#footsteps - CSO half port

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hushed torrent
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i also would like to figure out the fuckin fake water mesh stuff but i don't know if that's even possible given current lua limitations

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(i also curated tracks from the kenshi soundtrack and stuck them in s3maphore playlists and it goes kinda crazy)

karmic shell
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what are your headbob settings here?

hushed torrent
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i may also be using some weird first person animations i don't remember offhand

keen cairn
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does it look ok with wepon drawn? Since weapon will not really follow bobing cam

hushed torrent
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the headbob seems to mostly temper off when i have a weapon out so it's not nauseating

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i do specifically use a third person alt attacks animation for 2h weapons in first person cuz reanimation never covered 2h stuff so that looks a little janky but it also just kinda reminds me of playing bushido blade in first person as a kid so it's kinda sick

keen cairn
hushed torrent
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hell yeah

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i've been lowkey waiting for you to get back into modding everything you've done so far is a permanent mainstay in my load order

empty cobalt
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How does the script decide what sound to play when walking on terrain?

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Is it just texture-based or something?

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Cause a lot of stone-looking roads play the dirt footstep sound, but some actually play the stone one

hushed torrent
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there's a text database of texture filenames assigned to certain materials

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it's possible some road textures aren't properly mapped, i was seeing a few myself that played the dirt sound

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or else the terrain blending is such that the engine is reporting it as a dirt-mapped texture

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haven't had the time to do a real audit of the state of the world since terrain texture lookup got implemented into the engine so that part is probably still a bit finnicky

empty cobalt
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Hm, it might be the blending thing cause sometimes the same texture will play a stone sound and other times a dirt sound

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Huh never mind

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Different textures after all

empty cobalt
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I'm starting to realize that maybe the one with the brown dirt and smaller stones is maybe set to have a different sound on puropose?

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Though I'm not sure how I'd check cause I don't know what the texture name is or if there's a way to check outside of the CS?

empty cobalt
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Ah, looks like this specific texture (tr_at_cobblestn_01.dds) just isn't set to anything in data.lua

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Hm... did I edit the wrong file?

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Cause adding it to data.lua didn't fix it

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Is this not what I'm supposed to do? ๐Ÿ˜…

hushed torrent
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pretty sure that's the right file

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if a texture isn't mapped to anything it defaults to dirt steps so that would explain it if it's not mapped

empty cobalt
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Hm

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Why doesn't it work then ๐Ÿ’€

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It still plays the dirt sound

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Doesn't look like it's being blended with anything either

hushed torrent
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is that old ebonheart

empty cobalt
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Yeah

hushed torrent
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lemme see if i can figure it out

empty cobalt
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The road leading out of it and a bunch of other roads in the region use the same texture too

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And they still make the dirt sound for me as well

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So I'm wondering if I somehow missed a step or made a mistake or something

hushed torrent
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the formatting looks right

hushed torrent
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huh.

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so it's not working for me either

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i'm also noting that a lot of textures in tr/lnd/ are for some reason mapped as being in tr/ind/, which is a directory that does not exist

empty cobalt
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o.o

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That's

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Weird

hushed torrent
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so this seems to be a recurring issue among

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multiple TR areas spanning multiple map releases

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because i'm getting the same thing in necrom

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which is not to say that i think it's a bug in TR because they're not doing anything at all notable here i think the terrain code needs to be adjusted

empty cobalt
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Cause I mean

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Depending on your system font that looks a lot like an uppercase i

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Also looks like those are duplicates of the /tr/lnd ones?

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๐Ÿ’€

hushed torrent
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well it's populated by a script so i'd hope the computer isn't gonna sight read /lnd/ as /ind/ lol

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i do not have any idea what could be causing this though, i did a few tests earlier and nothing worked

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so it's something that i'm gonna have to focus on when i get the chance

empty cobalt
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๐Ÿ˜”

empty cobalt
hushed torrent
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luckily there is at least A Sound and it's not like the project cyrodiil bug where it was just killing the script

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n it's something about the structure of the textures i think?

empty cobalt
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Huh

hushed torrent
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like all i can think of is that like

empty cobalt
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What was the Project Cyrodiil bug?

hushed torrent
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TR terrain textures are the only terrain textures that are nested inside of multiple directories

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PC had like a patch of grass that wasn't mapped and if you walked on it it was just silent and threw a bunch of errors it was weird

empty cobalt
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Damn

empty cobalt
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Huh, looks like a lot of the models in Anvil have another weird thing going on, where theymake the sound of the last properly detected surface you walked on

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(also some of them were missing and I had to add them to nif_data.lua and/or data.lua)

empty cobalt
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Found another place in Project Cyrodiil that doesn't make a sound and spams the logs

candid sequoia
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sorry for the necro, but what mod was this location from?

glossy panther
blazing rose
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Bug report - Walking backwards whilst sneaking on the latest version causes a stampede ๐Ÿคฃ

keen cairn
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U sure you not using some weird animation replaces with broken backwards sneak anim? I believe anim defines when sound will sound

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@blazing rose

blazing rose
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Could be, will test any animation mods tonight. Disabling footsteps fixes issue

keen cairn
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Btw @hushed torrent are you planning to make more sound? I oersonally eouldve liked to hear your take on better impact effects and maybe weapon-type soecific swing sounds

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Although i think combat sound overhaul is already pretty good and swing sounds are nice but they certainly can use some more dynamic logic and some polish

hushed torrent
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maybe

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i plugged away a little at the idea of more expansive ui sounds but that didn't really go anywhere

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i generally like the stuff that exists already as far as swing and impact sounds if i did anything else it'd probably be magic sfx

keen cairn
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Theres a mod nifty magic sound effects i think

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It replaces some magic sfx

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And its quality stuffgenuinely

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Not just "plug skyrim and oblivion sfx where they dont belong"

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Re impact effects i still didnt find one that will sound like a good mix of realistic and satisfying, all that i tried had this big measure of that hollywood fake impact crunch

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Also overall impact visuals is my pers pet peeve, i want proper blood splatters on impact but it seems like its not going to happen until i figure how to render it out in blender myself

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Since i havent found anyone whod be interested in producing such spritesheets

fast quartz
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Hello! I need help installing this mod. And new to installing mods, and I need the step by step installation guide...

fast quartz
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nvm i've managed to make it work. Great mod! Although there's a bit of delay on the footsteps when you start walking. However, in 3rd person makes sense since you can see that it hasn't fully landed the first step yet.

keen cairn
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So ive removed generic hp damage sound ehich in vanilla was doing that crunchy impact that i felt is cartoonish and added some other minor stuff. Layers now are:

  1. Short hitmarker thud (from dynamic reticle mod)
  2. Vanilla heavy armor impact sound
  3. New blood gash sound
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Its somewhat close to what i wanted, but something is missing

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Any idea what? I feel like some feeling of swordiness of the attack is not there

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Maybe needs some cutting or like can-opening sound as if the blade cuts throug armor (i know that actual swords cant chop through plate but whatever)

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Also i prob want to replace vanilla heavy armor impact sound with less obnoxious more realistic series of plate impacts, and make the blood gash thicker and add more variety, but i feel something will still be missing