#Wildlife Attacks NPCs Too

1 messages · Page 1 of 1 (latest)

jade portal
sudden ferry
#

Very cool idea, I love it!

lone mesa
#

FINALLY!

fallow cliff
#

Fine to add mid save?

jade portal
devout glen
#

Wandering into ruins with NPCs will be carnage now huh.

fallow cliff
#

Any issue with tamriel rebuilt you can foresee?

jade portal
jade portal
#

New version. See the Nexus page.

fervent vault
#

Cool! Would the new version work with creatures added by other mods, like Tamriel Rebuilt?

jade portal
#

No, like i said 2 posts before... 🙂
If you want to edit my lua file to add them, read my today post on the Nexus page.

jade portal
#

New version: little code improvement (perf)

jade portal
#

New version: 1.2:

  • Improvement: stop combat with player if too far (like with NPCs)
  • Code improvement
jade portal
#

New version: 1.3:
Correction: now wildlife creatures don't change combat target (unless attacked)

terse cipher
#

We need the ability to add creatures that are used in the sheets, and we also need a stop sheet for some NPCs. The man who lost his pants
Gnissis will be eaten by fish, like many NPCs who need escort in dangerous zones.

jade portal
#

I'll take a look. But I'm going to be out of home for a few weeks...

jade portal
#

I just checked: there is no wildlife near the pantless man in Gnisis...
As i said in Nexus:

  • "special" wildlife (unique ones, pets, etc...) isn't in my mod.
  • i'm not aware of a "normal" aggressive wildlife near a NPC
  • wildlife isn't very strong in general
  • even if a NPC were to die because of the starting conditions with my mod (that remains to be seen), it's unlikely to be an essential one.

But the idea of a blacklist could be good. I will see that.

To add (or withdraw) wildlife creatures, you can easily edit the lua file. See the last version... (1.3.1)

jade portal
#

New version: 1.4: Optionnal NPCs blacklist added

terse cipher
#

And another question, will the guards protect the NPCs or just the player?

#

I would like to have another mod. When NPCs see a fight with a creature, they should call for help and run away.

jade portal
#

Guards naturally attack creatures in combat. So we can say they "protect" NPCs against creatures.
But they don't protect against NPC attacks (neither the NPCs nor the player).
Protective Guards mod protect the player, but doesn't protect the NPCs.
But it just so happens that I made a Protective Guards addition that protect the NPCs too! and another important thing!... See my march 20/27th post in the Protective Guards POSTS tab in Nexus...
For its part, kuyondo, the author of Protective Guards, is planning to publish an update with NPCs call and flee as you say, i think.

terse cipher
#

I haven’t delved much into how protective guards work.
, but if they start defending against NPCs, then this will put the law on the player's side.
You insulted the NPC, he attacked and the guards ran to kill him. the correct solution would be to reset the fight value and stop the fight (as if the NPC had paid a fine). And at the same time have a black sheet where there would be assassins, frieze witches and so on.

jade portal
#

Read my march 20/27th post in the Protective Guards POSTS tab in Nexus, and perhaps you will like my Protective Guards modification/additions...

terse cipher
#

There is only one law in Morrowind - the empire. All great houses are subject to the law of the empire.
The situations you describe cannot exist.

jade portal
#

This is in your head. £:^) Safe journey, my friend.

terse cipher
#

This comes from lore and game dialogue. The guards greet with the phrase: I'm an officer of the Imperial law. Move along. (And the guards of the great houses and the ordinators).
All faction “feuding” occurs unofficially, while the uniform law is strictly observed.

#

And the whole problem is because the battle is to the death (in your version of the mod). And you have to come up with factional support. In fact, the guard will calm the instigator and the problem will be resolved.

#

Dunmer can always order services from the Morag Tong if someone goes too far)

#

You should replay the quest Larrius Varro Tells a Little Story). It describes in great detail how everything works. The Legion can't just come and kill whoever it needs. Everything must be done according to the law (and this is where politics begins). “Suddenly” at the end of the game an order will come for it from the Morag Tong.

jade portal
#

Nice speech. The result is that Protective Guards + my modifications are more realistic that the original game. But i respect your choices.

jade portal
#

New version: 1.6: bug correction

jade portal
#

New version: 1.7: bug correction

jade portal
#

New version: 1.8: ai package detection improvement (for "Unknown" type)