#drg-board-game
1 messages · Page 6 of 1
It would mean they're much stronger if you're alone. But with backup you can still get picked up
yeah true
Are there any updates on the backsides of the cards? I only recall the survey and haven't heard anything after it.
Not yet, last I saw 2 weeks ago Sharon said they'd have news about it 'next year', so soon™️ I expect.
I found a mistake in the rulebook. The QR code doesn't take you to this chat page
Works for me
Takes me to the FAQ on MOOD's page
I was joking. A lot of questions are answered here
finally opened all of the expansions and started an assignment. we've been stuck on the same liquid morkite mission for 3 days
either we run out of time or we both die
Didya read the rules correctly? You don't draw event cards while the pumping is underway.
Plus number of pipes you can construct in one action is pretty vital, so you're not building one per action.
oh wait you can build as much as you want? I thought it was one per action. it has to be adjacent though right?
3 pipes per action, needs to be adjacent yes
Or lemme doublecheck, might be as many as you want but normally you only end up building three
Any number
And one action to deconstruct (remove) any number of segments as well if you want
alright that makes more sense, I beat the mission solo with bosco only using one pipe per action but this advice def would have saved some time lol
Yeah considering the average length of pipelines if you're well situated at the start of your turn you can sometimes finish a pipeling by build - move - build.
You can also build the pipeline from either the refinery or the pumpjack (or both at the same time that is), so teamwork can make short work of construction if you plan ahead a bit
thanks appreciate it.
We did that. Once the pump jack is done you get swarmed and we still had to explore couple hidden caves
I thought it had to start at the platform
Um, how many hidden caves did you play with?
And why did you feel the need to explore them if the mission was over?
Should've only had one cave left then after the three pumpjacks.
And you only get the one swarm after pumping completion, unless you're playing houserules / had gotten to the end of the threat track and play with the swarms alternative rule.
We had 4 of the small hidden caves. In addition to the pump jack caves
You only get one swarm?
we might have played that wrong then
Still clarifying some of the rules
As the rules say, you get one swarm upon pumping completion, then go back to normal turn order
Ok. So we did that right. It was just so many bugs. I went unconscious and they got my husband before he could make it back on the drop pod
We also had the korlok weed that game
Well that can certainly make things harder
Nope can start at both.
Our daughter joined us for the 3rd attempt. Which helped us explore the caves, but it also advanced the swarm threat faster. Was the first time we’ve had the cube get all the way to the end
So no we’re back at the rig and trying to strategize
The web spitters keep landing their !
It's mission 5 mixed?
In the fungus bogs. That sounds right
It's a juicy mission. What classes were you playing?
With grunts rolling 2 attack dice
I’m engineer. He’s driller. Daughter came in as gunner
I did briefly get a Steeve
Hmm well driller can at least get to the caves a bit easier, and Engi is a good pick to lay down platforms on goo and pits where necessary. Altho you could also just build pipes on pits without platforms and skip a step
You can stand on the pipe 😄
I mean before the pipe is down
Depends what direction you're coming from, yeah, but if you go down toward the two large hidden caves you could bypass the pit, or build up over it.
We’ve ended up doing both. Our pickaxe rolls were good. Lol
I also had the wall clearing grenade
Could make a cheeky route from refinery, over the pit, then down to the pumpjack, so that you can bypass the pit by piperiding after refining is done
Having said that I'm now thinking of a strategy where I build the pipeline to the escape pod ... xD
I was gonna ride the pipe to the supply pod, but got a praetorian in face before it was my turn
oh also, did you use the MULE?
cause in the board game the MULE is present on refinery missions, unlike in the video game. Just so you're not making things harder
The rules didn’t say not to. I know in the video game, you don’t get it for this mission
yup
If it was like the video game there would be way more loot bugs
haha
Yeah, in that sense the board game is bit like the video game, gotta know how much time to spend on nitra/gold
I feel like if we can get pipe laid down quickly, we can explore the small hidden caves and then activate the drill
Or try to take routes to the larger caves by going through the smaller ones, and explore the two right ones while pumping.
But that depends on how many bugs we get and how big they are
odds are you'll get Korlok and Bulk Detonator next time
I tried exploring the two by the drop pod first and then moving across the board
Detonator would help clear the path to the pump jacks
Yeah, going back and forth can be tricky and spend time unnecessarily. Unless you want to split up you could take one on the return trip.
and drill to the pod
got me wanting to try that mission now
This is the second mission of the assignment. We started with the drill dozer
How did you like the Escort mission?
It was good. Once we remembered that bugs move OR attack
Love the grenade launcher
Here it says "(except for 1, if the permanent weapon upgrade is in effect)" but what the hell is this permanent weapon upgrade??? I looked at the gear upgrades and it doesnt seem to be one of those so idk what this could be referring to
It's the permanent upgrade on the assignment reward track
It’s on the reward track
Page 10
Hey guys, I got some questions I hope someone could help me with. I'll write down my interpretation of the rules, too, if I have one:
- Can the driller's movement also be used as an attack? (No, because it can only be used to excavate a wall and enemies cannot be part of the wall.)
- Does the driller's movement also mine red sugar? (No, for the same reason, but it would be cool.)
- Can dwarves stand on exits? (No, I thought I read something about this.)
- Can dwarves walk over exits? (Yes, but I don't know why it would be different from standing on one.)
- Can anything (dwarves, creatures, resupply pod, turret) stand on (or walk over) a loot-bug? (No, because they are creatures, so they block the space.)
- Do explosions (explosion damage, from throwables or exploders or the engineer) destroy stalagmites? (No, because excavation/mining is different from attacking; unless stated otherwise by the throwable).
- Are weapon upgrades (stars) free to apply upon gaining one? Or even at any time? (Yes, I think I read that in the manual.)
- Is it possible to rotate a (regular attack) AOE into a wall (for example to avoid hitting teammates) or do all fields have to target passable spaces? (Only the T-tile has to be in range, all other can be rotated to the dwarf's liking.)
- When attacking with the driller's flamethrower, can the adjacent tile be occupied by a stalagmite? (No, because stalagmites are not targets for attacking and the tiles they stand on are also not free or occupied by a creature.)
- Do loot bugs drop anything upon being crushed by the escape pod? (No, because the rules only state they die immediately. It would be cool if they would not drop one of their two minerals (gold + random(gold, nitra)). The other could either be automatically collected or be set on the escape-pod, so that a dwarf entering it can get it for a late resupply-chance.)
I should also add: I only have the standard version without extensions at this point.
- Yes, you just roll a pickaxe die but the drills ignore pickaxe resistance
- No it does not
- No
- Yes but can't stop on them
- Dwarves and creatures can walk over or stand on a lootbug. Resupply and sentry gun have to be deployed on an empty tile.
- No, not unless specifically stated (like bulk detonator)
- Yes, free to apply on pickup, or you can keep it for later (and trade to another dwarf), free action to attach.
- Yes you can rotate AoE into a wall.
- Yes, you can target any tile
- Lootbugs are on exploration token spots, so the escape pod would never hit them. And resupply pod can't be placed on them. Lootbugs can only be 'mined' by a dwarf.
Bit too busy to look up the page numbers for all those answers, but they're all in the rulebook.
Thanks, that is some fast and precise answer!
Small call back on question 9, though: "Any tile" surely does not mean "Wall", right? That'd mean drillers can attack through thin walls.
And for 10: There is an event-card which allows the player to spawn a loot bug, so the escape pod can actually hit one (unless they cannot be spawned there, which would be a rule I also didn't find).
No problem, I might have over-read or misinterpreted them. 👍
Sure, you can shoot into a wall tile but then you won't have line of sight to the next tile beyond... but no wall tiles aren't something you can normally target other than for mining.
Lootbug can only be mined, it's unaffected by anything else
Way I usually recommend to look at it is that the rules are permission based, as in if the rulebook doesn't say something happens, it doesn't happen. Stalagmites don't get blown up by explosions unless it's specifically stated that they do, lootbugs don't get squished or popped unless it's specifically stated that they do, and so on.
uh. Hidden cave with tunnel exit 3, AND small hidden cave with tunnel exit. Creature Pile-up with "2 grunts at each exit" plus menace, goo bomber, and 1 grunt at each exit... sooo, just placed 12 grunts plus goo bomber plus menace... and playing with lethal creatures (any creature damage gets plus 1 dmg)...
starting to sweat
Fast critters, 8 grunts on the board.. and a rammer... and a goo bomber... xD
with lethal creatures.
this'll get rough
Driller's turn, let's see if I can pull this off
Fought til the bitter end, but got into a downward spiral of having to try to get dwarves up and thus spending up all my actions. Ah well.
creature pileup followed by fast critters, with lethal creatures does the trick
We used the For Karl! card to ignore creature pileup
Would've if I could've
Now this is Overwhelming Odds! The Driller's flaming ground is a life saver! Also ran out of grunts - I even used one for a Warden as there are two Warden cards but only one Warden!?
Yup. I printed a second warden myself, but aye game is intended to only have one.
Probably a good idea to do for myself (eventually) but the 3D printer my friend has is an old one (apparently running on Windows '98 xD and prints so slow!)
Flame Barrier really does trivialize a lot of overwhelming odds, since you can make them run back and forth between long distance viable pathways. Planning those pathways and having the spare ammo is the harder part
Without flaming ground, I think the game would have been over many turns prior haha. Also, because the Engineer's down, that meant there were two swarms in a row. Honestly, it was difficult to keep track of all those enemies xD
Probably a home rule, but I think that helps speed things up a little, get that adrenaline pumping!
So rule-wise, if you get the "Ignore resistances" weapon upgrade and put it on the Stubby, or pair it with the green die plus stun upgrade, when you shoot enemies resistant to stuns, will it stun them? Or are the resistances to stun/freeze immunities, and not resistances?
Yes, with 'ignore resistances' you'd stun them. The Dreadnought though has immunities against stun/freeze/fear
Thanks, I knew immunity was different from resistances, but that does bring up another question, the driller ignores pickaxe resistance, but his character card only states 1 pickaxe, so, things like Mactera Spawns and Goo Bombers have 2 pickaxe resistance, would Driller only ignore one or both of the pickaxe resistances?
Can creatures stand on ? tokens? And on which ones can dwarves stand?
Rulebook states "ignore any pickaxe resistance on the target"
Uncovered ones as well i mean
Yes. All of them.
Dwarves jsut cant end movement on a tunnel, correct?
Besides the obvious deep pit or "other miniature occupies the tile"
Yep, that's occupied as well
And one more while I remember; does the Bulk Detonator explode everything on its radius upon death?
I assume yes but, yknow, just clarifying
destroys walls and stalagmites that're adjacent, but damages stuff 2 tiles out.
@royal nacelle Do you have a quick crash-course on how the sludge pump works? The damage dealt is after the event card is resolved, I understand that, but how do those goo tokens work?
Afaik they remain on the tile until something steps on it and it doesnt mess with enemy pathfinding
So they just walk onto it (you or a friend, I guess) and take 2 damage
The text from the book suggests you also roll a damage die if you have attachments?
Because the resistance to any weapon upgrades still applies
Goo tokens just do damage if something walks on them.
No dice rolls
Just the 2 damage
like little 2-damage mines
If you roll extra dice with the pump, are you allowed to split those dice to different targets? I.E. a fire-dice upgrade
And, would the sludge-pump 2-damage-after-event also effect the bonus dice, or would the bonus dice just be a different damage instance
Yes, and the second target also takes the 2 damage after event phase, however they still get resistance against the initial die.
Well, its an effect after hitting
Its the same as with a stubby so yes
I wager, at least
That makes sense to me
so, if the resistance blocks the hit, does that also negate the 2 after-event damage?
Nope
a hit must occur for the effect to be applied
Hit but not damage 🙂
You still make the thing hit the enemy, it just doesnt care that you did
Imagine hitting someone with a sword on their plate armor
Sure you didn't hurt them but you hit them
that's what I was meaning, if I hit a praetorian in the face with 1 flame damage, it still takes the 2 after-event damage?
but won't take the fire damage since it has resistance
Yeah
If it's an upgrade die, yes. If it's the original die then it doesn't get the resistance
Oh, so the fire dice you roll for the initial attack ignores resistances?
Yes
I thought it was referring to the after-event damage
So ifyou have an upgrade bonus flame die you'd have to keep track of the original, rather than rolling two at the same time
great clarafication, thank you
and the 2-after-event damage will be applied if the die hits, regardless if it does the damage
if it's an upgrade die
Right, but max extra damage per creature is 2, so you can't stack the dice and get heaps of extra damage
I figured that much, that thing would trivialize Oppressors and the Dreadnaught otherwise
But you could effectively shoot at 3 different creatures, doing 2 extra damage to each if you hit
assuming two upgrade bonus dice
a fantastic crowd-controller, with a mine-laying secondary
thing's as powerful as the video game's
It still does
Driller can just make a death tunnel
Did anyone share custom STL files for 3D Flaming Ground tokens?
imagine if you could set the goo tokens on fire too 😂
I already pick EPC on driller every time
Can't recall seeing any, haven't bothered making any myself.
That thing is probably the best secondary though idk on the dlc ones
I found some D&D flame token models, look like they work just fine for DRG:BG
helpful to see where the flame wall is being created with 3D models
Hopefully this is the right place to ask! Has anyone ordered the game from Backerkit? If so, how long did it take to get processed and start shipping? Just purchased the deluxe edition from em, as the equivalent from MOOD would've cost an extra like $50.
A week or few. Heard it take anything between one and several weeks.
very nice, thanks!
Could depend on your location too
fair enough. US, myself. Saw that the Backerkit listing for it mentioned that it was sold out in Australasia, Asia, Europe, and UK, so I imagine that it is in stock in the US, at a much lower shipping price than MOOD
I've heard MOOD's webstore at times has issues with the shipping cost calculation, and that it's something they can fix if you contact them.
fair enough
welp, in the meantime, hoping that Backerkit works, as seems like the order got processed, got the email for it. Hopefully the shipping costs don't get recalculated somehow. MOOD's was listing like $50 shipping, compared to Backerkit's ~$20
Yup here's hoping they still have it in stock, rather than the page being slow to update. If push comes to shove and they have to cancel I've heard that they're looking to restock in March.
Can I play it with controller? 😀
Steam page does say full controller support for xbox controllers
If you have the CNC grabby arm setup, yes.
Yipee 😀
I think it has vr support also
Feels like you're actually playing a board game
quick question for the dreadnought, we only move it if the cards say so right?
yup
ty
Say you have an obstruction (large enemy, stalagmite, wall, etc.) infront of a dwarf and a ranged enemy a few tiles behind it. The ranged enemy is in range of the dwarf, but its los is blocked by the obstruction.
Upon activation, would it move up behind the obstruction, closer to the dwarf, and then step around? Or would it move one space to the side and keep a distance?
I'm probably over thinking it. But I'm curious if enemies prioritise getting closer over getting in range.
i think a good rule of thumb is to have the enemy always place itself in a way it can harm the dwarves while using the less movement possible.
That's how I've been playing it so far. It makes sense for it to keep that distance for the chance that the dwarf doesn't have a long enough ranged weapon to react.
But if you were to follow the rulebook in a literal sense, it would move closer to the nearest dwarf.
As per the rules creatures will prioritize getting closer, rather than getting into LoS, so it wouldn't just sidestep while staying at max range. Creatures will try to move the shortest route, so if you can still sidestep while getting closer you could do that. Rarely you'll have a perfect line where a ranged creature just goest straight to the back of the blocking object/creature
Interesting. Maybe it would move forward and end its turn sidestepping, even if it doesn't reach the obstacle?
Other than just heading straight into the wall if it would need to step to the side anyways
Really depends on the situation
If it has to go around the wall then going straight to the wall and then sidestepping likely wouldn't be the shortest route, but yeah depends on what the situation is
if i attack a frozen enemy with resistances, do i first subtract the resistance from the attack roll or do i double the damage first?
Subtract resistances first.
@hazy pond
👀
Woaaaaaaaaah, gobbos
I'll have to make a full team eh xD
I wish ebonite glyphids were apart of the game somehow
Could houserule some, make them invulnerable to anything but pickaxe attacks, give them 2 health each.
For sure. I am a big fan of the models so I wish for more expansions but I’m not sure the likelihood of that. I missed out on goo from above.
Also check back in March for Goo From Above, been hearing that MOOD are planning to restock then
UPS rescheduled my delivery from the 10th to the 13th : (
OOOOOO
Thank you that’s so beautiful and good to know
does the breach cutter dmg the sentry?
Anything it passes over
gonna make some mud to put on the base methinks
gonna used what i learned from this on the mule
Nice OSL glow and weathering. I like it
thank you, first time for both pretty much
Really promising 🙂
my lighting placement isnt super accurate but im doing the easy choices for placing it and its looking better than expected
The goal is always to make it works, not to be completely realistic imho.
Bug
ragno 
sweet ass colors. has a grotesque oily look like the xenomorph or uruk hai
the mouth looks particularly fleshy like a grubs squishy bits
I’m assuming the estimated arrival time being 12/24 is simply because they haven’t updated the website since the new year
Yeah 😂
Send em an angry email claiming it's 2 weeks overdue right after placing the order
/j, obviously
Both my gf and I first time painting miniatures. Loved the whole process, prolly went a lil too heavy on the wash but oh well.
We’ve got the space rig expansion on the way and can’t wait to paint the miniatures it comes with!
Rock n stone 🤘🪨
I like the glowy bug blood. What did you use for it?
I myself usually go back over raised areas with the original colour, after applying a wash. You could perhaps try that if you feel the wash was too heavy.
I got lucky and found it online. SOmeone sold it and it was new in seal
Now the mixed missions book, bulk detonator, and korlok tyrant-weed are on the way. Almost got everything!
So almost ready to prep for next expansion
yep hahaha, got some money saved just in case it drops soon
im unstoppable
Does anyone know if there's a downloadable version of the mixed missions book that you can buy online?
If not, I might have to just playtest some Oil Refinery/Escort Duty missions with Biome caves on Tabletop Simulator.
No, but MOOD did have it uploaded on Board Game Geek for free for a period, right now they only have mission #2 up I think. Don't recall if it was up on Tabletop Sim for a bit before being taken down, think I saw Miss Chevalier mention in the comments that MOOD requested it not be up right now.
They might be fixing the errors and are planning to have a digital version be sold on their webstore, but that's just a guess from my side.
I can put together a rule of thumb/guide sort of thing here in a bit for you, if you want, by looking at the mixed missions. At least onsite refining wasn't too hard to make up as you go, it's hard to get the hidden caves too far away from the refinery no matter what you try.
Ah, no worries. I'm sure they had their reasons for removing it.
If you wouldn't mind, that would be amazing, thank you.
Ah, that would make sense.
Won't mind at all, gotta pop off briefly for a bit of RL stuff but should have it done for ya in an hour or so
@tardy merlin Right, here's some quick versions at least, I can do more detailed later if need be.
On-site Refining;
Hidden caves are separated from the refinery by 1-3 tiles, refinery is usually situated inbetween the tunnel exits. Small caves a bit off the beaten path so there's some risk/reward of exploring them.
Escort;
Drilldozer starts with 8-10 tiles to the ommoran heartstone. The ommoran cave is separated by a wall, sometimes the Drilldozer will make its way through a hidden cave (as seen in pic). Tunnel exits in the initial cave with the drop pod, not too far from where the drilldozer will make the tunnel. Ommoran beamers with 1-3 tiles between them and the heartstone.
Sprinkle in biome hazards / stalagmites / exploration tokens / minerals as you see fit. All the mixed missions have 6-9 gold/nitra.
Oh and most of the missions start with some of the Biome creatures already on the map. Naedocyte breeder/hatchlings won't spawn from a card so would recommend throwing those in if you want a challenge.
For mission specific events you have the usual stuff from Biomes; cocoons, hypothermia (blizzard), lava geysers. Some of the missions also just spawn biome creatures from MSE.
I've been painting for maybe 7 years now and that's better than anything I produce
Thanks so much for this info! I'll have a try setting them up and let you know if I have any other questions about these.
And thanks for these tips as well. Good to know about the Naedocyte creatures not being on the cards!
Reckon you can look at biome missions for secondaries/hazard layout, and then spacerig for the mission layouts, now that I think about it. Smush them together and you're there 😄
But yeah it's down to playtesting, I ran some homemade Dreadnought Elimination missions and found out that I'd put in too many hidden caves and made the map too big, so had to constantly start the encounter early without exploring everything.
Oof! I've yet to play a Dreadnought mission but that sounds like it was rough!
I also experimented a bit with having the hidden caves on On-site Refining further from the refinery, but overall it doesn't matter much for the end result, you extend the game a turn or at most two by having the morkite take a bit longer, and movement to/from the hidden caves is usually pretty fast once you get into the habit of building pipelines on the go.
Yeah, that's fair. I remember a few days ago that someone mentioned you could build pipes from the pumpjacks too. And here I was slowly building from the refinery like a greenbeard 😂
That would've been me xD
I'm hosting another game IRL on Sunday with a couple of my mates. It's going to be the first time playing the physical copy of the Biome expansion and one of mates second go (hopefully will be a win this time xD).
Also, for background music, I've got a playlist with the video game combat/swarm music to lend the game an atmospheric thrill!
An idea I had suddenly looks like I was trying to build a mech
Barrel kicking robot
Btw @royal nacelle, some time ago you said here that you could take commisions to make models, but do you sell already made models on any website?
Ghost Ship Games have prohibited me from selling readymade models, I wish I could but alas I can't, unless they're 100% made by me, which I haven't done yet (as such I could perhaps create some alternative Engineer sentries).
I'm quite happy to do commissions, but commerciably available models would at least for now take more work than I'm willing to put into them, as very few people have asked for them.
For comparison, I offered some free models for a while, and very few people (none) asked about them, until they were withdrawn.
mhmm i can imaginr something like a dwarven AT-ST piloted by a droid with a similar model of the bosco´s we seen in all the station
I could certainly build droids.. just... very focused on Goblins for whatever weird reason xD
mhmm do you remember the hacking drone? something like that
I made an alternative "Bosco"/droid when I was doing turrets, sec
haha you're only getting me started
nice
oh lord
This message for some reason reminded me of bosco-chan. Imagine bosco-chan on boardgame
bosco what!?
A drg mod, too popular drg mod
dear good you´re and artist
no no you ain't seen anything yet, give me a minute
Bosco, the lord of a cave
this had to be a cannon dwarv vs elf droid
new DRG mision: KILL THAT SHIT KILL IT HERESSSSSSSSSY
Bosco what they did to you
now is not cute
Glyphid bosco
aye mate
I was thinking a 'corrupted' Hacksy, what happens when you leave him in the cave.. he becomes a "mad king" (hence the rocket engine's shroud as a crowd)
Revenge arc
i just want to thing that he acoplate himself into the shit
*ship
fuck
I did not expect to see a Bosco waifu today but I am not disappointed that I did
Good job!
Which grunt shell color do you guys prefer?
I think the one on the right is more accurate to the games.
right one is more accurate, totally up to preference but i say do a few different colors for fun
After many tribulations we failed Mission 12. Main takeaway: oh god why didn't we bring an Engineer?! Dice were NOT kind, one of the rooms was the Korok (which we did defeat) and then an Opressor which we also took out. Ended up running out of time & health.
Questions that came up:
- If the Driller runs into an enemy does he make a free pickaxe attack?
- If he kills the enemy with the pickaxe attack does he get to move onto the space?
- As long as there are resources to collect, can the Gunner resupply his shield from the same supply drop each turn?
No, No, and it depends
a lot of people say you can only have 1 shield per resupply and it is more fair that way
im pretty sure thats also the intended way
i dont have it on me but im pretty sure its a standard neon green paint that u would normally use for minis
I've got more questions! Any input is appreciated!
- If the engineer puts a platform on an abyss-tile, can creatures also walk on the side of that tile or only on the tile and on the walls?
- The sentry fires only once "per creature and event or swarm phase", so...
2.1 ...does it attack in the same turn it is placed?
2.2 ...does it attack even if creatures don't get activated? - There are upgrades which add a damage-die.
3.1 When using the flamethrower, does this damage-die affect the first creature or can it be assigned like the flame-dice?
3.2 When using the grenade launcher, does it apply to all creatures in targeted space? - Driller's primary weapon is phrased confusingly.
4.1 "Fire Haze": "Assign each die result to 1 or more adjacent spaces, all within 3 range of the Driller." The way this is phrased makes it seem like the targeted space doesn't actually get attacked, but we could assign the sum of all dice to the 6 adjacent spaces. I'd think it would be more like: "Choose a target, roll the dice, assign a die. Each of the other two dice can be assign to the targeted space or any adjacent tile within range. The third die can also be assigned adjacent to the tile the second die was assigned to."
4.2 "Flaming Ground": Does this also block dwarves' "line of sight and movement"?
- Can dwarves and creatures walk through resupplies? Neither can stand there, right?
- Does the sentry benefit from Scout's flares?
- Replacing an upgrade is just as free as applying an upgrade, right? Can it also be done during another player's turn?
- Scenario: Two dwarves are of equal distance to an activating grunt, yet one path is longer because it can't stand on another grunt's tile and one of the dwarves is almost surrounded. Does the grunt attack the less surrounded dwarf, because not the actual, but the walking-instance is shorter?
- When an event prompts the player to place a mineral into a wall, can the wall already have a mineral, meaning it would have multiple? If there are also other options, would the player have to choose a different wall, even if it was possible?
- Do creatures attack unconscious dwarves?
- There is a "Rock and Stone"-card which deals one damage to a creature. The warden can make creatures tank two damage per attack. Does this bonus-damage count as part of an attack (to increase damage enough to hurt the creature), a separate attack (so it would not have any effect) or no attack at all (so it would be dealt regardless)? If it is part of an attack, does this bonus-damage also apply to throwables and therefore multiple tiles each?
- What happens during a cave-leech- or grabber-event if the only result is a "scare"? Does it count as a hit?
- When rolling the pickaxe die, we can split the pickaxe-actions across other actions. So, can we, as part of our movement, use the pickaxe? (Like: "Move 1, Pickaxe, Move 1, Pickaxe, Move 1"?) Or is it just between other actions?
Thanks in advance! I'm looking forward to your answers!
out of curiosity, do you have access to the rulebook ?
Yes, right here.
because some of those are answered in the rulebook.
I'll try to go through what I can answer though, gimme a minute
Yeah, it might be I overanalyzed or simply misinterpreted. I've read the rulebook thoroughly and even watched some videos, but during gameplay, there are often these highly detailed questions I am unsure about. 😅 (I just started out, have maybe 7 missions under my belt.) Sorry about that and thank you!
- Not explained per the rule, but since it becomes "walkable ground", I'd assume it goes for all manner of creatures, so I would say yes.
- IIRC, it only attacks when the creature activates (and when it walks into range). Not when it's placed and not when it doesn't activate. The rulebook should be covering this better than me though.
- Pretty sure the extra die can be assigned like any other die. It's an extra die, not just added damage.
- Yes, it should applies to all creatures in the area of effect.
- The targeted space gets attacked. You then choose where you put your die, with one of them being on the target space, and the others being place at your choice (as long as its adjacent to the targeted space).
- I believe it does block dwarves too, yes.
- Explained in the rules, so that will answer better than me.
- I believe it does say it applies to all attacks from the dwarves. I would count the sentry within this.
- When two dwarves are within equal distance, the creature moves toward the dwarf who had its most recent turn between the two.
- While it's not technically forbidden, I'd say that one wall can't have multiple minerals. You'd have to choose a different wall.
- No, unconscious dwarves are "dead" and they have no life left to lose. Enemies ignore them.
- Can't reply for the card one, don't have it on hand to read it.
- I'd say it doesn't count as a hit. I think the card specifically states it has to be damage.
- Pickaxing is its own action. You can split the damage result but not the action itself. You'd have to fully move, then use the pickaxe action. And you'd have one action left.
First of all: Thank you for your time to write all this out!
I realize I've read that part about the pickaxe all wrong. I feel like they shouldn't use "action" as a abbreviation of "pickaxe action" and also avoid the name pickaxe action" when already having used the term "action" to avoid this confusion. 😅
One thing I'd like you to confirm, though: Are you sure about the flames also blocking dwarves? It specifically says "creatures' line of sight and movement", not mentioning dwarves.
I'm not sure for the flames, I just assume so, but if the rulebook states "creatures" only, then I guess they don't mind the flames 
also, no problem 👍
been a while since I've played read the rulebook tbh lol
As this is my first time setting up a mixed mission (that I have partly come up with myself), could you please let me know if this looks appropriate?
The map layout/minerals/"?" tiles are based off the Space Rig Mission 5: Let the Morkite Flow. And I've just put some spore fungus and glyphid cocoon around based off what I've seen in some of the Biome missions. I've just found a Fungus Bogs mission with Naedocyte creatures in, so, I might include those in as well.
There was a bit of back and forth on whether or not flames blocked dwarves line of sight, but eventually Ole settled on yes they do. Flames don't block Dwarves movement, but they suffer 1 damage if they pass through them.
Also, while double checking myself on this, I just realized that the 2nd edition rulebook is missing the part about dwarves taking damage by passing through flames
why not make it 1 flame dice like lava rivers?
Looks good to me. Could add some deep pits perhaps to restrict movement a bit more, else the only thing I can think of would be to play around with the poison spore fungus placement, to force players to deal with them. Like the one on the right could be one tile down, so it's adjacent to the exploration token and nitra.
Cheers for the suggestions! I'll have a tinker around and then will play a game to see how it will go.
Time to forage for the liquid riches!
First event card drawn. My first roll for the Naedocyte breeder... Not a great start xD we. got. this.
priority target for sure that breeder
Yes indeed
some more streaming, painting the board game minis over at https://www.twitch.tv/dreffbuilder
come say hi 🙂
if you want 😄
Got these to better organize the game pieces. And it lets me fit everything into the base game box
I was resetting our pump jack mission that is in the fungus bogs. Just realized today that there are goo spaces and that we completely ignored them.
I keep finding things that we’ve played wrong. One day I will have everything figured out. Lol
Certainly takes a fair few missions to get into. Especially if you don't obsessively read the rulebook over and over while not playing 😉
Yeah, I'm still learning and all xD
You wouldn't catch me doing that. I don't play by the rulebook 😏 /s
This has prolly already been asked here and reddit, but I was wondering what some of your guys house rules might be if you have any?
One gunner shield per resupply pod. Other than that I haven't really found the need for house rules.
@here Looking for DRG Tabletop Sim players. I'm open to 5 total players for tonight or tomorrow or next weekend. (I do own the the Standard 2nd edition by the way, ie. support official release)
I will probably be around tmr afternoon(pst)
What plastic drg uses? Ik i ask it like third time but now I have financial ability
PVC iirc
If you intend to 3d print you can use something other than PVC. Even though there is PVC filament out there it's somewhat hazardous to use so wouldn't recommend it for a beginner.
PLA, ABS, at PET/PETG are usually the standard ones for filament printing.
Pokemon legends arceus
I'll with PLA thanks
whut
You asked what plastic they use for mould injection, it will always be different from plastics for fdm. Different technologies, different properties for the materials.
I've house ruled the Phosphor Grenade to roll 2 flame dice and choose 1 instead of simply rolling 1 flame die. That puts it's reliability to hit in line with the rest of the throwables without over-buffing it's damage output.
Okay sounds good. What time you thinking? Also anyone else here interested for tonight?
Within the next hour or....around 3 hours from now are good for me
starting I mean, I have over an hour
It's 5pm here so sooner def works better for me
Otherwise we can wait for bigger group to schedule for next weekend
I'd say give it 30, and if not try to get a possible crew next weekend yeah, it is much more chaotic I feel with 4
I'd like to get some 4 player missions/assignments in.
Family trys, but 2 out of 3 players that are not boardgame/videogame savy make a hard if funny time
Okay 2:40 works for a shorter 2p game, especially if we do the one I started last night. Yeah I hear ya: I only have 2 pairs of people in real life that play the org DRG that are occaisionally available to play the bg
Still very much painting in progress but wanted to share an early peek, turning out quite nice
Dread or some kind of lava glyphid?
Just a magma core grunt
Alr
damn that's HOT
Damn it feels like i'm on-
Oh... i am
Funny, I'm printing out the same insert. 🙂
I don’t have a printer, so I had to buy the set
Ah, my bad.
You’re good
where did you get them ?
Found them on Etsy
You can get the print files or an already printed set
Put a gunner with an autocannon on there and you’ve got Bet-C at home
Goblin engineer with Breach Cutter, is the plan. Got another idea for minigunner.
Considering the breach cutter is as big as the Goblin, the engineer needs a bit of carrying help
Matrix APU lookin ahh
heh, not intentional xD
@lime jungleok maybe it's starting to look like the APU...
You wouldn't make it dual wield two breach cutters 😏
I mean... I'd want it to have a breach cutter and shard diffractor, so I can play either
Why stop at two when you can go for all of them?
Would allow for all the secondaries I suppose.
Grenade Launcher would obviously be underslung
Mortar strapped on the back for grenades
Would probably be too heavy to move at this point
Robot legs stronk
sssssssmooooooookin'
anyone have a opinion on how this interaction would work?
can i use the aimed shot with the free attack after moving? or just the normal shot?
Read the scout's entry in the rulebook. You need to use two actions, and roll two dice on a single target. No, you can't use it as a free action since you have to stand still and spend 2 actions.
gotcha, thanks
Quick question about flaming ground, since it blocks movement, if the creatures do activate, do they try to go around the flame tokens or don't move at all?
Creatures will just see the flames as a wall, so they'll walk around
They'll choose whatever is the quickest route to a dwarf still. If they're blocked in a room, they don't move
I've thought up a few custom Rock 'n' Stone Card rules that might be pretty neat. They also might be broken or unbalanced, so I'd like to hear some feedback on that.
"Preserve your ammunition!"
Fire your primary or secondary weapon for one less ammo. Must have at least one ammo reserved.
"You're cute, but you're dead!"
All exposed lootbugs explode and drop their minerals.
"Payback time!"
Pick a dwarf who is either knocked down or unconscious. Deal 1 damage to all adjacent enemies.
"Light it up!"
Illuminate the caves and discover a pickup token within line of sight, unlimited range.
"Stay strong, brother!"
Choose any OTHER dwarf at any time BEFORE drawing an event card. Protect him from 2 damage until the next turn.
"Supply pod requisitioned!"
Replace a newly drawn supply pod card for a random one.
Some were inspired by perks from the video game. I might have written one or two cards that already exist or are very similar. I don't remember the cards off by heart.
- First seems cool
- Second is kinda op in that mission with several pre-placed lootbugs, but otherwise I've never had more than 2 exposed. That would replace at least one action, several if we calculate die-explosion for bad-luck (not rolling any pickaxes). Also, one would still have to get there to collect the minerals. 🤔 Maybe change it to "All lootbugs in another dwarf's vicinity (R1) die and drop their loot, ready to collect"?
- In the base game, there's only one "deal one damage"-r&s-card, afaik. Making your card a very specific case seems like a good choice for balancing dealing up to 6 damage. One would be able to kill up to 6 (out of 18 standees) grunts (so 33% of the total), that seems a little excessive, though interesting. 🤔
- I'd restrict it to straight lines of sight, like the Scout's flare gun and the Engineer's platform gun, just because that's what comes to my mind first when I think of "unlimited range". That'd make the user think of dwarves. I'd also restrict it to "choose another dwarf", just because that improves teamplay.
- Who's next turn? Your's or their's? Sounds good, also doesn't seem imbalanced. 👍 You could also make a mirror of this card which protects from 2 status effect applications (like webs being spit at them) or 1 type of status effect (denying all webbing or stunning).
- What is a "random [supply pod card]"? Does that include drawn cards? Can it be chosen (interpreting "random" as "choice") or has it to be drawn at random? Does the resupply refill? Does it get sent to a different location?
Two more ideas the last one gave me:
- RnS-Card: "Reposition an existing supply pod to any field at least 1 tile away from each dwarf."
- Event-Card: "You stumble upon a previous operation's resupply. Draw a resupply-card and check each ressource: if it is even, give yourself two of that resource, otherwise one. Drop any resources you cannot hold onto your tile." (This needs to be rephrased for brevity.)
What do you think of those?
Guys, I've got a question: I want to design my own Inlay, but I don't want to have to photograph each standee. Is there a scan of all those creatures, so that I can use OpenSCAD to make an inlay with the perfect size of grunts?
"You're cute, but you're dead!" - I would make it all lootbugs within say 3 of a Dwarf, rather than all on the map.
"Light it up!" - Already exists (or a better version even), think it's called "Lights up!" but I'd have to check. It ignores LoS as I recall (just flip an exploration token or upgrade token).
I like all the others, seem balanced enough. Ammo one is fair enough since there's another card that gives one of each ammo, payback time is allright since it's basically a corrosion bomb but requires a knocked down / unconscious dwarf. Stay strong brother is also more than fair since another card gives 2 health, so especially if it's a limited time (until that dwarf's turn starts).
I particularly like the supply pod one if it's about an unused resupply (what I assume it means anyway). Plenty of times I've had a bad draw on a supply card, so would be nice to have.
Realized it's starting to look like a robot carrying a gobbo in a baby harness
And now with 200% more disguise
Perfection
Is there usually a 7 day difference between when I order to when it’s processed?
I've in the past heard that MOOD processes orders or at least payments once a week, so I'd think so yes.
@raven fern @royal nacelle Thanks for the feedback! Yeah the lootbug card needs some tweaking. I like the dice roll idea. Maybe you can roll a pickaxe or explosive die, and whatever result you get to pick how many and what lootbugs to pop? Otherwise the range would be a wise choice
For the Shield Boost card it's meant to be until the turn ends; once the event and any activations have been resolved. I thought that in doing this there is a chance that it can get wasted if nothing happens after an event card is drawn, but if used right it can potentially save a player from getting hurt badly. Also you can use it during your turn. It being ANY 2 damage means friendly damage also.
The status effect varient sounds fun also
And yes, the supply pod card is meant for when you call in a new supply pod and you don't like the card drawn. So you have a better chance in getting supplies that you need in that moment.
Almost looks like one of those party costumes where you're being carried by a blow up alien
I thought of baby harness but yeah that's a fitting image as well.
Glad there’s a pattern thanks for letting me know
Reminds me of the one Goblin character from Heros of the Storm, and the Thunderkyn from 40k Leagues of Votann
Johnno you keep this up enough and we'll be able to play inverse DRG, where you play as non-dwarves and events spawn various dwarves
DRG - Deep Rock Goblins
If a webspitter is 6 spaces away from a dwarf, does it stop when it is in range (5 spaces) or does it get as close before stopping its movement?
"Creatures that are out of range end their movement as soon as they're in range to attack" page 24
Ty
A controllable nemesis faction working to interrupt the dwarves mission by any means
Maybe roll an "armor penetration"- or "explosive"-die (with "scare" meaning "all loot bugs" and the numbers mean "closest 1 (or two) lootbugs of your choice")?
I'd prefer it being a new faction if at all, but I honestly don't see Goblins fitting into the DRG-universe. 😅 But what do I know, I also don't buy into the Elf-Management-Conspiracy (or rather: I would mind of the game suddenly had actual elves).
I had a question about reaction attacks, in the rule book it says " if the event card instructs you to spawn a creature that creature needs to be within range and line of sight of the supporting dwarfs instead (not necessarily your dwarf)" so even if I'm far away from my teammates, and the card says to spawn adjacent, do I spawn the grunt so that it has range and LOS to my teammates?
no, you spawn it adjacent to you
there are two different types of Reactions. Something like Cave Leech does not have physical presence on the board, so reaction attacks have to target you. Something that spawns like a Grunt or Slasher place a mini on the board. The not necessarily your dwarf text is just clarifying that if a physical mini exists you have to actually shoot it, not the dwarf
A custom rule I like to play with those cards (grunts, slasher, stalagmite). Instead of choosing where to place it, number the spaces surrounding your dwarf and roll a D6. Whatever number it lands on you place it there.
Makes it a little more interesting than just choosing the most convenient location.
have an extra dice roll... as a treat!
I do something similar on escort missions. If I have to spawn a beamer and both [!] tokens are available then I roll a creature die. If I get a bite then it spawns on the right (little rhyme to remember which is which) and either a blank or ! result spawns it on the left. Similarly, I treat the [!] tokens as spawn points for creatures added by ommoran cards, although I always place creatures adjacent to the tokens in order to leave them open for beamers, and I'll roll a creature die for each creature spawned to determine if it spawns on the left or right side.
The detail is incredible, did you paint them the lava colour then put black over the top or the other way round?
Had to experiment a bit, I primed them black then on the first one I painted the lava and then highlighted the armour pieces grey, while on two others I drybrushed them with different tones of grey, before painting the lava (and then some tiny touchups with black/grey after).
Alright, thanks!
@next gorge long time no see, hi!
Oh ive been milling about
is time for saturday stream, come hang out and paint your board game minis! https://www.twitch.tv/dreffbuilder
Here's a question you've probably never heard before:
I've bought the standard version of the board game. Can I get the STLs from the dwarves somewhere legally? Maybe even without having bought the game?
I want to paint them, but it's my first try and mini-painting and I am a perfectionist, so not having a backup-plan for if I screw up with my limited set of colors, I'd like to have the possibility to redo it... But as I only have each figure once, that is kind of a problem. 😅
MOOD sells the STL files for the minis on their site. They are split between 2 groups of Base Game + Goo from Above and the 2 Large Expansions + Bulk det and Korlok Tyrant Weed
So I need the base game and the goo from the above expansion to get access to the STL files to both? (And I'd get another set of STLs if I buy the biome and the space rig, bulk detonator AND korlok tyrant weed expansion?)
I don't see that written anywhere on their site. Were they exclusively available for Kickstarter-orders?
no, you get both of them together
also i could have sworn the stls are on their site
but i guess not, i got mine via kickstarter
they are available on the kickstarter page apparently
I'm so sorry I don't understand, please help me comprehend:
When buying the base (for example standard version) and the "goo from the above expansion" in one go, I'd get the STLs for all the bought mini-figures, too?
i think i misinterpreted this, i mean that the base game STL files also have the Goo from Above STLs in them
so getting the base game STL files also gets you the Goo from above files
and the Expansion STLS for biome, space rig, bulk, and tyrand weed all come in 1 purchase
which is not at all related to actually buying the expansions or base game
outside of needing the base game to play with the expansion minis, of cousrse
Ah, I see. Thank you very much!
I've never used Kickstarter before, but it seems one can just buy these products here even though the Kickstarter has finished funding and even though MOOD has listed them here (but strangely enough not on their page), is that right?
yep
Much obliged, fellow miner!
We finally cleared the pump jack mission
With 1 of 3 dwarves making it back to the drop pod
Next up is a nice morkite mission. With lethal enemies
That's not a nice mission anymore is it
Guys for mission 7 of the biome expansion how do i get a three pit and have the minehead down at the same time
You have to buy a second copy
Real answer is, you don't. It's an error. Use a different pit piece.
Looking to purchase. What is the difference between the deluxe and base editions? Having a hard time spotting the difference from reading....
Deluxe comes with plastic miniatures for enemies. Standard has cardboard ones instead.
This also makes the Standard Edition box much shorter; it's roughly half the height of the Deluxe.
But if you ever consider to buy the expansions, they are deluxe only. So with miniatures, no cardboard tokens/standees
Or use the refinery as platform, thats what i did
Are you playing custom rules with those puppies? Or just purely aesthetic?
If you have both expansions, yeah, it's not intended though and has been fixed in the online version of the biome rulebook (to use a 2 tile pit instead).
Purely aesthetic, have a few fungus bogs grunts as well and gonna do some frosty ones later I reckon.
Wanna paint my miniatures, but have never painted miniatures before
Adding some color would help them stand out on the board better
Plenty of painters here, so feel free to ask anything.
What kind of paints do you use? I have a few game stores around that I could get them from
Most start with acrylic paints, personally I use mostly Citadel brand (Games Workshop), plenty of people use Vallejo or Army Painter as well.
quiestion are there anymore drg board games in SLO
You can order online: https://moodpublishing.com/collections/deep-rock-galactic
how much is for slovenia in euros
just asking
beacuse for EU is 19 to 20 euros and SLO is in the EU
Looks like €18 shipping to Slovenia
For Deluxe edition it'll be €176.60 total, taxes and shipping included.
k
just one more question is it worth buying the deluxe
beacuse the base game has already so much stuff
Deluxe just means you get plastic miniatures. do you like plastic miniatures for your games?
so if i buy the base game do u get like figures to even play the game
You get cardboard cutouts with little plastic stands. You get plastic miniatures for the 4 dwarves.
oh ok
i mean isnt 176.60 euros a bit expencive
i mean i get the taxes and stuff but still
to get the figures they use 3Dprinter no
No, they're injection moulded PVC.
You could buy the standard edition and the STL files if you have a 3d printer
yes i do
well the STL files cost €20, so if you think it's worth it to 3d print all the miniatures compared to paying €40-50 extra.. up to you
The STL files? Yes, the base game STL files have Molly, and BOSCO as well.
and the suplies and rocks
They have files for all the miniatures you would get in the Deluxe edition.
There are 14 premade missions in the mission book, but also a mission generator that lets you make your own missions easily. 5 different missions types if I recall correctly.
and for deluxe
Deluxe just means you get miniatures.
You have to buy the expansions to get more mission types
k
the game is ultimately just a bunch of cave tiles and objective tokens. Technically the base game has "infinite" missions. There is nothing stopping you from just throwing everything in a pile and making your own. Not only is it possible, it is encouraged! There's even a dedicated section in the back of the manual with suggestions on how to make a mission that is mostly balanced
the mission books contain combinations intended to be creative, balanced, and give you a broad spectrum of possible mission types out of a hat
I did a very evil mission once
Custom evil mission
I call it "oops! All mystery tiles"
Basicslly only the smallest terrain cave piece and fill the rest of the map with the hidden segments
It felt evil and failed
finally painted my praetorian and warden
Nice OSL on the warden there
thanks!
im trying to get better at osl
whats the technique for that? drybrushing?
mostly yea
i dry brushed white around the glob plus some edge highlights
then used vallejo fluo magenta on the glob and the edges
then just dry brushed some more white in the middle
Looks like it has bad breath
lmao
when it comes to painting the miniatures, do you use a holder?
Depends on the miniature. Sometimes, sometimes not. Anything from a piece of sprue, to a piece of wood or a plastic bottle. Sometimes I just hold the miniature by the base
Either way, it's probably good to use some sort of handle. It might save you from a sore hand after a long session
Guys, I've come across even more questions, please help. 😆
- Can the action "Exchange Supplies" also exchange secondary weapons (because it can exchange "anything but health")?
The rules state:
Yes: Ammo, Throwables, Weapon Upgrade Tokens, Rock 'n' Stone cards
No: Health Cubes
I'd consider a weapon not to be a "supply", but it's implemented as a card and is actually exchanged by an event card, so exchanging it is not as abstruse as exchanging primary weapons would be. - If so, do the applied upgrades transfer as well?
- While standing on one side of an abyss-tile, can melee-creatures attack a target on the other side of the abyss?
- Can Mactera just fly over abysses?
- Are abyss-Tiles connected, meaning two neighbouring abyss-tiles work like one grand abyss, so movement of creatures is even further limited by not being able to walk on the line between two abysses?
- Can flames be placed on abyss-tiles?
- Can abyss-tiles be considered empty (ground) space for "Flaming Ground"?
- Is it possible to move through creatures when on a zipline?
- Is it possible to create a zipline through grunts (as they do not block line of sight)?
- Imagine a zipline being placed like this: Z1 z1 z2 z3 Z2 with z being an abyss-tile with a zipline and Z being an entrance-/exit-tile for the zipline. Now imagine all tiles around the Z and z tiles are empty ground spaces.
10.1 Is it possible to enter the zipline on a tile next to Z1 AND z1?
10.2 Is it possible to enter the zipline at a tile neighoubring z2? - Do ranges include 0 / Is it possible to target the own tile? (This is interesting for grenades and the shield.)
- Can throwables (for example C4) be placed on stalagmites?
- Does a frozen warden still generate a shield?
- Can creatures during activation move onto a space which is at the same time freed by a dying creature which was killed by the sentry gun? (If no, they could block each other; if yes, the player choosing between which creatures' movements the sentry gun shall fire gives an advantage to the players, as they gain more control.)
- Exchange supplies specifies what you're allowed to exchange. You don't have to guess beyond what's listed.
- Normal attack rules apply. You don't have to guess on these things, if permission to attack is given and it's not excluded for specific situation then normal rules apply.
- Yes.
- There is no rule about "grand abysses".
- Yes, as per example image page 29 1st edition rulebook.
- Same question as #6.
- No, movement rules apply unless specifically stated.
- Rules specify empty spaces, so written rules apply.
- You can only enter/exit the zipline from the tile it's connected to.
- As per rules a maximum range is listed, unless a minimum range is specified then you can target your own space.
- Since the rules don't specifically disallow it, yes.
- The warden always generates a shield, as per the rules.
- Each creature is activated in turn, so yes.
hah, Discord autoformats the numbers
Is there an easy way to explain the rules to my dad?
Or a short video that explains the basics?
We're using TTS
- Counterpoint: It also specifies what's not allowed to exchange and neither list contains the item.
(3. It wouldn't make sense, though. This feels like a special case.) - I only have the 2nd edition. There is no example.
(7. Sorry, I meant to ask: "Are abyss-tiles considered ground-spaces?" Edit: "except for movement")
Thank you, this made the rules more clear for me.
I have another question, if you don't mind:
15. Do wardens benefit from the shield they generate? They ARE in range of their shield, naturally, but this makes them and their surrounding creatures seemingly impossible to kill. One would have to roll 2x damage on all damage dice to even hurt it a little. In the internet, I found some people saying they do not benefit from their shield. What do you think?
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So you think we can swap character boards, primary weapons, etc since it's not disallowed? It's listed what you're allowed to swap, and health is specified as not swappable so there's no confusion. There should be no confusion that it doesn't apply to character board, primary weapons, secondary weapons..
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Doesn't have to make sense. Movement and attack rules are listed, there's no need to guess or interpret or "make sense". Rules are rules.
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I'm clarifying, but read the rules and it simply states target space. Since a pit space isn't disallowed then it's a targettable space, as with any shooting.
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They're deep pit spaces. What you want to do with them determines if you can or can't.
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No. The rules as written mean other creatures. Otherwise if "creatures within 3 spaces of its location" refers to itself, then so would "nearest creature" have to do as well, meaning the Warden would never move. FAQ also states that it doesn't shield itself.
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I didn't even think of "Character Boards", that'd be interesting. 🤣 But no, it's a "where do I draw the line?"-question: We can exchange Throwable Cards and Rock 'n' Stone Cards, but not Secondary-Gun-Cards? The game is clearly inspired by different from the videogame, so who knows what's fair game? The rulebook! But it doesn't say anything about that... It does say "exchange supplies", which I think are consumable items, which is why the Secondary does not need to be listed (and why the Character Board would definitely not be listed), but I just wanted to be sure.
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It is stated (at least) twice that glyphids walk on the side of the pit, but cannot cross. Why would their melee-attack be able to? The rulebook is phrased with a little flavour to avoid having to explain every little detail (and because it's nice; at least that's how I see it), so I think this is an implicit rule, "rules as intended" (which, in this case, does not contradict "rules as written").
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You don't have permission to swap secondary weapon cards. There's a clear line since what you can swap is listed. Health is listed as not swappable because it's a resource you collect/lose. The rules are permission based with exceptions, it shouldn't have to describe in absolute detail that you can't swap character boards, primary weapons, secondary weapons, your partner's trousers or mobile phone. The line is drawn by listing what you can swap.
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Attack rules are attack rules. If a creature is adjacent it's adjacent, there's no getting around being adjacent. Just because flavour text elsewhere says something doesn't mean you need to deeply interpret every single rule, same as if there's an error that does need interpretation doesn't mean that you must do so with absolutely every single rule.
The game really is simple, you don't have to search for deeper meaning than what's listed. Most of your questions seem to be simple confusion you've created yourself.
If you're going down the route of creatures not being able to attack up from pits then you also shouldn't be able to attack them, be it in melee or shooting. And none of that is listed in the rules. And if you were to allow attacking creatures but creatures not being able to melee from pits then you're creating an exploit of dwarves standing in front of a pit to block creatures, being able to attack them while the creatures can't attack the dwarves.
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That can't be entirely true, otherwise there wouldn't be a list of what not to swap.
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I'm unsure of what you are trying to tell me here. I should not interpret every rule, only the ones that need interpretation because of an error in wording? What if I just misunderstand? What if RAW != RAI? What if I don't know what a rule's intention is? As long as I want to follow the given rules, there really is no way for me to know when to not interpret a rule.
That, I agree with. I like board games, but I'm simply not good with this permission-based reading. 😅
I see why I wouldn't be able to attack a creature at the wall of an abyss-tile (a) with melee or (b) if they're too far down and I'm not adjacent to the abyss, but now I think that is a little too much interpretation. I'd just have allowed ranged-only attacks.
Hmm, I see. That's how we've played mission 6 and we even had them walk around the combination of touching abysses, and it was still a close call, so I thought that was correctly handled. 🤔
You might as well just write your own rules then, if you're going to put every rule into question.
Personally, I get the feeling you're upset about my questioning and I don't quite get why.
It is as you said: I'm just confused about the rules.
I'm not upset, I'm slightly frustrated. Mainly because no confusion is on offer in some of these cases, you've created it yourself. There's no need to be confused about if a creature can attack from a pit space, the attack rules are clearly stated.
I see. Though, me creating my own confusion (without intention, I can assure you of that), does not reflect badly on the actual rules or their wording, does it?
If this is not the correct place to ask such questions, can you perhaps refer me to the correct place?
Sure it's the right place to ask, but if I bother replying I'd appreciate you don't throw "doesn't make sense" back at me, or claim that everything is open to interpretation. There's no need to ask in the first place if you want to take that route, you're free to interpret and play the game exactly as you wish.
I try to help as much as I can so it's frustrating when you try to argue. The rules are simple as such, there's no deeper hidden meaning we have to try to figure out, like how melee or targeting in pit spaces works.
I see. While I was trying to reconcile my understanding of the rules with yours, I was going for a dialogue-type discussion, while you, on the other hand, feel frustrated for having your answers - which are based on (from your perspective) indisputable rules - seemingly rejected. I'd like to apologize for making you feel that way.
I do not want to make my own rules, yet what you seem to have no problem with understanding is not entirely "simple" for me. I therefore thank you for your patience.
Apologies for my tone and frustration, that's entirely on me. My main advice is to just throw any deeper thoughts out the window and view the rulebook as a very simple set of instructions. If something isn't listed as happening, it doesn't, like exploders don't blow up walls. If throwables say you target any space other than a wall, you can target pit spaces and stalagmites too.
Thank you, I'll take that to heart next time a question arises.
You can also check the FAQ here https://boardgamegeek.com/filepage/257356/faq-deep-rock-galactic
Some of it made it into the 2nd ed rulebook, but not everything.
This made me realize that I forgot about the Warden’s shield 😅
I don’t think it actually mattered, since we killed the warden first
Of all the priority targets, think the warden might be the priorityest
There was a Mactera inside the 3 spaces
We almost killed it. Then I was like “wait…if we do that then the Warden is gonna spawn grunts”
Pots O Gold helped us call down supply pods
My daughter was playing as gunner. Being able to continue firing as a free action is nice, but it burns through the ammo
Sure does, bit too easy to be trigger happy with the minigun at times, I've played with the Hurricane Launcher lately and enjoy the increased thinking you have to do, have to save ammo for those nice big AoE shots when possible
Autocannon as well makes you slow down and plan ahead a bit more
She did land a few hits. So it was worth it
Aye the minigun can turn the tide in a pinch, by burning through all / a lot of its ammo
Seems to be the theme with gunner primaries.
Last time I ran the Hurricane, and I felt like I just had to do the first firing mode to deal with the issue atm, 4 ammo spent over 2 turns and was dry the rest of the mission.
Hurricane loves the "+Dice" upgrades a lot is what i've noticed
It has pretty much the largest AoE on any primary weapon and utilises that extremely well
she did get the "roll to add stun if you hit" upgrade
came in handy when only 2 of the 3 dice hit
Hey @royal nacelle , I finally got around to reading those FAQ! (Thanks again for sharing! I had looked them up before, but only found a fraction of them in the forum, but these documents seem to cover a lot of question I had!)
I also found an answer to the super-pits (neighbouring pits: do they combine or not?): The answer is: Yes, they do combine! In the FAQ it says:
Q: Regarding creatures moving over pits, can they cross a wide pit straight ahead or do they have to go to the wall edge?
A: They have to walk on the edge of the pits, meaning they can walk on pit spaces next to regular terrain spaces.
If I understand that correctly, that means that creatures cannot walk on the edge between two abysses, because that edge does not have a "regular terrain space" next to it, but only abyss-spaces! (Ngl I'm kind of excited to have undestood this.)
Gave me an idea of a mission with a cave that has a giant void in the centre. Maybe with staggered pillars in the centre that you could zipline to
It would need a mission specific event that spawns different ranged enemies somehow
Could have something like a spitballer spawns on a designated spot otherwise mactera in cave exits if it's occupied
Mission 8 of the standard rulebook, but with "Duck an Cover" from the videogame? 🤣 That's ought to be fun!
That reminds me: The Drop Pod always lands in the same spot, right? It's entrance and exit to the level, but I actually like that (in the video game) the Escape Pod comes down to the cave a fair distance away from the dwarves. Is there an alternative rule for that (maybe in the expansions)? Something like:
"When the Drop Pod leaves, put 4 single cave segments in its place. When the conditions for the Escape Pod's arrival are met, pick a spot within the walls outside of the explored caves that is furthest away from the average position of the remaining (alive and not knocked down) dwarves to place the escape pod. (If there is no such space in the walls, place the escape pod in the vicinity of that location, but on explored, empty ground tiles.)"
(I doubt calculating the average position of 1-4 figures in what the developers intent in a supposedly fast-paced game, so maybe selecting dedicated landing places and rolling for which of them to use would be a better rule.)
You flip the drop pod over when it leaves, you flip it back when it comes back.
I know. I just wanted to know whether there is a variant-rule. But it doesn't seem like it, so this can be taken as a suggestion for consideration.
I've seen a few people mention similar thoughts, but nobody's sat down to properly figure it out and playtest it as far as I know.
My initial thought would be that it adds unnecessary complexity on the site selection side, but also a lot of missions already run very close to the end of the threat track (and I'm sure most players have experienced running out of time), so putting the drop pod even further away or in a complex location would increase the loss ratio.
You're right, I haven't considered the time/tracking the added complexity would require. 🤔
Sometimes preparing for your return from the very start is crucial, like platforms or ziplines, clearing stalagmites or wall pieces, and so on. Just a gut feeling but instantly reminds me of the video game's "bad pod spawn" situations where it's very high up, inside a wall of hard rock, or similar, sometimes leading to a loss because it's excessively hard to get to.
Some of the alternatives for end of game were added specifically to allow players more time as to complete the mission, because failing at the very end after completing the objectives can be rather frustrating.
Just gonna throw in my two cents. I'm fairly certain that the text about having to walk on the walls is just meant to be flavor text to explain why ground creatures can enter pit spaces, and doesn't have any bearing on the actual rules. Because even if you wanted to use Ole's definition for pit walls (a pit space adjacent to a regular terrain space) to determine where bugs can move, given that there are no other movement restrictions stated, then that means the only pit space a ground bug wouldn't be able to move into is one that is completely surrounded by other pit spaces. This is irrelevant, though, as there are no missions that have a pit layout like this.
Overall, the rules are made to be simple, and if you start adding restrictions on where a bug can move based on which wall of a cave space they're "attached" to then it can quickly lead to clunkiness and over complication when it comes to bug movement and pathing, especially on missions that use the dark sides of the cave tiles.
So in order to keep things simple and keep the game moving smoothly, I think it's best to rule it that bugs are capable of freely moving through pit spaces as if they weren't there.
There's some movement examples in earlier versions (now that I looked looks like page 25 in 2nd ed as well) that show creatures won't go across pits where it's 2 wide. That's as far as I've played it, the whole connected pits thing so very rarely comes into play, with or without the walls of individual pits being counted (don't think I've ever had to consider it in play).
Even having creatures go to the side of a pit has little effect to their movement most of the time to the extent that yea you could just the same have them ignore pits. I suppose it'd come into play if you make your own missions with a particularly large pit/pits, but it kinda feels too exploity for the dwarves to know where to position themselves, or to bog down the creatures. At that point I'd make sure the pits inconvenience the dwarves as much as possible, so that they can't easily zipline or grapple over.
I used to ignore pits as such for creatures, easier and smoother play. Being used to creature movement now it's less of a hassle to see how they move, so now I have em move to the edge of pits that're 2 or wider.
I got one of those while playing solo as a driller. I needed the scout’s grapple hook or the gunner’s zip line. Even then it might have taken 2 zip lines to get up to the ramp
It was a long way to drill up to the drop pod
Always good to resupply the drills whenever possible, especially in prep for extraction. But yeah, getting into a 'ceiling pod' as Driller is always fun.
Wouldn't be too difficult if not for running out of time and drill fuel.
The game always gives me a cave system that’s meant for the dwarves that I didn’t pick
It knows..
There’s always a fossil that’s in a scouty spot
I have gotten the jet boots while playing engineer. That’s fun
hah the number of times I've abandoned secondaries because I needed one more and just couldn't find it without a flaregun, or couldn't reasonably get to it without spending heaps of time and effort..
I’ve always finished everything on my missions.
I've done some solo Industrial Sabotage (often unintentionally because people don't join), once it starts dragging out and some fossil is up in the ceiling that I can't even see visually because I'm not playing Scout I just move on. Long enough mission without spending extra time. Same with double length Escort in Dense Biozone, infamous for having excessively large caverns
Dense Biozone is very scout friendly
If I do Escort or Sabotage solo, I tend to go with engineer though. Turrets and shredder drones help a lot. Even better if I get a Steeve
Yeah, that's the way that I played it initially, but I feel like you run into problems when you get to missions with the dark caves and their long 1 tile wide pits. Because crossing over from one side to the other of those pits would technically be considered jumping over it, which the rulebook says the bugs don't do. Trying to find the shortest paths for bugs on those maps while also making sure they have a wall to crawl on is more of a headache. Not to mention that it can lead to some awkward situations like having a bug end it's movement on one of those pits and then having to remember which wall they're on if and when they get activated on a following turn. It also seems like it's a lot easier to exploit the bug's pathing to make it much harder for them to reach you.
So yeah, I didn't really like all that, and it seems that the main ways to "fix" it are to either let the bugs sometimes jump over pits if they're only 1 tile wide, or to just let bugs move freely through pit spaces, and for now I've been going with the latter to keep things consistent.
It's specifically why I allow creatures to just walk over 1 tile wide pits though, they're not jumping they're just crawling across, just the same as they can cling onto walls they can reach the opposite wall since it's not 2 wide.
Finally finished my engineer and thus the whole squad. How long has it been since the original kickstarter lol?
nearly exactly 3 years since the campaign went live on Kickstarter
Got me beat, haven't painted my original Scout yet.
If you can get it done by next Feb than you can at least have done 1 dwarf per year lol. Stay strong brother
Ah that makes more sense considering how active you are around here
Gotta give the OG scout some love at some point, if only to get it off your pile of shame
Very true
I hate asking so many questions but for someone who has never painted miniatures before, what are good resources to learn about hobby painting?
After you've cleaned and washed your minis, priming your minis with primer is important. It'll help your acrylic paint adhere to the surface better, meaning it won't scratch off as easy.
You can also apply varnish on top of your finished paintjob for better protection, including color fading from UV. Keep in mind the different finishes (Matt, satin, gloss). Not everyone uses varnish, but it could add some detail to the mini, on top of giving it extra protection; especially for game pieces.
For paints, 9 times out of 10 you will need to thin them down either with water or medium. You don't want to apply your paint too thick as this could cover up details on the mini.
After thinning you can test it on your hand. If the color is opaque and your wrinkles are still visible, it should be okay.
You still might need to apply more than one coat if the color is not quite right. This doesn't necessarily mean you should just make your paint thicker, however. Just be patient about it.
Depends how you like to learn, there's youtube for videos, google for webpages. There's plenty of step by step tutorials you could look at for on both
If you're like me and don't want to "become a painter" but just want to get the minis done, Armypainter's SpeedPaint line provides a one-pass option for coloring after priming. It does the shadows for you at the same time as the base color.
It's not perfect, leaves a rougher texture especially on large smooth surfaces, but you can see my squad pictured yesterday and I'm pretty happy with it
DRG minis were the first I painted. I've used the "slapchop" method for them and found it works pretty well! There are a LOT of tutorials available. Just remember to have fun with it!
I've heard mixed reviews about The Army Painter's SpeedPaints. Some really like them, some prefer a different brand due to reactivation. They certainly have upped their game with their 2.0 formula, however.
They're still more consistent than Citadel with just about the same vibrancy. Also with more colors to choose from. But for a casual painter the long drying time isn't that much of a problem.
I haven't tried them myself, but would like to give them a go someday.
Has anyone here tried Vallejo's Xpress Color? That's another brand that has my interest.
I used the 2.0s and like I said they were fine for my standards. I didn't get any reactivation issues at the pace I painted at, but also the few times I tried to do fades between colors they didn't seem to want to blend well
Could adding medium to the speedpaints help with blending? Or either glazing over a dried coat might work?
Random question, does anyone know of any plans to add seasonal content like the rival incursion/escalation, rockpox infestation and Harold, or Core Stone events as expansion packs? Or if there are fan made content and assets regarding these?
would be cool if they create a season expansion: rockpox, rivals, and core stone
does anyone has home rules to share to make the board game a bit progression oriented with buyable weapon or exemple or things like that ?
Does anyone know a good teeth wideo tutorial
Everytime I make them it ends up like this
No plans have been made public about any further expansions yet. I've seen fanmade stuff from a few people (and have poked at some myself) but nothing fully finished. Since it's possible to extract files from the video game and make your own miniatures as such it'd be more about sitting down and creating the rules and playtesting them.
I watched a video that explained and showed the difference between different paint types and strategies. He showed acrylics+washes, contrast paints/speed paints, and just acrylics. Each one came out really nice.
Think contrast/speed paints are the way to go for myself. With maybe some acrylic for details
I'm just now learning how to paint so that I can paint my minis. I've find Artis Opus on YouTube to be really informative and helpful.
https://m.youtube.com/@ArtisOpus
Take a look at several "slap-chop" style sets on Reddit before you commit to doing your set that way. I like what I learned from trying slap-chop, but I don't like how the high-contrast paints over black primer leaves things (in my opinion) looking like neon colors in a dimly lit room. There's a "look" to slap-chop/speedpainted minis. It's fantastic if its what you're going for! I just decided that it's not what I'm going for all the time as I paint my DRG set.
Are these figures printer with filament or rezin?
Which ones?
The official ones that come with the game are injection moulded PVC.
So not filament and not resin.
Is it okay to talk about homebrew ideas here?
yup
As long as you're prepared that people might have opinions
Great!
That's what I'm looking for
i'm kidding
I'm working on a homebrew system for primary weapon overclocks to play with friends and I'd like to hear some feedback on what I have so far
-They function like the video game overclocks rather than overclocks to the secondary weapons of the board game by strengthening the weapon in some parts while weakening it in others/completely altering one of the weapon's firing modes and there being different types of overclocks (i.e balanced and unstable)
-I plan on there being only balanced and unstable overclocks because clean overclocks giving only minor buffs buffs wouldn't be as fun
-Currently they're exclusive to deep dives - between missions, you can pay a combination of 3 gold and/or nitra to roll for a random overclock exclusive to that specific weapon (I'm thinking of how to implement them into normal games but starting with them defeats the purpose in my opinion)
-Unstable overclocks, being a more extreme rebalance to weapons will also take up a weapon upgrade slot (if the player already has 2 upgrades installed on the weapon, he will have to spend one of them to restock ammo or replenish health, or they could scrap it to add 1 gold to the group stash)
Sounds neat, however my initial reaction is 3 gold/nitra would compete with resupplies (and overclocking) during missions and everything else between missions. Unless it's 3 gold for all players collectively, rather than 3 per player.
As such you could rather include a 'machine event' (would give you an excuse to design those) as a random possibility when revealing a hidden cave, perhaps with increasing chance and have it guaranteed by mission 3 or something.
Oh, that actually sounds really cool. But it would have to be something you could complete quickly/don't have to put all of your focus on so as to not make it into a risk of running out of time
Ebonite grunts would be easy enough, can only be hurt by pickaxes, could spawn one per player, health 2. Once they're all dead all players receive an empty core to be infused between missions.
OMEN could be neat too, and to save time on the swarm threat you could have its encounter be separeted like the Dreadnought or Ommoran are
hm, maybe I should just start working on a "machine events" mini-expansion xD
Yeah, but what would stop the players from abusing this to complete the mission while the swarm threat is frozen?
Nvm as I was typing this I thought of the idea that you could only start machine events after completing all mission objectives
Have it shut down if all players are a set distance from it so you get no reward, or have it do damage by number of tiles away players are beyond a certain limit. Or even just have it stop if anyone leaves the cave it spawned in.
Yeah that sounds better
Maybe even the antenna nodes could be turned into a machine event
Doesn't freeze the swarm threat, but upon starting the event, place 3 antennas on random clear flare spots (if there are is a creature or player standing on a flare spot, push them to the side (and maybe stun them?)) and you complete the event when deactivate them with by smacking them with a pickaxe
i would love to see machine events
little 1 tile objects that start a little challenge for a little reward would be so fun
in my version they would just give weapon upgrades though, not overclocks
i dont want any more weapon complexity lol
I can just imagine the OMEN miniature with different stackable weapon segments. Kinda epic
I made one ages ago but put limited time into it, suppose I could make a new one
Finally painted all dwarfs.
Love your driller, yellow isn’t easy
Thank you
<@&296918282403840000>
There where my first figures :D
Nearly done
Some size comparison pics
Simple morkite mission (#11) with Lethal Enemies and we get a korlok tyrant-weed
We had 0 bugs on the board
And still one more hidden cave to explore
I killed the weed!!
For the 4th mission of the assignment we have low oxygen and toxic creatures. And our mission choices are pump jack or dreadnaught
I never thought I'd die fighting side by side with a goblin
How about dying side by side with a bearded goblin?
Aye, I could do that
streamin' time, painting some bugs and stuffs! https://www.twitch.tv/dreffbuilder
So I just got the Pheromone Canister for the first time, and I don't understand how it works. Can someone please explain to me how it works? Heres the card for reference.
I thibk its rhw wrong token
Pls ignore it
They look similar
You throw it at a creature (or dwarf, or drilldozer), all creatures that are in range of it will attack it, only rolling their normal dice and won't use abilities, so the webspitter rolls 2 dice from range 5, but won't web. Mactera won't stun, Goo bomber won't goo, etc. They only apply damage
So if a praetorian is surrounded by grunts for example, you throw the canister at the praetorian, then roll as many dice as there are grunts.
Ok I undertand it now thank you for the explanation!
and if a webspitter is within range 5 of the praetorian (and in line of sight), it'll attack too.
Extra damage from ! etc doesn't apply either. Only the die roll
Does that mean all ! rolls miss? Or does it just count as 1 damage, if the initial ! value includes at least 1 damage, and nothing else?
I've interpreted "effects and abilities" as to mean anything from ! so only the bite marks apply for damage.
ahh right
I'd add damage from Mutators though, like grunts doing double damage or all enemies doing one extra damage (but ! still missing)
Altho suppose that could be debatable as well.
I see it as a difficulty from the Mutator itself, rather than a creature's effect/ability.
I guess to make it so you can't instantly melt a beefy enemy with a single grenade throw and all possible damage from other enemies apply
Would make dreadnoughts cheesable
Depending on what the creature is surrounded by you still can, even without a mutator.
Can't cheese dreadnoughts since they only take damage from one attack, each creature would still attack separately
True. Forgot about that 😅
Good news. One of my local game stores is moving to a new space and will be doing paint classes once they open again
I can take one of my DRG minis to the class
This way I can hands on learning (my best method) and can figure out which one works best for me
Caused by playing the board game?
Wrong chat srry😭
Reminds me of Tiny Tina lol
Had to look up who that was xD
heh didn't realize I'd matched the drills.. totally unintentional.
Are those the new ppe issued bunny ears?
Indeed. CO2 scrubbing bunny ears, for extra O2 bonus on Low O2 missions
I hate those missions. Get me a pair of those!
Thanks I hate it
It's been fun painting both my DRG and 40k Space Hulk minis! Every mini here except for the 3 web spitters are 3d printed on my Bambu A1 mini. Not bad for a FDM printer!
I'm making a 3D Space Hulk board with tons of 3D hallways and rooms.
Both games really gel with me. And really, they are pretty similar. Although Space Hulk usually isn't played as coop game.
If it advances to a swarm space, do i still have to draw a swarm card?
Description is unclear, is it only on blank or Also on blank
It doesn't have to say that you draw a swarm card on a swarm space, that's in the rules. Doesn't say so on any other card where you advance the threat marker.
Good to know
Damn that's HOT
A glyphid wearing a drillers armor is the best thing ever! Ignore the haters, they just can’t appreciate fine talent
Some ommoran cards mention "ommoran cave tiles". What does this mean? I just assumed that it was every time adjacent to the heartstone, but i am not sure if that was correct
"Ommoran cave" is whatever larger cave tile that the ommoran heartstone is located on.
So you can choose where you place enemies?
Yup
I would like to form a group for tabletop simulator to play the boardgame, since I would like to play it more often than my friends have time.
@urban iron you still in on that?
Who else?
yeah!
Anyone know how the cocoon affects line of sight and stuff? I havent found anything in the rules talking about it other than it spawning the dreadnought when attacked
Depends if you have a miniature or not for it, page 5 states that only elements represented by miniatures block line of sight. I'd also say you can't end your move on top of it, something I brought up during playtesting but that didn't make it into the rulebook. Else you end up with dwarves getting squished by the Dread as it spawns (altho could I suppose use the same rule as for the drop pod, push them aside and knock 'em over).
I think it would just makes sense for it to block movement and line of sight considering the fact that such a big creature (that blocks 3 spaces of line of sight) is inside the cocoon
I'm not gonna compare it to the video game for size cause it's not too consistent
What scale are the board game pieces? Could I use my 40k leagues of votann as proxies and have them fight tyranids?
Heer_I_Am recently made a post with terminators and genestealers next to some webspitters. I'd say you could use them as an alternative
When it gets to larger enemies that take up more spaces it might be tough matching the base size
The Dwarves are '40mm' scale, compared to 28mm for wh40k. Dwarves will practically be Ogryns in comparison
If you only use your own Dwarves then it won't really matter, aye
You can play them and just say they drank an Underhill Deluxe
is this a random secondary or can i pick one?
pick one
For a second I thought they were made of wood. They look really cool!
How did you thin your paint so well ??
Thanks :)
I did not 😅
I primed with Wraithbone and I basically used one colour and two shades. Mournfang brown for the brown, two layers agrax earthshake for the lighter body parts without armour and reikland flesh shade for the bottom and the inside of the mouth.
For the claws I used on layer earthshake and one layer flesh shade. I experimented with that a little when I painted the grunts' leg tips and I liked the effect of one layer each a lot
Then because I'm a noob and don't know any better I used nuln oil as a final coat for shadowing over the whole body except mouth and claws
okay thanks !!
your minis look really cool though
Thanks a lot :)
Still want to do some highlighting, but I gotta look into that first. I still don't really know what I'm doing ^^
Very nice! I'm part way through painting mine right now, and it's inspiring to see yours. I almost clipped and sculpted the claws to be closer to the video game length. The angle of my slashers front arms puts the tip of the claw past the bottom of the platform and won't let them sit flat.
Love your paint job! I'm trying right now to figure out how to do the white highlights on the back and belly.
WIP shots. My buddy is lending me his airbrush, and I'm trying to build up the skill and confidence to do the white highlighting with the airbrush.
Boiling water for a handful of seconds, then bend the arm a bit
Hmmm can you maybe try to heat up the miniature to idk 40/50°c and bend the arm up a little, fixating it somehow and let it cool down? Or maybe 30°c is enough idk. Probably better to try with lower temps and increase gradually
Or what Johnno said. Should be way easier
Nah, freshly boiled is fine, won't damage the miniatures, just softens them up. Did it with bunch of mine
Good to know 
You can let them cool off on their own, or dip em in cold water
Thanks! I like that way better than modifying the minis.
I even left some of mine in a little bowl of hot water while working through them one at a time. Was entirely fine.
Example of how I 'modified' one of my minis with hot water
Didn't want to boil them because I already have paint on them, but a quick touch with the heat gun worked just fine.
need to do this for the bases quite a few of them came warped
I'm finally getting around to painting my minis. I did a lot of the glyphids when I got the game originally, also painted the scout but then left it for literal years. Now we have gunner and an almost done driller 😊
I was shocked when I recently remembered the announcement for the 2 expansions was almost 1.5 years ago
feels alot more recent. Has there been any news about additional expansions? Certainly no shortage of game content to draw from
Nothing yet
They can of course take their time, I'm still having fun playing the game as I have it.
Just figuring the last 2 expansions were funded in <20 minutes, so its a big of a cash cow. I'd assume something will be done, but I guess I dont know
My 2nd Edition Deluxe board game just arrived, but Ive noticed that I sadly didnt get any gold... whom can I write about this?
Im in Europe btw
I'd contact Mood publishing. They're pretty decent about responding to fb messages
will do. thanks! cant wait to start playing 🙂
I have a question
if I have hypothermia and go down
do I lose the hypothermia token?
or do you ONLY lose it if you go next to an oasis?
Nope, need to get to an oasis
Cool, thanks :D
I am curious about how you did thé blue shadow, did you use you an airbrush
spray can blue then zenthial with green spray
FOR ROCK AND STOOOOONE
theyr freekin sick my guy! so gritty love it.
did you also have a terrible time painting yellow?
And for as long as ive had the game since their first kickstarter i've only played it a sadly 3 times
@umbral shard Painting yellow is a pain in the ass 🤣 it's always transparent and chalky. I used an airbrush to paint the yellow, then did the trim, covered it in streaking grime etc, then highlighted from there
I absolutely love yellow though, it makes such great contrast for chipping and weathering
Really love your weathering work. So cool to see everything you used, and the kit works great with your way of painting it.
I love the colors on the Oppressor
A Green spray ?
Airbrush?
Good god. Gorgeous.
That fossil looks amazing!
Thanks, it's one of several
I’m now seeing different alien species on Hoxxes. Not just the bugs
Could be a fantasy RPG set in the DRG world
Yup I've already started pondering what to do after Goblins..
Or maybe I should just do a full team of Steeves in Dwarf gear.
Need to finish my Colonial Dwarves team as well at some point
A rattle can some call it. I think it's from velajo
Is that an edge runners reference
Yup
😭 
Wasn't originally meant to be, but it kinda clicked at the very end so I added the jacket and then paintjob did the trick
do you lose all your status effects when you run out of health?
ok
Unfortunately, your dwarf is down with the sickness
Nothing like a game of DRG for Valentine’s Day
i love when that happens
we always sacrifice scout to it and let it blow up while the drop pod leaves
It spawned right next to me just as we collected the last liquid morkite crystal
Just finished the bulk up but i feel that im missing something about him, was going for a darker take but idk
Looks incredible!
Anyone wanna hop on tts for a couple rounds?
The server is Dwarves n Beer and the password is ROCKNSTONE
Never mind I’m suddenly not feeling it anymore
Hello guys, it's saturday and that means more stream!
Finishing up this time maybe, i don't know yet
Is there a place where people post their custom missions & maps? 🙂
I've seen it mostly on Board Game Geek, but you could do here as well if you want to have a discussion/ask for feedback.
do you paint them
icl ive never heard of the game and im curious icl
It looks great! Only thing I’d add was a darker wash to fill in the gaps and give it a bit more shading
yeah thats probably whats its missing
Still totally great how it is now ofc. Much better than grey
Playing the game by myself with BOSCO (because I have no friends). Can BOSCO build pipe segments like in the original game?
BOSCO can't place them in the video game, only build, so since there's only one action in the board game (rather than placement and building) it's not quite the same. I'd say no since it's not mentioned anywhere in the rules, you're of course free to try it and see, I think it might make the missions a bit too quick/easy.
Agreed. BOSCO can still be useful giving your dwarf covering fire and mining pathways for pipes while your dwarf focuses on building
I would also say BOSCO cannot slide on the pipe. It doesn't specify it exactly, but it only states that dwarves can do this in the rulebook
That makes sense, since BOSCO is flying
Also I had no idea he could build pipes in the video game. I always just did that myself
it pops up in a tutorial when building pipes solo for the first time
Honestly, I didn’t even know you could slide on the pipes.
Resupply pod done
OwO i got spooked when painting the exploders cuz they looked like the german flag halfway through. But they turned out okay. Rock and stone OwO
I got the game and most expansions, cant find goo from above anywhere in the eu online tho.
Hmu if anyone knows where i can find goo from above
This is everything i painted so far
Working on a custom stalker class for the board game. Printed a slasher in clear resin
Thinking the stalker would be a swarm card, when it spawns each dwarves rolls creature dice and whomever gets the most ! Results is attacked. Stalker can only take 1 damage per hit then vanishes again until next activation. 3 health, deals 1 dice of damage, (!) is also damage. Any thoughts are welcome!
Maybe similar resistances as the slasher?
We had a discussion about a Stalker while back when I was working on a model, I'd have to look it up. Think your implementation sounds quite similar as far as I recall. Resistancewise I reckon similar to slasher yea, maybe even add explosive resistance or AP resistance to make it different. Bullet, explosive, and AP resistance could be nice, let it be vulnerable to flames
#drg-board-game message Here was an earlier discussion about it
When I prepare a mission, am I supposed to place the minerals next to the undiscovered tiles or not until I flip them over?
You randomly place the minerals before starting the mission.
does it mean it would always take 3 attack to kill it ?
3 attacks over 3 activations
That is, assuming you actually damage it
so it work like the menace ?
Well menace can be killed in one attack
And isn't removed from the board, while I assume the Stalker would be removed, since it moves to attack a dwarf when it appears
Discussion I among others had back then would have the Stalker be invulnerable over a certain range, so you have to get up close and personal, but taking it off the board would make it more dangerous.
Taking it off the board and having it attack a random dwarf is bit more in line with the video game I reckon.
Yes I'd like it to just appear next to someone then vanish. Extra spooky that way, you never know who it will hit.
That's right you would have to spend 3 hits to kill it, so it would be annoying but only deals 1 dmg at a time, so not as bad as the video game
Could still have ! be damage+stun I reckon, make it extra spicy
Oh yeah that wouldn't be bad either. In the video game it removes your shield so I was thinking more damage on a (!) would equate to that, but stun could work
Yeah tricky part with high damage in this case is the fact that you can't really combat it, in say a solo or duo game where there isn't much red sugar around for example. A stun you can still work around mostly, but double damage for example, get that twice in a row when already down a health.. or three times in a row.. yer donzo.
It wouldnt be double damage, just also damage on a (!)
Lure Grenade is ready!! Thanks Johnno
would be cool if you painted half of it, and then blended over into the see-through model, so it's coming out of stealth.
Love this idea! Will definitely try it
I'd like to do this for menaces when they duck for cover
It's another piece to move on the board, but I think it would be a nice touch compared to just flipping the menace upside down
Or even just a plastic 'hidden' token would be neat 👁🚫
This.. wording... gave me an idea...
To the blendermobile!
are you giving the bugs duck faces like it's the 2010's?
A token to represent their hidey hole would do nicely!
I'd like to imagine a menace with its head in the ground like an ostrich
I thought of the trapdoor spider, so why not a menace in a hole holding a salt platform over its head
Something I kinda wanna fo with my xv25
If bug is frozen, and has 2 green resistance, and i attack for it for 4 green, does it gets 6 dmg (4*2-2) or 4 (4*2-2*2)
I mean, does resistance is affected by freeze
Resistance reduces damage before the doubling. So 4 damage
sad driller noises
is the board game only available in english ?
Rules are available digitally in other languages, but physical copies only in english.
ok thx might order the 2nd edition and introduce it to the tabletop club I joined recently
Do check which languages are available, if you need a translation
wouldn't say no to a link
Is it to ignore 1 resistance or all resistance?
Rulebook says "all damage applies", so it ignores all resistance. Does not ignore the warden's shield though.
Rule book doesn't say anything about upgrades
Doesn't it? Page 21?
If and when there is another expansion drop I want a big hardcover book with all the rules and missions from all the expansions. A DRG boardgame bible for us who have everything.
I'd make sure to doublecheck the info/update it as you see fit, I see some missing info and some wrong.
Oh crap yeah I ended up fixing a bunch of stuff on this and don’t think I posted the right one
I just spotted some tiny stuff at a quick glance, mainly the Bulk Detonator was missing that it destroys adjacent walls and stalagmites on detonation, and think the Dreadnought said that Bosco can't harm it (rather than Bosco can't harm it in the same turn a Dwarf does)
So just a recommendation to compare all entries to the rulebooks before using it as a full reference
Yeah, it’s a couple of minor things
All the numbers and resistances are pretty good for reference though
Yeah those are good to have easily accessible
I always lay down the creature cards (the common creatures) on my board,once a rare creature pops up i grab that card, that way i can easily know who i should shoot
I've got mine in hard cases and lay them out in order for whatever is on the board
Would like to find a folder for them to look through them easier. I just got them in a large card box and flicking through them for the right one can be a bit tedious
I got the neoprene game mat as my game board seems to have gotten bent…somehow.
Could be moisture, have heard reports of a few people's boards warping
The weird part is that I live up north…where the air is dry as can be. And I kept it in my basement.
Also my character boards are warped…but there’s nothing I can do about that.
I looked up some potential fixes way back when, might be able to straighten them out. Google/check youtube for how to fix warped cardboard
I uh... doing a thing and found out that shouldermounted minigun would be cool for Dwarves too 😄
War machine style from Marvel
What I would try is boiling some water on the stove and briefly holding the board in the steam (like 2-3 seconds at a time). Then test-flexing it to see if it would come back to the right shape. Once it was pliable enough to take the right shape, I would hold it there until it dried out using heavy books, etc. Just a thought. I haven't tested it, but I might. My boards are slightly warped too, but not bad.
Yeah, I looked it up and all sources were saying to do exactly that.
I don’t know if I have something large enough to press down the game board, but I’m already replacing it with the neoprene game mat. But I will definitely try it with the character boards.
Likely going to hold the boards in the bathroom while the shower is on for a minute or two.
Got the neoprene game mat
Why was the shipping box so massive for…the tiny packaging it actually came in?
Whoever the shipper was, didn't have every type of box shape, lol
That would be Fulfillrite.
Not a lot of very long but not wide nor high boxes for shipping.

