#drg-board-game

1 messages · Page 6 of 1

lime jungle
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For rules they wouldn't be much different to web spitters. Same stats but '!' would have knocked down dwarves or something. Either that or just 1 damage

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It would mean they're much stronger if you're alone. But with backup you can still get picked up

urban iron
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yeah true

viscid field
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Are there any updates on the backsides of the cards? I only recall the survey and haven't heard anything after it.

royal nacelle
lime jungle
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I found a mistake in the rulebook. The QR code doesn't take you to this chat page

royal nacelle
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Takes me to the FAQ on MOOD's page

lime jungle
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I was joking. A lot of questions are answered here

dusk edge
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finally opened all of the expansions and started an assignment. we've been stuck on the same liquid morkite mission for 3 days

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either we run out of time or we both die

royal nacelle
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Plus number of pipes you can construct in one action is pretty vital, so you're not building one per action.

manic hare
royal nacelle
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Or lemme doublecheck, might be as many as you want but normally you only end up building three

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Any number

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And one action to deconstruct (remove) any number of segments as well if you want

manic hare
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alright that makes more sense, I beat the mission solo with bosco only using one pipe per action but this advice def would have saved some time lol

royal nacelle
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Yeah considering the average length of pipelines if you're well situated at the start of your turn you can sometimes finish a pipeling by build - move - build.

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You can also build the pipeline from either the refinery or the pumpjack (or both at the same time that is), so teamwork can make short work of construction if you plan ahead a bit

dusk edge
dusk edge
royal nacelle
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Um, how many hidden caves did you play with?

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And why did you feel the need to explore them if the mission was over?

dusk edge
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This map had 4

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Exploring them was part of the mission requirements

royal nacelle
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Should've only had one cave left then after the three pumpjacks.

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And you only get the one swarm after pumping completion, unless you're playing houserules / had gotten to the end of the threat track and play with the swarms alternative rule.

dusk edge
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We had 4 of the small hidden caves. In addition to the pump jack caves

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You only get one swarm?

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we might have played that wrong then

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Still clarifying some of the rules

royal nacelle
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As the rules say, you get one swarm upon pumping completion, then go back to normal turn order

dusk edge
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Ok. So we did that right. It was just so many bugs. I went unconscious and they got my husband before he could make it back on the drop pod

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We also had the korlok weed that game

royal nacelle
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Well that can certainly make things harder

royal nacelle
dusk edge
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Our daughter joined us for the 3rd attempt. Which helped us explore the caves, but it also advanced the swarm threat faster. Was the first time we’ve had the cube get all the way to the end

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So no we’re back at the rig and trying to strategize

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The web spitters keep landing their !

royal nacelle
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It's mission 5 mixed?

dusk edge
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In the fungus bogs. That sounds right

royal nacelle
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It's a juicy mission. What classes were you playing?

dusk edge
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With grunts rolling 2 attack dice

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I’m engineer. He’s driller. Daughter came in as gunner

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I did briefly get a Steeve

royal nacelle
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Hmm well driller can at least get to the caves a bit easier, and Engi is a good pick to lay down platforms on goo and pits where necessary. Altho you could also just build pipes on pits without platforms and skip a step

dusk edge
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You can?

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I still need to walk across the pits though

royal nacelle
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You can stand on the pipe 😄

dusk edge
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I mean before the pipe is down

royal nacelle
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Depends what direction you're coming from, yeah, but if you go down toward the two large hidden caves you could bypass the pit, or build up over it.

dusk edge
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We’ve ended up doing both. Our pickaxe rolls were good. Lol

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I also had the wall clearing grenade

royal nacelle
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Could make a cheeky route from refinery, over the pit, then down to the pumpjack, so that you can bypass the pit by piperiding after refining is done

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Having said that I'm now thinking of a strategy where I build the pipeline to the escape pod ... xD

dusk edge
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I was gonna ride the pipe to the supply pod, but got a praetorian in face before it was my turn

royal nacelle
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oh also, did you use the MULE?

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cause in the board game the MULE is present on refinery missions, unlike in the video game. Just so you're not making things harder

dusk edge
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The rules didn’t say not to. I know in the video game, you don’t get it for this mission

royal nacelle
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yup

dusk edge
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If it was like the video game there would be way more loot bugs

royal nacelle
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haha

dusk edge
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So many loot bugs

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I spend the first half of the mission just collecting all the loot

royal nacelle
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Yeah, in that sense the board game is bit like the video game, gotta know how much time to spend on nitra/gold

dusk edge
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I feel like if we can get pipe laid down quickly, we can explore the small hidden caves and then activate the drill

royal nacelle
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Or try to take routes to the larger caves by going through the smaller ones, and explore the two right ones while pumping.

dusk edge
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But that depends on how many bugs we get and how big they are

royal nacelle
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odds are you'll get Korlok and Bulk Detonator next time

dusk edge
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I tried exploring the two by the drop pod first and then moving across the board

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Detonator would help clear the path to the pump jacks

royal nacelle
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Yeah, going back and forth can be tricky and spend time unnecessarily. Unless you want to split up you could take one on the return trip.

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and drill to the pod

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got me wanting to try that mission now

dusk edge
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This is the second mission of the assignment. We started with the drill dozer

royal nacelle
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How did you like the Escort mission?

dusk edge
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It was good. Once we remembered that bugs move OR attack

royal nacelle
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xD

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What weapons did you guys use?

dusk edge
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Love the grenade launcher

warped coral
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Here it says "(except for 1, if the permanent weapon upgrade is in effect)" but what the hell is this permanent weapon upgrade??? I looked at the gear upgrades and it doesnt seem to be one of those so idk what this could be referring to

royal nacelle
dusk edge
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It’s on the reward track

royal nacelle
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Page 10

warped coral
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Oh

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Whoopsies!

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I didnt see it

raven fern
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Hey guys, I got some questions I hope someone could help me with. I'll write down my interpretation of the rules, too, if I have one:

  1. Can the driller's movement also be used as an attack? (No, because it can only be used to excavate a wall and enemies cannot be part of the wall.)
  2. Does the driller's movement also mine red sugar? (No, for the same reason, but it would be cool.)
  3. Can dwarves stand on exits? (No, I thought I read something about this.)
  4. Can dwarves walk over exits? (Yes, but I don't know why it would be different from standing on one.)
  5. Can anything (dwarves, creatures, resupply pod, turret) stand on (or walk over) a loot-bug? (No, because they are creatures, so they block the space.)
  6. Do explosions (explosion damage, from throwables or exploders or the engineer) destroy stalagmites? (No, because excavation/mining is different from attacking; unless stated otherwise by the throwable).
  7. Are weapon upgrades (stars) free to apply upon gaining one? Or even at any time? (Yes, I think I read that in the manual.)
  8. Is it possible to rotate a (regular attack) AOE into a wall (for example to avoid hitting teammates) or do all fields have to target passable spaces? (Only the T-tile has to be in range, all other can be rotated to the dwarf's liking.)
  9. When attacking with the driller's flamethrower, can the adjacent tile be occupied by a stalagmite? (No, because stalagmites are not targets for attacking and the tiles they stand on are also not free or occupied by a creature.)
  10. Do loot bugs drop anything upon being crushed by the escape pod? (No, because the rules only state they die immediately. It would be cool if they would not drop one of their two minerals (gold + random(gold, nitra)). The other could either be automatically collected or be set on the escape-pod, so that a dwarf entering it can get it for a late resupply-chance.)
raven fern
royal nacelle
# raven fern Hey guys, I got some questions I hope someone could help me with. I'll write dow...
  1. Yes, you just roll a pickaxe die but the drills ignore pickaxe resistance
  2. No it does not
  3. No
  4. Yes but can't stop on them
  5. Dwarves and creatures can walk over or stand on a lootbug. Resupply and sentry gun have to be deployed on an empty tile.
  6. No, not unless specifically stated (like bulk detonator)
  7. Yes, free to apply on pickup, or you can keep it for later (and trade to another dwarf), free action to attach.
  8. Yes you can rotate AoE into a wall.
  9. Yes, you can target any tile
  10. Lootbugs are on exploration token spots, so the escape pod would never hit them. And resupply pod can't be placed on them. Lootbugs can only be 'mined' by a dwarf.
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Bit too busy to look up the page numbers for all those answers, but they're all in the rulebook.

raven fern
raven fern
royal nacelle
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Lootbug can only be mined, it's unaffected by anything else

royal nacelle
# raven fern No problem, I might have over-read or misinterpreted them. 👍

Way I usually recommend to look at it is that the rules are permission based, as in if the rulebook doesn't say something happens, it doesn't happen. Stalagmites don't get blown up by explosions unless it's specifically stated that they do, lootbugs don't get squished or popped unless it's specifically stated that they do, and so on.

royal nacelle
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uh. Hidden cave with tunnel exit 3, AND small hidden cave with tunnel exit. Creature Pile-up with "2 grunts at each exit" plus menace, goo bomber, and 1 grunt at each exit... sooo, just placed 12 grunts plus goo bomber plus menace... and playing with lethal creatures (any creature damage gets plus 1 dmg)...

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starting to sweat

royal nacelle
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Fast critters, 8 grunts on the board.. and a rammer... and a goo bomber... xD

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with lethal creatures.

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this'll get rough

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Driller's turn, let's see if I can pull this off

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Fought til the bitter end, but got into a downward spiral of having to try to get dwarves up and thus spending up all my actions. Ah well.

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creature pileup followed by fast critters, with lethal creatures does the trick

dusk edge
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We used the For Karl! card to ignore creature pileup

royal nacelle
tardy merlin
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Now this is Overwhelming Odds! The Driller's flaming ground is a life saver! Also ran out of grunts - I even used one for a Warden as there are two Warden cards but only one Warden!?

royal nacelle
tardy merlin
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Probably a good idea to do for myself (eventually) but the 3D printer my friend has is an old one (apparently running on Windows '98 xD and prints so slow!)

bitter hinge
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Flame Barrier really does trivialize a lot of overwhelming odds, since you can make them run back and forth between long distance viable pathways. Planning those pathways and having the spare ammo is the harder part

tardy merlin
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Without flaming ground, I think the game would have been over many turns prior haha. Also, because the Engineer's down, that meant there were two swarms in a row. Honestly, it was difficult to keep track of all those enemies xD

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Probably a home rule, but I think that helps speed things up a little, get that adrenaline pumping!

quasi ravine
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So rule-wise, if you get the "Ignore resistances" weapon upgrade and put it on the Stubby, or pair it with the green die plus stun upgrade, when you shoot enemies resistant to stuns, will it stun them? Or are the resistances to stun/freeze immunities, and not resistances?

royal nacelle
quasi ravine
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Thanks, I knew immunity was different from resistances, but that does bring up another question, the driller ignores pickaxe resistance, but his character card only states 1 pickaxe, so, things like Mactera Spawns and Goo Bombers have 2 pickaxe resistance, would Driller only ignore one or both of the pickaxe resistances?

errant maple
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Can creatures stand on ? tokens? And on which ones can dwarves stand?

royal nacelle
errant maple
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Uncovered ones as well i mean

errant maple
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Dwarves jsut cant end movement on a tunnel, correct?

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Besides the obvious deep pit or "other miniature occupies the tile"

royal nacelle
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Yup

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Or Sentry Gun, or Resupply, or Pumpjack, etc etc

errant maple
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Yep, that's occupied as well

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And one more while I remember; does the Bulk Detonator explode everything on its radius upon death?

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I assume yes but, yknow, just clarifying

royal nacelle
quasi ravine
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@royal nacelle Do you have a quick crash-course on how the sludge pump works? The damage dealt is after the event card is resolved, I understand that, but how do those goo tokens work?

errant maple
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Afaik they remain on the tile until something steps on it and it doesnt mess with enemy pathfinding

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So they just walk onto it (you or a friend, I guess) and take 2 damage

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The text from the book suggests you also roll a damage die if you have attachments?

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Because the resistance to any weapon upgrades still applies

royal nacelle
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Goo tokens just do damage if something walks on them.

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No dice rolls

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Just the 2 damage

quasi ravine
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like little 2-damage mines

royal nacelle
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Remove the token when something takes damage from it

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Yup

errant maple
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Its quite insane against prets

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Probably the most damage-effective driller weapon

quasi ravine
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If you roll extra dice with the pump, are you allowed to split those dice to different targets? I.E. a fire-dice upgrade

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And, would the sludge-pump 2-damage-after-event also effect the bonus dice, or would the bonus dice just be a different damage instance

royal nacelle
errant maple
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Its the same as with a stubby so yes

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I wager, at least

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That makes sense to me

quasi ravine
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so, if the resistance blocks the hit, does that also negate the 2 after-event damage?

royal nacelle
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Nope

errant maple
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No, you need to hit

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And hit is a hit even if the damage is denied

quasi ravine
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a hit must occur for the effect to be applied

royal nacelle
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Hit but not damage 🙂

errant maple
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You still make the thing hit the enemy, it just doesnt care that you did

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Imagine hitting someone with a sword on their plate armor

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Sure you didn't hurt them but you hit them

quasi ravine
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that's what I was meaning, if I hit a praetorian in the face with 1 flame damage, it still takes the 2 after-event damage?

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but won't take the fire damage since it has resistance

errant maple
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Yeah

royal nacelle
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If it's an upgrade die, yes. If it's the original die then it doesn't get the resistance

quasi ravine
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Oh, so the fire dice you roll for the initial attack ignores resistances?

royal nacelle
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Yes

quasi ravine
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I thought it was referring to the after-event damage

royal nacelle
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So ifyou have an upgrade bonus flame die you'd have to keep track of the original, rather than rolling two at the same time

quasi ravine
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great clarafication, thank you

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and the 2-after-event damage will be applied if the die hits, regardless if it does the damage

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if it's an upgrade die

royal nacelle
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Right, but max extra damage per creature is 2, so you can't stack the dice and get heaps of extra damage

quasi ravine
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I figured that much, that thing would trivialize Oppressors and the Dreadnaught otherwise

royal nacelle
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But you could effectively shoot at 3 different creatures, doing 2 extra damage to each if you hit

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assuming two upgrade bonus dice

quasi ravine
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a fantastic crowd-controller, with a mine-laying secondary

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thing's as powerful as the video game's

errant maple
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Driller can just make a death tunnel

quasi ravine
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Did anyone share custom STL files for 3D Flaming Ground tokens?

quasi ravine
errant maple
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I already pick EPC on driller every time

royal nacelle
errant maple
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That thing is probably the best secondary though idk on the dlc ones

quasi ravine
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I found some D&D flame token models, look like they work just fine for DRG:BG

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helpful to see where the flame wall is being created with 3D models

errant maple
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Gods, the flame is so strong

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It won me a game today

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The walls are kind of insane

fast atlas
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Hopefully this is the right place to ask! Has anyone ordered the game from Backerkit? If so, how long did it take to get processed and start shipping? Just purchased the deluxe edition from em, as the equivalent from MOOD would've cost an extra like $50.

royal nacelle
fast atlas
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very nice, thanks!

royal nacelle
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Could depend on your location too

fast atlas
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fair enough. US, myself. Saw that the Backerkit listing for it mentioned that it was sold out in Australasia, Asia, Europe, and UK, so I imagine that it is in stock in the US, at a much lower shipping price than MOOD

royal nacelle
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I've heard MOOD's webstore at times has issues with the shipping cost calculation, and that it's something they can fix if you contact them.

fast atlas
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fair enough

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welp, in the meantime, hoping that Backerkit works, as seems like the order got processed, got the email for it. Hopefully the shipping costs don't get recalculated somehow. MOOD's was listing like $50 shipping, compared to Backerkit's ~$20

royal nacelle
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Yup here's hoping they still have it in stock, rather than the page being slow to update. If push comes to shove and they have to cancel I've heard that they're looking to restock in March.

fast atlas
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fair enough

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thanks for all the info!

kindred gale
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Can I play it with controller? 😀

royal nacelle
kindred gale
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Not on steam

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The boardgame

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Can I play the boardgame with controller

royal nacelle
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If you have the CNC grabby arm setup, yes.

kindred gale
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Yipee 😀

lime jungle
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Feels like you're actually playing a board game

manic hare
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quick question for the dreadnought, we only move it if the cards say so right?

manic hare
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ty

lime jungle
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Say you have an obstruction (large enemy, stalagmite, wall, etc.) infront of a dwarf and a ranged enemy a few tiles behind it. The ranged enemy is in range of the dwarf, but its los is blocked by the obstruction.

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Upon activation, would it move up behind the obstruction, closer to the dwarf, and then step around? Or would it move one space to the side and keep a distance?

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I'm probably over thinking it. But I'm curious if enemies prioritise getting closer over getting in range.

neat mirage
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i think a good rule of thumb is to have the enemy always place itself in a way it can harm the dwarves while using the less movement possible.

lime jungle
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That's how I've been playing it so far. It makes sense for it to keep that distance for the chance that the dwarf doesn't have a long enough ranged weapon to react.

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But if you were to follow the rulebook in a literal sense, it would move closer to the nearest dwarf.

royal nacelle
lime jungle
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Interesting. Maybe it would move forward and end its turn sidestepping, even if it doesn't reach the obstacle?

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Other than just heading straight into the wall if it would need to step to the side anyways

royal nacelle
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Really depends on the situation

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If it has to go around the wall then going straight to the wall and then sidestepping likely wouldn't be the shortest route, but yeah depends on what the situation is

midnight maple
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if i attack a frozen enemy with resistances, do i first subtract the resistance from the attack roll or do i double the damage first?

royal nacelle
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Have you checked if your fellow Dwarf is actually a Goblin with a fake beard?

royal nacelle
solid dew
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I wish ebonite glyphids were apart of the game somehow

royal nacelle
solid dew
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For sure. I am a big fan of the models so I wish for more expansions but I’m not sure the likelihood of that. I missed out on goo from above.

royal nacelle
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Also check back in March for Goo From Above, been hearing that MOOD are planning to restock then

manic hare
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UPS rescheduled my delivery from the 10th to the 13th : (

solid dew
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OOOOOO

solid dew
warped coral
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does the breach cutter dmg the sentry?

royal nacelle
coral turtle
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gonna used what i learned from this on the mule

copper sorrel
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Nice OSL glow and weathering. I like it

coral turtle
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thank you, first time for both pretty much

copper sorrel
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Really promising 🙂

coral turtle
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my lighting placement isnt super accurate but im doing the easy choices for placing it and its looking better than expected

copper sorrel
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The goal is always to make it works, not to be completely realistic imho.

modern rose
lime jungle
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ragno glyphid_smol

coral turtle
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sweet ass colors. has a grotesque oily look like the xenomorph or uruk hai

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the mouth looks particularly fleshy like a grubs squishy bits

vagrant harbor
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I’m assuming the estimated arrival time being 12/24 is simply because they haven’t updated the website since the new year

median widget
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/j, obviously

tawdry heath
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Both my gf and I first time painting miniatures. Loved the whole process, prolly went a lil too heavy on the wash but oh well.

We’ve got the space rig expansion on the way and can’t wait to paint the miniatures it comes with!

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Rock n stone 🤘🪨

lime jungle
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I like the glowy bug blood. What did you use for it?

royal nacelle
urban iron
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Now the mixed missions book, bulk detonator, and korlok tyrant-weed are on the way. Almost got everything!

royal nacelle
urban iron
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yep hahaha, got some money saved just in case it drops soon

urban iron
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im unstoppable

tardy merlin
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Does anyone know if there's a downloadable version of the mixed missions book that you can buy online?

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If not, I might have to just playtest some Oil Refinery/Escort Duty missions with Biome caves on Tabletop Simulator.

royal nacelle
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They might be fixing the errors and are planning to have a digital version be sold on their webstore, but that's just a guess from my side.

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I can put together a rule of thumb/guide sort of thing here in a bit for you, if you want, by looking at the mixed missions. At least onsite refining wasn't too hard to make up as you go, it's hard to get the hidden caves too far away from the refinery no matter what you try.

tardy merlin
tardy merlin
royal nacelle
royal nacelle
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@tardy merlin Right, here's some quick versions at least, I can do more detailed later if need be.

On-site Refining;
Hidden caves are separated from the refinery by 1-3 tiles, refinery is usually situated inbetween the tunnel exits. Small caves a bit off the beaten path so there's some risk/reward of exploring them.

Escort;
Drilldozer starts with 8-10 tiles to the ommoran heartstone. The ommoran cave is separated by a wall, sometimes the Drilldozer will make its way through a hidden cave (as seen in pic). Tunnel exits in the initial cave with the drop pod, not too far from where the drilldozer will make the tunnel. Ommoran beamers with 1-3 tiles between them and the heartstone.

Sprinkle in biome hazards / stalagmites / exploration tokens / minerals as you see fit. All the mixed missions have 6-9 gold/nitra.

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Oh and most of the missions start with some of the Biome creatures already on the map. Naedocyte breeder/hatchlings won't spawn from a card so would recommend throwing those in if you want a challenge.

For mission specific events you have the usual stuff from Biomes; cocoons, hypothermia (blizzard), lava geysers. Some of the missions also just spawn biome creatures from MSE.

livid venture
tardy merlin
tardy merlin
royal nacelle
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But yeah it's down to playtesting, I ran some homemade Dreadnought Elimination missions and found out that I'd put in too many hidden caves and made the map too big, so had to constantly start the encounter early without exploring everything.

tardy merlin
royal nacelle
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I also experimented a bit with having the hidden caves on On-site Refining further from the refinery, but overall it doesn't matter much for the end result, you extend the game a turn or at most two by having the morkite take a bit longer, and movement to/from the hidden caves is usually pretty fast once you get into the habit of building pipelines on the go.

tardy merlin
tardy merlin
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I'm hosting another game IRL on Sunday with a couple of my mates. It's going to be the first time playing the physical copy of the Biome expansion and one of mates second go (hopefully will be a win this time xD).

Also, for background music, I've got a playlist with the video game combat/swarm music to lend the game an atmospheric thrill!

royal nacelle
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An idea I had suddenly looks like I was trying to build a mech

tacit yew
kindred gale
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Btw @royal nacelle, some time ago you said here that you could take commisions to make models, but do you sell already made models on any website?

royal nacelle
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I'm quite happy to do commissions, but commerciably available models would at least for now take more work than I'm willing to put into them, as very few people have asked for them.

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For comparison, I offered some free models for a while, and very few people (none) asked about them, until they were withdrawn.

ionic moth
royal nacelle
ionic moth
royal nacelle
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I made an alternative "Bosco"/droid when I was doing turrets, sec

royal nacelle
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haha you're only getting me started

ionic moth
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nice

royal nacelle
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oh lord

kindred gale
kindred gale
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A drg mod, too popular drg mod

royal nacelle
ionic moth
kindred gale
royal nacelle
kindred gale
ionic moth
ionic moth
royal nacelle
ionic moth
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that shit had to be scary as fuck

kindred gale
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Bosco what they did to you

ionic moth
kindred gale
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He went thru shit

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Anyways awesome model

ionic moth
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a corrupted bosco

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like a semi biological/robotical leving thing

kindred gale
#

Glyphid bosco

ionic moth
royal nacelle
# ionic moth a corrupted bosco

I was thinking a 'corrupted' Hacksy, what happens when you leave him in the cave.. he becomes a "mad king" (hence the rocket engine's shroud as a crowd)

kindred gale
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Revenge arc

ionic moth
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*ship

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fuck

grand bronze
# kindred gale

I did not expect to see a Bosco waifu today but I am not disappointed that I did

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Good job!

modern rose
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Which grunt shell color do you guys prefer?

waxen geyser
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I think the one on the right is more accurate to the games.

coral turtle
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right one is more accurate, totally up to preference but i say do a few different colors for fun

median ice
#

After many tribulations we failed Mission 12. Main takeaway: oh god why didn't we bring an Engineer?! Dice were NOT kind, one of the rooms was the Korok (which we did defeat) and then an Opressor which we also took out. Ended up running out of time & health.

#

Questions that came up:

  1. If the Driller runs into an enemy does he make a free pickaxe attack?
  2. If he kills the enemy with the pickaxe attack does he get to move onto the space?
  3. As long as there are resources to collect, can the Gunner resupply his shield from the same supply drop each turn?
tacit yew
#

a lot of people say you can only have 1 shield per resupply and it is more fair that way

#

im pretty sure thats also the intended way

tawdry heath
raven fern
#

I've got more questions! Any input is appreciated!

  1. If the engineer puts a platform on an abyss-tile, can creatures also walk on the side of that tile or only on the tile and on the walls?
  2. The sentry fires only once "per creature and event or swarm phase", so...
    2.1 ...does it attack in the same turn it is placed?
    2.2 ...does it attack even if creatures don't get activated?
  3. There are upgrades which add a damage-die.
    3.1 When using the flamethrower, does this damage-die affect the first creature or can it be assigned like the flame-dice?
    3.2 When using the grenade launcher, does it apply to all creatures in targeted space?
  4. Driller's primary weapon is phrased confusingly.
    4.1 "Fire Haze": "Assign each die result to 1 or more adjacent spaces, all within 3 range of the Driller." The way this is phrased makes it seem like the targeted space doesn't actually get attacked, but we could assign the sum of all dice to the 6 adjacent spaces. I'd think it would be more like: "Choose a target, roll the dice, assign a die. Each of the other two dice can be assign to the targeted space or any adjacent tile within range. The third die can also be assigned adjacent to the tile the second die was assigned to."
    4.2 "Flaming Ground": Does this also block dwarves' "line of sight and movement"?
raven fern
# raven fern I've got more questions! Any input is appreciated! 1. If the engineer puts a pla...
  1. Can dwarves and creatures walk through resupplies? Neither can stand there, right?
  2. Does the sentry benefit from Scout's flares?
  3. Replacing an upgrade is just as free as applying an upgrade, right? Can it also be done during another player's turn?
  4. Scenario: Two dwarves are of equal distance to an activating grunt, yet one path is longer because it can't stand on another grunt's tile and one of the dwarves is almost surrounded. Does the grunt attack the less surrounded dwarf, because not the actual, but the walking-instance is shorter?
  5. When an event prompts the player to place a mineral into a wall, can the wall already have a mineral, meaning it would have multiple? If there are also other options, would the player have to choose a different wall, even if it was possible?
  6. Do creatures attack unconscious dwarves?
  7. There is a "Rock and Stone"-card which deals one damage to a creature. The warden can make creatures tank two damage per attack. Does this bonus-damage count as part of an attack (to increase damage enough to hurt the creature), a separate attack (so it would not have any effect) or no attack at all (so it would be dealt regardless)? If it is part of an attack, does this bonus-damage also apply to throwables and therefore multiple tiles each?
  8. What happens during a cave-leech- or grabber-event if the only result is a "scare"? Does it count as a hit?
  9. When rolling the pickaxe die, we can split the pickaxe-actions across other actions. So, can we, as part of our movement, use the pickaxe? (Like: "Move 1, Pickaxe, Move 1, Pickaxe, Move 1"?) Or is it just between other actions?
    Thanks in advance! I'm looking forward to your answers!
neat mirage
raven fern
neat mirage
raven fern
neat mirage
# raven fern I've got more questions! Any input is appreciated! 1. If the engineer puts a pla...
  • Not explained per the rule, but since it becomes "walkable ground", I'd assume it goes for all manner of creatures, so I would say yes.
  • IIRC, it only attacks when the creature activates (and when it walks into range). Not when it's placed and not when it doesn't activate. The rulebook should be covering this better than me though.
  • Pretty sure the extra die can be assigned like any other die. It's an extra die, not just added damage.
  • Yes, it should applies to all creatures in the area of effect.
  • The targeted space gets attacked. You then choose where you put your die, with one of them being on the target space, and the others being place at your choice (as long as its adjacent to the targeted space).
  • I believe it does block dwarves too, yes.
  • Explained in the rules, so that will answer better than me.
  • I believe it does say it applies to all attacks from the dwarves. I would count the sentry within this.
  • When two dwarves are within equal distance, the creature moves toward the dwarf who had its most recent turn between the two.
  • While it's not technically forbidden, I'd say that one wall can't have multiple minerals. You'd have to choose a different wall.
  • No, unconscious dwarves are "dead" and they have no life left to lose. Enemies ignore them.
  • Can't reply for the card one, don't have it on hand to read it.
  • I'd say it doesn't count as a hit. I think the card specifically states it has to be damage.
  • Pickaxing is its own action. You can split the damage result but not the action itself. You'd have to fully move, then use the pickaxe action. And you'd have one action left.
raven fern
# neat mirage - Not explained per the rule, but since it becomes "walkable ground", I'd assume...

First of all: Thank you for your time to write all this out!
I realize I've read that part about the pickaxe all wrong. I feel like they shouldn't use "action" as a abbreviation of "pickaxe action" and also avoid the name pickaxe action" when already having used the term "action" to avoid this confusion. 😅
One thing I'd like you to confirm, though: Are you sure about the flames also blocking dwarves? It specifically says "creatures' line of sight and movement", not mentioning dwarves.

neat mirage
#

also, no problem 👍

#

been a while since I've played read the rulebook tbh lol

tardy merlin
#

As this is my first time setting up a mixed mission (that I have partly come up with myself), could you please let me know if this looks appropriate?

The map layout/minerals/"?" tiles are based off the Space Rig Mission 5: Let the Morkite Flow. And I've just put some spore fungus and glyphid cocoon around based off what I've seen in some of the Biome missions. I've just found a Fungus Bogs mission with Naedocyte creatures in, so, I might include those in as well.

somber hemlock
#

Also, while double checking myself on this, I just realized that the 2nd edition rulebook is missing the part about dwarves taking damage by passing through flames

tacit yew
royal nacelle
tardy merlin
#

Time to forage for the liquid riches!

#

First event card drawn. My first roll for the Naedocyte breeder... Not a great start xD we. got. this.

royal nacelle
#

priority target for sure that breeder

tardy merlin
#

Yes indeed

rigid birch
#

come say hi 🙂

#

if you want 😄

dusk edge
#

Got these to better organize the game pieces. And it lets me fit everything into the base game box

dusk edge
#

I keep finding things that we’ve played wrong. One day I will have everything figured out. Lol

royal nacelle
tardy merlin
tardy merlin
tawdry heath
#

This has prolly already been asked here and reddit, but I was wondering what some of your guys house rules might be if you have any?

royal nacelle
soft yacht
#

@here Looking for DRG Tabletop Sim players. I'm open to 5 total players for tonight or tomorrow or next weekend. (I do own the the Standard 2nd edition by the way, ie. support official release)

keen hamlet
#

I will probably be around tmr afternoon(pst)

kindred gale
#

What plastic drg uses? Ik i ask it like third time but now I have financial ability

copper sorrel
#

PVC iirc

kindred gale
#

Not any one of these?

#

I cant find a single PVC on internet

royal nacelle
# kindred gale Not any one of these?

If you intend to 3d print you can use something other than PVC. Even though there is PVC filament out there it's somewhat hazardous to use so wouldn't recommend it for a beginner.

#

PLA, ABS, at PET/PETG are usually the standard ones for filament printing.

ocean perch
kindred gale
ocean perch
#

PLA

#

Pokemon Legends Arceus

#

:P

copper sorrel
# kindred gale Not any one of these?

You asked what plastic they use for mould injection, it will always be different from plastics for fdm. Different technologies, different properties for the materials.

somber hemlock
soft yacht
keen hamlet
#

starting I mean, I have over an hour

soft yacht
#

It's 5pm here so sooner def works better for me

#

Otherwise we can wait for bigger group to schedule for next weekend

keen hamlet
#

I'd say give it 30, and if not try to get a possible crew next weekend yeah, it is much more chaotic I feel with 4

#

I'd like to get some 4 player missions/assignments in.
Family trys, but 2 out of 3 players that are not boardgame/videogame savy make a hard if funny time

soft yacht
#

Okay 2:40 works for a shorter 2p game, especially if we do the one I started last night. Yeah I hear ya: I only have 2 pairs of people in real life that play the org DRG that are occaisionally available to play the bg

royal nacelle
#

Still very much painting in progress but wanted to share an early peek, turning out quite nice

lilac shuttle
royal nacelle
lilac shuttle
lime jungle
#

damn that's HOT

lilac shuttle
#

Damn it feels like i'm on-
Oh... i am

tame tapir
dusk edge
tame tapir
dusk edge
dusk edge
#

You can get the print files or an already printed set

royal nacelle
idle finch
#

Put a gunner with an autocannon on there and you’ve got Bet-C at home

royal nacelle
#

Considering the breach cutter is as big as the Goblin, the engineer needs a bit of carrying help

lime jungle
royal nacelle
#

heh, not intentional xD

royal nacelle
#

@lime jungleok maybe it's starting to look like the APU...

lime jungle
#

You wouldn't make it dual wield two breach cutters 😏

royal nacelle
#

I mean... I'd want it to have a breach cutter and shard diffractor, so I can play either

lime jungle
#

Why stop at two when you can go for all of them?

royal nacelle
#

Grenade Launcher would obviously be underslung

lime jungle
#

Mortar strapped on the back for grenades

#

Would probably be too heavy to move at this point

royal nacelle
#

Robot legs stronk

bitter hinge
little nebula
#

anyone have a opinion on how this interaction would work?

#

can i use the aimed shot with the free attack after moving? or just the normal shot?

royal nacelle
# little nebula

Read the scout's entry in the rulebook. You need to use two actions, and roll two dice on a single target. No, you can't use it as a free action since you have to stand still and spend 2 actions.

little nebula
#

gotcha, thanks

manic hare
#

Quick question about flaming ground, since it blocks movement, if the creatures do activate, do they try to go around the flame tokens or don't move at all?

lime jungle
#

They'll choose whatever is the quickest route to a dwarf still. If they're blocked in a room, they don't move

#

I've thought up a few custom Rock 'n' Stone Card rules that might be pretty neat. They also might be broken or unbalanced, so I'd like to hear some feedback on that.

#

"Preserve your ammunition!"
Fire your primary or secondary weapon for one less ammo. Must have at least one ammo reserved.

"You're cute, but you're dead!"
All exposed lootbugs explode and drop their minerals.

"Payback time!"
Pick a dwarf who is either knocked down or unconscious. Deal 1 damage to all adjacent enemies.

"Light it up!"
Illuminate the caves and discover a pickup token within line of sight, unlimited range.

"Stay strong, brother!"
Choose any OTHER dwarf at any time BEFORE drawing an event card. Protect him from 2 damage until the next turn.

"Supply pod requisitioned!"
Replace a newly drawn supply pod card for a random one.

#

Some were inspired by perks from the video game. I might have written one or two cards that already exist or are very similar. I don't remember the cards off by heart.

raven fern
# lime jungle "Preserve your ammunition!" Fire your primary or secondary weapon for one less a...
  • First seems cool
  • Second is kinda op in that mission with several pre-placed lootbugs, but otherwise I've never had more than 2 exposed. That would replace at least one action, several if we calculate die-explosion for bad-luck (not rolling any pickaxes). Also, one would still have to get there to collect the minerals. 🤔 Maybe change it to "All lootbugs in another dwarf's vicinity (R1) die and drop their loot, ready to collect"?
  • In the base game, there's only one "deal one damage"-r&s-card, afaik. Making your card a very specific case seems like a good choice for balancing dealing up to 6 damage. One would be able to kill up to 6 (out of 18 standees) grunts (so 33% of the total), that seems a little excessive, though interesting. 🤔
  • I'd restrict it to straight lines of sight, like the Scout's flare gun and the Engineer's platform gun, just because that's what comes to my mind first when I think of "unlimited range". That'd make the user think of dwarves. I'd also restrict it to "choose another dwarf", just because that improves teamplay.
  • Who's next turn? Your's or their's? Sounds good, also doesn't seem imbalanced. 👍 You could also make a mirror of this card which protects from 2 status effect applications (like webs being spit at them) or 1 type of status effect (denying all webbing or stunning).
  • What is a "random [supply pod card]"? Does that include drawn cards? Can it be chosen (interpreting "random" as "choice") or has it to be drawn at random? Does the resupply refill? Does it get sent to a different location?

Two more ideas the last one gave me:

  • RnS-Card: "Reposition an existing supply pod to any field at least 1 tile away from each dwarf."
  • Event-Card: "You stumble upon a previous operation's resupply. Draw a resupply-card and check each ressource: if it is even, give yourself two of that resource, otherwise one. Drop any resources you cannot hold onto your tile." (This needs to be rephrased for brevity.)
    What do you think of those?
#

Guys, I've got a question: I want to design my own Inlay, but I don't want to have to photograph each standee. Is there a scan of all those creatures, so that I can use OpenSCAD to make an inlay with the perfect size of grunts?

royal nacelle
# lime jungle "Preserve your ammunition!" Fire your primary or secondary weapon for one less a...

"You're cute, but you're dead!" - I would make it all lootbugs within say 3 of a Dwarf, rather than all on the map.

"Light it up!" - Already exists (or a better version even), think it's called "Lights up!" but I'd have to check. It ignores LoS as I recall (just flip an exploration token or upgrade token).

I like all the others, seem balanced enough. Ammo one is fair enough since there's another card that gives one of each ammo, payback time is allright since it's basically a corrosion bomb but requires a knocked down / unconscious dwarf. Stay strong brother is also more than fair since another card gives 2 health, so especially if it's a limited time (until that dwarf's turn starts).

I particularly like the supply pod one if it's about an unused resupply (what I assume it means anyway). Plenty of times I've had a bad draw on a supply card, so would be nice to have.

royal nacelle
#

Realized it's starting to look like a robot carrying a gobbo in a baby harness

#

And now with 200% more disguise

copper sorrel
#

Perfection

vagrant harbor
#

Is there usually a 7 day difference between when I order to when it’s processed?

royal nacelle
lime jungle
#

@raven fern @royal nacelle Thanks for the feedback! Yeah the lootbug card needs some tweaking. I like the dice roll idea. Maybe you can roll a pickaxe or explosive die, and whatever result you get to pick how many and what lootbugs to pop? Otherwise the range would be a wise choice

#

For the Shield Boost card it's meant to be until the turn ends; once the event and any activations have been resolved. I thought that in doing this there is a chance that it can get wasted if nothing happens after an event card is drawn, but if used right it can potentially save a player from getting hurt badly. Also you can use it during your turn. It being ANY 2 damage means friendly damage also.

#

The status effect varient sounds fun also

#

And yes, the supply pod card is meant for when you call in a new supply pod and you don't like the card drawn. So you have a better chance in getting supplies that you need in that moment.

lime jungle
# royal nacelle

Almost looks like one of those party costumes where you're being carried by a blow up alien

royal nacelle
vagrant harbor
keen hamlet
bitter hinge
#

Johnno you keep this up enough and we'll be able to play inverse DRG, where you play as non-dwarves and events spawn various dwarves

royal nacelle
#

DRG - Deep Rock Goblins

manic hare
#

If a webspitter is 6 spaces away from a dwarf, does it stop when it is in range (5 spaces) or does it get as close before stopping its movement?

royal nacelle
#

"Creatures that are out of range end their movement as soon as they're in range to attack" page 24

manic hare
#

Ty

royal nacelle
lime jungle
raven fern
raven fern
manic hare
#

I had a question about reaction attacks, in the rule book it says " if the event card instructs you to spawn a creature that creature needs to be within range and line of sight of the supporting dwarfs instead (not necessarily your dwarf)" so even if I'm far away from my teammates, and the card says to spawn adjacent, do I spawn the grunt so that it has range and LOS to my teammates?

tacit yew
bitter hinge
#

there are two different types of Reactions. Something like Cave Leech does not have physical presence on the board, so reaction attacks have to target you. Something that spawns like a Grunt or Slasher place a mini on the board. The not necessarily your dwarf text is just clarifying that if a physical mini exists you have to actually shoot it, not the dwarf

lime jungle
#

A custom rule I like to play with those cards (grunts, slasher, stalagmite). Instead of choosing where to place it, number the spaces surrounding your dwarf and roll a D6. Whatever number it lands on you place it there.

#

Makes it a little more interesting than just choosing the most convenient location.

bitter hinge
#

have an extra dice roll... as a treat!

somber hemlock
# lime jungle A custom rule I like to play with those cards (grunts, slasher, stalagmite). Ins...

I do something similar on escort missions. If I have to spawn a beamer and both [!] tokens are available then I roll a creature die. If I get a bite then it spawns on the right (little rhyme to remember which is which) and either a blank or ! result spawns it on the left. Similarly, I treat the [!] tokens as spawn points for creatures added by ommoran cards, although I always place creatures adjacent to the tokens in order to leave them open for beamers, and I'll roll a creature die for each creature spawned to determine if it spawns on the left or right side.

royal nacelle
livid venture
# royal nacelle

The detail is incredible, did you paint them the lava colour then put black over the top or the other way round?

royal nacelle
livid venture
#

Alright, thanks!

ocean yew
#

How do I get my hands on a board game

#

Cus that looks sick

ocean yew
#

Little pricy but thx

#

Still might get it

royal nacelle
#

@next gorge long time no see, hi!

next gorge
rigid birch
raven fern
#

Here's a question you've probably never heard before:
I've bought the standard version of the board game. Can I get the STLs from the dwarves somewhere legally? Maybe even without having bought the game?
I want to paint them, but it's my first try and mini-painting and I am a perfectionist, so not having a backup-plan for if I screw up with my limited set of colors, I'd like to have the possibility to redo it... But as I only have each figure once, that is kind of a problem. 😅

scarlet narwhal
#

MOOD sells the STL files for the minis on their site. They are split between 2 groups of Base Game + Goo from Above and the 2 Large Expansions + Bulk det and Korlok Tyrant Weed

raven fern
scarlet narwhal
#

no, you get both of them together

#

also i could have sworn the stls are on their site

#

but i guess not, i got mine via kickstarter

scarlet narwhal
raven fern
# scarlet narwhal no, you get both of them together

I'm so sorry I don't understand, please help me comprehend:
When buying the base (for example standard version) and the "goo from the above expansion" in one go, I'd get the STLs for all the bought mini-figures, too?

scarlet narwhal
scarlet narwhal
#

so getting the base game STL files also gets you the Goo from above files

#

and the Expansion STLS for biome, space rig, bulk, and tyrand weed all come in 1 purchase

#

which is not at all related to actually buying the expansions or base game

#

outside of needing the base game to play with the expansion minis, of cousrse

raven fern
#

Ah, I see. Thank you very much!
I've never used Kickstarter before, but it seems one can just buy these products here even though the Kickstarter has finished funding and even though MOOD has listed them here (but strangely enough not on their page), is that right?

scarlet narwhal
#

yep

raven fern
#

Much obliged, fellow miner!

dusk edge
#

We finally cleared the pump jack mission

#

With 1 of 3 dwarves making it back to the drop pod

#

Next up is a nice morkite mission. With lethal enemies

errant maple
#

That's not a nice mission anymore is it

ornate compass
#

Guys for mission 7 of the biome expansion how do i get a three pit and have the minehead down at the same time

royal nacelle
#

Real answer is, you don't. It's an error. Use a different pit piece.

chilly shale
#

Looking to purchase. What is the difference between the deluxe and base editions? Having a hard time spotting the difference from reading....

lime jungle
#

This also makes the Standard Edition box much shorter; it's roughly half the height of the Deluxe.

rigid walrus
#

But if you ever consider to buy the expansions, they are deluxe only. So with miniatures, no cardboard tokens/standees

urban iron
lime jungle
# royal nacelle

Are you playing custom rules with those puppies? Or just purely aesthetic?

royal nacelle
royal nacelle
dusk edge
#

Wanna paint my miniatures, but have never painted miniatures before

#

Adding some color would help them stand out on the board better

royal nacelle
dusk edge
#

What kind of paints do you use? I have a few game stores around that I could get them from

royal nacelle
#

Most start with acrylic paints, personally I use mostly Citadel brand (Games Workshop), plenty of people use Vallejo or Army Painter as well.

jovial plume
#

quiestion are there anymore drg board games in SLO

jovial plume
#

how much is for slovenia in euros

#

just asking

#

beacuse for EU is 19 to 20 euros and SLO is in the EU

royal nacelle
#

Looks like €18 shipping to Slovenia

#

For Deluxe edition it'll be €176.60 total, taxes and shipping included.

jovial plume
#

k

#

just one more question is it worth buying the deluxe

#

beacuse the base game has already so much stuff

royal nacelle
jovial plume
#

so if i buy the base game do u get like figures to even play the game

royal nacelle
#

You get cardboard cutouts with little plastic stands. You get plastic miniatures for the 4 dwarves.

jovial plume
#

oh ok

#

i mean isnt 176.60 euros a bit expencive

#

i mean i get the taxes and stuff but still

#

to get the figures they use 3Dprinter no

royal nacelle
#

No, they're injection moulded PVC.

#

You could buy the standard edition and the STL files if you have a 3d printer

jovial plume
#

yes i do

royal nacelle
#

well the STL files cost €20, so if you think it's worth it to 3d print all the miniatures compared to paying €40-50 extra.. up to you

jovial plume
#

k

#

if u mean for every figure doeas that count molly for storring the minerals

royal nacelle
#

The STL files? Yes, the base game STL files have Molly, and BOSCO as well.

jovial plume
#

and the suplies and rocks

royal nacelle
#

They have files for all the miniatures you would get in the Deluxe edition.

jovial plume
#

ok

#

thank u so much

#

for the missions for the base game how many are there

royal nacelle
#

There are 14 premade missions in the mission book, but also a mission generator that lets you make your own missions easily. 5 different missions types if I recall correctly.

jovial plume
#

and for deluxe

royal nacelle
#

Deluxe just means you get miniatures.

#

You have to buy the expansions to get more mission types

jovial plume
#

k

bitter hinge
#

the game is ultimately just a bunch of cave tiles and objective tokens. Technically the base game has "infinite" missions. There is nothing stopping you from just throwing everything in a pile and making your own. Not only is it possible, it is encouraged! There's even a dedicated section in the back of the manual with suggestions on how to make a mission that is mostly balanced

#

the mission books contain combinations intended to be creative, balanced, and give you a broad spectrum of possible mission types out of a hat

errant maple
#

Custom evil mission

#

I call it "oops! All mystery tiles"

#

Basicslly only the smallest terrain cave piece and fill the rest of the map with the hidden segments

#

It felt evil and failed

oblique parrot
#

finally painted my praetorian and warden

royal nacelle
oblique parrot
coral turtle
#

whats the technique for that? drybrushing?

oblique parrot
#

mostly yea
i dry brushed white around the glob plus some edge highlights
then used vallejo fluo magenta on the glob and the edges
then just dry brushed some more white in the middle

lime jungle
oblique parrot
#

lmao

manic hare
#

when it comes to painting the miniatures, do you use a holder?

royal nacelle
lime jungle
raven fern
#

Guys, I've come across even more questions, please help. 😆

  1. Can the action "Exchange Supplies" also exchange secondary weapons (because it can exchange "anything but health")?
    The rules state:
    Yes: Ammo, Throwables, Weapon Upgrade Tokens, Rock 'n' Stone cards
    No: Health Cubes
    I'd consider a weapon not to be a "supply", but it's implemented as a card and is actually exchanged by an event card, so exchanging it is not as abstruse as exchanging primary weapons would be.
  2. If so, do the applied upgrades transfer as well?
  3. While standing on one side of an abyss-tile, can melee-creatures attack a target on the other side of the abyss?
  4. Can Mactera just fly over abysses?
  5. Are abyss-Tiles connected, meaning two neighbouring abyss-tiles work like one grand abyss, so movement of creatures is even further limited by not being able to walk on the line between two abysses?
  6. Can flames be placed on abyss-tiles?
  7. Can abyss-tiles be considered empty (ground) space for "Flaming Ground"?
raven fern
# raven fern Guys, I've come across even more questions, please help. 😆 1. Can the action ...
  1. Is it possible to move through creatures when on a zipline?
  2. Is it possible to create a zipline through grunts (as they do not block line of sight)?
  3. Imagine a zipline being placed like this: Z1 z1 z2 z3 Z2 with z being an abyss-tile with a zipline and Z being an entrance-/exit-tile for the zipline. Now imagine all tiles around the Z and z tiles are empty ground spaces.
    10.1 Is it possible to enter the zipline on a tile next to Z1 AND z1?
    10.2 Is it possible to enter the zipline at a tile neighoubring z2?
  4. Do ranges include 0 / Is it possible to target the own tile? (This is interesting for grenades and the shield.)
  5. Can throwables (for example C4) be placed on stalagmites?
  6. Does a frozen warden still generate a shield?
  7. Can creatures during activation move onto a space which is at the same time freed by a dying creature which was killed by the sentry gun? (If no, they could block each other; if yes, the player choosing between which creatures' movements the sentry gun shall fire gives an advantage to the players, as they gain more control.)
royal nacelle
# raven fern Guys, I've come across even more questions, please help. 😆 1. Can the action ...
  1. Exchange supplies specifies what you're allowed to exchange. You don't have to guess beyond what's listed.
  2. Normal attack rules apply. You don't have to guess on these things, if permission to attack is given and it's not excluded for specific situation then normal rules apply.
  3. Yes.
  4. There is no rule about "grand abysses".
  5. Yes, as per example image page 29 1st edition rulebook.
  6. Same question as #6.
  7. No, movement rules apply unless specifically stated.
  8. Rules specify empty spaces, so written rules apply.
  9. You can only enter/exit the zipline from the tile it's connected to.
  10. As per rules a maximum range is listed, unless a minimum range is specified then you can target your own space.
  11. Since the rules don't specifically disallow it, yes.
  12. The warden always generates a shield, as per the rules.
  13. Each creature is activated in turn, so yes.
#

hah, Discord autoformats the numbers

sudden canopy
#

Is there an easy way to explain the rules to my dad?
Or a short video that explains the basics?

#

We're using TTS

raven fern
#
  1. Counterpoint: It also specifies what's not allowed to exchange and neither list contains the item.
    (3. It wouldn't make sense, though. This feels like a special case.)
  2. I only have the 2nd edition. There is no example.
    (7. Sorry, I meant to ask: "Are abyss-tiles considered ground-spaces?" Edit: "except for movement")

Thank you, this made the rules more clear for me.
I have another question, if you don't mind:
15. Do wardens benefit from the shield they generate? They ARE in range of their shield, naturally, but this makes them and their surrounding creatures seemingly impossible to kill. One would have to roll 2x damage on all damage dice to even hurt it a little. In the internet, I found some people saying they do not benefit from their shield. What do you think?

royal nacelle
# raven fern 1. Counterpoint: It also specifies what's not allowed to exchange and neither li...
  1. So you think we can swap character boards, primary weapons, etc since it's not disallowed? It's listed what you're allowed to swap, and health is specified as not swappable so there's no confusion. There should be no confusion that it doesn't apply to character board, primary weapons, secondary weapons..

  2. Doesn't have to make sense. Movement and attack rules are listed, there's no need to guess or interpret or "make sense". Rules are rules.

  3. I'm clarifying, but read the rules and it simply states target space. Since a pit space isn't disallowed then it's a targettable space, as with any shooting.

  4. They're deep pit spaces. What you want to do with them determines if you can or can't.

  5. No. The rules as written mean other creatures. Otherwise if "creatures within 3 spaces of its location" refers to itself, then so would "nearest creature" have to do as well, meaning the Warden would never move. FAQ also states that it doesn't shield itself.

raven fern
# royal nacelle 1. So you think we can swap character boards, primary weapons, etc since it's no...
  1. I didn't even think of "Character Boards", that'd be interesting. 🤣 But no, it's a "where do I draw the line?"-question: We can exchange Throwable Cards and Rock 'n' Stone Cards, but not Secondary-Gun-Cards? The game is clearly inspired by different from the videogame, so who knows what's fair game? The rulebook! But it doesn't say anything about that... It does say "exchange supplies", which I think are consumable items, which is why the Secondary does not need to be listed (and why the Character Board would definitely not be listed), but I just wanted to be sure.

  2. It is stated (at least) twice that glyphids walk on the side of the pit, but cannot cross. Why would their melee-attack be able to? The rulebook is phrased with a little flavour to avoid having to explain every little detail (and because it's nice; at least that's how I see it), so I think this is an implicit rule, "rules as intended" (which, in this case, does not contradict "rules as written").

  3. 👍

  4. 👍

  5. 👍

royal nacelle
# raven fern 1. I didn't even think of "Character Boards", that'd be interesting. 🤣 But no, ...
  1. You don't have permission to swap secondary weapon cards. There's a clear line since what you can swap is listed. Health is listed as not swappable because it's a resource you collect/lose. The rules are permission based with exceptions, it shouldn't have to describe in absolute detail that you can't swap character boards, primary weapons, secondary weapons, your partner's trousers or mobile phone. The line is drawn by listing what you can swap.

  2. Attack rules are attack rules. If a creature is adjacent it's adjacent, there's no getting around being adjacent. Just because flavour text elsewhere says something doesn't mean you need to deeply interpret every single rule, same as if there's an error that does need interpretation doesn't mean that you must do so with absolutely every single rule.

The game really is simple, you don't have to search for deeper meaning than what's listed. Most of your questions seem to be simple confusion you've created yourself.

#

If you're going down the route of creatures not being able to attack up from pits then you also shouldn't be able to attack them, be it in melee or shooting. And none of that is listed in the rules. And if you were to allow attacking creatures but creatures not being able to melee from pits then you're creating an exploit of dwarves standing in front of a pit to block creatures, being able to attack them while the creatures can't attack the dwarves.

raven fern
# royal nacelle 1. You don't have permission to swap secondary weapon cards. There's a clear lin...
  1. That can't be entirely true, otherwise there wouldn't be a list of what not to swap.

  2. I'm unsure of what you are trying to tell me here. I should not interpret every rule, only the ones that need interpretation because of an error in wording? What if I just misunderstand? What if RAW != RAI? What if I don't know what a rule's intention is? As long as I want to follow the given rules, there really is no way for me to know when to not interpret a rule.

That, I agree with. I like board games, but I'm simply not good with this permission-based reading. 😅

raven fern
# royal nacelle If you're going down the route of creatures not being able to attack up from pit...

I see why I wouldn't be able to attack a creature at the wall of an abyss-tile (a) with melee or (b) if they're too far down and I'm not adjacent to the abyss, but now I think that is a little too much interpretation. I'd just have allowed ranged-only attacks.

Hmm, I see. That's how we've played mission 6 and we even had them walk around the combination of touching abysses, and it was still a close call, so I thought that was correctly handled. 🤔

royal nacelle
#

You might as well just write your own rules then, if you're going to put every rule into question.

raven fern
royal nacelle
#

I'm not upset, I'm slightly frustrated. Mainly because no confusion is on offer in some of these cases, you've created it yourself. There's no need to be confused about if a creature can attack from a pit space, the attack rules are clearly stated.

raven fern
#

I see. Though, me creating my own confusion (without intention, I can assure you of that), does not reflect badly on the actual rules or their wording, does it?

#

If this is not the correct place to ask such questions, can you perhaps refer me to the correct place?

royal nacelle
#

Sure it's the right place to ask, but if I bother replying I'd appreciate you don't throw "doesn't make sense" back at me, or claim that everything is open to interpretation. There's no need to ask in the first place if you want to take that route, you're free to interpret and play the game exactly as you wish.

I try to help as much as I can so it's frustrating when you try to argue. The rules are simple as such, there's no deeper hidden meaning we have to try to figure out, like how melee or targeting in pit spaces works.

raven fern
#

I see. While I was trying to reconcile my understanding of the rules with yours, I was going for a dialogue-type discussion, while you, on the other hand, feel frustrated for having your answers - which are based on (from your perspective) indisputable rules - seemingly rejected. I'd like to apologize for making you feel that way.
I do not want to make my own rules, yet what you seem to have no problem with understanding is not entirely "simple" for me. I therefore thank you for your patience.

royal nacelle
#

Apologies for my tone and frustration, that's entirely on me. My main advice is to just throw any deeper thoughts out the window and view the rulebook as a very simple set of instructions. If something isn't listed as happening, it doesn't, like exploders don't blow up walls. If throwables say you target any space other than a wall, you can target pit spaces and stalagmites too.

raven fern
#

Thank you, I'll take that to heart next time a question arises.

royal nacelle
#

Some of it made it into the 2nd ed rulebook, but not everything.

dusk edge
#

This made me realize that I forgot about the Warden’s shield 😅

#

I don’t think it actually mattered, since we killed the warden first

royal nacelle
dusk edge
#

There was a Mactera inside the 3 spaces

#

We almost killed it. Then I was like “wait…if we do that then the Warden is gonna spawn grunts”

#

Pots O Gold helped us call down supply pods

#

My daughter was playing as gunner. Being able to continue firing as a free action is nice, but it burns through the ammo

royal nacelle
#

Autocannon as well makes you slow down and plan ahead a bit more

dusk edge
#

She did land a few hits. So it was worth it

royal nacelle
#

Aye the minigun can turn the tide in a pinch, by burning through all / a lot of its ammo

keen hamlet
#

Seems to be the theme with gunner primaries.
Last time I ran the Hurricane, and I felt like I just had to do the first firing mode to deal with the issue atm, 4 ammo spent over 2 turns and was dry the rest of the mission.

errant maple
#

Hurricane loves the "+Dice" upgrades a lot is what i've noticed

#

It has pretty much the largest AoE on any primary weapon and utilises that extremely well

dusk edge
#

she did get the "roll to add stun if you hit" upgrade

#

came in handy when only 2 of the 3 dice hit

raven fern
#

Hey @royal nacelle , I finally got around to reading those FAQ! (Thanks again for sharing! I had looked them up before, but only found a fraction of them in the forum, but these documents seem to cover a lot of question I had!)
I also found an answer to the super-pits (neighbouring pits: do they combine or not?): The answer is: Yes, they do combine! In the FAQ it says:
Q: Regarding creatures moving over pits, can they cross a wide pit straight ahead or do they have to go to the wall edge?
A: They have to walk on the edge of the pits, meaning they can walk on pit spaces next to regular terrain spaces.
If I understand that correctly, that means that creatures cannot walk on the edge between two abysses, because that edge does not have a "regular terrain space" next to it, but only abyss-spaces! (Ngl I'm kind of excited to have undestood this.)

lime jungle
#

Gave me an idea of a mission with a cave that has a giant void in the centre. Maybe with staggered pillars in the centre that you could zipline to

#

It would need a mission specific event that spawns different ranged enemies somehow

#

Could have something like a spitballer spawns on a designated spot otherwise mactera in cave exits if it's occupied

raven fern
#

Mission 8 of the standard rulebook, but with "Duck an Cover" from the videogame? 🤣 That's ought to be fun!

#

That reminds me: The Drop Pod always lands in the same spot, right? It's entrance and exit to the level, but I actually like that (in the video game) the Escape Pod comes down to the cave a fair distance away from the dwarves. Is there an alternative rule for that (maybe in the expansions)? Something like:
"When the Drop Pod leaves, put 4 single cave segments in its place. When the conditions for the Escape Pod's arrival are met, pick a spot within the walls outside of the explored caves that is furthest away from the average position of the remaining (alive and not knocked down) dwarves to place the escape pod. (If there is no such space in the walls, place the escape pod in the vicinity of that location, but on explored, empty ground tiles.)"
(I doubt calculating the average position of 1-4 figures in what the developers intent in a supposedly fast-paced game, so maybe selecting dedicated landing places and rolling for which of them to use would be a better rule.)

livid venture
raven fern
royal nacelle
# raven fern That reminds me: The Drop Pod always lands in the same spot, right? It's entranc...

I've seen a few people mention similar thoughts, but nobody's sat down to properly figure it out and playtest it as far as I know.

My initial thought would be that it adds unnecessary complexity on the site selection side, but also a lot of missions already run very close to the end of the threat track (and I'm sure most players have experienced running out of time), so putting the drop pod even further away or in a complex location would increase the loss ratio.

raven fern
#

You're right, I haven't considered the time/tracking the added complexity would require. 🤔

royal nacelle
#

Sometimes preparing for your return from the very start is crucial, like platforms or ziplines, clearing stalagmites or wall pieces, and so on. Just a gut feeling but instantly reminds me of the video game's "bad pod spawn" situations where it's very high up, inside a wall of hard rock, or similar, sometimes leading to a loss because it's excessively hard to get to.

Some of the alternatives for end of game were added specifically to allow players more time as to complete the mission, because failing at the very end after completing the objectives can be rather frustrating.

somber hemlock
# raven fern Hey <@304077190788677632> , I finally got around to reading those FAQ! (Thanks a...

Just gonna throw in my two cents. I'm fairly certain that the text about having to walk on the walls is just meant to be flavor text to explain why ground creatures can enter pit spaces, and doesn't have any bearing on the actual rules. Because even if you wanted to use Ole's definition for pit walls (a pit space adjacent to a regular terrain space) to determine where bugs can move, given that there are no other movement restrictions stated, then that means the only pit space a ground bug wouldn't be able to move into is one that is completely surrounded by other pit spaces. This is irrelevant, though, as there are no missions that have a pit layout like this.

Overall, the rules are made to be simple, and if you start adding restrictions on where a bug can move based on which wall of a cave space they're "attached" to then it can quickly lead to clunkiness and over complication when it comes to bug movement and pathing, especially on missions that use the dark sides of the cave tiles.

So in order to keep things simple and keep the game moving smoothly, I think it's best to rule it that bugs are capable of freely moving through pit spaces as if they weren't there.

royal nacelle
# somber hemlock Just gonna throw in my two cents. I'm fairly certain that the text about having ...

There's some movement examples in earlier versions (now that I looked looks like page 25 in 2nd ed as well) that show creatures won't go across pits where it's 2 wide. That's as far as I've played it, the whole connected pits thing so very rarely comes into play, with or without the walls of individual pits being counted (don't think I've ever had to consider it in play).

Even having creatures go to the side of a pit has little effect to their movement most of the time to the extent that yea you could just the same have them ignore pits. I suppose it'd come into play if you make your own missions with a particularly large pit/pits, but it kinda feels too exploity for the dwarves to know where to position themselves, or to bog down the creatures. At that point I'd make sure the pits inconvenience the dwarves as much as possible, so that they can't easily zipline or grapple over.

#

I used to ignore pits as such for creatures, easier and smoother play. Being used to creature movement now it's less of a hassle to see how they move, so now I have em move to the edge of pits that're 2 or wider.

dusk edge
#

It was a long way to drill up to the drop pod

royal nacelle
#

Always good to resupply the drills whenever possible, especially in prep for extraction. But yeah, getting into a 'ceiling pod' as Driller is always fun.

#

Wouldn't be too difficult if not for running out of time and drill fuel.

dusk edge
#

The game always gives me a cave system that’s meant for the dwarves that I didn’t pick

royal nacelle
#

It knows..

dusk edge
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There’s always a fossil that’s in a scouty spot

#

I have gotten the jet boots while playing engineer. That’s fun

royal nacelle
#

hah the number of times I've abandoned secondaries because I needed one more and just couldn't find it without a flaregun, or couldn't reasonably get to it without spending heaps of time and effort..

dusk edge
#

I’ve always finished everything on my missions.

royal nacelle
#

I've done some solo Industrial Sabotage (often unintentionally because people don't join), once it starts dragging out and some fossil is up in the ceiling that I can't even see visually because I'm not playing Scout I just move on. Long enough mission without spending extra time. Same with double length Escort in Dense Biozone, infamous for having excessively large caverns

dusk edge
#

Dense Biozone is very scout friendly

#

If I do Escort or Sabotage solo, I tend to go with engineer though. Turrets and shredder drones help a lot. Even better if I get a Steeve

somber hemlock
# royal nacelle There's some movement examples in earlier versions (now that I looked looks like...

Yeah, that's the way that I played it initially, but I feel like you run into problems when you get to missions with the dark caves and their long 1 tile wide pits. Because crossing over from one side to the other of those pits would technically be considered jumping over it, which the rulebook says the bugs don't do. Trying to find the shortest paths for bugs on those maps while also making sure they have a wall to crawl on is more of a headache. Not to mention that it can lead to some awkward situations like having a bug end it's movement on one of those pits and then having to remember which wall they're on if and when they get activated on a following turn. It also seems like it's a lot easier to exploit the bug's pathing to make it much harder for them to reach you.

So yeah, I didn't really like all that, and it seems that the main ways to "fix" it are to either let the bugs sometimes jump over pits if they're only 1 tile wide, or to just let bugs move freely through pit spaces, and for now I've been going with the latter to keep things consistent.

royal nacelle
faint wharf
#

Finally finished my engineer and thus the whole squad. How long has it been since the original kickstarter lol?

royal nacelle
#

Got me beat, haven't painted my original Scout yet.

faint wharf
#

If you can get it done by next Feb than you can at least have done 1 dwarf per year lol. Stay strong brother

royal nacelle
#

I've painted 15 dwarves.. xD

#

3 original, rest custom

faint wharf
#

Ah that makes more sense considering how active you are around here

#

Gotta give the OG scout some love at some point, if only to get it off your pile of shame

royal nacelle
#

Very true

manic hare
#

I hate asking so many questions but for someone who has never painted miniatures before, what are good resources to learn about hobby painting?

lime jungle
#

You can also apply varnish on top of your finished paintjob for better protection, including color fading from UV. Keep in mind the different finishes (Matt, satin, gloss). Not everyone uses varnish, but it could add some detail to the mini, on top of giving it extra protection; especially for game pieces.

#

For paints, 9 times out of 10 you will need to thin them down either with water or medium. You don't want to apply your paint too thick as this could cover up details on the mini.

#

After thinning you can test it on your hand. If the color is opaque and your wrinkles are still visible, it should be okay.

#

You still might need to apply more than one coat if the color is not quite right. This doesn't necessarily mean you should just make your paint thicker, however. Just be patient about it.

royal nacelle
faint wharf
# manic hare I hate asking so many questions but for someone who has never painted miniatures...

If you're like me and don't want to "become a painter" but just want to get the minis done, Armypainter's SpeedPaint line provides a one-pass option for coloring after priming. It does the shadows for you at the same time as the base color.

It's not perfect, leaves a rougher texture especially on large smooth surfaces, but you can see my squad pictured yesterday and I'm pretty happy with it

median ice
lime jungle
#

They're still more consistent than Citadel with just about the same vibrancy. Also with more colors to choose from. But for a casual painter the long drying time isn't that much of a problem.

#

I haven't tried them myself, but would like to give them a go someday.

#

Has anyone here tried Vallejo's Xpress Color? That's another brand that has my interest.

faint wharf
lime jungle
#

Could adding medium to the speedpaints help with blending? Or either glazing over a dried coat might work?

plush iron
#

Random question, does anyone know of any plans to add seasonal content like the rival incursion/escalation, rockpox infestation and Harold, or Core Stone events as expansion packs? Or if there are fan made content and assets regarding these?

urban iron
#

would be cool if they create a season expansion: rockpox, rivals, and core stone

ornate dock
#

does anyone has home rules to share to make the board game a bit progression oriented with buyable weapon or exemple or things like that ?

kindred gale
#

Does anyone know a good teeth wideo tutorial

#

Everytime I make them it ends up like this

royal nacelle
dusk edge
#

I watched a video that explained and showed the difference between different paint types and strategies. He showed acrylics+washes, contrast paints/speed paints, and just acrylics. Each one came out really nice.

#

Think contrast/speed paints are the way to go for myself. With maybe some acrylic for details

uncut basalt
#

I'm just now learning how to paint so that I can paint my minis. I've find Artis Opus on YouTube to be really informative and helpful.
https://m.youtube.com/@ArtisOpus

Take a look at several "slap-chop" style sets on Reddit before you commit to doing your set that way. I like what I learned from trying slap-chop, but I don't like how the high-contrast paints over black primer leaves things (in my opinion) looking like neon colors in a dimly lit room. There's a "look" to slap-chop/speedpainted minis. It's fantastic if its what you're going for! I just decided that it's not what I'm going for all the time as I paint my DRG set.

kindred gale
#

Are these figures printer with filament or rezin?

royal nacelle
kindred gale
#

😶

#

Drg figures

royal nacelle
#

The official ones that come with the game are injection moulded PVC.

#

So not filament and not resin.

midnight maple
#

Is it okay to talk about homebrew ideas here?

royal nacelle
#

As long as you're prepared that people might have opinions

midnight maple
#

Great!

ancient prawn
#

s t r o n g opinions.

#

😉

midnight maple
#

That's what I'm looking for

ancient prawn
#

i'm kidding

midnight maple
#

I'm working on a homebrew system for primary weapon overclocks to play with friends and I'd like to hear some feedback on what I have so far
-They function like the video game overclocks rather than overclocks to the secondary weapons of the board game by strengthening the weapon in some parts while weakening it in others/completely altering one of the weapon's firing modes and there being different types of overclocks (i.e balanced and unstable)
-I plan on there being only balanced and unstable overclocks because clean overclocks giving only minor buffs buffs wouldn't be as fun
-Currently they're exclusive to deep dives - between missions, you can pay a combination of 3 gold and/or nitra to roll for a random overclock exclusive to that specific weapon (I'm thinking of how to implement them into normal games but starting with them defeats the purpose in my opinion)
-Unstable overclocks, being a more extreme rebalance to weapons will also take up a weapon upgrade slot (if the player already has 2 upgrades installed on the weapon, he will have to spend one of them to restock ammo or replenish health, or they could scrap it to add 1 gold to the group stash)

royal nacelle
# midnight maple I'm working on a homebrew system for primary weapon overclocks to play with frie...

Sounds neat, however my initial reaction is 3 gold/nitra would compete with resupplies (and overclocking) during missions and everything else between missions. Unless it's 3 gold for all players collectively, rather than 3 per player.

As such you could rather include a 'machine event' (would give you an excuse to design those) as a random possibility when revealing a hidden cave, perhaps with increasing chance and have it guaranteed by mission 3 or something.

midnight maple
#

Oh, that actually sounds really cool. But it would have to be something you could complete quickly/don't have to put all of your focus on so as to not make it into a risk of running out of time

royal nacelle
#

Ebonite grunts would be easy enough, can only be hurt by pickaxes, could spawn one per player, health 2. Once they're all dead all players receive an empty core to be infused between missions.

#

OMEN could be neat too, and to save time on the swarm threat you could have its encounter be separeted like the Dreadnought or Ommoran are

#

hm, maybe I should just start working on a "machine events" mini-expansion xD

midnight maple
#

Nvm as I was typing this I thought of the idea that you could only start machine events after completing all mission objectives

royal nacelle
midnight maple
#

Yeah that sounds better

#

Maybe even the antenna nodes could be turned into a machine event
Doesn't freeze the swarm threat, but upon starting the event, place 3 antennas on random clear flare spots (if there are is a creature or player standing on a flare spot, push them to the side (and maybe stun them?)) and you complete the event when deactivate them with by smacking them with a pickaxe

tacit yew
#

i would love to see machine events

#

little 1 tile objects that start a little challenge for a little reward would be so fun

#

in my version they would just give weapon upgrades though, not overclocks

#

i dont want any more weapon complexity lol

lime jungle
royal nacelle
hard gulch
#

Finally painted all dwarfs.

next gorge
hard gulch
#

Thank you

urban iron
#

<@&296918282403840000>

gray pike
#

There where my first figures :D

royal nacelle
#

Nearly done

royal nacelle
#

Some size comparison pics

dusk edge
#

Simple morkite mission (#11) with Lethal Enemies and we get a korlok tyrant-weed

#

We had 0 bugs on the board

#

And still one more hidden cave to explore

#

I killed the weed!!

dusk edge
#

For the 4th mission of the assignment we have low oxygen and toxic creatures. And our mission choices are pump jack or dreadnaught

errant maple
rigid birch
warped coral
#

So I just got the Pheromone Canister for the first time, and I don't understand how it works. Can someone please explain to me how it works? Heres the card for reference.

#

I thibk its rhw wrong token

#

Pls ignore it

#

They look similar

royal nacelle
#

So if a praetorian is surrounded by grunts for example, you throw the canister at the praetorian, then roll as many dice as there are grunts.

warped coral
#

Ok I undertand it now thank you for the explanation!

royal nacelle
#

and if a webspitter is within range 5 of the praetorian (and in line of sight), it'll attack too.

#

Extra damage from ! etc doesn't apply either. Only the die roll

warped coral
#

Yes

#

Only the dmg from the roll is applied

lime jungle
#

Does that mean all ! rolls miss? Or does it just count as 1 damage, if the initial ! value includes at least 1 damage, and nothing else?

royal nacelle
lime jungle
#

ahh right

royal nacelle
#

I'd add damage from Mutators though, like grunts doing double damage or all enemies doing one extra damage (but ! still missing)

#

Altho suppose that could be debatable as well.

#

I see it as a difficulty from the Mutator itself, rather than a creature's effect/ability.

lime jungle
#

I guess to make it so you can't instantly melt a beefy enemy with a single grenade throw and all possible damage from other enemies apply

#

Would make dreadnoughts cheesable

royal nacelle
#

Can't cheese dreadnoughts since they only take damage from one attack, each creature would still attack separately

lime jungle
#

True. Forgot about that 😅

dusk edge
#

Good news. One of my local game stores is moving to a new space and will be doing paint classes once they open again

#

I can take one of my DRG minis to the class

#

This way I can hands on learning (my best method) and can figure out which one works best for me

royal nacelle
#

Caused by playing the board game?

muted fiber
#

Wrong chat srry😭

rancid night
#

Me trying to move like 30 ghypid grunts in one turn

royal nacelle
crisp echo
#

Reminds me of Tiny Tina lol

royal nacelle
royal nacelle
#

heh didn't realize I'd matched the drills.. totally unintentional.

lime jungle
#

Are those the new ppe issued bunny ears?

royal nacelle
lime jungle
#

I hate those missions. Get me a pair of those!

royal nacelle
lime jungle
#

Thanks I hate it

royal nacelle
neat zealot
#

It's been fun painting both my DRG and 40k Space Hulk minis! Every mini here except for the 3 web spitters are 3d printed on my Bambu A1 mini. Not bad for a FDM printer!

I'm making a 3D Space Hulk board with tons of 3D hallways and rooms.

Both games really gel with me. And really, they are pretty similar. Although Space Hulk usually isn't played as coop game.

urban iron
#

If it advances to a swarm space, do i still have to draw a swarm card?

#

Description is unclear, is it only on blank or Also on blank

royal nacelle
keen hamlet
#

Is that a custom card?
I don't remember that one

#

Oh derp, Heartstone

rigid birch
#

Space Hulk ❤️

#

Streaming some DRG board game miniature painting over on twitch

rigid birch
#

today's progress

lime jungle
#

Damn that's HOT

dawn ibex
# royal nacelle

A glyphid wearing a drillers armor is the best thing ever! Ignore the haters, they just can’t appreciate fine talent

urban iron
#

Some ommoran cards mention "ommoran cave tiles". What does this mean? I just assumed that it was every time adjacent to the heartstone, but i am not sure if that was correct

royal nacelle
urban iron
#

So you can choose where you place enemies?

royal nacelle
urban iron
#

Ah okay

#

Thanks

somber sky
#

I would like to form a group for tabletop simulator to play the boardgame, since I would like to play it more often than my friends have time.

#

@urban iron you still in on that?

#

Who else?

urban iron
warped coral
#

Anyone know how the cocoon affects line of sight and stuff? I havent found anything in the rules talking about it other than it spawning the dreadnought when attacked

royal nacelle
# warped coral Anyone know how the cocoon affects line of sight and stuff? I havent found anyth...

Depends if you have a miniature or not for it, page 5 states that only elements represented by miniatures block line of sight. I'd also say you can't end your move on top of it, something I brought up during playtesting but that didn't make it into the rulebook. Else you end up with dwarves getting squished by the Dread as it spawns (altho could I suppose use the same rule as for the drop pod, push them aside and knock 'em over).

warped coral
#

I think it would just makes sense for it to block movement and line of sight considering the fact that such a big creature (that blocks 3 spaces of line of sight) is inside the cocoon

#

I'm not gonna compare it to the video game for size cause it's not too consistent

knotty escarp
#

What scale are the board game pieces? Could I use my 40k leagues of votann as proxies and have them fight tyranids?

lime jungle
#

When it gets to larger enemies that take up more spaces it might be tough matching the base size

royal nacelle
knotty escarp
#

I could use thunderkyn

#

They are 40mm scale

royal nacelle
#

If you only use your own Dwarves then it won't really matter, aye

lime jungle
#

You can play them and just say they drank an Underhill Deluxe

somber sky
#

Got my slashers painted. Gotta do the bases soon

urban iron
#

is this a random secondary or can i pick one?

tacit yew
copper sorrel
# somber sky

For a second I thought they were made of wood. They look really cool!

ornate dock
somber sky
# ornate dock How did you thin your paint so well ??

I did not 😅
I primed with Wraithbone and I basically used one colour and two shades. Mournfang brown for the brown, two layers agrax earthshake for the lighter body parts without armour and reikland flesh shade for the bottom and the inside of the mouth.

For the claws I used on layer earthshake and one layer flesh shade. I experimented with that a little when I painted the grunts' leg tips and I liked the effect of one layer each a lot
Then because I'm a noob and don't know any better I used nuln oil as a final coat for shadowing over the whole body except mouth and claws

ornate dock
somber sky
#

Thanks a lot :)
Still want to do some highlighting, but I gotta look into that first. I still don't really know what I'm doing ^^

uncut basalt
# somber sky

Very nice! I'm part way through painting mine right now, and it's inspiring to see yours. I almost clipped and sculpted the claws to be closer to the video game length. The angle of my slashers front arms puts the tip of the claw past the bottom of the platform and won't let them sit flat.

Love your paint job! I'm trying right now to figure out how to do the white highlights on the back and belly.

#

WIP shots. My buddy is lending me his airbrush, and I'm trying to build up the skill and confidence to do the white highlighting with the airbrush.

royal nacelle
somber sky
#

Hmmm can you maybe try to heat up the miniature to idk 40/50°c and bend the arm up a little, fixating it somehow and let it cool down? Or maybe 30°c is enough idk. Probably better to try with lower temps and increase gradually

#

Or what Johnno said. Should be way easier

royal nacelle
#

Nah, freshly boiled is fine, won't damage the miniatures, just softens them up. Did it with bunch of mine

somber sky
#

Good to know rocknstone

royal nacelle
#

You can let them cool off on their own, or dip em in cold water

uncut basalt
#

Thanks! I like that way better than modifying the minis.

royal nacelle
#

I even left some of mine in a little bowl of hot water while working through them one at a time. Was entirely fine.

#

Example of how I 'modified' one of my minis with hot water

uncut basalt
#

Didn't want to boil them because I already have paint on them, but a quick touch with the heat gun worked just fine.

lime jungle
#

need to do this for the bases quite a few of them came warped

umbral shard
#

I'm finally getting around to painting my minis. I did a lot of the glyphids when I got the game originally, also painted the scout but then left it for literal years. Now we have gunner and an almost done driller 😊

rustic breach
#

I was shocked when I recently remembered the announcement for the 2 expansions was almost 1.5 years ago

#

feels alot more recent. Has there been any news about additional expansions? Certainly no shortage of game content to draw from

rustic breach
#

They can of course take their time, I'm still having fun playing the game as I have it.

Just figuring the last 2 expansions were funded in <20 minutes, so its a big of a cash cow. I'd assume something will be done, but I guess I dont know

wintry reef
#

Just finished painting my Oppressor

bright summit
#

My 2nd Edition Deluxe board game just arrived, but Ive noticed that I sadly didnt get any gold... whom can I write about this?

#

Im in Europe btw

wintry reef
#

I'd contact Mood publishing. They're pretty decent about responding to fb messages

bright summit
#

will do. thanks! cant wait to start playing 🙂

scarlet hamlet
#

I have a question

#

if I have hypothermia and go down

#

do I lose the hypothermia token?

#

or do you ONLY lose it if you go next to an oasis?

royal nacelle
scarlet hamlet
#

Cool, thanks :D

ornate dock
wintry reef
umbral shard
wintry reef
#

FOR ROCK AND STOOOOONE

umbral shard
# wintry reef

theyr freekin sick my guy! so gritty love it.
did you also have a terrible time painting yellow?

#

And for as long as ive had the game since their first kickstarter i've only played it a sadly 3 times

wintry reef
#

@umbral shard Painting yellow is a pain in the ass 🤣 it's always transparent and chalky. I used an airbrush to paint the yellow, then did the trim, covered it in streaking grime etc, then highlighted from there

#

I absolutely love yellow though, it makes such great contrast for chipping and weathering

copper sorrel
# wintry reef

Really love your weathering work. So cool to see everything you used, and the kit works great with your way of painting it.

dusk edge
wintry reef
#

Thank you!

#

I struggled for a hell of a long time with a colour scheme for him lol

ornate dock
royal nacelle
median ice
royal nacelle
#

Just got done with my Gobbo Driller

livid venture
#

That fossil looks amazing!

royal nacelle
livid venture
#

Cool

dusk edge
#

I’m now seeing different alien species on Hoxxes. Not just the bugs

#

Could be a fantasy RPG set in the DRG world

royal nacelle
dusk edge
#

Fantastic

#

Dungeons and Dwarves

royal nacelle
#

Or maybe I should just do a full team of Steeves in Dwarf gear.

#

Need to finish my Colonial Dwarves team as well at some point

umbral shard
umbral shard
royal nacelle
umbral shard
#

😭 rocknstone

royal nacelle
#

Wasn't originally meant to be, but it kinda clicked at the very end so I added the jacket and then paintjob did the trick

tacit yew
#

do you lose all your status effects when you run out of health?

tacit yew
#

ok

lime jungle
#

Unfortunately, your dwarf is down with the sickness

tardy merlin
dusk edge
#

Nothing like a game of DRG for Valentine’s Day

dusk edge
#

Finished the assignment

#

With a bulk detonator spawning at the very end

tacit yew
#

we always sacrifice scout to it and let it blow up while the drop pod leaves

dusk edge
#

It spawned right next to me just as we collected the last liquid morkite crystal

next gorge
#

Just finished the bulk up but i feel that im missing something about him, was going for a darker take but idk

worthy relic
#

Anyone wanna hop on tts for a couple rounds?

#

The server is Dwarves n Beer and the password is ROCKNSTONE

#

Never mind I’m suddenly not feeling it anymore

rigid birch
#

Hello guys, it's saturday and that means more stream!

#

Finishing up this time maybe, i don't know yet

bright summit
#

Is there a place where people post their custom missions & maps? 🙂

royal nacelle
shrewd cargo
#

icl ive never heard of the game and im curious icl

dawn ibex
next gorge
dawn ibex
upbeat terrace
#

Playing the game by myself with BOSCO (because I have no friends). Can BOSCO build pipe segments like in the original game?

royal nacelle
lime jungle
#

Agreed. BOSCO can still be useful giving your dwarf covering fire and mining pathways for pipes while your dwarf focuses on building

#

I would also say BOSCO cannot slide on the pipe. It doesn't specify it exactly, but it only states that dwarves can do this in the rulebook

dusk edge
#

That makes sense, since BOSCO is flying

#

Also I had no idea he could build pipes in the video game. I always just did that myself

tacit yew
upbeat terrace
faint wharf
#

Resupply pod done

cold herald
#

OwO i got spooked when painting the exploders cuz they looked like the german flag halfway through. But they turned out okay. Rock and stone OwO

#

I got the game and most expansions, cant find goo from above anywhere in the eu online tho.

#

Hmu if anyone knows where i can find goo from above

#

This is everything i painted so far

dawn ibex
#

Working on a custom stalker class for the board game. Printed a slasher in clear resin

#

Thinking the stalker would be a swarm card, when it spawns each dwarves rolls creature dice and whomever gets the most ! Results is attacked. Stalker can only take 1 damage per hit then vanishes again until next activation. 3 health, deals 1 dice of damage, (!) is also damage. Any thoughts are welcome!

#

Maybe similar resistances as the slasher?

royal nacelle
bright summit
#

When I prepare a mission, am I supposed to place the minerals next to the undiscovered tiles or not until I flip them over?

royal nacelle
ornate dock
royal nacelle
#

That is, assuming you actually damage it

ornate dock
royal nacelle
#

Well menace can be killed in one attack

#

And isn't removed from the board, while I assume the Stalker would be removed, since it moves to attack a dwarf when it appears

ornate dock
#

oh okay i get it

#

that's a really cool gimick ngl

royal nacelle
#

Discussion I among others had back then would have the Stalker be invulnerable over a certain range, so you have to get up close and personal, but taking it off the board would make it more dangerous.

#

Taking it off the board and having it attack a random dwarf is bit more in line with the video game I reckon.

dawn ibex
dawn ibex
royal nacelle
dawn ibex
royal nacelle
dawn ibex
#

It wouldnt be double damage, just also damage on a (!)

dawn ibex
#

Lure Grenade is ready!! Thanks Johnno

ebon flicker
# dawn ibex

would be cool if you painted half of it, and then blended over into the see-through model, so it's coming out of stealth.

dawn ibex
lime jungle
# dawn ibex

I'd like to do this for menaces when they duck for cover

#

It's another piece to move on the board, but I think it would be a nice touch compared to just flipping the menace upside down

#

Or even just a plastic 'hidden' token would be neat 👁🚫

royal nacelle
#

To the blendermobile!

lime jungle
#

are you giving the bugs duck faces like it's the 2010's?

dawn ibex
lime jungle
#

I'd like to imagine a menace with its head in the ground like an ostrich

royal nacelle
#

I thought of the trapdoor spider, so why not a menace in a hole holding a salt platform over its head

copper sorrel
#

Something like that?

lime jungle
steel escarp
#

If bug is frozen, and has 2 green resistance, and i attack for it for 4 green, does it gets 6 dmg (4*2-2) or 4 (4*2-2*2)

#

I mean, does resistance is affected by freeze

royal nacelle
#

Resistance reduces damage before the doubling. So 4 damage

steel escarp
#

sad driller noises

spark nest
#

is the board game only available in english ?

royal nacelle
spark nest
royal nacelle
spark nest
#

wouldn't say no to a link

steel escarp
#

Is it to ignore 1 resistance or all resistance?

royal nacelle
steel escarp
royal nacelle
#

Doesn't it? Page 21?

steel escarp
#

...oh

#

Mb

fervent hemlock
#

If and when there is another expansion drop I want a big hardcover book with all the rules and missions from all the expansions. A DRG boardgame bible for us who have everything.

dusk edge
#

Yes please

#

I keep having to go between books to check rules or what certain bugs do

dawn ibex
#

Print this double sided, helps a ton @dusk edge

royal nacelle
dawn ibex
royal nacelle
#

So just a recommendation to compare all entries to the rulebooks before using it as a full reference

dawn ibex
#

Yeah, it’s a couple of minor things

#

All the numbers and resistances are pretty good for reference though

royal nacelle
#

Yeah those are good to have easily accessible

urban iron
#

I always lay down the creature cards (the common creatures) on my board,once a rare creature pops up i grab that card, that way i can easily know who i should shoot

lime jungle
#

I've got mine in hard cases and lay them out in order for whatever is on the board

#

Would like to find a folder for them to look through them easier. I just got them in a large card box and flicking through them for the right one can be a bit tedious

upbeat terrace
#

I got the neoprene game mat as my game board seems to have gotten bent…somehow.

royal nacelle
upbeat terrace
#

The weird part is that I live up north…where the air is dry as can be. And I kept it in my basement.

#

Also my character boards are warped…but there’s nothing I can do about that.

royal nacelle
#

I looked up some potential fixes way back when, might be able to straighten them out. Google/check youtube for how to fix warped cardboard

#

I uh... doing a thing and found out that shouldermounted minigun would be cool for Dwarves too 😄

uncut basalt
#

War machine style from Marvel

uncut basalt
# upbeat terrace Also my character boards are warped…but there’s nothing I can do about that.

What I would try is boiling some water on the stove and briefly holding the board in the steam (like 2-3 seconds at a time). Then test-flexing it to see if it would come back to the right shape. Once it was pliable enough to take the right shape, I would hold it there until it dried out using heavy books, etc. Just a thought. I haven't tested it, but I might. My boards are slightly warped too, but not bad.

upbeat terrace
#

Yeah, I looked it up and all sources were saying to do exactly that.

#

I don’t know if I have something large enough to press down the game board, but I’m already replacing it with the neoprene game mat. But I will definitely try it with the character boards.

upbeat terrace
#

Likely going to hold the boards in the bathroom while the shower is on for a minute or two.

upbeat terrace
#

Got the neoprene game mat

#

Why was the shipping box so massive for…the tiny packaging it actually came in?

keen hamlet
#

Whoever the shipper was, didn't have every type of box shape, lol

upbeat terrace
#

That would be Fulfillrite.

copper sorrel
#

Not a lot of very long but not wide nor high boxes for shipping.