#Isometric dungeon crawler
8 messages · Page 1 of 1 (latest)
After making some sprites in Piskel, I used the Tiled app for creating a little room so I can get a feel for the artistic design of the game
After trying a couple palettes from Lospec I managed to get a look that I'm happy with
After making and exporting in Tiled a basic room, I added it i'll into a gdevelop scene, created a simple player and managed to set up collisions, also the player can go from one room to the other
Took me some time, but I made an 8 direction animation for the player, coded a way to dash and made a simple attack swing
Made actual animations for the player, at the moment (idle, walk, dodge, attack) and coded a dummy enemy to test basic combat, also a barrel that you can destroy, so I can create a more destructable envirovement in the future
I can’t wait to play this when you finish it
Thank you! I hope I'll be able to deliver an enjoyable experience!!