#deep-dive-discussion
1 messages · Page 238 of 1
wdym?
Point Extraction has passive waves of enemies scale in size with time
going from like 5 of each type to 60 of each type iirc
after 20 mins it gets annoying even for me
so people usually complete it under 10 mins
oh wow
dread took me a while
ah yeah, there is a lot of good equipment against him
but you may miss it since you haven't unlocked it yet
guess I should just look up the strats
you mean scout?
?
miner is not a character
ah driller
yeah I have all the weapons for driller
for some reason I can't seem to be able to freeze dreads
cryo cannon + axes + EPC spam with TCF
and take cold radiance on cryo cannon
at tier 5
it does -60 degrees per sec at 4 meters distance
dread becomes frozen at -490
ooh that does sound strong. I have it unlocked but didn't realise it cools so much faster than the main weapon
with cryo cannon's main stream you have about 150 degrees cooling per sec so it will belike 4-5 secs to freeze it
because you won't be close to him for the sake of safety all the time
can you pop your own tcf?
ye
don't throw c4s at him it doesn't really work
you can finish him through armor this way when he's about to die though
I haven't frozen a dread after way more than that
maybe I was always out of range?
can't think of another explanation
I mean if you use your radiance and it requires you to be close to him like 4 meters close to be exact
and also use a bit of ground ice to help you too
cause it also has freezing power
looks like I have a lot to learn
I would suggest you to first beat haz5 and then go edd
the only thing that is harder than edd is haz5 double warning
as in try regular missions on haz5?
I'd get better equipment from regular DDs and core hunts, mastered some skills on regular mission and only then attempted
people usually get Neurotoxin OC and stick to it going on EDD early ranks
there's a lot of strong equipment items that don't really require skill
the most broken gun right now is the most afk gun in the game
I've only been playing 9 days so it'll probably take me a while to get them
though I've put in 50 hours already
I've been having bad luck so far, out of 12 only 2 were for driller
Well, it's good to get good with all the classes
which ones
Sticky fuel is extremely powerful
iirc tuned cooler and persistent plasma
yeah I really want it
persistent plasma is good
both are quite strong
tuned cooler is your dreadnought freezer No. 1 in the game
Persistent Plasma is what I use on my flamethrower build with TCF mod to stack DoTs and melt enemies
also good on sludge pumps ye
the increases just don't look very big on paper
They do in practice
10% for both
so Tuned Cooler + PP are actually good additions to each other, not combo ofc though
idk I'll give it a go
There's not really much else that increases freeze
PP sounds fun to try with tcf
10 freeze is enough since 490 degrees can be divided by 10 but not by 11
I didn't realise you could pop your own tcf until 15 minutes ago
that mod is like meta for years
just since when UCF became TCF and Flying Nightmare was nerfed
and flying nightmare with at least 100~ damage is good for crowd clear
whatever the breakpoint is for grunt killing
for FN you need overcharger
without it it'll be joke of a radius
assuming you go for 108 breakpoint
uhhh, I doubt it's effective
that radius is really a joke
so yeah freeze - spam axes and plasma regular shots
break the shell with TCF
if you see dread's back hit it with regular plasma spam
is that important? you only waste half a tick of cooling
TCF builds are 2-2-2-2-2 FYI
but you can go T1A for better dps since you'll be spamming it too
why not heat shield?
you can do 10 freeze with one +1 freeze mod and +1 from tuned cooler and spend your mod choice on another freeze mod alternatives
like +150 ammo
which is super big
yeah thats why I wouldn't go for 11
why do you need to hold charged shot
I find the cryo cannon kinda annoying against grunts tho
not as braindead as sticky flames
and pair it with Iron Will since you already have vampire
sticky flames won't freeze oppressors on stage 2
I haven't played with sticky flames for a long time
Cryo cannon also pairs really well with..
cryo is much better in potential
you know, having teammates.
that too
Focus on just freezing targets, let your teammates finish em' off
and if they're running heat.. they'll do temp shock
yeah but I only have one friend who plays the game
I should give it a go
even if you pass stage 1 you'll meet not so friendly oppressors on stage 2 during circle defense
Hey, I did every dd/edd until I got every OC that way.
you need an answer for that
And that's when they first came out, too
I was kind of an elitist douche, but hey, shit was brutal back in the day for EDDs
You really really needed good players or you'd eat shit
(stun immune mactera, no damage resistance with shield disruption)
(constant earthquakes in magma core)
I can't really speak for myself in terms of progression, I had already mastered and unlocked everything by the time Deep Dives were implemented in one of the updates
Yeah, I had gotten gold on all dwarves by the time DDs/EDDs came out
(which was the max promotion at the time)
I got gold on some dwarves when Gold only got implemented lol
I mainly got into the game around the 'guns guns guns' update IIRC
it was silver on others
Where the first alt-weapons got added
Man, pheramones/lure was really meta back in the day
But it sorta had to be
Shit was not balanced with early dds/edds
I kinda can't imagine playing this game that long
Constant updates keep it fresh
I was doing peace-nades with unreachable lures lol
when there was no cap to how many enemies it could attract
Yeah, you were kinda forced to run lures/pheromones due to how good they were
Also carpet bomber, due to just how many enemies spawned in dd/edd
I could literally go under Minehead into drill texture to drink some tea during pod arrival timer on PE
Yeah, lures/pheromones were insane
Also, IIRC.. meta perks were second wind, iron will, field medic
jump boots was the best lol
Higher jump height?
no no double jump
I still had time to enjoy it
I'm talking pre-perk update, though
But yeah, that perk was OP as hell when it came out
since it negated using most mobility tools
anyways, it's kinda brave for rank 18 to attempt edds
but he needs experience and mates to see what are they doing to not waste all the time on fighting with enemies
I'd say that silver is usually when people come into their own with a class to do haz 5/edds reliably
Since they usually have gotten all upgrades and enough OCs
Idk about that, I only noticed that they tend to stick to some OP OC and just use it all day
I mean, if it works
I have superior build too but at least I change it to... another superior build 
but if you play NTP-fear or main driller with flamer all the time... idk how much skill you gain after all the ranks
so aoe/single target I have too
defense/elim yeah
Salvo is a fun OC for elim
since it gives you burst damage on your primary
For Gunner I have:
A: Minelayer to drink some tea + Lead Spray for any mission ofc since it's broken
B: Burning Hell + Volatiles for progressive maps like expedition to just go and gun
C: Staggering Bullet Hell for defensive missions to protect mates not only on types like salvage but also if there's shield disrupt or lethal enemies
D: All kinds of single target: LSLS/BB/JFH + some Magic
E: CB + Lead Spray into Sabotage
Minelayer is good, but I find it clunky
Wouldn't hurricane with stun be better than bullet hell
you just stand and shoot the floor that's all with minelayer lol
Since.. well, bullet hell DPS is.. a tad lacking
Bullet Hell is the best stun and support across all gunner's weapons
it can kill through the walls, kills all the small and medium targets....
it's the best combo for cryo cannon
Yeah, but frag-round hurricane with stun is probably better
uhmm since they can't move..
it doesn't really matter
ye you're not dying with that stun
it's like STUN Radiance
Also, since it's aoe, it can stun as many enemies as there are grouped up
stuns even behind you
Sure, but I really don't have any problems where I'd need that much stun over.. damage
You don't need to stun bugs if they're dead
It's an OC that only solves the problems that it creates
if ur using bullet hell, u probably don’t care about dps anyways tho
well that's more like Minelayer field you're talking about
Thing is, DPS is usually gunner's job
naw, it’s usually sustain
Yeah, that too
Gunner's main job is protect
i feel like scout and engi can have way better burst most of the time
Frag missile hurricane is pretty damn solid
and Bullet Hell is the best for that
but not instantly, it has travel time also you can't switch targets and can't do it on the other end of the map to save mate asap
bullet hell stun is still probably the best stun in the game
like there are lots of limitations for hurricane to be supportive
Even still, it's a crutch
nothing can stop a horde of mactera as easily as it
I've never found any problems with the hurricane
But then again, I've gotten really good with it
you can just stun the whole crowd around your mate 100 meter away instantly
and you never die
no enemy can catch you from behind cause of ricochets
Yeah, but bullet hell is especially one, since the only thing you're really doing is stun, you're not contributing much else
I have ears.
it's just straight up godmode
Or you know, the AC
ye even AC is worse at doing that
i think it fulfills a cool niche that makes minigun used differently to how it normally is
Bullet hell is just a worse version of what the other two primaries can do
at the benefit of taking zero brains to use
but it has better stun while still making good use of cryo
you need to see where to stun instantly and call for it and enforce cooperation
If you have to constantly cover for your teammates, you're already in a bad spot anyway
if you are able to kill your stuff quickly - good but to go for coop and such it's just harder
Yeah, I can manage
I'm carrying bro most of the time cause I have to
I'm in that spot all the time
Well, get better at using your other weapons and learn to carry with something else, so you're doing more than just stun support
You shouldn't just be mono-purpose
when good players gather they play what? they play haz6 x1.5 or smth
Nah
when I decide to seriously pop off with no bad mates on the team I hear guys in voice chat asking is it really elite deep dive? there is no difference
I mean I tried like everything I think
so I don't really need to get better on smth
Hey, I solo'd an EDD as scout once, it was pretty funny
I better play with some chinese, it'll be more fun
ye I was doing first dds in a group and with randoms from the start
there were tactical traps and it was fun
I could understand soloing that but now... there is no hard dives at all
it'll be just straight up boring
Depends if there's escort
escort is not really hard, it's just some kind of a chore
too much objectives work for one person
yeah its the only mission thats "on rails"
every other mission operates more or less as fast as you do
why wouldn't you just make 1 canister to fill
Only pain for Solo escort is the refuels since you still have to refill 2 canisters
That would make Solo escort a hell of a lot more tolerable imo
and you can't superthrow it too
cave size 1 and 2 are 1 stop refils while 3 is two, which is unplayable
so the fastest way is to go gunner and do some speedclimbing
And on the off chance another dwarf joins in during the Solo run. The other canister will activate once the new player fully loads in. unless the Solo player can complete the solo refuel.
good idea
and maybe change the length between stops according to player count
and only one stop
and tie speed to difficulty
harder > slower
Ehhhh...I rather keep the speed based on how many dwarfs are near Dotty
Because sometimes Dotty get those real long drills that takes 2~ minutes at Max speed.
Imagine those long digs taking even longer and they're not good time to call in a resupply if team's overall ammo reserves starts going dry
not by very much
for my idea
i mean'
about the same amout difference as proximity to dotty
When I was thinking slower I was thinking 2 arrow speed all the time
yeah that would put dark souls to shame
and any doom game
haz 6 mod makes dotty require pushing
Yes we managed the EDD for a 2nd week in a row! So proud of us, we're dads with decreasing reflexes haha!!
DDRs?
you missed the joke
It wasn't funny
DDRDEDDs
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is now booting up, 24 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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bot are you okay
Start with the dread before waves become out of control. Ask your driller to make a tunnel between platform and dread's room. You can then kite around these 2 rooms, running around the platform down there become tight at some point.
Stick to the minehead as it can help you with exploders, go for the aquarcs first those close and then go to the cave with Dreadnought, with the main objective and then go for Dreadnought, fight him near the minehead. Be fast and efficient get some nitra for later stages. Have maybe scout prioritise that. For the second stage have something for the swarms, and big enemies. The Plasma Cutter for Engi with return to sender was great for me. Third Stage is a joke, just rush it.
Haha, different approach I guess 😋
Yeah 3rd stage felt easy and quick compared to the 2 others.
We also skipped the betc in st2.
Ohh and elite mactera grabbers haha
We are currently receiving large signals from the rival company of Hoxxes and MC does not like it
Pls tell me how you skipped BET-C, we tried to pass by it and the scout got too close
haha thanks guys
i wanted to try this in pubs this week but it just seems much more manageable in solo as usual
I was driller and dig a tunnel to the right just before her/him
Dug?
Sorry english not native language here.
Wish we all speak dwarven 😆
It’s okie, and thank you for the tip!
Yeah no way I wanted to try pass by her/him, I'm always the one waking the thing up 😫
MUSHRUM!
🍄
Wait what, there was a BET-C on the Second Stage xDDD?
Yea if you can even not notice it, then you certainly can skip it
Tips for the elite deep dive this week?
rush dread on stage 1 as its annoying to fight it in endless swarm
Fight the dread early while the swarms are currently an annoyance at first after that complete the main objective as fast as you can while mining Nitra
Also the RNG for BET-C to spawn is influenced by player count, so sometimes 4p will see it and solo won’t (and sometimes vice versa!)
I actually left Dread for last, but that was maybe because I was doing it only in 2 players so it worked better that way, the rest of my tips you have a little bit higher/earlier. Nice profile btw
Lol thanks
Hasn't been OK for months
I blame the dwarf that put some beer into the computer
Mission control, go home you’re drunk.
So who all got the detonator in stage 1 EDD 🤣👍
Beat it in the first try.
Then it’s not bad
still can't get past stage 2
Did anyone else finish this EDD with 400 nitra in the bank?
Also in our EDD a swarm still appeared during the dread fight
because its technically a point extraction mission and the dread being active does not stop the normal swarms when its a secondary
not even the mini swarms
So primary dread does and random dreadnought does but secondary dreadnought doesn't
yes
Good to know, next time take the dread out ASAP instead of trying to use the dread to block a swarm
if you find a good driller that can quickly epc the aquarqs while the rest of the team works on prepping for the dreadnaught, it’s much easier
I am literally doing it alone as gunner
cuz boss has insane hp on 4 man
and doing it with randoms was a failure
Yea its honestly insane the difference between duos and full squad
duos is probably the easiest the game gets
Yea, that's how we did it. After trying with 4 people and it was a cake walk
Wonder how 3 people would be
the game starts scaling at 3. Solo and 2 player are the same difficulty
So does that mean 3 and 4 are equal as well? Because if so f that hahaha
Feels really bad getting kicked 5 times in a row without a word from expert deep dive when I use mic and be friendly with my fellow dwarves. Anyone sharing the same experience or did I just get unlucky? (also level probably matters but I feel like im a cooperative player)
What level?
I find it doesn't matter how good you are, most people will judge by the level and just auto kick.
Hmm I mean that doesn't even seem bad 🤔
i feel like people should specify at least if they want high level
but thats just my opinion
I've seen like level 12-15 get kicked but usually after that at least let them prove themselves
I agree, once I'll get high level enough, I'll host games and let anyone come in so the cycle doesn't continue lol



Rock and stone!!
ROCK AND STONE FOREVER
I did it with gunner
Yeah with 800 shields is easy 😄
Without any single shield and normal weapons is a bit hard
But this game is
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is still in progress, 12 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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Time to predict what sort of DD and EDD we're getting tomorrow
low o2, haunted cave, refinery
and the morkite wells will be really annoying to get to
Low o2 shield disruption time
Don't EDD and DD missions only roll 1 negative per stage or is it possible to get a double negative stage
Just 1 negative per stage
Thank god
imagine if deep dives could get 2 negatives per stage
stubby build pls
the balanced ammo one is pretty solid
You can ignore the ammo upgrades for the most part with it
the reduced RoF makes recoil a lot easier to manage too
aight
@late trail if you're from europe we can get you through EDD 🙂
Thank you DRG community, very cool. 😎
You basically have to be hoping for a Lobby of people waiting for a 4 person to join
Because you can't join mid deep dive
why does it show games mid dive then? seems like unessacry steps.
i want the new kickstarter throwables from the table top game in game, they sound super fun
stun, corrosive and 2 digger nades
edd ez
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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he isnt
Oh
mission control does that every week
Who is hyped for a new deep dive. Predictions on area? Id like salt pits or sandblasted
Hmm I'll say whatever the ice area is called again with at least one point extraction objective 
Need lava stage
For DD or EDD?
EDD
hmph
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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Anyone up for deep dive?
Let's roll!again!
I only currently do dd. Not enough high level experience
Good luck everyone with your deep dives
Rock and stone
Good luck, everyone!
DEEP DIVE
Region: Azure Weald | Code Name: Absolute Pocket
Stage 1:
200 Morkite +
2 Eggs |
Regenerative Bugs
Stage 2:
2 Dreadnoughts (Classic + Hiveguard) + 📡 1 Black Box |
Elite Threat
Stage 3:
250 Morkite + 📡 1 Black Box |
No Mutators
ELITE: DEEP DIVE
Region: Salt Pits | Code Name: Secure Dome
Stage 1:
200 Morkite +
Dreadnought Classic |
Parasites
Stage 2:
Protect the Drilldzoer +
2 Eggs |
Low Gravity
Low Oxygen
Stage 3:
200 Morkite +
Dreadnought Hiveguard |
Haunted Cave
at least its DD
Low gravity and low oxygen sounds fun with drill dozer
What difficulty does edd stages count as?
4.5 / 5 / 5.5
The fun never ends.
Copium reaches maximum level
EDD looking fun 
haunted fantastic
An EDD worthy of soloing
EDD doesn't look that bad, but again the main question is how the cave generation is gonna look
thx
how is stage 3 edd?
Got kicked out of 5 EDD games. Didn't know DRG is full of tryhards who only accept level 500+
well hope the scout can aggro the bulk
Start hosting yer own games, youll get those who wanna join since many wanna do the edd now
how is the nitra supply in edd?
ez
nitra's fine, we had a pretty hefty stream of bugs during heartstone in stage 2, stage 3 was a pain in the ass and hitting the button as a swarm started resulted in only gunner getting out xD
it's really cramped
wow the modifiers suck for edd
at least the mission types are easy
2 dreads also sucks though
Was wondering if I should try this week's for my first EDD
I fucking hate haunted cave
Let's get it
Haunted mining is best mining. Casper really lays on the anxiety with linear cave generation
that's a cute name for the big bastard
It's the dreadnought fight I'm most worried about
yeah
Have PTSD from the one time a plant broke one cocoon and casper broke the second
Two dreadnoughts at once with a fucking ghost
Welp, fuck it
I'll give it a shot later once I'm done all the weekly shit
This week I hosted and got randomly joined by:
- LVL800+ Driller;
- LVL300+ Engineer;
- LVL14 Scout.
I wanted some greenbeards to join me, I really thought it will be too easy. And it was easy for me, but somehow my mates created challenges for themselves. After solving some language issues I didn't even bother to check their builds. I thought this way: - Driller should have all the reliable builds ready for the EDD.
- Engineer too.
- Scout doesn't really have any firepower at his rank.
Well, I was right about scout but was wrong about other guys. Nevertheless, I got the most broken and the most reliable weapon in the game and, of course, you know it's Minelayer System.
So, how it turned out:
- Driller went Cryo Cannon and TCF and... Toxic grenade. All he was doing is taking the whole waves on himself in front of us so bugs didn't even get to step on my mines. The way he was playing I thought any moment someone's gonna shoot his back and kill him. Including me, since I had to switch to Lead Spray to shoot frozen bugs. And it was quite interesting that he was really leaving big amount of frozen bugs to the team to finish - in particular, he had nothing to follow up his own freeze against praets, oppressors and dreads. He was just marking enemy and forgetting about it. Thanks me, I was not blind to finish them but it was risky for him to go freeze CC and TCF mining only. I had to put some work for him. In the middle of the game he said that it's better to save ammo than to kill excessive bugs cause you'll get no experience for that on Deep Dives. And on the next stage he was holding Cryo Cannon's trigger continuously against swarmers' swarm. I was standing right next to him putting the mines which was just more effective but he wasn't even protecting me, just emptying his gun for no reason lol. On the bright side, he at least knew where to move and when to move, he was making space in the caves and was hitting me with shield boosts. But he hasn't applied some regular tricks so if I had to guess his rank I'd say it was LVL100-200. And he died 6 times too.
- Engineer got some low DpS electrocuting Stubby, nukes and mines. It looked like he was unintentionally griefing all game with all those teamkilling nukes and floor mines. I counted at least 2 nukes that killed at least half of our team. I mean, mostly he was killing himself with it. He was also nuking dreads so it kinda became awkward with Hiveguard when it opened its weak point and I couldn't walk and get close to shoot him cause of radiation. In addition, his low dmg SMG was not able to kill frozen praets quickly lol. When I said I will launch Dotty after he builds some defence around it - he made some weird looking rainbows with platforms. During the first phase I saw how bugs used his platform rainbow behind Dotty to take positions in the air and somehow reach her. Driller said that was good for some reason. As a result, engi died more times than our scout.
- Scout was playing as expected. He didn't even kill one hundred bugs and mined slightly more minerals than me or engi, he was dying with engi in some bad positions but it was ok since he couldn't really help much and engi was like more harmful than useful. But at least he said he was sorry for some of that although I didn't say anything at all. While engi said he needs to delete the game after we completed the mission. I'm still not sure if it's for good or not.
So, I had to deal with all that cancer but it wasn't hard at all since I had Lead Spray for Driller's freezes, explosive resistance to engi's nukes and shield gens to revive scout. If you're ready to that - go give that a shot, you'll be fine.
your story reminds me of youtubers who document and upload about how they help out homeless people
should have gone axes to finish frozen opressors, but grunts and praets are fodder for drills
just let him freeze and drill the swarm and save ur ammo, too many people wasting ammo on frozen grunts i dont understand
He was leaving to us even bunches of frozen grunts.
also good if driller is on low health and trying to make use of vamp
haha sounds awful
i even run friendly cause so often people shoot my back when i try drilling the frozen swarm
I would take Ice Spear anti-dread cryo with nightmare and axes ofc
im not sure yet what build to run vs dreads, trying ice storm atm but maybe gonna try ice spear once i have it
with Ice Spear and Axe Burst driller is the best dps against dreads
but usual freeze build gets me killed so often when i try to stay in 4m and make use of cold radiance
also tried sticky flame but feels bit useless
radiance use is tricky - you just need to be experienced for that
know when to go close and when to stay not in the range
i know the dread attacks but that aoe stuff is weird sometimes even if u get the timing right
it works one time per every second
just gonna hope to get ice spear soon so i can keep some range and not feel useless
decreases temp by 60 degrees you can see how freeze indicator shows "jumps" in temperature
Spear is useful not only against Arbalest but also when you spend all your axes on frozen dreads
rly love using snowball otherwise
spear into frozen = hyperprop against frozen
but axes give more dps anyways
and scouts always have cryo nade so snowball is excessive most of the time
but I don't rate Snowball less than Spear
i was always swapping between ite and snowball but lately i just always use snowball cause i come away with the lesser ammo np
but i rly only use it for spitters and mactera
I think power-wise top looks like:
- Ice Storm.
- Snowball / Spear
- Tuned Cooler.
korlok sometimes
tuned cooler is so overrated imo cause u can freeze so fast with cold rad and ground ice
I mean it still does its job better than other ocs at freezing so why not take it
in my case alone cause i like no delay
but i play it very aggressive almost only in melee range
you don't have to hold the trigger all the time anyways, people usually are just tapping cryo and choose right moment to turn dread into frozen state
by language issues do you mean ESL or non English speakers
how does ice spear help?
it does a LOT of dmg and even more if u freeze
Might be unpopular opinion, but I prefer sludge for dreads + persistent plasma EPC. Handicapping their movement makes positioning and grabbing weak points a lot easier imo. Because then scout isn't the only one that can outrun the dread
imo sludge blast
is best for dreads
also that slow sludge build
but I think its a liability compared to other 2 driller weapons in normal missions
Well, I think sludge is a low maintenance kind of build. It's more about tagging enemies + slowing a horde than actually killing them. The less I have to pay attention to an enemy, the more I can manage crowd wise. In my experience, I can cover one flank super well with cryo, but only if I abandon other flanks. Sludge can cover it all, though, in my experience
Especially when paired with other slowdowns like persistent plasma and even Neurotox
my fps drops when I see sludge so I am prejudiced
sticky flames does sludges job better than sludge imo
I always feel like I'm gimping myself with sludge
I have to take into account projectiles instead of painting the wall and floor from 15 m+ away with the range upgrade
and grunts will die from one line of flame
Hiveguard and ghost
Are you serious
They have the same ai
They’ll just eat the hits
😞
But I will say that various enemies have immunities/resistances to flames/cryo, but sludge impacts everything the same, even regardless of armor, and that's really nice. And the extra slowdown really comes in handy on big bois like dreads and detonators. It also works on the ghost as well, so I'm definitely taking pump for this EDD
its not really that bad
theres a big room at the end of it perfect for fighting the dread
Everytime theres a ghost and a hiveguard, not often. But it’s just a headache because they occupy the same space practically.
I works on the ghost? I did NOT know that. Interesting.
Yep. It's saved my ass many a time
Gotta try that
flame and cryo go thru armor too and do bonus damage/instakill to mactera. I domt remember which enemies are resistant to fire/cryo but I know glacial strata enemies are weak to it
you do you, but in my opinion its mostly a mediocre sidegrade
I also like not having to worry about clashing with anyone else's temperature stuff, as well. Temperature shock is great and all, but hard to coordinate
but yeah, I guess I've just found sludge to be more universal. Although there are definitely situations where it gets beaten by either alternative, I think sludge is best generalist weapon of the three
Agreed.
it's just people don't respond to english for some reason- I would expect at least some reaction to what I'm saying instead of total ignorance, had to switch to local language which is longer to type
Sludge GOATed
ya lack of communication is the most frustrating thing
I have only one requirement in server name -be able to respond and that covers literally every case of bad behaviour
if you're not responding to chat and voice chat you are getting kicked for default reason #2 - not responding
I ensure I try several ways before applying last resort
cryo is the best for dread not because it's the best at CC but because it allows to just delete dread's hp with proper items
I mean I just do it myself 🙂
based
I can tolerate someone not responding if they are decent/carrying but if they are being an ass and not saying anything, goodbye
but its definetly grating to get ignored in a co op game
if you're doing good there are no questions tho
but if you're doing good and fail at ready checks several times...
I encountered some selfish "pros" who go on rampage against bugs and not die but start everything too soon like they know we pros too or smth
If it was only me in the team and such guy I would stick to his playstyle and go full action too - why not
but it were not the cases
it's just harmful for a team to have such player, not fun at all
ya starting shit is a no no
I have no problems with doing events with 2/4 mates in place or 4 eggs at once because I survive and not loose much anyways but I do care about the rest of the team
playing in team != playing in solo
also such players are usually being toxic in the chat
like suggesting to kick player because he took not a good build
The quickest way to team wipe is to activate stuff before everyone is ready.
I mean, it wouldn't be team wipe that guy will likely survive
but if it's event he won't be able to do everything alone too
With most teams
and others just have to watch how he deals with endless enemies which he summoned himself
As their ammo slowly moves closer and closer to 0 and every swarmer chips into that HP pool
Deep dives were good to me this week. Fuel stream diffuser and em refire
Oh this weeks EDD looks fun! 
I'm gonna run duo (Gunner/ Driller). Wanted to bring JFH Hurricane and MB Bulldog, but stage 2 could require more AOE 
What did you guys bring on your Gunners primary, aoe or single target?
Minelayer + Lead Spray
That would be my choice if I run aoe. Was just worried about having not enough big boy damage, even though lead spray would do the job.
Is there plenty of nitra this week again?
We had like 300 at stage 3 with full ammo
I could also possibly bring BB-270DPS option with MB
Sounds more than enough (especially for only 2 people lol)
I run aoe setup then, thanks 🙏
My 2nd successful EDD ever and it went astonishingly smoothly, aside from the hiveguard and ghost in the too-small room but even for that we only needed to Iron Will once
At one point 3 of us were dead and the Scout pulled off an excellent go up tunnel the ghost drilled- grab resupply- come back the other way outpacing the hiveguard and ghost to revive all 3 of us
Oh I also lost Doretta on the Low O2 extraction :(
I'd just revive gunner with field medic - that's just faster way to recover from your situation
Just had an attempted EDD where the scout got left behind at the start on the first stage
So they started digging down to catch up
We all saw this, multiple versions of WTF were said, and the host aborted the mission.
Things were really bad and he might have died just running over to the gunner, gunner might've only been able to hit 1 of us with a shield, etc
Although Scout did almost get caught from behind by the ghost at one point, with this strat
I mean if I were gunner I would prefer scout to ress me with field medic, people often die together in one place, I do use large shield, but first of all - gunner alive means objective progress is moving on since dmg is being dealt, and even if there is no opportunity to ress the 4th one, 3 people is enough to kill one dread lol
only me and driller were ending this dread so it was mostly my damage and we easily got it without ressing the left crew
but if there was downed engi with hyperprop I'd ress him 100% lol
gunner carry > scout carry - that I understood many times
also scout doesn't run - he's putting ninja moves to evade from dmg, get enemies away and run back? I could do that on any class lol
but I know there is a difference between what character is able to do and what player knows how to do properly
hell this ghost on stage 3 EDD is a pain this week in the small cave
Yeah got a bit dicey for my group when we went for the hiveguard but thankfully our driller pulled through
The bottom room isn't the worst place to fight a dread
The ghost is manageable if you've got a sludge driller, easy to slow it down indefinitely.
just got an elite bulk on second stage dd????
during the uplink mind you
got through it by sheer luck
idk if thats a consistent spawn, keep in mind if ur running it
we were two people
true
especially stuff like a data deposit or prospector
the robots can mess you up really bad especially if low on nitra/ health
Is this weeks edd hard?
no
OH FUCK YEAH IT'S THURSDAY
Well phase 3 is a dreadnaught with haunted
anybody for regular or elite deep dive?
Low Gravity during Low Oxygen seems more like it would hinder instead of help. Makes moving around a lot slower, especially if you don’t think before you jump.
Pin needs updating 🙂
Nah it's updated, always edit it each week :)
low grav + low o2 = water level
dw, I get it a lot lol
Elite bulk on stage 2 DD. Got the kill as the pod left
Anyone having morkite issues on stage 1 DD?
@frail patrol Infernal cape nice brotha
Oh yeah, that's a bug that's I'm the game when two people somehow join at the exact same time @loud plinth
odd bug that happens often
ok thanks for the help
@placid crane thank you as well
anyone else get hit by a youngling and have their game crash with this latest deep dive?
it hit me in the drop pod and crashed my game as i was exiting the last mission lol
the youngling slapped you back to reality
can loot packs spawn in dds
only non objective spawn in dd/edd is the hoarderbug
Is joining randos on a deep dive a good idea, or should i just run solo?
so no crassus?
Sooooo anyone else think that may be the hardest EDD stage (3) that they have ever seen? That cave gen is not kind for that mutator
i dunno, haven't got to stage 3 yet
My friend and I rushed to the first room, I popped the egg, then realized how visibly fucked up we were when we tried to fight it
||Then we went to the last room and got extremely disappointed as we could've fought it in there lmao||
yeah so far i have only completed 1 elite deep dive
it was the one with mactera swarms
from 2 or 3 weeks ago
The last 4 weeks for edd have been pretty stable/consistent-ish
This week was a slight notch higher, but I felt like it was short and sweet
Yeah it's get to that last room or die. My buddy and I got all the morkite, then he got grabbed by a cave leech in the dread room (pit of despair) and we got cornered by the horror without a driller to save us.
Oh man
First 2 stages were super simple I totally agree. Haven't gotten past 3 yet
any huulis this week
Yes I believe there was one
Can't remember if it was in the DD or EDD for some reason
one in both dd and edd each
grassy ass
did the dd with 4 fatboy engies and the dreadnoughts were such a pain
especially as we did them both at the same time
Found in dd and Edd, stage 1 and stage 2
I'm lvl 45 can I solo the dd?
Normal dd is easy
Ur probably lvl like 3k that's easy for u to say
I'm level 60
should be np but id go with public to speed it up
i play edd/haz5 since like lvl30 so lvl doesnt matter at all
You're right. Level does not matter indeed. I'm 272 and don't play edd's simply bc skill. So why suggest levels instead of experience 
Can you reliably clear Hazard 3?
The DD is Haz 3, 3.5, 3.5. You'll be fine. And if you only manage to clear stage 1 and/ or 2 you'll still get at least a blank matrix core and a weapon overclock if clear 2, so it's always worth trying imo
I clear haz 3 like it's haz 1
Then you're ready
i soloed it at lvl 30
If you can solo the edd why ask if you can solo the simple dd? 
if haz3 is easy for u ur also ready to run edd, but id go with a group
but might just be me cause i hate bosco 😂
Wrong statement. I also clear haz3s easily, but am in no way ready for haz5. The floor limit is haz5 itself
i mean next logic step is to get confident in haz4 and then it isnt a huge step into edd
imo haz3 to 4 was the big step
but i always play in group so cant tell much about solo
Took me a good while to reliably clear EDDs, while DDs were doable very early. I thought it was a pretty big jump in difficulty
(but I also felt the jump from Haz 4 to 5 more difficult than 3 to 4 so I know that it depends on a few more factors and can vary from person to person)
Haz4s are somewhat doable for me too. Even if I have the haz5 no downs/ressups achievement, I took a really long time taking it
What perks should I take for this week dd?
Strangely specific question
Your perks will depend on your class, loadout, and playstyle, but some good, generic, passive perks are thorns if you get hit by swarmers, born ready if you do a lot of reloading, deep pockets if you do a lot of mining, anything that increases healing, friendly if you shoot your teammates a lot, etc.
For active perks, any combination of field medic, iron will, and dash would probably be good, but you can run whatever you want. Most of the actives are pretty good, but getting at least one of the previous 3 would be nice. If you run berserker, you should probably get vampire as a passive though.
always use medic + iron will now you dont have to worry about perks anymore
If solo use dash and heightened senses
Co op all depends on class. My scout is the reviver so he has field medic and heightened senses
Gunner has iron will and dash
Engineer dash and heightened senses
Driller for me personally dash and field medic
Driller needs the occasional speed boost
As you can see dash is an important perk
It's never a bad option to be able to get out of a sticky situation quickly
But no problem my friend
This weeks DD is easily done solo. I used my boss killer engineer for it and didnt have any trouble
Might do the EDD now if I cant find anyone to join in pubs lol
Oh
Nah but what the hell was this EDD
the only thing i know for real's THERE WILL BE BLOOD
SHED
my goddamn network dropped my party just before we hit Stage 3
EDD is so boring solo
EDD stage 3 is fucking annoying
our gunner just got stuck inside of the drilldozer crate
I had three groups now fail on stage 3 because of that goddamn haunt
The first swarm destroys us on top of the haunt
People just rush for that giant hole at the start and get stuck in it mid-swarm and with a haunt on their heels
Whilst shellbugs knock everyone around trying to revive
Haunted cave almost wrecked us but Driller carried. We could have done it more smoothly if we'd dragged the second Dread back to the starting cave.
haunted cave was hell, didnt help that a mactera swarm spawned
will probably bring splintering shells instead of carpet bomber this week to deal with dreads asap
Haunted cave hiveguard is never fun.
we never even got fight the hiveguard before getting killed
Haunted secondary Hiveguard in a tiny cave system, only way it could have been worse is if the main was Extraction.
PE would have been better, you get a nice open cave to run around in
Not always
I remember one dreadnought PE a while back that had a really skinny but tall cave.
we also had a morkite + classic dread + haunted cave EDD in Dense Biozone back in August ("Frightened Badland") that was similarly nuts, it's a "fun" combo for sure
Just finished this weeks EDD, it was quite fun actually 
Stage 3 is definitely a bit spicy 🔥 but the last cave wasn't too bad of a spot to fight Hiveguard and keep distance to the horror
so regular dd can spawn an elite bulk on stage 2 lol

Oh christ you made me look at the thing
regular DD seems harder than usual but shouldn't be terrible
the EDD is... 
stage 3 seems ridiculous. gonna remind myself not to take lead storm so I don't get eaten
Is NT Payload viable enough for the two dreadnoughts this week?
One is Generic, 3rd is Hiveguard
Never used DoT on Dreads too much but eh
Yeah but eh
Is the effect applied through the shell?
I think so
Goo + Neuronade used to be my “screw your movement” loadout at some point lol
I never really adjust my perks or load outs as much as I should to make certain missions easier
Hehe sweet
Usually find my comfort zone and just go for it. Gotta start understanding the builds better
I say that you want things dead fast in the third EDD imo
especially if your team gets separated by some unfortunate means
I always find NT payload to be good enough against dreadnoughts. If you need to you can slow the ghost too
Gunner's sidearms are solid if you get behind the dreadnought, NT works if you can't
You’re telling me chemical warcrimefare is effective against the metaphysical anger?
It's not great because firing the thunderhead slows you down a lot, but I'm glad bugs don't have rights
Yeah, it is weird. Bosco can slow it down too if he has the electric rounds
I guess it makes up for the fact that you can be slowed by slashers while invulnerable during iron will
I like the idea that there’s some kinda “holy” effects behind Crowd Control stuff
Like specifically Gunner’s Shield
Yes
Wait, you can use status effects on the ghost?
It is. You build your secondary for big boy damage. I ran an aoe build too and used BRT for the dreads. You use your ac until neurotoxin procs, but switch to your secondary then
sweet, i'll definitely be using it then
Yes, you can slow it down.
Huh, cool.
How much of a threat is the haunt in stage 3? Might stick with electro minelets to keep it pinned.
Are you going to run solo or with teammates?
The more people, the less of a threat usually. It takes aggro on one person and the other three are free to complete objectives and fight.
Solo is more annoying, he'll be on your toes all the time
First dive after a couple weeks' break and a "I'm busy with Elden Ring but I felt like playing Deep Rock" moment
Last stage was abject cruelty
Huh, didn't embed, whatever
If you have clever teammates the one who has aggro on them should also try leading the ghost away while you're fighting the Hiveguard
Embeds don't work anymore, but rock and stone 
I don't expect clever teammates
Then you gotta be the clever teammate
and hope your team deals enough damage and stays alive lol
Me and my friend were both rusty but felt like it'd be fun, turns out my Fat Boy tendency saved us
But it's just the day after reset, chances are usually better getting decent pubs in the first days, spacepillow
Yeah I'll be fine either way
Anyhow, I've got an essay to write. Thanks for talking!
i wonder if after season 2 there will be new additions to the dwarves' equipment, like new movement equipment or new grenades or somn like that
though im not sure what new movement equips could be.
all i can think of is a jetpack for Scout. lose all that sick horizontal speed burst, gain more verticality
a bridge shooter for gunner? shoots textile bridges you can stand on? but that'd have to be like 2 ammo at most
ive no clue. but if the devs pulled it off itd be amazing
theyv talked about new grenades, they don’t seem interested in new equipment
I mean, we already have a bridge gun with the platform gun
new grenades would be dope. Tbh i doubt the majority of the player base is interested in new movement equips, the current ones work just fine.
I was personally playing around in my imagination about adding a 5th dwarf, but my imagination is lacking, and the current 4 are already a great team
Oh, and frameworks/color schemes for the movement equipment would be awesome. Sometimes it bugs me that my drills dont match my flamethrower
flex pic of first deep dive since elden ring https://cdn.discordapp.com/attachments/565850434376302613/952057551376240700/unknown.png
hello gamers i am looking for a up to date list of jukebox trax got this one on there that genuine right up my alley in terms of vibe pure chill out type stuff that i NEED
WAIT WRONG CHANNEL
lmfao
i did EDD last night and after long time we got a bit more difficult one on our hands, stage 3 was... uhm... hectic a bit but ofc that means also fun 🙂
u prob do something wrong
single target dmg is huge
ed zhukov has a ton of dmg
m1k is nice to snipe menace/spitter/mactera and totally shreds shellbacks
Well, that wasn't so hard
Surprisingly chill Escort, but horrid cave gen on Stage 3.
2 deaths: one due to a cheeky exploder on Stage 2 and another to a Grabber introducing me to the Unknown Horror on Stage 3.
Ended up killing the Hiveguard with a resupply because fuck dealing with 3 phases, my loadout was not tailored for Eliminations lel
The loadout: https://karl.gg/preview/5317#/ (Dash, Berserker ; Sweet Tooth, Resupplier, Born Ready)
jesus the last stage of the EDD is insane
first two stages went relatively fine but the ghost on the last stage camped on top of the dread the whole time and I couldn't get to it, got snatched by a leech trying to get it into the large room and lost all my revives.
This week's EDD is pretty timid compared to the others in the past
Last stage got a bit tricky since the Unknown Horror + Hiveguard got in sync with each other and had to deal with both during the whole ordeal
just finished edd as well
middle section of third stage is mad
best not to dawdle too long and just move onto the big end cave
The feeling you lose stage 2 of the EDD because of a soft lock
welp that's two for two accidental dread pops in stage 3 EDD this week.. maybe tomorrow >_>
finally back to deep dives.
Anyways, anybody have any better ways to deal with the hiveguard as solo gunner?
The unknown horror keeps merging with it and eating my hits.
Ok
Plenty of resups when solo, so spam sticky grenades on yellow phase and use shield to turn it away from you on red phase
Explosives in general do well against the ears
(Though not much else dread-related)
what can i expect going into deep dives? i know i need to use a promoted character
wdym, specifics? the stages?
Just did
Hey so I was curious. I've been doing Deep Dives more to grind for Overclocks. Is there a difference between Normal and Elite other than it being harder?
dont think so
Just higher hazard over all. 2-3 warnings versus DD 1-2
Oh aight. I'll just grind on Normal Deep Dive then
well if you grind on Normal you will get only 6 six cores per week 3 for DD and 3 for core hunt
if you do EDD you are getting extra 3
Oh! I didn't know there's a cap. Idk how else to grind for overclocks
Hecc
11.2 per week if you forge everything.
oh yea that's true
what to do when dreads hive minions dont spawn?
Wait it out. Sometimes Hivemind just needs to wake up before "Oh right. I have a boss fight to do COME MY BABIES"
waited patiently 7 mins in edd stage 3 lol
all what i wanted was to kill it and get out
tried axing it, poweraxing it, freezing it and burning it, on top of baiting the ghost on the same place of the dread
Pickaxe in face or get it to bite you or walk far away as possible
Got nothin then. Those are all the tips that work for folks in #bug-discussion
partner and I ended up running through a bunch of tunnels I made to confuse the ghost on stage 3 edd
worked out surprisingly well
Is there plenty of nitra on this week's EDD?
2 stages with dreads, would run with sludge blast but damn it takes all your ammo fast

Escort on Stage 2 pretty much guarantees loads of Nitra
Ok thanks for the input brotha! 
how's the EDD this week?
I kinda shy away from ones with doretta because of fuel canister bug lately been getting me good.
you can check it in the pinned messages
I know WHAT it is. But HOW is it? Anything particularly awful about it?
aside from drill because those always suck
stage 2 is very hard. maybe because i was very unprepared
The ghost can be electrocuted :))
still a bitch to deal with though
Managed to do a full team scout EDD
Escort was a bit tight but we did well enough
Does multiple people repairing do more than just one dwarf yet, or?
No
Multiple people interacting with something only has significant speed increases for reviving and building sentries. Dotty doesn't have any speed increases and the rest have very unnoticeable speed increases, according to Mikkel they do have a speed increase though, but probably very unnoticeable.
Oh pipe building too, goes faster
Only 1 dwarf is needed to be repairing Dotty. The other 3 should be killing bugs, destroying rocks (Phase 2), dealing with the beam towers (Final stage)
Hm, cool
I got a random dread on edd
yeah that can happen
The revenge of the dreadnaught
Imagine killing classic dread and few moments later getting a swarm warning that a dread is coming and it's another dread classic
Wow, this stage 3 is unwinnable
THere's no cave on the map with enough space to handle both the horror and the hiveguard
1 dread in a mining expedition is already worse than 2 dreads in a mission where you actually have caverns to fight them in, and here we have to have a space large enough for 2 of them or you die
The only thing that could possibly be more unfair is haunted cave with a black box secondary since the secondary doesn't influence the mutators that can spawn
Haunted won’t spawn with salvage primary or black box secondary fortunately, that would just be dumb
It will spawn with dreadnoughts in mining expedition's super-narrow caves though
Mmhmm
Which is the same level of unfair
It’s the hardest vanilla endgame content, and yeah, sometimes it be like that
Arguably more because with black box the scout could lure the horror around while everyone else does the box
Maybe get driller to use some rock mover C4s to open things up if it’s really that claustrophobic
Should be plenty of excess nitra by stage 3
Our regular crew will try it tomorrow, should be interesting. Love me some haunted mining
We tried to blitz down the dread before the horror could get back but it wasn't fast enough
Is the egg at the bottom?
Usually the bottom treasure room has a little more space to work
It's in the middle chamber
I think we were worried the horror would drill into the dread and activate it
I guess that's a good idea for next time, at the very least it would mean more length to run the bulk around in
Yeah tougher EDDs are usually more about fighting the cavegen
Sorry, im relatively new to deep dives. Can you do more than one per week?
You only get one set of matrix core rewards per week
And it keeps track of which stages you’ve succeeded at
Got it. So because I did the regular and elite ones, I can't get any more matrix cores until next week?
Has there been an unwinnable EDD at some point?
Thank you!
Where it was something so insane that you couldn't get the 80 nitra at the start and ran out of ammo and died?
Even then the Karls can win with pickaxes
There are some pickaxe only EDD runs out there
But while nitra can be tight sometimes it’s usually not a showstopper
Each DD/EDD stage is generated independently using the normal cavegen algorithm, which guarantees a certain level of nitra just like normal random levels. I don’t think I’ve ever seen a map with less than 240 in 1000 hours of playing
Just because a map has nitra doesn't mean you can access it
For instance if a Korlok spawns in the first room
My team fought them in the very last cave and won with only 1 Iron Will use but yeah it was extremely hard.
We almost missed that there was more cave and were about to choose between the space room or that ridiculous windy mess where the dread is
That might've been worth doing yeah. I'll advise my friends to bring Rock Mover
A second attempt with a different team went better
Since we did the "pull everything to the top room and then run to the bottom and that let us take out half the hiveguard before the bulk showed
OOF What a tough 3rd mission
Second team I was with, we nailed the first two like they were nothing, and I recommended I toy with bulk in spawn. Was going well, until RIGHT as they hit the cocoon, a wave spawned. Right on top of me and the bulk, no less. They came to get me, which was a mistake and we didn't last 10 minutes
I was scout, so kiting the bulk aggro-ing me while the rest of the team did the heavy lifting seemed like a solid choice. Didn't think about all the other bugs that would hit me. A bulk, 6 tri-jaws, and ton of small enemies are much much scarier than just a bulk. rip.
Shoulda been there when there was no direct spawn aggro protection in the good old days, was 10 times worse hehe
Meaning you would just spawn and the horror would blast your team immediately???
No basically in the current situation if a bulk spawns on you he will not attack for some seconds, in the old days he would spawn and immediatly attack, meaning you could literally not do anything about it
the final cave is big enough
just need to have a decent team with pinging the horror constantly
easy to lose track of it when you are busy with something else
We finished the EDD and I have to say stage 3 was annoying with the ghost but the end cave was really big and spacious, so great to fight the Hiveguard.
just beat my first EDD yesterday!
i had only played on haz 4 up to that point to im really proud of myself
Thx!
Looking for 3 people for Deep dive elite 😉
Depending on the region i might be down
Salt pits
Talking about real life
lmao
Because ill probably have 400+ ping
I live in dense biozone
Kinda stupid question:
Does Compressed gold, Bittergem and cubes spawn during Deep dives?
no
hoarder can spawn however
but it's usually not worth killing them unless they're defenseless
which one is regular hivegaurd? wanna do that one first on stage 2 dd
so basically always
I kinda figured since then you'd be able to farm em because of the same seed used on Deep Dives.
not really
Sure if you like attempting to kill a hoarder in the middle of a dozen slashers, 4 cave leeches, and 3 spitballers
I swear, the one time I was in a group of 4 with my friends
4 cave leeches? if they aint dead by the time you get in the room you fucked up
unless it’s in more then 1 mission, it’s not worth farming
