#Lockpicking minigame (in progress)

1 messages · Page 1 of 1 (latest)

soft shadow
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After making a lockpicking minigame like in Fallout or Skyrim for an other openMW project, i want to make one for Morrowind.
But i d'ont really know Morrowind assets, like a nice lock, or sounds to use, or even game balance.
Some who know well morrowind want to help me with that?
I take care of coding, but i need help with morrowind relateds.

https://www.youtube.com/watch?v=L6HYLhgxd3k&t=41s

A test for my project to recreate classic Resident Evil game engine with openMW.
Sorry for resolution and frame rate but my computer is a potato.

Demo playable at www.nexusmods.com/morrowind/mods/54619

▶ Play video
limpid vigil
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Wow

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I don't remmember there being any specifics, you can implement the gameplay of Fallout 3 and other Beth titles for Morrowind lockpicking

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You have differnet levels or locks that can't be picked if you don't have the skill high enough and even if you have, you gotta lockpick it manually

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Sounds can be reused from Morrowind, the other ones can be reused from Oblivion or Skyrim

sleek coral
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Oh god I really want thins. Hopefully it's done in a way that makes locking a better alternative to the Open spell.

rare lagoon
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Best of luck! I was also thinking of doing it as my next bigger project, but I dropped it after just making the game pause & a lock image appear when using a locked door 😅 (didn't proceed due to laziness, not because I think it's undoable - I won't be getting back to that though).

If you want, here are some ideas/thoughts on what I was planning, maybe some inspiration:

  • Stealth topic: If the game is paused while lockpicking, is it too easy then? Vanilla MW, as crude as it is, does lockpicking in real time, so you have to account for guards etc. Should the minigame pause the gameplay, or maybe it should be in real time? (so while lockpicking you're always in danger of being caught? just an idea)
  • Details on MW security skill and lockpicks: https://en.uesp.net/wiki/Morrowind:Security - interesting factors which could impact the minigame: security skill, lockpick durability, lockpick quality, player fatigue, player luck, player agility, lock level.
  • Should you be blocked from lockpick attempt when the lock difficulty is too high, or should you be allowed to try a minigame, maybe with some penalties?
  • An option to autoresolve the minigame? (This could just recalculate the success based on vanilla formulas)
  • What about trap probing? A different minigame? Or completely out of this mod?

Eyecandy ideas (low priority):

  • Different-looking locks based on what you are picking: doors, chests, extra-security vaults from TR etc. Just different textures, like https://www.nexusmods.com/skyrimspecialedition/mods/58224 does
  • Different texture per lockpick (every quality level, skeleton key, ||cutlery lockpicks|| from TR)
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I was personally thinking on making an Oblivion-like minigame, but more smooth, relying on mouse/gamepad controls. I wanted to recreate Judgment's lockpicking mechanics as they seem interesting https://www.youtube.com/watch?v=Jzbh3zu7GX4

  • I thought to use Oblivion's UI, as it's just moving pins up/down, which can be done in Lua by image moving, while rotating from Skyrim is tricky. But you know that better than me, since you made something already.
  • The lockpick movement could be easier to control with higher skill/other factors
  • On higher security skill levels, horizontal lines showing the cutting point at pins could be shown, as a hint to the player
granite maple
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ack, 2 tension wrenches

fossil robin
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To keep the spirit of the game - when you hit the right spot - I propose to roll a die sound and play a woosh sound if it rolled bad 🙂

sleek coral
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Oblivion style lockpicking would be best imo.

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Also if different looking locks are added, please make it optional since I rather not have such features if it results in better parity with other mods.

balmy siren
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Glad to see you have plans for making this available in Morrowind. Looking forward to it.

sleek coral
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I guess for simplicity probes, could just use the same minigame.

soft shadow
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Any suggestion for an ingame mesh to use as a lock?
I tried with using some doors but it's too ugly.

dense sonnet
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You can to try looking for real world designs those doors are based on and design the lock UI around those

soft shadow
soft shadow
sleek coral
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Oblivion style is the best and I will die on that hill

soft shadow
sleek coral
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rip.

soft shadow
# sleek coral rip.

I have thought about, but :
it doesn't really make sense in my first integration,
i have played fallout much more than oblivion,
it requires much more maths.

limpid python
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I believe skyrim lockpicking is also like fallout right? Haven't played that one in a long time.

soft shadow
sleek coral
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Yeah it is ^

sleek coral
soft shadow
sleek coral
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rip 2.0

fossil robin
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@sleek coral you can consider doing it yourself 😉

sleek coral
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If I had time I would... maybe one day.

dim valley
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It would be soo sick if it was a combo of oblivion + fallout 3 (e.g. irl lock picking)

soft shadow
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There i am for now.
It's missing :

For probing i think i will do something similar but with sliding movement

balmy siren
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Looking good, maybe the vanilla probe mesh would make a good tension wrench.

gentle hollow
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I had this different lock picking mini game idea, which is a simply a memory game. Basically you still get an Oblivion style side view but you can't see the insides. When you do an attempt, that area is revealed slightly and temporarily. High skill can see the insides perfectly and low skill must rely on memory.

soft shadow