#modded-drg-chat

1 messages · Page 42 of 1

exotic token
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you can technically do it, but its a big pain in the arse

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because it requires moving save files around directly

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or at least thats my understanding

jaunty zenith
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Ah ok, so when it go lives with the new update it should just work fine then

exotic token
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yea, so your beta file will not carry over things to your vanilla file unless you really, really try

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its for sure not an accident if it happens

shell inlet
glossy hatch
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You can see the keybinds for the mods on the page of the mod

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oh

hollow socket
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perfect

shell inlet
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Things are subject to change as I believe I can edit resupply items directly now, so it will feel way more vanilla to use and possibly work for clients.

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Here is an example of my widget idea as well as showing off a new call in.

glossy hatch
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this reminders me of helldiver so much and I love it

hollow socket
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Idk what that grinder thing does but looks sick

shell inlet
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Grinder is placeholder text and image as I could not get the widget to change pages to switch to different call ins.

hollow socket
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oh lol

shell inlet
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The thing that gets called down in the video is a thumper, it basically just creates a minor damaging, fear blast. Was going to implement limited uses from the call in or a timer for it.

glossy hatch
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so like, 1 damage with 500% fear?

shell inlet
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It is whatever the SYIH blast does, after the main blast. So pretty much only useful vs swarmers and jellies.

glossy hatch
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Pretty cool overall, keep up the great work!

woeful moss
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I’d like a mod where the only thing it changes is make SCC like 15% more damage

small horizon
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you can create that mod

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there's handy guides on the modding discord

mental flume
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If I use an Audio/Music mod, do I still have to use a different save file?

dusty lantern
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If the mod is in the verified or approved category, no. Currently all audio mods are verified, and that's unlikely to change.

mental flume
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Cool!

harsh robin
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where can i find mods?

mental flume
dusty lantern
harsh robin
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ty

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which ones can i use and still progress in game

hollow socket
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yeah how can I tell if its copunting as progress

harsh robin
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verified and approved?

dusty lantern
dusty lantern
mental flume
dusty lantern
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Sandbox mods are separated out and require a new save file

mental flume
dusty lantern
mental flume
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so all sounds/qol, will not require me to make a new save file.

dusty lantern
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Correct

polar gazelle
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Honestly I wonder if there is a mod that adds numbers to the HP bars of enemies

harsh robin
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how do i install/ use mods

polar gazelle
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since would be fun to know the damage done using random damage OCs

dusty lantern
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If you're on the experimental build, esc menu -> modding tab -> install/manage mods. Mods you are subbed to should automatically download.

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Yeah, a dmg numbers mod has been requested a fair number of times

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No one's made it yet

hollow socket
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is there no haz4s for thr troopers thing

little hawk
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are there guides for setting up a dev environment

exotic token
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maybe not the nanite one, but a seperate one with limited bombs

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its probably been discussed before so I wont fill it here but cool mod nonetheless

mental flume
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using "mod.io" is really weird dawg.

glossy hatch
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its super easy tho

mental flume
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this is only in the experimental build isn't it?

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then in the next build

glossy hatch
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yeah, 34.5 isnt live yet, only on experimental

mental flume
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oooooooooH okey I gotchu

urban aspen
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I think its totally fine that its not live yet, mostly cause save file fuckery is a thing they dont want to be an issue

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most of which they have no problems with

glossy hatch
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they had an experimental phase for most update, this is totally normal

exotic token
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It gives us time to find more typos too

glossy hatch
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and to break the game a few times

urban aspen
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I think the idea is to let people who are bored and more dedicated to doing dumb things that cause issues do their thing so they can fix them XD

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trial by fire coding is usually a good practice

dense haven
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Suggestion: Brutal Rock Galactic

heady sleet
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hey guys I am getting this screen when I am clicking on the modding tab in the experimental branch

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how the hell do I agree to something I never saw?

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when is the agreement supposed to pop up?

exotic token
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Check in experimental bug reports

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Long story short, this might be an issue that’s fixed in the next update variant

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Very hard to reproduce on their side, it seems

near oar
heady sleet
exotic token
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try it out?

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not sure if that was brought up

heady sleet
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I did try, but the agreement never came up

exotic token
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mm

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so seems not

heady sleet
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even after uninstalling

small horizon
exotic token
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It seems there’s been a lot of discussion about it

small horizon
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they might wanna talk with you if they havent fixed it yet

exotic token
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yeah, if you have anything you can possibly contribute bring it over there

glossy hatch
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otherwise, have you done the basic stuff like restarting your game and all?

heady sleet
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oh yeah

dense haven
heady sleet
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uninstal reinstall

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verified integrity of cache

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switched back and forth from experimental to stable to experimental again

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no joy, only sad beards

glossy hatch
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Okay this is pulling strings but can you try quitting drg and steam manually, then restarting your computer?

heady sleet
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I already did the first two, idk what a comp restart would do

exotic token
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yea I fail to see what that would accomplish either really

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maybe it changes something?

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really is a shot in the dark

heady sleet
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we are dealing with dwarven techno space magick after all

exotic token
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that much is true

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MODDED techno space magick

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😳

heady sleet
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🥵

silent forge
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are there any mods that allow you to equip the same perk multiple times

shut sable
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why is increased pipeline build & repair range verified and not approved?

shut sable
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that totally impacts gameplay tho? it makes it a lot easier (also flameshot pog)

exotic token
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yoo, what? CVO has a subata oc that does exactly what I wanted for a clean subata oc

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like, literally almost exactly

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better damage and armor break

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thats awesome

exotic token
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@glossy hatch hey are you still playing

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im unable to join you

glossy hatch
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oh?

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what message does it say

exotic token
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its not sending me to anything

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i click it and nothing happens in game

glossy hatch
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hrm

exotic token
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ill try downloading the mods again?

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they werent downloading before maybe i need them fsr

glossy hatch
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give it 1 more shot yeah

exotic token
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im also not sure what better flashlight youre talking about

glossy hatch
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it should automatically download

exotic token
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theres a few now

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maybe should try making a new lobby

glossy hatch
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I havent installed it yet, does it say you need it?

exotic token
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no it just isnt doing anything when i click the join

glossy hatch
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Ill restart my lobby

exotic token
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alright

glossy hatch
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try again

exotic token
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ok good news it DID SOMETHIng

glossy hatch
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btw im done since ive been vibing for like 2h now, but id appreciate if you just confirm if its working or not

exotic token
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but bad news it told me you have a Hidden Mod enabled

glossy hatch
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hrm

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darn

exotic token
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so i couldnt join

glossy hatch
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did you take a picture?

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of the pop-up

exotic token
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oh, no i didnt

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let me do that rq

glossy hatch
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interesting

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ig it refers to my deprecated mods

exotic token
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its likely we'd have to sync all our mods up ,yea

glossy hatch
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I still have a few mods from before the exp, since they arent in mod.io yet

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so that must be it

exotic token
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ah

glossy hatch
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welp, better luck next time

exotic token
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instead I WILL do it

glossy hatch
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will do what

exotic token
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what i jus tpost ed

glossy hatch
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nice

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low activity rn so good luck

exotic token
rotund kernel
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is there no way to unload deprecated pre u34.5 mods directly from the ingame mod menu

glossy hatch
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nope, ya gotta go in your game files

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steam<steamapps<common<deep rock galactic<FSD<content<Paks

stable ridge
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Are saves from the experimental branch and the main branch not interchangeable with one another?

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I created a copy of my main save and wanted to use it on the experimental branch

glossy hatch
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when you first open experimental, it should copy your main game and then split away from it

warm pulsar
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just use the cheat terminal to acquire what you need

glossy hatch
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there is also a cheat terminal inside the experimental space rig, which can give you practically anything, except weapon meshes

stable ridge
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I think I may have opened the experimental branch before

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but it would have been a while ago at this point, I have half the promotions on the experimental save than I do on the main one

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don't suppose I could just copy the main save and save over the experimental save in file explorer?

glossy hatch
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you could, you'd have to mess around a bunch with the files to get it right, with the naming and all
cuz everything is in the same folder

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progress in experimental doesnt matter really tho, just use the terminal to save you the bother

stable ridge
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fair point, cheers rocknstone

glossy hatch
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cuz worst case scenario, you mess up the wrong save and delete your main one, then thats even more trouble

cerulean swan
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how does mods from mod.io work?

warm pulsar
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you click subscribe, it downloads the mod, then you play the game

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it's really no different from the steam workshop

oak urchin
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oh. that's pretty sweet

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i bet they went with mod.io because steam workshop is probably a pain in the bum to implement

kind yarrow
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do you need to move out all of your pre-existing mods when switching to the experimental branch?

warm pulsar
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yes, if you manually installed mods in the pak folder you need to remove them.

kind yarrow
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do you still need bp mod manager with the new mod.io setup?

heady sleet
storm hearth
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with update 34.5 modding support, what will happen to those using mods before U34.5? Will they be also marked in the browser as using mods?

shell inlet
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Only if you still have mods in the pak directory, all mods must be installed via modio otherwise you will be marked.

cerulean swan
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i dont see my main save in the experimental mode what do i do

warm pulsar
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use the cheat terminal

cerulean swan
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where is that

warm pulsar
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next to the medbay

fierce moat
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I installed some mods in game, and now drg is crashing when I get through the company logos at the beginning. Where are the mods located so I can remove them?

vivid furnace
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imagine a streamer opening up the cheat terminal

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why is there even a cheat terminal

warm pulsar
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because the experimental branch is for testing

vivid furnace
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so is your main save file progress not gonna carry over to main branch when you switch back

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or

warm pulsar
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correct

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separate files

vivid furnace
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ok good

livid knoll
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how do I make simple audio replacement mods?

nocturne comet
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WHY does the modding website require a login

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Why can't i just download the file and put it in the right folder like with other games

late elm
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pretty sure its to keep unverified and possibly malicious mods out

neon hinge
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Help prevent attacks that would crash the site

topaz bone
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Is there any guide on modding?

honest nacelle
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installing or making?

jolly trout
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Ay I saw gameplay of this mod but I can’t find it

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Do y’all know of a mod where it centers your gun

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Classic doom style

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Like shotgun right in the center of the screen

dusty lantern
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I'm not sure if that mod has even been released yet

jolly trout
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Huh what’re the odds

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I saw it on @shell inlet s YouTube

weak bramble
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when the modding properly comes out will it be available for xbox
im using the gamepass app on my pc to play this and i want to access the modded glory as well

scarlet obsidian
shell inlet
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And I have a habit of releasing next to none of them, lmao.

scarlet obsidian
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#releasethebanagementcut

sick mural
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where can I find info on creating mods?

small horizon
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there's guides and tools on the modding discord

small horizon
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eeeey fabulous molly is finally verified

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🥳

dusty lantern
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Yeah, I just needed to clarify that none of the materials could be used to light up the caves.

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There was a bit of confusion over emissive materials vs actual light sources. rocknstone

smoky pine
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I might understand the point of a mod to remove the "die like your mother did" voice line, but naming the mod file itself nomother is a bit unfortunate.

exotic token
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Lmao didn’t realize it was called that

small horizon
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I wasn't thinking about that implication. I'll change the file name inna sec

exotic token
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no mothers allowed

small horizon
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It is changed.

exotic token
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Mother returned

final citrus
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would i need to make a separate save file for modding or could i just keep using my regular one

small horizon
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it's explained in #changelist-only-for-experimental-branch . most mods do not require a separate save (the verified/approved ones). Sandbox mods (ones that severely alter mission payout/rewards/give free stuff/etc.) will require a separate save

jolly trout
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Bro you’ve gotta release that center weapons mod

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That shit is premo

pale crescent
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@warped lagoon wins

past berry
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First time trying out mods. How do you accept the toc?

true jewel
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That was the research I was too lazy to do. I'll see if I can find where I found info.

small horizon
past berry
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not even after restarting game

small horizon
past berry
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unfortunate :P

small horizon
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yeah it sucks

rose lotus
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I just looked through Modio's privacy policy to see what data they collect and it all seems pretty standard with one bizarre exception being your birthday. Does anyone know why exactly they want that info?

signal osprey
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This question may have already been asked, but does the official mod support mean that we can/should submit crash reports if we have mods installed?

warm pulsar
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COPPA requirements to verify you're over the age of 13.

rose lotus
warm pulsar
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If you're under 13 there's a ton of additional federal laws they have to comply with to acquire data from children.

warm pulsar
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I'm going to say that you should use your own judgement. Probably throw in a comment that you're using mods so they're aware.

dusty lantern
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it would be handy if mod devs could get the crash dumps if one of their mods happens to be active at the time

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unlikely to be implemented though

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privacy concerns, etc

warm pulsar
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aren't the crash logs stored locally?

dusty lantern
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they are

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I was more thinking of an automated system to share those logs with the modding community

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if the exception contains a non-generic error message, it's normally kind of easy to nail down which mod is responsible

dusty fulcrum
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I am really looking forward to trying my hand at modding. Just to explore the possibilities. Stat reports and weapon tweaks. Competification.

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Damn full time job and party invites

abstract monolith
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Sorry to interject, I heard there was a modding discord but can't seem to find the link. Would someone be able to help me out?

dusty fulcrum
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I assume we don't have access to source code but we can tweak blueprints and there is some sort of API

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What is the technical skill floor like and how about the technical skill ceiling?

dusty lantern
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oh the invite is public now

dusty fulcrum
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I saw something about a developer sdk

stone heron
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I've been messing around with starship troopers, and getting rekt 😄

dusty fulcrum
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I havent had time to look into it this week

heady sleet
stone heron
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Seems very hard to do solo.

dusty fulcrum
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I wonder how to neatly reconcile loadouts with weapon tweaks

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Like thats a problem for late joiners. Its no fun to join mid session with a wonky build because of rearrangement

warm agate
dusty fulcrum
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Thanks Ill have a look when I get off work.

stable swan
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@warm agate are you associated with the CVO project?

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I'm looking for something like CVO but more "vanilla." It seems to put forth a lot of tweaks that are probably welcome, but not that necessary

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Like, if 20% of the CVO changes comprise 80% of the balancing value of the mod, I'd just like just that 20%

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maybe the top 5 or so changes that are indisputably reasonable, which would probably include like HE greande, SCC buffs

warm agate
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He is doing only value changes without all the stuff we did

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and yeah, i'm associated, i could say "lead balance designer"

unreal quail
stable swan
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No, I don't imagine that would make sense

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Like its clear to me that some changes are motivated/influenced by other changes etc.

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I think the issue for me with CVO isn't that I don't trust you with the changes, iirc you guys are the ones who put out the ambition list doc for the last big patch, which I think I've agreed mostly with

dusty fulcrum
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I am so excited. I am having a hard time working thinking about making mods.

stable swan
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its that I don't have a good way to communicate the changes succintly to players who might join my game, and in way for them to meaningfully interact with the mod in a timeframe suitable for playing with randos

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so I was thinking if theres something like CVO but much more minimalistic, where someone could reasonably scan a changelog for - that would suit me better

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CVO is what I'd use with my irl friends (if/when they join me in drg)

unreal quail
dusty fulcrum
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GreyHound, you made CVO? I really enjoying perusing the docs

dusty fulcrum
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Really spot on with the handful of change justifications I've been able to read through

unreal quail
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I've had an elite squad of DRG veterans sorting out practically everything I could.

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So, I'm not the only developer in a way.

oak urchin
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cvo?

stable swan
dusty fulcrum
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when I've got time, this week's no good sadly, mind if I familiarize myself and try to make some contributions?

warm agate
dusty fulcrum
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Did I read write than you made blowthrough on the minigun baseline?

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Maybe one potential way of handling smoothing out the the mid match joining interactivity issue is to come up with some default loadouts to choose from to get started. IDK, I've got to delve first into what the work you've done is, and then figure out what is technically practical.

stable swan
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yeah I enjoy CVO for what it is, I'm wondering what can be done for its usabilty

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although tbh I wouldn't request any changes to its design philosophy, e.g. balance above all else

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Is it cool if we discuss CVO balance here?

warm agate
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are you sure you're reading right patchnote?

unreal quail
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Nah. Minigun's Blowthrough is in T5 now.

stable swan
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I enjoy the slowdown on roll control a lot

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roll control has a special place in my heart as my first OC, and I've made the exact same suggestion before

unreal quail
unreal quail
unreal quail
woeful moss
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One other way to increase its viability is just to make the mod ubiquitous for balance hungry players

stable swan
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@unreal quail do you want feedback on the info boxes for weapons?

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e.g. turret arc should no longer say it has an ammo malus

unreal quail
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Stattexts are currently broken. I can't fix them easily, it takes loads of work to actually change those preset lines.

livid willow
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will there be sanctioned mods?

warm pulsar
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define sanctioned

livid willow
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a mod i can use on my none modded profile

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I just like a simple more enemies mod on my vanilla that's all

stable swan
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Examples of Verified mods would be QoL mods that do not impact gameplay, audio or visual mods that improve accessibility, cosmetics and SFX mods that you'll only experience yourself locally, and localized versions of in-game graphics.

You can use Verified mods along with your Regular Save Game. These mods will stay active even though you join a host who does not have those mods installed. Other players will not have to download those mods to join you. In effect, Verified mods are only active for you and do not alter the gameplay of any other players.\

livid willow
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im not asking for a bigger reward or anything it just makes the game a bit more fun

stable swan
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oh, that sounds more like an "approved" mod

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Examples of Approved mods would be more challenging or alternative game modes, changes to weapon stats, and mods that moderately alter gameplay elements while still retaining progression in line with the regular game.

You can use Approved mods along with your Regular Save Game, meaning you can still earn XP and Resources for your regular progression while using them. If you join a game that does not have the same Approved Mods installed as you, those Mods will be disabled. Likewise, other players will automatically download the mods active in your game when joining.

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(this is all in the announcements post)_

livid willow
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I love this bot 😄

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he is the god of knowledge

stable swan
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Oh the info is actualy in the pins as well

livid willow
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im new to this discord so i don't really know my way around XD

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mainly just used to to find groups

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but i was kinda worried i could not make vanilla harder anymore

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that would be sad

sharp heron
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hey guys, how do i get around steam deciding to E502 L3 me? i cant get mod.io and steam connected

dense haven
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seems to be a steam wide issue

warm pulsar
lilac void
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Someone should make a mod that allows you to save a cave generation to replay.

potent wedge
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So like a seed?

stray halo
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How long does it take to install mods after being subscribed?

glossy hatch
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2s to 1 min

stray halo
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I see...

oak urchin
stray halo
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So after subscribing the mods do not install, I have my steam linked

heady sleet
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How do you agree to the term of use in the modding section in-game?

heady sleet
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I cant access the mods

gleaming ridge
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@orchid rose besides the two i already mentioned the only other ones I'll probably use is the fabulous glyphids and fabulous molly ones

gleaming ridge
# orchid rose ahh

fabulous molly allows you to customize what she looks like and fabulous glyphids gives all the glyphids hats and beards

orchid rose
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or made it can't decide lmao

lime dragon
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THE SQUEAKY HAMMER

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ITS SO COOL

runic mountain
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Do you know how to mod Xbox?

lime dragon
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i can barely find molly

fierce moat
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Can someone make a mod that plays a brap sound effect every time a praetorian or oppressor dies and gasses the place please

past ibex
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I gotta ask, does anyone know if someone's already working on bigger lobby mods? Like more than 4 dwarves at once?

fierce moat
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This is all I will ask of the drg modding community

weak bramble
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the pods would all make exploder sounds btw

opaque hawk
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so... many... mods

cerulean swan
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the fatboy mod could be as well called terraformer

weak bramble
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ok based on that i feel the og exploder sound would fit for the bulk

just crank up the volume and slow it a bit

shell inlet
gloomy dagger
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Can a mod be updated and will that also be re-reviewed? How is it handled, will players be able to chose the old or the new version to their desire?

dusty lantern
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mods are auto-updated as far as I can tell

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not sure about the review process for updates

small horizon
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@ripe bison it replaces your revival canteen with a Boolo Blast juice box

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that's well textured

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it's funny

ripe bison
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Oh

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Funny indeed

shell inlet
chilly copper
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Suggestion to mods - can we make modio-feed an announcement channel? Would love to send it to our own server easily

gloomy dagger
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What happens if you have applied 2 mods that alter the same thing in different ways?

shell inlet
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One overrides the other if they change the same variables.

unreal quail
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I cannot speak for all mods, but I can mention an interaction that happens if you install Scoot OCs and CVO at the same time. Since both of these mods make changes to OSB_M1000 file, a databank for M1000's OCs, the one from Scoot OCs takes priority because it was the latest.

shell inlet
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Afaik if you have 2 mods that edit FileName, within FileName is bCanShoot and bIsShooting, of which the 2 mods edit separately, they will both take affect despite them editing the same FileName.

buoyant orchid
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waiting for a mod where we play as humanoid glyphids and we fight hordes of dwarves crawling on all fours

small horizon
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i usually say be the change you want to see in the world

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but im not sure if i should say it this time

barren snow
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hey dose anyone know where the mod folder is on the experimental build is? i fucked my game i need to get the mods off

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thx

stone heron
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I'm half of the mind to make a lootbug farming mission type mod sometime. But I feel like that might be difficult.

The idea will be to start the mission with a similar setup to extraction. Except the refinery platform is a nutrient paste dispenser instead. The area around the dispenser is usually already a bit of a hole. So it serves like a holding pen for lootbugs.

You can't hurt lootbugs during the first stage of the mission, weapon fire and aoe won't damage them. During the mission you can pick up lootbugs by holding the pet key on them for a couple seconds. This will slow you down like with normal carrying. Throwing them will cause the lootbugs to roll up for a couple seconds like a baby shellback, letting you make ramps to collect them quicker.

There's different types of lootbugs. The normal vanilla ones. (Only they have a small chance to drop rare minerals as well during the mission that are tied to the biome like normal). And then you have food bugs. (These can be thrown into the refinery to make paste chunks. A loot bug can eat one paste chunk to start multiplying. Which stops the normal vanilla hassle of feeding them food as you might get 10 half full loot bugs.) There's only a limited amount of food bugs and you can't get more. 5-10 or so normal lootbugs. With a quota based on mission length. The game keeps track of all loot bugs spawned for the quota. So not just the ones you've captured.

Once you hit the quota, you get the option to shut down the food dispenser, and start killing bugs. You can always just delay until all the food bugs are used up. This gives you five minutes to kill all the bugs and deposit the minerals. Before the dispenser is shot into space and the pod lands.

buoyant orchid
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just had a great idea for a mod

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damage numbers appearing over enemies would be great

summer thicket
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Will mods still work when installed the old way?

summer thicket
dusty lantern
#

damage numbers has been suggested a bunch, no one's worked on it yet

summer thicket
tiny blade
#

what if

#

glyphid slammer, but it turns you into a random grunt temporarily

#

and the other dwarves can pet ya when youre in grunt form

#

as if you were a steeve

snow bluff
#

would someone make a mod for the gunner revolver to make reference to the "big iron" song on shooting it?

#

that I think would be cool

shy viper
#

Hows everyones modding experience

rose lotus
#

Been pretty neat for me so far, Really liked the Molly customization mod as well as the improved darkness mod by ArcticEcho

#

I was hoping to see mods that altered the HUD or a damage number mod but Haven't been able to find any

cerulean swan
#

i got 2 guys to join me like it was unbelievable

past berry
#

okay so yesterday I moved all my save files out of the save location before updating the game to the experimental version to use mods. However today as I'm playing on another PC the cloud file doesn't seem to have saved. I went from level 151 to 148 which means the cloud save hasn't transfered for a while.

warm pulsar
#

Just use the cheat terminal for the experimental branch. That's what it's there for.

past berry
#

im not on it, that's the thing

#

this PC is on the normal branch

#

I know there is a cloud save, so it's interesting how it didn't save

warm pulsar
cold kiln
#

this was my first modded lobby

#

but it wasn't specified that it was modded

primal void
#

What makes you think it was modded?

cold kiln
#

another dread spawned after that one

jade wadi
#

can you mod games to give a shitload of xp?

cold kiln
#

and there were like 12 grabbers the whole mission

primal void
#

ah, that'd prolly do it

cold kiln
#

they were super fast too

#

also this

primal void
#

Well, Elite Grabbers are pretty quick, but you'd never have that many regular ones let alone Elites

#

ah, yeah, that's pretty slam dunk evidence

#

You not being on Experimental just means it was someone being lazy and not putting it in the title.

#

You did look at the server title first, right?

cold kiln
#

the title was just the host's username

primal void
#

Yeah, just a lazy leaflover not doing their due diligence on live. Hopefully 34.5 will be ready soon and those situations will be all but impossible.

tiny blade
#

Ynow, thinking about it exploder in molten core blowing up should cover a small area in flames perhaps

#

Though the burning ground kinda already does that

#

Oh I have an idea that might be cool. Lemme year what yall think

#

Since a couple area's hazards involve deadly plants, what if there was a goo bomber that got mutated into a SEED bomber

#

Its normal attack causing a hazard plant to sprout up from the ground

sharp cargo
heady sleet
past berry
#

how do you actually USE mods? I have them enabled but no clue how to activate them

dusty lantern
#

what mods do you have installed

past berry
#

do they have specific keybinds?

dusty lantern
#

the bp mod manager does, by default it's N

past berry
#

does nothing

#

is the mod manager a mod I have to instal?

dusty lantern
#

If you have a mod that's listed it as a dependency, yeah. You should check the mod's mod.io page to see what dependencies it has. Currently deps aren't auto-downloaded.

past berry
#

Found it, Ill see if it works

#

Thanks for the help

tiny blade
#

Dumb idea

#

Sound mod that changes the stabber vines to have sniper tf2 voice lines

#

When it stabs it says "stab stab stab" and when I vine is broken its sniper scream

small horizon
#

audio mods are relatively simple to make, give it a shot

dusty fulcrum
#

Do modding tools allow things like stat aggregation such that will be able to track my weapon accuracy, weakpoint hit %, etc?

#

Additionally are these statistics exportable such that I can add them to a third party database to track accuracy across multiple sessions?

#

I'd like to see about creating some competitive leaderboards

#

opt-in of course

dusty lantern
#

There aren't any first-party modding tools or apis. The best we have currently are things like cpp header dumps and asset property editors.

stray halo
#

Is the tos not showing up still a bug? Or has it been fixed?

low maple
#

I would like a mod that lets us change our Dwarve's shaders, just like the fabulous MULE mod :)

polar relic
#

Someone please modify in space marine armor

pearl marsh
#

#modio-feed message a mod shouldn’t be “verified” if it affects other people’s games. People joining should know it’s there. Thankfully it’s something trivial, but we’ll probably see more mods get “AimedForVerified” because technically only the host needs to have it installed

shell inlet
#

That literally only works for those who have it installed and since it is verified, people aren't forced to download it to join.

primal void
#

It works for everyone in the lobby as long as the host has it.
Then what does this mean?

shell inlet
#

Uh, maybe I did not see the same thing as mobile tends to not go to the right post.

primal void
#

Which has AimedForVerified

shell inlet
#

Oh, lmao, it kept taking me to the cave leech succ mod.

tender coral
#

S U C C

warm pulsar
dusty lantern
#

It's one of those cases where the mod is so harmless and trivial it wouldn't hurt to be verified. But as others have said, the mod technically fits the approved category.

#

¯_(ツ)_/¯

primal void
#

Kinda defeats the purpose of labeling modded servers if you can have client-affecting mods on unlabelled servers.

#

It's a precedent I'd rather not set.

dusty lantern
#

Indeed. Most discussion involving the approved/verified categories has revolved around the extent of the mod's effects, it's easy to forget verified mods are basically invisible to clients now.

tiny blade
#

Ok, idea, a cod zombies type gamemoden

#

Have to survive waves of glyphids for an extended period of time after your escape drop pod malfunctioned and they have to prep another one to send, to aid you management sends in stations to upgrade your weapons using nitra and or a new mineral thats dropped by enemies

rose lotus
#

Kind of already exists in Vanilla in the form of Point Extraction

#

Albeit toned waaaay down

dense haven
#

Suggestion, a mod for an animated kick to replace the basic pickaxe attack because the uncharged pickaxe attack comes of as very awkward in a game with badass dwarves.

rose lotus
dusty fulcrum
#

Mod idea: Megan from Mission Control. Its essentially just a reskin and audio mod for mission control but its Megan, who is well liked but aloof, and has seen it all.

#

And she calls you "her boys"

#

Ngl I'd buy mission control packs

merry flicker
#

i added a mod that required a new save state and i dont know which one it was. how would i identify it and revert it back to my original save state.

cerulean swan
#

have you click apply changes in the game?

#

do you have the experimental mode installed?

#

oh man idk anymore sorry

warm pulsar
#

Relax, this is the experimental branch. This is where things are supposed to break before they get pushed to the live branch. Make a #experimental-bug-discussion and see if anyone from QA has a fix.

#

well yeah it's only almost 4am for them

heady sleet
#

Modio has better features that will benefit the mod support effort. Steam workshop is confined to steam, no?

sand ivy
#

How do I download mods via mod.io? I've already linked to steam account

warm pulsar
#

launch the game and go to the modding tab

#

you must be on the experimental branch

heady sleet
#

and then find the mod you want and hit the big subscribe button

queen fable
#

Hows the mods going so far

cerulean swan
#

neat

shut sable
#

is there a guide for learning how to create mods or?

#

i want to do a simple asset swap

warm pulsar
stable swan
#

Man verified vs approved mean absolutely nothing to me without context

#

I need some sort of mnemonic

dusty holly
stable swan
#

Yes, which I have checked a number of times already

weak goblet
stable swan
#

To me the difference is Verify is for "validity" and approved is for "goodness"

#

I kinda get what you're geting at but like, for example, scientists attempt to verify theories regarding the universe

#

you might also need to get use of an experimental drug approved for your condition

#

they don't necessarily correspond to the individual vs the world

glossy hatch
#

It's been discussed for a few weeks now

small horizon
#

just remove category names. embrace chaos and confusion

sleek jetty
compact cloak
#

Remember, the terms were also decided upon based on their full length name. Verified (for Base Game) and Approved (for Progression).

idle mulch
#

doom viewmodels when?

cerulean swan
#

left hand viewmodels maybe

tiny blade
#

Dumb idea

#

Change the korlok tyrant weed sprouts to look like peashooters from plants vs zombies

gray dust
#

Are there how to start modding DRG guides? that explans the code , i have an idea for a 5th class character that's melee based axe and shield with a predator style ranged weapon and some jump/hover boots that id like to make

small horizon
gray dust
#

tnx

raw tiger
#

Is there any guides out there for how to mod the game in any way

rotund kernel
#

...or rather, someone answered that like literally 2 msgs up

narrow marsh
#

friend has created a save for modded, but the issue is the player data has been reverted back to when he was player rank 5; tried to create a new save, the issue is still the same. not really a bug report or anything, but rather I am seeking help.

#

Frankly, we'd prefer to have him up to date on his current non-experimental/modded branch profile, but we don't care too much if we can't fix it

#

lastly, this is not time sensitive

heady sleet
#

Can we get a link and pin to the modding server here.

glossy hatch
#

its here ^

real bough
#

@wicked ivy where did you find the mod for it?

#

Also i assume its borderline impossible to solo

#

Also like i said h5p4 is more fun imo and actually relevant for playing with others

#

(As long as it can be solod by scout i wouldnt mind mastering it)

#

@wicked ivy srsly where did you find the haz 9 mod? searching high and low for it

wicked ivy
#

I can't remember my friend has it

rotund kernel
#

It was delisted at some point

real bough
#

rip

mint hollow
#

Hi, just come here to say,
"i hope some modder will create no-shake mods for my friend nice🙏 "

weak goblet
scarlet obsidian
#

There is also a no camera shakes mod that has yet to be added to mod.io iirc, it does more than the standard 0 setting

mint hollow
#

Eh where is it?
I think the lowest setting only up to 25% shake effect

#

Just open the game, camera shake still only up to 25%

#

Some ppls can get sickness by the shake, and my friend leave me alone in drg

scarlet obsidian
#

Not sure who the original author is actually, will see if I can get them to upload it

mint hollow
#

Nice, thx

#

Actually vanilla devs can just edit the setting so we can hit 0 shake
And add some "hurt" effect if get bite by aliens like some FPS games out there

cerulean swan
#

the optimization mod is good but the loading time is still same

#

im gonna assume its my specs then

shy viper
#

Yes

#

And no

#

Im ti2070 and it takes awhile@cerulean swan

#

Most recent ryzen too

cerulean swan
#

i have no gpu still runs good

hasty yarrow
#

Hello fellow miners
I wanted to make this inquiry for a while but have failed to get it through properly, but I wanted to know about a modding tool for third perspective and replays of missions played in-game, through some type of modding tool, I've seen many examples of the "spectator" perspective in some community productions.
reasoning for my Inquiry is

  1. my interest in it
  2. some memes I would love to make with it
  3. how LONG i've been trying to find this type of tool
    I really don't know where else to shove this question except the modding channel, all I need is a name and I'll be VERY happy, cheers
rustic nova
#

I love how easy it is to install mods in this game.

weak goblet
rustic nova
#

I think you'd need a whole team just to create something like a DRG theater mode.
IF it's even possible.

weak goblet
#

if anyone does it it's probably going to be Banagment

#

that dwarf is insane

#

Gave us Twitch integration and a fucken ace one at that

royal pebble
#

it's goldblade for the integration

weak goblet
#

I'm an idiot

#

lol

#

Though it will be one of the two

royal pebble
#

with how much banagement did it's normal to think he did it x)

weak goblet
#

or it will be both of them

shell inlet
#

Collabs are at hand, yes.

shell inlet
rose lotus
#

Would it be possible to add new cosmetic slots to the Wardrobe in order to have dwarves wear things like Glasses/goggles or Cigar(ette)s/pipes without sacrificing the hat or sideburn slots?

weak goblet
#

though that is completely an assumtion

heady sleet
rose lotus
#

Something else I thought would be neat but would probably work better as a game feature than a mod would be the ability to set specific cosmetic loadouts for specific biomes

#

Always kind of looks weird going in to Glacial Strata with the Roughneck armor. I understand Dwarves are probably pretty hardy but I'd still love the option

ripe plume
#

Some kind of mod to streamline cosmetic loadouts in general would be nice. I don't really like that switching between presets of visuals also switches weapon loadouts, unless you decide to chew up a loadout slot with an identical weapon loadout but a different outfit
It's just kinda clunky

rose lotus
#

Or even just a decoupling of Cosmetic loatouts and weapon loadouts

shell inlet
silver ore
#

guys I cant seem to be able to even attempt to agree to the terms and conditions, has anyone solved this already?

twilit nest
#

Anyone know a mod that gives steve a hat?

weak goblet
fierce rose
#

@dusty lantern Sorry for ping, but I can't get my email verified on mod.io, so i can't comment :/

#

For your RGB lights mod, how difficult would it be to add an option to keep flashlights pure white?

warm pulsar
limpid crown
#

Can someone help me put a mod into drg? It is a galaxy weapon skin mod. i am having troubles with actually putting it in the game because it didnt tell me how.

real bough
#

Are you playing on the experimental branch?

twilit nest
small merlin
#

just ran into a group that seems to be immortal...
Does this count as a mod or a cheat?

muted fox
#

I'd say it's both. They've modified the game to cheat. Did they have a warning in the server name when you went to join them that they're running mods?

small merlin
#

don't think so...

shell inlet
#

There are not any public mods to do that, so it is more than likely cheat engine or a trainer.

small merlin
#

i have a video of it. where should I report it?

shell inlet
#

Nowhere, there isn't any enforcement for that kind of stuff. If it was a mod in the server list it'd actually be a problem.

small merlin
#

ah. ok... i'll just avoid them then. no need to put my account at risk

warm bone
#

Will the haz 6-7 hazard bonus changes make the mods go to sandbox?

shell inlet
#

Likely not as it is a proportionate increase in difficulty. If they are already approved, that was done by the devs.

warm bone
#

yeah I hope so this kinda scares me

shell inlet
#

Worst comes to worst, they can just remove the bonus.

warm bone
#

Yee

#

thats true

dusty fulcrum
#

A mod that allows you to call in a round of beer using beer ingredients you find

gloomy dagger
#

If someone makes a custom mod outside of mod.io (like people have done in the past), will the server be marked somehow?

shell inlet
#

Not really possible as you crash if you drop a beer.

weak goblet
small horizon
neon cairn
#

I think it's possible to create a black list mod - you install the mod, contact author about cheats with proof and then you never see these guys again - they are getting dc'd from your lobby and you can't join theirs

honest nacelle
#

auto kick mod 😂

#

when you walk near a barrel it kicks it automatically

heady sleet
#

literally 1984

#

i am fuming

heady sleet
#

...what?

#

everything's rigged

honest nacelle
#

yeah

#

there's some pretty dodgy mods

dusty lantern
heady sleet
#

😭

ocean kindle
#

yo, i like to use my controller, can you make it easier for us to browse and install mods? almost everything works but that.

weak goblet
#

one of my favorites is sneezey exploders

twilit nest
small horizon
#

@unborn lynx if you're on the experimental branch, you should be able to download your subscribed mods automatically in the modding menu

unborn lynx
#

Where do I find this menu?

small horizon
#

should be in the escape menu

#

top right, says modding

unborn lynx
#

Don't see anything there

small horizon
#

are you on the experimental branch?

unborn lynx
#

Am I?

#

What even is that

small horizon
#

im assuming you're not. modding is in experimental right now. go to deep rock's steam properties and to the betas tab and choose experimental. that lets you test the modding

unborn lynx
#

Aha

small horizon
unborn lynx
#

Makes sense

modern vale
#

I wonder if theres a mod that turns everyone into Scout.

#

And yes I do mean gameplay wise.

unreal quail
#

And Traversal For All does that in a way as you can pick the Grappling Hook for any of the 4 classes.

modern vale
#

And of course a Grappling hook as well.

heady sleet
ripe plume
#

so if it instantly despawned upon dropping or something, it'd be fine?

heady sleet
#

You can spawn beers in mission for fun with SpawnMenu, but thats not on modio yet

exotic halo
#

Can someone help me, about 80% of the mods on mod io dont do anything in game when i click subscribe. When I try to click on the file to download it, it says I must be in game to download the file... I am in game

#

Also I am subscribed to a bunch of sandbox mods I never even looked at

warm agate
exotic halo
#

I do, but for some reason it wont even show mods ive subbed to as pending install and awaiting apply

#

only a few have worked

#

and i have to keep unsubbing and resubbing until it says pending install

warm agate
#

looks like a bug

warm agate
exotic halo
#

No

#

unless FSD-WindowsNoEditor.pak is a mod which im 100% sure it isnt because i never even installed it

small horizon
#

that's the main game

sonic kiln
#

how or where do i accept terms and conditions? am i stupid and not allowed to use mods? I already have a mod.io account but i was never asked to accept anything or connect steam account
And i do have steam overlay enabled and working

#

was so hyped to try out some mods but guess i'm out of luck

#

also tried clearing steamapps\common\Deep Rock Galactic\FSD\Mods and AppData\Local\mod.io folder - no success

small horizon
#

you can email their support if you like, see if they can help you or get info from you for debugging

sonic kiln
#

hmm weird, it seems to me that it's on drg side - on screenshots i've seen it was asking terms and conditions in game and then opening mod.io in steam overlay/browser

#

but for me it never did it

small horizon
#

you can read up in #experimental-bug-discussion . The drg devs already tried reproducing this and think it's on mod.io's end. Regardless, sorry you got this bug. I hope they fix it soon

sonic kiln
#

thanks, found it

dusty fulcrum
#

Does mod.io support mod suites?

#

As in could I create a group of compatible compartmentalized mods and advertise their combination for subscription?

shell inlet
#

@ember crypt does the game keep the other class armors equipped for you?

ember crypt
#

yes

#

you mean like if you restart the game its still equipped?

shell inlet
#

Yes.

#

I assume that it is a hex edit so it pretty much applies right away before it can even verify it.

#

Nice.

ember crypt
#

its all in my wardrobe

shell inlet
#

I got one method to work to allow all class armors and paintjobs.

#

Are you editing the base character file or the vanity sets?

ember crypt
#

then i modded the paintjobs because they were locked for some reason

shell inlet
#

Ok, good. The base game character info assigns vanity set per class ID but I was unable to assign more than one set per class.

#

Planning on releasing it or something personal? I'll hold off on working on it if you plan on making it public.

ember crypt
#

personal tbh

shell inlet
#

Alrighty.

ember crypt
#

im not too skilled on modding so i think it might be kinda janky

shell inlet
#

I'll be interested to know if you can get all the MK2-MK5 armors to be available. Despite me adding them to the array, it only has the selected class versions.

ember crypt
#

i have them available for my scout

#

so far i just added the gunners cosmetics to him

shell inlet
#

So all the ones from driller, etc?

ember crypt
#

nah i barely started working on this all ive done is add gunners cosmetics to the scout

shell inlet
#

Yeah, but you have both scout and gunner MK2 - MK5 at once?

ember crypt
#

yeah

#

i can send a pic of it

shell inlet
#

Interesting, I guess that type of edit is the way to go.

ember crypt
ember crypt
#

idk how you did it

#

but the way i did it is pretty tedious since im just copying line after line of text

shell inlet
#

Stuff like that, lol. I use a different method to test stuff before making it a more proper mod usually.

ember crypt
#

it took some trial and error for me, i just copied over the lines from gunners set first but it just ended up crashing

#

then i figured out how to link the connections to the packages and then it worked fine

mental wraith
#

So, i just watched another streamer use a mod setup to allow stream to summon creatures to screw with him in game.. and i was given a link to the github and for some reason i feel so stupid as i dont seem to find the mods he was using like the spawn menu... can someone help me figure this out?

shell inlet
#

They are not on modio currently, so you will need to download and use them using our old method, which will put you into a sandbox save if you play on experimental.

mental wraith
#

om extremely new so i dont know any method

shell inlet
mental wraith
#

thank you

shell inlet
#

Should be some tutorials for it in the zip and pinned in the channel. The actual Spawn Menu pak file goes next to FSD-Windows-No-Editor.pak in the paks folder for DRG.

warm pulsar
#

Honestly I’d recommend waiting for u34.5 to release and for the mod to be uploaded to mod.io

shell inlet
#

I'm not certain that it will be uploaded anytime soon as some things need to be changed and still undergoing discussions with the devs.

mental wraith
#

i take it the old method is reliable or will it be getting fixed like the io?

shell inlet
#

It is fully functional either way.

#

Pak (old method) is the best way, but will be sandbox by default if on experimental.

warm pulsar
#

The old method on the live branch will allow for progression. The old method on the current experimental build will not.

ember crypt
#

@shell inlet did you check the shop to see if the the armors are available for purchase?

#

i forgot to mention i had to rebuy them for the classes i put them on

shell inlet
#

Once I bought them again they stopped working. Likely just due to how I am doing it since it is not pak changing.

cerulean swan
#

cigar cosmetic will the devs approve?

past berry
#

Will there be/Is anyone working on a sort of creative mode mod? (As in Infinite health, customs stats, speed, gravity, ammo, firing speed, etc.)

unreal quail
#

It exists and it's called Cheat Engine. I don't see any point in creating this kind of mode when you can already have that with external tools.

honest nacelle
#

^

#

and there's already mods that do some of that, just mix n match

past berry
#

I know cheat engine exists, but it requires setup and i'm too lazy to do that XP
I have been looking for mods that do that, but so far I haven't found many

#

The closest I got was bosco with 9001 revives

honest nacelle
#

cuz it's more effort to make those mods than to fire up cheatengine lmao

heady sleet
#

there were a couple insane buff mods

warped lagoon
#

Friendly reminder that using Cheat Engine in non-private games will make you wet your bed.

nocturne heart
#

using Cheat Engine makes you blind

idle mulch
#

you magnificent bastard

hearty seal
#

This is glorious

fading folio
#

i think shotgun shells like adding buck shot would be a cool mod for the engineer where you can pick an ammo type

keen sigil
#

man, y'wanna know something I really wanna see? a first person animation overhaul, because let's be honest, they're not great

ripe plume
#

Which ones in particular do you not like? I think some could use some work, but there's quite a lot of great first-person animation in the game.

hollow bough
#

Yoo, overhaul of Warthog animations would be a nice addition
It kinda stands out from other animations
Probably because it's one of the oldest

idle mulch
fading folio
small horizon
#

@north phoenix I like that you made the yellowest pickaxe skin the saxophone :P

north phoenix
small horizon
#

oh that's genius

small horizon
#

@nova cedar

nova cedar
#

ye

small horizon
#

do you have blueprint mod manager installed as well?

nova cedar
#

oh

small horizon
#

fabulous molly needs that to work

nova cedar
#

Whats the mod that adds the festive stuff to the space rig?

#

Like the christmas and halloween stuff

tepid schooner
#

Quick question I just wanted to know if there are any 5 or 6 player mods being developed? If at all possible?

shell inlet
shell inlet
nova cedar
#

Lol I tried starship troopers + doom music mod, shit is wild

nova cedar
nova cedar
#

Bulk detonator infestation is best mod

shell inlet
#

Seasonal space rig

#

I forgot what I named it, lol.

nova cedar
#

Is there anyway to access the mods from your experimental game and put them in your main one?

#

Like can you get into the experimental game files and then drag into main?

north phoenix
#

I suppose in theory you could go to the directory that mod.io saves mods to and copy em over. (no promises that anything works though)

real bough
#

I dont know but you can definitely install mods on the main branch

nova cedar
#

Does mod.io have a seperate folder where it stores the mods? or is it only in the game files?

shell inlet
#

AppData\Local\mod.io

nova cedar
#

Found it

#

Doesnt work, says mods are active but cant use any

#

And I put it in right place

#

Do I perhaps have to delete windowsnoeditor or no

#

Maybe its just a thing with mod.io mods that they are not compatible with the current method

#

Dunno why that would be though

#

And I put it in FSD/Content/Paks

#

Ok so starship troops works, but not fab molly

shell inlet
#

Fab Molly requires the blueprint mod manager to work

nova cedar
#

I have it

#

At least I think so

#

The file is bpmmv5 right?

shell inlet
#

No idea, I haven't touched modding experimental yet.

nova cedar
#

Maybe need an older version of blueprint to work on update 34?

shell inlet
#

If you are not on experimental then everything goes in
E:\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks

nova cedar
#

I did I just dont think v5 of blueprint works on latest version and only in experimental

shell inlet
hazy blaze
#

dumb question is there any kind of level/map * editor with mods

unreal quail
#

No. There was some research into map generation, and Absurdly Long Missions is what came out of it.

honest nacelle
#

pretty cursed lol

buoyant orchid
#

Anyone tried to do host only droppod mods yet?

north phoenix
buoyant orchid
#

Like a mod that makes it so only the host can call the droppod

upper sleet
#

i was in a modded lobby where the host could spawn stuff and like lots of gold. didnt really understand because im a greenbeard, but can i get banned? i got like 40k credits in that mission

honest nacelle
#

Nope won't be banned

upper sleet
#

so this was legal?

honest nacelle
#

Not really

#

Just that the devs dont ban

buoyant orchid
honest nacelle
#

Not all the time lmao

buoyant orchid
#

Ok thats something for me to worry about as the host

#

I usually play on low haz so its not really gonna be an issue

honest nacelle
#

And I play on high haz so it's a definite possibility 😂

buoyant orchid
#

Ok?

honest nacelle
#

But feel free to make your own mod for it 😂

buoyant orchid
#

I wasnt asking you to make it

honest nacelle
#

It's one of those "but why?" mods tbh

buoyant orchid
#

How

#

You could literally say that about any mod

honest nacelle
#

Not really

buoyant orchid
#

I could look at any mod and say "but why?"

honest nacelle
#

People don't question you when you use performance mods

buoyant orchid
#

Ok then any other mod than a performance mod

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Anything that actually changes the game mechanics

honest nacelle
#

I guess you need to reflect on yourself and why you think a host only drop pod mode is useful

buoyant orchid
#

Because i dont want other people calling the droppod while im exploring

#

I want more control over my lobby as the host

#

Cos just kicking people isnt sufficient if you lose the ability to kick after the objective has been completed

#

Im not literally the only person this mod is for

#

Id say theres quite a few people that would benefit from it

honest nacelle
#

And that's from your point of view, have you considered what other players think when they see a server with such a mod enabled?

buoyant orchid
#

OK

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they can just not join it

#

if they dont like it

honest nacelle
#

And do you think that'll make your lobbies more barren?

buoyant orchid
#

i mean i get people who do respect the droppod button, i just wanna prevent randos just rushing the mission and spamming it immediately

#

its more of a failsafe against annoying players

honest nacelle
#

Guess it'll be a balance of gating players 😂

buoyant orchid
#

i already have my lobby name as "EXPLORE WHOLE CAVE BEFORE DROPPOD"

#

i just want to protect against people who either dont read or dont care

honest nacelle
#

And people still call early, dayum

buoyant orchid
#

its literally the one thing about drg that turns me away from it so thats why i asked

exotic token
#

I’m not sure if that specifically has been done on its own

pale crescent
#

Wanna ask you. Does that menu look intuitive enough?

#

Context: quick message wheels mod configuration

primal void
#

Probably, though the 0 indexed labels may confuse non-programmers.

pale crescent
#

Fun thing these numbers are locally defined text so changing them is no problem

#

No idea why I started with zero

primal void
#

I'd assume 0 was up/North and then clockwise?

pale crescent
#

yep

#

how'd you know

#

Actually it is a square and 0 is top-left

primal void
#

It being a square I might assume top-left was 0 but not knowing (or forgetting) that it's a square and not a circle might throw me.

pale crescent
#

I have a better idea - replace numbers with schemes of location

primal void
#

I was gonna mention using N/NE/E/etc.

#

Though that's less intuitive on a square than a circle

#

Top-left, top-center, etc are probably better for the square layout.

pale crescent
#

I don't think it is any bad that way

cobalt dune
#

Bulk

small horizon
#

Air alert

#

there is air in the cave

#

remember to breathe

honest nacelle
#

when you get ptsd from one too many low O2 missions

#

you are now manual breathing

amber roost
#

I’d probably say / label it “O2 check”

#

(Awesome mod concept)

real cipher
#

quick question, why can't I download the mods from mod.io? it says that you need to be in-game? i'm already in-game and still nothing changes ._.

stray halo
real cipher
#

so basically i need to open the mod.io through steam browser?

small horizon
real cipher
#

the game version? I think no, sry I'm still new at this ._.

small horizon
#

modding thru mod.io is only on the experimental branch rn

#

if you wanna try it out, close the game and go to DRG's steam properties

#

in the betas tab, you can swap to experimental

real cipher
#

oh i see

#

oooo

#

thanks that helped a lot

#

thanks bruh

pale crescent
#

Also these strings are all defined by the user so there is little point in suggesting me texts. Because there are no texts packed in the mod itself 😉

tender coral
fleet musk
#

guys how do i agree to the terms of use

unreal quail
#

If it didn't show up automatically when you first opened the Modding tab, it's bugged for you.

stray halo
#

Which is a known bug btw, they are looking into it

tiny blade
#

mod that makes the huuli hoarder also explode like a detonator on death

#

if it cant have its minerals itll try and take you out too

tough talon
#

I'm holding my breath for the inevitable eventual new mission type mods nice

scarlet obsidian
#

Doretta with 10 stops? Ok then

small horizon
#

Add on a "Worse fuel canisters" mod and we have a deal

dusty holly
#

anything else doesn't work.

azure current
#

Gotta say.

Thank god Steam Workshop was not used for the modding scene of this game

gritty otter
#

Why is that?

azure current
#

Because steam workshop is by far the worst modding platform available right now

azure current
# gritty otter Why is that?

If you have mods that use other mods as dependencies and that dependency updates.

Steam forces you to update to the latest version. Potentially bricking your games as a result.
And there is no version control of the mods using steam workshop.

The search is atrocious.
If you search for "giant Bell" you get results for giant and Bell seperately and doing normal search optimizations like giant+Bell cause steam workshop to have an heart attack and refuse to give you any result what so ever.

Steam workshop was kinda made. And then never improved upon leaving it to be by far the worst platform out there.
Especially if you work with dependencies

honest nacelle
#

one click convenience at what cost D:

#

It's especially bad in games like tes/fo when there's so many mods and sometimes the mods you want only work within a few versions of each other on a specific version of the game.

exotic token
#

Bring the entirety of doretta to the drop pod

#

not just the head

nova cedar
#

It be great if people who also had fab molly installed could see your customized molly in game

#

As host

digital sundial
#

@ancient heath , i hate to ping devs usually but i wanna know if yall plan to support xbox with your modding

#

it said in the log that you could add support but it was unclear if you plan to

shell inlet
#

The plan is to, which is one of the reasons they chose modio.

digital sundial
#

thank you ^^

nova cedar
#

So if they join you and have fabulous molly installed they will see the hosts molly

digital sundial
#

ok good

#

one more question

#

what all can be modded currently?

#

like, if i wanted to..... could i add more secondary objectives?

nova cedar
#

No, its mostly just client side visual mods and mods that change mechanics, like add more difficulties

digital sundial
#

oh ok

#

tysm :)

shell inlet
#

Yes, you can make a custom secondary objective.

nova cedar
#

Can you make mods that add more enemy types?

shell inlet
#

Not easily, but I have made mods that add new variants and gameplay to existing enemies.

nova cedar
#

What about new biomes?

#

Same deal

shell inlet
#

If what the terrain looks like is what matters, yes, can just change the material(s). Entirely new cave gen is not really possible but you could fill it with custom models of stuff.

rose lotus
#

Cheetos Cavern

dusty holly
#

also, nice dystrum cavern. This shall please TommyGun nice

tiny blade
#

ok hear me out

#

sfw body pillow of molly that replaces the pickaxe

stuck reef
#

So got a question, I checked out the experimental branch for the mod support but for some reason I though players not on experimental branch would be able to join my server. But, when I am playing the normal drg I have joined people using mods. My question is how can I set up a lobby with mods that anyone can join?

tender coral
#

those ppl with mods had them installed w/o the experimental branch

#

as to installing them, idk sorry

stuck reef
#

I see.

edgy wharf
#

Depending on what mods you have installed in the mod support system - people will be able to join you without installing mods themselves.
If you have verfied mods on - anyone canjoin you and you won't have to install mods (but also only you will see/be affected by the mods) - With approved mods on anyone can join, but they'll have to also install the mods that the host is playing with and the system will disable any approved mods you have enabled when joining.

#

So if you want to have a funny hat on that only you can see - np - anyone can join you. If you want to play a haz 6 mod, everyone will be prompted to install the mod. This is in order to avoid mod conflics and desyncs.

Also all servers with approved mods are tagged - so you don't by accident join a modded server.

true gale
#

So, if there's a couple mods I like on the Github that don't find their way onto the Mod.io site; would it be okay if I were to upload them to the Mod.io if I gave credit to the original creator?

unreal quail
#

If the original creator agrees, otherwise it's very much not recommended.

true gale
#

I would imagine the original creator would've uploaded their mod to the Mod.io by now.
The github also doesn't have a specific way to contact the mod maker as far as I know. I'll look more into that.
There are only 2 mods on my mod list that I really want to keep but haven't found their way onto the Mod.io. Both would be approved mods as they don't affect progression.
I'll wait until U35 drops then I'll consider doing what I mentioned, and I'll leave my discord username in the mods description in case the creator wants me to take the mod down so they can upload it themselves.

honest nacelle
#

if you want it on mod.io either make a new mod based on that, or find someone to make it for you

#

it's not a "do first, ask later" thing

true gale
#

After a bit of looking, ArcticEcho is the publisher of custom waves, I'm sure they already have a lot on their plate, but it'll eventually end up going on there. Idk if Yarby is still active or plans to add any of their mods. The github says something along the lines of "moving to Mod.io" so hopefully all of the mods will end up there in the long run.
I'll just have to be patient or find a new way to make things work in an entertaining way.

dusty lantern
#

We'll be poking modders to move their mods to mod.io as part of the announcement when the update drops. But yeah, it's just a matter of waiting for people to fix/upload their mods.

true gale
dusty lantern
#

No worries. It's just nice to see mods finally getting official support, we didn't really expect this to happen as soon as it did to be honest.

heady sleet
#

As others have said its not a good idea to upload mods to modio that aren't yours, even with the creators approval. What if the mod breaks, are you going to remove it or be able to fix it? It's better to ask the author to upload it instead.

plush void
#

need our friend mino to come good and get Class Icons Default to modio 😄

blissful ivy
#

mod.io is something new to me, but I haven't figured out how to download and install mods.

#

how do I?

#

so I need the experimental branch

#

gotcha

#

dumb question, if I go experimental can I play with my friends on stable?

ripe plume
#

no

#

you can revert back to stable to play with them whenever you want, though

blissful ivy
#

mkay

sonic kiln
#

is it possible to download older version of mod from mod.io?

silent forge
#

are there any mods that make all barrels RGB

cobalt dune
#

I want a mod that combines Rj250 and nukes

heady sleet
#

is there a mod that erase the red line when using IW?

spring hull
#

When I get a mod on mod.io it says it will be instaled when I log into mod.io in the game how does one do that

warm agate
spring hull
#

is it in the ESC menu in game under modding

warm agate
#

yes

spring hull
#

I dont see it there

warm agate
#

do you linked your steam account?

spring hull
#

I did

#

Do I need to be on the experimental branch

warm agate
#

right now yes

#

Only after sep 14 it will be on the main branch

spring hull
spring hull
nova whale
#

can anyone tell me where can i have the mod downloaded😩

#

i can only find information in wed mod.io but cant have mod downloaed

dusty lantern
#

If you've got the game open, the mods should automatically download when you subscribe to them

nova whale
#

thats all ?

#

but nothing had happened

#

stupid me

#

😫

muted fox
#

@idle mulch don't post stuff like that

warm agate
nova whale
#

yeah

#

i register that with steam

warm agate
#

are you on experimental branch?

nova whale
#

you mean game version?

warm agate
#

yes, experimental build

nova whale
#

official version i think

warm agate
#

you need exp version for now

nova whale
#

can i find experimental version on steam?

warm agate
#

go to "'properties" -> "beta-versions" and choose experimental branch

#

it will create a separate save file so all your official progress is safe

nova whale
#

i am checking ,thanks anyway👍

nova whale
#

i loaded it successful!

#

thanks!

rotund kernel
#

answer to question in conversation from #drg-chat I didn't wanna get in trouble for being offtopic with:
if you install the Spawn Menu mod, you can spawn AI-less enemies in the space rig and then spawn the mission start drop pod to load in your weapons to make a jury-rigged very non-QoL friendly firing range in front of the bar

#

some weapon mechanics are kinda buggy admittedly though

weak maple
last storm
#

this also works

#

(don't do it)

#

(it'd be funny if you did though)

honest nacelle
#

Delete deeprock32

gloomy cosmos
#

hello fellow dwarf, with the new update coming i was wondering if their is some mod that increase the number of loadout and if yes where and how to install it

gaunt locust
#

I don't think there is a mod that increases the loadout yet

tiny blade
#

If I was better at modeling, and modding, I'd wanna make a mod that gives Bosco a new skin of a lil pangolin pet riding a gunner drone

#

And or to keep it simple, bosco has a lil pangolin riding on him

dusty holly
gloomy cosmos
#

to bad but thanks for the information

dusty holly
#

yeah, otherwise I think this mod would already be around 😛

languid timber
#

A lot of the mods I installed on experimental (such as Starship Troopers) don't work, could it be because they aren't updated for the experimental version of the game or is it a mistake on my end?

#

Quitting the game and relaunching fixed the problem.

unreal quail
#

When in doubt, Disband Team. This reloads the Space Rig, allowing mod changes to take effect.

languid timber
#

I tried that and it didn't work on its own

warm pulsar
#

did you install their required dependencies?

gaunt locust
#

Did you click apply changes button in esc modding menu?

#

@warm pulsar Doesn't this download automatically?

warm pulsar
#

no

#

or maybe it does, I haven't focused my attention on the changes. Either way it's generally a good idea to make sure any dependencies are installed when something isn't working.

languid timber
small horizon
#

@heady sleet there's modding guides and tools in the modding discord