#drg-board-game
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Everything regrows
If the heart clam is killed everything dies and doesn't regrow
tyty
Look at it this way, there are 2 sprouts and 2 heal pods. You activate each in order, if one or both of them are dead they regrow. If one isn't dead they do what the card says.
Fast critters Korok sounds painful if it works the way I'm thinking then
All that work, gone AND you get shot up for it
Fast Critters would still just be one activation. Like compare it to a stunned or frozen creature, does the creature get to unfreeze/unstun and then attack?
Way I see it anyway is that Fast Critters is one activation, but two actions.
Ah, that makes more sense
Fast critters: the korok grows legs and runs at you
Don't make me make a graphic..
Do creatures that enter the area also take damage
No
Question about the elimination mission. Is the Dreadnought immune from damage until it first activates? I want to make sure I caught that
Nope. But it can still only be damaged once per turn.
And you can't carry over damage when you pop the cocoon and it spawns.
Then what's the point of the rule:
When a Dreadnought is activated, it is time to use the Dreadnought Health track
Activated as in spawned, not activated as in its first card draw.
It sounds like you don't keep track of health until it activates? Or is that supposed to be "summoned" instead of "activated"?
Ah that is what is tripping me up, thanks
Man i still haven’t even heard anything on my expansion getting shipped :/ Is there a way to check if it has shipped?
A new update is coming this week, which'll say there have been delays/they're bit behind on shipping. You could check your Backerkit but it's not necessarily entirely accurate.
Getting close, but I still haven't decided between trying to make the purple glow, or make it like gemstones.
Managed to defeat I think it was Mission 7 in the Biome+rig book? Cold Biome Escort veteran Mission on Hazard 5, with Lethal bug (+1 damage) and Grunts roll 2 dice mods
And my shuffling have me the Korlok Tyrant-weed Tile as my one rng tile
Was alone but running all 4 dwarfs
Not receiving a notice doesn't equal that it's not shipped. In my experience on both kickstarters, I never received any notice prior to the day of delivery.
Painting is very time-consuming huh? Anyway, my first grunt is done! I shall dub thee, Steeve.
I recoment doing them all at once. You make a lot of brown and paint them all in one go for example
Yea, agreed. Don't want to move on to other creatures, would just clutter the table with more paints, finish the grunts first
Don't burn yourself out on painting grunts. I painted a handful to start in batches of 3, had half of them unpainted for the longest time (still have 6 to go I think, after painting afew extra 3d printed ones)
Hey Im very new to the boardgame and I have a basic question. When placing minerals in walls in preperation for a Mission do I just choose which resource I put down in the marked spots or is it randomized somehow?
Randomize, use the dice bag for example or hold the minerals behind your back/under the table and draw
Designate a spot on the map and then draw one from your hand/bag and place it, without changing your mind, that way it'll be random
Thank you that cleared it up
I feel like I know the answer but would like to confirm. When you start a new mission in an assignment, I assume you shuffle in any previous and draw one throwable and one Rock and Stone card?
Yes, with the exceptions that there are a few upgrades that allow you to draw multiples, and if you've gotten any from the reward track inbetween missions.
Wait how would you get a Rock and Stone card or throwable between missions? I thought you could only move up the track during a mission?
Mission completion advances you 1 spot, and an additional spot if all dwarves on the mission made it back to the pod. So you can still advance 2 steps between missions.
Oh man I missed that... Thanks!
Always super helpful as usual @royal nacelle . Thanks!
I have another question regarding resistances. I understand the "subtract one" rule of resistances but are resistances applied through consecutive hits? Do we not break their armor with the first attack?
There's no armour breaking. Resistances apply to each separate attack.
Got it
Even if you do consecutive free attacks like the minigun each time you roll the dice the resistances apply
after you break the mini's armor be sure to physically melt the plating off the model so you know the resistance is permanently gone
tell me you didnt read the rulebook without telling me you didnt read the rulebook 😆
i want tgis game so bad
I am intimately familiar with the rules. When you roll, every model touched by the dice takes 1 damage. That's why the armor stripping is so important. Armor can't resist the contact if it is no longer there.
No reason to not be nice. I tried to find it in the rulebook but I couldnt. It neither mentions that you have to do it every time nor that you only have to do it once so I applied regular drg rules.
it says to check for resistance. if it doesnt say the resistance is a one time application then... its every time
dont look for rules you think should be there...
read it for what it is and dont jump to conclusions
its perfectly fine to look for rules you think should exist. However, if the book does not have it, then it does not exist. Not everything is a 1-1 translation from digitial to phyiscal game
And if it doesn't say "every time", then...
It's a good game, but the rules are not written in the tightest fashion. If the interpretations were so obvious, people wouldn't ask so many questions, and Johnno could have cured cancer by now, with the amount of extra time saved.
So yes, you could be more courteous when answering questions.
most people dont read the rulebook which is why Johnno has been so busy answering these questions actually
I somehow find it very unlikely that most people don't read the rulebook to a boardgame at all.
first thing they do is watch a video then skim the rules, then try playing and then straight to the discord
no sorry my bad. most people that ask questions in here*
I think a lot of people have a preconceived notion about things from playing the video game, I did so myself with certain things until the rulebook was rewritten very early on during the initial campaign. Had a very long back and forth with a few people here about the grappling hook for example.
The 'best' thing to do is to disconnect from the video game, and take the board game's rules as their own thing. "But in the video game" confuses things that don't need confusing. If it's not expressly written then it doesn't happen, the rulebook is written as a set of permissions with exceptions where necessary, rather than stuff that doesn't happen.
The rulebook shouldn't have to say that exploders don't destroy walls or stalagmites. It needs to say if something does do that.
very possibly why the game seemed very simple and straight forward for me. i've never played the video game
the best part about a board game is you can even "house rules" to make that happen in your own game, if everyone finds it enjoyable
Plenty of things could be written clearer but the rulebook would end up really long if it needed to be airtight. And having helped with the FAQ and reading through rules for the expansions I personally know just how difficult it is to try to write rules properly, so that there's no confusion.
I do absolutely believe that's the issue yeah. There's plenty of things that are true in the VG not the BG, and most people assume that if the rulebook doesn't specify "Unlike the VG, X doesn't happen" that they just missed the rule.
Which is incorrect but understandable
But yeah, probably no need to make fun of people for misunderstandings all the same, the fact that they're here and asking questions shows that they want to learn/double check their assumptions which is better by far than just going with your first impression.
It beats people only moving 1 space per movement action, or increasing the swarm threat after each player's turn...
Seen too many people complain that the game is impossibly hard, only to figure out that they're doing those things and really crippling their playing experience. Certainly would rather they ask and have a good time, than play 'wrong' and have a bad time
yeah fair wasnt making fun of @mighty crow specifically was just mainly lumping onto @bitter hinge 's comment about melting the minis to show the armor was gone LMAO and it has been 3 years of questions that very clearly scream I DIDNT READ THE RULES so yeah that got old
For sure lol. Hell I've made that kind of mistake myself. The board game clank? I thought that when you draw a "boss attacks you" card it would trigger every turn until it was gotten rid of, not only the first time it came out.
Man, that game got soooo much easier when we figured that one out 😂
Sometimes the line between "huh I guess that's how it is" and "it can't possibly be like that" can be very fuzzy. And particularly new players may not be able to make the distinction, or know how to rule things. Answered someone on Reddit earlier about if they should reset the swarm threat track between missions on a Deep Dive..
Which is just implied by mission setup basically, but since it's not specifically noted.. well makes for tricky deep dives if you don't reset.
@bitter hinge ... I still have 10 to paint.
Wait how many grunts do you have? I thought the base game only had 18?
I've printed 36 extra
10, for now
Good God no wonder you burned out lmao






These are 40% scale though xD

I see that ghoul looking shooter on the right...my local FB group showed off that line of models last month
Trench crusade. The minis are fabulous.
And very memorable
All the unpainted minis are from the first kickstarter. New one is coming soon-ish with a ton of new models.
Is there any way to get the memorial hall statue if I missed the kickstarter?
nope
Got my expansions today and that space rig spot looks sadly empty 😢
Just guessing but, you could 3d kitbash one with files from the game, and print it or have someone print it.
it has a basic hex shape base. I can imagine someone throwing a 3D print online for it
Gonna be keeping an eye out for that then
You could always commission Johnno
Who?
Johnno
Johnno
Is he here on the server?
There we go. That's three times, so that should do the trick
Yeah
He’s our resident board game guy
I'll ask him. Thank you guys
I'm thinking of printing out the other dwarf status and Molly from the game to match it lol
the deadly stombs are the worst :(
Done
Looking good! Ready to smash some more creeps!
that is awesome
Thank you 🙂
I could make a fancier one, but something like this could be pulled from the video game files pretty easily;
Exploder WIP
Just got mine today

Okay, so during our last game day, two questions came up I was unsure what's the correct way of playing.
- Space rig rulebook says that after the 6th Ommoran event card has been resolved, the Heartstone opens. So technically, if the last one is a Beamer, which activates creatures first iirc, then summons a new Beamer that doesn't do anything until it gets activated. To me it sounded obvious that the beamer card gets resolved as soon as the beamer spawns, but made sure I'll ask anyway, so the rest of the party gets their reassurance. So the Ommoran should open right after that, despite that card being the last doesn't really do anything other than just activating the creatures (if it even does that, I don't have that card in front of me rn). Also, the Beamer should just despawn after the Ommoran event is done I suppose? Since there is no point in it attacking the Drilldozer anymore and it shouldn't matter whether it survives or not anymore since we got what we came for.
- Driller's new primary weapon, the sludge pump. Since it wasn't specifically mentioned, I'm guessing the secondary attack, (which leaves the puddles on the ground), should still be treated as that the puddles shot need to be adjacent to each other, just like with most weapons targeting enemies. However, since that attack is not targeting enemies, nor do you roll a die for it, it kinda behaves similarly like the Engineer's platform gun, for which the target spaces do not need to be adjacent. But I'm guessing since it wasn't mentioned, the rule for targeted spaces should be adjacent to each other is the one that should be followed, right?
got mine today too
Nice got the 24h coin too luckily
Missed the coin on the first run tho
I can't find my tracking number, is that something i'd contact support for, or am i looking in the wrong place?
The system isn't great about automatically issuing shipping information. Some people get their orders without ever receiving a shipping notice, and some get the notice after they receive their order. So it's mostly just hang tight, and check the updates posted to the KickStarter campaign for more information
Bugger, well. as long as it's on it's way, i'm not complainin'
Same. Wish I didn't, cuz I think the first one looked cooler. Tho with this one at least you can coin toss easier, since one side is literally a face~~, albeit being the ugliest I've ever seen~~.
i want more beer coasters, i want them all!
@brazen tulip any chance of more beer coasters? these four are beautiful, i want a coaster for all of the DRG beers 
https://deeprockgalactic.fandom.com/wiki/Abyss_Bar and how about 3d prints for them mugs? 😄
the problem with 3d printed mugs is that unless you have a specific printer and printing material you cant drink from it
Hello friends were the game expansions around 5kg?
Got mystery shipment and tought could it be the game?!
that's a fair consideration, i was thinking more of them as statues than usable drinking vessels
but i am curious about functional 3d printed mugs now
6.3kg according to the shipping info I got as I recall.
And you got with bulk and weed thingie right?
yea
don’t use the fandom wiki
I'd personally leave the beamers up but inactive, since they block movement and line of sight. Ole however has ruled that the Korlok's parts die with the heart clam, so can use the same logic for the Ommoran.
Since the special fire modes of Driller's other weapons specifically state how they function I wouldn't require the sludge pools to be adjacent. Moreso since it states two spaces within range, rather than two ajdacent spaces. It's a buff but from experience the pools often don't get walked on (so you may mostly want to fire them adjacent anyway)
I just like to goo the tunnel exits, for anything that's about to get placed on them, but don't tell management that. 🤫
Which brings up another thought. Since the creature summoning Ommoran events specifically say you can place them anywhere on the Ommoran tile, you can technically cheese the game by spawning the creatures on top of already placed down goo spots as long as they are on the same tile as the Ommoran. Tho probably I should refrain from cheesing it that way, unless the situation is really dire, cuz that honestly feels like a cheat code.
why are you minimodding me???
please be respectful?
there
he's not minimodding you, he's telling you to not use the fandom wiki.
the reason for that is because the fandom wiki is deprecated and griefed. The current official wiki is the wiki.gg.
okay
also giving traffic to fandom make them stay on top of the search bar
he's not a mod to be telling me commands though
so we want to avoid that as much as possible
he should ask, that's all
i wouldn't dare come into a server and tell people what to do
You could do the same with flames I reckon. You can houserule it to "empty space" if you want the challenge. Considering there's no specific placement rules yea you can place creatures behind stuff or lock them behind already existing fire etc, don't really see it as that much cheese.
i meant to link to the deeprockgalactic.wiki.gg though, cause that was the one i saw, but looks like google threw the fandom one at me. :\
i blame the google algorithm
yeah, that's exactly why we want people to not use the fandom one
it's proposing the wiki with the most traffic first
oh okay
that makes sense, my bad
i just got overhyped by the coaster
which i want more of, i want them all, lol
As I recall you'd have to get the LP collector's thing to get more coasters, but that was ages ago and I don't think there's any way to get them now.
Yeah there aren't any more for the board game release, the LP was a different thing a while back.
uh the big plastic records you use on a turntable
aye
damn, i wish i had an interest in vinyl records, i don't have a turntable
I’m just making sure you get the right information
Right, completely forgot the Flamethrower even exists since every time I give it a genuine last chance, it lets me down so bad with multiple triple blank yellow dice rolls that my brain started gaslighting me that the weapon doesn't even actually exist. So much, that in the 3d printed organizer trays that contain the starting resources for each class I replaced the flame tokens with the goo ones 
Also, the first Ommoran mission we played, we resolved every card instantly in the next turn at latest, leaving us to basically idle around and go explore hidden caves instead of what we were supposed to do, guarding the dozer. So yeah, probably not cheesing every opportunity I get presented is the way to go, for the sake of more enjoyment for the whole party.
all good, i was confused, but i understand now, i had a bit of a rough night on other discord servers, sorry to translate that over to here, that was not fair to you, thank you for the help
glad to see everything resolved peacefully 
nuh uh... rolls for initiative
Cheese is kinda part of the game in a way, on one of my Escort missions I couldn't help placing the slasher, webspitter, and mactera all adjacent to eachother because my next dwarf to activate had a satchel charge. Made me feel like houseruling it that they must be spawned as far away as possible from eachother to prevent something like that.
This does bring up an interesting discussion, I think. When a creature spawns/moves, and it has multiple spaces/paths available with one being safe and another having something that can damage it, how do you guys typically choose if the creature takes the option that will damage it or not?
I haven't had the situation come up often enough to to decide on what to do yet, but I've been thinking about rolling the creature die for a 50% chance that it chooses the dangerous option.
my immaculate positioning when I draw “A slasher emerges” 
If it's exactly same distance and neither option takes the creature further away from its intended target I have them walk the safe route. I try to err on the side of giving the creatures the upper hand.
I managed to get both of them when they were available. They look different to the board game ones but still pretty neat
If I were home now I would have got a pic
ah neat to have both though I reckon
Hiya, I have some questions regarding varnishing. I've finished painting my dwarfs (finally!) and I want to protect the color, but I never used a varnish before. I have three varnishes from vallejo (Satin Varnish 70.522, Matt Varnish 70.520 and Gloss Varnish 70.510). I dont have an airbrush, so..
Shall I dilute it with water? Anything I have to know? I dont want to ruin my paint work with that "final" step xD Thanks for any answers! ❤️
I'd recommend testing on a Grunt or something first instead. Out of those varnishes I've only tried the Satin varnish, I didn't quite like the finish so I mixed it with a matt varnish to get a different result. You can dilute some varnishes with water while others will clump up or cloud up if you mix them with water (happens with one of my varnishes even though it's supposedly watersoluable).
One thing I did learn was that some varnishes will mute the colours quite a lot, so maybe something to be aware of.
Ok, thanks. I have plenty of painted miniatures to test it first 🙂 So I try it on them (grunts are precious!) ^^
Hey guys, I'm looking at painting the minis (finally), I was wondering, what colors did you go for? I'm looking at vallejo at the moment locally, armypainter is second most available
^ interested too
Vallejo and army painters 2.0 are both great paints to use
I also wanted to ask what specific colors you chose, as I'm not sure what to get. I want to be fairly close to the video game in terms of color
what about the brushes?
You will have to use reference pictures and try to mix your own paint. Buying every single paint to emulate the game will not wield the results you count on.
I'll get some basic ones for now, maybe waste more cash for better ones in the future. It's what people say it's best for starters
buy a bunch of synthetic brushes, stay away from natural hair brushes when you start, they are too expensive when you don't know how to not ruin a brush.
I recommend a size 2 for most of the work, and a size 0 for details.
Don't buy games workshop brushes, they suck.
Hmm ok, I am going for the same look mostly, I was thinking some dark green, brown, white for teeth and claws and what not, some gray possible, mostly going for the creatures now
I would recommend buying a starter set from either of these brand, and maybe 1-2 specific paints that you think are missing.
Wouldn't recommend at all.
cant tell if they are any good
You want a bigger brush than these.
They seem too cheap for what you get
oh i never done paiting so im totally new
no worries, I ll try to answer all your questions 🙂
I saw some of the starter sets, but some of the colors are off, like red, blue, and I'm not going for those right now
That's what I was thinking
you can mix them to get the color you want.
otherwise, you're looking at buying $200 of paints that you will barely use.
start with a few, buy the ones you need and build your collection slowly over time
I'm myself currently using Army Painter brushes; basecoating, highlighting, super detail.
Hmm I'm just not that informed on mixing paints. And I'm afraid I won't get the color I want
No I was mostly looking at a few colors, mostly green, brown etc for now
Are they any good? I was looking at them. Any of the sets good?
They're a step up from AK Interactive's brushes in quality I feel (altho the AK brushes work well enough too)
Don't have any of the sets.
You don't mix the whole bottle, just load your brush with some paint, mix it with others and add gradually a color or another until you get the one you want.
The sets are mostly a bigger brush, a very small one for highlights and a somewhat medium all purpose one from what I can tell
early on I wouldn't care about the quality of brushes you get. It took me over a year to figure out how to correctly care for my brushes. Anything I bought got ruined quickly. Get yourself a cheap variety pack now, figure out how to handle them and what you actually want, then upgrade when you inevitably need replacements
For the longest time I've used just whatever cheapo brushes I've found in hobby stores, which're no brand basically.
They seem ok, people said they are ok quality
I heard the term "loading" a bunch, but have never seen a good example of how as a self taught amateur
Exactly this. My brushes have gone through a cycle of being used until they end up being used for drybrushing/glue/green stuff, and then retired/thrown out
Oh I know lol, I'm just not sure what to mix with, have to learn that I'm afraid, but I'll look into it
Yeah the brushes are my least worry right now tbh, I'm more skeptical of the colors and what not
That's a learning thing too. Easiest to stick to simple stuff like taking a dark colour and brightening it with a lighter colour. Changing the tone of a brown by adding light brown, yellow, or white, for example. Or getting different greens by adding to another green.
I only very recently got into more advanced mixing, stumbled onto a grey plus a yellow I have making a near perfect olive drab.
You can also change the tone of a colour by using a wash over it.
Hmm I know mixing is quite important, been a while since I painted, it's definitely important and something to learn. I'll get some fairly basic colors, some white as well and see what I can do
Which btw I couldn't find a regular white for some reason, only some dry white from citadel, which means it's thicker? Not sure if I want that
A wash is for example using a darker color thinned, over the brighter color to make it darker?
Citadel does different types of paints, 'Base' is thicker and has more pigmentation, 'Layer' if bit thinner for layering, haven't even gotten into the rest but there's a few more types.
Yeah or you can add a tint to the underlaying colour.
Hmm ok, can you give me an example for that?
For Citadel you would be looking for White Scar, or Corax White(which is a tiny bit more grey)
Dry paints are a whole other thing
Yeah I saw those types, kinda confusing. On the other hand, vallejo has model and game color, which seems slightly different
Let me see if the local shop has that
The stingtail on the right there has light khani coloured bits (other than the blue carapace), with a brown wash over it. So you get a kinda dark bone colour and darker definition in recesses/around raised areas.
keep in mind they also sometimes have the same names for their strays AND their pots if you are calling in
And warden's 'weak spot' is white with a purple wash over it.
I found white scar, yeah saw the can too, you recommend that for a simple white paint? Can't find the ones from vallejo and what not in the search.
Avoid games workshop white at all cost.
Ah cool, so the khaki with the brown turned it to a browner tone. Makes sense. Probably will go for a similar look
It's one of the worst white paint on the market.
Hmm ok, which one do you recommend?
White scar can do things, but you have know what you're working with. It is intentionally thin and not meant to be a solid white
vallejo or army painter white.
Do you have it's name? Can't seem to find it, I was originally going with vallejo
Spray White Scar is like the go to recommendation for priming if you want to keep detail from what I've heard
But then again I haven't got into air brushing
also assuming you want a white base
white
Again, I would not recommend any games workshop paint or tools to any new painter. They are extremely pricey for what they offer, and the quality is easily beaten by other brands.
For some reason the shop doesn't have this one, looked all of vallejo paints...weird, gonna look for armypainter, thanks though
Or you could invest in Citadel paints from when they were good... 😉
I've really enjoyed my GW paints. I moved to them from vallejo
What spray primers would you recommend then? I've tried army painters and didn't like them
Colour forge
I was about to ask what primer do you recommend as well? Heard mixed things about armypainter, not many options on the market it seems
At least locally I mean
Army Painter rattle cans are indeed hot garbage
I've nearly exclusively been using Army Painter's black rattle can.
Tamiya or MrColours are great
Moved to it after GW was out of their black rattle cans one day and they were saying it'd take a while to get in stock
Lol are they garbage or meh then?
More pricey, but leagues above the competition
they are fine for bricks IE historical tanks and planes, but not for miniatures like warhammer/this board game
Unfortunately, locally it seems there are very few primers
I haven't had any issues with Army Painter's rattle cans, but I may well be going through them faster than most as I do many thin layers instead of spraying it on heavily
Vallejo hobby paint is a primer? I thought it was just color. It shows up in the primer category. Are they bad or?
I use vallejo primer through my airbrush, can't say for their rattlecans tho
vallejo have primers, regular acrylic paints, airbrush paints and contrast-type paints.
Now I'm wondering what I'm gonna do when I get to the more colourful glyphids in terms of washes, since I only have a brown one but that probably won't look good on things like the warden
Can I use 'normal' acrylic paints for minis as well? Ones that aren't designed for it, since I'm missing pink colours for the web spitters in the base paint set I got. But I have other acrylic paints, although not made for minis. but don't wanna screw up using wrong paints
You can. They generally require more thinning and can be chalky if they're the cheaper varieties, but they will work.
You can always take a darker colour of the one you're painting and thin it down to use as a wash. Or mix in a tiny bit of black into it if you're using the current one as the base colour.
alright, thanks!
You can use any paint you like, miniature paints just have more pigment concentration and additive to make them easier to paint on minis.
You can even use oils and inks for different effects!
Test exploder done!
this is actually sick
Thank you. It took entirely too long.
Did you use an airbrush for the yellow glow effect?
Man is gunner just so much worse than the other three classes or am I crazy
Genuinely think he gets the worst primaries and worst abilities
I find gunners shield very useful
Minigun can be strong against heaps of weaker enemies, autocannon against stronger enemies (except spitballer, unless you have upgrades), I've found the hurricane to be a powerhouse once you get upgrades, massive AoE and hitting everything with multiple dice for example.
And successive firing on lead storm good for thinning swarms of grunts
Shield of course can be a lifesaver.
I only play at two players if that impacts it yeah
Shield would be way better for four turns
I just wish hurricane could fire one ammo for one die instead of two for two
Most weapons/classes take some getting used to, until you learn how to play them.
Mhm
also depends on whatever secondary you choose
It does, just that it costs two actions 😉
Yeahhh
Hurricane is perhaps the single trickiest weapon to get good at.
Feels like gunner can't get a win without another penalty lol
Has a higher learning curve than anything else
I guess thunderhead is the simpler answer yeab
well the shield is strong and the zipline can be a movement saver
Thunderhead is a good middle ground IMO, for pure firepower. Especially once you find upgrades.
every little bit of movement counts
I did use an airbrush very specifically for the yellow. The rest is basic brush work.
As a cryo driller main, I got a brain freeze from the cryo cannon and a concussion from using my power drills too much to even understand the basic concept of what a learning curve is 
Neato. I wish I could afford one for this reason
Probly best to stick to the cryo cannon then, sludge pump takes a bit of tactical brains for the defensive use 😉
If it helps, I use the super mediocre Masters Airbrush kit. It's not some fancy Iwata or anything.
All of the new primaries take some getting used to, and are bit more advanced. Shard diffractor probably the easiest of the lot
Shard diffractor almost convinced me to give up my one true love, the breach cutter.
Shooting through stuff feels too good.
Nah, just joking. But I seriously feel like that combo is like one of the easiest and feels like cheesiest thing the driller has in its arsenal. Glad the space rig expansion brought some incentives to not use the power drills all the time, since killing enemies that way often don't reward you opposed to using a normal pickaxe attack.
Well crap, just noticed that I was way late noticing "for fans, by fans" going down, and my shirts from them are starting to loose their detail...
Curse me wearing my love of DRG and not framing them!!!
Breach cutter kinda felt underwhelming at first until I got the first additional die upgrade added to it. Upgrades scale so well with that massive AoE it has. Feels like unlocking a BFG9000 
as long as it doesn't cough and splatter I suppose 😅
Last game my friends and I played the Scout read his player board and realized the Scout can move and shoot...I have played up to Mission 10 without this knowledge...are there other secrets I do not know?!
well you can find them out by reading the rule book and the player boards, so those aren't really secrets, I guess
was gonna say cryo cannon being able to instantly kill flying creatures with its free action shot (and normal shot if you hit) in case they don't have a freeze resistance, but now I'm wondering if they added that to the rulebook or not
Ah yeah it was added to the Freeze reference at the end of the rulebook
Well there is only 1 type of flying in the base, and Goo was added in the 1st wave to make it 2
They made all the flying things in wave 2 immune.
Hatchlings aren't
they aren't? thought it was in the intro of the book that 'everything' in the expantion was immune?
Still good to know you can instagib mactera spawns and goo bombers, and hatchlings.
The ground objects are. Creatures have their own resistances
ohhh
would be rough if all biome creatures were outright immune to stun and freeze xD
Not only tactical computational skills, but also tests my memory. The amount of times I forgot that I damaged an enemy with its primary attack and then forgot to deal the 2 damage after my turn is honestly astonishing. Makes me grab a few differently colored mini cubes (like the damage and hp ones) so I can mark which enemy is supposed to get damaged soon. Was thinking yellow/amber would suit it well, since on the traffic light that's the one prior to green, which is the damage counter 
Tho using that weapon more and more, I'd forgot less and less, since I'm only forgetting it because it's a one of a kind mechanism in the game that was not yet a part of it before.
Yep for sure, takes some getting used to, which is why I've nearly solely been playing with the new weapons
Has this been erata'd or is intentionally the only swarm to not activate so as to not insta gib players?
Swarms always activate creatures
Mmkay figure the text was just forgotten
It's not intentional, my guess is they were originally looking at having it as an event card.
Or it was simply forgotten, yeah
Also, how many times do I need to read out "Discard this card..." from challenge cards to the rest of the group before it stops being funny, the way it was worded?
I think it’s intentional. It might not be much here but I notice that in the video game the bulk doesn’t immediately start moving when it spawns
In the video game, the bulk detonator does not always start with awareness/aggro of the dwarves. Unlike, say, a dreadnought.
Which you could also use to help rationalize why the board game version doesn't dig.
It does. Only the Crassus version doesn't aggro to the players immediately, (because it's part of the map when it was loaded, similarly to a Hooli hoarder). But the normal ones always spawn in later, which makes them aggro onto you immediately.
Bulk dets do have a ~10 second delay after spawning, before they aggro, if you don't start shooting them.
5s, 10 would be too much 
and that used to not be there, leading to some very sudden death 
Guess everything's in slowmo for me in the video game xD
"Stimulants deployed"
Huh. I'll have to pay more attention to how it picks aggro, because I'd swear I've had one emerge in a cave and had to pull it away from some greenbeards that were further away from it than I was.
Finally managed to order the game 
Im not really familiar with it but I hope the delivery won’t take too long
Depends on where you live
My deluxe edition took like a week (eastern US)
Italy so I’m guessing probably end of September or the start of October
They’ve got a different shipping center for Europe, so earlier
Oh really? Well that’s great news then!
Kickstarter pledge shipments haven't concluded yet so I wouldn't expect too swift delivery. Multiple weeks should be expected.
Unless you ordered 1st edition from MOOD's homepage or something
I mean the site was Backerit but the email that was sent to me was sent by MOOD
Although it was the Deluxe 2nd edition
Same stock as the Kickstarter then, and they're prioritizing pledges from the campaign
Quick question for anyone that knows. I want to sleeve the mission, beer, and challange cards. What size of sleeves should I get for them?
44x63mm
Sweet thanks a ton!
Dragon Shields are a pretty good choice for outer sleeves, but they're just slightly too big to fit in your secondary slots
I use Ultimate Guard Katanas for secondaries specifically for that reason. They fit perfectly
Very nice
oh that's what happened? 😦
I found old reddit posts when I looked into it, not sure if Ghost Ship Games have put out any news about it(the fan art merch) coming back
They've mentioned it a few times in their different streams. They're looking into alternatives but I wouldn't hold my breath
shame, love the scout skull one, which if you look into DRG merch there is a crappy one that mimiced it
Oh and the Drop pod one cut in half with all the different objects in it
but even washing them correctly they are falling/crumbling off the cloth slowly
I noticed they removed the link from their store page and website
And that's done! The box shows some brown leaves on the front of the sprouts, but I think I'm going to leave them as is.
It still took 2 weeks to hit shipped fo me recently
Yoo that’s sick, how did you do the purple bulbs so transparents ?
Thanks! The healing pods I just did a standard glow effect, dark to light, but for the sprouts I looked up a guide to how to paint gemstones- light to dark, with white spots- and did that to give them depth.
It gives them a bit of an alien/insectoid eyeball look I think
Yes but it looks really good
I received my expansions so it’s motivating me to paint a bit when I’ll have time
Brought two more questions yet again.
- Once the Dreadnought gets damaged in a dwarf's turn it cannot be damaged until the next dwarf's turn. How exactly should the sludge pump's late damage interact with its mechanism? By rule it says nothing else can damage it that turn. It also suggest that it is so, because it blocks everything else with it's indestructible claws. However I imagine the sludge pump's late damage does work from the inside, as if it were poisoned or acid that's already attached to the not indestructible parts. (Now that I think about it, this question is also up for debate against the Menace too, with its similar, burrowing response to receiving damage).
- How does the Scout's flare die reroll work for AoE damage weapons? For traditional weapons, there is a T letter marking the impact, with the rest of the spaces mirroring the same damage as T receives, so if T is in the radius of the flare, then a die can be rerolled, I believe. However how on earth should the flare interact with weapons such as the Breach cutter and the coil gun? If any of the targeted spaces are in range of the flare, the reroll could be applied?
Once per turn is once per turn.
Rules specify the creature must be on/adjacent to the flare, I personally reroll those affected by the flare separately after applying non-flare damage first.
Yeah, but for those type of weapons it specifically says that whatever you rolled applies to all spaces between the target and the dwarf. Wait a minute... as I was typing this, it's possible for these 2 weapons to be fired at a not maximum range? For example if there's a target at 3 spaces away and your weapon has a range of 5, you can make it so that the projectile or beam or whatever stops after only 3 spaces?
That's what "between dwarf and target" means, yeah
You could go the route of only rerolling if the end target is next to a flare, and apply that to everything, or go rules as written and reroll the ones that are adjacent to a flare.
If I were to apply the first method, is it actually a legal move to go for the full length shot, to for example reach a flare effect on an empty space and only clip the creatures with the between the target and dwarf part or do you always have to target creatures to shoot?
You can target empty spaces.
Alright, then that clears things up for me. Thanks.
Also, only yesterday have I realised we've been playing it wrong the entire time. We forgot about the "dwarves can't stop on tunnel exits" part. Occasionally we did end up parking on them, whoops.
Naughty naughty!
There were so many open questions at the beginning (even prior to the FAQ page), that this minor exception went over my head despite clearly having read that part in the rule book.
Not that it drastically changes the gameplay tho. Imagine if the Driller could just plug the tunnel exit with his butt and render that tunnel exit useless, ignoring any creatures that were to spawn there 
Slashers & warden done
Guys, are there any players that play on tabletop simulator?
Occasionally, yes
ok, next question
is there anyone that is willing to teach me the rules?
Im really interested in the board game since Im big fan of them and I play them a lot on TTS
Don't have the time right now I'm afraid. You could watch some playthroughs on youtube to get the general idea though.
I still don't fully understand the card back issue
is that the complaints about off color brown?
hex bolts at the card's corners on the back are missing
on 2nd ed cards. Also all bolts are missing on the new secondary weapons as I recall
Those that have 2nd base game and expansions have matching cards, but 1st ed base game vs expansions has a mismatch
I just want to make sure, in between missions for the Space Rig expansions we don't discard throwables and Rock and Stone cards?
You DO discard throwables and R&S cards.
Okay, thanks. I'm reading the manual on BGG and I couldn't find mention of discarding those cards and it didn't seem right to me.
It's not mentioned specifically but it's part of the "set up your character as normal" aspect, whileas the assignment rules specifically state the exceptions to normal setup.
Turret activates only on bug movement or it shoots bug which stands still and attacks?
turrets activate and shoot when bugs activate in their range or move into their range, IIRC
which means any enemy about to take a turn in the range of the turret will get shot
i guess too ty
Turret activates when bugs activate like Ser Pounce said, with the caveat that it activates at the same time, so if a ranged creature shoots at it the turret could end up destroyed at the same time as the creature dies. Same for creatures in melee range.
yea ty
another question, cant see it on rulebook - do bugs attack knocked down dwarves?
Yes, but not unconscious dwarves
I wonder what about the color mismatch on the korlok map tile? I'm not sure if I mind it or not, but it kind of defeats it's purpose if you can tell from its color. You know being a surprise boss in a random mission
Nothing has been said of the Korlok tile. It's been mentioned by players so I think MOOD may well be aware, just completely unable to redo it due to .. not sure what to call it, restrictions of reality? (i'm not even sure what they'll do about the cards tbh)
I thought I saw similar colour inconsistencies with what's supposed to be black on certain 2nd ed cards, so could well just be a colour issue of production.
And such things have a tolerance as to what's acceptable.
Korlok box even says colour differences may appear
Yeah I know, but everyone seems to complain about the cards while the korlok seems like a bigger issue to me. Not sure what they'll to about the cards either. It's kinda annoying but that's about it for me
It could be, I noticed those differences from the newer production
I personally agree with the colour difference, but can't claim it'll affect me as I have a workaround that's acceptable to me personally.
It's tolerable but from a gameplay perspective kind of a bummer since its fairly easy to to see that you got a korlok tile. oh well
In a vacuum the korlok tile is a bigger issue. But realistically I don't see them being able to do anything about it.
What workaround did you find?
My "fix" is to designate one of the normal 8 hidden cave tiles as the Korlok tile, and if it shows up swap it for Korlok. I will be using the 3 grunts tile, as that's the least challenging one IMO
You could equally for each game designate a different tile, as to ensure rotation of all tiles, but at the same time, that may be harder to remember.
As in, you don't actually mix in the Korlok tile.
Just use the original 8
and if 3 grunts shows up, boom Korlok
Hmm that's not a bad idea. Although that technically increases the odds of getting a korlok right? Since you have less tiles to work with
Yeah i got it after reading it more than once lol
It sets the odds at 1 in 8, instead of 1 in 9. Otherwise you'd have to go with a system of rolling a D10 or something on flipping each tile
Hmm true. I guess this workaround is what I'll do in the long run. Seems to be the best option. Cause right now having the korlok tile in the set feels useless
It's doable for 2 tile caves if you can keep forgetting which is which. But yes I personally prefer using the 8 original tiles and swapping one of them for Korlok. It's not 'great', but feels better than always knowing where the Korlok is.
Nor am I advocating for MOOD not 'fixing' it, but I simply don't see it as feasible from their side.
Yeah I just can't unsee it at this point. Oh well, thanks for the idea!
Oh I saw it straight away, and started pondering solutions.
Yeah I ain't applauding a no fix approach but I can't really see a possible solution. Manufacturing thousands of these tiles with a corrected color and sending them to backers seems like a wild solution that costs too much money to Mood
lol
I'm not sitting here wasting my breath. You better appreciate me dangit.
gnight
I think I'll add in a dice roll extra for the Korlok; designate a tile, if that one comes up, roll a creature die & if it's a bite or ! mark then it's korlok, otherwise the original tile. Just not to fully replace the designated tile
I mean, statistically still a tiny bit off, but better than 1 in 8... xD
Problem I guess is that you only roll that on that specific tile
Rather than all tiles
So specifically for that tile the statistical probability is nearly spot on, but not overall.
You're not getting a 1 in 9 for the tile you've designated
but then how do you put the korlok tile in the correct orientation?
i personally just cover the tiles with other tiles
Randomized. What? You just spin it upside done and pick an orientiation.
Correct orientation to what? You don't have an original correct orientation to begin with.
You cover what tiles with what tiles?
random face down tiles
Walk us through your way of adding the Korlok tile to the mix without adding it to the mix
so you put down the original tiles and then cover them with other tiles
it gives it a cool shape too
and when its time to flip you just take off the top tile and flip the bottom one
easy
Okay but if you cover one of the original tiles with the Korlok tile you're left with the issue of knowing that the Korlok tile won't show up.
Not so easy.
well then i dont know
You don't know what?
Why are you questioning what I say, by saying something that doesn't solve the issue?
removing the 3 grunts tile from the game doesnt completely solve the issue either
No it doesn't. It gives a fix that I present the pros and cons for.
Why is this something you feel needs debating when your solution offers less of a solution?
I have presented a fix specifically noticing the cons of it.
@supple mango offered an improvement, which still has limitations.
Your solutions is "paint the tiles"... really?
there is no other perfect solution
you could use black tape too
or you could just not pay attention to the back of hidden caves
No don't start on that. I offered a solution that requires no physical alteration of the tiles. Why are you suggesting physically changing the tiles?
Even if you paint it or use tape or whatever, it's gonna be super obvious it's painted
Defeating the purpose of "hiding" which is the korlok
So it's not a problem at all then, why are we talking about it? Why're you saying anything at all? Anyone who want to can paint them, or tape them
Paint all your tiles, problem solved. Why are you talking about it?
Almost like you're just trying to argue to argue. I present a solution that doesn't require any physical alteration of the tiles. And your solution is paint all the tiles.
nah paint/tape ALL your hidden cave tiles.
paint all of them i mean
Painting your tiles is not a good solution compared to not painting them.
I mean... discarding 1 of your 8 base tiles is not a good solution, compared to not doing that.
I don't see why painting tiles is a much crazier idea.
Physically impacting your tiles... or not physically impacting your tiles... If you personally have such a disposition to get an accurate statisctical draw of tiles then feel free to do whatever you need to do to yourtiles. It's not like you could have a painting issue ruining ALL your tiles.
If it's THAT important to you, then sure, paint all your tiles. But something could go wrong.
I've offered a solution where you have no physical impact on your tiles.
At this point I'm getting tired of defending that position. If you want to paint, spraypaint, tape, or whatever all your tiles to make them uniform then by all means, do just that. I take no responsibility of you fucking them all up. Best of luck.
Fucking sand them down to being grey for all I care.
You ok bro?
No, not really. quite tired of spending brainpower to offer solutions with minimal impact, only to be told "just paint all your tiles black"
Painting all your tiles isn't a crazy idea. So go do that. Problem solved. Nothing to discuss.
Dip all of your tiles in milk. Once they're soggy, you'll forget all about the colors not matching perfectly
That's just white instead of black. Milk is cheaper than black paint. Problem solved.
Plus, now they're ready to be breaded before going in the fryer
broken link? just leads to discussions, not to a post for me
My post on Steam forums was removed. Apologies.
ah
I was naughty, it seems.
I haven't gone about it yet, but my solution for the korlok debacle is to swipe the hidden cave backside graphic from TTS, print out four copies on cardstock, and cut them out. I'll lay down however many of those I need in the appropriate spots on the map during setup, and then when it comes time to reveal one I can randomly draw a hidden cave from under the table and place it right side up where it needs to go.
that would work yeah
You don't need to "defend" anything, because there is no attack.
You offered an idea. Other people did the same. That's all.
I think the conversation started to go sour around the point that Johnno pointed out the reason Quetsle's initial solution wouldn't work, and Quetsle responded defensively. They stated they didn't know, then came up with a different solution and said "problem solved."
There wasn't really a problem to be solved though, and treating Johnno's solution as inherently problematic made them try to defend it. Since then everyone else treated their defense as an attack on the idea of painting, everything has spiraled a bit.
I think we can agree there are pros and cons of all the ideas, whether work, risk, or probability shifts, and that it's up to everyone to make their own decisions.
That's exactly the point I was trying to make.
Question, my package has not been sent yet due to the delays in Europe, if I buy more products now, wil I receive all the remaining products at the same time?
Wouldn't hold my breath for that. Even if you haven't received it yet, it could be on its way or processed & ready to sent out so they can't just add extra items last minute.
But could email support to be sure maybe?
Regarding Korlock, for what it’s worth, I’ve been omitting the hidden cave tiles when setting up the board. I use a series of single tile pieces as a reminder that a hidden cave is in the area. When it comes time to reveal a cave tile, I close my eyes, shuffle, and draw one. I remove the single piece tiles I used to mark the area.
Seems to work fine when I’m in the mood to be surprised. I’m casual enough to where I don’t mind manually choosing them before hand to guarantee something I wanted to play that game. It’s just a game after all. As long as you’re having fun who cares?
or maybe, hear me out, it isnt so bad to know that the korlok tile is coming
its the hardest hidden cave after all
Yea but what about picking which cave segments to put on the board? I usually let my players blindly pick the segments to put on the board, if there's an obvious korlok in there, they can just not pick that one
they can close their eyes while picking
thats what i do
i dont think so
they dont have supports
Just shuffle all segmets while on a dark side, put them on a board, and dont look whats in the remaining deck
as long as you dont pay close attention to the hidden caves on the board and maybe play with some dim lighting you will be fine
Yeah, but if the map layout requires 2 hidden caves, the discrepancy can still be spotted on the board unless you unanimously agree with your group to do the dark out challenge and play the whole game in a dimly lit room xd
if you think about it, every hidden cave could be memorized because they all have different colours on the back
the korlok is just a bit more obvious
Yeah I play the game with friends every now and then
Friends now hich rule book do you use more? rig or base game?
Can you pls teach me the rules?
Sometime
Yeah we'll keep in touch
I'm away from pc for the next day or two but after that I'm usually on around this time
Done with the first tray, on to the second
Had a crack at the praetorian (I'm mostly happy with it, tho i might use a different shade next time)
nice 👌
Very nice
Fantastic job on the edge highlights! They really make him pop.
Goo from above guys done- I think I managed to really get that disgusting vibe! My wife straight up asked me not to show her the goo bomber again so I'm taking that as a compliment 🤣
Some gloss varnish painted onto the goo would make it a tiny bit ickier, if you wanna go for that (what I did for my Aliens inspired glyphid cocoon).
Good colour choices on the bomber too, well done.
I'll definitely give that a try!
What do you guys think about the new missions types
I’m looking for opinions tbh, just played them a bit and I’m curious about how people feel about them
Just got my first mini painted 
nice
Nice work! You just adding the mineral colors straight into the plastic?
no, I painted the rest of the stalactite grey, it's not too noticable through the picture, but it's darker than the unpainted ones
I also used primer before any painting
That's good that'll make it last longer. If you want to make it a little less monochrome, bring out the texture, I'd also grab a black wash and slather it on- it's a really easy way to give a mini extra definition without a ton of work. If you don't have one yet, Citadel's Nulin Oil is a great one for almost everything but skin tones.
Either way though have fun dude! You'll really enjoy the little bit extra painted minis bring.
I do have some black wash, thanks for the tip
I just got my delivery in! Looks like I'll be sleeving cards tonight
Casually painting over the obituaries
Hey I'm looking for people who have tabletop simulator and wanna run the board game and do missions you can message me if you want to sometime cause I don't got friends nearby who can play the board game.
Credit goes to Miss Chevalier who made it if anyone wants to download this great mod.
Just as a heads up, you can remote play over Steam so that only the host has to have Tabletop Simulator. I'll take you up on the offer tho one of these days.
Awesome 👍 Haven't used TTS a lot so that is really cool to know.
I'm happy to join also. I'm online every now and then. Not as much as I used to, however
Played one each of the refining and escort. I could nitpick a little, but they were fun and felt pretty true to the originals. I think both are good additions to the game.
Was doing good on this point extraction but ended up with the Korlock
You know I had a take on the Korok cave being discolored, and why thinking of it as also the video game player I don't really care
In the video game I often see the ground roots long before see a Sprout or the Heart, and unless you shoot wild or jump onto the Heart it doesn't aggro off the bat.
Aesthetically it is infuriating.
But it is the Korlock you deserve a warning when seeing an army of hellspawn peashooters.
I've been hearing this issue for a while now about the klorok cave tile being a different color compared to the other base game tiles. I was expecting the whole thing to be green or something ridiculous
The difference is VERY minimal. It's only barely noticeabe if it's touching another tile, which they never are in-game
However one thing that does break the game and make it unplayabe is the fact that they put the 24h coin sticker on the removable plastic and not the actual box!
Finally finished my dwarfs. I'm an original backer, wanted them done before expansion arrive (tomorrow lol)
good to know, gonna cut mine out and glue it on maybe or save it
I managed to carefully peel the sticker off. Just need a bit of glue
I didn't know the cards for the Space Rig Expansion were so tiny. Does anyone know of any card sleeves that are available at this size?
44x63 is a standard size. You should be able to find some by looking in board game stores or online. You could use the "sleeve it" function on Board Game Geek and get direct links to retailers as well (or brand suggestions at the very least).
You say it's barely noticeable, but I could instantly tell that the left tile in your picture is the korlok. It's one of those things that for many people, once you see it, you can't unsee it. And there's several missions that put multiple hidden caves adjacent to each other which will only make it stand out more.
Thanks, I'll check it out shortly
Again. When people described the difference they made it sound like the tile was dipped in bright neon pink. I chuckled a little when I saw it for myself
True, it's not like a completely different color. It's just different enough to be annoying is all.
Box does say that colour variations may occur, in the fine print. Even if we were to get a new tile the next one might be that tiny shade darker for example. We'll see what MOOD says about it but personally I doubt they'll do anything.
I don't think they will. They made an update about the cards last week and didn't mention anything about the klorok tile
Just out of curiosity, where in the world 44x64 standard card size even exists? Those are the most scarce and expensive size sleeves in the middle of europe. Just wishing mood had the foresight to add this size too to their sleeve selection in add-ons. What I can get here easy is 44x68 so I might as well get to cutting the excess off as it's over 4 times cheaper.
Or you could've gotten extra pack of the 63x88mm ones and cut off the excess of those, since a 190 pack was €3 or whatever.
True but since I have to go to the local store now anyway, set of 44x68 is cheaper than 63x88 by a small margin.
Mostly USA perhaps, then again shipping isn't even that bad off Amazon.
Question is how much you'll even notice 5mm extra
I own a bit of leftovers from a 44x68 set and only thing that bugs me is that then cards don't fit into the tray, lol. Still would need to buy a 2nd set as I own like 20 sleeves for now
I can get 44x63mm sleeves locally in Europe, €3 for 110 ("mini everdell" by sleeve kings)
what I can get locally is 43x65 mm, which makes me wonder if 43mm is enough.
sadly the warehouse is outside of my region and amazon prime doesn't allow for free shipping then. Making it crazy expensice as it's almost 9€
anyway, mention of sleeve kings allowed me to find one store that sells it inside the country. Not breaking the bank this way so might as well.
I mean talking about a few bucks here or there though, right? Even just shipping within my country is quickly €7 no matter how light the package is, public transportation costs just about the same. I'm not breaking my back to save a few euro to get sleeves cheaper.
Might just be a matter of me not feeling that a pack of sleeves for this set of cards not being worth to me 12€ from amazon. Not used as much as the event cards so less probability of damage, they also don't mix on board and stay around the dedicated tray. Just now finding the sleeve kings for almost 6€ is something I'm willing to consider.
In the same regard I haven't gotten the whole idea of card sleeves to begin with, I've games that're 10+ years old that still have pristine cards. Guess it depends just how rough you are with them.
I generally only sleeve cards that I know other would use when I go with a game to a playnight. Then sometimes sleeve the whole thing since it's the standard size all around in the game. Making it look better for people I invite to play. I never know who will join the table and how they treat others property. Last weekend I have one guy pick the card by the sides and squeeze to pick up. Glad it didn't damage from almost being bend in half. However the guy learn how to respect cards after the incident.
I have a few games that are out of print, that won't go on the table until they're sleeved.
I wouldn't let people I don't fully trust touch any of my games to begin with xD
I go out for board game nights to friends houses where there will be snacks and drinks. I trust my friends they'll do the right things and protect the games, but it's just another layer to calm the mind
I would buy a standard edition to bring out in those cases
Technically speaking sleeves saved maybe only one card from direct damage for me, but they make shuffling way easier for everyone so that's the argument that won me over.
Also they just feel nice
nuh uh
then I might actaully never even bring the space rig out of the house just due to how much playtime it can add. Not a thing for one playnight
I created my own parts for spacerig stuff before we even had the STLs
yup, I follow loosly what happens on this channel. You make a ton of models. Always wondered if they are available for download anywhere
Not yet, I've been pondering making some freebie models but haven't gotten around to picking a site for uploading and whatnot.
Understandle. For now I'm prepping my new printer to get a set of pipes by Foxbyte from printables
Gotta dash for now. Thanks for the talk
they look sweet
I had no idea this was a feature, that's so useful!
Only learned about it myself recently, I rarely poke around BGG more than being on the very few DRG pages.
I assume it doesn't count the kickstarter cards though
Haven't bothered checking, it might not aye
I'll just get a couple extra packs when I get round to sleeving, can't hurt to have a few spares
Trying to manifest expansions eh?
Oh god not yet I hope, I'm running out of room lol
I haven't even finished painting the base game minis
I would've finished the base game minis if I weren't doing so many extras. And I mostly even have all the expansion stuff painted in homemade versions.
I'm currently painting Dwarf #15....
I loosely counted all the little cards. There are more than 50
Good to know, ta
I’ve had these done for a while but it took the encouragement of my friends to share them here. I’m really new to mini painting, and this is the game that made me want to try it in the first place. I’ve found it really fun, and I’m pretty happy with the results! This is the set from the first tray, I might send my completed second tray another time. Excited to paint the expansions when I receive them!
That’s sick
Everyone starts somewhere, you seem to have skipped a few newbie steps and steamed ahead to "standard tabletop" level, very well done. I particularly like the mactera's wings and the warden's back/weak point. But they all look good.
Thank you! I think it helps that I did a lot of research beforehand and have an artist background mostly drawing digitally and physically with pencils, pens, and markers occasionally. Painting isn’t usually my thing but this has been enjoyable.
The warden is a particular favorite of mine- and the mactera wings came out better than I expected them to.
I got the expansions box on Saturday. Lots of cool things in there that I forgot I was getting.
Awesome! I can’t wait to receive the expansions myself. I did preorder pretty far in though, so I’m expecting it to take a while still.
I have been painting miniatures for about 6 years now and this is some of the best painting I've ever seen
Shouldn't be too long for most placed, European orders are taking a bit longer due to warehouse staffing issues, so few more weeks, US orders (including preorders) should be sent out next week or two.
Thank you, I appreciate the kind words!
Np
Ahhh okay that makes sense. Thanks for letting me know.
Trying to find ways to organize all the little bits better, this is one I found!
The original insert was not the best for me personally
I also struggle sometimes with organizing it - It feels reorganize it completely different everytime after a play :D
anyone from SEA who got the board game yet
south east aus?
I'm in au and just got the expansions yesterday. Board game came a few weeks back
Just added black wash to it
Very grimdark. Nice one
I will be stealing that mactera wing coloration. Looks really good for your first go at minis.
Feel free to! One of my fav colorations for wings in any media type.
Looks great! I think that adds a lot more dimension which makes the gems feel more at home :)
Just got expansions - I think I'm missing the creature cards from the 2nd edition upgrade. I have the new A4 rulebook and mission book. Are the cards hiding anywhere? I've gone through the expansion decks and can't find them there
The creature cards and any text-updated cards should all be together, separate from the expansions
I think mine were bundled with the new books also
Yep, nothing like that. Double checked the bubblewrap mountain too.
I'll send MOOD an email I guess.
You should at least have the base game mission cards used for the space rig expansion. They'll be in the box
Yep, got them
Mine were inside the rulebook's plastic cover.
Not there either
Thanks for the help guys
It really does!
Putting these side by side with the unpainted ones, It’s so much better
Base game creatures finished! Couldn't decide on a spitballer colour so got 3 different ones. & pretty happy how the oppressor came out. Probably my favourite out of the ones I've painted so far. Now dwarfs + tech & then on to the expansions.
Each of the spitballers has a unique look in their own way that’s really cool! Love the toxic green yellow for the underside of the Oppressor!
Really love the look of your mini, I'm searching for some good video beginners and painting, which one did you use/watch? Also for the shiny look, you put a coat on it? (I do begin as well with drg minis **)
Quick email to MOOD and all sorted
It’s a little late haha but I watched a whole bunch of them in the time I waited for my copy of the game to arrive as well as my paint.
As a beginner I wanted to try something easy and not very intimidating paint wise as paint hasn’t been my favorite medium in the past. I decided that I wanted to use the “slapchop”method because personally I enjoy how it looks and it’s pretty beginner friendly. I recommend this tutorial for learning more about that; https://youtu.be/X6WulQ68mhg?si=WIk5rh1gbc2xPAjz
I also watched a lot of videos from Miniature hobbyist because you can hear how much fun he has painting and I think it’s important to remember it’s for fun.
At first I did find someone who made videos on the DRG board game itself, they used the slapchop method and they sometimes use different painting types to show the differences: https://youtube.com/playlist?list=PL5Y0vvEpwpHuXClidjLwyniec5jzSyCTy&si=3a1Gy-bvKZa6oHPv
Since this has been the painting method I’ve wanted to stick with since the beginning for now, I haven’t done too much research into other styles to try myself (Though I have watched many many videos of people painting minis without slapchop as i’ve found them very entertaining).
I do enjoy how this creator introduces beginners into the hobby without judgement or pushing for expensive materials:
https://youtu.be/CW5pnfD8enE?si=wrvqzW9Tx99HoJ-M
As for what I used to get them to shine.. it may be a bit strange but I used some Matte Mod Podge. Technically I know varnish is the recommended one but to save some cost from these I wanted to try using what I have at home. I’ve really liked how the results came out it makes the textures really nice and gives it a shine I wasn’t expecting but really like.
Anyways, sorry for the long word dump these things sometimes get away from me. Let me know if there are any other questions.
thanks for this
i wanted to get into painting too
Of course! I’m happy to help where I can, I think it’s cool to see more people interested in it
Slapchop is pretty good. It can teach you how highlights and shadows work on miniatures, which is something to learn about if you're interested in layering with high pigmented acrylics
And it really is much quicker than layering. Good for painting large armies
..or hordes of bugs
Thanks a lot !
What is a matte varnish ?
It slap hard btw
It' a protective layer you put on top of paint to save it from scratching and sometimes fading from uv. They also give the surface a different finish (matt, satin or gloss)
That’s awesome dude
I encountered bulks in back to back missions even when shuffling the swarm deck 💀
Does the bulk spawning not activate anything or is that a mistake on the card?
Also the new surprise slasher card removed the text saying that it attacks if still alive. Is that an intentional nerf?
Spawns always activate all creatures. Surprise Slasher still attacks, it's a mistake.
it took a while but now everything is here
Wow it really is everything :0 super cool
Okay... I gotta ask. How do you all store everything? I bring my game over to my friend's house to play, and now that the expansions are here, it no longer all fits in the board game backpack I have (https://www.kickstarter.com/projects/geekon/boardgame-backpack-tote-bag-folding-dice-tower-and-more/description).
I grabbed a 64 Litre Really Useful Box, have managed to fit everything in 🤘 have seen others that found a good sized game bag but I cant remember the brand name of them
worried about transporting it too. i had a dream last night that the expansions got a cooking event. it came with a twenty foot modular scale kitchen counter made of cheap balsa wood. The event involved finding a big structure that let you ride silicate harvesters back and forth from a resource/ingredient node to the kitchen. The harvesters would haul ingredients and your team had to cook, do dishes, and plate the food in order to be rewarded with a little cheap wooden fork. In my dream i was worried about storing the scale kitchen model because the elements would wash off the shitty tempra paint job it came with and warp the wood. the best part is that the tile containing the event was a distinguishably different shade of black
... starts making models and designing a table
i rarely remember my dreams but i started talking about this one as soon as i woke up. guess we need you to make a scaled down modle.
model
all of the wood elements weren't sanded and had a horrendous tempra paint paintjob
the fork reward was about 1cm and it was never clear what it did
I got an adventurere bag by board game essentials for this very reason! not so much to bring a bunch of options cause generally we know what we will play, but to bring all the expansions or various other accessories
oh yeah easy
noice
yeah i wanted some cushion cause sometimes my buddy picks me up in his truck when we ride to a friends house in BFE and would be worried of the beating the games take
(there is padding on all sides of the bag)
There's a thread on BGG about storage, someone consolidated everything into the base game box plus one of the expansion boxes, by removing some of the creature inserts.You could maybe even get everything into the base game box if you don't mind smushing together all your miniatures.
Finished the Korlok Tyrant Weed expansion last night. Airbrush mainly, some contrast brush painting on the gems.
Nice, looking shiny. Particularly liking the colour contrasts on the healing pods. Well done
Wow, that's like the Voltron of gaming hobby anxiety dreams.
Were you naked and late for a test, too? 🤣
Just got my expansions today & some of the new creatures & warnings seem pretty nasty to deal with, we're already struggling on some of the base game missions xd, so should be fun.
The Q'ronar & rammer dealing dmg just on movement sounds strong, glad they're a swarm & not event card & the breeder has to be a kill on sight creature.
I do have some questions reading through it all (I don't suppose there's a new FAQ for the expansions?):
2nd edition upgrade:
-
the new "Rock Solid" Rock 'n Stone card means I can use it on myself now?
-
with the new creature cards, this means Goo bombers now go first, before grunts even?
-
the sentry gun only shoots when a creatures first enters its range now? So if the creature already is in range & moves closer or attacks the sentry doesn't attack it anymore? Seems like a nerf rather than just cleaning up text if it works like that now.
Dreadnought:
- does it hit stage hazards? As in, when charging a dwarf, will it go straight through an exploding plant (like it goes through walls/stalagmites) & damage itself?
Or if it's next to a geyser when it erupts?wait, I don't think that can happen since you only draw dread cards so they can't erupt, nvm
1.5) continuing on the previous point, if I use an AoE weapon damage both the dreadnought and an exploding plant or cryo bulb in a single attack, does it take damage from both my weapon & the exploding bulb? since it happens simultaneously?
- Does it take corrosive damage from the sludge pump? It becomes invulnerable after taking damage (so the initial shot) "for the rest of the dwarfs turn", but the corrosive effects goes into effect after the event phase, so...technically, since the dwarfs turn ended, so does its invulnerability & it should take damage? Same for the puddles, if it walks on them during its own turn it takes dmg? I feel that's pretty strong, (maybe too strong, that's why I'm asking) but at the same time if it doesn't get damaged by either the corrosion or the puddles, it makes the sludge pump nigh useless for dread missions since then it can only do 2 dmg max per turn on a double flame hit.
Bulk Detonater:
- Destroys terrain around it on death? Makes sense gives its in-game version, but doesn't say on the card, just that it does damage.
- Do creatures/it not activate when it spawns? it's not on the card, another typo I assume?
- just to be sure, it only attacks 1 dwarf at a time? no AoE shenanigans?
Missions:
- Underground deposits, I assume you don't put aquarcs in the walls in these missions & they're deposit only?
a lot of these answers are very obvious
sentry gun attacks once per creature per activation, as soon as it can
very easy to understand
well yea, that's how I understood it, but it's worded differently between the 1 & 2nd editions
mb maybe, better to ask than to be unsure
- Always could. It's just clarified now. 2) Yes. 3) Sentry gun works as before, it's just poorly rewritten.
Dread 1) No it won't, they block movement and it's not specified that the dreadnought destroys them.
1.5) No since they're different sources/attacks. You don't roll them simulatenously. - No, takes damage once per turn. All phases as still part of the same turn.
Bulk 1) Rules are on the back of the box. Range 2 damage explosion, adjacent stalagmites and walls. - Swarms always activate all creatures, it's a mistake on the card.
- No AoEs.
Missions: 1) You deploy them as per rules, ground spaces and not walls nor pits as I recall. Can doublecheck in a min. You carry and deposit them as usual, one at a time.
Reckon you could houserule the dreadnought crushing objects, without taking damage if it's already done so earlier. Could well end up killing other creatures, or harming dwarves, if there's a chain reaction.
Underground deposits: accessible ground spaces surrounding the token, so no walls, and it's specified not stalagmites nor pits.
They're just loose on the ground and you pick them up by walking over them as normal.
Oh you meant put in walls as in at the start. No, they're just from the underground deposits.
Dreadnought #2 I suppose it could take damage from corrosion if it didn't actually lose health from the initial attack. Since you do hit, but do no damage due to resistance. In that case I'd rule it does take damage. But not if it did lose health initially.
Will probably homebrew the dread crushing through stage hazards & crushing grunts like oppressors, it's a minor thing which probably won't come up often. We still haven't gotten an oppressor crushing a grunt so should be fine.
But the sludge pump says creatures have no resistance against it? so should always damage unless you roll blanks. I figured that if the corrosion doesn't work its only saving grace is it can attack dreads from the front
still won't use it, only 2 dmg max vs the flamethrowers 6 (for dreads)
Ah right yeah forgot about that. Yup so no damage from corrosion.
kinda limits the drillers options for dread though, if you can't corrode or freeze. Flamethrower meta
Then again I haven't really used the alternate weapons much in other missions either
My assumption is that the dreadnought not crushing grunts is intentional because one of the dreadnought cards has it spawn grunts. It would potentially nerf the power of that card if it ended up killing the grunts it spawned.
More like you have to use your secondary more. I wouldn't necessarily disregard the sludge pump or cryo cannon just to be able to do bit more damage to the dread, getting to the dread is big part of the mission.
Cryo and Sludge can be really effective during the beginning of the mission, and if you've an upgrade or two on your secondary you'll be golden. I've also had Driller facetank the dreadnought a few times, while the rest do the majority of the damage xD
Unintentionally, but still.
Maybe. Still, since you need to do as much dmg as you can in a single attack, I reckon I'd want something hard hitting to take on a dread & it doesn't get better than a max 6 dmg flamethrower & maybe use the secondary more before to conserve ammo for the big fight. But I haven't played them yet so maybe just my initial impression.
Also found it weird the neurotoxin grenade doesn't keep poisoning new creatures that enter its radius, since you put down a token for it. I guess it's just there to remind us it can still be ignited.
& creautes being immune to lava made me go bruh
Flamethrower does have a good average damage of 3.something, but the short range puts you rather close to the action. I at least prefer to try to combine short and long range weaponry for the dreadnought.
Neurotoxin grenade would be immensely powerful if it could keep poisoning new creatures, until your next turn. And yes, it's there to remind you that it can be ignited. Like just imagine if you not only apply damage when thrown, but then every single turn (and why only new creatures entering, why not creatures already in the cloud that survived?).. AND can be ignited. The damage potential is already immense.
true, because it does guaranteed dmg. A lingering effect might've worked if it was a dice roll some creatures could resist.
I could be wrong, but I think the rulebook also says that the sentry gun and its target enemy both attack at the same time. Meaning there's a chance that you'll have the sentry gun and a grunt kill each other
I don't remember it being in the book before
I think that was in the first FAQ though
yes thats true
You're not wrong, it was added from the FAQ. And not just grunts, but all creatures, so if a hurt 2 health creature activates in range same thing goes
What if it's a fast critters card? Does the bug move and still attack before it gets killed by the sentry?
Sentry shoots when it moves.
Good to know
But doesn't shoot again when it attacks.
Since it's the same activation.
Or rather, same phase.
I think I've "unwillingly" skipped over the 'creatures & the sentry attack at the same'-time rule at times.
Greedo My sentry shot first
My group struggles enough as it is xd
I wish there was a way to add upgrades to your sentry, knowing that some bugs can be completely immune to its attacks
could've been a neat addition to the space rig expansion, upgrades for the class specific tools
Maybe just an easy homebrew rule that the Engineer can put one upgrade on their sentry gun and it never carries across missions or something
Sentry is already quite powerful, upgrading it like that would make it immensely so.
Yeah, that's what I was worried about
For my alternative sentries I'm thinking of keeping bullet damage for the mortar, but give it range 2-4 (so can't fire adjacent), and be able to shoot over obstacles, but cost 2 ammo to deploy. Flamethrower sentry is mobile (can move one space after the engineer's turn), uses flame die, but range 2, also costs 2 ammo to deploy.
Speaking of homebrew rules. I was thinking about biome specific mutations, moreso glacial strata, much like the video game
But I guess there's already the mutations and anomalies they put in the space rig expansion
Like maybe certain bugs gain a resistance to freeze but also lose a resistance to fire
praes and goo bombers can inflict hypothermia maybe?
thats actually a really good idea
Waaaahhhhhh finally a shipping notification, monday at my local pickup point! CANT WAIT
For the space rig expansion: what does it mean when it says "the team decides who gets the card" when you get a r&s or throwable reward between missions? You reset the character, draw a new r&s card & throwable as usual, & then 1 dwarf can draw an additional one?
Yup
Base game minis done.
Starting to run out of the white I use as a base colour 🙃
Do any of the expansions make the game a five player game? Or anyone have any recommendations for that? I've only played one game with the original deluxe set. Family of five, looking to play this instead of typical movie night
They don't, no. But you could add Bosco to the mix as a 5th player, and tweak Bosco's rules to make him a bit more like the dwarves. I will say, the missions as designed can already get pretty crowded, and I've only played with 3 players; the speed at which enemies spawn and the swarm tracker moves with 5 players might get hectic
or have someone play the bugs, though that would require a lot of homebrew rules
I've always wanted something like this. Before the board game came out my mate and I prototyped a drg board game where 1-4 people played the dwarves and another person as the bugs. The movements and actions were pretty similar. The weapons all had different attack types and ranges inspired by 'Into the Breach'. However, the player controlling the bugs could accumulate points in which they could spend to spawn in enemies, all with different attacks like the dwarves weapons.
The map was set on a 3x3 grid and was mostly undiscovered until you advance into a hidden zone. Basically like the hidden cave segments in the board game.
Literally 1 month later we see GSG post a teaser of a board game that was coming out on kickstarter soon. Kinda spooky for us really, but also made us more hype about it.
Someone made a post is the files section on BGG that has a homebrewed fifth player board using Bosco. That might be a good place to start.
Is there a new random DRG mission generator? Like DRG mission terminal app but with the new missions and stuff that came with the expansions
honestly you can just make your own missions on the fly, and they will have variable difficulty based on your game knowledge. I played the first mission on Hazard 1 and it was too easy - I feel like there should be more bugs and items on the map from the start
He’s working on it.
The mission terminal app is being worked on, probably take a while though.
Right now I’m using the app to generate a cave layout to make missions in. Like generating mining mission, getting rid of the Morkite, and placing down the Drilldozer and Ommoran Heartstone.
I started a DM vs Dwarves variant a while ago but never finalized it due to time constraints. It operates on an action point system. This was before the Space Rig / Biome expansions were announced. Probably needs balancing.
great work. looks amazing!
Thank you kindly 🙂
pretty cool 👌
Holy Cow! Love the gunner, lol
Finally opening my expansions and I will say I'm so hyped to get to finally play this. Also saw some people talking about storage. I'm currently looking to reconfigure a gun case or some other hard case that could fit all the pieces in foam while still in there inserts and be sealed from the elements. Going to be a fun projected since I hope to paint it with the theme of DRG in mind.
Why not make a custom case derived from DRG models 😉
Not a bad idea, but got a feeling that would require a little more knowledge and effort for the keeping it properly sealed part to work. Maybe V2 of the case will be that.
Aye. Could use a hardcase and then build an outer casing that's just "for show", while integrating them
Lot of hassle compared to just painting/spicing up a case though.
Regardless, really excited to get out and play it. The ability to choose so many things now to spice up each game is wild.
Yeah I answered a question about that on Kickstarter, don't worry too much about the balancing, jumble everything up as you want and give it a go. The gear upgrades are quite powerful at times so the rulebook does recommend balancing that with warnings/mutators, but even then, I've played with just being allowed an upgrade or two with no warnings
i think this might be the best thing ever
@everyone poop butt
it doesn’t actually ping them moron
<@&296918282403840000>
ohhh crap
boss music
pipes laid, going great
Only seeing one pipe
I see a drunk driller on the job. Good work
Also, the laid pipe isn't connecting to the correct spot on the refinery.
The stalagmite is blocking the inlet
I see that now
Finally did the rocks
ROCK ☝️
Just received. Time to mine!
Really awesome!
Do we think it damages creatures that enter the space while it's on the board?
I think the answer was no last time it was asked
Dwarves, it arrived.
Its glorious
ROCK AND STONE
But, has anybody have any idea on how to store it all? Its a bit cluncky with all the added little boxes
Think you might be looking for #drg-memes-no-talk
Short answer is no.
Long answer is that it doesn't say anywhere that that's the case, if it was the case it'd have to say so. It'd also be immensely powerful, plus why specifically when creatures enter, why not when they activate, or at the end of each player's turn, or both.. considering the damage potential already it would be too powerful to have it damage creatures nonstop for its duration. Looking at all other damages like that (flames, sludge) the tokens are removed after the damage is done, which here is the case after you burn the cloud.
I'm not sure I understand what you mean by "damaging creatures non-stop" ?
as far as I know, this is just the corrosion grenade with some potential for extra damage
People are asking if it damages creatures that enter the area after it's been deployed. I'm saying no since it'd be too powerful if it did.
why would it be too powerful ?
Well, it has a damage potential of 7 when deployed. And then for up to 3 turns it has infinite damage potential. And then the last player can detonate it for another 6 damage potential.
I think infinite damage potential is kinda powerful?
Altho it of course won't technically be infinite since you have a finite number of spaces creatures can move through, or spawn on, etc etc. But it'd be immense
That's assuming you hit that many creatures on the board and they activate each turn
which is very very unlikely in most scenarios
Right but even in the most basic of scenarios it does damage when deployed, and then is a kill zone for multiple turns, and can be detonated by a player.
There's no precedent for something that powerful, it's in essense a corrosion bomb, that keeps acting like a corrosion bomb for multiple turns, and that can be detonated ..
And doesn't change the fact that no extra damage beyond deployment and fire detonation is listed, so we can't know just how it'd work. You could just the same assume it does 1 damage each tile a creature crosses inside it, on top of each turn.
Still, play it as you wish.
It'd basically trivialize large hordes if it can immediately kill grunts for the next three turns and soften the 2hp targets.
Ok, I preorder the game
It's a gift to a friend
What should I write in the birthday card
I made my own custom mission for the base game
A new mission mode entirely or just custom map?
A customer mission map
It’s my first go at it
I’ve been dming for a long time so that helps a little
Ah cool. Did you use the generator at the end of the mission book, or made it up entirely custom?
Sounds good, I mix it up like that as well
hehe sometimes they do that. I've learned the hard way that sometimes less is more, so it's not so big/hellish that you simply can't finish in time.
Using Tabletop Simulator to set things up for a screenshot is pretty easy, otherwise yeah you'd have to make individual images of everything.
Damn a board game does seem pretty cool
Does anyone know the dimensions of the small expansion cards?
small american size cards 44x63mm
https://www.printables.com/model/1007361-deep-rock-galactic-oxygen-tanks
I made some 3d printable oxygen tanks! Feel free to print 🙂
Much appreciated!
44x63mm
Has anyone played around with making more single space cave tiles? We did a 4 player escort last night where we cleared way more cave that we had tiles for. Just curious if anyone has attempted to make more.
I just take tiles from locations we're not likely to revisit. I did make some extra cave tiles, by lasercutting MDF, but am currently just using them for displaying miniatures.
Why don't the small cards fit the small American card sleeves?
Did they make card sleeves for the mini cards, or do I have to buy my own?
You have to buy your own.
The small cards are as tall as the regular cards are wide though, so you could put them in the normal sleeves and cut off the excess.
Bit of a hassle compared to just buying small sleeves though.
Well there's small American sleeves at 44×65 and then european sleeves at 46×71
Question about the upgrade pack for 1st edition. Is the shipping 40+ dollars for anyone else? Is that intentional?
They likely have a minimum shipping cost.
Like the pack is 12 bucks for a book but 40 dollar shipping is wild 🫠
Well it's not something they get to haggle over, or can lower the cost of if the shipping/courier company has minimum costs involved. Instead of just getting the upgrade kit maybe wait for the expansions to be available (next month from what I hear) and grab it alonside other things, then the shipping cost won't be so wild.
I would but I already own the base game. And the box is gigantic. Having two huge boxes like that wouldn’t be good for space management 😅 if there is no other way around it I’ll deal with it. I appreciate it
hi guys!!!!
Does the green rock upper right have any meaning..?
Hi everyone, I'm looking to pre-order the 2nd edition of the board game, I was wondering if everything is in english of if its possible to have it in any language ?
English only im afraid
cave exit. pertaining to "all other exits" on certain cards.
meaning evil critters can spawn from there but never if listed specifically as exits 1 through 3.
Is it hard english ? Can I just learn the game by me side then explain it o ppl in french and play all the game with no problem of comprehension with all thing tha came during the game ?
Most pure gameplay is in symbols. The event deck and swarm deck contain written text, fairly simple imo
Cheers, thanks!
Thought something like that, its just never said anywhere
Ok thanks I think I'll try it
Try some tabletop sim first, or check BGG for some translations 🙂
Regarding sleeves, ive bought these for mini EU. Fit snugly around the whith, although a bit long. But a pair of scissors will take care of that 🙂
The rulebooks will be available in a few languages (French is one of the ones available), they used to offer digital versions of the cards and playerboards and so on as well but that's being consolidated and worked on right now so don't think they're available for download at the moment.
You can look for your language here: https://boardgamegeek.com/boardgame/348220/deep-rock-galactic-the-board-game/files
You can also email support@moodpublishing.com and ask for the translations, I think they may be able to provide the card translations even though they're not available online.
i'm french and i assure you that's it's really easy
Has anyone noticed how the 2nd mission in the mixed mission booklet is faulty (Fungus bogs Escort duty)? In the second edition they reworked the design of the mission pages to show which board pieces are used in the bottom row. For that mission it shows different ones than the one printed on the actual mission layout.
This is the smaller problem tho, because the mission specific event is Hatching, which is supposed to interact with the glyphid cocoons, however there aren't any of those found in the mission at all.
Been known for weeks, yeah.
Was fixed in a new version on BGG
Partially fixed then. The figure assisting setup is still wrong (shows the smallest tile instead of the largest one). Thanks for the info, I'll refer to that the next time that one comes up.
well they took the main version offline so reckon they're fixing the whole lot instead of individual missions. The cocoons was the first thing reported, not sure anyone had spotted the tiles at the time.
Also, there are a few things that aren't too clear to me regarding the Space Rig expansion's assignments mechanism.
- In the how to setup for the next mission part it was mentioned if you failed the last mission, you have to replay it but all of the above described stuff apply. That includes drawing 2 new missions and selecting one as well. That kinda contradicts the have to replay that mission part. How is that supposed to be resolved? Everything should be new, grenades, RnS cards, secondary weapons, warnings and anomalies, that's understood, but should you also pick a new mission to play as well or could they just forgot to add that exception?
- When you replay a mission you failed, if you had a beer active at that previous mission, you don't get to carry it over to the repay attempt as a newly drawn beer, right? Also what happens if you unlock multiple beers, either via the reward tracker or by pickup tokens like the malt star? I know you cannot stack multiple beer effects, but can you pile them up for having a new beer for the next mission in line, even if you didn't reach another beer symbol on the tracker by that time?
You replay the location on the assignment, ie mission 1, 2, 3, or 4, not the exact same mission. You draw new mission cards but the assignment step doesn't change.
Beer carrying over on failed missions is explained on page 10.
If you unlock multiples then just keep the malt star as a reminder, it says can be used not must be used, nor does it say it's discarded.
That makes more sense, now that you put it that way. Thanks!
Guys I’m painting my minis but there is a problem
I have the citadel starter pack and when I try to apply the paint it does not stick
Or it stick too much like a blob
But most of the time it does not
I have primed them btw so I dunno whey the paint does not work
Depends what paints you're using. You'll likely have to thin them, alternative not have so much on your brush that they just run
Base paints are thicker, so you may need to thin them. Layer paints are thinner, but sometimes you have to thin them as well.
Contrast paints and shade/wash paints are very thin, and more intended to flow into recesses.
Shake the paints well first.
I tried those sleeves yesterday, but they're two millimeters larger, and don't fit in the slots of the Space Rig width-wise. I found some 45mm-wide sleeves that I'll trim up the tops of to help them fit the rig's board better
Many paints have different consistencies and need to be thinned down varying amounts. Try putting some paint on your pallet, getting your brush wet, then stirring it a little before wiping off the excess and testing it somewhere on the pallet. If it goes on lumpy or blobby, it'll need to be mixed with water to thin it.
If you thin it and find that it ends up runny- pooling in the cracks and flowing away from the high points, you thinned it too much and need more paint. The ideal target is where the paint stays where you brush it on, looks like it completely overrides the colors underneath, but when you paint it over a line between a dark and light color you can still see the difference/transition once dry.
"Two thin coats" is the commonly recited mantra. Occasionally you'll get a paint that doesn't have enough pigment and the under color comes through too strongly. You can try putting it on the pallet and waiting for the paint to start to dry and become thicker sometimes, but if it still doesn't work try applying a thicker light color like white and then painting over the white - that should make the color pop more.
A good way to test it is brushing a little paint over the back of your hand. If the color is opaque but still shows the texture of your skin it's good
second mini is done
I had similar problems with sleeves being the correct width, but too tall.
I then bought the Sleeve Kings "Everdell Compatible" sleeves, and they are the perfect size.
Here's a link for Amazon US (separate post so mods can delete if this is not allowed)
'"Everdell Mini Compatible"... https://www.amazon.com/dp/B09C5L5L45?ref=ppx_pop_mob_ap_share
If you post some pics of what you are using and what is happening, we may be able to help more. Or better yet, a video of how you load the brush and paint it on.
Good to know. I just bought the Mayday Games Everdell sleeves and they are JUST too tight
Also not sure if you can double sleeve them? I was thinking if usa minis could work as an under layer?
Update: The MG Everdell Premium sleeves are just a micron too wide to fit in the space rig slots. However, the Standard sleeves are a little thinner, making them just right for width. The length will just need a little trim
Painting pumpjacks & noticed one is bent :/
Boil up some water and hold it in there for a bit, then straighten it, and hold in cold water after to set it (or even just let it cool on its own)
Well that was a lot softer than I'd thought it'd be
yeah when you're fixing the minis they get so soft it is really easy to overcorrect. I accidentally warped several bases that way
2 expansions down, 3 more to go
Love my goo bomber.
Think I got pretty close to the in-game colour for the ommoran too
yeah those glowy cracks are solid 👍
Just recived a message that my stuff is getting shipped now like 3 days after it arrived lol
you guys got shipping mail ?
I'm sure yours will arrive later
mine is already here
unless you meant the mail ?
in which case, nah
it's never coming 
I never got one
My miniatures warped in the car 
Don't boil your car
confirmation that you can fit both collectors editions into 2 boxes and some little guys on the side
the statue and korlok inserts are cut to smaller pieces and put in the biome expansion. space rig minis are in the biome insert. goo from above is in the base game with all of the tokens.

This looks brilliant, I thought the goo bomber had dihoreah for a second tho
Btw what are the goo tokens for? I didn’t see anything in the box mentioning when they where supposed to be used
Sludge Pump
or if you're talking about the goo bomber expansion the goo bombers attack
There's a board game??
Where can I find this and how much is it
Pins
Sold my standard edition, bought the deluxe! Cant wait to unbox it
Nice!
The minis are so good
Yeah i really want to see them in person
Wtf i need to chek. This out. Didnt know a board game existed. (Yes i saw the meme above. Yes i must still make it known that i didnt know)
Get something called a wet pallet. It saved my warhammer hobby lol
But yeah the board game is really good
https://boardgamegeek.com/boardgameexpansion/369083/deep-rock-galactic-the-board-game-goo-from-above-m/files
The goo tokens are for the goo bomber's attacks
Hey everyone, i don't know if its the proper channel to ask this, but i'm looking for some people to try out the DRG board game on Tabletop Sim before i buy it. If anyone wants to play feel free to send me a DM.
This certainly is the right channel.
anyone know total card count?
Wait, the board game is officially on tabletop sim?
Or is it unofficial?
Because that seems like a neat way to try the game before I buy it (I’m not really a tabletop gamer, but I might try)
Hmm, so the publishers of the physical thing provided assets?
trying to sleeve it?
use this link for base game: https://boardgamegeek.com/boardgame/348220/deep-rock-galactic-the-board-game/sleeves
look up expansions on board game geek for other numbers of cards
will even provide recommended sleeving
Miss Chevalier's mod is official as the publisher has provided assets for it.
But it's "playermade".
So it’s safe to discuss it here?
Also hey, with the 3D model quality being lowered, that will encourage me to buy the physical game for the full 3D quality haha
(To be clear, that isn’t a complaint)
Yup
In this scenario, what can the bugs do, they pass the turn, try to move to the stalagmite or what?
They move as close as possible, flying creatures can still make it through (or an oppressor)
Ok, thanks, and after that they just stay stuck there?
Yup
Got it
Until there's a different route
If you're to mine that morkite for example it'll open up a route
Is there a Mushroom in the game?
I will not hesitate to say “mushroom” over and over upon finding one
Not in the base game
Fungus bogs is in the biome expansion though so maybe
I have 3 mindsets:
“We’re rich!”
“Mushroom”
“Rock and Stone”
Did they change this or did I learn wrong? I thought if there was no path they don't move?
If there's no path to get closer they don't move.
already looked up the links, but thanks for t he response
When a group of bugs takes damage there is an order of how do they take it or is up to the player to decide?
Player decides except with a Warden.
And when a warden is there whats the order?
Warden's rules explain it
Started on the biome minis, got the big boi done first
That’s a big boi
That is an excellent orange
He looks fantastic, nice work!
All that, for a single "extra loot from lootbugs" token. Lol
Last time I ordered a few brushes I got them in a cardboard box that could've fit hundreds.
Your package there seems quite reasonable xD
For what's available, probably. I was so confused what it could be though, then I saw the tiny plastic square
I'm trying to mix a gold for my crassus detonator. What do y'all think?
Looks good as a base at least, then highlight it a bit brighter? Almost looks like brass but that might just be the lighting.
I don't really have the ability to highlight, but I could try making it with brighter colors
you can mix with silver
You can drybrush
wrapping up dwarf #2 of a new team as we speak, mostly been doing side projects.
Is the rammer purple? Or maybe brown? It's a bit hard to see the colour properly in the illustration
It's whatever colour you want it to be
The eggs look fantastic, very ptsd inducing... Not going near that alien isolation game again 😂
😄
The gloss varnish on top really makes a fair bit of difference.
