#Hi

28 messages Ā· Page 1 of 1 (latest)

random owl
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ai slop

gleaming saddle
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You can join mines

shrewd mica
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Idiot

shrewd mica
gleaming saddle
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šŸ’” HEARTBREAK QUEST: The Grieving Gateway šŸ’”
What’s up everyone! KingDelo here. I’m officially pulling back the curtain on my latest project—a dark, atmospheric 2D Soulslike being built right here in GDevelop.
The Story
In a world shattered by loss, you play as The Remnant—a masked wanderer trapped in the "Grieving Gateway." Your heart has been fractured into five jagged shards, scattered across a continent that has physically transformed into the stages of grief.
To become whole again, you must hunt down the manifestations of your own pain. But be warned: in this world, memories are sharper than blades.
The World (Hollow Knight meets Dark Souls)
• 🌲 Denial Forest: A lush, looping labyrinth where the path forward is hidden by illusions.
• šŸŒ‹ Anger Peak: A brutal, volcanic climb where enemies hunt you with relentless aggression.
• šŸ’§ Tears River: A somber, sunken city where the very atmosphere drains your stamina.
• šŸ° Acceptance Citadel: The final, silent trial where you must face the truth to end the cycle.
The Gameplay
Expect tight, punishing pixel-art combat. This isn't just a platformer; it’s a dance of stamina management, precise parries, and brutal boss encounters. Every death leaves a Mask Shard behind—lose it, and you lose your protection.
I’m pushing the limits of GDevelop to bring this melancholic, challenging journey to life. Stay tuned for more dev-logs, sprites, and combat clips!
The heart is broken. Will you mend it, or let the grief consume you?

I’m looking for a decent pixel artist to help me develop new moves and upgrades to the main character. I have the weapon inventory all set just need good animations mechanics for character. If I do it alone it would take a long freaking time. I’m designing the combat to feel "heavy" and deliberate—every swing of your blade and every dash matters. Here’s how the gameplay loop is coming together:
šŸŽ® The Core Combat Mechanics
• The Pulse Meter (Stamina): Your stamina isn't just a bar; it’s your

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I’m designing the combat to feel "heavy" and deliberate—every swing of your blade and every dash matters. Here’s how the gameplay loop is coming together:
šŸŽ® The Core Combat Mechanics
• The Pulse Meter (Stamina): Your stamina isn't just a bar; it’s your Heartbeat. Aggressive attacking and dashing increases your heart rate. If your "Pulse" maxes out, you enter a Panic State—you move faster, but you take double damage and can’t heal until it cools down.
• The Grief Parry: A high-risk, high-reward mechanic. Time your block perfectly against an enemy’s strike to "Absorb" their sorrow. A successful parry refills a portion of your health and staggers the enemy for a brutal follow-up.
• Mask Shard Recovery: When you fall in battle, you leave behind a Cracked Fragment. Unlike other games where you just lose currency, losing your fragment in Heartbreak Quest lowers your total defense. You have one life to get it back, or the world gets significantly harder.
šŸ› ļø Key Game Features
• Interconnected World (Metroidvania): Explore a seamless map where the Denial Forest bleeds into Anger Peak. Unlock "Emotive Abilities" (like the Dash of Regret) to reach new areas and hidden shortcuts.
• Hand-Drawn Pixel Art: Every animation frame is being crafted to capture the melancholic, "Hollow Knight" inspired aesthetic within GDevelop's engine

gleaming saddle
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I’m using Ai mechanics to control the enemies so it would be very difficult game to win just in a couple of hours. This project I put already 60 hours in to developing characters and the first scene.

random owl
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could you explain this:

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IDIOT

shrewd mica
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I even have drawing recordings of them which I share in my streams

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😠

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Now stfu

shrewd mica
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Stfu go watch em I owe nothing to u u piece of shit and stop ruining my post

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I already reported you

random owl
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is it that hard?

shrewd mica
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<@&258625169831100416> he keeps spamming and distrupting

random owl
zenith summit
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Watch your behavior, or I'll ban you both.