#FutureCD - A Sonic Engine

67 messages · Page 1 of 1 (latest)

digital plover
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Decided to make a forum post so I can post updates about my upcoming Sonic engine.

civic star
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Snoc the hedge

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Also the name has me thinking a time travel thingy like Sonic CD could be added.. I'd say it'd just be having diff external layouts or something

digital plover
civic star
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Man I'm boutta give the Test Zone a Bad Future

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Actually what would you say is the progress so far?, like a really rough estimate

digital plover
civic star
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Mkay

civic star
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The amount of spritesheets I have send help

digital plover
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I just keep them on my clipboard.

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Works AND saves space

civic star
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I forget the clipboard is a thing all the time

raw quiver
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wait it's gonna be pc only?

civic star
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Yes..

civic star
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Tbh fair Kennoir I doubt GDev can run on console (as for now.. I'd imagine it's a pain tryna do that)

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I'd say you could make two versions of your Sonic extension

One being the current one

And the other being a damn accurate one, yes simplicity is lost but it can be for those looking for the physics from the Classic era

civic star
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How's yer day Terr?

civic star
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Cool thing to add would be Super and Hyper forms, I'd say a "IsSuper" / "IsHyper" bollean variable for each character would probably work

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Though I'd say add that some point after release, like a major update

raw quiver
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kinda

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it's called Hedgehog Extension DX

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and it's the version i have full development on

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GDevelop's reviewed extension is on the most part coded by Davy (D8H)

raw quiver
civic star
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Ah ok

civic star
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What's a funny bug that ya found while making the custom engine btw

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Kinda wonder how you'd get stuff like the Ice Cap [S3] snowboarding done

raw quiver
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that just requires an invisible wall and speed maintain

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the invisible wall wouldn't be able to collide with the player if he's on a jump

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while he's colliding with the wall, he goes down then inverts it's speed and does it again

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damn, i just realized how sick this sequence is for a game of that time

civic star
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Act 1 is mid in terms of level design

Musuc is good though

digital plover
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VERY intricate coding

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oh yeah small progress is being done im focusing on other stuff atm

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but hurt state is finished and stable with no bugs as far as im aware

civic star
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Mkay

raw quiver
civic star
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I don't accept random friend requests

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I have to have been actively talking AND playing some games with you for me to begin considering you a friend, I do this to keep my actual friend list not too bloated with randoms

raw quiver
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roast 🔥

civic star
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...

-# What

digital plover
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oh yeah @raw quiver if you could fix the problem with zipping through collisions at high speeds that would be very appreciated 🙏

civic star
raw quiver
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you know what they say

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when an unstoppable force meets an immovable object, they merge, just like super man and dceased flash

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guys i'm fr this time, the extension is not a very good option for accurate sonic physics at the moment, there are other options like Hedgehog Extension DX, which is a little harder to use but it's less buggy and more advanced to a point, just like how minecraft java is to minecraft bedrock

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it's more of the cheapest & easiest sonic physics replica

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something like the xbox series s

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if you want accurate sonic physics atm, use Hedgehog Extension DX (or that Encore framewok y'all be talking about, i'll take a try on it once i get my laptop)

raw quiver
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this encore framework is pretty awesome

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making it easy to understand for sonic fans that have already done or helped in other sonic projects

civic star
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I'd rather know where to look for it instead of going on a possible goose chase honestly

raw quiver
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goose chase?

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Sonic Volt and Sonic 1 in GDevelop use it

civic star
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To be fair I wouldn't KNOW if those two used the DX or base version

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I'll test it out later, playing SA2B rn

raw quiver
civic star
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I am raising a chao I have named Bubbles

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Tbh I could stream it

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Yeah I'm gonna stream SA2B, it's just me doing whatever (mostly Chao related because I'm in the mood for it) so don't expect much