been working on this one for a while and it's out at last
have fun! note that it requires a mouse and keyboard
https://gd.games/query/hoverkill
#Hoverkill, a hovercraft fighting game
1 messages · Page 1 of 1 (latest)
Wow! This game is insane! The gameplay and the controls feels so good. The impacts, the game feel is on spot. There are a good amount of weapons for different playstyles, I really don't have negatives about this game, the only thing would be that I don't know why it has that resolution it would look neat on wide screen 16:9 that is the standard. But besides that, great work! I hope to see more updates
thank you! i'll look into making use of the sides of the screen
the game's currently square so you can see the same distance in any direction, but i see no reason why i couldn't put some UI to the sides
made a trailer for the game
very nice game.
Just hate that e restarts the game. I press it accidentally trying to interact with something.
The gameplay and art is awesome
The boss is very hard. I gave up after the 3rd try
you gave up so fast
Agree 😆
working on some small fixes, like a confirm prompt that should fix accidentally opening the weapon select menu
Hoverkill's first major update is now out!
changes:
-progress on levels and weapons is now automatically saved between sessions
-controls can now be rebound to any key, and are saved between sessions
-added Enemy Doors
-added Laser Terminals
-added Sawblades
-added Holo-Walls
-significant changes to all levels, mostly making use of the new world objects
-significantly improved "the Tar Pits" and "Victory" level visuals
-added a new room to the Tar Pits, and streamlined the boss runback
-expanded the main menu
-added confirm prompt to Weapon Select menu opening
-added icons that appear when Buttons are pressed, showing what they affected
-resprited Buttons, Missiles, Land Mines, Missile Targets, and Laser Walls
-rewrote some Terminal dialogue
-Missiles are faster, and now follow the player when without a target
-fixed Laser Walls not dealing damage sometimes
-numerous performance improvements
-other minor changes and fixes
i didn't see people complaining about the high velocity of the movement It's too hi for me. I would like to know what i am aiming for. Overall nice game. Cool graphics👌 🤙
Hoverkill's second major update is now out!
changes:
-added a huge & challenging new final level, "Eye of the Storm"
-added two new weapons: Torpedo and Shock Field
-the player can now move slowly and carefully using LShift (rebindable)
-added a powerful new melee enemy
-added a UI warning when seen by off-screen enemies
-added an anti-theft screen to detect unauthorized platforms
-when holding LShift, Tether now pulls enemies instead of the player
-Pierce, Airblast & Saw now launch enemies in more predictable directions
-slightly nerfed Pierce with decreased hitstun and increased knockback
-buffed Bullet with larger hitbox and faster speed
-fixed a bug where the end-of-level kill count was inaccurate
-other minor changes and bugfixes
Hoverkill's third major update is now out!
changes:
-added the Wired Halls, the first level in Hoverkill's 2nd "chapter." they features a new tileset, new music, and a very unique design
-added two new weapons: Claw and Overheat
-added two new enemies: Transistors and Inductors
-added electric orbs and several electricity-themed level elements
-rewrote the entire game's dialogue and replaced placeholder names
-added hidden synergies involving the following weapons:
||Saw + ?
Claw + ?
Repair + ?
Torpedo + ?
Shock Field + ?||
-slow movement is now toggleable and has improved effects
-ranged enemies are now slower to fire after being stunned or alerted
-decreased the difficulty of "Eye of the Storm" and optimized it
-improved the Tutorial, adding an optional section about combos
-reworked the Hunter enemy's behavior
-reworked the title screen's background and music
-Killstreak energy bonus now applies to Canisters and Generators
-adjusted player movement speed
-improved VFX all around: alerts, health/energy UI, low health & more
-added a new end-of-level animation for certain levels
-fixed a bug where enemies' deaths would not be registered when many were destroyed at once
-fixed a visual bug involving the health and energy UI
-reduced the number of Spike Bombs that can be deployed at once
-many other minor changes, bugfixes, and optimizations
A small patch adding to the recent major update is now out!
changes:
-hitting a stunned enemy with a new source of damage now gives a little bit of energy, marked by a glow effect
-added a visual cursor indicator for when enemies have Armor
-resprited the Drill Droid MK2 and some of its projectiles
-fixed a bug where motive descriptions went offscreen on some devices
-fixed a bug where "press any key" registered wrong on some devices
-rewrote and relocated some dialogue, including in the Tutorial
-cleaned up some Tar
https://query-itch.itch.io/hoverkill
Hoverkill is now on itch.io, along with some large performance improvements, resprites, and bug fixes!
if you are interested in modulated sprite assets i have a few:
https://pontax.itch.io/broomba-battles
tons of weapon assets