#Fix Mercantile Exploit and Rebalance

1 messages · Page 1 of 1 (latest)

supple nebula
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warning: permanently changes npc attributes

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these mods tend to make haggling impossible, thats why i added a hack that you always get experience from trading based on the gold amount

hybrid sonnet
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about the permanent attribute changes, is it because of API limitations or something else..

supple nebula
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it was my first mod i made for 0.48, so i was already glad that i was able to detect interactions with npcs and changing attributes

supple nebula
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no idea how i could make an update that would revert those permanent changes without a database of every npc in every mod

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technically i would recommend using that other mod, especially if you're just checking if you like that difficulty spike because i think that mod only makes the changes temporary (afaik?)

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but my mod has that feature that you can still level mercantile, which the other doesnt have afaik

hybrid sonnet
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it should be possible get the original stat values through the NPCs record, but they're not exposed yet.

livid owl
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rest in peace

hollow plume
supple nebula
hollow plume
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fair enough.

What did your mod actually do, specifically? If you'd like I could add it as a feature to Comprehensive Rebalance

supple nebula
# hollow plume fair enough. What did your mod actually do, specifically? If you'd like I could...

it increased npc mercantile with some formula where players could configure at what level they'd get the best prices. (by editing the lua file)
also it would give the player mercantile exp when their gold changes while trading because haggling got impossible (and when successfully bribing)
and there was an esp that increased the bribing modifiers because that also got harder from increasing npc mercantile

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there's some other mod on nexus which fixes the mercantile exploit, i suggest using that instead because it reverts stat changes after trade

hollow plume
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The point of Comprehensive Rebalance is to fix/adjust many of the games exploits on one easy package