#modded-drg-chat

1 messages Β· Page 43 of 1

clear drum
#

Do you know if approved mods (or any kind of mods) are capable of corrupting/modifying your savegame in some way? Or do mods always save their state in a separate file or whatever? For example this one https://drg.mod.io/fabulous-molly

unreal quail
#

There have been issues with players showing up in default cosmetics for other teammates when using Flashlight range mods, I don't know if that has been fixed. If you're that concerned about your savefile integrity, make a new savefile right before installing mods or never bother with them in the first place. Not much research/testing has been made into the issue if I'm honest.
Not all mods save their state in a separate file, usually it's only the blueprint mods that do so.

clear drum
#

Ok thanks

wanton vortex
#

does anyone have an old build before update 29 where they removed bouncy plasma

#

it would probably be easier to mod back in if I had the code for it already made

#

or maybe its possible to somehow pull it from a steam repo I dunno

unreal quail
#

DRG Historian had a vid on how to pull older versions of DRG from Steam repos, do check it out.

wanton vortex
#

also would replacing heat shots with bouncy plasma be sandbox or approved

#

probably approved right

warm agate
#

sandbox is only definitely cheaty stuff

wanton vortex
#

cool

final panther
#

excuse me, how does one use mod io?. there's a mod i wanted to use but it says i have to be in game

spark spoke
#

to what extend are "cheat mods" allowed to be used right now on the stable branch?

warm agate
spark spoke
warm agate
final panther
warm agate
#

yes

final panther
#

thanks dude

hollow bough
#

Especially deep dives where you can't sacrifice your teammate without loosing important features his class provides

marble obsidian
#

how do i go about making a mod, i feel like there's some pinned message somewhere I haven't seen but I'd like to know if there's a tutorial somewhere

honest nacelle
marble obsidian
#

ty

shell inlet
spark spoke
shell inlet
#

I am not since cheating on this game is incredibly easy and it takes like 1 search on the internet to find cheat related tools for it.

unreal quail
#

If you meet a Cheat Engine user, best you can do is quit his lobby and never join it again.

weary saddle
#

I don’t understand the notion of cheating on a pve co-op game. Some people.

honest nacelle
#

Whatever floats their boat πŸ˜‚

glossy hatch
#

Whatever boats their floaties

orchid hemlock
#

is there a way to simulate having 4 players while solo? i want to have the scaling of 4 dwarves but play solo

scarlet obsidian
#

Anything with β€œcarry” in it is usually scaled for 4 players

orchid hemlock
#

thank you

worn shadow
#

Not sure if this is the place to ask but how do I log into mod.io in-game?

small horizon
worn shadow
#

no, how do I do that

small horizon
#

before i tell you, i wanna let you know that the modding update goes live on the 14th (tomorrow), so if you can wait a day, you will get it then via an update

#

however, if you still wanna try it now, you can swap to the experimental branch by going to your library, right click on deep rock galactic, go to properties, then the betas tab.

#

you can swap to experimental from the dropdown list

worn shadow
#

oh, okay, Thank you for the help

small horizon
#

any time drgbeer

cerulean swan
#

do i need to delete my mods in the fsd folder tomorrow?

unreal quail
#

Yes. Otherwise you’ll be forced into Sandbox-only mode. Mod.io is the only supported location for Verified/Approved mods. That said, you will also need to change your save file to non-Sandbox even after all the old mods are removed.

wheat latch
#

so for tommorows update i can download the mods and it should automatically be installed in the main game? if i want to disable tthe mod can i do it from the game itself ? or do i need to disbale it from the website

glossy hatch
#

There will be an article about it tomorrow with all the details

amber roost
#

Wonder how modio will handle the release day load

dusty lantern
#

There'll be dozens of us, dozens!

unreal quail
#

They've handled more popular games' modding support just fine I reckon.

light zodiac
#

Make a mod that replaces Bosco sounds with Wall-E sounds

#

nice πŸ‘

cerulean swan
#

mod idea: old doom fov is it possible?

small horizon
#

i think Banagement had made something like that already, but it wasn't released IIRC

cyan wagon
#

Can you add custom music for bar with upcoming mod support?

#

and how hard it will be to create such mod?

idle wave
#

will client side mods force me to play on a modded save

gaunt locust
#

What about Fabulous drop pod mod like Fabulous molly?

glad oracle
scarlet obsidian
bold tusk
#

Are there any mods to increase the number of loadout slots? currently there are 3 and it would be nice to have say 5...

dusty holly
bold tusk
#

damn thats a shame'

dusty holly
#

don't worry, the devs are looking into it

bold tusk
#

oh cool

#

glad to hear

#

so the mod support update is meant to release on steam today?

dusty holly
#

yeah

bold tusk
#

id say thats in Denmark time right?

#

considering its 8am on the 14th for me atm

#

and only 12am on the 14 for the danish

#

and ghost ship games is a danish company

dusty holly
#

indeed

#

We can expect the release in the afternoon for them so in 13-15 hours from now

#

something like that

bold tusk
#

ahh fair enough

dusty holly
#

it's 1am for the devs right now

bold tusk
#

yup yup

glossy hatch
#

and yet pedro still doesnt sleep πŸ˜”

#

did someone ping me and deleted their message?

dusty holly
#

because I realised I might have been doing another "miss the joke" thing

#

So I ended up deleting my comment lol

glossy hatch
#

ive been fooled and quite possibly bamboozled

dusty holly
#

sorry

glossy hatch
#

Pedro should be the one apologizing for staying up this late

violet hull
#

is there a mod that lets ya save more than 3 loadouts?

#

i keep taking the wrong grenades on accident

small horizon
#

nope

warm bone
#

I wanna remove the mods in the paks folder before the update for 34.5 tomorrow right?

#

o its in pins nm

violet hull
small drift
#

Is there a mod to bring jukebox music to Hoxxes?

warm pulsar
#

No idea, but you can check yourself at mod.io

halcyon crest
#

Hey Big question. I want a assault rifle that fires "explosive Bolts" at the carnivorous bugs. This Bolt-gun, a "Bolter" if you will; how much work would I have to do to add that in? Could I pay sombody to do it?

cyan wagon
#

I wish we could replace molly with catgirl robot with cute/erotic sighs when she moving around nice

scarlet obsidian
#

Could I pay sombody to do it?
Todd Howard? That you?

halcyon crest
scarlet obsidian
#

modders are a pretty magnanimous bunch, they'll probably do it for free

halcyon crest
unreal quail
cyan wagon
#

link?

wraith pumice
#

Anyone know when 34.5 will drop today ?

cerulean swan
#

like right now my dude

wraith pumice
# cerulean swan like right now my dude

do i need to be on the experimental branch to have it ? .I am sure from the last patch note they did say we will have it today . i just don't know which hour the update will drop .

cerulean swan
#

dude restart your steam

#

it drop like rn

wraith pumice
heady sleet
#

πŸ₯³ The day has come!! RnS!

stable jewel
formal spoke
#

i am hoping thta someone makes a skin for the engie to be the engie from tf2, heavy to be heavy from tf2, driller to be pyro from tf2, and scout to be a fat scout from tf2.

pastel nest
#

Kindly suggesting putting the dev blog posts about modding to the stickies πŸ™‚

unreal quail
#

Yeahh, guidelines stuff should be stickied or we'll never hear the end of "what does Approved/Verified stand for"?

pastel nest
#

It won't change that, but we can say 'read stickies' πŸ˜›

frigid torrent
#

can we now tell if servers we join have mods installed?

hollow cedar
#

enabled some mods which crashed my game and now my game crashes on opening

pastel nest
#

what's the launch option to disable mods called again?

frigid torrent
#

nice

hollow cedar
#

-disablemodding

#

markiyo

warm bone
#

This whole thing came out much cleaner than i ever figured it would

weary heath
#

hey lads have any of you heard of a haz0 mod? my wife enjoys DRG, but mostly for mining, not murdering bugs, is there an option like that?

warm bone
#

Yeah it exists

#

It's like haz 0: sandbox

#

Im not sure if it's ported to mod.io yet

#

yeah just gotta wait til this gets ported to mod.io that sucks

digital jackal
#

Excuse me? I want make mod, is there any tutorial information?

warm bone
#

In the modding discord there's everythin ya need

pastel nest
digital jackal
warm bone
#

np!

stone rover
#

ever since I downloaded the newest update I can't join my friends or vice versa. (im not even using modded it just wouldnt let me launch DRG until I downloaded it) I already verified my files thru steam and nothing is the matter. Help?

simple pilot
#

So verified mods are always enabled if you have them installed, but approved mods are only if the lobby has it enabled right?

warm agate
#

all your approved mods will be disabled and host's mods downloaded and installed upon joining

dusty lantern
weary heath
simple pilot
warm agate
simple pilot
#

nvm then

#

but seems simple enough

#

Can other people see if you have a verified cosmetic mod on?

warm agate
#

never except skin ulockers

simple pilot
#

Alright okay

warm agate
#

this ones just unlock for usage existing skins for armor, pickaxe and weapons

stone rover
dusty lantern
#

no worries

earnest kernel
#

I'm waiting for someone to give Gunner's cannon bolter sounds from Warhammer 40K. It would be great.

slate topaz
pastel nest
#

which means it's not approved yet and therefore sandbox

unreal quail
#

It's a cosmetic pak he uploaded 30 minutes ago, are you expecting GSG to review it right here right now?

slate topaz
#

it is made out of verified functions.

pastel nest
#

Yes, GSG verifies it by hand

barren kelp
#

I wonder if it's possible to make a mod that adds a meter to your HUD to tell you how drunk you are

edgy wharf
slate topaz
edgy wharf
#

it explains what happened: "As a general rule, GSG does not review/assign Approval Categories to mods with the type Cosmetic, Visual, and/or Audio, since mods with those Types are checked in-game against a filter that detects the files they modify and automatically assign the Verified Approval Category if they pass or the Sandbox Category if they do not pass."

#

Also the guide explains categories.

lost fiber
#

Do modders go in groups? Anyone in need of a 3d artist for their mod project? I love DRG and I've been a 3d artist for more than 10 years πŸ™‚

edgy wharf
#

Just a suggestion to read it since you seem to be confused about it.

slate topaz
edgy wharf
#

All mods with [aimedfor...] will be reviewed.

cyan wagon
#

ty for mods

#

Someone tested cat purr purr mod for loot bug?

edgy wharf
#

We are finishing up a guide on review process and how to tag mods when uploading

cyan wagon
#

I was thinking about either virgin lootbug or cat purr purr lootbug

slate topaz
edgy wharf
#

You will probably have to reload the spacerig

cyan wagon
#

Do you need another save for mods?

edgy wharf
#

or reopen the game for it to be updated. No new patch release is needed.

edgy wharf
cyan wagon
#

after restarting it works

#

but mod save isn't created. So its not sandbox mods?

edgy wharf
#

So a feature of the mod support is that if installing mods makes the game crash (which happens - we have no control of UGC) it all mods that were in that install process will be disabled. You can then try to enable one at a time to locate the mod that caused the problem.
If a Sandbox mod is not enabled you will not have to change save - only when you enable them will you be prompted to make a Sandbox save

vestal delta
#

Can't approved mods be used to speedrun progression by making the game easier/faster?

pulsar blade
slate topaz
void whale
#

No πŸ˜‰

#

Friendly reminder no one is forcing anyone to engage with modding support if you dislike it. You can just go about your day and play the game as you're used to without any changes.

slate topaz
small horizon
void whale
obtuse light
#

If there is, what is the flag for when the minigun is in the red bar status?

Kinda considering to fiddle with modding to add a "Press R when in the red to instaoverheat" action when using aggressive venting

slate topaz
vestal delta
small horizon
vestal delta
void whale
slate topaz
small horizon
#

it wouldn't really speedrun anything

void whale
vestal delta
small horizon
#

before a mod is categorized, it is defaulted to sandbox as well

slate topaz
void whale
#

If you have mods installed the old way, they will be detected in-game and show up in the Modding Menu. However, the mod will default to the Sandbox category and has to be compatible with the current game version to even show up

void whale
slate topaz
void whale
#

It is working.

#

If you have Fabulous Molly installed the old way, remove it from your game files

#

Then download it through mod.io instead

slate topaz
#

am i blind... was the molly terminal moved???

dusty lantern
#

no, do you have the bp mod manager installed?

slate topaz
dusty lantern
#

well you need to enable it, fab molly wouldn't work without

slate topaz
void whale
#

If you download Fabulous Molly through mod.io, it will automatically install the dependencies (like BPMM) too πŸ™‚

slate topaz
atomic swan
#

I'm very surprised the two "molly doesn't move automatically as much" mods don't seem to be on mod.io yet

#

those are by far the mods I use the most

slate topaz
#

Any info where mods save additional parameters: in save file or in PC registry?

small horizon
small horizon
#

yeah they do

#

just verified

slate topaz
small horizon
#

i dunno why you'd assume that

#

i dont know if they are or not

void whale
void whale
#

Try to check the 'Restore Save' menu in-game.

slate topaz
#

Just incase you didn' understand me: I mean saving my molly config, not my changes player savegame.

void whale
#

Oh. Yeah, fair enough. Don't know if specific mod changes are saved.

slate topaz
dusty lantern
#

The mod config save path hasn't changed

slate topaz
white edge
#

who whatever create the barrel armor return mod thanks you for that

dusty lantern
slate topaz
#

@edgy wharf are there any plans now, after official support, to add mod config save-files to "steam cloud saves" backup?

edgy wharf
slate topaz
stuck kernel
#

I have a few music mods that I can't upload to mod.io due to concerns about their copyright. But now that the mod support update is here, I can't use them with my main save.

pastel nest
edgy wharf
charred lodge
#

uh i'm bringing this here bc i haven't found an answer in the bug discussion:
i deleted all mods from my .paks folder and unsubbbed uninstalled all mods from mod.io, uninstalled and reinstalled, deleted old fab molly configs and other mod saves from the fsd\saved\savegames but my main save is being read as sandbox and i can't create a non-sandbox save onto it. i've launched with -disablemodding and it's still being read as sandbox. there are cloud non-sandbox saves that i can't restore. wanted to ask here before doing any save editor as a last ditch effort

slate topaz
slate topaz
atomic swan
#

the [Modded] label next to everything I say in chat is extremely weird

slate topaz
#

what is weirder: now you either use mod.io and install approved mods, or you can't join approved lobbies. Before it was just working without being overregulated.

pastel nest
slate topaz
#

Now I only need 2 mods to be happy: "x3 flashlight" and "jump boots" perk.

neat robin
#

I only have approved mods, bout i can't see approved lobbies, is this normal?

raven canopy
#

Maybe you are still using a sandbox save?

stoic ingot
#

Can some one do an Alien/Aliens music mix? πŸ™‚

#

In fact a whole Aliens reskin of enemies and marines lol Be nice to see a proper Alien game for once. ok ill go now lol

neat robin
#

@raven canopy changing save worked, thanks

slate topaz
#

Why is "radioactive zone without ash" verified mod but "3x flashlight range" approved mod? Zero logic zero sense. Why force whole, lobby to install cosmetic mod????

warm pulsar
#

Did you read the description for the categories in the patch notes?

void whale
cosmic shuttle
#

true

strong bear
#

I noticed something weird with the mod i made.. 'Mammal based class Icon' after the patch, I tried logged in and the mod seems to work just fine but then I noticed the Server class icon hasn't change like it intended to.. it still looks the same so, I check with the original .pak file to see if there anything change with the current location of those files but there is nothing then I try throw in the .pak file I have which it works like intended to therefore im asking is it because the file review by dev was a version before what it is now so, the current version does not work and need the dev to later review it for it to work properly?
*sorry for my bad english

#

@raven canopy

warm pulsar
#

Updates to mods should inherit the category they’ve been assigned already.

heady sleet
slate topaz
# void whale Because 3x flashlight range is a gameplay advantage πŸ™‚

and no fog is not. While both are playerside only. WHY to force whole lobby to install it? I just want join running lobbies with this mod, and hardly anyone will have it. I have 1200 h ingame all achievmetns, play HAZ 6 more than HAZ 5. I need no loot. But with this mod I now can not join running games any more.

slate topaz
cosmic shuttle
#

bruh, that's something :0

worthy helm
#

I haven't followed the mods-discussion alot - I understand there are modded and non-modded saves now. Can a modded save join a non-modded gamelobby and do their mods impact that lobby?

strong bear
#

@heady sleet Does 'scan in progress' in the site have anything to do with this?

heady sleet
cursive eagle
#

How do I remove all the mods listed as "deprecated"? they not longer appear in my mod folder

heady sleet
heady sleet
#

NOT the windowsnoeditor.pak though πŸ˜„

slate topaz
#

I can only say it here directly so the DEVs understand the consequences of their decisions: they are forcing a triple-epic 1200 h veteran into cheating, because otherwise I will not find lobbies to play with. Those light WILL shine x3 even without their approval.

worthy helm
#

@warm pulsar Thanks, I read through it and it doesn't specify that. It says that "verified mods" will automatically install and uninstall for players (in case of non-modders joining a modded lobby with verified mods). But I didn't find if a player using "verified" will get his mods disabled if they join a non-modded lobby.
It states that there are sanbox-saves that CANT join non-modded lobbies, but thats not what I asked.

strong bear
heady sleet
cursive eagle
slate topaz
#

@Jonas - Platform guy can we discuss why "x3 flashlight range" mod while cosmetic and client only is approved and not verified? Why it needs a host using it, while it is 100 % cosmetic only?

pastel nest
#

The 'X times flashlight range' I see on mod.io are all approved

cosmic shuttle
#

it's an advantage though

#

you can see grabbers and minerals

white edge
#

there is the armor barrel mod

strong bear
heady sleet
strong bear
slate topaz
heady sleet
#

so if i'm the host, and I have a Verified mod installed, (say it's a hat for bosco), will everyone else in the lobby be able to see bosco with the hat? even if they didnt go to mod.io and install it themselves?

worthy helm
#

Flash range is obviously an advantage.. Imagine having that in Horrorgames.. The whole game is basically pointless to play since it's changed that much, the brighness settings are crutial to the gameplay

void whale
cosmic shuttle
#

we use Bosco in solo games anyway so you'll see that lil hat πŸ’š

heady sleet
#

i suppose it was a bad example, then :3

void whale
#

We know what you meant ❀️

winged urchin
opal basin
#

Hello, I am having a hard time finding out how to start modding for Deep Rock Galactic
I have searched mod.io, pins in this channel, google for modding, sdk, etc for Deep Rock Galactic, I have read through steam updates about modding
I cannot where to go to start modding.

Is it private?

winged urchin
snow bobcat
#

question about modding: i installed a few QoL mods and it prompted me to make a new save based on my current one, if i go back to my old unmodded save and level up on there, will the other save be updated too?

opal basin
#

Thanks Loan, so there is no official link to a modding sdk from Ghost Ship? (that is a fan comunity?)

sand compass
#

Why cant i find a thomas the train detonator mod?

warm pulsar
#

no official SDK from GSG

void whale
normal wedge
#

After I subscribed to the mods I've chosen, and logged into mod.io from the steam browser in game, I'm not seeing my subscribed mods showing up in the manage mods tab. Any help would be greatly appreciated.

void whale
normal wedge
#

Yes. From the steam browser.

void whale
#

Try to press 'Manage mods' in the Modding tab

#

And make sure your Steam account is connected to your mod.io account

normal wedge
#

It is.

rotund frigate
#

Cant get mods to work. I logged on mod.io linked steam account. Clicking install mods in game opens mod portal but subscribing to any mod does not do anything. It's just pops message -- This mod will be automatically installed when you are logged into mod.io in-game.--

normal wedge
#

I see my steam avatar and my name in the top right.

stray halo
#

I had the same problem

normal wedge
#

Will do. Thank you.

rancid iris
#

do other people have to download cosmetics mods I have?

atomic swan
heady sleet
#

How do i uninstall mods?

small horizon
#

unsubscribe from them on mod.io

warm pulsar
thick forum
#

what y'all think about waiting times for people coming to ur lobby? even when ur on approved mods and not sandbox

olive widget
#

nobody is able to see my room on the EDD panel because modded rooms are automatically turned off

rotund frigate
atomic swan
thick forum
olive widget
#

yeah

rancid iris
#

what's the difference between approved and verified?

olive widget
#

honestly i have no idea

heady yoke
#

verified is usually cosmetic only, so audio/visual mods

#

it doesn't affect other people at all

normal wedge
thick forum
#

Im telling you, I would get EDD lobbies in 5 minutes or less, and now I can sit for 2 hours and literally nobody joins the game (and im only on approved mods)

olive widget
#

yeah

#

me too

void whale
normal wedge
#

k

heady yoke
#

i set approved to on, but game never saves the setting

olive widget
#

before the modding update i would just stick starship troopers and cave leech clusterfuck in my rooms

#

nobody knew the better

#

i put "Starship Troopers" on my room channel though

#

room name

craggy sluice
#

Then perhaps do vanilla game then. Not everyone wants to do EDD with mods

#

since it is EDD after all

olive widget
#

i put it there they know what they were getting into

thick forum
#

best thing is gonna be to create a group of set people who like mods

#

and invite them thru steam

craggy sluice
#

Which essentially serves the same purpose

olive widget
#

there's so little singapore players though

thick forum
#

Well, nonetheless its quite sad to see this

heady sleet
#

Can we expect more fov mod to be verified?

olive widget
#

i used to be able to get people to join quickly

#

now nobody joins

heady sleet
#

I did alone rest of the mission

thick forum
#

Really a lot of people dont like mods it seems

olive widget
#

or they don't know they can turn it on

thick forum
#

Or they just dont see the lobbies cuz its automatically turned off

olive widget
#

yeah

#

it's automatically turned off

heady sleet
#

Kinda pisses me off that more fov isn't verified lmao

slate topaz
heady sleet
#

I mean that faster moving thing is just illusion

slate topaz
thick forum
#

yeah I would say add FOV improvement to verified too

edgy wharf
# normal wedge k

You delete you account by going to your profile - click privacy and in the buttom there's the option to delete the account.

snow bobcat
#

Another modding question: does using mods in any fashion, even outside of sandbox, disable achievements? im getting close to the veteran miner achievement but i dont wanna lose any potential progress on it because I happen to want my promotion terminal inside my personal cabin

edgy wharf
snow bobcat
#

im at 410

edgy wharf
#

Ahh okay - So Verified mods do not disable achivements - approved does. So it depends on what category you have installed.

olive widget
#

lol damn

#

so starship troopers disables achievements

snow bobcat
olive widget
#

even though it makes it strictly harder

warm pulsar
#

the issue is approved mods allow for slight alterations to gameplay and progression.

olive widget
#

yea...

#

i just want people to be able to see my modded EDD room

#

it's just starship troopers

craggy sluice
#

Unfortunately you have to accept the consequences of running a modded game

rancid iris
#

what's the point of differentiating approved and sandbox if you can't see any modded lobbies by default or get achivements regardless if you have sandbox or approved mods

craggy sluice
#

just wait and someone will eventually

olive widget
#

i'd rather have no update at all

#

just put starship troopers in

#

or i just put it in the title

#

at least more people joins

heady sleet
cyan wagon
warm pulsar
atomic swan
olive widget
#

nobody joins my room lmao

craggy sluice
olive widget
#

it was actually much better pre update

craggy sluice
#

it wouldn't be fair to people who just wants to play vanilla would it now?

olive widget
#

i put it in my title bro

craggy sluice
#

just because you do not everyone is gonna know what starship troopers is or understands what it is lmao

olive widget
#

it says [mod]

craggy sluice
#

for all I care its someone named Starship Troopers hosting it

cyan wagon
rancid iris
#

tbh people putting [MODDED] in their server titles was a lot more effective then now where you can't even see modded lobbies by defaeult

craggy sluice
#

also if you're hosting now, its bloody 11:20 PM, not many will be playing atm

olive widget
#

it says [mod] starship troopers and i get more people

unreal quail
#

Why do Approved mods disable achievements? We've talked about this GSG, it's just going to make Approved mods way less attractive with no real benefit to modding.

rancid iris
#

^

olive widget
#

lol i hosted on a tuesday night once at 11 am and i get more than right now

#

i managed to get a 4 man team in 10 minutes

#

i meant 11pm

cyan wagon
#

In Russia/germany prime time now

craggy sluice
#

He's from southeast asia

#

I'm from southeast asia

atomic swan
#

My personal take is I used to run games with extremely minor QoL mods. like "drop countdown is instant" and "molly moves automatically at 55m away instead of 20m away". Now, if I want to run mods like that, I have to play with a much smaller playerbase, so it's a strictly negative change for me.

neon cairn
#

kinda obvious

oak sparrow
#

okay even I'll admit that the Fat Man OC is too much

cyan wagon
#

each player downloading mods when he joins modded game?

olive widget
#

yeah i don't take weapon balance mods

#

usually take mods that make my life harder

cyan wagon
#

some music packs can be around 300mb

neon cairn
#

I like some QoL mods

small horizon
cyan wagon
oak sparrow
#

so verified mods wont mark your game as modded, correct?

neon cairn
cyan wagon
#

minor i.e changing textures of weapons/sounds effects

#

which is completely fine

craggy sluice
warm pulsar
buoyant sphinx
#

Is it normal that having both approved and verified mods marks the save as sandbox?

atomic swan
warm pulsar
buoyant sphinx
#

I do have the backups so i'm fine yes, but like

#

Having both these kinds of mod sets it to sandbox

warm pulsar
#

do you have any mods installed outside of mod.io?

buoyant sphinx
#

You mean mods in the in game browser?

#

I only got those

warm pulsar
#

mods manually installed in the paks folder

buoyant sphinx
#

Nope, never did that

cyan wagon
#

I don't get why 1 music pack is sandbox and other is verified

#

they are same but with different music

#

or it depends if its outdated i.e N/A version

olive widget
#

i'm going to have to name my room Starship Troopers waiting room lmao

#

then tell people to turn on their mod search in the EDD panel later

warm pulsar
#

mods are automatically uploaded as sandbox with manual approval to other categories. If it's freshly uploaded then it's going to be sandbox.

edgy wharf
oak sparrow
#

swarm size control overwrites starship troopers right?

buoyant sphinx
copper ember
#

Im sad the fabulous bug mod doesn't work for me

tropic harbor
#

I do have a question, does anyone know where the mods I download through mod.io (via in-game menu) are being saved on my system?

languid moat
#

How is Double Ammo a sandbox mod? its basically the 40 Nitra Resupply mod with less steps.

buoyant sphinx
edgy wharf
buoyant sphinx
#

Aye

languid moat
buoyant sphinx
#

50% nitra cost for the same amount of ammo as 100% the cost would get you isn't balanced

copper ember
#

So no loss no gain

lime sandal
#

anyone still having the bug where it wont install a mod?

hot wharf
#

i had to fully restart my game to get some to enable

lime sandal
#

I'm subscribed to Starship troopers but it's not loading in

edgy wharf
edgy wharf
#

Could be yeah πŸ˜„

merry field
#

Can you use mods on deep dives?

lime sandal
#

yes

languid moat
# copper ember So no loss no gain

EIther or, either double ammo or 40 nitra. For x2 ammo mod - 100 ammo = 200 ammo so a 80 nitra RS gives 100 ammo. 40 nitra mod - 100 ammo so 80 nitra would give 100 ammo. (if one refill per drop)

atomic swan
copper ember
#

fair trade imo

languid timber
#

And you have to spend twice as long actually holding E to get a full refill

#

But I have been in missions that ended up in failure because we couldn't find enough nitra to go from 76 to 80 so in those cases the mod would make it easier

olive widget
#

starship troopers waiting room method worked lmao

copper ember
#

I thought it was me who subscribed to something by accident so i removed it

edgy wharf
#

Ahh yeah if it has the "Framework" tag - it is often a dependency

snow bobcat
#

hmmm, i have only verified mods but my achievement progress for the legendary miner achievement is still stuck at 410

unreal quail
#

Approved/Sandbox mods now disable achievement progress; doublecheck all mods in the Modding tab.

snow bobcat
#

yeah, they're all Verified category

fervent ginkgo
#

if i download mods while on a specific save and I change saves, will the mods carry over? im wondering because im not an avid fan of mods but i'd like to goof with friends and i'd like to be able to switch on a moments notice

unreal quail
unreal quail
fervent ginkgo
#

well I guess it's good im only going for cosmetic ones.

languid timber
#

You can enable or disable specific mods selectively at any time through the modding menu

unreal quail
wooden hornet
#

Hello there! I'm looking to create a mod that replaces all the voice lines with my own. Can anyone point me in the right direction? Thanks :)

languid timber
wooden hornet
#

I'll go ahead and join that discord, tyvm!

languid timber
fervent ginkgo
#

where is it found in the options menu to change the type of save you're on?

olive widget
#

i think save menu

fervent ginkgo
#

i dont see it in the save menu

olive widget
#

strange

#

i saw mine in save menu

languid timber
#

You can't convert a save that you're playing afaik?

#

When you install a sandbox mod, it automatically prompts you to create a new sandbox save. But once a save is marked sandbox it can't be reverted

fervent ginkgo
#

ah

#

i assume you can't mark what is registered as your "main save?"

languid timber
#

Probably not

sharp hill
#

...why is improved flashlight not an approved mod?

glossy hatch
#

It has to go through the inspection process, new mods will automatically be sandboxed

sharp hill
#

It's approved, tho.

#

Just not verified.

#

I am so confused.

fervent ginkgo
#

verified is something you can use on your main save right?

sharp hill
#

Verified = you can use it anytime even if no one else has it.

languid timber
#

A flashlight mod is TECHNICALLY cosmetic, but it DOES affect the balance of the game because the light economy is so carefully balanced

fervent ginkgo
#

yeah

sharp hill
#

Eh, maybe if you're running a crazy brightness, sure.

#

Not sure a slightly higher flashlight setting is really unbalancing the game.

cyan pendant
#

Question

glossy hatch
cyan pendant
#

How difficult would it be to enable all classes to use all weapons?

atomic swan
sharp hill
cyan pendant
#

I just wanna warthog scout

#

So I can shotgun while I boomstick

glossy hatch
#

Fairly sure it has been done before, idk if there is an updated version for mod.io

cyan pendant
#

I know there's a utility one.

edgy wharf
#

Verfied mods are not allowed to change gameplay elements and/or playstyle of a player. If you can see more in the darkness you will play differently.

edgy wharf
cyan pendant
#

I wonder if it's possible to replace a gun's projectile with another projectil

sharp hill
cyan pendant
#

Replace boomstick pellets with flaregun rods.

oak sparrow
edgy wharf
#

Yes

#

And if it isn't working it is a bug πŸ™‚

thick forum
hushed pasture
#

Launching the game for the first time after the update and can't get passed the "Choose a saveslot to load"

#

IDK what save was named? IIRC I only had the one

edgy wharf
hushed pasture
#

I can't get passed this screen at all and cannot see a save menu

hot wharf
#

try pressing esc?

edgy wharf
#

okay you write a name there

#

Call the savegame something.

thick forum
#

Yeah, write something in the bar and then click create

hushed pasture
#

the only keys that work are alt+f4 >.>

thick forum
#

You tried writing smth and creating? doesnt work?:

hushed pasture
edgy wharf
#

do you have any mods installed?

hushed pasture
#

I was (am?) almost player rank 500 and would rahter not loose my progress

#

I had mods installed

edgy wharf
#

try uninstalling them and relaunch

hushed pasture
#

I had them installed

#

the mods folder is empty post-update

edgy wharf
#

are you subsribed to any mods?

hushed pasture
#

I was subscribed in experimental branch

edgy wharf
#

have you unsubsribed to them now?

#

you can do that from the mod.io website

hushed pasture
#

oh boy, the mod.io site outside of the game is quite unintutitve πŸ™‚

edgy wharf
warm pulsar
#

it's allegedly getting a face-lift soon

edgy wharf
#

sooooon

languid timber
#

My gf installed only verified and approved mods but her main save file got marked as (modded), is there any way to fix this?

hushed pasture
#

clicks mods
"here's the mods you've developed"
...oh
clicks games
"here's the games you've developed"

#

I think I unsubbed from everything and relaunched

edgy wharf
#

Does it still prompt you to change save?

hushed pasture
#

yes it does!

#

I may have missed a mod

warm bone
hushed pasture
#

I found a checkbox...I missed a mod

#

After restart I'm still prompted to change save

warm pulsar
warm bone
#

Ye but u still get the modded tag

#

on ur name

hasty ridge
#

I'm not seeing deep rock on the steam workshop

warm pulsar
#

because it isn't there

idle wave
#

if i join someone elses game who are using approved mods could it mess my save up

warm pulsar
#

define mess up

idle wave
#

cause jacked xp/monetary gains

#

corruptions

#

etc

edgy wharf
sharp hill
warm pulsar
# idle wave cause jacked xp/monetary gains

approved mods alter gameplay and progression in minor ways inline with vanilla progression and gameplay. You may run into a few that have increased xp to compensate for increased difficulty. You shouldn't run into issues where your save becomes corrupted. That being said, you're playing with mods so the risk exists and is on you.

hushed pasture
edgy wharf
#

go to the save menu an click restore save

idle wave
#

how often do the backups update

hushed pasture
#

this is an A double plus informative message lol

#

love it πŸ˜„

edgy wharf
hasty ridge
#

Are they planning on adding DRG to the steamworkshop

idle wave
#

which has what the devs want

hasty ridge
#

for sheezy

hushed pasture
oak sparrow
#

installed 10 cosmetic mods in 10 minutes lets go!

edgy wharf
#

Make an extra save save of the main - close down the game and relaunch without the launch options: do you still get the prompt?

oak sparrow
#

Sandbox - Affects Progression & Achievements
Approved - Affects Achievements but not Progression
Verified - Basically the same as Vanilla

#

did i get this right?

warm pulsar
#

pinned messages

hushed pasture
edgy wharf
soft hare
#

I need help, my doesn't function after i installed too many mods

edgy wharf
#

And unsubsribing

soft hare
#

i can't, the game doesn't start to do that

edgy wharf
#

and launching with -disablemodding

soft hare
#

i did that but it doesn't let me uninstall the mods

edgy wharf
#

you can unsubsribe through the browser - the mod.io webpage

soft hare
#

ooh okay i'll try that

oak sparrow
#

Unsubscribing from the mod will automatically uninstall the mod

edgy wharf
#

Attention, Miners! Although we strive to deliver a flawless gaming experience in the depths of Hoxxes IV, we can’t guarantee you won’t encounter a crash or a compatibility issue at some point while playing with user-generated mods. Currently, Deep Rock Galactic automatically detects if an installed mod causes a crash and disables them on subsequ...

tepid sequoia
#

Would client side mods like custom HUDs count as verified?

warm pulsar
#

if it doesn't affect others then likely yes

tepid sequoia
#

I’ve always thought it would be cool to have a customizable HUD

#

Cool, if anyone finds a mod like that, don’t hesitate to let me know

hushed pasture
# edgy wharf and you can not type in anything?

Typed in a placeholder save name and I now have 3 save games. Interestingly, if I look at hte modding tab I see all the mods I manually installed prior to official mod support. I don't see a way to removed the deprecated mods. The "X" to the right is a disabled button. Clicking "manage mods" takes me to the mod.io page for DRG when I can see I am not subscribed to any mods currently.

Seems like something got cached or moved when launching post update? I think I could resolve the problem, admittedly of my own making, by just removing all of the local files and reinstalling the game. That said, happy to keep troubleshooting if it's useful! If not...I'll just go clean up my mess πŸ™‚

hushed pasture
edgy wharf
hushed pasture
#

IIRC all of those are "Approved" yet, because I sourced them from Nexus Mods, they seem to be sandboxed and that explains why I couldn't select my main save

warm pulsar
#

because you installed them manually instead of through mod.io

hushed pasture
#

I am an impatient person

warm pulsar
#

if you want to play outside of the sandbox then you'll need to download them through mod.io and delete all mods from the pak folder.

restive elm
#

ngl this mod is pretty cool

hushed pasture
#

🀦 silly me for looking in the "mods" subdir and not the "paks" subdir and getting confused

#

nothing to see here! just another EBKAC

oak sparrow
#

arent the dwarf cosmetic armor mods kinda useless since its client side only and you're in a first person POV?

warm pulsar
#

They're perfect for the higher difficulty mods where you'll spend most of your time downed

honest nacelle
#

it costs one mod slot anyways for the combined one

#

i use it cuz why not

#

and molly one too πŸ˜‚

unreal quail
#

Don't forget to grab Better Spectator to look at your own cosmetic stuff in detail while dead ;)

honest nacelle
#

^

earnest kernel
gaunt locust
oak sparrow
#

Hmm i think one of the mods messes with Engi's Sentry build-speed mod

#

took me 4 secs to build my own sentry even though I had the mod on

#

might be the upgraded doretta mod but i cant be sure

unreal quail
#

Post a list of your mods if you have suspicions.

oak sparrow
#

yeah i think its the upgraded doretta mod

#

went on a mining mission and turret build speed was fine

#

cant post a list of mods though since I only joined some other guy's room

shell inlet
#

The turrets on upgraded doretta are stock with no bonuses.

#

They are much worse than your actual turret but they stay on her.

hot wharf
#

EM discharge doesn't care

shell inlet
#

I could update it to replace them with minehead turrets or buff the turret stats but I didn't want them to be considered too strong.

#

But I also can't update it since I lost all of my project files for the mod, lol.

sharp ledge
#

is the mod.io search bugged or something? the Swarm Size Control mod wasnt found by searching for Swarm, and the 40 Nitra Resupply Pods wasn't found by searching for Nitra

unreal quail
#

No. Swarm Size Control shows up as the first in list when typing Swarm into the search bar, and Nitra finds all xx Nitra Resupply Pods with 40 variant being first. That said, I'm doing this through a normal browser, not the in-game interface. Something might be different.

honest nacelle
#

That worked in game for me and in browser.

true jewel
civic wadi
#

Quick question, are the verified mods as well as the approved mods ok for multiplayer on my main save? Or is it only approved?

warm pulsar
#

both

civic wadi
#

excellent, I'm a happy boy

#

Ty

olive widget
#

Hiding modded rooms in the Deep Dive panel sucked pretty hard

#

I literally had to unmod my room and name it β€œStarship Troopers waiting room”

#

And wait for people to join

#

And then I tell them I’m about to mod the room and come back in 30 seconds when I modded the room and started an EDD room

#

Managed to find a squad to play with with this method as opposed to waiting for an hour for no one to join when I mod my room normally

iron island
#

Any chance of having extra FOV mods as non sandbox?

unreal quail
#

Because GSG verifies mods by manual review, it's probably going to happen tomorrow and not earlier.

iron island
#

Sweetness

pearl dove
#

are there any mods that change the sound of the gk2?

shell inlet
#

Yes, not sure if it is uploaded though.

gleaming shard
#

one question, even if a mod doesnt change the mechanics and difficulty of the game, or like textures or skins, but just sound or perhaps a UI enhancement, would others have to have the mod as well? or would it only effect you?

slate topaz
shell inlet
#

Just you.

gleaming shard
#

oh good because i was about to say usually games implement this other than the other person having to have the mod

#

what a relief

slate topaz
shell inlet
olive widget
#

no they don't see it

#

unless they click "approved mods"

#

i had my friend test it out

olive widget
#

he couldn't see my room

shell inlet
shell inlet
olive widget
#

yes

#

it's automatically turned off for mods

#

so when you search for rooms in deep dives panel you will only see normal rooms

raw yacht
#

in the future will they approve quality of life/cosmetic mods so you don’t have to play in a sandbox save

oak sparrow
#

i think approved mods should be ticked on by default. There's an indicator anyway so the player would know what he's getting into

shell inlet
#

Yes, the devs manually approve stuff so it takes a few days.

raw yacht
#

i don’t see how changing bosco’s sounds changes my progression

shell inlet
#

All mods are sandboxed until the devs change the category.

sturdy copper
#

aight so hear me out

sturdy copper
#

molly except all the sounds are replaced by voicelines of donkey from shrek

slate topaz
#

when your mods are no more sandboxed, you must manually load not-sandboxed-savegame. this is a VERY important thing no one is saying clearly.

raw yacht
#

also is there any way to see which mods have been approved by the devs? like is there a little icon you can see in the mod list to help you select the ones compatible with a vanilla save file

shell inlet
#

You won't see anything not "safe" for vanilla progression unless you are using some yourself.

#

Because those types of mods use a different save game.

pearl dove
#

i want a mod that makes everything a goo sac

weak maple
#

Really wish mods that we download from other lobbies are separated into its own list so i can easily find and uninstall them

pearl dove
#

there's goo in that sac!

faint summit
#

Hi, i have 2 questions :

  1. Is it normal that my game literally made all keybinds by default the moment i restarted it after installing mods ?
  2. It seems the "closer promotion terminal" & "molly customization" terminals aren't appearing in my game. Is there a way to fix that please ?
shell inlet
#

Need blueprint mod manager

pearl dove
faint summit
#

oh

#

blueprint is a mandatory mod to use specific mods ig ?

shell inlet
#

yes

faint summit
#

Alright that fixed the 2nd point, thanks

#

regarding the first one idk if that's a thing that happens only once

#

or if that will actually occur each time i start the game

pearl dove
#

let me fire it back up and i'll let ya know

#

standby

faint summit
#

Oh also

pearl dove
#

all good. my keybinds are back and stayed back

faint summit
#

i found that the "Metal Gear heightened senses" SFX is labelled as sandbox

#

Which is kinda weird tbh

warm pulsar
#

I need a pinned message saying that mods default to sandbox and require manual assignment of a category.

small horizon
#

sandbox is the default until then

warm pulsar
true jewel
#

include something about if it still says "Aimed for:" it hasn't been vetted yet.

faint summit
#

Oh i expected it to be old

#

Seems i didn't look well enough

void bison
#

hey im having an issue with modding. Ive only been using verified mods. and im stuck in sandbox mode.

timid phoenix
warm pulsar
void bison
warm pulsar
#

all of them have a verified tag and not an aimed for verified tag?

void bison
#

they are verified fully

warm pulsar
#

PM Amanda a zip of your savegames folder.

#

pinned message for her discord

void bison
#

ok thanks

simple rain
#

how are armor cosmetic (verified) mods handled in-game? Do other players see my glorious new looks or does it auto default to something else?

nova cedar
#

Does starship work on non sandbox?

#

Because idk if its working for me there

weak maple
void bison
nova cedar
#

Just did a mission and enemy caps seems very low, like haz 1 level

north phoenix
nova cedar
#

Yea I think the regular enemy cap mod is broken so I am using the alternative one

livid nymph
#

How viable is it to do character/weapon changes on a gameplay level? There's a mod I want to make that would involve changing how certain characters/weapons behave.

small horizon
timid salmon
#

well I broke mods they don't download when i subscribe

livid nymph
#

But I couldnt, say, add/modify blueprint behavior on a weapon?

small horizon
#

I think you can, but I'm just starting my mod learning so I'm not very knowledgable

#

be sure to check out the modding discord! they have guides, tools, and a project to share mod source code

#

and lots of people to help that know more than me

livid nymph
#

Appreciate it ^^

red agate
#

the new update is terrible.

simple rain
#

how doth one customize molly in the Fabulous Molly mod? time to sort through a few forums

severe beacon
#

Looks just like the normal appearance terminal

simple rain
#

I looked up the nexus version to double check its location. it aint there.

#

let me restart. see if anything helps

severe beacon
#

That should be what you're looking for

simple rain
severe beacon
#

Hm

#

That is a problem

silent forge
#

are there any mods to use class specific armor paintjobs on other classes

simple rain
#

a restart added it

severe beacon
#

Noice

silent forge
#

also weapon paintjobs on armor would be sick

#

or weapon paintjobs on bosco

simple rain
#

there is a mod to unlock the MK1, MK 2, ect. default paintjob for the other armors

severe beacon
#

I'm just waiting for Mighty Weapons to get fixed

severe beacon
#

It's saying download failed whenever I try to download it :P

nova cedar
#

Its required for fabulous molly

strong garden
#

Hey I can't connect steam acct to mod.io, any ideas?

valid sparrow
#

I have a question can you use sandbox mods on your Main save or dose it have to be on another save I want to know so I know if I can mess up my Main save by accidentally using a sandbox mod?

severe beacon
#

No, sandbox mods must be on a separate save

#

When you download one, you'll be prompted to make another save

#

You'll keep all your progress you made thus far, but you won't make any more on your main save unless you disable the mod and load the main

valid sparrow
#

okay so I can't accidentally mess up my main save that's good to know

severe beacon
#

Nah youre good

valid sparrow
#

okay I was worried about that so I was apprehensive to try out most mods

nova cedar
#

Yea most mods are non sandbox so you should be good

daring heron
#

Is anyone else having a problem with mods not showing up in game

nova cedar
#

I might be

#

Idk if starship troopers is working on regular save for me

#

And the main enemy cap mod doesnt either

#

But the alternative one seems to

broken zinc
#

is there a mod that lets you drill minerals as driller?

wild schooner
#

Looks very interesting

shell inlet
broken zinc
#

alright, i was scratching my head all day

#

why nobody thought about it

simple rain
#

Battle Droid voice lines for Bosco is the best thing ever!!

hard owl
#

probably asked a thousand times

#

can i browse available mods ingame?

severe beacon
#

Yea, it just pulls up the browser

#

So kinda sorta

hard owl
#

doesnt seem to work

#

can only see ones added by joining modded games

small horizon
#

modding tab, there should be an "install mods"/"manage mods" button in the bottom right

hard owl
#

yeah that button does nothing for me

small horizon
#

do you have steam overlay enabled?

hard owl
#

i need to have steam overlay enabled

#

yeah

#

nono i dont have

#

but yeah thanks

summer falcon
#

Where would someone go to get started making mods? Is there a DRG modding discord or something?

small horizon
#

they have guides, tools, and people willing to help and give feedback

heady sleet
#

12 dreads at the same time while extracting

#

That was intense

clear valley
#

How do I make my save a non sandbox?

obtuse depot
#

Disable or uninstall all sandbox mods, then manually load your save in Options -> Save Menu.

#

This includes all mods you have installed manually outside of mod.io.

heady sleet
#

Skibbity bop mmm dada

obtuse depot
#

Be the change you want to see in the world.

heady sleet
#

Idk how to mods things.

obtuse depot
pulsar blade
#

Is it possible to add stuff, atm I only see replacement mods

void bison
rancid glade
#

Here be a question:
Do all mods disable achievements?
Or just sandbox (and approved)?

rancid iris
#

sandbox and approved

#

verified don't disable achivements

cursive eagle
#

Question, even if on the top right says "modded" this means im using the main save right? The "modded" is just because im using verifeied/approved mods?

obtuse depot
#

It is because you are using Approved mods.

#

It does not show up if you are only using Verified.

raw yacht
#

my main save is in sandbox, but i have no mods installed anymore; how do i revert my save to a vanilla file so i can actually play pub lobbies

obtuse depot
#

You must manually load your previous save.

cursive eagle
raw yacht
#

i can’t

void bison
#

I also have that issue

marble pagoda
#

The only guide on mod.io lists DRGPacker and DRGParser as required tools but google nor Steam are giving me results. Where are these tools?

raw yacht
#

when i try to load a previous save it tells me that i can’t load a sandbox save to a non sandbox save

obtuse depot
#

Did it not prompt you to create a new save file when you first installed Sandbox mods?

hushed pasture
small horizon
raw yacht
#

yeah it did; i made a new save file for mods which is sandbox, but now my main save file is sandbox too ig

void bison
obtuse depot
#

According to this user, there is a workaround that involves duplicating your save file again and resetting progress on one of them. I haven't used it myself, though, so I can't provide any further guidance.

#

Either way, you should both probably file a bug report.

raw yacht
#

how do you duplicate a save file, can i do that in deep rock

void bison
obtuse depot
raw yacht
#

uh, where? i have to options of restoring a save, resetting my progress, saving my current, and loading saves in my save slots

void bison
raw yacht
#

i don’t see an option to duplicate

void bison
#

"save current"

raw yacht
#

That didn’t work, it just made another sandbox save

#

omg why did i ever download these lol

void bison
obtuse depot
#

Thaaaat part I'm not so clear on. I think he means saving over it again or copying the file manually in your file system.

limber bronze
#

hey does anyone know where the settings for "Advanced Darkness" can be found?

small horizon
#

press n

#

should open the blueprint mod manager

limber bronze
small horizon
limber bronze
#

yeah I'm double checking now. I thought I did but I might not have

void bison
sweet portal
#

anyone got the m1000 m1 garand ping mod

dusty lantern
#

a lot of people are getting issues with first-time installs

limber bronze
#

Okay cool, yeah on the website it says I have it installed, but its not showing up in game, I'll try restarting, thanks

#

also just so I understand correctly, only sandbox mods require a separate save file and lock you out of regular games right? approved mods don't do that?

dusty lantern
#

correct

limber bronze
#

Awesome, thanks Arctic. Also your suggestion for restarting was exactly what I needed to do.

spice gust
#

Anyone else having performance issues after the recent updates ? Used to be able to play the game on max but now i cant even run medium

dusty lantern
#

Nice. Not sure why it needs to be restarted, but it should be fine after that. Haven't had any reports on the contrary so far. lol

sweet portal
#

i cannot seem to get the mods to work

#

except for the barrel icons one so far

astral saffron
#

How do I remove mods I had before the update I wana go to my main save but it wont let me while its modded but the mods arent activated

hushed pasture
astral saffron
#

so just delete em

hushed pasture
astral saffron
#

that was easy

#

thanks

hushed pasture
#

anyone gotten stuck waiting for your host's mods to download

heady sleet
#

For experimental build do I need to make a separate save for mods?

sweet portal
#

i don't think the exp build is active any more

jaunty zenith
#

Only save I have active is sandbox save, is it possible to restore the old one?

#

Is it possible to restore the non sandbox save, because its basically fucked over my whole progression

void bison
void bison
jaunty zenith
#

Only have the sandbox save that just overwrite my main save

daring heron
#

My mods wont show up in game, has anyone else had this problem and been able to fix it

vale kindle
#

mine too

#

stuck on this for 15+ mins multiple times, only using verified mods and everything is linked up for me

limber bronze
vale kindle
#

tried that twice, ima give it a few hours then try again

limber bronze
#

weird, sorry to hear that. Good luck!

pastel nest
#

Did GSG follow up what the plans are if I want to have the same mods as the host who's using verified mods?

oak urchin
#

anyone else having issues with having mods installed the old way and having them just stay there

#

it recreates this folder every time i launch the game

small horizon
#

@finite steeple did you install them thru mod.io?

oak urchin
#

regardless of if i delete it

shell inlet
#

pak directory

#

not just mods folder

oak urchin
#

wdym?

shell inlet
#

E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks

oak urchin
#

oh wait im dumb

#

i forgot how you installed them lol

#

yay ty!

pastel nest
#

Personally I think -disablemodding should be an option on the launcher below (-DX11 - DX12) for newbie players who don't know of launch options
Plus maybe being in sandbox mode / save should put the filter on the server browser to 'show sandbox games'

weak maple
#

are the flashlight increased range mods affect other clients too if the host has it? seem to be the case

shell inlet
#

Shouldn't work for clients but the host will see brighter lights.

#

Unless it is approved?

#

Then it will.

weak maple
#

hmm interesting. i did join a few earlier and i seem to be affected

#

yeah it is approved

shell inlet
#

Oh, then, yes.

#

Because you download the mod to make it work for yourself.

oak urchin
shell inlet
#

Should be verified but it can be used as a client so that might be why it is not since unfair advantage.

weak maple
#

bleh, i wish i could turn off even approved mods..so many nice difficulty lobbies but then get ruined by the increased flashlight 😩

merry field
#

how do I let my friend use the spawn menu

small horizon
#

i dunno why the flashlight mods are so popular

merry field
#

also how do I change my save profile

finite steeple
#

@small horizon Yea mate through the new in game tools.

small horizon
finite steeple
#

escape, options, save game @merry field

small horizon
#

i think ser pounce ended up helping ya

merry field
#

thx

finite steeple
#

Ah okay cool πŸ™‚ - yea I loaded my regular save then loaded up ones i thought wouldnt matter like things relating to sound, which works in regular play. so im good with that

merry field
#

also how will balance work with approved mods? couldnt someone just use mod that makes all the caves lit up or something

shell inlet
#

I made that specific mod sandbox since I consider it a cheat.

merry field
#

ye but couldnt someone who didnt consider a cheat make their own cave light mod and call it approved

shell inlet
#

Yes?

#

But not many people know how to make blueprint mods let alone how to do what I did to make it a thing.

sweet portal
#

can mods be used to cheese achivements? hopefully not

merry field
#

I feel like approved mods could be used to cheese alot of stuff

small horizon
#

The devs haven't been putting things like that in the approved category AFAIK

echo nest
#

speaking of achievements, do approved and sandbox mods PERMANENTLY disable achievements for a savefile? i have just a couple approved mods but i've been working on getting all gold dwarves and i would be really salty if i can't get the achievement now cuz i think fast lootbugs are funny

sweet portal
#

if they did it right, only sandbox mods should disable achievements

shell inlet
#

approved mods disable achievements while active afaik

echo nest
#

as long as it isnt permanent i dont mind that

gaunt locust
echo nest
#

i should sure hope it isnt

vale kindle
#

ill try again after this lol game

gaunt locust
#

If still continue, try these:

  1. Unsub to all mods on modio site and delete account
  2. Launch game with -disablemodding in launch options
  3. Exit to desktop and delete -disablemodding from launch options
  4. Go to "C:\Users\YourUser\AppData\Local delete modio folder
  5. Go to "C:\Users\Public" delete modio folder
  6. (Check "C:\ProgramData" and see if there's a modio folder, if there is - then delete it)
  7. Then launch the game
oak urchin
gaunt locust
#

@oak urchin where did this appear?

zinc crow
#

Can anyone help, the modding menu doesn't even appear, I go to settings>modding>install mods>login with steam>subscribe mods. The modding tab ingame doesn't change, seems mod.io is not connected ingame?

oak urchin
#

what

#

that happened after i installed a bunch of mods

#

nvm it's still a thing

#

when i enable all those mods, and then click reload space rig, it does that

#

well, found a bug. if you press escape when choosing wether or not to delete a save, screen goes completely black and you can't do anything

gaunt locust
# oak urchin

Delete the others until 1 sandbox save file remains, this happens because you installed sandbox mod

oak urchin
#

i only installed mods that weren't sandbox tho i think

shell inlet
#

Someone had to make a fresh profile to be able to switch back to a vanilla save, apparently they don't show up if on a sandbox save.

zinc crow
#

everytime I subscribe a mod I get this "This mod will be automatically installed when you are logged into mod.io in-game.". But I literally signed in with steam directly after clicking "install mods". How did this shit get through testing?

waxen copper
#

You telling me that space dwarves have flashlights less useful than my $10 duracel LED?

#

my flamethrower shouldn't have a greater range than my flashlight

stable swan
#

I get that light is limited so scout has some role to fill

#

but its annoying when you don't have a scout and can't do anything about the light problem

#

esp solo when you are also low on flares

waxen copper
#

especially with that big biocave layout. I can't see anything if no scouts are around

stable swan
#

although I don't really use light mods, I think its a bit unfair

true jewel
waxen copper
#

i don't use them, but i 100% understand people that do

stable swan
#

if I were, i'd probably want to confer some mechanical bonus to scout flares

obtuse depot
#

I like playing solo. Flashlight appeals to me because I don't like playing Scout solo.

true jewel
#

It's approved so you're good you just can't use it somewhere else that doesn't have it.

waxen copper
#

i was hoping it was considered an accessibility thing and would still be allowed clientside

stable swan
#

its in a grey area, but lighting in general is a mechanic that takes resources to get

#

so I think it should be approved, not verified

waxen copper
#

understandable

stable swan
#

but idk, I'm sure there are visually impared people who would like it as an accessibility optoin

waxen copper
#

if i'm in a 4man, we should have plenty of flares + a scout so it's not that big a deal in group play

silent forge
#

i just opened the game and all of my subscribed mods are gone, and all of the buttons in the modding menu are grayed out

#

anyone else have this issue?

#

also this pops up when i open the game

waxen copper
#

restart steam?

#

i've had the occasional time where I'm having network hiccups so my steam cloud isn't updating on time.

#

don't forget tuesday is steam updates day and it can be unstable, especially with new game patches

silent forge
#

aight thanks

#

i'll try that out

waxen copper
#

yeah see my steam friend just disconnected