#Daisy’s Lua Multimark

1 messages · Page 1 of 1 (latest)

dark elm
crisp wadi
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Did arrow/mouseScroll navigation stop doing anything with the newest version or is it just me? When I roll back the mod to this version git checkout ddb0bb1fbdf647e7f38f0293f4b7043191084fbe it's working again.
(using openmw dev build 6f8123998c3fa050498aea7cf26ac246c734c72e)

Also, I noticed the LuaMultiMark.omwscripts file is absent from download version on Nexus/Modding-OpenMW, while it's still on the repo. Is this intentional? (I kind of always assumed you need both but maybe I was wrong all the time 😅 )

dark elm
ripe fjord
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Nice! I started using the previous version recently and it’s fantastic.

cursive olive
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Love the mod, thank you a lot.
Updating from 1.3 worked fine so far mid-game.

Do you think it's possible to keybind your Mark&Recall to specific keybinds?
I use them very often but still I haven't enough slots on the default poor 9 quickslots.

As another feature request, have you considered allowing Teleport pages scroll? Like pressing left/right arrow to automatically scroll to the next bunch of teleports. Since I've made many ( like 30 rn in a very long playthrough ) it would help a lot instead of regular wheel scrolling.

dark elm
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Seems to be a major bug. Took the mod down and will fix when I got home.

waxen moth
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Hopefully the issues listed in bugs and posts sections of the nexus get fixed.

dark elm
waxen moth
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(using the mouse click for the mark menu would do a recall instead)

waxen moth
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Yeah it seems to be fixed

versed beacon
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Has anyone confirmed whether or not this works with TES3MP?

nimble briar
versed beacon
rich briar
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This mod is bread-and-butter for me! (EDIT: I adopted early, and was swooning from the get-go.) Thank you, Zack!

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In my version of expanded-vanilla from 11-Nov-2024, I would suggest that these keybinds and descriptions are inconsistently-ordered.

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It's the "Arrow Keys" entry that's backward. If this would have been better as a github bug report, please advise! 🙏

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github bug report
I obviously didn't even look for this, sorry about that

worldly charm
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another fine mod, awesome work, so thanks for making this

pliant flicker
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A question. Would it be possible to implement Recall limitations as well? https://www.nexusmods.com/morrowind/mods/48438 - I'm thinking about sth like in this mod which allows you to limit the number of Recall uses per day (you can even use real time if you want). I don't think that there is a version for OpenMW. I like the idea of multiple marked locations, but it's a bit easy with unlimited number of uses.

Nexus Mods :: Morrowind

This configurable MWSE mod allows you to limit the casting of Recall in various ways.

primal herald
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Tbh, i find it better to just heavily edit the settings to make it slower to get more marks.

Ex, making it so you only get one extra every 25 levels of mysticism.

rich briar
pliant flicker
rich briar
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My never-mysticism characters usually get 2 mark locations with their trinkets.
Which is totally cheating I must admit.

pliant flicker
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And it's not challenging btw. It's easier than Vanilla in every instance.

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The mod is great for convenience but I think that optional limitations could be nice

rich briar
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The chaddicus move is to simply uninstall it! Propylons, boats, striders, guild guides, and interventions never hurt anybody

pliant flicker
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Sure. The mod is optional. However, I like the idea of getting more marks based on Mysticism. I just think that optional limitations would be a nice mod expansion. There is a reason why somebody created such a mod for MSWE 🙂

primal herald
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Oh yeah definitely understandable.

Another option which i actually do, is set the minimum gate really high.

So to even get a 2nd mark I need 65 mysticism.
My 2nd at 80, and 3rd at 100

pliant flicker
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Yeah for my mage character I used similar settings

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seemed fitting

dark elm
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Yeah, wouldn't be a bad idea. Just need to implement it

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Open to merge requests

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Right now I am moving across the country in a week and a half

rich briar
dark elm
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Oop

rich briar
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Hope your move is smoother than expected!

worldly charm
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I still like it at default settings, its a useful spell to have around, but yeah, it can make things a bit too easy, I might increase the limit to 10 per mark, 25 is a bit high for my tests, considering how useful the spell is

rich briar
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I hear ya! Once I heard how useful Gold is, I started doing player->additem gold_100 1000000 for every character 😉 8P 🙂

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Ofc, balance is always personal. Glad to have the options.

pliant flicker
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everybody has at least 5 Mysticism. At this lvl a character is completely inept. Even 15 is almost nothing.

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Base values are way way too generous IMO. However, it's so easy to tweak that it's not a problem.

worldly charm
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for me, the default was 8, as I installed thise through a mod list,

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and base mark is 0

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so maybe 10 or 15 would be a better number, I think it will also depend on how opften you use spells that increase Mysticism, and or star sign. so its a question of balance

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currently got 3 marks, and it will be a little while before I get another. So in that regard, I think I will keep it at 8 for now.

native basin
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I like base mark 1 and additional requirement 10 the most. That way you get 1 in the beginning, and 2 very fast, and it's not random number nor op.

tacit bobcat
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@dark elm I am open to actually doing some merge requests in. First one would be fixing inverted mouse scroll(added as an issue on gitlab already) and second one I am trying to redo atm is 2x call of renderItemList that overrides iw.rowCountY - 1 from default 25(well 24) to 10 and adding it as an option to settings

Ok, figured out why, there is a call to setGridSize that forces a reDraw and does a resize

dark elm
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Feel free to submit some!

tacit bobcat
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Damn, I finally figured why you have that issue with scroll not working. At least I think so. With list size set by a setting variable it is locked to 10. Well, in screen shot you added a magic limiting number. Well whatever, I've forked and will add merge requests when I am done.

tacit bobcat
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Added pull requests and kinda fixed what was wrong for those specific things but I have a question what's with this logic of mark data and rotation. Some sort of grid based layout and whatnot when it is not used?

dark elm
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So there’s a good bit of dead code

tacit bobcat
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seems like I'd be onto you @dark elm for longer as it is your mods as well(Black Soul Gems and QuickTrain)

dark elm
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Yeah… I’m so bad at polishing mods. I could but time. Also just bad things in real life right now

tacit bobcat
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It is fine. Well, actually it is amazing. One of the best and useful mods I've added to my modlist. But if this was added to me for a code review and training session for dev(s) responsible by manager you'd probably hear me 2-3 blocks away on my post-hardcore impression cussing in fit of anger on my way to hospital amidst heart attack

dark elm
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And that’s why I don’t work as a programmer sadcat

tacit bobcat
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just a "bit" more. Scroll and proper scaleable UI since there is actually ui.screenSize() that produces:
L@0x1[scripts/quicktrain/training_log_window.lua]: getScreenSize screenSize: (2560, 1440)
which means I can move to settings those values for players using some LosslessScaling or what not, plus expose scaling factor they'd want to have instead of magically hardcoded numbers and do the UI magic based on science 😄

gentle ingot
tacit bobcat
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Solution is magical numbers that need a bit of tweaking for my screen resolution. It's fine but I can make it work without that so why not? The only thing I've need to solve is making scrolling work atm

pliant flicker
dark elm
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It’s not something that’s in the scope of the mod

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Really it’s just meant to replicate the old multimark mod that used the dialog window with a whole bunch of options, ran by thousands of scripts

pliant flicker
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Right. Sure. Guess what I suggested is mod expansion because there is no OMW option for the mod I linked.

stable sable
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I found a couple of issues in this mod, but managed to address them:

https://gitlab.com/modding-openmw/daisys-lua-multimark/-/merge_requests/3
https://gitlab.com/modding-openmw/daisys-lua-multimark/-/merge_requests/4

I hope that this repo is a right place to send patches to.

dark elm
stable sable
dark elm
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Daisy’s Lua Multimark

wind garnet
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Am i only one that this mod isn"t working for on MTO?

indigo thistle