#Hoverkill, a hovercraft fighting game

1 messages · Page 1 of 1 (latest)

novel marsh
wind cedar
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Wow! This game is insane! The gameplay and the controls feels so good. The impacts, the game feel is on spot. There are a good amount of weapons for different playstyles, I really don't have negatives about this game, the only thing would be that I don't know why it has that resolution it would look neat on wide screen 16:9 that is the standard. But besides that, great work! I hope to see more updates

novel marsh
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thank you! i'll look into making use of the sides of the screen
the game's currently square so you can see the same distance in any direction, but i see no reason why i couldn't put some UI to the sides

novel marsh
sacred igloo
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very nice game.

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Just hate that e restarts the game. I press it accidentally trying to interact with something.

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The gameplay and art is awesome

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The boss is very hard. I gave up after the 3rd try

wind cedar
sacred igloo
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Agree 😆

opal shard
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this game is fire

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probably the best game made in gdevelop i've seen in a while

novel marsh
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working on some small fixes, like a confirm prompt that should fix accidentally opening the weapon select menu

novel marsh
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Hoverkill's first major update is now out!
changes:
-progress on levels and weapons is now automatically saved between sessions
-controls can now be rebound to any key, and are saved between sessions
-added Enemy Doors
-added Laser Terminals
-added Sawblades
-added Holo-Walls
-significant changes to all levels, mostly making use of the new world objects
-significantly improved "the Tar Pits" and "Victory" level visuals
-added a new room to the Tar Pits, and streamlined the boss runback
-expanded the main menu
-added confirm prompt to Weapon Select menu opening
-added icons that appear when Buttons are pressed, showing what they affected
-resprited Buttons, Missiles, Land Mines, Missile Targets, and Laser Walls
-rewrote some Terminal dialogue
-Missiles are faster, and now follow the player when without a target
-fixed Laser Walls not dealing damage sometimes
-numerous performance improvements
-other minor changes and fixes

hoary rapids
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i didn't see people complaining about the high velocity of the movement It's too hi for me. I would like to know what i am aiming for. Overall nice game. Cool graphics👌 🤙

novel marsh
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Hoverkill's second major update is now out!
changes:
-added a huge & challenging new final level, "Eye of the Storm"
-added two new weapons: Torpedo and Shock Field
-the player can now move slowly and carefully using LShift (rebindable)
-added a powerful new melee enemy
-added a UI warning when seen by off-screen enemies
-added an anti-theft screen to detect unauthorized platforms
-when holding LShift, Tether now pulls enemies instead of the player
-Pierce, Airblast & Saw now launch enemies in more predictable directions
-slightly nerfed Pierce with decreased hitstun and increased knockback
-buffed Bullet with larger hitbox and faster speed
-fixed a bug where the end-of-level kill count was inaccurate
-other minor changes and bugfixes

novel marsh
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Hoverkill's third major update is now out!
changes:
-added the Wired Halls, the first level in Hoverkill's 2nd "chapter." they features a new tileset, new music, and a very unique design
-added two new weapons: Claw and Overheat
-added two new enemies: Transistors and Inductors
-added electric orbs and several electricity-themed level elements
-rewrote the entire game's dialogue and replaced placeholder names
-added hidden synergies involving the following weapons:
||Saw + ?
Claw + ?
Repair + ?
Torpedo + ?
Shock Field + ?||
-slow movement is now toggleable and has improved effects
-ranged enemies are now slower to fire after being stunned or alerted
-decreased the difficulty of "Eye of the Storm" and optimized it
-improved the Tutorial, adding an optional section about combos
-reworked the Hunter enemy's behavior
-reworked the title screen's background and music
-Killstreak energy bonus now applies to Canisters and Generators
-adjusted player movement speed
-improved VFX all around: alerts, health/energy UI, low health & more
-added a new end-of-level animation for certain levels
-fixed a bug where enemies' deaths would not be registered when many were destroyed at once
-fixed a visual bug involving the health and energy UI
-reduced the number of Spike Bombs that can be deployed at once
-many other minor changes, bugfixes, and optimizations

novel marsh
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A small patch adding to the recent major update is now out!
changes:
-hitting a stunned enemy with a new source of damage now gives a little bit of energy, marked by a glow effect
-added a visual cursor indicator for when enemies have Armor
-resprited the Drill Droid MK2 and some of its projectiles
-fixed a bug where motive descriptions went offscreen on some devices
-fixed a bug where "press any key" registered wrong on some devices
-rewrote and relocated some dialogue, including in the Tutorial
-cleaned up some Tar

novel marsh
floral talon
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tons of weapon assets