slashes and some with shit ones

#

in Vanilla Steel Halberd is treated as a Spear in terms of attack types (shit Chop and Slash, good Thrust) while Dwarven Halberd is more like a true halberd (respectable dmg for all types). Why? No idea. The devs probably didn't bother to change it once somebody assigned the values.

#

but hey, they also kept Ebony Staff at 90 Enchantment while Daedric Staff has 21 so they just didn't care about fixing some of this stuff

turbid minnow
#

I always headcanoned - ebony staff is pure godsblood instrument ready for enchantment, but daedric staff is sad and has trauma therefore has less enchantment points

fickle crown
#

as they have better enchantment values than Ebony variants

turbid minnow
#

hm

#

interesting. must be a oversight, maybe related to the role the wizard's staff play in the design

fickle crown
#

Daedric is made out of Ebony btw

turbid minnow
#

yeah I know, so the discrepancy is interesting

fickle crown
#

btw I saw the mod for MSWE which made different attack types more or less effective against various creatures and armour types. It looked interesting.

#

never easy to balance sth like this but more variety is usually good

autumn girder
#

If only there was a way to sort and filter large amounts of data quickly datchim

turbid minnow
#

I was thinking through ideas for boss fights earlier today - especially how to make a fight in a water area more challenging - had the notion to avoid the water because it nullifies all* magicka*. Could that be done?

or in more broad mechanics - a directional spell that creates a temporary area where magic is disabled etc

fervent frost
#

You could disable casting really easy. Maybe also apply a vanilla Dispel

fickle crown
pearl furnace
hollow zenith
#

5

#

I've only used bows and short blades

fickle crown
#

Maybe you can throw javelins as well (Marksman skill). I swear that I saw MW concept art with Ashlanders using javelins for hunting.

fervent frost
#

Yeah that's the one

#

With neat ropes

fickle crown
#

Javelins which could knock enemies down, immobilize them or slow them down could be cool.

#

Shieldbreaker variants as well.

#

BTW after 24 years I learned that shields cannot block arrows in Morrowind. Only melee hits.

#

Somebody fix that plz

queen timber
arctic quarry
arctic quarry
#

Sorry, this is one hell of a mod to make (3 months now…)

misty geyser
#

it actually staggered him too, gave me just enough time to close the distance 36vehks

turbid minnow
#

a mod that turns all the rivers in Morrowind into actual rivers, like OLOB

hollow zenith
#

OLOB?

bitter bone
#

Magic spell with, on touch, effect which transfer/teleport touched item to ealier marked (on touch) chest.

Mana cost based on item weight or/and distance (number of exterior cells) between destination chest and teleported item.

Two Mysticism spells:

  • Mark container (on touch effect)
    cheap to cast like normal Mark spell (no zero cost to avoid exploit Mysticism skill training)
  • Recall/Teleport/Transfer Item (on touch effect)
    Mana cost calculation based on Item weight or/and (od possibile) on distance between marked container and teleported item.
    Distance counted on amount od external cells between - if chest and Item are internal cells, calculation based from door to door distance.
    If in these same cell mana cost like for 1 cell.

Options
Mana cost base (weight/distance/both)
Item teleport cost per 1 weight
Item teleport cost per 1 cell
Mana cost calculation method

In overall the heavier item or the greater distance, the lower price per unit, but their sum should cause the cost of the spell to increase, without it becoming stagnant or decreasing.

fervent frost
#

That would be annoying since containers have limited storage though

bitter bone
#

Ignoring the fact that the spell itself is OP, it would be possible to turn a blind eye and allow more items to be stuffed into containers than its limit.

#

Due to the likely (by default) insane cost of teleporting an item, even a light one, to the other side of Vvardenfell, or even Morrowind (Tamriel Rebuild), the spell would be more useful for marking a chest near a merchant in the nearest town and then transferring items from nearby dungeons.

One mage will magically increase their carrying capacity using the school of alteration, another will increase their strength using the school of restoration, and another will teleport items to a chest using mysticism.

marsh tiger
#

just cast a merch directly next to you and sell stuff directly.

bitter bone
#

Portable trader spell - also nice genious dumb idea

turbid minnow
hollow zenith
#

Ooh

woven salmon
#

An on-touch spell that makes an NPC trade positions with the player.

#

Because that seems like a slick way to get un-stuck when an NPC blocks a hallway

#

You could make it on-target for an amusing weapon...

#

Hover high off the ground and trade places. Splat.

queen timber
#

funny way to bypass the bars in the TR vaults

woven salmon
#

Assuming an on-touch spell works through the bars

pearl furnace
celest blaze
#

I’m pushing crazy for either a dragons dogma rift companion mechanic or a 100 level dungeon in the style of aincrad from sword art online

woven salmon
pearl furnace
#

for the next MOP release, i got rid of the unnecessary collision shapes in that one vivec hallway tile where you always get stuck on NPCs. that's a good 80% of the underlying problem solved in one go

#

it was the only piece in the velothi tileset where those little decorative wall columns had collision

#

singlehandedly responsible for multiple engine features, lua mods, and NPC collision box mods

woven salmon
#

Imperial and Mournhold hallways and stairwells are also problematic

#

I feel like Bethesda knew Mournhold had issues, because there are multiple hallways that pointlessly branch and converge, giving you a way around NPCs

celest blaze
#

Mod idea: be able to pick up empty crates and barrels and throw them at people

turbid minnow
#

Bathing related idea: fish pedicure. Grants minor agility and speed boost.

celest blaze
#

Leech healing too

#

Leach

fickle crown
turbid minnow
#

A mod that ports the art cards from Elder Scrolls Legends into Morrowind as a card game

fickle crown
visual flume
#

There's Thirteen Telvanni.

hollow zenith
#

Oh shit that's what those cards were

#

I thought they were trading cards 💀

misty geyser
#

Convert the vivec arena into a Yu-Gi-Oh battle arena mini game

hollow zenith
#

It's time to du-du-du-du-du-du-du-du-du-duel

woven salmon
willow ore
celest blaze
# willow ore Ooooh. Send NPCs to jail. Implement a bounty system.

I actually had an idea for a mod inspired by the wartable mechanic from dragon age inquisition, basically you could recruit rogue members of other guilds and temples for your own organization, send them out on missions to bring back intel or items, information about the area and such, others could delve politically into rival guilds and disrupt rival guilds, capture leaders of said guilds and determine whether to execute, exile, or recruit them

#

Or go genghis khan on towns and villages

weary ravine
#

divine intervention or almsivi intervention on touch could be goated mechanics

#

separate an annoying npc and let the city guards attack him

#

or, perhaps more balanced: summon a pocket dimension for you to 1v1 a hostile angyfargoth

queen timber
weary ravine
#

ok but you have to admit that conjure deathmatch is a crazy concept

hollow zenith
#

It's actually great

weary ravine
#

eltonbrand sidequest for non vampires that involves playing basketball

woven salmon
pearl furnace
#

"lore-friendly" to what lore

#

US men's college basketball lore?

fickle crown
hollow zenith
#

It's literally a reference to basketball player Elton Brand

#

Unless you're talking about something else which you might be

#

Considering I literally just found out about this

fickle crown
hollow zenith
#

Oh 💀

#

brb gonna go dig myself a hole to hide in from embarasment

turbid minnow
#

any way to make a time-limited quest but with a scary looking countdown timer appearing on the screen

fervent frost
#

But also there's a TR mwscript example in Narsis ||when you blow up the boat||

#

That might be better now that I think of it, since it is more widely supported

turbid minnow
#

Ah nice that's promising thanks!

weary ravine
#

||I'm not embarassed I js wanna make out||

vernal dome
#

Gacha game system with daily rolls where you can unlock anime girl summonables and you can feed them respawning in game collectables.

lone pagoda
#

fallout styled random encounters

onyx stratus
#

A depth buffer slicing/cross section "eye" shader for certain sneaky character builds.
Would be an end of game kind of skll earn, though could be incrementally implemented, till you go full Biesty.

Stephen Biesty.

misty geyser
#

Black gods! 🤯 I had that castle book when I was but a whelp

#

Such imagination fuel

fervent frost
#

Dumb mod idea I've actually been considering doing:
Replace lockpicking with a pachinko mini game. Each ball costs a lockpick use. Better lockpicks give larger balls. Try to get some number of hits equal to the lockpick level. A % of your hits are rolled over to the next ball based on your lockpick skill level

#

Originally I was considering alchemy or enchanting but the logistics are harder there

pearl furnace
hollow zenith
hollow zenith
#

A Mark spell that instead of marking a location spawns a guy named Mark

#

Paired with a Recall spell that pops up Windows Recall (even if you're on Linux/macOS/Android)

hollow zenith
#

I figured but I still wanted to get it out of my brain

fervent frost
hollow zenith
#

Damn

#

They even named him "Guy Named Mark"

fervent frost
#

I think it came out of this thread actually

hollow zenith
#

10/10

#

Also have been wondering for a while actually, who's the cool vampire lady in your avatar? :o

fervent frost
hollow zenith
#

I love it

#

Found it!

#

German(?) poster for The Kiss of the Vampire (1963)

fickle crown
#

blur exposed!

celest blaze
#

Ard glider, skyships……SKYISLANDS

willow ore
vernal dome