#modded-drg-chat

1 messages · Page 46 of 1

rich oriole
#

like for example the escape song "The Last Ascent" is only 2 minutes long but escapes can be up to 4 minutes long

#

I should imagine a song will play until the assault or escape is over

smoky chasm
#

are mods only available when connected to the internet?

astral moth
#

Is it possible to have a mod that lets you play as bosco? I think it would be fun for me and my friends to play “solo co-op”

toxic oasis
#

Fantastic idea i concur

plain wolf
#

I FIGURED IT OUT: ENABLE STEAM OVERLAY

#

I had it disabled, so when I pressed install mods nothing would show up

heady sleet
#

i will try

#

if this works oh boy

heady sleet
plain wolf
#

Well mods aren't showing up to me either 😅 but now I linked the account in game... so... it should work.......

#

Nope... still not appearing......................

gaunt locust
#

@plain wolf @heady sleet Try these steps:

  1. unsub to all mods on modio site and delete account
  2. launch game with -disablemodding in launch options
  3. exit to desktop and delete -disablemodding from launch options
  4. go to "C:\Users\YourUser\AppData\Local delete modio folder
  5. go to "C:\Users\Public" delete modio folder
  6. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
  7. launch the game
heady sleet
#

i will try that in a bit thank you very much

plain wolf
#

My issue was, that since I thought my "Install Mods" didn't do anything I opened up my browser and created a mod.io account, and then linked that to Steam... but apparently it wasn't the correct way

karmic siren
#

Any news about bringing mods to Microsoft version too?

foggy root
#

Wheres the mod that fills every wall possible with corpse eatersnice

amber pumice
#

🪱

sonic kiln
#

this mod https://drg.mod.io/instant-ragdoll-duration says it this mod does NOT affect clients.
so, does it mean it doesn't work when you aren't the host, or that it doesn't work for other players when you are the host?

gaunt locust
#

it doesn't work for other players when you are the host

#

You can look pinned messages for verified mod type description

nova cedar
#

Modded servers are still broken :(

#

Barely getting players

woven flint
#

Don't suppose there is a modded DRG with voiceline cursing bleeped?

#

Have some kids who want to play but feels a little unfriendly for them

shell inlet
#

there is

woven flint
#

oh snap

shell inlet
woven flint
#

Awesome!

sweet portal
#

how do i get a new save that i can make sandbox save

#

nvm i figured it out

#

do approved mods work on a non-modded savegame if im playing solo missions

primal mortar
#

how tf do i mod shit

#

i just want to replace the focused m1000 crosshair with a dot

warm pulsar
primal mortar
warm pulsar
#

He’s not wrong. There’s a ton of guides over there.

primal mortar
#

Never mind I one of the admins says that when you replace crosshairs you corrupt the game

shell inlet
#

Well, that is something that both myself and another tried to do with M1K today and that was the result.

silent forge
#

i remember hearing somewhere that all verified mods have been reviewed by the devs in one way or another, is this accurate?

warm pulsar
#

There are exceptions if they only modify certain files. Aside from that all verified and approved mods need to be manually reviewed.

silent forge
#

thanks for the info rocknstone

inland quartz
#

I'm having trouble with the mods, they aren't downloading to the mods folder, and it just sits there doing nothing

honest nacelle
#

elaborate

#

it should download when you run DRG

void hamlet
#

i'm kinda having the same problem

#

i do subscribe to the mods, but the game just don't download them, even when i try to join a modded game it says that my game have the "disablemodding" parameter or "steam/mod.io is down"

honest nacelle
#

check your launch options

#

and also your connection to mod.io, iirc someone here had problems downloading until they used a vpn

void hamlet
#

i did, no commands, i even tried using it and then removing it to see if it resets the configs so it would do something

honest nacelle
#

did you delete the mod.io folders to reset?

void hamlet
honest nacelle
#

no i mean the two mod.io folders

void hamlet
#

there is no such folder, or i just didn't find it

honest nacelle
#

the one in user\public

#

and one in appdata\local

void hamlet
#

same, no folder found

#

holdup, found it

honest nacelle
#

... what's the file path you searching for 😂

void hamlet
#

so, delete it's contents?

honest nacelle
#

yeah just yeet the mod.io folder

void hamlet
jolly trout
#

Only mods ive got rn are the battle droid bosco mod, Doom Music mod and the icon mod where it replaces the faces with the standard class icons and im loving it

#

i never thought id be into modding for this game but this stuffs great '

#

now im just waiting for a laser pointer mod

waxen plinth
#

its a shame that molten core require the skin from core xD

stark oar
#

Hi guys, got a short question, if i mod the game with a sandbox mod, i have 2 saves, which i have to progress separately? 🙂

stark oar
#

thank you!

pastel nest
#

Beware to switch back after you disabled your sandbox mods

stark oar
#

sandbox save -> disable sandbox mods -> normal save? 🙂

rich oriole
#

you switch to your normal save

#

you cant turn your sandbox save into a normal save

#

also both my mods got approved :>

stark oar
true gale
#

So if I update an approved mod, will it have to go back through the approval queue?

small horizon
#

Right now they're working on an honor system, so no need to go back thru review

#

that'll be how they do it until someone breaks their trust

true gale
# small horizon It'll stay approved

Aye, thank ya
The devs should definitely look into solving that issue fast. Maybe they could implement something along the lines of "As long as the files modified don't change, the approval status won't change"
There could also be some files hand picked that automatically change the approval rating to pending approval. Idk if that would be possible since everything is zipped though...

rich oriole
#

wish i could talk to the approval judges

#

cuz i really like "dwarf-sized digging" but it got put in sandbox, i wonder if i could take out part of it so it could be Approved

#

like if i make it not affect minerals, would that be good?

true gale
#

That's another issue

rich oriole
#

or maybe pickaxe swing speed... nah that'd be just as OP

true gale
#

Idk if there's a way to be contacted about your approval process

rich oriole
#

They tell you why if they dont grant what you aimed for

#

But I didnt make Dwarf-sized so IDK why it got sandboxed

true gale
#

I've been wanting to use cave leech clusterfuck, but it modifies xp given for the cave leech warning, so it's pending approval still

agile tusk
#

are there any mods that add new overclocks, or do i have to learn how to code and make them myself?

agile tusk
#

thank you my generous gamer

warm agate
#

right now it's the only mod with completely new OCs

agile tusk
#

kk. it only has two clocks, so i guess i'll try to find the time to make my own as well

#

for example: i'd love an overclock that makes the flamethrower and your drills share their ammo pool, as well as similar overclocks that don't strictly affect the weapon they're on.

ocean cloak
#

is there a mod where the engineer makes the "BAP!" sound that the tf2 engi makes when he power attacks

honest nacelle
warm agate
honest nacelle
#

ayy naisu

#

cuz i swear i unlocked all m1k mods

#

but somehow... got a new m1k mod today

#

after like 200 hours since my last weapon mod

warm agate
#

because we integrated scoot OCs mod

honest nacelle
#

ahhhhh

#

nice

warm agate
#

there are 2 new ones

honest nacelle
#

oh damn

#

which other one am i missing?

#

scout oc too?

warm agate
#

but you need to farm them

#

yep

honest nacelle
#

aight, one down, one to go 😂

warm agate
#

butterknife ammo and capacitor clips

boreal moss
#

Say, is there a mod request place?

honest nacelle
#

nice, i got butterknife

warm agate
#

we really liked what we did with turrets and currently thinking about redesigning drills, shield and hook, so don't expect completely new OCs in the nearest future

boreal moss
#

More specifically, where do I go to request a mod, or talk about viability?

weak maple
honest nacelle
#

gib OCs for utilities/mobilities

languid timber
#

What needs to be reworked about the drills or grappling hook

#

Actually in general is there a discord server or some other dedicated way to give feedback and discussion about CVO? @warm agate

#

Or to find games lol

unreal quail
#

It's launching soonTM

#

Also, Drills/Grappling Hook "rework" is more or less "spice the builds up" type of affair. It's not a secret that both of these have only 1 correct build with minor deviations, specifically for Drills.

azure bay
#

Hello, I require help. My main save became sandbox, although I never installed any sandbox mods. Any ideas?

neon flint
#

this has probably been asked in here before BUT I do really need help, whenever i subscribe to a mod in the modloader in game it just buffers and doesnt actually add the mod at all
I've only tried installing some audio changing mods so I thought theyd be small, I waited for about 30 mins to see if that would do anything and nothing happened im just stuck in the "it might take a minuet to install the mods" loading screen

crisp nexus
#

Possible to make a mod that gives option to replace engi turrets with a bosco?

shell inlet
eternal stone
#

Hi folks can someone help me? I seem to have lost all my progress as DRG wont let me restore my saves since the mod patch came out. I was using mods before the patch no problem but now Im back to level 1

gaunt locust
#

Did you try to in game esc menu -> settings -> save menu -> restore save?

oak urchin
#

is anyone else having the game just infinitely load and not give the "join" or "cancel" option"?

#

and you just have to alt f4 the game every time

shell inlet
#

Like those options are just greyed out?

hot wharf
oak urchin
shell inlet
#

Just right click to cancel

oak urchin
#

👀

#

this is a thing?

shell inlet
#

Yeah, whenever I get stuck in UIs I just right click to get out.

oak urchin
#

damn. never knew that

shell inlet
#

The only thing that I know of that completely bricks your game is viewing the credits for the game. Once you do, you are screwed and have to alt F4 or close the application.

gaunt locust
potent marsh
#

Quick question, if I install CVO and join a public lobby, am I the only one with the changed OC's

#

And can you even join a public lobby with that mod

shell inlet
#

only if they have it enabled too

languid timber
#

If you install CVO and join a lobby that doesn't have it, the mod will be automatically disabled before you join and in the process of that your mods and OCs may be mixed up or unassigned

sweet sluice
#

I love CVO. Wish there'd be more lobbies in the EU.

#

It really made things fresh again after 1000+ hours played.

winged pivot
#

Is anyone having issues with the mods not showing up on the mod menu?

north yarrow
#

all my mods seemed to have reset

#

Im still subscribed to the mods I have on mod.io but theyre not showing up in game

shell inlet
#

steam is having maintenance which messes with it

north yarrow
#

ic

#

well I cant even join other people either so oh well

sweet portal
#

is there a mod that replaces scout grapple with titanfall grapple

north yarrow
#

how would that even work

sweet portal
#

instead of a direct grapple, it's a swing grapple

shell inlet
#

there was in an old build

sweet portal
#

aw

hearty gust
#

i downloaded a mod to make the power attack make the BONK! sound effect and now i cant join a game with friends, even though i deleted the mod

#

please help

warm pulsar
nova cedar
#

Weirdly all my mods were deleted upon exiting the game

#

Idk why did some glitchiness

#

I had a lot of stuff installed and then the game was taking awhile to close down and load up

hot wharf
#

i hope some caching is implemented because it's ridiculous that mods stop working completely when steam is down or the user is offline

#

considering they used to work just fine before officially supported

stoic spruce
#

Yea.. I really hate this modding implementation compared to what we had before 😦

honest nacelle
#

imagine having to drag and drop files, and manually updating, in 2021

stoic spruce
honest nacelle
#

lol vortex is hot garbage

#

haven't touched satisfactory so idk about that one

#

nexus is ok but i don't think it supports what DRG wanted

#

which is in-game downloading and mod management

#

and to download/enable/disable mods while the game is running for multiplayer

oak urchin
#

users who don't want mods can selectively choose to play with people without mods. people who want to sandbox can do that without affecting others

#

game auto downloads mods the host has installed so no desync (i think)

#

super easy in-game mod management

#

what not to like

nova cedar
oak urchin
#

also, as good as karl was, not very easy to sift through mods and such. really nice and easy to group and look through mods you might want. then, click of a button and it's in ur game. all you gotta do is launch and apply the mods

#

i want more than 25 mods tho ;-;

nova cedar
oak urchin
#

yas

nova cedar
#

Wonder how hard it be to remove the mod cap for multiplayer, or have it set to a very high number

oak urchin
#

i bet the problem is high download times if someone has to download a bunch

nova cedar
#

Yea that would be an issue

oak urchin
#

or just lots of weirdness if there are a ton of mods

oak urchin
nova cedar
#

But id like to use more then 25 mods and not have to sacrifice stuff if I wanna use other mods

oak urchin
#

i think if they differentiate between client side only and "p2p" mods and have a 25 cap on "p2p" mods and just however many the game can handle for client side i think that would work

nova cedar
#

Yea

oak urchin
#

also if they categorize client side and "p2p" mods and approve client side automatically i would really appreciate that

#

as much as i get the need to make mods that are awaiting verification sandbox by default, having mods that affect no one but the client treated the same is kind of silly

#

and they seem to already have a system in place to determine client side and p2p mods because players joining are only required to download p2p mods and not client side mods, so i think it would be easy to implement as well

honest nacelle
#

People do realise that the 25 cap is a temporary thing right?

honest nacelle
#

delete mod.io folders in users\public and local appdata

languid sluice
#

Can deep dive use mods?

neon flint
neon flint
honest nacelle
#

nice

tidal cobalt
#

Does anyone know if there is a pickaxe cosmetic mod that allows blades locked to back blade to be equipped as a front blade? Kinda had an urge to make a double war hammer pick but the hammer head is only back blade

honest nacelle
#

not sure what it's called

torn walrus
#

Is there were discussion about cigar cosmetic mod?

nova cedar
#

Lmao gunner with grappling hook is too funny

#

And I played a round where did that with sentry gun and its kinda op

heady sleet
small horizon
#

Hm, just encountered a player clearly modding but it wasn't marked as approved

#

But they had upgraded doretta and swarm size increases

languid sluice
#

Can Xbox use mods?

small horizon
#

no

edgy wharf
small horizon
languid sluice
edgy wharf
edgy wharf
#

👍

opaque wyvern
#

Why are mods downloaded on C drive when game is located elsewhere and why they are put in to public folder ?

#

Like what is the reasoning and logic behind it C:\Users\Public\mod.io\2475\mods

night roost
#

Is there any mod or planned mod to add a feature to have a button to stop completely on a zip-line? I'd prefer to do that then just pressing E to go back and forth

polar bronze
#

is there a mod that gives you god/fly? i want to make a couple high quality walllpapers

oak urchin
#

@polar bronze use ansel

polar bronze
#

nvidia ansel?

small horizon
#

alt+f2 in game to enter a camera mode

polar bronze
#

thank you

languid timber
#

No exp, resources, or gold after the mission is just using a sandbox save

cosmic warren
#

when you "charm" a bug, it gets a "shimmer" added to the skin to spot it better. Anyone knows if that can be modded, as in, change the effect? My vision is not too great, and I keep shooting other people charmed bugs A LOT

cerulean swan
#

doom menu music not working bug?

#

nvm i just had to turn off and on

#

game crashes after the steps i did above

rich oriole
#

it must conflict with one of your other mods

#

doom music works fine for me

cerulean swan
#

ill try it again tomorrow

cyan wagon
#

anime mod 0_o

#

I don't get why its approved and not verified

#

PTT doretta was verified

cerulean swan
#

what is approved mods again those mods change gameplay right?

gaunt locust
#

Check pinned messages

cyan wagon
#

any sound mods are usually verified, yeah

true jewel
#

Just a reminder for why many audio and cosmetic mods are still not verified:

Cosmetic and Audio mods shouldn't be setting "Aimed for Verified"** you leave it blank.** They are auto file reviewed to make sure it only changes appropriate files. That's why they aren't already verified. My hidden sound mods for testing are verified immediately when I upload them. From the guide:

FOR MOD-CREATORS

If you upload a mod with the Type: Cosmetic/Visual/Audio Type you should NOT set a Requested Category, since mods with the Types automatically are filtered in-game.

You should ONLY add a Requested Category to your Cosmetic/Visual/Audio Type mod if:

The mod is not client-side only

You want to ensure that everyone on a Server can experience/see the effect of the mod and have it enabled.

You deem that a Cosmetic/Visual/Audio mod that you have uploaded unjustly has been filtered into the Sandbox Category

small horizon
#

They need to show up in searches for verified mods or get autotagged on mod.io or something

true gale
#

How do mods that are "missed" get handled?
For example, mod 1 and 2. Mod 1 is requesting approved and uploaded on day 1. Mod 2 is also requesting approved and uploaded on day 2. Day 3 arrives and mod 2 gets its request while mod 1 is stuck pending for a week. Are the mods being skipped for some reason?

small horizon
true jewel
#

I agree, auto verified mods need to say verified so they can be tag searched correctly.

small horizon
#

@mint gorge that's weird.... it shouldn't persist after game restart

#

there's a bug where it sticks until a game restart but I haven't heard of it persisting even beyond that

mint gorge
#

so I should "disable" it then full restart my game?

#

cause it reset the station i was in

small horizon
#

yeah, turn it off, then close the game and relaunch it

mint gorge
#

that's annoying but I'll try it

#

fixed thank you

small horizon
#

hopefully they fix it later. it's not the mod's fault AFAIK, it's the game failing to reset those files

#

I'm glad it helped

#

I had the same issue with Starship Trooper Elite

#

and Haz 5.5

mint gorge
#

so does that have to be done with all mods when activating and deactivating?

small horizon
#

not all mods, just the difficulty ones

#

those are the only ones that I know of that have this persistence issue

mint gorge
#

ok good to know

#

the moded lobby also had a general balance mod which I likd

#

liked*

small horizon
#

CVO?

oak urchin
#

comprehensive vanilla overhaul

small horizon
#

wrong answer

#

it's cranky veterans' overhaul /j

eternal stone
#

is there any way to switch my save from modded to normal? I lost all progression and can no longer play with my friends

magic glacier
#

✋ Hello fellow Miners, returning player. One of my mods brought to my attention there is Twitch integration? Could anyone perhaps explain how or where to install that? I'm in the modding discord, but someone also said the devs need to help you set it up? (I think this where I should post this question)

small horizon
eternal stone
#

yep

unreal quail
small horizon
#

they have steps to set it up

small horizon
#

she should be able to help you, just be aware it's evening over there rn

magic glacier
small horizon
inland sundial
#

does resetting progress affect one save? or all of them?

tiny blade
#

Yo is it possible to replace the model for Molly?

gaunt locust
lyric horizon
#

So, my friend invited me to a lobby with mods, they installed and we played with them. Which was fine and dandy, but now I want to play just vanilla DRG and every server I go to is like only a modded server. I can only like play modded DRG and I want to go back to vanilla someone pls help

oak urchin
#

uninstall the sandbox mods

#

or just disable them

honest nacelle
#

yeah, your friend was hosting a sandbox server, just swap back to the non-sandbox save

#

progress isn't tracked so if you want to keep your progression in a normal save, play only with verified and approved mods 😂

stoic spruce
#

Anyone else have the issue where they can't join 2 games back to back.. (the 2nd one gives infinite joining spinning circle) .. its like it forgets to check for mods the 2nd time or something

compact forum
#

yep

thin ravine
#

Are there any mods yet to remove friendly fire and/or fall damage?

proper quarry
#

so, has anyone made a mod that removes the pickaxe slowdown on hit yet?

#

so much hilarious and ridiculously silly mods in modio feed, are the modding tools actually that easy or ya all just actually have nothing better to do?

small horizon
#

apparently it was pretty OP to be able to move full speed and melee bugs

proper quarry
#

don't really care bout move speed when you simply click M2, I just want the goddamn slowdown on a successful hit to be removed and see how strong it is

small horizon
#

that's what i meant. not getting that slowdown was part of it and it was pretty strong

#

but like i said, it's just not on mod.io

#

AFAIK

proper quarry
#

can I get it in the modding server?

shell inlet
#

I made a mod a while back that was melee "class" oriented. It gave a speed boost on melee hit.

#

It edited other stats and removed other weapons.

#

Never released it though since someone else made something similar around the same time.

rich oriole
#

it may be a bit OP but i hate getting slowed by swarmers when there are slasher coming

proper quarry
#

do these tools have access to the game code?

north yarrow
#

Driller has had enough

molten orbit
#

I feel like someone posted a list of purely visual mods that did not affect gameplay at all. Anyone have that still?

drifting flame
#

So fellas, as a new mods enthusiast, should I install and play with CVO?

small horizon
#

just do it

#

can't know if you'll like it until you try

sweet sluice
drifting flame
#

👍

frozen sentinel
#

wonder if anyone is making a gore mod… would be awesome to dismember bugs and have more physical gibs

true gale
#

Hmm

#

So I think you could either increase the particle size a bit, and maybe the lifetime of some death effects. Maybe add more particles, though that may impact performance significantly.

pallid crescent
#

Need me a mod that replaces bulk detonator sound with "My main goal is to blow up"

languid timber
#

If it was linearly better then they wouldn't be making changes that invalidate vanilla play styles

#

And yes, it's pretty much impossible to make sweeping balance changes without doing that, which is why the devs don't just do what the mod is doing themselves

warm agate
#

what playstyles

#

just quirous

languid timber
#

I saw the patch notes for the T5 EPC mod change to cold damage instead of heat damage and I just don't understand that

#

You could say it only changes it so you use it with the flamer instead but the playstyle is otherwise the same. Even so, my point is it's quantifiably different in a way that would leave some people out if such a change was implemented vanilla

warm agate
#

t. shok deals 200 damage while regular HH shot deals 120 vs frozen targets. Plasma burn could save you 3 EPC ammo t the cost of having to freeze->unfreeze the target 2 times, spending much more cryo's fuel instead

#

Cold version no longer fucks up the cryo interaction while getting usefull t-shok combo with flamer

languid timber
#

I use a build in vanilla with Energy Rerouting that takes T1 damage, T3 charge efficiency, and Plasma Burn which I combo with Snowball. I use the normal shots to clean up groups of frozen distant grunts, one shotting grunts and slashers and two shotting guards without having to take the Heavy Hitter ammo penalty. For larger frozen enemies, rather than refreezing them I use axes, charge shots, and drills and then finish them with temp shock (or just let the team handle them)

warm agate
#

All of it could be done with TCF-HH build and damage drills

languid timber
#

This is in fact one of my favorite builds because I designed it originally, but it's quantifiably invalidated by the change because the flamer has no equivalent to snowball

warm agate
#

With much higher efficency

languid timber
#

Both less ammo and more hits to kill against the targets I use this on means it's higher efficiency?

warm agate
languid timber
#

Obviously I'm aware of the traditional heavy hitter build but when I use it I always run short too early

#

I don't freeze anything twice

warm agate
#

CVO is made with assumtion the user can and will use their build to full potential

#

what haz do you play?

small horizon
languid timber
#

I usually play haz 4, but this is my default build on higher hazards including starship troopers

warm agate
#

explains everything (no offence)

languid timber
#

Wow

#

My friends were right about your mod

warm agate
#

shure

#

just a bunch of no-lifers and eitists with 2k hours of playtime, don't mind us

languid timber
#

I have 1200 hours and I don't go around waving it like a cudgel to invalidate others' opinions

#

You can enjoy your efficiency in your now rightfully segregated modded servers and I'll stick to vanilla

warm agate
#

it's not me but the concept of breakpoints. Lower hazard allows you to use worse versions of builds with no consquences

heady sleet
#

has anyone tried turret arc with triple or quad turrets?

small horizon
#

It's a thing veterans learn instead of social skills

warm agate
# crimson flicker What is a breakpoint

a minimum amount of damage requeird in order to oneshot/oneclip a target. The most valuble (and common) breakpoint are: grunt (108), swarmer (14.4=15), mactera (267.6=268) and praetorian (1115 in case of haz5 4 players)

crimson flicker
#

Do you have all of that written down

warm agate
#

you remeber all of them at certain point once you start to create serious builds

crimson flicker
#

I have always despised the concept of superior builds

#

because in my mind, the perfect RPG videogame has each to be equally viable

#

This is impossible of course

#

but I have a strong aversion to any videogame upgrade being inferior

warm agate
crimson flicker
#

I usually avoid higher difficulties in games like this because I consider them to break the game more than improve it

#

You seem to be the opposite, which is interesting

warm agate
#

it's because devs (including GSG themselfes) don't give a shit what happens at higher difficulties because the majority of playerbase are haz3/haz4 people

crimson flicker
#

I would say it's because balancing a difficulty as high as haz5 is impossible

#

It's the same reason competitive games always end up with dominantly used weapons or characters

warm agate
dusty lantern
crimson flicker
#

I'm not asking that aggressively, I'm genuinely interested

warm agate
#

we've spend 4 months doing most of our mod, testing stuff and thinking what could fit the weapons on almmost everyday basis

warm agate
crimson flicker
#

I knew a guy who single-handedly influenced dev decisions to rebalance a game's multiplayer for an absolutely miniscule comp scene

#

Red Faction Guerrilla was the game

warm agate
#

it's much harder to balance PvP due to skill level, but in PvE it can be done because you play vs bots, not players

crimson flicker
#

It might even be easier to balance PvP because of the concept of metas and players being roughly equal

#

As in, every player has the same health and you only have one breakpoint to worry about

#

assuming they do

warm agate
#

in PvP you have a situation when stuff X is OP at high skill level, but is trash in hands of noobs/casuals. In such scenario, it's imposible to please both high/low skill playerbase

#

in case of PvE you have a pyramid of strength: any top-tier build will work at lower difficulty, but low-tier builds eventually lose their appeal once the game is hard enough

crimson flicker
#

Doesn't that make the lower difficulties superior

warm agate
#

the highest vanilla difficulty is haz5 (5.5 in EDD), so in my opinion haz5 must be a baseline

crimson flicker
#

they gave more viable content

warm agate
#

kind of, untill you grow out of them

crimson flicker
#

I value atmosphere and dicking around much higher than difficulty

#

I'd rather come up with as many ridiculous ways of performing a task as possible than how to do it faster

#

In other words, if the game was only haz 5 and only had the viable builds in it, I would regard it as inferior

warm agate
#

more bugs/more damage/more danger etc.

crimson flicker
#

Sort of the same thing in a horde shooter

warm agate
#

drg is a horde shooter

crimson flicker
#

This is what I said, yes

warm agate
#

eventually players grow out of even haz5, but due to lack of balance at this point, they either leave the game or start to play at stuff like haz6 x2 enemies

#

because personally i'm fucking sick of seeing the same builds in hands of everyone for 2 years, and whole CVO project is the last reason why i'm still playing DRG, otherwise i could left it in may

crimson flicker
#

I understand the frustration of a game's mechanics not being used to their fullest like that

#

we seem to have opposite viewpoints on the solution

#

In a way though the only people who can possibly make something like haz6 balanced are the same people running it

#

I wouldn't hold GSG in contempt for failing to do that

warm agate
#

it could be a point if we didn't try to help them with balance back in u33-u34, but instead of brining the balance it made everything even worse then before. Some of our points were listened to, but there was too much steps back

crimson flicker
#

They don't have that intuition that you do on how to balance it because they don't play at the highest level

warm agate
#

after spending some much time doing balance and design decisions myself i'm confident that they didn'y even tryed to do it, just a bunch of changes for the sake of changes

crimson flicker
#

Want something done right, I guess

#

Well, it was fascinating to talk to one of the people who autokicked me from payday 2 lobbies for years

#

Best of luck with the rebalancing

#

I return to the meme build realm

warm agate
#

all we want is to make meme builds viable even on the highest difficulty, that's the real task of the mod

crimson flicker
#

Then godspeed

warm agate
#

meme-build should not be a synonim to "trash-build"

crimson flicker
#

^

languid timber
# warm agate after spending some much time doing balance and design decisions myself i'm conf...

Maybe they're not balancing for you. Maybe they think the 98% of players who play the game are more important than the 2% who are pushing it to its limit. I entirely support what you're doing and I will still keep my eye on the mod because I love this game and there are a few good ideas here and there. Just don't lie about it. CVO is better--for you, for the people who play like you. It is not a better version of the game and it never will be no matter how many hours and play tests you throw at it.

warm agate
#

regarding haz4 stuff: i didn't mean "haha, look at this noob", i wanted to say that some build combinations stop working at higher hazards due to spike of enemies count/hp increase

warm agate
languid timber
#

I use the build I described in every hazard level I play including the higher ones. It still works, in fact if anything it feels better because it's fun to freeze larger numbers of enemies all at once with Snowball

warm agate
#

i'm fully aware of this and this is the reason why i'm no longer expecting GSG to give us attention

warm agate
languid timber
warm agate
#

yes

languid timber
#

It's great that you're making something for that subset, I think it's awesome

#

But it isn't better, it's a different product for a different target audience and I don't want to see it turn into something that will damage the community

warm agate
#

any radical changes will damage the community (even mod support did it to some extent), but sometimes there're two options as a dev: keep pushing the way you did and hope for the best or try out something different

#

Dead cells is a good example once again: back in winter they radically changed one of the core mechanics of the highest difficulty, what caused a big amount of frustration in everyone who didn't want to speed up their pace. Retroactively, i think this change made the game better overall for everyone due to solving a lot of issues persisting in the game for years.

languid timber
#

But I promise some people were turned away by that change and never came back

#

They might be a minority but it's unavoidable

warm agate
#

but some came back (myself)

languid timber
#

I'm glad it worked out in the end, but you can't just make changes for changes sake when the entire community will be subjected to the results

warm agate
#

this change made me start to play it again because the issues i've been hating have gone

#

sure, kind of unsolvable dillema

languid timber
#

I'm at work typing on my phone during my break

#

But I have a lot of thoughts about this mod

#

I'm in the other target audience for it: players who know how to use their builds well but don't want to

#

I can't talk anymore now but if you want to DM me I'd love to do so later

#

No hard feelings, I hope

warm agate
#

i was this kind of personality back when i was 1200 hours btw Sconk

toxic sapphire
#

what mod gives you steeve in the space rig?

shell inlet
#

Spacerig Decorator

toxic sapphire
#

thx

#

hmm i see it installed in my modding menu, but its not in mod manager

oak urchin
#

do you have bpmm installed as well

toxic sapphire
#

yes

#

and DRGLib which says its needed as well

#

all my other visual mods are working

#

reading comments on mod.io and apparantly others are having the same issue

oak urchin
#

in that case idk

toxic sapphire
#

wait disabling bpmm fixed it

oak urchin
#

huh

toxic sapphire
#

i guess it uses DRGLib instead

oak urchin
#

well, good to know

oak urchin
light current
#

hey guys, i added some sound and visual mods to DRG and now i cant join other people lobbies, it says i need to be on an unmodded save file but ive tried disabling everything and it still doesnt let me, if i go back to a previous savefile im gonna lose my lvls and shit right before adding mods right? do you have any idea how this works?

warm pulsar
languid marsh
#

How do i actually install these mods?

#

I signed up to modio and subbed to the mod but nothing ahppens

pure berry
echo nest
# warm agate i was this kind of personality back when i was 1200 hours btw <:Sconk:7678744697...

what kind of elitist attitude is this? someone is trying to have a discussion with you and you just brush them off because they have fewer hours in the game than you do? and this is after you act as though the devs have done you a disservice by, what, giving you the tools to "fix" the game yourself, as you have already done? modding is great BECAUSE you can cater the game to how you'd prefer it to be, but that doesn't make your way automatically better and it sure doesnt give you the right to look down on people all snooty like you've been doing... grow up

pure berry
#

The modding tab just says "there are no mods installed" but I am subscribed to several on mod.io and my steam account is linked.

light current
#

ok, so apparently i installed and uninstalled a sandbox mod that i didnt even play in and now im stuck in sandbox mode, i dont think my save file should be labbled as sandbox when i dont even have any sandbox mods, all my mods are verified! is there any way to solve this without losing all my progress?

honest nacelle
#

Rather than try out something that looks cool but feels less satisfying to crunch bugs with.

echo nest
#

i am not for or against the mod, mods are great and people can and should make cool stuff with the mod tools

#

i'm against this kind of holier-than-thou attitude

honest nacelle
#

Mm

echo nest
#

people should play how they like, it's why i love PC games so much, but they should check the attitude at the door and be kind to others, everyone's just here to have fun (i assume)

south mirage
#

If a mod doesnt have a verified, approved or sandbox tag, but it's just something like an audio change, can I install it without messing up my current save? not playing on my main save btw

#

nvm just read the pinned link

shut sable
#

hey, "weapon paintjob unlocker" mod was deleted, so now it's impossible to uninstall. does anyone know how to remove it?

honest nacelle
#

Dig around

honest nacelle
shut sable
unreal quail
#

CVO main dev here. We're not trying to play holier-than-thou; what MeatMorning tried to convey is that there are 2 different mentalities when it comes to playing the game. Actually, make that games. This applies to Vermintide as well, I'm a veteran there and I'm aware of exactly the same disconnect between two parts of the community.

  1. "Don't care for anything, I'm here to have fun". This is not the category we're balancing for. People who share this mentality are not really inclined to learn the ins and outs of the game mechanics, which will by default make them less knowledgeable about the game. Why care about refined tech, when you can just have fun with a build you either theorycrafted yourself or copied from someone else? People like that are content with what default balancing and difficulty offer; all the power to them, both DRG and Vermintide are not that bad when it comes to balancing on the surface level. I respect those who prefer vanilla but I can't play it anymore after digging into the depths and mathing out the best builds.

  2. "I'm here for a challenge". This is the category we're balancing for. These people are not content with what the company standard offers, because they're very knowledgeable about the game, dig through the game files etc. They seek a challenge because at some point the default difficulty wanes. You can ask any veteran of DRG/Vermintide what they think about default difficulties, the response will probably be "yeah it's fun but not challenging enough, so I went modded". Trying to make wonky builds work by gimping themselves isn't good enough for those people, so they create balance mods. Example: Vermintide's last year BBB which was mostly created on the back of Incan and Co. weapon balance mod. They got shitloads of flak over it, but I came back to Vermintide because build diversity improved massively. If I wasn't making CVO this entire time, I would've quit DRG and never came back. Vanilla isn't fun for me anymore.

neon cairn
#

I can't play it anymore after digging into the depths and mathing out the best builds.
lesson learned - don't dig into the depths and just enjoy the game as it is 🙂

fallow kiln
#

Is it possible to remove all the grass in the azure weld region? It's stupid hard to see X resource sometimes.

fallow kiln
#

Ty

honest nacelle
#

@worthy plover CVO is a balance overhaul mod

worthy plover
#

okay

#

ill check this

tiny blade
#

Asking again. Is it possible to edit/replace Molly's model?

honest nacelle
#

or you trying to change the actual model instead?

tiny blade
#

Change the actual model

honest nacelle
#

hmm can't help you there, ask around on the modding discord?

tiny blade
#

There's a modding discord? Huh, didn't know that

honest nacelle
small horizon
#

i'd assume it's possible if you have the skills and time

oak urchin
#

the animations might not be possible. maybe

cyan anvil
#

when I try to install a mod it just gets stuck on this screen

gaunt locust
#

@cyan anvil 1. unsub to all mods on modio site and delete account
2. launch game with -disablemodding in launch options
3. exit to desktop and delete -disablemodding from launch options
4. go to "C:\Users\YourUser\AppData\Local delete modio folder
5. go to "C:\Users\Public" delete modio folder
6. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
7. launch the game

cyan anvil
#

how do I delete my modio account

gaunt locust
#

profile and in the privacy setting

cyan anvil
#

I don't have C:\Users\YourUser\AppData\Local

south mirage
#

What does the "restore save" button do?

sonic kiln
#

opens list of all available saves backups

jagged flume
#

Anyone know if the loose cannon mod is verified yet

cyan anvil
#

I don't think so

molten swallow
#

FYI, mods are nonfunctional for people using Steam Family mode. Can't load or join. Has anyone else experienced this?

rough aspen
#

hello. a player with a quality of life mod can't join my lobby, because i'm unmodded. do i have to install some mod just to become modded, or can i tick some box in settings?

warm pulsar
#

They cant join because they're on a sandbox save.

rough aspen
#

loading the other save helped, thanks

rich oriole
#

@proper quarry i just uploaded a mod that removes the slowdown on hit from the pickaxe, it's called Minor Miner Tweaks

#

its not approved yet but it probably will be by monday evening

small horizon
#

gonna get sandboxed

#

placin' my bets

hoary flax
#

I'm a bit confused by this shorter ragdoll duration mod

#

it's verified, but only applies if the host has it which means it's not client side?

#

your lobby doesn't get marked as modded if you use it though right

fiery wadi
#

I really wish they never added mods to this game to me it’s ruining it 😔

small horizon
#

in what way?

fiery wadi
#

To me modding ruins the game causing issues forcing people to download mods just to play on a server people are increasing damage of weapons using mods basically cheating and it gets past the check if it’s verified so people can just mod their damage up slightly and basically get away with cheating and I hate that you have to download mods just to join a server 😔

sharp cargo
#

There’s still plenty of unmodded servers

fiery wadi
#

I know I just wish it was a bit more polished to stop cheating and people sneakily upping damage

shell inlet
#

We're working on getting more tags added so that you only need to download mods that are specified as the client needing them. I do agree though, it has killed my willingness to join modded lobbies since it is a ton of micro managing every mod and especially annoying with the 25 cap always being reached.

small horizon
#

what mod is sneakily upping damage?

fiery wadi
#

Reviews on steam negative ones are saying stuff like people cheating I just wanted to see what people don’t like so far about the modding that’s why I checked the negative reviews idk if they have stopped these mods but yeah…😐

shell inlet
#

If there is a verified mod that is increasing stats, report it and comment about it so we can take care of it.

fiery wadi
#

Ok

small horizon
#

it's not really something you can hide very well like that anyways

sharp cargo
#

I wonder what max damage driller looks like Sconk

fiery wadi
#

I played DRG in its early stages and at that time I was hoping they never added mods cause I don’t like modding in video games plus at the time I thought the game didn’t seem like mods would be a good idea but well it happened…

shell inlet
#

Some mods do make some pretty absurd changes to stats but it comes down to what the host wants to use and whether or not they are on sandbox. Cheat Engine and trainers will always exist and people get those confused with mods.

fiery wadi
#

Ok

shell inlet
#

You can opt out of all mods and not have to deal with it unless someone is using the above or doing a bypass.

fiery wadi
#

Yeah I’m doing that I’m refusing to download any mods at all I love the base game only 🙂

shell inlet
#

You don't even have to see servers with any mods. As in, you can disable them from showing up.

fiery wadi
#

Good 👍 that can help me to find servers thx 👍

#

Anyway I gtg now it was nice talking bye 👋

shell inlet
#

Mod update has options for mods, cheat mods and no mods.

#

Took us a few months to find something that works for all major parties.

honest nacelle
#

lol matt just sounds like another boomer

languid timber
#

Don't be mean, they were just voicing their opinion and received good words of reassurance

jovial current
#

How do I save over my main file once I made another save?

honest nacelle
#

like swap back to your main save?

jovial current
#

not sure why it decided I needed to default to this second save I made

#

yeah

#

I have been playing the second one for a few weeks without realizing it

honest nacelle
#

probably cause the second save is a sandbox save, disable sandbox mods and then you should be able to swap to the main save

#

rip

jovial current
#

its not very intuitive

honest nacelle
#

yeah

jovial current
#

I can swap

#

its not sandbox either

languid marsh
#

is it possible to mod on the gamepass version?

jovial current
#

Its just a second save...

honest nacelle
#

i think there's some restore save shenanigans you can do

honest nacelle
languid marsh
#

Damn

jovial current
#

If I turn mods off does it let me save in the primary save? None of these mods are sandbox or unrated that I have

#

they are mostly just small change stuff

languid marsh
#

Thanks ill try

honest nacelle
#

if you use verified or approved it should still use the primary save

jovial current
#

yeah, I am

#

but I don't seem to be able to save to the primary save

#

I don't understand

honest nacelle
#

huh.... yeah, i ain't too sure why either 😂

warm pulsar
#

You're not making sense. You get one active save at a time. Whatever is active is what your progress is saved to. There's no combining save files.

jovial current
#

yeah why can't I combine save files? That doesn't make sense

#

well, is the main save important? because its worthless to me now

#

I would have figured the devs would have fixed obvious stuff like this

#

or can I just replace the main save game file? That would be the easiest route tbh

#

unless the main save file is completely irrelevant

#

I'm just worried that it isn't

#

Ok well I figured it out, @honest nacelle was right about the restore shenanigans

#

man, its incredibly unintuitive

#

if anyone else has this question, you just load your main save then restore the other save to it.

#

its kinda stupid but it works.

#

thanks anyway

honest nacelle
#

np 👌

oak urchin
crystal ivy
#

hi today I opened drg and cant join any game, the field with modding is thicked there "sandbox" but i cant unthick is shadowbanned, so whenever I try to join server only shows sandbox games, when i opened game it aske me for some save and i gave it a name.

heady sleet
dry pelican
#

yo is there a way to disable the "too many mods" prompt that constantly spams my screen

fallow kiln
#

No idea why it keeps spamming you after tbh, should have been enough just saying it once

#

Been waiting for this mod to get verified for quite a while 😩
Much needed for big hordes that decrease your fps by 35

wet harness
#

has anyone faced such a problem? This happens when you try to log into someone on the server

forest phoenix
#

Anyone used this mod yet? Got a recommended swarm amount before my game explodes?

unreal quail
#

Custom Enemy Cap does not increase enemy spawn rate by itself. You have to use a mod that increases spawn rate in conjunction with CEC.

forest phoenix
#

noted

lethal loom
#

Anyone else have problems not being able to download any mods? I have an account linked to steam on Mod.io, downloaded a few mods, waited minutes and none of them show up. Restarted the game, restarted the browser, restarted everything and no mods go into the mods folder

#

Feel free to ping me or DM me if you've encountered an issue with mods just not downloading at all and fixed it and could possibly provide help

lethal loom
#

Ah. Husband found the issue. If anyone else has it, he sent me this: I was having the same issue and found the solution in the Discord server. You need to delete the "mod.io" folder in "Users[YOUR USERNAME]\AppData\Local". Then start up the game again and it should work.

cerulean swan
#

now can someone make the payday 2 objective complete sound when objectives are finish

jaunty hull
#

Hey, can I suggest a mod?

#

There's the mod

wet harness
cerulean swan
#

also change management lines to bane from pd2

#

or locke

hidden stump
#

So i had the pd2 combat music mod which replaces swarm, loading and end screen music with pd2 music right. I got the heist failed soundtrack upon a successful h5 mission driller

honest nacelle
#

converting DRG into payday 3 i see

#

now you just need dotty to stop moving every now and then 😂

cerulean swan
#

stoic could be possible in drg

spring patio
#

is there a way to manually install from a .zip?

honest nacelle
#

drag and drop contents

spring patio
honest nacelle
#

well, put the pak in the pak folder, but don't complain that you got put in the sandbox zone

#

¯_(ツ)_/¯

hard breach
#

hey, has anyone decided to add the super shotgun and sounds to the boomstick and warthog yet?

honest nacelle
#

probably

#

just search for doom

cerulean swan
#

only 6 doom related mods i hope theres more soon

hard breach
#

I did, they don't exist, I said that last question 'cause I'm like "well if no one's gonna do it (unless the original mod creator of the other sounds is already working on it)

forest phoenix
#

every since i started using mods i keep getting stuck in infinite joining screens is this a known issue or am i cursed?

nocturne solar
#

What if there was a visual mod that swaps the fire animations for the minigun and the auto cannon

#

That would be a cursed mod

prisma dune
#

i have a mod that makes the game 100% better

#

that being funmy toy hammer

novel adder
#

possibly the best mod to date

#

that and the one that makes the power attack go BONK

novel adder
scarlet fulcrum
#

Just finished a random game, someone had a pretty good suggestion for a better color change for the twins, to make them more distinguishable from one another, maybe an orange and blue hue

prisma dune
#

how about one is neon fucking pink and the other is neon green

hard owl
#

i thought the approved mods would be skins, colours and shit

#

theres kinda cheater mods there also, like 8 all nades n stuff

small horizon
#

verified is the cosmetic mods

hard owl
#

talking about the ingame approved

small horizon
#

yeah i know

#

i was saying the stuff you expected from approved is in the verified category instead

hard owl
#

ahh

#

ok

small horizon
#

approved mods tend to change gameplay but are allowed by the devs

#

some are cheesy

#

some make the game harder

hard owl
#

yeah i understand the ones that make the game harder

small horizon
#

usually they're not too wild: the wild stuff is in sandbox usually

hard owl
#

oki

#

yeah havent seen any of the real wild ones, havent even touched sandbox

heady sleet
#

how do i turn off sandbox mode?

small horizon
#

go to the modding tab. turn off all mods labelled sandbox by unchecking the box. then hit apply changes

#

you can swap from your sandbox save to your normal one by going to options > save menu > then selecting the normal save and hitting load

heady sleet
#

the two mods i have i cant disable because they have red text which says deprecated

small horizon
#

how did you install these mods?

heady sleet
#

they were already in when i tried modded mode

small horizon
#

well those must be mods in your pak folder

#

go to your pak folder and delete them or remove them

heady sleet
#

ah, i did get a few there
thank you

small horizon
#

don't delete the thing called FSD-windowsnoeditor

#

@heady sleet drg.mod.io is the official place for mods rn. if you install them outside mod.io, it automatically sandboxes you

heady sleet
#

i did not realize this
i got a few mods from before mod support came out

dusty gyro
#

Grabber sound mod "We've been trying to reach you about your car insurance" Hasnt been made yet

#

Im upset

nocturne solar
#

Is there any first person mods for the game (like animation mods)?

oak urchin
chrome cosmos
#

if im playing with friends and we both want mods, do we both need to have the same mods installed to be able to play together?

languid timber
#

Yes, but whoever is joining will automatically download any more mods the host has installed that they don't

chrome cosmos
languid timber
#

I think I heard that players on sandbox saves can't join lobbies with payers not on sandbox saves, but approved and verified mods can intermingle freely for sure

chrome cosmos
#

cause i keep getting this error when i try to join

languid timber
#

Yeah, you're on a sandbox save and your friend isn't

#

You can change what save you're using by going to Options -> Save Menu

chrome cosmos
#

and that should let other automatically download the same mods?

languid timber
#

Yes

#

It will also automatically (and temporarily) disable any mods you have installed that your friend doesn't

chrome cosmos
#

friend did that, but it doesnt say its a sandbox save, does it become one depending on the type of mods installed?

languid timber
#

When you install a sandbox mod it should prompt you to create a new save which will be marked as sandbox, your save shouldn't "become" a sandbox save afaik

chrome cosmos
#

so it is based on the mods installed

#

cause he did that, and his saves dont say sandbox

#

im also getting instant connection lost when trying to join him, even when all my mods are disabled

#

have i kinda fucked myself over? cause even after uninstalling all of my mods, im getting instantly lost connection when i try to join any of my friends

small horizon
#

have you restarted your game?

chrome cosmos
#

after installing, no

small horizon
#

restart it

stable jewel
stable jewel
#

wait I just realized the approved thing means one of the devs had to experience that

marble cloud
#

Can anyone tell me how id go about making my own mod? I just wanna do something simple. Like changing the cave leech/grabbers sounds to discord notifications

north phoenix
marble cloud
#

Awesome thank you!

stiff ember
#

Does adding in ultrakill movement to drg sound like a bad idea

clear valley
#

i'm having so much fun playing around with different weapon sounds

#

One complaint I have is the message of too many mods constantly appearingf

rancid glade
#

@honest nacelle Apparently according to Krooza, more payout and increased encounter rates are getting into verified.

honest nacelle
#

@obtuse light link to the mods?

#

cause i don't see em in verified category

obtuse light
#

@rancid glade and @honest nacelle the last mod in #modio-feed

#

It says it's aimed for approved

heady sleet
#

Hello, I have a save that had mods, but all are now uninstalled, that I'm now playing alongside a couple friends I got the game for and they are not getting achievements. Does anyone know of a workaround?

honest nacelle
#

approved and verified are diff things

#

and it's aimed, it's not approved yet

heady yoke
#

oh, it's just aiming

honest nacelle
#

and iirc the encounter one has two versions

heady yoke
#

aiming for something is what the modder themselves set

honest nacelle
#

a sandboxed one and an approved one

obtuse light
#

Isn't approved meant not to impact progress?

honest nacelle
#

yeah, have you read the mod description on how it works?

obtuse light
#

Only the title

rancid glade
#

lol

honest nacelle
#

smh

#

🤦‍♂️

rancid glade
#

I think he had a few glyphid slammers too many

honest nacelle
#

yeah

heady yoke
#

u can check the modio feed to see it

unreal quail
#

Reading is hard, but don't give up - Karl had to do it as well.

obtuse light
#

Me bad then

rancid glade
honest nacelle
#

lol time to add bonus haz pay mod to my watchlist 😂

#

i'll sub when it's approved

rancid glade
#

Feeling like DRG isn't paying ya enough?

honest nacelle
#

i wanna see xp go brrr

#

neurons only activate when i get 25k xp per mission 😂

#

oh lawd

#

i don't think i can do 4x 😂

rancid glade
#

If you want real neuron activation then you know you gotta get them barrel hoop mods

#

That's where the real dwarfs are at

unreal quail
#

25 mod restriction fix when

#

Can't sub to cosmetic mods because my mod list is full and I mostly host nowadays.

honest nacelle
#

yeah i'm gonna be dropping bongo's and the molly one

rancid glade
#

Lads over here maxing out their mods, while I'm here haven't even went over 5.

heady yoke
#

meanwhile i cant play modded lobbies cause my cosmetic mods hit 25

honest nacelle
#

i have like 2-3 cosmetic mods

#

the rest is gameplay or supporting mods

winged urchin
#

Before the update, my standard loadout was running 58 mods 🥲

#

At this point I've mostly just dropped cosmetics and added more interesting Approved mods though

safe dagger
#

why is this mod hidden and how can I get it? or get something similar?

prisma dune
#

like

#

my 15 mods are all cosmetic

#

one of them is just more flares

summer thicket
#

So i assume that one is redundant

clever crow
#

@heady sleet the only ones I use are the cosmetic unlockers.

honest nacelle
safe dagger
#

ah yeah, found the cosmetic unlocker
thanks

#

but what about weapon frameworks? they arent "unlocked" and interchangeable unlike weapon paintjob

honest nacelle
#

frameworks... how would that work lol

#

every weapon has the same frameworks

safe dagger
#

idk any of the modding backbone
but lets say i unlocked a specific framework for the gunner primary weapon, and now i want to use that framework for an engi secondary weapon...

honest nacelle
#

all weapons have a framework for that theme

safe dagger
#

which would mean finding a lost package for the engi, right?

honest nacelle
#

cargo crate

safe dagger
#

oh alright

honest nacelle
#

not sure if you can get frameworks from lost equipment

small horizon
#

frameworks are all crates

#

lost pack is pickaxe parts + armor colors

steep umbra
#

is there a way to make the steam browser actually function properly? it does this all the time

#

or can i just use the site on any other browser?

gaunt locust
#

You don't need to use only steam browser, you can enter from a regular browser as well

steep umbra
#

👍

#

thanks

tame grove
#

Hi guys, I'm looking to get into modding on drg, but every guide or post related to it seems to lead to a drg modding discord that I cannot join or view. I am quite experienced with unreal 4, but I am looking to get started with drg. Could anyone point me in the right direction?

small horizon
#

scroll to the bottom for it

tame grove
#

I thank you, I didn't see that

low maple
#

I want a mod where i can customize Doretta's colors, like the Fabulous MULE mod

finite steeple
#

hey guys prob been asked a million times but where can i get the DRGPacker and Parser?

shell inlet
karmic siren
#

Some mods disappeared from subscribed so now I cannot unsubscribe to uninstall it, how can I remove them from the game?

warm pulsar
#
  1. #420195388675588096
  2. Delete files from:
    C:\Users\YourUser\AppData\Local\mod.io
    C:\Users\Public\mod.io
plain wolf
#

Is there a mod to make more than 4 players join a lobby?

#

Rarely it's happened thanks to a bug but it would be cool to make it reliable

shell inlet
#

Been looked into a lot but it is not something that we can mod as it is checked through online services.

raw tiger
#

Having trouble getting mods installed. When I subscribe to them on mod.io the game says its installing them but it never does and it just loads forever. anyone know how to fix?

silent mural
#

Same here

wanton salmon
#

is anyone else surprised theres no crosshair mods yet?

unreal quail
#

There is technically - Angled Drills changes the crosshair for Drills to Zipline one.

heady sleet
#

we need a mod with a UI to customize all weapons, not just one mod for a single stat of a single weapon

honest nacelle
#

"we"? 😂

#

it'd probably be sandbox only, and i don't know if you can edit weapon stats or mod/OCs on the fly

gaunt locust
#

@raw tiger @silent mural 1. go to "C:\Users\YourUser\AppData\Local" delete modio folder
2. go to "C:\Users\Public" delete modio folder
3. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
4. Relaunch or open the game

silent mural
#

Whut

#

I have no idea what that is or how to access it

#

Brain is literally to size of a chickpea

gaunt locust
#

You will go into "this computer" and look at the C disk

silent mural
#

Ok

#

So I just go in line with those commands then?

#

Users -> YourUser etcetera?

gaunt locust
#

YourUser is your pc name, you can look all users folder to find modio folder

silent mural
#

Ok so

#

I got to the user but idk what folder to go into next

#

Nvm found it, I think

#

I just delete the whole folder?

gaunt locust
#

Yeah just do the above steps

silent mural
#

Ok

#

Also

#

It shows up as that folder in the public users thing but not in the personal one

#

Is that a list of things I need to do in order or are they just options to try till something works

gaunt locust
#

List of what you have to do in order

silent mural
#

Ok well I couldn't do the first thing

#

And just got done with the second

#

So I feel like I fucked up now

gaunt locust
#

Didn't you find the modio file in your local file?

silent mural
#

I typed in modio into the search bar while in the local user

#

Didn't pull up anything

gaunt locust
silent mural
#

Still nothing

#

Does this mean I don't have to worry about it for my local file, or am I looking in the wrong place

forest phoenix
#

man i keep getting these infinite joining screens since installing mods is it really 2 much 2 ask for a simple cancel button

#

instead i need 2 kill the game

gaunt locust
forest phoenix
#

aye 2nd clip is my exact issue

forest phoenix
#

is there a quick way 2 disable all of my mods? aka run vanilla?

unreal quail
#

-disablemodding in the Steam launch options.

crisp tusk
#

Hey guys, do all players need to have the mods installed to play together?

warm pulsar
#

if it's required, it'll automatically be downloaded upon join

crisp tusk
#

Ohh I see, thanks

molten orbit
#

Do mods still grant resources and xp?

#

At missions end?

small horizon
#

Verified/approved mods still let you get xp and resources for your main save file, but sandbox mods force you to use a separate sandbox only save that cannot interact with vanilla/approved servers

#

Just note: approved and sandbox mods disable achievements while enabled, but verified mods still let you get achievements

safe dagger
#

are there any minimap mods coming out? it would be so useful

honest nacelle
small horizon
#

i heard there's a secret minimap you can access by pressing tab in mission

#

but don't tell anyone

safe dagger
#

im aware that most minimaps are 2d and in this game its 3d, but you know
like an overlay?

honest nacelle
#

your monitor is 2d but the game is 3d

#

(that sentence made about as much sense and as much use as yours did)

safe dagger
#

sure, so its not modding
then its vanilla game

#

so you dont answer my question

honest nacelle
#

if you press tab you get an overlay of the map 😂

safe dagger
#

im not asking dumb question on what key to press to see the map
im asking if there are any mods that provide an overlay that you can always see without pressing a key

honest nacelle
#

like for reals though, think about it the details of what you think a minimap mod would look like

#

no

safe dagger
#

then simple quesiton, simple asnwer

small horizon
#

no one I know of is making a minimap mod

safe dagger
#

thats what i wanted to hear, thanks

tulip night
#

Would really be nice to have a mini map mod though. 🙂

small horizon
#

I don't really feel like it would help

topaz current
#

it would help me so much

small horizon
#

We already have a 3d map we can rotate on demand in game

topaz current
#

wouldn't have to keep pressing tab to see which direction I'm digging

honest nacelle
#

think about what it would look like

tulip night
#

Technically you could say that about most QoL mods. Everything in vanilla DRG works. but if you could see the map without having to press tab for 2 seconds, it would just be nice. that's all.

honest nacelle
#

and how you would rotate it

tulip night
#

press tab and then you can rotate. otherwise just have an overlay perhaps

honest nacelle
#

and the size on the screen

tulip night
#

it's just an idea.

safe dagger
honest nacelle
#

also, from the looks of current mods, maybe impossible to implement

tulip night
#

you guys are making it seem like the suggestion of a mini map is ridiculous.

honest nacelle
#

i'm not saying it's ridiculous

tulip night
#

right, so you could just say it would be really hard to implement.

small horizon
#

sorry, ill only express my opinion when you give me consent to

tulip night
#

you are implying it

honest nacelle
#

i'm saying the suggestion sounds as low effort as saying "just find a cure for cancer"

tulip night
#

sure, from that perpsective that makes sense. it would be really hard ti implement.

#

but the answer was you could just press tab.

ok. so why make mods?

small horizon
#

im just tryna say i don't think any map you could add to the live hud would add anything we don't already have in a better form inside the tab button map

tulip night
#

yeah. i can see that being difficult.

honest nacelle
#

cuz the alternative is vastly easier to access, and more effective

safe dagger
tulip night
#

Has this question about the mini map been asked a lot and it annoys you guys?

small horizon
#

can i ask why you're personally offended by people disagreeing?

#

im not even tryna be combative

tulip night
#

I'm not offended by disagreement. Like if you guys just said it's really hard to do, I would just be like oh okay.

#

but you guys were like patronizing.

#

brutal

honest nacelle
small horizon
#

i made one joke and then said i didnt think it would add anything

tulip night
#

well you can disregard my opinion i guess. i am just telling you.

small horizon
#

im not being patronizing in the slightest

#

and if you're chuffed with maple don't lump me in, we're individuals

shell inlet
#

Do you guys want me to upload cube and larger platforms?

honest nacelle
#

i thought you already did 😂

shell inlet
#

Toothpaste is different, these are the vanilla upgrades that were "removed".

honest nacelle
#

ahh

honest nacelle
#

give big cheese

shell inlet
#

Unfortunately it is either not possible or I am just too lazy to figure out how to make them upgrades again, so it is a weapon edit.

oak urchin
#

probably number 2 nice

safe dagger
#

rights, so to elaborate on my previous suggestion, this is how i imagine the minimap mod to work

img: https://cdn.discordapp.com/attachments/517808592943054858/892468353065701416/unknown.png

im aware that in this game (unlike others) the altitude of an object relative to another is quite important, as displayed on the map itself when you bring it up with oh guess what TAB
but there are mods in minecraft for example, that let you see a flat topdown minimap, so it could be something similar

if rotation on the minimap itself is to consider thou, here there are some ideas

  • could be implemented with middle mouse press and hold then rotation for example
  • could have it not rotate at all, and just offer a top down view of the map
  • could automatically use the cam of your dwarf in correlation with the environment to rotate the minimap

as for coding it and actual implementation, i repeat i dont have experience, maybe its possible, maybe not

#

dont come at me now for "being too lazy"

honest nacelle
#

yeah the third idea for rotation sounds nice

#

since you just look around and the map rotates accordingly

topaz current
#

there's a default angle for the normal map right?

honest nacelle
#

there's a default zoom, but tbh never paid attention to angle

#

but it'd make sense to have a minimap rotate cam angle, instead of a locked one

#

cuz, what if you wanna look what cavern is up 😂

#

speaking of which, i should really read the modding documentation

topaz current
#

I think for me mainly it's being able to tell where you are drilling without having to open the map, drill, open the map again to check

safe dagger
#

yeah exactly, thats what i thought of it when posting the suggestion
unlike other games, in here is quite important the way the map/minimap rotate to find objectives/dwarfes/whatever

honest nacelle
#

wonder if it's possible to grab steamIDs sorta like how the MOTD mod is able to grab player names, and instead of counting how many times they've joined, use the steamID as an autokick blacklist

shell inlet
#

We can do that but we avoid stuff that kicks people I guess.

#

Same thing with the button to leave stuff.

honest nacelle
#

yeah fair nuff

weak maple
#

Making a mod that potentially might boost a bit more FPS, especially when playing those increased enemy spawn mods. It makes grunts, slashers, guards, and swarmers invisible until they come within a certain range (can still damage them if they're invisible if you somehow hit them).

Was trying to think of whats a good distance that doesn't compromise the information of being able to see enemies.

From end-to-end of a spawn room cave here is 34 meters. From the same spot all the way down to the tunnel on the right is 51 meters. Realistically for grunts/swarmers, what's a distance you would actively shoot them at, especially in the case of increased enemy spawn mods?

small horizon
#

Do you think it might be better to attempt to make this distance variable based on what the user picks in mod settings?

weak maple
#

<-- hex modder lmao

shell inlet
#

That requires blueprint modding and I don't think they have done that yet.

#

Could be jank about it and make them only visible when in the viewport.

#

So if you are unable to see them, don't render them, lol. But I doubt that is a variable in hex.

weak maple
#

Yeah just one of those things no one has done yet but I'm sure someone else could make it better. But since no one else has, might as well do it myself until someone makes it better

shell inlet
#

Most enemies naturally cull themselves after ~150m from a player.

#

Most maps aren't that large nor have that happen normally since the spawn manager creates them relatively close, so it is kind of moot.

weak maple
#

Yeah but some people with potato PC like me want to maximize it as much as possible and can compromise some information lost, so why Im doing it in the first place

small horizon
#

Enemies not being visible 40-50m out and beyond would probably be my guess for saving frames, but it's hard to say for sure what might feel comfortable. Even if I'm not shooting them, I'd want to know where bugs were for movement purposes sometimes, even at a great distance. That'll vary cave to cave tho, and even the range I chose might not be meaningful in a smaller cave that doesn't even reach that distance.

shell inlet
#

Yeah, I agree with the above.

#

To be honest, most enemies that are of actual importance to shoot would be in the 25m or less range and the only time they aren't within that is if kiting or they are map spawns and not part of a swarm type spawn since those spawn within 25m of a player.

small horizon
#

That's true

stoic spruce
# weak maple Making a mod that potentially might boost a bit more FPS, especially when playin...

I have to say there's been a number of large open maps that I, as a gunner at the time, on a zipline running neurotoxin autocannon... can see super far away and will fire at. I would never use a mod to save fps via making enemies invisible unless it was saving frames by hiding them when they go behind objects/terrain.

That being said, I can see/understand why some people would use a mod to save some fps; there is just a plethora of graphics mods for fps saving already that I didn't think invisible monsters were needed for more fps >.>

weak maple
# stoic spruce I have to say there's been a number of large open maps that I, as a gunner at th...

Five of those FPS improving mods were made by myself. I've made it to help extreme end of people like me playing on not so good PCs and playing on harder difficulties where you have 200+ enemies on your screen, where a lot of those enemies are something you don't have to worry about because there's 50 other enemies right in front of you.

When you play with constant 10-20 fps even with just 100 enemies, every single FPS helps

stoic spruce
cunning token
#

Hello fellow dwarves! I was wondering if someone could point me in the right direction to learn to make a simple music swap mod? Was looking to swap some songs in the escape sequence to a few songs like Wario Land 4's escape music

small horizon
#

gl!

cunning token
#

Awesome, thanks!

wanton salmon
#

what i meant about crosshair mods is that

#

ability to just make the crosshair for every gun just like the CS crosshair, a literal cross, or a dot

#

i would have thought heaps of people would be after that

#

clearly not

honest nacelle
#

cons of not displaying base spread or recoil tho

wanton salmon
#

no one good uses it in cs anyway

#

dynamic crosshairs that is

#

its all done through feel

#

plus thats an option anyway

#

an expanding cross as recoil increases

honest nacelle
#

still doesn't show base spread, and also this ain't cs lmao

#

probs a pretty niche mod

#

i wonder if it's doable just by messing with ansel settings

wanton salmon
#

i find it pretty similar to overwatch and valorant actually

weak maple
# wanton salmon i would have thought heaps of people would be after that

https://puu.sh/IcNBJ/01a22a5db3.jpg I've done a quick work into it, I literally just placed a pre-made crosshair into the screen. Didn't really attempt beyond that. So it's doable and pretty easy for putting in premade crosshairs. Customizable crosshairs might take a bit of work but I'm sure someone could do it. It's just a matter of someone putting the time and effort into actually making the mod.

I know there's one modder out there that has said that he plans to do a mod related to crosshairs in the future

wanton salmon
#

thats awesome news, thanks for that

weak maple
#

I do agree with you tho, I'm not a fan of dynamic crosshairs and I don't think you'll really lose out much if you used a static crosshair for this game especially since most weapons you really don't need precise aim. So I do wish someone makes a mod for customizing crosshairs

wanton salmon
#

im surprised at the number of mods that are like slightly better X

shell inlet
#

Can't you just use some crosshair overlay program or something? I know some monitors even have it built in, lol.

proper quarry
#

are there any green screen mods out there?

#

with like a green screen map

shell inlet
#

Nvidia Ansel has a green screen.

proper quarry
#

also a weapon removing mod as well

#

are there any free camera mods? where you can see your own character

#

with locked controls

honest nacelle
#

ansel's green screen is really good too

proper quarry
#

is that a mod or something else?

weak maple
#

There was a crosshair overlay program that I used to use for DRG but I had to stop using it because it was giving me input lag because of the library it was built on I guess. iirc when I was using it I made a custom mod that removed weapon crosshairs from the game so only the custom crosshair shows up, or I think I just played with the custom crosshair and the game's crosshair at the same time, i dont remember. Turning off crosshair using the game's settings also turns off other important crosshair information like grapple distance and cooldown, etc.. so can't really use that

Most other crosshair overlay programs that I found dont work for DRG or are just not good.

honest nacelle
#

for PCs with nvidia gpus

#

just put a rice grain in the middle of the screen

proper quarry
#

or play Payday 2 for a considerable amount of time

wanton salmon
#

okay let me check this ansel thing

#

oh wait i think this green screen thing is for the screenshots not the crosshair - you were talkin about something else haha

#

my ad

#

bad

narrow silo
#

MAN, do i have to wait for this to not be sandbox?

wild nymph
#

Has there been any way to change the mod load order implemented?

smoky pine
#

Where is the model for the GK2's bullet casings stored? I can't find it in the gun's folder. There's just the gun and magazine.

#

The autocannon's casings look like it if you shrink and stretch it, but why would the GK2 use a modified autocannon casing when the autocannon came out after the GK2?

fallow kiln
#

Any idea why the instant mission start mod isn't verified?

honest nacelle
fallow kiln
#

"isn't verified"

honest nacelle
#

have you read the mod page explaining why

fallow kiln
#

Where does it say lol.

#

It doesn't change any gameplay so why would it be approved

honest nacelle
fallow kiln
#

Aka the same category that can give you resupplies for 40 nitra and give the scout a grapple range of 50 meters

honest nacelle
fallow kiln
#

Oh

#

Damn

#

You think it would be though

honest nacelle
#

i don't make the rules 😂 but like it makes sense under the current classifications

fallow kiln
#

Since it only works when you're inside the drop pod when you're the host

honest nacelle
#

cuz it does affect other players (even though you have to be host)

fallow kiln
#

So a verified mod can't affect other players in any way?

#

I've seen a couple I think that do

honest nacelle
#

which ones?

#

cuz last time i looked through the verified category it's all client side mods

#

the closest is probably MOTD but that's just sending a message

tough sparrow
#

hello all

#

hello?

hearty seal
#

Hi

tough sparrow
#

hi, how are you

pastel nest
#

I am Groot

tough sparrow
#

lol

honest nacelle
#

what's going on here 😂 am i like watching two chatbots start a convo

pastel nest
honest nacelle
tough sparrow
#

well anyways i have a question

hearty seal
#

I am real human being very not robot

pastel nest
honest nacelle
#

no

#

but you can customise the message

tough sparrow
#

i wanted to know if there was a mod that allows you to play the game in third person perspective

pastel nest
tough sparrow
#

damn, thanks

honest nacelle
#

plus.... wouldn't third person be quite janky

#

considering it's gonna have so many tight places and angles

tough sparrow
#

i ask cause my GF would love to play but cant handle first person perspective

honest nacelle
#

if it's motion sickness then there's mods n stuff to disable camera shake, and increase fov further than what vanilla can do, and you can disable headbob in vanilla too

#

otherwise, you're sol atm

pastel nest
#

shake hurts my head, too

tough sparrow
#

i have to talk to her about it, but thank you

pastel nest
#

Put FOV to 100-120
Disable camera shake
Disable head bob

#

everything in the options menu

tough sparrow
#

yeah, thanks

#

by the way, i am totally a robot

#

ok gotta go, beep boop

#

thanks again

keen valve
#

How to folks feel about how some Approved mods can trivialize difficulty?

#

Like "Swarm Size Control", you could set the maximum to really low or just use the "kill all bugs" button it has to do high hazard missions easily

unreal quail
#

Swarm Size Control can't set enemy spawn multiplier below 1.

keen valve
#

Oh I didn't know that, ty