#modded-drg-chat
1 messages · Page 22 of 1
so thats wrong assumption
anyways if thats such a huge roadblock for you, find someone to download pak and share it with you for local loading
After the update some of my mods stopped functioning they are still activated in the mod menu but they don't do their thing for example better down cam was obvious and made me realize the problem
care to share link?
i have suspicion it might have been hidden
I don't understand how they would be hidden but they are showing up as activated on the mod page but they don't work it's not just one but many mods
Is there something I need to do to reset the mods or do they just not work on the update until they are fixed
because mods can be hidden without unsubbing people
What happens when it's hidden
I'm confused, nothing happened but it's matters
why would modder hide a mod, think about it
Unsure what mod, but one of the recently updated popular mods might cause games to crash when repairing BET-C
how are you unsure of which one but know it's a popular one?
Might
Basing this off of mod-hub having updates recently cause of some bugs with it
feel free to confirm that modhub is to blame, that will allow to fix it quicker
Will do at some point
What is the difference between Lx2 and 6x2?
I know what 6x2 is but unsure what Lx2 is
ah nvm
lx2 is harder
Are there any mods that just make Mission Control say complete gibberish
Like I don't want to be able to understand him at all
there was actually
Oh fr?
Holy shit
Yeah I think so lmao
well its because its too specific
so no way anyone could find it by simple directions
i just happen to know it existed
and on top of that searching by "blah" didnt show it at all
mod.io moment
i can think of a fairly simple mod I want...
You know the explosion radius mod that shows you clearly what the radius of a driller C4 is before it goes off?
Like that, but for the blackboxes and defense objectives.
So you can see what the would-be radius for uplinks to mission control is before you start the objective, and drillers and engineers can start making terrain around it without having to guess because they can't see it before the objective starts.
sounds pretty good for a training wheels mod
you probably could memorize the exact size of a sphere at all points but it's probably a lot easier to just make it visible at all times.
leave the real time combat trigonometry to the scouts with the reflecting draks lol
just shoot infront of bug thats it
or underneath
yep thats it
just a bit more aim intensive magic bullets
are mods broken for anyone else? when ever I turn on any mod even approved or verified mods it changes my save to a modded save
you can just say no
?
there's nothing to say no to when turn on/off my mods other than the actual confirmation/reload spacerig screen
where's the "We're rich!" line on the Shoutout Framework mod? can't find it
trolling failed
?
should be named “ping” something probably
“ping gold chunk” maybe?
idk i don’t use that one
i've looked through the entire list , and I found the gold vein ping, but not the compressed gold ping one
found it, it's called "Cave_Resource_Bitter_Gem", line 176, "We're rich" ping
oh
Any mod makes you modded
never ever this was a problem in my 1.4k hrs of playtime lmao
why do you even need this
u usually put repellent outside the zone(like 99% of the time), and drilling the backwall is stupidly easy to eyeball
do you just spam repellent
Huh?
when would be the best time to start equipping mods? rank 100? the 5th overclock?
i don't wanna do it too early to get the best out of my gaming experience
If you want a vanilla experience with modding, use things that are tagged as verified and auto-verified on mod.io.
Those change very little of the core experience, they keep achievements and progression enabled, and consist mostly of light QoL/visual/audio tweaks.
Everything else without those tags converts your save into a "modded" save, which disables achievements and some progression stuff.
that makes a lot of sense, thanks 👍❗
Give me a little bit and I'll post my modlist, it consists of all verified mods and is mostly QoL.
Could be a good starting point for you.
that would be very ncie
Keep in mind though, that the game does have a bit of a soft cap on the mods you have active, normally.
For example, if you want to host a multiplayer lobby you can only have a limit of 50 active mods of any kind. If you have over that the game will disable any mods over the 50 count.
But if you're joining someone else's lobby, you can go over this 50 mod limit without any issue.
And of course in solo/singleplayer there also is no limit.
Alright. So, here's my modlist. All verified and/or auto-verified.
It has 56 mods total, but I only keep 50 of them active at most because of the reasons I've explained above.
The other 6 deactivated/inactive ones are there for whenever I want to swap some of the mods out for others to stay at the 50 soft cap.
https://pastebin.com/2B8D4bwj
Abbanon.
More notes about modding:
You can keep track of your enabled mod count in the top right of the Esc > Modding page, where there is a little x/50.
Moving the cursor over this will provide more information on the 50 mod soft cap.
And whenever you launch the game, you want to wait at least 1 minute before joining anyone's multiplayer session or doing a mission, so that the mods have time to check themselves and get ready. Playing before this finishes can cause some of the mods to not load or work properly.
You can check the progress of mods being checked on launch on the Esc > Modding page, there will be a loading bar at the bottom. Once this bar finishes up and goes away, it's safe to do whatever.
And some mods require you to exit/relaunch the game after enabling them, for them to work as intended.
By this point it's something I desperately need.
I mean it depends on how many mods you have enabled, but yeah you can simply wait until the checking bar is filled/gone which typically is under a minute.
let rig load first then accept invite
Is there ANYTHING like this?
For example I stay at 50 mods and it can take 20-30 seconds to finish checking them.
there is no need to wait for checking bar as well unless you have updates for mods available or changed mod list
I disagree with this, because I have a mod that allows centered weapons like in Doom. And if I don't give it time to check the mods when joining someone else's lobby or session, that mod doesn't get loaded and the guns are offset to the right like they are normally.
But every time I've waited a little bit, it works fine.
wow, thanks a lot! i'm very exited to try out some mods when i get home.
The bar is still a good indicator to rule it by, just in case.
Particularly if you're new to modding the game.
yeah, from what i know about mods (they are connected to files and thus are scary) it's better safe than sorry
not really
most mods dont need much time to lead
its rare issue of mod doesnt load properly
also drg lib can be used to reinit failed loads
i do love how this convo implies i can get in a multiplayer session within a minute
but most common issue is modder not utilizing enough "is valid" checks
Anyways, I hope this information helps you make your own decisions on what to do with mods moving forward.
it did, thanks!
for drglib mods you can also usually look into debug messages at will
can help to find the timing for load times/find what fails exactly to report on mod's page
Anything like this?
No
Like, how many crates I still need, how many things in the shop, how many cosmetic cores.
Doesn't exist
Hello I would like to try out some mods but seams like I can't get mods for this game or that I'm blocked from doing so
when I go to the modding tab it says Modding has been disabled by a launch option
I have checked the propeties in steam and the launch option field there is blank (empty)
Checked my firewall and the inbound rules does not block any connections. I could not find any rules there for outbound though.
I have tried to verify the game files which was a no go
Got no idea, but if you can't find a fix MINT may be a work around
A workaround you could do is to make a spreadsheet. Sort each section by unlock method, class, type, etc.
It would take a while, but is doable.
ngl i wouldnt bother since you're gonna be able to get most the stuff in s5
https://drg-completionist.com/ has a way to upload your save
I know that, but it's a wee bit borked. They got rid of the overall cosmetic progress.
I just grab every cosmetic thing I can until the game eventually me I can't get any more from that kind of crate. Then I'll probably still do them anyways.
do it warframe style, wiki on second monitor 24/7
mod hub by itself has more players in lobby? I dont have any mods installed that increase lobby capacity yet more than 4 can join... my only guess is mod hub is doing it..
yeah modhub updated to add some new features other than just being a hub for mods. though i think the lobby capacity thing has been there for a bit
should the lobby be tagged as modded though?
unsure. modhub is labeled as verified afaik, but i haven’t actually checked that recently
and verified mods shouldn’t tag you as modded
so, i just hosted a lobby and before the mission ended 9 people had joined and i aksed them if they saw a modded tag when they joined and none of them had, to my knowledge this is a bug with modhub?
okay ty
also ping me if you find any more bugs for it
so it all can be included in next patch
alright, would restarting my client fix it or is this a mod hub in general problem?
for now modhub doesnt have check if lobby is approved or not so every feature that should be approved only is working for unmodded lobby hosts
Is there a server for modded difficulty?
I think so, check #fan-communities
yeah modding server isnt really a place for modded lfg
however #lfg-modded-steam here might be worth a try
pure member count might carry
what happened to https://mod.io/g/drg/m/showable-legs-in-first-person-view ?
shows legs when i look down, its gone?
that link appears to not go anywhere. perhaps the mod was deleted
cool?
there is reupload
guy got caught by the ligma 😔
it's a tragedy that's the opposite of cool
so many productive and insightful discussions i can no longer partake in
but at least we have this channel
i am still here
is your main account an angry little man
well its in the name
anyway how about that modding discussion
unification of the user interface for deep rock galactic
ui is ass in ue tbh
we should just make all uis go away
play like its real life
no helpful tips in your eyes right
it's only taken mod hub 2 years to get sorting but we have stuff like verified player limit increases
actually there was a mod like that iirc
got cut by engine update
just like many other great ones like cvo
doubt anyone asked for sorting before
you are weird then
good
wanna host lobby with vpn set to china and mess around with ppl using console?
unique experience for sure
will tick all the weirdest statisfaction boxes
i will not tell how to enable console or anything tho
finding information is part of the fun
you will enjoy it for sure
so, when I unsubbed from mod.io mods, they're still in the list, and then my game crashes sometimes, when it does, it reinstalls all of them one by one, even the ones I unsubbed from, does anyone know how to fix it? I tried digging through files and didn't know what I would be looking for so
you could do a couple things, like subbing then unsubbing on modio, or add -disablemodding to your launch parameters if you just don't want mods at all
or if you want total control, you can use drg mod integration, which you can probably just google for
Mint is the GOAT
Just checking, what's the difference between approved and verified mods.
https://mod.io/g/drg/r/mod-guidelines-and-status-categories
tl:dr:
Approved Mods are mods that have been reviewed and have been deemed Approved for Progression by the GSG crew. Approved Mods are mods that change gameplay elements and game modes but not to a degree we consider “cheating”.
Verified Mods are “personal mods“ that improve accessibility, framerate/performance, QoL, and Cosmetic, Visual, and/or Audio mods that have been reviewed to be Verified.
official integration does it automatically, just asks before it
not really its mostly about gsg integrating it very poorly
some notable examples include spawning cave mods after drop pod doors open
at least it was fixed when there still was single dev who actually cared about modding
then he left and we have what we have
at this point i suspect the guy soloed integration without much help from others
Better post processing has a new dependancy :|
A few mods even
They all gotta use "unified UI" now
what happened with mod hub?
i noticed it just straight disappeared from my modlist this morning
Literally just asked that in the modding Discord too, altohugh idk about it vanishing for you, I still have it here, just a few of my mods no longer use it as a dependancy, they use "Unified UI" instead
strange
yeah it's just completely gone from my modlist
weapon heat and better spectator also got auto disabled
but unified ui seems to work fine in its place
so 👍
I still have weapon heat, but never used better spectator
there's a video in #drg-videos that explains a bit of what happened
that's all i know about it
Mod Hub put in some new unnecessary features causing bugs for users and letting people do stuff they aren't supposed to in verified lobbies. So Mira and Assembly made a mod hub alternative that just acts as a modding menu without the bloat, bugs, and more
Unified UI is that alternative
Is there a xp boost mod
Ok hear me out........ a mod that turns mission control into Benson from Regular show
mostly drama caused by extreme amount of soy consumption
and untoggleable mob cap slider that overwrites cd mob caps(actually a problem)
ppl whining about verified mod having sliders to "affect gameplay" bears exactly 0 sense given current situation of modding
like nobody whined about that player cap slider for several months and now thats a problem apparently
like bruh
after such words you are at risk of being portrayed as soyjack in their local memes
its so over
😔
dm me it then
gotta run away as fast as possible after saying F word to him like you do the same thing with Unknown Horror
So hear me out guys
A mod that replaces the compressed gold nugget with a chicken nugget
🤔
"we kfc'ed?"
Hello the mod Live Stat Tracker is it possible to move it somewhere else? since I have the Combined Resources where that is and it is very unconvinient to have the resources at the top of the screen
Yes actually, using this mod
https://mod.io/g/drg/m/customizable
you can also use https://mod.io/g/drg/m/live-mission-stat-tracker-plus which can be repositioned multiple places
Wait whaaaaat, that's been a thing this whole time?
Alright thank you to the both of you
it needed a mod to be activated previously
now everyone subbed to modhub gets 8 player lobbies as a Feature
if you input konami code you also unlock everything and gain level 666 for some reason
😔
So quick question: With all this mod hub drama going on, I can use unifiedUI in its place, and my verified mods will still continue to functions as normal right? Thats really all im concerned about
most of them should yeah
it matters when the mod that does that is one of the biggest and most important mods on modhub, used by hundreds of thousands who aren't on mint, despite being a dependency which shouldn't have any additional features past serving as... a mod hub
Someone plz make this mod but for supply pods popping out beers and the music starts playing. When you take a supply it makes a pop sound.
if you dont like extra features dont use them
its like complaining about rockpox regions when you can just disable them
😔
but you can't disabled many of them lol
well, next update is coming in literal hours containing all the fixes collected based on feedback and there are plans to just hide extra features from common users just in case they might feel overwhelmed by them
also thanks to bane lobby modded status is now getting checked perfectly so there should be 0 issues with toggle for approved features of modhub
too bad there was no easy way to prevent this in the first place
like uhh checking if the game actually cared whether or not mods were enabled
So what's with this new thing about Unified UI? Is there more needless modding drama going on again?
Reading up in chat, seems to be the case. Joy.
mod hub replacement that isn't intended to be handled like steve jobs with apple
not even exactly my own words
Sadly it looks like one of the mods I use, which relies on ModHub, likely won't ever be updated anytime soon, if at all, to use Unified.
which?
mint users eatin good
if you're using the ingame modding, then mod hub and uui can be used together
Check the description. Mod developer has life stuff in the way.
are there any mods that add more grenade types?
basically some smart and hateful people got the opportunity to utilize mistakes of their target
mostly boils down to some lame ass content creator drama
dont dive into it tbh
its like twitter drama somehow squeezing into discord, 0 reasons for conflict but still it happens just for the sake of it
and result is inconvenience for others as usual
does anyone know a workaround for the oo2core issue in mint?
yeah its forbidden by the owner company to share this dll basically
copyright yare yare
so yeah have fun talking with provider if that happens lmao
3rd world country babe
bussin fr
sheesh
me omw to simply not use the "extra feature" of c4 suddenly noclipping through terrain and falling into the endless abyss below the map:
should be on your way to report bug to get it fixed instead
like you can cry about something being broken or you can go and ask for it to be fixed
simple as
it got fixed
they got insulted by the person who made the mod because their mod doesn't have flaws and claiming that it has a bug is slander
🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣
want fixed pak for testing?
now thats shizophrenia i believe
since thats something that never happened
🤣 🤣 🤣
peak comedy
Rip, UnifiedUI is now hidden. Are there any other alternatives you guys could recommend?
do you have permission to distribute that zip
ofc
this explains many things
for example?
wait why is unified ui hidden
it was showing on modio like, an hour ago
i still have it but it is really sus
It got fixed the same day of the update, lol. Reporting a non-existent issue at this point.
is there a mod that causes ui scale setting to be inconsistent
cuz I put it to min and it just works sometimes and other times its normal
Nice to have confirmation from a reliable source that there was, in fact, a bug introduced by the new features, and that this bug did in fact require being remedied by updating the mod.
I answered it on the mod page too because it was my work, could check there for more specific information than elsewhere.
so, what's going on with the Unified UI mod? It's suddenly unlisted on the mod db, and thus I can't use the weapon heat crosshair anymore
Can someone add Deep rock galactic music to the game?
add deep rock galactic music to... deep rock galactic?
Yeah
Sorry, I’ll shut up 😞
I’m trying to think of something this game could use… but I can’t find anything… I feel like Tf2 taunt style menu for dances would be very neat
there any mods that remove those annoying vines in fungus bogs, they make it much harder to see, only those ones near the ceiling that dont have any collision or anything?
i don't believe there are any mods that ONLY remove the vines
go driller and burn the vines
Clutter Be Gone! removes the vines but it also removes a lot of other stuff
I was asking about this earlier too. I don't think anyone has a solid answer as to why yet, its very odd that it was taken down.
GSG removed it without saying anything to anyone
please don't spread lies like that
OHHHH i see. This clears up why it was taken down. Thank you for posting this, im sure this answers other peoples questions as well
yep
when did this happen?
less than 6 hours ago
I should have downloaded it when i had the chance, at least my mods would have worked. But its not the end of the world
Im just hoping modhub reverts its changes (which, the owner said they will be working on it tonight, fingers crossed), and everything can work properly again :) simple as that
if it gets fixed before the deep dive reset thats all i care about
dont want to run without the weapon heat crosshair mod
its basically essential to me at this point
same here. ive taken it for granted, its such an amazing mod
Goldblade said they are patching some stuff tonight, and more over the coming days. Hopefully it will be fixed soon, and the changes they wanted to push can become seperate mods, rather than adding them into modhub itself
honestly they shouldve did that from the beginning, adding this stuff into modhub is just creating file size bloat and incompatibilities
you dont have to uninstall uui, it still works perfectly fine, and enables almost all modhub dependant mods
i mainly had it for weapon heat crosshair which doesnt work through mod.io anymore because of the dependency being removed
so i just opted to remove it outright
def worth checking out mint, its extremely worth the small hassle to set up
id probably port to mint later anyways
im used to installing mods mannually so its not that bad
you will save time by setting up mint since you won't need to "check for dependencies" ever again
mint will save you a ton of time and hassle in the long run for sure
Anyone know why Unified ui is hidden?
scroll up a bit
^ this message from a steam disscussion
no one ever does
honestly that wasn't even a tedious install
I literally get mad at people for it, then I do it lol.
mint? yeah not really
I actually don't know what happened in drg modding when ppl got banned, but I whined there about mob caps being untoggleabe like 5 times already and it got woah removed, nobody insulted me or anything like that
Honestly can't make myself believe that
Should've read all the shitshow in pdrg tbf
Pdrg talked about modhub and most relevant members during that discussion got banned from drg modding after
or treason or something
G-Blade have so many alt accounts to spy on comments in other discord server
Link on where that shitshow in pdrg started? Honestly too much too read at once
Hateful people weaponised a mistake/misunderstanding from the developer of mod hub basically
possibly lol. What were you trying to respond to?
understandable
I still dont understand the UUI scandal like wouldnt naming everything after modhub make it easier to port mods over to UUI?
Ah im not an expert or an ammateur im just guessing
huh why does it show like that?
It showed like that until I updated my cache
just did that
thats the thing
Odd, not sure then
wow it just keeps getting worse huh, this is just ridiculous
well now that mod hub is fixed im going back to using that
Just had my game crash a bunch of times in a row, UUI is what was causing it.
But now Build Inspector doesn't work.
😦
yeah that's a problem you're only gonna solve with the sideloader unfortunately
i assume the official integration will refuse to load the mod without the dependency but it works fine with modhub anyway, in my experience
?
just google it, it's an external app for loading mods into the game instead of the ingame one
mint?
yes
truth me it can only get worse from this point
this stuff was coming for years
no one it will be stopped even so quickly
yeah i just wanna use my qol mods, stuff not working as expected is never fun
i dont like whats going on but i want as little part of it as possible
about time we had our first modding "drama", you should see the crash code wars that larger modding communities have.
yeah i dont wanna know, i dont enjoy drama
good choice
dude you are clueless
there were great copyright depression for example
when gsg was handling out copyright notices to everyone
right after the only dev that actually cared about modding left
all the drama that could have been avoided without modding is honestly amazing
and about like 3 weeks ago one big modder just vanished from internet
yeah modding is cheating and should be eradicated tbh
should i add /s or smth
no, I've got the sarcasm just fine
i like what modding has added to drg, but the drama and whatever is going on behind the scenes spins me the wrong way
its inevitable
i have no idea about any of it ofc, just some random guy with a few hundred hours
every modding community comes through this
oh yeah, modding added a lot, that's for sure. I just don't get why it always has to come around with some drama, but that's what it is
yeaaa from what other communities i've been in, drama just happens
skyrim is in eternal war especially
its so funny
game about 2 fractions fighting has same in modding community
the only other game i've modded a lot is minecraft and that's a whole other mess
never used anything but fabric and forge ngl
same
forge and curseforge apps has always been annoying to use, fabric and modrinth has been nicer to me so far
also fabric got its place just because it provided experience way too different from forge
so that tells something
im glad drg at least has SOME form of official integration
aside from the fact it's just worse than manually installing would've been yeah
not speaking of the quality of it but its nice to see that some effort was made, even if that drive is kinda gone now
i mean mint is better but if devs ever find jonas 2 its easy to fix
jonas left and no one else really cared about maintaining integration
yeaaa thats all i know about that deal
Hey ermm, if i install the greedy texan mod, do people joining my lobby can hear it?
like just for general picture, guy responded pretty much instantly when pinged in mod.io feedback channel
no
Alright cool
yeah i wasnt modding around that period of time. and i have no interest in doing anything other than installing fun/QOL mods for my own use, so i doubt i would have experienced much else lol
voices in le head
oh you missed so much tbh
i love automatic updates i love automatic updates i love
yeah no idea what that is. unfortunate
dude was maintaining actually reasonable complete vanilla overhaul that got fucked up each update
but within scope of fixable
but then he got nuked by engine update breaking it beyond his will to repair
the pains of modding
was that back when updates were more frequent? like before seasons
yeah
yeah makes sense. painful
yea, trying to stick things to a rigid twice-a-year schedule didn't seem to go well
i do hope the open development that will hopefully return with rogue core will be a breath of fresh air
...not for drg itself but for rogue core at least
yeah rogue core should be good
im glad they're still working on it though, and are being relatively transparent with us
gearbox and risk of rain 2 have handled their game way worse with the console dlc lmao
worked for vermintide should work for drg
seasons are a flawed concept because they were made to be an aggressive monetisation scheme by the companies who started the trend. take away that and you're kind of just left with a half-baked method of implementing new content. the devs cooked this as hard as they could but the concept itself was designed to be horrible.
yeah roguelikes are my favorite genre and drg is my favorite shooter, so im hopeful
sorta
like building a house on the wrong kind of foundation
i have done all of the seasons so far legitimately because i play this and basically nothing else
and looking for bazillion crates and lost equips isnt fun either
and i did the crates and packs legit too :cri:
forgor no emojis
i mean given i have nothing better to do, im a college student
got the time to waste
imagine 9-5
fr
i got to like lvl 300 in s2
lvl 150 in s1 iirc
lvl 200 in s3 i think?
yeah too much
i have foolproof method how to get rid of drg addiction
start modding
dig too deep into how game works
that will be enough
yeah no thanks i enjoy my drg addiction
will let it simmer and go on the backburner in a happy state
im currently trying to get legendary 3 on driller and engi so thats motivating me to play rn
after that ill prolly leave it until season 5 tho
want to test melee combat
ehh not too interested in that. cryo drills is sating my bloodlust
plus its 2am so i should really get to bed
i did see the videos of that and it looked relatively interesting
might try it when it'
well when i feel like it idk
not rn tho lmao
ill dip my toes in it in a while i swear
lvl 273 in s4 rn my god
why do you like this season so much
id blame it on the double xp events
mcr moment
and technically its twice as long as the last season so
ive had more time
i did reach level 100 in on september 22 so i def slowed down after that lol
bruh i didnt take a screenshot of my level during season 3, rip
i wonder if the level for each season is in the save file somewhere
i actually think the verified/approved/sandbox system was a good idea
and its really a shame that mint was designed to bypass it
i think parts of it were good ideas in concept, but i don't like how parts of it were executed
for the official implementation it makes sense to try and avoid having blatant cheating mods easily accessible for main progression, which the approval system does a decent job at doing that
unfortunately if someone wants to cheat there are many ways to do it that don't even need to use the official integration
cheating will always be possible and the focus shouldn't be on preventing it from happening
yeah. mint does lower the bar for using cheating mods
at the same time it also lowers the bar for using mods in general
mint is awesome for testing
with official integration in the buggy and annoying state it's in, mint is just a breath of fresh air in comparison
i guess coming from payday 2 and the hellscape that is with mods, im kinda used to there being bad actors out there lol
official integration could have been good, if the just made it right
mods aren't the gsg team's priority, and prolly shouldn't be. the fact we even got an official integration was amazing, though its sad that it's in the state it is in
so the community made a better one, and now modding is a bit more open to chaos
Also mint lowers the bar to btfo them (exile)
Drama like this reminds me of when I used to play SCP SL, I found an issue with EXILED (the modding framework commonly used for the game) and pointed it out, I was basically talked down to by people because they knew coding and I didn't and told me I was wrong, one little investigation later and they found out I was right
I actually stopped banning them from my lobby after installing exile
like ban mint users that join your game?
mint was designed to function, which the category system could not do
It was some thing about certain features you could toggle by default when installing a server with the Exiled framework, one specific thing (a feature where your flashbangs affect yourself which isn't a normal thing in SCP SL) was enabled by default, I pointed out how this is not base-game so it should be disabled by default, they call me wrong, I prove I'm right, some dev at Exiled got in the shit for making that the default because he said "it makes sense"
But they couldn't be arsed to change it back
So now most servers on that awful game have that
And everyone thinks it's part of the game
Nah why ban? Have fun with them flying around the map while being full drunk and dying every 4 seconds
yeaaah thats just how it do be
fair enough
i only use mint to use a couple approved mods that are only active when i host, like extra arcade cabinets and being able to lock buttons to host only
those using it to cheat in public lobbies that aren't theirs, or their own that they don't label as such, yeah those guys deserve it
I'd ban based on the severity
If someone's full on noclipping, gone
If it's some sorta mod that's letting them deposit like 15% faster, I probably would barely care
i remember seeing some peeps in public lobbies with infinite ammo. not my lobby so had to try and convince the host that they were cheating
Would ban them immediately
if it's ruining the fun of the game for me, they're out. thankfully i dont get many of those
and by not many i mean none at all, like i havent had a cheater join my lobbies in forever
given i dont host very much and i stick to haz 4 usually
Had like 20 in past couple of months
Yeah I start to notice them after installing apl
yeah its hard to track small things like ammo counts without that
i am used to finding cheaters in payday 2 tho so i assume my experience there will transfer to here lol
Just look at ammo count from time to time
especially if they shoot a fat boy
And follow sus ppl around to see if ammo is actively decreasing when the they shoot
I found it to be the best method
Obvious hacks are stupidly easy to notice
Like dudes spamming 200 ziplines to kill fps
I once had such guy, we restarted a mission and then the other guy who was in the lobby toggled too
pfft
I was like bruh why the fuck did you just do that
And the thing is that usually mint has barely anything to do with that
Who can help, I want to install mods, but when I open the tab for that, they tell me that I have to accept the terms of use. Where can I read these terms and conditions and how can I access the mods themselves?
You're in na?
yeah mint didnt suddenly open the gates, they were already open lol
Any other shoutboard users having the game crash rn?
yes
I think na has far less cheaters
unless you have sandbox utilites installed it's not so easy to use mint and get infinite ammo
Yeah but x4 ammo is practically infinite ammo
there should just be a button that opens something in steam overlay
Oh wait isn't ammo count server side?
oh, thx. R&S!⛏️
i actively avoid chinese lobbies so yeah makes sense
the few cheaters i have had were russian and chinese
And like Im against hating on every Chinese player they are usually cool guys, it's just the % of cheaters are mad
yeaaah unfortunately the stereotype turns out true a lot of the time
i have had fine chinese and russian players, but usually they're on high ping so shits not fun for them anyway lmao
Doesn't Mint force your game into "Approved" mod status, even when you're using only Verified mods?
Because I'd prefer sticking to Verified.
it doesn't force any status. if you have any approved or sandbox mods installed, your lobby will appear in the browser with the text "[MODDED]" in front of whatever message you set normally
i think if you have a RequiredByAll installed it disconnects people too, but i have not tested that
How does GSG feel about Mint? It's an external program, right?
¯_(ツ)_/¯
it is an external program and it is less restrictive than official. i find it much easier to use and enjoy the extra control and freedom i have
not having to reboot the game any time a mod has an update is enough to make me stick with it
I will admit, those features are tempting.
But since I want to stick to explicitly GSG-approved modding sources that are "vanilla" (hence, Verified-tagged mods through mod.io), I'm on the fence.
yep, that's fair. my last straw was having to re-enable some mods over and over every time modhub got an update
Because it would really suck if the Mint bandwagon grew so much, only for GSG to slap it down with a "No" and have all saves that use it be force-changed to Modded.
Hopeflly after the new DRG game(s?) release, they'll be open to hiring more people who could rework the mod.io integration.
Honestly this whole modding drama thing is a fucking mess.
Game crashes on start now after updating ModHub, UnifiedUI is now hidden while under code investigation, and some of the mods that switched over to UnifiedUI still rely on it/haven't been changed back to ModHub. So they're unusable right now.
ok so
yeaaah, that's unfortunately another reason to use mint. you can just run modhub and everything works fine right now
I'm still not trying Mint until GSG give some kind of official endorsement or approval.
no, they work with modhub
it's just the dependency part on modio makes it unusable on official
i don't think the mods themselves were actually updated
some of them only work as before unifried ui
that's fair i only use a couple of the mods
sandbox utils for example
pretty sure there's a message regarding this in the drg modding discord
dont care for other
but i was removed from there so i can't find it
i only use build inspector and better spectate so im wrong prolly
Where are mods stored locally again through mod.io? I want to manually remove one for something.
pins
but basically i don't think gsg cares
about mint existing since the current mod support is so broken
I... Think I found what I'm looking for?
AppData/Local/Mod.io, but I'm not seeing files for individual mods there.
Just a 2475 folder, a long folder inside of that, and a user.json which doesn't tell me anything I need to know.
I see numbers for subscriptions at the end of the .json but nothing saying what's what.
I'm only wanting to manually remove UnifiedUI from the game files.
Because subscribed mods do get saved locally, right?
if your game just crashed it may have deleted the mods there? i forget how it works
Okay there we go.
Damnit. One of my mods still relies on UnifiedUI as a dependency.
Hopefully that'll be addressed in the coming hours once the author comes around.
...Oh wait it's Assembly.
yep
I use a few of their other mods, and they've been updated back to needing ModHub. So maybe they just forgot to do this one as well.
Here's hoping.
¯_(ツ)_/¯
so what even the hell was this drama tho?
why would you want to dive into this pile of shit tho
it will be sorted out sooner or later anyways
Big mod added a bunch of optional things outside of the scope that the mod intended to be for.
The things were optional/opt-in but appeared for everyone, had been like that for months.
Big update happened that broke the mod, made the optional/opt-in stuff be usable by everyone, even in verified lobbies.
People threw a fit, made their own version of the original big mod, but without the blackjack and hookers or optional/opt-in stuff.
This new mod claimed to be 100% made from scratch, but too much of the code was identical to the original big mod code, so the new mod was removed to be put under code investigation.
Lots of other mods swapped back and forth between the original mod and this new mod because of dependencies.
Original mod finally got fixed to address the issues and some of the optional/opt-in features were patches and removed, no more exploits for verified users.
That's the TL;DR without getting into names or individuals.
pretty good sum up but doesnt paint entire picture
it started back in 2022
just now it reaches culmination
there is no identical code as far as i'm aware, just files using the modhub name
for backwards compatability purposes
Oh, it was files, not code, okay.
they literally ship mod hub in their pak file and have the exact same assets and logic
so your awareness isnt good enough
though anyone can just unpack the mod and see it
you've continually proven to be quite aware though yes
i'm going to go out on a limb and assume assembly is not shipping mod hub entirely and reuploading it under a different name after goldblade started bringing up copyright
bold assumption
It's still needless drama in the end, though.
however i will leave it to prove in something bigger than common yappering in chat
please do enlighten me then
I do agree that the bonus features added by the big mod should be optional, separate mods.
after all it should be summed up somewhere publically
But beyond that the rest is meaningless.
or you can just not turn them on simple as
Well, in my case, some of the features were enabled by default.
Which I didn't notice until I manually checked.
what do you mean you don't love forced innovation and progress
yeah its being talked about since people refuse to check what they download
some dont even know that mcr can be configured for example
In my case some of these features were added in updates long after I've installed the mod itself.
And some of which were enabled by default.
And since mod.io has a very obtuse changelog system, there was no clear way to check that some new feature has been added unless stated by the mod devs. But nothing was said about it.
so all extra features might just be hidden disabled somewhere not to scare common mod.io users
So for this longest time, I was running a mod with a feature that I didn't know was added, didn't know was enabled (it's optional, so it should be disabled by default, no?), and yeah.
That alone bothers me a little bit.
what was the feature exactly
Some of the stuff in the Performance tab.
why would you not use some free performance however
Because I'd like to know it's there and enable at my own discretion.
and then you have people who will not know it exists before asking for tips to improve performance
double edged as usual
The mod author simply had to say the feature was added and the options are there, disabled by default, so users could take a look and change as they wished.
But with mod.io's lack of a proper changelog system, and the author never mentioning its inclusion after it was added, causes a problem.
Still, that's no excuse for the mod author to be silent about inclusions as well.
++ Another small bug fix
++ Support discord information in the About page
When key bindings fail, use this backup to open ModHub: Control + Alt + Shift + F12
Added an option to change the UIs opacity.
Mod list is sorted alphabetically. Except modhub will always be first.
Fixed some UI scaling issues.
Performance features: Options to significantly increase the games performance.
Gameplay features: Force droppod to leave, change enemy cap settings, change max lobby player count.
changelog btw
Performance features: Options to significantly increase the games performance.
Nothing saying they're in a Performance tab, or if they're accessible, or that any of it is enabled by default.
so you want patchnotes to become essay i see
That's not what I'm getting at.
it is
Just clearer wording.
Could have been put as
Performance features: Found in a new Performance tab, some options enabled by default
each time you write something and its flawed from the common modder's point of view
well now that sounds better
once again you can suggest it on modding server
as well as patchnotes included in modhub or smth
might even go through with pop up about update features
Well, my suggestions likely wouldn't be acknowledged anyhow, since I share the sentiment of "things outside of mod's scope shouldn't be in mod. Or in the very least shouldn't be enabled by default."
you dont try and thats why you fail 100% of the time
thats just wrong mentality
most changes that were added recently were suggestions to begin with
Considering I've read up on the comments of the mod in question, and this sentiment is largely shared, and the requests about it have been denied? Yeah.
as long as you don't say the u word you'll be fine
it seems their tactic is working
That sounds more ad hominem than it does as a response to the discussion at hand.
it isnt
you see review bombed mod and you blindly believe upvotes
do you consider that smart?
All I read were the requests and questions about added features to a mod that are beyond the original scope of the mod, and the author stating that they're there and won't be changed or removed with the exception of conflict or bug cases.
because they are completely optional
and if they are not you can just say about it and it will get fixed
Of course my main issue isn't that, like I've mentioned previously. Just with these optional features being enabled by default with no indication that they are.
you can write about that too as i mentioned above
Because, again, like I've mentioned, some of the features were added long after I've installed the mod. And were set to enabled.
there was discussion about that yesterday actually
Oh?
by avoiding to participating in it you just limit yourself from influencing the direction it can end up in
let me find how it ended
with discussion about new function Hub->DisableFeature for "Shadows!" mod to utilize
could have gone other way if there was common user as well to say about their experience with it
What’s a good mod for playing with more than 4 people? My friends have DRG and we’re at 6 dwarves
more players balanced paired with mcr i suppose
Mcr?
And does everyone need the mod or just the host
Gotcha
What's that?
the only reason they haven't is because they literally don't have enough space for more workers in the office right now
they'll be moving out in the second part of the year
That sounds like the company I work at lmao
any way of stopping mods from disabling on every game restart?
On the left side of the Esc > Modding page, untick the "Auto Disable Outdated Mods" option.
thanks
Hello, has anyone been able to have both Mod Hub and Unified UI running together without crashing today? Since some mods changed dependencies I had to download both yesterday and everything seemed fine but now I can only play while having only one of them on. Same results on both my Windows PC and my Steam Deck
Unified UI ships with nearly identical Mod Hub assets and mod logic which is why it worked with Mod Hub based mods on it's own.
Afaik Unified UI is designed to piggyback off of Mod Hub and replace Mod Hub assets / logic to take control of the mods using Mod Hub in your mod list.
Mod Hub got updated and Unified UI no longer has the correct copies of Mod Hub assets (despite saying all of it was made from scratch - they should just make it independent of Mod Hub to prevent asset version related issues), so Unified UI tries to call functions that no longer exist in Mod Hub and crashes the game if you have Mod Hub installed alongside Unified UI.
At this time it is best to just use Mod Hub as it is working without crashes with the existing mods that use it while Unified UI is being addressed by GSG.
Unified UI is under investigation for multiple reasons and is currently unavailable to the public on Modio. It should be fine to use it once their issue is resolved if you prefer it. 👍
The Unified UI developers updated the dependencies of their mods to use it instead of Mod Hub and afaik have yet to update the dependencies back to Mod Hub to make it work for original users, likely because they are busy dealing with some of the investigation issues and remaking their code.
The exact same thing happened to Mod Hub; not ideal plans were revealed to him stemming from others, events happened and the single Mod Hub developer had to take his works offline due to risks from others, gather evidence of others, announced copyright, refactor his code for security, address bug reports and implement new changes which is why the update for a relatively minor (comparatively to other risks) Mod Hub issue was delayed so long.
currently uui is fine for enabling modhub dependencies if you're using mint
banagement bro you gotta stop spreading misinformation on the internet
interfaces are commonly accepted to be fair use to reimplement
there is a literal supreme court ruling on it
I didn't say anything about interfaces though, my information is based on what was in the files and how it presumably works based off of what the crash logs say from the conflicts.
Thanks for the answer, I don't really know about all the legal and drama stuff but it's sad to see that the mods can't coexist and end up hindering a lot of players and mods from properly working despite both sides having good intentions with their contributions
me when i see devs move there mods from mod hub to unified ui dependency: https://www.youtube.com/watch?v=u_Z8sStmqJ0
espec since its hidden on mod.io rn so completly useless 💀
gg, you dun goofed
I can give it to you if you'd like
should have used mint smh
Hello question. I accidentally clicked no on modding, how can I allow this again afterwards?
how is that truman's fault?
the mods still work with modhub anyway tho
Shame this little debacle killed advanced shadows for me, what a shame
just use mint ez
not for me
it wont load without the depenency
same
If you use mint 
what is mint? first time hearing of it.
Mod integration
It's what allows those lobbies that don't say approved but have "[MODDED]" in the title
Better alternative to the built in modding
oh damn this is cool. will have to get it this weekend
For the love of god though just make sure to read the instructions properly
But yea it's great
gotcha, shouldn't be hard not my first time using a custom mod loader for a game
👍👍👍
beastage
Anyone got the full picture between the unified UI and mod hub authors?
Half the mods I use have suddenly become dependent on unified. All was good until mod hub updated the very next day suddenly causing conflicts between the two mods.
if you're using the ingame modding, then unified ui was unlisted on mod.io for the moment because modhub's author claims it stole stuff from modhub
Easy solution is use mint
Does mint follow the same sandbox,approved, and verified system? Does it actually follow that system or can it break it, applying approved mods but making the game treat it as verified? I ask because from some comments I’ve seen it seems like that could be the case but I don’t know this and wish to ask
Also is installing mint on Linux too much worse than on windows?
It does not follow the system, instead putting a modded tag on your lobbies if you have any mods at all. That being said people have found plenty of ways to break the system in modio long before mint was around
not sure about linux but I can direct you somewhere where you can ask people who would know
This person disagreed?
And thank you, if I don’t get it working on my own I’ll ask for that info
what that person meant is it does not have the "standard" approved and sandbox tags, it instead simply says "modded" in your lobby name if you have any mods at all
Does that still disable achievements as having approved or sandbox mods?
no
So someone can install any mods and it will not stop any features
Concerning but interesting
correct, but its entirely your decision if you wish to abuse that or not, the point of mint is pretty much to fix many of the flaws that modio/regular modding has, and overall make using mods a much simpler and less frustrating process
Again, abusing the approval categories to "cheat" has been around long before mint has, if someone is "cheating" with mint, they could very easily find a way do the exact same thing with modio
Are you sillious right meow?
100% sillious right meow
Worst case I was thinking of using the mod that shows events, though its unsupported now
its your game, so long as you're not negatively impacting the experience of another player, go ham
Doubt I’ll use it long term though, seems like having nodded in my server name will scare people
either A. people wont read the lobby name and wont notice anything strange cos u dont have gameplay affecting mods or B. they will read it but also see a disclaimer either saying "verified mods only" or "these are the mods im running"
or be like me and just leave a goofy server name and [MODDED] with no explanation
seems to work fine
Still don’t want to scare people off in case they think it includes whack mods
do whatever you think is best for yourself. Worth noting that sometime in the future, the mint dev is planning to update it so that the modded tag will not appear if you only have verified mods, unsure when this will be tho
The pull request for auto verified is currently waiting approval, normal verified will probably be a while longer, probably to avoid people spoofing it
@smoky cedar 
👀
Kittik is always sillious right meow
this is huge im so happy for her 🙏
how do u mod?
I gotta ask: why drg limit to 50 mods when hosting?
Instability I'd imagine
prevent crashing
oooo theres a customizable mule mod
i gotta def set it up dif colors for biomes
question bttw @twin harness does that include visual
so if i join a multi but have 50+ modsverified
so anyone got suggestions for biome apperance for mule/
nah if just the visual then it's fine.
you can join/host lobbies with 50+ verified mods (i do this myself), but i would assume the chance of your game crashing will definitely increase once you start going past the limit
I personally have around 60ish and have not had any issues, but i don't want to install any more than i have rn. Most of them are QoL, a few visual and audio changes
"but i would assume the chance of your game crashing will definitely increase once you start going past the limit"
with verified mods? no lol
people tend to not read neither server name nor motd that literally pops up after they join and has all the info they need, and then complain that its modded...
also, literally infinite ammo?
Not literally, but figuratively
"I can't be arsed to balance this"
-Only buffs
If you say what mods you're using in the title people usually join if they want a similar experience
eg 6x2, more dwarves etc
The gist of it is a network bandwidth limitation of how much data is allowed to pass through Steam to query Modio to sync mod users. This same issue is why Mint has no mod sync at this time - if ever.
i really want to cry about it once again how people still join literally when i have HAZ 5.5x3/40 along with the [MODDED] in my server name, THIS IS MODDED SERVER! in server motd (twice) and still ask if its modded server when they die of overbugafication
thats rare, but when it happens, ugh
People are stupid
Like it's gotten to the point where I know people won't read the motd
So I've just changed it to say >>>MODDED<<<
Because if you can't read that then you got no right to be pissed
well its straight to the point.
don't like? leave. no need to waste time and probably ruin a run for everyone else in lobby.
if you are mad about being asked to leave if you don't like stuff or can't read then it "Sounds like a personal issue" (c) G-Eazy - I Mean It
Can someone help mod for autosprint (or shift to walk) broke and I don’t know how to fix it
restart game?
ok it wasn't broken in the way that i was expecting turns out because of how mod works it doesn't enable if you have second wind(j missed that part in desc) so my concerns where unnecessary and dump
@signal forgewanted to ask, is VA in the works for sabotage + decor destorying stuff
just curious
love to hear greedytexan tell us off for breaking bottles n shit or evn crap talking thje rival mining
We've been lazy, sorry, but sabotage is almost finished
there is link on mod's page to google doc with progress and plans
Just launched the game today and all of my previously installed mods are re-installing. What gives?
There's no way they were all updated since yesterday.
official integration moment
Before you say it, I don't care for Mint until it gets some official statement from GSG.
they officially dont give a fuck about it
Then stop complaining
just like about official integration
They haven't said as much.
awesome, cant wait to hear his sasss to the emeny corperat
Anyone know whats going on with modhub? Its been reinstalling every couple of missions or so for a week or 2
[Snickering] "Dwarf Picks Fight with Decoration" is going viral on PikRok right now."
i fucing lovie you zombieseat
this is amazing
@signal forge ^ in case you dont read this chat much
legit your doign amazing work
i always ahve a massive smile on my face reading these lines
@solar swift plese check dms got a replrt to make
@fringe hazel i just deleted a DM from someone i didn't know, send it again please
Understandable, i presume it'll also affect the client experince if they had to install 100+ required for all mods, esp for ones with weak net
Can anyone explain whats happening with all the mods rn?
Like what do you mean
All the mods having to reinstall every time I open the game
Also my game crashes a lot lately
Drg has this amazing feature where it deletes all your mods any time you crash
But it happens to my friends too and they dont crash
Oh odd then I don't know
I heard there is something weird with mod hub going on but I dont really know what
Is it saying "install failed" or something like that
No it just installs them every time
But its annoying because it doesnt turn on some of them, so you have to do it manually
Seems like a little bit of mod.io weridness
Problem like this happen all the time
You should try clearing your mod.io folderz
Or just use mint
I think it’s related to mod hub having a lot of updates recently
and then because of how the in game modding system works, it reinstalls everything that depends on mod hub every time
which is a lot of mods
yeah that finally got me to switch to mint lol
Try deleting the folder in c:user/public/mod.io
So join a more player modded game today and it ask me to download the more player balance mod but the thing is I’ve played games with more player before without the mod, did they have a different mod or something?
Also when I try to host a game with more player modded, nobody joins, am I doing something wrong?
mint goes pretty hard i think
Can someone give the tldr on why build inspector stopped working
pretty sure the dependency is now unified ui instead of modhub
ah it said that on the mod hub but i couldnt find it
and there was something like you couldnt run modhob and unified ui at the same time or something
I can give you uui if you'd like, I think you will need to use mint for it tho, atleast if you want to use both
i do not have any experience with regular modding issues recently
nah its aight
Build inspector is still working for me. Might sound strange but that and better spectator was disabled for me, until I simply disabled and re-enabled drglib. Then they worked again
Weird I tried turning it on right after I found out it was disabled and it didnt work, now i turned it on again and it worked fine
classic
can some1 recommend modlist for multiplayer with more than 4 players
More players balanced?
I don't understand the question ngl
modlist?
I got the haz 6 mod and the custom difficulty mod to take a look at them and now haz 5 no longer says lethal next to it and haz 1 gives haz 5 xp
idk whta the deal is with haz 1, but with custom difficulty you need to access its tab in modhub or unified ui and click the link to the github page where you can copypaste the scripts for premade difficulties into the MH/UUI page, then select them, the new difficulty will replace haz 5 for that session, you will have to reselect it each session but the scripts will save in MH/UUI
When I remove the mods, the "lethal" next to haz 5 doesnt come back and haz 1 isnt fixed either
Really sucks about haz 1, cause I wanted to do haz 1 missions to get solo missions done and get all the warning milestones
But I dont wanna get haz 5 xp for a shitty haz 1 mission, feels cheated
play haz 2
you dont always have to be running CD
So I found out that both of these issues were caused by custom difficulty so I unsubscribed from it and reloaded the spacerig and the issue remained. I had to restart the game to fix it
What does that stand for again?
field of view
Either mod.io, which has ingame support or from something called mint apparently
I get all mine from mod.io
thx
Go to the modding section in the settings and go to "manage mods"
This opens mod.io and then you just need to subscribe to the mod you want
No problem
Eh I dont remember seeing this screen anymore. Why can you not press install mods?
You can also just go to mod.io on your browser and log in with your account
And do it from there
Might have to do that first, not sure tho. Has been a long time since I had no mods installed
ive installed mods
Does it work now?
YEA
Someone said 40 nitra resupply mod reduces rng
Is this legit?
Is there a way to block people using shoutboard or similar, I'm running a completely vanilla lobby and almost every rando joining use this to spam fart sound all mission long. This is getting ridiculous.
No
Lobby name "(normal name here) + Shoutboard=Kick"
Or alternatively
Download MOTD
"Shoutboard = Kick"
wdym "reduces rng"
what rng is involved here
The nitra generation RNG is not changed, but by reducing the resupply cost you reduce the effect of the RNG because you can more consistently get a resupply before you need one
Although this really only matters in modded difficulties that make swarms occur sooner
hello! is there a "drg modding for dummies" or something you could point me to to get started?
No clue
Thats just what he said
Gotcha
Thanks
there is a way however there are no public mods for it yet
LEV being helpful in the least helpful possible way as usual
thanks!
wdym by that
"yes you can do this, however i will not give you any help other than saying that"
not feeling like making mod for that but if the guy wants to there are ways to make it
thats the main idea
Has anyone made a mod to make the promotion framing be upside down like how they look in achievements?
do I need to do something other than subscribe to a mod to install it? I'm still seeing the "There are currently no mods installed." message.
Could you explain please?
there were plans to make mod to block shoutboard but they never made it into actual mod
however it is possible in theory
I don't know enough about modding to help with any of that, sadly.
Thanks for the answer.
there are guides and tools to help you if needed
Do you have links for those, just in case I can actually do something?
