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As soon as you connect a hidden cave tile to a cave that Dwarves are in, you reveal it, and populate it with what's on it. The pile of rubble is for stalagmites (there's an example picture for setup in the beginning of the mission book). It's described in the mission book.
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Yes, drop pod leaves and comes back. Described in the "MOVE" section of the rulebook (page 12 if you have 2nd ed, I think)
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Nope. You can use optional extra rules, page 27 (End of game - variants: ) to spice up the ending (drawing swarm card instead of event card when the drop pod returns).
#drg-board-game
1 messages · Page 14 of 1
My Dungeon master just put us against a false hydra, my first time even hearing about one let alone fighting it, so I wanted to preserve some of that, tension lol
More eldritch horrors to come, oh my!
Ty
Ignore my voice in the background
The small hidden caves don't have a set number of exploration tokens to place beforehand, as you can tell from the mission setups. You only place an exploration token if there's a flare.
Problem solved
Page 16 specifically states that you place a random pickup token on it when one is revealed with a flare symbol.
🤓🤓🤓
You're not fixing a problem. You're changing the rules.
Sure, you're free to house rule, but it's not a problem, or error to fix.
I'm not crying about it, I'm merely pointing out that the rulebook specifically states that you only place the exploration token if there's a flare. You don't place it beforehand.
Wait then why is there a flare in the back in the first place
As i said, sorry
He is not getting out
this was what i thought at first too
its kind of annoying that only one of them has a weapon upgrade
if half of them had a weapon upgrade i would be fine with it but its only one
how do you spell "wow, i'm jealous"?
i don't know where i would store it, but i would make space 🤣
Custom made myself yes. I work is a steel shop
Here it is before paint
Made from aluminum
That’s incredible, nice work. Gonna show this to my girlfriend as evidence I’m not the lone madman spending hours on end just to improve the game’s storage lmao
Fight the good fight brother
How did you handle storage for the miniatures? Foam inserts or magnets or smth?
Cool factor
It is Interesting that the real secret cave tiles all have a spot, but no mark on the back, yet the mini ones have a mark and (usually) no spot for the tile
That's the one problem I have with the newer secret cave tiles. If you roll a mission with both bet c and korlok tyrant (especially in the new industrial sabotage mission) you're going to be grasping for air midway through
The drawers are the same size as the plastic mold trays they come in.
I hope Ghostship sees your creation and puts it in the spacerig.
Anyone got some fun custom missions? Looking to spice things up tonight.
I've got all the expansions so anything can go 
I think they did it out of necessity for the small cave tiles. The usual secret cave tiles (the big ones) are the only tiles of that size & shape. So you can just put all the same shaped big tiles in a stack. But there are a couple other 3-space tiles that aren’t secret, so they have to differentiate them somehow - hence the mark.
The only one without the back is the refinery which did come in the same expansion. Though I feel like they could have just printed the refinery on both sides and it would have been fine
I was gonna point out the dreadnought egg, magic hole, and minehead tiles are all the same size but yeah you’re right. Those are all double sided so I’m not sure why they didn’t just do that with the refinery too.
Oh wait, it’s probably so they can differentiate that these are random tiles specific to this expansion.
So any future expansions can have their own deck of random 3-space tiles that are easily distinguished by the symbol on the back
Possibly, but truthfully that wouldn't make sense to me. If I'm mixing up the two, it's because I want it to be a mystery, otherwise I would only take from one pool
Fair enough, if you enjoy mixing the decks. Personally I enjoy that they made it intuitively simple to sort all the pieces back in to their respective boxes if players are so inclined.
So uhhh...
How is this supposed to be the easiest of Biome+rig missions?????
it soon ran out of swarm cards, only to shuffle and top deck bulk det, before we decided to call a pause because 2am
there should be another 20 grunts on board but we ran out of grunts a good uhhh hour before this picture
You got a lot further into the mission than i got. I made 1 pipeline and we died
I saw a question on the KS where someone was commenting on the new expansion rules.
Was this in a project update?
Found it! Sorry 🫣
I feel like this game has one major crisis moment but then it gets easy. Not sure if RNG is on my side or missing some rules, but all of the missions we've tried, along with the pipeline extraction, went quite fast when focusing on objective.
Anybody else have that feel or is it just me playing the wrong way?
I have the same feeling as you however, space rig can spice up a little bit the gameplay with the warnings, and like the video game RNG can make it very hard sometimes
Depends if it's solo mode.
Playing single player, 2 dwarves, was easier compared to the 4 player game I was in recently; Same mission, no nasty random tile as I was able to get back safely than when we maxed out the swarm counter.
I also think the mini expansions really threw some hard pivots in small caves/ tunnels.
Solo player moves waaay faster than 4.
Right before the 4th event card, a solo player could have moved a possible 36 tiles worth of movement.
In a four player game, in the same instance, every player could have only moved 9 tiles max. Additionally, every player can't do hardly anything for three entire events.
This is the difference in difficulty based on players.
I have a homerule that has worked out quite well: joint turns. In a 4 player game, two players get two actions each before an event card is played. Then the other two players go, with two actions each. When event cards are specific to "the active dwarf," we coin flip to see who is affected. Same with enemy movement if distance is the same.
This does make the game easier (because you're getting 4 actions in-between rounds instead of 3) but man it is so much more fun as everyone gets more playtime and the coordination is much smoother.
That actually sounds pretty fun! though i rarely play with more than 2 players
Particularly the mixed missions aren't exactly listed in order of what's easiest, and the difficulty ratings can almost be arbitrary due to RNG. Unless you've played the biome expansion a fair bit the new creatures can also be tricky, they're a step up from the base game creatures.
Same tactics still apply, you've left Engineer on their own for example, rather than being grouped up, and for on-site refining it's really just a race to get the pipes set up and pumping started before you reach the end of the swarm threat track. As such you have to pay attention to when you can/can't spend extra time going to explore small hidden caves or do mining.
Not sure if you're playing some house rules, or have something mixed up, but you shouldn't be running out of swarm cards, even with the additional rules you'd just lose if you run out of swarm cards at the end of the swarm threat track. Since you stop drawing event cards during pumping it's all about getting that started.
from our understanding, the rules for on sight refining said when pumping is finished you draw a swarm card instead of event card each turn. Unless we got this wrong this is what we understood was supposed to happen after rereading the rules like 4 times as well
As for engineer being down, I was with the driller, Gunner was alone in that mess next to spawn 2, Driller Left for 1 turn, suddently my suroundings went from 2 grunts, to a webspitter and pretorian and I lost 3 HP before it became my turn again going down, Driller then had to solo the Oppressor to get gunner up.
When pumping is completed you draw a single swarm card, then go back to drawing event cards. So yes you misunderstood.
If I had a dollar for every board game rule I misunderstood, I'd be able to buy everyone a collector's edition.
well someone on Reddit had to ask for help to figure out that the cave tiles are double sided. They couldn't find the 'dark' tiles used for Mission 6.
So yeah, misunderstanding a slightly convoluted step by step listing of OSR pumping is quite understandable in comparison xD
Ah, the common culprit: rules mistake.
How do you run out of swarm cards? Did you even start the machine?
yep
Reminds me of the days people thought bugs activated after every turn
I also like to use the house rule of final tile is swarms every event activation instead of instant death
ah no, I know that.
A very fun alternate play style. I technically run that rule, but have only gotten that far once
I'm pretty good at judging my fellow dwarves skill, so we win pretty quick
the problem we faced was I was completely out of ammo and trying to get to a resuply I summoned earlier, only to die 1 turn before could,
While driller also left my side to revive gunner, a decision made while I was still alive
then I went down, driller was cornered, and had to kill oppressor frontally before he was allowed to revive gunner, while because miss interpreting rules, more and more swarmps spawning
we just passed the second swarm on the tracker when we started the pumps, and this insanity starting.
I suppose it's difficult to spot such mistakes when you're in the middle of it just trying to play, same as with some players mistakenly only moving one tile per movement action. At some point one needs to step back and consider "is this right?", especially so when normally in a game you draw up to 6 swarms. And even with the additional rule there's no restocking the swarm deck, you just lose.
We reread the rules like I said 3-4 time som what's supposed to happen after pump finishes, it doesn't actually say to go back to drawing event cards, it ends with "draw swarm"
It says to carry out the steps until extraction is complete. Once extraction is completed you shouldn't be doing the steps.
ya, like I said we miss interpreted the rules and now are dealing with the consequences
or where, we had to stop because 2am.
That was a 4-5 hour game somehow
that sounds like WORK 🥹
Anyone up for tabletop simulator drg boardgame in like 2-3 hours?
@urban iron maybe you?
WIP.
finished Goo
I like the way you do your layers. Very painterly!
Just gotta figure out what colours I need exactly for the goo bombers...
well yes, green square could work but looking at references, most seem grey or brown in some amount of it.
I made some damage cube holders for high health enemies
There’s a magnet hidden inside and I’ve magnetized all my miniatures so they gently stick together
Can you send the stl?
amazing
Or publish the STL and send us the link to it.
I think an stl for something like this already exists online
I thought I saw one before on printables or some other site
Maybe not
There's been a few different designs, yes
I don't have an STL unfortunately. I use a laser engraver so I just made a couple layers of 2mm horizontal slices but it should be pretty easy to convert this one to an STL or find an STL online.
lol yep I started when I wanted to make a bunch of cutout inserts for the base of my pieces - it's a lot faster to cut stuff out than to print from nothing (if your 3d printer is as slow as mine)
For reference (this is also how the damage token holders attach):
That is really cool
I'm stuck in 2012 where in order to have lasers you had to be a scientist or buy a cheap laser pointer
That is honestly really cool.
ooo that would help alot
reverse engineered it from the image, as I couldn't get the file to work. Seemed like 9mm squares for the cubes, not sure on the magnet size tho?
If anyone has a magnet size preference I can throw it into the model and send it over.
Good call on 9mm slots, I used 8mm because the kerf gives them just enough room but naturally that doesn’t work for 3d prints. I’d recommend some 12mm diameter neodymium magnets off of amazon, they’re just small enough to fit into a 2mm inset
Laser also cuts a bit, but just now realized I sized mine for the larger bases, and yours might be a tiny bit smaller. I measured the drawing after rescaling it for 35mm hexagons, so looked closer to 9mm xD
Oh got it, yeah I originally tried both sizes but the board gets cramped enough already so 30mm side to side prevents the cubes from jutting out too far.
aha. Well I can do a quick 30mm version
Can you send the stl?
I'll leave that to @barren quartz
If you open up your DMs to people from this server or add me as a friend, I'll send em right over
Thanks to Johnno for making the STLs 😁
Laser cut acrylic also works
…it’s all the same, really. There’s no functional benefit to any particular material. This one is shiny, though
I can confirm MDF doesn’t work. It’s not rigid enough to hold the cubes, though plywood/acrylic/most any 3d printed filament will all work fine.
What is the best way to make sure I don't miss out on late pledges?
Turns out there's no late pledge this time as they're trying to get production and fulfillment done fast. MOOD have said they'll have preorders on their webstore at some point. Best way to not miss out is to keep checking at least weekly I suppose.
Does that mean we will receive them earlier?
Well the campaign page says "spring 2026" while MOOD have stated it's looking like January.
So earlier than we would've if there were late pledges and such.
Thats amazing!
that would be amazing to have it in January
Bosco was way more detailed than I thought, whew. Challenging paint!
Pretty happy with this guy, need to work on my brush control but the lines are as clean as I could get em.
I need to learn how to clean up lines. I was so friggin' shaky with Bosco, you would'a thought a Bulk was busting through a cave wall.
Painting from the inside out is what I mostly do. I paint the innermost parts, not caring if I paint across to where I don't intend, because when I come with the next paint I'll be able to fix what I messed up earlier. Find and angle where you brush can't reach the parts you don't want to paint, and you're golden.
For example on your Bosco here, instead of painting him grey and then yellow, having the yellow spill over, you could paint his lights and center part grey, then angle your brush so it's coming from the outside, not reaching the grey aread, and paint the yellow. After that swap to grey again and paint the outside
Thanks for the tips
So how long until the Tabletop Simulator workshop is updated with the new expansions?
We have no info / ETA on that yet.
Rivals is pretty straightfoward to cobble together, as well as certain parts of Horrors of Hoxxes.
Is anyone willing to drop a list of the tool upgrades from the rival expansion?
For yourself that is, until we get an official update.
You can grab the rulebooks yourself: https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4444692
Has anyone tried making a 3d model of the Tunnel Drone?
Doretta?
oooh right I'm blind
Not yet, but easy enough to do. Could even use BOSCO as a base and add some drills. Can use the Driller's drillheads for example.
Or keeping with the theme that it's a rival piece of equip, I can check what the rival models have that'd be viable for kitbashing
Nice work
Idk what a Tunnel Drone is, but it looks like something that would stalk you in the cave, steal your minerals and timidly escape when you look at it
Starting to paint allll those minis. This is gonna take a while.
Love your supply pod
Thank you. Practicing a new painting technique.
What do you do to get the suttle gradients? still learning model painting
I 3D printed covers to snap onto the back of hidden cave tiles to hide and prevent scratches
This now eliminates my issue with my korlok tile being scratched
Now I can be properly surprised when flipping it
yknow what thats a great way to get around the issues of the backs being scratched AND the korlok tile back having a different color
Hey guys, how you go on about dreadnought being oneshoted by droppod, since it should kill anything it falls on.
Yes/No?
Or do you guys have any other way you play it?
It's one of the excavation tools you can steal from the Rivals
IIRC you can't place resupply pods on occupied spaces, and the since the presence of a dreadnought means the mission objectives are not done yet (as all official missions with a dreadnought require you to kill it as part of the objectives), this would not be possible for either of those in the board game, unless you wanna houserule it
but that would make the dreadnought fight trivial as long as you have 3 gold/nitra

Reminder that the video game and board game are thematically the same but are mechanically very different, so different rules and features are necessary.
Just curious, where did they say this?
Yeah I'm wondering where they said that too
I'm glad to hear it and that does make sense considering that's the estimated shipping after backing
Does backerkit claims money when time to pay is up?
Yes
like, they'll have a deadline, at which point, they'll charge whatever payment method you've indicated in your survey
same as kickstarter
Ah, thanks for that explanation. I was confused when backer kit said everything went thru but my bank didnt even locked the money
Update 14 @urban iron @upbeat oasis
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4457746
Was the update where they shared their new timeline. But I think that might get messed up by Kickstarter taking their time with the payment over time delay for a good portion of the backer population. No actual real update on that afterwards
Ah my mobile phone did show as if it had double send it but it didn't 😡
So march-may?
Does anyone knows if a late pledge will be possible ? 🤔
@vestal orbit
Too bad. I will find a way to grab the expansions at a later time
Q1 is january-march, so if they send it out in that time we will have it by May
Kind of off topic sorry! I work in wildlife rehabilitation and this year's theme for our harbour seals is 'board games'. Does calling one "Deep Rock Galatic" seem stupid?
One of the updates states 2026 Q1, and I can't find the specific comment mentioning January now. Maybe I just remember wrong, even so "by Q1" would still indicate earlier fulfillment than the original timeline, so we'd have the games January-March. But, all preliminary so far so let's see what their next update(s) say.
wasn't it maybe in an email?
I recall it being a comment on Kickstarter but yeah can't find it after a brief search so eh. We'll know more soon enough, even January is buncha months away.
Alright, very excited
Update 14. Picture is above in chat
I remember a question by someone that asked if q1 meant January, and the answer was no.
Not sure if I remember correctly though
I did find this though
But it doesn't give an actual time, just a "definitely not before Christmas"
🤷♂️
shipping march
delivery january 😄
Out of all the base game minis, which one is the most edible?
Stalagmites, they have precious minerals
Granite Smoothie, anyone? 🧋
Interesting, considering they said it will be an earlier delivery it will probably be between january and march
Grunt looks like he would taste like a gummy
Hi All, having issues looking at the combined mission PDF on BGG. My hard copy has a possible issue with the mission 2 drill dozer where it says web spitters emerge from the cocoons... but there arent any?
Is it thematic only, or should I be using the glyphid egg tokens?
The one on BGG has been updated to correctly show the cocoons, as I recall (without looking at my hard copy) you just swap the poison spore fungus for cocoons.
Thank you, the website won't load weirdly for me 🫣 can't even log in.
Not a mini but I really want to eat the morkite
hear me out tho, the aquarqs are blue raspberry flavor
Red sugar cubes
Not done yet but done for the day. My first mini painting session and my first grunt painted! Too tired to continue for now
Also dry brushed the stalagmites, for anyone wanting to at least color them, it was super easy to do to get a good enough look
Much better than the bland grey
noooo itchy and prickly 🤮🌵
Agreed, dry brushing rocks (and stones) and crystals in this game with a lighter color seems to be the way to go
Hey! I’m not active here but I just wanted to share my excitement. I’m a big fan of Deep Rock and asked for the game for my birthday. The 2E base game is here now, still trying to understand the setup and rules before the party but even that’s pretty fun
Driller's flames last until his next turn, and sentry gun shoots when creatures activate, move, or spawn in range. Those two rules are the main confusions that got muddled up with the rewrite between 1st and 2nd ed, else you should be good to go.
Quick question about the kickstarter campaign. It's possible to add acrylic tokens. Are they the ones already included in the 2nd deluxe edition? Or are they completly different? If they are different - do you think they are worth it? If I would purchase them for all editions it would be about 55€.
Additionally - I have not started sleeving DRG. Does the sleeve-add-on make sense, does it cover the whole game?
I think those acrylic tokens are the same as the ones on MOOD's store, except for the new expansions (because they aren't there yet)
the sleeve addons IIRC cover all expansions for the biggest pack. might be wrong on this tho
Same type of token, but there's a new batch of them for the new expansions.
Thanks, I appreciate it!
Golden Lootbug! We're rich! 

The gold/nitra chunks came out really well, nice job
Thank you, I didn't expect them to look good but turned out ok
The gold paint was quite nice, it was my brother's. Just need to correct mistakes with the grey color
It was quite easy to do
Can someone remind me, will there be replacement cards made for Goo From Above so they match everything else?
I'm afraid not, Mood said the replacements were only for base game
Stop spitting!
It was quite a challenge to paint not gonna lie, almost done
That looks like it came straight from the videogame! Amazing job!
I am le sad
Thank you! It was hard to get the colors right, had to mix 3 times to get the best result
I wonder when we get the 3d files
After everyone has paid I reckon, in November perhaps.
ummm... maybe I need to add a few more sets...
Also pledge manager has been extended to the 19th, so go get yer extra dice folks.
Those look so good
colours are a thing that might change. they plan to get them closer to our basic dice. (from a mood comment in the comment section of that post)
Is the board game worth buying?
i love it. most here do 😄 so our biased consensus is: YES Very much!
you can test it on steams table top simulator (if you own the table top simulator) for free
i would describe it as a fun coop game that comes very close to the computer game, cannon & feel wise.
Thanks for the info
the different classes you can play feel as unique as they do in the computer game. The enemies feel like a challenge that mimics the feel when a wave pops in ingame. Sometimes you get tested to your limits due to unlucky spawns. The expansions add more biomes and difficulty (-options) as well as customisation to the missions.
and each mission is fun to play. Usually selecting a mission with a simpler smaller cave means an easier mission (time to move from A to B is less so you can accomplish more in that cave)
more of the different mission types get added by the expansions
Couldnt agree more
also it can be played by 1-4 players, so you don't have to find 4 people.
but a full house is always nice.
I play with only my dad and its a blast
Does the board game deliveries reach Canada? I'm looking forward to getting it
can confirm, they do.
canada post has some quantum delivery tech though, so expect the "expected delivery" to be in the past of the future delivery transit that happens.
the metal dice are an add-on?
Thanks
Yes
how much are they? I have pledge over time so can't access the pledge manager yet
€25 per set.
According to the rewards and campaign page, the Premium set were part of the collector's bundle, pledge 4. (and the all in deluxe everything set, pledge 5).
Are you talking about additional sets beyond the first one included in the collector's?
Yep
excellent.
I'm still fighting the urge to get 4 sets.
understandable... given that each player would then have their own set in that case, and being premium, cardboard destroyer metal dice, having them not moved/shuffled around the table is not a bad idea.
I had previously settled for 2 sets when I thought they were resin (as originally advertised), now it'd mainly just be future proofing/completionist to get extra sets xD
Didn't take much for me 😄
I see new dice on the kickstarter, I submit
I have a superpower that prevents me from overbuying.
It's called being poor
Get rekt
I bet they taste like skittles with a hint of lead poisoning
im having trouble finding the pledge manager
you can still get into debt though 
Are you paying over time?
You should have an email inviting you to backerkit's pledge manager. Unless you're doing the deferred payments (the 3x payments over time). They will only send you the invite for the pledge manager when you're done paying for it, ie: after Oct 1st.
I have already caved 😆 (am getting flashbacks to the original campaign getting extra dice)
I'm practicing my willpower, trying to consider if I need 8 sets of dice (we know I do)
dicey situation
everyone in my household gets a dice tray handed with the metal dice. but i understand your concerns 😄 only trustworthy players will get the dice in hand
glad you are realistic about it. 😄
Mental note that i need 3 more dice trays -.- 😄
You like custom weapons. Maybe you can make one where you roll all 8 sets of dice for damage
MIRV deployment, roll 16 explosive dice and distribute them within range 5 of target tile.
Each must be applied to a different square (but not necessarily to different enemies)
I havent been here in ages, but I missed the deadline for pledging the recent expansions. They come back around for purchase again eventually right?
I don't remember them doing that, I was just hoping
yeah they will eventually
except for the exclusive stuff
Ofc ofc, thats only for the real ones
But thank you
They're available for preorder on MOOD's webstore right now
Oh no kidding
is the board game worth it?
Opinions here are pretty much always gonna be biased, but in my experience, yes, it is worth it
Don't listen to them. You should buy the entire set... NOW!
But jokes aside, I think it's a pretty fun game. Better with friends. You can always try it on Tabletop Simulator for free (Minus the cost of TTS)
You don't need the expansions to enjoy the game either. They are purely if you want to add those specific things to the game.
From the standpoint of thematics, it is everything you know and love surrounding our dwarven roughnecks.
Gameplay-wise, if being critical, the game is certainly far better than most IPs converted to board game form. There are some quirks that boardgamers are used to, such as turn-waiting, that feel almost diametrically opposed to the video game, but overall it's a fun solo and coop experience that echoes foundational roots from Zombicide.
would describe it as a fun coop game that comes very close to the computer game, cannon & feel wise.
the different classes you can play feel as unique as they do in the computer game. The enemies feel like a challenge that mimics the feel when a wave pops in ingame. Sometimes you get tested to your limits due to unlucky spawns. The expansions add more biomes and difficulty (-options) as well as customisation to the missions and new missions types.
Each mission is fun to play. Usually selecting a mission with a simpler smaller cave means an easier mission (time to move from A to B is less so you can accomplish more in that cave)
was my answer a few days ago 🙂
I’ve found the smaller expansions that you can mix into the base game make each playthrough more fun, whereas the large expansions that add game modes tend to give the game more longevity/replayability
All of them are a good value but if you don’t intent to buy everything from the start, I’d factor that into your decision
...wanted to toss this in as a HIGHLY EFFECTIVE homebrew rule to mix things up, though it does add a few minutes to setup. I have my swarm deck cards separated out into multiple piles, based on the creature itself. The base deck includes grunts/slashers/praetorians and the many random basic combos, then I have piles for each specific creature.
I roll the three green dice for each pile. 2 or more hits tells me to include the pile, and I prepare the mini for the possibility. 1 or less? Sorry creature, you won't show up this time!
I do this for high profile targets too like the Oppressor and Bulk Detonator.
It feels good knowing the enemy variety before the mission, helps prepare more uniquely in a way for greater gameplay variety. "Less is more" functionality.
Just thought I'd share.
I love love love changing up the creature odds, makes it feel more random.
I find it funny how all the bug minis are all "raah raah raah 🤬"
and the exploder is just like: 😬
Now that I think about it...
Molly, get over here!
Is there friendly fire in the Board Game?
some weapons have friendly fire dmg
Perfect for when you want your funeral to be a sober occasion/j
I recall the FAQ stating everything has friendly fire. I've always played with FF, but it very rarely happens.
Quick question for fellow board game players:
do you assign lead storm dice to separate spaces like the CRSPR or to a single target like the BRT? Or you can pick single target or multiple spaces? Rule book didn’t really clear it up. Any help would be appreciated!
Hello! Streaming some DRG board game mini painting, this time it's a gunner mini made by @royal nacelle and some of his markers if we get into those over at https://www.twitch.tv/dreffbuilder
unless it states otherwise (like the BRT), you can pick either a single target or multiple spaces. IIRC what the rulebook says for spreading dice for attacks is that the first dice must be assigned to a target you designate before the roll, and for 2nd and beyond it must be the same space or adjacent to your last die, though that last bit might be adjacent to any die. I'd have to double check
Ok thank you very much!
What's the policy on placing a stalagmite on the tunnel exits lmao
I think there may be some mention in the rules saying you can't choose to place stalagmites on exits
but even if there isn't, blocked exit tiles don't prevent bug spawns. They just mean you place new bugs in the next available spot near the exit (which usually results in bugs spawning closer to you)
I figured as much, though I couldn't see any rule saying that you couldn't place it on an exit on a quick flip through. And given that it doesn't block spawns it would have to be a really niche tech if available to group them closer for AOE damage.
Ive played it as its not an empty space so not an option to choose (as it has a tunnel exit on it rather than just being blank)
Engineer's Turret!
finally painted the bodies
Does anyone have a go-to blending paint tutorial they know and trust? I'm getting ready to paint the dwarves themselves and I feel the need to research a bit more.
https://youtu.be/GPXd95SLYmI?si=WQPlWveJB3yuyKm_ this is a technique I like to use for blending colors, it may or may not work for you
Nice, I watch a ton of content from this guy! And yet I haven't seen this video yet...thanks for the share!
Hey folks, is there any news about a complete edition of the board game that includes all expansions? At least any plans/thoughts for its release?
There was one during the recent Kickstarter
If you mean with its own box so everything's together, then no, the FAQ said they've no current plans to make an all-encompassing box. You'd have to get all-in bundle pledge during the Kickstarter, or just get everything retail.
Also, an all encompassing box would be the size of a mini fridge
we will all eventually accept that we will need one cupboard just for the DRG:BG
how many people does it take to carry an all encompassing box?
- Steves: 1 (Steve is awesome and can do anything)
- Dwarfs: 4 (It's a job for the whole team)
- moving company: 1 should do
that is out of reach for me. other than that: the perfect solution
I've heard this can help with mixing
it makes the paint thinner without messing with the pigments like water can do
there's also the other product I don't like saying the name of but helps make your paint dry faster. but that's kinda thr oposite of what you want
Thank you
This is the other product. I know in this case it's the right thing but man my brain does not like it
Like a medium
Has the pledge manager opened for the people who payed in installments?
I just found the possible source for the Jan 2026 "delivery" date
It's in the receipt of the email confirmation for the installment pledges
I just paid my last installment a few minutes ago and I haven't received the pledge manager yet
It's on some of their webstore's preorder products as well, while others say march
I'm just thrilled it's before the end of next year, which was how long we waited last time. Huge improvement being the first quarter, let alone the first half!
Very excited ship time estimate, lets just hope the cost estimate is also decent lol
I really hope its what they estimated and not what Kickstarter estimates
If Kickstarter is giving you an exceedingly high estimate simply contact MOOD.
They can adjust it once they have your address.
The estimated shipping costs are on the campaign's main page. Those are the ones you can expect.
Any word on when they plan to start charging for shipping?
ive seen those, I just figured with tariffs here in the US it might skyrocket the cost
supposedly(!) when pledgemanager closes. i expect another update about it. So far it would be 3 weeks+ after we get pledge manager access (for those people that get access now)
"Another reminder: We will charge your cards for shipping at the beginning of November—we will, of course, give you a heads-up before it happens. "
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4484849
i do not know if it goes for all people who plegded or just for the pay over time people
Well, given that there's a general (read: total) postal strike right now happening here in Canada, I'm glad we're not getting it sooner... but I expect some wierdness at that point
generally, they charge for shipping when the pledge manager closes... so something like early/mid-november
Pledge manager/backetkit works on a single drop and single source of information, so there's going to be a delay thanks to us "installments" people. sorry aboot that, eh?
I thought the metal dice were add-on only, but they're included in the collecter's bundle. Nice
cooooor £65 shipping and VAT 🫨 wish it was click and collect haha 😂
yup same. so i added a second set to completely replace the two sets of plastic that we normally use
mine was £49, not as bad as I thought it would be considering I did all in lol
you must be near a distro center as I didnt get that much :L
probably, I am only an hour from Chicago
the email from MOOD Publishing is legit correct? Never had to go through them to get shipping done for the previous 2...
I checked my email and all my 3 survey response needed emails came from MOOD.
they're asking me to confirm my mailing address and card details for shipping, which are already done so on kick starter... which is why I'm asking
I'd have to look at the email in detail to make any sort of comment then. If you don't think it's legitimate either ignore it, or email support@moodpublishing.com and ask them.
Alright
I thought so too, now no one gonna run out of metal dices at my table 🙃
rq, if i finnished my backerlit and quickly went a few pages back and updated the purches and finished it again
will i be billed twice or is the bill updated
Part 1 of my first dwarf. Got the base coat and a wet wash. Part 2 will be highlighting and edging. (Why am I nervous?!)
Pretty freaking happy with the end result, woo!
Some observations: Wish the brown leather straps were more pronounced, it's a fun little detail. Color smoothing is hard, but I like the gritty look!
It will just update the bill with any extras you have added if any. You shouldn't be charged twice.
I have a crazy idea and I'm curious what people think here. So I'm trying to find a way to play this game with up to 8 people. I already have a deluxe version of the game but I was gonna get a base version aswell mainly for the second board and dwarves. My thinking is put the boards together, paint the yellow rig space between the boards so it's just more hexagons and mirror the mission but connecting the maps in some way. So each group of 4 or 3 would start on seperate ends of the map so it wouldn't get too claustrophobic on the board. And to keep the pace of the game smoother 2 people on opposite sides of the table would go at the same time and only pull one event card each turn.
Idk it's all theory rn because I don't wanna buy another version of the game lol but I think a massive 8 player game would be alot of fun. Please let me know what you think. Or if you have any ideas.
Looks really awesome!!
People have already smushed together two boards, but instead of painting or in any way modifying the boards they simply put some of the cave pieces to align between the boards, so you move from one board to the other in one of those caves. Not 8 player as I recall but 4 player double length mission basically. But 8 players with 2 playing at the same time could be doable yea.
Then effectively use the swarm threat tracker of both boards, one after the other.
Ooooh 1 long mission sounds pretty cool, I just got the biome expansion and I'm wanting to try a multi biome mission.
Gunner! Holy crap I am proud, never painted eyes before!
Engineer finally finished, whew. This one was the hardest so far with all the leather and metal details, but satisfying! (Reposted because I saw problems with the hair in the last shot and had to fix.)
oh! okay cool thanks! :D
There, finally finished the backerkit survey
Lights up!
not complete without him in a c4 crater
Does the warden's shield protect itself too? We play with it that way but it quickly becomes a problem when only the gunner and driller's base attacks have enough damage to kill it
No it doesn't
Menaceies
Hey I missed the last expansion kickstarter but I saw the mixed mission book, is that what I think? Mission type like escort but happening on biomes?
And how can I buy it separately if it's available yet?
its available on MOOD's official store for $18, or you can download the PDF of the book for free on Board Game Geek, though you will not get the mission cards meant for the space rig expansion that way
ight thank you, I was probably gonna buy it even without the cards just cuz I like having stuff physical
should have clarified, the cards come with the physical book
yeah I got that
do y'all share some brush work here?
I love how you painted biome variants! If I had more money and time, I'd buy the whole game multiple times over to do this.
Wow they look amazing!!
thank you! yea i'm pretty bad at painting the same thing 7 times in a row so i had to 
so apparently my meneces got scratched and paint chipped off from them sitting untouched on my desk during the time I was waiting for the paint to dry to put varnish on them....
Sadness
Sounds like abrasive atmosphere..
it as only along edges, like it was scrapped against something
Tyrant weed
All the boxes
Out of all the available models, which one looks the most POLITE and RESPECTFUL? 
Bosco
the Mactera Spawn, they are just waving hello
Praetorians just looking for a high five amirite
Whereas the spitball infector is laughing at us
Will the bulk detonator and tyrant weed packs come back?
probably when the new expansions are done with backer fulfilment if I had to guess
Hello folks, is there anyway I can get just the 4 minis of the dwarves?
I would love to get them as Characters for my Leagues of Votann Army for 40k but buying the whole boardgame just for that is something I can't really afford right now.
and all this is awesome too
so much cool minis in this channel. Rock and Stone
there's slt files out there if you have a printer and there's a box that costs half as much as the one with the minis which has just the dwarves minis
cost like 80 € in europe, no idea about na
You can pay for the STL files from MOOD, and then outsource 3d printing if you can't print them yourself. They'll need to be scaled down to fit, since they're 40mm scale. They'd be monstrously huge compared to your Votann.
If you want the original minis and want to go the cheap route you might be able to find a used Standard edition on ebay or something.
Thank you both. 2nd hand Standard editition or the stl files are probably the way to go for me then.
and thanks for the downscaling tip.
old timey marine on 25mm base, as comparison.
Oh damn. I see. 😅
""Dwarf""
Old DW were on 25mm bases? Wow.
Wonder if the DRG dwarfs would make a neat proxy for the Kin....ideas for later.
I got the 2nd edition of the goo from above but it doesn't seem to have any explanations of how they work other than the stat card that shows hp movement and range
am I missing something?
even under the box it doesnt explain how they work
thankfully I was able to play with an image I found online from the 1st edition
It was omitted from 2nd ed boxes due to some error while introducing the creature cards
oh alright
thanks for answering my question!
at least they dont have complicated rules so it's easy to remember
Beautiful firstborn right there
what do you do in the board game, is it similar to the video game
You mine stuff, you shoot stuff, you get outta there
Yes, though it's turn-based and the enemies (usually) get fewer turns. Some aspects are changed to adapt to the format of board games (like specific pickups, like barley bulbs, granting "rock and stone" cards, which then can be used to help the team), but that's expected.
The missions are also almost the same: get in, mine stuff, kill stuff, get out. Though, each mission has specific events.
It's very cool imho.
Guys, I got a question about the material of the board game:
I'd own the base game and an expansion and I'd like to have a digital copy of the rulebooks (for quicker lookup, so that all players can look up stuff they need). I would like to avoid scanning the rulebooks, because I'd have to bend them too much and I don't want to damage them. Are there digital versions for download? (I imagine not, because that'd make the game playable for anyone without paying, I it's worth to ask. 😅 )
MOOD have uploaded all the rulebooks to Board Game Geek (as well as rules for Goo from Above); https://boardgamegeek.com/boardgame/348220/deep-rock-galactic-the-board-game/files
Click the expansions tab and then files for the different expansion.
Also, the online rules/missions are updated beyond the printed books. Not sure if this is weird or not but I have all my printed books in storage and use the downloaded ones for playing.
Keep them next to my mint condition Marvel comics they gonna be worth BILLIONS I tell ya
I love how bold your colors came out! If I might nitpick, there's a little bit of mustache that looks like it could be touched up as well. Regardless - even if you didn't clean this up - you've done incredible work sir.
I will once I have access to acrylic colors again hehe
was on vacation and only brought speedpaints and white acrylic to fix major issues
Man, i may be telling on myself but I have to admit to engi's suit looks comfy af
My wife just told me my engineer paint job looks like Dr. Eggman and now I'm upset
lol
The engineer is eggman tho. That's not really the fault of a paint job
Hey guys, I've got a question for you all: Do your runs take a long time?
I've got two players who CONSTANTLY complain (, they also praise the game design, as they should, but they also vehemently complain) about he waiting time for each round.
The way I like to play is:
- Think what would be best as a team at all times
- Advise each other (both "give advice on their turn" and "take their advice on my turn") without overstepping boundaries (like if they don't want the advice)
- On my turn, collect ideas about what to do
- Execute my turn
I feel like this way everyone is involved in everyone's turn, eradicating waiting time. It also allows for constant planning, keeping the plan dynamic and adjustable, without having to know what other players think without them communicating that, and without having to know the best (if that even exists) or guess the most likely course of action for each player to take until it's my turn, because each idea that doesn't come to my mind can come to someone else and they tell the rest.
Thus, quickly finding a consensus on the plan on each turn seems like the most agreeable playstyle to me.
If I get it correctly, the other two players would like to let everyone play individually, knowing on their turn exactly what to do both without missing a beat and while avoiding sub-optimal moves.
Maybe people smarter than me can do that, but I can't, so I'd like to know: Do you have any tricks for speeding up gameplay?
Unless they're first time players what'd most speed up play I reckon is not coming to a consensus, nor having a specific plan other than try to stick somewhat close to eachother and keeping the main mission in mind. Lot quicker instead of having to discuss everything. I usually discuss a preliminary plan at the beginning, and then we get to it, don't need to discuss during each player's turn, nor really gather ideas on what to do. If everyone knows the basic actions it'll flow pretty easily.
I've only noticed the game slowing down with 4 players, and then particularly with indecisive ones who have a hard time deciding for themselves what to do. Sure can guide them a bit by giving suggestions, but play speeds up once people know how to play.
Ultimately if people complain that the turns are taking too long then perhaps a different game with simultaneous play would suit them better, if they're that impatient.
I echo these sentiments
the first few games were lenghty. the most recent games i've played with people were quick and effective
it helps if people get very familiar with their roles and abilities as their chosen class
Generally if you wanted a fast pace board game, you're pretty much limited to something about as complex as 'Sorry' or something else that's very generic.
I feel like even though I'm playing friends and we choose our own dwarves and builds, we all end up controlling each dwarf together
So even if it's technically not your turn, you're still engaged with the game and doing something
Most often, any game can be fun as it just depends whom you are playing with that truly matters.
or you can put on a timer per dwarf
Thank you, guys! It's nice to know both playstyles are valid.
I've yet to play with less than 4 players and not answer questions from my players I don't fully know how to answer. (Avoidable rulebook lookups surely also take a lot of time, but while searching for strategies online I learnt Scouts can use their flare gun as the movement action's free ranged attack for some reason... Where does it say that? I think some parts of the rules could be more clear about that. My point: Even though I've played every standard mission at least on haz1, some things are still not clear, let alone commited to knowledge.)
As for things to speed up gameplay, I noticed it may sometimes be useful to disengage and let another dwarf (with more hp) take the lead. The problems I see here:
- If I am in the front and want to go back, but there is nothing to mine, nor enemies to kill nearby, the actions of my turn seem wasted.
- Between the turns of the players who want to change between front- and backline there may be up to three events, which might result in a setback avoidable by not changing.
Do you have a strategy for how you switch initiative like that?
Also, do when pairing up, do you match (or avoid) specific classes? (Like Engineer and Driller, because then one team would not have an aoe weapon)?
Scout's flaregun : Says so in 2nd ed rules, and the first FAQ video MOOD/Ole posted way back when.
1 - 2 : You've created an unnecessary "frontline / backline" tactic. You can be side by side, or even just one tile apart; as creatures follow strict rules they'll attack the closest Dwarf. If you're in danger of being overrun, ie enough creatures that you both might get hit, then you'd want to be closeby anyway. Use AoE or crowd control to take out/control more enemies.
It's not useful for you to waste your actions, nor go stand in the back with nothing to do. So only way to avoid that is not do it.
If you need to step back then have Gunner drop shield, Driller can use flame wall or free action freeze, or sludge puddles, Engineer can set up the sentry gun as bait. If anything it sounds like you're being a bit too careful with who's at front/focusing too much on health. Don't really start need worrying until you're down to 2 health, and be careful ahead of time not to get into that situation.
As for classes it's far more enjoyable for everyone just to pick what they prefer to play, than trying to optimise. At least once you're used to the game there's little need for optimisation, and you can rather do it on a character basis, Scout picking an AoE weapon as secondary, Driller picking a long range secondary to offset their primary weapon's short range, and so on.
My caution with health and the front-/backline idea comes from my most recent game, in which one of the mentioned players was following me and had to pick incapacitated me up twice. Them being forced into a support role frustrated them, so I thought a strategy for switching could help with that. (I wasn't careful ahead of time. 😅)
What would you advise one does in that situation?
Health is something you have to balance across the team, and once someone goes down unless you get a resupply in or find red sugar, or have a heal R&S card, you're likely gonna have to keep picking them up if others aren't soaking up the damage.
The player following you should've been up front after the first incapacitation, instead of you getting up and storming ahead.
If anything I'd suggest trying to take out enemies as a group, and not having a front seat / back seat tactic, rather going shoulder to shoulder, throwing out crowd control/AoE when necessary as a precaution even. Setting up sentry gun near tunnel exits, even goo puddles/flames in advance.
If you've ended up splitting into two groups in a 4 player game just to cover more area faster it would be best if both Dwarves can deal with any enemies that show up, or at least freeze/stun/block them as necessary.
Of course, can't expect every Dwarf to be capable of handling say an Oppressor on their own, but should be able to freeze/stun/flamewall it at least, to wait for backup, rather than getting ROFLstomped while the others try to make their way to you.
Yeah I realize now that I need to consider the should-to-shoulder approach more. Thanks!
Not necessarily attached at the hip always being adjacent to eachother, but certainly within firing range for reaction attacks, and being able to move for one action and then fire on anything that has spawned near someone else.
I have a question about the recent Kickstarter expansions
Do we have an ETA on when they will be finished or are we still unsure?
Finished? As in delivered/fulfilled? They've said Q1, likely toward March.
Until we hear more, you can expect march yea
Ok, thanks mate
The Valheim Board Game is in the middle of dispatch so they possibly focusing on either DRG or Goat Simulator now
The president has potentially delayed my game, this is tragic
That's quite the conversation starter. Careful.
I'm still thrilled we'll be seeing the game as soon as we are. Even if delayed, the overall turnaround from the start of the campaign to being delivered is waaay sooner.
sips maple syrup from his log cabin, watching his caribou and geese graze the wild grasses around my 100 acre land
Excellent.
Gamer oppression 😤
Hey guys, I'm making a cheat-sheet, because I forget the rules all the time. However, I don't find many sources online (but, luckily, you guys have already sent me the download link to some sources) and they still manage to contradict each other. My best guess is some of those rules are from the first edition.
I'm currently going through the second edition rules, have already watched this video: https://www.youtube.com/watch?v=bLd3_5b0Tho and will be checking https://moodpublishing.com/pages/deep-rock-galactic-faq afterwards. However! I wanted to ask:
Is there a more recent video of the whole gameplay, explaining all rules along the way, but also from an official source? (I don't want to fall for some homebrew rules or interpretations without knowing.)
That video is from 1st edition, and no they haven't made a second video explaining all the rules, nor even what has changed. The official FAQ may or may not be out of date as well.
I'd recommend picking either 1st or 2nd edition rules, and sticking to them, without looking at others' interpretations unless necessary. You're free to make up your own interpretations as well, considering we often end up in back and forth discussions here, and not everything makes it into the FAQs.
Thank you. I see. Now knowing this, I'm a little stumped.
In my humble opinion, I'm rather new to boardgaming and this is the first boardgame-community I am a part of, so please tell me: Are there usually many discussions and a lack of consensus about the interpretations of minute yet relevant details of the interpretation? The designers are already doing more than I'm used from other boardgames (with the videos and FAQ and such). Having a community actively discussing must also be good for the game's lifespan, which makes me happy.
I also must admit I don't know about you guys' interpretations and differences of those. How well are you organized? 😅 Should I just go around asking people? Do different, larger groups have their interpretations already written down somewhere?
More often than not it's theoretical discussions about edge cases that don't appear in normal play. And most of it can be avoided by not intentionally doing something that's unclear (intentionally going onto black ice that slides you into a wall, comes to mind).
A lot of questions are also things that are either explained, or not explained in the rules, and that people ask anyway, because they've assumed otherwise. Like "do exploders destroy walls?". If they did it'd have to say so in the rules (like it does for the Bulk Detonator), but many assume ahead of time, then can't find it in the rules, and end up asking.
Last few discussions have been about things that nobody has done for 3 years, only for someone to suddenly come up with a theoretical thing that's not technically ruled out and the wording can be interpreted as it not being forbidden. Like ziplining into a wall, where only a Driller would be able to use the zipline by doing a drill-move into the wall after the zipline use.
And some things just come down to if you want to make the game easy, or not, like how many shields can you pull out of a resupply pod. One per time you take at least one supply means that you can pretty much make Dreadnought encounters utterly facile. Personally I prefer only one shield per resupply.
I don't think there's any public/community list of agreed upon rules that've been ambigious, it's moreso down to individual preference. You can ask if something's not clear enough, or if you think there might be multiple interpretations, but yeah you'll get different answers depending on who you ask, and may need a bit of a discussion to actually figure out the different approaches.
I think it was you who I've already talked about some clarifications of the rules with. Iirc, you told me back then that the rules were permissive, so I can only do what the rules state and if they do not state I can do what I want to know whether I can do it, I should assume I cannot. I've not quite understood my error in that, which is why I'm uncertain which questions of mine (that I couldn't answer using the materials) I can ask without annoying you guys here. 😅
Like the thing about ziplining into a wall: Although it is not stated in the rules, I think the target space of the zipline must be a tile where dwarves (not just the driller) can move into (on or through), so it cannot be a wall anyway.
I fully believe I will have most of the rules in mind (or on my cheat sheet), but unless I can derive answers to not explicitely answered questions like I did here, I'm somewhat bound to come back and ask here. 😅
For example, I've recently gotton my hands on the spacerig expansion and the beer we got on our first game, "Tunnel Rat", let us move into freshly excavated wall spaces. It says "move [...] for free", which made me think: "It is free move action, limited to a specific spot." But, then again, the Scout's ability "Light-Footed" grants them a free ranged weapon attack, free throw action, or free Flare Shot. So I ruled that the Scout also gains one of those free actions after making use of walking into the wall because of the beer. Does that make sense?
This is also an example of what you already said: It comes down to whether people want to make it easier or harder for themselves.
I'm a fan of these emergent synergies, but I tend to misinterpret them and I want to avoid skewing the original experience the game (and their designers) should (or want to) provide.
Does say in the rules that scout's light-footed is "after a move action", and pickaxing isn't a move action, even if you were to get to move for free with tunnel rat beer.
Alright, so I'll just ask here and see where the discussion leads to.
There's a R&S card that allows for a free move action, but it specifically states something along the lines "including any class benefits" or somesuchs, allowing for Driller to use drill move, and scout using light-footed
I think I might have finally understood my problem with this "permissiveness" of the rulebook.
By explicitly declaring the class abilities available, we do not have to worry for any other rules. One just reads the card and executes it, ignoring everything else unless stated it is relevant to the execution of the card. This makes it easy, because one does not have to keep anything else in mind.
On the other hand, I'm used to the aforementioned "emergent synergies", as I'd call them: All previously stated rules apply unless stated otherwise. It is exciting to explore them and beautiful in writing too, as a lot of rules become implicitly true, reducing redundancy. Though, if that was the case for DRG, the addition "including any class benefits" would be redundant (which is why I probably ignored it) and instead the cards without (like the beer) would have to have the addition "class benefits to not apply" (which, in a sense, means, even this emergent/implicit style can be more redundant).
So, am I right to assume, that, in DRG, it boils down to: "Does it say you have to keep your class benefits in mind? No? Then don't do it!"?
Permission based is more like rules say what they do, there's no long list of how things don't work. If there's an exception then it'll say it doesn't, whileas that particular R&S card states that class benefits apply because it's specifically a free action, which is an exception to your normal turn function.
It doesn't have to be stated anywhere that Scout doesn't get light-footed when forced to move, since it's not a move action. Like being pushed by a creature, or wind tunnel, or anything of the sort. So just the same it doesn't need to be said if he does/doesn't get light-footed on Tunnel Rat, since it's not a move action. If for some reason light-footed were to apply on a move that's outside the Scout's turn/control (ie not a move action), then it'd have to say so.
Just the same that Driller doesn't automatically drill into a wall when he's pushed by a wind tunnel, it's not a move action so he can't drill move. Doesn't need to be stated that he can't do that, since he can only do so during his own moves.
If we agree that it is not a move action, then I agree with you, but I cannot yet agree, because I do not know: Why is it not a move action?
- Because it is defined on a beer card and therefore and extension (and thus not part of the basic rules for movement)?
- Because it is limited (to 1 space, in a specific direction, and bound to have the pickaxe action before)?
Things that do make me think it is a movement action:
- All exceptions (action being free, action being limited etc) are specifically stated, such that the core movement action can be taken as a template and this similar action is somewhat of a descendant.
- "[...] allows you to move into that space for free." (allow -> there's still control, unlike with a wind tunnel, I assume; move -> it is movement of the dwarf; for free -> it would usually cost, further indicating it is an actual movement action)
In German we say "Die Ausnahme bestätigt die Regel" ("The exception confirms the rule"), which means that, by defining an exception, a differentiation from the rule (or the pattern) is elevated as such and the rule still usually applies. The beer card refers to movement and action economy and also defines this exception from the general rule, meaning, to me, it sounds like: "This is a movement action, but different, but still considered a movement action".
Well, these are the exact kind of theoretical discussion that people end up with, I don't know a single person who has previously argue that Scout gets light-footed on that beer card because everyone knows what a move action is.
Personally I view that move as an extension of the pickaxe action, it's not a move action. You're doing a pickaxe action and are allowed to move into the space you pickaxe, and that's specified because you normally aren't allowed to do that.
If you want to play that way feel free to, you can do the same for forced moves, since it says move.
So, the main points I got from that last message of yours are:
- My question is stupid and I should feel stupid.
- It's (according to your personal opinion) part of the pickaxe action, not an additional, limited, free movement action (though I don't see how the phrasing makes this the necessarily better interpretation).
- My question is stupid and I should feel stupid (again).
No one is calling you stupid.
uhh... no?
you took that way more personally than Johnno meant or intended.
i think you need to decouple your own personal bias from this, and look at it objectively. "You" in his statements, aren't directed AT you, they indicate the general "you", as in "people".
Your questions aren't stupid and you shouldn't feel stupid for asking them, just like you shouldn't assume Johnno is treating you like he thinks you're stupid.
I can read between the lines. But that's okay, the example they brought earlier seemed clear to me, too, so I can relate. For them to be involved in a discussion about something so obvious must be frustrating.
You're not "reading between the lines" you're injecting inferrence and personal bias based on perceived tone. That's a subjective reaction to language used.
I think they might be fed up with me, that's all. 😅
We had that a couple of months back, too.
There's some projection and Johnno can sound too cold as well for a lot of people
it's both
let's not make assumptions, it's for the better
I do sometimes find it difficult to understand tone or emotions through ones written text. However I, as do other patreons of the forum, may agree with the interpretation that it is not one of hostility. I believe the questioner should not feel offended nor belittled, as it is only an answer for their unknowing, heed it be one that they may not be hoping for. This is a public communal where such questions may be asked and answered only to grow the shared knowledge of our similar interests. I may kindly ask all of you to only feel welcome and support, as we do not need such negativity in this public space nor our personal lives; it is simply not worth it.
In writing this, I would also like to thank the Questioner for opening up to the public and sharing what they wish to understand better of. I believe there are many others with the same question, but you were the first to ask of it. I would also like to thank the one who answered these dire questions with haste.
Dream come true ❤️🩹
My economic situation has stabilized- are they accepting late pledges
pledge manager might be open for a tiny bit more (they already wrote the last call email a few days ago). but one only gets access to it if one had pledged 1$ or more to the actual KS campaign
Craaap.
they have preorders up in their shop iirc
Oh
Not ideal but significantly better thank you
I had a funny but not impossible thought that a member of MOOD lurks in this server and occasionally checks in to see what we're blabbing about
Ole lurks, not sure if MOOD does.
Ole?
Ole Steiness, the board game's designer.
Oh that's cool
Johnno, random question but how have you come to know so much about this boardgame
genuinely impressive
(tho I admit bad example of info since it can be googled)
I enjoyed the video game a lot and then got hooked on the board game, so played it a lot and whenever someone asks a question if I don't already know off the top of my head I go look it up. Repeat that nearly every day on Kickstarter/BoardGameGeek/here on Discord, plus I haven't played much else for about 3 years.
Plus going through the rulebook to give anyone asking a question a page/text reference instead of "trust me bro" has lead to me knowing the rulebook quite well.
Lurker here! 🙂 @royal nacelle is right, I drop by occasionally, to check for (loot) bugs when I have time. Johnno is fantastic, I am sure he knows the rules better than me at this point!
Just got back from Essen SPIEL, meeting a lot of DRG fans while demoing the game. Also got to preview the early copy of the upcoming expansions for the board game - looks awesome, especially the new minis. I like the Shockwyrm, that was actually an idea from MOOD (like the Stingtail).
Anyways, awesome to meet so many happy board gamers still enjoying the game with friends, kids and family. Love you all! 🙂
From Essen SPIEL. No playing, just showing factory preview of the next expansions.
Can you give other people aquarqs and other held minerals with the exchange action?
he has a rulebook under his pillow at night.
dont see why not
Nice, playing with aquarqs like hot potato is kinda fun
Id say probably not as its a 'mineral' and not listed inthe things that are exchangeable but hardly seems game breaking to include as a house rule 🤷♂️
Sounds like a cool idea. But the rulebook doesn't say anything about exchanging minerals
I know it doesn't really work like that in the video game, but it's pretty fun assigning roles for mineral hunters, retrievers and pest controller
I just play with myself.
BOSCO, you’re the best!
First game (ever) and my mate who i am playing with gets a Slasher and an Opressor in the face when we are about to clutch up 😭
Remember, leave no Dwarf behind!
I hope managment doesnt mind dwarf remains on the drop pods
ain't no way its cave johnson from portal 2
Do not use the vents for escapes ahh
If Enemies activate. Do they have 1 turn so they get over to you or attack or 3 turns like the dwarfs
Just one move or attack action unless the event card says otherwise
What's everyone's favorite cardboard/cave tile?
I like the stalagmites I never use them
the web spitter eggs
I like the Magic Hole from the Azure Weald
The upgrade tokens are neat
Holy smokes.. i dont know if i did something wrong but i think i managed to get the upgrades to oneshot a opressor with the M1000 Classic
I use the stalagmite tokens as markers for when the Menace burrows after being hit. Looks like a diggy hole.
+1 blue and x2 will do it.
To increase odds, you can move into position + flare, then focus shot.
"im sending you back to hell" ahh shot
frrrr
Hi new member here, fan of all things Deeprock, and have just played my first 2
Sessions with the Boardgame!
I’m in the process of painting my miniatures, is this something that I can show you here - or is this for rules discussion?
All things board game, so even work in progress pics is absolutely fine.
You can also post in the fan-art channel if you want a slightly larger audience.
Must say these are really well sculpted. A joy to paint!
beautiful painting
Thx! I have just learned a bit more precision with the airbrush.. normally not too fond of painting smaller miniatures, but this was really fun to do!
Trying to dry the varnish
very nice
I have just ordered everything, after just playing two missions. For me just the miniatures are “worth it” but the game seems awesome as well. I have played the two first missions - 3 players with the Goo from above mini exp. Loads of fun!
Wow these are incredible
Thank you! I have the Stingtails left to finish from Biome - all other miniatures are varnished and back in the box! Looking forward to take some proper pictures!
I have read a few reviews, have played some "dungeon crawlers" before - but must say the initial impression is that DRG board game is a really great Co-Op. A bit harsh action mechanic, but that keeps it tense and make for some great (miserable) stories! How many games have you guys played? I'm really happy that I discovered this game, cannot believe I missed the kickstarters..
Lost count of how many games I've played, mainly on tabletop sim though. Some physical games but vast majority of time I've spent on designing /painting custom miniatures.
Any tips for a beginner? (We probably played some rules wrong - like being down and stunned.. was impossible to get up it seemed)
First game we let the bugs move + attack.. got interesting
Knocked over and stunned is one of the roughest situations for a Dwarf to be in, to deal with it I'd stick together so you can help eachother up (hence the Dwarf is only stunned next turn, not also down). Prioritize killing/crowd controlling creatures that stun/knock you over, as well. Damage you can somewhat soak up to begin with, being knocked over or stunned multiple times in a row really eats up your action budget.
Yeah, I've seen a few newbies make the mistake of move + attack, which is basically "Fast Critters" card but each turn. I wouldn't play it that way unless I wanted a real challenge.
I like having 'crowd control' options for primary/secondary weapons, all of Driller's primaries for example, so give him a longer range secondary. Gunner can get something that stuns as secondary, for Scout I like to run Bulldog Revolver so he can freeze stuff (once overclocked).
Figuring out the team's weapon choices can be tricky at first, for myself I try to find a combo that can deal with most things, at least until someone can pop over and help (so stun/freeze/scare)
We played a 3 dwarf team with Driller, Scout and Engineer. Some weapons seemed very useful (free actions seemed like a nobrainer)
For game tactics, mostly try to stick together so nobody wanders off too far and gets knocked unconscious (ie no health), the swarm threat marker tends to start moving fast when you have to skip someone's turn and move it up. And staying within line of sight and range (of at least some weapon) for reaction shots is something I try to do as well. For a grabber/cave leech etc.
Yeah Subata on Scout is somewhat popular at least, personally I prefer the Bulldog so I can freeze and two-shot big stuff xD
Cool, yeah, I had a perfectly timed grabber (swear it was a mactera attack) transport me back to my buddies from the far end of the cave system.. was hillarious - I would hate to be removed from the team in that way 😛
Also, all 3 of us rolled ! on the earthquake card
then triggered the swarm I think
I've been sent to the other side of the cave before, think my record is 10 or 11 tiles.
Straight line is like LOS isnt it? We wondered a little about that when we tried to resolve that card
One of my funny moments was Driller going on a "side quest" to quickly get a drone (Mission 4), but Stingtail spawned, yoinked him 5 tiles to the tunnel exit, while the other Dwarves were still making their way. Then they got clogged down on the way and Driller went down, and game went south when I went into the side cave to get a breather, but Korlok Weed was in there.
You can play it either way, if you want a bit easier just go straight 6 directions on the hexes, personally I prefer "draw a line like LoS". Does make it more dangerous.
Yeah, that is the beauty of this game - no need to spend all evening arguing - "we just play like this tonight"
Is the Korlok Weed a fun addition? I haven't been able to get it yet, but have a preorder in with a game store..
I like it, some have too many bad memories from the video game to enjoy it.. but the encounter is at least a bit different. I'd be hard pressed to decide between it and the Bulk Detonator, for example.
I looked at those sets and just figured "more is more" - good thing for this kind of game.
And stunning minis.
So far I have DRG base set (deluxe 1.ed), Biome and Space Rig. Preorder for Horrors and Rival Incursion plus Bulk Detonator, Korlok weed and the electro thing.
I suppose the last way I described the Korlok was that it's different in that it's a big "uh oh" moment, compared to Goo from Above being a more 'constant'. You're not as likely to run into the Korlok while GfA is frequent encounter. I like the Korlok because it's a bigger engagement, while GfA is more an 'annoyance' (but mostly in a good way).
base set included Goo from above
I am a bit newish to mini painting, your skills are wild @patent surge. Rock and stone!
I have not been able to paint like this until a few months ago. Still a beginner regarding lighting and my highlights are kind of rough. But I have improved very much in a short time - mainly learning the principles of OSL (object source lighting). The only stuff I have been showing people earlier is bigger terrain pieces (for Necromunda). Very happy that you like the minis!
Oh, and some of this is just airbrush "cheating"
Also, I have been painting for some years - happy to help if I can!
stunning!
Thx! Working on the Stingtails now
Trying to make it more bluish than black on the carapace
Painted the most important deep rock galactic miniature first guys!
Before:
After
That base tho 
Karl only deserves the finest of marble bases 
beautiful
How one even achieve such a magnificent base
Base looks like sponge + freehand + brown wash and edge highlight ! Epic stuff!
finally got my hands on it! any tips on what to use on figures? will be my first time painting em
I'd recommend acrylic paints, and I always recommend new painters practice a bit on some cheapo toy figures (like green army men or something). Depending on what look you're after you could have a peek at speed/contrast paints as well (google/youtube is your friend in that case).
yeah im gonna practice, don't wanna mess up on any of em, they look amazing
and i will look at it, thanks!
A kind of easy way out is to prime them white and use Citadel contrast paints or army painter speedpaints, Vallejo Express or something similar.
That said, you can strip down acrylic paint using alcohol (and some other cleaning methods), so it's not the end of the world, but I figure green army men are cheap enough to get a bucket for next to nothing from a dollar store or something.
I have only six more minis to paint now
Drilldozer and Beam pylons. Plus the liquid morkite pumps.
(also considering stripping and start over with the exploding plants)
I am thinking I'll do the drilldozer this week. It has been hard to find the time to paint as of late.
How good is the assignment system of the space rig expansion?
Asking as someone who primarily runs deep dives
It's fun. Gives your game a little extra to work for. You just need to remember about your secondary objectives
I tend to forget about them until near the end
Though that remove every mineral in every mission achievement is comically difficult at times
Also remember that they tend to last at least 5-7 hours
Yeah, I've heard that they can take multiple sessions
<@&296918282403840000>
How big are the art prints?
About A4 size I think so 210mm x 297mm...thats going off memory thoh
I have a question,where can I buy the biome Expansion for the board Game ?
is their official webstore
Thank you
Do you know anything about the mixed missions book? (Space Rig and Biome missions) They are listed as sold out at moodpublishing..
looks over at his copy
what do you want to know?
Basically 4 Escort missions and 4 on-site refining missions, one for each biome/mission combo. Easy enough to make yourself; use the escort/OSR missions from spacerig rules as guides, plop down biome tiles and hazards, and hidden caves. Pick a mission specific event from any other mission really.
If the Engineers sentry gun is surrounded by like... grunts and lets say they wont attack it will it shoot all the grunts?
No. It only shoots during activation.
heya, does anyone here have a ready made youtube playlist of only the swarm ost from drg? (no extraction ost) I wanna use it for swarm blocks
I use this for my games: https://www.youtube.com/watch?v=fbFboCWYEVY&list=PLKuhlc4AVptVYbcy7-6lLJu3UmTHI1-Gm&index=1
Hope this is what you are looking for
Wait mb I think this has extraction ost
yea i think i found that earlier, oh well
i have another question actually: can bosco reveal flare symbols when next to them?
i'm gonna guess "no"
does the turret fire at anything upon being placed or does it only fire on enemies when they're active?
like if you place a sentry within range of a grunt, will it immediately open fire or wait for an activation?
also do explosives blow up walls?
Turrets attack once per activation per creature within range/entering its range
Pretty sure that if a creature spawns withing its range it also counts
Only when they say so
Like the satchel charge and tunnel carver
can a dwarf stand on top of a loot bug token?
or an enemy for that matter?
also do exploders die upon attacking?
Broskis i might be cooked. I forgot to finish filling out the survey with my address
I hope support can help me
If I remember correctly loot bugs you can but creatures im pretty sure you can't
how do these upgrades interact with the HE attack on this weap?
Dude. I'm not trying to be mean but think about it. I'm pretty sure first one is one extra bullet die you roll when you fire it and a stun effect as well to all creatures hit and the second one is the same thing
yea but i'm guessing the bullet die just means it's a single target
Also its not a competitive game its fine if you mess up the rules abit i forgot a lot of thing the first time I played
and so is the flame die?
just wanna make it fair
i'm currently in the process of learning it so i can introduce some friends to it
Does the HE do the same damage to all creatures or do you assign the die? I'm at work so I cant pull out my game
same damage
you roll an explosive die and apply that to all creatures in the radius
Yeah then it should be the same thing
so the flame die would be aoe too?
and the bullet die?
i know for a fact ppl are gonna ask about that
Yep
Weapon upgrades are pretty crazy
There might be a another page that explains it better somewhere else
There is an FAQ on MOOD's website, on BoardGameGeek, and some of it is also listed at the end of the 2nd ed rulebook as 'easily forgotten rules'.
You have however asked a heap of questions that're listed clearly in the rulebook, so please read the rules fully.
Upgrades apply to all tiles of an AoE weapon.
Also does anyone know if I might still get my stuff considering I had my card info but not my address and now I might not receive the new expansion? I'm going to contact support if I don't get charged when the emails come in the nex lt little bit hopefully
Contact support, I'm sure they'll be able to help. I've seen several who've moved and changed their addresses after the initial pledge manager, as long as you email them prior to everything being shipped it'll be fine.
Thanks
yea sry, i read it, but it's hard to keep all the info down after one read lol, i'll re-read it later
The rules are a little overwhelming in the beginning but after a few games and read-throughs of the rules you'll get the hang of it
when are we supposed to be charged?
Next week, we will begin charging cards.
This means that if you have filled out your survey and confirmed your payment information, everything is set. BackerKit will handle the charges automatically, and you will receive a confirmation email once your payment has gone through.
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4535094
is all info i'm aware of
Couldn't find anything in the rules, but can satchel charges remove the corestone spikes? We played it as if they could, due to the satchels being able to destroy stalagmites (and it was by far the prefered outcome)
Corestone? You mean Ommoran Beamers?
Yeah, those things
The intent of the rules as the card says is that you have to pickaxe them.
"able to destroy stalagmites" isn't the same thing, as they're not stalagmites. Else there'd be a list of things that can destroy them.
Considering video game mechanics and the existance of the achievement for the dozer to take no damage on a mission we're probably gonna keep homeruling it that way, but thank you for clarification
if i had to guess you probably have to pickaxe the beamers, but yeah you can still homerule it if that's more fun for you.
btw does anyone know if scout can grappling hook over dangers in the biome expansion without consequences (e.g. lava pools, deep snow)? my group has been conflicted on whether or not he can, since as far as we could tell, the manuals neither confirm nor deny if he can.
the manuals say he can
if you read the descriptions of the hazards
at least thats what i remember and thats how i play
yep he can
"only the scout and flying creatures can move over the elements without triggering their effects"
oh my gosh it was in the intro
i think that's the one section we forgot to check when looking for this
Season 6 DRG fossils look suspiciously similar to MOOD Publishing's Shock Wyrm.
Hmmmmmmmmmmmmmmmmm.
Purely coincidental. Meet me in the airlock in 5.
Giraffasaur was not the imposter
Escort Duty anyone?
The forbidden meatball
it looks so good tho 😭
finally had my first games with some friends and got a praetorian and me having a lil staring contest
<@&296918282403840000>
for the latest campaign has anyone gotten charged for shipping yet? Wondering if I did something wrong on the survey since they said it would be taken out this week in the latest update
No I don't believe anyone has been charged for it yet - I haven't either yet. MOOD have put a comment out on their latest Kickstarter update with the following (below). so I'd assume they're ironing out some bits before they can start charging orders for the shipping and would expect another update shortly.
appreciate the info!
Thanks for the info
I am not sure if i saw aything related to that but. Will they eventually release a Big Box Storage solutions for all of it ? Or since the minis are so "space consuming" they won't even bother ?
Cause i own the deluxe game with just the Goo expansion, i would love to get my hand on other content.
at this point, any "big box" storage solution for the deluxe versions would need to be an old school travel trunk... it's gotten to the point where with the recent expansions in the most recent KS campaign, we're getting into "Hockey Bag" territory for portability.
I mean one of these
The ultimate power move from mood would be making a 1:1 replica of Molly to store all the precious minerals board game boxes in
the final move to throw me into financial ruin
i think the only practical solution is a bag from harry potter with an extension charm on it
but the technology isn't there yet (TM)
Just empty the contents in a duffle bag. If you shake it up a bit you might squeeze in a bit more.
how do i delete someone else's comment? /j
Regarding boxes - why Are the inlays with form-fit design so tight that painted minis will get wrecked? Seems cool on pictures, not cool to varnish a mini with 6 layers…
Because whoever did the inlays likely didn't think/know about painting. Same way they didn't think about how card sleeves would make the inlay for first edition not be able to fit all the cards.
Probably it, it is the first ed. I got. Will have to look at a good custom solution, or be prepared to touch up every 4 sessions 😆
Soft pluck foam pads don't cost that much.
Thanks for the tip, just curious about the layers in the box etc. It is definitely something I can figure out. I was also considering expanding the sockets with some hot air or something like that.. make more space for each mini.
You can get different thickness pluck foam, some of them come with a bottom pad already else you can glue on separator pads.
Finished for now. Wanted to play with yellow armor.
Don't have the patience to refine it further, but I've enjoyed this little guy.
Just love the fundamental shapes design of them 😄 kudos to designers
hot damn i almost thought that was a drawing
Is there a deep rock galactic stand at pax unplugged
Don't think I've ever seen MOOD mention PAX, you could check their Facebook and Instagram. Only ever seen them talk about SPIEL in Essen.
I found the stand! Thank you for the help
I wasn't much help, glad you found it and that they're there! sweet
Doretta!
Looking good! you're inspiring me. I still haven't painted my own, I'm using my old version....
reminds me of the pre-expansions chats about how many tiles Doretta would take up...
wow wow super shmexy stuff right there. amazing color
my friends made a home rule to spice up egg missions
instead of rolling two creature dice to spawn grunts, you roll one and on ! you draw a swarm card
When I first started playing, I somehow thought to draw a swarm immediately after collecting an egg. After I found out about the dice roll mechanic, it was decided we would play with our accidental rule instead 
I do like your homerule. Acts similar to swarm triggering in the video game. Not that they should be the same since the games play differently, but I digress. It's cool.
we actually did that to make it feel more like the video game. it ended up feeling a lot different from the video game though, but in a good way.
now taking eggs is more of a gable since rolling a bad result would spawn a lot more enemies and trigger already existing ones rather than max 2 grunts that you can just kill as soon as they show up.
it adds an element of doing strategic calls on whether it's good to take the egg now and risk a swarm to get things done quicker or try to clear out the already existing enemies beforehand
Another dwarf down, 2 to go
Pick him back up. It is gonna ruin your whole run if you let him stay down 😁
Omg thats beautiful i love that
can you use prox mine on spitballer? one friend says no and one says yes.
"Ground creature" seems specific to identify a creature that moves across the ground, further supported by the text "that enters." It seems the rules-as-written doesn't allow it.
HOWEVER, throwables are very situational and can be harder to use at times. Granting more flexibility on their usage makes it feel good to play the game instead of feel the game playing you. Rapid spitballer growth has to grow from the ground, and it has to "enter" the tile after all!
I'd personally allow it.
Id say no.
- The spitballer is placed as soon as the tile is revealed (so dosnt move into the space).
They could in theory place the grenade there but it wouldnt detonate until a)the spitballer is dead & b) another ground enemy moves into the now vacant space.
But as said above house ruling for fun (within reason) and granting some flexability on gear is up to you.
As I recall the FAQ says you can't throw the proximity grenade at an occupied space.
Yes! That said, the way I interpreted the situation was a rapid spitballer growth card (the proximity to the drop pod has me think this), so the proxy grenade was there first.
Hello! Fellow gray beards, me and some friends started trying out the drg board game and wanted to ask something, can you use 2 or 3 actions as movement?
You can use any action multiple times (up to your total number of allowed actions), but you can't string them together so that you say you're moving 6 spaces with scout for example across heaps of pits. Each separate movement action has to be legal, and finish prior to starting the next.
Ok gang i might have found THE place to play this game
anyone would like to play a bit on TTS?
Cinema 🙏
You!
I paid for shipping, got the confirmation email for it. But I still got an email after to update my payment information?
so if prate butts are 1x weakpoints, can you just shoot their mouths with 0 penalty as long as your weapon doesn't have a weakpoint bonus?
thinking about typical M1k build which usually takes blowthrough over weakpoint bonus in tier 4
yes, if it's not resistant to the type you're shooting with you can just shoot it in the front
yes, praetorians resistance only apply from the front. If you shoot it in the butt/Weakpoint, its resistances don't apply & you get full dmg
same with oppressor
oh wait this is the wrong chat lmao
sorry about that
although while I'm at it, can't you only damage opressors through their weakpoint
(aside from area damage I guess which has a type too)
In the video game, pretty much; it's front armour is impenetrable to all projectiles. but elemental weapons like the flamethrower or sludge pump can still dmg it from the front.
In the boardgame you can get overcome the resistance with enough damage
& aoe doesn't do multiple instances of damage even if you hit multiple hexes of the oppressor
"Managment pick me up i am scared" 💀
Five. Hundred. Grunts.
even more appeared bruh
Dumb question that’s probably already been answered but is there any way to get the STL files for the minis of each expansion or where the limited to each one’s respective kickstarter campaign?
you guys think they will do a late pledge on kickstarter for rival expansion and horrors of hoxxes? Since i missed the campaign
no, but you can already preorder the expansions in their webshop
You can buy the STLs from Mood Publishing directly at the link above this message
I’ve checked the page and can’t find exactly where they are selling it
yeah, i think that is incorrect. the stl files are not for sale. i only ever saw them sold during kickstarter campaigns, not in the shop
i don't know where but i seem to remember a comment under one of the updates or in the comment section stating that ~~mood does not intend to sell them on their website. ~~(maybe due to licensing resons or similar)
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4457746 (down in the comments, an answer on a question by a user named RJ)
i misremembered. They intend to maybe offer them in the store at some point
At the moment, i don't see them on their website.
Last one. Next time will make a more distinct metal color to break up such pieces, but happy enough to call it done
ah, i misremembered as well
Any tips for painting my dwarfs? (first timer)
for quick and tabletop ready results i highly recommend contrast paints and the slapchop technique
Karl would be proud 
It is also possible to add manual highligts to enhance this effect, or use slapchop first and clean up with regular layering after (on some areas). If you have an airbrush zenithal priming can be something to look into - or just drybrush the same light. Black primer, grey mid tones, white edge as the foundation for slapchop.
I hope everyone realize how peak this work is. I mean, I'm really happy with my own minis - but this is just hands down fantastic work. That Pickaxe! ❤️
quick question, why does this gun says "same target"? i thought you coudln't spread dice damage beteween targets
Is it possible to get a shot with all four of your dwarves next to each other?
hey guys i was wondering what paint set would be best to buy for the board game and what brush set, my budget is around 50 bucks
You can spread dices over hexes. You need to start with a hit and have line of sight.
i thought you could only spread damage with pickaxe dice
The dice can be assigned to adjacent hexes in line-of-sight and range. DICE. Not damage. If you rolled a double, a blank and a hit, you could assign the double to the first target, a blank to an adjacent to the first target, and the single to an adjacent to the second target.
You could NOT take the three total damage and give three targets one damage each.
It is in the rulebook...unsure which page though.
And obviously, there are exceptions, like the crossbow and the brt7 that must be to a single target.
ah i see, uh, luckly we got a bit messed cuz of that but at least we were able to continue the dive anyways lol
you can see how not being able to spread attacks did to us lol
if a weapon has freeze, and you get an upgrade extra damage, can any damage of the weapon give freeze? or has to be the weapon default damage type?
Does anyone have a picture of all the weapon cards? Or at least a link to a preview
will look into it, but my setup is calibrated for one on one pics 😄
i'd have to double check but i think it inherits the weapon properties?
thanks yhe
how about given propetys tho? like the bullet damage + stun weapon upgrade?
Forgot about the little fella. Quick one as I move to test something else
Only that die will stun, if it hits.
and if i put it in a weapon that does area damage? does it stun everything i hit with it?
As long as the die rolls a hit, yes.
How is the board game? Hard to learn?
Not too bad... that's a very subjective thing though
it's not like, the hardest game to learn, that title belongs to Anachrony in my mind
It's a cooperative, mission based exploration/combat game
Just like in the video game, I feel there's a moment of calmness and then overwhelm - if you manage the overwhelm you win. Either I'm playing wrong or that's the flow I've experienced 😄
Not really. Just takes a bit of time to explain
Hi all, shamefully had a payment bounce for the recent collection mood pushed, could someone sling me the customer service email?
Thanks
Have in mind that I had a similar issue and I got an automated email that said that due to a high influx of emails the response time can be like 5-7 days
Major props for putting the camo lines on it too. I was not as brave lol
Thx! I just sort of went for it lol
Quite decent, and as you already yourself noticed the originals are somewhat 'monotone'. Could perhaps take it a tiny bit further with more variety like black gloves, pick out his shirt between the shoulderpads and gauntlets. Else you've already added a splash of colour with the bronze/brass. Certainly decent tabletop quality.
For the brass you could also add a bit of oxidization. Here's a pic of mine. It's still fairly monotone, but I've changed the glove colours, shirt/trousers, and blue on the brass.
when you mine a stalgmite you roll the mineral dice?
does it say it somewhere in the manual?
do we do lfgs here?
The last sentence
Also important to note that destroying them with driller's drill-move action doesn't give you the mineral die
Thanks, we werent able to find it for some reason lol
Our problem was we found the driller part so we assumed we did indeed rolled the mineral dice
Yeah, I often missed rules as well
We have a running joke at my friends group whenever we sit down to play where we start by saying "what rule did we miss this time?"
Cute model.
Must say I was sceptical at first to buy a board game based on a video game but damn it’s pretty good
It’s a good mix of a war game and board game
Welp. Tried painting some models and it went very poorly. The tight fit ruined the paint job, so I tried stripping it so that the two I tried painting would match the rest and it didn't go too hot
Drop pod is looking more or less back to its original self, but Bosco is a bit... Shaded.
I think the rubbing alcohol might have really softened some details as well 😭
The DRG minis are made of PVC; it's different to most wargames plastic miniatures (polystyrene)
Sorry to hear that's rough
You might be able to just re-spray the model with primer over the residue
if it's not much left
Yeah. I really wish I'd never bothered.
I'm not planning to try repainting. Just gonna leave bad enough alone.
Unfortunately I'm the type of person who's going to be irritated by the slight visual traces of Leadbelcher until the end of time, but oh well... Live and learn.
I see a few threads saying Simple Green All Purpose can work like IA
It shouldn't damage the mini like IA
I'm not sure if I can post links here, but I found a reddit post testing 3 different formulas including the two. Maybe you'll find something there
Gotcha. Might look into that.
I'd still recommend repainting, and using the soft edges to work for you by adding some chipped paint to make him look damaged. I have a poorly 3d printed BOSCO myself and at arms length on the table it doesn't really matter.
Another alternative of course is having a new one printed. Or you could use some liquid green stuff to build up the edges and sand them crisp again.
Insane
Thanks for the kind words ❤️ Sure, but there isn't anything interesting - I just airbrushed his firebug ass and left as is :p
Cleaner shot
Last one. Moving to paint something different than bugs for a while. Thanks for all the kind words. Rock and stone friends ❤️
youre not the only one, however id reccomend for you to try repainting, the differences will be a lot less visible and eventually you will forget about it
I bought a 30 dollar figurine and cut his small fingers off, impossible to reglue, but I painted some stuf over it, reshaded it and somehow it got salvaged, you really have to not worry and just keep going with what youve got 😄
you can hmu about painting if you have any scepticism about what you will do with the paint it is tricky
but peopl are happy to help
and as someone else said when you are playing the small stuff is really hard to notice from afar
you only notice them because you know something was supposed to be there and on top of that you are looking at it from very close distance
put it on the board in the middle of everything and its gonna be 👌
When is latest KS due to start shipping again?
Q1, I would personally expect February
Did think it was earlyish next year thanks 👍
I am personally expecting March. Better odds at being pleasantly surprised. 
I expect June. Better shot at being "whelmed"
One of three pumpjacks done...these guys are more detailed than I anticipated. WHEW. I have a feeling my next two will improve.
Do alien eggs block los and can you move on them?
"pickup tokens do not block movement", and regarding LoS "if this line crosses or touches a hexagon containing a creature, a standing dwarf, a cave wall, flames, or a stalagmite, that's where your line of sight ends".
Pages 9 and 12 in the 2nd ed rulebook
Does the marked ranged enemy has los in situation 1 and 2
1 no, 2 yes.
Can grunts move under mactera?
All creatures can move through eachother, except Oppressors will crush grunts. They just can't end their move on the same tile.
Oh damn
I went through the kickstarter R&S cards and WOW they're stronger than I remembered (except for the one that blows up a grunt)
This is how it be sometimes
That it do. They don't believe it be like that but it do.
first swarm turn 2 bulk detonator
(haz 4, got increase swarm cards twice in row)
Explosive start, surely that means it'll get easier...right?
Korlok flip would be hilarious 
2 bulk detonators... I guess you could say it's really "bang for your buck!"
I'm so sorry

thankfully the firewall bought us a ton of time
One of my praetorians fell off my desk while painting and their arm broke quite cleanly off. I’ve tried GW superglue and that doesn’t seem to do much, does anyone have any ideas how I could go about fixing this?
Hotglue could be an option
Or you make it seem intentional, like if its arm got blasted off, adding blood and all
That’s actually not a bad idea.
I’ve found one other adhesive I’m trying but if that doesn’t work then I’ll work with it.
Use CA glue (superglue), if you want to make it stronger, you can drill both side and add a piece of a paperclip to act as a bone.
Otherwise, strongest glue you can easily get your hands on would be 2-parts epoxy glue, but it's thicker than superglue.
Please don't use hotglue, the heat will release bad chemicals from the abs plastic and it's the worst glue, just after your regular paper glue, you could use in this case.
Ohh didn't know the effect of the heat on this type of plastic! Good to know
Hot glue is very weak as a glue anyway, so the parts were going to slide from it easily. Good thing is, your hairdryer or iso alcohol is enough to remove it completely
I've fixed very fragile parts (swords, etc.) on resin 3D prints by drilling a small hole with a hand twist drill (not a powered drill) and inserting something like a paper clip. The metal shaft of the paper clip adds a lot of strength to the joint if you embed it half in one piece and half in the other.
I've had good luck bonding resin with Loctite superglue
i think it might be joever
Hey guys, can I have some feedback?
I'm embarrassed to admit, but I still don't know by heart what blocks what, so I went through the two rulebooks I currently own and visualized it in this table, which I should now be able to use as a cheat-sheet.
Please tell me:
- Is there something I am missing? What is it?
- Are the rules written here correct?
- Do you have any suggestions on how to improve this cheat-sheet?
Thanks in advance!
Oh, I just noticed the 6 right columns' heads are not easily readable. First thing to improve, I guess.
For now, imagine they represent whether line of sight, throwability, and movements of dwarves and creatures, through and onto, are evaluated for whether the position is blocked or not.
Reworked.
Numbering on the left is corrected.
i thought all bugs could go across/end their turns in pits as if they're normal ground tiles
yall can breathe now
"This Hidden Cave Tile addon will be added to all pledges containing any expansion in this campaign - free of charge."
neat
I'm really glad for this, both because people were upset, but this paves the way for more hidden tiles in the future
It "sucks" to have to draw a tile at random halfway through a game in a way, but this is really the better solution
Yes, this is true.
Actually, I find this solution very elegant. The stalsgmites, crestures, and tokens have to be set up upon exploration anyway. The only thing this removes it having to turn the hidden cave segment around which is kind of annoying anyway. I approve (and will remember this template of a solution). 👍
I'm having trouble reading the chart, or it's not correct in places. Like space - Stalagmite. "move through" on the left side points to acting creature. And move to points to scout can move to the stalagmite? Which isn't correct. So move to is 6, and through is .. 1.
I didn't really understand what they're supposed to be used for but they look cool
To be placed instead of hidden cave tiles. Or like I'll likely use them at a push, to be placed on top of hidden cave tiles.
@raven fern Space - Dwarf - left side "LoS" is 6, which isn't correct. Should be 7
Not seeing pumpjack
Either way, my feedback would probably be to write down the rules, rather than a chart. Most of the "to" fields can be eliminated simply by the rule "two miniatures can't be on the same space at end of movement". And a blurb about flying takes care of most "through" fields. Creatures can move through creatures, Dwarves can move through Dwarves.
What generally blocks movement is the same for creatures and Dwarves, with the exception of flying.
Or I'd separate it into two separate charts, it's bit much to look at.
When you're setting up the mission, you have to randomly select which hidden cave tile you place in the spot for it, face down. The issue was that some of the backs of the tiles were different colors based on some of the expansions... like the korlok tyrant tile has a bit of a greenish hue for me, for example. So if you knew what color, scratch, or pattern on the back of it was, you were able to prepare with the knowledge that it was a certain enemy in that hidden cave segment... with these tiles all being the same back, they are placeholders for the real tiles, but you don't know ahead of getting in there (on reveal) what's in/on the secret tile.
So now, you'll use those when setting up, and when you reveal, pull a random one from the box (or a bag) and set that one up in it's place.
I have an issue when painting edge highlights where paint blends and even after multiple layers it still isnt looking as it should
Any tips how can I make it not blend
-# pls
Blends how? Is it reactivating the paint under it or something? Or just that it's too runny and goes everywhere? If the latter, use thicker paint. If it's reactivating paint you could use a varnish prior to the edge highlights.
I normally edge highlight gently, not with the tip of the brush but with the body, with the brush at an angle to the edge.
like so
I also do quite subtle highlights, if you want them to be distinct you'll have to use a brighter colour than you'd expect.
Both, its hard to ballance how much paint I should get on the brush, but thats just mine to figure out and I think I might have make them not as bright, I make the colour I want and I make it very very bright. I just have that dillema that if I do white I wouldnt get the light-color effect
the paint can't be overly diluted or runny. You're doing something similar to a drybrush, but a very precise one with the edge of a normal brush - if there's too much moisture in the paint it's gonna be too transparent or it'll flow down instead of sticking to the edge.
Takes practice to get right tho'
Can also be the paints you use that have shitty coverage. Especially true with certain colors being notably awful to work with: orange, yellow, green are often too transparent.
For reactivation issue, did you use something akin to armypainter speed paints?
does anybody have any clue on how the barrel kicking minigame is going to work?
I'm guessing it acts as some small kind of catapult.
Im assuming place barrel on different difficulty levels (Yellow X easy, Orange medium, Red hard) flick the barrel which will then use the push button flap as a sortve ramp...and hopefully fly into the hole...🤷♂️
Kick it

is the barrel going to be wood in the actual game?
i think this is the first wood item we have got for the board game
doesn't look like it would be wood
But if it is wood...how much wood would a wood barrel flick if a wood barrel could flick wood?
Swarm Approaching Miners !!!
