#[ Bloodwrath ]

37 messages · Page 1 of 1 (latest)

bold lynx
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"Our masters will be your disasters"

! Bloodwrath is designed with high difficulty in mind, if you fail, please hold faith in yourself and push through hell !
= Inspired by rooms & doors [CJ4, Roblox], PRESSURE [Zeal, Roblox] =

  • 1000 Randomly generated rooms (checkpoints every 100)
  • Entities to end your run on the spot (Not many for balancing)
  • Player / Entity cosmetics (Audio / particles will remain unchanged)
  • Many items to aid or hinder you

[ Owned and Created by: aqua_mx ]

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Game logo made by a friend so props to him

He wishes to stay anonymous so, do respect that choice of his

Any questions can be asked here (obvious)

And very rarely polls for seeing what you fellas want added / changed / altered (things will ONLY be removed if it becomes too much of an annoyance to a high amount of BW's audience)

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Also brief side-note

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Loving this new UI

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-# Ignore the game below Bloodwrath

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Also I tend to just yap a lot so.. be ready for that

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Some lil' bits not yet added in

Including the txt I use to keep track of stuffz

The skeletal hand is called "Darkized" or B-45, made by previously mentioned friend

And now the entity that was made around BW's start, Chromatic [or Chrome..] or B-255, for now now mechanic is thought up yet so.. yeah I'll be using this lad for testing stuff like entities rebounding [Meaning they kinda, loop back in a sense a set number of times]

I do also accept custom entities although please do make them unique and not just a loud still png..

That's all

bold lynx
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Waiter! waiter!

13 S.A.M please

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Still need-a get the mine flash working...

sterile sundial
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IM ON IT

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done

bold lynx
bold lynx
sterile sundial
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I gotta fix that audio lol

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honestly thats pretty sick

bold lynx
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If it plays that's all I need

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I'll probably make S.A.M not move until I get a good pathfinding AI made

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Given for now no audio volume is lower / increased via distance I'll probably leave it till I've more stuff with sound added in

sterile sundial
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I feel like sam should just not move too

bold lynx
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I'll make more S.A.M variants and make only a small few move (these'll glow in the dark to make tracking them easier)

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The beep SFX will be the same but pitched lower for how strong the explosion is

sterile sundial
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alright then

bold lynx
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I will also get a template for those helping work on BW so they can add in their own ideas (I will make rules n' crap once I get to doing that, failure to abide by them will have you removed from the games volunteer team)

And yes anyone helping that offered help from this server / others that aren't the official server (still a WIP) are slotted into the "Volunteer Dev Team"

Compared to the actual games devs the Volunteer Devs don't get access to the games Admin Panel

I'll see about allowing Volunteer Devs becoming part of the normal team

bold lynx
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Removed the grey metal tiles you've seen often and replaced them with the ones for the Starting 15/16 rooms

bold lynx
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EH I'm sure she's fine

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Resizing all the entity sprites down to the size I'd like them to be, plus it lowers file size

bold lynx
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I sure do love sprites not sizing correctly despite me sizing them exactly

sterile sundial
bold lynx
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Turns out the things just have space below them

Nothing a bit of image cropping can't fix

bold lynx
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A server with a category has been made btw

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Do note I post updates on there MUCH more often compared to here or anywhere else

sterile sundial
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🤣

bold lynx