But I play on all possible "always hit" mods and...
- fortify attack 100pkt for player only makes game too easy because DMG dealt is full
- always attack for player and npc/creatures based on physical hit makes game harder because everything is stronger than player and makes some mechanics like sanctuary complatly useless
- always hit but dmg dealt reduced for % of not hit chance like Kazyma makes game very frustrating because every any dealt to player more dmg than player to enemy - because propably enemy is too strong for player but player don't know - he always hit but forgetting that DMG is controlled by enemy sanctuary, agility, armor class etc





