#Anyone wanna make a small puzzle game with me for fun? :)

21 messages Β· Page 1 of 1 (latest)

round escarp
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I had a cool idea (well cool to me lol) about a sliding block puzzle, mixed with a platformer, where you have to rearrange sliding blocks into various configurations until you free your slim player. I was thinking about making it a small mobile game & pc as well. If anyone likes the idea, I figure I could do the artwork, and someone can do the programming. whoever wants to work on it, im cool with it, so if there's someone who feels like they could handle sound design and music, or someone who thinks they can make cool animations for it, GREAT! jump on board πŸ™‚

I just want this to be a fun small scope game, something I can say i was a part of that actually was made and finished.

glacial laurel
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Im up

neat bane
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can i give you a tip abt the character falling through the other blocks

round escarp
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some camera bugs still

spice dirge
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@round escarp My music might work better here

round escarp
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Im trying to make sure the player object always moves with the selected block he's inside of, but as you see, as soon as you move the block that he's in he stays still, but seems to get pushed by the selected block instead. I also want to have his platformer behavior enabled, when variable: Game Mode is set to "Player" but that isn't working either πŸ™

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The event sheet is still relatively small so if anyone feels they can improve this, like ive stated, id love to work with someone on it

neat bane
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the first thing i suggest is thu=is

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wait

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brb

round escarp
neat bane
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ah

neat bane
round escarp
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so I had an idea, to make each block more detailed when you click the slime icon (which triggers the switch from sliding blocks, to moving the slime character) I decided to experiment with making each block its own Scene, so if the "slime icon" (which is what you see when your sliding the blocks) is inside a block, and you click the Slime_UI button on the top left, whatever block that little slime icon is in, it should trigger it to open the correct color block scene....i was able to make and show 1, which was easy cause its the block the slime starts in, but I have no idea how to transition from block to block to open the correct block scene, especially when this scales up and there's numerus blocks to track :/ As well as keep moving the tiny slime icon from block to block, so its in the correct location when you switch from platforming mode to block puzzle mode.

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I hope any of that made sense πŸ˜‚

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oh yea I forgot, also trying to keep track of what side each block is in collision with each other, so when the scene opens the slime player starts in the correct location