#deep-dive-discussion
1 messages ¡ Page 254 of 1
EDD anyone? Playstation, mics mandatory
I think I found the problem to the edd, ps5 hosts have the problem where the dreadnought egg gets hit by the refinery but PS4 hosts don't have that, my friend is on a ps5 and everytime he hosts it, the same thing happens, I can get video proof if someone needs
It happened for us on our first edd try this week on steam
drop pod in the center of the room, roughly, all the turrets in front of it, egg a little to the right
drill/refinery dropped directly on top of it
broke it and spawned twins
There's two different versions of deep rock apparently, ps5 and ps4 đ¤
I'll ask something though, for the people that didn't see the refinery breaking the egg, where was your egg?
was it behind the pod on the wall?
So PS5 starts off with the fight off the bat and PS4/PC doesn't get the dread start. NOted
we got dreads on start on steam
I done the EDD a few times on Steam. Never got a off the bat Dread when the refinery dropped in
It was in the same spot, it was the drop pod that was in a different area, same with the refinery for ps4
The whole stage 2 is completely different on ps5
where was the egg?
next to the turrets?
Near one of the pump jacks
Yes. Far away fromt he refinery and drop pod
so let me go with a theory right now
we did a first try on the edd early on the week, I'd say it was reset day even, and got the refinery breaking the egg, theegg was just sitting next to the turrets, like 10 meters away from them
we got our asses handed to us and didn't have a lot of time to retry so we didn't try again until next day
Are you on ps4 or ps5
Steam as well
Oh
so, is it possible they just modified the seed?
I doubt it
Maybe, there's two Versions of the seed
Could be
because without the refinery breaking th egg it was obviously much easier
I have a thing for you, there's a spot behind the droppod where no turrets are, you can focus the dreadnought there and then do the rest
yeah the thing is the egg is there now on steam
on the wall
but it definitely wasn't there on our first try, it was just next to the turrets
if you check the deep dive thread on reddit same thing happens, top comment explains the refinery spawning the boss thing, and it has answers stating it didn't happen to them
strange edd this week
strange thing
i wonder if itâs edible
Did your teams have the same amount of players on all tries?
On PS5 the egg is up on the wall closer to the roof
Because stuff like egg locations and cocoons and some other pre-spawns will change depending on player size of the team. With 4 people you might not have a cocoon where the refinery drops, but with less you will.
Console also has different cave layout
You will see the same discussion when there is Escort + eggs objective, some will have dotty drill through eggs and call spawns, others will have to pull them manually because they are not in the way
Usually in any Escort + Eggs. I often pre-drill the eggs out before even turning on Dotty
i just get them while dotty is on oil break
most of the time the eggs are there en route to the omoran
Yeah that's fine and all, just saying people are always wondering why one team got eggs/ cocoon pulled and others not and it's because they were running different sized teams
also imo predrilling is sometimes a waste of nitra due to how limited in nitra some escort biomes are
True, but at the same time. It helps to uncover surprise mechanics before they hit
i do that by watching streamers before i do edds
I just pre drill the room dotty passes without stopping
I don't like "spoiling" my deep dives
I don't watch the streams. I read the scouting reports of the missions and build a rough plan by them
yes, 3 players every time
And you started both with 3 or did someone leave on one? Because on 4 it should not break 100%
I don't think they would change seeds like that unless the dive would be unwinnable (like the one time with the mule legs)
we started with 3 every try, mind you, we only did 3 tries and on the third it was already different, which was the one we completed
the edd this weak was kinda a pushover
The EDD this week was my first ever
Took two attempts.
The first ended at level 2. Hoooooy shit. Lethal haz5 was so shit. Everything oneshotted
[EU] Looking for 2 more fellas for EDD, been trying all goddamn day due to DCs just before end of 3rd mish, people quitting and subsequent fails đłď¸
love how everyone is saying how difficult stage 2 is, yet i did it first try while doing solo, and lost on the first level. hate those god dam robots.
Feels good when the drop pod lands right next to a turret control center and the driller just tunnels underneath to turn it off
"what rival presence"
yeah it wasent the turrets that were the proplem, it was the dam shreaders and flying robots
Just burn em
not easy when they are flying arround and it takes close to a full tank to kill em whit heat since i didint take triple filterd fuel
Shredders get the drills boi
Bots get the axes or crit subata if you donât have a good way to light em up
yeah i only realised thet i could use drills for shreaders a few mission later the next day
and yeah i did use axes for the bots after a bit. the aiming is still difficult as you need to predict where the bot will be by the time the axe hits
Activate driller sense, it slows down time x0.5 for about 8s, really helps for those fast moving targets
shredders cannot get past your drill barrier
it was also during the dreadnough fight, so stopping for a sec is difficult
drills also block spitballer attack
They do ok against the hearthstone boulders as well, but only the low ones
Engineer smart rifle is really great and satisfying for killing the shredders!
well, the last stage of the deep dive was horrible, first stop we got what felt like 4 swarms in a row, which including three bulks, before we even touched the eggs, resulting in lots of tears and 2 broken tires, then a bulk spawned literally on top of the drilldozer as we started the hearthstone
needless to say we didn't make it
Or just drill them with power drills
the main proplem about using the drills for fighting is that they overheat fast, wich in most cases makes them not very usefull. and blood cooled drills is realy usless in 90% of sitsuations.
All you need is a short tap and you have dead shredder drones
they take a second to activate
And cyro cannon makes any fodder bug quick drill fuel
drills dont have a windup unless you count like client latency that every gun is affected by
thats if your using the cryo canon
If you're drilling into unfrozen bugs. You either desperate as driller or shit went to hell fast
they might not have attack latency yeah, but the defenetly do take like half a second before they start breaking terrain
For drills I currently run 1-1-1-1 very rarely 3-1-1-1
i run something i dont remember
drills are one of those things where one build is just better than the others the large majority of the time, because the other upgrades either dont work as advertised or dont compare to what you can get instead. 1111 is the least situational option, and is still the better choice most of the time even if youre not using ice.
I run 3-1-1-1 if I know I'm gonna do a lot of drilling. Especially in Crystal caverns with all the Diagonal white crystals sometimes covering entire rooms. 50 fuel is a big boon
sure if you want it, but 6 units of fuel isnt going to matter except in rare cases such as that
But 98% of the time I run purely 1-1-1-1
yeah yall can run what you want, just saying 1111 is the best choice if you just want to pick something and not bother ever changing it for niche cases
what do you run on satchel?
max ammo + stun for combat or max ammo+rock carve for terraforming
i switch between ammo and damage randomly, since sometimes i use the charches and sometimes i dont.
max damage is usable in like haz 3, but 4+ it doesnt hit hard enough to be worth it
C4 I run 2-1-1-3. I use Carve so I dig out more ground and make panic bunkers. If I'm doing Sabotage missions I run 3-1-2-3
you only run damage on satchel charges if youâre trying to kill the scout
I mean. If a scout happens to grapple by when I blitz through the Caretaker's armor phase. I see that as a win
Is it easier to do a deep dive elite alone? Been really struggling with my buddies, only me and one other maximise efficiency while the other two are pretty casual
Depends on the EDD rotation
Current
Ehhh. Kinda iffy since Driller is the best choice overall and Driller has some issues against dreads
I agree, had a much easier time with driller making rooms inside walls and just bottlenecking swarms
Disagree heavily. Driller is one of the best classes for dreads if build right and right overclocks.
Not really that fast tho lol, you have a solid gap of time for sure
Also yes 100%
But it's really annoying because one of the guys plays scout and doesn't abuse his mobility, have to constantly tell him to keep his distance and keep moving
I might just try it, I'm tired of losing Everytime
Then again, having a swarm with an oppressor and sandstorm right as we exit the pod also cucked us immediately
to be honest the EDD was a bit harder then the last few but its still easily done with a competent team
Engineer may be your best bet for solo
I would say this weeks first stage edd because of the egg breaking is easier on group due to aggroed by the turrets and dreads both. But it depends. Solo escorts are also not easy, as bosco canât help with fuel cannisters or carry them. Generally classes that are best for each edd vary also based on your preferences. I prefer driller for most edds.
the thing i dont like about other classes than driller is that i acxtualy have to aim
I personally think driller best and most versatile for soloing but engineer will be easier and there isnât anything in the dive that you really really need some drilling for off the top of my head
I think dotty was only in the DD this week
I could be wrong I was drunk both edd and dd đ
can bosco not mine the fuel out for you?
He can but even with faster digging he kinda sucks at it
There has been many escorts, not this week tho. But last week there was I think second stage on edd was escort. But itâs not fresh on my memory
Yeah but he canât carry cannisters
the one with morkite issues
Funnily enough I had no morkite issues, I had extra 10 when I left that stage
What platform?
Ps5
But last weeks escort wasnât as bad, but there has been some edds where the solo escorts are incredibly hard in the past. But Iâve noticed what everyone finds easy/ hard generally varies
Honestly the coccoon breaking by refinery shouldnât be a thing
sludge blast + persistent plasma would probably be the play if you wanted to solo this edd as driller
I used the refinery to insta kill the twins so it worked awesome for me
I ran it as cryo icestprm for the turrets youâd probably be better off with fire.
Just very confused who kept popping the egg the first two times we wiped
sludge blast obliterates both dread and bot. fire cant handle dreads for shit
Nah best one is icestorm tho cause the dmg. Fire can work dreads fine too but prefer ice because the dreads take 2.5x more dmg
Lucky I got C4 axes and teammates for dreads then
I run cryo personally that and hyper propellent with my squad its like melting butter
Also c4 and axes my best friends for dreads.
Dreads are infact my favorite with driller always.
yeah, but for specifically solo which somebody asked about, sludge is a bit safer since you have the extra range
especially against the arbalest
You can spec for range of flamethrower tho, depends on OCs a lot, but I have taken them also with flamethrower, c4/axe combo.
Yeah sticky additive is good, but Iâm genuinely surprised hpw accurate flamethrower is compared to cryocannon, and the range of it. Even with fuel stream diffuser which gives extra range its interesting. Now ofc ammo is a problem tho if you spec for dmg like i do. My first attempt on full dmg cryo was fucked cause I was out of ammo, so had to have at least 500 ammo, not 425 for the range perk.
Yea Iâve never struggled with range of cryo and pyro
With cryo you have to be closer to enemy tho.
But I donât mind it personally. Thereâs difference also even in the same range with cryo and flame.
its more specifically a downside to icestorm, since youre more reliant on cold radiance
If you have to tailor your build for the 4 easiest enemies in the entire game dreadnoughts, especially in solo where you have infinite ammo then thereâs not much advice I can offer really, shoot âem?
Lol I was talking about the edd. I donât have to tailor my build but I do tailor my build. Thereâs other stuff that spawns during the dreads that also take ammo
But it depends , most people take ammo perks to edds and dds, I rarely do tho.
i was answering a question on what to use as a solo driller that can handle both dread and bot efficiently. take your condesending smarm and shove it weirdo.
Tbh I would say you can handle with icestrom too but 425 ammo is not enough cause you donât have time to mine nitra. Personally second row range is what I would sacrifice. Lol. But still driller is my go to for dreads, sludge I am not a huge fan of as it canât get rid of them solo fast
yeah both ice storm and sludge blast are really good for the job. i just consider blast to be the slightly safer choice
Well you can take dash so you have more ability to maneuver them
Thatâs the thing though, the answer is âliterally anythingâ, especially for driller
Tbh I love all of the classes. Scout is so good too.
Engineer and shard diffractor⌠good for the range and turrets. gunner is the only one that is hindered a bit by itâs slow movement, but even then I can see some utility in him.
I put Driller has the Ezmode class.
unless you solo EDD.. ugh... dreads... ughj
just feels like an enormous chore to kill dreads with driller
I don't think there is an "easy" class or one that requires lower effort then the rest. If people generally feel that's the case then they are doing something wrong or don't realise, forcing the other dwarves to work harder for there ignorance
sludge blast
depends on what you use
gunner "should" be easiest i think
i used sticky fuel and did most of the damage using it
4 get out of jail free cards and easily applicable dps
I disagree I had a gunner that never used there shields on the EDD
well then they are retarded
yeah but gunners is the bunny hill
and yet so many fail at it
lots of low skill individuals
whit scout end engi prop having the largest. scout do to needing to avoid enemies at the start, and then later, after actualy being abel to fight, now learning to escape less, and engineer bc smart turret placement and remembering to place platforms on every mineral deposti for scout, wich aint hard tbh.
and calling sentry's after each room clear
thats easy
I think engie has a high skill ceiling and a low skill floor
on a H5 if your sentry's is 3 rooms back its to late chance is gone
escpecialy compared to rememberign to place them in the first place
and running out of ammo
as long as you aren't getting caught you are genociding bugs with his toolkit
so many sad turrets
I think driller is the best class for it. But itâs all preferential. Dreads are usually easy with driller but I donât understand where that complaint comes from that driller canât take dreads, probably people who are not used to close range combat which is what driller specializes for. Also sure if you donât use c4 or right equipment but I feel like that goes for any class.
the main issue with driller vs dread is most of his builds for primary weapon need to sacrifice wave clear if you want good dps against dread. and wave clear is kinda his job.
I agree so many take AoE set ups to a dread fight and wonder why they sucked. its simple practice of know what you're fighting and communicate to your team to make it a successful mission its really that simple
another factor is how drastic of a difference there was pre and post update 33. back when there was only 1 type of dread, it didnt really matter what build you had, but when they added the other 2, they also made them significantly tankier and more dangerous
and also made fire basically worthless against them for some reason, even though ice storm was already slightly higher dps against the classic compared to facemelter
all dreads are the same in my eyes go strong single target damage and lots of stuns get you through them
How are you sacrificing it tho? I think itâs just that driller has diff range of engagement. Like gunner engi, and scout as example have more longer range weapons. Drillers secondary vawe cooker tho is long range, so fan of that because driller kinda lacked the range for far away cave leeches. But for dread You just need to predict where will the dread attack and how, and dodge projectiles, you canât always judge but you can have guestimates of how much dmg youâre taking vs how much dmg youâre outputting. And if you use icestorm and can freeze dread that will already make it a bit easier. Sure gunner has better defensive options for shielding yourself from dmg, but itâs not a game of taking the least amount of dmg, but rather taking the dreads down as fast as you can.
yeah, thats my point. they made them like 3-4 times tankier depending on your build. so the build actually matters now, where it wasnt a big deal before. and thats why people started complaining
Yeah but builds should matter somewhat. Honestly this game is the most fun the more overclocks you acquire
like imagine fighting a haz 2 dread now. thats what it used to be like on haz 5
Hive guard is the one they buffed tho recently (like a month or so?) and that one you do have time limit as the sentinels can be annoying sometimes or not appear. But itâs about engagement range, predicting and largerly your perks matter too tho. Nitra is always good to have, so you can resupply fast and that way get health too. And yeah idk as the game didnât exist on ps5 back then but I saw vid they used to be lower dmg
i think theres a misunderstanding, im not saying we need to go back to the dread being a complete joke like it used to be. just pointing out why people complain about it, and why it is often an issue with driller specifically since it affected him the most.
the only change i wqant to dreads is to revert their fire resistance so fire isnt so horrendously bad against them
But I donât understand how is it affecting him most tho? Because he canât keep his distance? Even with fire I have taken haz 5 dreads, edd dreads. Itâs not as good as as ice because theyâre not usually stunned (unless you take c4 stun) so requires bit more maneuvering but if you run dmg, and have enough nitra, youâre still basically able to take them as solo driller fairly easy, specially if you have overclocks. Sure gunner is easier if you just want to be shielded and not have to dodge so much or be so close to them and in terms of taking less dmg overall or easier resupply due to shield.
out of the 3 options, it has the worst damage and utility against dreads. they are completely immune to the slow from flamethrower, they are completely immune to being ignited, they take like 2 dps from the ground fire, and ontop of all of that flamethrower also needs to spend the most time reloading out of the 3.
the difference is too large
and even running an ice build with no damage upgrades and not even doing combos while its frozen will put out more dps than facemelter.
spamming goo with no ocs feels like better dps then most flamer builds
get close enough to dread to dmg it. If the range is the big problem, and you wanted 20 range on flamethrower take an oc called fuel stream diffuser. With face melter you already have the downside of less range
distance is not the problem, the abysmal dps is the problem
flamer is the worst primary for dreads by a mile
yes, it is, because goo is nuetral to dreads, and fire has like 80 or 90% resistance
cryo cannon is your friend for dreads you're not there for the dps but that flat out damage buff it gives is crazy
cryo cannon and hyper propellent is the way forward
I havenât tested goo one since they buffed it recently tho against dreads, but didnât struggle taking them with flamethrower it just required a bit more effort
the reason it took more effort is because dreads heavily resist fire dmg and flamer inheritantly has lower dps then goo
on top the fact goo is one of the best slows in the game
Bringing flamer to elim is like bringing cryo to sabotage. Can it work? yes, but you are making the game alot harder for yourself
if you're taking the flamethrower out of the goo and cryo specifically for a dread fight and know its a dread fight that's just a skill issue and no understanding of basic game mechanics
I actually am inspired to test it lmao. Before buff I would still (if not taking cryo) definitely prefer flamethrower over the goo one. But I did play goo outside of dread mission once and it seems better, still not worth it tho.
pre buff goo still did way more dps and slow then flamer
now it completely outclasses flamer
there is 0 question
I think itâs preference tho. Overall itâs utility is to slow down not dps.Something about the firerate doesnât feel as good
its not tho. If we are talking about elims, flamer is just the worst gun in the game
No I mean overall
In terms of general play, goo has no weaknesses, unlike flamer and cryo
if you want to slow dreads down use cryo it straight up freezes them
Goo gun for solo play is not as good tho.
goo is better utility and sustained dps
why not?
if you have a competent team take cryo as they can dish out the dps
Cryo is definitely better with icestorm, I would never take goo gun over icestorm
Not even for swarms..
i think they both work. If ur scout has ifgs, sludge blast can do the vast majority of damage with no aim required
wtf how
Because goo gun doesnât down them fast
have you used it recently?
it did get a big buff tbh
goo is insane atm
it actually slaps
if you build for slow you can get like 90% slow.
it chunks swarms with every build besides sludge blast
Like it applies debuffs. Itâs not for solo play imo.
????
you can for example make betc completely unable to move, and the classic dread to be as slow as a basic grunt
thats not the only thing it does tho
the slow is mainly useful for big targets, the gun in its current state obliterates grunts
Yeah but the dps is not fast, just compare the amount of time it takes you to down grunt using ice storm vs the goo gun. For big targets you have c4 already. Plus ice applies debuff of 3x more dmg from all sources, for dreads the dmg modifier is 2.5x
c4 for big targets? goo gun takes time to kill things? wtf lol
The corrosive is kinda like neurotoxin payload on gunner, where it will affect the enemy overall but in solo you want to kill things fast.
i never said cryo is bad for dreads
Yeah but Iâm comparing the 2
goo is just as good, it largely depends on team comp
I never said goo is bad either, just preferences
Thatâs my point tho. Solo play I wouldnât say goo is the best
why
It can work in a team tho.
are we talking puddle builds or VIM?
cus there is a difference
puddle builds wud have less ttk compared to sticky fuel, but VIM is pretty much the same as other options driller has
Oh builds yeah it depends too. Tbh I havenât used a lot of overclocks for the goo gun, just the goo bomber special.
??
i use every oc besides that one, cus the downsides are just awful
goo bomber is a meme
goo bomber isnt bad, but you are basiclly forced to use plasma burn epc with it
it would be good in a game where nothing could walk on walls, but they do in deep rock
otherwise the control over ur puddles isnt worth losing charge shots
anyways, if u have only ever used that oc, you sure as shit cant complain about ttk bro
Itâs interesting but Iâm still just generally fan of that gun. But it was prepatch last I played it, even without any overcloks. Itâs kinda like neurotoxin payload on gunner, in team it has the most utility but the ttk is too slow solo
Lmao I havenât complained about anything, you were the ones with complaint of taking dreads down solo
not complaining, flamer is just outclassed by all other options
goo makes solo dreads pretty easy
slow + consistent dps with no aim required
or you take sludge blast if u wanna get the fight over ASAP without concern for ammo
I have no complaints, Iâm happy with cryo and flamethrower tbh. Flamethrower works against overall targets esp swarms with sticky additive, facemelter is ok but not my favorite oc. But I donât usually have concern of ammo as I get nitra a lot.
sludge blast is the only ammo hungry goo oc, but theres a good reason for that
cus it bullies dreads
I'm a fan of face melter. Nothing like well done buggers
all driller primaries work for swarms tbh
Yeah but sticky keeps them on fire tho for so long they.canât even do anything. đ
I have a sticky flame build I use for Salvage, but I like cooking my bugs until they're nice and ashy.
sludge blast is the only primary oc driller has that makes him noticeably worse at swarm clear
Yeah I hate the range and tank size take a lot of hit with face melter cause I like to mod for max dmg usually and no ammo. But tbh driller I would say is overall you can make work good with any weapons or overclocks.
Wish there was other gadget like c4 tho
Face melter is my generalist flamer build if I don't have a goal in mind
I currently run 2-2-3-3-2
Thereâs also sticky fuel which is similar to sticky additive
Was 2-1-3-3-2, but with robots becoming more common. The extra heat makes killing them with it less painful on the ammo budget
Do you remember top of your head your builds or you checked in game? I canât definitely remember top of my head which choices I make, only when Iâm inspecting lmao.
Some builds I know from the top of my head. Others I have to view in game or from Karl.gg
I have mine just ingame, canât remember other than some stats. But karl gg if they had phone app I would def use.
Or even this game should have something like companion app like some games do.
Hot damn there is a lot of nitra in the EDD
We're not being ammo efficient and still going into the 3rd stage with 400 nitra
Oh nevermind. We died
No amount of Nitra can fuel the Dwarfs professionally trained by Storm troopers
when is the new edd?
thursday
nice
How easy is this dd
just finished. pretty tame
on the third stage of escort you might bump into 2 bulk detonators as doretta moves
the second egg was a little hard to find in stage 3 though
tru, our driller got it from the fuel-up loc
i keep dying in stage 2 of edd
always when we set up the fuel uplink
woow, this edd was nice and easy, with only the first stage being slightly difficult with the spawn on the turrets, so much nitra, and two refinery missions to take off pressure, simply a blast
are you on pc?
edd on ps5 is a pain. refinery has the dreadnoughts spawn right after you land. it's doable if you maneuver but do you have any tips for stage 2 when there's just so many bugs swarming you when you set up the uplinks lmao
I can only say rip console players, I have little to no experience what it's like to use them. I use the breach cutter and prox mines as engineer, while a driller with cryo is clutch for bugs that get in the circle
the only overclock for shotgun I have and use is the super quick shooter, so whenever an oppressor got froze for 1 sec, I could dump the load on it
Jeez, I've tried the EDD 3 times already and our team keeps getting rolled at the end of stage 2
me with 4 times pain
this edd is real easy with a good scout, i did no platforming or mining and we had tons of nitra super fast all the time
thanks, i'll keep this in mind. i've been doing gunner for this EDD since i'm the main reviver. i was thinking i'd do scout or engi next
i've seen some drillers dig a hole under the uplinks and an engi would block the entrance and we'd camp, but more or less an oppressor would come up on us sometimes and it'd fall apart lmao
I hate bunkers, The area should be open enough for an engi to put an awning to stop bugs from crawling right on top of the uplink
makes sense. thanks for the tips!
Cant get past the second because it ends with someone insisting âbunkerâ
Then bulk happens
Every single time
Honestly GSG just needs to make praets dig too. That'll end the bunker nonsense.
bunker more like
âDonât dig your own grave!â
we bunkered but only after we killed the bulk
Yesterday with a friend of mine we attempted the EDD for fun.
We're relatively new, and never played a hazard 5 mission before but can reliably clear haz4.
First attempt lasted 42 seconds đ
The drop pod was entirely surrounded by exploders, it was hilarious.
2nd try we got died in the second stage, and with third try we got to the last stage, but we just couldn't beat it.
All in all I'm pretty proud of it.
are the OSR's in the EDD easily doable enough with Engi plats?
or is it better off to take Driller to save the hassle of building?
imo refinery is driller's mission
Dont really need a driller for the osr in edd
First stage osr is pretty direct, third stage some of the wells are a bit elevated but theyre not impossible to get to
ight
I fell asleep during the edd
đĽđđŻđđšđđŻđđĽ
that's crazy
How2 beat elite salvage.. man its hard to hold the ground when defending against lethal enemies
We cant move around, we're just sitting ducks
ntp gunner
moving around is the only way to fight against lethal enemies
Cant really move around inside a small dome with 4 players
I just got this from mission 1 of edd.. i might try this one paired with fear
Slashers are a menace to my existence, would the slow resist perk be good enough to kinda counter them?
you must never be slashed by lethal slashers
Anyone up for a deep dive? Driller preferred and mic mandatory. PS4
Ok thanks
Fear is crucial piece to NTP for the Auto cannon. Keeps Grunts off of you and even scares some of the bigger bugs as well
fear is crucial because they spend time running away while being poisoned
not great if you have something for aoe tho
Any grunt poison by NTP is already dead no matter the haz level. Slashers barely survive the poison by the skin of their and guards are bulky little fucks anyways
10~ shots into a group of grunts is all you ever need and let the poison clean it up
JEEZ... This week's EDD is ridiculous
Rival Presence with spitballers and cave leechers
How dumb
spitballers? i barely even saw one
Don't recall any spitballers at all in the EDD. Cave leeches is a yes as there is a few cheeky ones
i saw a spitballer near the starting location
Stage 1 you drop right by turret cluster with the controller being within drilling distance off the bat. Stage 2 drops you into a empty room with a Mini-Mule already there and waiting
in stage 1 ask the driller to drill to the turret controller while you cover for him
in stage 2, just dont get hit 4head
stage 3? turn around every 5s
I'm on console
i like doing the edd first then dd
nothing like doing the dd to relax
and also clown around
had 2 bulks when helping my friend through the third stage of the normal dd
that was fun
Man this weeks EDD was rough
I managed to parkour at the second stage after the droppod finished to clutch the stage
Platform engineer gaming 
all i wanna do is make it past stage 2 of EDD so i get my weapon oc
had like 10 attempts this week guess im still a green beard
Nah, itâs just rough all around.
I lost one time because a bulk decided to show up right to the uplink 
I would run another extra run of EDD if I was free and available this week
You can also normally catch more folks running the EDD the day they reset and the subsequent 1-2 days from reset
the greybeards get on for the cores when the deep dives reset and then go back to their slumber
I donât do them for cores at this point but mainly for just something else to do
If youâre on around those few days, Iâll rerun the dives so hopefully you can catch time around then
I dream of the day I get rj
rj đĽ
lmao thats me rn
its rough on console
Thereâs 3 or 4 on PS
Okay. PS as some spit ballers to snipe you
wait youre telling me deep dives are different for console v pc ?
same missions and biome but diff seeds
i find that if u do the deep dive at the beginning of the refresh cycle it is pretty good
scout moment
DUDE
edd stage 2 defense IS IMPOSSIBLE
IMPOSSIBLE
ON SOLO
IMPOSSIBLE
I get bulk detonator and 100000000 bugs
Sounds like a skill issue
the moment the defense starts
skill issue deez nuts you leaf lover
I watch a video of the same edd stage 2 defense on uplink
guy gets like 10 bugs per 5 minutes
and I get the whole armada of serious sam brother
what is this
????
whoever designed instant bulk detonator spawn on uplink defense on edd2
I hope you get 0 nitra for your next 10 missions

If you watched a video of being done Solo. There's way less bugs solo over full squad
We had 2 bulks on stage 2 but none on the defense bits, think we blew through all our difficulty on stage 1 and the rest was smooth sailing really
The defense in particular was remarkably tame
I ran the edd with one group, they made a bunker 1/3 a way in to the scan and a bulk det peeks its head into the roof
we all died lol
I was also playing solo man, solo scout
is there certain spawn timing I am missing then, that would be the only explanation
Solo scout on Salvage isn't a fun combo. Probably the worst gamemode to Solo scout on
đ
I tried solo gunner first time, but again same thing, bulk spawned right on top of uplink
I had to tank 2 lives and kill it as fast as I can with volatile bullets
I survived first uplink, but then the fuel pod defense was unwinnable again
cuz detonator made weird dents around the fuel pod where it was
and the area was small to defend
Have you tried Driller yet
not yet
I wanted to avoid using driller
with driller yeah, you make bunker and pray to jesus christ, karl and god that detonator doesnt spawn at uplink defense
or wait a few minutes I guess? So I wait for its spawn
Rule 5 of bunker making from Grandpappy driller: Always have a escape tunnel
What do u do with cores?
Do you know what machine events are?
No
After you promote you get a little key, in any regular cave thereâs a chance you can find a little beige box looking thing with a hole in the top for the key
I've found a couple
Stick the key in there and then youâll do a little mission
At the end of that mission you go back to the beige box
And trade in your blank cores for your choice of overclock there
chose the scout
Ok thx
always
That's my main
Sounds kinda weird but ok

you can fly away from anything
you want special powder đ
snort*
Every class has something like 36 weapon overclocks so donât get hung up on trying to get something specific
just dont choose the cosmetics


Hey guys, we're at the last stage of the EDD. Don't wanna fail, any tips or heads up you can provide?
look around you every 10s
and bring a cryo driller, he shuts down exploder suicide bombs
also dont ever fight on the refinery, use another open area to defend on
So Ive been trying to solo this weeks edd (my friends whimped out on me after one failed attempt) and I have been soft locked on the second stage. I have been getting a bulk detonator spawning right after activating the signal triangulation segment every time and get clapped. I tried running in and out of bounds (as driller) to try and kill it before it reached the triangulation zone, but that just got me killed by grunts/fail by lost signal. Any suggestions to combat this?
get new friends
i-
flame and wave cooker is very effective against bulks
sadly doesn't disintegrate them like normal exploders
I found that out the hard way lol
Freezing the bulk also does wonders. If you kill it while frozen you don't get the big fucking hole it leaves behind
Thats what thought would happen with the wave cooker too lol
Coz the tiny exploders dont explode
Just like killing them w/ frost
Though if someone is heating up a bulk like a Engie using the shard
Please tell them to stop by throwing C4 at them
I recall that shitstorm on rebbit where some dude joined a game, got downed 40 times and begged for gold and the host dabbed on him by freezing the Crassus and then kicked him
KEKW
The shard has became my least favorite weapon to see when I run Cyro driller...And the number of friendly fire reports I have to lie about to management is on a massive up swing
The number of frustrations of trying to freeze an Op only for a Shard engie to "Let me undo that work for you"
And no Temp shock isn't a valid reason to covert a big juicy 3x damage modifier on a enemy to a measly 200 damage
Got DC'd on the elite deep dive, then stuck on the loading screen, game crashed, tried getting back in, friends completed the mission while I was stuck on the screen but got the rewards
Took. 2.5 hours
I can finally say, yes the egg can be broken by the refinery
I ran a edd, egg was broken at the start and a nemesis spawned. my kind of party
I got some great footage, it's like night and day when you look at the difficulty. I can see where that guy that said it was impossible is coming from
my group somehow managed to beat edd stage 1âs twins without them ever healsharing
is eddâs dread different from normal dreads? because iâm pretty sure the first one is forced
If you're able to spread the damage just before the force heal and able to burst one of them down before they could escape. You can skip the heal phase completely
thats the thing, we didnt burst them
i was on vim goo, gunner was on ntp, engi has shard but i dont think that should be enough
With freezing, a properly set up Mole Coilgun, and Hyper Prop PLG. I can see that being possible or everyone dog pile on the dread
My guess. You shoveled enough DPS into the dread to kill it before it could flee to heal
I would like to see the mechanics of the anti-burst healing
what the differential has to be
and the time until they burrow and heal
they really gotta stop making stage 1 the hardest
I'd rather fail on stage 1 than fail on stage 2 tbh
uhhh sorry but OVER 2 HOURS!?
Pyro babyyyyyyyy
Thoughts on this week's EDD: Challenging, but not that hard, nor unfair.
Tough spawn on stage 1; and bad mini mules location on stage 2.
Stage 3 was the most difficult due to the map being kinda shit, and the ceiling being fucking high, causing the Arbalest to snipe me.
2 deaths, one for falling trying to kite mobs, other one by self blowing up.
Solo Driller, Ice Storm Cryo Canon + 200 mun Full Auto Subata. Nothing Fancy
Recommend loadout w/o ocs for driller attempting to solo edd this week?
Im sick to death of people pulling both eggs in the middle of a swarm or failing to let me terraform an arena for the uplink/fuel cells
is it easier to solo edd than with teammates?
Depends if you primarily play solo then maybe, but if you tend to play coop id suggest playing with others, helps to have some experienced players
Flamethrower: x233x (I advise Heat Radiance on T5 but not mandatory)
If you're confortable with: Colette: 21213 to maximize heat spread and temp shock.
If not: Subara: 2/3-1111
Axes and Stunning C4 for more crowd control
Unstoppable to lessen the sandstorms effects, Steeve to get some aggro off of you (suggest Guard)
Have Cryo Rockets on Bosco for temp shock, and don't be afraid to use C4, Axes and Melee attack for Dreads
Same here
Launch the game from your library and pick safe mode
Already got it fixed, with disablemodding. But thx anyway
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
whats management cooking up now
Probably a EDD that consists of Hollow bough with really stupid cave generation with the following warnings in the stages. Low O2, Lethal enemies, with a side of haunted cave for good measure
With minimal amount of Nitra just as a added fuck you for all the barrels we kick into the launch bay
For me worse will be: Hollow Bough, Low O2, Cave Leech Cluster, and a final fuck you of Exploder Infestation.
Cave leech cluster: Allow me to introduce to you Heighten senses or if you love Prequel memes: https://drg.mod.io/cave-leech-obi-wan-hello-there
Oh and Corpse Feeders fucking everywhere.
Lots of hello theres until you get the GENERAL KENOBI
Missions with no particular order would be Refinery, Escort duty, know what another round of Escort duty just to be sure
2 escorts and a salvage in the middle
Even better
Bulk on the salvage just as the cherry on top.
Along with a ghost bulk
Any tips for edd stage 2*? Pretty brutal
Don't you mean Stage 2?
Or did you piss off Management that badly that you have to do 4 stages of EDD
Liquid morkite incident didn't go unnoticed
đ
1.dont bunker
2.dont bunker
3.move
4.dont bunker
Oh then youre not moving enough
Around the Drop pod. I would destroy all the stone pillars to open up line sight for both of the hold out segments and really prep the area around the uplink and fuel cell to give you the best chance of surviving
-
Slow down from NTP gunner and Scout IFG for example are king as the bugs will take longer to get into lethal hug range
-
Bunker is a last resort if all else fails. Remember to make it right and don't half ass a bunker
-
Zipline cheese works wonder as melee bugs can't hit you from the zipline
Ready confirm before pulling any eggs. Unless you like surprise swarm with your pants down
I should try zipline cheesing again
Be mindful of range bugs like acid spitters and Mactera
I tried it before but places I wanted to hook too were too far
Also, dont be too conservative with resups, you got so much nitra you could arm a dozen more dwarves with all those supplies
Oh yeah, and the ever haunting menaces
That constatnly spawn
Menaces usually don't hit you as long as you're moving on the zipline
They'll usually fuck off if poke them a few times
Don't be afraid to leave the holdout zone. As long as there's 1 body inside the zone. You're good
Hopefully I will find a lobby in the evening, didn't have much time
You probably a have chance as some dwarfs are having the "Oh shit" panic right about now
If you can survive the filter that is stage 2. Stage 3 is same as Stage 1 except you replace annoying robots for exploders
Stage 3 is much more claustrophobic than stage 1, so those exploders are definitely gonna be a massive pain in the arse
I did spend a good chunk of stage 3 zipping around as Gunner when I did it. Exploders aren't the most dangerous as long as you keep your head on a swivel and being on a look out
Definitely, but those sneaky fuckers will find a way to explode right under
Also removing all those stone structures will help greatly for the dread fight too
True, but nice to keep some for cover from the Yellow twin's fire ball
I just run from those, as long as one is quick enough you can sorta dodge em
If not. A pancake pillar from the local engie will serve well
I just do the tri jaw strat and run towards the fireballs hoping that itll overshoot and miss
It's iffy doing the Tri-jaw method, but hey. If get a good set up for it. Go for it
Either way im gonna get close to that arbalest and fuck it up with my vim pooper
Why not do it DOOM style. Force the mouth open, cram a C4 charge Or 4 into the mouth, and press the button
They tend to burrow by the time i throw my c4 on them, doesnt help the arbalest likes to cosplay as spiderman and stay on the walls, i usually use the c4s for the lacerator if my team doesnt feel like sacrificing themselves to my c4
I do wish driller can actually throw his C4 instead of just dropping it on to the ground
stage 3 is super easy
a lot of open space
dont camp on the refinery cause thats the worst spot to camp ever
haha exploder wave
unless you like assbiters under the floor
Eugh, Solo Deep Dive was a hassle.
Probably not doing Solo Hollow Bough Deep Dives ever again, cause Hollow Bough creeps me out.
I hate Hollow bough. It's the only reason why I haven't done the DD yet.
The only reason I did it is because it didn't have cave leech cluster.
do it please 
i am totally in the mood to help out today, would be down for DD
hollow bough is cave generation hell
edd with hollow bough is something else
how bad is the EDD this week?
It's about a 2/7
I finally understood what's wrong with edd
Spawns for some reason are doubled
2 menaces
2 oppressors
4 prets
and double fucking detonators during fuel cells
𼲠Looks im not doing this one
Though i had fun time trying it
If you manage to get past 2nd stage you're good
EDD stage 2 is super rough, my group couldn't get past it
Stage 1 is fine once you disable the turrets, which isn't tooo hard to do with a driller + gunner shield.
I found we had plenty of nitra (from stage 1 mostly) but it was hard to find time to resupply.
its rng
Yea, I know, but I've tried this edd several times already and it was mostly this way
2 stage of solo EDD is so bad
Game just throws dozens of bugs to you during defence
Without strong AOE builds it's totally unbearable
stage 2 sucks yea
stage 3 is also pretty nasty if you take too long to finish the pipelines, as the second swarm is a dread as well
first solo scout EDD done đ
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
cool
Epic
Just did the EDD and got it first attempt but mission control called a swarm as soon as the we opened the cacoon last phase.
Silly Mission Control. I have a feeling that he causes these swarms on purpose. đ¤
double bulks then double swarms then a bulk during the defense phase on stage 2 edd.....
same ^
every time we try to bunker a bulk spawns instantly
does it matter how long we tkae
FINALLY! Holy SMOKES! After 175 hours in the game and countless number of attempts, I just completed my first EDD!!!
We got VERY lucky this time. Team was 2 Gunners, including me, an Engi, and a Driller. Our Driller coordinated and made underground bunkers for the swarms and for the second stage. We were so lucky. No automatic dreadnought spawned on first stage. No nemesis either. Then on the second stage I was dreading the two bulk detonators that always came during the uplinks, but none came at all. Was gonna pinch myself because I thought I was dreaming. Then third stage was just the same old rhythm as the first, only with more exploders
ngl coming up to the drop pod towards the end i coulda cried coz i was so happy
failed on stage 2 three times. I'm giving up on this weeks EDD. guess I don't have the right build or overclocks to do it.
salvage with uplink on lethal enemies can be pretty brutal, but proper bunkering usually makes it much easier albeit more boring
yeah Lethal was wrecking my shit.
dont give up i just did it today and the second part isnt as difficult as it seems, you just need a solid team to complete it with
if it wasn't really late for me I'd try one more time.
Does anyone else sometimes get recorded as having a down in an EDD when you never went down? I feel like this has happened to me 2-3 times now. Not a big deal, but it's just weird.
Ive never done an edd, but considering the amount of bugs in the new season i would say your not the only one
I finished an EDD with a few randos
at the end the gunner died but i FUCKIN BOOKED IT BACK FOR HIM ALONE
and we both made it
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Just completed edd
With a handful of rng it was possible
Because no dets spawned during zone hold
And it was definitely easier once we started to not conserve nitra
Like using resups for health
That was tough, but it was a great challenge, I really liked it
The map was like a metro with a network of ziplines so you could get a lot of places without touching the ground
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
First
Pls no rivals
Good luck, everyone!
gona try solo
Gl
Where's muffin cat?
Going in BLIND
Guess so.. feels so weird Muffin cat usually posts the stages
For all I know, Muffin's doing fine but is probably busy ATM
The likely outcome đ
You could always ping them. They're online in Discord.
Yeah I know but I don't usually do that.
Classic DRG
Neato.
Same thing happened to me
@quiet mortar Wanted to know if you're gonna do your weekly Deep Dive thing here or if you're unavailable.
Whats the standard DD lookin like?
Starts off with Mactera Plague mining mission with a black box.
With 250 morkite
Not too hateful. Biome?
Crystalline Caverns
Also the EDD has 3 mules 2 eggs swarmageddon in the biozone
Just gotta worry bout shock crystals then. Cool
DEEP DIVE
Region: Crystalline Caverns | Code Name: Devil's Shock
Stage 1:
250 Morkite + đĄ 1 Black Box |
Mactera Plague
Stage 2:
3 M.U.L.E.s +
Dreadnought Classic |
No Mutators
Stage 3:
250 Morkite +
Dreadnought Twins |
Parasites
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Fractured Sleep
Stage 1:
3 M.U.L.E.s +
2 Eggs |
Swarmageddon
Stage 2:
6 Eggs +
** Dreadnought Twins** |
Haunted Cave
Stage 3:
200 Morkite +
2 M.U.L.E.s |
Shield Disruption
one of the minimule spawned so high up oo;;
Sandblasted again?
no
that seems wrong
you gota restar
all that work to get the mule at the top and then i die to feking faal damage
Your Elite Deep Dive info seems to be wrong.
@quiet mortar EDD is dense biozone
Dense Biozone, yeah.
Its Dense Biozone, Fractured Sleep is the name.
Another week of spiky plants it seems
Haunted cave đ
Thanks
EDD 3rd = 200 Morkite + 2 M.U.L.E.s / shield disruption
We really do be going from months without haunted cave to just few weeks in between
Becoming more common now
Dd has 2 different 250 morkites--dark morkite needed?
What does scanner out of range mean?
Im trying to go to places but the scanner is out of range
Can i change that
finaly got edd stage 1 done
just wait for the missions to rotate
Ok
I think this is the first dive we've had without rival presence since season 2 came out, yeah?
Shield disruption, looks like I'm playing driller this time around
Oh yeah, haunted eggs
Thank god there's no Rival Presence on the EDD this week
my main problem with the edd this week is more fall damage than anything
Hah yeah, tunnel rats would have been nice in hindsight.
(Or playing as scout/engineer)
well, I went as gunner and mectra proved that it can aim at me
Hrmm, EDD with Stage 3 being Shield Distrupt. Sounds dicey,
embrace ~monke scout
Wasn't bad actually, EDD stage 2 was worse
all DDs are objectively easy
Shield disruption reduces the damage you take, so as long as you have surplus nitra, it's not too bad on the third mission (I have not done the deep dives yet)
theres plenty of red sugar in stage 3 to stay alive
plus youre never gonna run out of nitra
Thoughts on this week's EDD?
stage 2 is gonna be a challenge if you dont clear out the cave to maneuver around the unknown horror
other than that the rest are very straightforward
Shield disruption on stage 3 isn't as bad as you'd think, stage 2 has quite a lot of 'vegetation' to block movement and LoS, it's somewhat cramped.
also dense biozone is annoying
Yeah stage 3 was the easiest for me personally
Stage 2 sucked because of the horror and the layout of the caves werenât great/cramped
Stage 1 wasnât bad either
This weekâs edd looks intimidating at first but in reality is pretty easy
Should the edd info be updated to make it clear that the last stage is only repairing mules, not salvaging them?
it's already clear, it always goes Primary - Secondary
Ohh yea
edd stage 2 is def the most challenging due to the cramped/vertical map. not much space to avoid the ghost and twins, so be prepared to terraform quite a lot to make ur life easier
anything wrong in this week's deep dove or are the dives straight forward?
ah yeah that level is built like a jungle gym
better have some access tunnels and fight the dread at spawn
Straightforward
We got 1 bulk at the beginning of the edd but it was an open area so nothing to worry about
good, no need to drill the entire cave for a hidden vein of morkite
we actually got 3 in our run, bulks a plenty :v
scoot
honestly they tries grappling away but grappled to a near by rock instead od something farther
Oh was it stage 2 edd
stage 3 was honestly a place to breathes freely
Yeah shield disruption looked intimidating but I was a lot easier than expected
stage one was when moat of hall have to defend on a cliff
shield disruption+floor cactus = turning vegam out of spite
I took so much more damage from the cacti than actual bugs
But yeah edd this week fairly easy
i think your definition of fairly is a bit warped
atleast no lethal enemies on EDD, that would be TrollDespair
where is the nitra?
on EDD
I think this game hates me
it spawned detonator and nemesis on 1st cave
nope, just did DD. all morkite veins are not hiding behind some pillar, scout with some flares will find them easily.
so it seems edd stage 2 is most annoying
is the cave layout like stack of pancakesplatforms?
2 detonators
Prob chilling with Satan
these EDDs have been absolute shit
for solo
I couldnt even beat the first stage as solo scout
I think I will only play driller from now on
did they touch EDD enemy spawn rate or what
past EDD and this EDD each 3 detonators
ive not seen that many detonators
ever
yeah, wasent last weeks suppost to be difficult
last week's was just unfun more than anything
this one has nothing but negative mutators on every stage of the EDD
and 2/3 of them are not good
The terrain was the worst enemy in 2nd stage
it was rough maneuvering around the twins and the ghost
-laughs in hollow bough-
indeed
that too
Last weeks DD was surprisingly more challenging than usual especially that 2nd stage
EDD was easy af with the two morkite refinery missions
Still took 1hour 20 mins with 3 people but still
I kinda stopped soloing DDs, I really can't enjoy soloing anything in this game now, feels too slow. I now just go with friends into DDs
I am one of those people with the "Bosco you're the best" achievements
I need to get that 100 missions solo achievement
Already got all dwarves to gold
Or trophy not achievement
that is the achievement I just mentioned
Damn lucky
not so much lucky as sad
Hard cap
that I had done that many solo missions
dono I play on odd hours so I tend to play solo...
Theres always people online
On ps anyway
Just sad theres only ever like 2 lobbies for haz 5 :/
sometimes we all need a break, I think I took a 6 month long break from DRG
What do you run as scout solo?
O your color isn't scout I assumed
I mean last week it felt a lot more difficult. This week, barely anyone on our team went down and no one used iron will at all. Felt underwhelming
Stage 2 is pretty difficult but if you just have a scout that kites at the right moments then itâs not that bad
Shield disruption for stage 3 wasnât bad at all. More than enough red sugar and nitra is once again loaded in the previous stages
Not as much as last week but we had several hundred left and called a bunch of resups in stage 2 alone
And yeah stage 1 was simple enough
Itâs only haz 4.5 after all
Just make sure you watch your step for the silly falls
I was doing a deep dive with my friend the other day (private lobby) and for some reason I kept going invincible for about 20 seconds, I had infinite ammo on my satchel charge and I could one shot literally everything. Does anyone know why this happens and how I can stop it? It takes away the challenge when you cant die and can one shot everything
If it doesnât do it unless you are in the lobby with them then itâs something they have installed
Alright thank you, I'll ask if they have anything installed
haunted egg cave and twins
fun

at least shield disruption is on the easy looking stage
Imagine shield disruption and haunted cave on stage 2
Thatâs where the real fun would be had
i like how its this again, just like last week. i didint have any more trouble whit last weeks EDDs second stage wich everyone said was very difficult, while this weeks EDD i couldunt even do solo. granted i only tried it twice, just like last weeks but still.
Last weekâs edd was pretty difficult for all the stages, especially 2
This weekâs I feel like itâs just stage 2 thatâs difficult
i did get 12 death in it in total so
Driller?
it did take 2 attempts to do, but i died in the first stage and not second on my first attempt so
that top mule in this weeks edd is realy annoying tho
I done this EDD as gunner, it was a lets see if I can kill the mectera before I fall
Without a scout definitely yea
Also when I got to the top mule... Bulk det
oof
Bulks spawned in convenient spots for me this edd
And last week
Didnât get one during any uplinks
im prop gona try to solo the edd again during the weeknd, and if i cant do it ill just get a team
rather get less kills than scout again than to break another chair
You broke a chair?
yeah i got kinda angry at that top mule
combine whit 2 little brothers having a small fight in the living room and yeah
Dang
it did get fixed tho
Ok good
it was prop only like 20-30 bucks but i belive they arent sold anymore so
i got to the second stage on my seccond attempt, then i died
Rip
i was expecting this weeks to be easier since people said the last week was realy hard, but i think the open area helped a bunch
One of my tricks to solo the 2nd stage was the side tunnel to lure the ghost up and down
It gives a nice amout of breathing room of done right
yeah its not the ghost thats difficult, its the bugs and fall damage
Yeah also the tunnel doesnt get me to fall everywhere...
the chair tax edd holy shit
it taxed you a chair
I went engi and just used platforms everytime I jumped down/fell so fall damage thankfully wasnât a problem for me
Bosco can fetch
thats what i do for basicly all of em
You break chairs?
no
Good
yeah the cave layout in edd stage2 this week is horrible
everything else pretty fine
horrible how?
Vertical af
dense biozone is annoying. still not as annoying is the one whit the red weed things
ah
And a haunted terror doesnât help
I think the biggest open space in whole map is where the drop pod spawns in
that should say a lot
at least, space where you can walk and deal with the horror
Donât be like me and end up at the bottom
With a terror
During a swarm
Trapped in a corner
I ended up making a triple zigzag zipline network so I could finally get some free space away from a wall
tbh that prop didint help me
tbh the dreads in solo are quite easy
Dreads in solo are a cakewalk
yeah i almost did them nohit in last weeks edd
Last weeks edd had good cave layout
The first stage was awesome
It just felt good
if it wasent for the robots i would propably have done it on my first try
They are intimidating at first but the controller is right by the pod
The 3rd stage was odd though, the egg location
I liked last weeks edd better than this weeks
same
i think someone said the fliped of that earlier
Oh really
but replace boring whit annoying
I feel like cave gen is a huge factor in deciding if an edd is fun or not
Being cramped with a haunted terror is not fun
Being in a huge one cave area with one hit walls (sandblast biome) is fun which was stage 1 of last weeks
Agreed
bc being cramped arteficaly increases difficulty, a cramped enough map could make haz 3 prove a challenche
Exactly. Stage 2 was so much more difficult than stage 3 and that was because of the layout
Vertical is annoying
Vertical and cramped is really annoying
Vertical and cramped with a haunted terror is even more annoying
cheesing with a tunnel makes it feel silly
had a similar experience, expect didint eaven get to dread
L
EDD easy on solo scout first layout is terrible for gunner
any cave leeches on EDD?
Stage 1 has some of the most hellist mini-mule spawns I've ever seen
The legs are at the bottom of the pit and the mules are like 50 meters up
So obviously we lost because the minimule stage is the hardest part of salvage with how many bugs spawn
Can't you just take it slow on salvage?
Waves only spawn when you go up to a mini M.U.L.E. for the first time and with some random legs
never go slow on salvage, be a masochistâ˘ď¸
mostly you just need people with good ways to deal with swarmageddon, I was using ntp so it was pretty free, driller most anything works great too
