#drg-board-game
1 messages · Page 12 of 1
45x68 still too tall. Pretty sure they're the exact same size as the 46x70 American Mini 🙄
Guess we're paying shipping for $4 of sleeves after all
If they're too tall, you could cut them shorter with a ruler and hobby knife
I ended up doing that for my minis. Mine only needed a couple mm off just to fit into the Space Rig board slots a little better
Mine were Everdell Mini 44x63mm
That's probably what I'm going to end up doing.
Legit good to know. I was about to order those online since that's what boardgame geek says to use.
Everything I've tried has been a hair too tall.
Legit, I don't know why more people aren't complaining about this. I know it's not like a massively popular boardgame played worldwide, but the expansions launched like a year ago and this is the first I'm hearing about this.
The fact that they apparently expect me to buy their custom Mood sleeves from the kickstarter so I can sleeve my cards and store them in the box has me pretty pissed off.
I genuinely can't think of a reason why the mini card storage space couldn't have been like a centimeter taller.
Literally the slots need to be a few mm taller + wider and sleeves wouldn't be a matter
Not to mention, you can get better quality sleeves than what the pack provides
From my efforts, the slot doesn't even need to be wider, just taller.
I went through a deep dive of searches and testing for both card sizes. I'm quite happy with the regular cards. The smaller cards are good enough for now but not "perfect"
I found that some thicker sleeves, despite having the same card measurement, are a little snug for width fitting in the slots. One of them turned out to be too wide
You're kinda stuck using thin sleeves that feel like inners
« Mom can we have hazard 6 ? »
« No we already have hazard 6 at home »
Hazard 6 at home:
The backstory is that the expansions didn't even launch with card sleeves for the small cards, that's not something they had planned. And the sleeves for the base game were an afterthought, apparent from the fact that the base game insert wasn't designed with them in mind and had to be redesigned for 2nd edition.
The reason they're custom is because the same factory can make them, MOOD doesn't "expect" you to buy them, they're providing an extra product they hadn't originally planned for. And that's down to the few people surrounding the designing of things early on that likely don't use sleeves themselves, or it didn't cross their minds during design as they measured things according to card size.
There are so many aspects to design that if it's not a compromise at some point, or preference decision, it can just the same be an oversight. And you won't realize how common or easy a mistake that is to make until you're a designer yourself. All of this is easy to see in hindsight but when designing it's not. Storage space could've been a centimeter taller, oh and a few millimeters wider, but that's not necessarily what you're thinking when you're designing, you have a set number of cards of a set size and that's what you go with, instead of assuming that the deck is going to double in size and be sleeved with X different types of sleeves. Especially not something you may consider if you're not in charge of providing said sleeves, don't have them to test with or measure, or don't know if you're ever going to do more expansions.
And also, designing inserts or player boards with sleeves in mind may leave the oversized so that cards slide around too much, personally that would annoy me as I don't sleeve my cards, so it's a design decision/compromise of what middle ground works, and then you're still complaining you need to find the exact sleeve.
Personally I wish sleeves weren't a thing at all, ever, because this is a 3 year ongoing whingefest.
I'm a little surprised they offer sleeves in the first place. Most board games/tcg's don't provide sleeves and expect the buyer to provide their own. Especially for board games, I assume it's partially to avoid these sort of issues
Then again, I chose to double sleeve my cards and keep them in a card box separate from the core game + expansion boxes (they wouldn't fit anyways). It's a personal preference of mine I find nice to organise.
GSG dropped the board game trailer (MOOD had it up while ago), I'd forgotten it shows the rival sentry hacking.
sleeves being part of a pledge is very common in crowdfunding
what front do mood uses for the text in their card ?
It's not public information. You'd have to go ask them or figure it out yourself by comparing fonts.
do you have any idea ?
My idea would be to email them and ask.
Or sit down and compare for a few hours. Alternatively, could ask an AI if it can detect it.
If YOU don't want to use sleeves, that's your preference. As it happens I prefer them. 🤷♂️
You might be able to find that font or a copycat font on one of the font forums if you post some example text
Just in case you haven't found it yet, the font for the card titles is "Rift Soft Bold" and the font for the main text is "Acumin Pro Condensed Regular"
I'll casually yoink that as well, thank you very much
thank you very much
Wow you actually are a wizard
How do we feel about using fluorescent paints for the spitball infectors
Whatever looks good I guess
would look nice
Nice for vibrant colors and effective at attracting attention on certain spots of the mini
The "fluorescent" part is a bit gimmicky when you have to have a uv light on it at all times for it to glow, but it is cool to look at
I'm just using fluo for their ability to work well with white underpaint as it's quite translucent.
Never thought of forcing UV on it to make the effect work. Not sure if my fluo paints even work that way
Im just doing fluorescent because the enemy itself has a slight glow in a dark cave
Is this spawn point active in the small hidden caves?
Yes
Is it number 3 or like other?
It doesn't have a number.
Basically you spawn creatures there when the wording for the spawn is "at all exits" or "at all other exits". Since its numberless, thats the only way creatures can spawn there
Out of curiosity - does anybody else feel like the game sometimes struggles to maintain that balance of challenge?
Sometimes when it clicks and you're running to pod it feels to easy, at times it feels like it's lost already in the first couple of rounds and then reverses strongly or vice versa.
Maybe it's because we've played on difficulty 2/5 and had some throwables/utility from being on deep dive 2/4 mission? Maybe I'm playing something wrong - I'll go through FAQ too
Just curious if anybody else had this feeling and solved it.
Played on both major expansions without any minor ones
That's simply the random element, you can't have a maintained balance of challenge when you're drawing random enemy cards and rolling dice to kill them. If you roll poorly you can be taken out by just a few grunts. Or happen to draw several heavier enemies and you could be standing in the entry pod for ages just to clear the way before you can start.
I once drew praetorian as first swarm card, and then warden + something right after, so the warden ended up shielding buncha stuff while majority of the crew was still in the pod.
You can add/remove difficulty by adjusting the haz level, which swarm cards are included, even which event cards are included if you like, beyond that there's the Spacerig's mutators.. slap a few of those on and difficulty goes up.
I am working on a dreadnough rework, just want to make him a little harder, I am currently designing some cards after some playtesting and wanted to show you guys my progress ans ask for feedback
it may not be balanced, I do not claim to be a board game genius, but when I played with friend It was defenitly more challenging
the armor health work a bit like in the game where you have to destroy it to be able to hit the dreadnough's back
you can still hit him from the front while the armor iis not brocken but it will apply resistance like usual
I also made a card that would repare his armor, and punish player for not engaging with the armor mechanic
i know the title isn't exactly correct but I did the text on canvas and couldn't find the original front
That's such a cool idea. I love the artwork too!
Gonna try it out for next run
I also plan on adding another attack where the dreadnough would breath fire, placing fire token just like the driller that would block line of sight and movement for dwarfs
True, the random element gets a bit more controlled when you've played a couple of games to create a proper distribution of experiences
thank you very much ! Your comment made my day !
the artwork isn't in the same artstyle of the dread cards but whatever I tried
I know this could be theoricaly mean it "steal" fire token from the driller but if you have acrylic and cardboard token you can use the one you don't give to the dread
Magnets working as intended 😄
In case anyone finds it useful, I documented my particular magnet solution to share with someone else and I figured I’d share that here: https://imgur.com/a/Lf95DWP
That’s so cool Dude
Did you use a 3D printer for the base ?
I used a co2 laser cutter/engraver but you can definitely use a 3d printer too. i0n0s from this discord server created some good 3d models to accomplish the same thing
https://www.printables.com/model/1271174-magnetic-bases-for-deep-rock-galactic-the-boardgam/files
WOAH that is really cool!
The art is really funny to me for some reason
I can hear the bullet going tink
I just wanted to ask if people know if the lack of "activate all creatures" on the bulk detonator card is intended or an error
I've always treated it as intended since he's so tanky but I feel like I saw someone refer to it as an error
Also can he go through walls like in the video game or if I cut of a segment with the resupply is he just stuck
anyone willing to teach the board game on tts I'm considering buying it
I thought it was intentional at first. Kinda like in the video game where the bulk detonator stands still for a few seconds after spawning (unless it's damaged) to avoid instant spawn killing.
I believe someone did mention it being an error however. Makes more sense for it to at LEAST activate other creatures
Thank you !
I curently cannot access neither of thoses but I am trying to
Thank you so much ! I am going to make other artwork for other attack
Swarms always activate all creatures. No, Bulk doesn't go through walls.
That's the best use of card sleeves I've seen
Also depends what you mean with the resupply cutoff.. creatures can walk through the resupply, and the Bulk itself has R2. Need a very specific situation where it'd ever work, so not really something you can rely on.
Thank you ! What you can do to make custom card is printing the back and front image of the card you want to make and glue them to a pokemon card, because they are exactly the same size
The sleeve help making them less fragile
Or if you don't have Pokemon cards just cut out some thin cardboard (I used the back of a notepad) to back the printout with.
And harder to notice that it's a custom card I assume?
Yes also, I swear it work well
You can notice it but in the mist of the game you don’t
That’s clever
Would it would be good to have a thread for homebrew stuff so people could about ideas for stuff to add without it being drowned out by all the other stuff?
yes that would be so cool
how can we request that ?
@neat mirage Knight of order! I beseech thee to hear our request!
-# Also sorry for the ping
Would be cool, since there already is a normal drg and a modded drg discussion :D
These are channels, and we already have a channel for non-DRG stuff.
I'll look into it
Thank you!
Does anyone else feel web spitters are a bit overpowered? Firing over grunts from a healthy range dealing 2 damage is pain.
Anyone homeruled them differently?
Pretty common newbie opinion, until you get used to them and make sure your Dwarves have a long range weapon.
I mean, I've done well over 20 missions and I still feel this way...
The worst is when they spawn and activate.
Guess it's like in the video game, you're a greenbeard until you no longer feel that way 😛
haven't seen anyone houserule them though, no.
I certainly don't feel like a greenbeard, I've navigated haz 5 decently well. The deciding factor in most mission failures happen to be web spitters, which is why I asked.
Might be sorta confirmation bias in that case, . Certainly hasn't been my experience, beyond which the more you play the less mission failures you'll have overall. If yours mainly happy due to webspitters then I'm not sure if it's just coincidence or if you're not dealing with them. The fact that they spawn and roll two dice shouldn't risk ending the mission, they only have two health and no resistances, and due to 2 dice they should be a priority target.
Being able to cover other Dwarves so that someone nearby can come help is kinda key, someone should be able to take out the webspitter before it does too much damage.
Off the top of my head I suppose you could houserule it so that it can't do 2 damage, but will instead do damage + web when it rolls two damage.
That way the extra dice roll is at least put to use for webbing.
they hurt but they die very fast
a turret can take them out instantly if placed near a spawn point
If you houserule your turret to have two dice.. xD
Mortar sentry, now with 2 green dice.
don't webspitters only have one HP ?
Nope 2
I played enough that it all stuck, curse and blessing, can barely remember anything else xD
At one point I implemented a homerule that gave a reaction attack against freshly spawned foes - not dissimilar to certain event cards - but it made it too easy to camp spawn.
Overall the web spitters just feel too powerful because hardly any other creature that exists across the whole suite of expansions can deal 2 damage. In the base game, the web spitter is one of two creatures that can reliably deal two damage, the other being the slasher - which makes sense to dish out crazy damage if you let it get to you. Compare that to the praetorian, which can only deal 2 damage if at melee and scores a ❕.
That 5 range on the web spitter makes it one of the greatest threats in the entire game.
Like tcg players remembering hyper specific cards from their decks
I'm really attempting to validate myself, sorry. I might just be salty, but I sincerely see an inconsistency. Perhaps I could try the homerule you suggested that turns a second hit into a web instead. Still threatening and concerning if not dealt with but perhaps gives a little more flexibility in health management, trading out movement.
It's also one of the very few enemies that has 2 health and no resistances.
Also praetorian has range 2, for what it's worth, so not melee.
I think you're focusing far too much on the potential damage, and singling that out as the issue. If it's not webbing that's getting you killed then you're not killing the webspitters fast enough, healing up, protecting eachother, etc etc.
That's fair. I think the frustration comes primarily when they spawn and shoot, instantly dishing out 2 damage. With a health pool of 5, that is significant.
Web spitters are my highest priority target otherwise.
It's a 1 in 4 that it'll do 2 damage.
I'm either unlucky or hyperfixated on the times it connects. 
As mentioned, confirmation bias. The times it does happen and it costs you the game, or downs someone, you'll remember.
Yeah.
You won't remember the times it rolls double blanks, or double web, when your Dwarf intended to stand still anyway.
I remember a time when I was fighting a Dreadnought, my Scout had healed up to 5 health in preparation because he was going to 'tank' it since others were low on health, and he got smacked in the face twice in a row taking 2 damage both times.
Quick correction though: Probability and statistics of rolling two dice and getting a double hit are 44% - almost half the time - instead of 1/4 (25%).
I always played with the ressuply blocking line of sight and movement which I'm now guessing im wrong about
Can dwarves move through it too?
Doesn't block movement, doesn't block line of sight. Yes everything can move through it but not end their move on it. So it's possible to slap it down a tunnel, with a sentry gun behind it, if the creature on the other side has a bullet resistance and it nor nothing behind it has a ranged attack to reach the sentry then you can create a blockage. Someone showed such a situation a few days ago, lemme go look it up
thanks for the help
The short of it: the resupply pod is just a spot to grab supplies. It does not impede movement, line of sight, or positioning. It does not deal damage to a creature if it lands on one, either.
Treat it like a token. The 3D mini is cool but very misleading. The only reason the mini for resupplying exists is because backers requested it during the first campaign.
Rules do specify you can't end your move on it. Nor can you position it on anything but an empty space when deploying it.
1st ed rules specifically stated it, while 2nd ed prohibits ending move on "any special miniatures"
Honestly I never knew you couldn't stop on it, I have played that incorrectly a very long time. Whoops. I always treated it like a loot bug, where it exists to be interacted with, and can only be interacted while next to (or on top of) it. I was close I guess? But thanks for the rules clarification!
eh it's amusing at times what people play wrong, and yours isn't that weird considering your thought process on the token-mini 'heritage' (altho think the mini was a stretch goal rather than request). I myself played for a fair bith with the resupply having to be deployed adjacent to a dwarf, which it doesn't have to be.
In other news, I bought some not-basic brushes to paint better than a pointy-eared leaf lover. Looking forward to seeing how much better I can hit the detail work and drybrush. Hoping to show results on Goo Bombers and Menaces in the near future.
Atleast they only have a 50% chance of damaging, but the web is equally as annoying. The turret might be able to take it out if it is within 3 of a spawn, but if you miss, your turret is probably gone
Oh well, I only won a mission yesterday, because we played it as LoS blocking
To be clear, they have an 89% chance to deal at least 1 damage. 44% chance to deal 2.
30.5% chance of getting webbed.
Video Game: Beeline towards a spitter and tunnel-vision for their ultimate demise.
Board Game: Move 1 space back.
My faulty math aside, my view otherwise stands. Appreciate the correction, think I was thinking same die rolled twice, instead of two dice? Even so. ... allow me to be facetious... you're just being salty.
All good, appreciate another perspective on the matter.
@warm thunder are you doing these calculations with the correct creature dice facings? (three damage sides, two [!] sides, and one blank side) I'm not a probability expert, but according to my math, Johnno was originally correct in saying that there's a 25% chance for a web spitter to do two damage. From what I can tell, your stats seem to assume that the creature dice have four sides that deal damage, and only one [!] side. I just wanna make sure I'm not going crazy here.
Hold up, I thought it was 4 hits, 1 special, 1 blank?
I have been playing this game over a year, do I really have the friggin' dice faces wrong?!
yea its 3-2-1
Cool. I'mma go cry in a bunker real quick, brb
lol it's all good, it happens to the best of us
New stats then:
75% chance - at least 1 damage
25% chance - 2 damage
55% chance - at least 1 webbed
This also means a praetorian has a greater chance to deal 2 damage, albeit not by much. 33.3%. But also, praetorian is far more likely to miss. 16.7%. Over time, damage output is close to the same, but webber has 5 range and a status effect - far more punishing if left unchecked.
to break it down further:
nothing: 2.7%
1 damage: 16.6%
webbed: 22.2%
2 damage: 25%
1 damage and webbed: 33.3%
😐
Oh my god I bought the board game in February from gamenerdz and it finally shipped
It was supposed to come in February I thought this was never gonna happen
Do they also damage on exclanation marks?
That's fair, only realized last time that it was 3-2-1
Explains why I had 2 characters getting stunlocked by 2 macteras
Thanks! Tried my best to get it close to what it is like in game. Very happy with how it turned out 🤘
did you use an airbrush ???
Yes but also some drybrushing
Aweome looking! Also glad they ramped up production of the boardgame again. Got myself the Rig and Dreadnaught expansion which I missed lat kickstarter AND Moods store page. I mean if fans of DRG/ RC, mini painting and boardgames crave all them boardgame goodies, why stop?
Peak. How did you even do this. Its flat inside, flat
....
I just whaled the board game + expacs
Now I have to wait until September for them to get here 💀
Lots of thin layers around the outer edges, furthest from the center to not make the orange too intense, but still let enough yellow through to give a glowing effect.
This is very cool
I might try to speedpaint it orange and do the red/purple with regular paint without going into the cracks
That looks sick
just got my copy from gamenerdz with some of the expansions!
I spent time this weekend fiddling around modelling and model making alongside AI to customize my experience on the Workshop versions of the game.
I "baked" basic models with textures that I could use instead of the plain colored ones. I made a small workshop mod out of it if someone else is interested, and I might do updates to it later. Here's the link :
https://steamcommunity.com/sharedfiles/filedetails/?id=3529600678
I had already tried long time ago to extract UE4 models to use them, but I could not get it to work. That's some sort of middleground
Same, mine arrived today! When did you order yours?
I honestly thought I was never gonna get mine because of how many times they delayed it.
I ordered mine sometime in april I think
Very nice colors!!
That is beautiful
Wow I love how vibrant they look
I know this is pretty late to reply to this, but I wasn't talking about making a separate channel. That would just overcomplicate things.
But having a single space to talk about every subject of the board game is pretty crammed, so I suggest using a thread as a subspace for talking about fan-made stuff and inspire more people to engage with the game in their own way. You could use it for sharing house rules, homebrew ideas, custom models, or even share templates and information to help others create their own stuff like how WizardZelkam found the fonts used in the game.
Basically like a warehouse for tools and in it a drawer for hammers instead of them being strewn around
More of an audience here in the main channel though, without having to look through threads. And from my experience over the past 3 years most of the time there isn't enough chatter to bury stuff here. Not to mention how low interest there has been for fan-made stuff overall. You're already overcomplicating a thread by listing what could be shown there.. why not show it here instead. It'd inspire more people here than in a thread.
I've only recently even discovered that some of the DRG channels have old threads, that I'd never looked at, 3 years later.
That's exactly the point though. If they don't want to engage with the homemade stuff, then nothing would change for them.
But if they do want to ask for feedback on things they've made or take inspiration from other people's stuff, they can be redirected to a simple thread and see what people posted there rather than having to dig up stuff buried between rules discussions and figure paintings
But my point was that they won't even see the stuff in the thread in the first place, or find it if it's not pointed out to them. Hence still leading to posting in the channel. And if it's separated in a thread rather than the main channel how is that inspiring a newcomer who doesn't know that it's there?
Rather, if it's frequently enough talked about in the main channel it's easier to become inspired, and tag along in a discussion, rather than having to go look for it.
So people would have to constantly ask or dig through old messages for inspiration on how to make their own stuff?
For example there's a fan-art requests thread, that's barely used, because people don't even know it's there. And then they ask in the fan-art channel, and are pointed to the thread instead, which still barely sees any use.
Either they bring it up themselves or see others talking about it. But sure, people do ask for painting advice or ideas here all the time. And people post their own creations as well. I just think threads would hide it away, rather than bring it forward, and it's hard to be inspired if you don't actively see something.
I'd wager more people will see something in this channel and be inspired, than already want to go looking for something and search threads for it.
But what are the odds they'll scrolling and searching through past messages for inspiration? I'd wager if someone is willing to go that far then they'll just ask, and then they could be directed into a thread that could filled with material to help them
And threads aren't designed to be an active place for discussion. They're designed to be a place where you talk about a specific topic, and when the discussion ends, it becomes an archive for people to see and learn from past discussions about said topic
Which.. exactly points toward them not being used. We've had all sorts of approaches here in the past, asking brings forth a natural discussion and people show their own stuff again, plus it brings a sense of community to actually help eachother with info, compared to a "look at threads" message.
How would that lead to them not being used?
They're not an active place and don't bring forth active discussion. You tell someone "go read thread", they go read threads, and walk away. Rather than having a chat here.
Ok, so you just throw a question there, and people that are still part of the thread answer you
That's how threads work
o-o
Nah i know
Oh okay
I agree with you for the thread stuff thoo
Or maybe a featured channel so people know where to look for inspiration
Yeah, a separate channel might be a bit much though so that's why I suggested threads that are simpler by design
Just a small space dedicated to share stuff and information would be nice
Finally an update and on Shockwyrm at that!
I was kinda disappointed that we got no updates or freebies this week so far
well people have been kicking and screaming that we shouldn't be getting freebies at all so maybe MOOD are taking that onboard and stopping 🤷♂️
Really? I didn't notice that
Hope that's not the case
But it was kinda weird that this week was really dry on updates
There's been several comments on KS that spawned pretty long back and forths between backers.
What are freebies ?
Kickstarter exclusives.
Ahhh
Like 3d prints instead of tokens and stuff like that ? Or did they have actual gameplay impact ?
Extra cards. Think the haz 6 swarm cards were KS exclusive, but I'd have to go look. Some secondary weapon cards, throwables.
Ohhh
I mean, freebies are annoying for people who didn't pledge, but it is a good way to do experiments with unique/unconventional designs to see if they work or not
Number of people who'll feel that they need absolutely everything at the end of the day will be miniscule.
Should game design and rewards be restricted because of whales?
There's more to restricting things and making limited runs than FOMO and whatever else. Should consumers somehow be entitled to buy absolutely everything that's ever been produced just because they feel like it? Should companies be forced to keep producing what they've once produced?
You just made an entirely new argument out of nowhere
Nope, it's the same argument. Just because they produce something for the Kickstarter campaign doesn't mean anyone's entitled to get it afterwards.
And there's more to continuing to produce said thing, compared to only having it as a one-off.
You're half right. If you see that the KS exclusive offer received negative feedback from the community, then sure, you can erase it forever. But if it received good feedback, you can use that to either add it to a permanent product down the line or make a bundle full of KS offers for premium price
95% of the backers are returning backers. There's few people who're buying the game first time, and those numbers are only likely to decrease. Any exclusivity you're arguing about it exceedingly limited, and thus the question becomes if it'll be worth to take those customers into consideration or not.
And why would the limited new backers be bothered by KS exclusive deals?
Because by your logic the regulars should celebrate more addons
Well isn't that the whole point, that future backers can't get the exclusives? Except there are so few future backers. Look at it this way, the argument is that someone who wants to get everything can't get it because some things were exclusive. How many people do you think that is, in the coming handful of years? How many people are going to want to get a €900+ bundle, but then think nah, not going to since I can't get those few extra cards and whatever other extras..
Compared to, how many extra pledges are there due to the exclusives. Or "FOMO" if you will.
So I ask you again, should we design games and make limited content around whales?
By my logic backers who're backing anyway should be happy they're getting more stuff, and not virtue signal about some nonexistant group of potential future buyers.
I'm not talking about pledge goals, I'm talking about surprise updates like they did at the starting week of the campaign
Another angle to consider: there's probably people out there who are only interested in getting some of the KS exclusives such as the bet-c encounter or glittery cave walls. Those people are being forced to either spend more money to buy an expansion they don't want in order to get what they do want, or wait until after it ships and pay extra to get it from a scalper.
If you were to do like I said before and add the KS stuff as a premium bundle on it's own, then that still gives backers the win by getting it as a bonus for a pledge and not needing to pay extra for it on release
So you make a separate product that is comprised of only the backer rewards
And then everyone wins!
And if MOOD doesn't want to make a separate product, for whatever reason? Which is what I'm getting at. They've chosen to make a limited run, specifically for the campaign.
Then it's their choice because it's their product. All I've been saying was a hypothetical to make it more friendly for all players and not restricted by whales
If they want to keep the KS exclusives as KS exclusives, so be it! But crying about it and telling them it's either all or nothing just makes everyone loses
Seems to me like it was a conscious decision to add things as exclusives. My point being that they may have reasons you're not aware of. What you think is more friendly for all players may not be friendly to them, and they have to make business decisions due to business, not necessarily friendliness.
I just said I don't care that they're exclusive and you're still arguing. Why?
If you don't care you're free to stop responding. I'm responding to your points as you wrote them, if you want to not care and walk away you can do so, but I'm not going to stop on a dime just because you throw your arms up in the air at the beginning of a 4 line message saying you don't care. If you don't care stop typing.
Ah, so you're either ragebating or entitled. Gotcha
Have a good day then
Wow
The shockwyrm will be cool. I like it.
I wonder what the other shockwyrm cards will do 😅
Way to raise the suspense
I dread the potential for a random encounter boss but I think it's a really cool concept
Ok I read the card again and I think that's even cooler now
Damn it, I'm gonna pledge for that now
Other than the ones we've seen we can glimpse a R = 5 text on one of the cards on the campaign page, so since the R is a question mark it'll have differerent attack ranges (sometimes hitting adjacent, sometimes at range).
There is something wrote about supercharge on the enemy card
Maybe there will be a card about that
Says something about when the shockwyrm is damaged, roll creature dice.
I haven't been paying attention; what about the mixed missions book?
They're not sure if they're making one yet.
Just graphics, from what MOOD have said. A different style for variety, so grid and card slots will be the same but some other outline I reckon
Neat! Maybe it'll have a rocky cave outline or something
what kinda board game is this?
dice rolling, some resource management and card usage.
Here's the entry on boardgame geek:
https://boardgamegeek.com/boardgame/348220/deep-rock-galactic-the-board-game
It's like Deep Rock Galactic (the hit indie video game on pc) , but a board game
is this true chat?
is what?
They're a channel jumper that went back to non-drg-chat, probably distracted about what channel they're typing in .
Clip it! Clip it!
It's a fun board game in all seriousness
smushing you like a glyphid
don’t got anyone in person so tabletop sim will have to do
or well, enough people anyway
Game is entirely playable solo. Quite fun too.
It's great because you don't necessarily need other people to play
solo board game?
Indeed
It's solo but "co-op"
i haven’t heard of a solo board game
Think of it like you can choose to control one dwarf or multiple, depending on the situation
it's you vs the enemies on the board, so it's pretty easy to make it so that instead of other players, you play solo against the enemy.
cranking it up to hazard 5
Mission Control wishes it were this easy
be ready for h6
nuh uh
You might have heard of it, it has a decently sized community of fanatical dwarf enjoyers
If you got the time it is really fun to play with yourself. It's solitaire for nerds
There is a VIDEO GAME?
if they did would it be included in the collector's pledge?
undoubtedly
if they make one, i'd like to think that it would be included in that pledge at the least...
problem is, now there's 4 expansions that you can mix and match to make combined missions into different things, so it's quite a bit of extra work
Not necessarily, since it'd be a new extra thing. I'd rather say if you want it you should be prepared to pay for it.
So the replacement decks are ready to be sent out, but it looks like we have to cover shipping!?
Is this just to address the missing artwork on the back of the cards? Or were there actual text errors?
Just the card backs.
I might just skip the updates then, wish they would offer this as an add-on for the current campaign though.
If I wanna buy board game, which version should I obtain?
I mean... there is tabletop sim version of it to test it out in workshop. Does it counts?
Depends on your budget and how much space you have to store stuff.
If you're working on a smaller budget or don't have a lot of space to put the boxes in, the standard edition is perfectly fine. It has everything you need and a smaller box since the enemies are all cardboard cutouts.
If you want something that looks better and have, the deluxe edition is great because every asset has a miniature for you to use. Also if you're fine with waiting a little more for shipping I'd highly recommend getting it from the kickstarter going on right now because it is cheaper and will give you a little extra stuff from the kickstarter rewards
Wait, it’s on Kickstarter?
There isn't any difference between standard and deluxe edition beyond cardboard and miniatures
Yeah, there's a kickstarter going on right now for new expansions
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes
It’s just cooler with figures, let’s be honest
That is true
You know, I wanna get one just because I really like DRG right now and I played Arkham’s Horror and I thought this game is pretty much similar
Then go for it! It's a really fun game with a ton of replay value
Also this is one of the few, and definitely the best coop board game I've seen
Completely agree! Lots of teamwork involved and its really replayable. Even the same missions feels different because of all the event and swarms cards, cave tiles, etc
hey chat
remember when i said something about accidentally ordering on the fundraiser?
so uhhh, the deep rock board game came in, but no money was charged from me so...
what do i do?
alright
hold on...i remember pearching on their site for cheaper but it wouldnt go through, so i kept trying...
please dont tell me i have like 3 of the same board game somehow because nothing went through
nevermind!
its just a really big box huh
okay so
yea its beeg
i dont remember my return number, and i dont know if im just blind if it did went through or not so
i'll contact them
chat i dont think i can contact them since i dont know my return number...
You have an email address? A phone number? A shipping address? You must've had something for them to ship you stuff... so email them and give them whatever info you have.
yeah
They'll be able to look you up.
is...is this right?
i tried looking up the board game on gmail, and i got this
Where did you order the game from? Surely you got some sort of order confirmation?
i got it from this site or on the fundraiser
https://moodpublishing.com/products/deep-rock-galactic-base-game-standard-2nd-edition
Then simply email support@moodpublishing.com
okay
Give them your name and address and they can look you up.
yup!
i really do hope i can keep it though, i've been wanting this for a long time
who knows, maybe i somehow did pay it and i just never knew
okay, i contacted them
should i just...keep it?
i mean, if i have to give it back to them i will but im just wondering while im waiting...
Look if you're a bad person then keep it and don't pay. But then I'm not sure why you brought it up, we're not going to try to convince you it's okay to keep without paying. Not sure why you're still talking about it. Be a good person and contact them, and offer to put things right, or be a bad person and keep it.
are you certain no payment went through?
i already contacted them
kinda, i dont know though
mood will be able to check
Great. So what other than wait for them to respond would you do? Throw it in the trash?
the fundraiser is shipping games already?
It's not no
That sounds fun!
Updated image shows the twins' stats
Oh lord the fire looper sounds like pure chaos
Good thing I never roll double on fire dice 😂
Since y’all like board game i have a question
I am thinking about buying Nemesis, is the board game good ??
This weapon will be the only one you don’t want to add the fire dice upgrade
I’m so excited for the twins, this looks awesome
Arby and Lassie.
The BASTARDS.
I'm not exactly sure about the ruling of that, because in the description of the extra damage upgrades, it says to roll them after rolling for normal damage, so I don't believe the self-damage would apply to them
update, they're letting me keep it since it was their mistake (and i kinda already opened it)
which, is really kind, i was fully wanting to give it back but, they let me keep it, thank you mood publishing, rock and stone!
(i will be trying to pay them back when i get the money though, since i feel bad)
The Fire Looper seems...kinda bad? One flame die and you hurt yourself on a double hit, so 1/3 of the time you're gonna whiff and 1/6 of the time you hit yourself. So half the time to fire the thing something bad happens.
Overclocked and upgraded it'll be quite good due to the large AoE. I see it more situational rather than bad, not something you run around using when you're at 1-2 health, or maybe even 3 health if it isn't OCed/upgraded, but if you have 4-5 health and an upgrade or two, and can put the AoE to good use, it'll be good.
Higher risk higher reward kinda thing, where it's not a steady frequent shooter but you pull it out when situation permits/requires.
Replacement Cards? Anyone seen this come through? Is this the fix for different back prints between the Expansion Wave 1, and 1st Ed.?
Haven't seen anyone with cards in hand yet, but some have reported getting emails to confirm their address for delivery. And yes, it's for the card back difference issue.
I had my address confirmed for the replacement cards, but that was a month or two ago. Haven't heard anything or been delivered anything.
I'm not complaining though. They're busy. I'm patient. If it doesn't show up before the latest expansion though I might have questions, heh.
Goated publishers, very kind of you and them!
Ah good, Probably should've mentioned; that's why I asked, I got the email asking for address confirmation for the replacement cards, and hadn't a clue what it was on about. 😅
Hi, question about light foot and reaction attacks. The wording says you get a free ranged attack. It does not say free action, it says free attack. As a free ranged attack, can the aimed shot attack be chosen? Normally that’s a 2 action attack, but the wording makes me think it can be used as a free ranged attack
Ah, never mind, found the answer in the rules. Nope, aimed shot is excluded from light foot 🙂
Do you think there is enough content for an additional board game expansion after this one?
Sure, considering they have free hands. Rockpox for example, could do more basic cave tiles, more hidden cave tiles, a new set of primary weapons, more creatures, machine events could be an interesting mini expansion. Not sure how much interest there is for alternative weapon Dwarves (or female Dwarves at that), probably not much as little as people have poked me about them. A mini expansion pack of Dwarves could still be interesting.
I'm going for the Collector's Bundle (Pledge 4), and I have for the past two releases as well, so I've never had to add any optional add-ons before.
I couldn't find a way to add on the 1st gen upgrade pack, so am I correct that this is something you do later in the pledge manager? I forget how these things work.
You should've gotten the upgrade pack last campaign, unless you bought the expansions from the webstore?
Oh. . . maybe it's been a lot longer while than I thought.
Hey thanks, I'm gonna go check because I'm not sure.
Check if you have the large rulebook and large mission book for the base game
and the individual creature cards for the base game.
May well have just added to your stacks and forgotten.
Ahaaa, you were right.
I read way too much about the first one, didn't really read and just bought the second one, and now I'm paying for it by reading more on the third one.
Well. That's cool.
If you're willing, what do you know about this "Acrylic pieces (fixed)"? What is being fixed about some of these add-ons and why the fixed ones are not what are listed as included.
(I'm sure I don't have to worry about anything like I'm getting the wrong ones, I'm just curious.)
((I'm treating Johnno like a DRG Board Game LLM. I could just go look it up, but why not ask ChatDRG?))
The acrylic pieces had the wrong price, so they fixed it and not sure if it's a Kickstarter thing or they just added (fixed) themselves. And for a period there were multiples of the entry prior to them removing the earlier ones I think. Or if the earlier ones are still there.
The earlier ones are still there.
Ah, gotcha. So it's only really a concern if you're paying extra for them, anyway. The products are the same.
Ok, that's all my questions. Thanks a ton :)
Back into my cave until next Kickstarter cycle.
even though i never played D&D, this board game gives off such D&D vibes
while it is easy to sink into the role of the dwarf and raid the fridge for beers while playing, i still wouldn't very much compare it to D&D. My biggest overlap is the deep lore/story love that usually goes with both
Neo mat this week, heres my predictions:
-replace hexagons with circles cuz why not
-Move molly spot onto a middle of a board so its more game accurate (molly is now with you in a cave)
-Board will now emit light in the dark so you can play in the dark just like in a real cave!
I don’t think the game play will change so molly will not bz with you
However I think it will flow un thé dark
Okay, how about that, molly is now a mini that moves 5 tiles after player turn. It takes an action to summon her and action to deposit. She also will choose the most go apround path to your location and when she stops next to you and you are standing next to a pit, you roll a creature die and if its !, she pushes you into a pit and you die
I should be a game designer
not unconscious, just straight up dead. since you fell into a pit, your gear (ammo, throwables, R&Ss, unattached upgrades) are unrecoverable
This is not satisfactory discord multiplayer help 😂
LMAOO that would actually be funny
Post your application at mood
First iteration of my custom upgrade tokens
Had a friend help me with the 3d printing, very happy with how they turned out for a first try and that I managed to make them 1:1 in scale
A little upset that the stars on the backs are flat and faded, but that's a hurdle for the next iteration to fix
Yeah they could still have multiple more campaigns if they wanted to
Rockpox, Hiveguard, Core stone, machine events, deep scan (although that might be hard to do as a board game)
That's gonna be awesome
is it just me or is there a swarm space missing on the middle left of the swarm threat track?
And want first swarm one point further?
Considering it's WiP I wouldn't worry about it.
Reading latest KS update I was immediately reminded of this...🤣
missed opportunity to call it the Cutetaker instead
I thought of my diorama..
Well now I do. Tonight I'm starting to lose my cool.
How is not having the throwables deck on the board suddenly an issue, after 3 years?!
How is the "oddly shaped box" of the neoprene mat suddenly an issue, as to not recommend getting it?!
Not an issue for me, rarely use it and i just use the insert that comes with the base game for it
Yeah I just don't get why so many are suggesting the new neoprene mat be changed to fit the throwables...
No clue either
new crowd
they fit under molly quiet well regardless it's so clearly not an issue
reasonable crashout
Real strange thing to complain about now
They might as well complain about adding the creatures secondaries and player aids
For the record, I've been mildly irritated that there's no space for the throwables deck on the board since the beginning. Just haven't complained about because it's not really that big of a deal, and I just use the shared supply space for the throwables deck anyway.
Gunner and Scout don't fit cleanly on the board when next to each other because gun too long. 0/5 Stars.
I definitely agree and when I first opened the game it was weird to me
But I'm just glad they put a place to put the important cards to begin with
you dont really need a deck for the throwables since they are single use items
after a player uses it I make them eat the card. storage problem solved.
It is possible to draw new throwable cards during a mission, though. IIRC there's an event card and a R&S card that lets you draw a new throwable, and then the space rig assignment track lets you draw new ones as well. Like I said, it's not really a big deal, just a minor nitpick.
it gets significantly smaller when I'm done with it
It's a small enough nitpick that you haven't brought it up as a requirement for 3 years. So why is it being brought up as a requirement for a mat redesign now, AFTER MOOD show their design... not 3 weeks ago when it was mentioned that they were working on a new mat
I never said it was a requirement
If I had to guess as to why other people are talking about it, I would say that it might be that they've realized after playing the game that they would like to have a space for the throwable cards, and now that a new mat is being designed that they might have a say in, they're making their opinion known.
you know, yall are right. not about space for cards, but eating cardstock is hard work. They need to add a spit bucket to the matt so people arent forced to chew as hard.
You didn't, but others did, and you felt the need to weigh in to to my objection of it being brought up at all.
All of it is fine, except for the fact that I've seen no objections or mentions about it for nearly three years. And NOW it's suddenly an issue.
That's my problem with the whole issue. For nearly 3 years "we" have been happy with the way the board and mat is... and now all of a sudden it's a huge issue that we don't have throwables on the board/mat.
^this is why I chimed in. Because I'm sure I'm not the only one who wished there was a space for those cards, but didn't care enough to mention it online before when it wasn't like it was going to do anything. I was just offering a possible explanation. This is all I'll say on the matter, though. Imma be real with you, Johnno, you care about this way too much lol.
Yes, I do care way too much about this, you and others are breaking my mental state by suddenly after 3 years objecting to a status quo after not a single mention of an issue. To me, right now, it appears like a group of people are popping out of the ground just to kick and scream and object to something out of the blue for no reason whatsoever, and none of them can explain why. And this is on top of each campaign having a "main issue" that I've felt is arbitrary.. now out of the blue the arbitrary issue is that we don't have a big box, something that hasn't been asked for to any extent, and the board being adjusted to also have other decks on it. It seems arbitrary, unnecessary, and out of the blue.
Not a single person, out of 20,000, said anything on "release day", or for 3 years. And NOW it's an issue.
I'm having trouble coming to terms with how it took 3 years to figure this out, and say something.
oh thats SICKKKK
But how do we then decide on which neopren map to pick? 😭😭😭😭
Think of it this way; you'll always have the cardboard design, whereas the new neoprene is unique
So are you getting a neoprene mat for the new look, or just a better surface to play on?
both - its included in the pledge i chose
I agree that's it's a non-issue
I wouldn't say it's out of the blue though
It makes sense that since there's a new board in development people would mention their issues with the last one so that it can be included in the next iteration
I don't think the campaign deserves any criticism for making the new board what it should be with new art
Anybody got a neat, app based solution for storing the deep dive run progress? Found taking pictures a bit cumbersome across 2-3 groups
Also, is there something that would allow for quick lookup of rules or tokens?
Got pretty proficient at flipping the booklets, but across 3 major expansions it's a bit weird to remember all those page numbers across 3 books 😅
Nothing game breaking/infuriating, but was wondering if any of those helpers are circulating somewhere
You could easily combine the PDF files and then just use a normal search function.
I might have time to create a quick web app in the next couple of weeks, but unsure how it would be received copyright wise
And if you want something physical then write up anything you like and print it.
I mean, are there for most, or any games? It's a very specific thing you're asking for.
I know, I just didn't want to duplicate efforts
People have made various quick reference sheets but it's very individual depending on what you feel you need.
And less so app based solutions.
Yep, just was curious if there's anything major in the community given that it's already thriving
first things first; I don't want them to change anything about the mat, I think it's perfect.
However, I think the reason so many people are bringing changes up now, is because there is a new, changed board/map coming (this has not happened in 3 years, as the OG mat is the same as the cardboard).
Maybe they were expecting it to add some new things, like a discard pile, as some games have this as an addition on their neoprene mats. (even though this desire is misplaced since MOOD has already said early on it would be purely cosmetic).
I don't think DRG would really benefit from such changes, as pointed out; you don't really need piles other than the ones already on the board.
anyway, that is my 2 cents, just trying to sympathize with the people requesting extra pile slots on the mat, even though I would not prefer it myself.
big cavesystem over the 2 neopren mats......
Do they fit together like that? with the border interrupting the hexagons but maybe not the patern overall and it continues from one to the other mat with the correct distance?
I highly doubt that it will work that way. But i would love it, if it where to turn out that way
I'm sure that could work, as I expect the hexagons to be roughly the same size. You'd have to come up with the map yourself though.
I've seen people do it with the mat + board, and bridging the cap with large cave tiles.
yeah, with the 2 neo mats i figured they would have at least the correct height now ... now if it where without a relevant slit to connect the pattern: even better. But either way, i think that is how i will enjoy the mats the most. (Edit: my initial wording got lost in brain fog)
i really don't see how my brain could be happy not using the one that i didn't choose^^
I don't think I'd be able to do the mission in time
Bending the rules / house rules is probably required when expanding the cave that far.
Anyone got experience or good suggestions how one should modify the played rules with a generally much larger cave?
I'd expect to scratch the "you lost once your swarm tracker reaches max"
If you double the cave size and mission objectives I'd expect you can simply run the swarm threat track twice, and shuffle the event deck after it runs out.
Probably would have to change the availabe nitra / gold on the map or reduce the cost for a resupply due to length of mission
Since you have to make the mission custom anyway just double up on the resources
- double cave
- double resources
- double swarm track
sounds reasonable
Spread out entrances over both/all caves parts but make sure that they don't stay undiscovered for ever.
Maybe give both halfs of the cave a primary objective
I got to reread the suggestions on custom map creation
You can have them next to each other and use ! as a teleporter between them
different levels of the cave, the ! is the tunnel between them
I just got a genius idea of making a 3D map with levels and all
Somethink like this but more smooth and with different build
Is there an online copy of the rulebook. I just got my copy of the game in and the rulebook has some damage to one of the pages
Awesome, thank you!
Rules q: are grunts affected by or otherwise "consume" the goo bomber puddles?
yup
All non-flying creatures are affected by the goo.
So from the grunt moving next to the bomber (east of the gunner in the pucture) it would hit the goo puddle there and stop movement
Yes, anything that's not flying will get stopped in the goo
Excellent ty
So i finally got around to doing one of the grunts (I have put this off for well over a year) what do you guys think im unsure how i feel about it
I love it! I hope my grunts will be similar and i will be using this as a possible reference!
Bulk detonator behaves the same as oppressor?
No
So it just squeezes into single tile cracks?
It doesn't destroy walls or stalagmites, except when exploding.
I kept it super simple so if you want to know what paints I used I would be more then happy to tell you
new neoprene mat looks amazing
i still havent backed the new expansions yet though
im just not sure if i need any more stuff
the only thing that i actually want are the new shiny cave tiles i just wish they werent kickstarter exclusive
im happy they actually used the blank space on the creature card now
oh ew, just read that effect, grunt explosion!
Minimum 4 health of bugs to deal with, max 10+number of moves
right, so AoEs are now mandatory
yeah the pod spawner looks like a nightmare to fight
im starting to think 18 grunts arent enough lol
if you have two pod spawners which both spawn 3 grunts every turn and 6 grunts when they die
that is A LOT OF GRUNTS
Is there anyways to get the board game minis for painting? But like just the minis themselves not the board entire board game and it's contents?
you can buy the STL files from them
to print out the minis
Aha icic
These slashers look fireee
What do you use for your bases? They look great! I'm happy with the Vallejo Diorama FX Desert Sand I just started using.
chat im doing 100 deep dives on the base board game right now
i might not come back for awhile
Hey everyone. So, I've been playing the board games, with different number of players, 1 to 4, and out of all the games, I think we only ever won like... 2 or 3 games. Which... Sucks. The swarm thread always moves super fast, and the critters just overwhelm us. We get swarmed, or we run out of ammo, while almost never having enough nitra, to resupply...
Did anyone here feel the same? And if so, did you come up with any sort of a house rule adjustment to make the game more... Fair? Easier? Fun? As it's pretty off putting to my friends rn.
I've seen a few people say so but what was common between them was that they played the rules wrong. Stuff like activating creatures each turn, creatures always moving and attack, moving the swarm threat marker each turn, only moving 1 tile per movement action, etc. So not trying to be rude, but could there be any rules you're playing wrong?
Swarm threat shouldn't be moving that fast, unless you have unconscious Dwarves, as far as I recall you practically have to go through the entire deck of event cards for the game to end. At least if Mission Specific Event doesn't increase swarm threat.
There is some learning curve to knowing when to stop/slow down to engage enemies, and when to just hustle and get a move on to progress the mission objective. You are kinda working against the clock so to speak. Plus whenever there's an optional thing that increases swarm threat I'd say you have to kinda know if you can afford doing so, or should skip the optional and not move the tracker.
Yea, I can see that, but I play right. Movement action grants 3 movement tiles. move swarm threat when an event card says so, creatures only attack once they're within their range of a dwarf, move them only when they get activated. But... It still feels too difficult.
Like, to the point of the starting position of the swarm die having pretty much any effect, we'd still get overwhelmed. And having more players only makes the problems worse, as we draw that much more event cards, and the bugs get to the players before they can get to their turn again.
Was thinking of making a house rule to only draw an event card every other turn, but then I don't know how much off-balance it'd throw the game.
With more players it's almost required that you stay together, and cover for eachother. So that when you see a creature getting close to your buddy you have to pop over and deal with it, as you said it may not be their turn for a while.
One of the things I often do when teaching/playing with new players is I let everyone grab an upgrade at start (think it's Mission 5 that has the cargo crate special rule). Helps a bit to buff the Dwarves that way.
You could also let everyone start with their secondary weapon overclocked, and 5 ammo instead of 3.
Beyond that of course you could tone down the Swarms, so that when it calls for a webspitter at one exit and several grunts at the other you skip the grunts.
Takes a bit to get used to the weapons as well, both primaries and secondaries, figuring out how they combine together. As well as the different Dwarves' abilities. Scout's flaregun can be very helpful, Engineer's sentry gun, Gunner's shield is a good "panic button". Driller's primary weapons have good crowd control.
Hard to tell where your troubles might come from without seeing the way your groups play. I've seen some people needing a fair few games to get used to everything, while others get into the groove and almost think it's too easy at times. It can be very individual, and then again RNG can throw a wrench into the machinery as well.
Vallejo Earth
I just put that on by itself, add army painter strong tone shade and thats it
That's fair. I never thought of the other tuning options. Thanks!
Also, when I have met someone who clearly knows their way around the rules, two more things:
Is it legal to throw grenades, targetting a deep pit?
And second -- If a grenade or a weapon has an AoE damage, say, an engineer fires his HE Grenade, can they choose which way the explosion faces? E.g.: Player P fires a grenade onto the X, can they choose to apply the AoE damage to both, positions 1, and positions 2?
From memory throwables just say "target space", and don't otherwise specify allowed/disallowed tiles, so throw them at any space. And yes, you can rotate the AoE as you see fit, only the T (initial target tile) needs to be in range too, so if you have range 4 launcher you can effectively AoE stuff that's 5 tiles away.
Cool!
Guess I've always been too restrictive onto my friends, and only allowed to angle it so that the extra affected spaces are facing away, from the grenade's trajectory 😅
Yeah it's easy to play rules in a "makes sense" way at times, sometimes they're more loose than you may realise, other times some specific wording actually restricts stuff.
At the beginning? Yes. I have gotten better together with my dad but if we change classes we always lose. Try to get good with a certain class to really master its abilities!
Also, really stick together. It can make the mission 3 times more difficulty if you split up, especially with more players. I once played the same missions back to back, first one ne and my dad split up, he got murdered in a corner by enemies, and swarms overwhelmed me, so i couldnt revive him.
Second game we stuck together and even the dreadnought was pretty easy. Really makes a difference!
If you play with 4, here is what i recommend:
Player 1 goes with 3
Players 2 goes with 4
That way every other turn, one of the groups can defend itself and progress in the mission.
Hope this helps!
Will it be included into deluxe 2nd edition?
Also, what’s included into Deluxe 2nd edition?
compared to standard edition, deluxe has
Miniatures for all creatures
Special Miniatures for the Sentry Gun, BOSCO, the Resupply Pod, and Molly
Miniatures for Stalagmites
all in place of the cardboard standees that are in standard edition
All expansions are not included, right?
not sure what you mean, are you talking about pledge 6: newcomer?
if so, then no expansions are included but when the pledge manager opens after the kickstarter ends you can add them if you wish
One of them
well this kickstarter has no pledge specifically for the space rig expansion (since that is one of the ones from the previous kickstarter campaign) but you can add it to your pledge later if you pledge anything
Also compared to first edition it mainly features updated rules and cards for enemies instead of a big board since players didn't know what to do with it
oh yea forgot about that part
Replacement decks showed up! Replacement on the left, old on the right. There is now consistency!
The second edition has the upgraded cards with text actually filling the bottom empty space right?
Yes. The only exception I think is the Goo from Above expansion cards
The second edition of goo doesn't have the extra text on cards?
Geez that was quick
I only got the confirm shipping email last weekend
I just got confirmation of mine being on the way. I've been waiting a really long time for these, and my designer brain is very pleased at the quality of consistency.
just pledged for the collectors edition of the new expansions, very excited
mine arrived as well 🥳
Wait what are those player aid cards?
Yup
Yup ^ ^ What are those ^ ^
I don't have them in front of me but I think they outline turn order, action options etc.
What consistency issues were fixed again?
Card back graphics between 1st and 2nd edition
I'm looking at them and I like actually cannot tell
No problem then
Yeah, if we point them out then you'll never unsee them. Ignorance is bliss 
Er, not that you're ignorant. They are technically subtle differences.
Has anyone tried to paint the elemental versions of the grunts or praetorians?
I made some lava grunts
Oooooo! Interesting the first two that came to mind was the front or radiation versions but making your own is super cool and unique
Those look awesome
I really wish I knew how to paint stuff, but alas
Those have turned out fantastic! 🔥
update 10 is out, rulebooks!
so i have some custom elite ideas for the base game
- grunt: a elite grunt split in all adjacent tiles when killed (as in, up to 6 grunts will spawn around the killed grunt if nothing blocks them spawning) (weird idea i know but i think its unique)
- web spitter: an elite web spitter has +2 range
- exploder: an elite exploder rolls 2 red dice instead of 1
- mactera spawn: +1 range, +1 movement (another weird one since all enemies (in base game at least) just have either 3 or 0 movement)
- slasher: +1 health, +1 movement
- brood nexus: rolls the 2 enemy dice on death
- spitball infector: +3 range
- praetorian: +2 health
- oppressor: +3 health
- warden: +3 movement :trollface:
or i could just do this for elites
x2 (or +5 if x2 is higher then 5) health
+1 range (if range isnt 1)
+2 movement (if movement isnt 0)
- Is effectively the Pod Spawner, so not unique (you sure you didn't see it here and now think it was your idea?)
- Brood Nexus already rolls dice on death.
wait, seriously?
huh, i just recently got the game so i didnt know
i actually had no clue that someone else already made that idea
A lot of those are also kinda pointless. The spitballer's range already has it covering most situations where it has line of sight. Warden's movement won't do much since it goes to closest creature.
"someone else" being an official expansion that's currently on Kickstarter and has been talked about here for several weeks.
dude, stop being an ass, i geninuly has no idea that was a thing
I'm not being an ass. It just seemed like way too much of a coincidence.
well still, you were being rude
New mission setup is goated
barrage infector is gonna be annoying, a ! result forces the target to remove 1 ammo AND the barrage infector targets ALL dwarves within range
What does it mean that ! = -, of nothing happen it always just says nothing
must be an oversight, it still means nothing i think
Means it does nothing on !. Not even sure there is another creature that doesn't do anything on !, other than grunt, and it has to specify that it does on haz 5. So not an oversight I don't think.
At least it requires LoS xD
yea thank god for that
it got 7 range tho so without upgrades only a select couple of weapons can actually deal with it without going into attack distance
maybe even with the +1 range upgrade it, i don't recall any weapon having 7 range
Good reason to use the Shard Diffractor. Resists the M1000 a bit.
that deals explosive and fire IIRC?
Think I'm more worried of the R7 septic spreader that doesn't require LoS.
i mostly play scout so i might be wrong
oh yea thats also gonna suck
at least the acid tokens go away when the next swarm triggers tho
squints ... one of the Dreadnought Twins cards also says "loses 1 ammo token of his choice."
Nah, Im just shard diffractoring its ass from the drop pod, I ain't not dealing with that mf
"Gunner's shield protects against damage from the Twins, but not against their effects." and guess you'll lose that ammo even if shielded 😄
i think I found an error in mission 12 of Horrors of Hoxxes, the mission specific event states "Place a Septic Spreader on the !-token" but no !-token is present on the map
I'll have to start a list like last time, I've spotted a couple errors as well
seems like MOOD decided to go all out on the special rules and mission specific events this time around
im particularly excited to see how the ones where all the dwarves start split up will play out
Yup
Mission 9 in Rivals looks extra fun since you're populating hidden cave tiles to deploy.
cut to the unlucky dwarf who gets the Korlok Tyrant Weed tile
Could get equally unlucky with Spitballer and Mactera, or Praetorian.. xD
Spitballer and Mactera probably worse, stunned and knocked over.
i think driller would have the best chance of getting out of that situation, because of his drill move ability
Rival Incursion is showing event cards and swarm cards in its components list. Don't remember if that was mentioned in an update.
I feel like I vaguely remember a rule about how when you run out of a certain bug type you just put a grunt but I couldn't find it so I just wanted to check
Thank you
Went through the missions for now, only 10 errors xD
Anyone remember if the game had half size card sleeves from the last kickstarter campaign or is that a new option? I swear I got some from that but can't remember.
New option. The game didn't have them in the last expansions campaign.
Ok, thanks! Don't know where I thought I saw them before the new expansions then. Probably looked online for some since the game didn't have any back then.
Board Game Geek lists some on its "sleeve this game" thingie as I recall, could be some comment or mention of that that you're remembering?
My predictions for if they do another kickstarter:
Major expansion - Similar to Horrors of Hoxxes and Biomes Expansion - Dreadnaught Hiveguard, last two biomes (Radioactive exclusion zone and Salt pits), and new creatures
Major expansion - Plaguefall and Critical Corruption theme - Contagion spike mission type, Corrupter, rockpox enemy variants, maybe new cave tiles
Miniature expansion - Core stone and Corespawn crawlers
I like the mactera and grunt one but if you take a look at the expansions you can have that much needed variety by buying them
The two red dice of the exploder are basically bulk detonator thought but I think you did not know that
The What ?
WAIT WHY DID IT AUTOCORRECT THAT WHAT
Guess we know what you've been typing about...
I'm in shambles...
you didn’t do it on purpose ??
I thought it was a joke lmaoo
I mean it is pretty funny but no that was absolutely not what I tried to type
It was an idea for a ttrpg magical item that summons henchmen with a funny name for cheap jokes
And today it backfired
My last game🪨 🪨
Looks smooth, I often have the swarm threat tracker nearing the end and rushing to start the drilldozer at the heartstone. Nicely done
We've got good upgrades on our deep dive
gunner really carried out with his shield
I think we've made mistake while playing
we moved tracker only when all players ended their turns
The threat tracker? Uh yeah, it's supposed to move when event cards says it moves.
hey chat, what should be the first add-on i get for this?
Biomes brings a lot of missions and more variety in terms of new terrain and creatures and at least 1 mission type. I think most people will enjoy that
If you enjoy continuous play and having more of a campaign where you progress between missions, then space rig is the way to go. It also adds 2 new unique mission types and more
oh yeah, when will the kickstarter end?
because if i have enough time, i'll try getting both of those, because i like doing campaigns and having more cave variety
Space Rig and Biomes were from the previous Kickstarter and are not tied to the current one (you can get the retail versions for either/both as add-ons in the new Kickstarter, but you will need to put in a pledge for at least one of new expansions to get them: Rivals Incursion or Horrors of Hoxxes)
If you only want to start off with Space Rig and Biomes though, you can get the retail versions of these from MOOD's web store: https://moodpublishing.com/collections/deep-rock-galactic or other third-party websites/outlets if they're available in your region.
1st of August
oh then i wont have enough time at all actually
alright! thanks!
Guess I was a day early.
Yup, just saw it, pretty cool
Happy to see some more updates since we are nearing the end. Time flies
What I would have also liked is more event cards and maybe more swarm cards for Terrors of Hoxxes. I prefer a bit more variety
Oh boy i love this
I can't help but wonder why they added "activate all creatures (and bots)," which implies "activate all creatures" doesn't activate bots specifically.
I would imagine bots would always activate when creatures do. The wording seems ever so slightly misleading.
Good point!
Regardless of this technicality, I am very excited about all this content.
Same, it looks so good
i cant wait
Don't need to imagine, can go read the rules 😉
Right, but now there's different wording on base cards versus new cards.
If the rules are explained clearly, then no extra wording is needed. If the rules say "bots activate when creatures do," then this addition to the card only promotes confusion.
For example, if bots activate when creatures do, this card implies bots activating twice now.
I would rather take it as a reminder, since some will obviously claim that bots aren't creatures, even though rules say to activate bots alongside creatures. Same reason swarm cards say to activate all creatures, even though the rules say swarms always activate creatures, and then people ask why bulk detonator doesn't say activate all creatures thinking it overrides the swarm rules.
People are going to be "confused" either way, apparent after 3 years. Some activate creatures twice as is when drawing a swarm card. There's no helping some people and there's no way to make the rules clear enough that there's no confusion.
I get what you're saying, but RAW is a detailed process that requires careful attention to detail. The entire goal is to alleviate confusion.
I love this game but am not blinded by some unfortunate wording choices that lead to faulty interpretations.
I mean heck, I've been a copywriter, rules lawyer and proofreader in the games industry for 8 years, maybe I ought to submit my application to MOOD? 
At the end of the day, it's minor stuff. It can make the difference in professionalism and clarity, though.
Everyone's getting a golden steve! We won lads!
WE'RE RICH
I love you Steeve
Also fun irony: had a typo in this post. I'm super cool.
The magma piercer looks funky
Huh, it downloaded the gif as a still image
There we go
Very cool concept. Looks like a secondary i will be using often!
Because of the "end your turn when fired" clause I can't wait to make a houdini reference and say "for my last trick, I will turn an oppressor into thin air!"
And promptly roll three blanks..
Fire dice 🫠
Magma piercer has anti-synergy with scout
On one hand, yes
On the other hand, it insentivizes you to shoot both flares before attacking
Q'ronar Shellbacks
Finally pulled the trigger and backed for Horrors of Hoxxes. Now that it includes Bet-C it kind of completes all my favourite parts of the game
I think that horror of Hoxxes is the best deal you can get, in my opinion it is better than the biome expansion
I'd personally definitely prefer Biome over Horrors
The primary weapons do a lot for me.
I noticed these new expansions offer less player buffs than the previous expansions, but I don't mind it too much
I do like (and own) the Biome one as well. Adding Horrors of Hoxxes will make it feel I can visit a lot of varied places, and looking forward to paint the fauna in the local schemes
Gotta make a proper elimination mission with both dreadnought and twins' cocoons
.. ugh. Finding some nasty exploits vs Caretaker xD
I checked Pledge 6: Newcomer on Kickstarter. It costs less than 2nd Deluxe Edition, am I right?
Going to be just about exactly the same, considering VAT. You do get the art prints "for free", but then likely have to wait a fair few months.
Altho shipping probably ends up costing more too, compared to just getting it from the webstore
What about barrel game?
Well all the extras.
Is it included in webstore or it’s Kickstarter exclusive?
Kickstarter exclusives are Kickstarter exclusives.
You can either get the base game from the webstore and then something else from the Kickstarter, and play the game for 6 months while waiting for the extras/expansion, or pledge for it all and wait 6 months before getting anything, at the same cost.
So Kickstarter is just more time waiting, right?
It offers the Kickstarter exclusives, and it does have some discounts for the other stuff, just not for the base game. The base game comes out at the same cost as buying it from the webstore, and then will cost more in shipping from the Kickstarter.
Aha, so, just to summarize: Kickstarter have some exclusives, but not for base game. If you want to buy the game and pay less money and wait less time you should just get from webstore
No. It does have the Kickstarter exclusives.
But if you want to pay less money and wait less, then yes get it from the Webstore. You won't be able to get the Kickstarter exclusives later, is the thing.
If the Kickstarter exclusives are enticing enough that you're willing to pay a bit more and wait 6 months, then that's the way to go.
What are Kickstarter exclusives for Deluxe base game?
Same as for everything else, update#11.
Let’s say I wanna get this one. It’s just base game, right?
It's the base game, art prints, and all the Kickstarter exclusives, as mentioned in update#11.
The golden Steeve statue, the error cube swarm tracker, BET-C, glittery cave walls, and glyphid dice bag.
And barrel kicking game.
When the backing period ends, how can I get update#11 content (and also barrel kicking game)?
I don't think you can, as I'm not sure if they're added to late pledges. But outside of the Kickstarter campaign you can't get them. That's why they're called exclusives.
Ah, this is so sad :(. Yet thank you, your information helped me a lot
It is what it is, if you want the exclusives go pledge, nothing more to it.
Update #12 - New Rock & Stone Cards:
Finally, some friendly fire R&S cards xD
Friendlies, FRIENDLIES!
Rofl the fact that it only applies for dwarves is absolutly perfect
yeah someone's arguing on KS about how useless the last card is. I think it fits though, quite OP to have a massive explosion anywhere on the map just by picking a grunt.
It seems quite strong
It doesn’t deal damage to any creatures though. It’s just kill a grunt anywhere, and possibly damage dwarves.
But not turrets or other machines that the grunt in question could be about to chomp
True. Pretty specialized.
Would be good for fast critters too.
In the rulebook it says the bots only move when an event card says activate all creatures
So do they not move during swarm cards?
Was the driller greedy and opened a mystery cave on the other side of the map from the rest of the team? Teach him a lesson with these new rock and stone cards while he's on 1 health!
Blows up grunt with MIND
well swarms activate all creatures too (the only card that does not is Bulk Det but its supposed to say it does) so I would say they do move during swarms
Right I would assume you're right but the reason I'm asking is because it specifies only when event cards say so
huh
ig its only event cards then
chat i just got like 150$ for no reason at all, should i spend it on deep rock board game add-ons?
its just sitting their in my bank, and i have no clue as how i got it
i mean, i did get a job just yesterday, so maybe that has something to do with it?
Get the big pledge (all expansions)
that costs too much, i only have 150$
im getting the robot thingy add-on (i really want that bet-c encounter)
also, for any addental stuff, what mini-expansion should i get?
Ah yeah
In my opinion goo from above adds the most stuff for the price
Enemies you see often with a unique trait to them
Korlok you only find sometimes in a hidden cave, bulk is also rare
hmmm, okay so what i DONT want is that korlok weed that i hate (it ruins my missions in the base game of drg)
hold on let me do some math rq
okay so i can get 2 mini's for 60
and the rival encursion for 75
what exactly does the bulk do?
zamn! that actually will cost 155 due to regional difference!
i do have like...12 extra bucks...
so i have 162$...
Send it to MOOD since you owe them.
OH RIGHT!
You might also be forgetting shipping and taxes.
thanks for reminding me, i should figure out a way to do that
could i just like give them a really big tip? would that work?
Work for what?
its basically a miniboss, and like the exploder, it will detonate on death at R2, rolling 2 explosive
Nah it'll be whenever creatures activate.
for buying the rival incursion, i got the deep rock board game on their official site for like around 60$
Please don't pretend like I don't remember what happened, that's insulting.
???
You look on the Kickstarter campaign page to see what shipping will cost, you add that and any taxes your country/state adds on imported goods, and if you live in the USA you likely have to add tariff costs as well.
i didnt get it from the kickstarter??
You can't get the Rival expansion from anywhere else.
yeah, im talking about something else dude
So if you want to figure out how to get the Rival expansion, then I just explained how to add everything up.
so, like i was saying, can i just tip them the money i owe them?
since it was cheeper on their offical site?
you can tip them after the campaign on backerkit, if they have the options activated
if they don't though, not sure how you would do that
Last time you said you didn't pay anything at all, admitting on Reddit that you "stole" it. You were here asking for advice on how to contact MOOD when they sent it to you in error, and even though I told you exactly what to do you said "guess I can just keep it?" and opened it anyway, then claimed you can't return it. Did you pay MOOD anything at that time?
no because what i also said in my reddit post was i didnt know that couldn't return it BECAUSE i opned it (also why the hell are you stalking my account???)
I'm not stalking your account, I frequent both here and Reddit, and it was blatantly obvious from your post and username that it was you. It's not something I can't help but see instantly when I saw your post.
So again, did you pay MOOD? And why didn't you offer to pay them the full amount? And why aren't you again contacting them to ask how you can pay for the rest, instead of asking here how to tip?
And before you victimize yourself more, I'm not being rude. You're being obnoxious by bringing the story up in so many different ways with inconsistent information, blatantly attempting to brag that you "somehow" got it "for cheaper" on their website, in the midst of people who all paid full price. So pretty please, with sugar on top, can you get your story straight or just drop it, and ask for the actual advice you need instead of spinning some weird story?
Its kind of a praetorian but it explodes on death
you wrote that in here a few days ago. Your choice what you do with the money. What happened between you and MOOD is between them and you.
so if it is an "i owe" situation, paying back is good/wise. If it is a "it's settled somehow" situation, then you can do whatever with the money.
tf you mean "im not offering to pay the full amount" ITS CHEAPER ON THEIR OFFICAL SITE. THATS WHERE I GOT IT FROM.
oh, and i couldnt at the time because i didnt have the money at the time, i wanted to return it but i didnt know that opening it would not allow me to do that
also WTF DO YOU MEAN IM BRAGGING BRO??
im not bragging about that shit, i really did want to re-pay them.
okay thank you
if you have the money and want to invest it into more mood products, go for it.
i'd say, as already mentioned: choose one expansion pledge and enjoy it. Both expansions + vat + shipping will be more expensive than 150$
and if thats all, then im going to re-tip the money i need to pay. goodbye.
Be sure to check how much the game is, because it's not "like $60" anywhere.
i was trying to find a picture like that of last campaign. I didn't find one. It is great to show friends what i am getting for the future board game sessions
That's standard edition. You got Deluxe. $152
Just put in my all-in backing, bye bye money
Did you get extra dice?
nice! i did it too on day 1 of the campaign
worth it. biggest problem you have now: what kind of shelf do you buy to store them 😉 😄
I didn't see anything added to the order
😄 and how many sets?
Ikr, I saw the amount of stuff you get and I'm scared for my shelves
johnno and me are people that couldn't not order 3 additional sets of dice so you have 4 in the end (totally not required)
Don't start Johnno off again 😂
well I mean as add-ons.. You get a basic set with the game, and one of the new addons is some fancy dice, so you got two sets.. but.. cough it's customary to have 4 sets ...
Lol I see
And now that I'm getting fancy new dice.. well.. I'm trying to hold my wallet and not order more than one additional set.
i'm slowly moving stuff of my GF's out of the way by finding great and logical other places to put present wrapping stuff. It goes better with office utensils, doesn't it? And the electronic cable box we have there? shouldn't that go together with the other cable stuff we have elsewhere? BOOM whole new shelf (corner) available for more DRG stuff :D:D
Soooo is the estimated shipping for the US really over 180 dollars?
i decided against that. i'm sure i will regret it, but i mean i have 4 dice sets already. 5 soon.
vat and shipping will mess with stuff in the us.
No the new Kickstarter shipping estimate can be wildly off. You can check the bottom of the main campaign page to see closer estimates. Not sure what VAT and tariffs will do with your cost tho.
I sold all my Amiibo to make space
in the end, if stuff becomes unpredictably hard, there is usually a way to settle things with mood if you decide to cancle for that reason. (on their KS campaign they keep the right to keep x% of the pledge if you cancel later)
Ye I saw their estimate for like around 40 for US which is way more reasonable
Just wasn't sure which one to trust
If you want to cancel your Pledge during Pledge Manager, you can request a partial refund, where 20% will be deducted to cover administration and processing fees. To do so, contact our support at support@moodpublishing.com.
https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/faqs
I think Kickstarter now allows for installment payments, splitting it up to 3?
that would be the worst case. but for a good reason (like insaly high price increases) i'm sure they would find a solution
MOOD have multiple times stated it's their estimates that'll be closer to what you'll have to pay.
Yes that's the only way I afford it lol
and shipping is the 4th installment basically then 😄
hey, sorry about earlier, i didnt meant to crashout like that, just, i've been going through alot with a household that yells alot, getting my first job, and all that, im re-paying them now so this should be this should be the end of this now
thanks
hope you find some routine in your new situation. (best way is to invite 3 friends over and have a DRG session with them)
heh, yeah
Sorry too, I'm more upset that you came to ask advice and then opened it anyway. And then posted on Reddit and now brought up what you paid or didn't pay. So please, just drop it. All of us here paid full price AND usually sat around waiting for months and months for the Kickstarters (or even over a year for the first one).
yeah, alright
Sooooo I've never played the board game version of DRG, what's the general vibe of fun in your guy's opinion
collective chaos while having a blast
Niceeee
Same as the video game really, exciting and interesting to learn in the beginning, but also panic inducing and hectic, until you slowly get into the groove of things and things kinda 'click', and it's smooth sailing. But then occasionally you'll have some RNG and get your butt kicked out of the blue.
one person has to have a handle for rules to make it not last too long when having your first playthrough. rest can just make rather simple choices that feel like teamwork, even if they don't act in the smartest way
I actually started backing this partly cause I jumped ship on the helldiver's 2 board game (didn't like the way steam forge handled it and the gameplay there looked kinda bleh)
Thought the same thing about the HD2 board game, decided to use that money to get the new expansions instead.
DRG board game is COOp mission teamwork which feels really rewarding and satisfying in my opinion
This board game is a lot more value for the same price too
interesting. gotta look at the HD2 campaign. sounds like an interesting situation. I'm sure you will find happiness with this decision
That's good to hear!
i own
- roborally (plan 5 moves in advance with cards) in a PvP manner
- league of legends board game (plan 5 moves in advance with cards) in a COOP PvE manner
- DRG board game (no move planing) COOP PvE.
all 3 are really fun and i usually pick the one that fits the group's mood most
I'm more thinking you might be overwhelmed, especially trying to put everything on the table at once xD would recommend just starting with the base game a couple games, reading the rules through several times too. Then dip your toes into the expansions when you feel like checking out more. Even just the base game can be a handful.
Sounds fun! I have the DRG board game mainly but i would love to get more, if i had the money for it
I have done probably a hundred games of ti4 so I should be good with crazy table space lol
roborally is old and a good christmas present idea.
league board game is hella expensive (high value though)
but at this point DRG is also expensive ... but also high value and worth every penny
leaving for a board game evening for that right now
It's more that some of the new expansion creatures can be "spicy". You might end up facing more losses than normal if you try to take on the new stuff without having gotten used to the game.
Good luck, dont forget about mecatol
That's fair, thanks for the advice
See how you go, I'm sure you'll get a sense of things after you try the first mission or few.
so quick question, since i really want that rival incursion bet-c event thing, i am gonna put 152 into bonus support and get that aswell, but i dont have the money for all that, so could i do the over-time payment that does 3 smaller payments that add up to the total?
i just wanted to check if thats an okay thing to do is all
its like, 1 payment every month for 3 months that add up to it
because i do have a job now, i could totally pay for it overtime
I'm not sure when they'll start charging people, and I've never used the split payments thing on Kickstarter only seen mention of it. You'd have to check to see if Kickstarter has some documentation about it, or you can email them and ask.
alright!
General advice, while no fun: one shouldn't spend money that one doesn't have
yeah, but, seeing as this is almost out of time, and that i really want it, i'll make sure to always have enough money for the payments, its just right now i dont have the money for everything, but in the future i most certainly will
Another heads up then, you'll get BET-C even if you pledge for Horrors of Hoxxes. So have a look which one you'd prefer.
oh wait really? i didnt see it in that one, just the glittery cave segments
They've written an update about it, they can't change the actual pledges after the campaign goes live. https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-rivals-and-horrors-of-hoxxes/posts/4446404
Does BET-C actually have a gameplay purpose?
I'm gonna be the boring adult here and say that if you don't have the financial responsibility to know why you have $150 in your account then you shouldn't be spending it on luxury items. Also, I wouldn't worry about trying to pay Mood back for the base game. These sort of things happen fairly often and the company just writes it off as a loss. It's not your responsibility to cover for their mistake.
It's an enemy until you defeat it, and then you can revive it for it to function like a walking sentry sort of thing that lobs grenades.
big AoE, explosive die.
The fun thing about it is it that it has range 5 and doesn't need line of sight, so it can't be 'cheesed' like some other enemies by keeping it in a cave blocked by a stalagmite, it'll keep lobbing ordnance at you
Ah I see
Still super cool tho
Also love that they give you the stls for backing, as a resin printing mini painting nerd I appreciate the chance to make a fuck ton of dwarves for no reason
feel free to poke me if you want some custom dwarves
Maybe we shall see
I've seen from reviewers that the game is easy to learn, this true?
easy to medium, depends on how used you are to board games and learning rules etc. The basics are pretty simple.
Jonno has great stuff. Searching from: johnno has: picture(/image) is great for it 😅
Sick, got a good tactical depth?
I think so, you can end up in trouble if you don't balance your primary and secondary weapon, for example getting webbed by a webspitter and forced to stand still and get picked off over several turns because you don't have a range 5 weapon or throwable capable of reaching it.
Its really tactical in the more difficult missions
1 mistake can lead to you needing to be a mastermind to get out of the situation
There's a lot to movement and tactical decisions as well, what to do when, if you have the time to stop and mine certain resources, when to leave a hidden cave unexplored and move on with the mission because you can't spare the time to go look for upgrades or such..
Interesting, good stuff to see
And you may well think you have all the time in the world but then suddenly get bogged down due to some larger spawns, end up running low on ammo, and have to decide between calling down a resupply and fighting your way out, or simply running away with a strategically placed zipline or tunnel.
How's the campaign mode with the station expansion?
4 missions in a row, you get some new gear upgrades, the missions also have modifiers that can change how creatures work, or stuff like low oxygen which hinders you a bit.
I like using the upgrades and modifiers even on standalone missions, without doing the campaign.
Also 'challenges' which kinda force you to play in ways you might not normally play in, like extra points for mining stalagmites, or collecting gold fast, or not killing creatures at the start.
Neato, sounds like fun
It's also cool how the game has so many biome/monster variety
Do they have minis for the objectives? I saw like 1 or 2 in the campaign pics
Depends on the objective. There's minis for the ommoran heartstone, and pumpjacks for onsite refining, but not for mini mules for example.
I've been making my own for some of them.
Made those for lost gear, underground deposits, and stingtail nest. Normally they're represented by a exclamation mark triangle token, which changes function depending on mission.
These are all normally tokens too, but I fancied me some physical stuff so handcrafted most of em (mules are printed)
do you just put these down after you flipped the token? because you arent allowed to see whats under the hidden token until you go on the space or adjacent to it
They look awesome
Yup they're just for collecting and having something on your character board/Molly.
The mini mules were originally for base game Mission 4, so those can be on the board from start
I've been making new mini mules with magnetized legs so you can snap them in place.
Really cool!
That is sick
I saw modular pipes in one person's pic. Is that custom or official?
Also ngl, you got stls for these?
That's custom, game comes with tokens for them.
Those use parts of STLs from the board game so can't share those, but I've been making some alternative ones, been a while since I touched em tho so gotta go wrap them up eventually
I see, got an idea where I could find those custom pipes, look too cool to pass up
Thank you!
I would definitely assume that you're right
But the wording makes it weird
Maybe swarm cards count as a kind of event card?
Not sure
I spent several hours today going through the rulebookes (both Rival and Horrors), and yes there are several contradictory/confusing things. I've sent a (relatively) long list of things to MOOD so hopefully they'll fix things before sending the rules to print.
You're the hero we need not the one we deserve, Johnno.
my friends apreciate you taking the time before i waste their time later when trying to figure stuff out in the manual ^.^
eh just make stuff up and decide for yourself 😛
yeah, we probably know this game well enough that it will work + it is not a PvP game so in the end nobody is at a disadvantage if we bend the rules a little
other imaginative PvP games:
does it count if i remove this piece while playing the card before i use this effect that only triggers when i remove the piece while being allied with a special faction where i will just temporarily be allied in the terms of this effect card and does it also allow for me to use the effect of this card
[followed by 10 minutes rule research]
answer: yes but no
Quick question: Me and my buddies decided to pledge the all in edition and while browsing through the things included i realized the mixed mission book is shown on the campaign tab but it isn't listed in details of the pledge, is it just a mistake orrrr?
It was added in during the campaign, I'd have to go dig through the updates but yes you'll get it.
Thanks!
Welp. Time to make a goo sack
aye, also been trying to find the dang thorn pot model.
sigh, found it. art/environments/HollowBough/SMCs/SM_RedVinesFlower (body and head).
body AND head??
yeah separate entities
And had to go through a bunch to figure out it's "RedVinesFlower" xD
Bit of sculpting (and fixing thorn pot spikes) and they look allright
Huh. Never noticed until now. They kinda look like bindiis
They also make you scream profanities when you step on one
time to decide if im getting the expansions or not
i just want those KS exclusives
they said every backer gets all the exclusives right? so what would be the cheapest possible order i could make to get them all
and then i can buy the rest of the expansions later
Sorry about the poor image quality, but I was watching a how-to on my TV and my 2nd edition cards just have empty text boxes and not information like this example
Why is this area just blank?
Because Goo from Above originally came with its own data sheet, and at some point in making those cards they forgot or decided against transferring any text.
it is from the manuals
those are from the 2nd edition rule book. but it probably looked like that in first edition of the rulebook (don't have that handy anymore)
Looked quite different, since it was a separate sheet. There would've been too much text to transfer and I'm guessing they forgot to figure what would be best to write there (if anything, they likely expected to have the data sheet for 2nd ed as well)
It's available on BGG.
So before I go trying to buy the upgrade kit ( i just got the 2nd edition game so i think it's the same), there is no product with text actually in all the boxes on those cards?
I actually have the 1st edition as well, but bought 2nd because of an issue with the minis that occured with a friend. Never played it yet, working on painting. So which do you find better to play with? The giant board, or the cards?
i loved the board for the base game. but since owning biome expansion and space rig, it feels nicer with cards due to the amount of units
i just have handy what is in play and store the rest to the side
If you go buy the 1st edition Goo from Above you'll get the correct data sheet, rather than individual cards. But as said, you can get the sheet on BoardGameGeek.
Personally I prefer the large data sheet, bit of a moot point since the expansions only have individual cards now.
also there are nice and handy reference sheets that are player made on BGG, and the FAQ sheet. THose are probably my most referenced things
original goo from above data cardboard sheet from BGG
Yup, hence transferring the data part, but not block of text.
https://boardgamegeek.com/filepage/283811/goo-from-above-creature-info-sheet there's also a proper pdf file with the original graphic
moot moment
if i pledge $1 and get the shockwyrm as an add-on do i also get the KS exclusives?
i feel like this was made confusing on purpose
I don't think you're able to do that, actually. They stated at the end of update 6 that you have to select one of the main pledges in order to buy add-ons.
oh
Totally forgot to back the latest project until now, the Pledge 4: Collector's Bundle is all I would need to get everything that's new for it, no optional add-ons will be needed yes?
Are the rules already out?
GL to the testers, hope you and others catch the silly stuff like the map errors from last Kickstarter.
yes, that includes everything new except card sleeves
Okay, i pledged for horrors of hoxxes and nothing else
this means ill get the KS exclusives and still be able to buy everything else (rivals, new neoprene mat etc.) in the future right?
thats if they ever make the stuff
the backerkit page always seems to be sold out
I backed the OG kickerstarter but forgot to support the first exspansion so now I think im just going to get the pledge 5
because its almost cheaper then getting add ons to the Pledge 4
The official store on their website is where you would get stuff after the campaigns
that just sends you to the Kickstarter
Is where I see options to buy stuff
oh thanks
do you think its better to just get the newcomer pledge becuase I think the prices are the same between the Kickstarter and Moods website
Also you could still upgrade your pledge in backerkit after this campaign. So I'd select a pledge on the kickstarter campaign, and then configure the rest of the stuff in backer kit in a few weeks
For me it would depend on where I live (if paying the shipping twice is expensive)
And if I want to get it fast or not (kickstarter stuff will be a year out)
so jsut get pledge 4 then add on the other expansions with backerkit?
shipping is only like 20 euro for me
dont know what that is in CAD
I would settle for the minimal thing that I want to get in Kickstarter. And rest of the decision making will happen once I see the taxes and shipping for it. 😅
yeah because I really want the other expansions but its going to be like $800 CAD
the mood Shop will ship fast if you decide to buy other stuff beforehand on their website, so you are not blocking yourself out for now
oh thats good. do you know if getting the plastic tokens is worth it?
And also you will see if there are add-ons options in the backerkit that might not be available in the store in that configuration
