#S3maphore - Music Management from 2090
3217 messages Β· Page 4 of 4 (latest)
Just add dirt
That's like, the only natural resource we even have now, so nbd
And this yard has like
Man, I can't tell, but, it's some multiple years of straight neglect
There is literally a second lawn growing on top of the lawn which is covered in just years of leaves and whatnot
That sounds like my previous rental
There's this tree that covers up the sun rising into my room, so I been tearing it apart with my bare hands
It's so bad tho
Poor guy is like half dead
i recommend some swales, just start by laying some rocks and junk down in lines perpendicular to the slope to gather nutrient soil and the trees will get the nutrients circulating
Well we have this old clothesline
It's not really a clothesline, it's like two T shaped pieces of steel bout five yards across from one another
Looks like it'd make some real nice grapevines
Grapes are nice here cuz the root system is largely external and you can kiiiiiiinnndddaaaaa get away with em being wider instead of deeper
That's a dumb way to phrase that but it is sorta true
Sorta makes sense, from what I remember of the grapes my granda used to grow
I'm not really sure but I think most of like, this specific neighborhood is probably great for gardening
Because most of the houses all look like this and have tons of nutrients built up
Pure compost up past my ankles in most parts of the lawn
just needs some time and effort from the sound of it.
A lot
tons of potential, could get some beans growing up that fence 
a light covering over it and the house will act like thermal mass, get good fruits
Well you know
Funny story
I actually was just trying to close off the side exits so the dogs can't run off anymore
I never bothered to look and realize there was literally nothing keeping them in the yard until I got my own π
Thank you so much! Its very much appriciated you would do this. You are great and so is your work.
okay It's friday so I can resume trying to install the dev builds
I dragged the folders into MO2 and enabled them and disabled the old S3maphore
I'm assuming I installed them improperly
they also have the red x's next to them saying "No valid game data"
I should probably also ask the POTI server and see if anyone could help me install them there
you didn't drag it into the downloads tab
That's where downloads it will extract go
this vid actually shows how to do it, they're the same archive
@sly helm okay I got S3maphore to show up in the scripts tab
but no music plays
so I think I did the BAIN installer wrong
maybe some overlap and make it not work
which ones should I click
I checked first on your nexus page to see which ones are the main ones to enable but didn't see anything on there
I first enabled them all to see what happened
no music played
then I enabled the ones that I thought wouldnt conflict
and no music again
Do you know where your openmw.log would be at?
It would be in the same location as your openmw.cfg
This isn't anything to do with which modules you enabled. The only one you need is 00 Core, POTI probably also uses at least the MUSE and TR modules
Did you also enable the ESP files for both mods?
one s3c
Are you... really really sure you don't just have the music volume down, or something?
ESP's for both mods
not totally sure what that means
I assume it's these?
the H3lp_yourself didn't have a BAIN installer
checking
I mean, in the right side of MO2
There is a panel that says plugins
where all the ESM and ESP files for the game are
both my mods will probably be towards the end, and both should be checked, but
here they are I think
I see here in the log you just posted it says it's playing a buncha music
So this is what makes me think it's just muted or something. No errors, 55 playlists loaded
Looks like you've got everything just right to me, actually!
If you're sure it's not muted or anything, turn on the Enable Debug Messages setting in the mod and run around in-game for a little bit for me, then post that log after. I've got it working on my setup atm
I reinstalled the mod and just did CORE in the BAIN installer
only thing I can think of to do is a hard reinstall or something
this is the exact same log as before
S'what I thought
OpenMW player stores everything, all your openmw configurations and modlists and the log files and alllllllll of it outside of the normal openmw locations
Idk where that is but I'm pretty sure there's a button for it
if this helps I ran around again and closed the game before getting the log
I'll try to ask in the POTI channel how to find the OpenMW player log thing your talking about?
no, this is the same log file from the same locaton
you should probably ask in the POTI discord where in MO2 to click to find your openmw.log, yeah
This isn't the one your MO2 setup is using, so, I can't do anything with it
All three of them are broken and should show the same problem so you won't need to make another
here
the log file will be in that folder, under OpenMW Configuration
is it this?
This is fine
I see a different date on this and it even says POTI and stuff
Ah!
Mother fuck
I was looking at this in H3 the other night, and, I swore it was a bug, but I was messing with other stuff
okie okie
All you gotta do is
Go back in Mo2
on the left side
Drag H3 above S3maphore
Should be good
fingers f'n crossed
yea this is my screwup in some shared code
I see the old version in S3maphore is correct
So once S3maphore loads after it'll override that broken file and should be okay
(I'm jamming in Anvil on latest build rn)
this is what happens when dragging in on top of s3maphore
no loading bar or nothing which makes me worried
should I go in game to try it?
It's not supposed to have a loading bar or anything fam
I literally just mean drag it above s3maphore so it is listed before, that's it
Then try it
Yea now you see it's got the lil lightning bolt, with the + sign on it
Shows you it's overriding stuff in H3
alright good signs far
dont know if my mic is on but I'm yelling
"Lets gooo mother fucker!!"
loooooooolllll
good catch, I just removed the old file
I don't wanna bother those guys too much but @weak bridge might care to know H3lp Yours3lf is going to be a mandatory dependency soon
(some, uh, issues in the switch-over were just causing our friend here some trouble)
alright good part
songs now loop like they are supose to
but It's only the base game songs It looks like
Now I just need to figure out how to get the TR tracks to play, "Beacon Of Cyrodiil" is always played in Old Ebonheart as a track
Im hoping thats due to me just having "Core" in the BAIN installer enabled
and once I reinstall and enable the other ones I will have the TR tracks in there
yep that's exactly it
You should have at least the TR tracks... Probably also the MUSE ones.... I can't say what else is right for your modlist tho
MUSE + TR are the main ones you'll always want
oh uh
yeah you're fine
beacon of cyrodiil is the TR playlist
yeah man I think you're good actually!
I know that playlist kinda sucks
Some of the TR ones are really light on tracks
If you go into any mod folder in your setup you can add new tracks for OE!
Here's the folder for it
Just drop new .mp3 files in there
but yeah IIRC this playlist literally has one track, which is sadly kinda common in some of the TR areas
It should also fall back to these ones every now and then:
---@type PlaylistFallback
local TRFallbackData = {
tracks = {
'music/ms/general/trairdepths/dreamy athmospheres 1.mp3',
'music/ms/general/trairdepths/dreamy athmospheres 2.mp3',
},
playlistChance = 0.60,
}
But yea not a lot to it
some TR areas don't even have playlists, i think
those two words scared me and thought I was thus fucked again
BUT ALAS
MY SWEET "Beacon Of Cyrodiil" finally plays and LOOPS
Those Euphonic Trumpets are my blessings from Azura herself!!! Praise be to Azura!!
the only thing I wish is they added some more tracks so its not just "Beacon Of Cyrodiil" looping over and over again exactly like you just said
I have probably become slightly obsessed with the track with the sole notion of trying to get it just to fuckin work
no yea, I just, I thought about it for a second, and once I realized you said it kept playing Beacon
I was pretty sure everything was fine it just took a minute to remember which playlist that's from lol
The TR soundtrack is actually like five years or something behind TR itself
So you probably actually will genuinely wanna get comfortable doing this at some point
every playlist can be expanded by just slapping music wherever (mostly)
now that I think I know how your mod works better than any other mod at this point
at some point I want to try configuring different songs in playlists for specific locations if that is possible
I wanna try to add some Daggerfall soudtracks, the holy grails
but for now I'm probably just gonna play some damn morrowind because I've been trying to get this to work for 3 or more weeks lmao
yeah lol enjoy it!
Definitely look forward to a daggerfall playlist module eventually too
hell yea
You can do almost literally anything you can think of with playlists, within reason
It's a little too flexible for its own good, actually, and over time I kinda want to ship less, but nobody is in a hurry to pick them up off me lol
So many options!
I really need an app to generate them or something, I think
thank you for your help S3ctor
good luck on the next release btw
looking forward to it
I finishing up a LORKHAN patch now
ugh this is annoying. I can't use table in my playlist file
just pushed a commit to fix this
thank you I'm losing my mind over here with the sandboxing
It's not intended to be, like, restrictive in the sense of preventing you from doing stuff, but it IS in the sense that I wanna make sure anything that goes through a playlist isn't api code
lmk if you need anything else
where is your repo now anyway?
oh my
thank you for reminding me about that
Modern music management for OpenMW, inspired by MUSE and Dynamic Music.
all my stuff is under the dreamweave org now
wait
I'm stupid
I corrected it in the docs but not the actual file
now it's good π
[18:09:00.625 E] Can't start L@0x1[scripts/s3/music/core.lua]; Lua error: module not found: scripts.s3.isOpenMW
I probably installed the update wrong
nah but latest latest needs h3lp yourself
there's a lotta shared code between the two at this point and I keep breaking it (that file is one of them actually)
All stable builds are broken unfortunately π
That's from switching providers, but, I don't think it'd actually work with the latest stable release of that either
dev builds are all good though, but stable links are all dead until I manually tag a new release for each thing on GH
getting this from dev:
[18:12:52.272 E] Can't start L0x103cca0[scripts/s3/lf.lua]; Lua error: [string "scripts/s3/lf.lua"]:108: attempt to index upvalue 'KeyBehavior' (a nil value)
i gotta take a break this has burned hours
You wanna drop your playlist here?
I can finish rolling it up and repost if you want
I think I might have initialization order fiasco in my enums π
s'what I get for trying to be fancy I guess
yeah one sec
here's my disgusting wip mess that is not clean and does not work
https://github.com/ernmw/LORKHAN-S3maphore
do whatever you will with it
That's a weird warning, though π€
The global script sets that up before any locals can access it, so it shouldn't be nil... I'll have to muck around with my storage setup
Sorry for the trouble π
looking at this playlist makes me feel like I should just put require back tho
I didn't think anybody would actually use it tbh, and you actually used it in a way I don't really feel is worth gating out
If you're gonna be digging into s3maphore a little more it would also help with LORKHAN if you could disable silence for songs in the same playlist
You can.
I believe you just set your silence chance to 0.0.
Btw
Does anybody hang out on the Oblivion Nexus?
got total overhaul modlsit updated since last year and only problem iv noticed in old ebonheart it plays its track and then silence until i love the city
I just want to say that as a music enjoyer, I really love s3maphore. It feels like it took forever for proper music management to come to OpenMW, and now that we have this, I personally don't think there's a single advantage to using the old engine anymore.
Thanks for creating this and sharing it with us!
Thank you so much, I really appreciate it π
I've been trying to get a new update out recently as I know there are some problems, and the docs need cleaning up... I'm pretty overwhelmed with work lately tbh. But, dev builds on my site should currently be in good shape, if you run into any trouble!
https://github.com/DreamWeave-MP/S3ctors-S3cret-St4sh/releases/download/development/s3maphore.zip
Been using the dev build actually! It seemed to have solved an issue I had with combat music not kicking in properly (which seemed to be noted in the Nexus comments). The mod really is a joy to use, especially with all of the MUSE Expansion packs
Hello, I'm using s3maphore for OpenMW and enjoying it a lot. It's so much better than the vanilla music system.
I do have one question please. Every time I enter/exit a building, the music track changes.
Is it possible to keep the same track instead?
A lot of this depends on the packs/playlists you're using. If you don't want to build your own custom playlists (I wouldn't blame you, it can be tedious) you might try running it with just something like the MUSE Expansions
As far as I know, the MUSE Expansions don't contain any specific building music (taverns, guilds, etc.) except for a few special locations
You could also try fiddling with the overworld/dungeon override settings in the script options in-game
I've checked, there's no playlist that would affect the track change.
Maybe something else messes it up in my modlist. Or some weird incompatibility with 0.51...
Have you tried the dev version linked a little bit before our conversation? For me, it fixed an issue I was having with combat music not kicking in properly
Might be helpful for your issue too
thanks, I'll try
This is a setting. It's not any kind of incompatibility or anything of that nature. It is not a playlist setting.
Playlists do not control this at all.
Just go into the script settings for this mod, and you can control when tracks change during cell transitions. There are three separate options for it
Oh my bad, I forgot there were friendly interior transition settings
No worries!
There are a ton of settings tbh
Some days I think it's too many but every now and again someone asks about one of the settings I keep thinking about removing...
I think the settings are mostly fine! Personally I don't have a use for the silent tracks or the "finish current track" settings, I feel like they interrupt the flow of the music too much, but I get why others might like them
You know tbqh I hate the silence tracks too lmao
EASILY the most requested feature I ever got, though!
Actually I felt the exact same way about "finish current track", but that one also was a MASSSSSIVVEEEEE request from people
Haha yeah I spotted you talking about this in the Nexus comments from about a year or so ago. I get it, some folks like some silence for the ambiance or whatever, or don't want a cool track to end, but for me if I'm changing locations I'd really like to hear tunes to fit it.
That was always my biggest gripe with vanilla Morrowind music, the lack of proper dungeon tracks (that even Daggerfall had). Hearing the whimsical overworld music in a Sixth House base was ridiculous.
I like finish current track β€οΈ
Honestly, I was REALLY blown away by how much more expansive DF's music is
They've got day/night, dungeon, sneaking tracks
It's arguably one of the most obvious places you can really feel the time constraints in MW dev
And it is a good place to add immersion.
Granted MW OST is a bit higher fidelity/production value wise
The tracks are great, too.
I think at this point the MUSE Expansion stuff has won my heart. I sprinkle a few Jon Babb tracks (the Morrowind Music Overdose guy) in my playlists as well. Combined I think it's my favorite TES soundtrack.
I bought the Resdayn Suite album and threw a bunch of them in my playlists as well. https://leonvanderstadt.bandcamp.com/album/resdayn-suite
Hello S3c:tor, first of all, I want to thank you for all the amazing work you are doing on OpenMW.
I really do think OpenMW is one of the best things to happen in gaming.
I've been modding my modlist for a year now and it's been a fantastic journey (still is!)
For my problem, it's no big deal really, but I've disabled all options and still the track changes between exterior cells.
https://youtu.be/4sIPbRTojL4
You know, I'ma be honest
I don't think there actually was an option for this
We have one for OVERWORLD transitions, where you're going between exterior cells
There's entering hostile or friendly areas
I'm not sure that one of them ACTUALLY covers going from indoors to outdoors
Alright, got it, cheers π