Hey!
This is the game I have been developing in the past 3 months, I had 0 experience in making games, sprites or anything like that prior to those 3 months so I hope you like it! Please give feedback, share and like on Gd Games so others can find it too!
The game is not finished but I can confidently say that it's over 50% done with the rest that needs to be done being better backgrounds, more sounds, more enemies, another Ice "biome", more features and a bunch of improvements on the existing sprites.
I've created everything in it except most of the sounds and the background on the first lava "biome".
Cheers!
#New Arcade-Style game!
25 messages · Page 1 of 1 (latest)
can i play and give feedback
okay this is what i got
spelled wrong
and jumping is like the is much grafity
i like the enemy art it is very cool
that is it
Nice catch, I didn't even notice it. Thank you! I'll promptly change it.
Yes, there is a jump power-up that will allow you to jump much higher so the initial jump is just enough for the player to get to the next platform.
okay but it is a very fun game
I also added a tutorial just now, it will explain most of the things in the game and hopefully make it much easier to reach higher floors, the real enemies begin after you beat the first boss which is at floor 80, try to kill it. The fun begins after that!
the new version should be up as soon as Gd games updates it, hopefully in the next few minutes. Thank you for the feedback and i hope to see you play the game again 🔥
of cource
I accidentally deleted the embed message showing the thumbnail of the game, so here's the new one and a few more pictures of the game itself.
The first Boss fight
Some of the enemies that can be found after floor 100 😇
Version 1.0.2 Update and Dev Log.
New Features
- Added a checkpoint system and a menu for it.
- The menu can be accessed from a new button on the start screen, the character selection screen or when you die and/or when the timer runs out.
- Now you can save your progress after a boss stage when the popup message shows.
- The message will pop after you kill the boss and loot the chests in the boss chamber.
- Added a coin system.
- Coins drop from enemies and can be found in chests.
- To load a checkpoint, you'll be required to spend coins.
- The price is going to be increasing and starts from 50 coins for the first load and ends at 250 coins per load. Once you overwrite the save, the price resets.
- Created new buttons and popup messages.
- Overhaul of the menu.
- Added a Dev Log menu.
- It can be accessed from a new button on the start screen.
Optimization
- Switched from hard press key controls to variable controls.
- Optimized the events(code) so that now they run twice as fast.
- The game used to lag on mobile, it does not lag anymore.
Fixes
- Increased Bluey's jump speed(distance) slightly so that the character can jump on platforms easier.
- Stopped the first type of enemy, the Lava Golems, from moving before the start of the game.
-Previously they started moving as soon as you were set in the main level and that resulted in the player having to wait before they can start running to the top. - Improved the tutorial.
- Fixed platforms distance on some "floors" so that they are closer to one another and are now more forgiving to mistakes.
- Added more info on the character screen.
Plans for 1.0.3 include but are not limited to:
- A settings menu both in the start menu and when you click esc/back key/button on desktop and mobile.
- A shop menu to allow players to spend coins on more than just the checkpoint. There will be options to buy power ups before the run even starts.
- Health bars that can be turned off/on from the settings menu.
- Damage texts above the enemies and the player that can also be turned on and off from the settings menu.
- Adding 50 more levels to the already existing 200 to wrap the game up.
- Looking into the Archer's switching between shooting animations when running/standing still. Seems like they are not fluid enough.
Version 1.0.3 Update and Dev Log.
New Features
- Added a Coin Shop.
- It can be accessed from the bottom left side of the screen where you'll find the button.
- The Shop provides you with options to purchase the different power ups and own them permanently.
- Once purchased, the corresponding Power Up will be given to you at the start of each run.
- Added a Settings Menu.
- Settings Menu button on the main screen.
- An ingame menu that's accessed by clicking "Esc" or the Back button on mobile.
- Added Health Bars.
- They can be either turned on or off from the Settings Menu.
- Added Hit Texts(Damage Numbers).
- They can be either turned on or off from the Settings Menu.
- Sounds Control.
- Music and Sound Effects can now be turned on or off from the Settings Menu.
- Global Volume can now be adjusted via a slider on the Settings Menu.
Optimization
- Further optimized the game events.
- With the added HP bars and DMG texts, the game needed further optimization, it is now running an event
cycle at 4 to 4.5ms. - Before 1.0.2 it was 15ms and at 1.0.2 it was 7ms so the game is now running more than three times as fast.
- With the added HP bars and DMG texts, the game needed further optimization, it is now running an event
This is probably the last update towards my first game and I consider it completed.
If no bugs are reported, it will stay as it is right now.
I've also changed the name because I failed to notice that there's a game with the name "The climb" on VR. So to avoid any confusion and legal issues, i've decided to change the name to "Apex Arcade".
Here are the latest additions to it in an update list:
1.0.4 Update.
New Features
-
Particles.
- There's a new option for Particles that can be either turned on or off from the settings menu.
- Particle trails for the Arrows, Bullets, some enemy projectiles and portal effects have been added.
-
New mobile controls.
- Switched from joystic controls to button controls, they will feel more consistent now.
-
New loading screen and icons for the game.
- Icons include android and desktop only.
-
Added the final "Ice" biome to the game.
- With it comes also the final boss that appears four times throughout the game.
- New enemies "Goblin Mages" for the ice biome.
- The projectile breakthrough power up does not work in that biome, you cannot kill enemies through the
floors and you'll have to fight them to progress. - Finishing the game now lands you on a score of 400 "floors". But the floors are not 400,
they are much less than that.
-
Added the option to change your name for the leaderboards when you open the game for the first time.
- You can now change your Username only once before you start the game for the first time.
- You can either choose to register with the servers or use a custom username.
- Once you've started your first run, the name will be bound to your device and cannot be changed.
- If you've chosen a custom name and later decide to register, you can do that by doing a run
ingame and looking at the leaderboard afterwards. There you'll be prompted to connect to the
servers and create a new username or login with your old one. But once you've chosen to use the
registered Username, you will not be able to switch to a custom one. - This is done so that players can't use multiple usernames for the leaderboards and result in
flooding of the same player entries.
- Enabled the Checkpoint after you reach "Floor" 200.
- You can now save a checkpoint after you kill the Goblin Lance Rider Boss.
- This will allow you to load your checkpoint and go forward to the last Ice biome and face the final boss.
Optimization (again, yes)
- With the new ice biome, particles and increase in enemies, further optimization was done to the previously
existing scenes.- Switched to tile maps instead of single tiles for the construction of the scenes.
- Even though the overal event cycle times were not improved, they remain the same as in the last update.
- Loading times were improved.