#modded-drg-chat

1 messages · Page 47 of 1

small horizon
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if someone wants to use the kill all button of the custom enemy cap to speedrun empty missions, who cares

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sounds like such a boring way to play and i doubt anyone is doing that

sonic kiln
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question regarding MOTD mod
this setting is a bit confusing to me, does it need to be OFF so that clients can see the message? Because it's ON by default

honest nacelle
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if you want MOTD to kick in (only for you) while you're in someone else's lobby, uncheck the box

sonic kiln
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got it, thanks

honest nacelle
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👌

chrome timber
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So this might be a tall order, but how do you make a mod that replaces certain sounds, like weapons and such?

honest nacelle
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they got resources there

heady sleet
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I really hope someone is making a mod that adds more overclocks

small horizon
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Really dig the description for Lethal Tempo

lilac wedge
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Is there a mod for more loadout slots?

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We could really use more of 'em

languid timber
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It's frequently requested but not really possible with the mod tools available right now

lilac wedge
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:/

smoky pine
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Turns out the GK2's bullets are hilariously small compared to the magazine

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...and the barrel diameter

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So because the model originally doesn't have any visible bullets, I had to take some... creative liberties

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Behold
The Storage Closet Magazine

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Complete with a roll-up garage door

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Oh whoops, just realized that #modded-gallery is more appropriate for this I think

north yarrow
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is there a mod that shows your team mates inventories?

shell inlet
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No.

cerulean swan
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the garand sound mod sounds like a slap ngl

grand spade
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i have a mode that would be visusal and voice but i cant mode is someone could make it so during drilldozzer missions to replace the drilldozzer with the bagers from avitar the last airbender that would be cool

honest nacelle
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if it's just sfx it shouldn't be too hard

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but visual oooooooooof

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you need to make the model, the textures, the rigging, the animation

grand spade
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ya did not think of that

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just thought it would be funny to see but you are right that would be alot of work

honest nacelle
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An Appa-themed skin for the dozer is more plausible

grand spade
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ture

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true

plush sentinel
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Quick question, what would i use to edit a mod?

shell inlet
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Unreal Engine

plush sentinel
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Thanks!

sly pilot
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so what happened to BongoSkagg's Pickaxe Part Unlocker? it appears to be hidden on mod.io

small horizon
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It's obsolete

sly pilot
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oh, thanks much

small horizon
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does the same thing and more

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yw

sly pilot
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i wish back blades being applicable as front blades was a default thing. i've been playing with a funny hammer ever since

dreamy rover
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Hey, Not sure if this is the best place but Im wondering if there is any way to get the sandbox tag removed from my save? I didnt realize it would make the save ineligible for achieves?

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I really only used stuff like shiny fossils and some wonky mods, I didnt powerlevel or anything nutty

warm pulsar
opal pivot
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In DRG are the texture files just Unreal Engine doing it itself, or is there some way I could access the textures files. Ex: Getting BET-C's texture file.

vivid fractal
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iirc correctly, you can decompile the pak and access the file.

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but im far from experienced so like, Dont listen to me if anyone else more skilled can get back to you lol

stoic spruce
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I'd be super curious if someone could tell me if my game is showing up in the Deep Dive list right now (Named: "Jeslis - More Bugs, More Fun.")
This is not an LFG, You don't need to join. I just want to confirm its showing up as no one has joined in ~45 minutes of sitting in the spacerig.

shell inlet
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Modded?

stoic spruce
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yesm

shell inlet
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So not sandbox?

stoic spruce
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Correct - Approved.

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IIRC if I was sandbox, it would be labeled somewhere here, correct?

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Sorry; just made another backup as I realized it has been a bit.. re-hosted/listed if you are able to confirm its showing up?

shell inlet
stoic spruce
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Thank you!

granite tusk
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I installed the 'skibidi bop mm dada exploders' and I love it
And I think bulks deserve some attention aswell because after all they're just big exploders 👀

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And the exploders are already loud as hell so bulks would probably be a real earrape

prisma dune
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i got the brain fart loot bug

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it works on exploders

jolly hamlet
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Hey so if I have one of the armor and weapon skin choice expanders enabled, what do other players see as my skin when using a non-standard skin?

honest nacelle
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no

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afaik it's client side only

jolly hamlet
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Right I understand, but I've selected something that is not visible to other players, so what do they see instead

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Does it just default to the standard skin? Is it whatever previous skin I had on?

honest nacelle
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oh wait

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the one by bongo, yes

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other players can see em

normal galleon
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I'm still surprised there's still no extra loadout mods

small horizon
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it's apparently heavily integrated into the save file so it's either hard and no one has figured out how or it isn't possible

shell inlet
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You can edit your save file to have more than 3, but in-game it is not supported since the widgets aren't made for it.

narrow silo
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the auto modded system is really unpog

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having visual mods be classified as sandbox

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and other, actual game changing mods be approved

warm pulsar
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If only there was some kind of documentation or guide that explained the categories and approval process that was easily accessible to anyone using the mod.io platform.

small horizon
narrow silo
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the loose cannon mod is listed as sandbox

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but only applies visual and audio changes

small horizon
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the system is supposed to automatically allow audio and visual mods to be verified, but something that changes is not being allowed by the system. the mod author needs to contact someone about it

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it's the only one i know of with this issue

narrow silo
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and then mods like dig faster (makes playing the game much faster, which in then affects progression) is approved

small horizon
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the devs approved that manually then

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the only stuff that's automatically checked by the game is visual/audio stuff

weak maple
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Its like the reduced ragdoll duration mods. Those are visual only but the setting inside to reduce the duration is inside an “ENE_” prefixed file which stands for Enemy. These files also control the enemys Hp, etc… so the mod didnt get automatically verified because it touched those files despite being visual only changes

narrow silo
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Grr

clever oak
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i subbed to some mods and did everything right but mods are not showing up in the mod manager is there any ways to solve it since it keeps telling me to log into mod.io in game

polar relic
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Anyone made a space marine armor cosmetic yet?

clever oak
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you want soace marine armour and i want to use mods lol but no there is no space marine armour

small horizon
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that has worked for some people

clever oak
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just had to deleete my mod.io folder

mint pumice
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Just to double check I understand this correctly - Verified mods are ones that I can play with as normal, Approved mods are ones where I have to used LFG-modded but still get levels and stuff?

proper quarry
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does the pickaxe next to a name means the player is modding?

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I noticed that I got that mark when I had mods active

warm agate
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it means a person has supporter pack DLC

cerulean swan
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mod idea: praetorian or opressor steeve

mint pumice
wintry storm
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Anyone got any verified mods that they think is a "must have"?

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Just curious to see if I can add anything to my game. I already have some installed, but you can't have enough.

cerulean swan
wintry storm
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Don't know how good it is, but I added it. Thanks for the recommendation 👍

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I usually don't mind what kind of crosshairs I have. As long as I know where I'm shooting.

cerulean swan
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low res mods if your pc is struggling

mint pumice
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What does the Krampus Detonator do?

wintry storm
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60 FPS on Ultra settings. For some reason, opening any menu results in mild lag (on Ultra only).

cerulean swan
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opening any menu doesnt lag on me

mint pumice
wintry storm
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Added them, thanks for the recommendation. Just need to get into the habit of actually using waypoints. 🤔

cerulean swan
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text command wheels

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even though i dont have them

wintry storm
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Already have that, but didn't use it in online yet.

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Just set up some basic "Class, can you do this?" along with common callouts

cerulean swan
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message of the day to see the guys level and ping in the chat

wintry storm
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Just to be 100% sure, the message is only visible for me, right?

cerulean swan
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i think so

wintry storm
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Alright, that's also in the shopping list now. Thanks!

cerulean swan
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also you need blueprint mod manager or legacybp modloader for it

wintry storm
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Already have the BPMM.

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It kind of installed automatically at some point.

wintry storm
red mica
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The Microsoft/Windows/Game Pass version does not support mods, right? I don´t see the modding menu there

red mica
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Bummer... I was really looking forward trying some of the verified QoL mods. Thanks for the reply!

torn sigil
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is there a mod to undo the nerf to epc mining?

warm pulsar
peak crypt
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Whenever I'm trying to download any mod, specifically blueprint mod manager, the main mod page on drg just loads forever and nothing happens. I saw that the problem could be that I had a mod.io account before I had downloaded drg on steam. Any help would be appreciated

haughty sluice
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Hey guys, i want to learn modding for drg, i heard there's separate discord for that kind of stuff

clever cypress
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is it possible to download the textures for the crafted beers in order to edit them?

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I tried a few methods I know of from other games but they didnt work and I've stumped myself

north phoenix
clever cypress
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I haved the models somewhere I think, I was looking to get some of the crafted beer mug and foam textures and just play around with the colours to begin with

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but if it's not doable then very sad times

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I tried UModel and RenderDoc -- even though I didn't expect either of them to work -- I've used them in the past for other modding projects like with Killing Floor 2 for example

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but I had no luck there. Only thing uModel could export was the beer labels, which I already had

torpid lynx
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you know if the windows version had mods i would bust

mint scarab
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Hi everyone i am a twitch streamer and i just recently heard about the twitch interaction overlay. i would like to learn how to set it up. if anyone has any information please let me know. thank you!

shell inlet
mint scarab
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thank you so much!

heady sleet
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if i put a PAK file directly into the FSD, how can I recover my unmodded save file upon removing the mod?

shell inlet
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Save menu in options

heady sleet
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got it

peak crypt
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No matter how long I wait, the subscribed mods wont appear on my mods page in drg. I've tried everything...

warm pulsar
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How can you be offered help if you’ve tried everything? You’ve already tried it.

small horizon
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people have reported success from deleting the folders and such

hearty seal
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A friend of mine suggested a gun that shoots Mini M.U.L.E.s

gaunt locust
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@peak crypt Try these:

  1. unsub to all mods on modio site and delete account
  2. launch game with -disablemodding in launch options
  3. exit to desktop and delete -disablemodding from launch options
  4. go to "C:\Users\YourUser\AppData\Local" delete modio folder
  5. go to "C:\Users\Public" delete modio folder
  6. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
  7. launch the game
peak crypt
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Thank you so much, I’ll give them a try!

sweet portal
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what's a good modlist to play solo

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because I haven't actually played any actual modded (except some cosmetic mods) and i want to try it

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so far Ive got starship troopers, and some ammo mods

honest nacelle
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and Shorter Ragdoll Duration, Dynamic Resolution, will help with starship troopers

sweet portal
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is there a "modpack" because im at 25 already

honest nacelle
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ah

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nope

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i'm on 24 mods lol

sweet portal
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i mean, it says i can do solo mods

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with as many as i want

honest nacelle
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yeah

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then just slap on as many mods

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25 is the mp limit

sweet portal
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do i want the heat or the freeze version for twins

honest nacelle
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i like the freeze one

sweet portal
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well, time to go into an elim mission with em discharge and fatboy

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i crashed my game 3 times so far

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going on four

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okay thats 5

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okay so "simply electric" doesn't like playing well with something else

shut sable
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anybody know any mods that are good for messing around in the space rig without affecting progress? i've always enjoyed messing around with barrels, i'm wondering if there's anything that lets me spawn stuff that would be funny to mess about with

shell inlet
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Seasonal Space Rig

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Spawn Menu

uncut citrus
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does anyone know how to open the fabulous molly mod once installed and enabled via mod manager?

small horizon
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says mule on the sign

uncut citrus
mint pumice
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flamethrower turret when

honest nacelle
cobalt dune
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Did anyone make the wrangler for a turret yet?

honest nacelle
cobalt dune
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Like the functionality

honest nacelle
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bruh that's already in vanilla

cobalt dune
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Full functionality

shut sable
gleaming hound
low maple
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I would love a mod that's similar to upgradable Doretta, that lets you add 1 equipment feature to the top of the MULE. I could easily see this being doable. Turret, bright light, azureweild sheild regenerator, Gunner shield. Could be cool!

heady sleet
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Maybe just maybe a sentry that fires rockets from time to time, hopefully someone pulls it off

north phoenix
hollow socket
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WHATS THE keybind to use the mod maneger

shell inlet
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N

devout linden
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"Approved" means it's approved for progression? As in, I don't need to create another save to use them on?

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Wait, some of these change weapon stats. No way that's cool for progression, I assume.

shell inlet
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The only ones you can't use on your normal save are sandbox.

devout linden
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Eeeeeenteresting... thanks!

bold tendon
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Most of the buffs for approved mods are only small tweaks. The bad shit crazy ones are all sandbox.

nova cedar
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My mod icons are not loading and have to restart game everytime I want to install a new mod

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And other peoples mods not loading when I join them

restive plover
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Hello guys! Rock and stone!

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Questions about modding are landing here?

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Well, I'll ask the question

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In my all sessions (230 or like that) was one unique mission. The uniqueness was in size of this mission. Cave was huge, i mean, HUGE. There was about 2 or 3 kilometers from the start to last room, and there also were all events that were possible: Cargo crate, lost rucksack, Tyrant, machine event, BET-C, error cube, commressed gold and other things i forgot.
The question is: is it possible to make mod that generates THAT HUGE caves every time you go on a mission (or even make it as yellow mission modificator)?
There also was fine bug: drop pod landed that far that even Mule werent able to reach it in 5 minutes.
Hopefully our driller made a way and Mule changed his direction to our tunnel.

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So, I understand that modders are not fairies and my wish to see mod inspired by my question will never come true, but I at least want to know: is that thing possible to be made? And is it possible to make that as yellow type modifation (such as "Low gravity" or "Gold Rush")

clear valley
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is there any mod for a blue hair color to match scouts blue?

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Everyone has a color to match their theme except poor ol scout

winged urchin
honest nacelle
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If you do make one, please make it adjustable 😂 I like long but not absurdly long lol

winged urchin
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Lmao I'll try, but that feature escalates it from a hex mod (open a file and change some numbers, maybe letters too if you're feeling adventurous) to a blueprint mod (actually use brain to create stuff in Unreal Engine), so gets harder. That said, I'm finally learning BP modding, so this could definitely go on the list... after I finish Cave Leech Clusterfuck 2.0: The ReFuckening

honest nacelle
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awww shiiiiiiii

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ngl, leech cluster is my fav dmod

winged urchin
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Aw shucks 😊

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You'll be horrified delighted by what's in store then

restive plover
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@winged urchin Thanks a lot! Hope it will be in approved category

winged urchin
safe lichen
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Mod Suggestion: You can take barrels with you on missions.

small horizon
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@green cloak what's cvo cryo cannon like?

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i havent played with CVO yet

honest nacelle
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cryo in general got a nerf from 3x damage to 2.5x

small horizon
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oh wait was it you that mentioned it?

honest nacelle
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nah not me who mentioned it

small horizon
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ah i was worried i pinged the wrong person

honest nacelle
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cryo cannon freezes slower, radiance got basically halved

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but it's still good

green cloak
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Thanks, didn't notice your ping

honest nacelle
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that's how strong cryo is 😂

green cloak
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It's good, not broken

small horizon
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a lot of these changes are the things I've been wanting for cryo for a while

honest nacelle
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yeah

green cloak
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I'd argue CVO flamer is broken lol

honest nacelle
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haha, i do love CVO flamer

glossy hatch
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Good

green cloak
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T5 Neurotoxin is way too good

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Love it

small horizon
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neuro on flamer?

green cloak
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YES

honest nacelle
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short neuro

small horizon
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WTF

honest nacelle
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like very short neuro 😂

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but like the slow helps

glossy hatch
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Dang

green cloak
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It's downright stupid but help tremendously for CC and ammo economy

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Especially on high heat builds

honest nacelle
small horizon
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that sounds wild af

green cloak
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Because it is

honest nacelle
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3 damage from neuro, but the main thing is to give it a "sticky flames" but direct slow

green cloak
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Oh and Subata does Pheromones now

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LEL

small horizon
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i basically love the spirit of all the changes to the cryo they did, not looking at the mod tree org

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t4 ammo has needed halved for a long time

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150 is ridic

green cloak
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Sure but 525 max ammo is yikes

honest nacelle
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lol i run 475 ammo and it's not shabby

green cloak
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Granted, I only tried it out solo

small horizon
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i mean yeah i dunno if i'd have touched base ammo after tuning down t4 ammo but i like the ideas here

green cloak
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So it might not have been the best conditions

honest nacelle
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i do run starship troopers with 60 nitra resups, so my ammo experience is ymmv

fading orchid
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advanced darkness needs a massive nerf

honest nacelle
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?

fading orchid
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if you set the light range to 700% or higher, you can literally see the entire cave without having to throw any flares

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its crazy

green cloak
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Advanced Darkness helps you see better

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That's funny

honest nacelle
fading orchid
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its not simply seeing better

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its seeing everything

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and yeah i dont plan on abusing it

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its just mad op

small horizon
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advanced darkness grants nirvana

honest nacelle
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it's like saying 40/60 nitra resup needs a nerf

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😂

fading orchid
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well thats different

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the light hacks mod was in sandbox

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because it was overpowered

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light hacks simply shouldnt be allowed on an approved save, let alone a verified mod

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you shouldnt be able to do this lol

honest nacelle
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light hacks?

fading orchid
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yeah

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i forget what it was called

honest nacelle
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you mean... Let There Be Light?

fading orchid
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but the description was literally just "Light Hax."

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idk

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i dont remembrer

honest nacelle
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then that ain't it

warm pulsar
small horizon
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if you're concerned about it, maybe talk to arcticecho about it on the modding discord or something

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ah loan beat me to it

fading orchid
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id rather let the author know because its an awesome mod

glossy hatch
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dm them

fading orchid
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it doesnt deserve to get reported for something thats probably an oversight

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yeah

winged urchin
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Lmfao so FYI ArcticEcho is the author

fading orchid
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thanks

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ill dm him now

winged urchin
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So two rocks one stone and all that

fading orchid
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ok thing is lol

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i barely use discord

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idk how to find someone to dm them

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can anyone send me a link to their account.?

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or smth

honest nacelle
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orrrrrrrrr just comment on the mod.io page

winged urchin
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But also not sure it really needs the nerf - sure he could set an arbitrary cap on it, but I don't think super visibility is progression breaking

small horizon
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you can always search their name and find a message they sent and dm from there

winged urchin
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Tbh not sure why Let There Be Light is in sandbox

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Oh if you're having trouble finding him I can just let him know

small horizon
glossy hatch
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The darkness is a major balence mechanic in DRG, a lot of gameplay elements are based on it

shell inlet
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Because I put Light Hax in sandbox.

winged urchin
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Just for that, I'm gonna update YOINK so grabbers glow with the light of a thousand suns

shell inlet
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Did you confuse me for a human?

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Jokes on you, they have no emissions.

winged urchin
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*maddorf, my apologies

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Pffffft not yet

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Y'all done fucked up, encouraging me to learn blueprint modding

shell inlet
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Leeches though, you can get flashbanged when they lower their tentacle.

glossy hatch
winged urchin
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...you should know better than to suggest that to me

honest nacelle
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make exploders flashbang you

winged urchin
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Oh god CLC with flashbang leeches

glossy hatch
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with super bright warning light

winged urchin
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The ceiling would legitimately need an epilepsy warning

fading orchid
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ok i dmed him

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also

honest nacelle
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while you're at it, make scout's flare gun to AOE fear on impact 😂 reverse flashbang

winged urchin
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Okay yeah the paparazzo leech update for CLC is happening and you can all blame me @shell inlet 😆

fading orchid
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does anybody in the drg modding scene take mod requests?

shell inlet
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No

small horizon
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paparazzo leech LOL

winged urchin
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Almost all of us, if we're amused

fading orchid
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damn, thats unfortunate

honest nacelle
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whoever came up with the sneezing exploders, i love how goofy it is

fading orchid
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i was going to make a half life 1 weapon sound replacement mod but its too much work

small horizon
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there's a suggestion channel in the modding discord, you can always throw it in there and see who is interested

fading orchid
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worth a shot

shell inlet
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It's because we needed more sandwich storage, so we no longer accept suggestions.

winged urchin
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Lmao yeah I put all my audio mod ideas there, I'm too busy drinking working on other mods to learn audio for now

small horizon
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it's like suggestions here: it's basically useless but there's a .1% chance someone will see it and do it

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which is better than 0

fading orchid
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still worth a shot

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ill probably do it at some point

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its just so much work for such a small mod

winged urchin
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You'd be surprised, I read all the suggestions and have a list of ones to revisit when I have the time and requisite skills

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I've already made a few off of there iirc

small horizon
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audio modding weapons takes a lot of adjustment but it's worth and fun to learn

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ye i made one for someone too

shell inlet
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I'm like 95% sure that there is already Half Life weapon style audio mods.

small horizon
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there's some half life alyx ones

winged urchin
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And Dysonator Jr was from a DM'ed request actually

fading orchid
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yeah but its only the satchel to c4 sound replacer and its insanely loud

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and half life alyxs weapon sounds are eh

shell inlet
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Nah, in our old repository.

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Had HL1 revolver and such.

fading orchid
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hl1 revolver

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what

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where

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link?

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i must have it

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thats like the main sound i wanted

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that and the epc to tau cannon

small horizon
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RIP to all the mods not uploaded to mod.io

glossy hatch
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Ban, did you get Dooted by tater or was it intentional?

winged urchin
small horizon
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it's basically it's own language now

honest nacelle
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hah, get dooted nerds 😂

small horizon
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do you speak drg server? read this sentence to test

shell inlet
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Doot doot.

winged urchin
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Pffft I barely speak English

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Also :rockndoot: emoji when

restive plover
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@winged urchin That's cool! Didn't even hope to see it live!

winged urchin
restive plover
#

Guys, how do you solve problem with switching CVO? Like, when I want to go on server without mods or without CVO, I have to switch it off manually cuz some modifications on weapon got switched off by themself. How to solve it?

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@winged urchin Thanks again

winged urchin
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Ronk n stonk!

honest nacelle
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I just live with it tbh

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Or disabled cvo, change that one load out you gonna use, then join the unmodded server

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Only other easy way is probs have two save files 😂

small horizon
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I think that That Goddamn Scout made a separate save file

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But that would probably hurt to do if you're not like... done with getting everything in vanilla lol

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oh maple said that

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im fool

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i reed gud

restive plover
#

Well, if i'll use two different configurations (A for CVO and B for default), then after switching CVO off:
A)I choose B configuration, everything in B is fine, but after enabling CVO back in A configuration is total mess;
B)Reversed situation, A config is ok, but B messed up;
C)Everything messed up whenever mod switching on and off;
D)Everything works nice and clear (dont belkieve in that option though).
What do you think about it?

cinder mantle
#

Fellas, I'm sorry but I can't tell if I'm just blind or not. Is there an invite to the modding discord anywhere? There was a link up on the faq's comments but it seems to have expired

shell inlet
cinder mantle
#

augh I am blind yeah I just saw it, apparently I wasn't scrolled all the way when checking there. Thank you though!

restive plover
#

D option works! Everything works nice and clear!

#

I still have to switch off CVO manually, but I can at least do it by one click!

woven schooner
#

I'd like to see a mod nerfing everyone's flares down to 1, (maybe a slight extension flashlight reach to compensate or make the Strong Arm perk have an additional flare, idk?) to put more stress on, & add value to the importance of a well played scout.

rotund kernel
#

Why is the flashlight mod verified

glossy hatch
#

seems like an mistake

winged urchin
grizzled oasis
#

Guys what if we replaced glyphid grunt noises with halo grunt noises

brazen quartz
#

I am curious. . . How hard will it be to make a mod that increases it's timer of corpses or just keeps corpse persistence. . .

honest nacelle
#

that's just the opposite of shorter ragdoll duration no? 😂 probably rip fps tho

pastel nest
#

Should the invite to the modding discord maybe added in this channel, too? (So everybody can not read that post either)

small horizon
#

it might be handy to pin it here

prime pier
#

I'm looking to replace an audio file, how do I get about doing that? Pointing me to a guide works as well.

small horizon
prime pier
#

I'll do that, thanks, @small horizon! engiapproves

small horizon
#

i think there's also a text guide on mod.io

#

np

prime pier
#

Excellent, now I have an idea how to proceed! ^^

tall vortex
#

Question. How is audio modding? Difficult at all? I've made audio mods for games like Blade and Sorcery like voicepacks and audio mods for Left 4 Dead 2 but wanted to be sure what I'd be getting into if I was to do it

small horizon
#

overall i'd say it's pretty accessible tho, and there's a good guide on the modding discord

tall vortex
#

It doesn't sound...Too bad. But I would need to look up a guide to know what I'm properly digging into. If its as simple as setting the audio files in the right place and making it connect, I'd say I could probably make a few audio mods

small horizon
#

you can def do it, i wouldn't worry. there's a good guide in the modding discord (link in #fan-communities) and a text version of the same guide on drg.mod.io

prime pier
#

If a mob uses just one SFX file when it dies by default, is it possible to instead have it pull from a list of SFX so that it plays a random one each time?

hollow socket
#

They should update Karl mod so can load up 4 mini guns with 4 different overclocks

north phoenix
dense shadow
#

did anyone had an issue where DRG didn't download any mods despite being logged in though the steam browser with a steam account linked?

gaunt locust
#

@dense shadow what's problem?

dense shadow
#

well the mods aren't appearing like (I think) they should

#

I think I've done everything necessary

gaunt locust
#

check "Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks" see if there's any mod .pak folder and delete it (not FSD-WindowsNoEditor)

dense shadow
#

yea there's only one other file which is the mod I'm working on

gaunt locust
#

new_p is your mod?

dense shadow
#

yea

#

I wanted to test something and thought the "Spawn menu" mod would make testing it a lot easier and faster

#

but I can't get it to work

prime pier
gaunt locust
#

Well, I don't have idea for that

dense shadow
#

same, I tried re-logging and restarting the game many times

#

I ran out of ideas

small horizon
#

oh wait i see it in your list

#

hm...

#

not sure what the issue is then

#

sorry for the ping

dense shadow
#

yea it should work fine, but it just doesn't for some reason

#

maybe it has to do something with me merging my mod.io account with my other mod.io account created by accident when I logged-in with my Steam acc once

shell inlet
#

It only works in mission and if you aren't using instant mission land

small horizon
#

they're having a larger issue of the mods not appearing at all

dense shadow
#

ok so after leaving it for 10 minutes the mods still aren't appearing so I don't think it's a slow load process or anything like that

small horizon
#

i know this is annoying but maybe try these steps:

#

it usually helps people restore mods appearing

dense shadow
#

oh damn I guess my mod has to go bye bye for a sec there

#

do I really have to delete my account?

small horizon
#

you can move your mod somewhere safe for now

#

if you don't want to delete account, maybe try all the steps above but without deleting the account and see if it does anything for you

#

so just unsubbing from all mods for step 1

#

then the rest

dense shadow
#

it worked without deleting my acc!!!

#

thank you so much

small horizon
#

im glad it worked!

half star
#

How do you turn off mods

small horizon
#

modding tab, uncheck the checkbox, then hit apply changes

prime pier
#

Uploaded my first mod today, super hyped! speen

cerulean swan
#

holy jesus blue flamethrower

weak maple
#

🔥

night rune
#

Hi there, is there a way to revoke acceptance of the mod.io terms?

honest nacelle
#

delete your account

neat whale
#

Hey folks. Re-installed my game today on steam and when it loaded my main save had been completely wiped. My previous accounts modded file is there under "Sandbox" but my "Main Save" has been wiped clean.

#

I looked into the "Saves" folder but all of the profiles were created today as of 10/06/21

small horizon
#

have you tried the restore save buttons in the save menu?

#

does it give you any non-sandbox saves?

shell inlet
#

It doesn't display non sandbox saves until you are not marked as sandbox.

languid timber
#

I was the literal first person to download blue flamer

#

I am all about this

#

I love it

#

(It's sandbox though, I thought visual mods were automatically verified?)

shell inlet
#

Takes a bit afaik.

languid timber
#

Fair then. I downloaded it the literal first one minute it was on the site

#

It's verified now

#

Nevermind it said verified in the mod menu but then put me in a sandbox save when I enabled it

weak maple
languid timber
#

Gotcha

prime pier
#

Why's there no modder role and role-icon on this server? Sconk

humble scaffold
#

How can i switch between "modding saves/profiles" ?

compact cloak
#

ESC Menu - Options - Save Menu

humble scaffold
#

Ohh, right I see it now. I was blind, thank you!

compact cloak
#

No problem man 😄

compact cloak
#

New Modding Support patch is live now 🙂

scarlet obsidian
#

Every time I boot up all my mods are disabled, is that a buggo?

#

I clean exited too, no alt-f4

heady sleet
#

It is properly because the mods have not been updated to the current version of the game yet 😄

scarlet obsidian
#

oh boy the modio feed is gonna be mighty busy then 😓

pastel nest
#

Curious question: Does the need of updating mods (for a modder) arise every hotfix? Or when are they no longer compatible?

#

Also, does this mean a modder has to constantly update his mods for all eternity?

scarlet obsidian
#

Yeah is it this particular mod support update hotfix that will require everyone to update their mod, or is it every hotfix. Because if it's the latter that's gonna be a real pain Oof

#

When I reactivated all my mods they do seem to work

compact cloak
#

It's every hotfix. But if I was a modder I would just wait till hotfixing periods are over.

#

Keep in mind, you can still enable a mod that's tagged with a different game version. It's not like we're barring you entirely from playing with out-of-date mods.

scarlet obsidian
#

But if I was a modder I would just wait till hotfixing periods are over.
This can sometimes be weeks/months, thats a long time to go without a mod for something 😦 but yeah if it still works the only pain on the user side is just re-enabling it upon every boot

unreal quail
#

Re: on updating mods to latest version through Mod.io. The in-game version is 1.34.61210; Mod.io doesn't allow you to pick that version, only the 61234 or 59609.

edgy wharf
#

We just released a hotfix - the new version is 61234

unreal quail
#

Alright then, I thought it was a desync between Mod.io and DRG versioning or something.

#

I just marked my mods as updated for the latest version, but the in-game modding menu still shows them as "Old Version" etc.

edgy wharf
unreal quail
#

Yeah, just did that and got everything working.

edgy wharf
#

Okay. So no problem then! Happy to hear.

#

While a lot of things - like downloading and installing can be done from in game - some things just need a full reboot of the game to update. Otherwise we would have to send a ton of checks to mod.io all the time - which should influence performance a whole lot. Don't think anyone is interested in that 🙂

small horizon
small horizon
#

been thinking about this while playing for the past week and I think my estimate was way too big. I underestimated the distance in the game greatly. I think Banagement's estimate of 25m being a good starting point is pretty spot on.

heady sleet
#

is there a tool, or a possibility for someone to remove the annoying as hell headlights on the sentries?

shell inlet
#

The actual light or the red cone thing?

#

I've done both before.

#

For example, the yellow (actual light) or the red cone?

heady sleet
#

I can't look at that spinny light anymore

#

if it's possible to update models remove the lamp too

shell inlet
#

What about the point light that doesn't move (just the ambient glow by the turret)?

heady sleet
#

that's fine to stay, the glowy green parts

#

its just the moving light thats killing me

shell inlet
#

Alrighty.

heady sleet
#

you can probably replace the whole metal rod connected to the light with an armor plate or just leave. I don't care so long as the light is gone

jagged skiff
#

Hello everyone, is it counting as modding when I want to use a custom resolution for DRG?

heady sleet
#

no not really? I believe you have custom resolutions in settings

jagged skiff
#

Sadly in-game in the GFX options menu I don't have a custom resolution setting.

shell inlet
#

You can edit your config.

jagged skiff
#

Are we allowed to edit the ini-files in the game directory?

shell inlet
#

E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\Config\WindowsNoEditor GameUserSettings.ini

#

Yes?

nocturne inlet
shell inlet
nocturne inlet
#

thanks

jagged skiff
#

Are we allowed to edit the ini-files in the game directory for having a custom resolution?

heady sleet
#

y e s

jagged skiff
#

Could anyone of the DEV team maybe give a quick reply regarding the permission of having a custom resolution after editing the GameUserSettings.ini file?

shell inlet
#

It is fine.

jagged skiff
#

Are you directly involved or hired by the DRG company?

shell inlet
#

Pretty much.

#

Also, there is no anti cheat or like consequences for whatever, they don't really care.

jagged skiff
#

Do you know who the CM here from the DRG team is?

shell inlet
#

Yes, but it is literally like asking if you can do a visual edit that only affects you and makes your experience better, lol.

#

Nothing to bother them about.

jagged skiff
#

And are you also using a custom game resolution?

shell inlet
#

No, because I have no need to. Ini files don't allow you to do anything crazy.

jagged skiff
#

Alright, thank you so much for your reply regarding this topic 😉.

shell inlet
#

I hope it works for you, might break some widgets (UI) hitboxes but the game was updated a while back for like wide resolutions and whatnot.

silent dragon
nocturne inlet
#

just checked the links to the guide are working now

#

idk if it was because i wasnt joined with the modding discord

jagged skiff
#

@shell inlet It's just a resolution a bit less than 4K with the windowed mode as a combination.

shell inlet
warm pulsar
nocturne inlet
#

i do have one question about the tools though, its telling me about drgpacker and asseteditor tools, are these things i already have or do i need links for them because if so idk where to get em

shell inlet
#

Yikes, that is some old info.

#

Everything that is up to date can be found in the modding server.

nocturne inlet
#

i just found it, took a bit of reading, guess i skimmed over it by accident

shell inlet
#

Yeah, it is at the bottom of fan communities.

sonic kiln
#

do I really have to re-enable almost all mods now every time I launch the game? Or is it an issue on my end

hollow terrace
#

why are my mods greyed out ? cant seem to access

sonic kiln
#

make sure bpmm is enabled, or any other dependencies

warm pulsar
sonic kiln
#

damn

shell inlet
#

Yeah . .

#

It is a bit of a rushed system since our mods don't break all that often, only when there are engine updates or some core file changes are made.

#

So it is incredibly unnecessary at the time and a pain in the ass for everyone involved.

small horizon
#

Building an altar out of my error cubes and praying for mod profiles for quick loading in the near future

heady sleet
#

oh uh quick question

#

will that sentry mod count as cosmetic? so that I can use it without others needing to download

shell inlet
#

Yeah.

heady sleet
half star
#

Is there a way to speed up your downloads

#

Like mass download stuff

#

And how do you go to your saves

small horizon
#

saves are in your steam directory, under steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames

#

if you mean in game, then that's options > save menu

stoic spruce
# shell inlet I informed the guide owner and he just updated it but I don't think he did anyth...

More than likely the link in the guide tries to direct a user to a specific channel or area within the modding discord for a pinned post or the like, and if the user is not already in the discord, it errors out (it wont treat the link as an 'invite') .. I've had this issue in other communities... -- the guide writer may need to include a disclaimer or such saying "Must be part of <invite link here> the modding discord for links on this page to direct you to appropriate information"

rich swallow
#

this boss battle always reminded me of the OMENS and vice versa

coarse vale
#

Hm, wonder if someone could make a mod that makes certain beer specials permanent (namely Tunnel Rat, the HP-boosting one, and Rocky Mountain. Specifically because I think those three are almost always useful without being broken like permanent Pots o' Gold would)

#

ALongside whatever special is currently going, I mean.

honest nacelle
#

just give me a mod that brings the effects of the crafted gag beers into missions

north yarrow
#

my mod manager stopped working because it needs to be updated apparantly

#

how do I update it

small horizon
north yarrow
#

oh

#

well it didnt do that before

small horizon
#

the new update made it do that

waxen oxide
#

How do i update all my mods

#

i have several that are older but not updating manually or automically

small horizon
#

your mods are updated automatically - they just don't have a tag for the latest version applied

pastel nest
small horizon
#

the mod author needs to do that

#

you can safely reenable your mods

waxen oxide
#

Ah nice! I like my 5x flash light

small horizon
waxen oxide
#

Well im glad that mods work this efficiently and its not cause major crashes every 5 seconds, good on the devs

edgy wharf
#

Modders who tagged their mods yesterday with the version that was live - do not have to re-tag today.
(We just edited the tag to match current live version - since the fix is so minor that it probably won't break any mods)

#

Also you can still use mods that hasn't been tagged by its author with the current game version - this is mostly to prevent people from crashing if they have mods enabled and we release a bigger update / update that changes some stuff around.

wicked stump
#

hi guys i need help - my savegame which is my main is locked in sandbox mode (even though the mods i use were only low end performance mods) and the game keeps trying to force me to load a level 1 save

gaunt locust
#

@wicked stump Check pinned messages

languid timber
teal bear
#

Probably been asked before, but is there a way to lower the volume of audio mods, they are much louder than the rest of the game and they don't seem to be controlled by the volume bars in-game

north phoenix
#

I believe that would depend on how the mod was created - if created correctly, the volume sliders should change the volume of the sounds. Nothing you can really do from the user side of things other than complain to the mod maker.

teal bear
#

One of my friends have the same mods and it isn't a problem for him though

#

No changes apparently

honest nacelle
#

Maybe one of you has hearing problems?

#

But yeah. Modders not balancing volume is dstare

teal bear
#

lol well at least i'll hear when someone gets grabbed by a cave leech from 10 miles away

winged urchin
swift pike
#

does it always show modded next to your player name even if its verified mods

small horizon
#

it only shows if you have approved or sandbox mods on

#

or if you're on a sandbox save IIRC

#

verified mods don't display the "modded" by your name

swift pike
#

it isnt showing now and i havent played in a while so it might have been because of all my mods being disabled

sonic kiln
#

quicker doretta is still not approved T_T
and i have an escort mission assignment

small horizon
#

F

shell inlet
#

Quicker Doretta will likely be sandbox.

small horizon
#

Bigger F

#

@native peak they'll either be tagged as sandbox on mod.io or be labelled sandbox in game

#

there's a column on the left side of the modding menu where your mods are

#

says verified, approved, sandbox depending on what it is

#

it also prompts you if you've enabled sandbox mods so you can cancel and stay on your main save

native peak
#

okay

#

so approved/verf are not sandbox

small horizon
#

yeah, verified are usually cosmetic and can be used anywhere, approved mods are more gameplay changing but can also be used on your main save

#

if you're confused about the categories, there's a pinned message in this channel that explains them

lone pasture
#

i cant trust the verified mods cus one of them adds flairs and doubles flare recharge which is a base gameplay mechanic

#

like thats not cosmetic

small horizon
#

what? which one?

#

bruh that one's approved not verified

lone pasture
#

whats the difference between the two?

#

im kinda dumb

#

so >_>

#

like if its gameplay changing wont that disable achievments and other such things?

small horizon
#

there's a pinned message in this channel that explains them in more detail but basically
Verified: cosmetic/minor, can use them anywhere and they're usually only seen by you
Approved: gameplay changes/changes that require all to download on join but they can be used with your normal save
Sandbox: big changes, can only be used in sandbox mode

lone pasture
#

hmm

#

mods are weird

small horizon
#

approved mods disable achievements and so do sandbox

#

verified mods dont disable achievements

sonic kiln
#

strange that they allow mods that can spawn resupplies for free or remove all enemies to be approved but not a faster doretta

languid timber
#

You can already remove all enemies by playing on haz 1 and having infinite resupplies still requires you to fight the enemies (if any) and not die

sonic kiln
#

well, you get much less xp on haz1

#

also DDs have fixed difficulties

languid timber
#

Fair

long rampart
#

how do I update my mods?

heady sleet
#

I think doretta is just slow enough

small horizon
# long rampart how do I update my mods?

mods are automatically updated by mod.io when the mod author uploads. rn, mod authors need to tag their mods for the current version. just ignore the warnings rn and reenable your mods and uncheck the box about warnings so you don't get warned again

long rampart
#

thanks

small horizon
#

when we get close to u35, it might be good to reenable the auto-disabling of unupdated mods

#

as that update will actually break a lot of mods

#

but rn most mods are fine

long rampart
#

I'll keep that in mind, cause yeah I can see such a massive overhaul doing that

#

thanks

shut sable
#

is it possible to downgrade a mod to an older version? if so, is there a guide anywhere?

#

hmm, so it seems one would have to download the mod files directly, but mod.io doesn't let you do that...is there any way to get around this?

#

it says you have to download the mod in-game

#

but i just need the files :|

small horizon
#

you have to download it by subscribing and launching the game rn

#

then you can go to the mods folder and grab the file

#

then unsub

shut sable
#

it shows all the files of all the versions, but you can't download them!

small horizon
#

Oh! right. yeah that's silly IMO that we cant download them

#

maybe reach out to the mod author

native peak
#

what is best haz 6+ mod?

sonic kiln
#

does anyone know why Hot Slag mod doesn't work when installed via mod.io?

#

is it fixable somehow?

#

😢

hearty seal
#

@fierce ingot Can you please attach some in-game footage as the preview of the Gnomesploders mod, instead of the original meme?

delicate zinc
#

What I wanna know is why were a bunch of previously verified cosmetic only mods re-categorized as [unknown] since yesterday?

small horizon
#

Most cosmetic only mods dont need the verified tag. They'll appear as unknown when disabled but verified when enabled

#

It's confusing IMO

lament quest
heady sleet
#

meanwhile the loose cannon mod is still a sandbox mod

honest nacelle
#

the author has been away for like 19 days

small horizon
#

they likely need to contact the devs abt it somehow

#

im sure they skipped it assuming it auto-verified, but it doesnt autoverify

shut sable
#

uh, so, i had installed weapon paintjob unlocker, however it was taken off the store page, so i couldn't unsubscribe from it, so i had it stuck installed. i manually deleted its folder in the mod.io mods folder, however now when i start up my game, it gives an error about failing to download it. how can i fully remove it?

#

i feel like this not being able to uninstall mods that are taken off of mod.io thing is kind of a massive flawa with this system

manic pumice
#

whenever i try to join i get told "join failed" and the spacerig restarts, the only things i have installed are cosmetic mods

#

i'll turn them off and see if it works then

#

not a modding issue. i'm unsure why it's still doing this

rancid mauve
#

If i host a server with an outdated mod will it still work?

small horizon
#

yes

rancid mauve
#

Less goooo

small horizon
#

the outdate thing is just a warning from a lack of a version tag

rancid mauve
#

Oh

small horizon
#

rn most mods should still work

#

bc the hotfixes have been v small and havent touched much

warm pulsar
glacial oak
#

hey so if i had a sanbox save due to a mod that is now approved and have a shit ton of progress on it can it be turned into a regular save by staff or is there another way

warm pulsar
#

Yes, they can do it, generally when it’s sandbox as the result of a bug. No, they likely won’t in your case because doing that for everyone would defeat the entire purpose of the sandbox save being separate from the regular save. You’re more than welcome to ask though. In the future, wait for mods to achieve their appropriate category before using them for progression.

glacial oak
warm pulsar
#

Is this your main save that’s sandbox or a separate save slot? Gotta be as specific as possible.

livid willow
#

why do people always leave my lobbies when they find out I didn't use the mods to buff the shit out of players I used them to buff enemy spawn rates

glacial oak
#

so i continued on

warm pulsar
#

If your main save is sandbox then see pinned messages for FAQ in #bug-discussion

glacial oak
#

like my modded save has all the progress and my unmodded save is a player lvl one with nothing

warm pulsar
#

You're giving me conflicting answers. Is your main save, the one that says main in the save manager, listed as sandbox or not? Is your main save the one with or without the progress you have acquired?

glacial oak
#

bruh i meant the save i play on w progress the official main save that is unmodded is a lvl 1

warm pulsar
#

You should have specified then. There is no way for normal users to convert sandbox saves to their main save. That would defeat the entire purpose of the system.

plush geode
#

Using mods from the sandbox category creates that save branch that can then be used/modified without effecting your other saves for progression or bugs/corruption. Once created being able to merge it back to a standard save would defeat the purpose, protections and flexibility of the system. There should be a tag next to your name indicating if you are using your modded (approved/verified/stock) save or if you are experimenting with a sandbox save.

20 hours of progress is unfortunate but probably not difficult to replay considering how much more content there is and how much better you are than 20 hours ago.

glacial oak
raw saffron
#

how do i update my mods?

small horizon
# raw saffron how do i update my mods?

the current indicator is a result of the version tagging system on mod.io that GSG is using. mod authors need to either update their mods or apply the version tag. as of right now, it's only been a couple of hotfix updates and most mods still function just fine, and those very few that don't work don't seem to crash, they just don't work.

I suggest reenabling the mods in question you want to use and clicking the little thing in the bottom left to turn off those version warnings if it annoys you to reenable every time you launch the game. if you do turn that off, i recommend turning it back on close to U35

plush geode
# glacial oak no i realized 20 hours later and it was like a few days after mod release so san...

Pretty sure I understand what your saying, Your "main" save that you are using is a sandbox type because of a mod change when joining a friends game. There is a warning while joining and next time you just have to switch back to your primary save in the settings window.

As Lone ranger mentioned, in the #bug-discussion pinned message there are instructions on when and how you can get a sandbox save fixed from a bug but I agree that I don't think it applies here as there was no bug causing it. But you can always follow the instructions and ask them if this situation applies. unfortunately the mod being approved now doesn't have any effect on this.

Seems like the other/simpler suggested path (also my recommendation) is to make sure no sandbox mods are enabled, switch back to the primary(non sandbox) save so that you can earn progression normally, catching up should not take much time. I'd keep the sandbox save in case you want to play around with those mods or if your friends still have those installed.

scarlet obsidian
#

Joined a lobby via clicking on a friend on steam and pressing join game - my approved mods were enabled/some still worked and some verified mods I had somehow didn't?

honest nacelle
#

ah yeah that happened to my brother once, joined with approved mods enabled but his verified mods (like BPMM) were disabled

#

no clue how/why

weak goblet
smoky lynx
#

Huh

#

Is he a voice actor or something

weak goblet
#

It was a joke

#

Nah just a streamer

smoky lynx
#

Deep voice?

weak goblet
#

Check him out he’s on YouTube and twitch

smoky lynx
#

Sure

#

I’m on my phone rn so

weak goblet
#

Does great vids

narrow bane
#

Anyone else stuck on this? Never got a mod to install ever since patch was released, tried to sub/unsub multiple times, game rested and so on.

They just never install for me, tips? Google did not really help either...

honest nacelle
narrow bane
#

Will try that! Thx

gaunt locust
#

@narrow bane Are you sure you linked the Steam account to modio?

narrow bane
#

That actually was the issue.... It just said "Recommend" in the pop-up so just ignored it.

Should say "required" or "mandatory" or something

Thx for all the help!

kind siren
#

Hello, I have an issue, I checked the pinned messages but the fixes there did nothing for me. I'm stuck with these two mods not installing. Anyone knows why ?

kind siren
tawdry sand
#

Any modders here know if it would be possible to create a mod that makes every armour paint job available on all 4 classes?

#

I don’t understand much of anything about drg or materials or unreal but it sounds possible

tough vapor
shell inlet
sonic kiln
#

i will make a mod that unlocks frameworks, but not paintjobs as it would affect glance value

tawdry sand
tawdry sand
#

is it possible to make it only client side? have your game tell other's game's that you have a normal equipped armour/painjob?

#

i'm sure that's getting into some higher-level modding, changing how your game interacts with others, than adding some options to a list

sonic kiln
#

pm me if you are interested in playtesting "Class-restrictionless armor frameworks" mod

burnt swallow
#

Question out of pure curiosity, but would it be possible to create / apply new armor paintjobs based around some of the weapon paintjobs?

#

Something like creating an armor paintjob using Dark Descent or Primal Blood colors as an example

nova cedar
#

Would it be possible to spawn bosco with spawn menu mod and use him in multiplayer?

hearty seal
#

IIRC Bosco self-destructs with other players present

#

So you'd have to patch that out, too

nova cedar
#

Oof

#

That sucks

#

Would a multiplayer bosco mod be possible?

edgy wharf
shell inlet
fallen peak
#

where does one look for a mods folder in drg?

fallen peak
sonic kiln
fallen peak
#

(public being name?)

sonic kiln
#

nope

fallen peak
#

oh?

#

strange

sonic kiln
#

public is a folder that every user has access to iirc

fallen peak
#

oh, cool, thanks for the help

spare meteor
#

Where can I find a guide for making Audio mods?

small horizon
spare meteor
#

Got it

#

However I dont have the space to spare 14GB to an engine just to make one audio replacement gag mod, so I'll bench that Idea for later.

north phoenix
spare meteor
#

I guess I could, yeah. I have the audio file right here and all.

north phoenix
#

even better.

small horizon
#

tabbing over to the modding discord and seeing it was a fart with reverb exploder suggestion made me laugh more than it should have

prisma dune
#

why is deep rock trying to force me to use my old shitty main save

#

the difference is like 16 player levels

#

and a promotion

#

and like 10 overclocks

tawdry sand
#

the latest update probably disabled some of your mods, forcing you to use an old save that never had any sandbox mods on it

iron wharf
#

Anyone have a fix for main save getting marked sandbox?

warm pulsar
halcyon thorn
#

Hear me out, a mod that replaces the dwarfs' lines with the ones from star fox 64

shell inlet
#

Do a barrel roll.

halcyon thorn
#

It's quiet... To quiet

#

Be careful it's a trap!

edgy wharf
#

Important note about saves: Main save should be used as that - the main save - using another Regular save as "Main" is a bad idea - ( Unless ofc you only play with sandbox mods. ) as it does not have same lvl of backup sec.
You can transfer progress from one Regular Save to the main save by restoring progress from the save to the main.

pastel nest
edgy wharf
#

You make a copy of your main save call it something like "Supercoolothersave"

  • play on that for a while, make some progress
  • then load your main save and click "restore save" choose "Supercoolothersave"
  • The progress is now on your main save.
stone heron
#

It won't let me install 60 nitra supply pods

#

reeeee

#

Like some mods just don't manage to install at all.

heady sleet
#

DRG is the only game in existence so far that i feel no need and have no desire to ever mod except for 'brighter secondary objectives', my only single mod. All the others are just cheats like "improved scout" that just ups dmg. might as well just mod all enemies out of the game all together that'll solve everything. Whats the appeal of giving the scout cheats instead of learning to play him? Just curious, i guess some just dont find it fun the thrill of improving? idk

north phoenix
#

There's plenty of other mods that aren't "cheats". I suppose there's just a lot of more casual players who just wanna hop in and play some missions, so buffing some elements of the game is a lot easier than putting a bunch of time in to get better at the game.
I personally don't use any of the mods that buff stats but whatever helps others have more fun in the game is cool by me (especially since it doesn't alter my ability to play the game and have fun).

small horizon
#

The two scout mods listed on drg.mod.io are said to be for modded difficulties with larger bug numbers anyways

#

Yeah there's nothing stopping people from using them in the normal game, but i feel the context is important there

inland dust
#

Nude mod when?

mighty zinc
warm pulsar
onyx pumice
#

how do I make a save file not sandbox

short pecan
#

By not using sandbox mods I guess

onyx pumice
#

I don't have any enabled

warm pulsar
#

is it your main save or a separate save? If it's separate and set to sandbox then it's permanently sandbox.

onyx pumice
#

main save

warm pulsar
onyx pumice
#

thx

tawdry sand
quick escarp
#

I need some help with a savegame, my main appears to be a modded one after doing a windows reinstall. and so are the backups. it dropped me in a new savegame when launching on the new install.

stone heron
#

So anyone know how to fix mods not properly installing?

#

I'm at a loss. Mod.io seems really unwieldy when it runs into errors.

heady sleet
#

Anyone know if there is a mod that reduces cryo death particles?

gaunt locust
heady sleet
gaunt locust
#

I think there is no mod for that

daring vigil
#

I might upload it to mod.io later

hearty seal
#

Love these recent mods with no actual descriptions of what they do

heady sleet
daring vigil
#

Sure

daring vigil
heady sleet
#

Was just wondering how the no-lights on sentries thingy was going

shell inlet
#

Been busy, can do it real quick.

vivid oracle
#

if someone can, please make a mod that adds the "what the dog doin" when you ping steeve, i would love it

daring vigil
#

Smh banagement, just give yourself more time in a day, I’ve modded my days to last 72 hours instead of 24, turns out I just do 3x the procrastination

warm pulsar
shell inlet
#

@heady sleet mod is up

heady sleet
#

you're the best

shell inlet
heady sleet
shell inlet
#

Yeah, I might need the devs to look at it since it won't get approved automatically due to the files types afaik.

heady sleet
#

ahh

#

not a problem though, just glad it's there

mystic fulcrum
#

Hey Guys, Super new to modding here. If I wanted to create character assets (a helmet for example), where would I get the in game models so that I could size them appropriately?

#

and if we don't have access to them ,how do you go about sizing, fitting, etc.

north phoenix
mystic fulcrum
#

Thank you so much!

daring vigil
heady sleet
daring vigil
#

theres the link

honest nacelle
#

nice thumbnail 👌

daring vigil
#

thanks

cerulean swan
#

how do i make one of my saves remove the sandbox tag

#

nvm fixed it

heady sleet
#

I downloaded a music mod then later I decided to get a different one, disabled the first and installed the other

#

But some of the songs from the first that was disabled still play

#

So I completely uninstalled through the menu and it still plays

#

Not sure how to fix this, I've had it happen in a few other games I've played before but never found a fix for it

pastel nest
#

Drat I still need to extract the Jukebox music 😦

#

forgot

quiet geode
#

Most of the players are interested in making the particles dissappear for a performance boost.
But I would like to know, if it is possible to make some particles stay longer? Normally when killing a Swarmer some legs lie around, when head shooting a bug the jaw pieces are spread on the floor or when breaking a wall or mineral the chunks lie around. But they all only stay for roughly 0,5 seconds befor shrinking and dissapearing. Is there a possibility to extend the life time of some particles through modding? Because I haven't seen anybody try it jet.

heady sleet
#

not sure how it works when joining games, sometimes the verified mods which are great and should be in the game default, are turned off when joining other games

heady sleet
#

A mod that makes TCF deposit whatever if mines automatically.

#

Even gems

#

And secondaries

small horizon
#

and scout

heady sleet
#

of course

#

because scout is a gem

low maple
jaunty meteor
#

Quick question, does anyone know the file path that mods get saved to?

small horizon
#

Users/Public/mod.io/2475/mods

#

mod folders are labelled by their mod ID on mod.io

jaunty meteor
#

ty

tawdry sand
#

i've been looking into the whole thing recently because i want that option, but not for it to affect other players, such that i can have it be verified. but i don't have a clue how the game works

#

are modded cosmetics that just unlock aready existing models/material sets client only is something i don't know

#

and want to find out

low maple
# tawdry sand some people have a mod that enables this. however i believe it affects more tha...

Yeah i'd love that mod. At-A-Glance isn't a factor for me because dwarves can run around completely blacked out, or neon orange. Even gold. But i want to respect those who do rely on / enjoy at a glance. If it's ever released publicly it'd need to let players without the mod instantly select [YES] "show me the colors!" or [NO] "I like what makes us US!.
That or only let it be visible when both players have that mod installed. Im actually pretty suprised that mods like pickaxe part unlocker, or the current armor color unlocker (default colors of one rig usable on another rig) don't already work like that; people without the mod can see the colors

tawdry sand
#

the reason it works like that, is because the game is using stuff it's already got, just that you were prevented from selecting it.
the backblades of a pickaxe work exactly the same as the frontblades, just you can't put them on the front side because you're prevented.
the default paint schemes of the unique weapon frameworks are material sets that exist in the game, they have to, otherwise you wouldn't be able to select other material sets.
those are inconsequential compared to armour though. glace value is a thing for some people and while i want more fashion options i want to respect people's wishes

#

like i said i don't know anything about the game, modding, or unreal. and it sounds rather daunting to mod the game such that you can have a discrepancy between your displayed models, and whatever is sent to other player's to render.
perhaps this is a feature the devs could add? this could also work to add cosmetics that don't exist in the game without replacing other models perhaps?

swift pike
#

i don't see how unrestricted armor has negative consequences personally

#

but i also play with most of the hud on dynamic so i just press ctrl to see most things

#

unless its like point extraction with tons of light i just rely on the laser pointer to identify whos who in a cave

tawdry sand
#

yeah me neither but the mod category of "verified" specifies you should not be changing things for other players. that's why you can hop in any lobby with verified mods. so even if the affect on silhouettes and colour and glance value is minimal to me or you, to some it may, and that would change other's experience, which breaks the verified category and makes it go to approved.

swift pike
#

i don't think it would work very well being approved since its purely cosmetic

#

and it doesn't affect progression

tawdry sand
#

yeah but it is changing things for other people, not just yourself. even if it doesn't affect progression

swift pike
#

i wouldn't use it if it was approved because you would get way less people and wouldnt be able to join people

tawdry sand
#

exactly, which is why it's a complicated topic, and why i would very much like it to be client only

#

but that's out of my power

bold dragon
#

what language is drg mods written in?

small horizon
#

C++ or unreal blueprints

bold dragon
#

oh ffs

#

i hate c++

tawdry sand
#

unreal blueprints aren't that hard i hear

small horizon
#

tho a lot of mods you can just make thru hex editing files or replacing files

tawdry sand
#

but probably limited

bold dragon
#

is there like a document on how far you can take mods?

#

like adding new models and shit

small horizon
#

go check the modding discord. there's guides n stuff there. it's in #fan-communities

bold dragon
#

alright thanks

hearty seal
tawdry sand
#

there's probably also a maximum size of a number to unreal and DRG too

swift lava
#

quick question, does anyone know of a mod on the mod.io site that simply removes the "haunted cave" mutator completely from the game? I've been searching the mods there and cannot seem to find one that does that.

small horizon
#

there isn't one for that that i know of

swift lava
#

darn, thanks for replying tho

bold tendon
#

Does anyone know what happens if you try to enable an out of date mod to use it?

hearty seal
bold tendon
small horizon
nova plaza
#

is there a mod out there that adds in the cheat terminal from experimental?

honest nacelle
#

not that i know of

weak maple
#

I think theres one out there but its not public, ive seen screenies of it

daring vigil
#

from what I know, whenever the cheat terminal is spawned through whatever means (and not in experimental) the menu is despawned or hidden instantly

small horizon
#

I've used an outdated mod that added it but it doesn't fully function

#

Custom mission is broken and other buttons just work only sometimes

potent pumice
#

There's same VR mod? Thx!

heady sleet
daring vigil
#

lol what

#

I feel a VR drg experience would be dizzying and chaotic

median root
#

not sure if i should post here or in bug channel, but i'm having an issue installing mods. I click install mods and it opens steam overlay, then i sign in to mod.io with my steam account. I've subscribed to about 5 mods, but when i go back to the game, none of them install? it just keeps spinning the "it can take a minute for mods to appear" message

#

any help appreciated

gaunt locust
#

@median root Try these:

  1. unsub to all mods on modio site and delete account
  2. launch game with -disablemodding in launch options
  3. exit to desktop and delete -disablemodding from launch options
  4. go to "C:\Users\YourUser\AppData\Local" delete modio folder
  5. go to "C:\Users\Public" delete modio folder
  6. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
  7. launch the game
foggy leaf
#

Question!

I heard via the discussion form on Steam that someone out there has a mod that allows Twitch integration similar to how it was on Mixer, but I would have to come here to find out how to activate/use it.

shell inlet
#

We have a channel for Twitch Integration in the modding server at the bottom of #fan-communities

median root
nova cedar
#

Mods on modded server list for games taking forever to load for me

strong pasture
swift pike
#

or try to search the entire server list instead of a per mission server list if you arent already

heady sleet
#

your mod is still in sandbox hell

#

:c

echo imp
#

Can anyone please tell me if your mods get automatically updated if a modder updates their mod?

warm pulsar
#

they should

subtle tangle
#

whats the mod to have bugs in the space rig?

sly pilot
#

now that we have official modding we might be able to make this a reality

honest nacelle
#

Who let Ste- I mean, Nice to see you Stunner, Stout, Striller and Stengie

nova cedar
#

I think the hotfix broke mods a bit more, now takes forever for modlist to load on the list of modded servers

dapper burrow
#

Are there any mods that just unlock content? All of the overclocks or such

warm pulsar
#

if there are, they're sandbox only

woeful wyvern
#

how i remove and delete all mods

small horizon
woeful wyvern
#

ok i deleted all the mods now so

north phoenix
#

mission accomplished.

west harness
#

i dont know how to mod but if I did i'd make one where all it does is make the voice line "Unkarr's Balls this is heavy" 10x as loud

small horizon
#

go on over to the modding discord server (link at the bottom of #fan-communities ) and find out

#

there's a good audio modding guide

west harness
#

thanks

copper plume
#

okay, all I can say is

#

bonk axe best mod ever

copper plume
#

now if only the mod manager was up to date...

daring vigil
#

you can still use it y'know

#

theres a button that, if enabled, auto disables "out of date" mods, and if you disable that button, your mods won't be auto disabled

copper plume
#

yes, but then I enable it, and it detects zero mods to manage

#

(even with auto-disable, you can still manually enable them)

small horizon
copper plume
#

Hm. Weird. I should try that again later.

#

Maybe it's just that the mods I got are not manageable?

#

I only got the verified cosmetic/QOL ones, like longer ping or bonk axe

#

Maybe the customizable Molly will be eligible if I switch it on...

#

Okay so I saw the blue flame CRSPR mod, and that made me wonder: is there a mod that makes CRSPR flame color customizable?

small horizon
#

not that i know of

daring vigil
clever crow
#

Can I just say, krampus detonator is the funniest thing ever.

copper plume
heady sleet
#

do devs still manually verify mods?

small horizon
#

yes

heady sleet
#

explains things

small horizon
#

like what

warm pulsar
#

It takes longer for mods to be approved if the mod author gives a half assed title and description. Instead of checking what the mod actually does vs what it's supposed to do, they have to figure out what it's even supposed to do first. So if you want the process to speed up, complain to the mod author about writing a detailed description.

heady sleet
#

I mean the mod im looking at has all that, it was done by my request

#

..just that it's been stuck in sandbox hell for a bit

warm pulsar
#

It's a first come first serve basis.

#

Other restrictions include all of the "aimed for verified" mods which do not need the tag at all. If only specific files are modified then they are auto verified unless a tag is applied. Again all of this is in the documentation. ||RTFM||

supple dust
#

The devs haven't tagged a single mod in approximately a week now, what the heck is up with that?

small horizon
#

they just approved a few today

supple dust
burnt swallow
#

Assuming its not the devs still deciding on it's status would it be possibly be because of the AimedForVerified thing / tag?

#

I've been watching and waiting for it to be verified myself

supple dust
#

I don't know, even though it has the "Aimed for Verified" tag it is still listed as Sandbox in-game. And that makes sense, it still needs to be tagged as verified. It's very strange. Mods that do similar things like "Cosmetic Restriction Remover" didn't take this long to be verified so it makes me wonder why this one is, seems like if that other mod is verified this would be verified no-brainer.

heady sleet
weak maple
#

Looks like all of the [AimedForVerified] mods between the Deus Ex mod that just got uploaded 3h ago all the way to the Restrictionless Armor mod got ignored.
In their approval guidelines guide, you're supposed to put "This mod needs to go through the approval process" at the top of your mod description to signal to the devs if your mod didn't get auto-verified and is aiming for verified which is what I did, but my mod still hasn't been looked at.

It could be that they're still deciding on it, but in this case looks like they didn't look at it at all because my mod that I'm aiming for verified is simply a variant of another mod that I made prior that was manually Verified before too, so it should have been an easy Verified approval. So it seems that they only looked at AimedForApproved mods when they just did it earlier this morning. Seems to be just a slip of the cracks issue

#

Granted my mod does have over 800 files lol so I guess even if it's just a variant with small changes, maybe they're also planning looking at every single file

heady sleet
#

weird

#

client-side cosmetic changes should be auto verified imo

upbeat geode
#

Wait, arent they?

#

I remember something along the lines of a mod being automatically verified if theres no aimed for verified or approved whatever, i dunno if its changed

warm pulsar
#

they are unless you put the aimed for verified tag on it then they have to go through the same process as all other mods.

heady sleet
#

that's weird

shell inlet
#

There is a filter that checks the content of no aimed for mod files but if you fail that you need to add the aimed for verified tag and add the text to your description.

#

At least from my understanding.

heady sleet
#

ah explains why your mod is still aimed for verified

#

(I guess)

foggy trench
#

Is there a way to stop all my mods from disabling when my game crashes?

unreal quail
#

No, it's there as a failsafe for a reason.

gaunt locust
#

@foggy trench Try to enter "-disablemodding" in the launch options

heady sleet