#Dumb mod ideas But Actually We Post Good Mod Ideas
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I get super nit picky when I start modding or using mods.
Spent literal hours tweaking my LODs.
Could do it FFXIV style. The track is predetermined. Player inputs is what wins.
Would be cool if we had a fall animation like in ToTK. Would be more tempting to integrate more extreme verticality if falling didn't look so dorky 😄
Peter has found the Scrolls of Icarian Flight and paid the price for using them!
#morrowind #bullymaguire
Akulakhan should be build while he is lying on the ground and he most definitely shouldn't be standing in lava. He should also be made out of corprus meat because that'd make so much sense.
that's going to be fun to build
Make the arena inside Akulakhan's guts
Some inspiration from poe: https://www.pathofexile.com/forum/view-thread/1808882
Imagine walking through a hole into the heart of the resting giant
Vidi and I are working on turning the Sixth House creatures into Npcs for better animation support and to support weapons and armor at the moment. Vidi is doing the heavy lifting with the asset creation of course.
I think his flesh is corprus meat, and his skin is the Dwemer.
the corprus meat akulakhan thing is just some guy's headcanon that got upvotes on r/teslore
and by "some guy" i am not referring to michael kirkbride
yes, but I like this theory very much
so, I'll make it happen
It would certainly be a good reason for why they are gathering corprus meat. Whereas the Dwemer could built their Numidium out of dwemer metals, Dagoth Ur would need something else.
Houses out of dead Crabs, Ghost Fence out of Dunmers, Akalukhan out of Corprus Flesh. damn, can't this damn people on vvardenfell for once build something out of actual building material instead of lifeforms?!
The dunmer just care about their environment
The true reason why the hate the Imperials
the cultists eat the corprus meat, there's vanilla dialogue about it
they put it on those shrines as an offering to their god
Maybe, building the Akulakahn out of corprus meat remains my preferred headcanon.
beginning to realize that there is a fourth type of guy who can't play morrowind
guy who can't play morrowind (game mechanics irreparably broken)
guy who can't play morrowind (load order irreparably broken)
guy who can't play morrowind (nothing on loverslab)
guy who can't play morrowind (wants to play a completely different game)
where's 5: guy who can't play morrowind (too busy modding it)
oh no, I dare to oppose established (?) / alleged lore. Arrest me now
Sometime we can do better
Where does Starwind and TES MP fit in? 😄
install irreparably broken
Imagine if the blight storms spread corprus disease. The sixth House members round up the lame corprus beasts for processing to build the Akulakahn. That sounds more coherent than what we currently have.
This one seems to be common. Modder's curse, I think.
you ever wonder where they assembled Anumidium?
akulakhan's chamber looks like it was dug out by the sixth house more recently than the battle of red mountain, since the only dwarven stuff in the room is the door
rickety-ass bridge over the lava pool made out of planks and rope
I'm not a fan of the chamber. Having the Akulakahn stand in lava doesn't make any sense to me. I'd have him on lying on the floor with craftsmen around him constructing him.
Return of the Outsider: there’s a “deadric/aedric” “force of nature” on the rise in planes of oblivion, after speaking with sellus gravius a portal to the void opens and you have and option to either enter the void or continue the game without a any of the Outsiders favor, it pretty much played out like corvo meeting and talking with the Outsider in Dishonored 1, your offered to take the powers of the void and your “blessed” with the mark of the outsider, bone charms appear in game and are able to enhance your character skills, runes are able to give trade offs or perks to your character, so basically an in universe dishonored mod
plus the heart is still there, which i guess means Numidium was powered remotely by the heart?
i think that was the Mantella
the dwarves used it during the battle of red mountain
That's news to me
huh, i guess that's only in vivec's personal account (36 sermons)
How come Lhorkan's heart is so small
I'd make it bigger
At least big enough to make sense for a Numidium, Akulakahn. Basically they are designed to fit the size of the heart
Dwemeri high priest Kagrenac then revealed that which he had built in the image of Vivec. It was a walking star, which burnt the armies of the Triune and destroyed the heartland of Veloth, creating the Inner Sea.
Each of the aspects of the ALMSIVI then rose up together, combining as one, and showed the world the sixth path. Ayem took from the star its fire, Seht took from it its mystery, and Vehk took from it its feet, which had been constructed before the gift of Molag Bal and destroyed in the manner of truth: by a great hammering. When the soul of the Dwemer could walk no more, they were removed from this world.
hmm, interesting
i like the idea that it was used for real in the battle, but i guess if the other accounts don't mention it then vivec is probably bullshitting
I thought the Numidium was used by Tiber Septim to establish the empire
it's quite confusing
"and the dwarves had a giant robot with laser eyes" feels like something even the nords would mention
vivec gave the deactivated pieces of numidium to tiber septim as part of the armistice agreement, rather than face a ground invasion by tiber septim's armies
probably so that they can keep the heart itself
yeah, that's the subtext
makes enough sense, yes
"what's he going to do with it? the imperials haven't got anything that can power it, and we haven't told them about the heart"
Still, I'm very much in favor constructing a new Numidium out of flesh. The Sixth House is all about the transformation of the living and displaying bodies. I don't think they could create the required materials like the Dwemer did.
It just makes perfect sense to me. If it truly was made of stone, then why does it need a skeleton. It's just inconsistent.
they're mining the bone from Mamaea, the skeleton-shaped cave which is the only place in the game that uses the bonecave tileset
That's also good to know. Thanks-
PTR runs with the theory that Mamaea is the literal skeleton of some kind of primordial giant, possibly an Ehlnofey
It'd be interesting to dive into the Sixth House transporting bones from Mamaea to the Red Mountain. Probably through Koguruhn.
Kogoruhn is somewhat crucial for Sixth House logistics because of the Ghostgate
Made from the bones of Mamaea and the flesh of the carriers of the divine disease. That just sounds great.-
The divine disease is divine because their bodies will become part of a new god
It just makes sense.
I'd make the blight storms spread corprus disease too. The Sixth House needs more flesh to build their god.
I'd just need to make this a mod, which undoubtedly would take me forever.
VidiAquam and I are working on something
We're currently turning many Sixth House creatures into Npcs to give them armor / weapons and most importantly allow them to use human animations.
I'd love a bigger focus on Kogoruhn having tunnels for logistics in and out of the Red Mountain
They'd currently need to transport everything through that route
Unless there were more tunnels
there's an unused foyada north of suran i thought would make a reasonable route
iirc vanilla dialogue claims (incorrectly, but probably on purpose) that you can get infected with corprus just by going outside in blight storms
certainly dagoth ur's plan is explicitly to make akulakhan walk around with a cloud of corprus dust… i mean "divine substance"… billowing out of it
I don't understand that, to spread the disease even though the god has already been constructed
to spread enlightenment!
no i mean like that's really his plan
so, I guess it makes sense
drive out the mongrel dogs of the empire with smelly miasma
What is your plan for the Heart?
"I will continue to draw divine power from the Heart and distribute it to my kin and followers. I will continue to broadcast divine power upon the blight winds, so that it will touch each soul in Vvardenfell, and then more broadly, across the waters to the rest of Morrowind and Tamriel. In time, every mortal in Tamriel shall feel the liberating contact with the divine."
I have talked about this before somewhere, but I'd make changes the MQ so that when you are infected there are two brances. One vanilla, and the other would be to join House Dagoth. This way you could get to know House Dagoth first and betray them later by stealing Sunder and Keening and attacking the heart.
Why are you building Akulakhan?
"Akulakhan will serve three purposes. First, it will be the champion of my armies, liberating first Vvardenfell, then Morrowind, and then, perhaps the rest of Tamriel. Second, it will serve as a sower and cultivator of the divine substance derived from the Heart. Three, it will serve as the prominent banner and symbol of our cause -- to defy the Empire, to liberate mortals from ancient superstitions, and to glorify our crusade against the gods."
he's very upfront about the plan
Yes, i'm fine with it
House Dagoth's ability to invade dreams and minds could be explored more
Ever wondered why all the ash beasts seem to be of Dunmer origin? Clearly the Sixth House only sees them as suitable candidates for higher purposes in the House whereas the rest will probably become corprus beasts
yeah, the rules for who becomes an ash servant versus a corprus beast aren't clear
there's a quest with a dunmer woman at Vivec Arena who has corprus, and they want you to persuade her to go voluntarily to the Corprusarium
The corprus beasts have a rather bright skin color
and there's another quest in Vivec where a dunmer woman's husband, who has a dunmer-sounding name, has gone missing in the sewers, and eventually you find him transformed into a corprus stalker
hmm, so much for that theory
You wouldn't have enough Nwah's around to build a god anyway, and who would use them for such a divine purpose
at some point they tell you a story about an imperial legionnaire out of the fort by Ald-Ruhn coming back from a mission infected with corprus, and they say he died in agony from the disease very quickly
Are you saying I might have it the wrong way?
Only Dunmer can get Corprus and live?
maybe
i'm just relaying the information they give in the game
and I apreciate it
It makes sense in its own way. You wouldn't want to build Akulakahn out of the flesh of Outlanders
Gods have standards
iirc the quests were mostly developed in parallel in the span of a few months, at the end of the project timeline. so there are occasional conflicting lore details in different parts of the game
Yagrum lived, apparently for a long time between getting infected and being discovered by Divayth Fyr
sure, i could believe that
it's in the genes 🙂
wood elves are the people who can lose their shape and transform into horrible monsters if they break their pact with their god
We probably are thinking about this more deeply than the developers did
i think the developers probably had a policy of not getting too specific about technical details, because that's risky for any worldbuilding project in general
Yes, but I still believe that the Sixth House could be much better than it was portrayed in game
for sure
What's your opinion on House Dagoth adopting Dwemer culture into their own?
Afterall, they live in Dwemer ruins
and the ash vampires have Dwemer beard weavings
you mean House Dagoth?
yes, sorry
they also defy and despise the gods
and want to create their own
Dagoth Ur is wearing a mask that could be of Dwemer origin
I'm a bit surprised that they seem to use a more unique equipment (look at the sixth house bells) instead of using more Dwemer armor and weapons that should be around. I might give them dwemer shields.
i've never felt sure about how to interpret the ash vampires' beards. are they adopting an explicitly Dwemer style, or have they just never updated their fashion sense? the Dwemer and Chimer peoples were friends for a time, maybe these guys started wearing their hair that way during those days. idk
Maybe they've seen the Dwemer statues and copied their style
One cannot deny that there are many parallels between House Dagoth and the Dwemer
It wouldn't surprise me at all if the Sixth House bells would be some sort of tonal magic
yeah. it's hard to guess whether the artistic intent was "these guys have Dwemer beards, which we designed based on real-world Akkadian artifacts" or "these guys have Akkadian beards, because that's the visual symbolism we're using to suggest that they're Super Old"
iirc there are also mixed accounts about who House Dagoth sided with in the battle of red mountain, with one version saying they were allied to the Dwemer
Morrowind almost completely ignored music except for lutes, drums and sixth house bells
I think that Lord Nerevar and Voryn Dagoth were friends at some point.
I'd need to look it up
they have pipes! 
The Ghostfence isn't just there to contain the Sixth House. It also hinders people joining the House or to trade with them
a bunch of the sixth house clutter textures draw from bronze age chinese artifacts, by the way. might be a useful source of references if you need to make more environmental assets for your akulakhan remake
I appreciate it. I'm not very useful when it comes to assets yet.
It'd be a retexture at best
maybe some kitbashing
Perhaps from the Corprusarium experience mod that had the corprus walls
They'd be fitting for the Akulakhan perhaps
I think the biggest category by far should be
guy who can't play Morrowind (can't read)
It'd be nice to overhaul the Dwemer ruins with OAAB assets. Out of all the houses, House Dagoth would know best how to use old Dwemer technology to suit their needs.
Some of it is actually good. I would say that MW lore is often at its best when the true nature of things isn't fully known. Some of it may be intended and some of it not but it's good to have varied results and conflicting accounts sometimes.
I like how there are multiple conflicting accounts as to what happened at Red Mountain
It'd be nice if we could ask Vivec, Almalexia or Dagoth Ur directly but the game doesn't allow it. I wouldn't mind them lying about it either, just give me the option to ask these crucial questions.
Vivec gives you his account and even tells you that he doesn't care if you believe him
Ok, yes maybe I had forgotten about that
big theme of mw is how perceptions affect reality. personally i think it's like, really freudian but for the american psyche if that makes sense? but that's verging on politics so i shan't say more
It also makes the world far more believable because people tend to have very different opinions about history IRL as well and some things aren't fully known. In MW context, with magic, gods, Dragon Break shit and other stuff, it's extra cool, I think.
I'd love even more false rumors about events
one of the worst things which could happen would be sth like... getting the full true account of Dwemer disappearance... or even worse - Dwemer coming back
Gossip was the best news people had
Don't give Emil any ideas
The wrong directions are bad enough
he may well end up being far worse than Todd
Pure realism. Ask people on the street for directions for a destination you know
I like MW directions
and I play without player marker 😄
I even replaced vanilla map with Wayfarer
I make my own notes
cool stuff
People don’t ramble for 5 minutes about directions 
lol
I'll mark it on your map. Peak realism
you probably don't ask about directions often because of Google and stuff
I'd do that too if people had a map on them
but giving directions is actually not that easy
I avoid doing that IRL if I'm not sure
Came with my job unfortunately 
btw it's unrelated but I simply "love" when taxi drivers ask me for directions
"how do you get there?"
lol
Taxi drivers are the best source of news and gossip though
yeah, they love their gossip. When people say that only women love gossip, I call them crazy. They probably don't use taxi that often, lol.
I imagine strider caravaners function similarly in morrowind
they are actually good source of basic info
when you get to a new place
but it's hard to deal with some customers
esp the silent ones
The Elder Scrolls III: Morrowind is one of my favorite games, so naturally I wanted to make an animation set on the island of Vvardenfell.
Thank you to Josh Dominowksi for your compositing skills.
All audio is taken from The Elder Scrolls III: Morrowind. The legendary Jeff Baker voiced all of the male Dunmer in the game, and his voice is the...
Trebonius mentions that talking with Silt Striders could reveal secrets about enemies
so basically he confirms that they talk about things
it'd be an interesting mod idea 😄
basically turning all of Trebonius insane ideas into a mod
that way he'll be a genius
I may be a bit slow. Why are there are literally no women in House Dagoth?
Wrong explanations only, please (there are a bunch of female dreamers)
Dagoth is annoyed that Alma was with Nerevar. This he cannot stand. This is the true reason why they are enemies!
Well, first of all. In order to join House Dagoth you need a sixpack
the sixth frat house
They need the Corprus for the proteins
SWOLE
they're a separatist InCel. this fits the image of the sixth house pretty well, its funny but it makes a good framework to build out who they are. a brotherhood, focused on personal improvement. it mirrors how real world extremist groups are formed
sup, i heard we were talking about Chadgrum Bagarn in here
I'm not entirely joking. House Dagoth seems to value the form of their bodies. They display them proudly and don't cover them
Maybe it's just too hot there, who knows. That's actually a very reasonable explanation
house dagoth creatures are often topless so
holding corprus meat in your inventory slowly shuffles your stuff around ||while making gross squishy sounds||
Strap on a more advanced renderer from a more advanced engine (I know someone was talking about this a while ago, and I don’t know if it is even possible)
Unreal Engine 5
Morrowind: Source 2
argonian mod that colors the rest of the body according to a specific place on the head (for me and all my bespoke argonian face retextures)
chameleon argonians 
Use this and unpaused barter and dialogues. You will notice big difference. Charm and personality potions are very often needed, its hard to cheese that way and when bartering you really need to be fast selling items. Im using hard preset
https://www.nexusmods.com/morrowind/mods/57372
https://www.nexusmods.com/morrowind/mods/55152
https://www.nexusmods.com/morrowind/mods/57912
the mods to expand your 6th house experience the way you want
- Now interrupted sleep counts as 1 hour's sleep...2) Illustrative video for the 4 Dagoth Ur dreams3) At some point of the main quest, player is attacked by cultists in his sleep in town:
I'm already working on my own 😄
but thanks
not a fan of deadly dreamers tbh
Them clearly having 100str is fine, but 100 agility and luck? Nah.
They should hit hard but not hit ALWAYS
||but I like that they're likely to down you||
https://www.nexusmods.com/morrowind/mods/47992?tab=files&file_id=1000018761&nmm=1
and also a patch here for red and broken oaab bottles
Atleast you have weapons for 6th house already made and ready from that one pack ^^
I havent tested myself, just hving a large database in my head to show mods to other people 🤣
Imagine coming out with a fully broken armor, no repair hammers or healing potions, and virtually no meaningful loot other than the base game stuff
I need paused dialogue and inventory screens
SkyUI for OpenMW, I mean actually SkyUI port to OpenMW, not MorrowUI
arguably, Dwemer weaponry would make more sense
they live in dwemer ruins
Maxar unpaused is the best
Maybe deeper down in large dungeons higher ranks could have 6th house (ceremonial) weaponry and lower level ones could have dwemer. But thats just my pov ☺️
If you wear a Colovian Fur Hat, you should get a disposition bonus with others also wearing the hat
same hat!
Colovian Hat Club bonus
Secret faction mod, Colovian Hat Syndicate
https://www.youtube.com/watch?v=yF0o1Jjuxis been rewatching X-Files recently and this episode last night, so I'm all in for a secret hat syndicate
I think you’ll find Duchovny was always a player.
One Breath is Season 2 Episode 8 of The X Files.
Directed by:
R. W. Goodwin
Written by:
Glen Morgan
James Wong
Clothing/equipment reactions could be expanded in general 
I wonder if anyone's ever noticed what happens when you wear one of those with SERA installed, have completed the MQ, and are an Argonian
What happens?
Spoiler: ||Argonian Males have a 1% to say this to you||
SERA actually has 16 unique voice lines just for the Colovian Fur Helm 
My favourite line by far is
Ahahahahahahhahaha
Mod that deletes merchant inventory gold whenever it exceeds 500+ 10x(your mercantile skill)
Argh I think I wanna make this now. Maybe tonight
merchant inventory gold? You mean additional gold that the merchant has if you buy sth from them before gold reset?
Yeah that's right
well
it's similar to what I proposed to @pliant idol for BMS not a long time ago, haha
"Third idea is about lowering the money snowballing with service providers who can also barter. In Morrowind, once you have enough money to pay for decent training and enchantments, it becomes much easier to sell expensive loot as well because the money you spend goes back to the merchant gold pool. Training/enchanting for 10k->sell items for 10k->get 10k back. In many cases this allows you to avoid spending much money at all so you only get more and more. It greatly speeds up your progress. I wouldn't get rid of this entirely but I would greatly slow it down (as part of an optional feature ofc). Basically, only a % of gold from services would get back to the merchant pool. The rest is sth that the merchant saves for their own purposes, invests somewhere else, hides, pays the guild, whatever. It doesn't matter gameplay-wise as the player doesn't know this but the money simply disappears from the game world. Snowball would be greatly curtailed."
Great minds think a lot
and *alike 😄 For sure 😅 . However, I pace myself with such ideas in public because players will be too scared and some people will absolutely hate this 😄
and this wasn't my only one, hehehe
I honestly think you should get into modding yourself if you haven't already. Gotta make those ideas real
the world is not ready

I think that the idea is legit good btw. The implementation is ofc a matter of debate but it's a solid concept that can solve one of MW's bartering problems.
this should be the mod's thumbnail 😂
gotta remake it with the actual multiplication sign glyph. here, i got u ×
biggest problem with this is that trainer's inventory refreshes normally, deleting cash 
I would LOVE a cooldown on inventory-refresh on merchants that just trained you so that you don't need to train>trade>train>trade
It's possible to change merchant gold reset from 24h to some other value. I use 120h for more natural gameplay flow (don't want merchants to get back base gold too quickly after I sold them my stuff as it seems gamey). However, this isn't what the proposed feature would be about as it's a separate thing. The new proposed one would limit the amount of gold that gets added to merchant gold if you use their other services so getting the gold back by selling them your expensive stuff would be far harder and overall money snowball caused by this would be slowed down.
Turns out this is impossible in openmw
got as far as I could https://github.com/ernmw/ErnBestICanDo 😔
Join Dagoth Ur and rise up in his ranks. Become heart bound, if you die you respawn in the heart chamber.
Also, I need to work on making my generated art a reality in game
if you die ||the volcano ejects you like in crash bandicoot||
😅 I've heard that we were supposed to have control over merchant gold in OMW in a new game version. So it doesn't work? 
This isn't doing the trick ? How is that merchant gold =/= barter gold?
I've thought of the same solution you implemented here and that it would fix the problem - but why it doesn't ?
I'll try latest then 🤞
It's vanilla engine logic
Is there any way to counter it ?
It would be very helpful. It's very limiting for economy-related mods.
Could take gold from the player after the fact. This will be annoying and confusing though
nah, that would be terrible
Could replace the NPC with a new one that uses a modified record with a different barter gold value
lol
Their items will vanish probably
I'm afraid to even think how many things would get broken 😄
Yeah fr
I made a screenshot from that discussion as I got excited about possibilities. That was a month ago...
@primal badge
Actor.setBarterGold(actor, amount) is in latest 😁
Found it in the docs
I can complete the mod today 
would be cool
although I heard some rumours about it... not working well
we will see 😄
I could also make NPC gold match barter gold
nah
works perfectly 🙂
any more requests on it? it's so small
ah wait merchant gold will reset all the time
It was buggy last time I tried. And it only allows changes on the base gold. Not the current gold value
seems to work great
That's GMST. 24h per default.
will need to put in an async timer to reset them
Sure. Make it customisable.
24h is kind of ridiculous btw
I'd rather respect the gmst since it exists
I use 120h
For gmst
72 probably works ok as well
It's a separate thing from what your mod is doing, though
I always confuse game and simulation time
I assume that merchant reverts to base gold even after your modification?
24h in-game hrs is default
that's not what I mean 🙂
Wait 24h and see what happens
there are two times in the code
simTime is real-world time.
gameTime is the time for actors in Morrowind.
thank you past me
Well, only in-game matters for GMST-based reset. I assume that your mod won't change anything here? Did you check what happens post-reset?
alright, it's kind of only half working
the issue is that I can't capture current gold values before they are reset
nah got it
Panda's live reaction stream 
(It's "Pandra's" but if we say "Panda's" often enough, reality will adjust itself 🤡 )
i'm like… 70% sure that discord user blurpblurp's display name is meant to be read as blurp•andra, not blur•pandra
like Cassandra, but blurp instead of cass
It's all a blur
because the actress Cassandra Peterson portrayed the eponymous host of Elvira's Movie Macabre, a horror-themed B-movie show, and blurpy's current profile pic looks to be a retro horror movie poster style portrait of Elvira
don't worry folks, my joke-killing explanation services are free of charge
publishing now 😄
Might be one of the first mods I know that truly requires 0.51 😄
it is done. whew
Horse
Wait. You can alter the in game time ratio?
If you do, would it also affect mana regen? I would imagine so.
There is no natural mana regen outside resting in Vanilla. Timescale doesn't change much as you rest for X hours, anyway.
oh my god
took a while to get it working because I originally was trying to use a spell
amazing
try admiring him
oh this will make ordinator hats kinda weird huh

aw dang
Same hat? Due, n'wah!
@steep sundial have you seen https://www.nexusmods.com/morrowind/mods/57372 ? might be good for your sixth house revamp
maybe, although I like the idea of them using dwemer armor
also it's a bit of a theme of House Dagoth to not wear armor
Now we need the hats as clothing mwse functionality
A perk that adds Steel under Suits for Fallout NV, more perks? Or just Power Armour in Morrowind
No Generic Ancestral Ghosts. Give every ancestral ghost the family name. Ideally give them unique dialogue where they talk about their house. Perhaps use Chameleon effect on Npcs instead of the generic ghost model. You could give them quests too where you'll avenge people and be rewarded with tomb loot.
Tombs used as loot caves on Morrowind of all places ... so sad.
Those poor ancestors.
https://paperjournaling.space/?ref=producthunt
We need this...as an in game world interaction, like open books on a table, with a sit down mod, integrated seamless and organically in the in game world, not like say, a chess game or something like the witcher uses.
I have a silly mod idea: I think it would be great if there were a mod that adds voice support to the 【Persuasion】 options in dialogues. Each time you choose 【Admire, Intimidate, or Taunt】, you would hear voice lines for the corresponding character's race. I think that would be really cool!
Everyone has to make a cliffracer sound out of the postal I select.wav
Then we choose the winner
Bonus for ....hmm..something bad happening to the player character, like leveling down instead of up.
Would be cool to also incorporate Ghost Revenge but maybe use Lua or something so that it supports tombs added by mods
Yes, it would be a tremendous effort. Not sure if I'm up for it
However, I'm very opposed to anything "generic". I'd rather purge it all from the game and enjoy anything "unique"
I respect that
Products can be generic but not people or places.
Especially since Morrowind gets praised for it's lack of generic NPCs besides guards
A mod that gives guards names would be kinda neat as well
We don't have access to the little name boxes in OpenMW lua
FUCK
what are the little name boxes?
I have an idea for this actually haha, I’m not sure if it will work but we’ll see
nice idea
thanks! Came up with it myself
i feel like you should have to really get to know a guard before they get comfortable enough to divulge their name
Yeah but it can be said about many NPCs.
it is known
more interactions like that would be good. it would make for an interesting dynamic, in general having to at least ask an npcs name would add to the complexity of quests. has anyone attempted a mod that lets you type out topics? fallout 1 style
Don't know what Imperial or House law stipulates but law enforcers generally don't give out their names to protect against reprisal.
could have badge numbers instead of names. and then once you convince them to divulge their number you have to go through hours of tedious paperwork and legal loopholes to find out their name
well, the thing is that in-game it wouldn't mean anything gameplay-wise, anyway
could be cool if some mechanic related to that was added, though
there is always potential to add sth to this game 😄
Or just pay one these so called "telepaths"
Lua Conversational Framework(tm) a modular list that would allow anyone to dynamically add conversation topics to npcs in a non intrusive way. its just a shame that it would only be used as a dating simulator 
this is not Skyrim's community 
Damn shame too
Idea: a mod that makes it so you can’t see anyone’s name until you talk to them and their disposition is at a certain point
Stop Resisting: A Police Brutality Mod (Open MW Lua)
Yup I’m tryna make it happen haha
Are you actually haha
Yeah there’s a Skyrim mod for it that I really like though they had to do some crazy workarounds for it
If I’m correct (very good chance I could be wrong) it might be more straightforward to do in openmw but we’ll see
Aw hell yeah
I think it’s done already
Not on openmw, 👀unless you have a link?
Yeah there is an mwse version
The ability to charge spells, holding a hotkey button charges a spell the longer the time the stronger the spell damage, or the longer the spell is at play, can use filled soul gems to shorten the time needed to charge
Or tie it with the incantation skill make it so spells have a laborious wind up animation but as you level incantation you can cast spells faster
Mod idea the player says the spell it’s casting but failed casts have slurred vocals to hear the failure
The Thing-inspired quest mod
A mod that replaces Bethesda's logo in the intro with "Based on true events"
i think you're looking for the good mod ideas thread, neighbor
it's bad cuz it's not possible due to engine limitations 
here's my dumb mod idea: dual wielding mod where you have two right arms and no left arm. the way it works is it hides your left arm, and puts a second, slightly shorter NPC in the same spot as you, and makes them play the same animations as you at the same time
https://discord.com/channels/260439894298460160/1458791372378083381 this one is very good
The Ghostfence should be bigger. First time I saw the "daggers" I imagined it should've started as a huge dome that covered the entire volcano region. It's only since the losses of the Tools over the past 20 years that it's dramatically receded to the point we see it in game.
I'm personally quite happy with the ghostfence and dissatisfied with the vulcano
even with my current project
It's hard to get mountain landscapes like this in Morrowind
Ik this ain’t the place @steep sundial I wanted to see if there was horse whistle with the devil horse mod
It's sold with the horse, or you can cheat it
player->additem "detd_horsewhistle" 1
The entire horse mod idea was based on the premise of, pff, I can do that with mwscript
it was like a two day project
This is the Red Tower thing you mentioned the other day right?
yes, saintj and I have talked about it. I'm currently trying a new approach
old approach
new approach, maybe Rocky Red Mountain meshes
Ooh
Can’t wait to see how it turns out
I love the red mountain mods but they’re a compatibility nightmare
Use my version 😉
I will haha. What mods are you planning for it to be compatible with?
probably not
Probably not?
its impossible
What is?
To patch Devilish Rocky Red Mountain with Saintj The Red Tower
Oh gotcha. So did you just give up on your version of the Red Tower?
maybe
Damn oh well
I've spent many days on it and I'm not satisfied
I hope you can work it out dawg, your WIP screenshots look amazing. Either way, thanks for putting in so much effort.
Alternate start mod where you begin as a family member of a random NPC. Appends their last name to yours, transfers ownership, and spits you out anywhere in Vvardenfell, mainland or the provinces
A different approach based of DRRM
I like it!
More character customization options aesthetically
Teleportation spells should sometimes randomly go wrong and spit you out in a randomly assigned cell, interior or exterior. 100 skill mysticism should greatly reduce the chance of misteleportation but never fully remove the possibility.
Something like Miscast Enhanced port would be swell, but making it before proper magic dehardcoding would be tedious, I reckon.
Every time an NPC says "where's that slave? Here not long ago...", a random slave is spawned in Assarnatamat at 0,0
Is there a mod that adds a Hlaalu chief to Seyda Neen?
GPS directions mod (a la GTA/RDR)
Would've been less of a shitpost if I didn't actually know how those were implemented and why they probably wouldn't work for Morrowind 😔
(they reused the NPC pathing algorithm for it cause they stick to roads unless provoked and afaik Morrowind's pathing is, uh, not like that)
And you should be naked
... Alone...
Forcing you to go back to whatever hole in the ground you teleported out of to collect your inventory makes me wanna puke 
Yes exactly
Would probably not be very gameplay compatible. You might just quicksave-quickload until you teleport right
Though it's fucking funny
You could combine it with the heart attack mod
Just to make the game as annoying as possible
what the fuck is that 😭
Heart attack mod but the chances are higher if you pick any of the older looking faces in character creation
And the chance goes up every time you eat scrib jerky
I feel like eating daedra hearts should do something
Yeah that's the only way to bring down the chance, fresh air, exercise and plenty of daedra hearts
It's a great way to stay in shape
quest about uncovering how telvanni mushrooms are genetically engineered to produce anti-heart-attack spores, solves both mysteries of why those towers stink and how they live that long at once 
I don’t think so since you can detect intervention markers, it could be fun haha
the more times you use intervention or recall per day, the higher the miscast chance 
in fact, it could be a real-time timer instead of game-time. No easy way out.
I wanted cooldowns for Intervention and Recall but this is even better
more dickish 
visit the cash shop to purchase time skips
my initial idea was this:
-> Two separate caps for Almsivi Intervention and Divine Intervention.
-> Base cap is 1 (configurable) per each Intervention type. Spells, scrolls and enchanted items all follow the same restrictions.
-> The cap is increased for each Imperial Cult/Temple rank. Rank 0 doesn't increase the cap as you are a noob. Each rank also lowers the cap of the opposing faction. It won't get below 1 (configurable) but if you have the same rank in both factions, you won't really benefit from the increased cap.
-> Using Almsivi/Divine Intervention consumes 1 point. Consumed points regenerate based on real time (no easy way out with waiting or resting). The replenishment rate is configurable. Let's say that it's 60 real time minutes on default.
-> Another way of replenishing points is by paying money. It would work a bit like Imperial altars/Temple shrines. Just as with altar/shrine donations, money disappears from the game world, so you can't just easily take it back.
-> Money-based replenishment has certain restrictions and cost is not static. Here are the factors:
- no replenishment for known criminals (bounty). You have to deal with it first, criminal scum. Then we can talk.
- no replenishment for expelled faction members. The factions won't help traitors.
- the Temple won't replenish Almsivi Intervention points if the player is declared Nerevarine until persecution of the Nerevarine stops (Vivec meeting) or Dagoth Ur is defeated (backup check just in case so the player is not locked out from money-based replenishment forever if MQ is completed in a non-standard way).
- money cost scales with each replenishment by doubling the previous cost (configurable). Example: 1 replenishment - 50 gold, 2 replenishment - 100 gold, 3 replenishment - 200 gold, 4 replenishment - 400 gold etc. There would be a configurable max cap to prevent silliness like spending millions of gold on this. There is also cooldown period (configurable) that lowers the replenishment cost in real time so if you are not spamming replenishments, you will slowly go back to lower prices.
Simpler idea:
HBFS option for cooldowns for Intervention and Recall spells. Each one counted separately. Cooldowns would be customisable, of course, and they would be counted in real time to prevent getting around them too easily.
There could even be a soft cap option, e.g. much higher magicka cost for repeated casts during the cooldown period in case of spells (while enchanted items and scrolls would still simply not work), but then it becomes more complex again, so maybe it's best to keep it simple. I expect this to be relatively simple to implement but I might be wrong ofc.
miscast would be the third but it's not mine
I like the idea, though
another option could be to require money to use it every time, like a temple tax. If you dont have the money you are recalled back to where you started
or for every use besides the first one per X
X being configurable
yeah thats good to keep in cofigurable so i can set it to 0 
Well, I've been inspired by Limited Invervention mods for MSWE. I like the idea of limiting Divine/Almsivi Intervention but I think that the idea can be greatly expanded with the following primary goals in mind: greater immersion and convenience-has-a-cost system. Gameplay-wise the idea is to turn Intervention spells - very convenient and cheap travel options - into a tactical resource that can be replenished with time or with money. Immersion-wise the idea is that this kind of teleportation magic is regulated by the Temple and the Imperial Cult so that stray pilgrims and travelers may find help in this dangerous country but those who try to use the magic willy-nilly for convenience or profit have to be extort---- make regular donations to the local Temple/Imperial Cult facility.
ultimately, it brings us back to some sort of cooldown, cap or money-sink
All doable but ambitious for your first mod 
yeah, exactly. That's why I came up with the cooldowns as sth simpler to implement
boring
but simpler
and easier
I’ll be doing some intervention shenanigans with my religion mod though so we’ll see
Keeping it compatible with the greater intervention mod is also important
I also think that critical failures could be cool in general
draft for magic critical failures
well, and for crit success
but failures are cooler 
btw this is unrelated but Rogue Trader has some crazy shit for psykers. Psychic phenomena and perils of the warp that can cause various negative effects ranging from rather tame like a pushback or additional dmg to crazy things like daemons being summoned
i love dangerous teleportation. OD&D had charts to determine how far above the ground you appear
Idea: A mod that sucks and doesn't work
I’ve released literally dozens of those already with more in the works.
I tried (and failed, as it requires LUA) to make this mod myself, but here goes: Disable saving the game. Introduce a carriable, weighty "shrine" of sorts that allows you to save your game and is consumed after a few uses.
yeah that would be awesome. especially if the "shrine" was a tent and it doubled as a respawn point when you die
I did it myself by changing a coda flower (since it's pretty useless in alchemy) to weight 20, and making it give you the bittercup prompt on activation , the text changed to "do you wish to save the game? Y/N"
And I would only save when using one
Weight 20 is fun while not being too punishing, prevents early savescumming greatly
also crazy good idea
portable Marika Shrines? 
yeah pretty much
its another layer of complexity over everything, but it has to be cleanly implemented with 0 bs yeah
marika shrines were an essential addition because the "run-back" can be a painful game mechanic but having them portable and limited use could make it a lot more tactical. I've been playing with second chances for a while and i like it, i'd like more interaction with it too. mechanical depth to save/load
KCD has save potions, save-on-rest and save-on-game-exit
potions can be replaced with anything else, I guess
basically you buy the ability to save
soulslike mechanic is also interesting because you lose runes there but can get them back (only once). The thing is, though, that you always carry runes with you there and you don't have to carry gold with you in MW
I was thinking something along the lines of "it can be any of the divines' shrines or even the tribunal trio" which brings the idea of different "well rested" bonuses based on the deity you pray for :)
But resting is a mechanic that balances itself, so you won't be doing it around enemies, and maybe if your sleep is interrupted your shrine and tent lose durability but your "saving the game" fails
Seems very fun is all :D
yes, obviously they would not be called Marika Shrines 😄
Inviting your argonian farming equipment inside the Boethia tent 
something I've thought about for Skyrim + Frostfall mod before is what if you respawn at your campfire, so long as the campfire is burning. Something like that could also work as a respawn system where you can place your spawn as a camp but you've only got so much time in-world before it burns out unless you return and top it up 😛
1st person helmets overlays. Someone mentioned here that it is already implemented in Darknut's helmets mod but I can't find that one anywhere: https://www.reddit.com/r/Morrowind/comments/1mzpzjc/any_mods_that_add_an_overlayvisor_for_helmets_in
Nice idea.
as per usual, straight from KCD 😄
not from minecraft?
Boss fight but the boss is in the water and the water is on the ceiling. Any ideas if this could be done?
When you fist-fight an ogrim and beat it into its faint/stun animation, the player should be able to dump alcohol down the unconscious ogrim's gullet. It should then recover after a minute or two, visibly drunk, and its behavior can then be safely observed from a distance. The more drunk it is, the closer you can get to it before it notices you and tries to fight you. Different alcohols will have different effects on the ogrim's behavior after it wakes up. It can be called "drunk ogrim experiment" or something. Idk.
I’d install it.
I don't think this is reliably possible
you can make the player's view upside-down in morrowind.exe if you rotate the door marker upside-down
by the same principle, could you not simply leave the water on the floor, but turn the player's camera upside-down with openmw-lua?
Yes you could do that. Also would need to override movement. This will break lots of movement mods though
Do you actually need water up there or does it just need to look like water? Like do you want the player to swim up there?
Or just the boss?
Murder Mystery Dinner Party
Every in-game day, a random named NPC is killed. On their body is a clue about who the murderer is. You gotta bring them to justice
It was just to play with an anti-gravity idea, the player would levitate to the ceiling in order to then swim in the body of water. but lots of mechanical implications now I think about it
Dynamic view distance that increases with altitude
voiced dialogue mod but it's banjo kazooie style grunting
i've posted about this before, but i was thinking about banjo kazooie again just now (a frequent occurrence) and decided to make it dumb mod ideas thread official
I'd love something like this I've suggested the same before haha
Oh man the more I try to imagine it the funnier it becomes. having race accurate sounds in that style. With the cartoon ui and looping animations 
we already have the flapping mouth animations for every head in the game, so it's weirdly plausible
it would even support mesh replacers
It 100% could be done with OpenMW, not sure about the formula tho (and performance :/ ).
Yeah ideally it would be tuned to only go up when your at some of the highest points in game. There's probably a clever way of doing it but I would want it to go from 6 to around 10 at the top of ebon tower and up to like 15 at the top of red mountain 🤔
Google's AI says, the formula is 3.57 * sqrt(h)
However it depends on the planet's radius. Not sure about Nirn.
What's a sqrt(h)?
Square root of height (in meters).
Hmm yeah I don't know how such formulas hold up against the scale of the game. It's more about immitating the effect to maintain perspective. Sometimes that needs realistic rules but sometimes it needs smoke and mirrors
for shaders my instinct is to use earthlike atmospheric optics
I'm inclined to trust those insticts
you've only ever seen earthlike skies in real life
More or less...
The irl sky does some pretty weird tricks sometimes that don't look altogether correct
What fog settings do you use?
exponential on, radial on, sky blending on, view distance 1.75
but for people who want infinite view distance and super duper realistic lifelike sky optics, i think their expectations are best met with a system that acts as much like earth's sky as possible
Aiming a bow is unstable and sways. Higher marksman skill reduces sway
Make it sway more when moving or low on fatigue, too 😁
It's weird how using a bow does not cost fatigue
drawing back a bow and holding it should rapidly deplete your fatigue
presumably none of the designers had ever used a bow
reloading a crossbow should take longer and have a substantial fatigue cost, too
I think it was implemented in later titles. Morrowind didn't even have quivers.
it was, yeah
hey you know what else should have a fatigue cost??? persuasion!!!!!!
and bartering!!!!!!!!!!!!!
i want spam-clicking the admire and/or taunt button to be able to damage your fatigue arbitrarily far into the negatives, so as soon as you exit dialogue you fall on the floor
Taunt Success
That does it.Goodbye
then you fall down for 30 seconds and the NPC easily punches you to death
I'm not convinced those people should have their expectations met in this context, I mean it makes for a great screenshot but we need more focus on unrealistic visuals based on things that could never happen but maybe that's unpopular opinion
i guess for me it's a question of whether a given shader thingie causes the scene to look "off" in a way that's hard to describe
like incorrect mesh normals
has to depend on how intro/extroverted the PC is
dynamic knockback
https://www.nexusmods.com/morrowind/mods/57721
It's not as ridiculous as it looks unless you want it to be
If you dial in the settings it's actually pretty reasonable
Silt striders aggro you if you attack their rider
we can make a team rocket mod now
what faction should they be
team rocket I guess lol
yeah, like what kind of question is that
two bretons and an alfiq-raht or whatever the smallest bipedal khajiit is
I tried playing one of the team rocket Rom hacks and I felt so bad needing to steal a Pokemon from a little girl who cried I haven’t played it since 🤣😭
Imagine a mage marksman who can guide his arrows over long distances (I was thinking about being the Archmagister or Arch-Mage). You could send messages with arrows. You could mark your enemies (or ask them to be marked) and send your arrows to fulfill a wish.
I 100% feel like any addition to the vanilla ui is a massive plus
Sooo level up indicator or bar, and a dynamic way of seeing equipment’s condition
Skyrim style compass for optional way of navigating other than the vanilla map
Ohh and receiving quests and delivered notes from a courier like in Skyrim too
Heresy.
On your ship there are at least 9 other people who the emperor sent with you who may or may not be the Nerevarine
You'll encounter / find them on your adventures later on.
Having this trigger a random chance of an argonian leaning from around a corner and making the "shush" gesture would be top tier
bag of selling, allows you to sell junk at the get-go, the amount of gold is based on your mercantile
Loot Goblin: occasionally sneaks around picking up the loot in a dungeon and trying to escape with it
Truly dumb idea: the player can suicide themselves Vegeta-style (giant explosion) in Dagoth Ur, destroying Wraithguard, Keening, Sunder in the process and collapsing the whole place. Credits play after that.
Totally doable
Morrowind creepypasta horror mod
jvk1166z.esp?
Mod where if you play the game for years of in-game time various events from the lore timeline occur (Helseth outlaws slavery and the Indoril and Redoran revolt, Traven becomes archmage and introduces the "gotta be approved by all the guild halls in the province" system, Oblivion Crisis occurs, Red Mountain errupts, etc) 🤔
https://www.nexusmods.com/morrowind/mods/52383
Probably could be updated with fancy lua scripting.
Not exactly what you meant, but Chaos Heart implements global consequences for your actions (or inaction) as Nectarine. Russian-only tho.
Nectarine 
Well...heres one.
I have to give Etsys enshittification credit where its due, its the inspiration, and the subversion isn't my own.
So here's the inversion, to make the most of it.
"Being John Morrowind"
Dynamic first person perspective loading screens that track your reputation, disposition , wealth and faction status, plus your very living space, that sometimes, only by records overlapping, "may" break a fourth wall.
For example, lets say your character is evil and you live in a palace, these dynamic first person point of view loading screens might show you, that you have , in fact genocided the entirety of a settlement, and in return , only through emergent systems clashing, give you little wall hangings of said incidents, good or bad, contrasted against your faction/houses decor.
One, which Etsy has provided for me here, as an example, looks to me like Hlallu architecture unless I'm mistaken.
I don't think I have anything more to add, i think I'll let Etsy do the work here, with the images I've uploaded, as seen, below.
Etsys sobering reminders of the bombing of Dresden.
Damn...
The only Russian I know is some swear words and stuff like yes, no, hello, goodbye
1/1000 chance of a "laughterfish" spawning which swims up to you and laughs at your drip
I’d download it. M
wait, i feel like that exists
Randomize the locations of all the ashlander camps
a mod that gives a % chance to hurt yourself with weapons you are bad at using
a mod that makes low luck stat cause random bad things to happen, but high luck makes good things happen
Make them move around in-game 
The problem with that is that you don't want to make Luck too strong and important as then it becomes optimal to increase Luck all the time and nobody will end up with low Luck. In fact, having low Luck is rare as you start with 40 every time which is pretty much average. Most characters in-game have 40 Luck as well.
However, various random encounters which could partly be influenced by Luck would be cool.
pair the mod with new artifacts that reduce luck but give other bonus
Actually, they wouldn't need to be new. All artifacts in the lore eventually abandon their owners and search for new ones. Make it so that the longer you have the artifact, the higher the Luck debuff.
Some encounters could even be artifact-specific... A lot of work but hey, it's a dumb ideas thread.
wouldnt be hard to mod in a timer that changes the enchantment record
make like 5 custom enchantment records
or apply a separate effect via script. The effect would change based on timer. The first effect would be positive - the honeymoon period. Then it would get worse. You could even make the timer dynamic, e.g. becoming stronger quickly would decrease the timer. It would also be possible to make the effects unique for each artifacts (doesn't have to be just Luck).
the idea is quite involved so it could be a separate mod

possible mod name: Dynamic Artifacts
Idea: Saviour Schnapps-like feature. Doesn't need to be a potion, i.e. it can be a scroll or other consumable item. The point is that it would be limited. Standard saving would be impossible without buying saving points although you would start with a customisable number of save points. Save would also happen automatically on rest (bed only) and on game exit (so you can always stop playing like a civilized person should be able to). An option to scale the cost with player's level and an option to cap the number of saving points you can have.
This is kinda there?
This might be a good starting point.
I did brainstorming with ai slop
ideas for bad luck:
- Drop/unequip weapon randomly while in combat
- critical failure during combat causing massive weapon durability damage [scaling off how bad your luck is]
- Slowchu hurt himself in confusion (accidental self cast/self damage when casting spells/swinging weapon)
- Extremely low chance when interacting with NPC/Objects (which ofcourse ramps up the worse your luck is) to trigger 'a crime' (Wrong place wrong time...) [IE, accidental misindetified as a criminal]
- Random encounters (ala dark brotherhood style) When waiting/sleeping/fast travel/etc have a chance to spawn [insert a list of different group of hostile enemies to pick from]
- When looting from bodies/containers, a chance to instead loot junk when you pick up an object (Oh this looks nice! item crumbles in hand ...rats)
- Spell Fizzle/Random negative effects
With of course funny dialogue pop-ups for each 'random encounter'
my idea for the mod name was
Wild Ashland
(as a throwback to this)
Abstract Ashland?
Anathema Ashland
Anomalous Ashland
Accursed Ashland

There's an A word here somewhere
Anathema can mean cursed
typically a religious sort of 'cursed', maybe the amulet could be related to a Daedric Prince?
Anomalous was just me thinking of strange/unlucky things in STALKER
and Accursed is pretty straight forward
Absurd Ashland
Monkeyball controls
Asteroids (1979) controls
wait slider that goes beyond 24h
actually. is that just a small change in some layout UI xml away?
Paper Mariowind
Mod idea: make Dwemer coins a currency like gold, or have an npc give rare items for them. (Haven’t played through the game enough to know if there already is one or not
trade in dwemer artifacts is supposed to be illegal i thought
need some kind of fancy collector like the guy in tribunal
does he display what you deliver?
I'd love a second "museum" where your collection can go
maybe a cellar for all kinds of TR booze
siiiiick
Mod that adds Bounty Hunters to kidnap you if you sleep in the wilderness whilst under a bounty.
You wake up in a slave pen in the nearest slave market.
You need to escape in whatever way best suits skills - sneak, personality/speechcraft check.
Bracers are magic and won't come off unless you find a Thieve's Guild or Twin Lamps agent.
Go back to the slave market you were sold at - get your stuff back/go ham.
@misty geyser and I have a surprise for you later
I love more whimsical magic. Turning objects into animals for example https://www.youtube.com/shorts/Rz2cn92a5Yc
and people into objects
Imagine a village ghost town with only a carpenter who sells furniture to traders who come by
laughs in bitter coast
smuggling is illegal...
Nix Hound pets, the equivalent of dogs
With spiked collars.
Add the missing 41 Lessons of Vivec thus completing the 6 7 Lessons :)
Isnt there a mod that adds a nix hound pet?
I don't think there is
it would be great. a goat companion would also be acceptable
I have gotten it to work in the past.
May be a stoner. But I remember my doggos.
Mod that brings back the whole "east and west are flipped on Nirn" thing from like half of Arena's development
I never heard that, that's kinda cool. Probably wouldn't be too hard to just replace every reference to east/west. And a patch for Simple Text Compass
Me neither until I decided to read the full list of Arena bugs a few weeks ago
Some palace quests will tell you to go to a dungeon or settlement located either west or east of the settlement the aforementioned palace is located in, but on the map it is actually the opposite. On page 62 of Codex Scientia, an image of a compass that has these directions reversed is shown. Furthermore, the sun rises in the west and sets in the east. According to Ted Peterson, the cardinal directions of east and west were intentionally reversed as a setting decision.
Nice! Good archeology
I'ma pinch that compass for my mod at least. That's dope
Wow the codex scientia! I'm nerding out!
Hah
Idea: yielding. Allow the player to yield to NPC opponents. They could accept or not based on various factors (like faction allegiance, Speechcraft, Reputation) and demand stuff from the player. Allow blacklisting by NPC and cell type to prevent quests from breaking.
Yea...
I've wanted this too, some way of apologizing when you miss-click
is there a mod to get a compass working in interiors?
I think my compass does 🧐 not sure if the new one does though
Which one? "Ern compass"?
Yeah although you’ll have to remove a line of code in there that disables it in interiors
I’m not sure if that one has the correct interior north marker though
Calm humanoid spell :p
I have currently have a semi permanent -60 to intelligence 😅
On a side note my Morrowind character is not proficient in magic
That's why I love the blackjack ;)
Works with interiors even with the cursed north marker, just haven't cared enough to upload it yet
ah cool thanks! I'll test it out in the league
Should def work in quasi exteriors
Replace the Daedric princes with their equivalent depending on your race
It does not
Yeah I think it's the one after
economy fix: every time you take damage, a bunch of your gold falls out of you like in sonic the hedgehog
hard mode: also every time you spend magicka
nightmare mode: also every time you spend fatigue
IRS mode: every step you take and every move you make.
Could also Drop Soul Gems, potions, weapons.
yeah!
taking damage could have a chance to deplete charge from your equipped enchanted items, or even break them
or damage/destroy random stuff in your inventory
durability on all equippable items would change things up significantly
hahaha, now that i have the royal signet ring i am invincible!! oh shit, it broke
well that's fine, i'll just go to the enchanter to get it repaired and they want HOW MUCH for fixing it????
new crafting skills: Tailor, Jeweler
Mod idea: A mount selector for all the mount mods we have , and there being advantages and disadvantages for the different mounts
Already in the works
No generic anything. People aren't generic
no generic guards, no generic assassins
https://www.nexusmods.com/skyrimspecialedition/mods/121921
I’d love something like this for Morrowind
the dark brotherhood assassins are a stupid enough gameplay contrivance that i'm actually cool with them alone having generic names
like yes it's bad, but giving them unique names is polishing a turd
this came up before and some folks made good points about guards usually not revealing their names
put them in a cave and forget them
yes, perfect. i'm so glad we agree on this, DD
The entire concept behind the the DB is so flawed and it's too stupid to be real
the Morag Tong are the better idea
it's just frustrating because in fact there are dark brotherhood members on vvardenfell in morrowind.esm, and they do have unique names and identities
yeah, they kinda forgot, lol
Ah, yes we have a dedicated house of the murderers in every city
*scratch eyeball"
you kill them for daring to set foot on morag tong territory
the questgiver dialogue for when you join the dark brotherhood in daggerfall is so saturday morning cartoon villain-coded that i don't know whether to laugh or cringe
DB in Tribunal was mishandled right from the moment they attack you
I'd be fine with a secretive organisation of maybe ten people who operate in the shadows
but not this enormous faction of murderers who are easily identified
It's better to replace them entirely for a new faction
how do you easily identify them? By the armour? It's not sth they wear in the open when walking on the streets, i.e. there are no NPCs like this.
Many Dunmer towns have a dedicated house for the murderers. You can see the red light. They all wear the same armor. It's just meh
true
well, DB are like villains to MT
and they are not joinable in MW
in Tribunal they are kind of meh
So far, you have proven yourself to be more than a common thug,
Player First Name. We have decided to promote you within the Dark Brotherhood. Beginning today your rank is Slayer. Now, in addition to the regular training we provide, you have access to our cauldron. There are a number of very clever poisons that have come from that tub. Finally, let me give you the location of another graveyard you may find interesting,random dungeon. I'll mark it on your map. Congratulations, Slayer. So far, so bad.
"so far, so bad" 😄
omg that's so funny
this is actually priceless as far as the edgy evil assassin slop is concerned
like seriously
SO FAR, SO BAD!
Player First Name,you have a callous disregard for human life, a disgusting nonchalance about accepting gold for murder. We couldn't be more delighted with you. The Brotherhood has chosen to once again promote you in our ranks. You are now Assassinplayer name.
Daggerfall was truly one of the games ever made
i kind of love it
little Timmy Edgerton, age 13, wants to join the Dark Brotherhood in the mature-rated game his older brother got
I think that the only cool thing about DB in Tribunal is their armour
and even that suxx because of how the attacks were implemented
"i'm gonna join the Evil guild, so i can be an Evil guy in the game!" here you go, sport. we wrote this just for you
well, they sort of went with that in Oblivion as well but made it a bit cooler
in a cheesy way
many people like DB in Oblivion
The DB comes across as a bunch of edgy people, and wannabe evil people
Without good motives
they are assassins for hire
the DB quest designs in Oblivion are super sandboxy, they make incredible use of the game's physics and AI systems. there's like five different ways to solve each of them
I think that there is like 1 "scripted" way of killing the targets "accidentantly" but you can do it in various other ways
it's no Hitman but hey, it's sth
the frame narrative of joining the Evil Church and worshipping Evil Mary isn't the thing people fondly remember about Oblivion's DB
IIRC the magic door to the Sanctury was quite cool
ok yeah the door was cool
i like the orc guy's brag about murdering a little girl at her birthday party. the VA did an absolutely incredible job of reading that line without laughing
which game had a clown in the DB?
skyrim
it was a problematic depiction of clowns, yeah
indeed
a product of society's anti-clown bias
i'm sorry you had to experience that, Cybvep
I can applaud Todd from the marketing perspective - he kept pushing the "psycho clown killer" button and the skybabies absolutely fucking lap up that evil murder faction gunk but as a faction/story mechanism the DB is total dross
Mod I'm surprised nobody has made yet: Bouncers posted outside the doors of popular bars / taverns / clubs.
Won't let you in if you're carrying certain items (no outside food or drink?) unless you get their disposition high enough.
Thieves get beaten instead of killed. If you are lying on the ground, they'll take your gold from you.
There are many Gothic mechanics that I liked
This could be nice. Pretty niche, though, as it would only matter if there are no guards around as guards already give you the option to surrender. Maybe the NPC could also throw you out of the cell if it's an interior.
Random dumb idea: if VIvec dies, the moon soon falls and the city becomes a crater
that's the joke
so now imagine this in-game 
You want the entire questline where they build the soul grinder to keep the moon in the sky for another 7-ish years?
Clavicus Vile will be pleased 
nah, I'm not greedy. Just give us a crater and turn Vivec into a giant slaughterfish-infested hellhole.
So... Sheogorath will be pleased...
Yeaaaah, no happy endings for Morrowind...
Morrowind in the 4E is much like the end of SE6 of Game of Thrones. What happens next? Who can say? No one knows. Very mysterious, and definitely not canon.
"Really lost Kogoruhn" which makes Kogoruhn's overground structures ruined, moves them mostly to underground and makes the place hard to find (not for seasoned players, mind you, but still). No cell mark, obviously.
"Baar Dau disassemly" which makes you, as Nectarine, the project manager and turns Morrowind into an office sim.
Armored opponents must be grappled and can only really be killed on the ground
Knights were medieval tanks
Realism mod: spears always win
in real life it depends on some many factors that I would never make such a claim. Also, I would probably pick a halberd over spear most of the time although this also depends on context, i.e. available armour, whether fighting in formation or individually, whether I can handle the weapon in 1 hand, whether I have a shield etc. In many cases I would pick a warhammer or a mace as well. Some combatants would stick with swords because of flexibility.
IRL for hundreds and even thousands of years spears were usually the cheapest shit available so they were the most readily available weapons even if they were not the highest quality
First one to get battle experience can come back to confirm but I really don't think there's as much variable as you think.
Spear skill debuff when in interiors
It's very variable but spears were not really chosen often by knights. Maces, warhammers, swords and polearms - sure.
And by spear I meant polearm
lol
It's a stick with a knife on it. What's the difference
this would also be variable. I mean, if you could stand in a narrow tunnel, keeping the opponent at bay would be easier than in an exterior
Respectfully disagree
Ah dang. Ok then debuff all swings except thrusts inside interiors
ideally spears would have debuff when the opponent is too close 😄
Yeah that's the only time they are at disadvantage, when your already past them
their reach is both their biggest strength and biggest weakness because they are mostly useful with thrusts
other weapons tend to be more flexible
Flexible is good but reach is better
btw in-game that would hardly matter because spears already suxx for slashes and chops
what's annoying is that halberds in-game are often thrust-only weapons
that's pretty silly
their whole point is that they can do more than that
otherwise they would be spears
I saw some halberds with better values for chops/slashes and some with shit ones
in Vanilla Steel Halberd is treated as a Spear in terms of attack types (shit Chop and Slash, good Thrust) while Dwarven Halberd is more like a true halberd (respectable dmg for all types). Why? No idea. The devs probably didn't bother to change it once somebody assigned the values.
but hey, they also kept Ebony Staff at 90 Enchantment while Daedric Staff has 21 so they just didn't care about fixing some of this stuff
I always headcanoned - ebony staff is pure godsblood instrument ready for enchantment, but daedric staff is sad and has trauma therefore has less enchantment points
all other Daedric weapons are not as sad as the staff, then
as they have better enchantment values than Ebony variants
hm
interesting. must be a oversight, maybe related to the role the wizard's staff play in the design
Daedric is made out of Ebony btw
Garrus recalling events before one mission he had...
yeah I know, so the discrepancy is interesting
btw I saw the mod for MSWE which made different attack types more or less effective against various creatures and armour types. It looked interesting.
never easy to balance sth like this but more variety is usually good
If only there was a way to sort and filter large amounts of data quickly 
Excel? 
I was thinking through ideas for boss fights earlier today - especially how to make a fight in a water area more challenging - had the notion to avoid the water because it nullifies all* magicka*. Could that be done?
or in more broad mechanics - a directional spell that creates a temporary area where magic is disabled etc
You could disable casting really easy. Maybe also apply a vanilla Dispel
Ah beat me to it 🤣

the enchantment capacity field in TESCS is measured in tenths of a point for some godforsaken reason, so if you want 9 enchantment capacity you have to type 90. a popular theory about the ebony staff is that someone mistyped 90 as 900 when they set that staff's capacity value
Kinda tempted to install it but I'm already like a good chunk into a playthrough and my blunt skill is probably like
5
I've only used bows and short blades
Hey, the Romans were short sword fanboys and they did great 
Maybe you can throw javelins as well (Marksman skill). I swear that I saw MW concept art with Ashlanders using javelins for hunting.
Javelins which could knock enemies down, immobilize them or slow them down could be cool.
Shieldbreaker variants as well.
BTW after 24 years I learned that shields cannot block arrows in Morrowind. Only melee hits.
Somebody fix that plz
Isn’t there an active blocking mod already? Wonder if that does the trick
https://m.youtube.com/watch?v=UCBbTHJxLdo
give me just a little bit more time
(I have set 10000 luck here for constant block) It uses vanilla-like formula for blocking for Player, NPCs and Biped creatures.
Fixing final bugs and release is due. Stay tuned
Sorry, this is one hell of a mod to make (3 months now…)
i parried an arrow using Chim2090
it actually staggered him too, gave me just enough time to close the distance 
a mod that turns all the rivers in Morrowind into actual rivers, like OLOB
OLOB?
Magic spell with, on touch, effect which transfer/teleport touched item to ealier marked (on touch) chest.
Mana cost based on item weight or/and distance (number of exterior cells) between destination chest and teleported item.
Two Mysticism spells:
- Mark container (on touch effect)
cheap to cast like normal Mark spell (no zero cost to avoid exploit Mysticism skill training) - Recall/Teleport/Transfer Item (on touch effect)
Mana cost calculation based on Item weight or/and (od possibile) on distance between marked container and teleported item.
Distance counted on amount od external cells between - if chest and Item are internal cells, calculation based from door to door distance.
If in these same cell mana cost like for 1 cell.
Options
Mana cost base (weight/distance/both)
Item teleport cost per 1 weight
Item teleport cost per 1 cell
Mana cost calculation method
In overall the heavier item or the greater distance, the lower price per unit, but their sum should cause the cost of the spell to increase, without it becoming stagnant or decreasing.
That would be annoying since containers have limited storage though
Ignoring the fact that the spell itself is OP, it would be possible to turn a blind eye and allow more items to be stuffed into containers than its limit.
Due to the likely (by default) insane cost of teleporting an item, even a light one, to the other side of Vvardenfell, or even Morrowind (Tamriel Rebuild), the spell would be more useful for marking a chest near a merchant in the nearest town and then transferring items from nearby dungeons.
One mage will magically increase their carrying capacity using the school of alteration, another will increase their strength using the school of restoration, and another will teleport items to a chest using mysticism.
just cast a merch directly next to you and sell stuff directly.
Portable trader spell - also nice genious dumb idea
Ooh
An on-touch spell that makes an NPC trade positions with the player.
Because that seems like a slick way to get un-stuck when an NPC blocks a hallway
You could make it on-target for an amusing weapon...
Hover high off the ground and trade places. Splat.
funny way to bypass the bars in the TR vaults
Assuming an on-touch spell works through the bars
isn't there already a lua mod that does this when you push a button?
I’m pushing crazy for either a dragons dogma rift companion mechanic or a 100 level dungeon in the style of aincrad from sword art online
There are a few mods that try to accomplish this, but they all seem kinda janky.
for the next MOP release, i got rid of the unnecessary collision shapes in that one vivec hallway tile where you always get stuck on NPCs. that's a good 80% of the underlying problem solved in one go
it was the only piece in the velothi tileset where those little decorative wall columns had collision
singlehandedly responsible for multiple engine features, lua mods, and NPC collision box mods
Imperial and Mournhold hallways and stairwells are also problematic
I feel like Bethesda knew Mournhold had issues, because there are multiple hallways that pointlessly branch and converge, giving you a way around NPCs
Mod idea: be able to pick up empty crates and barrels and throw them at people
Bathing related idea: fish pedicure. Grants minor agility and speed boost.
it's called Absorb Health in Morrowind 
A mod that ports the art cards from Elder Scrolls Legends into Morrowind as a card game
Watch out! The man wants to bring GWENT to Morrowind 
There's Thirteen Telvanni.
Convert the vivec arena into a Yu-Gi-Oh battle arena mini game
It's time to du-du-du-du-du-du-du-du-du-duel
Need a Dagoth Ur model with a duel disk on his arm
Ooooh. Send NPCs to jail. Implement a bounty system.
I actually had an idea for a mod inspired by the wartable mechanic from dragon age inquisition, basically you could recruit rogue members of other guilds and temples for your own organization, send them out on missions to bring back intel or items, information about the area and such, others could delve politically into rival guilds and disrupt rival guilds, capture leaders of said guilds and determine whether to execute, exile, or recruit them
Or go genghis khan on towns and villages
divine intervention or almsivi intervention on touch could be goated mechanics
separate an annoying npc and let the city guards attack him
or, perhaps more balanced: summon a pocket dimension for you to 1v1 a hostile 
ok but you have to admit that conjure deathmatch is a crazy concept
It's actually great
eltonbrand sidequest for non vampires that involves playing basketball
It doesn't involve basketball, but...
https://www.nexusmods.com/morrowind/mods/52277
It's been mentioned that it doesn't involve basketball... maybe some chess club, then?
(source: me)
lol what
It's literally a reference to basketball player Elton Brand
Unless you're talking about something else which you might be
Considering I literally just found out about this
It's just a joke because @woven salmon said that the mod didn't involve basketball 🤡
any way to make a time-limited quest but with a scary looking countdown timer appearing on the screen
Yeah you can do this with lua pretty easy. I can help you out if you want
But also there's a TR mwscript example in Narsis ||when you blow up the boat||
That might be better now that I think of it, since it is more widely supported
Ah nice that's promising thanks!
is there space for two
||I'm not embarassed I js wanna make out||
Gacha game system with daily rolls where you can unlock anime girl summonables and you can feed them respawning in game collectables.
fallout styled random encounters
A depth buffer slicing/cross section "eye" shader for certain sneaky character builds.
Would be an end of game kind of skll earn, though could be incrementally implemented, till you go full Biesty.
Stephen Biesty.
Dumb mod idea I've actually been considering doing:
Replace lockpicking with a pachinko mini game. Each ball costs a lockpick use. Better lockpicks give larger balls. Try to get some number of hits equal to the lockpick level. A % of your hits are rolled over to the next ball based on your lockpick skill level
Originally I was considering alchemy or enchanting but the logistics are harder there
replace lockbashing with a whack-a-mole minigame
Isn't that Oblivion's minigame? :^)
A Mark spell that instead of marking a location spawns a guy named Mark
Paired with a Recall spell that pops up Windows Recall (even if you're on Linux/macOS/Android)
This has been done
I figured but I still wanted to get it out of my brain
I think it came out of this thread actually
10/10
Also have been wondering for a while actually, who's the cool vampire lady in your avatar? :o
It's from a movie poster of an old Dracula spin-off movie. I think it was Dracula's Daughter or Brides of Dracula. I can't find it
blur exposed!
Ard glider, skyships……SKYISLANDS
I love those things! The weekly Perry Rhodan came out with one in every booklet.
On a similar note, ahnassi quest rewrite where she is an ohmes who uses Japanese phrases in dialogue for example "baka"
There would also be lines like ahnassi visibly blushes

