#drg-board-game
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I played the Breach Cutter a fair bit as it was the first engineer mini I did. Many of the weapons just have a different playstyle you have to get used to.
Unless you're a positioning god, I suppose
You've different minis for different weapons?
Dang
I decided to scroll up and then I had to do a double take.
Love how the engineer with potentially the most unstable weapon (powered by the immoran...) decided to ditch armour
That does sound like a dwarven thing to do
Its the "badass rule" that the more lethal your weapon is, the less protective equipment you wear
But overall theyre amazing damn
Thanks. I'm a big fan of the Roughneck outfits in the video game, wanted the engi to have the patterned shirt.
I can't make the outfits work well with my fashion, but yeah it does work here
well the upside with 3d models is you can add to them as you please.
The downside is you must have necessary skills to make them!
Though having modeling skills hardly sounds like a downsid
More a prerequisite
@waxen rivet
I didn't have any of the required skills as I started with DRG, learned everything as I went (hence why my models have improved along the way).
That sounds great, yeah
I am afraid most computer things like modeling and coding are sorcery to me
But being honest (straying away from the main topic), the game is waaaay more fun than I even expected
It forces me to think (terrifying)
Lot more thinking with the expansions, if you haven't gotten them yet I'd recommend having a peek.
I in particular like the new primary weapons, they add a lot of tactical decisionmaking
I would if I had access to them
I only got a customised Bulk det which was made before the expansions were even released or announced
But Man the biome one looks sweet
I am considering just retracing the dreadnought missions replacing the big guy with an oppressor
If you don't wanna wait for MOOD to restock (which may or may not come in March, or later in 2025) you could pledge for the expansions here in their valheim campaign; https://gamefound.com/en/projects/mood-publishing/valheim-the-board-game#/section/addons/deep-rock-galactic-the-board-game--11951
Well another issue is that my conversion rate isn't quite good
You'd likely still have to wait until late next year but at least you'd have them ordered.
ah
Poland's a bit rough on the money conversion
fair enough
Even in Europe
Unfortunately the international market caught up with our exchange rate...
Do you 3d print?
You can buy the expansions STLs yeah.
And I could help if you need some particular tokens or something.
foxbyte made some fancy 3d pipes (I've flat ones) for refinery missions as well.
That is quite nice to hear
I can make my own tokens
Nothing a piece of paper and cardboard can't fix
well yeah but if you wanted 3d printable ones I mean
Oh
Well that's also nothing some modeling clay can't make!
I actually wanted to create my own little display models for alien eggs
Yeah I made some out of epoxy putty
Oh man that's just 20 euros for all expansion miniatures?
That is a deal if i've ever seen one
I assume you then have to somehow make your own, well.... Spawning conditions or swarm cards for the mobs
Some of the Biome missions have the new creatures already on the board, and some spawn them from mission specific event cards. I myself spawned the bulk detonator from the Exploder swarm card until I got the expansions.
Did you put a shade in the recess between the vein and the egg itself?
yeah thin black line
That looks like its straight out of DRG this way
Which is what I tried to emulate xD
And you can see that it worked
I wanted to make the Bulk have an option to spawn on every swarm (as long as it isn't alive)
When you reach a swarm and it isn't on the board, roll the creature dice and spawn it on the empty result
That might be difficult as hell but adds to the Bulk being the bulk
I fear that, looking at the later missions, you can melt it on its own
I've also played so that for specific swarms I'll randomize which new enemy creature (stingtail, rammer, shellback) spawns instead of the creature on the card. So if I draw a Slasher + grunts card I'll swap the Slasher for one of the new ones.
That does work
Adds more spice to some swarms
The exploder one for sure would need a change because i find it to be more beneficial than harmful
I got 2 other bugs killed with a single exploder explosion
Though I should not complain, it saved my arse in damned mission 3
Yeah exploders can be a bit hit and miss, sometimes they help you out, other times they go pop in your face.
The second one in the mission dealt 2 damage to my gunner
Causing his demise as he was then spat on during the following swarm
Now I feel like I'll buy some putty tomorrow to create custom tokens
Could make some stand-in creatures as well
I actually wondered about that
I made a rolled up shellback, could just make a ball with grooves on it xD
Though I fear my skills aren't good enough...
But they won't come out until i try
And each creature would be... Barely anything
That's... That.. is creative lmao
Perfect
well key is not comparing them to anything else really. I made my creatures as stand-ins prior to getting the expansion, now that they're painted up and I've played with them a bit I've been in no rush to paint up the "real" ones.
I moreso meant it as in
"it will take literally nothing of the putty"
Its not even 10g i feel
oh yeah they're small things in that sense.
I padded out the insides of some of mine with aluminium foil, takes even less putty that way.
Early on I cut them out of styrene sheet and glued them together, filled the edges with putty before sanding them down. Later I just 3d printed them.
The white is styrene plastic
I made paper templates to cut the styrene (printed out on paper, cut to size, glued to the plastic), you could do the same with just thin packing plastic or something, and squeeze some putty inbetween.
I think i get what you mean, aye
for aquraq missions, do I hold onto barley bulbs like I would apoca blooms? or do I exchange them for a rock and stone card immediately like I would red sugar for health?
You exchange them right away.
Ok, thanks!
Am I allowed to leave the drop pod any other way than the... Well, standard one
Leaving straight into the cave system
Am I allowed to drill through a cave wall straight from the drop pod?
There is no standard way.
Yup you can drill, blow up the walls, whatever else you wanna do
Well, I'm trying to visualise it in the computer game
And there's a single point of entry into the pod, but yeah ic ic
the board game drop pod has doorways in all directions.
about time DRG gave us better equipment
I'll make a model later tonight
And next question: does the cryo cannon freeze all targets it deals damage to, after distributing the damage dice?
On its basic attack, that is
Or just the primary one
No it freezes targets it 'hits', even if the damage is removed by resistance it freezes.
A blank die roll is a miss, a damage roll is a hit.
so if i distribute 3 damage dice onto 3 different enemies (Dice with 3 hits) it will freeze them all?
yup
Cryo cannon do be good, aye.
I ordered the deluxe edition from mood publishing any idea about how long it’ll take to arrive?
I ordered around 2 days ago
Depends on your location, a few weeks probably.
Could get caught in christmas rush I suppose.
crazy good job
wow those look perfect
I know that it's been talked about a lot previously (as I've scrolled up a lot and looked through many comments about this), but I was wondering what would be the best paints to go for as a proper beginner (only painted one miniature in my whole life xD)?
I've been looking at getting Vallejo Game Color Introduction Set (https://www.waylandgames.co.uk/game-color-set-introduction-set-val72299) and the Metallic Colors set ( https://www.waylandgames.co.uk/game-color-set-metallic-colours-val72303) because I've heard that they're good for being handled (played) with.
I've already got some paint brushes (000 to 6). What else would you recommend I get? I haven't got any paint remover/primers/thinners/varnishes yet.
Sorry about the long message and thanks for any replies in advance. :)
You need a Primer and vallejo's paints are always good
For new painters i recommend using things that aren't Contrasts or Speedpaints as they dont teach painting
You might need a varnish for the minis, as the box holds them tightly
Though a little pushing inside the box would fix the tightness of the grip
Primer makes the paint stick on your miniatures, otherwise it can easily strip by accident
I would believe you do not need a full Metallic set, being frank with you I would say a silver-like metallic paint is enough
I only have silver and gold
And a wash is useful as well, helps shadows pop out
This egg here is a perfect example how only a wash changes the look of an otherwise rather simple-built mini
Just a bit of it into the recesses and you completely change how it looks like, but it takes a bit more skill to use
I recommend Games Workshop's Nuln Oil or Agrax Earthshade (the latter is more dirty-looking)
But, shades do require more careful use; if you dip a miniature in one, itll be shiny and gross
Which can work! But you need to make it intentionally
I apologise, but I already have this Army Painter set that a friend bought me, which includes a primer, 2 metallics and a wash: https://www.amazon.co.uk/Army-Painter-Warpaints-Fanatic-Brush/dp/B0CVGQ7BZD/ref=asc_df_B0CVGQ7BZD?mcid=65c6d8330de23df0818f3d0eafea36f7&tag=googshopuk-21&linkCode=df0&hvadid=697234309620&hvpos=&hvnetw=g&hvrand=4395208674167972388&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=1006886&hvtargid=pla-2294784632048&psc=1&gad_source=1
Thanks so much for your replies though @errant maple 🙂
I'm aiming to 3d print the miniatures (when I receive the links from MOOD) and keep the orginal ones in the box so then the paint doesn't strip off, but thanks for the suggestion of getting varnish.
I was going to get copper as well as the silver and gold I already have (which I only just found out about)
So, the The Vallejo Game Color Introduction set will be fine to start off with?
Fanatic paints are absolutely fantastic from my experience
Amazing formula, coverage and rich colours
Don't know about the wash, but it is probably good
Army Painter's real good
That'll be solid
I use the fanatic silver and it's... Its been amazing all around, so I can vouch for AP
But yeah vallejo will be good as well though the Fanatic set might be enough
Ooo, nice! Thanks for the vouch
I was only thinking that there would be more colours to work with like the the vibrant acid web Spitter for example.
Well, you can do that or just buy a single paint or two
Don't worry about mixing those two brands; itll be fine
Only issue can come with metallics
Different intensity of glitter and shine
Ah, good to know. Cheers brother 
Rock and Stone
Nearly all Vallejo employees are currently on strike.
They are demanding a 15% pay rise (which would bring them above minimum wage),
Better workplace safety (they say the machinery and factory building are poorly maintained, old and unsafe)
And they want a workplace harassment policy to be created
They are very fair demands considering they're working in hazardous conditions. Probably should provide them with safe work clothes as well at least. Solidarity to them for going on strike 
it doesn’t have to but I hope it comes in by Christmas me and my buddies are excited
unrelated how do I join a faction in the main game or the discord I was never able to
always wanted to be a dirt digger
Oh, crape
Yeah then just go with an army painter set
Support can be shown by refusing to buy products until their demands are met
Why do the official missions not really... Use the "Eliminate" mission type too much?
In the base game there's only the praetorian eliminate mission and I've seen a playthrough of the "kill brood nexuses" mission as well
Is that all? Not counting the dreddies, theyre a different bunch
There's multiple missions that aren't really repeated. You can do them yourself by taking the format and making your own map with the map randomized at the end of the mission book.
I was wondering because that's like the only 2 i saw being used
It sounds like an interesting concept to use as a side objective
But yeah its also quite easy to just use yourself
You'd only have 2 missions per type if they doubled up on all of the primary ones (three for a few). The missions were even expanded from originally 10, to begin with.
Considering how easy it is to make maps/missions yourself I don't really see it as an issue.
It isn't!
Just interesting thing I noticed
For a second i was wondering "what the hell is eliminate in this base book" then i saw the praetorian one is "eliminate"
It's them olden days, basic versions of elimination and salvage ops
Yup the predecessor to Salvage Operations
Actually, is there any program that allows me to create a mission?
Not like, generate a random one but moreso make a mission using the tiles and the format of the core book
Or do i have to take photos in order to share missions
You'd have to do it manually, SirSamson shared his pictures and whatnot what he uses for the DRG Mission Terminal app.
A lot of people use Tabletop Simulator, set things up there, and take screenshots
I purchased the DRG board game a little while back and I’m having a blast
I’m now considering one of the major expansions for Christmas
Which is the better expansion?
Biome or Space rig?
depends on what you want
i like them equally
space rig adds a lot more stuff to do tho
If you're definitely only getting one I'd recommend grabbing both expansion rulebooks off Board Game Geek and looking at the components / rules, to know what you're getting. Personally I'd recommend Biomes more.
Tough choice. Broadly speaking, I would say that Biomes adds variety to enemies and maps, while Space Rig adds variety to mission types and goals.
What do you feel like you want in your games?
Biomes has new primary weapons, throwables, and secondaries as well.
It's a tough call. I would agree that Biomes is probably the more "meaty" box for adding raw volume of content to each game, whereas Space Rig is more about adding permutations to the missions.
BUT... the oil rig and drill dozer mission types are so iconic that I would miss them. And I very much like the assignment campaign system.
Getting both is of course ideal.
I built my own pumpjacks and pipes, and drilldozer/ommoran miniatures, and you can pull a lot of the mission variety stuff from the rulebook online (well mainly warnings and mutators I suppose).
The thing you can replicate the least are the new biomes
You can even cosplay a doretta mission with the online rules
Just use Bosco or something as dotty and a stalagmite as the ommoran if you really cant get the official minis
Though with the online files being available... Yeah
New terrain landscapes are hard to make albeit... Technically possible but you really would need to make new hexes out of cardboard by yourself... Then make it look good...
Where is her head
Does the drilldozer mission not include bringing back dotty?
The last health cube is her head
We have to protect dotty...
But yeah probably the most bang for your buck is the new biome expansion from my non-expansion-owning judgement
It adds a whooooole new layer to the missions alongside a LOT for making custom ones
What does the "any chosen time" mean on the satchel charge? Can i detonate it during bugs' activation phase?
Say, in the middle of their general activation phase to blow up a horde of grunts and stop them from becoming protected by a warden
"detonate at any time, even during creature movement" says the rulebook.
I would take during to mean.. during. Not during the beginning, or during the end..
During creature movement doesn't really leave much to interpretation. It's during the creature activation phase. So at any time really means at any time.
That's great
Chat, am I screwed?
Nah, tunnel into the middle, let the oppressor come to you, it'll dig a tunnel for you to the last morkite (or you'll be able to bypass it from the topmost tunnel) with the other dwarf
Could trade ammo to the engineer for the breach cutter, take out a heap of bugs
ah sorry you have the grenade launcher, well same same when using AoE
If i have more than 3 attacking dice while shooting, can I extend the range even further? The assigning hits section only says it applies to the second and third dice
But if I have a minigun with 2 "+Dice" upgrades, am i able to extend the possible amount of targets?
Range is always the maximum. All dice must be assigned within a weapon's max range.
I mean is that i target a space within range, throw the 5 Dice. Can i assign one to the initially targeted space, then assign each die further to a target 4 spaces away BUT still within range?
Range is range. If the weapon's max range is 5 it doesn't matter where you start, range 5 is max. You could start at adjacent and assign dice out to range 5 if you have enough of them.
Okay, thanks
The rulebook only says "the same rule applies if you have a third die" or something along those lines
Meaning they have to be adjacent to a previously placed die
Yep
Doesn't mean dice 4 has to be placed on the same spot as dice 3.
Yep, that's how i understood it
Just that by default you have a max of 3
Needed confirmation on it though
It might be in the FAQ
Probably is
Hey. So I finally got the links for the STL files(for base game and expansion miniatures). For the base game STLs, it says "Not Print Supported..." What does that mean?
Means they don't have supports. You'll have to add supports yourself in a slicer program.
You basically have to prep them for printing yourself. Mainly applies to resin printing.
Remember that the oppressor digs through walls 🙂
altho I see you already finished xD
well done
and how'd you get the last morkite? 😮
Me and bro split up and got lucky
ah ran out of tiles so didn't place one on it being mined I guess?
Oh, that's fair. I was thinking that it doesn't support printing and thought that was ironic xD
I normally take used tiles from the other side of the map (in your case on the top right and right side) when I run out.
Yeah bit of confusion from the terminology. The initially had 'supported' version with printing supports for resin printing, so you could just print them as is. But it's extra work for them (since they also supplied both versions).
Yup there are several throwables that you may think aren't all that great, until you really need them, then they're a godsend. I like the tunnel carver but when you need the extra damage you may well wish you had something else... but when you need to dig in a hurry, then it's golden.
Ah, that makes sense. Are there like YouTube tutorials to help through the process? As I've never 3d printed anything before and although I'd say I'm computer literate to some degree as I'm doing a CS degree, I think the UI/settings will be different to what I've come across before. What slicer program would you recommend?
Sorry for bombarding you with lots of questions. Just curious/excited to get started!
Depends on what printer you'll be using. If it's resin, I'm myself using LycheeSlicer (but have also used the one that came with my printer, Voxeldance Tango).
If it's filament printing, usually the different printers/companies have their own slicers
And yeah there's youtube videos out there for just about any printer or slicer
I'll have to check with my friend what materials they use (they don't do 3d printing themselves but has told me that someone from their place of work could help us out)
Thanks yet again Johnno, much appreciated 
Feel free to private message me when you know and I can help you with looking up videos/guides and whatnot.
Will do. I'm so looking forward to it!


Been exactly a week and arrives tomorrow I thought it would be longer
Hi guys, can someone help me find the goo from above expansion
It’s all out of stock wherever I look and I’m wondering if it’ll go back into stock
@wheat zinc Pretty much most of DRG is out of stock sadly right now, but have previously mentioned that they're hoping for a restock in March 2025, as per the post below:
It might be later though due to them working on Valheim at the moment, bear that in mind.
Is there any way of toggling expansions on/off on TTS for the official DRG workshop?
Or will that need to be done manually, i.e., remove all the cards and resources from the game other than the ones you want to keep
Although I have seen the comment from Johnno from Steam: "You can quite easily remove whatever you want removed yourself, and then save the setup/game locally to load up at your own convenience." So, I might give that a go xD
Not yet, it's something Miss Chevalier has said she might look into. But yea as I said, you can manually remove what you want to remove, then save as a new 'game'/setup. That way you could have all the different combinations if you like. Or, you can select stuff and save them as groups of objects, and import as you wish.
Yeah, it should be easy enough. Just trying to learn how to set up for a friend coming tomorrow. It will be my first 3 player game (including myself), so, just trying to familiarise myself with how it's set up and what the gameplay will be like.
For the "Collapsing Floor" event card, when it states "...Take a random upgrade token", does this mean a weapon upgrade or another type of upgrade token? Thanks.
Weapon upgrade
As I recall the gear upgrade rules state that they can only be received through the assignment track
Oh, is this card from Space Rig?
No Collapsing Floor is from the base game, hence gear upgrades didn't exist when it was created.
So it really should say "weapon upgrade" to make the distinction, but since no other type of upgrade existed that was missed.
But in the Spacerig rules it says "gear upgrades can only be unlocked via the reward track during assignments". So you can only get weapon upgrades from the Collapsing Floor
Ah, that makes sense. Thanks for the clarification brother!
That’s pretty disappointing but thanks for telling me, atleast I was able to snatch everything but goo from above before it went out of stock.
Yeah, I feel you. I'm waiting on Biomes xD
I wish there were more mactera enemies, man
Make some 😄
Dear god, I fear what a monstrosity a Brundle would be
The spawns are menacing as-is
I expect a Brundle would have the defenses of an oppressor
Surely they're not that heavy
Could well give it 3 or 4 health though and some resistances
Yeah, just comparing to how resistant they are already
Probably 3 health is the solution for them...
Like with Webspitters the Mactera is a combo.. shoots, has resistance, and stuns.. Slasher too really, hits hard and has resistances, so Slasher+Guard combo.
Trying to introduce each variant would be a bit hard, since you'd have to try to make them different from eachother
Completely unaware of this, but are we done on getting new content for the drg board game?
More mactera would be pretty nice.
I know we have the grabber as an event card right?
They haven't said one way or another yet.
Tbh that's something i really like
You dont have a ridiculous amount of enemies so each feels unique
WAAAAH
Waluigi moment
3rd Expansion is Rivals and Rockpox, machine events, more dreadnoughts, and BET-C.
4th Expansion will Biomes 2, and some more mission types (multi-level drillevator)
5th...
If only xD 😂
Well let's keep our finger's crossed for after Valheim is done and dusted
I do wonder how the Drillevator missions would work for the board game...
I reckon cards and a counter, moving a drillevator token down a chart where different sections have you draw cards, have to stop for repairs, etc. Could have miniatures for the scanning device thingies, either populated by exploration tokens or in hidden caves like with On-site Refining
Ooo I think you've hit the nail on the head there! That's a real neat idea, that could totally work- I see what you mean about it being multi-levels. I do enjoy the liquid Morkite missions, so, the resonance scanners could work a similar way to the pumpjacks. Would love little minis for those as well!
Maybe wishful thinking, but... It's nice to dream xD
Reckon there could even be a separate cave tile for the crystal cave, so that you still have to move around and mine, rather than just get to last level and roll pickaxe die or something.
Yes! That would be awesome! You're like a great ideas machine!
This could for sure be playtested. I know it won't be official (yet), but that sounds helluva lot of fun!
Could be, could be.. 😉
Man, the deep rock galactic board game has such great potential for new content like this…
wait is that an online version?
is that on tabletop sim
Yes, this is the link to the official Steam workshop page
https://steamcommunity.com/sharedfiles/filedetails/?id=2750642580
The resonance scanner is not included, just fyi.
Finally got my insert printed that fits ALL the deep rock content into ONE box, the main box with just a few mm of lid lift…so satisfying to reclaim all the shelf space and now it’s so portable
I'm loving how vibrant those colours are!
Thanks! It definitely enhances the table presence
Can't wait to 3D print some minis so I can start priming and painting!
Speaking of, for the base game STLs, there's 2 drillers, one with "...hole fixed" and another without. Which one is the most up to date?
Do you have a link to the insert/do you want to publish the models?
I'm not sure if these are the exact same inserts, but these look similar to thorbot's inserts: https://www.etsy.com/uk/listing/1785282142/deep-rock-galactic-3d-printable?click_key=545310c50b9b4855322fdb02c8eded745919cc99%3A1785282142&click_sum=727cec34&ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=deep+rock+galactic+board+game&ref=sr_gallery-1-1&organic_search_click=1&sts=1&dd=1&content_source=5ae14acb980a7ede45e3a3f8b266c976d144a310%253A1785282142
Show how big it is from outside
"hole fixed" one hopefully is the one without a hole in the Driller's shoulder.
Thanks for letting me know. Just so I don't print off the wrong one xD
Not sure if you have two Korlok files as well, one has a rock in its mouth and the other one doesn't.
Even if you were to print the wrong driller it can be patched up with whatever you have at hand (superglue and baking powder, filler putty, wood glue, etc etc etc)
Thanks for the tips. I have a friend who's good with that type of thing as I have fine motor skill issues. If anything needs fixing that is.
Sure thing. As far as I recall the driller's shoulder and the rock in the Korlok's mouth were the only issues, and you should have the fixed files for those.
looking more detailed than the models too
Correct me if I'm wrong, but I believe those are the original miniatures from the Deluxe edition which are injection moulded, which would be more detailed than the 3d printed minis from the STL files.
im sorry but im grossly uneducated about this topic
Washes and highlighting brings out the detail in miniatures, which is why they look more detailed than just flat colour ones.
Ah, I'm going to have to experiment with washes when I finally 3d print them.
I've also bought some fluorescent paints to help make the miniatures brighter, especially for the Azure Weald miniatures.
Because the Azure Weald biome is fluorescent in the video game, I figured I would make it so for the board game.
This is it, yeah!
If a dwarf is down with an attack and a web spitter got the ! result as well as a bite result, does this mean that the unconscious dwarf is webbed?
Yup. If they're revived before their next turn they'll still be webbed.
Same with stun.
Thanks for clarifying.
I know right? I couldn’t believe it until I printed it. It’s incredible. I had to use two whole cubes in my shelves before and now it takes less than one!!
I may be the minority here but I think the game already has an insane amount of content and it will take me a really long time to play through all the missions, and after that there’s still custom missions and mission generator apps. I don’t think it needs any more!
I agree with your point on the game already feeling complete, but there’s just so much more potential with how well they’ve been executing mechanics from ingame.
I really wanna see stuff like the deep scan implanted.
Many here have played/had the game for ~3 years, so it's quite understandable that some would feel like they want more content. While at the same time it's nearly overwhelming for new players.
Sorry, another question: when a dwarf targets a "T" on a deep pit with a throwable, does this go down the hole and not count as damage? Or does it count as the target? I hope that makes sense
T is the target tile, and yes you can target pit spaces, the area of effect still applies.
Don't need to hit a creature standing on the pit tile, if that's what you were asking?
Or that it does hit the creature, if there's one standing there. Either way, count the pit tiles as 'ground' spaces when using weaponry.
It was confirming whether the deep pit is a ground space and is valid for a target space as you confirmed.
Confirmation confirmed!
As I recall Ole said you can even throw the gunner's shield at a pit space
Still in the game and we're near the end now. This is getting ridiculous xD
Excuse the mess xD
Do bonus attack dice from Weapon Upgrade Tokens apply to AoE damage effects like the Grenade launcher or Hurricane Launcher? Is the damage applied to all the hexes under the AoE?
The Dice... Unorganised...
At least Scout is close to the drop pod xD
Scout's Honor...
Yes, yes.
Ok so i understood it correctly then, that what i assumed
As do additional weapon effects.
They have inherently weaker attack dice so i wagered it made sense for it to apply onto every target
Well, inherently less dice
Explosive Dice is crazy
Well they've less dice because they're AoE, which makes upgrades on them very powerful.
Exactly
Man I love the explosive dice
Explosive Plasma Charger is my favourite secondary on classes that aren't Engineer
We lost because of "Unsettling Rumblings"...
Tough luck
Drown your sorrows in the abyss bar and try again!
That always works
Also: is it just me or is mission creation way harder than anticipated lmao
"hmm yes this will be an easy mission, in and out"
Starts in 2 people on hazard 2
"We barely left the planet alive without any resources and on the final swarm card (playing with the final stand where you draw swarm cards after you get to the end of the meter)"
Can be in the beginning until you kinda know the limitations of map size and objectives etc. When testing some custom Dreadnought Elimination maps I several times had to pop the cocoon early without fully exploring, since I was getting to the end of the swarm threat meter. Can't have too many hidden caves and pits etc that slow down movement.
The bigger the map is, the more spread out stuff is, the longer it'll take to make it across and get everything. Have to split up the team which also can make it harder.
Oh and split up we did
...the brood nexus spawns even when there are no targets available since it isn't an attack, right?
Or did we... Make a complete mess of a mission by reading it wrong?
It rolls the dice to spawn grunts when it activates, ie during creature activation. But only during creature activation, not every turn necessarily.
Yeah, during creature activation
But when it is like the Mission 6 Praetorian, does it still do its thing? Praetorian is strictly said that it does not do anything until it can start reaching a dearf
Yup, which is why I mostly see them as a priority target, so the grunts don't end up soaking up too much firepower (unless I've got a sentry gun somewhere to take them out 'for free' )
Depends on how you design the mission yourself, I'd have to look but I think the one with a Brood Nexus in an enclosed room does activate since there's no rule specifying it doesn't.
But then the grunts would stand still because they've no route to targets.
Okay so this happening wasnt not rulefriendly
Enclosed brood nexus....
I ran out of grunts....
We popped open a second nexus in a hidden cave...
Mission 6 in the basegame does state "do not place any creatures in the unconnected cave until the Dwarves have dug a path to it."
However mission 4 in Biomes has a tunnel exit in an enclosed cave, so you'd still spawn stuff there. Mission 15 in biomes has an enclosed cave Brood Nexus, and no rule specifying no spawning, so would spawn grunts too.
So the rule is a bit mission dependsnt it seems
well the Praetorian cave doesn't have a brood nexus, nor a tunnel exit.
So it's more to keep creatures off the board I suppose so you don't have to think about them, until you get there
True, true
But yeah some missions do state specifically as a special rule that creatures in isolated caves don't activate. So it's mission specific. You could of course houserule it yourself.
Spacerig Mission 11 has that special rule, funnily enough just to apply to 3 grunts xD
NOT THE 3 GRUNTS
It’s been three years since the first kickstarter?!?!
It took me that long to paint it all and print inserts 🥹
Nearly yeah;
Funding period
Feb 10 2022 - Mar 3 2022
Dude I bet a caretaker miniature would look insane!
yeah!
Also: #drg-board-game message
Holy cow! Thank you!
Thanks for sharing these for inspiration.
Well I'm not the one that made them (altho I did make a Caretaker for Tabletop Sim). I just remembered they existed so did a search
Yeah, of course credit goes to cr0w, but thanks for the link xD
You can type in "in: drg-board-game has:image" without the quotation marks in the search bar, and get only posts with images. And add keywords if you think the poster might've mentioned something
Good for looking for inspiration 🙂
I tried this, but the Discord app only shows a few comments and then stops scrolling up/down (I use discord on mobile btw)
I'm assuming it's better on the desktop app
The search feature, I mean
ah right, shame. Yeah, 156 result pages of pics... xD
I start posting on page 154..
Actually, I didn't know about the "...has:image" search feature so thanks for that. That speeds the search up plenty. I know it's a bit off topic, but good to know xD
I got the game!! Is there any way I can get the files the 3d print more bugs
You can purchase them from MOOD/Backerkit; https://drg-expansions.backerkit.com/hosted_preorders
love The Shining table btw 👌
Is the leg supposed to.. come off?
no
Should be able to glue it in place, as long as nothing's missing
Yeah, I’ll pick up glue tommorow.
This is just unfortunate as this will scar my OCD forever.
well, depending on how severe, you could contact MOOD About it.
Nah, it slides into the tile, I can just place gorilla glue onto it and slide it in.
It should be an easy fix.
But if it develops into a fiasco, I will. Thanks for the help.
Yeah see how good the fit it, you might need to remove some of the old glue residue for better fit. But if it slides on fine now it's probably allright if it's not very thick glue
Alright, small update. It slid into the miniature perfectly when I applied gorilla glue, how long should I let it dry?
Depends on the glue, not sure what type of glue Gorilla Glue is. Doesn't it say the drying time on the tube/bottle? Could be a minute or two if it's cyanoacrylate, could be hours if it's some weird elmer's stype stuff
It’s the original gorilla glue, so it might be around a hour or two. Says 24 hours for full clamp.
Best let it dry for 24+ hours then before handling/painting
Finding 24-48h online, so I'd say give it 24.
Yeah. I think it’ll glue back together just fine with how easily it slid in.
Thanks for the help man, this made my heart drop a lil.
Might even be stronger than what the factory uses
Yeah, I’m just hoping it doesn’t expand too much, if it DOES expand.
Aye no worries, I'm used to building and putting stuff together. As long as parts aren't missing it's usually fine, but of course sucks that you don't get a pristine model out of the box. Personally I wouldn't care much but of course that's down to individual preference.
Yeah, these deep rock miniatures are definitely the first time I’m treading into this kind of territory when it comes to miniatures.
And it’s probably gonna be my first time painting.
But again, let’s hope it doesn’t expand to the point of destruction.
I usually recommend getting some cheapo green army men or something to practice on, but if you start with the grunts you'll have plenty to practice on as well.
Yeah, I was thinking of having a test dummy for my first try.
Suprisingly I found painting tutorials on the DRG miniatures so that’ll help.
Small update, it’s fixed! The bulk is looking better than ever.
I didn't even get the reference, but thanks for the kind words xD
Love this board game!
YES!
Can’t find my morkite…
Yeah; guess they forgot
It’s fine I’ll contact them..
😔
Shouldn't be in a separate bad for 2nd ed
No they're like the gold and nitra gems
but bit greenish..
the blue ones are aquarqs
The rulebook shows them in the components list, page 4 I think
Darnit, so they REALLY forgot it
Send them an email. For the time being you can use aquarqs as morkite for your missions, don't recall any mission that mixes aquarqs and morkite.
Just did my first mission with my brother, it was more of a test run to learn the ropes but it’s SUPER fun!
Loving this board game already!
errrm... mine it yourself? 🤷♂️
Nearly finished but I have to leave soon for Christmas so we will have to play with a few unpainted
Lookin' good, I like your colour choices for the Rammers
Gotta love a painted set. It looks so freaking cool!
Am I tripping, or are the stingtails and the glowy rocks in the wrong places?
Nay, you're not tripping. Rammers also by default face with their head outward (ie up from the box), cryo bulbs don't look fully seated either
I only remember because of my own mix up, but that was one rock and one roller lol
Stingtails and Magic Rocks swap places nicely actually
How much paint and primer is needed for the miniatures? i found this primer spray can but idk if its enough, its 400ml per can.
but there is also this starter set that i found which has 18ml paints of which 1 is wash and 1 is brush-on primer
I reckon that'd be enough. Worst case you can always get more. I haven't kept track since I do buncha different model projects, but gut feeling says it's enough for the base game at least.
i have both the big expansions too and the bulk detonator and korlok tyrant weed are being shipped to me. If i am gonna paint them i want to paint them all
Might need a second can, dunno. Start with one I suppose, you'll have enough to paint while waiting for a second can of primer 😄
haha thats true, and the shop where i can buy it is very close so i can just go there easily
sorry its a dutch website haha
You'll have to get good at mixing paints, but yea it'd be enough. Tricky thing is if you want consistent colours across multiple creatures for example, the tones are going to be slightly off if you paint them one at a time.
Good to knnow. i took them all out for priming and had no idea where what goes :D
Yep they take a bit of figuring out unless you take a picture beforehand, and even then some of the minis fit well enough in the wrong slots that you'd think they're meant to be there
Do you know if the insert for all the non mini components fits into the biome box ? I made a dice foam tray for my miniatures and need only one way to nicely store the other components.
I’m not sure what insert you mean, sorry
Talking about all the inlays from your 3d print that contain: cave tiles, cards, tokens and so on.
That insert is meant to be all used together within the main box only.
It fits together very specifically
Thanks. I think I will just give it a try for the card organizer though 😁
That's how I store it in two boxes right now:
Looks like a good solution, I like the foam to protect the paint. The 3D inserts scrape paint if you aren’t careful
it's beautiful
my rattle can went down by roughly 1/3rd with the entire base game
I applied it generously tho
How many ml was it?
400
If you can find a good place it'll take WAY less
I was too close to the minis
Two box storage is my goal. Any link to the foam you used?
I don't understand
It's asking for a three space hole while there is also the mine head
Did the map designer not understand that they are both the same piece?
@royal nacelle
I need your help with this
It's a mistake, the graphics are done in a program that doesn't I suppose take into account what's on each tile's opposite side. It's been fixed in the digital versions that are available on Board Game Geek.
I'd have to look, from memory it uses a 2 or 4 tile pit instead there.
There's a few mistakes in the expansion mission layouts that've been fixed in the digital versions.
I love it when there are mistakes in my 90$ board game expansion 
found it,
https://imgur.com/HZbkZbu
yeah it was a two tile hole
these is like 4+ maps that have fixes
Thanks, man, you're a life saver 🙏
Well the reality of it is that early versions of the rulebooks were available on BGG and Tabletop Simulator while the Kickstarter campaign was going / prior to shipping. Several of us players helped proofread/check stuff and some of the errors we found were fixed, some not, and some errors weren't even found. There was a lot to go through and several layers of people in the production of things.
BoardGameGeeks has the updated digital books, you just need to make an account to download them I believe.
Some stuff simply got lost inbetween layers, between game designer and graphical designer, between testing and proofreading, etc etc.
it's not the first mistake to show up in a boardgame and it won't be the last
Fr
Bit annoying but alr
All fair and good, I'm the last person to complain to though xD
Game bad literally unplayable 9/10 very nice
https://www.feldherr.net/pick-and-pluck/300-mm-x-300-mm
1x 70mm and 3x 40mm. Iam missing the last 40mm
So I got the expansions and started an On-Site Refinery mission and as I'm setting up the board I got hit the the reminder that in-game refinery missions don't have a mule since everything is deposited in the refinery. I still used Molly since the OSR explanation for the mission never stated it, but I'm curious if that detail was omitted to make the mission easier to play or if that was a mistake.
I'd say the idea was scrapped for balancing reasons. Point Extracton missions you already have to return to the mine head frequently for depositing aquarq
But if you want the extra challenge nothing's stopping you, I guess
That's why I was asking since you'd still have to make a trip to the mine head for OSR to start the process or get close to it to being the pipe laying. But thank you all the same. Might do that as an extra "warning" for the assignment.
The MULE is indeed present on OSR missions in the board game.
I did some testing and enjoyed playing without the MULE, mainly to make more use of the pipe riding. Personal preference really, I enjoy adding more decision-making.
The start of my minipainting journey. Primed and ready to go - at least for the first 6 grunts:
godspeed!
Theres no exit 3 here, so do I place 2 grunts at exit 1 or just 1 grunt at exit 1?
Rn I just placed both at 1 cause its like theres 2 grunts tryna attack, one cant go to nonexistant exit 3, so the exit 3 grunt joins exit 1 grunt
You just skip what would be placed on Exit 3, if it's not on the board. It's 2 grunts per each exit, so you'd place 2 grunts at exit 1.
Page 22 regarding exit 3, under spawning events.
If you had exit 3 you would even place 4 grunts (2 at exit 1 and another 2 at exit 3)
Is it fair to say that the oppressor is half freeze resistant? Cause he is stun resistant and freezing does a stun and double dmg, so do you have it work as usual except it doesnt cancel its activation, is it completely immune, or does it prevent activation?
Freezing doesn't do a stun, freezing does frozen effect. They're different effects. So no, not fair to say.
Hm
I mean it would also make sense that they wanted to put it in, but the 6 restistance slots on the board card encyclopedia in the img
Oppressor isn't resistant to frozen though.
And since freezing a stunned enemy replaces the stun, it kind of is a stun in itself
Also another thing, can u stun an oppressor from behind? It doesnt have resistance behind, but lorewise it kind of doesnt make sense for the stun to work behind
There's no need for mental gymnastics like that. They're different effect, it's listed what creatures are resistant to (or immune in certain cases).
I love mental gymnastics
Yes because it's not resistant when you're behind.
very fun loving it
knucklebiting action
At least you'll get a partial win with Driller in the drop pod
Or could go with the alternative ending rules
Was this an official expansion I totally missed or a fan made addition?
https://boardgamegeek.com/boardgame/430169/deep-rock-galactic-grunt-brew-promo
oh ok
Looks great!
I have a question about movement in this game. The rulebook says you shouldnt move enemies when there is no route towards you. Now say i am on all sides surrounded by grunts and another one spawns and gets to move. There is no direct wat towards me. Does it walk my way and wait until one of the grunts are gone or does it stand still until there is a route?
I have this confusion sometimes when there are many enemies clumped together, and an enemy cant do all of its movement, but he can do 1 step and next turn move through the enemies. Does it do that then or not?
I'm not sure what the official rules ar ein this situation, but that's how I normally play it
You mean you dont move them when there is no route?
I move an enemy to the nearest location from a dwarf it can reach, even if it's surrounded by enemies
I just move them nearby but if that isnt what you are supposed to do that makes it a lot easier
Is that the rule though is what i want to know
Well if you go strict by how the rules write it, I guess they don't move
That's official.
Since creatures can move through eachother there's technically a route to you, even if they're clumped up. Creatures will move closer if there's a route, so the only time they'll end up staying still is if they're in an enclosed cave that hasn't been connected to the part where the dwarves are, or if the dropping stalagmite card ends up blocking them in somewhere.
But in the first scenario there is no route and they cant move through to reach me because i am on the space. Will they stand still or move adjacent to the other grunts?
They will move as close as possible to you. There is a way towards you.. they'll try to get as close as possible to you.
Okay thats what i wanted to know, thanks
They don't have to be able to reach you immediately to move across the map. They're not going to wait on the other side of the map until they can see a piece of you to bite.. they'll come as close as possible to you until they get an opportunity.
Okay good to know
Damn I'm assuming this was only very limited too
well yea, had to be at Essen Spiel
on-site promo card for those that visited the booth I'd assume
I know I can just print one out myself, but the collector in me still sheds a tear
Would've been fun to have, aye
In Mission 3.
Is it in the wrong place? I was confused too
Yup since mission 3 is PE.
It's a nice addition that can sometimes make you do things you wouldn't normally do for your secondaries or achievements
The first couple games I set it up and then completely forget about it, however
Quite common I suspect, happened to me, especially some of the warnings. I've taken to having them on the board itself instead of over on the Spacerig Assignment board.
Moving the challenge/reward track marker is also something that takes some getting used to, after a few missions I started paying more to challenges.
A few times I've played to finish secondaries but then forgot to move the tracker
Thanks! I used a standard matte varnish on everything then went back over the eyes with high gloss varnish instead of the normal white dot or two. I'm really happy with the results
I'm nearly... Done... With the grunts, slashers, spawns and the like...
I need to fix the last 2 grunts, paint the rocks and the warden...
Got on christmas :D
Nice! Careful because you will soon spend way to much money on the expansions... (Speaking from experience)
Hmm, i'm bit confused; rule book mentions escort dutty (on page 8) but mission book has point extraction insted of Dotty
check your booklets. there are multiple mission books.
There is no second mission book; even rulebook mentions only 1 in components section
the expansions each come with their own
so it is likely referring to the Space Rig Mission Book. Doretta doesn't exist in vanilla
Could be one of the errors that snuck their way into the rulebook during the 2nd edition rewrite. I'd have to look, but yea base game has PE, Escort duty is in an expansion.
What happends when we did not finish all objectives, but swarm token is on the last space and needs to move? Is it instant lose?
Or drop pod is called?
Also, is flare symbol on the cave only for placing down a pick ups?
Normally yes but there are alternatives
Yes place them ? Side up
Ty
Check the "end of game" page in the rulebook. Normally instant lose, but you can play an alternative where you draw a swarm card after each Dwarf's turn instead, until you run out of swarm cards.
@steel escarp You can of course create your alternatives as well, like drawing an event card but if it says increase swarm threat then draw a swarm card. Or, even different (and easier) you reset the counter to the very beginning (or a spot of your choosing) of the swarm threat track.
Really depends how you want to play, having the absolute mission failure is a good way to apply stress and keep the game moving. But of course can feel rough losing to it, so to begin with you can make it easier on yourself if you want.
spacerig and biome expansions mission book mission 6, are the 2 triangle hexes at the top left, the ones with the green flare on top?
They're small hidden caves, yes.
No
really quick question about ordering this game from the MOOD website, how long do they usually take for orders to arrive for orders in the US (planning on getting the Deluxe edition, expansions and game matt included in a single order)
Thanks for the message above - just checked the MOOD website and Biomes is FINALLY in stock! (In the UK)
Just ordered it and then my DRG board game collection will be complete!
£87 is a bit steep, but will be worth it!
I don't know if it will be same for you as, I'm in the UK, but could take a few weeks to deliver - probably longer because of the holidays.
Wish you look brother! Rock and stone! 
Also, just a little update on my minipainting: I have fully painted 6 grunts and have half painted the other 12 (will need to fix in post though before sharing images)
I have also primed the stalagmites. I kind of like the effect of just the primers (black base and white on top) will put wash on at a later date.
Got on Christmas. Thanks again for your help.
I have already painted engi and scout. Now I'm heading for driller.
No worries, happy to help :)
Although tbf, @royal nacelle provided the info, but thanks anyway
Thank you I really appreciate it! Rock and Stone to you as well brother!
Couple of specific rules questions
-Can engi's turret help with attack events where dwarves would get a reaction shot?
-Is scout able to grapple across a pit/hazard that's 3+ spaces long as long as he strings multiple move actions together, or does he have to end each move action on valid ground?
-When praetorians/oppressors/dreadnaughts get damaged by more indirect things like a flame geyser erupting or spawning on top of driller's firewall, how does their resistance factor in?
-If a stingtail's long-range hooking attack rolls a blank, does that mean it fails to hook and pull the target? The rules implied that the it happens regardless of die result, which feels a bit strong
-Do enemies prioritize distance or line of sight when deciding who to move towards? (for example if scout is 4 spaces away but outside line of sight, and driller is 6 away and within line of sight, would the enemy prioritize scout because he's closer or driller because it can only see him?)
-If an enemy tries to path towards a dwarf but there's a bunch of other bugs clogging up the path, do they just get as close as they can and stop there, or does it head for another available path even if it's further away?
- Says under Reaction Attack that Sentry Gun can do reaction attacks
- No, you must finish one action before taking the next, and movement action forbids you from ending your move on a pit space.
- Yes, resistances apply (flaming ground specifically states so)
- No, Stingtail automatically hooks. The attack roll is for damage/stun
- Creatures go toward the closest Dwarf, as per activation rules.
- As close as possible and stop. There could be some edge cases but mostly if they have to move further away it doesn't make sense with the rest of the movement rules. Would have to see exact cases to comment.
Thanks!
Oh one other thing, for gunner's zipline, are you able to enter and exit any space adjacent to a zipline (as long as it's a valid space of course) or are you required to travel from end to end along the zipline? Like, in this crappy MS paint mockup, are you able to move from any of these open spaces and arrive at any other open space?
You go from start to end, you can't enter from or exit to any other spaces than the ones the zipline is connected to
Gotcha, so the zipline placement in my mockup would be invalid since it ends at a wall space?
Nothing in the rules forbids its placement, you just can't use it xD But according to the rules you don't have to go from 'flat to flat', so you could aim it at either the upper or lower open space adjacent to the far wall there
Right, that helps a lot, thanks!
As an example, if you can draw LoS and place up to 3 ziplines these would be legal.
how is board game even more complicated than the real one
It's not really, but the real game's features mostly handle themselves, the only thing you have to do is play the dwarf, in the board game, you have to manage all the creatures and board as well.
yeah, makes sense
like with D&D compared to WoW
the Board game is more strategic too
The video game is more "decisions on the fly" like "ok now there's a spreader ok now i need to swap weapons now dash now change to mobility tool, move to my friends and do i instarevive the gunner or not or maybe i revive the driller"
Its all split second decisions
The board game you need to think about and add the game mechanics yourself instead of the video game just doing its thing and you having to just work around it
More thinking
and acknowledging how things work other than it doing it for you
Are there any house rules you guys enjoying playing?
I’m just curious if people make them for this game
People do, I don't play with any myself but yeah heard of plenty that do
Could you list a few? Or at least send me link to a forum that lists some?
I’m just curious on how you could even make a house rule for this board game
Altho suppose my limitation of one Gunner shield per resupply is a houserule
I mean you can make up anything you like really. Anytime someone has a rules question you can decide on how you want to play it even if it contradicts the rules.
Some people took the 2nd ed rulebook not mentioning flaming ground flames being retrieved as intentional (even though it's been updated in the online/digital version), so you could equally decide that scout's flares don't need to be retrieved.
Scout grappling over pits has been asked about a few times recently, as in combining movement actions over large pits, which is disallowed according to rules but you could allow it if you want.
While those are theoretical one I've seen people discuss (and I assume play with) is tweaking Driller's drilling a bit, as they feel that only being able to drill one tile is too little. Recall someone thinking that one tile is 'free', next requires a pickaxe die roll and hit, and third tile requires a double hit, or somesuch.
Seen people discussing the Autocannon back and forth as well, stuff like giving it 2 tile AoE or continious fire for a select few shots.
Isn't it how that work...s
Oh I get what you mean. That is fair, I'm in agreement that cheesing isn't fun in this case.
The only house rule I played with was added to the rulebook because the dev liked it, so now I have none. 
ive never even thought about doing that
i guess i have to add that rule now
How does the hearthstone fight work? How long does it last?
You draw heartstone cards after each dwarf's turn, instead of event cards. Lasts 6 turns I think it is
Other than that you do as the cards tell you, ommoran beamers are placed on their markers or as close as possible if the spot is taken, sentry gun can't help with reaction shots on falling boulders, and gunner's shield doesn't defend against falling boulders either.
Oh and you have to pickaxe the ommoran beamers, can't shoot them.
Does this upgrade bypasses the Warden’s shield?
It does not, since the warden's shield isn't a resistance.
FAQ (2023 July) "Q: Does the Ignore resistances upgrade ignore the protection the Warden's shield gives?
A: No."
Welp, this situation just got a lot worse then 
I reckon drill into the wall adjacent to Oppressor, that way you're not in range of the grunt, oppressor blocks the mactera.
Oppressor is gonna hit you anyway if it activates
ALtho, looking at it closer mactera might have LoS
actually, go downward, drill into the wall
wall will block mactera LoS, won't have a grunt adjacent, and oppressor still smacks you
But next turn you can run
Its what i did, drilled into the back and ran, good thing no activation happened because i was stunned so it actually took 2 turns to do it
Can the scout walk over obstacles in the Biomes expansion? Like ice, snow, lava and goo?
You mean grapple? Yes. But if you end your move on something you'll still take the effects. But you can grapple over them to get to the other side yes
Page 5 biome rules
Scout can still opt to walk if he for example wants to pop the poison spore fungus
What’s the mission specific event on the combined mission book mission 2?
"Hatching. A Web Spitter bursts out of every Glyphid cocoon within 5 spaces of a Dwarf. Replace each
of these cocoons with a Web Spitter (or a Slasher, if not enough Web Spitters are available). Then
increase the swarm threat by 1.
"
Replace the poison spore fungus with cocoons. (or add cocoons yourself)
An updated Mixed Mission 2 is available on Board Game Geek
Also do you pull a event card (the arrow card) after someone’s turn or after once everyone uses there turn
Everyone's turn
that is, after each dwarf
the active dwarf draws an event card
I have a question, I want to buy the "Goo From Above" expansion for the boardgame, but I can't find it. Have they stopped producing it or is it just a supply issue? Because it's not on the official Mood website for me, or MightyApe, or Amazon.
It's currently out of stock from 'official' sources (Backerkit / MOOD Publishing). They haven't stopped producing it as much as it's never been produced except to order (and bit of surplus for their store).
Last I heard they're looking to restock their online store in March, otherwise I would expect them to restock later in the year as they offered the expansions for pledges during their Valheim crowdfunding.
You could email support@moodpublishing.com and ask them directly.
Ok, thanks for the info @royal nacelle , just wondering.
The ruleset is available on Board Game Geek though, and you could purchase the STL files from MOOD if you have access to 3d printing
Really? That actually sounds pretty good, how much is it for the rules? Also are the rules compatible with the second edition of the board game?
Rules are free, the 3d models are $20 I think? For all the base game + goo ones. The biome/spacerig models are another $20 (or 25, I could be mistaken)
You could also with a bit of 3d modeling knowhow extract files from the video game and 3d print those
check yer dms
I thought that was in the rulebook already
Rulebook doesn't limit number of shields, you get one each time you take something from a resupply pod
Which, if you end up standing next to one during a Dreadnought encounter for example, ends up overpowered.
the technicality by omission is rough
"well it doesn't say that i can't keep doing it"
So i got the space rig expansion just now (arrived late in the mail), I notice one of the small hidden caves has an un-numbered tunnel exit but the rulebook makes no mention of it, what's up with that? The only guess i have is that when a card says "put a grunt at every tunnel exit" it acts as a source of extra grunts?
ahh I get what you mean now
I prefer a variant of the Overwhelming Odds rule. I've personally found that missions rarely ever end up being even close to done by the time the swarm threat tracker hits the end, but having it suddenly devolve into constant swarms followed by auto-loss when the swarm deck is empty is way too much, the version i go with still makes the swarm threat track a very real problem but not game-ending.
The version I use is: After the swarm threat reaches the end of the track, you get a swarm every single time the swarm threat increases. If the swarm deck ends up running out, then you reshuffle and draw a swarm card instead of event every turn. This way, there's no arbitrary time limits; if you lose the mission, then it's because you got overwhelmed and died, simple as that. Plus, not only is it way more in spirit of the game, it's also way more cinematic to barely make it out by the skin of your teeth after sprinting through a tidal wave of enemies.
Pretty much answered your question, yeah. Just another potential spawn point for enemies if it doesn't specify a numbered tunnel exit
There's a rule varient in the rulebook similar to this where it's a swarm card instead of event cards. But once the swarm deck is cleared you fail the mission
Yeah that's the Overwhelming Odds rule i mentioned
Varient v2
Having a variant ruling for a variant ruling does feel a bit meta
But hey, it also feels like it makes for a pretty fair difficulty curve as the mission goes along, where you go from normal to "you really gotta get moving or things will get out of control fast" then eventually to "You had BETTER be hauling ass to the drop pod by now or you're in deep deep shit"
this is how i used to play but i found it too easy
i would rather play with normal overwhelming odds but on hazard 1 or 2
I made grunt for thé glacia strata
What do you guys think ?
And any other paintjob recomandation ?
Goobers!
I fucked up my priming also so that s why some area are weird
Tunnel exit as any other, will be used for "at all exits" and "exit closest to a dwarf" spawns, as well as "exit of your choice". Mission 1 in the spacerig expansion could have a Mactera spawning from it for example.
If you use it with the Biome expansion's mission specific events you can get a Rammer or Shellback spawning from it, think there's a Naedocyte Breeder in one MSE as well.
Looks good, it's hard to get detail on the grunts but I think you've added enough shade to it to make up for that!
looks nice
Played a game with the fam a couple days ago, but it seems the Bulldog's secondary weapon card fell under the table and we didn't realize until the dog had chewed on it a bit. Could someone be a dear and scan their Bulldog card (both sides please) so I can print a new one?
Yeah grunt are kinda tedious to paint in the details but thank you ?
Thank s !
wow thats unfortunate
Is there some kind of master list of how many of each creature and stalagmite there should be for the base game? I’m in the process of printing them out
There is thé number on thé kickstarter page
18 grunts, 3 webspitters, 3 exploders, 3 mactera spawn, 2 slashers, 2 brood nexus, 3 spitball infector, 2 praetorian, 1 oppressor, 1 warden
Thank you very much!
how do i get this game on tabletop simulator and where could i find the rules?
are the rules in there somewhere
And you can find the different rules on Board Game Geek https://boardgamegeek.com/boardgame/348220/deep-rock-galactic-the-board-game/files
Well the rules are in the tabletop sim game as well
But if you want a PDF you can grab it off BGG
Do grenades/throwables ignore LOS if it's stalagmites in the way?
Only LoS that throwables don't ignore is walls.
ty
What's the best loadout in the board game? I'm currently running 11213 for the Jury Rigged Boomstick.
I play the video game with loadouts that I think best reflect the board game
They aren't necessarily the greatest or more interesting of builds, but I've gotten used to them
A little extra challenge I find
Oh, okay so funny thing is: I was entirely joking when I was talking about builds in the board game
Because, I'd assume you couldn't have in game builds so I was joking about builds.
lmao I know
Yeah, you don't really have weapon builds, at least not like in the video game. You can get weapon mods, hud upgrades and overclock secondaries, but it's not as diverse and complex like in the video game.
Though I play the video game with weapon mods that I think are close to if the guns were stock in the board game
Not a bad idea to have Board game builds, seems like a way to have a challenge in game and also manage to get better at the game. I've never played it so I couldn't add that challenge to my playstyle.
I just looked at the weapon cards and thought about how they function (Its range, potential damage, aoe, oc, etc.) Made a build accordingly without maximizing on anything
It somewhat helped me get more hyped when it was still on kickstarter
Some weapons synergise better with certain classes
Cryo Cannon + EPC is best weapon in slot for the driller
In my opinion
Though EPC seems to be overall the best in-slot for scout as well
Covers the absolutely abysmal lack of any horde control
cryo cannon is amazing on the driller. Eliminated a praetorian with ease in 1 turn (exploder next to me ended up dealing the final blow)
The damage increase is utterly ridiculous with a good secondary
EPC and cryo handles even a very bad swarm with Slashers, Macteras, Web Spitters and worse
worse than a Web spitter doesnt exist (i despise them)
Cryo ALWAYS freezes and EPC has like... No Bugs resistant to it
yeah and with a good grenade too, i had the impact axe so that did a lot of damage
also free action to insta-kill mactera?
lovely
Hey I started playing board game recently and I don't understand how many actions bugs have. When card says activete all creatures, you activate all creatures in ascending order. What I don't understand is how many actions(moving attacking etc.) they can make when activated?
Hello, lads! My friend gifted me deluxe edition and I need help with the miniatures. I never painted and do not know where to start. Do any of you have a personal favourite guide on how to do it?
One action, they either move or attack unless a card states that they do both (or if you have a special rule or something in effect). If they're within attack range they'll attack (ranged creatures ofc need line of sight as well), if they're not in attack range they'll move toward the closest dwarf and stop as soon as they're in range (so a ranged creature wouldn't try to get into melee range).
Some expansion creatures have a move and attack function, like the Rammer and Shellback.
I would recommend getting a primer spray (its a 400ml can with primer which you spray on all your minis so the paint sticks) and some set of paints but then that depends on you
I would recommend staying in the video game's colour scheme (it frees you from the burden of making up your own) and buying some paints, which also have a fair bit of options
Speedpaints 2.0 are the easiest to make a good look with
Army painter in general is my recommendation
Do I need soma paint, primer and brusher? Or something else?
Primer definitely, otherwise paint will come off when you touch them
Paints are well, for painting
Either buy a full set or make a list of what colours you need and buy separately
And a brush or a few if you're beginning the adventure
Thank you!
Thank you very much.
I think the web spitter is the most dangerous enemy in the game. Long range and up to 2 damage, or pin you in place to get mobbed, plus they show up frequently, sometimes in multiples. They can easily spell doom for a lone dwarf.
yeah its insanely strong and dangerous
dont agree
There's few situations where they'll end up being dangerous, mainly if you've split the group, let them activate multiple times, or are just outside their range while wielding short range weapons. Usually with a group or being mindful of tunnel exits they're no issue at all.
I mainly play with 1 other player so if one is out of ammo and i am further away the web spitters are very dangerous. Ended many missions that way
Shouldn't separate, and shouldn't be out of ammo xD
separating is needed sometimes to bring the mission to a good end, but the time at which you separate is important to note
Yeah, if you consider spitters a priority target, be sure to eliminate them immediately, and plan your mission strategy around doing that, then yes, you should be fine.
I would also say that a high priority enemy that you need to plan around is basically the definition of "dangerous".
Most enemies are a priority in one way or another. Webspitters are less so dangerous because they have low health, and no resistances, you can take them out with pretty much anything. You have to plan around them far less than anything else.
Or equally, simply by going short range primary means picking a long range secondary, or long range primary means picking a strong secondary.
I wanna hear opinions: If you were able to build a class from the ground up using the dwarves, weapons, equipment, etc. readily supplied in the game, what would be the most op build?
I think it'll be a combination with the scout (for grappling hook) and cryo cannon primary. Maybe with shields as equipment
Scout (for light-footed), grappling hook as traversal tool, sentry gun as equipment. Weapon.. Cryo Cannon would of course be imba for freeze but I'm pondering grenade launcher for the AoE, and Bulldog Revolver for the freeze.
If an attack makes you roll multiple dice, can you divide the damage between multiple enemies?
Depends on the weapon/attack. Read the rules regarding assigning hits.
I see. Thanks!
In short, some weapons must assign all their dice to one target, some weapons can spread them, some will apply all dice to all targets in an area.
Can the dreadnough be frozen, scared, and stunned when attacked from behind? Or is it always immune to that?
Immune and resistance are two different things. Dreadnought is always immune to the things it's immune to.
It's rules specifically state (including when attacked from behind)
Yep found it after asking, thanks
Heres some progress on my expansion minis
Gonna try to reactivate the crackle medium on the lava fountain to get bigger cracks
Varnish and water oughta do it
Rather exquisite lava geyser there. Loving the colour choices on a heap of them, especially the stingtail.
I tried to follow the game as much as I could but I took some artistic freedoms as well 😄
stingtail was a bunch of hit and miss efforts until I went balls to the walls with a purple toned grey and the red highlights to match the fyreslayer flesh I used on the skinny parts
Rammers I just wanted to make with the colors of the q'ronar younglings
those were probably the most fun to paint so far, as well as the shellbacks and the naedocyte breeder
Bulk detonator next, then Drednought
But first the lava fountains and the cryo bulbs need to be finished
I don't remember who painted their Rammers quite similar to yours, but with blue instead of red.
I kinda want to make the body a different color as well on the rammer
probably just glazing it with some grey over several coats
Think I'll see about stealing your crackling lava trick there, if I still have enough technical paint that cracks (used it for some bases for other minis)
I mixed some off black with the vallejo crackle medium
it didn't work as I wanted it to, but reactivating the medium worked a bit better
Nice, I'll have to see about getting some of those technical mediums paints. Mine's like a cracking earth one from Citadel, meant for bases.
I'm pretty sure the cracking earth works better
It leaves thicker flakes yeah, so might look good.
Used it on some cotton swab tips to make fossilized eggs
Sick
What is the technique called to make such highlights? I know its drybrushing but it has to be some form of it cuz its too precise for normal drybrushing
It's not drybrushing, more like edge highlighting but perpendicular. I don't recall if it has a specific name, lemme see if I can find a video or page
Feathering edge highlight
Intresting, its rather easy technique with incredible effects. Thanks for sending these @royal nacelle
Yeah it aint drybrushing it is that
Its very easy, the plates of the shellback reminded me of tyranids so I wanted to paint a similar effect there
Should I get sleeves for the cards or is it not necessary?
Depends how much you abuse playing cards. Some people like sleeves for safety/feel, personally I dislike the feel of sleeves.
Guess a big part of it is who you play with as well, I don't play with small children or people who disrespect my property.
If you play with children or careless people you might want sleeves
Yeah I am only playing with my cousin and he loves board games/card games and he uses sleeves so he knows how to handle cards with care
Ty for letting me know though I appreciate it
personally, I've played enough games to know how it ends up without sleeves
unless you're playing with boardgame enthusiasts: sleeve your cards
kinda funny that the comment was made over 2 years ago and is still relevant today 😛
Not only relevant but kinda frequently used
yeah lol
We need to turn this into a theme song by now. The Anthem of DRG: The Board.
🎶
Days since someone found this channel (choir) zero zero
Days since someone asked a question (choir) zero zero
Days since Johnno instantly answered (choir) zero zero
I use sleeves because I like the premium feel of them. It makes the cards slightly larger and thicker that it makes them a bit easier to grab imo
Also good for the small chance of a drink spillage. I trust everyone I play the game with but it still keeps me calmer when they're protected
*artificial *unnatural feel
Drinks not allowed
Each to their own. Also it's another thing to buy that you don't necessarily need
aww 😦
Me I got the sleeves on 1st ed collector's... and didn't like them. Like actual aversion, tactile feel ick.
The sleeves they provide with the game aren't the greatest. I also prefer matte over gloss
Yeah my cousin brought his matte cards before and they feel nice especially with the right brand
thats why we have our DRG coasters
The klorok and bulk expansions don't have a rulebook. They have their creature cards for reference and it explains what they do on the back of their boxes
How about goo from above
It doesnt clearly explain how they work in game
Same thing. I noticed that after they updated to 2nd edition
1st edition released with a cardboard plaque with their rules better explained. They now only come with the creature cards like the others
You can look it up on BGG they have a pdf
Is here anyone that would like to form a dedicated group to play together on the tabletop simulator? I'm struggling to find players IRL with who I can form a group
yeah, that would be fun
Are the card sizes (for event cards, swarm cards, etc) standard or japanese or a custom size?
For sleeves standard size. Their measurements are on BGG and it'll also show some sleeves that'll work
The space rig cards are much smaller however
Thanks brother I appreciate it!
Happy New Year to all of you! I am not very active on the channel, but I do truly appreciate the amazing community (including Johnno for relentlessly answering every single DRG Board Game question better than I ever could - truly amazing effort). Take care, keep mining, watch for Cave Leeches and rulebook cluttering 🙂 Rock. And. Stone!
Happy new year !
Let’s hope new expansion come around this year !
would be lovely. Happy new year!
Got all the expansions unboxed & consolidated over the holidays. All minis in the core box, everything else in the Biomes box.
Now just hafta paint everything
Something I really wanna do. Where do you get the foam?
DECOHS 4 PCS Pick Apart Foam Insert- 2 Size Pick and Pluck Foam- Pluck Pre Cube Sheet Foam with Bottom Use for Board Game Box Cases Storage Drawer (Length 12 Inch) https://a.co/d/1fOZDSa
Thanks 👍
Goo Bombin'
I think I'm gonna go in on the base game. Are there any accessories or expansions that are must-haves? Like, should I get the plastic tokens or is it gonna be useful to have an extra set of dice?
I wouldn't say any of the expansions or accessories are "must haves" in the sense of playability; The base game is absolutely fine as is. If you want the extra variety, go for the enemy expansions. The Biomes Expansion brings a fair bit to the game also.
The Space Rig Expansion adds a little extra to the gameplay with a few little tweaks and neat stuff. The new missions it comes with are pretty cool but a little more technical than your usual. I'd say get familiar with the game first before trying to add more rules.
You can always try out the game and the expansions on Tabletop Simulator if you have it.
If you're going to play with multiple players I'd recommend a second set of dice (at least, unless you're neurotic like me and get a set for each player). Plastic tokens can be a nice backup but not a must have, depends if you have kids and/or a habit of misplacing things. Some people also really enjoy the game mat, but that's really down to taste.
Like FIVR I'd recommend starting with the base game, or trying it on tabletop sim, unless you've the money and no care in the world about splurging on all the bells and whistles. Gets expensive if you grab absolutely everything.
Personally I'd recommend the Biome expansion before anything else. Adds some new weapons, missions, heaps of creatures, biome hazards.
From a perspective of someone who doesnt have the expansions i would love to pick up biome expansion, it seems to be much better value for a "pick up and play" style that fits this game well
Also dreadnought
Dreadnought is very crucial
does anyone know when the expansions will be restocked?
Possibly in March, else later in the year
Thanks!
Altho I'm seeing them in stock for Europe at least
wait, I was set to USA. so they're in stock in the states, lemme check EU
Ah so some of it is available in EU, some in UK, most in US. But yea check back in March I reckon
okay thanks so much for the help!
I love how most of the minis each have their own individual compartment and then there's just a big old pile of grunts lol
The grunt prison
Gotta grab 'em by the handful
Does anyone have the stl files? As far as I can tell, they were only available via the kickstarter which is now over
This is for the base game: https://drg-expansions.backerkit.com/hosted_preorders/571913
You can also find the expansion STLs on there as well.
Thank you
Threat marker is advanced always at the end of player's turn?
No, only if an event card states so, except if the player is "unconscious", then the player wouldn't pick an event card up and would instead increase swarm threat by 1. Page 22 of the base game rulebook goes into more information on this.
It arrived! My DRG skyscraper is now complete!
Looks like what I got 😄
Pretty much but by a different company, The Grinning Gargoyle.
It's a snug fit. Might have to get those insert STLs.
Yeah it's basically the same bag just different logo
How many missions are in the mixed missions book?
8; 4 Escort and 4 On-site Refining
Okay thanks
Im looking for it but cant find a place to buy it. Anyone in Europe wanting to get rid of it?
Yes, but 40 euros to get shipped, which is too much in my opinion
Email MOOD and ask about it, they've said that it's an error and they can sort out cheaper shipping.
Ah, will try
Streaming some DRG board game mini painting very very soon
If someone is interested
Do you guys know if you can call a drop pod on any gliphid? Asking cause we are desperate to kill this pretorian
You mean resupply? No you can't
I was to late, are you going to paint drg again or you're done with them
Is this the officiall website?
It's the backerkit page for the Kickstarter campaign, so yes.
Also here: https://moodpublishing.com/collections/deep-rock-galactic
So I can buy from both?
You can, yes.
Thank you
The deluxe edition 2ed edition says it comes with a game board is their any difference between that one and the neoprene game board?
Neoprene game mat is a .. neoprene, game mat. Not a board. It's a soft floppy mat, rather than a hard cardboard board.
Main difference would be that the game mat is easier to place on an uneven surface, and that there's no folds so some small inperfection on the surface won't have one of the sides poking up
Damn that's pretty!
Every saturday at around the same time I posted that message here 🙂
here are my menaces
I used dark angels green contrast paint, guilliman blue glaze and drakenhof nightshade wash to get the blend done
I highlighted all with the same greenish cyan mixture
and I chose to keep the body super dark since I thought it looked cool 😄
Well done, they are gorgeous!
Guess i can add what i just finished, some exploders!
had an idea for a new miniature expansion, "acid from above" (original, i know) where you get acid spitters and septic spreaders
Acid spitter wouldn't really be that different from webspitter, unless it's changed somehow. Septic spreader could be an interesting indirect fire enemy, but leaving pools of acid would be difficult to keep track of, them doing damage when stepped on would for example require that they disappear after a while, else there has to be a way to get rid of them another way.
true, i thought about the acid spitter always being on the ceiling, that it maybe can only walk along the sides of the caves, has less range, but if it attacks its more dangerous? maybe llike if you roll a [!], take 1 damage and roll again
I thought about adding Acid Spitters as custom enemies. I got 2 sets of the game so I would have just painted one of the sets differently.

