#modded-drg-chat
1 messages Β· Page 43 of 1
There have been issues with players showing up in default cosmetics for other teammates when using Flashlight range mods, I don't know if that has been fixed. If you're that concerned about your savefile integrity, make a new savefile right before installing mods or never bother with them in the first place. Not much research/testing has been made into the issue if I'm honest.
Not all mods save their state in a separate file, usually it's only the blueprint mods that do so.
Ok thanks
does anyone have an old build before update 29 where they removed bouncy plasma
it would probably be easier to mod back in if I had the code for it already made
or maybe its possible to somehow pull it from a steam repo I dunno
DRG Historian had a vid on how to pull older versions of DRG from Steam repos, do check it out.
also would replacing heat shots with bouncy plasma be sandbox or approved
probably approved right
approved
sandbox is only definitely cheaty stuff
cool
excuse me, how does one use mod io?. there's a mod i wanted to use but it says i have to be in game
to what extend are "cheat mods" allowed to be used right now on the stable branch?
doesn't really matter cause 2 days left before mod support goes live
fair i guess, just was in a game with 2 "cheaters"
be ingame (right now on exp. branch) - open modding - link your steam to mod.io account - subscribe to any mods - they will be automatically downloaded - press "apply changes"
is modding on the main menu?
yes
thanks dude
Yea, cheaters are so annoying
I was in game with scout that had infinite ammo on his boomstick
It's really destroying any challenge
I don't understand why people go into public lobbies with this kind of stuff
Especially deep dives where you can't sacrifice your teammate without loosing important features his class provides
how do i go about making a mod, i feel like there's some pinned message somewhere I haven't seen but I'd like to know if there's a tutorial somewhere
#fan-communities modding discord
ty
We don't really have any. 95% of ammo, health, etc cheats that you see have absolutely nothing to do with mods.
ah okey fair, I do have video "proof" of what happened if interested
I am not since cheating on this game is incredibly easy and it takes like 1 search on the internet to find cheat related tools for it.
If you meet a Cheat Engine user, best you can do is quit his lobby and never join it again.
fair nough ^^ thanks tho
I donβt understand the notion of cheating on a pve co-op game. Some people.
Whatever floats their boat π
Whatever boats their floaties
is there a way to simulate having 4 players while solo? i want to have the scaling of 4 dwarves but play solo
thank you
are you in the experimental build?
no, how do I do that
before i tell you, i wanna let you know that the modding update goes live on the 14th (tomorrow), so if you can wait a day, you will get it then via an update
however, if you still wanna try it now, you can swap to the experimental branch by going to your library, right click on deep rock galactic, go to properties, then the betas tab.
you can swap to experimental from the dropdown list
oh, okay, Thank you for the help
any time 
do i need to delete my mods in the fsd folder tomorrow?
Yes. Otherwise youβll be forced into Sandbox-only mode. Mod.io is the only supported location for Verified/Approved mods. That said, you will also need to change your save file to non-Sandbox even after all the old mods are removed.
so for tommorows update i can download the mods and it should automatically be installed in the main game? if i want to disable tthe mod can i do it from the game itself ? or do i need to disbale it from the website
ingame
There will be an article about it tomorrow with all the details
Wonder how modio will handle the release day load
There'll be dozens of us, dozens!
They've handled more popular games' modding support just fine I reckon.
mod idea: old doom fov is it possible?
i think Banagement had made something like that already, but it wasn't released IIRC
Can you add custom music for bar with upcoming mod support?
and how hard it will be to create such mod?
will client side mods force me to play on a modded save
What about Fabulous drop pod mod like Fabulous molly?
Check pins for a breakdown on what does/doesn't count for necessitating a modded save
I believe arctic was contemplating fabulous betc/minehead/utility tools last time I checked, but tbf drop pod ainβt bad, just a shame you donβt see it too much on mission (unless itβs salvage)
Are there any mods to increase the number of loadout slots? currently there are 3 and it would be nice to have say 5...
nope
I don't even think modders can actually mod it into the game IIRC
damn thats a shame'
don't worry, the devs are looking into it
yeah
id say thats in Denmark time right?
considering its 8am on the 14th for me atm
and only 12am on the 14 for the danish
and ghost ship games is a danish company
indeed
We can expect the release in the afternoon for them so in 13-15 hours from now
something like that
ahh fair enough
it's 1am for the devs right now
yup yup
and yet pedro still doesnt sleep π
did someone ping me and deleted their message?
yes I did
because I realised I might have been doing another "miss the joke" thing
So I ended up deleting my comment lol
ive been fooled and quite possibly bamboozled
sorry
Pedro should be the one apologizing for staying up this late
is there a mod that lets ya save more than 3 loadouts?
i keep taking the wrong grenades on accident
nope
I wanna remove the mods in the paks folder before the update for 34.5 tomorrow right?
o its in pins nm
phooey
Is there a mod to bring jukebox music to Hoxxes?
Hey Big question. I want a assault rifle that fires "explosive Bolts" at the carnivorous bugs. This Bolt-gun, a "Bolter" if you will; how much work would I have to do to add that in? Could I pay sombody to do it?
I wish we could replace molly with catgirl robot with cute/erotic sighs when she moving around 
Could I pay sombody to do it?
Todd Howard? That you?
after deep consideration "no...."
modders are a pretty magnanimous bunch, they'll probably do it for free
where must I ask to get there attention?
#fan-communities DRG Modding link is right there.
link?
Anyone know when 34.5 will drop today ?
like right now my dude
do i need to be on the experimental branch to have it ? .I am sure from the last patch note they did say we will have it today . i just don't know which hour the update will drop .
ok . it just started downloading . thanks mate . 
π₯³ The day has come!! RnS!
sad
i am hoping thta someone makes a skin for the engie to be the engie from tf2, heavy to be heavy from tf2, driller to be pyro from tf2, and scout to be a fat scout from tf2.
Kindly suggesting putting the dev blog posts about modding to the stickies π
Yeahh, guidelines stuff should be stickied or we'll never hear the end of "what does Approved/Verified stand for"?
It won't change that, but we can say 'read stickies' π
can we now tell if servers we join have mods installed?
enabled some mods which crashed my game and now my game crashes on opening
what's the launch option to disable mods called again?
nice
This whole thing came out much cleaner than i ever figured it would
hey lads have any of you heard of a haz0 mod? my wife enjoys DRG, but mostly for mining, not murdering bugs, is there an option like that?
Yeah it exists
It's like haz 0: sandbox
Im not sure if it's ported to mod.io yet
yeah just gotta wait til this gets ported to mod.io that sucks
Excuse me? I want make mod, is there any tutorial information?
dunno how strict you want to be, but Haz1 is actually just a handful of bugs from time to time, no?
Oh my, thnk you
np!
ever since I downloaded the newest update I can't join my friends or vice versa. (im not even using modded it just wouldnt let me launch DRG until I downloaded it) I already verified my files thru steam and nothing is the matter. Help?
So verified mods are always enabled if you have them installed, but approved mods are only if the lobby has it enabled right?
yes, and they synchronize to host's approved mods
all your approved mods will be disabled and host's mods downloaded and installed upon joining
have your friends updated their games as well?
it was just an idea to try out different types of mods as well
Alright so kinda like a modded left4dead2 or gmod server?
I don't know how it looks in both
nvm then
but seems simple enough
Can other people see if you have a verified cosmetic mod on?
never except skin ulockers
Alright okay
this ones just unlock for usage existing skins for armor, pickaxe and weapons
that fixed it. TYSM!!!
no worries
I'm waiting for someone to give Gunner's cannon bolter sounds from Warhammer 40K. It would be great.
installed verified cometic mod
https://drg.mod.io/bongos-verified-cosmetic-pack
got moved into sandbox save.
10/10 updates we never asked for and noone really tested.
it says AIMED for verified
which means it's not approved yet and therefore sandbox
It's a cosmetic pak he uploaded 30 minutes ago, are you expecting GSG to review it right here right now?
it is made out of verified functions.
Yes, GSG verifies it by hand
I wonder if it's possible to make a mod that adds a meter to your HUD to tell you how drunk you are
and........?????
it explains what happened: "As a general rule, GSG does not review/assign Approval Categories to mods with the type Cosmetic, Visual, and/or Audio, since mods with those Types are checked in-game against a filter that detects the files they modify and automatically assign the Verified Approval Category if they pass or the Sandbox Category if they do not pass."
Also the guide explains categories.
Do modders go in groups? Anyone in need of a 3d artist for their mod project? I love DRG and I've been a 3d artist for more than 10 years π
Just a suggestion to read it since you seem to be confused about it.
so HOW to interpret this: a mod compiled 3/4 of cosmetics and 1/4 of longer ping length will be reviewed/not reviewed at all?
All mods with [aimedfor...] will be reviewed.
We are finishing up a guide on review process and how to tag mods when uploading
I was thinking about either virgin lootbug or cat purr purr lootbug
and are the approvals gameside or serverside? I mean if the game will now need to update after each approval "wave" ?
You will probably have to reload the spacerig
Do you need another save for mods?
or reopen the game for it to be updated. No new patch release is needed.
For Sandbox mods - yes
So a feature of the mod support is that if installing mods makes the game crash (which happens - we have no control of UGC) it all mods that were in that install process will be disabled. You can then try to enable one at a time to locate the mod that caused the problem.
If a Sandbox mod is not enabled you will not have to change save - only when you enable them will you be prompted to make a Sandbox save
Can't approved mods be used to speedrun progression by making the game easier/faster?
Its pretty obvious that someone could sneak in a unverified mod into a compilation so it has to be checked literally twice.
and what about mod updates of verified mods? do they have to be re-verified too? π
No π
Friendly reminder no one is forcing anyone to engage with modding support if you dislike it. You can just go about your day and play the game as you're used to without any changes.
I used to play it with 2 direct mods, not recognized now.
not really. most mods that affect difficulty increase difficulty, the the ones that make it easier are only like resupply cost mods meant for use with difficulty mods. all the broken stuff is in sandbox
Have you asked the mod creator if it has been updated to the latest game version?
If there is, what is the flag for when the minigun is in the red bar status?
Kinda considering to fiddle with modding to add a "Press R when in the red to instaoverheat" action when using aggressive venting
they are not on Mod.io they are on nexus mods
That is currently, under these guidelines they could do that no?
do what with what?
Make the game easier and faster to speedrun progression.
It doesn't have to. But it has to be compatible with the latest game version. And seeing as the update has only been out for two hours, it's pretty likely the mod creator of that mod hasn't had a chance to update his mod.
i don't know how currently to put those mods into game, the gave us ZERO info.
not really. you could probably use slightly stronger items or cut resupply costs down but all the stuff that cheats resources or is broken strong is in sandbox
it wouldn't really speedrun anything
????? There is literally guides on mod.io explaining exactly that
So mods will be vetted for this?
yes. the devs actively categorize the mods, so all the broken stuff you're worried about will be in sandbox, not approved
before a mod is categorized, it is defaulted to sandbox as well
If you have mods installed the old way, they will be detected in-game and show up in the Modding Menu. However, the mod will default to the Sandbox category and has to be compatible with the current game version to even show up
"Note to Modders: Mods added to the game βthe old wayβ will also automatically act as a Sandbox mod ingame."
I see. Can you please check for me if fabulous molly mod (verified on mod.io) is not working not only for me?
It is working.
If you have Fabulous Molly installed the old way, remove it from your game files
Then download it through mod.io instead
am i blind... was the molly terminal moved???
no, do you have the bp mod manager installed?
no, i disabled it before update
well you need to enable it, fab molly wouldn't work without
good info, missed it somehow
If you download Fabulous Molly through mod.io, it will automatically install the dependencies (like BPMM) too π
LOL, no. it installed dependency mod only after game restart. Before it was neither shown as downloading nor as installing. Looks like I found a minor bug.
I'm very surprised the two "molly doesn't move automatically as much" mods don't seem to be on mod.io yet
those are by far the mods I use the most
Any info where mods save additional parameters: in save file or in PC registry?
the mod author(s) just haven't gotten around to it yet i guess
they save to .sav files in your game save folder, in a mods subfolder IIRC
yeah they do
just verified
let me guess: this file is not secured by steam cloud saves..... thats an issue
Yes they are. And they are also backed up every time you join a modded server π
I checked this link.https://store.steampowered.com/account/remotestorageapp/?appid=548430 cloud saves only have vanialla game's save file
Try to check the 'Restore Save' menu in-game.
Just incase you didn' understand me: I mean saving my molly config, not my changes player savegame.
Oh. Yeah, fair enough. Don't know if specific mod changes are saved.
that is what I asked, because my molly appeared in same look like, before this update, even with old mods removed.
The mod config save path hasn't changed
can you tell me the path please?
who whatever create the barrel armor return mod thanks you for that
FSD\Saved\SaveGames\Mods
@edgy wharf are there any plans now, after official support, to add mod config save-files to "steam cloud saves" backup?
Not sure I understand - Do you mean Sandbox Saves? because those are in steam cloud
NO. Some mods add additional configs: like make your own molly. Those molly configs are saved too in Steam\steamapps\common\Deep Rock Galactic\FSD\Saved\SaveGames\Mods\Fabulous Molly\ Master Config.sav
I have a few music mods that I can't upload to mod.io due to concerns about their copyright. But now that the mod support update is here, I can't use them with my main save.
mods outside of mod.io will be used as sandbox AFAIK
Ok - No there isn't any plans to support steam cloud saves for those
uh i'm bringing this here bc i haven't found an answer in the bug discussion:
i deleted all mods from my .paks folder and unsubbbed uninstalled all mods from mod.io, uninstalled and reinstalled, deleted old fab molly configs and other mod saves from the fsd\saved\savegames but my main save is being read as sandbox and i can't create a non-sandbox save onto it. i've launched with -disablemodding and it's still being read as sandbox. there are cloud non-sandbox saves that i can't restore. wanted to ask here before doing any save editor as a last ditch effort
you must LOAD manually your old NON_sandbox savegeme. It will not switch back automatically.
how do i do this?
go into options, save menu, and look for most current save game marked with (main save)
the [Modded] label next to everything I say in chat is extremely weird
what is weirder: now you either use mod.io and install approved mods, or you can't join approved lobbies. Before it was just working without being overregulated.
Yes, now anyone can install mods with 2 clicks from within the game, without needing to look up how modding works and folder stuff, and nobody screws his savegame progression by accidentally joining sandbox games π
Now I only need 2 mods to be happy: "x3 flashlight" and "jump boots" perk.
I only have approved mods, bout i can't see approved lobbies, is this normal?
Maybe you are still using a sandbox save?
Can some one do an Alien/Aliens music mix? π
In fact a whole Aliens reskin of enemies and marines lol Be nice to see a proper Alien game for once. ok ill go now lol
hmm, maybe
@raven canopy changing save worked, thanks
Why is "radioactive zone without ash" verified mod but "3x flashlight range" approved mod? Zero logic zero sense. Why force whole, lobby to install cosmetic mod????
Did you read the description for the categories in the patch notes?
Because 3x flashlight range is a gameplay advantage π
true
I noticed something weird with the mod i made.. 'Mammal based class Icon' after the patch, I tried logged in and the mod seems to work just fine but then I noticed the Server class icon hasn't change like it intended to.. it still looks the same so, I check with the original .pak file to see if there anything change with the current location of those files but there is nothing then I try throw in the .pak file I have which it works like intended to therefore im asking is it because the file review by dev was a version before what it is now so, the current version does not work and need the dev to later review it for it to work properly?
*sorry for my bad english
@raven canopy
Updates to mods should inherit the category theyβve been assigned already.
If your mod do not work, try repacking it with the new version of the game π
and no fog is not. While both are playerside only. WHY to force whole lobby to install it? I just want join running lobbies with this mod, and hardly anyone will have it. I have 1200 h ingame all achievmetns, play HAZ 6 more than HAZ 5. I need no loot. But with this mod I now can not join running games any more.
you got all achies?
I WON the game. I have no drops any more, bought everything, 69/69 achievements.
bruh, that's something :0
I haven't followed the mods-discussion alot - I understand there are modded and non-modded saves now. Can a modded save join a non-modded gamelobby and do their mods impact that lobby?
@heady sleet Does 'scan in progress' in the site have anything to do with this?
Scan in progress? On the site? Anything to do with what? Not sure I follow you here. π
this
How do I remove all the mods listed as "deprecated"? they not longer appear in my mod folder
No, that should not have anything to do with it I think π
Remove the your .pak files from Content/Paks π
NOT the windowsnoeditor.pak though π
I can only say it here directly so the DEVs understand the consequences of their decisions: they are forcing a triple-epic 1200 h veteran into cheating, because otherwise I will not find lobbies to play with. Those light WILL shine x3 even without their approval.
@warm pulsar Thanks, I read through it and it doesn't specify that. It says that "verified mods" will automatically install and uninstall for players (in case of non-modders joining a modded lobby with verified mods). But I didn't find if a player using "verified" will get his mods disabled if they join a non-modded lobby.
It states that there are sanbox-saves that CANT join non-modded lobbies, but thats not what I asked.
i tried compared two installation method, by simply throw in .pak mod file it works... but by uploading this same file into mod.io it doesn't work or not all feature work properly so im confused
Hmm that should not happen. Can you send me the link to your mod? π
Thanks, I'm clean now
@Jonas - Platform guy can we discuss why "x3 flashlight range" mod while cosmetic and client only is approved and not verified? Why it needs a host using it, while it is 100 % cosmetic only?
Well, Mark answered you on this: #modded-drg-chat message π
I send em to you directly is that okay?
Yes, that good. I will have a look at it π
thank you
I refuse to accept such not logical answer because my GPU has gamma settings and my AOC monitor has nightvison mode.
so if i'm the host, and I have a Verified mod installed, (say it's a hat for bosco), will everyone else in the lobby be able to see bosco with the hat? even if they didnt go to mod.io and install it themselves?
Flash range is obviously an advantage.. Imagine having that in Horrorgames.. The whole game is basically pointless to play since it's changed that much, the brighness settings are crutial to the gameplay
No. That's the point of Verified. They're personal.
we use Bosco in solo games anyway so you'll see that lil hat π
https://i.imgur.com/Wu6Xi3S.png verified mods are treated as if you're a vanilla player.
i suppose it was a bad example, then :3
We know what you meant β€οΈ
Can't speak for any other modders, but I can say personally that lack of 3d modeling experience/talent is a huge limitation for my nonsense high-quality mods and I'd love to collaborate!
Hello, I am having a hard time finding out how to start modding for Deep Rock Galactic
I have searched mod.io, pins in this channel, google for modding, sdk, etc for Deep Rock Galactic, I have read through steam updates about modding
I cannot where to go to start modding.
Is it private?
I, uh, don't have that exact thing uploaded, but Codependent Molly definitely changes the automatic movement π¬
#fan-communities modding discord
question about modding: i installed a few QoL mods and it prompted me to make a new save based on my current one, if i go back to my old unmodded save and level up on there, will the other save be updated too?
Thanks Loan, so there is no official link to a modding sdk from Ghost Ship? (that is a fan comunity?)
Why cant i find a thomas the train detonator mod?
no official SDK from GSG
No, but you can always create a new copy of your current save
After I subscribed to the mods I've chosen, and logged into mod.io from the steam browser in game, I'm not seeing my subscribed mods showing up in the manage mods tab. Any help would be greatly appreciated.
ty π
Did you subscribe to the mods in-game?
Yes. From the steam browser.
Try to press 'Manage mods' in the Modding tab
And make sure your Steam account is connected to your mod.io account
It is.
I see my steam avatar and my name in the top right.
#bug-discussion message Try this, it worked for me.
I had the same problem
Try this @normal wedge
Will do. Thank you.
do other people have to download cosmetics mods I have?
unfortunately it's the exact opposite of what I want π’
How do i uninstall mods?
verified no, approved yes.
what y'all think about waiting times for people coming to ur lobby? even when ur on approved mods and not sandbox
nobody is able to see my room on the EDD panel because modded rooms are automatically turned off
That's helped a lot thank you. Rock and stone.
to be clear, with verified they don't have to download to play with you, but they won't see the same cosmetic mod
I really think they should at least automatically turn all ON, noobs wont even know what they miss out on
yeah
what's the difference between approved and verified?
honestly i have no idea
verified is usually cosmetic only, so audio/visual mods
it doesn't affect other people at all
Not seeing a way to delete the mod.io account. Even google was unable to help me with that.
Im telling you, I would get EDD lobbies in 5 minutes or less, and now I can sit for 2 hours and literally nobody joins the game (and im only on approved mods)
Try without deleting your account first and see if that works.
k
i set approved to on, but game never saves the setting
before the modding update i would just stick starship troopers and cave leech clusterfuck in my rooms
nobody knew the better
i put "Starship Troopers" on my room channel though
room name
Then perhaps do vanilla game then. Not everyone wants to do EDD with mods
since it is EDD after all
i put it there they know what they were getting into
best thing is gonna be to create a group of set people who like mods
and invite them thru steam
there's so little singapore players though
Well, nonetheless its quite sad to see this
Can we expect more fov mod to be verified?
Yeah me too, I had only one guy that joined and he left
I did alone rest of the mission
Really a lot of people dont like mods it seems
or they don't know they can turn it on
Or they just dont see the lobbies cuz its automatically turned off
Kinda pisses me off that more fov isn't verified lmao
makes no sense at all.
Really don't see what advantage it gives you
I mean that faster moving thing is just illusion
as I said above: current regulations force legit players into cheating actually.
yeah I would say add FOV improvement to verified too
You delete you account by going to your profile - click privacy and in the buttom there's the option to delete the account.
Another modding question: does using mods in any fashion, even outside of sandbox, disable achievements? im getting close to the veteran miner achievement but i dont wanna lose any potential progress on it because I happen to want my promotion terminal inside my personal cabin
What achivement is veteran miner?
Thank you!
Oh, excuse me, I meant Legendary Miner
its the 500 missions achievement
im at 410
Ahh okay - So Verified mods do not disable achivements - approved does. So it depends on what category you have installed.
aw man, ive got an approved mod on
thank you
even though it makes it strictly harder
the issue is approved mods allow for slight alterations to gameplay and progression.
yea...
i just want people to be able to see my modded EDD room
it's just starship troopers
Unfortunately you have to accept the consequences of running a modded game
what's the point of differentiating approved and sandbox if you can't see any modded lobbies by default or get achivements regardless if you have sandbox or approved mods
just wait and someone will eventually
i'd rather have no update at all
just put starship troopers in
or i just put it in the title
at least more people joins
How is more fov altering gameplay and progression
I got last achievement with basic visual mods 1 hour ago
Ask the devs, they categorized it.
not nearly as much as before
nobody joins my room lmao
that may be so but they most likely either they don't get its a mod or not which the filter deals with
it was actually much better pre update
it wouldn't be fair to people who just wants to play vanilla would it now?
i put it in my title bro
just because you do not everyone is gonna know what starship troopers is or understands what it is lmao
it says [mod]
for all I care its someone named Starship Troopers hosting it
they're scared of mods with 99millions exp maybe
tbh people putting [MODDED] in their server titles was a lot more effective then now where you can't even see modded lobbies by defaeult
also if you're hosting now, its bloody 11:20 PM, not many will be playing atm
it says [mod] starship troopers and i get more people
Why do Approved mods disable achievements? We've talked about this GSG, it's just going to make Approved mods way less attractive with no real benefit to modding.
^
lol i hosted on a tuesday night once at 11 am and i get more than right now
i managed to get a 4 man team in 10 minutes
i meant 11pm
depends from which country
In Russia/germany prime time now
My personal take is I used to run games with extremely minor QoL mods. like "drop countdown is instant" and "molly moves automatically at 55m away instead of 20m away". Now, if I want to run mods like that, I have to play with a much smaller playerbase, so it's a strictly negative change for me.
mb because it alters gameplay which affects how you gain these achievements?
kinda obvious
okay even I'll admit that the Fat Man OC is too much
each player downloading mods when he joins modded game?
some music packs can be around 300mb
I like some QoL mods
the music stuff should be client side, which people wouldnt be downloading when they join your game
that's change of balance and not minor mod, no?
so verified mods wont mark your game as modded, correct?
yes, its all only on your side
If it's verified, this is correct. If it's approved then it downloads.
Is it normal that having both approved and verified mods marks the save as sandbox?
not really lol
disable all mods and see if you have any non sandbox save available
I do have the backups so i'm fine yes, but like
Having both these kinds of mod sets it to sandbox
mods manually installed in the paks folder
Nope, never did that
I don't get why 1 music pack is sandbox and other is verified
they are same but with different music
or it depends if its outdated i.e N/A version
i'm going to have to name my room Starship Troopers waiting room lmao
then tell people to turn on their mod search in the EDD panel later
mods are automatically uploaded as sandbox with manual approval to other categories. If it's freshly uploaded then it's going to be sandbox.
Did you play with mods on experimental?
swarm size control overwrites starship troopers right?
Didn't even download the experimental build
Im sad the fabulous bug mod doesn't work for me
I do have a question, does anyone know where the mods I download through mod.io (via in-game menu) are being saved on my system?
How is Double Ammo a sandbox mod? its basically the 40 Nitra Resupply mod with less steps.
It breaks progression by giving you an advantage with no balancing
Dm me a list of the mods you have installed and send me your SaveGame folder as a .zip
Aye
how tho? isn't having 50% nitra costs effectively the same?
50% nitra cost for the same amount of ammo as 100% the cost would get you isn't balanced
The 50% nitra mod seems to be balanced with less ammo per pod
So no loss no gain
anyone still having the bug where it wont install a mod?
i had to fully restart my game to get some to enable
I'm subscribed to Starship troopers but it's not loading in
Have you downloaded its dependencies? it should get them from mod.io automatically - but it can take a while depending on your internet
I did not maybe that why
Could be yeah π
Can you use mods on deep dives?
yes
EIther or, either double ammo or 40 nitra. For x2 ammo mod - 100 ammo = 200 ammo so a 80 nitra RS gives 100 ammo. 40 nitra mod - 100 ammo so 80 nitra would give 100 ammo. (if one refill per drop)
it still makes it easier by allowing you to call earlier/with less
yeah basically but it will force you to call more often
fair trade imo
And you have to spend twice as long actually holding E to get a full refill
But I have been in missions that ended up in failure because we couldn't find enough nitra to go from 76 to 80 so in those cases the mod would make it easier
starship troopers waiting room method worked lmao
Been there too, it sucks xD
I can confirm this was the dependency missing
I thought it was me who subscribed to something by accident so i removed it
Ahh yeah if it has the "Framework" tag - it is often a dependency
hmmm, i have only verified mods but my achievement progress for the legendary miner achievement is still stuck at 410
Approved/Sandbox mods now disable achievement progress; doublecheck all mods in the Modding tab.
yeah, they're all Verified category
if i download mods while on a specific save and I change saves, will the mods carry over? im wondering because im not an avid fan of mods but i'd like to goof with friends and i'd like to be able to switch on a moments notice
Your save might be labeled as Sandbox still; check that in the options menu.
Mods are tagged on to your account, saves do not matter as far as I know (except Sandbox stuff).
well I guess it's good im only going for cosmetic ones.
You can enable or disable specific mods selectively at any time through the modding menu
#bug-discussion hopefully there will be someone to help your issue.
Hello there! I'm looking to create a mod that replaces all the voice lines with my own. Can anyone point me in the right direction? Thanks :)
There's guides on how to get started with modding in the dedicated DRG modding discord, which can be found in #fan-communities
I'll go ahead and join that discord, tyvm!

where is it found in the options menu to change the type of save you're on?
i think save menu
i dont see it in the save menu
You can't convert a save that you're playing afaik?
When you install a sandbox mod, it automatically prompts you to create a new sandbox save. But once a save is marked sandbox it can't be reverted
Probably not
...why is improved flashlight not an approved mod?
It has to go through the inspection process, new mods will automatically be sandboxed
verified is something you can use on your main save right?
Verified = you can use it anytime even if no one else has it.
A flashlight mod is TECHNICALLY cosmetic, but it DOES affect the balance of the game because the light economy is so carefully balanced
yeah
Eh, maybe if you're running a crazy brightness, sure.
Not sure a slightly higher flashlight setting is really unbalancing the game.
Question
"Insert Scout's utility debate"
How difficult would it be to enable all classes to use all weapons?
I mean, if you wanna see farther you're supposed to either want scout or strong arm
Never have I see flashlight boost outdo a flare that can cross a room. Just sayin.
I know there's a utility one.
Verfied mods are not allowed to change gameplay elements and/or playstyle of a player. If you can see more in the darkness you will play differently.
if that is the case - then it is a bug. #420195388675588096 - also add a list of what mods you have installed
I wonder if it's possible to replace a gun's projectile with another projectil
Has not been the case yet after 6 months. But okay.
Replace boomstick pellets with flaregun rods.
its fine if you have them installed but theyre disabled right?
Uuh, a bug. Shoot it!
Launching the game for the first time after the update and can't get passed the "Choose a saveslot to load"
IDK what save was named? IIRC I only had the one
Okay and then when you go to the save menu - what does it look like there now?
I can't get passed this screen at all and cannot see a save menu
try pressing esc?
Yeah, write something in the bar and then click create
the only keys that work are alt+f4 >.>
You tried writing smth and creating? doesnt work?:
trust that esc was the first thing I tried
do you have any mods installed?
I was (am?) almost player rank 500 and would rahter not loose my progress
I had mods installed
try uninstalling them and relaunch
are you subsribed to any mods?
I was subscribed in experimental branch
Yeaah π they are working on revamping the website though
it's allegedly getting a face-lift soon
sooooon
My gf installed only verified and approved mods but her main save file got marked as (modded), is there any way to fix this?
clicks mods
"here's the mods you've developed"
...oh
clicks games
"here's the games you've developed"
I think I unsubbed from everything and relaunched
Does it still prompt you to change save?
Approved gets marked as modded cuz its stuff like haz 6/ starship troopers whereas verified is clientside stuff
I found a checkbox...I missed a mod
After restart I'm still prompted to change save
Not quite. Verified and approved mods can be utilized on a regular save without issue. Sandbox mods require the use of a modded save file.
Ah I see, thank you
I'm not seeing deep rock on the steam workshop
because it isn't there
if i join someone elses game who are using approved mods could it mess my save up
define mess up
try launching with -disablemodding in launch options
Believe unless everyone is running it, it turns off the mod. There's a steam post that explains it.
approved mods alter gameplay and progression in minor ways inline with vanilla progression and gameplay. You may run into a few that have increased xp to compensate for increased difficulty. You shouldn't run into issues where your save becomes corrupted. That being said, you're playing with mods so the risk exists and is on you.
woohoo!
go to the save menu an click restore save
how often do the backups update
Not to actually restore your save, just to load your saves
Are they planning on adding DRG to the steamworkshop
for sheezy
went to save menu
loaded my "Player" save
installed 10 cosmetic mods in 10 minutes lets go!
Make an extra save save of the main - close down the game and relaunch without the launch options: do you still get the prompt?
had this
Sandbox - Affects Progression & Achievements
Approved - Affects Achievements but not Progression
Verified - Basically the same as Vanilla
did i get this right?
pinned messages
closed, removed launch option, relaunched and still get prompted to create a save
and you can not type in anything?
I need help, my doesn't function after i installed too many mods
have you tried uninstalling them?
And unsubsribing
i can't, the game doesn't start to do that
and launching with -disablemodding
ooh okay i'll try that
Unsubscribing from the mod will automatically uninstall the mod
Steps to do when mods cause issues: https://steamcommunity.com/app/548430/discussions/1/3044985412487214673/
Attention, Miners! Although we strive to deliver a flawless gaming experience in the depths of Hoxxes IV, we canβt guarantee you wonβt encounter a crash or a compatibility issue at some point while playing with user-generated mods. Currently, Deep Rock Galactic automatically detects if an installed mod causes a crash and disables them on subsequ...
Would client side mods like custom HUDs count as verified?
if it doesn't affect others then likely yes
Iβve always thought it would be cool to have a customizable HUD
Cool, if anyone finds a mod like that, donβt hesitate to let me know
Typed in a placeholder save name and I now have 3 save games. Interestingly, if I look at hte modding tab I see all the mods I manually installed prior to official mod support. I don't see a way to removed the deprecated mods. The "X" to the right is a disabled button. Clicking "manage mods" takes me to the mod.io page for DRG when I can see I am not subscribed to any mods currently.
Seems like something got cached or moved when launching post update? I think I could resolve the problem, admittedly of my own making, by just removing all of the local files and reinstalling the game. That said, happy to keep troubleshooting if it's useful! If not...I'll just go clean up my mess π
Modding tab
Thanks for info! If you have mods installed the "old way" you will automatically be flagged as Sandbox - and the only ways to remove those mods is also - as you said - the "old way" of finding them and deleting them and reverfifying stuff and reinstalling π
IIRC all of those are "Approved" yet, because I sourced them from Nexus Mods, they seem to be sandboxed and that explains why I couldn't select my main save
I am an impatient person
if you want to play outside of the sandbox then you'll need to download them through mod.io and delete all mods from the pak folder.
π€¦ silly me for looking in the "mods" subdir and not the "paks" subdir and getting confused
nothing to see here! just another EBKAC
arent the dwarf cosmetic armor mods kinda useless since its client side only and you're in a first person POV?
They're perfect for the higher difficulty mods where you'll spend most of your time downed
it costs one mod slot anyways for the combined one
i use it cuz why not
and molly one too π
Don't forget to grab Better Spectator to look at your own cosmetic stuff in detail while dead ;)
^
It is. I hope someone adds the bolter to the heavy cannon sounds.
Delete your old "paks" files from game folder if there's any installed
Hmm i think one of the mods messes with Engi's Sentry build-speed mod
took me 4 secs to build my own sentry even though I had the mod on
might be the upgraded doretta mod but i cant be sure
Post a list of your mods if you have suspicions.
yeah i think its the upgraded doretta mod
went on a mining mission and turret build speed was fine
cant post a list of mods though since I only joined some other guy's room
The turrets on upgraded doretta are stock with no bonuses.
They are much worse than your actual turret but they stay on her.
EM discharge doesn't care
I could update it to replace them with minehead turrets or buff the turret stats but I didn't want them to be considered too strong.
But I also can't update it since I lost all of my project files for the mod, lol.
is the mod.io search bugged or something? the Swarm Size Control mod wasnt found by searching for Swarm, and the 40 Nitra Resupply Pods wasn't found by searching for Nitra
No. Swarm Size Control shows up as the first in list when typing Swarm into the search bar, and Nitra finds all xx Nitra Resupply Pods with 40 variant being first. That said, I'm doing this through a normal browser, not the in-game interface. Something might be different.
That worked in game for me and in browser.
You will see other players wearing it too, if they are using the armor that it replaces.
Quick question, are the verified mods as well as the approved mods ok for multiplayer on my main save? Or is it only approved?
both
Hiding modded rooms in the Deep Dive panel sucked pretty hard
I literally had to unmod my room and name it βStarship Troopers waiting roomβ
And wait for people to join
And then I tell them Iβm about to mod the room and come back in 30 seconds when I modded the room and started an EDD room
Managed to find a squad to play with with this method as opposed to waiting for an hour for no one to join when I mod my room normally
Any chance of having extra FOV mods as non sandbox?
Because GSG verifies mods by manual review, it's probably going to happen tomorrow and not earlier.
Sweetness
are there any mods that change the sound of the gk2?
Yes, not sure if it is uploaded though.
one question, even if a mod doesnt change the mechanics and difficulty of the game, or like textures or skins, but just sound or perhaps a UI enhancement, would others have to have the mod as well? or would it only effect you?
here you see how their intrusion into working system made the life worse for true modders.
Just you.
oh good because i was about to say usually games implement this other than the other person having to have the mod
what a relief
but if it goes into "approved" everyone will have to install it ))))))))))))
Sounds like a bug, your server should be listed to everyone unless they have opted out of mods via a setting.
no they don't see it
unless they click "approved mods"
i had my friend test it out
wrong person
he couldn't see my room
My bad, lol.
I haven't tried this update out at all yet, is that a filter they have to select?
yes
it's automatically turned off for mods
so when you search for rooms in deep dives panel you will only see normal rooms
in the future will they approve quality of life/cosmetic mods so you donβt have to play in a sandbox save
i think approved mods should be ticked on by default. There's an indicator anyway so the player would know what he's getting into
Yes, the devs manually approve stuff so it takes a few days.
i donβt see how changing boscoβs sounds changes my progression
All mods are sandboxed until the devs change the category.
aight so hear me out
weird... do i have some sort of filter enabled or something? https://cdn.discordapp.com/attachments/172737275296219136/887386440412057650/unknown.png
molly except all the sounds are replaced by voicelines of donkey from shrek
when your mods are no more sandboxed, you must manually load not-sandboxed-savegame. this is a VERY important thing no one is saying clearly.
also is there any way to see which mods have been approved by the devs? like is there a little icon you can see in the mod list to help you select the ones compatible with a vanilla save file
You won't see anything not "safe" for vanilla progression unless you are using some yourself.
Because those types of mods use a different save game.
i want a mod that makes everything a goo sac
Really wish mods that we download from other lobbies are separated into its own list so i can easily find and uninstall them
there's goo in that sac!
Hi, i have 2 questions :
- Is it normal that my game literally made all keybinds by default the moment i restarted it after installing mods ?
- It seems the "closer promotion terminal" & "molly customization" terminals aren't appearing in my game. Is there a way to fix that please ?
Need blueprint mod manager
had the same experience for number 1
yes
Alright that fixed the 2nd point, thanks
regarding the first one idk if that's a thing that happens only once
or if that will actually occur each time i start the game
Oh also
all good. my keybinds are back and stayed back
i found that the "Metal Gear heightened senses" SFX is labelled as sandbox
Which is kinda weird tbh
I need a pinned message saying that mods default to sandbox and require manual assignment of a category.
it's new. it will need to be verified by the devs to be assigned to the right category
sandbox is the default until then
Evidently the auto verified system is not functioning and thus should be a #420195388675588096
include something about if it still says "Aimed for:" it hasn't been vetted yet.
hey im having an issue with modding. Ive only been using verified mods. and im stuck in sandbox mode.
there is literally zero sense in the current categories, and thats what I feared most with this update. Now either you cheat client sided or you have a disadvantage either visually or audible. Not even through the entire audio sections yet but it won't take long until somebody releases no back ground audio or some stupid shit along this side.
did you install the mods through mod.io or manually?
all of them have a verified tag and not an aimed for verified tag?
they are verified fully
ok thanks
how are armor cosmetic (verified) mods handled in-game? Do other players see my glorious new looks or does it auto default to something else?
if you had mods installed previously with the old method of putting them into paks folder, make sure to take those out too
I did but I took them out when I saw the update.
Just did a mission and enemy caps seems very low, like haz 1 level
Those are completely client-side. If you are running a modded hat, for example, it would just show that you're wearing the normal vanilla hat to everyone else who doesn't also have the mod.
Yea I think the regular enemy cap mod is broken so I am using the alternative one
How viable is it to do character/weapon changes on a gameplay level? There's a mod I want to make that would involve changing how certain characters/weapons behave.
you can make alterations to the stats and performance of weapons, and you can shift around mod trees/change mod properties/add OCs
well I broke mods they don't download when i subscribe
Try this #bug-discussion message
It worked for me
I'll play around with that, thanks!
But I couldnt, say, add/modify blueprint behavior on a weapon?
I think you can, but I'm just starting my mod learning so I'm not very knowledgable
be sure to check out the modding discord! they have guides, tools, and a project to share mod source code
and lots of people to help that know more than me
the link is in #fan-communities
Appreciate it ^^
the new update is terrible.
how doth one customize molly in the Fabulous Molly mod? time to sort through a few forums
There should be a terminal next to the Bosco upgrade terminal
Looks just like the normal appearance terminal
I looked up the nexus version to double check its location. it aint there.
let me restart. see if anything helps
That should be what you're looking for
are there any mods to use class specific armor paintjobs on other classes
a restart added it
Noice
Not sure
there is a mod to unlock the MK1, MK 2, ect. default paintjob for the other armors
I'm just waiting for Mighty Weapons to get fixed
yeah i have that one
It's saying download failed whenever I try to download it :P
I have a question can you use sandbox mods on your Main save or dose it have to be on another save I want to know so I know if I can mess up my Main save by accidentally using a sandbox mod?
No, sandbox mods must be on a separate save
When you download one, you'll be prompted to make another save
You'll keep all your progress you made thus far, but you won't make any more on your main save unless you disable the mod and load the main
okay so I can't accidentally mess up my main save that's good to know
Nah youre good
okay I was worried about that so I was apprehensive to try out most mods
Yea most mods are non sandbox so you should be good
Is anyone else having a problem with mods not showing up in game
I might be
Idk if starship troopers is working on regular save for me
And the main enemy cap mod doesnt either
But the alternative one seems to
is there a mod that lets you drill minerals as driller?
Looks very interesting
It is possible and has been done but you get no minerals when they are drilled for some reason, which is why there isn't anything for it.
Battle Droid voice lines for Bosco is the best thing ever!!
modding tab, there should be an "install mods"/"manage mods" button in the bottom right
it'll open a steam overlay tab with drg.mod.io
yeah that button does nothing for me
do you have steam overlay enabled?
Where would someone go to get started making mods? Is there a DRG modding discord or something?
yes! it's linked in #fan-communities
they have guides, tools, and people willing to help and give feedback
How do I make my save a non sandbox?
Disable or uninstall all sandbox mods, then manually load your save in Options -> Save Menu.
This includes all mods you have installed manually outside of mod.io.
any mods that change the pre-explosion sound of the det to that? https://www.youtube.com/watch?v=3DpjtBWYifg
Skibbity bop mmm dada
Be the change you want to see in the world.
Idk how to mods things.
If you're interested in learning, there's already a guide for it. https://drg.mod.io/guides/drg-mods-a-comprehensive-guide-to-audio-modding
Is it possible to add stuff, atm I only see replacement mods
yeah thats what happened to me though. my main save is stuck in sandbox. i think its a bug or something. I sent my save to Amanda though so hopefully either there is a patch that fixes it or they can fix my save.
Here be a question:
Do all mods disable achievements?
Or just sandbox (and approved)?
Question, even if on the top right says "modded" this means im using the main save right? The "modded" is just because im using verifeied/approved mods?
It is because you are using Approved mods.
It does not show up if you are only using Verified.
my main save is in sandbox, but i have no mods installed anymore; how do i revert my save to a vanilla file so i can actually play pub lobbies
You must manually load your previous save.
Alright, but I can join any server?
i canβt
I also have that issue
The only guide on mod.io lists DRGPacker and DRGParser as required tools but google nor Steam are giving me results. Where are these tools?
when i try to load a previous save it tells me that i canβt load a sandbox save to a non sandbox save
Did it not prompt you to create a new save file when you first installed Sandbox mods?
there's a DRG modding discord that would be more likely to be able answer that question
check the modding discord. it's linked in #fan-communities . there's a channel for guides and tools that has those tools
yeah it did; i made a new save file for mods which is sandbox, but now my main save file is sandbox too ig
It did for me but when I pushed to create it, it just opened my main save and applied the mods. so im kinda screwed, cant even make a new save
According to this user, there is a workaround that involves duplicating your save file again and resetting progress on one of them. I haven't used it myself, though, so I can't provide any further guidance.
Either way, you should both probably file a bug report.
how do you duplicate a save file, can i do that in deep rock
I sent my save to Amanda explaining my situation so that might work out. but Ill try this method and see if it works thanks
Yes, in Options -> Save Menu there should be a button for that.
uh, where? i have to options of restoring a save, resetting my progress, saving my current, and loading saves in my save slots
when you push reset progress it only resets the active save right?
i donβt see an option to duplicate
just push save and make a new one
"save current"
Correct.
That didnβt work, it just made another sandbox save
omg why did i ever download these lol
now how do you "migrate the save file?"
Thaaaat part I'm not so clear on. I think he means saving over it again or copying the file manually in your file system.
hey does anyone know where the settings for "Advanced Darkness" can be found?
OK I found a solution
Didn't work :/
make sure you have blueprint mod manager installed
yeah I'm double checking now. I thought I did but I might not have
you will need a backed up save, from the cloud for example of a previous version of your save.
make a new save from your sandbox main save. while your second new copy is active reset its data. THEN you want to restore save data with a older version of the save.
this will create a copy of your main save but without the sandbox.
anyone got the m1000 m1 garand ping mod
if you do have it installed, you might need to restart the game
a lot of people are getting issues with first-time installs
Okay cool, yeah on the website it says I have it installed, but its not showing up in game, I'll try restarting, thanks
also just so I understand correctly, only sandbox mods require a separate save file and lock you out of regular games right? approved mods don't do that?
correct
Awesome, thanks Arctic. Also your suggestion for restarting was exactly what I needed to do.
Anyone else having performance issues after the recent updates ? Used to be able to play the game on max but now i cant even run medium
Nice. Not sure why it needs to be restarted, but it should be fine after that. Haven't had any reports on the contrary so far. lol
How do I remove mods I had before the update I wana go to my main save but it wont let me while its modded but the mods arent activated
the old mods are in Deep Rock Galactic\FSD\Content\Paks
so just delete em
gotta delete those, restart game
anyone gotten stuck waiting for your host's mods to download
For experimental build do I need to make a separate save for mods?
i don't think the exp build is active any more
Only save I have active is sandbox save, is it possible to restore the old one?
Is it possible to restore the non sandbox save, because its basically fucked over my whole progression
yes there is a method I found just a bit ago
you have to make a second save of your main save. and have that one be active. reset the progress of the second save. and then restore save with a recent non-modded backup.
Only have the sandbox save that just overwrite my main save
My mods wont show up in game, has anyone else had this problem and been able to fix it
mine too
stuck on this for 15+ mins multiple times, only using verified mods and everything is linked up for me
try restarting the game, worked for me.
tried that twice, ima give it a few hours then try again
weird, sorry to hear that. Good luck!
Did GSG follow up what the plans are if I want to have the same mods as the host who's using verified mods?
anyone else having issues with having mods installed the old way and having them just stay there
it recreates this folder every time i launch the game
regardless of if i delete it
wdym?
E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks
Personally I think -disablemodding should be an option on the launcher below (-DX11 - DX12) for newbie players who don't know of launch options
Plus maybe being in sandbox mode / save should put the filter on the server browser to 'show sandbox games'
are the flashlight increased range mods affect other clients too if the host has it? seem to be the case
Shouldn't work for clients but the host will see brighter lights.
Unless it is approved?
Then it will.
hmm interesting. i did join a few earlier and i seem to be affected
yeah it is approved
wh-
Should be verified but it can be used as a client so that might be why it is not since unfair advantage.
bleh, i wish i could turn off even approved mods..so many nice difficulty lobbies but then get ruined by the increased flashlight π©
how do I let my friend use the spawn menu
i dunno why the flashlight mods are so popular
also how do I change my save profile
@small horizon Yea mate through the new in game tools.
sorry, that was from way earlier
escape, options, save game @merry field
i think ser pounce ended up helping ya
thx
Ah okay cool π - yea I loaded my regular save then loaded up ones i thought wouldnt matter like things relating to sound, which works in regular play. so im good with that
also how will balance work with approved mods? couldnt someone just use mod that makes all the caves lit up or something
I made that specific mod sandbox since I consider it a cheat.
ye but couldnt someone who didnt consider a cheat make their own cave light mod and call it approved
Yes?
But not many people know how to make blueprint mods let alone how to do what I did to make it a thing.
can mods be used to cheese achivements? hopefully not
I feel like approved mods could be used to cheese alot of stuff
The devs haven't been putting things like that in the approved category AFAIK
speaking of achievements, do approved and sandbox mods PERMANENTLY disable achievements for a savefile? i have just a couple approved mods but i've been working on getting all gold dwarves and i would be really salty if i can't get the achievement now cuz i think fast lootbugs are funny
if they did it right, only sandbox mods should disable achievements
approved mods disable achievements while active afaik
as long as it isnt permanent i dont mind that
Is this issue still continue?
i should sure hope it isnt
ill try again after this lol game
If still continue, try these:
- Unsub to all mods on modio site and delete account
- Launch game with -disablemodding in launch options
- Exit to desktop and delete -disablemodding from launch options
- Go to "C:\Users\YourUser\AppData\Local delete modio folder
- Go to "C:\Users\Public" delete modio folder
- (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
- Then launch the game
can someone help me with this
@oak urchin where did this appear?
Can anyone help, the modding menu doesn't even appear, I go to settings>modding>install mods>login with steam>subscribe mods. The modding tab ingame doesn't change, seems mod.io is not connected ingame?
it went away?
what
that happened after i installed a bunch of mods
nvm it's still a thing
when i enable all those mods, and then click reload space rig, it does that
well, found a bug. if you press escape when choosing wether or not to delete a save, screen goes completely black and you can't do anything
Delete the others until 1 sandbox save file remains, this happens because you installed sandbox mod
i only installed mods that weren't sandbox tho i think
Someone had to make a fresh profile to be able to switch back to a vanilla save, apparently they don't show up if on a sandbox save.
everytime I subscribe a mod I get this "This mod will be automatically installed when you are logged into mod.io in-game.". But I literally signed in with steam directly after clicking "install mods". How did this shit get through testing?
I don't know about you, but I like being able to see further than my hands can reach
You telling me that space dwarves have flashlights less useful than my $10 duracel LED?
my flamethrower shouldn't have a greater range than my flashlight
@zinc crow Do these steps
I get that light is limited so scout has some role to fill
but its annoying when you don't have a scout and can't do anything about the light problem
esp solo when you are also low on flares
especially with that big biocave layout. I can't see anything if no scouts are around
although I don't really use light mods, I think its a bit unfair
It doesn't have to make sense, it's for gameplay reasons. Danger. Darkness. Dwarves. (See it's more important then dwarves even!)
i don't use them, but i 100% understand people that do
if I were, i'd probably want to confer some mechanical bonus to scout flares
I like playing solo. Flashlight appeals to me because I don't like playing Scout solo.
It's approved so you're good you just can't use it somewhere else that doesn't have it.
i was hoping it was considered an accessibility thing and would still be allowed clientside
its in a grey area, but lighting in general is a mechanic that takes resources to get
so I think it should be approved, not verified
understandable
but idk, I'm sure there are visually impared people who would like it as an accessibility optoin
if i'm in a 4man, we should have plenty of flares + a scout so it's not that big a deal in group play
i just opened the game and all of my subscribed mods are gone, and all of the buttons in the modding menu are grayed out
anyone else have this issue?
or does this belong in #bug-discussion
also this pops up when i open the game
restart steam?
i've had the occasional time where I'm having network hiccups so my steam cloud isn't updating on time.
don't forget tuesday is steam updates day and it can be unstable, especially with new game patches
yeah see my steam friend just disconnected
