#modded-drg-chat

1 messages · Page 55 of 1

undone oyster
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Pins

obsidian prawn
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Minimaps for learning advanced mechanics/movement or improving outside of aim
Crossing a 40m gap with scout

Grab a zipline to avoid fall damage

Reaching somewhere with a limited ammount of platforms

Preserving momentum by grabbing a ledge while moving parallel to it

Using platforms to survive phase 2 heartstone

Grabbing ebonuts as driller under a time limit that power attack and drills are too slow for. Using axes to do it in time

Destroying environmental hazards with driller axes

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Showing you can travel up very steep slopes or almost vertical ones by jumping or jumping with ledge grabs

heady sleet
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love how dead modded lobbies are

undone oyster
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Bosco your the best speedrun

obsidian prawn
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mod that fills empty player slots with bosco

formal flicker
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imagine a mod that swaps the coilgun sphere for a space rig barrel

tender coral
north phoenix
tender coral
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Why didn't you already?

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THE BARRELS MUST FLOW!

vivid isle
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Is there a mod that adds a test dummy to the Space Rig or anything?

rustic nova
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There is a firing range mod IIRC

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some huge room that you can spawn bugs in

pallid geode
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Is there a mod for 100% cargo crate chances?

shell inlet
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it would be sandbox so no

pallid geode
shell inlet
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mod type category, check the pins

full trout
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is there a mod that lets you pick any beer? is that considered sandbox?

lean lodge
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any working mods that double ammo?

warm pulsar
high heath
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How do you install mods? I mean as in from the github

daring vigil
north phoenix
high heath
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ok so i'm installing the mods from github but i can't find the ex version for dreadnaught buffs

tender coral
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youre gonna get your save sandboxed that way though, just telling you

high heath
north phoenix
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No old mods are gonna work with current drg. Season 02 moved the game to a different version of the engine.

high heath
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well then how the hell do you install mods

north phoenix
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Modio.

high heath
north phoenix
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Then your best bet is to politely ask the modder who created it to make it available on modio.
However, most mods are not working right now due to the recent engine change.

north phoenix
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best option

valid kraken
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anyone thought about modding in the marine armor from doom? have it as either a purchasable in the shop or an armor replacement

jovial current
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Hey dudes, is there a known workaround for the crashing at loadup on the new engine? a friend told me he seemed to fix it by reinstalling his mods, but that appears not to have worked for me. Or maybe a specific mod is causing some kind of domino effect, not entirely sure

jovial current
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oh, what is it some disabled outdated mod that is causing it? seems unlikely...

north phoenix
stoic spruce
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Why does it seem unlikely?

jovial current
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I mean if they are disabled they shouldn't even be accessed by the code

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they should be seen not heard so to speak

north phoenix
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Follow the steps in the pin, you may have something outdated still causing issues.

jovial current
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I'll have to try it, I just find it very odd that it would be coded to access them anyway

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I do, I have some outdated stuff. Just not enabled.

stoic spruce
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if one of them is faster mining, or thickaxe, or any of the other weird ones that 'required a restart' to work, then yes, it being outdated and disabled after 1 restart will still FUBAR you... I dont know exactly why, but it can.

north phoenix
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Disable anything outdated

jovial current
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yeah that was a typo

stoic spruce
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the only way I was able to end the cycle of start, auto reinstall all mods, disable all mods, restart game, crash... begin again.. was to unsub from all my mods and then start over >.>

jovial current
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something keeps installing Blueprint mod manager and I suspect it's whichever mod is doing that

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I guess I have to reinstall everything from scratch

stoic spruce
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Any mod that requires BPMM is RIP. (Until it swaps over to modhub)

jovial current
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well, I have no idea what's doing it.

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I don't appreciate it

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it's not explicitly stated in my enabled mods

stoic spruce
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go to drg.mod.io and click subscribed (to see what you have subbed to), and open each one in a new tab, and look at its dependencies. Unsub from the one that requires (or is) BPMM

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You can also look at the top part.. (lemme get example

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Anything that wasnt updated within the last 3 days = unsub from it

jovial current
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well I had some disabled that had it as a dependency, I guess we'll see if that stops the crashing

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hm that did seem to fix everything. I don't understand why the game accesses disabled mods. strange way to implement things

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means they aren't truly disabled

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I feel like that could be exploited

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especially if you wanted to get around sandbox limitations

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fool the game into thinking you're approved, client side, or just another mod altogether.

hazy hazel
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I feel like I've heard of a mod that removes bug ragdolls? But I can't find it. Does anyone know what it's called?

undone oyster
hazy hazel
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Dang

heady sleet
stoic spruce
worn tide
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Is there a mod that removes the heartbeat sound effect that now happens when youre on critical health? absolutely cannot stand it

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searched 'heartbeat' and looked through the list but found nothing

unreal quail
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Not yet. Null's Disruptive Audio Removal Pack might get updated with this, but they didn't say how long it would take them to find the files.

daring vigil
barren trout
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I need help, my game crash if i have any mod install upon start up, it will auto disable all mod when i start up after that and i can enable mod from there without issue, but the first crash is getting annoying

faint summit
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This is amazing nice

undone oyster
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You guys still have a mission control? 👀

Laughs in missioncontrol text remover, muting his audio, and no more mission control ducking

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Ive played enough to know when shits about to go down, without being told how to do my thousandth mining mission

tender coral
snow totem
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how should the file structure inside of a zip file for modio look like?

tender coral
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My solutions are:
->See how other mods have their zip files organized
->Ask in the modding server, link is in #fan-communities

rich oriole
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only one .pak

prisma swift
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After you install mods you can still play with anyone that does not have them installed right?

shadow crown
prisma swift
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@shadow crown makes sense, thank you!

spice umbra
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anyone know any just quality of life mods I could use?

twin lava
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Anyone know how i can set my "main save" as my "Active Save" again?

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every time i'm in a lobby, i get the message that i have a save with more time on it or something.

twin lava
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Got it! thanks

spice umbra
twin lava
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I'm guessing the lack of reply right now is mainly due to so many mods being broken.

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The most update/patch has broken many mods, as they updated the engine and this caused lots of issues.

random cove
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The only mod i need updated to be alive is that Deux Ex glyphids Death scream. Lmao it truly gives them such character i love it.

spice umbra
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ahhh

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(also how tf do I install and use mods, is it like tmodloader or something else entirely?

lucid thistle
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Find the mods you want and click subscribe, if they were updated in the past 3-4 days they should work, Anything older than that has yet to be updated

spice umbra
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so i just subscribe and that's it?

lucid thistle
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Essentially yes

spice umbra
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essentially?

small horizon
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make mod.io account, link it to your steam, subscribe to stuff, it will download in game when you next turn it on

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anything not updated for Season 2 (version 1.36) will crash your game

undone oyster
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You also need to activate them in the modding tab to finish the install and actually see them

lucid thistle
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There are some stuff that require other mods to function so just look out for that and read the descriptions and stuff but click subscribe an dyou're good to go

spice umbra
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ight, thanks so much :D

daring vigil
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If something has a dependency, it will automatically download the dependency if you haven’t downloaded it previously.

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There are some guides on mod.IO that can tell you about various mod tags, like the difference between “Sandbox”, “Approved”, and “Verified”

small horizon
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There's also a lot of info in the pinned messages here, including the guides Shrub mentioned

daring vigil
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When in doubt, check pins

high dew
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Does anyone know any good mods that make rare/more difficult enemies spawn more often?

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I know enemy multiplier mods exist, but thats not what I'm looking for

night musk
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will pay 33 lootbucks for a medical gown mod

north phoenix
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When the mod that will act as a framework for custom cosmetics is updated, a medical gown armor is the plan.

willow fulcrum
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i was wondering if someone could help me. i subbed to some mods and tried to install them, now anytime i try to enable a mod, my game crashes. not sure what to do.

willow fulcrum
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awesome thank you!

balmy galleon
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sorry stupid question

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how can i find the mod settings in-game? to tune it

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i found it once but now i comlpetely forgot how

north phoenix
balmy galleon
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h!! that was it

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thank you so much

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needed to recheck key bindings to find out

heady sleet
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I want more Shantae ost mod. Shantae ost is very good

normal wedge
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Is there a way to disable the use of mods? I somehow keep downloading and installing new mods. I've not added any mods in a very long time.

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Or a way to unsubscribe from mods? I can't seem to find a section on the mod site for viewing subscribed mods.

shell inlet
high heath
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are you able to host and play with non modded players if you have mods?

undone oyster
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Depends on your mods

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Verified and purely cosmetic yes, anything else will enforce pairity

high heath
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Do gameplay changing mods allow other players to join online if you are the host? if not, why? I used to play with these mods before it was moved to mod.io

undone oyster
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They can, but the game will automatically download them and force them to activate them

north phoenix
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A lot of players also don't search for approved mod lobbies, sadly

high heath
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rip

undone oyster
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Refer to this for more info

high heath
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that explains why nobody has joined in the last 4 hours

shy herald
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hey I think this is the right chat to ask, but does anyone know of a mod that lets player outlines be permanently visible? Have a friend who would like to play but is constantly losing sight of everyone and has difficulty tapping the laser pointer

shy herald
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darn

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but thanks for the reply

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last updated 109 days ago

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yeah thats a yikes but at least its a concept that exists

glacial haven
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you could ask Banagement the author if he plans to update it - i think youre the 2nd or 3rd person asking about in chat this week, in general a bit of patience is recommended since U36 released mod creators have had a lot of maintenance to catch up on releasing mod updates

shy herald
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yeah I saw the comment on the IO page he plans on updating it so I will let my friend know, thanks very much

shell inlet
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I'm actually finishing it up as we speak, fixed some bugs and redid the internals.

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I think I have been working on it for 8 or more hours. Redoing it all has been a pain since there is so much to track and optimize.

shy herald
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bless you man

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your work is heavily appreciated

upper loom
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guys i need your help🥺

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someone save this cube platform mod?

floral adder
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what does saved in a mean and why is it not working

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the bmods that say it isnt orking

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nevermind i had to restart

static jewel
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Do you know any season 2 updated mods that could increase performance in game but does not break the gameplay?

floral adder
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wdym

floral adder
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heat crosshair mod

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idk HOW i lived without it for so long

static jewel
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Alr

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Thank you

floral adder
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theres a new round of sound mods

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makes the drak EARGASM

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azusa

jovial karma
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can you guys help me to find mods that show your hp/shield as a number and such useful but not gamechanging mods?

floral adder
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look up numerical hud in the mod browser

jovial karma
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can't find mod with exact "numerical hud" name

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also idk why,but i cant post screenshots here

tender coral
jovial karma
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🤔 one is for status effects other is for missions, beer hud

floral adder
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lemme find ity

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sorry i was wrtong

jovial karma
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ty nice

prisma swift
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So when you install mods that are approved and verified do you play on a separate save?

jovial karma
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also why doesnt anyone made DAMAGE recorder mod 🤔 would be interesting about damage dealt not just amount of smol bugs killed

summer otter
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for more information, check the pinned messages

prisma swift
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Thank you! One other question, do you have to make a separate save with separate progression with mods?

summer otter
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did they remove the less ragdoll mod? I can't find it anymore

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and it disappeared from my mod list aswell

rotund escarp
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has anyone made a mod that turns the engineer into dr eggman yet

summer otter
tender coral
rotund escarp
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i was thinking less cosplay and more just the exact model for eggman replacing some of the cosmetics

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be top funny

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we’ve already got mods like eggmans SA2 mission clear music

vestal badge
summer otter
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sad, it was a good performance boosting mod

vestal badge
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The only performance boosting mod I found currently is the radioactive zone ashless mod

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Gotta have to lower all my graphics till more fps mods are updated

summer otter
wide phoenix
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So I can host a multiplayer session with more than 50+ mods enabled eventhough it said you can't
Does this mean this session is unlisted or will anyone who join this miss one of the mods?

vestal badge
tender coral
vestal badge
tender coral
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Near, I'll try when I can

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Neat*

somber obsidian
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Has anyone made a sound mod, that replaces the Coil gun sound, with the Gravitational Beam Emitter gun sound, from Blame? Feels fitting, as both guns shoot through terrain and stuff too.

faint summit
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Hello, is there a mod that can display right away each event available in a mission please ? i recall one named "Display Events" but it's been hidden for some reason

small horizon
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It's hidden because it is not updated and thus will crash this update. No other mod exists for that rn

faint summit
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Welp

naive copper
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Imagine this game with proximity chat

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With reverb

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Make it happen

stoic spruce
# summer otter did they remove the less ragdoll mod? I can't find it anymore

and @vestal badge -- The no ragdoll/reduced ragdoll mods were semi buggy or having issues (per the mod author). They decided not to try to update it for the new engine.

Note; this just means they aren't going to use the SAME code updated to the new engine. Its possible (unconfirmed) that they might make a NEW mod that does the same thing. Or maybe someone else will.

sullen loom
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is there a way to make people who join your server download/use your mods if they are all sound mods?

warm pulsar
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pinned messages

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And technically yes. Ask the mod author to request for their verified mods to become approved mods.

safe dagger
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any mods that show the time remaining for shield recharge and iw duration? something like the pickaxe widget

glacial haven
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I'm also cleaning up a lot of things so that adding more ui indicators like you're asking for should be faster next time around.

undone oyster
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Buyable missions 👀

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Oh my

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And its approved

north phoenix
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Mira is the best, that and the new modifiers mod he also released do be looking like fun. I believe he's playing with them on his stream currently.

vast epoch
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so do mods that say approved work fine without game crashing?

undone oyster
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If your crashing make sure your mods are updated for the newest version. An engine update in u36 has made all old mods incompatible

vast epoch
undone oyster
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Catagories dont reflect the game version

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Refer to this for more info.
@vast epoch

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And this for the current issue with mods

vast epoch
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ok so how can i tell if it's updated to the current game version or not?

undone oyster
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In game before you enable them, there will be a ! Symbol to the right of the mod. If that is there it will likely crash you

vast epoch
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!. ok

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also, i have a mod that says aprroved but it makes me go to sandbox save?

undone oyster
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No only sandbox mods make you use sandbox

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Information on the catagories is in the messages i replied to and in pins

vast epoch
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but the mod says aproved and it only goes sandbox when i install that one

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it's the buyable missions mod

undone oyster
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Im using it just fine myself, you likely have another sandbox mod installed. Or restart the game

vast epoch
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i dont

undone oyster
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Whats your mod list?

vast epoch
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of mods enabled or all mods in total?

undone oyster
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Enabled

vast epoch
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better beers
custom killfeed
drglib
live mission stat tracker
minecraft item pickup SFX
miracle mods manager
magnificent mules
miracle more mutator
mission status : rock n stone
mod hub
more flare
weapon heat crosshair

vocal sentinel
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Hey guys, I'm new to DRG and I'm having trouble with motion sickness. I read on a forum post that I should join the discord and there was a mod for screen shaking. If anyone could help me out with this I'd really appreciate it!

undone oyster
vocal sentinel
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@north phoenix Those mods helped instantly, wow. Thanks again

daring vigil
# stoic spruce and <@253459516484485120> -- The no ragdoll/reduced ragdoll mods were semi buggy...

The issue isn't really with the engine change, but rather with how I made the mod, which was through editing an enemy file. I don't really know how they decide when something is auto-verified or not, but I think it's related to if the file edited affects actual gameplay, which the enemy file definitely does.
I asked for verified and got it (thank you to the approval team or whatever) and it used to work fine, and it wouldn't affect clients if the host had it, keyword, used. Recently it started making clients see the changes as well, which a verified mod cannot do. I probably should have seen it coming considering it didn't work if a client had it installed, but I figured it was some weird outlier, and I was wrong.
I turned a blind eye to the issue when it first appeared, which was maybe a month left of Season 1, planning to outright delete the mod upon Season 2, which I did. I should not have done that, as it's bad practice to just ignore such an issue, but not much can be done now. In the future I'd probably try to fix such an issue, and if I couldn't, I'd delete the mod sooner than let it be a buggy mess.
If there comes a change where we can have RequiredByAll verified mods, it might make a return, though it's kinda the point of a verified mod not affecting clients so that individual users can enjoy their weird model mods and whatnot.

safe dagger
ivory iris
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Mod hub has a problem at the moment where you cannot enable the ui by pressing h or rebind it to another key. The author told another dude with the same problem on the mod.io page that installing drglib and using the failsafe feature (which I have no clue what does) would fix it. Doesn't drglib use mod hub for it's settings/options anyway? so I would need the mod hub ui to enable it in the first place, or is there another method?

unreal quail
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DRG Lib is independent.

ivory iris
stoic spruce
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Modhub however should be working just fine without needing failsafe.. are you sure you're only using mods updated in the last 6 days?

ivory iris
stoic spruce
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basically atm; if you have ANY mod that is saying its outdated (the icon in the menu), then it's probably causing you a ton of problems.

stoic spruce
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and to confirm; you've picked up DRGLib and restarted the game?

ivory iris
stoic spruce
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(By picked up I mean, subscribed, waited in game for it to DL, applied it to install, and closed and restarted game)

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and H is still not working to enable/show modhub?

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is it possible you've rebound it to a different key?

ivory iris
stoic spruce
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err, thats not a reinstall; thats just how you install a mod. (and the restart at the end is just to be safe.)

glacial haven
# ivory iris Mod hub has a problem at the moment where you cannot enable the ui by pressing h...

the discussion above is a good path to go down, but just wanted to mention one other possibility since ive seen people encounter it before -- if ModHub is running fine but you accidentally bound it to an unknown or invalid keybind, you can reset the keybind to default (h) by renaming this:

"c:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Mods\ModHub\input.sav"

to

"c:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Mods\ModHub\input.sav.orig"

make sure the game is closed when renaming and then open it back up again and it should regenerate a new input.sav with default key

... your filepaths may differ slightly, always use caution when making changes in the SaveGames folder so as to not accidentally modify/delete your player game progress

stoic spruce
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^ very much this, if your ESC-> modding menu is showing modhub as enabled, and H is not working, this is likely the culprit; HOWEVER, you can test this by just disabling EVERY mod except modhub, and trying H once more before editing files.

ivory iris
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That fixed it, thanks for the help.

stoic spruce
ivory iris
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keybind

acoustic quail
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question: can you add additional music to the game on top of vanilla music, or are you only able to replace music files?

shell inlet
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You can add.

acoustic quail
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thank you, good to know

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I looked at the audio modding guide and it only seemed to tell how to replace sound files

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although I might not have looked in the right place

valid bough
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So just throwing this out there in case it's not widely known, since I had to work through the issue blind and couldn't find a single guide that mentioned it. If you're having issues syncing DRG/Steam/mod.io, you might want to try using literally anything that isn't the in-game browser that pops up when you click 'install' in the dlc menu. Seems like there's some oddities with regards to 2fa or something and the mod.io warnings don't actually do anything.

opal pasture
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Well I have a problem, when I create a server with enabled mods people that come to me do not download them, that is, the mods work only with me, but the other players as if they were on a normal server without mods

shell inlet
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That is up to the mod authors to decide, it is either required or optional for approved and sandbox mods.

opal pasture
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well, only some of the mods are required to download when you enter the server?

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maybe that's really it, I only use a few small audio mods

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so thanks

tender coral
opal pasture
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yes

tender coral
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Then of course they won't be downloaded for everyone lol

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Verified mods are only client side

shell inlet
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What? I of course wanted to be forced to use everything farts with extra fartverb.

tender coral
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reverb burp with amplified fart

north phoenix
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The peak of modding. It's all downhill from here.

flint cradle
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is anyone else's mods making their game crash? after the update, I couldnt use mods, even ones that are up to date

warm pulsar
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pinned messages

flint cradle
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alr

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thanks

weak maple
night musk
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bounty for med gown mod has increased to 65 lootbucks

bright parcel
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all the old mods breaking makes me so sad

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Quite of few of the ones i was using are likely never gonna get an update

radiant cipher
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Anyone have a clue why shorter ragdoll mods got deleted? Are they gonna come back?

stoic spruce
radiant cipher
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I see, thanks

south garnet
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Swarms just hits different

ember pulsar
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I have only one issue with it, space rig music blasting my ears when i try to chill preparing for missions/waiting for friends

south garnet
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Im rock/metal head so that isn't issue for me

obsidian prawn
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Mod where every single enemy is replaced with crassus

north phoenix
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Can achieve that with the Custom Difficulty mod. There's already the 'Oops All Bulks' difficulty in the repo like Milligan will run in his streams.
https://drg.mod.io/custom-difficulty

obsidian prawn
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So could you do everything is swarmers but theres hundreds at once?

north phoenix
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I haven't messed with it myself, but I don't see why not.

tall vale
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how difficult is it to replace models? like exporting and rigging and sticking it back in game

gaunt sun
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guys, how do I install mods?

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I've downloaded Hardhat for dorreta and smoke flares mod, but dont know how to install it

gaunt sun
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and miracles magnificent mule

fading stirrup
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Hi all, ¿anyone knows what happend with a mod that turn all dead Bugs disappear instantly?

fading stirrup
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@daring vigil it's a shame but thanks for the answer

gaunt sun
verbal glacier
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Made a kobold head model, used a custom material for the head itself while using stock for the eyes. It refuses to use the custom material for some reason :/ Anyone know what the issue might be?

clever pier
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big sadge, the update that came today broke the flashlight range mods, like the the whole series of mods no longer works

keen glacier
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I need some mods to improve perfomance, any recommendations? I don't know if some are up to date since season 2 started a week ago

clever pier
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there is an improved post-processing mod that's been updated for season 2

keen glacier
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Im kinda new to modding, where do I look that up again?

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I totally checked the pins, I swear

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nvm found it

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...actually, are there instructions on how to install mods?

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ok I figured it out! Im just... slow

left remnant
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I was thinking of writing some little Windows program to force mouse-up to occur very shortly after mouse-down. Does this seem like something that would cause trouble, either with the game, or getting my account flagged?

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General idea, is that I want to "disable" the focus shot on the M1K

shadow coral
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The best mod of all time was finally updated

north phoenix
verbal glacier
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Worked like a charm, thanks.

hoary slate
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btw, how do i use the mods, like i have them downloaded on mod.io but they dont work in game

warm pulsar
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Someone needs to make a guide and get it pinned. Right now I can't say "pinned messages" because there's nothing relevant in there.

Installing mods in DRG

**1. **Launch the game and enter the space rig. It's easier to configure your mods as a whole without being in a lobby.

**2. **Ensure that your steam overlay is enabled.

**3. **Press the ESC key

**4. **Click on the modding tab from the selection at the top of your screen.

5. If this is your first time, this will walk you through making an account on mod.io that's linked to your steam account via a token. Mod.io never sees your steam password.

**6. **You'll be able to browse mod.io for any mods that interest you by clicking MANAGE MODS in the bottom right hand corner. Pay attention to the version tag. Mods not built on the latest major update (1.35 vs 1.36) will not work. It is a little more complicated than that though. It's the responsibility of the mod author to update their mod and tag it appropriately. **Out of date mods will appear in the mod manager with an explanation point surrounded by a yellow diamond on the far right side. **

**7. **Find a mod you like and click subscribe. Be sure to pay attention to any dependencies that mod requires. For instance Miracle's More Mutators requires the Miracle Mod Manager to function.

**8. **Once you have found all of the mods you want, exit the steam overlay.

**9. **The mod(s) you subscribed to should download on their own automatically.

**10. **Once they are downloaded they will say Pending Install in the left hand column. Click apply to install them. This will require you to reload the space rig. **Note that this may enable the mod. **

**11. **To enable or disable mods navigate back to the modding tab.

**12. **Locate the mod you want and select it on the right hand side of the listing in the check box.

13. Hit apply and yes.

This should cover mod use for 99% of players.

hoary slate
#

lol

warm pulsar
#

Jokes on you, I can now edit my original message with a guide on installing mods.

hoary slate
#

pog

warm pulsar
#

all part of my brilliant and well thought out plan

hoary slate
#

mastermind at work here

sterile gazelle
#

hey ppls i have a question. so i have the steam version with mods n soundtracks installed, i also have the molly save program so i can play with my windows/xbox friends without losing progress (have that version too)

After a windows session transferred save back over to steam and it downloaded all my mods over again n enabled all the soundtrack mods n i had to unclick n reapply to get the one i want, is there a way to just completely save the mod settings or do i have to do it again each time i switch because of save transfers? weird question probably i apologize

vagrant hare
#

wait I just installed a mod and my game crashed, now I can't open the game

warm pulsar
#

pinned messages

vagrant hare
warm pulsar
#

did you follow the instructions?

vagrant hare
warm pulsar
#

not follow them?

vagrant hare
warm pulsar
#

resolving mod issues is outlined in detail in pinned messages

vagrant hare
#

can I uninstall them manually somehow?

warm pulsar
#

yes, that's explained in pinned messages

vagrant hare
#

it isn't...

#

does reinstalling the game remove mods?

#

when I use -disablemodding it still crashes

daring vigil
#

try verifying your game's integrity, i dont think it's mods at this point

gentle thistle
#

Are there any mods that allow taming ("Steve") of praetorians or other stronger bugs?

shell inlet
#

Yes but it is wip.

#

Working on a system to keep the original behavior tree.

gritty flower
#

the mod that gives the nemesis fact core lines from Portal absolutely fuckin kills me lmao

#

and seems pretty thematical too

vivid urchin
#

So the HL2 Body Impact sound mod might be dead, hope this was a mistake or something the devs must've not noticed when releasing Season 2

late cosmos
#

This could be an idea for a mod

#

if i knew how to do it i probably would

#

actually is drg code open source?

warm pulsar
#

Nope

daring vigil
late cosmos
#

is there a tutorial on modding for drg?

daring vigil
late cosmos
#

thanks

brave quiver
#

I am looking for a mod. I have seen some youtubers using it recently and want to learn its name. It creates a complete empty area where you can spawn bugs/bosses. You are armed. Also which blueprint do i need to run it?

#

You can see in this vid.

native helm
#

Hey, I want to ask, is there a mod that removes weapon restriction for overclocks, i.e. lets you put any overclock on any weapon?

lament grove
#

some mods are fixed with with the update like the icons

#

and others are broken 😦

daring vigil
#

Yet

analog willow
#

anyone know a good mod to enable more than 4 players in a private lobby?

native helm
daring vigil
summer thicket
#

I dont use 5x flashlight nice

night musk
#

bounty for medical gown mod has increased to 95 lootbucks

north phoenix
fallen falcon
#

Hello ! My game keep crashing when I enable some simple sound mods, is this a commonly known issue or might be just happening to me? :p

tender coral
#

Also, do you get an error log when your game crashes?

fallen falcon
#

They are not marked as needing update at least.

#

And I do get a UE4 error window.

tender coral
#

Can you send the log here?

fallen falcon
#

Imma crash muh game again then.

#

Oh forget what I said, the mods that make the game crash indeed haven't been updated yet. :S

tender coral
#

Yeah, deactivate those mods lol

#

And if the game still crashes with the same error message, run the game with -disablemodding

fallen falcon
#

Just disabling them is enough. Thanks !

tender coral
#

May still crash sometime with the same message, we don't know dderp

delicate lily
#

does anyone know any mods that display an enemies hp?

tender coral
#

Vanilla does that pretty much.

delicate lily
#

like numbers I mean

tender coral
#

Well, if you do maths in your head fast enough, there's a mod that shows how much damage you've dealt, with accurate numbers. And if the total damage dealt by you exceeds the creature's remaining hp, it shows that remaining hp as dmg

north phoenix
sterile flax
#

hey, so question.. theres no 'manage mods' button in my modding screen. but clicking the install mods button seems to open the overlay/modpage. is this just what its meant to do/be now?

Went and verified files and it semes to have fixed it

river wharf
#

idk if this is the right place to ask, but what's the mod for removing the critical health bloody screen introduced in season 2?

tender coral
#

Bloody critical health screen?

#

I think it has always been here

river wharf
#

ah mustn't have noticed it as much before the heartbeat haha

iron zealot
#

Is there a mod that will add announced swarms to all mission types?

For example so we have both normal swarms and egg swarms in egg hunt mission

#

like in deep dives, if I remember correctly

mossy tusk
#

Does anyone know of a mod that makes it easier to get certain planetary regions / gives you more options at a time?

stoic spruce
jovial karma
#

maybe someone can help with those bugs...
when im installing any drgmod there appears some flicks, such as on this gif, also random black flickering in missions

#

this button btw fixes all that flickering issues

shell inlet
#

DX12 probably

nocturne fern
#

do mods always get disabled in multiplayer?

#

feel like I'm missing something

small horizon
#

Verified mods remain active in multiplayer

Approved mods/sandbox mods not used by the host get disabled

nocturne fern
#

And if the host has a mod and I don't?

hollow tiger
#

If host has Approved/Sandbox mod active, you'll be prompted to either decline or download the mod

#

But you will need it to join

daring vigil
#

only if the mod has the RequiredByAll tag

#

but if it does, then yes, you will be prompted, and if you chose to decline you will be sent back to your rig

nocturne fern
#

Got it

granite oak
#

is there a way to mod the UI? i hate how your resource bag shows up on the bottom, its really small

arctic yew
#

can some fantastic modder, change this meme, to actuall mod?

#

i want this gun to make half-life laser sound like in half-life \ backmesa when you fire it

jovial karma
#

so, is there any fix to that?

oak urchin
#

not sure

jovial karma
#

😩

bronze sequoia
#

Is it possible to remove or replace individual "rock and stone" cheers from the available pool of voice lines client side? I looked at the verified listings and didn't find anything available that fits what I needed. Thank you for any help.

sonic orchid
#

what are some verified mod that many ppl use when playing with non-mod host?

tender coral
fading stirrup
#

Hi all, ¿there is a mod that let specify how many players can join?

north phoenix
onyx aspen
#

any idea why installed mods (that work in previous instances of the game) aren't starting when starting a new instance of the game?

sour tree
#

Hello where are the mod files located? I want to uninstall a mod that's causing the game to crash.
Edit: Never mind, they were at C:\Users\Public\mod.io\2475\mods for me.

ornate flume
#

Hi folks, anyone have a crash course on using sandbox utilities? Mine crashes the minute I tried to load a mission.

small shuttle
#

Hello what is the mod that makes steeve look like a miner

silent tapir
#

question - I've noticed some players have like damage recap things in chat showing , is that a mod or smtn? (I'm clueless on DRG mods, I always thought you need to play like a seperate save to enable them)

sour tree
silent tapir
#

huge thanks, couldnt find it myself😄

fair lake
#

how do i save a mod loadout? i can't seem to find the "save" or "load" buttons the patch notes are talking about

sour tree
#

Does anyone else have to launch the game twice to actually place with mods since it crashes every 2nd open?

north phoenix
fading stirrup
#

@north phoenix hi, thanks for reply me, ¿and límit to only 2 or 3 players?

north phoenix
vale bear
#

Hey all, is there a good tutorial for modding? All I really want to do is change weapon stats so I wanted to see if there was any sort of guide to creating my own mod.

tender coral
vale bear
#

Thank you!

fading stirrup
#

@north phoenix thanks

prisma swift
#

So if I install a non verified mod like the 5x flashlight distance will it make my game have the modded tag?

#

Or require people I join need to have it?

tender coral
hot wharf
#

flashlight is optional so it won't force clients to install it, but it will still show up on the mod list

heady dust
#

I have a dumb idea

#

you know the damage text mod?

#

how about another mod that does the same thing except with runescape damage text?

barren pecan
#

any good 40k mods?

#

*Warhammer 40k

prisma swift
#

And if I join someone’s else’s game with it installed will it just not work if the host does not use it as well or?

vestal drift
#

Is there any sandbox mod, with no cooldowns?

tough shadow
eternal mantle
#

I manage the schedule for a streamer. By using the twitch integration mod on stream at some point last year, our saves got migrated to 'sandbox' mode even though that's the only mod we used, and now even though the twitch integration mod is marked as non-sandbox, our progress since that point is stuck in a 'sandbox' save

#

Is there a way to get this migrated/fixed

#

(such an absolutely asinine system)

#

every single time we start the game now it tells us we're not using any sandbox mods and provides a list of our saves which are older/not even including our latest saves (since our latest save was stuck in sandbox all that time)

glacial haven
#

I'll let someone more knowledgeable chime in on your question. But just a recommendation that you may benefit from keeping backups of all relevant save files on a periodic basis on behalf of your client. You could do this manually or set up some automation to streamline it. That would reduce your risk exposure for any future hiccups back to your latest backup. I think DRG itself has some limited save rollback/recovery in it too.

eternal mantle
#

That's a fair recommendation after the fact which doesn't help at this point, and also what decade is it again? (Manually backing up save files/folders--rofl.)

warm pulsar
#

I make automatic backups and manual backups. Haven’t lost a file since high school. Standard practice is 3 copies of a file stored in 2 separate locations 1 of which is off site.

tepid ermine
#

is there a mod that adds a fear status icon for enemies?

ornate flume
#

Does anyone know how to turn off ambient spawns in the sandbox utilities mod?

weak maple
safe dagger
#

what mod is this?

undone oyster
safe dagger
#

it was said over and over during the mission tho
also there were a tons of bulks

undone oyster
#

I have no idea then, some kind of script they had running to automate messages maybe?

heady sleet
#

hello can someone give latest starship troopers and swarm control mods pls its tiny mods u can find them in mod folder

undone oyster
#

I specifically play with dreadful end + swarm control. Challenge myself to take out the dread mid massive swarm and still escape. Its a rush personally

smoky pine
#

So: if I have an approved mod installed but have it disabled, can others join my game without having to download the same mod, or vice versa?

small horizon
#

if it's disabled, no one has to download anything when they join and you can join other games freely

smoky pine
#

awesome

small horizon
#

your lobby also isnt marked as modded if all approved mods are off

sharp rapids
#

I hope someone can make a subata model replacement

#

it ugly

safe dagger
#

is there any mods similar to dreadful ending, but with bulks/nemesis?

small horizon
#

Dreadful ending just got an update that added an option to spawn nemesis instead of the dread, but no mod i know of spawns bulks at the end guaranteed like that

safe dagger
#

oh amazing, didnt see it before
gotta tinker with it then

primal heart
#

hey is there a mod that makes lootbugs immortal?

small horizon
true steppe
#

anyone know of any mods that get rid of ragdolls or make them fade instantly? anything of that sort

small horizon
#

There used to be two, but they didn't get updated for this season since the way rag dolls work is a little different

true steppe
#

sadge

#

no cl_ragdoll_forcefade 1 very sad

small horizon
#

wish there was a ragdoll option in the base game like in risk of rain 2

heady sleet
#

anyone attempt to replace bugs models with Aliens movie or tyranids from warhammer40k its would cool

primal heart
#

hey also is there any mods that reduces the number of swarmers/grunts and increases the number of pretorians and other higher level bugs?

#

so basically replaces quantity with quality

small horizon
#

nothing tailor made AFAIK but Swarm Size Control and Custom Difficulty both let you tweak things. Swarm Size Control is much more accessible but offers less fine control, while Custom Difficulty lets you control so much to a fine degree but you need to invest time into learning the terms/JSON

obsidian valve
#

Hey guys, wanna offer my help, if you know some hex mod (only changing values) and would wish it to be updated for U36 pls ping me or pm me the mod, feel free to share this offer to other dwarves :D

teal sentinel
#

is there any reason why my mods have to redownload every time I run deep rock?

lapis shore
#

Work has been slow, so I’ve queued up a ton of mods to download when I get home tonight. Then I get to spend some time figuring out which ones will and won’t work

stoic spruce
# teal sentinel is there any reason why my mods have to redownload every time I run deep rock?

You likely have an older/outdated mod running. (note that some outlier mods that still work after being disabled can sometimes cause issues even after a restart such as Faster Mining/Thickaxe if you had those installed.)

Be sure to unsub from any mod that is oudated (not updated as of say May 2nd, but possible April 28th can work)

  • you will have to go into each mod on your subscribed list 1 by one to see their last updated date.
teal sentinel
vapid glen
#

How are certain sounds cue files changed in pitch? I am creating a cue file for the LockOnRifleLocked_Cue file with no pitch shifting, but when I test it in game it pitch shifts like the normal sound. Any ideas?

lime geyser
#

is there happen to be a mod that adds a bar for overheating in the gui

lime geyser
#

aigh thank

celest fjord
#

howdy

does anyone know if there's a mod that'll make enemies ignore the player, or something similar? I'm trying to put together a mod profile for cinematics, so anything that'd make the player invulnerable or invisible to enemies would really help when using programs like Nvidia Ansel to freecam

#

Any other mod recommendations for this sort of stuff would be greatly appreciated too

oak urchin
#
mod.io

Ground enemies ignore you, you are invincible, you can fly by pressing space repeatedly, the map lights up when your flashlight is on, you throw objects farther, falling with large objects does not drop it and you are not slowed by large objects.

#

be aware that it's sandbox

small horizon
#

that will crash them

#

it's not updated for season 2

oak urchin
#

oh

#

f

#

i dont think there's a debug mod updated for s2 then

small horizon
#

what are they trying to do exactly?

oak urchin
#

be invincible

small horizon
#

ah yeah, i see, nothing of that caliber i know of

stoic spruce
#

I would have suggested mission control, but I don't think thats updated either 😦

#

Scratch that, updated 1 day ago!

small horizon
#

oh that's genius! didnt even think of that

opaque glacier
#

Bois

#

Any idea of how to create collections on mod.io?

#

That and do verified mods apply to everyone in a lobby if you're the host?

north phoenix
opaque glacier
#

Ah damn

#

Well

#

Time to bust out notepad

#

Also is there any way to apply the verified mods to others in the lobby so we all get the same experience?

tender coral
#

yes, telling others to download it dderp

#

theres no other way

opaque glacier
#

My game refuses to launch and just crashes

#

Nice

tender coral
#

do you have any mods installed and/or active?

opaque glacier
#

Yes

#

It is time to activate them all 1 by 1

#

And figure out which one breaks the game

#

:D

#

What's the deal with out of date mods?

#

Do they just straight up not work or is there some leeway?

hot wharf
#

there are a handful of mods that didn't break with the season 2 update but the vast majority did

opaque glacier
#

ah

oak urchin
opaque glacier
#

Dw probably not going to use any after that trial

#

Too much of a hassle, plus no collections on mod.io is horrible cos everything's super disorganised as a result

dire sapphire
#

every time i try and download a mod i get this msg, is this a common issue or is my shit just goofy

small horizon
#

are you hitting subscribe or clicking on the .zip?

dire sapphire
#

hitting subscribe

small horizon
#

make sure the mod.io account is linked to your steam. visit your modding tab in game to try to trigger mod.io syncing and downloading the mod. if that fails, restart your game

dire sapphire
#

accs are def linked

#

ive been using it ingame and ive restarted my game after every time i keep tryna install and having it just not

dire sapphire
#

like when i sub to a mod it starts the little loading thing and says it can take up to a min to install

#

it just yk

#

doesnt install

#

fixed it, for anyone else who has this issue you have to delete the mod.io folders in appdata/local/mod.io and users/public/mod.io

vestal drift
#

Is there a mod to remove dead bodies?

small horizon
#

no ragdoll mods at this time

hazy basalt
#

Anyone know the progress of the VR mod being made?

crisp delta
#

Is there a mod that decouples the zoom in/out function from the cycle item function?

I like binding up and down on the mouse wheel to specific guns, but doing so totally destroys my ability to zoom in and out on the terrain scanner.

heady shuttle
#

yall got a guide on how to make a mod for voicelines

undone oyster
small horizon
heady sleet
#

There's a mod for skins on the mule but I don't believe there's one for sentries...
I believe it'd be a bit harder since there's 2 sentry models but, it could still be doable

Just hoping it'll be done someday

heady sleet
#

whoever made this

#

thank you

cold sedge
#

so I'm looking through the mod list and I can't believe this hasn't been done yet

#

someone needs to replace the enor pearl with meridia's beacon

#

and have "A NEW HAND TOUCHES THE BEACON" play when its picked up

autumn knot
#

which mod can write in the chat room kill assist damage?

small horizon
#

message of the day (MOTD)

heady sleet
#

i found this gem in the memes channel a while back and it got me thinking, wouldnt it be fun if this actually showed up during a swarm

#

not mine

#

(click on the link btw)

clear jackal
#

Are there any mods to do things like edit fire rate or reload speed?

undone oyster
#

#fan-communities the modding server has guides, and a more focused user base that can answer questions

naive copper
#

Waiting for the hazard 6 and 7 mods to update..

small horizon
#

Use Custom Difficulty. It's basically every difficulty mod and more in one

naive copper
#

Hey cool!

#

This boosts the reward multiple too right?

#

Because I know the hazard 6-7 mods did and that's why I liked them

#

The mod talks about disabling the prospector event, why do people dislike this event so much?

small horizon
naive copper
#

Ok interesting

hot wharf
naive copper
#

Fair

haughty talon
#

why does the mod hub come up as package invalid? I just downloaded weapon heat crosshair and it automatically brought in mod hub and drg lib as dependencies but they come up on the right as invalid. Is this because those mods havent been updated for the new update even though weapon heat crosshair has?

stoic spruce
haughty talon
#

okay thanks

#

im not sure if im allowed to post pictures in here but what do i do with this?

small horizon
#

basically, Weapon Heat Crosshair failed to activate, drglib noticed, and it's asking to spawn it

haughty talon
#

ah damn i wasnt sure if anyone would respond so quick so i put no

#

should i unsub from the mod and then resub to get the message again?

small horizon
#

i'd recommend going into drglib settings and setting it to always accept the failsafe

#

you can just restart your game after that

haughty talon
#

ok

haughty talon
#

any mods wanna remove this self plug?

open vortex
#

what will happen if you install 2 mods that change music

#

they will just not work or

#

old mod will get replaced by new

#

or randomly some songs from old will be used

#

and same for new

heady sleet
#

hey is it normal for an audio mod to not work if im the client?

open vortex
errant tulip
#

Hello.

#

I have a problem with deep rock galactic and so far i haven't gotten an answer for a fix

#

whenever i load up deep rock galactic usually you get a modding menu from what ive seen

#

but i dont get an option for the menu instead i get a dlc menu

#

can anyone help?

small horizon
#

are you on the Steam version?

gritty lantern
#

hey, so I've been thinking of trying to make a mod as a summer project, but after looking at how to access the required editors I've realised I have no clue what to do to get it all set up. I have some pretty basic Unreal 4 experience so I think once I've got it all working I could get things going, but it's the initial setup that's stumping me. Could anyone please give me a couple tips on where to start? Cheers

glacial haven
#

Checkout getting started guides

gritty lantern
#

awesome, will check it out, thanks!

frail fulcrum
#

just recently switched over to Steam version from gamepass and looking at some mods. Can anyone recommend a few of the best verified mods? Any "must haves"? I'm not trying to change the game up much, but am interested in things like the weapon heat crosshair. Any other cool QoL mods like that?

undone oyster
#

Your best bet is honestly going through the recently updated.(april 28th and forward) and looking for yourself. You know your tastes better than we do. As a veteran I personally like stuff that adds extra vanilla challenges. Such as dreadful ending which spawns bosses on extract.

frail fulcrum
#

wouldn't something like that be Approved vs Verified? i play with others so am trying to make sure i don't alter their game. as i understand it, Approved alters the game for everyone, but in an approved by GSG way, while verified mods just my game, right?

round atlas
#

hello there

#

how do one use mod io ?

small horizon
#

pinned message

undone oyster
#

You'll notice the system is a little restrictive though. A lot of cool ones, even ones that only provide cosmetics, end up as approved due to rule lawyering in the approval guidelines. Your best mileage imo is to dip your toes into approved. Just so you can customise your experience the way you like.

#

Cosmetic restriction remover for example. It merely allows you to use your unlocked cosmetics in more ways. And although this is completely optional and no advantage of any kind is provided. Because it affects everyone in the lobby it is approved.

errant tulip
small horizon
errant tulip
#

oh

#

well darn

#

thanks for the info

#

guess my dreams of demoman tf2 engineer DRG are down the drain

frail fulcrum
#

the good news is, there are tools to transfer your save from PC Xbox gamepass to Steam should you ever wish to make the change

west quartz
#

How about a mod where, if you try to buy something that you don't have the resources for, you'd hear the "Not enough minerals" lines from StarCraft?

gray raven
shadow coral
tender coral
shadow coral
#

Do drg mods hold verified status after updating?

undone oyster
#

Yes

shadow coral
#

I wonder what happened

#

Dance moves was verified

undone oyster
#

Outside of specific cases the catagories are manually set

shadow coral
#

Just today I think

small horizon
#

I'm not sure why this mod is sandbox now?

#

there's no tag and it used to autoverify

shadow coral
#

Same

small horizon
#

like you used this before and it showed as verified, yes?

shadow coral
#

Loaded in and game was like "you got sandbox mods"

shadow coral
#

On a regular save

small horizon
#

odd... maybe it has to do with the new Animation tag

shadow coral
#

Was verified

small horizon
#

I'll mark it as verified right now

shadow coral
#

Do you not have like edit history?

small horizon
#

unfortunately mod.io doesn't show me any history beyond if the file was accepted or rejected and the files uploaded

#

it's verified, and I'll try to keep an eye on if other stuff stops auto-verifying

#

and to clarify: to my knowledge this mod never had any tag on it and just auto-verified in game, but that broke for some reason

#

so i added the tag now to just force it to be verified manually

next plank
#

would it be difficult to make a mod that removes slurps and burps from the audio?

errant tulip
undone oyster
north phoenix
#

Difficult? No. A bit time consuming? Yeah.

undone oyster
#

Certainly more effort than its worth

heady sleet
#

is it normal for audio mods to not work as the client

north phoenix
sly obsidian
#

hey my game keeps disabling miracle's mod manager does anyone know why this would be

#

like there are no updates pending or anything for MMM the game just randomly disables it

heady sleet
#

as a client it dosent play the music

small shuttle
#

Can anyone suggest any mods that increases enemy count that arent haz6, haz7, or haz5.5x2 (all outdated and crashes my game) or starship troopers?

small shuttle
#

:0

#

Ill have to try it out later thanks

nimble moon
#

hey guys do any of you guys know how to completely wipe all the mods I have installed?

#

I have some that I dont even have subscribed to but they keep showing up in my modded section on DRG

rare mulch
#

hey hey!

#

just a dumb question

#

there is this ping vine boom mod

#

it doesn't (Obviously) affect gameplay but as it is not approved yet

#

will it affect my saves?

north phoenix
rare mulch
#

oooooooh

#

thank you:3

stoic spruce
leaden bay
#

Anyone got a mod to have bosco in co-op? not any of the bosco reworks, but just having him in a duo game

stoic spruce
fleet yoke
#

Has anyone tried to make a Call of Duty Zombies sound mod for glyphids?

young igloo
#

Is there a bulk detonator explosion firing weapon mod

sour tree
vital burrow
#

Hey, I was trying to join a friends server which he had mods installed, however there was no promt asking me to install his mods on his server, nor were any of them I could see or hear. No matter if I restart the game, join the mission, join the lobby and install my own mods it never matches to auto download his mods when I join his server. Anyone else have any issues like this?

young igloo
small horizon
#

Those mods are usually verified and verified mods dont prompt for download

sour tree
vital burrow
#

Gotcha these are helpful answers

alpine silo
#

How come a piece of ost from an old flash game where you mine on an alien planet matches so well with DRG?

random zealot
#

whats the mod that lets you see what your team mates are carrying in their pockets?

shadow glen
#

what was the steam command for no mods?

twilit anvil
chilly willow
#

Is the

#

Is the vineboom ping mod fixed to work with ally pings yet

#

🗿

languid tinsel
#

whats the name of the mod that shows you the whole parties collective inventory?

languid tinsel
restive plover
#

Anybody knows when Display events will work again?

small horizon
#

when the author updates it

#

fr tho there's no ETA

onyx ingot
#

anyone using Simpler Azure Weald know why it suddenly doesn't work? like it's not changing the appearance of the biome at all

finite flame
#

could someone make a mod that reverts the "sayings" the dwarves do, back to pre season 2, that'd be great

#

things like "never gets old" makes it instantly old. things that make them sound bored to be doing this anymore, is not cool either. and who made the funky dwarves into lame cheerleaders like "give me a R , give me a S, Give me a rock and stone!"? i could probable list 15-20 new lame dwarf quotes that i could seriously live with out, that i can not believe made it into the game

heady sleet
#

Hello. I need assistance with making audio mods. Note that I'm only just now starting (although I have some experience with other games) so I've been following the audio modding guide on mod.io. Where I'm stuck is the part where I create my Pak file using DRGPacker and then copy it over into the game's Paks folder, but then it immediately crashes when I start it up. This message is shown in the crash window.

Fatal error: [File:Unknown] |Line:220| PakFile was frozen with version FPakInfo::PakFile_Version_FrozenIndex, which is no longer supported. Regenerate Paks.

Is the issue related to DRGPacker? I originally downloaded it from the link in the guide less than a week ago but now it's grayed out. Also, since there's mods I've used that broke with Season 2 but have since been fixed, I'm trying to find out what I did wrong.
Thanks in advance to anyone who can help!

north phoenix
north phoenix
heady sleet
#

Yes, I'm using v4.27. I'm also trying with the replacing cues method, if that makes a difference in the steps.

north phoenix
#

Shouldn't make a difference. Just make sure all your tools are up to date and you're not including anything you don't need in your pak. Other than that I'm not too sure.

#

If you still run into the error, maybe post your question in the DRG Modding Discord as well, you're more likely to get someone who can help over there.

heady sleet
#

Interesting that there's a whole other discord just for modding, so yeah someone from there should be able to help. Cheers for pointing me in the right direction. 👍

placid niche
#

Im wondering is there a mod for a female dwarf yet?

small horizon
#

Alas, there is not

muted fox
#

All dwarves are female already

finite flame
#

that's leaf lover talk!

muted fox
#

What, are you threatened by their beards?

undone oyster
#

Only 2 of the 4 cannonically have beards 👀

#

Dwarves are like starfish. New ones grow from discarded beard clippings

#

Therefor driller and gunner are mothers

#

Possibly also engie, as hes lacking a lower beard. Only has the moustache

placid niche
#

Im just askin, cause I would like to play as a fem dwarf at some point

undone oyster
#

Probably unlikely sadly. Its gotten far too big at this point. Every armor would needed to be edited or new ones made

#

I'd like the option for people too, but its probably its own seasons worth of work realisticly

placid niche
#

I mean, not really, it is said female dwarfs are like male dwarves, just with higher pitched voices.

undone oyster
#

Yeah, they could do that. But is that what people are asking for though?

#

It would feel lazy at least

placid niche
#

True, I just really wanna be fem, and rock and stone

undone oyster
#

If i was one of the people asking for it i dont think i'd be satisfied with that tbh

muted fox
#

You don't really need armor overhauls

placid niche
#

I mean I would be satisfied with different face models and voices, maybe slightly more fem armors but thats about it.

undone oyster
muted fox
#

The souls games handled gender pretty well. Aside from voices changing, your armor obscured your character 90% of the time so you couldn't tell the difference anyways.

placid niche
#

Exactly!

undone oyster
#

I guess im looking at it from a "how much of an after thought does this look like?" Position. Which isnt indicitive of everyones feelings. But armors the expose the chest and the like would probably be weird without change given the implication

placid niche
#

Yeah, and besides Im looking for a mod for this stuff nothing official, I know it was at one point being worked on, but I would be fine with just a mod for now

true jewel
#

More feminine hair and other option for sideburns, mustaches, and beards besides facial hair, like jewelry, is really all that is needed.
Face, body, and voice is shared by all dwarves already. Why would female dwarves be any different?
The dwarves also don't have nipples so I'm not even sure these female dwarves would have breasts. But that still might seem weird in dawn of the dead armor.
Androgynous is the way to go since some female dwarves would want to have beards too. Just let people make what they want.

undone oyster
true jewel
#

A mistake is now lore!

#

Rock is what we do, stone is what we are!

#

^If Javier records that I'll put it in Rock and Stone Plus

next plank
undone oyster
#

It would be easier to remove the lines entirely

loud mango
#

Looking to make a really simple asset swap mod for error cubes

#

But i have a question, is it possible to change the collision model for objects as well?

north phoenix
loud mango
#

i think most ppl i would play with would have the mod

charred geyser
#

Hey I keep seeing screenshots of like a "test room", of like this square place with alot of lamps where people tests weapons and stuff. Where can I find it?

shell inlet
#

sandbox utilities

charred geyser
#

wait nvm found it

young quartz
#

Tbh id like to play with the Support pods mod but afaik it requires the blueprint manager but the one I have crashes each time im trying to start it

#

I know its no longer maintained but it shouldnt crash right? also does that mean I cant play any mods that require BP mod manager?

charred geyser
alpine rover
#

question: how difficult would it be to mod the game's UI for a beginner?

pallid path
#

so if i join a lobby with approved mods itll auto install right?

alpine rover
#

i feel like the objectives list should really have a progress bar of some sort for countable objectives

charred geyser
#

You'll hear normal DRG music, I'll be hearing MGR music 🙂

safe laurel
#

Hi all, I've been looking around for a while and trying to figure it out myself, but no luck.

How can I search through the .pak files from all the mods I have through modio, for a specific file inside them?

Thanks so much

honest wraith
#

Hear me out

#

Bulk Detonator sounding like Bulk Bogan from Vinesauce Joel's streams

#

(just thinking out loud)

shell inlet
#

i'll update support pods eventually but it will be from scratch since it is multiple years old and i dont have much time nowadays

young quartz
#

oh god

#

Blueprint isnt getting any updates either

north phoenix
#

There's a new mod framework for loading Blueprint mods that's being used now. Mods that depends on BPMM are old and haven't been updated anyways.

alpine rover
#

i really need a new Dynamic Resolution mod

#

i cant play comfortably without it

severe flame
#

anyone know why the game reinstalls every mod each time i restart the game

#

it also installs mods im not actually subscribed too

#

ah nvm those are just hidden they dont even show up on the being installed list lol

rotund coral
#

the funny ed edd and eddy soundpack requires a seperate save

#

fooie

shell inlet
rotund coral
#

thank goodness

honest nacelle
severe flame
#

gotta say dlss on highest quality is basically free fps

analog willow
#

hey guys, booted up DRG just now to find all my mods have been uninstalled. I'm still subbed to them in mod.io though but now they won't start installing, any ideas?

#

nvm, restarting DRG fixed it

gleaming hatch
#

z

ripe salmon
#

anyone else have really broken mods?

#

like sometimes my game just crashes on startup (without any mods that are known to crash my game)

#

and ill have to reinstall all of my mods again

#

ive only got two that dont work (minecraft tnt satchel charge and hl2 body impact sounds)

north phoenix
ripe salmon
#

im talking about how my game crashes for seemingly no reason on startup (these mods are disabled) and then the game must reinstall every single one of my mods

north phoenix
#

Check the pins for some steps you can take to fix it.

heady sleet
#

I was messing around with Light Control (keyboard rgb) apps, mostly with Aurora
And well, that sucks that DRG lost its Razer RGB integration because there's no way to have light control for this game anymore

#

but

#

apparently making a light control integration mod would make it functional again
Although I'm not a modder and even less of a coder, some modder that loves RGB might wanna take a peek at it.

graceful patrol
#

super niche mod idea: removing the cosmetic "outcrops" that mineral veins have, only leaving the terrain chunks of it visible, like when they're on LOD mode, so it's harder to miss little bits when mining

#

might add a tiny bit of performance too

severe flame
#

If it crashes wheen alt tabbed on startup itll reinstall every mod

#

That was my issue too

limpid rapids
#

Anyone know if there's a mod that shows lost helmets on the map?

warm pulsar
#

if there is, it'd be sandbox

safe laurel
small horizon
#

Fmodel could help you there. It can read inside .pak files. just have to point it to the directory with them in it

upper elbow
#

Does anyone know if there's a version of Fabulous Bugs that works on the current patch? The version on mod.io says it's hidden, and I can't find anywhere else to download it

small horizon
#

None that i know of, it's no longer supported

upper elbow
#

Do you have access to the most recent version? I might be able to get it to work if there weren't any major graphical/animation changes since the mod was discontinued

small horizon
#

all the stuff is UE 4.25 AFAIK but if you have the knowhow you could update it to 4.27

upper elbow
#

I don't, but what I do have is overconfidence!

small horizon
#

that's the spirit!

heady sleet
#

is there a mod that allows to make any glyphid a steeve?

undone oyster
heady sleet
#

i mean "subscribing"

#

to like, be reminded of it

#

you know

undone oyster
pliant elbow
#

is there a step by step guide on how to create simple mods, like audio mods?

small horizon
#

there's also a lot of pdf guides in the guides channel in the modding discord (link in #fan-communities

pliant elbow
sour tree
torn solar
#

lads is there a mod that allows me to rebind the active perk to another key?

north phoenix
torn solar
#

thanks

fierce rose
#

Has anyone made a doom-like centered weapon model mod?

#

If not, how difficult would that be to create?

next tide
#

We need a mod that plays the "ahhhhhhhhhhh" from the intro to soulja boy when a leech is trying to grab, and if it misses or dies it reverses

#

Ahhhhhhhh...awwwww..

stoic spruce
#

This might be more mod.io feedback than discord feedback.. but... Is there ANY way that the #modio-feed channel could be split/filtered in some way such that: 1 channel for autoverified purely cosmetic/audio mods, and 1 for 'The rest' ?

It's just difficult to keep an eye on that channel for new interesting mods, or for updates that are rare for other certain mods... in the FLOOD of audio mods that get a new post/update every time someone wants to tweak a volume on a sound.

I'd be interested in anything that could somehow reduce that update spam clutter of the same mod over and over.

nimble moon
languid timber
past pumice
#

Question if I use the mod Cosmetic Restriction Remover does that mean anyone who joins my squad also have to have it or it works independantly?

languid timber
small horizon
steady widget
#

cosmetic restriction remover just lets you use the existing cosmetic assets in a slightly less-restricted way. i'm giving away my age here, but it's sort of like how in quake 3 you could mix and match heads with different player models by editing a config file.

#

i guess there was also a console command for it, in case editing the cfg was too scary.

shadow glen
#

Hey I can't play the game without adding -disablemodding command and is there any other way to get rid of mods manually? I've tried looking into the game directory there weren't any mod files. Does anyone knows a fix to this?

red arch
#

Is there a mod which allows you to see who activated what or who called down the drop pod?

tender coral
shadow glen
#

I've reinstalled the game as of now and no luck

stuck pier
#

We have a mod to help with the "If Only I Got Paid For This..." Achievement?

twilit anvil
stuck pier
#

Thank for comment :) well time to get good with those barrels (is not so hard I just don't like that mini game)

summer otter
#

trying to install this mod, but DRG isn't detecting that I subscribed to it. any ideas on what to do?
restarting the game fixed it. its odd cause usually when closing the steam overlay it instantly try to install it, just one of those little annoying things I guess

#

actually let me restart the game

small horizon
summer otter
#

sadge

cerulean swan
heady sleet
#

If I install any “Approved” mods achievements won’t work, right?

#

What about Verified mods?

cerulean swan
#

achievements still works for verified mods

cerulean swan
#

idea: 150% faster dice slapping

#

or generally slapping any slappable object

peak trench
#

Someone please tel me the VR mod i watched on youtube is oculus compatible

honest nacelle
#

even if it wasn't directly, i'm sure there's a hack for it 😂

peak trench
#

i get home on friday so guess i’m testing it then lmao, i’m gonna try to find it on mobile

errant forge
peak trench
#

thanks m8

cerulean swan
#

idea: rgb laser for shardif

echo raft
#

Does anyone know if a "Now Playing" mod exists?
I've been playing around with some music mods and occasionally I find myself listening to a song I'd like to look up and listen to outside the game, but sometimes the mod has a long tracklist/no tracklist at all

desert hearth
#

how do you use the "custom difficulty" mod? all of the links on the mod page just take me to githubs with stats written out, and ingame there aren't any buttons I can press to actually change the difficulty to any of the given ones

#

I pressed all the buttons on my keyboard, and as far as I can tell there isn't a hotkey to assign the mod difficulty

#

on the mod workshop page it has a picture of a dropdown menu, so how can I access that

tender coral
#

Have you checked if that mod has any dependencies? Have you also pressed 'h'?

#

Some mods have 'h' as hotkey I think

hot wharf
#

Yeah it's accessed through Mod Hub (default key is H)

desert hearth
#

thanks, I don't think I had mod hub installed

tidal zodiac
#

anyone else got "modding has been disabled because mod.io cannot be reached" ??

glacial haven
#

yes i am also experiencing this currently

heady sleet
#

Why did they use mod.io instead of the steam workshop?

muted fox
#

iirc it was to have better control over what mods got into the game

north phoenix
#

also allows for crossplatform to be possible down the line

tough shadow
#

And also the mod.io system is just straight up better.

#

Steam workshop is just a bloody mess

honest nacelle
#

Mod.io better version control 😂

desert hearth
#

Does anyone know what any of these bugs are? Most are listed as hidden in the game code

#

I assume the gruntTutorial is a separate entity for bugs in the tutorial level, although I don't know why that would be separate from just regular grunts

The Tank_HeavySpawn looks like a random dread encounter?

and the Pheromone_NOFX seems like a regular swarmer with a pheromone cosmetic but I also don't know why that's its own separate thing

hot wharf
#

Those are EnemyDescriptors, which aren't enemies themselves, but specify how enemies are spawned. I believe ED_EggSpider and ED_TunnelSwarmer are both swarmers, for example. They are just spawned from different triggers and may spawn swarmers in different quantities.

I have most of the common descriptors documented here: https://github.com/trumank/drg-custom-difficulties/blob/master/DATA.md If you're really curious, you can use https://drg.mod.io/sandbox-utilities to spawn them and see for yourself.

desert hearth
#

oh so ID is the actual bug itself and ED is just how it gets spawned?

hot wharf
#

I believe enemy IDs are more for statistics and tracking how many of each enemy type the player has killed. ENE is the prefix of the actual enemy class. I have a dump of most of the fields in EnemyDescriptors here: https://gist.github.com/trumank/5913a58e7f0f38fbc0b2d9e5cf5f51d7

EnemyClass specifies which enemy is actually spawned by the descriptor

desert hearth
#

ok that makes sense, thanks. I was looking through that github to try to create some organized list of bugs so I could mess around with your custom difficulty mod.

hot wharf
#

nice! That first document was created to be referenced when building difficulties.

lone spear
desert hearth
#

ok so I have partially achieved what I want, but now they aren't grabbing me :(

hot wharf
#

I believe they can block each other if they are too close

desert hearth
#

darn

lone spear
#

Burn

#

Burn it all!!!

remote wind
#

Anyone know a mod that lets me quickly change my loadouts or one that cycles through my cosmetic loadouts so I can look different each mission?

languid timber
remote wind
#

Sad

#

But thx for the reply

languid timber
#

😔

graceful patrol
rugged merlin
#

someone make a born ready ui counter mod thanx

mental igloo
#

love the Serious Sam stuff, Let's get Serious!

zealous jewel
#

long time player, first time modding - how do i know which mods will disable achievements / are compatible with vanilla players?

graceful patrol
#

IIRC verified = anybody can use with no consequence
approved = might disable achievements, tags your lobby as modded, might mean some aren't optional
sandbox = requires a separate save, disables achievements, tags your lobby as sandbox

#

verified is all audiovisual, approved is rebalances, edits and mechanics, and sandbox is unbalanced, cheaty, or just not up to the dev's specs for what is and isn't balanced

#

I would like to know if approved mods (still?) disable achievements because I can't quite remember whether or not I got achievements when playing solo with approved mods

graceful patrol
#

still unsure about whether approved mods disable achievements

warm pulsar
#

they do

graceful patrol
#

oh huh, weird

zealous jewel
#

when people here say "verified" you mean the "auto-verified" type right?

#

is there some other form of verified?

#

the top "auto-verified" mod is a rebalanced zipline...

north phoenix
#

auto-verified and verified are the same thing

zealous jewel
#

oh i see the "approval category" now. easy to miss

#

when I apply the "verified" filter, some of the "auto-verified" items disappear, so they must not be the same

#

right?

north phoenix
#

ah gotcha, functionally they're the same, but modio treats them as separate categories

zealous jewel
#

nice, so the improved zipline can be used with no consequence, seems like they should just put those changes into the game with an update lol

small horizon
#

the author put auto-verified on for no reason

true jewel
#

High quality ziplines is definitely Approved, it's only tagged auto-verified as a mistake.
Auto-verified is a tag set by the author.
It's because when audio/visual only mods are "auto-verified" by the system they aren't given a Verified tag.
So we asked them to make a Auto-verified tag so they could be searched by category.
But auto-verified and verified mods are considered the same category.
Just the Auto-verified tag doesn't make something verified if it hasn't been auto-verified by the system.

zealous jewel
#

ah ok so the zipline author should be slapped or something

#

got it

#

lol

small horizon
#

not slapped. just alerted next time. i removed the auto-verified tag from it

zealous jewel
#

well, easy enough to tell. gameplay changes wont be verified, makes sense. that's why i was skeptical

true jewel
#

I just wanted to say auto-verified one more time. Auto-verified.

vague prairie
#

Hey is save editing allowed? I see a bunch of posts about it but I was just curious. Only really interested in getting cosmetics I missed out on like the birthday hats because I have OCD

warm pulsar
small horizon
#

Seems like an accident in this case

analog iron
#

i will hate myself for saying this but im suprised no one has made an amongus nemesis mod yet

severe flame
#

Monsoon sussy impostors nemesis

vale ledge
#

sorry if this is a dumb question but do i need to have all players go sub to the audio mods im using in order to use them? I tried looking on the faq but didnt see anything specific about this

severe flame
#

Verified noone needs to have em

#

Approved 50/50 chance of everyone needing it

solid citrus
#

am i able to hide modded server when i'm hosting?

#

since i'm using cosmetic mods only

tough shadow
vale ledge
#

got it ty! it was mostly just sound mods so it was all local, since they joined me and i could hear modded sfx and they couldnt since they werent prompted to DL anything

hasty fern
#

hello!

#

i need to agree to terms and stuff how do i do that

#

nvm

pseudo island
#

Is there a way to change a sandbox save to a normal one?

gilded brook
#

I'd try removing the sand

pseudo island
#

Lol I’ll do that if I can

lime ledge
#

Hello, does anyone know the mod name where the glyphid grunts have beards and helmets? I can't find it anymore.

honest nacelle
#

hidden

#

no longer supported

tender coral
#

There was one on the works by banagement, but it's on hiatus until they know how long

small horizon
#

weapons in the space rig is not yet updated

#

there's a mod where you shoot in a bedrock box called Sandbox Utilities

shell inlet
#

Yeah, they changed the system to equip stuff in the space rig and I haven't figured out a solution yet.

raw veldt
#

which mod makes dash rebindable?

north phoenix
raw veldt
#

ty

celest elbow
#

We NEED a mod that increases player cap.

gilded brook
#

Meanwhile in Deep Rock Glyphid HQ:
"We've detected a swarm of dwarves headed your way"

distant "Rock and Stone!" intensifies as the ground rumbles

nocturne cape
#

Rival corp based classes VS swarm of DRG dwarves. We are the ones defending the nemesis. Dwarves keep drop podding in to wreck our stuff

#

That'd be a cool mod

gilded brook
#

It'd certainly be a better battlefield than 2042