After having time playing with the cool kickass new features TM now has I would like to add some feedback on what could maybe be made better.
Most ideas I have is to bring back classic features and improvements to new ones.
My ideas for some improvements are...
Your jump is reduced to 1 but can still jump 2 blocks high.
Stamina meter is 6 instead of 37.
-If in full sprint moving backwards takes some time to do.
-If standing still your stamina meter regenerates faster.
-If out of stamina players your health wont kill you but will stop hurting you at 10 health.
-If you swing any weapon in sprint it letting you do extra damage.
-If sprinting turning is more slower.
While in full sprint you can jump 3 blocks high bringing back the triple jump but can be hard to time
just like its classic version.
Benefits
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Adds more risk when using sprint.
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Triple jump returns and requires the same skill curve staying true to its original use. .
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The lesser stamina meter makes the Water Talisman more useful and will give it an important role.
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With triple jump returning in this fashion challenge maps would be more in depth.
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Double jump can return as a real item. Maybe as double Jump Boots.
This will keep the double jump and will give it a more important role and even boost the benefits listed above even more. -
Additions will not force anyone to change their maps much at all.
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Players won't be confused when killed in sprint now.
Downsides
- Getting rid of the double jump many piss off many players.
- Nerfs may catch some off guard.
- Higher learning curve and mastery for timing the triple jump.