#Dumb mod ideas But Actually We Post Good Mod Ideas

1 messages · Page 4 of 1

marsh tiger
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like dumbing them down to normal creatures without inventory to make them simpler to computer. probably a dumb idea, but a quest where your house / guild / whatever gets attackt be an abnormal amount of creatures would be cool.

weary ravine
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legendary creatures with colour pallettes and rare loot

river wave
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Mod idea: Anytime you kill an NPC their ghost eventually comes to haunt you.
They appear during resting periods and interupt your sleep.

fickle crown
autumn girder
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Mod where you have to face Vivec’s palace while praying otherwise you fall out of favour with the Tribunal

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And have to repent by donating more to the temple

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Also a mod that adds on to Bell Towers of Vvardenfell but plays Nerevar Rising to indicate when it’s time to pray

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Should I make a tennet that has the 4 pillars ?

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I think I have to now

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Have to recite the 36 lessons of Vivec

misty geyser
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almsivi in every hour

autumn girder
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If someone comes up with the 4 pillars tenets I’ll implement them

misty geyser
fickle crown
# autumn girder If someone comes up with the 4 ~~pillars~~ tenets I’ll implement them

True Dunmer should pray at least four times a day.

Once for the ash storms to pass quickly. Blessed are the clear skies. Blessed are the days without cliff racer's shadow.

Once for the two-faced liar to inspire them. Blessed are his treacherous words. Blessed is his tight Muatra grip.

Once for the magic weirdo to illuminate them. Blessed is his ancient wisdom. Blessed are his janky contraptions.

And once for the murderous bitch to spare them. Blessed are her feet who walk the holiest of grounds. Blessed are her strikes who felled Dagon.

The ending of the words is ALMSIVI.

narrow niche
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But I think there’s also an MWSE version

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But the original is just MWScript

final pagoda
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Okay, so we have ragdoll, lua physics, lua projectile physics and openzs vehicle explorations....now...

Trains.

Train networks

Emergent train networks.

Now to the matter at hand

Open source locomotive code engines.

https://github.com/Libre-TrainSim/Libre-TrainSim

https://github.com/perpetualKid/FreeTrainSimulator

https://www.openrails.org/download/source/

Open source locomotive projects.

Let us vibe this , together, and have mirthful journeys through Tamriel, never before seen.

GitHub

Train Simulator written in Godot Engine - Free for everyone. - Libre-TrainSim/Libre-TrainSim

GitHub

🚂 Train Simulator build on .NET, using MonoGame and including native RailDriver support - GitHub - perpetualKid/FreeTrainSimulator: 🚂 Train Simulator build on .NET, using MonoGame and including na...

final pagoda
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On a more realistic note, a year or so ago, i tried to make a camera suite "shader" in reshade, headbob, inertia, breathing sway etc, if i can clean it up , you could inject reshade into the mw construction set and walk around it while you map edit say.

Probably making matters much harder on yourself in the process.

If my memories correct, the camera bob had no clamp and its default value was something like a codeine/ketamine/alcoholic simulator, so that value needs toned down.

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The breathing sway was dead on though, if you just want a breath sway while you place down flora and props, i would say it would be immense.

turbid minnow
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I'd quite like some actual penalties for prying into sealed letters. For example, you should face expulsion from a Faction if you deliver an obviously opened letter to a superior. Therefore - opening a sealed letter should entail a level of risk and skill. Security check "You are sure you want to break the seal?" You could have a series of low to high quality "letter opener" tools, proficiency falling under Security skill. Re-sealing letters could correspond to a similarly functioning tool duo, a "letter scalpel" and "wax seal forger".

For correspondences between mage lords other magic users, enchant and mysticism could play a role in discerning whether a letter is magically sealed or not. Depending on skill check, a dialogue box "You cannot discern whether this letter is magically sealed. Do you still want to open it?" Much like Trebonius's itchy curse, opening a magically sealed letter should convey a powerful, but non-deadly curse (1 poison damage per second, until cured) called something like "Magewart"- but can only be dispelled by the original enchanter (implying expulsion, etc), someone in the Thieves Guild, a senior healer in the Temple or maybe Caius/high-level Blades operative. A 1-health per second poison curse would be super inconvenient if you can't teleport, because you can't fast travel anywhere and need to traverse on foot to the appropriate assistance. Necromancer's Amulet would be useful but the damage would still stack on transport, I think.

autumn girder
fickle crown
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There aren't many sealed letters in-game but I thought that opening them and failing a Security check was already factored in quests. If it's not severe enough then it should be easy to change since there are few such letters and other mods probably don't touch this.

turbid minnow
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Good points, my view is that all letters in game should be effectively sealed for gameplay purposes anyway. Probably wouldn't raise the total number of general quest based letters by a substantial ammount, granted. Though this raises a broader consideration that all commerce in daily life would be mediated in an epistolatory way in this setting - so there realistically should be letters and correspondences literally everywhere. If that were the case, then security/enchant skills like the above would be more feasible.

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Kinda reminds me - the history of ancient postal systems (Egypt, Rome, Byzantine, Persia, China) is actually fascinating

karmic forum
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maybe when finding a letter and opening it, it's registered and if you talk to npc while it's in the inventory the timer starts to count depending on distance to owner cell of which time they know about it

fickle crown
# turbid minnow Good points, my view is that all letters in game should be effectively sealed fo...

many of those messages are unimportant, i.e. very basic correspondence, so most of those probably don't even have a seal. The NPC just wrote a message and asked the player to deliver it. Since the game uses seals in case of correspondence it deems important/secret and sometimes the messages are even coded, I guess that it's not a coincidence that most letters don't have such security measures. Still, I'm sure that in some cases implementing sth like that would make sense but you would have to do it on a case by case basis. As for the letters and messages lying around, there are actually many of those and they aren't always quest-related but are there just for immersion or world building purposes.

karmic forum
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for the quests this could be powerfull, like need to get ahead of time to smugglers den before everybody arrives to planned meeting

turbid minnow
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Yeah sure, certainly on a case by case basis, appended to questlines. though in the interests of realism I'm unsure about most correspondence being "unimportant" since the relative importance (or not) of the contents of post is kind of secondary to mail being a protected asset under the (imperial or otherwise) law anyway. tampering with post has been illegal in some way or another for thousands of years in the real world, certainly too with Tamriel

karmic forum
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it's illegal and people know people generally but in morrowinds world it could be magic that's used to read them making them secure. i dot think there's any cheating possibility either without knowing the spell from the code

fickle crown
karmic forum
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true that too.

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i think not knowing of the related matters is securing the letters somewhat but iirc most have names

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another case would be that they need to be stolen or the magic seals is active which is kinda dumb but possible

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otherwise taking the emails as example securing under the account

karmic forum
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what about making posters about player as nerevarine and removing them revents the rebutation biling up

steep sundial
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A spell to cast at books to summon a ghost that will read out the book with the audibook mp3 files.

steep sundial
steep sundial
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I'm just ahead of my abilities.

steep sundial
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Yes, Harry Potter displayed magic quite well.

granite sable
steep sundial
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Ideally the sound would come from the ghost. Preferably with the speaking animation of Npcs.

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I've grown more fond of the speaking book idea.

pearl furnace
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the book should flap like a mouth, with a red bookmark ribbon hanging out of it like a tongue

fervent frost
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"Hey buddy! Looks like you're trying to read me! Let me save you the trouble. Ahem:
ACT IV, SCENE III, CONTINUED

Lifts-Her-Tail: Certainly not, kind sir! I am here but to clean your chambers.

Crantius Colto: Is that all you have come here for, little one? My chambers?

Lifts-Her-Tail: I have no idea what it is you imply, master. I am but a poor Argonian maid.
....
"

fickle crown
weary ravine
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I hate public transit. Last time I took a Silt Strider this Telvanni wizard just cast "book read yourself" and listened at FULL volume this GRAPHIC story about an argonian slave angyfargoth

pearl furnace
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@serene mulch the dwemer puzzle cube sound loop should be the Jeopardy theme

serene mulch
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we have the technology...

pearl furnace
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or like, a morrowind OST style arrangement of the Jeopardy theme for orchestra

serene mulch
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@tulip forge you got this?

pearl furnace
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nerevar rising intro but the melody is jeopardy

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i hate this idea and yet i also desperately need to see it made real

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gonzo, my brother, please fix the puzzle cube so that i can stop being reminded of its existence by frustrated commenters

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there is no other way to stop the flow of shitposty suggestions from the imp in my brain

fickle crown
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Dwemer puzzle's location is changed every few in-game hours

misty geyser
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even if its in your inventory

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and it sounds like a nirnroot

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but only when its in your inventory

serene mulch
autumn girder
serene mulch
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we just need that soule arrangement now

pearl furnace
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what a delight

weary ravine
fickle crown
serene mulch
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this got me thinking though.. maybe i do need to make the sound louder

serene mulch
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haha yeah

pearl furnace
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messagebox You sense that the Puzzle Cube must be around here somewhere. when the player enters the cell it's in for the third time

serene mulch
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honestly that isn't a bad idea

turbid minnow
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Thinking about it - though it isn't in the game, it feels that glass and ebony were inspired by uranium or rare earth minerals and ores. Obviously, Morrowind glass and uranium share visual characteristics, though ebony in both metaphorical and allegorical senses is a precious, rare and radioactive substance.

Mod idea being - glass and ebony mines should be unhealthy places to enter, without protection. Maybe for glass - traditional Dunmer ashmasks and gear can be enough - but for ebony, which is spiritually irradiative, maybe a custom Ebony Shield spell could be needed. Or an item provided by mining authority enchanters that provides a constant enchantment to that effect.

Wraithguard, when acquired, would also serve as this provider of this shield.

Taking some inspo from Metroid Prime - I'd like to see some sort of "pure ebony" - maybe deep inside Akulakhan's chamber, Lorkhan's blood still in a kind of primordial form, and very damaging to touch,.

karmic forum
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what kind of damage that would make .?
or could just slowering the fatigue with long recovery do enought

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the radiation could be kinda lethal or the dust with some magical proeprties

fickle crown
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Idea: paper map system.

You start with a blank paper map with no details. You only see the rough shape of the world at the start and nothing else. It's not GPS. There is also no player marker (can be optional). The map should feel diegetic.

You can add some some basic info to your map by reading the in-game guides (Guide to Vvardenfell, Guide to Vivec etc.). When NPCs mark sth on your map in dialogue, it's just a circle showing the general location. You can add your own marks and notes to the map as well at any time.

If you want to map out an area, you need to visit a location and perform an additional mapping out action which consumes time. Discovering more locations/landmarks in the area allows you to make the map more detailed. You can also ignore all of this and simply rely on your own custom marks/notes.

misty geyser
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make store owners call the guards when you leave moon sugar on their counters

autumn girder
turbid minnow
pearl furnace
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or the moonsugar is replaced with a stack of coins when you leave and come back

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no illicit transactions here, officer. %PCName simply forgot this money that belongs to them

karmic forum
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Some secret note randomly somewhere in thieves guild

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And you could buy him a drink and make him late from work altho some cs magic

weary ravine
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ebony mining gives miner's lung

glacial fractal
narrow niche
autumn girder
narrow niche
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Either harvesting ore from nodes or by mining via SimplyMining

turbid minnow
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Maybe a disease from mining/exposure to hazardous materials could induce a sort of damage health curse, but in order for it to be a "felt disease" - hidden from the active/magic effects section - accessed via Lua to create damage health effects calculated at very small, random intervals.

"You have a stabbing pain in your chest..."

and getting progressively worse only over weeks or months. A new class of NPC "Temple Physicians" would be the only NPCs who can detect this disease (and others like it), and provide appropriate assistance.

TBH this could also work for an attempt at portraying Soul Sickness, as it gets progressively worse, only select NPCs, Wise Women, senior Temple healers, can detect and cure.

But - having any sort of degenerative health issue when shrines to your three living gods are littered throughout the land which can literally cure disease may need some further explaining 🤷‍♂️

karmic forum
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could be lorkhan and earth bones or the moons.

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or fyr xD

misty geyser
marsh tiger
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it should radiate from Glass and Ebony since they both come from red mountain, which explains their pollution with corprus

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could be connected with weird dreams after mining

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which brings me to another thing... nightmares! don't know if you remember that level in Max Payne 2 where he runs full on painkillers through an absurd horror level.

Experiencing Dagoth-Urs dream in kind of a Dreaming Sequence you have to walk through would be awesome.

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And it would enable stuff for good sequences, like a throwback to the time of the battle of red mountain with small sequences you experience from that time (in the heart chamber, ALMSIVI wanting the tools back ,etc)

misty geyser
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Lucid Dreams is already a mod that turns the text dreams into playable sections

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jumpscared the hell out of me when it first happened

marsh tiger
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god damn modding community stealing my ideas before I have them

misty geyser
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I think there's a lot could be done with the idea

marsh tiger
misty geyser
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it could still be expanded on as a concept. when you sleep you get randomly spawn you into a modded dungeon from 2010

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hallucinations

marsh tiger
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but shouldn't glass armor radiate than, too?

turbid minnow
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Considering glass and ebony armors have been treated and manipulated (they have literally been melted and shaped and melted again, etc) you can suppose their "radiation" is lessened. I'd wager that a lot of them are mixed with others metals and minerals during smelting by merchants to maintain profitability. and as an example, uranium glassware is perfectly safe for home decoration, but it's no longer advised to eat from them. https://www.decorativecollective.com/blog/a-beginners-guide-to-uranium-glass

marsh tiger
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right, that's a point

onyx stratus
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CroonCraft - A Bardcraft Inversion

Seen from the players perspective, a dynamic A - life system drives the natural behaviour curve of a group of vagabond motel lounge singers, from their early Karaoke sets in the slums of Balmora , middle stages strained with conflict, peak to fame and final demise.

Featuring Franklin Sina , Delenorus Martin And Brng'e Kresby + More.

Mechanics
Dynamic Band Ecological Behaviour - Men carrying objects that make sounds attract other men that make sounds. Sometimes they fight.

A Managerial System - "The Manager'e" who "manages" the bands affairs - What secrets does this manager keep? Many secrets lay hidden here for the player to see, but the power of the title, so corrosive it is, will you, the player handle these affairs with honor, duty, or betrayal?
Or simply observe?
Listen?

New Disease - Elvismosis.
New Proprietry Lua Sound System - The Vibratometre.
New NPC behaviour - Croonus Cosades.

onyx stratus
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"plays at resolution of narrative"
Members perish of elvismosis, succumb to relationships and alcoholism.

woven salmon
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Dumb mod idea: Play Sonic the Hedgehog's "running out of air" music when about to drown.

pearl furnace
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i guess that's probably doable already, since you can SetWaterBreathing 1 in mwscript and then rebuild the breath meter GUI in lua?

marsh tiger
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Mods that allows you to pour together Potions from the same type (e. g. Restore Health) to create new potions of the same type, that will get the average amount of effect of the used ingredients. Only Potions with one effect allowed.

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I hate having 20 different "Restore Health" potions in my inventory due to leveling up during alchemy

misty geyser
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yeah Estus Flask ftw

fickle hedge
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So i think everyone agrees or can see the point that : Speechcraft is pretty bad in morrowind overall.
Even with mods and so on, it feels a bit lacking outside getting better prices or outcomes to quests(which isn't bad by all means)!
And sometimes npc's even lock you out of talking to them so if you have no illusion spells, then tough luck, you have to murder them or find another way to complete the quest.

So while playing i had an ideea :
What if, as the player's skill advances they can learn different speech craft spells(i call them spells from a mechanical point of course)
Maybe a spell for each speechcraft related option : -Intimidate(lowering fight value) ; Taunt(increasing fight value) ; Admire (Increasing their disposition)
Or maybe even a spell to convince NPC's to fight for you

Maybe even have a npc or two that could teach you these skills, but have a way so you can only use them with a high enough level of speechcraft.

inb4 someone tells me this mod already exists

marsh tiger
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Ability as Khajiit to sniff on other Khajiit as a greeting. Gives +1 Personality Buff for 300 secs. Ass gives +3. Effect can stagger, but only once per day and Khajiit you meet.

pearl furnace
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Volumetric Gnats post-processing shader for immersive suffering in the bitter coast

onyx stratus
# pearl furnace Volumetric Gnats post-processing shader for immersive suffering in the bitter co...

https://www.youtube.com/watch?v=3xQyQnXrLb0

To add to this, sort of on topic. Suffering etc.

Im actually in the process of audio splitting / stemming the nature sounds from this for the bitter coast, they are quite hypnotic. But Herzogs narration should have a 0.0001 percent chance of occurring. (With an impulse response taken from a real swamp for the reverb)

Werner Herzog gives his view on the jungle of South America during the making of Fitzgeraldo.

▶ Play video
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Herzogs ending statement pretty much sums up most modding communties overall attitude to fixing/modding old game engines I just realized.

misty geyser
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Herzog man.. what a beautiful nutter

fervent frost
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Randomized puzzle canal ala lost woods

pearl furnace
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that's not dumb enough

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randomized puzzle canal à la lost woods and it plays the lost woods song the whole time

fickle crown
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Randomized canal and you get teleported back to the entrance if you take a wrong turn

onyx stratus
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https://www.nexusmods.com/oblivion/mods/27418

Or we could go Kubrick here.
But i really love the canal idea.

I had the thought of trying to find some character in game to make use of the Labyrinth narrative for, using these resources.
Like some Morrowind equivalent of the Wall Street mad villain in Stephen Kings the Langoliers.

I have much love for that awful tv adaptation.
Could get very Lynchian with it. Liminal post war Bosmericana Suburbian Family picnic at center etc., godrays and blinding fake sunlight and rich blue kodachrome faux billboard skybox through the fog.
Max Payne influences, time warps...
Fargoth...
Hmm...

Spoiler - You are actually exploring Fargoths mind itself.
But its layout is procedurally vibe coded as poorly as possible, and its your job to fix his internal affairs.
The only way to do this, is to learn code in the Labyrinth itself.

The problem - You have to learn how to decode the Labyrinth/neural network, with an overwhelming sensory overload inducing American Walmart walla ambience/discordance, which is passed through an Xbox 360 microphone emulation distortion filter.

A great reward remains if the player can resolve it.
The Labyrinth dissapates, and using the new Max Yaris take a seat please 2.0, fargoth, now settled, freed, takes a stool, and you, the player , using the sit down mod, watch the sun fall to dusk. Immersively blinking as needed.

The OpenMW Lua fishing mod is also released from its own Labyrinth, and much mirth and gaiety is had all over Vvardenfall.
Npc to player disposition is now at 100 percent, and they all now, only compliment your headwear.

Nexus Mods :: Oblivion

Imagine the possibilities. Maybe you want your backyard closed, private. Maybe you want to add a labyrinth to your quest so getting that special item is that much more difficult. Or maybe you just wan

pearl furnace
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morrowind but it's a cover shooter like gears of war

lime citrus
weary ravine
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Enter a Dungeon:
Play a subgame of Morrowind under the table starting at 5 HP, using your inventory as inventory. After the subgame ends, you

pearl furnace
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morrowind but it has psychonauts style collectibles

weary ravine
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you can collect NPC panties and they are named after the NPC you ||murdered|| charmed

primal badge
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COLE TRAIN COMING IN CHOO CHHHOOOOOOOOOO

misty geyser
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just put Cole in morrowind, dressed as Whitestrake. YEAH BABY! THAT'S MY KINDA SHIT!

onyx stratus
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Rogue Wisemen


The idea came to me there, after remembering a friend of mine went to Morocco, an overly excitable spiritual type.

Anyway, one of the folk there, said he would bring him on a journey through these mountains implying some wise final destination, but at the end it was a ploy to sell him some Moroccan rugs, and my friend got caught in what i call a cognitive dissonance manners trap, so he bought them.

I also, can fully relate to this, it happens to me all the time.
You get the idea.

So there's real wisemen that give you real rewards for journeys and reaching their authentic destinations, like oracles etc etc, but bad actor-smen in wisemens clothing, that end you up in these situations.

Using something like a sophisticated speechcraft system , you have to navigate your way out of these situations, but they are almost hard-capped by your attributes, or if your base race/birth sign/class lands in the middle, the player loses temporary control of his character, to simulate cognitive dissonance, Catholic guilt or whatever it may be - Immersive blinking goes into black out, you wake up with a giant rug and - 1000 septims, for example.

Adding to this, now over encumbered by what is essentially your own manners, the rug over encumbers the player, and half of the players items are forced dropped by a script, in the very same rug, to carry it.
Essentially leading to something like the games Kenshi and Stalker birthing the devil itself.

Morally bad player characters could just simply murder them, tying it into a new business system as their own, leading to an inverted system where you prey on npcs instead, also looking for spiritual fulfilment.
This part could escalate further, into a Jamestown enterprises territory, but this element strikes me personally, as a wise and gentle morrowind player,, modder and connoisseur of the more ancient Tamrielic arts, as more of an oblivion/skyrim mod addition.

That is all.

turbid minnow
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what does that painting mod do that makes it incompatible with OMW?

primal badge
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Three key things:

  1. capture the screen
  2. write files to disk (in such a way as for the game to be aware of it)
  3. edit a mesh such that it uses the captured image as its texture
turbid minnow
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that's quite a few things huh

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where do its files get stored?

pearl furnace
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i think it also does a bunch of scenegraph manipulation to give its shaders access to more information than a regular postprocess shader could

onyx stratus
pearl furnace
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they didn't quite inject their own custom renderer into morrowind.exe, but it's close

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replicating it in openmw would be engine fork territory

pearl furnace
iron valley
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how complicated would it be to apply a "sketch" filter to the regional map ingame to make it look like this (mockup with Province Cyrodiil local map)

pearl furnace
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the question was in-game

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so i think the answer is… impossible until there's a render-to-texture API

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once that exists, the answer changes to "very complicated but not impossible" because you still have to rewrite the entire map menu in lua

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once the local map is dehardcoded, the answer changes to "kinda complicated"

pearl furnace
fervent frost
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If you use diject's map mod you could post-process the images like that

iron valley
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i guess this could work in theory, though it uses external tools for both world map and local map generation. so in-game generation is out of scope atm, as mentioned by Hemaris

weary ravine
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When sleeping outside ||, or indoors, with assassination attempts,|| instead of nightly ambushes, give the player "nightmares" where the game loads you into an arena with an amorphous creature you must slay, and upon victory you are taken back to your last place of sleep, and can see a dead creature at your feet, which corresponds to what would have normally spawned to ambush you, with normal loot, so on. ||Bonus points if the inventory is stripped away from you in "the haze of sleep" and the creature scales in difficulty depending on the specific ambush.||

Later in the main story, connect these nightmare states with ||the dreams that Dagoth Ur induces, and the two possible related mods already available|| datchim

turbid minnow
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At a Marie Antoinette exhibition - this dress as a mod, but it's heavy armour

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Put some blades on the sides and it'd be great for a ramming attack

marsh tiger
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Small fix that Shields help you in Ash Storms and let you walk normal speed.

fickle crown
fervent frost
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Full helmets would be good at least

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Boiled netch, chitin, redoran bone

marsh tiger
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would also mean no boost in the other direction, though

misty geyser
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Radiant Barfights

weary ravine
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Breath of the Wild movement, including Betty Netch gliders, shield surfing, Daggerfall-climbing, and the secret fourth thing

onyx stratus
misty geyser
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objectively the best car physics

misty geyser
onyx stratus
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Because i just ticked everything, yes max yari, more max yari, and ended up with a head basket, which i thought was some sort of new chargen scenario, and was a little tunnel of some sort at first.

misty geyser
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yeah the head basket is from addvfx haha. this is a body basket so they might be the perfect accompaniments

onyx stratus
# misty geyser objectively the best car physics

It is to such an extent, before the mods could catch up i actually played 5 with the slidey cars cheat and got through a fair portion of the game, the only issues were catch up chases starting at the bottoms of hills, youd have to plan for hills a kilometre in advance.

Gta iv was a bit too grimdark/serious in all areas maybe, but that physics engine was something else, and only really came back in with the same attention to detail in rdr2.

misty geyser
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but you could never again pick up little Jacobs lit rollup and throw it at him. the havoc engine was really special in those early days. I once tripped while stepping onto a curb and hit my head on the wall and died. well not see its like again

onyx stratus
# misty geyser but you could never again pick up little Jacobs lit rollup and throw it at him. ...

Ah i loved the silly curb stuff even, but I understand the woes it caused many.
Im confused now what or what different physics engines IV used, euphoria was for player and npcs anyway, I think only gta and that star wars force game have ever used it.
Memory is a bit vague but I remember reading its a costly third party oxford university developed project, but might be wrong there.
Its kind of the PBR of ragdoll, the euphoria physics engine, came back in RDR2, but pretty sure it was just tuned down to zero for GTA 5, as modders could bring it back.

pearl furnace
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Doppler effect for the background music when you strafe at high speeds. moving left, the left audio channel gets blueshifted and the right audio channel gets redshifted

granite sable
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Is there a mod that lets you preview where you will appear after using an intervention scroll?

fervent frost
fickle crown
granite sable
marsh tiger
steep sundial
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Rewrite Mournhold from scratch. I want to visit the living and sane Sotha Sil and Almalexia that mourn their lost powers but struggle to exercise their power. It may not be lore accurate but I'll accept it as the existing Mournhold DLC lore sucks.

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No sewer adventures but instead a focus on towns and Mournhold districts and especially the Clockwork city (that would be a worthy Dlc on its own).

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I'm aware of the big Clockwork City mod

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I also dislike the Dark Brotherhood in general. If I could purge them entirely from the game, I might do that

fickle crown
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Tribunal but with 10 times bigger sewers. LET'S GO! angyfargoth angyfargoth angyfargoth angyfargoth

onyx stratus
steep sundial
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the only assassins you can spot from a mile away

onyx stratus
#

Im imagining now, if we ever break from the cell matrix and have a fully simulated mw world.
The first thing experienced, will be the taunt and combat music from a dark brotherhood assassin , making an attempt on your life from the other end of morrowind, days in the making.

marsh tiger
#

I have this Dark Brotherhood delay patch, which is awesome.

onyx stratus
#

Honestly I actually found that quite scary about the oblivion guards, their swimming zoom etc.

onyx stratus
karmic forum
#

might be possible to place the assassin at tel vos and start combat with player if not processing distance dunmerchu
thing to try

onyx stratus
#

Hmm, now we're talking.
I think the only simple solution to the actor processing ranger problem, is to use DetailDevils devilish birds, but, each bird is assigned a player status, each player bird relays dynamic processing distance to the next etc etc.

The only downside is each bird runs a separate instance of the game internally to achieve this..

pearl furnace
#

mod which makes the dark brotherhood armor emit a loud noise that alerts your target anytime you try to sneak up on someone. fair's fair: if You are suddenly awoken by a loud noise, then so should everyone else be

#

the mod title is Lore Accurate Dark Brotherhood Armor

onyx stratus
# pearl furnace mod which makes the dark brotherhood armor emit a loud noise that alerts your ta...

We could also actually touch on the humanity of maybe one of them. His writings , family life, and own struggles navigating life as a vanilla morrowind dark brotherhood assassin, and personality traits + oathes sworn, that he does not want or now regrets, but has to deal with, such as the above.

The player finds a note -
"Last night I warned 10 men of their impending assassinations, as I am sworn to do, but they did not listen, nor heed my warnings."

These are actually just scrappings of a larger page, which the player must then stitch together, realizing only then, it is not just a note, but a small journal of sketches and letters to his dear wife in sunny Pelagiad, who misses her dark brotherhood assassin most dearly.
(The final pairing of the sketch reveals a family picnic, just outside Pelagiad Greens)

Authored by a man, the player has in fact, just murdered in cold blood.

In all seriousness though.
They are actually very honorable by default now that I think of it, and have some of the kindest behavior towards the player out of any npc in Vvardenfell.

primal badge
#

A simpler solution to the C++ code giving a shit about actors processing range is to just, uh, not

#

You'll learn to regret it at some point, but

fervent frost
#

Aligns better with active cell grid though

marsh tiger
#

dinosaurs to catch up with TES V's dragons

marsh tiger
#

close but not good enough for me

weary ravine
#

Add the missing species of Clannfear (Clannsloth, Clannwrath, Clannlust, and Clann||takethisanymore||)

turbid minnow
#

Clanmander, Clanmeleon, Clarnizard

marsh tiger
#

Dagoth Ur finds their bones underneath red mountain, revives the Vvardenfell-Dinos and opens a Dinosaur-Themepark

feral obsidian
turbid minnow
#

Vision Scrolls. Scroll activated cutscenes. has this been done at all?

pearl furnace
#

you can play your own .bik video from mwscript if you want

fickle crown
# pearl furnace you can play your own .bik video from mwscript if you want

The official video for “Never Gonna Give You Up” by Rick Astley.

Never: The Autobiography 📚 OUT NOW!
Follow this link to get your copy and listen to Rick’s ‘Never’ playlist ❤️ #RickAstleyNever
https://linktr.ee/rickastleynever

“Never Gonna Give You Up” was a global smash on its release in July 1987, topping the charts in...

▶ Play video
marsh tiger
#

the moment, when you eagerly wanna get rick rolled but instead get advertisment rolled by youtube

#

thanks youtube for destroying this wholesome moment with Ralf Schumacher and WirKaufenDeinAuto

fickle crown
#

Idea: smart item "despawn" to simulate other actors stealing or moving them. The items wouldn't be removed from the world. They would be placed to some container so there would still be somewhere but the player wouldn't know where exactly.

marsh tiger
#

hints where it is can be bought from the thief faction (or by rank, if member)

#

I like the quest in Bal Foyen when you sleep in a hotel and randomly 500 drakes get stolen

#

bet they choose drakes because it's something mostly every player will have and can get stolen

#

instead of simply stealing all clothing items... amateurs

#

man, I would have loved to run around as a naked argonian in bal foyen asking everone for my 500 drakes

queen timber
#

A quest mod with an "impostor" NPC who's impersonating another established NPC. The twist being AI voice acting will be used, slowly itself degraded in quality/voice profile accuracy in order to be more 'uncanny valley' as the horror of the quest progresses and their mask starts to slip, until they're discovered to be a fabricant/zombie/replacement type creature.

lone pagoda
#

A vanilla friendly replacer for unique items

fickle crown
#

Idea: potion queue for hotkeys. You define a list. When you run out of first item, the second one is used etc.

pearl furnace
#

Fish Fear Me: aquatic creatures become passive if your level is high enough

sleek lion
#

also i have idea of give every elf horns

lone pagoda
#

Item can have multiple enchantment casting type. example, Lords mail with constant resist poison and paralysis with cast on use cure disease and restore health

sleek lion
#

mod that makes it so whenever a door hits you you take a little damage

pearl furnace
#

mod that makes it so that when two actors are on opposite sides of a door and both trying to walk through it, whichever one has higher Strength wins

#

no more standing in front of doors to keep enemies from chasing you

sleek lion
#

really this mod should have some feature bloat like that because my main goal with this suggestion is to make the game run like shit cause doors are friggin everywhere

pearl furnace
#

actors colliding with a door should do a strength check, and if they succeed, it plays a smashing sound and the door turns into a projectile attack pointing away from them

#

you slam the tomb door in a greater bonewalker's face, but then it kicks the door off its hinges and into you

sleek lion
#

success sound effect should be like one of those classic cowboy revolver noises

pearl furnace
#

those sfx are probably from literally the same audio library as the morrowind sounds

sleek lion
#

#immersion

steep sundial
#

This may be an unpopular opinion, but I dislike how common the daedra roam Vvardenfell. They should only be common in their respective plane of Oblivion. Have they all been summoned there?

#

It feels like they created a ton of caves and had to fill them with generic enemies, and voila Daedra

fickle crown
#

they are in Daedric ruins along with cultists and in some very limited tombs

#

in the wilderness it's very limited again

steep sundial
#

Yes, but travelling inbetween planes of Oblivion is supposedly very difficult and rare

fickle crown
#

they are lesser beings

#

these are not Daedric Princes

steep sundial
#

so what 😄

fickle crown
#

you seem to be headcanoning a bit too much

#

it's been the same in Daggerfall

#

Oblivion

#

Skyrim

pearl furnace
#

there are some in exterior levelled lists, but as far as i recall it's only in telvanni territory

fickle crown
#

Grazelands

steep sundial
#

They are very common in caves, and daedric ruins

fickle crown
#

and nobody knows wy

#

and Molag Amur

#

unhospitable

#

dangerous

#

you won't find them in West Gash

#

or Ascadian Isles

#

roaming free

steep sundial
#

Yes, but there is no reason for them to be there

fickle crown
#

outside of the ruins

fickle crown
pearl furnace
steep sundial
#

they are beings from another plane of Oblivion

pearl furnace
#

maybe rogue wizards summoned them and then got killed

steep sundial
#

meh

pearl furnace
#

like that guy in the cage with the scamps and the ogrim

fickle crown
pearl furnace
#

maybe daedra can show up in tamriel of their own accord in tes3, because all that amulet of kings daedric invasion shit was made up for tes4

steep sundial
#

Imagine making them incredibly rare and to give them dialogue

#

that would make them 100 % more interesting

#

keep that one Azura quest

fickle crown
fickle crown
#

older TES games had even language skills

#

you could talk with lesser Daedra

steep sundial
#

Did I mention how much I hate generic enemies

fickle crown
#

plz

pearl furnace
#

you can talk to lots of daedra in battlespire

fickle crown
steep sundial
#

Daedra are thinking and sentient beings. Why would they all be hostile

fickle crown
#

Clannfear isn't really that intelligent

steep sundial
#

most of them

fickle crown
#

or Vermai

#

Dremoras are pretty intelligent

#

but very hostile

pearl furnace
#

creeper and uh, that other scamp in ald daedroth, they aren't hostile

fickle crown
#

yeah, the oddities

steep sundial
#

I think they were made hostile because giving them dialogue is more work. They needed "generic" bad guys for the player to dungeoncrawl

pearl furnace
#

lustidrike?

fickle crown
#

Dremora choose to be hostile

#

or they serve their summoners

#

depending on context

#

they aren't "friends"

#

esp if somebody enters Daedric ruins, lol

pearl furnace
steep sundial
#

Generic smuggler / bandit / daedric enemies are so boring

steep sundial
fickle crown
fickle crown
#

multiple times

pearl furnace
#

you have to make a duplicate of every line of dialogue and filter it to the individual creatures

fickle crown
#

have you tried talking to ash creatures?

steep sundial
#

yes, they have dialogue

fickle crown
#

yeah

#

so it's technically possible

steep sundial
#

it is

#

I'm more in favor of radically removing most daedra

fickle crown
#

feel free

steep sundial
#

and giving the few that are left good dialogue and motives

fickle crown
#

should be easy to do

#

the removing part

#

at least

pearl furnace
#

give all the generic daedra a script that just says begin disable end

fickle crown
#

or remove them from levelled lists

#

in your game

steep sundial
#

I think most fights should occur during quest content and always because of concrete reasons

#

not because your stumbled upon a fire near the road

fickle crown
#

you don't fight in exteriors too often

#

unless near ruins and such

#

most fights happen in interiors

steep sundial
#

It may be that our perception is different

#

I feel like I'm running from one fight to the next while travelling

fickle crown
#

yeah...

#

for sure...

steep sundial
#

I hate the waiting accounters too

#

cliff racers are actually fine 😄

#

I don't mind them

fickle crown
#

btw DD, why are you even entering Daedric ruins?

#

or tombs?

#

what are you looking for there?

steep sundial
#

loot

fickle crown
#

do you want to find friends?

fickle crown
#

should the people there welcome you?

#

share their food?

#

share their fire?

steep sundial
#

hey, I've got ideas alright

#

I had this long post on my ideas of ancestral tombs like two weeks ago above

fickle crown
#

if you are entering a cave full of smugglers for no reason other than looting the place, I don't know what kind of welcome you expect

#

you weren't invited

steep sundial
#

yes, but there a tons and tons of smuggler caves. Too many to be believable for me

fickle crown
#

as for the tombs, well, being a tomb raider is frowned upon by the Dunmer

#

so if you are going there

#

you are asking for death

#

from the guardians

fickle crown
steep sundial
#

Yes, but the tomb layout should still make sense for family members to visit. How about there being grave offerings / flowers. I want to see families paying their relatives a visit in their tomb. I want the tombs to be locked. Ancestral tombs should be talking with dead relatives. Ghosts giving you quests of revenge in favor of tomb loot.

#

Ancestral tombs could look beautiful too.

fickle crown
#

a ghost in a hostile tomb giving you quests or loot is def not a typical situation, lol

#

those are not your ancestors

#

such quests can be cool

#

but they are not the norm

steep sundial
#

yes, have them haunt you. I'm fine with it

fickle crown
#

cool

steep sundial
#

make more ghost encounters

#

skeletons imply necromancy

#

ghost could be just family members

#

I want the ghosts to snitch on you if you break in the tomb and they were still "around"

#

and then you get a bounty

fickle crown
#

as for family visits, realistically some tombs are maintained, others are abandoned or forgotten. You can see dead people sometimes so looters happen as well. You never see people actually travelling to the tombs in-game because it's Morrowind. It has no real AI, no schedules etc.

steep sundial
#

Well, just have a mourning Npc inside the tomb. That's already good enough.

#

I have never seen one mourning Npc in the tombs

fickle crown
#

I met some family members and guardians in TR tombs

#

some of them

steep sundial
#

Currently the extraordinary is too commonplace in Morrowind. Vampires should be incredibly rare. Daedra should be rare. Bandits should be rare. Smugglers should be rare. The more unique and rare something is the more depth you can give them too.

fickle crown
# steep sundial and then you get a bounty

giving bounty because of a ghost sounds kind of lame outside of some extraordinary situation. It actually seems gamey esp if you are a looter who destroys ghosts there and just takes stuff. Why would you randomly get the bounty? However, stuff in tombs is often stolen by the player so it should be treated as such when it makes sense (so if a tomb is not overrun by vampires, cultists or abandoned in some other way). Presumably family members who visit and maintain some tombs (when they can afford it) would report the crime so some of the stuff you get from tombs would be identifiable. There was a cool graverobbing MSWE mod. No OMW equivalent.

#

btw depending on the character I play, sometimes I ignore the tombs as graverobbing is not the character's style. It's actually one of the things I ask myself first.

steep sundial
#

the cultists should just have lookouts in front of their shrine, telling people to go away

fickle crown
#

definitely doable

steep sundial
#

The Sixth House should be better hidden (unless inside the Ghostgate). Hide their entrances better. Make it a relevation instead of something everyone can stumble upon.

#

Maybe the Sixth House still has members who are newly infected / not infected and they try to hide their presence

fickle crown
#

you actually meet dreamers in cities

#

they are just regular Dunmer

#

gradually going crazy

steep sundial
#

I'm fine with them

fickle crown
#

the ones you meet on the roads are crazier ones

#

next stage, I guess

steep sundial
#

Maybe the could still be a little more subtle

#

here is our banner when you enter the cave

fickle crown
steep sundial
#

Imagine if the Sixth House entrances had ordinary Dunmer guards in front of them, telling you to get lost

#

much better already

#

nothing to see here, Outlander. Now go

#

instead of greeting the player with the Lovecraftian horror right away

#

its too easy to find them

fickle crown
# steep sundial the cultists should just have lookouts in front of their shrine, telling people ...

btw this won't change a thing for a player who wants to loot the place. In fact, it might make it easier as it will be easier to get the first strike if the NPC doesn't attack you. If you want to make it rarer to go looting, then you should make it harder. If a player can murderhobo the way to loot, they will often do it. The player can also reload the game over and over again which changes how threats are perceived as well. Tackle that if you want players to be more careful.

steep sundial
#

On another note, one could make the daedric shrines more interesting instead of "places of loot"

#

How about libraries of daedric study and experiments. Cultists who are open to visitors.

#

Not every cultist needs to be a hostile butt

crisp terrace
#

Instead of teleporting you back to your “Mark” location, the “Recall” spell teleports you to a random quest giver from one of your active journal quests.

fickle crown
steep sundial
#

yes, I and StaticNation created the upscale for DoO

#

Daedric shrines are like "generic places of loot". It's the same for many Dwarven ruins. I'd prefer if there were fewer of them around and instead they were each given 200 % more depth. I love this one for example: https://www.nexusmods.com/morrowind/mods/54807

Nexus Mods :: Morrowind

Expansive overhaul for Dwemer Ruins of Arkngthunch-Sturdumz (exteriors with new interiors) inspired by ESO and my imagination ( ͡° ͜ʖ ͡°)My mod does not alter original Arkngthunch-St

turbid minnow
#

The volitivity of cultists are much tied to their patrons. There are no aggressive npcs in shrines to the Anticipations.

#

Also factor in that cultists of the Four Corners are actively hunted by the Temple inquisition and are probably a bit tense

fickle crown
steep sundial
#

I pretty much only like the daedric shrines where you can get into contact with the daedra themselves

#

The others are too generic

steep sundial
#

Studying the dwemer and navigating the dangerous dwarven ruins is realistic and fun

#

You don't need to feel particular bad for fighting the dwemer machines either

#

Killing cultists for loot feels less noble

steep sundial
#

This one is top notch btw

fickle crown
steep sundial
fickle crown
#

if anything, they would benefit from unique dialogue

#

but then, again, somebody has to write that and implement that 😅

steep sundial
#

yes, quality over quantity

#

who needs two generic shrines when you can have one fleshed out

fickle crown
steep sundial
#

I'm not saying this to convince people although I'm testing whether there are likeminded people

fickle crown
steep sundial
#

Well, I will probably remove a lot of generic content 😄

fickle crown
#

that won't be as popular

steep sundial
#

exactly

fickle crown
#

esp with many dungeon replacers we have

#

I think that the first thing people will ask you about

#

is whether there is a version with no removals

#

compatible with other mods

#

but as far as new or overhauled old content goes, hell yeah, go for it. People will like that, I'm sure.

steep sundial
#

Modding just to please others isn't exactly my goal. It's for my game

fickle crown
#

sure

steep sundial
#

it just happens that what I create is also liked by others

#

yes

#

and sometimes I do favors

#

but if the mod has no purpose for my game I won't do it

fickle crown
#

a fine approach, I say

#

there were also some ideas floating around about new skills being added with Skill Framework. I remember discussing it with some folks and reading some discussions as well. Things like new language skills. Naturally, the problem is that you need to have enough content to warrant a skill inclusion. It needs to serve a purpose. So if you implement a skill that allows you to talk to Dremora which are normally hostile, for example, it would also be good to have some content for that (new dialogue, maybe some quests or activities) and ensure that no quests are broken. It's a lot of effort, I guess.

steep sundial
#

Still, I'd remove most dremora from the game except for the quest relevant ones

fickle crown
#

many are just in the levelled lists

#

then you may want to remove those lists

steep sundial
#

yes, probably

fickle crown
#

then you may wonder what should be there instead

steep sundial
#

or edit their scripts

fickle crown
#

unless the place is supposed to be empty

steep sundial
#

I'm fine with abandoned shrines too

fickle crown
# steep sundial or edit their scripts

yeah but other mods (including TR) probably use those creatures in their lists with the assumption that they are hostile so there is compatibility problem as well (you make a place easier to loot etc.)

steep sundial
#

Some caves can just be the homes of animals

#

like in nature

#

You can't easily fix the mistake of generic places and enemies

fickle crown
# steep sundial I'm fine with abandoned shrines too

I assume that the best way of going about it would be to overhaul the places you want by going through them one by one. Then nothing else will be affected. It's also obv very work-intensive so I wouldn't be surprised if you don't want to do it this way. Dungeon overhauls tend to be pretty work-intensive.

fickle crown
#

anybody can remove a cave entrace

#

done

#

you don't even need to edit the interior

#

just remove the door

#

done

steep sundial
#

That might still be a good approach

#

especially for "unnecessary" caves

fickle crown
#

sure, easy peasy

steep sundial
#

I'm most immersed in cities, talking to Npcs

fickle crown
#

removals are far easier than overhauls

steep sundial
#

most times I encounter random fights in caves and nature it's just annoying

#

For me the fun of Morrowind lies in the lore, worldbuidling and talking to Npcs, faction quests, magic, politics, religion

#

Especially the non-violence options

#

Unless the fight was initated by dialogue and motives, I usually don't find it particularly engaging

#

Give me more fights in people's houses. A Npc backstabbing me on my way out the door because I got too nosy. People luring me into dark alleyways. Give them a plan how they'd kill me.

fickle crown
fickle crown
steep sundial
#

Marandus has been overtaken by Redoran. Does it look it? Not at all. Where are the Redoran banners and guards?

#

How am I supposed to know everyone there wants to kill me and for what reason

fickle crown
steep sundial
#

I just wanted to give them a visit and tell them about our lord and savior Fargoth

steep sundial
#

I love how Punabi and Sulipund are integrated instead of generic hostile Npcs

#

They are outcasts who live on their own outside of the towns and they're believable

#

Whenever you enter a building / cave in the wilderness you pretty much expect hostiles and I think that shouldn't be the case

fickle crown
#

nobody will really allow you to do that

#

without resistance

steep sundial
#

Have a guard that tells nosy adventurers to get lost

fickle crown
#

doable but that doesn't change anything when you don't "get lost"

steep sundial
#

yes, but my character would be like "alright" I'm not supposed to be here

fickle crown
#

in fact, with Mercy NPCs often already do that

#

literally tell you to not come closer

steep sundial
#

yes, and that's already good

fickle crown
#

but unless you exit the cave, dungeon or whatever, there will be violence

#

well that or sneaking

#

non-lethal KO would be good

#

@arctic quarry handled that with blackjacks, I think

#

they don't work in combat but work when you sneak

steep sundial
#

I don't expect you to agree. I just dislike how almost every cavern is filled to the brim with bandits/ daedra/ smugglers

#

feels like Daggerfall hacknslash

#

I much prefer how they were integrated into the cities underground

#

and occasionally in well hidden caves (notice the word hidden please)

steep sundial
fickle crown
#

yes, I remember

#

it was integrated IIRC

steep sundial
#

yes, and that's good

fickle crown
# steep sundial I don't expect you to agree. I just dislike how almost every cavern is filled to...

I'm open to suggestions. I love playing RPGs non-violently and tend to avoid combat when I can. I'm not seeing what you exactly want to change in practical terms, though. So you enter a smuggler's cave with outlaws. You have zero business being there unless you actually want to take their stuff, collect bounties etc. An NPC warns you. Great feature. Somewhat Mercy-like. If you listen to the NPC, you just exit the place. If you don't, you fight or sneak around. You know that it's really not that big of a change, right? Gameplay is pretty similar with the only difference being the warning if Mercy didn't trigger that already.

steep sundial
#

I think Gothic 2 handled bandits much better. There were two well hidden camps and one more obvious but well defended camp. That's it.

#

well probably more, but still they didn't bother me

#

They were groups with motives and history

fickle crown
#

I think that many of your suggestions are great, i.e. more live NPCs in the tombs (praying, visiting or maintainig them), more non-hostile Daedra with dialogue, more cultist content. It's good stuff, I think.

steep sundial
#

What I'll probably work on first will be Devilishly Peaceful Wildlife

#

for TD, OAAB Data and Mororwind, making most wildlife peaceful

fickle crown
#

Cool. Although I saw some mods like that already. There are definitely mods making animals more passive. Even cliff racers.

steep sundial
#

yes, but they are usually limited to Morrowind and not include TR / PT

#

I want one for them all

#

and they aren't too hard to make either

pearl furnace
#

most of the random hostile people on vvardenfell are smugglers, not bandits

#

they have all those slaves and drugs and dwarven artifacts and untaxed alcohol and raw glass and ebony because they're smuggling those things on and off the island

fickle crown
steep sundial
#

Just lock all Ancestral Tombs with a high lock spell. Picking the lock should be the hardest part of it imo. Make it a target for thief characters.

#

Make it possible for the player to create magic trapdoors. Get hired by local towns to secure their tombs

steep sundial
#

I even feel tempted to heal diseased rats and other creatures now

marsh tiger
#

you actually can?

#

tried to heal a diseased mudcrab. still deseased after.

arctic quarry
arctic quarry
arctic quarry
fickle crown
queen timber
#

And also changes their ID from diseased/blighted to normal

misty geyser
#

I still haven't played battlespire but that's the coolest thing I know about it that every enemy has dialogue

marsh tiger
misty geyser
#

it's the other way around in my game, much less likely to be attacked by healthy animals. the diseased ones have no self control

fickle crown
#

the EV/TO modlists include some wildlife AI changes IIRC

fickle crown
#

so it doesn't change the AI in any way

steep sundial
#

if ancestral tomb necromancy is common place, where are the sanctioned necromancers?

#

I would love to encounter one in the tombs

#

Genuinely scary ancestral tombs, which focus more on sound effects, poltergeist activity and mind games

#

Imagine if doors closed behind you

#

a faint "Welcome to our tomb, Nwah" whisper

queen timber
#

Welcome to the bonemeal fields, mother fucker

misty geyser
#

ruffian vangar made an excellent sacred necromancer. you can find them in Memento Mori and some temples. i think he and KatyaKarel added them to a few locations, it makes a good impact

steep sundial
#

Judging by my rants above I have a lot to do

fickle crown
sleek lion
#

and doesn't tr have a quest that makes ghosts cool with you

fickle crown
#

Yes

granite sable
#

A mod that doesn't let you save unless you have a specific item (like KCD) 😄

karmic forum
#

could that be done distributing randomly saving tokens

#

it's easy to distribute let's say key to random bandit

#

one bloaty way: distribute 10 tokens to entire world population dabgothur

marsh tiger
#

just give them all to Dagoth Ur. he deserves them though.

karmic forum
#

could be tied to soultrap spell

fickle crown
marsh tiger
#

and one to Caius for kissy kissy

granite sable
#

Snort moon sugar to save

marsh tiger
#

better idea: just allow saves at caius. but he will always want disturbing stuff like seeing you naked or doing some skooma before.

granite sable
#

Actually, do we have any mods overhauling the skooma experience? I'm pretty sure MWSE has had a mod like that for a while. (JaySerpa has also made one for Skyrim.)

#

Hallucination, random special effects, that sort of stuff

karmic forum
#

slow smo everything xD

granite sable
#

We do?!

#

Well then

#

Why isn't it in the MOMW modlists? 😄

steep sundial
#

Don't do drugs, but if you do use this mod

marsh tiger
#

user: asks for random mod
devil: gotcha fam

#

need that too

steep sundial
#

If you need more

#

I personally like the alcohol mod the most

pearl furnace
#

we have our work cut out for us but i think we can do it some day

#

"planting trees whose shade we will never rest in" but it's fixing morrowind

#

our great-grandchildren will look back at these barbaric times and wonder how we ever played morrowind without the mods we have yet to make

marsh tiger
#

they will enjoy the almighty mods from the mysterious first era like the dunmer did enjoy dwemer technology

iron valley
#

and the mods will survive the ages like dwemer automatons

fickle crown
marsh tiger
#

yes, the dinosaur mod 🙁

steep sundial
#

But have we lost the most relevant mods, I don't think so

#

People will keep and reupload a mod if it's worth having

#

epecially if the perms are open, so keep them open 😉

lime citrus
#

Add multiplayer, but add a custom "client" that is created from a different engine, just because.

sleek lion
#

one of my favs is this dark brotherhood texture replacer, makes it all insectoid looking

marsh tiger
#

oh. my. god. they have Ya'irun's Moon, a house mod I used for like an eternity 20 years ago

sleek lion
#

best save it so you don't lose it again

steep sundial
#

I find the Sixth House to be very underwhelming. They were supposed to be able to defeat the army of Vivec and the half-gods themselves. I expect a bit more than some random infected walking around. Perhaps fortifications using the tentacle meshes from seelof. The Red Mountain should look more like a warzone with skeletons of failed raids of the Temple. The dwemer ruins and ash vampires are mediocre in comparison to other modded content. Make the Sixth House the lovecraftian nightmare it's supposed to be. Armies of the "blessed" roaming the mountain. The trees themselves seem to have regained unnatural life. Imagine how terrifying armed and armored stalkers would be. Unkillable and dangerous. Give the magically inclined members some intelligence. Have them speak with the player. Show me they are more than just there for me to kill them. Make them genuinely scary like how seelof managed in new illunibi.

serene mulch
#

total conversion mod where it takes place in the future where the nerevarine failed and things have progressed and dagoth ur smites his enemies with akulakhan

fickle crown
marsh tiger
#

the Nerevarine can't die

weary ravine
marsh tiger
#

noooo no the wat lady!!!!

onyx stratus
#

"Take A Basket Please"
Inspired by Sectors "I am a basket" and Yaris "sit down please"

This idea came to me trying to figure out a working mod out of the two, as inspiration.

Many moons passed, trying to reconcile the different nuances these groundbreaking mods have brought to all of us.
Alas, the idea came to me one night.

"Take A Basket Please"
Description Below.

Small quarter sized rats, insects, critters etc are drawn to little cozy places, such as baskets on their sides, and other small objects with openings.
These elements are context dependent, each critter as their own likes and dislikes for micro environments suited to them.

A note is added to your journal - This is kind of like how the scariest part of a house, is behind the washing machine, but critters love behind washing machines the most. So each critter type has its own take an 'x" please logic driving their behaviour.

Anyway ,this could actually be interesting as sort of organic "In game" trap mechanic with aggressive critters, but if you had a companion critter, that would be quite lovely to see.
Extension - Companion critters clear out unseemly baskets that aggressive critters dwell in.

rotund shoal
#

I was thinking—since we already have HUDMarkers, proximityTool, and Quest Guider Lite, would it be possible to start working on a Skyrim-style compass HUD?

autumn girder
#

I forget though but yeah it’s doable

marsh tiger
#

oh my god, people going to skyrimize morrowind

serene mulch
#

i think the finder compass is one of the better features they added in oblivion/skyrim

autumn girder
queen timber
#

Skyrimized HUD is the only way to play. Screw looking at a tiny corner for my health and fatigue playing at modern resolutions

autumn girder
#

Nah I have trauma from the vanilla skyrim UI

marsh tiger
#

good thing Morrowind is singleplayer and everyone can play how he want. for me have to looking at a map is just as realistic as it gets. maybe a small compass in your hand. nothing more.

#

I hate these modern RPG where your HUD looks like the HUD of a Fighter Jet with thousand LED markers

#

instant turn off

onyx stratus
#

The Man Who Planted Trees - In Morrowind
General Idea - pretty much entirely stolen from the 50s french novel and animation short of the same name, gorgeous little animated short thats always stuck with me.
Just the character and symbolic value though, with some added imperial presence contrasted against it.

I was thinking after seeing the mod Seyda Neen deforested, that you could tie it into an imperial logging enterprise/industry theme - connected to shipyards of Vvardenfell, maybe as a sort of extension on that.

But on a small island opposite, a rural peasant/farmer is doing the opposite, and his landmass is sloped in the opposite direction, just across from the imperial logging enterprise.
So you'd have this nice contrast of industrialization going up the slope of the outskirts of Seyda Neen, and on the opposite landmass, a lovely wise farmer character planting saplings and trees.

Mechanics - I've not explored at all, the idea came to mind there visually just as a nice concept. Two landmass inversions, one growing and the other being deforested, with a nice conflict of ideology for added effect.
Lots of room for exploration there.

Also, the redcoats did this in Ireland and made Ireland far windier than it should be, since it was essentially a rainforest before almost entirely. Theres still a lot of bitterness about it in rural areas, and on going to this day. They stole our weather.

onyx stratus
#

Here is Groks poorly hallucinated over exaggerated attempt at generating the image/concept

fervent frost
#

I was gonna add proximity tool support to lively map but Diject said there wasn't an api

misty geyser
#

i hate skyrim's compass from my soul, philosophically as well as aesthetically 😅 i didn't even realise how much until i imagined it morrowind

#

obvs i dont mind other people enjoying whatever, thats what modding is all about. i just surprised myself with how visceral my own reaction was 36vehks

onyx stratus
#

By morrowind redo i mean, heres a piece of paper go over there, its beside a rock etc

#

Id imagine if you just removed the hud entirely it would be fairly frustrating with the game being designed around handholding and such

#

I personally really enjoyed my playthrough of it with Requiem plus the survival mods though, but i am a masochist role player.

misty geyser
onyx stratus
misty geyser
#

i always try with games, witcher 3 gave it a go giving proper directions but it was kinda half hearted

misty geyser
marsh tiger
onyx stratus
#

It is amazing how adaptable and mal-adaptible our brains are though, ive seen friends get hooked on shorts/reels, memory/attention/patience span reduced to zero, then return to baseline if they get off them just as quickly.
The younger generations I really worry about though.

marsh tiger
#

it's a reason TikTok is considered a weapon to dumb down other countries

#

and, as far as I can see, successful.

#

of course they wouldn't allow that in their own country. Douyin, the TikTok version used in china, is forced to send around 30 % edcuational stuff to the kids. and they have screen time limit.

onyx stratus
marsh tiger
#

anyways, new generation likes markers so I expect the games to become what they want.

onyx stratus
#

I remember having a windows 8 phone actually and loved it because it didnt have an android gambling machine vibe, but similarly to tik tok, I always thought it failed because it wasnt designed to be addictive.

pearl furnace
#

on that note: mod which uses addVfx to attach a glowing yellow ❕above NPCs' heads when they have a quest for the player

celest blaze
#

Mod Idea: dyable clothes, robes and armors

celest blaze
#

Rope arrows to climb with using momentary climbing, CHIM maybe, moss arrows to simulate levels of stealth, momentarily increasing sneak and giving chameleon based on arrow type covered in moss

#

A possible expansion to oblivion style lockpicking, there are two types of lockpicks, triangle and curved lockpicks, all locks now have two stages to unlock them, each needing a triangle or curved lockpick, anybody that’s played theif 1-2 understand essential what I’m talking about

#

Hiding in special empty crates to hide from patrolling guards

#

Undead creatures can’t be fully killed unless using holy imbued weapons

celest blaze
#

There we go baby

#

Mining skill for simple mining to give ores based on skill level, craft-able axes and pickaxes based to the material used

#

I’m working a bestiary mod

misty geyser
#

that sounds dope

marsh tiger
#

crafting would indeed be cool

autumn girder
#

Mining, Jewelcrafting, Cooking

celest blaze
autumn girder
#

Just need Tailoring, Engineering, Fishing, Herbalism, and Leatherworking and we’ll have our WoW sim

#

Could maybe split the simply crafting recipes for Leatherworking 🧐

onyx stratus
fickle crown
#

the bane of modern open world gaming began with Oblivion angyfargoth

serene mulch
#

i think the problem lies in the reliance on it when the game is being developed, not the concept itself

onyx stratus
#

https://www.youtube.com/watch?v=KLhSq_r6a4Q

Ancient Dwemer ™ projector sequences/ rooms like this in this sequence, from the Witness, which i never really played more than a third or so through, but thought including these videos from old documentaries was really clever.

But a morrowind version could somehow fit, like ancient Dwemer lessons, tips, tales and such, from obfuscated pre 8mm film style footage/ projections.

The Witness in-game movie. James Burke from BBC Connections program.

Subtitles in Spanish.

▶ Play video
autumn girder
fickle crown
#

it all comes back to Oblivion

#

Ubislop expanded on that concept btw

#

and when you track the "source"

#

well

#

it's Oblivion

#

again

#

also, Oblivion was also the game with the most pre-release hype BS I've ever witnessed

misty geyser
serene mulch
#

it's a problem when the design of the world revolves around the player relying on the UI for navigation, but since it's after the fact i think it would be fine

fickle crown
#

to the point that I became much more resistant to hype as a result

#

you guys remember Radiant AI hype, right?

#

the revolutionary AI we were supposed to get?

#

That presentation?

onyx stratus
fickle crown
#

yeah that's the story

autumn girder
fickle crown
#

and the fact stands that it was BS

onyx stratus
#

The only thing is, its never been found in the code, which they should have left in for modders like stalkers usually 20 percent finished ai system modders have done wonders with, for all the games

fickle crown
#

they were talking about a revolution and we got NPCs talking about mudcrabs all day in nonsensical ways

#

Oblivion's AI isn't more advanced than Gothic's AI

#

and it's a far older game

#

so yeah, another Todd lie, I guess

onyx stratus
marsh tiger
autumn girder
marsh tiger
#

lol

autumn girder
#

Instant download

onyx stratus
autumn girder
autumn girder
#

Dumb mod idea: Skyrim marriage and waifus but in morrowind

fickle crown
#

the legend

arctic quarry
#

I can look for it when I finally get on my computer… last days are hectic for me

steep sundial
#

it's fine. There's no need. Thanks

misty geyser
#

of merchants & maladies
of miscreants & mercies
of mycelium & mayhem
of monocles & motorcycles

#

@steep sundial darkelfguys ideas for your future mods sound pretty cool 36vehks

steep sundial
#

I haven't used the Of M and M naming pattern for a while

#

currently I just mark my mods with "Devilish". It makes it easier to track people talking about them too

misty geyser
#

its good SEO

#

i do enjoy the Of M&M quests though, their all good vibes

steep sundial
#

Thanks. Greet Veradul for me

celest blaze
#

I’m also working a minish cap inspired subworld within seyda neen using devilish shrink

#

Definitely think minish cap meets ant bully

#

It’ll be a miniature town with guilds and stores, npcs, side quests and hidden treasures

#

Seyda neen will be like the first part and I’ll try to have a minish city in all city’s on vvardenfell

#

Wartable mechanic from dragon age inquisition

lime citrus
steep sundial
misty geyser
onyx stratus
misty geyser
#

hmm yeah it makes me think of a "gamer demantia" mod. everything added happens so rarely and briefly that you cant be sure it happened at all, if there was a way to hide textures or shaders from screen capture so even if you catch it on film it doesnt look like you remember when you try to show people

hollow zenith
#

Kernel level troll mod

onyx stratus
#

Ye thats the problem, youd need a script or screenshot interceptor that somehow makes screenshots pure black images or something. But that would require essentially a virus on an OS level to work in reality.

hollow zenith
#

Gotta install a driver for it to work

onyx stratus
#

If a samsung smart fridge can cause psychosis, I believe this mod has the potential.

lone pagoda
#

Nibenay Fur Helm

fickle crown
#

Birthsign Perk Expansion mod mockup

This is sth that came up in general thread - #general message

General concept: avoid frontloading all the birthsign power at the start and turn birthsigns into a more interesting mechanic that is part of character development by using the perk framework made by @fervent frost

I will present it here as a mockup by using the Warrior birthsign.

By default with no perks, the sign is active only during Last Seed. It has 0 effects during other months. This alone makes it much less powerful. As your character levels up, you start getting perks which allow you to expand the effects. Here are some potential perks:

  1. The Protector - The Warrior protects the Lady, the Steed and the Lord. You get Fortify Attack 10 pts during Heartfire, Mid Year and First Seed.

  2. Lady's Favour - The Lady bestows some of her blessing to the Warrior. During Heartfire you get 15 pts Endurance and 15 pts Personality.

  3. Loyal Steed - The Steed can be the Warrior's loyal companion. During Mid Year you get 15 pts Speed and 1 pt Restore Fatigue per second.

  4. Generous Lord - The Lord can be generous to its Warrior-protectors when planting begins. During First Seed you get Restore Health 1-2 pt per second and 25% Weakness to Fire.

  5. Warrior's Charge - The Warrior's short-tempered nature can make the others uneasy but it also makes The Warrior a force to be reckoned with on the battlefield. Your Speechcraft and Mercantile are lowered by 10 pts each. However, you get Warrior's Charge power with Fortify Speed 25 pts for 30 seconds, Restore Fatigue 10 pts for 30 seconds, Fortify Strength 25 pts for 30 seconds. Additionally, during Last Seed you get bonus 15 pts Strength.

hollow wingBOT
#

Sometimes I think that birthsigns could be expanded into perks. Instead of frontloading everything, they would start out much more basic (weaker effects and fewer of them in general) but then you would get choices regarding potential progression.

fickle crown
#
  1. The Conqueror (The Mage) - The Warrior can become a conqueror but it comes with its own risks. During Rain's Hand, Sun's Height, Sun's Dusk and Morning Star you get 25% Magicka Resistance and 10 pts Reflect but also 40 pts Burden and 15% Weakness to Normal Weapons.

  2. The Conqueror (the Thief) - The Warrior can become a conqueror but it comes with its own risks. During Evening Star, Sun's Dawn, Second Seed and Frostfall you get Sanctuary 10 pts and 40 pts Feather but also Weakness to Magicka 35%.

  3. Night Watcher - The Warrior needs to remain watchful during the night. Be wary of treacherous lights. You get a power which provides 30 pts Night Eye and Fortify Agility 20 pts for 300 seconds but also Sun Damage 5 pts for 300 seconds.

  4. Hear Me Roar - The Warrior's mighty roar can scare foes away but it's the loudest during Last Seed. During Last Seed you get the power that causes Demoralize Creature 50-100 pts and Demoralize Humanoid 50-100 pts in AOE 20 pts for 30 seconds.

  5. Serpent-seeker - The Warrior remains ever vigilant in the search for the elusive Serpent. Every night during Clear weather you have a chance of getting one of the following effects for 30 minutes: Fortify Luck 5-20 pts, Resist Poison 20-40%, Drain Luck 5-20 pts, Weakness to Poison 20-40%.

fallow ibex
#

Quality of life mod idea. Maybe it's already existing idk. Potion and bottles with etiquettes indicating what's inside, in form of a spell icon , especially useful while buying. The small icon next to the bottle could serve as well. If anyone is willing to make such a mode,,, I'd make me very happy trollvehk

misty geyser
fallow ibex
fervent frost
misty geyser
#

yeah its really cool, apoearantly some conflict with Sun's Dusk though I didnt notice it myself

autumn girder
#

Unfortunately it messes with every potion created from our mod angyfargoth

fervent frost
#

I need Come's poison mod to not require a button

#

Like there should be a poison application tool that brings up a window

#

Then you pick the weapon and potion

#

@terse valley do you wanna revisit your poison mod or can I fork it?

misty geyser
#

you can drop it in your doll, no?

terse valley
#

That way you can creat a mod, for my mod.

fervent frost
hollow zenith
#

A mod that lets you drink your weapon 🤔

terse valley
pearl furnace
#

need a sword-swallowing animation

marsh tiger
#

oh come on, don't bring the modder to ideas

pearl furnace
#

playable dwarven automaton race. eat enchanted metal weapons to temporarily transfer their effects to your fists

#

"hemaris isn't that just mega-man?" no, shut up

hollow zenith
#

Mega Mer

pearl furnace
#

the playable automaton race has a blue metal chassis, btw. to complement the color scheme of regular automata

stuck dome
#

Language skills via Skill Framework that functions simliarly to Daggerfall's Language skills - providing a chance to pacify enemies. Could be interesting and at least its a use beyond influencing npc disposition.

stuck dome
#

Thinking on it, an Animal Handling Skill on its own would be a lot of fun. To pacify and recruit wildlife companions

fickle crown
lone pagoda
#

The amount of rings and amulets you can wear is determined by your agility

fallow ibex
pearl furnace
#

closest equivalent to dexterity (lit. “right-handedness”)

terse valley
fervent frost
#

I don't think I'm communicating well

#

I'm offering to contribute to your mod

#

Not make a new one

terse valley
# fervent frost Not make a new one

Yep, my bad, i haven't double read (and i'm terrible with english).

So yes, if you want.
Just make your new UI/script that send a global event :
core.sendGlobalEvent("APDeclarePoisonedWeapons",{WeaponId=CarriedRight.id,PoisonRecordId=potion.recordId})

And i will add it in my next update.

celest blaze
#

Paraglider., or some sort glider

misty geyser
#

sugar glider

celest blaze
#

Gained relative snowfall when off moon sugar

weary ravine
#

Silt strider intermediate growth cycles

#
  • Silt strider eggs
celest blaze
hollow zenith
#

Pet Scrib you can raise :o

weary ravine
#

they're too cute
but striders are freaky

hollow zenith
#

pet strider
bottom text

steep sundial
#

I want to see the Sixth House doing Sixth house things instead of walking around and waiting for the Neravarine to show up so that they can attack them. Let me see them sitting at a table enjoying Dagoth Brandy. Let me hear the Ascended Sleepers playing their nasal flutes. I'd appreciate living quarters, and more information on how their cult works. The Sixth House very much works on "You strike first" code of honor, which is very apparent when interacting with the Ash vampires and other Dagoths. So, imagine strolling in and them inviting you to sit at their table enjoying gross meat and dagoth brandy. That would be much more unsettling, if you ask me. I want to see the Ascended Sleepers invading the minds of people far away. Besides, some mods have a take on the Sixth House that I disagree with displaying them as murderers / torturers. I think they'd be much more interested in "transforming you" rather than killing you. The living are tools to them, and they have more use for the living than the dead. You have been explicitly invited to go to Dagoth Ur, so their cult members shouldn't try to kill you at that point. I just want to tell them, I'm here to see Dagoth Ur, I've been invited. Maybe they'll ask you to give up your weapons, maybe not. Then you'll go into large room with the dagoths enjoying a feast at a long table (a scary picture of ash ghouls and sleepers, munching on corprus meat, and drinking dagoth brandy). Dagoth Ur welocmes you to take a seat. They are peaceful as long as you don't turn on them. The hostility should come from you, that's how the Sixth House works. You are an old friend of Dagoth Ur. You should be treated fairly well by his underlings until you decide to betray him (again?).

#

There's so much more potential for "cosmic horror". Fighting them like an ordinary foe, is just a missed opportunity. Make them literally tanks with impressive regeneration skills. Make the ascended sleepers mess with your mind and perception using shader effects. Where would people join House Dagoth? Definitely not, going through Ghostgate. They should discretely tell people to go to Koguruhn. Make Koguruhn heavily defended by "ordinary" but well armored warriors / dreamers so that nobody truly knows what's really going on behind closed doors. Maybe you'll find dreamers on their way to Koguruhn, and they'll try to convince you to join them.

#

Make the battle of Dagoth Ur a battle with armies. You the Nerevarine should lead an army of Buoyant Armigers or maybe Ashlanders, or maybe soldiers from all the Great Houses. This shouldn't be a one man mission. The Tribunal failed at this many times, so it should be rather hard.

fickle crown
#

Join the Sixth stuff that some cutists spread is a trap and a red herring in case of Nerevarine. Dagoth doesn't give a shit. He wants Wraithguard and he knows that he has the time. The moment he gets it, he can do whatever he wants with the Nerevarine. Cooperation or becoming Dagoth puppet could be potential options but then, that would require writing a radically different MQ path which the devs didn't intend to do. As for messing with the minds stuff, it sounds cool. That would be unique if implemented well for named Dagoths at least. Maybe Ascendend Sleepers could put the player in a trance with music.

#

As for strike first thing, ash vampires and some of the most powerful of Dagoth Ur's servants show some signs of ritualistic martial honour... when it suits them. They are still pretty demented. Dumb corprus beats are too far gone. Only Fyr was able to do anything with them and even then they remain pretty aggressive.

#

I don't think that ash vampires would let the Nerevarine or other questing hero reach them without any fight, though. This trial shows that you are worthy.

fervent frost
#

There's precedent for the drum calming corprus monsters. Some bardcraft tie-in potential

fickle crown
#

Armies were planned during early development but not implemented due to technical limitations

#

Even in Skyrim "battles" are a joke

steep sundial
#

They might be using tonal magic inspired by the Dwemer. Look at their bells and ascended sleeper nose flutes to cast magic

misty geyser
#

the nasal flutes though

fervent frost
#

You could write something off-screen at least

#

"we'll distract the sixth house host while you make a precision strike on dagoth ur"

fickle crown
#

I agrew that it could be mentioned more during end stage of MQ

misty geyser
#

id like to see evidence of skirmishes and battles as the mq progresses

#

as in aftermath

fickle crown
misty geyser
#

i still would like to see some areas of dead fighters and magic burns

fickle crown
#

Progress is quite slow on both sides. Daddy Dagoth is a threat but a long-term one.

#

Yeah sure

#

Cool idea

#

Add some dialogue and done

#

Ordinators mentioning dead friends

#

Some mourners in Temples

#

Much could be done

fervent frost
#

Add a quest about locating a missing strike team

fickle crown
#

Maybe even small quests

fickle crown
misty geyser
#

yeah it wouldnt need to be alot just a simple fetch quests but you get to see the aftermath of the mq

#

and talk with some survivors

fickle crown
#

I think more post-MQ dialogue is easy to do. Quests are harder. Frankly, I could write many additional lines for various topics myself.

#

@misty geyser if you want to implement this and add it to your collection, I can send you the text someday

fervent frost
#

Caeris has some post mq stuff but I haven't gotten to see it yet

fickle crown
#

Idea: if you sell a lot of stuff and get rich suspiciously fast without proper standing that can explain it/cover your ass (Reputation, high faction rank etc.), you attract unwanted attention. Guards suspecting you of smuggling. Cammona Tong wanting to rob you. If you have some cover, it's ok but some factions like Hlaalu or TG may want a cut or request favours while Temple, Redoran or IC may expect you to make donations.

serene mulch
#

legit 10/10 idea

fickle crown
# serene mulch legit 10/10 idea

I think it can serve as an immersive form of balance that prevents money snowballing without repercussions. Pace yourself, hide your wealth, avoid attracting too much attention or deal with consequences.

serene mulch
#

yeah it's a nice diegetic kind of anti-cheese and also expands NPCs reacting to how you present yourself (common vs extravagant clothing)

misty geyser
#

somebody talked about making an "etiquette" skill for how good you are at passing for an important person essentially.

fervent frost
#

Speechcraft is already so useless

#

I'd say just use it to try to make it more useful

fickle crown
#

Anyway, you should definitely have a chance of avoiding trouble by using some of the skills/attributes. Try convincing somebody with Speechcraft or intimidating with Strength. Maybe they will leave you alone at least for some time.

#

Those clothing checks are definitely underutilized as well. Vanilla had a nice idea but it didn't take it too far. It still did more than most games did 20 years ago, though (NPC commenting on clothing value, IL requiring the player to wear uniform, Ordinators hating the player for wearing their armour).

autumn girder
#

Time to port it to s3maphore

steep sundial
#

secretly worshipped, are you kidding me?

#

I can go to any of their shrines and find their fans there

hollow zenith
#

By Azura by Azura by Azura

steep sundial
#

How about a proper defensive perimeter around Dagoth Ur

#

like in medieval times, you'd have rings to fall back to

#

House Dagoth could be dwemer tech experts and maybe get some of the artillery functional

#

I'd love to expand on Sixth House members using Dwemer technology for their benefit

#

They've been displayed with new dark "sixth house armor" but dwemer armor would be much more on point

fervent frost
#

Could help explain how they get around in secret

steep sundial
#

yes, that's true

#

so much potential here

#

so much work too

fervent frost
#

They already have one so it's not a stretch

steep sundial
fervent frost
#

It's part of mq

steep sundial
#

oh Koguruhn

fervent frost
#

Pair that with a tunnel from one stronghold to inside the ghost fence

#

And bam, you got logistics covered

steep sundial
#

and why are so many of House Dagoth members unarmored

#

give them some dwemer armor

#

how scary would it be to fight a zombie corprus stalker in full dwemer armor 😄

#

they could be using the armor of fallen ordinators too

#

add insult to injury

fervent frost
#

Just seems like they don't care about their individuals enough to armor them imo

steep sundial
#

I don't think so. I'd change that if / when I do

fervent frost
#

It makes sense for the vampires at least

steep sundial
#

Dagoth Ur seems to care about his underlings in his way

#

they even get brandy

fervent frost
#

Daddyoth Ur

steep sundial
#

The Ascended Sleepers remind me of the Stalker Burer. They could move objects with their minds and mess with your head

#

I also dislike that most Sixth House members are mages for no reason. The Ascended Sleepers are mages, fine. Ash Ghouls are mages, fine. The rest shouldn't be mages-

#

I think they just implemented it because giving creatures weapons is diffiuclt. So it was the lazy and easy solution.

turbid minnow
#

Beware the Sixth House does some of this

steep sundial
#

The daedric cultists aren't always at their shrines but have chance to appear there some days of the week (unless quest content). They don't live there but rather occasionally visit them to honor their patrion. If the shrines are empty, the flames and other light sources are out. Loot is carried by the cultist instead of being in chests.

fervent frost
#

I kinda like full time daedric priests. Everyone doesn't need to be there though

#

One of the issues is that there isn't enough NPCs to make things make sense in morrorind

#

Need some more programmatic NPCs

fickle crown
#

Would be funny if schedules were implemented for cultists before ordinary citizens 36vehks

autumn girder
#

It would def be easier tbh

#

And performant

fickle crown
#

But when you spread them around in interiors it's ok

#

That's why Narsis works with 1000 NPCs, lol

steep sundial
#

Go Home, is already a Npc schedule mod. It's highly complicated too, which is why it took a competent programmer to do it.

#

But it shows that such schedules are possible to implement

misty geyser
steep sundial
#

Imagine following a Npc from a village to a daedric ruin 😄

misty geyser
#

like that lady in pelagiad

steep sundial
#

To make this work you need to use my other mods so that they'll actually arrive there. Peaceful Wildlife and No Generic Daedra 🧠

#

Just watching Npcs go somewhere would already be a big deal. Even if it was just from one town to the other. How about Npcs arriving at teleporters at the Mages Guild

fickle crown
misty geyser
#

you would need a set of nighttime npcs that only come out after dark

fickle crown
#

Nobody travels between cities in MW and I bet that it would most likely end horribly with MW pathfinding unless scripting was super duper tight.

#

They can get stuck even near doors in Go Home sometimes, lol

#

Or try walking into walls

misty geyser
#

there are mods that add guard patrols and traveling merchants, they dont really get stuck much because openmw has good pathing, but they dont really travel between cells. its like encounters from fallout

fickle crown
misty geyser
#

the shut your windows mod was like a trap for the go home pathing 😂

fickle crown
#

I mean, in MW they wouldn't be travelling if you are 20 cells away, anyway

misty geyser
#

there is a bandit encounters mod from RP too, all of it could be fleshed out more but its all within possibility

fickle crown
#

But travelling NPCs as part of encounters could make the game a little bit more lively

#

I think that we should accept smoke and mirrors nature of "travel" here.

#

Just randomly meeting merchants or travellers in their small camps around the world would be nice for immersion.

onyx stratus
#

How do the travelling guar merchant riders work? Would it not be the same in principle

#

Ive never really delved into their travel behaviour or routes though

#

Although they do pretty much just only go through settlements and the surrounding terrain, so theres not much collisions, bar some balmora mods ive seen them have trouble with

fickle crown
#

they probably travel when the cell is loaded

#

that would be my guess

#

without checking out the mod

#

what's the mod btw?

onyx stratus
#

Ye its a fairly old mod , that was my guess just on the assumption of its age

#

Hmm, ill try a desktop search , i cant remember if it was on nexus or somewhere else

#

Travlleing Guar Riders

#

But the npc thing, could you not do a sort of, slightly strict path, which then switches its behaviour to a wander ai, then switches back and forth?

#

Ive never explored the possibilities or limits of the wander ai behaviour at all though either

#

I think a nice solution would be those elements, but each settlement has a fire source, like how in stalker they return from their horrific adventures and huddle up around a barrel/heat source.

So a well placed heat source without surrounding collisions could be their meeting place

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Well not necessarily a heat source, that could be tied to weather, but some sort of open place adventurers would want to gather after a long journey, within each settlement

#

Maybe allowing for once, an exterior building type, designed in such a way that they dont get stuck, open planned etc. Like religious types going to small open chapels, other personality types to their sheltered open welcoming spaces, still in the exterior world cell

fickle crown
#

considering the sheer number of mods altering city exteriors and the rather limited size of cities, I would say that it would be safer to place some temporary camps outside them

onyx stratus
#

Ye that would be a better place to start, well...what you could do is install literally every settlement mod that currently exists over eachother, for testing purposes to see spaces for those openings within the settlements too

#

Like 20 balmora overhaul mods overlapping must have some space...somewhere

misty geyser
#

i was wondering if you could make a "cell schedule table" that uses something like S3ctor's StaticSwitchingSystem stores cell data and loads in certain things based on time that you load the cell

#

that way you could plan out encounters routes along roads etc. based on realistic time projections, you could have silt stirder caravans coming through, campers at night, daedric cults celebrating some witching hour on the 8th day

fickle crown
#

I think it would be cool. Years of experience with the game also suggest that it could be easier to do because no complex AI is really required. Enabling, disabling and placing new objects is sth that the game can handle.

misty geyser
#

its really not necessary to do more, if your not there to see them move then theres no point, as long their not in the same place every time then most people would nt even notice if there was no pattern to it

#

having some kind of realistic schedule helps to make emergent gameplay though so you can plan your actions and maybe get caught out

fickle crown
# misty geyser its really not necessary to do more, if your not there to see them move then the...

I agree. I mean, let's not kid ourselves. It's an old and basic game AI-wise. If some players start doing some deep digging in order to test whether the NPCs are really travelling from Vivec to Balmora while they are questing in Dagon Fel, then it's best to save them the trouble and just say no. And you are right, most wouldn't even notice or care about it. Smoke and mirrors would be enough here because such events and encounters could make that static world feel a little bit more immersive.

onyx stratus
misty geyser
#

i dont know the range of it tbf but it looks like an interesting tool with a lot of potential

misty geyser
#

for ultimate dynamic relaxation

onyx stratus
#

I have become furniture, the destroyer of worlds - Christopher Nolen - July 16, 1945

celest blaze
onyx stratus
#

This is glorious work

turbid minnow
#

How possible would it be to have a custom transport UI map? So a map of the area appears when you activate travel options via a vendor, and like normal when a location is selected on the map, the usual "the trip costs x gold, etc"

celest blaze
#

Like daggerfalls transport options?

turbid minnow
#

havent played dagg

#

but yeah if it select your location on a map

misty geyser
fickle crown
#

What if a map route loading screen was shown instead of a black loading screen?

#

you would see the silt strider icon moving along that route 😄

turbid minnow
#

Not every location because fast travel bad, but you'd make a separate window for each transit network- boats and silt striders, propylons.

misty geyser
#

basicly I guess, some people talk about such things in hushed tones. "the evils of ui code are not to be trifles with child!" 😅
I don't know personally iv just seen people talking about it because there's been a few similar mods recently. if your interested, hyacinth made some good ui mods like TimeHud with open perms so you could take/copy the code for the window

fickle crown
#

Idea: every armour piece besides shields can only be equipped by the player if the wearer was roughly same size. Basically a bunch of race and gender checks. Badly matched armour would have to be modified by a smith. A player with high Armorer can do that as well with some special tools and materials.

fervent frost
pearl furnace
#

yes hello i have been inspired by the devilish no generic daedra mod. here is my dumb mod idea that i have had after drinking probably too much coffee. the idea is: Demographically Plausible Outlaw Population. removes enough of the no-unique-dialogue hostile NPCs from the game to make the ratio of outlaws to law-abiding citizens statistically realistic. this results in about 80% of the caves in the game being depopulated, empty, and lootless

#

it's worse, which means it's better(tm)

onyx stratus
#

I was messing around with shader glass the last while but had had an idea for game mechanic usage recently.

Im not sure if shaderglass is open source, although the author could be contacted or the general moving click through window effect could be made fairly easily even, with lots of implications for game mechanic feedback systems

You could do some interesting stuff with it, never mind whats in the video, but its essentially a clickthrough sizeable window overlay that hosts shaders so....

You could do some interesting stuff with it, like in game items causing vignetted effects, directional poison effects, eye tracking like mechanics, generally just use it as a hudless way of in game mechanics , magic, weapons etc, having an effect on the players vision, Hallucinations etc also

By essentially just vignetting/darkening everything around the sizable click through window, which tracks with the players view model X Y Z axis.

fickle crown
#

The game could definitely use more visual effects.

final carbon
#

Be cool if you could hit people with diseases

#

Make weakness to disease worth something

fickle crown
pearl furnace
onyx stratus
misty geyser
#

The Popular Plague is a fantastic quest mod that involves a dancing plague

onyx stratus
misty geyser
onyx stratus
# misty geyser its exactly the same for me, i even track certain mod authors and go through the...

Ye...haha god i do the exact same. Well, theres personality archetypes for sure, modders and mod users are probably all a little off , in a happy accident way.

I kinda obsessively do this with just about any project or hobby, i think its a fear of losing out on complete quality , knowing your experience cant actually be better while playing it at the back of your mind etc.

Which might have been fine before the internet and especially LLMS, but ive had to go cold turkey on LLMS because they can keep those autism worm holes going forever with their "WE CAN GO FURTHER"

#

Its bad enough using the internet "manually" youll never live long enough to enjoy the 1 percent of it that is enjoyable

#

Its an absolutely brilliant search engine, but it will be the end of me

fickle crown
misty geyser
#

yeah, we all find the big ones or the ones attatched to modlists but there are so many clever or creative mods that get lost in the shuffle

#

the mod recommendations thread was a good idea

fickle crown
#

Some mods are not even on Nexus. Before Loadouts was a thing, there was Fast Equip. Same feature but without UI. Still good. Loadouts/outfits in a game like MW are great as there are so many enchanted items there and limited inventory slots so having to manually reassign items after battle is very annoying.

celest blaze
#

Bring some Witcher bounties over to morrowind, oh and places of power, beasts nests and bandit camps, some mutations from the Witcher too

#

When attacked the attacker receives 1.5% of damage back on them and the damage dealt to you drains your magicka

#

Pheromones to ward off or attract a certain creature for hunting

onyx stratus
#

Maybe not races per say in my own take, but say unique characters that have absorbed their local environment, quite literally

celest blaze
#

Ratking

weary ravine
#

Werewolf that doesn't suck

lime citrus
#

I said this in the Magic Window, but it would work here too. The ability to drag windows out of the game onto a second screen (as I said there it would probably be impossible anyway 🤣 )

#

But maybe a external app to view windows 🤔

weary ravine
#

Rasperry Pi Morrowind Map + Inventory widgets yagrwut

celest blaze
#

Morrowind WII-U

#

Ahhh a majoras mask mod no explanation needed I think

turbid minnow
#

Dagoth Ur boss fight but you have to beat him at Elder Scrolls Legends via an API to the new emulator

celest blaze
#

Dragons dogma pawn mechanic

onyx stratus
# lime citrus I said this in the Magic Window, but it would work here too. The ability to dra...

Theres a 50 percent chance i have starred a git project like that at some point, ill have a look tomorrow...
Ah it would be reshade addon territory to make it workable, thats for sure, from my fairly limited knowledge of this stuff.

On the reshade topic, I like these mods like the one that came out for morrowind recently, where you have to write your own journal elements and do your own map.

I asked the whole AI gang, all of them, if this is doable as a reshade addon, and it appears so.
So you can have it in all games, after removing the native in game intrusive stuff, that would be interesting

sleek lion
#

mod that adds friendly greeting of wazzuuuuuupppp

onyx stratus
fervent frost
celest blaze
#

Gambler Birthsign- Everything literally you do is determined by a visible 6 sided dice on your hud, all outcomes are determined by this dice and the other associated skills concerning the act performed, even if you have a high enough skill to complete a task you have to get a high dice roll to completed the task, attacking, speaking, alchemy, casting magic. It also controls the quality of items you’ll find it containers, any skill check really

#

Bad typing

onyx stratus
lime citrus
celest blaze
#

Nemesis system

celest blaze
#

lol

#

Dark brotherhood? Maybe

fickle crown
#

I'm joking because it's patented

#

Nemesis system, I mean

lime citrus
#

Enemy System instead? 🤣

turbid minnow
#

Semesis Nystem

lime citrus
#

Semesis Shemesis System

onyx stratus
#

Also * breaks into the readers room *
"COME AND GET ME, BWOAAAH, HMRRPMH"

...Assuming you have no code knowledge you can probably clank general related projects together that have the none gameplay functions of what you want, into playable openmw mods using the AI gang.
Well if you can code this one would be a real big project id imagine.

young fable
#

A mod that replaces unique ghosts (Sul Senipul, Mansilamat Vadbas, etc) with translucent dunmer instead of the typical ancestral ghost model. Maybe if you're crazy enough, it replaces all ghosts with random transparent dunmer.

fickle crown
young fable
#

Yes, it makes more sense for unique ghosts, that's why it was my first suggestion. Imagine how cool would be a fight against the actual sul-senipul in which he uses his bow against you, an actual final boss of urshilaku burial caverns

fickle crown
#

Sounds good. I'm all for more unique encounters.

celest blaze
#

Gaur racing

#

Or time trials

onyx stratus
onyx stratus
#

Imperial Legion recruiters, forked off the town criers mod, with audio etc.

#

My LLM audio gang are all under too much burden for converting the audio to a morrowind imperial guard voice, but this kind of atmosphere. The originals are way way too friendly anyway, or their anger is only unsettling because they sound confused by their own anger.

I think beth should have went for a more throaty aggressive actor/tone with the legion.

#

Seems easily done too with native scripting

celest blaze
#

Actually wouldn’t mind public executions and a news paper guy screaming about, the underlying of the many temples spouting rhetoric

onyx stratus
celest blaze