#deep-dive-discussion
1 messages · Page 249 of 1
holy
im taking 14 i guess?
it still feels when you dont have consistent slow from pump without this clock
it aint self-damage, try misscalculating a c4 xD
thats what weird about it
Happens like every other C4
cause it took 2 shots to take my shield off or something
im gonna test it out later i guess
I used sludge normal shots for elimination missions
with OC its straight up dps machine for dreadnoughts
without the need to hit weakpoint
shotgun style oc is fairly quick at eliminations, eats nitra tho....
I think the one i have that makes normal shots 48 damage now is pretty good
i wanted to ask something i forgor what...
guess it didnt matter
if only tcf could ignite sludge.....
yet to test that^
Well, honestly we went really far from deep dive discussion
i guess we should end here
also current deep dive has 3 hoarders and im sad i have no time to play it @-@
i just loggedout after grinding all the new oc, have yet to pull up some math about builds for them, wich is why im probably over-crying for the rivals, i guess new weapons will yeld builds to handle them fairly ez
if talking about rivals isn't talking about edd, i remind you about this weeks first room xD
anyone else just give up on the EDD this week? tried it twice and both times we couldn't even get through to the first big room
might try to just drill away?
done it in 4 tryes with randoms, then replayed it other 3 times with my group, it's hard and somewhat rng but have ur driller be well built and the gunner bring fire bombs will make it way easyer, also the first room alone yelds something like 300+ nitra so dw, it's all about surviving the first impact
I tried it once with a group and lost and once with randoms and won. It is hard but as others said once you get past the first level then you should be fine.
I think the first loss was kind of RNG. From the get go we had shield turrets aiming into the drop pod so we had to evacuate and was a mess from there.
man the first stage on this week's EDD is brutal
second two stages are fine, but man that first stage
yeah after the first stage the edd really feels like baby chow
NO
Go drink leaf lovers
Not this copypasta again...
The only sex that will happen will be glyphid warden and elephant bullet 
Maximum penetration
delete this and take a cold shower before a mod sees
b r u h
Well, rip
it's been up for 2 hours, just sayin'
Thats was a sight not to behold
yeah fair, i still like to give people a chance to fix it themselves
me too sometimes but that's not up to us
ok so like, if I throw a incindiary into a group of turrets will they all die
I think they should ye
How to not die in EDD?
Don’t get hit
don't stop moving
falls off cliff
should try to make a mental map of the cave you are in but if all else fails hit dash and pray for a ledge
I consistently fall off the drop pod on egg missions though
imagine not having hover boots
second to last cave in last edd mission was riddled with poison mushrooms, this is insane
But I got lucky and had 2 swarmer swarms, I paraded them through the poison clouds, ez
you didn't beat the game
Yeah that was the largest concentration of spore puffer things I have ever seen. Definitely was worthy of a screenshot
Familiarise yourself with some of the haz 5's differences from other hazards, keep on moving and if you really need it, call in resupplies just for health.
The number of injured dwarves passing up easy red sugar while walking through a connecting tunnel…smh
Welcome new miner - this is the discussion channel for endgame deep dive content - you probably want #drg-chat
The biggest difficulty I have with EDD is getting curb stomped early part three and running out of ammo.
There really shouldn't be an ammo issue this EDD. The amount of Nitra available this time around is a lot. My team finished it with like 3 extra resupplies.
mining missions can punish slow progress, the longer you take the more swarms you get, and the more nitra you burn
Imagine not using scout with the shotgun rocket jump.
ignore gold on edds if you arent already
every mission is a race against the clock due to nitra carrying over
Imagine wasting ammo when you have zipgun
this weeks edd was pretty fun once getting past the initial rival presence lol
we wiped hard 8 minutes in the first time
ya, it helped to drill to locations and tackle the parts one at a time. so many spitballers in the turret node area
Honestly the first mission is most certainly the hardest
yeah stage 2 and 3 were a lot easier
The first stage went totally fine for us except as soon as the uplink started a Nemesis spawned right on top of us
And just made it utterly impossible
Like literally he must have spawned within 10 meters of the triangulation zone, no chance to counter him
i finally beat my first elite deep dive... forgor 💀 to take Screen tho
feels good man
hadnt had a nemesis spawn in tho i thought the elite deep dive this week is plagued by them
We only had 2 in my group so I guess the spawning AI was just lucky for you
It was, before yesterday’s patch which reduced the spawn rate in Rival Presence warnings
Did anyone else get an unkillable leech on stage 2 near the drop pod?
Driller said he shot it with the microwave gun and thought it was probably a microwave gun bug rather than that specific leech but I figure it's worth checking
In case anyone does, you can cover it over with platforms and mostly stop it from grabbing you
hey guys on the EDDs last stage we popped the boss the same time as a random wave started
and it seems to have caused some sentries not to spawn
so there isnt enough sentries to kill in order to expose the hiveguards tumors
can we remedy this situation somehow or are we fucked
weve been running around the map and digging into walls but to no avail for like 10-15 minutes
Hiveguard is bugged in general in Season 2. Only reliable fix is to push it out of position with a shield.
it was moving around and attacking
after i wrote that suddenly another hiveguard popped up
that we could fight correclty
just with the added difficulty of having another invulnerable hiveguard around
This bug was less frequent in season one but still existed, usually it fixes itself after 5-10 minutes. Although annoying, its not gamebreaking.
You can easily fix it by forcing the hiveguard to melee attack you
Been hanging out in #bug-discussion helping folks with this new HG issue since S2 launch, and it’s different than the “mommy won’t spawn sentinels” bug from last season - this one seems to be a solid softlock where HG doesn’t move an inch after spawn.
The /only/ fix for this new bug seems to be pushing it with a shield. None of the other workarounds for the old S1 bug work.
I’m guessing its behavior script/state machine is getting stuck somewhere and proccing fear on it via shield gets it back into a good state
Huh, ill keep that in mind. Thanks
Yea i've dealt with that
it sucks
we had 2 gold chunks and a bitter gem in the stash and got soft-locked and had to abort
ive just finished the elite deep dive but it didnt count, any idea why?
yes, we also had to cover with plats
did the EDD took an hour an a half each mission my team almost wiped very tough
got lucky and only had to deal with 2 nemesis but man they where the worse
we turbo speeded up near the end of the first area and had to play monky in the middle with the second nemesis wandering around the drop pod
I didnt get a single nemmy in my edd run
Down to do a DD or a EDD soon need 3
I believe you keep 100% of gold mined on losing a mission and might keep the bitter gem credits, but that sucks regardless
yeah i heard some people got like 5
you really gotta be efficient and hope you dont get too many
On the same leech near the drop pod? Good to know maybe it's that one specific leech.
And may make it easier for devs to reproduce. Did you do anything specific that you can recall?
also its possible you did get one but it just spawned far away
we got very lucky with 1 nemesis spawn 30 seconds after we landed in the spawn room and then nothing
my teammates said that 6 different hiveguard health bars popped up one after the other,, then we popped the stage 3 dread
but me (the host) has it act normally
and during the first vulnerable phase of the hiveguard after weakpoints died, the aoe rock bombs were invisible/sunk into the floor
very weird behavior from hiveguards
Got one nemesis, killed it with bulk
Our Driller says he first froze, then microwave burned the leech, any chance you did something similar
Regular deep dive is incredibly fast this week folks. If you don't have Deep for Speed, this week is a great time to go for it. I solo'd it, and I wasn't even trying to go fast, and I got a 39:14
poggers
Bit new to Deep dives. Do you guys usually just join random people in them or do you have a group of folks ?
Yeah, I do it with randoms personally. You don't have too though.
Yup I just just or host in public
waiting for players is pain
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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flawless 1st try 
...although to be honest I could not have been luckier in stage 1
not only did no nemeses spawn, but the game threw two hackable patrol bots at me before the fuel cell
we also got 3 patrol bots right before fuel cell
any tips for first deep dive?
Stay relatively close to your team, and communicate
anything different to deep dive that i should know?
You have to complete all three stages in a row. You don't go back to the space rig between missions. Ammo and nitra is carried over between stages.
Machine events are disabled, so the only reason not to leave as soon as you can is getting more nitra
Be as quick and efficient as possible
really great info ty @pine epoch !
You're welcome!
Oh right
No secondaries
Instead, you get two primary objectives and you have to complete both to advance
And there's a new type of objective called a black box, which is the same as the uplink portion of a retrieval mission
I think that's it
hope i dont weigh the team down now i know a few things to expect ty! ty!
just know your role
can i only do 1 deep dive per day? or any sort of limitation?
You can do as many dives you want, but you just get each stage reward once
and it resets 1x a week?
ty for the advice! i had a super successful first run!
The leech I recall was in the cave right next to the drop pod - above a ledge
Pretty much
It was kind of funny - 2 of us got grabbed then our 3rd went down and we had to Iron Will and get creative to revive everyone. We did learn that you can just cover them with plats so that was cool
dd this week was actually real nice
pretty fast
i was scout and flying around power attacking mactera in mission 2 was great
eggs are speedrun missions
esp on haz 3.5
3x egg dd could probably get done in under 5 minutes
Just had a bulk appear during a black box event...
One question,
H O W
it happened to us too
its for everyone but the host
there is still only one hiveguard
its a ui bug
hivegaurd just seems to love being buggy trash
that is normal unfortunately
as long as bulks are in your spawn pool
free swarm clear and box excavation
until it spawns on the wall above the black box
Management cannot prove that we didn't kill a ton of hiveguards that day, so we're still taking credit for doing it.
management definetly has mission feeds on engineer suit
One thing to keep in mind on black box objectives in DD/EDD - unlike normal Salvage missions, it's OK to fail a black box uplink. You get the opportunity to restart it if the uplink bar disappears completely and you fail. Don't team wipe due to panic if you have to evacuate the bubble.
management advises wasting as little company time as possible
get in there and finish the black box
every extra attempt at the black box will deduct 500 magnite from your company account
I didn't realize the deep dive changed lol
Console updates dropped early, probably caused deep dives to re-roll on consoles
the deep dive "seed" for the week hasn't yet changed AFAIK, will change in about 15 hours
Wait they did?
Did they drop already?
Is there anything you can do when a hiveguard doesn't move and doesn't summon his Sentinels?
We've waited for ~10mins, attacked it with everything we have, and dropped a resupply pod on it
No Gunner 😦
Get under it and jump into it
Driller & Engi
he's wiggling, but still not responding
dug out everything around him, he's floating now lul
he's also constantly spewing slime particles from his belly
From the week I’ve spent helping out in #bug-discussion on this issue, it’s shield or nothing. QA also suggested pickaxe to face but haven’t heard of that working with this new variation of the Hiveguard bug. If you have no gunner and nothing else works then you’ll have to restart.
GSG QA says they think this will be fixed in next patch, praise Karl.
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Planet scanning is still in progress, 12 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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Does anyone have a chart with all the new overclocks for the new secondaries on it? Could of sworn I saw one earlier in the week
Season 2 info is here on the wiki:
https://deeprockgalactic.fandom.com/wiki/Season_02:_Rival_Escalation
Season 02: Rival Escalation introduces a new season to Deep Rock Galactic with a new Performance Pass, four brand new secondary weapons for each class respectively, a new Rival Tech encounter and Phazyonite resource.
Season 02: Rival Escalation was released on April 29th, 2022.
Narrated Update Trailer:
There are links to individual new weapons there that have all the OCs listed
middle of deep dive, the game freezed and closed itself
what a great day
never happened before
my game keeps on black screening
the council will decide your fate
Pinned messages in #bug-discussion might help
Is this the spot to talk about builds?
#deep-dive-discussion as the name implies is discussion about all things deep dive related
ah, ok. I misread the channel name. tyvm
Ah thanks!
What kind of gear do I need before I try EDD?
Just make sure you have a fully modified weapon in each tier, and preferably an overclock that you like as well.
And get the beer of the day if you can
perks filled out too
and bosco filled if you're doing solo
Will my neurotoxin payload autocannon and brt with safe overclock work fine then?
Gunner is my only promoted dwarf and those are the only oc I have for him
So how many times have you guys been softlocked by Hive Guards during this week's EDD? Because this the third time as of now for me
I need help with edd
only a few hours left to do it
been trying for 2 hours but couldn't beat the 2nd stage
anyone down to try the edd? attempted a few times with some less experienced friends but id like to actually get it done before the week's out
||scout main by the way||
I can but I never beat it
well getting tier 1/2 is better than nothing, right?
we'll clear 2nd, at least i hope haha
problem is I don't have a build to deal with dreads
I only have neurotoxin payload on my gunner
for crowds
and that's it
i can run a decent build against dreads
I'm just being gatekept cus when I join a high level they kick me and when I join a low level they all wipe on 1st stage while I run around and revive
Weird to gatekeep based on level. Im silver 2 engie, bronze 3 on the rest. Level like 120+. Ive never run an EDD and have only run like 2 Haz 4s
well, if anyone wants to join, i'm public in the EDD, the name's breckdogg on steam as well
I've had a team of bronzes that did better than a team of high levels quite a few times in EDDs, it was very funny.
and that's exactly why you shouldn't lock your game to players under a certain level 😄
just spent 2 hours on the EDD, so brutally hard
got to the last stage, last hiveguard was half-dead
so low on ammo team-wide that i was the only one with enough ammo to kill it
but i was desynced and couldn't damage it
got told i could reconnect, so i alt+f4'd and booted up the game
and nothing
just can't even see what happened
i guess they all died
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mission control's on the fritz again
Our rivals sabotaged it.
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Good luck, everyone!
ligma
EDD cave leech cluster refine liquid morkite and 150 morkite
DEEP DIVE
Region: Glacial Strata | Code Name: Covetous Position
Stage 1: ⛽ Refine Liquid Morkite + 📡 1 Black Box |
No Mutators
Stage 2:
7 Aquarq +
Dreadnought Classic |
Volatile Guts
Rival presence
Stage 3:
2 Dreadnoughts (Hiveguard + Classic) +
2 Eggs |
Regenerative Bugs
ELITE: DEEP DIVE
Region: Crystalline Caverns | Code Name: Insane Derail
Stage 1: ⛽ Refine Liquid Morkite +
150 Morkite |
Cave Leech Cluster
Stage 2:
10 Aquarq + 📡 1 Black Box |
Mactera PLague
Stage 3:
Protect the Drilldozer +
2 Eggs |
No Mutators
nemesis on the first edd level
there might be a bugged cave leech that you cant damage so be careful
D;
I'm checking it again
stage 2 edd 10 aquarq + blackbox | macterra plague
its not bugged anymore
Oh no
Well at least the edd's name checks out
aquarqs should be ez especially on crystalline
dd 7 aquarqs, 1 dreadnaught, rival presence and volatile guts

Fuck nemesis and rival presence, all my homies hate nemesis and rival presence
whats m3 of the edd?
oh and a nemesis a min or two in of dd stage 2
we will find out soon
people have to go through em
very friendly biomes this week though
stage 3 edd, escort + 2 eggs | no mutators
yeah no machines
dd dreadnaught is normal dreadnaught
Take weapons which can do heat
bring a crispr driller, preferably one with heat setup + sticky flames
You see a nemesis you take out that hyper prop with incendiary and you send that fucker back to the scrapyard
Im got that
crispr driller shreds rivals
Facemekter is a option?
facemelter uses alot of ammo
Well no overclocks then
try 2 2 2 2 1
Nice
sticky flames legit make nemmy super easy
Random
idk now since the spawnrate is fixed
its random but the spawnrate should be super low now
I got Rival presences without any nemesis
Ok
dd 3 is 2 dreadnaughts, 2 eggs and regen bugs
Does mactera plague waves replace the normal waves or is it a combo of both?
so
mactera cost more "points" for the AI swarm director to spawn than normal glyphids
Seemed like they replaced normal waves when they spawned
Combo
so on average there will be less enemies
and yes there is a mix
but usually one mactera for every glyphid spawned
dd 3 one hiveguard
Ok thanks for the clarification 👍
in my experience the mactera come first and then glyphids later in the swarm
mactera plague is generally going to be easier
generally
Macteras spawned late for me, like very late
the first few waves were glyphids?
Yes
are there 10 aquarqs for EDD this week? can't seem to find the last one
there will always be more than 10
u done the EDD?
There is indeed
Is the cave gen any good?
I liked it alot
Ah good
Best EDD i have played yet imo
Weird because I thought the 10 aquarqs plus black box and mactera plague would be troublesome
For the edd
Definently hardest stage of the EDD, but not that hard if you bring the right weapons
1 cryo nade and u can take out 15 trijaws spawning
dd stage 3 2nd dreadnaught is classic dreadnaught
we had 950 nitra on stage 3 EDD 
Another fucking rival presence? 
At least not edd this time
I just wanna play cryo driller ffs
No rival EDD, rejoice
Now the normal DD is its home
the rival presence DD stage was surprisingly light, there were no turrets at all. just occasional patrol bot and shredder spawns. no nemesis too, though that might be luck.
we had 1000
edd stage one has a hoarder and a nemesis on spawn
embrace the enlightened ice spear driller life
Boy I do wish i head it
first cryo gun OC I ever got, started using it back when everyone and their mother was shitting on it, well who is laughing now I say >:)
Yay, no Rival Presence on EDD
normal deep dive mission one summary from our game: the gunner stays IN the pit with the blackbox during sex
(we had the gunner do the blackbox on his own)
reminds me of the scout in our old EDD crew, we'd do DD after as a cooldown and he would gleefully pull every egg / pop every dread egg while the rest of us hung out in the BB bubble
touch and go run on my solo EDD this week.. stage 3 dotty almost lost her
probably so rest of team could build pipes
oh right normal dd
ye
I could see some players having trouble though lol
seems like teammates outside the bubble would probably draw a bit of aggro, though waiting 3-4x as long for the bar to fill would be a bit annoying
This week's edd is piss easy
2 bulks at the same time on stage 3 EDD 💀
feels.. bad... man
Dreadnaught hiveguard got stuck in air on my DD 3rd stage. Couldn't finish the DD. sigh
I've gotten 2 missions that I'm pretty sure had exactly 10 since the update and one where we couldn't find the 10th and had to give up after 40 minutes
The second one of those was crystalline caverns actually, Engy finally spotted the last aquark way up in the ceiling and I think it was right next to a glowing crystal which was obscuring the aquark glow
you see the patch notes today?
- Fixed a bug where long Point Extraction missions would have 10 or less Aquarqs spawning
...you weren't crazy!
Oh sweet! Glad they fixed it, thanks for telling me
are there rewards for doing dives daily? or just weekly?
One per stage per dive per week
Redoing stages you already did won’t give you more cores
♾️
used like 1-2 per stage and last stage we spammed 10 with the left
any good build for engineer against damn robots?
shard diffractor, built for single target damage + heat (no OCs needed)
PGL w/hyperpropellant OC and heat mod
both will overheat robots in seconds, hyperprop w/heat will one-shot all patrol bots and turrets regardless of haz level
BC with heat is also amazing for nemesis
oh, good point, BC + inferno would be good too
does pgl with heat works also against dreadnoughts?
not really, dreads are /very/ hard to set on fire
and don't stay lit for long
and don't take much damage from fire regardless, since they, y'know, shoot fire
im trying to make a good build for todays dd. There is both robots and dreadnoughts
solo?
nope
then it's OK to not spec for everything IMO, especially on Haz 3/3.5 pretty much any build will do OK
build one weapon for swarm/crowd clear and one weapon for single target damage
warthog can be built as a great burst DPS single target weapon, for example
then pair it with BC or PGL built for AoE
and lure for damn patrol bots. its too useful 😄
always take heat
hyperprop + heat is "bugged"
it doesn't actually take away the damage component
you just get free heat
(but only with hyperprop)
how much heat does hyper propellant do
(I use "bugged" because IIRC someone pinged a dev on it and they said it was intentional)
really?
can you kill nemesis one shot?
Armor break is actually bugged (damage doesn’t carry through armor), heat is strange and has a small chance of actually being intended
2 shots nemmy, 1 shot bots/turrets
yes
it's easy to test by grabbing the damage numbers mod if you want to confirm
I already have that one. Will test it out asap 😄
So how are my chances of cheesing this elite deep dive as scout?
I'm almost thinking scout may not work for floor 3 due to it being escort
haz 5.5 escort as solo scout would indeed be pain, definitely not impossible though
Minigun with a hellfire armskore
this EDD supposedly has stupid nitra, just drop 10 resups and spam cryo nades
And incendiary grenade
engineer
Lok1 ecr with inferno hyperprop
do you think hyper propellant + armor breaking mod is good against dreadnought classic
AB does nothing against dreads really
AB on hyper not good
doesn't AB a requirement for the twins?
Twins have weakspots on the mouth
I guess if you know you're fighting twins, maybe
wait twins have weakspots on mouth?!
But yeah inferno hyper doesn't reduce dmg at all afaik
It just provides fire and no downside
So free body one shots on patrol bot
I've been ignoring it this whole time because years of Dreadnoughts taught me butt is only weakspot
the entire body of the twins are weakspots 
Only after breaking armor which can waste ammo
Mouths require no armor breakage
"at least we can shoot these in the face"
Driller exists. Sludge Blast doesn't have weakspots
for d. classic
it has kill Dreadnoughts in 30 seconds-spots
I'm not sure if inferno hyper is the absolute best play on dreads cause you can screw up a cryo driller, but it will annihilate patrol bots and other random robot enemies
so armor break only works against guards qronars and preatorians etc?
don't forget Grundles
Yeah even then AB not that good on the majority of weapons
it's...pretty complex. https://deeprockgalactic.fandom.com/wiki/Creature_Armor
it's also still pretty bugged, many weapons that have AB mods don't actually work properly.
armor break technically works on grunt variations too
a bit OT for details here but there's plenty of history and writeups in the wiki channel on the ways in which AB is busted, and on which weapons
but besides guards they will die before you notice
ya I remember the write up i think
as long as it works on weapons with meaningful ab
stage 1 on the EDD does not seem pleasant in the slightest
the terrain is pretty awful + there's an instant nemesis
and then leech cluster makes it kinda difficult to find a safe spot to fight the nemesis right away
When do deep dives move to the next
Alrighty
I mean
Stage 1 last edd was just as awful imo
Spawn into a turret network, then get into an enormous cave with a jellyfish summoner, crawler summoner, patrol bots and nemesis while mactera swarms bombard you
And it’s on the poison map too
how do i prevent clipping into the oil refinery and soft locking myself???
it just happens at random
Does anyone feel like breach cutter is better than sun laser?
for deep dive builds? depends on the rest of the loadout
probably worth discussing in #bug-discussion
Single target damage
shard has infinite range and accuracy, which is just a different weapon than BC
You are right, I didn’t know the inf range
I generally wouldn't think of BC as a single target damage weapon
(though it's powerful enough that it does that job too)
depends how u build shard. If you take weakpoint damage and 33% damage vs electrically afflicted targets, i can guarantee you it has higher dps without needing an oc
they reduced to the spawn rate significantly, which was apparently a bug. First time i did EDD before the patch, i had 5 or 6 nemmies. Second time after patch, didn’t see a single one
You want to talk about pain, try an escort with 7 dets in an EDD
Though I've yet to get 5-6 nemmies. That sounds like a fun time though.
this edd was humane tbh
EDD had soo much nitra this week
i used 5 resupplies the entire edd and ended with 914 extra nitra
well i was solo and did get to conserve quite a bit given all i had to do was run most of the missions. Scout gang 😎
ended with like 450 kills
I ran a "meme" loadout with radiation+contagion wave cooker alongside sludge pump and it worked really well
Don't need direct damage when you have teammates and you can stack so many debuffs on things that a bulk spawn during the uplink can barely even move
That’s honestly the loadout I’ve been using normally lol
Setting up my team and making it easy for them to finish off the bugs
my game crushed on entering EDD3 yayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
its only a lame cosmetic over clock anyway
yeah but its a lame cosmetic overclock i was gonna get
: (
not worth it now to repeat the whole thing just for that
just did edd
obscene amount of nitra
anyone looking to do their first edd
now is the time
very easy
Easiest edd i have ever played in my life
650 nitra and we're still rationing
Got destroyed on the EDD
Twice
By that mactera plague
Had people quitting, worst EDD I've played by a landslide
Somehow we didn't have a hard time with it even though I was running sludge and wave cooker
Although I've heard that this EDD is unwinnable for solo players because the nemesis spawns right outside the drop pod and it's impossible to not get grabbed
Drop pod invulnerability doesn't apply to a nemesis, neither does dashing through its range to get to cover
Yeah, the dive itself is not bad, there is an insane amount of nitra
But I can't stand being screwed over by people quitting mid game
I'm gonna try it out again later this week for sure
Yes, this was highly annoying, I died inside of the drop both times I tried this EDD for that repulsion thing he throws at you
Its impossible to do solo? Ethosaur did it solo in #deep-dive-speedrunning though
the nemesis did spawn right outside the drop pod, but it didn't grab either of us out of it
we actually got to dance around a good bit inside too
the patch notes sounded it was fixed, and it was in our exp
Ya callin the funee hat/beard lame?
That isn't very rock and or stone of you.
Well it's 1/10 of a weapon oc
1/9 if you don't count the free cosmetic oc you get
If it's worth to repeat the (e)dd for that is another question :-) depends on the frustration level you encountered imo 😀
Are DD's/EDD's not rejoinable after a crash like a normal mission? Game just crashed while loading stage 2 and I restarted, but wasn't given the option to try and reconnect 😦
where is the last aquarq on stage 2 of the normal deep dive?
I just did it recently and there's definitely more than you need to complete the mission. A bunch are visible from the main room and there's a few in a small cave thing opposite to the turret controller
wait whats on the second stage of the deep dive
Deep dive objectives and threats/modifiers are always in this channel's pins
wait
does yours say rival presence
mine says unknown horror
thatll do it
Well then we can't help here
During EDD stage 3 my team thought that we could pull an egg that would spawn a swarm. Despite my warnings, they thought we could handle it because we had 600 nitra. So they pulled it and a big swarm came on us during the second phase.
Spoilers: We all died.
smh
it’s perfectly winnable in solo, you just have to wait inside the pod until it wanders out of range
it’s still a really obnoxious spawn, esp due to the breeder, but it’s perfectly doable without getting downed
Just rolled the EDD with Pubs. Good lot. 3 Bulks in the third stage.
rolled the EDD as well. Carried the second level to an extreme just by snowballing 10+ mactera swarms
A common mistake lol
simply kill the bugs
A greenbeard did that in a edd I did a while back and his response was "I thought we could handle it" even though it made us lose twice already lol
Only difference was it was mini mules, not eggs
There's no distinct sound like when you pick up an egg so obviously we had no idea he kept going near all the mules to activate them
I feel a lot of people still don't know about mini mule swarms
I think they should add a sound for the group like eggs
ya if it made a high pitched ping or something that would be nice
same for the leg
or maybe leg should still be silent because its basically booby trapped
Please no more high pitched sounds. I prefer low rumble like how the eggs are
Molly and the dozer already annoy me enough
too bad its drilldozer squeal pitched up and at 3x volume
doretta voice doesn't increase in pitch in rich atmosphere
wait i thought it was random which egg spawns a swarm
There is always 1 swarm somewhere if the eggs are a secondary.
If you take the first egg and no swarm...it's guaranteed on the 2nd.
If there are 2 eggs, 1 will spawn a swarm for sure and we hadn't triggered one.
when in doubt.. do eggs after doretta
when i run solo that is the only choice.. but safest no matter what
The eggs that don't spawn a swarm will spawn a wave so it's always worth it to be somewhat careful about them if you're already fighting stuff
yeah. the first try i had at the EDD this week the driller popped the egg right after the starting cave spawned a swarm on us when we weren't ready, as well as a bulk with it. those eggs are hellaciously more dangerous then most people give them credit for
we lost that run, btw, in case you were curious
Really nice EDD this week, definitely beginner friendly! 
Only thing I'd say to truly be ready for is the Nemesis at the start, otherwise it's all good
I felt this week was rough even thought the mutators weren't that bad.
Very tight quarters.
Super plentiful on the nitra though.
I feel like it was also because we got a pretty good team overall. We got 2 downs total for the whole EDD
Oh, well, yeah, that didn't happen for me.
Felt like every time I turned my back a pack sneaked up on me with 2+ slashers.
I spent more of this EDD on my belly than I care to admit.
Yeah... unfortunately the team tends to be a bit of a gamble
I did finally get Magnetic Pellet Alignment for engineer though.
I've been hunting for that OC for weeks now.
Ayyy! Well done!
This EDD actually gave me the last weapon OC I needed to have them all
I'm not there yet, but it also got me one of the unstable wave cooker OCs.
-Damage
-Ammo
+25% chance to radiate enemies
Yeah, getting them all takes a while, but it is definitely satisfying when you get an OC you've been looking for
Congrats. Just got it myself recently. Definitely makes a difference.
why are the lootbugs always on the ceiling?
https://cdn.discordapp.com/attachments/220594013818847234/972243492757700688/unknown.png
oh pog, the pic just there
thats where the nitra is
Little puff of fire and that's a few trips to the MULE.
wave cooker has really deceptive range
firing animation makes it seem like flamethrower range but it reaches out and touches things
this image makes me feel very lustful
100% this, when i saw the teaser i was really not looking forward to it, i thought it was just more wave clear for the driller, but now i've got my hand in it it's become my fav driller secondary
made dealing with the breeder on level 1 of the edd ezpz
breeders are never really that much of an issue anyways, just a waste of ammo if you don't freeze them with a freeze nade.
scout is busy fighting a brood nexus
if you ever have less than 100% health on this EDD, just drop a resup and refill, and you will /still/ have leftover nitra at the end
ended up using resups to literally keep a continuous chain of lures on each side during the whole heartstone
hi all, a simple question about EDD, ¿its bugged the second mission because all the time respawn enemies?, i mean infinite respawn, cant explore the cave or collect nothing.
welcome to haz 5
hazard 5 point extraction mini swarms get like that if you take too long
But this is not fun at all, very boring.

As gamers would say:
Git gud
it is always fun to kill bugs
The game is currently unplayable for me on pc, the game has crashed 5 times 4 of which was from just from trying to launch the game and 1 was from applying my mods
try #bug-discussion
@slow laurel ok
I would say you should play with a full team of dwarves who can help kill bugs.
It’s a lot more fun with a team
and if you're solo you should be using bosco to get all the aquarqs quickly and get out of there
mainly have to remember to do the black box earlier than later (we did it after first swarm)
verifying game files and delete the mods
iirc having outdated BPMM always causes the game to crash
even if it's not enabled
Did the edd and almost lost to macteras. Then it was ezpz. And then we blitzed the dd after
we lost to second phase ommoran because driller started it early 
not trying that again, not worth it for a cosmetic OC
did anyone notice the Stone and Rock or?
This week's EDD was a BITCH to solo
Agree
Thinking about it now, the best way to do an Elite Karl Dive is all of the previous rules, but , you're near blackout drunk, how Karl would have probably done it in my opinion
Gotta abuse bosco.. HARD
What does this week's Deep Dive have in store? I'd look deeper in the channel, but I don't wanna.
Look at the pins.
Found it—thank you so much.
I feel dumb for asking.
Finished team EDD. pretty simple one to just beat face.
The only major problem encountered was Nemesis spawning directly outside the droppod at the very start. Team got nuked inside the droppod trying to deal with it so it inflated our death count a bit
just dodge the nemesis nerd
🤣
one of those edds where theres too much nitra, but thank god it didnt start with escort or else there may have been a genuine lack of nitra
I heard this week's EDD has a ton of nitra, is that right?
yes, can probably get upwards of 400 nitra in stage 1 and 2, maybe even 500, for a grand total of about 800 to 1000 nitra in the first 2 stages
thanks!
Pulled up my stage 1 results card and confirming, stage 1 we gathered 445 nitra, and there's probably a bit more
we had so much nitra to spare after calling in 2 supplies in the 1st stage
and theres probably tons more hidden in stage 2, but the nitra that you can see is already overwhelming
after that stage 3 is simply trivial with the ludicrous amounts of nitra available
I think we had about 12 resups on stage 3 lol
another edd crash as host 🥳🥳🥳🥳
hmm we had 840 nitra just before starting the mining for the escort
do they usually make the first dds of the season this easy?
2 classic dreads? Come on that's just annoying
DD biome, cavegen, and objectives are completely random, so it's just RNG
anyone find an immortal cave leech in the EDD this week?
kept hearing it but didn't ever see it
was near the minehead in stage 1, kept hearing its "I'm frustrated that I missed grabbing you" sound
Saw lots of cave leech but they die so I guess not.
What channel here can I post clips in?
I'm not entirely sure.
I got a clip of the immortal one though I was modded so I'm not really sure if it's my fault or not
I dont have any mods that effect enemies tho :/
Then I guess it's a bug. Have you tried to do the dive again and see if it's the same?
#bug-discussion if it's a bug, #drg-gallery for misc
EDD done! Steeve carried us hard on the last stage. I tamed him and he not only lasted all the way to the Ommoran, but he also tanked all the way through the extraction process and gave us a lot of breathing room
https://media.discordapp.net/attachments/565850434376302613/972627418907025488/20220507182528_1.jpg?width=1202&height=676
It's also the first EDD that I can complete as Gunner after a lot of previous failures so I feel great about it. 
Last stage of the normal deep dive had 2 leeches near an egg, that embarassed me because i didnt realize the team went to the other direction 
I think there was like 4 in that cave
There were two togheter near an egg, i forgot that they can spawn in small caves
In my head they spawn only in big open caves, i always forget that its anywhere
Tips on this week's DD? running only 2 dwarves.
DD? Just use whatever you have and dont die
Theres really no preset strats for DD since its usually pretty easy
I see we've got rival presence and dreads. Should driller go cryo or crispr at this rate?
Either or, matter of preference really for DD
So like i get a majority of the people here play haz 5, but tbh the DD is about the current peak of my skill level
Anything haz 4 and below most builds will work fine, even if theyre bad
You dont really face much issues with enemy health or swarm size since theyre somewhat manageable
So for DDs just run them like howd you normally do with any mission
Theres no need to overthink it greatly, but if you really want thats fine too
I had a game earlier today where i got hit with multiple nemeses, 3 dreads (original, twins and the minion one) and a crassus and the enemy health was not manageable for my group
You wont get such an exorbitant amount of enemies for DD
Just keep an eye and ear out for them and youll manage just fine
Cool, thanks
Also you dont have to rush, if you wanna take your time doing the DD then do so, the swarms may get larger and more frequent over time but theyre not haz 4 or 5 level or anything
Full disclosure, the mission i mentioned. This shit all came at me at haz 2
On hollow bough that was not giving much nitra
Shit happens, but for the sake of DD find nitra as soon as possible, you can ignore gold since the payout is already quite lucrative, manage your time well and get straight to the objectives
Also, it helps if you can find a spot to hunker down and fight swarms or even dreads, constant movement is key to fighting let alone managing a swarm
Part of it was we just could not effectively kill the nems.
Driller had face melter but kept getting grabbed. I was runnin engie with micro shells and fat boy
Id almost rather have low o2 or shield disruption in my DD than rival presence
Face melter will be ineffective when you have to get super close to the nemesis to do anything
You want to maximize range when fighting the nemesis, so build that crspr with that in mind if youre worried of encountering the nemesis
I usually run executioner lok and burning beam on breach cutter in DD's so hopefully i can melt those bastards a tad better
Inferno should work well against nemesis, anything that can proc heat from a distance will be good against it, maintain your distance and unload your breach cutter on the nemesis until it starts to burn
Neato, thanks
Y’all, a team kicked me because I found a Big gold piece and I said “we’re rich!”
That ain’t cool :/
Just letting you know, the Deep Dive was pretty smooth solo going Hurricane Gunner with Coilgun
The hurricane was really nice keeping groups of mactera in check
Thats not very rock or stone of them
Neither rock nor stone
very leaf lover of them to do so actually
they tried to deny the sacred ritual
*Rich-ual
That’s messed up. Leaf lovers. 
guaranteed they deposited it too
ice storm will handle robots and dreads effectively
do you need all 4 players in the drop pod to advance a deep dive stage now cause all 3 players are down and 1 person is in the drop pod but it didnt go deeper
No you dont
They need to be in the green area deeper inside. If they're near the entrance it won't depart
prob one of the downed dwarfs had iron will and didnt use
For those who have hellfire on the coilgun, do you find yourselves doing a lot of DoT with the electric + fire trails?
Did anyone had a bug where the magma stones spawned at 3rd stage of a heart stone fight? Like this should not happen right?
I did, but it was like 2-3 at most and they spawned at the start of phase 3
It should do more damage, its probably the best t5 option for the coilgun
didnt play for a while but from the stuff i seen on wiki coil gun seems pretty underwhelming in dmg per ammo
at least if u compare it to six shooter or leadstorm brt
total damage is not the only thing to take into account when balancing a weapon
also dps, ive not used it yet but looks like u need some charge to do the 130 dmg
also it's not a single target focused weapon so comparing it to weapon with OC made for that is not going to give you satisfaction
yeah i hoped u can build it as a hyper prop style dreadkiller
but ima stay with brt for that then
as i usually do aoe with primary
wonder how it oneshot that praet in promo vids
yeah got me hyped for coil gun a bit but ill pass 😁
you can actually OS praetorian with a specific OC but it demands quite some work so it's unlikely it will perform like that out of this specific scenario
though there aren't any weapons who can outright OS a praetorian either without some work done
yeah if u fire through enough obstacles? think ive read about that oc
yeah
crossbow and cooker look interresting though
cooker looks good along with sticky flames build
like temp shock everything to death that doesnt die to sticky flames
Its still pretty disappointing with the coilgun we got in the end
Questionable mod choices, doesnt really excel at single target or aoe without the right ocs, ocs which are straight up broken with reatomizer applying steeve statuses
And overall just a very anemic secondary option
idk ive seen a vid where it procced temp shock multiple times in a short duration while sticky flames applied burning again and again
Same can be said for the microwave, but at least i can temp shock for a flat 200 damage, the only consistent part of the weapon imo
and if ive read the mods right it should also apply aoe freeze while doing that
you haven't used it a lot then if you think so
anyway, it's a chat best kept for #drg-chat
EDD was pretty interesting this week. Lots of intense moments and an interesting combination of main/sub missions.
"Pls go get the liquid morkite. Also, we want solid morkite."
"R&D's currently putting in work to see if it's possible to extract gaseous morkite too, so keep an eye out for that."
that is the praetorian fart
Morkite Praetorian: releases Morkite vapors on death, breath attack replaced with a blue flamethrower or something
do the deep dives have some feature where after you get all the objectives done it's just perma-spawning bugs until you leave?
no
not a feature of deep dives specifically but point extraction does
after a certain time
I'm aware of that
maybe it was a bug, mission control was being weird too
on stage one just now, control told me as the pump sequence finished "return to the refinery and start up the pump sequence"
and then the bugs just wouldn't stop coming
ugh, and I can't handle rival pres alone
is it just me or is bosco worse than useless at dealing with sniper turrets?
he just floated up, didn't shoot, and stopped doing anything productive
I'll look for a partner ¯_(ツ)_/¯
Bosco's programmed to exterminate bugs and is kind of confused at what the deal is with these other, stationary, oddly-shaped Boscos.
he kills the repulsors and bursters fine
It’s intentional that the bugs never stop coming after finishing the pumping sequence. You shud always press the button right after finishing
ah, good to know
I guess I just hadn't percieved it as being as brutal before
Mission Control telling me to start the pump sequence immediately after saying it was finished was definitely a bug though
for sure
Yeah it sometimes bugs out and says that line again, but in general the bugs don't stop after it's finished, so do everything you need to do before then, preferably before starting
As those infinite spawns can be brutal at haz 5.5
Are the regular deep dives difficult? Or just very long?
Generally they take at least 40+ minutes, but they're equivalent to hazard 3-4 in difficulty. unless the cave generation screws you over, not a huge challenge, just time consuming
Damn, I should have started doing the deep dives from the get go then.
elite deep dive is
4.5/5/5.5
but not much changes from 5->5.5
so if you can handle haz 5 you can handle an edd
same with haz 3 and a dd
What rewards are limited to elite deep dives?
its the exact same rewards as the weekly core hunt
stage 1 blank core stage 2 weapon oc stage 3 cosmetic oc
plus and gold you mined
*any
and minerals from huuli hoarder
there are no naturally spawning biome minerals
just nitra and gold
Also
some mission/secondary objectives combinations can make things difficult
due to cave gen/wave spawns being tailored for the primary objective and not the second
for example, bugs do not stop spawing during primary point extraction/secondary dreadnought extermination stages
bugs normally stop spawning during elimination mission dread fights to make it easier
in the same way, escort primary/egg secondary can result in the drilldozer digging out the egg in the wall through its programmed pathing dropping an additional swarm on you while trying to refuel
also I think dd/edd have more negative modifiers than usual
Thanks for the info peeps.
Np
Aquarq blackbox is the worst together
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
_ _
, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
_ _
)
wow, stage 2 of normal deep dive is a little spicier than usual
PE + dread + wide open chamber with turrets everywhere and minimal cover (and jellies and snow and ice)
which of the eggs on s3 EDD are swarms
im pretty sure its the same each time but i'm not 100% sure on that
ya I think dd and edd were a bit closer in difficulty than usual
DD was close to edd? Not really
maybe DD was spicy and EDD was mild, felt a little that way to me
EDD1 and 2 were pretty hairy but stage 3 was kind of a breather by comparison
A welcome calm after mactera plague
Wdf were the edd spawns this week
Why the hell did it feel like a regular deep dive
So annoying
2 or 3 weeks ago we had Aquarq black box Mactera Plague
it was death
yo
what happens if you leave a dwarf behind on deep dives?
do u just lose a dwarf for the rest of the run?
no, as long as one person makes it to the pod everyone respawns on the next stage
same thing, yeah
closer not close
Maybe for others it felt different, but i still found the edd to still be somewhat more challenging than facing 2 nemmies and a rival presence on dd
The only thing id note for this dd though is it was somewhat more chaotic, at least for stage 2
yeah thats what I'm saying
its still more challenging but its not hellish edd and cakewalk dd like it often is
at least for experienced players
Yeah, compared to some other EDD's this one is definitely on the easier side if you know what to do
Yay just made the EDD only to get yeeted at the last 5 mins of stage 3 by the connection-.-
hidden swarm size coefficient smaller than usual
same reason why random haz 5 missions can have 50 glyphids per wave
Did the last dread stage 3 DD not have an active AI for anyone else? Just no reaction to getting pounded
True or false apathy is worse than death. As a rotting corpse at least serves this wretched plant
Also Baki is better than FMAB and that's a fact
If u disagree ur small and I rep your body weight
...what?
How is this about drg and deep dives lol
@random rampart mate I don't even remember writing that
Well, it's here and sent by you 
Oh well
schizo moment
was it the hiveguard?
we had to reset a hivegaurd with a gunner shield a few days ago
is it possible to do this solo? my friends cannot promote yet lol
edd stage 2 will be tough but possible
i can do the deepdive with you if you want
i prob couldnt do it
i'd love to but its 1:44am rn lmao
aight, its that time in the pm where i am
Help them through promotion
Theres only like 3-5 level gap.. im kinda ahead of them cuz im loving the game lmao
It is, but it will be especially tough if it's your first time doing it
You could try and help to promote them before the weekly reset, i think
My brain exploded
Thursday
Personally tried much the same thing this week (got dragged into the game by friends, myself, but solo deep dive almost immediately after it unlocked since they had already finished it). Regular deep dive was honestly pretty okay, got it first try, though it definitely was stressful. Got rolled by elite dive though. Stage 1 was okay, stage 2 felt doable but I was barely getting through waves and pretty much speedrunning against my revive limit, so I decided to drop it for the time being
Biggest thing I found is that you absolutely need a good 'get off me' option. Whether that takes the form of a strong wave clear or a good escape option, just something to get out when you get jumped. Personally, it was breach cutter+dash perk, and even with those, I think the majority of my downs were to getting jumped on by enemies I didn't notice/spawned on top of me and reacting too slow, be it slashers, exploders, or mactera
Also, for the regular deep dive, I found mining out the entire first cave for nitra helped a lot. Hazard 2.5 enemies on solo are pretty chill, so it's a good place to stack up if the generation allows for it
(the hazard on regular DD at the start is haz 3 though)
(Huh. Point still stands, but my bad, thought it was lower for some reason)
Nah it was the OG one. It also spawned on the other side of a wall. Wouldn't even scream.
weird
Hey guys, I'm wondering if there are any recent solo scout videos doing elite dives? I'm curious to see it happen - I can't fathom the scout being able to do it, but I've become curious
it's possible i wouldn't recommend it tho
think it depends more on what the objectives are
no it doesn't it depends on your resolve, your inner dwarf, your masterfull mining skill and the level of immunity on damage on your soul.
for the most part yeah
Well I hate the spitball that sits right behind the first levels landing zone
I've noticed an increased trend of "Welcome mat" spitballers.
Imagine if it were just a stationary plantlike creature that just observed what you were doing from afar.
It'd make the dives a bit easier for sure, haha
nothing will be as funny as the three spitballer welcome party I had last week
... I hate to imagine it
Welcome party by Nemesis
Like, gasp
Robots learn how to camp, those filthy rust buckets
room for one more
me when heightened senses 
Yes, I think the funniest thing I've had happen is the nemesis get crushed by the drop pod as we're dropping down
how hard's this weeks EDD?
Eh, starts off with cave leech cluster on-site refining and morkite collection
Goes to 10 aquarqs, black box mactera plague which is bleh,
and then we have escort duty 1 stop with 2 alien eggs
It's not too bad, I think the hardest thing is second stage but I've gotten unlucky on first with a hiveguard spawning
easier than normal
egg 1 for stage 3 escort is next to spawn room
also excess nitra
500 nitra on stage one
oof yea that first stage is easy
Only advice I have for this week's EDD: stage 2 do the black box immediately. If you wait, you'll be dealing with endless point extraction horde + black box horde.
good advice
alternately start it right as you're mopping up the first MC-announced swarm
does black box cancel swarms
we had oddly low spawns for BB, anyone else notice that?
like starting dozer
PE swarms (announced and ambient) don't stop for nothin'
in other primary objectives (like mining) I believe the BB does block announced swarms
oh I mean the announced swarms
epic pe moment
yeah incorporating the PE swarms into the black box
was very low
basically soloed it lol
overall low amount of bugs tbh
on edd
its that hidden swarm size coefficient im telling ya lol
did it with 4p, and yeah, the encounter strength parameter seemed to roll really low
last time I asked about it it was "too obscure / too much detail"
but ultimately if someone were to just build the page I doubt it would be rejected
this spreadsheet describes all the various parameters and how they can roll for various haz levels: https://docs.google.com/spreadsheets/d/1ygMn4sHAx0jvgRK0qa9LAOIcETnznkh1MtVLgsfu0ik/htmlview#gid=0
(ignore the haz 6/7, a modder created the doc, the haz 1 ~ 5.5 data is correct though)
"Encounter wave strength" and "Normal wave strength" are variables that control how many "points" worth of bugs can get spawned per swarm or ambient wave
so there's definitely a game mechanic under the hood that produces a fair bit of variability
IIRC "enemy diversity" controls the cap on how many different kinds of "normal" enemies can spawn in a wave/swarm
wow thanks for posting this
lots of really good info
there's another doc that describes the stuff in more detail but I'll DM it to you (last time I posted it here it got yanked as "too focused on modding" which I suppose is not entirely wrong)
2 disruptive maximum on haz 4 and below is also very useful info
thought it was always 3
oh huh, I had seen that doc multiple times before and never caught that disruptive enemy column
guess I never scrolled that far over, always thought it was 3 for everything too
definitely explains all those times when I'm counting disruptives to know when I don't have to worry about bulks and then the 3rd just won't show up
assume bulk till proven otherwise!
and getting 3 non bulks is a great feeling of safety
though since then I've finally learned to recognize the sound of a bulk from a distance (and not get it confused with an oppressor who is annoyingly louder than a bulk despite being far less threatening), so it's not as much of an issue anymore
2nd stage of deep dive. 3 bulks. Some oppressors. Nemesis. What is this
hoxxes
Basically this deep dive:
- Hey this is ok
- WTH IS THIS BS
- AHHHHHHH HIVEMIND AHHHHHHH
what happen in deep dives if you got left behind, does your deep dive stage count as completed or failed?
I know that you respawn at the next stage, but I want to know if there's any downside of leaving a dwarf behind
No downside. Unless you count your morals a loss
I see
I’m convinced that devs trolled us by making dd1 easy to throw us off this week
Stage 2 is definitely a gut punch, but if you make it through that you're basically home scot free
All the nitra you're given goes a long way
On stage 2 everything was kinda fine (normal dd) but then we called the drop pod... Let's just say, it didn't go well
Are deep dives vastly different from pc to console
This week's deep dive was like chill and bone chillingly cold
Vastly in the sense that they both are procedurally generated separately using separate cave generation systems... So yes
Ah
Do they use the same rng tables so they're like staggered or entirely different rng tables
Nemesis Camping the omoran in stage 3 edd can go fuck itself
i just lost a dd because of a bug
you can go see the bug discussion
to see what happened
3rd stage
was playing in a group of 4 .. 3rd Stage
while fighting the hive dreadnought (3 glowing bits one) after we had it down to like 75% health we could not damage it any further
it was at the point where we where supposed to damage his 3 weakspots and we got them down to like 80% each but then nothing
completely invulnerable no matter what we tried
ah yes we where in the same game .. a shame kicking me (engi with Beastmaster) didnt work
well we all suffered together
and you did tell me to do it in the end so
if you go to bug discussion you can see
yes no hard feelings from my side towards you
what really happened