#modded-drg-chat
1 messages · Page 47 of 1
question regarding MOTD mod
this setting is a bit confusing to me, does it need to be OFF so that clients can see the message? Because it's ON by default
yeah it could be clearer, but it means that MOTD only works when you're host only
if you want MOTD to kick in (only for you) while you're in someone else's lobby, uncheck the box
got it, thanks
👌
So this might be a tall order, but how do you make a mod that replaces certain sounds, like weapons and such?
I really hope someone is making a mod that adds more overclocks
Really dig the description for Lethal Tempo
It's frequently requested but not really possible with the mod tools available right now
:/
Turns out the GK2's bullets are hilariously small compared to the magazine
...and the barrel diameter
So because the model originally doesn't have any visible bullets, I had to take some... creative liberties
Behold
The Storage Closet Magazine
Complete with a roll-up garage door
Oh whoops, just realized that #modded-gallery is more appropriate for this I think
is there a mod that shows your team mates inventories?
No.
the garand sound mod sounds like a slap ngl
i have a mode that would be visusal and voice but i cant mode is someone could make it so during drilldozzer missions to replace the drilldozzer with the bagers from avitar the last airbender that would be cool
if it's just sfx it shouldn't be too hard
but visual oooooooooof
you need to make the model, the textures, the rigging, the animation
ya did not think of that
just thought it would be funny to see but you are right that would be alot of work
An Appa-themed skin for the dozer is more plausible
Quick question, what would i use to edit a mod?
Unreal Engine
Thanks!
so what happened to BongoSkagg's Pickaxe Part Unlocker? it appears to be hidden on mod.io
oh, thanks much
i wish back blades being applicable as front blades was a default thing. i've been playing with a funny hammer ever since
Hey, Not sure if this is the best place but Im wondering if there is any way to get the sandbox tag removed from my save? I didnt realize it would make the save ineligible for achieves?
I really only used stuff like shiny fossils and some wonky mods, I didnt powerlevel or anything nutty
pinned messages for FAQ #bug-discussion
In DRG are the texture files just Unreal Engine doing it itself, or is there some way I could access the textures files. Ex: Getting BET-C's texture file.
iirc correctly, you can decompile the pak and access the file.
but im far from experienced so like, Dont listen to me if anyone else more skilled can get back to you lol
I'd be super curious if someone could tell me if my game is showing up in the Deep Dive list right now (Named: "Jeslis - More Bugs, More Fun.")
This is not an LFG, You don't need to join. I just want to confirm its showing up as no one has joined in ~45 minutes of sitting in the spacerig.
Modded?
yesm
So not sandbox?
Correct - Approved.
IIRC if I was sandbox, it would be labeled somewhere here, correct?
Sorry; just made another backup as I realized it has been a bit.. re-hosted/listed if you are able to confirm its showing up?
Thank you!
I installed the 'skibidi bop mm dada exploders' and I love it
And I think bulks deserve some attention aswell because after all they're just big exploders 👀
And the exploders are already loud as hell so bulks would probably be a real earrape
Hey so if I have one of the armor and weapon skin choice expanders enabled, what do other players see as my skin when using a non-standard skin?
Right I understand, but I've selected something that is not visible to other players, so what do they see instead
Does it just default to the standard skin? Is it whatever previous skin I had on?
I'm still surprised there's still no extra loadout mods
it's apparently heavily integrated into the save file so it's either hard and no one has figured out how or it isn't possible
You can edit your save file to have more than 3, but in-game it is not supported since the widgets aren't made for it.
the auto modded system is really unpog
having visual mods be classified as sandbox
and other, actual game changing mods be approved
If only there was some kind of documentation or guide that explained the categories and approval process that was easily accessible to anyone using the mod.io platform.
what mod?
the system is supposed to automatically allow audio and visual mods to be verified, but something that changes is not being allowed by the system. the mod author needs to contact someone about it
it's the only one i know of with this issue
and then mods like dig faster (makes playing the game much faster, which in then affects progression) is approved
the devs approved that manually then
the only stuff that's automatically checked by the game is visual/audio stuff
Mod description says that it slightly changed the reload animation. If i had to guess, in order to have done that, the mod probably touched some file that is automatically be disqualified for verified if modified
Its like the reduced ragdoll duration mods. Those are visual only but the setting inside to reduce the duration is inside an “ENE_” prefixed file which stands for Enemy. These files also control the enemys Hp, etc… so the mod didnt get automatically verified because it touched those files despite being visual only changes
Grr
i subbed to some mods and did everything right but mods are not showing up in the mod manager is there any ways to solve it since it keeps telling me to log into mod.io in game
Anyone made a space marine armor cosmetic yet?
you want soace marine armour and i want to use mods lol but no there is no space marine armour
try the full mod reset mentioned in this post: https://steamcommunity.com/app/548430/discussions/1/3044985412487214673/
that has worked for some people
Just to double check I understand this correctly - Verified mods are ones that I can play with as normal, Approved mods are ones where I have to used LFG-modded but still get levels and stuff?
does the pickaxe next to a name means the player is modding?
I noticed that I got that mark when I had mods active
it means a person has supporter pack DLC
mod idea: praetorian or opressor steeve
better mod idea: BULK STEEVE
Anyone got any verified mods that they think is a "must have"?
Just curious to see if I can add anything to my game. I already have some installed, but you can't have enough.
opaque crosshairs?
Don't know how good it is, but I added it. Thanks for the recommendation 👍
I usually don't mind what kind of crosshairs I have. As long as I know where I'm shooting.
low res mods if your pc is struggling
What does the Krampus Detonator do?
60 FPS on Ultra settings. For some reason, opening any menu results in mild lag (on Ultra only).
opening any menu doesnt lag on me
10 waypoints mite b cool
Added them, thanks for the recommendation. Just need to get into the habit of actually using waypoints. 🤔
Already have that, but didn't use it in online yet.
Just set up some basic "Class, can you do this?" along with common callouts
message of the day to see the guys level and ping in the chat
Just to be 100% sure, the message is only visible for me, right?
i think so
Alright, that's also in the shopping list now. Thanks!
also you need blueprint mod manager or legacybp modloader for it
Sorry for the late reply, but I just checked and it just seems to remove the gold that Crassus Detonators usually give.
The Microsoft/Windows/Game Pass version does not support mods, right? I don´t see the modding menu there
yeah it's steam only
Bummer... I was really looking forward trying some of the verified QoL mods. Thanks for the reply!
is there a mod to undo the nerf to epc mining?
Whenever I'm trying to download any mod, specifically blueprint mod manager, the main mod page on drg just loads forever and nothing happens. I saw that the problem could be that I had a mod.io account before I had downloaded drg on steam. Any help would be appreciated
Hey guys, i want to learn modding for drg, i heard there's separate discord for that kind of stuff
Yea should be in #fan-communities
At the very bottom
is it possible to download the textures for the crafted beers in order to edit them?
I tried a few methods I know of from other games but they didnt work and I've stumped myself
As in changing the textures of the mugs?
Editing the textures directly might not be the easiest (I haven't played too much with materials/textures of vanilla models so I'm not sure), but you could totally bring the models into Blender or something and apply new textures onto the vanilla models that way.
I haved the models somewhere I think, I was looking to get some of the crafted beer mug and foam textures and just play around with the colours to begin with
but if it's not doable then very sad times
I tried UModel and RenderDoc -- even though I didn't expect either of them to work -- I've used them in the past for other modding projects like with Killing Floor 2 for example
but I had no luck there. Only thing uModel could export was the beer labels, which I already had
you know if the windows version had mods i would bust
Hi everyone i am a twitch streamer and i just recently heard about the twitch interaction overlay. i would like to learn how to set it up. if anyone has any information please let me know. thank you!
Info is in the modding server in #fan-communities
thank you so much!
if i put a PAK file directly into the FSD, how can I recover my unmodded save file upon removing the mod?
Save menu in options
got it
No matter how long I wait, the subscribed mods wont appear on my mods page in drg. I've tried everything...
How can you be offered help if you’ve tried everything? You’ve already tried it.
try the steps outlined in https://steamcommunity.com/app/548430/discussions/1/3044985412487214673/
people have reported success from deleting the folders and such
A friend of mine suggested a gun that shoots Mini M.U.L.E.s
@peak crypt Try these:
- unsub to all mods on modio site and delete account
- launch game with -disablemodding in launch options
- exit to desktop and delete -disablemodding from launch options
- go to "C:\Users\YourUser\AppData\Local" delete modio folder
- go to "C:\Users\Public" delete modio folder
- (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
- launch the game
Thank you so much, I’ll give them a try!
what's a good modlist to play solo
because I haven't actually played any actual modded (except some cosmetic mods) and i want to try it
so far Ive got starship troopers, and some ammo mods
https://mod.io/members/potatolaser the twin/og/hive buff ones
and Shorter Ragdoll Duration, Dynamic Resolution, will help with starship troopers
is there a "modpack" because im at 25 already
do i want the heat or the freeze version for twins
i like the freeze one
well, time to go into an elim mission with em discharge and fatboy
i crashed my game 3 times so far
going on four
okay thats 5
okay so "simply electric" doesn't like playing well with something else
anybody know any mods that are good for messing around in the space rig without affecting progress? i've always enjoyed messing around with barrels, i'm wondering if there's anything that lets me spawn stuff that would be funny to mess about with
does anyone know how to open the fabulous molly mod once installed and enabled via mod manager?
there should be a cabinet by bosco's station
says mule on the sign
you're great, thanks
flamethrower turret when
closest we have is CVO's fire bullets for the turrets
neat
Did anyone make the wrangler for a turret yet?
like the model? don't think so
Like the functionality
bruh that's already in vanilla
Full functionality
thank you i'll check those out
hey is there a mod to make the audio for beastmaster that?https://www.youtube.com/watch?v=0rd7erzIT8s
I would love a mod that's similar to upgradable Doretta, that lets you add 1 equipment feature to the top of the MULE. I could easily see this being doable. Turret, bright light, azureweild sheild regenerator, Gunner shield. Could be cool!
Maybe just maybe a sentry that fires rockets from time to time, hopefully someone pulls it off
I believe the almighty BanDootagement was working on something in that vein.
Yeah, he has a preview on his YouTube. https://youtu.be/0md8Ij22PQM
Fearsome Threesome? Diabolical Duo? Battle Mules unite!
Thank you to Khino#1680 on Discord for making a fitting soundtrack.
If you do watch this, I swear I'll get around to implementing it into Salvage Operation.
WHATS THE keybind to use the mod maneger
N
"Approved" means it's approved for progression? As in, I don't need to create another save to use them on?
Wait, some of these change weapon stats. No way that's cool for progression, I assume.
The only ones you can't use on your normal save are sandbox.
Eeeeeenteresting... thanks!
Most of the buffs for approved mods are only small tweaks. The bad shit crazy ones are all sandbox.
My mod icons are not loading and have to restart game everytime I want to install a new mod
And other peoples mods not loading when I join them
Hello guys! Rock and stone!
Questions about modding are landing here?
Well, I'll ask the question
In my all sessions (230 or like that) was one unique mission. The uniqueness was in size of this mission. Cave was huge, i mean, HUGE. There was about 2 or 3 kilometers from the start to last room, and there also were all events that were possible: Cargo crate, lost rucksack, Tyrant, machine event, BET-C, error cube, commressed gold and other things i forgot.
The question is: is it possible to make mod that generates THAT HUGE caves every time you go on a mission (or even make it as yellow mission modificator)?
There also was fine bug: drop pod landed that far that even Mule werent able to reach it in 5 minutes.
Hopefully our driller made a way and Mule changed his direction to our tunnel.
So, I understand that modders are not fairies and my wish to see mod inspired by my question will never come true, but I at least want to know: is that thing possible to be made? And is it possible to make that as yellow type modifation (such as "Low gravity" or "Gold Rush")
is there any mod for a blue hair color to match scouts blue?
Everyone has a color to match their theme except poor ol scout
So there used to be an amazing mod pre-U34.5 called Absurdly Long Missions that scaled up the objective requirements and proportionally increased cave size. Just poked the modder who developed it, and if they don't want to/can't maintain it I'll see if I can get a new version released 
If you do make one, please make it adjustable 😂 I like long but not absurdly long lol
Lmao I'll try, but that feature escalates it from a hex mod (open a file and change some numbers, maybe letters too if you're feeling adventurous) to a blueprint mod (actually use brain to create stuff in Unreal Engine), so gets harder. That said, I'm finally learning BP modding, so this could definitely go on the list... after I finish Cave Leech Clusterfuck 2.0: The ReFuckening
WOOOOOOOOHOOOOOOOOOOOO
@winged urchin Thanks a lot! Hope it will be in approved category
Pleasure! Definitely should be Approved, and looks like the original modder will be the one to publish it if it can be made to work with support!
Mod Suggestion: You can take barrels with you on missions.
cryo in general got a nerf from 3x damage to 2.5x
oh wait was it you that mentioned it?
ah i was worried i pinged the wrong person
Thanks, didn't notice your ping
that's how strong cryo is 😂
It's good, not broken
a lot of these changes are the things I've been wanting for cryo for a while
yeah
I'd argue CVO flamer is broken lol
haha, i do love CVO flamer
Good
neuro on flamer?
YES
short neuro
WTF
Dang
It's downright stupid but help tremendously for CC and ammo economy
Especially on high heat builds
that sounds wild af
Because it is
3 damage from neuro, but the main thing is to give it a "sticky flames" but direct slow
i basically love the spirit of all the changes to the cryo they did, not looking at the mod tree org
t4 ammo has needed halved for a long time
150 is ridic
Sure but 525 max ammo is 
lol i run 475 ammo and it's not shabby
Granted, I only tried it out solo
i mean yeah i dunno if i'd have touched base ammo after tuning down t4 ammo but i like the ideas here
So it might not have been the best conditions
i do run starship troopers with 60 nitra resups, so my ammo experience is ymmv
advanced darkness needs a massive nerf
?
if you set the light range to 700% or higher, you can literally see the entire cave without having to throw any flares
its crazy
i mean, that's if you choose to abuse it
its not simply seeing better
its seeing everything
and yeah i dont plan on abusing it
its just mad op
advanced darkness grants nirvana
well thats different
the light hacks mod was in sandbox
because it was overpowered
light hacks simply shouldnt be allowed on an approved save, let alone a verified mod
you shouldnt be able to do this lol
light hacks?
you mean... Let There Be Light?
then that ain't it
You've got three choices. Let the mod author know. Report it with your findings. Do nothing.
if you're concerned about it, maybe talk to arcticecho about it on the modding discord or something
ah loan beat me to it
id rather let the author know because its an awesome mod
dm them
Lmfao so FYI ArcticEcho is the author
So two rocks one stone and all that
ok thing is lol
i barely use discord
idk how to find someone to dm them
can anyone send me a link to their account.?
or smth
But also not sure it really needs the nerf - sure he could set an arbitrary cap on it, but I don't think super visibility is progression breaking
you can always search their name and find a message they sent and dm from there
Tbh not sure why Let There Be Light is in sandbox
Oh if you're having trouble finding him I can just let him know
Banagement put it there on purpose
The darkness is a major balence mechanic in DRG, a lot of gameplay elements are based on it
Because I put Light Hax in sandbox.
You madman
Just for that, I'm gonna update YOINK so grabbers glow with the light of a thousand suns
*maddorf, my apologies
Pffffft not yet
Y'all done fucked up, encouraging me to learn blueprint modding
Leeches though, you can get flashbanged when they lower their tentacle.
You mean, hightened senses?
...you should know better than to suggest that to me
make exploders flashbang you
Oh god CLC with flashbang leeches
with super bright warning light
The ceiling would legitimately need an epilepsy warning
while you're at it, make scout's flare gun to AOE fear on impact 😂 reverse flashbang
Okay yeah the paparazzo leech update for CLC is happening and you can all blame me @shell inlet 😆
does anybody in the drg modding scene take mod requests?
No
paparazzo leech LOL
Almost all of us, if we're amused
damn, thats unfortunate
whoever came up with the sneezing exploders, i love how goofy it is
i was going to make a half life 1 weapon sound replacement mod but its too much work
there's a suggestion channel in the modding discord, you can always throw it in there and see who is interested
worth a shot
It's because we needed more sandwich storage, so we no longer accept suggestions.
Lmao yeah I put all my audio mod ideas there, I'm too busy drinking working on other mods to learn audio for now
it's like suggestions here: it's basically useless but there's a .1% chance someone will see it and do it
which is better than 0
still worth a shot
ill probably do it at some point
its just so much work for such a small mod
You'd be surprised, I read all the suggestions and have a list of ones to revisit when I have the time and requisite skills
I've already made a few off of there iirc
audio modding weapons takes a lot of adjustment but it's worth and fun to learn
ye i made one for someone too
I'm like 95% sure that there is already Half Life weapon style audio mods.
there's some half life alyx ones
And Dysonator Jr was from a DM'ed request actually
yeah but its only the satchel to c4 sound replacer and its insanely loud
and half life alyxs weapon sounds are eh
hl1 revolver
what
where
link?
i must have it
thats like the main sound i wanted
that and the epc to tau cannon
Ban, did you get Dooted by tater or was it intentional?
That is one hell of a sentence
it's basically it's own language now
hah, get dooted nerds 😂
do you speak drg server? read this sentence to test
Doot doot.
@winged urchin That's cool! Didn't even hope to see it live!
Haha honestly I kinda just assumed it was live already, if I'd known it wasn't I would've already been pestering the author 😆 absolutely love that mod
Guys, how do you solve problem with switching CVO? Like, when I want to go on server without mods or without CVO, I have to switch it off manually cuz some modifications on weapon got switched off by themself. How to solve it?
@winged urchin Thanks again
Ronk n stonk!
I just live with it tbh
Or disabled cvo, change that one load out you gonna use, then join the unmodded server
Only other easy way is probs have two save files 😂
I think that That Goddamn Scout made a separate save file
But that would probably hurt to do if you're not like... done with getting everything in vanilla lol
oh maple said that
im fool
i reed gud
Well, if i'll use two different configurations (A for CVO and B for default), then after switching CVO off:
A)I choose B configuration, everything in B is fine, but after enabling CVO back in A configuration is total mess;
B)Reversed situation, A config is ok, but B messed up;
C)Everything messed up whenever mod switching on and off;
D)Everything works nice and clear (dont belkieve in that option though).
What do you think about it?
Fellas, I'm sorry but I can't tell if I'm just blind or not. Is there an invite to the modding discord anywhere? There was a link up on the faq's comments but it seems to have expired
augh I am blind yeah I just saw it, apparently I wasn't scrolled all the way when checking there. Thank you though!

It works! IT WORKS!
D option works! Everything works nice and clear!
I still have to switch off CVO manually, but I can at least do it by one click!
I'd like to see a mod nerfing everyone's flares down to 1, (maybe a slight extension flashlight reach to compensate or make the Strong Arm perk have an additional flare, idk?) to put more stress on, & add value to the importance of a well played scout.
Why is the flashlight mod verified
seems like an mistake
It's approved, not verified
Guys what if we replaced glyphid grunt noises with halo grunt noises
I am curious. . . How hard will it be to make a mod that increases it's timer of corpses or just keeps corpse persistence. . .
that's just the opposite of shorter ragdoll duration no? 😂 probably rip fps tho
Should the invite to the modding discord maybe added in this channel, too? (So everybody can not read that post either)
it might be handy to pin it here
I'm looking to replace an audio file, how do I get about doing that? Pointing me to a guide works as well.
there's a good guide that covers all the methods in the modding discord. check #fan-communities and the link to the discord is at the bottom. there's a channel there called "#guides-and-tools"
I'll do that, thanks, @small horizon! 
Excellent, now I have an idea how to proceed! ^^
Question. How is audio modding? Difficult at all? I've made audio mods for games like Blade and Sorcery like voicepacks and audio mods for Left 4 Dead 2 but wanted to be sure what I'd be getting into if I was to do it
For most things, it's fairly straightforward. it's finding out where the audio files/audio cues are and either replacing the audio files or making a new cue and adjusting the settings so it sounds good. some sounds are more complicated as they are multiple sounds stringed together by the game, or they're changed by the sound control systems
overall i'd say it's pretty accessible tho, and there's a good guide on the modding discord
It doesn't sound...Too bad. But I would need to look up a guide to know what I'm properly digging into. If its as simple as setting the audio files in the right place and making it connect, I'd say I could probably make a few audio mods
you can def do it, i wouldn't worry. there's a good guide in the modding discord (link in #fan-communities) and a text version of the same guide on drg.mod.io
If a mob uses just one SFX file when it dies by default, is it possible to instead have it pull from a list of SFX so that it plays a random one each time?
They should update Karl mod so can load up 4 mini guns with 4 different overclocks
If instead you modify the audio cue that plays that file, then yeah. You can throw a random node in there to pull from however many audio files you want. It's just a bit more involved of recreating the cue instead of just replacing the one sound.
did anyone had an issue where DRG didn't download any mods despite being logged in though the steam browser with a steam account linked?
@dense shadow what's problem?
well the mods aren't appearing like (I think) they should
I think I've done everything necessary
check "Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks" see if there's any mod .pak folder and delete it (not FSD-WindowsNoEditor)
yea there's only one other file which is the mod I'm working on
new_p is your mod?
yea
I wanted to test something and thought the "Spawn menu" mod would make testing it a lot easier and faster
but I can't get it to work
Aye, I'm going this path, I reckon. I have some Unreal experience from my game dev studies, so it's not entirely unfamiliar ground.
Well, I don't have idea for that
spawn menu needs blueprint mod manager installed as well. did you install that too?
oh wait i see it in your list
hm...
not sure what the issue is then
sorry for the ping
It only works in mission and if you aren't using instant mission land
ok so after leaving it for 10 minutes the mods still aren't appearing so I don't think it's a slow load process or anything like that
i know this is annoying but maybe try these steps:
it usually helps people restore mods appearing
oh damn I guess my mod has to go bye bye for a sec there
do I really have to delete my account?
you can move your mod somewhere safe for now
if you don't want to delete account, maybe try all the steps above but without deleting the account and see if it does anything for you
so just unsubbing from all mods for step 1
then the rest
yea I'm doing that right now and hoping for the best
YES
it worked without deleting my acc!!!
thank you so much
im glad it worked!
How do you turn off mods
modding tab, uncheck the checkbox, then hit apply changes
Uploaded my first mod today, super hyped! 
holy jesus blue flamethrower
🔥
delete your account
Hey folks. Re-installed my game today on steam and when it loaded my main save had been completely wiped. My previous accounts modded file is there under "Sandbox" but my "Main Save" has been wiped clean.
I looked into the "Saves" folder but all of the profiles were created today as of 10/06/21
have you tried the restore save buttons in the save menu?
does it give you any non-sandbox saves?
It doesn't display non sandbox saves until you are not marked as sandbox.
I was the literal first person to download blue flamer
I am all about this
I love it
(It's sandbox though, I thought visual mods were automatically verified?)
Takes a bit afaik.
Fair then. I downloaded it the literal first one minute it was on the site
It's verified now
Nevermind it said verified in the mod menu but then put me in a sandbox save when I enabled it
Yeah gotta wait for it to be verified. Seems like any changes to the WeaponsNTools folder is automatically sandboxed which is the folder where I changed the blue flames from
Gotcha
Why's there no modder role and role-icon on this server? 
How can i switch between "modding saves/profiles" ?
ESC Menu - Options - Save Menu
Ohh, right I see it now. I was blind, thank you!
No problem man 😄
New Modding Support patch is live now 🙂
Every time I boot up all my mods are disabled, is that a buggo?
I clean exited too, no alt-f4
It is properly because the mods have not been updated to the current version of the game yet 😄
oh boy the modio feed is gonna be mighty busy then 😓
Curious question: Does the need of updating mods (for a modder) arise every hotfix? Or when are they no longer compatible?
Also, does this mean a modder has to constantly update his mods for all eternity?
Yeah is it this particular mod support update hotfix that will require everyone to update their mod, or is it every hotfix. Because if it's the latter that's gonna be a real pain 
When I reactivated all my mods they do seem to work
It's every hotfix. But if I was a modder I would just wait till hotfixing periods are over.
Keep in mind, you can still enable a mod that's tagged with a different game version. It's not like we're barring you entirely from playing with out-of-date mods.
But if I was a modder I would just wait till hotfixing periods are over.
This can sometimes be weeks/months, thats a long time to go without a mod for something 😦 but yeah if it still works the only pain on the user side is just re-enabling it upon every boot
Having to reenable them every time you launch the game is going to be the real pain in the arse. Edit: it already is. First I had a savefile swallowed by Sandbox tag (lucky me, I keep spares so that wasn't too much of a hassle), then it's this thing.
We just released a hotfix - the new version is 61234
You need to update your game.
Alright then, I thought it was a desync between Mod.io and DRG versioning or something.
I just marked my mods as updated for the latest version, but the in-game modding menu still shows them as "Old Version" etc.
Have you restarted your game after doing it?
Yeah, just did that and got everything working.
Okay. So no problem then! Happy to hear.
While a lot of things - like downloading and installing can be done from in game - some things just need a full reboot of the game to update. Otherwise we would have to send a ton of checks to mod.io all the time - which should influence performance a whole lot. Don't think anyone is interested in that 🙂
if all you need to do is change the game version on the mod, that doesn't show up in the mod.io feed. only version changes to the mod itself shows up in the feed
been thinking about this while playing for the past week and I think my estimate was way too big. I underestimated the distance in the game greatly. I think Banagement's estimate of 25m being a good starting point is pretty spot on.
is there a tool, or a possibility for someone to remove the annoying as hell headlights on the sentries?
The actual light or the red cone thing?
I've done both before.
For example, the yellow (actual light) or the red cone?
both if possible
I can't look at that spinny light anymore
if it's possible to update models remove the lamp too
What about the point light that doesn't move (just the ambient glow by the turret)?
that's fine to stay, the glowy green parts
its just the moving light thats killing me
Alrighty.
you can probably replace the whole metal rod connected to the light with an armor plate or just leave. I don't care so long as the light is gone
Hello everyone, is it counting as modding when I want to use a custom resolution for DRG?
no not really? I believe you have custom resolutions in settings
Sadly in-game in the GFX options menu I don't have a custom resolution setting.
You can edit your config.
Are we allowed to edit the ini-files in the game directory?
E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\Config\WindowsNoEditor GameUserSettings.ini
Yes?
think anyone can help here? https://drg.mod.io/guides/drg-mods-a-comprehensive-guide-to-audio-modding wanted to some audio mods but when i click guide it sends me to a dead discord link
thanks
Are we allowed to edit the ini-files in the game directory for having a custom resolution?
y e s
Could anyone of the DEV team maybe give a quick reply regarding the permission of having a custom resolution after editing the GameUserSettings.ini file?
It is fine.
Are you directly involved or hired by the DRG company?
Pretty much.
Also, there is no anti cheat or like consequences for whatever, they don't really care.
Do you know who the CM here from the DRG team is?
Yes, but it is literally like asking if you can do a visual edit that only affects you and makes your experience better, lol.
Nothing to bother them about.
And are you also using a custom game resolution?
No, because I have no need to. Ini files don't allow you to do anything crazy.
Alright, thank you so much for your reply regarding this topic 😉.
I hope it works for you, might break some widgets (UI) hitboxes but the game was updated a while back for like wide resolutions and whatnot.
time to run the game in 69x420
What part of the guide was it?
just checked the links to the guide are working now
idk if it was because i wasnt joined with the modding discord
@shell inlet It's just a resolution a bit less than 4K with the windowed mode as a combination.
I informed the guide owner and he just updated it but I don't think he did anything with the links.
If it's for performance then you could just set the resolution to native and adjust with the resolution scaler ingame.
i do have one question about the tools though, its telling me about drgpacker and asseteditor tools, are these things i already have or do i need links for them because if so idk where to get em
Yikes, that is some old info.
Everything that is up to date can be found in the modding server.
i just found it, took a bit of reading, guess i skimmed over it by accident
Yeah, it is at the bottom of fan communities.
do I really have to re-enable almost all mods now every time I launch the game? Or is it an issue on my end
why are my mods greyed out ? cant seem to access
make sure bpmm is enabled, or any other dependencies
Until the system is changed or the mod authors update their mods to reflect compatibility with the current game version.
damn
Yeah . .
It is a bit of a rushed system since our mods don't break all that often, only when there are engine updates or some core file changes are made.
So it is incredibly unnecessary at the time and a pain in the ass for everyone involved.
Building an altar out of my error cubes and praying for mod profiles for quick loading in the near future
oh uh quick question
will that sentry mod count as cosmetic? so that I can use it without others needing to download
Yeah.
awesomeeeee
Is there a way to speed up your downloads
Like mass download stuff
And how do you go to your saves
saves are in your steam directory, under steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames
if you mean in game, then that's options > save menu
More than likely the link in the guide tries to direct a user to a specific channel or area within the modding discord for a pinned post or the like, and if the user is not already in the discord, it errors out (it wont treat the link as an 'invite') .. I've had this issue in other communities... -- the guide writer may need to include a disclaimer or such saying "Must be part of <invite link here> the modding discord for links on this page to direct you to appropriate information"
Is there a way to mod a specific audio track for a specific event? I've always wanted the play the O.M.E.N. event with the music from this game instead (for the boss)
https://www.youtube.com/watch?v=3LQw4D7IrP8&ab_channel=BossFightDatabase
this boss battle always reminded me of the OMENS and vice versa
Hm, wonder if someone could make a mod that makes certain beer specials permanent (namely Tunnel Rat, the HP-boosting one, and Rocky Mountain. Specifically because I think those three are almost always useful without being broken like permanent Pots o' Gold would)
ALongside whatever special is currently going, I mean.
just give me a mod that brings the effects of the crafted gag beers into missions
my mod manager stopped working because it needs to be updated apparantly
how do I update it
it's not that it needs updated, it's that it lacks the tag for the current version. you just need to reenable it and hit apply changes. ignore the warning
the new update made it do that
How do i update all my mods
i have several that are older but not updating manually or automically
your mods are updated automatically - they just don't have a tag for the latest version applied
update came yesterday, might take some time for mods to be up to date again (from the creators).
You can activate them manually though
Ah nice! I like my 5x flash light
in future updates it might be good to wait for mod authors to update things, but this update didn't break anything that i know of bc it was small and modding menu related
Well im glad that mods work this efficiently and its not cause major crashes every 5 seconds, good on the devs
Modders who tagged their mods yesterday with the version that was live - do not have to re-tag today.
(We just edited the tag to match current live version - since the fix is so minor that it probably won't break any mods)
Also you can still use mods that hasn't been tagged by its author with the current game version - this is mostly to prevent people from crashing if they have mods enabled and we release a bigger update / update that changes some stuff around.
hi guys i need help - my savegame which is my main is locked in sandbox mode (even though the mods i use were only low end performance mods) and the game keeps trying to force me to load a level 1 save
@wicked stump Check pinned messages
Alternatively, what about a mod that just allows you to buy any daily special beer from the menu, like you'd buy the other beers?
... Well, pots o gold and dark morkite would have to be excluded or it'd be sandbox for sure.
Probably been asked before, but is there a way to lower the volume of audio mods, they are much louder than the rest of the game and they don't seem to be controlled by the volume bars in-game
I believe that would depend on how the mod was created - if created correctly, the volume sliders should change the volume of the sounds. Nothing you can really do from the user side of things other than complain to the mod maker.
One of my friends have the same mods and it isn't a problem for him though
No changes apparently
lol well at least i'll hear when someone gets grabbed by a cave leech from 10 miles away
Oh I made a quick fix for that! With Cave Leech Clusterfuck, there's almost no chance someone will get that more than ~10m away before being leeched
(☞゚ヮ゚)☞
does it always show modded next to your player name even if its verified mods
it only shows if you have approved or sandbox mods on
or if you're on a sandbox save IIRC
verified mods don't display the "modded" by your name
it isnt showing now and i havent played in a while so it might have been because of all my mods being disabled
quicker doretta is still not approved T_T
and i have an escort mission assignment
F
Bigger F
@native peak they'll either be tagged as sandbox on mod.io or be labelled sandbox in game
there's a column on the left side of the modding menu where your mods are
says verified, approved, sandbox depending on what it is
it also prompts you if you've enabled sandbox mods so you can cancel and stay on your main save
yeah, verified are usually cosmetic and can be used anywhere, approved mods are more gameplay changing but can also be used on your main save
if you're confused about the categories, there's a pinned message in this channel that explains them
i cant trust the verified mods cus one of them adds flairs and doubles flare recharge which is a base gameplay mechanic
like thats not cosmetic
whats the difference between the two?
im kinda dumb
so >_>
like if its gameplay changing wont that disable achievments and other such things?
there's a pinned message in this channel that explains them in more detail but basically
Verified: cosmetic/minor, can use them anywhere and they're usually only seen by you
Approved: gameplay changes/changes that require all to download on join but they can be used with your normal save
Sandbox: big changes, can only be used in sandbox mode
approved mods disable achievements and so do sandbox
verified mods dont disable achievements
well, that sucks
strange that they allow mods that can spawn resupplies for free or remove all enemies to be approved but not a faster doretta
You can already remove all enemies by playing on haz 1 and having infinite resupplies still requires you to fight the enemies (if any) and not die
Fair
how do I update my mods?
I think doretta is just slow enough
mods are automatically updated by mod.io when the mod author uploads. rn, mod authors need to tag their mods for the current version. just ignore the warnings rn and reenable your mods and uncheck the box about warnings so you don't get warned again
thanks
when we get close to u35, it might be good to reenable the auto-disabling of unupdated mods
as that update will actually break a lot of mods
but rn most mods are fine
I'll keep that in mind, cause yeah I can see such a massive overhaul doing that
thanks
is it possible to downgrade a mod to an older version? if so, is there a guide anywhere?
hmm, so it seems one would have to download the mod files directly, but mod.io doesn't let you do that...is there any way to get around this?
it says you have to download the mod in-game
but i just need the files :|
you have to download it by subscribing and launching the game rn
then you can go to the mods folder and grab the file
then unsub
no, i need an older version
it shows all the files of all the versions, but you can't download them!
Oh! right. yeah that's silly IMO that we cant download them
maybe reach out to the mod author
what is best haz 6+ mod?
does anyone know why Hot Slag mod doesn't work when installed via mod.io?
is it fixable somehow?
😢
@fierce ingot Can you please attach some in-game footage as the preview of the Gnomesploders mod, instead of the original meme?
What I wanna know is why were a bunch of previously verified cosmetic only mods re-categorized as [unknown] since yesterday?
Most cosmetic only mods dont need the verified tag. They'll appear as unknown when disabled but verified when enabled
It's confusing IMO

meanwhile the loose cannon mod is still a sandbox mod
the author has been away for like 19 days
they likely need to contact the devs abt it somehow
im sure they skipped it assuming it auto-verified, but it doesnt autoverify
uh, so, i had installed weapon paintjob unlocker, however it was taken off the store page, so i couldn't unsubscribe from it, so i had it stuck installed. i manually deleted its folder in the mod.io mods folder, however now when i start up my game, it gives an error about failing to download it. how can i fully remove it?
i feel like this not being able to uninstall mods that are taken off of mod.io thing is kind of a massive flawa with this system
whenever i try to join i get told "join failed" and the spacerig restarts, the only things i have installed are cosmetic mods
i'll turn them off and see if it works then
not a modding issue. i'm unsure why it's still doing this
If i host a server with an outdated mod will it still work?
yes
Less goooo
the outdate thing is just a warning from a lack of a version tag
Oh
rn most mods should still work
bc the hotfixes have been v small and havent touched much
Still unconfirmed if this is the fix for it. So try it and report back with your findings. #modded-drg-chat message
hey so if i had a sanbox save due to a mod that is now approved and have a shit ton of progress on it can it be turned into a regular save by staff or is there another way
Yes, they can do it, generally when it’s sandbox as the result of a bug. No, they likely won’t in your case because doing that for everyone would defeat the entire purpose of the sandbox save being separate from the regular save. You’re more than welcome to ask though. In the future, wait for mods to achieve their appropriate category before using them for progression.
i did so as a brand new player a few weeks ago
Is this your main save that’s sandbox or a separate save slot? Gotta be as specific as possible.
why do people always leave my lobbies when they find out I didn't use the mods to buff the shit out of players I used them to buff enemy spawn rates
main save i don’t know if it can be modded but it’s a lvl 1 and when i was brand new joined some friends game who had like modded flares or sum and fucked up my save so i wasn’t gonna redo 20 hrs or progress when i finally noticed
so i continued on
If your main save is sandbox then see pinned messages for FAQ in #bug-discussion
no its just thats a base no progress save after the update
like my modded save has all the progress and my unmodded save is a player lvl one with nothing
You're giving me conflicting answers. Is your main save, the one that says main in the save manager, listed as sandbox or not? Is your main save the one with or without the progress you have acquired?
bruh i meant the save i play on w progress the official main save that is unmodded is a lvl 1
You should have specified then. There is no way for normal users to convert sandbox saves to their main save. That would defeat the entire purpose of the system.
even if im not running mods?
Using mods from the sandbox category creates that save branch that can then be used/modified without effecting your other saves for progression or bugs/corruption. Once created being able to merge it back to a standard save would defeat the purpose, protections and flexibility of the system. There should be a tag next to your name indicating if you are using your modded (approved/verified/stock) save or if you are experimenting with a sandbox save.
20 hours of progress is unfortunate but probably not difficult to replay considering how much more content there is and how much better you are than 20 hours ago.
no i realized 20 hours later and it was like a few days after mod release so sandbox then are approved now
how do i update my mods?
the current indicator is a result of the version tagging system on mod.io that GSG is using. mod authors need to either update their mods or apply the version tag. as of right now, it's only been a couple of hotfix updates and most mods still function just fine, and those very few that don't work don't seem to crash, they just don't work.
I suggest reenabling the mods in question you want to use and clicking the little thing in the bottom left to turn off those version warnings if it annoys you to reenable every time you launch the game. if you do turn that off, i recommend turning it back on close to U35
Pretty sure I understand what your saying, Your "main" save that you are using is a sandbox type because of a mod change when joining a friends game. There is a warning while joining and next time you just have to switch back to your primary save in the settings window.
As Lone ranger mentioned, in the #bug-discussion pinned message there are instructions on when and how you can get a sandbox save fixed from a bug but I agree that I don't think it applies here as there was no bug causing it. But you can always follow the instructions and ask them if this situation applies. unfortunately the mod being approved now doesn't have any effect on this.
Seems like the other/simpler suggested path (also my recommendation) is to make sure no sandbox mods are enabled, switch back to the primary(non sandbox) save so that you can earn progression normally, catching up should not take much time. I'd keep the sandbox save in case you want to play around with those mods or if your friends still have those installed.
Joined a lobby via clicking on a friend on steam and pressing join game - my approved mods were enabled/some still worked and some verified mods I had somehow didn't?

ah yeah that happened to my brother once, joined with approved mods enabled but his verified mods (like BPMM) were disabled
no clue how/why
@smoky lynx https://drg.mod.io/siirvend-mission-control this is what I mean
Deep voice?
Check him out he’s on YouTube and twitch
Does great vids
Anyone else stuck on this? Never got a mod to install ever since patch was released, tried to sub/unsub multiple times, game rested and so on.
They just never install for me, tips? Google did not really help either...
Will try that! Thx
Does not seem to help for me, did this also
But no luck as of yet, it just keeps "installing"
@narrow bane Are you sure you linked the Steam account to modio?
That actually was the issue.... It just said "Recommend" in the pop-up so just ignored it.
Should say "required" or "mandatory" or something
Thx for all the help!
Hello, I have an issue, I checked the pinned messages but the fixes there did nothing for me. I'm stuck with these two mods not installing. Anyone knows why ?
I've tried disabling modding for my game, I deleted the mod dot io folder, didn't work. I reckon I could install them manually but mod dot io won't let me download the files
Any modders here know if it would be possible to create a mod that makes every armour paint job available on all 4 classes?
I don’t understand much of anything about drg or materials or unreal but it sounds possible
To anyone who knows what this is: https://mysteryfleshpit.tumblr.com/ do you think DRG could be modded into a Flesh Pit Mining Simulator?
It is, I have a personal mod for that and much more. Not going to make it public though since it can mess with a lot of people.
i will make a mod that unlocks frameworks, but not paintjobs as it would affect glance value
so it's not just client side? your armour paintjob appears for other players.
and it affects armour too..
is it possible to make it only client side? have your game tell other's game's that you have a normal equipped armour/painjob?
i'm sure that's getting into some higher-level modding, changing how your game interacts with others, than adding some options to a list
pm me if you are interested in playtesting "Class-restrictionless armor frameworks" mod
Question out of pure curiosity, but would it be possible to create / apply new armor paintjobs based around some of the weapon paintjobs?
Something like creating an armor paintjob using Dark Descent or Primal Blood colors as an example
Would it be possible to spawn bosco with spawn menu mod and use him in multiplayer?
IIRC Bosco self-destructs with other players present
So you'd have to patch that out, too
Did you delete both mod.io folders? or just one`?
Yes and it has been done but not released.
where does one look for a mods folder in drg?
yes, and not only available as a mod...
C:\Users\Public\mod.io\2475\mods
(public being name?)
nope
public is a folder that every user has access to iirc
oh, cool, thanks for the help
Where can I find a guide for making Audio mods?
in the modding discord (link at the bottom of #fan-communities) or on drg.mod.io
Got it
However I dont have the space to spare 14GB to an engine just to make one audio replacement gag mod, so I'll bench that Idea for later.
If you can't put it together yourself, you can always hit up the suggestions channel in the modding server and see if someone can throw it together for you 👀
I guess I could, yeah. I have the audio file right here and all.
even better.
tabbing over to the modding discord and seeing it was a fart with reverb exploder suggestion made me laugh more than it should have
why is deep rock trying to force me to use my old shitty main save
the difference is like 16 player levels
and a promotion
and like 10 overclocks
the latest update probably disabled some of your mods, forcing you to use an old save that never had any sandbox mods on it
Anyone have a fix for main save getting marked sandbox?
Pinned messages for FAQ #bug-discussion or pinned messages in this channel.
Hear me out, a mod that replaces the dwarfs' lines with the ones from star fox 64
Important note about saves: Main save should be used as that - the main save - using another Regular save as "Main" is a bad idea - ( Unless ofc you only play with sandbox mods. ) as it does not have same lvl of backup sec.
You can transfer progress from one Regular Save to the main save by restoring progress from the save to the main.
Can you elaborate that last sentence please? I had that question come up but can't make out the method behind this. 🙂
You make a copy of your main save call it something like "Supercoolothersave"
- play on that for a while, make some progress
- then load your main save and click "restore save" choose "Supercoolothersave"
- The progress is now on your main save.
It won't let me install 60 nitra supply pods
reeeee
Like some mods just don't manage to install at all.
DRG is the only game in existence so far that i feel no need and have no desire to ever mod except for 'brighter secondary objectives', my only single mod. All the others are just cheats like "improved scout" that just ups dmg. might as well just mod all enemies out of the game all together that'll solve everything. Whats the appeal of giving the scout cheats instead of learning to play him? Just curious, i guess some just dont find it fun the thrill of improving? idk
There's plenty of other mods that aren't "cheats". I suppose there's just a lot of more casual players who just wanna hop in and play some missions, so buffing some elements of the game is a lot easier than putting a bunch of time in to get better at the game.
I personally don't use any of the mods that buff stats but whatever helps others have more fun in the game is cool by me (especially since it doesn't alter my ability to play the game and have fun).
The two scout mods listed on drg.mod.io are said to be for modded difficulties with larger bug numbers anyways
Yeah there's nothing stopping people from using them in the normal game, but i feel the context is important there
Nude mod when?

Never because that would violate their general guidelines.
how do I make a save file not sandbox
By not using sandbox mods I guess
I don't have any enabled
is it your main save or a separate save? If it's separate and set to sandbox then it's permanently sandbox.
main save
pinned messages for FAQ #bug-discussion
thx
but what about fart power attack sounds
I need some help with a savegame, my main appears to be a modded one after doing a windows reinstall. and so are the backups. it dropped me in a new savegame when launching on the new install.
So anyone know how to fix mods not properly installing?
I'm at a loss. Mod.io seems really unwieldy when it runs into errors.
Anyone know if there is a mod that reduces cryo death particles?
@heady sleet Check this mod https://drg.mod.io/remove-all-particles-but-weaponsntools
Thanks for looking but I was just looking for one to reduce/remove the cryo death particles.
I think there is no mod for that
I once made a mod like that actually
I might upload it to mod.io later
Love these recent mods with no actual descriptions of what they do
When or if you do, are you able to let me know?
Sure
Especially ones that someone just add every single possible tag for no reason, and have a completely random thumbnail #modio-feed message
Was just wondering how the no-lights on sentries thingy was going
Been busy, can do it real quick.
if someone can, please make a mod that adds the "what the dog doin" when you ping steeve, i would love it
Smh banagement, just give yourself more time in a day, I’ve modded my days to last 72 hours instead of 24, turns out I just do 3x the procrastination
Jokes on those people. Not including a description of what your mod does significantly increases the time it takes for the correct approval category to be assigned.
@heady sleet mod is up

aww it's sandbox, guess I'll have to wait a bit
Yeah, I might need the devs to look at it since it won't get approved automatically due to the files types afaik.
Hey Guys, Super new to modding here. If I wanted to create character assets (a helmet for example), where would I get the in game models so that I could size them appropriately?
and if we don't have access to them ,how do you go about sizing, fitting, etc.
A tool called Umodel will let ya extract things like meshes from the game.
The download for it and some useful guides can be found in the DRG Modding community linked in #fan-communities.
Thank you so much!
The mod is uploaded to Mod.IO as of now
Thanks :) What is it called?
nice thumbnail 👌
thanks
I downloaded a music mod then later I decided to get a different one, disabled the first and installed the other
But some of the songs from the first that was disabled still play
So I completely uninstalled through the menu and it still plays
Not sure how to fix this, I've had it happen in a few other games I've played before but never found a fix for it
Most of the players are interested in making the particles dissappear for a performance boost.
But I would like to know, if it is possible to make some particles stay longer? Normally when killing a Swarmer some legs lie around, when head shooting a bug the jaw pieces are spread on the floor or when breaking a wall or mineral the chunks lie around. But they all only stay for roughly 0,5 seconds befor shrinking and dissapearing. Is there a possibility to extend the life time of some particles through modding? Because I haven't seen anybody try it jet.
not sure how it works when joining games, sometimes the verified mods which are great and should be in the game default, are turned off when joining other games
A mod that makes TCF deposit whatever if mines automatically.
Even gems
And secondaries
and scout
@weak maple #modded-gallery message
how did you manage to get color themes on other classes?? plz share

Quick question, does anyone know the file path that mods get saved to?
ty
some people have a mod that enables this. however i believe it affects more than just you, and they don't want to release it because it would affect glance value of the classes, make it harder to tell which one. such would make it awkward to put into a class, and if it was verified, it may affect other players.
i've been looking into the whole thing recently because i want that option, but not for it to affect other players, such that i can have it be verified. but i don't have a clue how the game works
are modded cosmetics that just unlock aready existing models/material sets client only is something i don't know
and want to find out
Yeah i'd love that mod. At-A-Glance isn't a factor for me because dwarves can run around completely blacked out, or neon orange. Even gold. But i want to respect those who do rely on / enjoy at a glance. If it's ever released publicly it'd need to let players without the mod instantly select [YES] "show me the colors!" or [NO] "I like what makes us US!.
That or only let it be visible when both players have that mod installed. Im actually pretty suprised that mods like pickaxe part unlocker, or the current armor color unlocker (default colors of one rig usable on another rig) don't already work like that; people without the mod can see the colors
the reason it works like that, is because the game is using stuff it's already got, just that you were prevented from selecting it.
the backblades of a pickaxe work exactly the same as the frontblades, just you can't put them on the front side because you're prevented.
the default paint schemes of the unique weapon frameworks are material sets that exist in the game, they have to, otherwise you wouldn't be able to select other material sets.
those are inconsequential compared to armour though. glace value is a thing for some people and while i want more fashion options i want to respect people's wishes
like i said i don't know anything about the game, modding, or unreal. and it sounds rather daunting to mod the game such that you can have a discrepancy between your displayed models, and whatever is sent to other player's to render.
perhaps this is a feature the devs could add? this could also work to add cosmetics that don't exist in the game without replacing other models perhaps?
i don't see how unrestricted armor has negative consequences personally
but i also play with most of the hud on dynamic so i just press ctrl to see most things
unless its like point extraction with tons of light i just rely on the laser pointer to identify whos who in a cave
yeah me neither but the mod category of "verified" specifies you should not be changing things for other players. that's why you can hop in any lobby with verified mods. so even if the affect on silhouettes and colour and glance value is minimal to me or you, to some it may, and that would change other's experience, which breaks the verified category and makes it go to approved.
i don't think it would work very well being approved since its purely cosmetic
and it doesn't affect progression
yeah but it is changing things for other people, not just yourself. even if it doesn't affect progression
i wouldn't use it if it was approved because you would get way less people and wouldnt be able to join people
exactly, which is why it's a complicated topic, and why i would very much like it to be client only
but that's out of my power
what language is drg mods written in?
C++ or unreal blueprints
unreal blueprints aren't that hard i hear
tho a lot of mods you can just make thru hex editing files or replacing files
but probably limited
is there like a document on how far you can take mods?
like adding new models and shit
go check the modding discord. there's guides n stuff there. it's in #fan-communities
alright thanks
||300 metres is the limit||
there's probably also a maximum size of a number to unreal and DRG too
thanks
quick question, does anyone know of a mod on the mod.io site that simply removes the "haunted cave" mutator completely from the game? I've been searching the mods there and cannot seem to find one that does that.
there isn't one for that that i know of
darn, thanks for replying tho
Does anyone know what happens if you try to enable an out of date mod to use it?
It may work. If it causes a crash, the game will disable it on the next launch.
Alrighty. Thank you very much
right now most mods are okay. only a few broke, and they don't crash, they just stop working
is there a mod out there that adds in the cheat terminal from experimental?
not that i know of
I think theres one out there but its not public, ive seen screenies of it
from what I know, whenever the cheat terminal is spawned through whatever means (and not in experimental) the menu is despawned or hidden instantly
I've used an outdated mod that added it but it doesn't fully function
Custom mission is broken and other buttons just work only sometimes
There's same VR mod? Thx!
no there are no vr mods
not sure if i should post here or in bug channel, but i'm having an issue installing mods. I click install mods and it opens steam overlay, then i sign in to mod.io with my steam account. I've subscribed to about 5 mods, but when i go back to the game, none of them install? it just keeps spinning the "it can take a minute for mods to appear" message
any help appreciated
@median root Try these:
- unsub to all mods on modio site and delete account
- launch game with -disablemodding in launch options
- exit to desktop and delete -disablemodding from launch options
- go to "C:\Users\YourUser\AppData\Local" delete modio folder
- go to "C:\Users\Public" delete modio folder
- (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
- launch the game
Question!
I heard via the discussion form on Steam that someone out there has a mod that allows Twitch integration similar to how it was on Mixer, but I would have to come here to find out how to activate/use it.
We have a channel for Twitch Integration in the modding server at the bottom of #fan-communities
That worked! thanks a million 😁
Mods on modded server list for games taking forever to load for me
https://youtu.be/n86s91gjB7w I've got a question regarding mods like this, but is there any good ones for a complete meme overhaul?
i think ive heard this is a bug but it also might just be that nobody has a modded server near your filters like hazard level and search range so maybe try changing that
or try to search the entire server list instead of a per mission server list if you arent already
Can anyone please tell me if your mods get automatically updated if a modder updates their mod?
they should
they do
whats the mod to have bugs in the space rig?
now that we have official modding we might be able to make this a reality
Who let Ste- I mean, Nice to see you Stunner, Stout, Striller and Stengie
I think the hotfix broke mods a bit more, now takes forever for modlist to load on the list of modded servers
Are there any mods that just unlock content? All of the overclocks or such
if there are, they're sandbox only
how i remove and delete all mods
unsubscribe from all mods on drg.mod.io. then you can go to C:/Users/Public/Mod.io/2475/mods and delete everything in there
ok i deleted all the mods now so
mission accomplished.
i dont know how to mod but if I did i'd make one where all it does is make the voice line "Unkarr's Balls this is heavy" 10x as loud
go on over to the modding discord server (link at the bottom of #fan-communities ) and find out
there's a good audio modding guide
thanks
now if only the mod manager was up to date...
you can still use it y'know
theres a button that, if enabled, auto disables "out of date" mods, and if you disable that button, your mods won't be auto disabled
yes, but then I enable it, and it detects zero mods to manage
(even with auto-disable, you can still manually enable them)
I don't have this issue.
Hm. Weird. I should try that again later.
Maybe it's just that the mods I got are not manageable?
I only got the verified cosmetic/QOL ones, like longer ping or bonk axe
Maybe the customizable Molly will be eligible if I switch it on...
Okay so I saw the blue flame CRSPR mod, and that made me wonder: is there a mod that makes CRSPR flame color customizable?
not that i know of
Yes, only certain mods need the blueprint mod manager, mods that do not use it simply do not show
Can I just say, krampus detonator is the funniest thing ever.
Ah, alright, thanks for clearing it up! Guess there's no way to change the volume of that bonk axe, after all...
do devs still manually verify mods?
yes
explains things
like what
It takes longer for mods to be approved if the mod author gives a half assed title and description. Instead of checking what the mod actually does vs what it's supposed to do, they have to figure out what it's even supposed to do first. So if you want the process to speed up, complain to the mod author about writing a detailed description.
I mean the mod im looking at has all that, it was done by my request
..just that it's been stuck in sandbox hell for a bit
It's a first come first serve basis.
Other restrictions include all of the "aimed for verified" mods which do not need the tag at all. If only specific files are modified then they are auto verified unless a tag is applied. Again all of this is in the documentation. ||RTFM||
The devs haven't tagged a single mod in approximately a week now, what the heck is up with that?
they just approved a few today
https://drg.mod.io/restrictionless-armor-frameworks
This mod has been up for six days and is still yet to be tagged. Why is it taking so long? Before this week it seems like most mods got tagged the same day they were uploaded.
Assuming its not the devs still deciding on it's status would it be possibly be because of the AimedForVerified thing / tag?
I've been watching and waiting for it to be verified myself
I don't know, even though it has the "Aimed for Verified" tag it is still listed as Sandbox in-game. And that makes sense, it still needs to be tagged as verified. It's very strange. Mods that do similar things like "Cosmetic Restriction Remover" didn't take this long to be verified so it makes me wonder why this one is, seems like if that other mod is verified this would be verified no-brainer.
I can send you a link to the mod if you want
Looks like all of the [AimedForVerified] mods between the Deus Ex mod that just got uploaded 3h ago all the way to the Restrictionless Armor mod got ignored.
In their approval guidelines guide, you're supposed to put "This mod needs to go through the approval process" at the top of your mod description to signal to the devs if your mod didn't get auto-verified and is aiming for verified which is what I did, but my mod still hasn't been looked at.
It could be that they're still deciding on it, but in this case looks like they didn't look at it at all because my mod that I'm aiming for verified is simply a variant of another mod that I made prior that was manually Verified before too, so it should have been an easy Verified approval. So it seems that they only looked at AimedForApproved mods when they just did it earlier this morning. Seems to be just a slip of the cracks issue
Granted my mod does have over 800 files lol so I guess even if it's just a variant with small changes, maybe they're also planning looking at every single file
Wait, arent they?
I remember something along the lines of a mod being automatically verified if theres no aimed for verified or approved whatever, i dunno if its changed
they are unless you put the aimed for verified tag on it then they have to go through the same process as all other mods.
that's weird
There is a filter that checks the content of no aimed for mod files but if you fail that you need to add the aimed for verified tag and add the text to your description.
At least from my understanding.
Is there a way to stop all my mods from disabling when my game crashes?
No, it's there as a failsafe for a reason.
@foggy trench Try to enter "-disablemodding" in the launch options
that is to disable all mods
